Guild Wars 2 Devs Aiming For the Top
As various MMOs have been released over the past several years, their developers have been wary about the inevitable measuring against World of Warcraft, often saying that "second-best" is more than good enough for them. Not so for ArenaNet as they work on Guild Wars 2; they're aiming right for the top. And according to a detailed preview now up at Eurogamer, their effort is paying off :
"Two huge and risky decisions have been made in its design: junking the 'holy trinity' of character class roles (protective 'tank', damage-dealer and healer) and doing away with the quest-style architecture for game content. Yet, in moment-to-moment play, Guild Wars 2 looks and feels instantly and reassuringly like a fantasy MMORPG – just a noticeably fresh one. It's a question of flow. Combat is still hotkey-based, but faster and smoother and more streamlined, involving more movement and positioning. The levelling curve is now an almost flat line, replacing the epic ascent with a steady journey where content, not advancement, is king."
This sounds rather good. Correct me if I'm wrong, but might this be the MMO that does away with mindless grinding? At least a big chunk of it. Might this be the MMO that does away with standing right before the enemy, slashing your ten foot two-handed sword diagonally and freaking missing (I optimistically read that into the whole 'positioning is important' part)?
Time will surely tell.
There's just no way any MMO is going to "beat" World of Warcraft, except maybe Blizzard's next one. Maybe Guild Wars 2 is going to be a better game in every way possible, it's not going to matter anything... It's like if I sat down and made a "social network" site that was better in every way than facebook, and then expected that everyone would stop using facebook and use my service instead. It's just not going to happen, the momentum is too big.
Trying to market a large fantasy-themed MMORPG at the moment is naive at best.
That word "streamlined" scares me, it's like a four letter word to my ears. The track record that goes along with it recently isn't good: Dragon Age 2 gets "streamlined" and winds up being a step back compared to the original. Crysis 2 gets "streamlined" and winds up being a step back compared to the original. Mass Effect 2 is an exception since it got "streamlined" and wound up being better than the first. However it was not because of the "streamlining", but in spite of it. The "streamlined" skill system was a step back from the original but the much improved shooter mechanics and great cast of characters more than made up for it. For the love of god stop "streamlining" games.
Another wasted /. put towards advertising.
A game coming out, with no real information and touting greatness.
Even drunk I can say... why is this here?
I'm so waiting for an MMO game that doesn't feel like WOW disguised with prettier graphics and different models. I hoped Champions Online, in a completely separate setting, would feel more refreshing to play, but ultimately did not. The original Guild Wars was fantastic, and I'm yet to play an RPG game that felt anywhere near as compelling to play as Guild Wars. I'm expecting ArenaNet to deliver something that will be as much a joy to play as Guild Wars, perhaps even better. I think ArenaNet may well be the 'Valve' of the MMO sphere. I'm hoping they're going to introduce some much needed innovation to what's become somewhat stagnant MMO industry. I'm glad ArenaNet have been prepared to take some risks as I think it will take guts to innovate past Blizzard's behemoth.
After 6 years of watching new "WoW killers" pathetic little MMOs come and go, i'm not bitting anymore.
Nobody ever says that they aim to be "second-best". Even if they realistically expect to be 6th or7th, Sales & Marketing will boast that their lame product is the best ever, the new king of the market-share.
Steaming pile of bullshit. If WoW will ever be overthrown, it won't happen over night. It will be a very long and slow process, requiring tons of work and patience from the competitor. My bet is still on Blizzard. Titan will pwn.
WoW since two weeks after it went live, GW since the day Prophecies went live. Love both games! GW 2 is going to be a very big game with player base potentially as large as WoW. However that potential will mostly be realized without drawing players away from WoW. GW 2 players will like the RPG element of the personal story line, enjoy the excitement of the ferocious fps style game play, and the many other innovative features of GW 2. Not to mention having no monthly fee! I will be getting the super deluxe edition. However WoW does have the momentum and it has defined its own genre of which it is the only truly viable member! GW 2 is poised to do the same thing. But I doubt there be heavy overlap between player populations of the two.
sports trivia. evasion. rhetoric. more deception. give us yet another doublegood (spying/dying) routine. ha ha ha
...in other words, it's going to be the mound of shit high enough to grab at your boot as you walk down the gaming discussion path day after day.
whatever, so long as it keeps their mood/vital signs down below homicidal, it's done. the time for the next smelly deal, is now. ah ha ha ha
Everyone acts as if WoW as created out of thin air, but instead it's foundations were set by a multitude of other games of it's ilk. In fact, we can trace it's linage back to some pretty primitive games. In fact I can remember someone else doing a top down game before Blizzard came out with Diablo, it was called Syndicate and was put out by Bullfrog. If you want to be techical, you could trace a game of moving around in a 3D environment with other people all the way back to Doom. But you don't hear people describing current games like:" ..it's like DOOM man, but with really, really, really, really good graphics, and STUFF you can find that amazing, in fact it's like mixing Doom with Ultima Online, yeah!"
