CryTek For Free: CryEngine 3 SDK and Editor
Samfer writes with this excerpt from Operation Reality Gaming:
"[...] sometime this summer, likely around August, we will see the appearance online of both a Crysis 2 editor and a CryEngine 3 SDK (software development kit). This not only means that people will be able to make full blown new levels for Crysis 2 but that the CryEngine 3 will also be made publicly available for the development of non-commercial projects to the community at large. To quote, 'This will be a complete version of our engine, including C++ code access, our content exporters (including our LiveCreate real-time pipeline), shader code, game sample code from Crysis 2, script samples, new improved Flowgraph and a whole host of great asset examples, which will allow teams to build complete games from scratch for PC.'"
Giving the engine for free is a massive swing to what I believe is the future of gaming. Gamers are too far gone now to be "enchanted" by games and want to know how it all works, and how they can change it to suit them better. Fallout 3 is the first game I came across that was fully supported by the community with mods, skins, and improved game play with patches to fix bugs. Having 12 people working on a game and patches is weak compared to having hundreds of intelligent and willing contributors all working for a common goal. Let the players have the keys to the car, you will be amazed at the way we can drive.
Can it run Crysis?
So, what the fuzz about? So they give you the engine to hook you into paying for commercial version later Its nice, but where are the news? Its not like ID tech 5 going open source at launch...
So, can the engine be ported to Linux? If not, I don't have any particular reason to care.
Right on time so slightly updated Duke Nukem Forever can be released next year!
Giving the engine for free is a massive swing to what I believe is the future of gaming.
The "future" of gaming is content, not the engine. The content can be locked up even if the engine is open. Also considering the miss to hit ratio of community mods game publishers have little to worry.
So, what the fuzz about? So they give you the engine to hook you into paying for commercial version later Its nice, but where are the news? Its not like ID tech 5 going open source at launch...
Allow teams to build complete games from scratch for the PC. complete games from scratch for the PC. from scratch scratch MFW: :|
If you want to make an apple pie from scratch, you must first create the universe. -Carl Sagan
...but under what license will the sourcecode be released?
as real history races up to help us correct our dismal looking 'future', we can expect more edits to the one we're dogmatically doomed to play out, unless we demand that our history, & our future, are truth based, & match what's really happened, so far, just today, would be good for starters, before, during & after the big disarmament, which will give us time to let things get back on course for all of us equal natives of the as of yet proven to be unowned universe. disarm. talk. thanks
I've seen this described as Crytek taking on the likes of the UT3-engine, though I find there's one very important difference:
The UT3 engine can currently also be used to sell commercial games: Up to the first 50k of sales, it's completely free for developers. After that, Epic will take 25% of the earnings.
The cool things is that this 50k only works for the share that people get -after- the app stores get their cut. Have a look at their site to see their licensing agreement.
Not related to Epic in any way; Just a happy 'customer', and hopefully a published indie developer in the near future.
When you shoot a mime, do you use a silencer?
This is kind of pointless. You can release everything but if you don't have a license to release a commercial games for independent developers no indie developer is going to take the trouble of using your engine. To be a great engine you need to have widespread acceptance, for that you need studios to use your engine. For studios to use your engine you need to have the people walking in for interviews use it. For those to use it your forums and community need to be abuzz with help and praise for your engine (because lets face it, community is run by indies and a few studio mods). And Indies will not touch an engine which does not have a commercial license available. The best you get will be some hobbyist or student trying it out a bit but for widespread adoption, get a nice cheap commercial indie license.
I'll add support in my map generator for your engine... :)
and i gnore the stupid comments here... some people here suck because they are paid by companies that suck to write comment that suck on websites that suck (slashdot)...
you call this one. the fog of war seems to have enveloped the entire planet today, as it was written.. check your doors for red paint, as there's rumors that our biblical from god calendar may also be 'off' by a reality or two. definitely no question as to the wrathical part, but who's been chosen to lambaste everybody this way, if the highly feared mean streak deities are not involved/never existed/fictional?
