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Star Wars MMO Estimated To Cost $100M

donniebaseball23 writes "EA's BioWare is developing its first-ever MMORPG in Star Wars: The Old Republic, and the publisher is betting big that the project will be a huge success. Wedbush analyst Michael Pachter says development alone cost an estimated $80 million, with marketing and distribution adding in another $20 million. The good news is it shouldn't take much to break even. 'We estimate that EA will cover its direct operating costs and break even at 500,000 subscribers (this is exceedingly conservative, and the actual figure is probably closer to 350,000), meaning that with 1.5 million paying subscribers, EA will have 1 million profitable subs,' Pachter noted." They're now aiming for a release late this year, but acknowledged the possibility that it could slip to January 2012. If you're curious about the current state of the gameplay, Eurogamer and Rock, Paper, Shotgun (PvE, PvP) both posted write-ups of some recent hands-on time.

133 comments

  1. Great... by Anonymous Coward · · Score: 1

    Great, even more people will be camping their parent's basements.

    1. Re:Great... by Anonymous Coward · · Score: 5, Funny

      Great, even more people will be camping their parent's basements.

      What's the big deal? They'll be camping in their own parent's basements - not with you in yours!

      You'll still have your parent's basement all to yourself.

    2. Re:Great... by Dunbal · · Score: 1

      Nah, all the campers are either in Rancer or Amamake...

      --
      Seven puppies were harmed during the making of this post.
    3. Re:Great... by V+for+Vendetta · · Score: 1

      So, VETO doesn't live in Goinard any more?

    4. Re:Great... by senorpoco · · Score: 1

      I wish I had some mod points

    5. Re:Great... by Quiet_Desperation · · Score: 3, Funny

      I have some. I can mod someone for you as long as I don't post.

      D'oh!

    6. Re:Great... by lxs · · Score: 1

      What about his brothers? You didn't think about his brothers did you?

    7. Re:Great... by WuphonsReach · · Score: 1

      Those two systems are still being camped?

      (My last trip through Rancer/Amamake was spring 2010...)

      --
      Wolde you bothe eate your cake, and have your cake?
    8. Re:Great... by Anonymous Coward · · Score: 0

      The only thing that'll change how camped those systems are is a huge change in the topology of the cluster. As long as they're such short shortcuts between empire hubs they'll have traffic and as long as they have traffic people are going to try and capitalise on that.

  2. but... by Anonymous Coward · · Score: 0

    ...wasn't the game already confirmed to have cost in excess of $300million?

    1. Re:but... by DarkXale · · Score: 1

      Thought so as well, somethings not right here.

    2. Re:but... by Dunbal · · Score: 1

      What, you expected sensible and consistent accounting from a publicly traded company? rofl

      --
      Seven puppies were harmed during the making of this post.
    3. Re:but... by NoAkai · · Score: 1

      I think that was just a rumor perpetuated by a disgruntled blogger/EA Employee, calling themselves EA Louse./

    4. Re:but... by Luckyo · · Score: 1

      Not only this, but also "how many months/years of subscription required by these people"?

      This is an MMO, if it goes into a classic "many buyers who do not sign up for game time after their trial that came with purchase period is up", I suspect even a several million sales would fall short of paying for it.

      MMOs live and die by subscriptions. Not by copy sales. We have a boatload of failed WoW-killers that had a lot of initial sales, but almost no people signing up for more time.

      On a personal note, the more I read about this game, the more I think that it's doomed to fail by design. A plot-based game is good for one playthrough - after this, you're done with it. Meaning you'll buy a copy, play through the game and be done with it. You'd have to patch in new content (and by extension, new plot lines) at an incredible pace to keep people interested. I suspect that even blizzard with its incredibly polished development machine could not pull that kind of development speed off.

    5. Re:but... by Grygus · · Score: 1

      Since each class supposedly has its very own storyline, if they're all well done it might have considerably more replay value than one playthrough. I do agree that it doesn't seem to be built for very long-term sustainability, but if they can hold on to subscribers for even six months that might be enough time to construct a compelling end game.

