Steam Success Holding Up Half-Life Development?
donniebaseball23 writes "Steam is a huge success, and it's arguably the leading digital distribution platform for gamers on the PC. But has the growth of Steam's business led to a slowdown in Valve's own games development? Is the so-called 'Valve Time' actually a symptom of Steam's hogging Valve's resources? That's the argument that Stardock's Brad Wardell made this week. 'If you were to look at a timeline of games developed in-house by Valve – not developed externally and then acquired – and you look at before Steam and after Steam, it's definitely had an effect,' he said."
It's probably also slowed by the imminent launch of Portal 2, which is due out next Tuesday in North America.
It took them 6 years to make Half Life 2. It took them ONE year to make left 4 dead 2.
If you can make bucketloads of money with very little effort, why try to do something hard?
Circumcision is child abuse.
No. Next question?
The timelines for HL2: Episodes 1 and 2 slipped by more than a year each and that was before the main Valve dev team touched Portal (Portal was almost entirely done by the Narbucular drop team that Valve hired). The HL2 episodic content is one of the things that destroyed the idea of Episodic content for me. The whole point of it was to deliver content more frequently instead of a whole game every 2-3 years, but Valve can barely get out 1/3rd of an Episode every 2-3 years.
I suspect they are either suffering from Dukeitis (a condition where developers keep iterating because they need to live up to their previous smash success) or the major designers have their fingers in every pie instead of working one or two projects at a time and are slowing everything up.
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CINC, 4th Penguin Legion
Valve made the original half life, half-life 2 and the episodes. But all the expansions to the original half life (opposing force, blue shift and decay) were made by gearbox software.
note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
....Has a half-life :)
i dont buy any more from steam here in sweden, since steam forced me to buy in € , makes the games 20-30% cheaper to buy steam games on physical stores, which is ridiculous since online should cost less to deliver.
Sounds stupid to me. A company of Valve's wealth and size could attract and support enough talent for doing both game dev and steam dev, surely?
ilovegeorgebush
Yawn, another fine morning at Valve! Shall we slog on with another episode of our popular game franchise for the fanboys, or shall we work a bit harder at our store front that takes 30% of EVERY PC GAME SALE ON THE PLANET? It's not quite that dramatic, but if >50% of PC games sales were downloads last year for the first time, Steam must be taking the lion's share. And last I looked they were only 150-odd employees - still quite impressive.
Matthew @ Bytemark Hosting
Valve released exactly one game, before releasing Steam. If you don't count mods made by other people, that is.
I think the reason they're not working on Half Life so much is because they're allowed to be so much more creative and expressive with Left 4 Dead and Portal, or they were. Half Life must follow certain expectations, it is believed. Now they have so many franchises, like Blizzard, that they're susceptible to a comfortable, creative retirement. But it must kill the soul.
is holding up George Broussard getting off his fat ass, taking a shower, and going outside.
This makes sense: All the leveldesigners, modelers, texture- and concept artists; They all work on Steam...
I assume that the sarcasm is noticed.
There's no need for Valve to work on Episode 3 in a hurry; Whenever it will be released, it will be sold by the millions.
And to be honest; I rather wait some more (actually, I'm not missing it), and get yet another awesome game, whereas I don't get the feeling that something is incomplete because of rushing it out for a certain date.
Other than that, I also have a theory in which I think that right now, they might be working on HL3, and just skip the whole Episode 3.
Then again, pure speculation of course.
When you shoot a mime, do you use a silencer?
Should be: Steam success holding up half life development suggests rival.
"After nine years in development, hopefully it'll be worth the weight." --Gabe Newell, 2007
It's been previously said by Valve that they only actually have about 9 - 10 people working on Steam at any given time (no I do not have a citation for that either, it was quite a while ago by my memory).
So basically, the idea that Steam has been holding Valve up in producing games is total crap.
left 4 dead 2 is just a mod/update. Yes valve needs to do something because HL3 is taking way to long.
Will it be released before, or after Duke Nukem ...
I've got better things to do tonight than die.
It's going to be funny when Portal 2 launches early and totally contradicts this article.
Valve has been releasing one awesome game after another for the last 12 years. Clearly something is wrong! Valve get your act together!
They are working on a totally new version of the Source engine - that's why it is taking so long..
Especially with limited numbers and reusability of test subjects.