So not GPL nor APL nor BSD. Not interested.
Looks like market for selling engines off-the-shelf is generally badly hit over the last few years. You can get a quality engine (and SDK!) for free, and you only buy extras. Engines and SDKs that I know of and that are free, or require payment for commercial development or upon release: Unity3D, Unreal, now CryEngine. Not to mention Ogre3D and other open-source engines (without editors, though).
You guys are taking so many things out of context it's making me laugh hysterically... if it has anything near the accessibility of UDK.. I, for one would be excited.
"Here's our engine, for free, no worries."
Ungreatful commenters -- > "Not good enough, do more work for us then we'll talk."
that's historically correct, as referenced in many works in which the motives proffered for horrific terroristic behaviors were/are now proven to be fictional as well, leaving the real motives for the horrific terroristic holycostal biblically 'correct' behaviors looking less than wholesome, else why the cover of dark angels etc..?
Thats nice and everything but I dont play UDK based games simply because Epic wimped out of porting (for commercial reasons) UDK to Linux.
If you want to make it big as an indie developer you need to support as many platforms as you can.
"If you want to use it to make a game to launch commercially, we'd like to help you with that. If you want to take your product down a traditional commercial route, we will offer an innovative low cost licensing model if you want to release your game digitally"
If you read the letter on crymod you'll see Crytek will go the same way.
Fantastic! Now everyone will learn how woeful this engine is to work with :)
Epic didn't start out with that, the 'free' unreal 2 engine had a very explicit "You shall NOT create games!" in the license. The basic commercial engine license was 150k back then.
No hate for the unreal engine, I love it, I learned a lot from it. But just wanted to point that out.
Yes, but adding more of the big players to the "freebies" mix is good. Other engine vendors will eventually be forced to make competitive licenses.
Anyway, I'm sure if you use the CryEngine to make a nice game, you will be able to reach an agreement with CryTec to sell it.
I think it's sad how companies are engaging in every manner possible to prevent people from tinkering around with their purchases. This is yet another example of this exact trend....
I say this as an Epic fanboi (Except for cliffyB.. he's a smacktard because he says dumb things)..
Myth (by Bungie before they turned evil^H^H^H^Hinto a M$/console tool) came out with their map/tag tools, I know it shipped with Myth 2 (1998), but I was pretty sure it was available for Myth 1 as well at some point, and there ended up being some pretty sweet mods for Myth 1 & 2.
Actually, going back and poking some more, Marathon even had an official toolset released and map contest.. (circa 96)...
I really did love Bungie before they put out Halo... sigh... anyway
You are correct though, there a ton of people modding even Wolf3d before Doom or Quake was on the scene.. .
Does 'Adventure Construction Set' count as an officially-supported-mod-platform? And heck that's just my personal game-modding experience.. I know for a fact some of hte older/more-crusty types did a ton of stuff before me..
----- The internet has given everyone the ability to have their voice heard equally as loud.. even if they shouldn't be
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Twitter: @dainsanefh
Wow ! Go Crytek and go PC gaming ! The Cinema Sandbox version alone is a game changer ! http://www.youtube.com/watch?v=LeE09tsYWvQ
I think Crysis is all about hype. Yeah the game looks stunning, but the gameplay is truely some of the worst I have had the displeasure to play. I much more enjoyed Prototype. I mean if I am in this city I should be able to go where I want, and not be stuck to a linear path. Not even bringing into play the fact that I have to spend a half clip of ammunition to take out 1 enemy. That's just dumb. It totally makes the game about finding ammo. If I wanted that I'd just play Resident Evil.
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There, I fixed it for ya'.
This is _fantastic_ news! I cant wait to get my hands on that code and my head around some sweet new projects! Still need to tinker with the UT3 engine too... and have some spare time... and some ideas to implement... but aside from those things I am going to be very busy!