You probably don't have the older gamer's perspective of seeing every video game since Pong. Most of these 3D games I personally feel owe tribute to Battlezone; an old arcade game that was wire frame 3D. It was bleeding edge in it's day and I shoveled a bucket of quarters into it at least. My point being, that one shouldn't fall into a trap of only seeing things from the current perspective of what is being currently handed to you by the status qua elite. In short, don't be the geek at home still playing Pong when there is an Asteroids game down at the 7-11.
I have watched numerous "500lb Gorilla" MMO companies rise and fall. They had their moments in the sun and reigned supreme, but alas something else came along that knocked them off their lofty throne. WoW is one big fat monkey, and it's end will be dramatic. The good news is, there will always be something awesome coming out. Just ask Pong.
Only Blizzard will kill World of Warcraft; some will say the latest expansion was a major attempt at doing that; and while GW2 looks very nice it still is a PvP centric MMO which don't do well in America. Blizzard succeeded wildly with both the Burning Crusade and Wrath of the Lich King expansions because they made content accessible to the majority of players. The game became very friendly towards even those who did not make it a second job. This put them so far over the top I really doubt Guild Wars 2 will do much more gather up all the WOW haters for a few months. See, WOW's other area of success is the end game raids.
So what if GW2 has supposedly done away with the old quest system, if there isn't something to do once you have level capped other than PvP it won't hold a majorities interest. Pretty games sell boxes but they don't hold people. After watching the demo movie I have one immediate comment, goodness I hope not everyone LOOKS like Legolas, the second being, whatever. Didn't really show me much. As for all types having the ability to self heal, unfortunately WOW has slipped that in to a degree recently and RIFT seems to do it as well.
So most likely it will come down to RIFT versus GW for the same people, but I do not see any PvP focused MMO dominating WOW anytime soon; yeah I know about the Korean ones but they aren't in the same market
* Winners compare their achievements to their goals, losers compare theirs to that of others.
They've been "wary" about measuring against wow? I don't know where they're getting their information but there's been a steady stream of Games over the past few years that have claimed they were the wow killer and have failed miserably. If I remember correctly even Guildwars1 claimed they may take down wow... about 10min into the game and realizing it was all instancing, I knew better.
If it runs natively on Linux.
Otherwise, i might consider it if it runs flawless in Wine.
If it doesn't forget it have better things to do in life than tweak Wine to play games. and better things to do too than to install Windows.
There is no PvP in the "main" (PvE) game world.
There are two kinds of PvP:
Structured PvP where teams battle each other for glory in special arenas.
Unstructured World vs World vs World PvP where you battle players from two other servers for control of a common area.
Structured PvP is the only way you can kill someone from your own server.
ArenaNet has gone to great length to prevent other players from your server to be seen as enemies. Two other examples: Multiple players can mine the same ore simultaneously. If two players both damage the same monster, both player will be able to loot it (and not from a common pool, both players will have individual loot assigned to them).
That would be great. That is the worst invention of all rpgs...the higher the level you get the longer it takes to get to the next reward. Why do game developers think adding boredom to the game somehow makes it better? I hope they make a great game and topple that regime.
It's been a while(read: years) since I've played EVE, but it strikes me that a lot of the things you mention is already incorporated in that game.(BTW I'm not an EVE fanatic, I actually found it somewhat boring, despite a quite compelling world)
"epic missions - battles involving hundreds of players"
- Well, there's plenty of that, just check http://www.youtube.com/watch?v=U2LHvByxM70 for some huge battles
"massive events (enemy assault on a town, siege progressing day by day)"
- Not too sure about this, but should think was covered by the expansion that allowed planetary conquest?(yes/no?) if not then when trying to take an enemy one/base.
