Steam Success Holding Up Half-Life Development?
donniebaseball23 writes "Steam is a huge success, and it's arguably the leading digital distribution platform for gamers on the PC. But has the growth of Steam's business led to a slowdown in Valve's own games development? Is the so-called 'Valve Time' actually a symptom of Steam's hogging Valve's resources? That's the argument that Stardock's Brad Wardell made this week. 'If you were to look at a timeline of games developed in-house by Valve – not developed externally and then acquired – and you look at before Steam and after Steam, it's definitely had an effect,' he said."
It's probably also slowed by the imminent launch of Portal 2, which is due out next Tuesday in North America.
It took them 6 years to make Half Life 2. It took them ONE year to make left 4 dead 2.
If you can make bucketloads of money with very little effort, why try to do something hard?
Circumcision is child abuse.
No. Next question?
The timelines for HL2: Episodes 1 and 2 slipped by more than a year each and that was before the main Valve dev team touched Portal (Portal was almost entirely done by the Narbucular drop team that Valve hired). The HL2 episodic content is one of the things that destroyed the idea of Episodic content for me. The whole point of it was to deliver content more frequently instead of a whole game every 2-3 years, but Valve can barely get out 1/3rd of an Episode every 2-3 years.
I suspect they are either suffering from Dukeitis (a condition where developers keep iterating because they need to live up to their previous smash success) or the major designers have their fingers in every pie instead of working one or two projects at a time and are slowing everything up.
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CINC, 4th Penguin Legion
Valve made the original half life, half-life 2 and the episodes. But all the expansions to the original half life (opposing force, blue shift and decay) were made by gearbox software.
note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
i dont buy any more from steam here in sweden, since steam forced me to buy in € , makes the games 20-30% cheaper to buy steam games on physical stores, which is ridiculous since online should cost less to deliver.
Sounds stupid to me. A company of Valve's wealth and size could attract and support enough talent for doing both game dev and steam dev, surely?
ilovegeorgebush
Yawn, another fine morning at Valve! Shall we slog on with another episode of our popular game franchise for the fanboys, or shall we work a bit harder at our store front that takes 30% of EVERY PC GAME SALE ON THE PLANET? It's not quite that dramatic, but if >50% of PC games sales were downloads last year for the first time, Steam must be taking the lion's share. And last I looked they were only 150-odd employees - still quite impressive.
Matthew @ Bytemark Hosting
This makes sense: All the leveldesigners, modelers, texture- and concept artists; They all work on Steam...
I assume that the sarcasm is noticed.
There's no need for Valve to work on Episode 3 in a hurry; Whenever it will be released, it will be sold by the millions.
And to be honest; I rather wait some more (actually, I'm not missing it), and get yet another awesome game, whereas I don't get the feeling that something is incomplete because of rushing it out for a certain date.
Other than that, I also have a theory in which I think that right now, they might be working on HL3, and just skip the whole Episode 3.
Then again, pure speculation of course.
When you shoot a mime, do you use a silencer?
It's been previously said by Valve that they only actually have about 9 - 10 people working on Steam at any given time (no I do not have a citation for that either, it was quite a while ago by my memory).
So basically, the idea that Steam has been holding Valve up in producing games is total crap.
Will it be released before, or after Duke Nukem ...
I've got better things to do tonight than die.
Valve has been releasing one awesome game after another for the last 12 years. Clearly something is wrong! Valve get your act together!
They are working on a totally new version of the Source engine - that's why it is taking so long..
Here is the list of games published by Valve, according to Wikipedia. I have checked each description to make sure everything was done by whom I thought it was done by. Note that Steam gets released in 2002:
1998 Half-Life
1999 Team Fortress Classic
1999 Half-Life: Opposing Force (Not valve!)
2000 Deathmatch Classic
2000 Ricochet
2000 Counter-Strike (Not valve!)
2001 Half-Life: Blue Shift (Not valve!)
2002 Steam
2003 Day of Defeat (Not Valve)
2004 Counter-Strike: Condition Zero (Not Valve)
2004 Counter-Strike: Source
2004 Half-Life 2
2004 Half-Life 2:Deathmatch
2005 Half-Life Deathmatch: Source
2005 Day of Defeat: Source
2005 Half-Life 2: Lost Coast
2006 Half-Life 2: Episode One
2007 Half-Life 2: Episode Two
2007 Portal
2007 Team Fortress 2
2008 Left 4 Dead
2009 Left 4 Dead 2
2010 Alien Swarm
2011 Portal 2 (Coming out Tuesday)
2011 Dota 2 (Not yet released)
First of all, how the hell could you possibly know that game development has changed in any meaningful way since the introduction of Steam? The only thing Valve had really released was Half Life. Everything else was just a mod or a third party expansion they had nothing to do with. Secondly, if anything more games have come from Valve since Steam. They haven't pushed out Half Life 3 yet, but it would be hard to claim some logistical problem when they have released Team Fortress 2, Left 4 Dead, Left 4 Dead 2 and Portal.
Please remember that Brad Wardell is a business man, and he just sold his own game distribution network to Gamestop. His next action was to badmouth his (former) competition for continuing to be in the business he just got out of. Stay classy.
Blizzard and Valve both make great games, and take many years to do it. Steam is of little relevence to this.
Instead of blaming Steam, a more likely explanation on why the next set of games is taking longer is that Valve is embracing cross platform development including the trickier console platforms. I am not suggesting "Consoles are bad!" but that cross platform systems are inherently more complex and take more time and money to do.