The first two episodes were fine. EP1 was released June 2006 and EP2 was released October 2007; they had a reasonable amount of content considering the (relatively) short development cycle. At that pace EP3 should have been released around February 2009; unfortunately it is now April 2011. The thing that bothers me is that we haven't really heard ANYTHING about EP3 (or Half-Life in general) other than tidbits like this. Hmm, where have I heard this before? Oh yeah, Duke Nukem Forever. My personal belief is that they have given up on episodic content and incorporated whatever they already had for EP3 into HL3, though we probably won't see the fruits of that labor for another couple of years.
Here is the list of games published by Valve, according to Wikipedia. I have checked each description to make sure everything was done by whom I thought it was done by. Note that Steam gets released in 2002:
1998 Half-Life
1999 Team Fortress Classic
1999 Half-Life: Opposing Force (Not valve!)
2000 Deathmatch Classic
2000 Ricochet
2000 Counter-Strike (Not valve!)
2001 Half-Life: Blue Shift (Not valve!)
2002 Steam
2003 Day of Defeat (Not Valve)
2004 Counter-Strike: Condition Zero (Not Valve)
2004 Counter-Strike: Source
2004 Half-Life 2
2004 Half-Life 2:Deathmatch
2005 Half-Life Deathmatch: Source
2005 Day of Defeat: Source
2005 Half-Life 2: Lost Coast
2006 Half-Life 2: Episode One
2007 Half-Life 2: Episode Two
2007 Portal
2007 Team Fortress 2
2008 Left 4 Dead
2009 Left 4 Dead 2
2010 Alien Swarm
2011 Portal 2 (Coming out Tuesday)
2011 Dota 2 (Not yet released)
First of all, how the hell could you possibly know that game development has changed in any meaningful way since the introduction of Steam? The only thing Valve had really released was Half Life. Everything else was just a mod or a third party expansion they had nothing to do with. Secondly, if anything more games have come from Valve since Steam. They haven't pushed out Half Life 3 yet, but it would be hard to claim some logistical problem when they have released Team Fortress 2, Left 4 Dead, Left 4 Dead 2 and Portal.
Please remember that Brad Wardell is a business man, and he just sold his own game distribution network to Gamestop. His next action was to badmouth his (former) competition for continuing to be in the business he just got out of. Stay classy.
...PORTAL 2 is being released next Tuesday!!!
It doesn't make sense for them to release the game in episodes if it's going to take them this long to get one out. One of the biggest advantages of episode releases is that you can expect pieces of the full game every few months - but every few years? That's kind of ridiculous.
Blizzard and Valve both make great games, and take many years to do it. Steam is of little relevence to this.
For a couple of seconds I thought this was about Fukushima again...
1998 Half-Life
1999 Team Fortress Classic
1999 Half-Life: Opposing Force (Not valve!)
2000 Deathmatch Classic
2000 Ricochet
2000 Counter-Strike (Not valve!)
2001 Half-Life: Blue Shift (Not valve!)
2002 Steam
2003 Day of Defeat (Not Valve)
2004 The Orange Box (Source Engine / HL & mods)
2008 Left 4 Dead (and the Service Pack)
2010 Alien Swarm
2011 Portal 2 (Coming out Tuesday)
2011 Dota 2 (Not yet released)
Playing EP2 without playing Portal 1 left me with "What the hell is Aperture Science ?" . After they blended the storylines together it made more sense after playing Portal 1.
Being the boat is gonna be in Portal 2 (I assume.. and assuming due to the XBOX360 achievement as well ) I'm guessing we'll know how the story is going to blend in with EP3 (if it releases by end times(December 2012 and/or May 26th's "rapture".).
Instead of blaming Steam, a more likely explanation on why the next set of games is taking longer is that Valve is embracing cross platform development including the trickier console platforms. I am not suggesting "Consoles are bad!" but that cross platform systems are inherently more complex and take more time and money to do.
Brad Wardell, as always, is full of shit. The vast majority of Valve developers do not work on Steam. If I understand it correctly, the Steam team is actually rather small, given it's impact. And please, Brad is telling us that a crew of, say, designers and level designers has not been working on HL2 dlc because ... they are working on Steam?! Yeah. Sure. Those poly-pushing level monkies are all hard at work coding up Steam transaction backend software.
Mandatory
...who attempts to shit on valve/steam for any reason, if it takes em a little longer (it hasn't, see previous posts) then you can go play a quality game like dragon age while you wait for them... oh wait nvm....
They are so incredibly successful!
Every game they release is totally awesome and a big hit!
The digital distribution platform they made defines digital distribution for videogames and is super profitable!
I want more half life waaaaaaaaaaaaa waaaaaaaaaaa!
