Here is the list of games published by Valve, according to Wikipedia. I have checked each description to make sure everything was done by whom I thought it was done by. Note that Steam gets released in 2002:
1998 Half-Life 1999 Team Fortress Classic 1999 Half-Life: Opposing Force (Not valve!) 2000 Deathmatch Classic 2000 Ricochet 2000 Counter-Strike (Not valve!) 2001 Half-Life: Blue Shift (Not valve!) 2002 Steam 2003 Day of Defeat (Not Valve) 2004 Counter-Strike: Condition Zero (Not Valve) 2004 Counter-Strike: Source 2004 Half-Life 2 2004 Half-Life 2:Deathmatch 2005 Half-Life Deathmatch: Source 2005 Day of Defeat: Source 2005 Half-Life 2: Lost Coast 2006 Half-Life 2: Episode One 2007 Half-Life 2: Episode Two 2007 Portal 2007 Team Fortress 2 2008 Left 4 Dead 2009 Left 4 Dead 2 2010 Alien Swarm 2011 Portal 2 (Coming out Tuesday) 2011 Dota 2 (Not yet released)
First of all, how the hell could you possibly know that game development has changed in any meaningful way since the introduction of Steam? The only thing Valve had really released was Half Life. Everything else was just a mod or a third party expansion they had nothing to do with. Secondly, if anything more games have come from Valve since Steam. They haven't pushed out Half Life 3 yet, but it would be hard to claim some logistical problem when they have released Team Fortress 2, Left 4 Dead, Left 4 Dead 2 and Portal.
Please remember that Brad Wardell is a business man, and he just sold his own game distribution network to Gamestop. His next action was to badmouth his (former) competition for continuing to be in the business he just got out of. Stay classy.
That they disable bridging is really the killer, here. The obvious answer is to turn the 'campus facing' machine into nothing more than a gateway, and you can't do that. I'd also like to point out that this stupid program makes it harder for you to run any OS except windows. Are you sure this school is okay?
That said, what about running linux and keeping this program inside of a vmware instance. Alternately, you could do the opposite: Accept that the stupid program will be running on your machine and see if a CoLinux tap would still work, at which point the machine is merely a host for another kernel.
The holy grail of course is to find something that humans can do easily, but is impossible (or very very unlikely statistically) for a program to be able to do.
There is no holy grail. Quite frankly, the entire premise behind captchas has already been broken. Getting a computer to read them is just icing on the cake. Any organized network of miscreants can slice through these things.
Step 1: Bot encounteres captcha.
Step 2: Bot transfers captcha image to a website under its owner's control (often a pornography website).
Step 3: Controlled website proceeds to serve captcha image to a user.
Step 4: Any input at all on the part of the user is accepted, because the website honestly has no idea what the right answer is. Your input is, however, relayed back to the bot who grabbed the captcha image in the first place.
Step 5: Bot enters your input to the target website.
Step 6: Profit.
Spammers don't need computers to read captchas. They've been getting you to do it for them.
No. They ran out of pre-order keys a couple months ago, then got more from Turbine. Then they chewed through those in a couple weeks and got more, and on and on.
The reason there was no pre-order offer on the 27th is because the game is officially released on the 28th.
Two of my hobbies include tabletop GMing and staffing at a MUSH. A MUSH, for those who aren't aware, is a text based roleplaying game. As staff, I help maintain the code, look over character applications, handle XP spend requests, and (most importantly) devise and GM plots for the players.
It's a fairly popular game. We get around 50-70 people during peak hours, and the most important thing you can learn when running a game in a MUSH is that MUSH is NOTHING like tabletop. Some things carry over, but if you tried to run a tabletop game like a MUSH or vice versa, you would fall flat on your face. Most of the conventions don't work (Combat, for instance, needs to be in short and intense bursts, otherwise it takes too long.)
I have a lot of trouble believing that a MMORPG... especially a self-proclaimed lowest common denominator MMORPG, is going to offer me lessons for my tabletop game. If anything, the suggestions from TFA help to cheapen a tabletop game. Fast and effortless travel?? What sort of messed up GMs does this guy have? Travel is part of the adventure.
In short: Nothing to see here, move along. People who don't know better walk among us... and apparently they both write and suggest really lame stories to slashdot.
The part that confuses me is that you can recall this at all. I thought you weren't making new memories. If you remember this, then it sounds like you simply weren't reading the memories you'd made.
Interesting. This looks very much like a numbers station. Notice how it's structured.
HELLO WORLD -- Station identification? 51596 51596 -- One time pad? HELLO WORLD -- Station identification?
And then the message starts.