Brad Wardell, as always, is full of shit. The vast majority of Valve developers do not work on Steam. If I understand it correctly, the Steam team is actually rather small, given it's impact. And please, Brad is telling us that a crew of, say, designers and level designers has not been working on HL2 dlc because ... they are working on Steam?! Yeah. Sure. Those poly-pushing level monkies are all hard at work coding up Steam transaction backend software.
Actually, the current somewhat substantiated rumor is that Portal 2 will be released early on friday.
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Mandatory
...who attempts to shit on valve/steam for any reason, if it takes em a little longer (it hasn't, see previous posts) then you can go play a quality game like dragon age while you wait for them... oh wait nvm....
I have it preloaded but I will be heading for a camping trip on Friday. If that's right, I'll probably just stay home. Who needs friends when you have Valve games?
Does anyone else find it strange that some guy from Stardock is speculating about how Valve runs their buisness, based off how Stardock ran theirs? This article would be more relevant if they actually had some facts from the horse's mouth (Valve) rather than some guy at a competing company blowing smoke.
Someone reeks of sour grapes and lame duck.
Last time I checked, Valve hasn't rushed a game out the door and had to do the walk of shame once everyone realized the sad shape the game was in.
Valve is one of those few developers who are in a position to say "When it's done" and take the time to polish/complete the game to the quality standards they set for themselves... and gamers expect. If there's a reason for Ep3/HL3's delay it's because they've been busy with improving the Source engine (or building a new one?), L4D, L4D2 (Brad conveniently disregards L4D2 was 100% Valve), Portal 2, and oh yes, continuing support for TF2.
He also conveniently left out the fact that while they did acquire Turtle Rock (and later let them leave) and a couple of student teams from Digipen, there was still level of involvement from people already at Valve. In particular, Chet and Erik were writing for the Half-Life episodes and were moved onto the L4D and Portal projects.
Insert Sig Here
Personally I just think Valve doesn't want to release any games with 3 in the title.
Anything can be found funny, from a certain point of view.
When The Orange Box came out, the games in it used 3 different versions of the engine. Half-Life 2 used the original, Half-Life 2: Episode 1 used the Episode 1 version, while Half-Life 2: Episode 2, Portal, and Team Fortress 2 used the Episode 2/OrangeBox 2007 version.
As it stands, as of the Mac update, the single player games in Orange Box use the OrangeBox 2007 engine, but TF2 (and other multiplayer Source games) use the OrangeBox 2009 engine.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
I have it preloaded but I will be heading for a camping trip on Friday. If that's right, I'll probably just stay home. Who needs friends when you have Valve games?
Well, the reference in the decoded message that started this rumor said somthing like
04-19-2011_7AM = 04-15-2011_9AM
Portal 2's official launch date/time is April 19, 2011 7am PDT, so... that would put the early release date at 9am PDT Friday. Thus, you can likely find out before camping time on Friday (9am PDT/noon EDT/4pm UTC).
Or were you being sarcastic? :D
P.S. I have 31 out of the (at last check) 34 known potatoes on my Steam profile. I have to get all remaining known ones before tomorrow morning. :O
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
If A happens and B happens it does not mean A caused B.
I would suspect people are bored with half-life and out enjoying new things.
I blame the hats. Too many hats. stupid hats. That reminds, I need to play tf2 again tonight and see if I can get a new hat.
The Kruger Dunning explains most post on
Brad Wardell has had a huge chip on his shoulder about Steam for a long time. He never seemed to miss a chance to criticize it, and seemed on his blog to continually stress out about Steam and his own competing product, Impulse (which was recently sold to GameStop). So, yeah, Brad Wardell is a little bit biased on this issue. Based on his longstanding battle against them, I have a hard time believing that he's going to give an objective assessment of Steam, even after he sold-off Impulse.
People would bitch if they milked their titles. They put great care into them and release them when they're happy with them and people moan they take too long. Some people claim Steam is damaging PC gaming by making it Valve centric. Valve puts more effort into Steam and doesn't actually publish a lot of content to draw attention away from 3rd parties and people moan they put too much time into Steam.
They should keep up with what they're doing. The fact people can't wait shows they're doing a fabulous job which they probably wouldn't do if they rushed their games.
Portal 2 shows a release date of April 19th on my Steam account as of last night. I am in the US.
APK likes to ask for responses to the same things over and over. Maybe he just likes the responses?
Some people will just never be happy.
Did you actually read the article i linked? Oh wait, this is slashdot, why am i even asking? =P
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Sometimes developers live in a bubble so long that they really have no way of comparing what they just did to what everyone else is doing, there's just a huge built-in bias. Brad Wardell seems pretty level-headed (then again, he did switch his games to DRM after denouncing its use for many years), maybe he just believes way too much in what he was working on. Maybe it's stupidity, not malice, but either way you're right in that his statements should be taken with a grain of salt.
Twinstiq, game news
I remember Valve saying that they were doing Episodes for Half-life 2, which means they can pump out games faster. We got an episode 1, and an episode 2 decently fast, then nothing.
and nothing
and still waiting
and nothing
no hints
nothing.
Still waiting though
for nothing?
Be seeing you...
It's hard to find anyone willing to sign the Waiver for Physical Harm, Death, and/or Dismemberment.
SJW: Someone who has run out of real oppression, and has to fake it.
But Steam is not DRM!
Newell Distortion Field, maybe?
I remember when HL2:E1 was released one of the reasons they said they were moving to episodic content was to speed up releases. Clearly that is not the case.
YEEEEEAAAAAAAHH!
Countdown to Portal?
/^([Ss]ame [Bb]at (time, |channel.)){2}$/
cm'on Valve give us what we want! Steam for Linux!