How can you diss them about their release schedule? Every game they release is a very profitable hit. Compare them to duke nukem all you want, I'm sure they'd love to read your whiney blog posts from the satellite internet they have on their yacht. People used to (still do?) complain about blizzard's slow release schedule and lack of release dates, but like valve, they only put out hits. I once heard some game dev for some no-name company say "We like to watch what blizzard does, because even if it doesn't make sense to a lot of people, they must be doing it right". If you're ever in doubt about that simple fact for companies like blizzard and valve, just look at the money.
In the immortal words of AC/DC: "Money Talks."
They might release a Black Box:
- HL2:Ep3
- Black Mesa Source (hence 'black box')
- L4D1 and 2
- a fluff piece out of the Portal universe
I'd pre-order it today!
Does anyone else find it strange that some guy from Stardock is speculating about how Valve runs their buisness, based off how Stardock ran theirs? This article would be more relevant if they actually had some facts from the horse's mouth (Valve) rather than some guy at a competing company blowing smoke.
Yeah so Im willing to bet that 90% of the company has nothing to do with steam, as in the game company I work for we have a similar service and you know what its like 5 people working on it out of 300+, this is just another company bad mouthing a competitor
Someone reeks of sour grapes and lame duck.
Last time I checked, Valve hasn't rushed a game out the door and had to do the walk of shame once everyone realized the sad shape the game was in.
Valve is one of those few developers who are in a position to say "When it's done" and take the time to polish/complete the game to the quality standards they set for themselves... and gamers expect. If there's a reason for Ep3/HL3's delay it's because they've been busy with improving the Source engine (or building a new one?), L4D, L4D2 (Brad conveniently disregards L4D2 was 100% Valve), Portal 2, and oh yes, continuing support for TF2.
He also conveniently left out the fact that while they did acquire Turtle Rock (and later let them leave) and a couple of student teams from Digipen, there was still level of involvement from people already at Valve. In particular, Chet and Erik were writing for the Half-Life episodes and were moved onto the L4D and Portal projects.
Insert Sig Here
Personally I just think Valve doesn't want to release any games with 3 in the title.
Anything can be found funny, from a certain point of view.
If A happens and B happens it does not mean A caused B.
I would suspect people are bored with half-life and out enjoying new things.
I blame the hats. Too many hats. stupid hats. That reminds, I need to play tf2 again tonight and see if I can get a new hat.
The Kruger Dunning explains most post on
Brad Wardell has had a huge chip on his shoulder about Steam for a long time. He never seemed to miss a chance to criticize it, and seemed on his blog to continually stress out about Steam and his own competing product, Impulse (which was recently sold to GameStop). So, yeah, Brad Wardell is a little bit biased on this issue. Based on his longstanding battle against them, I have a hard time believing that he's going to give an objective assessment of Steam, even after he sold-off Impulse.
People would bitch if they milked their titles. They put great care into them and release them when they're happy with them and people moan they take too long. Some people claim Steam is damaging PC gaming by making it Valve centric. Valve puts more effort into Steam and doesn't actually publish a lot of content to draw attention away from 3rd parties and people moan they put too much time into Steam.
They should keep up with what they're doing. The fact people can't wait shows they're doing a fabulous job which they probably wouldn't do if they rushed their games.
Isn't Wardell also the guy behind Stardock... a competing offering to Steam ?
Of course Valve would take all of their resources from game development and put them on content delivery development. Wait, those two require different skill sets? Naw.. It all gets compiled, so it must be the same.
Valve is not rushing titles out by some publishers arbitrary deadline and people are upset about this?
PLEASE GIVE ME MOAR SHOVELWARE!
Sometimes developers live in a bubble so long that they really have no way of comparing what they just did to what everyone else is doing, there's just a huge built-in bias. Brad Wardell seems pretty level-headed (then again, he did switch his games to DRM after denouncing its use for many years), maybe he just believes way too much in what he was working on. Maybe it's stupidity, not malice, but either way you're right in that his statements should be taken with a grain of salt.
Twinstiq, game news
I remember Valve saying that they were doing Episodes for Half-life 2, which means they can pump out games faster. We got an episode 1, and an episode 2 decently fast, then nothing.
and nothing
and still waiting
and nothing
no hints
nothing.
Still waiting though
for nothing?
Be seeing you...
Or maybe they are working on one of their many other, more successful IP's such as Left 4 Dead, Portal and TF2?
The episodes of HL2 weren't very good anyways.
But Steam is not DRM!
Newell Distortion Field, maybe?
I remember when HL2:E1 was released one of the reasons they said they were moving to episodic content was to speed up releases. Clearly that is not the case.
This site disagrees with that sentiment:
get off the donut train and finish HL 3
cm'on Valve give us what we want! Steam for Linux!