5 numbers per group, with each group repeated once, which is very common, as well.
This has me thinking, really. Spies used to get messages like these from shortwave radio stations because shortwave can't be traced to the recipient and shortwave radios were commonplace. But shortwave radios aren't commonplace at all any longer. A website like Slashdot, on the other hand, is all but ubiquitous. EVERYBODY reads slashdot. I realize it's probably just someone messing around, but maybe the internet has become commonplace enough that we've gone from numbers stations to numbers posts.
First of all, CompSci is a well known for silly hours and miserable job security. But secondly and more importantly, since when is CompSci THE geek major? What about engineering and the physical sciences?
This is such a rediculous idea. Forget about pollution. Forget about Big Bad Rosen and her firebreath for a moment.
First, a rental store has to have these disks in stock. Think about this for a moment: One disk, one rental. If a store intends on doing any business, they will need a lot of these disks.
They're going to need a lot of storage.
They're going to need to pay an awful lot of shipping.
I don't suppose the rental store can afford to just eat these expenses. An 'auto-fade' DVD is going to be a heck of a lot more expensive to rent than its ever-lasting counterpart.
But wait: There's more!
You can wander into any movie rental store that's been around for any length of time and rent any number of obscure and forgotten titles today. What happens to today's auto-fade DVDs tomorrow? The next day? Five years from now? In the end, doesn't this make it impossible to watch anything that's not a big hit? Where are the fade DVDs going to come from? Who's going to make them? Am I alone in thinking this is a logistical nightmare and the silliest idea in years? Who funds this stuff?:)
How about if you bring a frivolous patent suit and lose, you are put out of business and *all* your assets are transferred.
Same for copyright suits.
Needs a slight modification:
How about if you bring a frivolous patent suit and lose, you are put out of business and "all" your assets are transferred.
There we go!
Or a traffic jam.
Here is the list of games published by Valve, according to Wikipedia. I have checked each description to make sure everything was done by whom I thought it was done by. Note that Steam gets released in 2002:
1998 Half-Life
1999 Team Fortress Classic
1999 Half-Life: Opposing Force (Not valve!)
2000 Deathmatch Classic
2000 Ricochet
2000 Counter-Strike (Not valve!)
2001 Half-Life: Blue Shift (Not valve!)
2002 Steam
2003 Day of Defeat (Not Valve)
2004 Counter-Strike: Condition Zero (Not Valve)
2004 Counter-Strike: Source
2004 Half-Life 2
2004 Half-Life 2:Deathmatch
2005 Half-Life Deathmatch: Source
2005 Day of Defeat: Source
2005 Half-Life 2: Lost Coast
2006 Half-Life 2: Episode One
2007 Half-Life 2: Episode Two
2007 Portal
2007 Team Fortress 2
2008 Left 4 Dead
2009 Left 4 Dead 2
2010 Alien Swarm
2011 Portal 2 (Coming out Tuesday)
2011 Dota 2 (Not yet released)
First of all, how the hell could you possibly know that game development has changed in any meaningful way since the introduction of Steam? The only thing Valve had really released was Half Life. Everything else was just a mod or a third party expansion they had nothing to do with. Secondly, if anything more games have come from Valve since Steam. They haven't pushed out Half Life 3 yet, but it would be hard to claim some logistical problem when they have released Team Fortress 2, Left 4 Dead, Left 4 Dead 2 and Portal.
Please remember that Brad Wardell is a business man, and he just sold his own game distribution network to Gamestop. His next action was to badmouth his (former) competition for continuing to be in the business he just got out of. Stay classy.
If only. Odds are they'll simply tell him that linux is not supported under their network.
That they disable bridging is really the killer, here. The obvious answer is to turn the 'campus facing' machine into nothing more than a gateway, and you can't do that. I'd also like to point out that this stupid program makes it harder for you to run any OS except windows. Are you sure this school is okay?
That said, what about running linux and keeping this program inside of a vmware instance. Alternately, you could do the opposite: Accept that the stupid program will be running on your machine and see if a CoLinux tap would still work, at which point the machine is merely a host for another kernel.
Ignore. Just posting for an achievement.
ObWhoring: This will probably get modded down.
The holy grail of course is to find something that humans can do easily, but is impossible (or very very unlikely statistically) for a program to be able to do.
There is no holy grail. Quite frankly, the entire premise behind captchas has already been broken. Getting a computer to read them is just icing on the cake. Any organized network of miscreants can slice through these things.
Step 1: Bot encounteres captcha.
Step 2: Bot transfers captcha image to a website under its owner's control (often a pornography website).
Step 3: Controlled website proceeds to serve captcha image to a user.