    6. Re:but... by nschubach · · Score: 4, Insightful

      You say that like there are people in the world not disgruntled by EA (ex-employees and non-employees [ie: gamers])

      EA has single handedly destroyed my will to game. I've been seeking out game publishers that don't treat their customers like pond scum to be able to play decent games and every time I do, EA scoops them up and infects them with viral hate goo.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    7. Re:but... by nschubach · · Score: 4, Funny

      Since each class supposedly has its very own storyline...

      Yeah, so instead of not reading the dialog box about how your carbine soldier needs to deliver 45 wombat hides you can not read the dialog that pops up from the same NPC asking you to collect 45 wombat furs.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    8. Re:but... by neokushan · · Score: 1

      World of Warcraft is a plot based game as well. And the plot only really moves forward with each major expansion, yet it never seems to have trouble attracting people.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    9. Re:but... by Onuma · · Score: 4, Insightful

      www.leagueoflegends.com www.firefallthegame.com (release expected later this year). Both free 2 play. Both not EA- or Activision-owned. May not be your style, but I've met the developers of both games and was impressed by their willingness to have open two-way dialog with the gamer base. IMO, people are tired of spending $50 for a retail game, being forced to pay a subscription fee, and then finding out after a short while that the game isn't at all what was expected. Free 2 play can still offer gaming companies large profit margins while putting out quality work. A publicly traded company is always going to put the stockholder's interest in mind, not the game play experience.

      --
      What else can happen when an unstoppable force collides with an immovable object?
    10. Re:but... by Anonymous Coward · · Score: 1

      Not only this, but also "how many months/years of subscription required by these people"?

      This is an MMO, if it goes into a classic "many buyers who do not sign up for game time after their trial that came with purchase period is up", I suspect even a several million sales would fall short of paying for it.

      MMOs live and die by subscriptions. Not by copy sales. We have a boatload of failed WoW-killers that had a lot of initial sales, but almost no people signing up for more time.

      On a personal note, the more I read about this game, the more I think that it's doomed to fail by design. A plot-based game is good for one playthrough - after this, you're done with it. Meaning you'll buy a copy, play through the game and be done with it. You'd have to patch in new content (and by extension, new plot lines) at an incredible pace to keep people interested. I suspect that even blizzard with its incredibly polished development machine could not pull that kind of development speed off.

      You're not supposed to make multiple playthroughs unless you are an altoholic.

      The game will live or die by its ability to sustain play after max level is reached.

      I know that I'll be rushing to get there, and when I'm there, I expect the game to really unfold; multiple instances, battlegrounds, gear that leaves me dreaming for months before obtaining it et cetera. If I get there and nothing happens, I will not pay further suscriptions.

      I cannot imagine that this is different for other people. Most of those I've played with in MMO's stick to one character. It's really only realm changes or side changes that forces them into making a new one. Those few that did like multiple characters often burned out; they got left behind, and the only fun they could then have was the story, which they would repeat until tired of it and thus quits.

    11. Re:but... by DrXym · · Score: 2

      On a personal note, the more I read about this game, the more I think that it's doomed to fail by design. A plot-based game is good for one playthrough - after this, you're done with it. Meaning you'll buy a copy, play through the game and be done with it. You'd have to patch in new content (and by extension, new plot lines) at an incredible pace to keep people interested. I suspect that even blizzard with its incredibly polished development machine could not pull that kind of development speed off.

      Well the Lord of the Rings Online is "plot-based" and is doing alright especially since going free-to-play / micropayments. The plot is a series of epic quests arranged in books & chapters that you can play more or less as soon as your level is high enough. It hasn't even reached The Return of the King yet so they have plenty ways to go and string it out further, probably an expansion or two at least. I imagine a Star Wars game doesn't even that limitation to be concerned about.

    12. Re:but... by tophermeyer · · Score: 1

      WoW's plot exists and for the solo leveling it is important, but there are other draws as well. PvP and daily quests keep the game interesting and playable without belaboring the story.

      WoW has great balance between plot based and non-plot based content. That balance is critical. And unfortunately, keeping teams of writers and developers on staff to maintain that balance is expensive.