"timed progress of situation as players complete their tasks"
- I've no idea about this one, but being a single server game surely some "endgame" quests are one-offs?
"stalemate situations that need heavy power to throw them off balance"
- Not sure if there are any game created situations like this, but I've been in more than a few corporation based stalemates.
"important positions relatively easy to take over but difficult to hold, so they continuously change ownership"
- Ok, can't find a single example of this.( haven't looked very thoroughly though)
"significant guilds shaping the politics, economy, influencing the world,"
- This one is absolutely unavoidable in the game, completely player based economy and political landscapes. Granted, with root in some of the lore when it comes to politics.
"VERY difficult missions which would be attempted and failed over and over until someone succeeds and the result is permanent"
Again I take the position of one server = one-off quests.(again no idea if this is the case or not)
"construction of massive structures progressing by tiny phases, so your contribution is permanent ("I built THIS door of the castle")"
-Space stations, Strategic cruisers. 'Nuff said, well almost. Though massive structures taking ages to build, I suppose it's not really a "tiny phase" process.
"active environmental engineering (channels, lakes, dams) controlled from well defendable positions you can take over then hold or protect with traps"
- Argh space, no environment, got me on this one.
"portable structures that can be built anywhere by consolidated effort of a moderately sized group ("let's build a fortified checkpoint HERE.")"
- Corporations owning jumpgate sector by heavily fortifying them, Spacestations Strategic cruisers.
"Instantiated personal space (a room in a hotel or a house) so that every player has a fully customizable personal area without cutting into the massive bulk"
- As far as I know this is not yet the case. but weren't they going to implement this? a room in your ship you could enter in a first person view.
"expensive, prestigeous public locations for rent/sale and personalized use."
- Ok, got me again.
Anyhow now that I'm done rambling, I completely agree with you. I would love to see more of these features incorporated into more MMO games:)
Look at ANY game. Look at LIFE.
If something is easy to get, everyone will get it. And once they get it, they toss it aside easily.
I got Ashkandi after months and months of raiding; it was a symbol of achievement in both patience and ability. Still keep it in my bags at level 85. All that badge gear? Destroyed.
The actual leveling part of WoW is not very grindy, and the gearing part has gotten MUCH less so but you still need SOME because it teaches you how to play your character and work through your strengths/weaknesses. What if everyone had a max level max geared character of ever class? How boring would that be....
Everyone wants to get to max level in a week and gear up in just as much time, without realizing that is infinitely more boring in the long run.
Problem is, how do you make it 'difficult' without being 'grindy' outside of PvP, and still making it attainable for everyone with the dedication.
I've been playing GuildWars for years--not quite since it was first released, but soon thereafter. When I first heard about GW2, I was really excited. However, as the years have moved on and the release has been pushed further and further back, I lost my enthusiasm and recently got to the point where I was thinking of skipping it once it was released.
The article changed all that for me.
If they pull off what was described, I'll gladly fade into a trance-like state and play for hours and hours and hours. The way it was described really did stir something in me--what they described is how I've always wanted software RPGs to be (whether MMO or not). Four of my sons and I have been playing GW for some time now, and while they've kept playing over the past year, I've logged only a few hours of time. I'm now looking forward to getting my copy, and spending some time with them in GW2.
I use irony whenever I can, but my shirts are still wrinkled...
You answered these pretty well, but here's a few you missed:
"timed progress of situation as players complete their tasks"
- I've no idea about this one, but being a single server game surely some "endgame" quests are one-offs?
Incursions, they came with the last expansion. If you don't kill them fast enough, they come back.
"important positions relatively easy to take over but difficult to hold, so they continuously change ownership"
- Ok, can't find a single example of this.( haven't looked very thoroughly though)
Syndicate. Curse. Pure Blind. Pretty much, name any NPC 0.0.
"VERY difficult missions which would be attempted and failed over and over until someone succeeds and the result is permanent"
Again I take the position of one server = one-off quests.(again no idea if this is the case or not)
EVE really isn't about PvE content, it's all PvP. But no, there are no one-off quests--not that you'll miss them. There are some very difficult missions, where if you're a solo player it will take you a year or more to build up the skills to be able to do them, but the only thing that's permanent about them is that you permanently have a ton of money (until someone blows up your shiny new ship and takes all your stuff).
"construction of massive structures progressing by tiny phases, so your contribution is permanent ("I built THIS door of the castle")"
-Space stations, Strategic cruisers. 'Nuff said, well almost. Though massive structures taking ages to build, I suppose it's not really a "tiny phase" process.