Step 4: Any input at all on the part of the user is accepted, because the website honestly has no idea what the right answer is. Your input is, however, relayed back to the bot who grabbed the captcha image in the first place.
Step 5: Bot enters your input to the target website.
Step 6: Profit.
Spammers don't need computers to read captchas. They've been getting you to do it for them.
I'd say it's very safe to assume Windows is compiled with Visual Studio and thus has nothing to do with any of this.
RIAA: "Tell me, Mr. Anderson... what good is a phone call... if you're unable... to... speak?"
(Apologies in advance)
Nobody's going to mention War Games??
Sure, there was some hollywood 'magic', but he used wardialers for chripesake.
Delusions of Relevance.
No. They ran out of pre-order keys a couple months ago, then got more from Turbine. Then they chewed through those in a couple weeks and got more, and on and on.
The reason there was no pre-order offer on the 27th is because the game is officially released on the 28th.
Crucible City MUX. mux.cruciblecity.net port 4626. We're a superhero game.
Two of my hobbies include tabletop GMing and staffing at a MUSH. A MUSH, for those who aren't aware, is a text based roleplaying game. As staff, I help maintain the code, look over character applications, handle XP spend requests, and (most importantly) devise and GM plots for the players.
It's a fairly popular game. We get around 50-70 people during peak hours, and the most important thing you can learn when running a game in a MUSH is that MUSH is NOTHING like tabletop. Some things carry over, but if you tried to run a tabletop game like a MUSH or vice versa, you would fall flat on your face. Most of the conventions don't work (Combat, for instance, needs to be in short and intense bursts, otherwise it takes too long.)
I have a lot of trouble believing that a MMORPG... especially a self-proclaimed lowest common denominator MMORPG, is going to offer me lessons for my tabletop game. If anything, the suggestions from TFA help to cheapen a tabletop game. Fast and effortless travel?? What sort of messed up GMs does this guy have? Travel is part of the adventure.
In short: Nothing to see here, move along. People who don't know better walk among us... and apparently they both write and suggest really lame stories to slashdot.
Woah, hold the phone, here.
First the RIAA was evil beause they wanted to kill online music.
Now the RIAA is evil because they want to kill CDs?
I think their proposal is as much a turd as anyone else, but are you listening to yourself?
That's pretty cool!
The part that confuses me is that you can recall this at all. I thought you weren't making new memories. If you remember this, then it sounds like you simply weren't reading the memories you'd made.
Interesting. This looks very much like a numbers station. Notice how it's structured.
HELLO WORLD -- Station identification?
51596 51596 -- One time pad?
HELLO WORLD -- Station identification?
And then the message starts.
5 numbers per group, with each group repeated once, which is very common, as well.
This has me thinking, really. Spies used to get messages like these from shortwave radio stations because shortwave can't be traced to the recipient and shortwave radios were commonplace. But shortwave radios aren't commonplace at all any longer. A website like Slashdot, on the other hand, is all but ubiquitous. EVERYBODY reads slashdot. I realize it's probably just someone messing around, but maybe the internet has become commonplace enough that we've gone from numbers stations to numbers posts.
First of all, CompSci is a well known for silly hours and miserable job security. But secondly and more importantly, since when is CompSci THE geek major? What about engineering and the physical sciences?
What happened between you and Brian Reynolds? Watching him leave Firaxis was like watching Simon and Garfunkel split up.
"And I for one, welcome our new insect overlords."
Oh, you mean like the war on Osama Binladen?
And where were all these posters when Kevin Mitnik was under fire for wanting to do consulting work? Seems like a suspicious double standard to me.
Believe it or not, light exerts pressure. More light = more pressure = recoil.
This is such a rediculous idea. Forget about pollution. Forget about Big Bad Rosen and her firebreath for a moment.
:)
First, a rental store has to have these disks in stock. Think about this for a moment: One disk, one rental. If a store intends on doing any business, they will need a lot of these disks.
They're going to need a lot of storage.
They're going to need to pay an awful lot of shipping.
I don't suppose the rental store can afford to just eat these expenses. An 'auto-fade' DVD is going to be a heck of a lot more expensive to rent than its ever-lasting counterpart.
But wait: There's more!
You can wander into any movie rental store that's been around for any length of time and rent any number of obscure and forgotten titles today. What happens to today's auto-fade DVDs tomorrow? The next day? Five years from now? In the end, doesn't this make it impossible to watch anything that's not a big hit? Where are the fade DVDs going to come from? Who's going to make them? Am I alone in thinking this is a logistical nightmare and the silliest idea in years? Who funds this stuff?