    13. Re:but... by Anonymous Coward · · Score: 0

      Really? Daily quests are one of the reasons I stopped playing WoW a few years back.

      To each their own I guess...

    14. Re:but... by NoSig · · Score: 5, Interesting

      The game has cinematic NPC interactions in the style of Mass Effect and Dragon Age. There are no text popups. An example of a quest in the empire has a father ask you to assassinate his politically inconvenient daughter. The interaction conveys non-verbally that he isn't very sure about his course of action. When you get to the daughter, you interact with her and at the end you can kill her or capture her. If you kill her you'll get paid, if you capture her and bring her to her father he is very happy that you didn't do as asked. In a way that is just a quest to go kill someone, but only in the same way that Lord of the Rings is a story about someone fetching a ring and throwing it into someplace.

    15. Re:but... by Anonymous Coward · · Score: 0

      A typical plot in WoW has as much depth as this: "I'm a crazy gnome/goblin and I need you to get 5 tortoise shells around this area for me. why? because I'm crazy!" There are a few exceptions but even then the text-based and non-cinematic engine of WoW hampers the story-telling severely.

    16. Re:but... by gad_zuki! · · Score: 1

      Do MMOs need to be 10 year spanning projects? I'm comfortable with the idea of an MMO being launched and canceled in 2 years. We've already played the game, know its mechanics, etc why keep it on life support via raising level caps and expansions forever?

      I'd love to live in a world where new and unique MMOs were launched every year instead of this kind of one-size-fits all Skinner box McDonaldization that Blizzard is so good at.

      >On a personal note, the more I read about this game, the more I think that it's doomed to fail by design.

      Look, if you want to keep playing the same old WoW, then go ahead and do that, but don't begrudge those who are trying something new.

    17. Re:but... by TheSambassador · · Score: 1

      Is it really going to be that new though?

      I mean... when are MMOs going to ACTUALLY try to change up gameplay? Story-driven missions and stuff are great, but what about some other form of targeting/using abilities? Is this still going to be a click-on-the-target, enable auto-attack, cast spell 1 followed by spell 2 followed by spell 3 and repeat?

      Why aren't there more MMOs that mix in puzzles or platforming elements? Wouldn't it be cool if there was a sort of RTS mechanic? This whole "watch your casting bar fill up thing" and "global cooldown" on abilities is getting old, and it seems like it's on every single MMO now (why? because WoW did it?).

      At the very least, I hope that crafting is more than "get raw materials, forge raw materials into usable components by waiting for a bar to fill up, craft items by watch said bar fill up some more, alt-tab while you craft 50 medium leathers, etc." Why not have a mini-game for crafting? Why not actually be able to combine various components with various properties to achieve the effects that you want? Morrowind/Oblivion had a great way of doing this in their Alchemy skill.

      I want to like this game, I really do. If they can prove that their core gameplay mechanics are different, then I will be very excited, but if not, I'll just be very bored. Again.

    18. Re:but... by Wyatt+Earp · · Score: 1

      Why would dailies make you quit? They are always completely optional and just there for people who want to sink time into getting a toy.

    19. Re:but... by nschubach · · Score: 1

      The puzzles, etc. DDO tried... but they quickly get reported to sites and people go to the web to look up the solution. Sure, you can ignore the web, but you'll find yourself kicked from a group for messing up the puzzle and/or not knowing the answer or methodology for killing that boss.

      RTS would be neat. We had a discussion with the Vanguard devs in early beta about the necromancer being a massive number of pet class (zerging necro?) and they later scrapped it because the necro had too much of a chance to get away from possible death if they took on too much (on purpose/accident.) I'd actually like to see someone take the route of towns demanding items from players or being overrun and lost. I'd also like to see these towns kick out settlers that need to be protected with excess equipment from these towns to build new settlements.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    20. Re:but... by smooth+wombat · · Score: 2

      needs to deliver 45 wombat hides

      Hey! Don't you confuse us with those nasty rodents, womprats. Our hides may not be as nice, but we smell better.