Join a corp, get into their logistics organization. You might need to change a jump bridge link, or anchor a couple extra modules, etc. Or you might need to sit for 8 hours and set up a dickstar (a space station with minimal/no guns, but a ridiculous amount of ECM or shield hardening, so it takes forever to kill) for a CSAA (Capital Ship Assembly Array).
"Instantiated personal space (a room in a hotel or a house) so that every player has a fully customizable personal area without cutting into the massive bulk"
- As far as I know this is not yet the case. but weren't they going to implement this? a room in your ship you could enter in a first person view.
Yeah, next expansion should be the start of it.
"expensive, prestigeous public locations for rent/sale and personalized use."
- Ok, got me again.
Delve.
<xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
Why do these other developers keep thinking they can dethrone WoW? Protip: WoW isn't going anywhere until it wants to. Sure, they game you make may be better. It may be funner to play. It may have better graphics. It may have more content. It doesn't matter. People have already invested a lot of time into WoW, and aren't willing to give it up.
Guild wars 2 is NOT a PVP-based MMO. The majority of the content is PvE. There is no ganking or open-world PvP, all PvP is in seperate PVP-only areas.
Guilds Wars 2 is a western MMO from a WESTERN developer. I'm not sure why everyone thinks it's an asian MMO. GW1 was most popular in Europe and the US.
Caffeine is my anti-drug!
Duranin - A NWN2 Roleplaying Persistent World
"expensive, prestigeous public locations for rent/sale and personalized use."
- Ok, got me again.
Delve.
Watching PL keep people from taking Delve while they themselves don't bother conquering it has given me a laugh.
For those of you that have been noticing trends in WoW for instance (I play for more then just the game), there is a large amount of players that are simply tired of the 'epic grind' and Blizzards lack of love for the game overall. Blizzard is seemingly trying to remedy it by abandoning the game and working on Titan, leaving behind a crappy development team that seems to be half assing everything. There is a power struggle between people who just want to have fun and people who want to always and forever remain above other people in a certain way, shape, or form and believe it is their god given right to maintain that (almost like the aristocrats). The whole thing needs to be flushed and a lot of players jumped ship for Rift, which is very refreshing.
Rift, while very different and has quite a few of traits GW2 has, is just WoW 2.0. It's basically WoW if it was made six years later. They have bits and pieces from every game, but they did nothing exceptionally well. Even the soul combinations, which is the most attractive part of the game, just appears to be a knock off of GW2.
I honestly and whole heartedly look forward to GW2. Rift was interesting and I'm sure OR will be decent as well, but I've only seen a lot of hype from OR and not a lot of content and delivery on that hype. GW2 from the looks of the videos and the general feel from the development team is going to be something truly epic. I can only imagine that GW was the half-life of their overall goal they were aiming for. A lot of times in game development they don't have the time or the finances to achieve what they want to, so they have to take baby steps... that appears to be one of them.
GW2, DNF, and Firefall are what I'm looking forward to. Blizzard has fallen and the industry has stagnated for far too long.
Every other "WoW killer" is more or less trying to beat WoW at its own game. Thinking you'll be better than something because you have the better skills package, the better graphics, the more interesting franchise or whatever is missing the big picture.
GW2 is one of the few game changers out there. It's not trying to copy WoW and improve it here and there, it's trying to re-invent the MMORPG genre. The only other example I know that was brave enough to question pretty much everything and do it differently was Mortal Online, and that unfortunately turned out to be a massive fail due to developer incompetence (technical - the last beta RC was so dramatically unplayably buggy, I didn't bother buying the release version - but also design-wise - listening to the hardcore forum-whores instead of imagining what kind of people you want to capture to create a solid player-base).
I'm really looking forward to GW2, since GW1 is still one of my favourites.
Assorted stuff I do sometimes: Lemuria.org
This sounds exactly like what I want. The question, though, is "can they pull it off?". Will people like it so much that they forgo the classic design of MMORPGs (read flock away from wow), or will they just be a footnote in history. I, for one, will at least have a try. Unless diablo 3 or torchlight mmo comes out first. Then all bets are off...
Move sig!
Happy to keep you entertainined on Delve Mk 8 or whatever the hell we're up to by now.
Can you jump in GW2? Anyone know? That seriously peeved me about the first game.