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    21. Re:but... by WuphonsReach · · Score: 1

      I mean... when are MMOs going to ACTUALLY try to change up gameplay? Story-driven missions and stuff are great, but what about some other form of targeting/using abilities? Is this still going to be a click-on-the-target, enable auto-attack, cast spell 1 followed by spell 2 followed by spell 3 and repeat?

      Sadly, yes. Because other targeting methods don't work well when your clients have pings in the 150-300ms range.

      So unless you want to limit your players where they will only get good play if they live within say 1500km of the server and their ping times are below 50ms, then you need to plan on 150-300ms input delays and real-time targeting doesn't work that well.

      (I don't know whether other MMO shooters used non-select targeting. I just remember the hell of having a 50+ ms ping back when I played online FPS shooters circa 2004. Under 50ms was great, under 30ms was godly. Above 100ms was laggy.)

      --
      Wolde you bothe eate your cake, and have your cake?
    22. Re:but... by Anonymous Coward · · Score: 0

      Wow! That sounds JUST LIKE Star Wars....

    23. Re:but... by Omestes · · Score: 1

      I know that I'll be rushing to get there...

      This always confused me when I used to play WoW. Why rush? I always enjoyed the exploration and seeing the story (and in WoW effects of the previous games on the world). Half the people I know rush to the end, and once they're there do the same repetitive tasks and grinding over and over and over just for a shiny thing that lets other players know how "awesome" they are, and perhaps unlock other equally repetitive tasks for other equally pointless rewards. You don't even get to experiement with your character anymore, since there are exactly 3 builds per class, and each one needs the exact same items as everyone else.

      And from what I read, they made this even worse now.

      I generally quit WoW for a couple months after my main hit the level cap, and I hit a couple low level raids. Then I'd fall back in love (obsession) once I got my free time and rolled a decent alt, only to quit once I realized that it stops being a game after the cap, and turns into a job again.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    24. Re:but... by md65536 · · Score: 1

      Hey! Don't you put down us womprats! We're people too! But we're treated like scum. I know a guy who used to bullseye womprats in his T-16 back home, even the poor baby ones that are not much bigger than two meters.

    25. Re:but... by Anonymous Coward · · Score: 0

      Because they're not optional, at least not if you're into the end-game at all. I mean sure...you don't HAVE to do them, but then you don't get the badges/marks/anal rapes you need to keep up with all the other losers you're raiding with who have nothing better to do than sit in their parent's basement all day doing shitty-ass daily quests.

      MMO's are nothing but a constant treadmill. Sure, the distance counter keeps going up, but you're really never fucking getting anywhere.

      Of course, that's what makes the MMO so "addictive" - you have to constantly play to get the latest pixels for your character so you can constantly play to get the next latest set of pixels so you can constantly play....

      As soon as the player realizes how fucking pointless sitting in front of your computer collecting pixels for 20+ hours a week they quit and become actual contributing members of society.

      AC, because everyone who still sits in front of their computer for 20+ hours a week collecting pixels will mod me flamebait.

    26. Re:but... by werewolf1031 · · Score: 1

      Vendetta Online's FPS-style ship combat seems to have handled this issue quite nicely. My latency is usually around 120 to 150 and I have no trouble hitting what I'm aiming at. Essentially, you select your target, and a floating reticule pops up that factors in the relative movements (and in the case of PvP, the latency of both players as well) of both you and your target, and tells you where you 'should' be aiming for your shots to hit; it's then up to you to actually hit that point. Not always as easy as it sounds, especially against other players, but it works out very nicely.

      Granted, the rest of the game and its universe is quite drab and boring, with very little depth, but at the very least it stands as a good example of how FPS-style aiming in an MMO can work well.

    27. Re:but... by NoSig · · Score: 1

      It's the kind of situation that the bounty hunter Boba Fett might encounter, and indeed it is a bounty hunter quest. Bounty hunter is one of the classes you can play on the empire side. There are 8 classes in all, and the only one of them that is not based on an iconic character from the original movies is the Imperial Agent. He is more of a James Bond type of guy. I called the OP out because he was criticizing TOR for it's story, which is perhaps the one element of this game that is doubtlessly very well made. The rest may or may not be - it remains to be seen, though previews are generally favorable. The one glaring issue is that no information has come out about the end-game yet, which is kind of important to an MMO.

    28. Re:but... by Stupendoussteve · · Score: 1

      You are not alone, at least. This was always my main attraction to WoW... exploring the lore and the places I'd visited or possibly destroyed in old games. I don't have an addictive enough personality to play it for the in-game perks and rewards and shininess, it has to be a personal interest in the content and story. That's actually a reason I'm not that into MMOs, as I like a story with an ending, where the things you do actually affect the world. The cataclysm expansion added a little bit of the world changing, but the story still doesn't have any form of ending or closure because that's not how you keep subscribers.

    29. Re:but... by Luckyo · · Score: 1

      If you're competing with raiders, badges from dailies are utterly useless to you. They're aimed at casual crowd that doesn't do raiding, so that they can get their shinies too (albeit at a much slower pace).

      They are also there to grant some bling-bling stuff like mounts and pets and weird items like banners. None of it really matters for gameplay.

  3. Is that twit still in a job by Anonymous Coward · · Score: 0

    Pachter is always bleating about stuff but has no idea about gaming. He continually mis analayzes stuff. How on earth does he manage to keep his position?

  4. Lookie by Anonymous Coward · · Score: 0

    A dollar for every compromised Sony account

  5. this will be their triumph by Anonymous Coward · · Score: 0

    A HUGE success?

    1. Re:this will be their triumph by NoAkai · · Score: 1

      Industry analysts find it hard to overstate EA's satisfaction.

    2. Re:this will be their triumph by neokushan · · Score: 1

      EA do what they must because they can.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    3. Re:this will be their triumph by AstroMatt · · Score: 1

      EAperture Science

    4. Re:this will be their triumph by An+ominous+Cow+art · · Score: 1

      For the good of all of us, except the ones who are customers/employees/acquirable competitors.

  6. acknowledged the possibility that it could slip to by Hadlock · · Score: 2

    This is code for "damn, November 2011 is looking pretty crowded with AAA title games - we might reevaluate the situation and climate - not to mention our customer's wallets - and release at a later date."
     
    Not that I blame them. I can think of at least five AAA games coming out this fall, and I don't even follow gaming news all that closely. Christmas titles are getting as much pre-marketing as presidential candidates these years. After Valve has proven with three titles now (L4D, L4D2, Portal 2), a spring release can still be extremely profitable. Sounds like other studios might start caching in on the developing year-round release cycle.

    --
    moox. for a new generation.
  7. If they want to pump up subscriptions... by Anonymous Coward · · Score: 0

    Release more cinematic trailers. Those seem to get the most hype and buzz from non-players and non-tools. That's how I found out about it, and the best hope is to get the casual gamers hooked. Those are the people who will happily sign up for a sub, then play a month or two and forget about the game while still paying for a month or so until they read their CC statement and cancel.

    Get with the program fellas, take advantage of the "GeeWizz" factor and take our money. Plus the cinematic trailers are cool. Must better IMHO than the last three POS movies from Lucas.

    Heybiff

  8. 80m I knew the US Dollar was bad... by Anonymous Coward · · Score: 0

    So 80M is that per month or lifetime subscriptions I haven't looked at the money markets this week. Will there be in game purchases also because otherwise I might get bored.

  9. Oh please... by Moraelin · · Score: 5, Funny

    Oh please... some of us are well adjusted adults with jobs and all, and can afford our own basement to camp in ;)

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Oh please... by Anonymous Coward · · Score: 0

      Exactly!

    2. Re:Oh please... by zach_the_lizard · · Score: 1

      But we still live there out of habit. I mean, who else is gonna fix us hot pockets than good old Mom?

      --
      SSC
    3. Re:Oh please... by pspahn · · Score: 1

      I mean, who else is gonna fix us hot pockets

      The rest of us graduated to Rice-a-Roni long ago.

      --
      Someone flopped a steamer in the gene pool.
    4. Re:Oh please... by fayd · · Score: 2

      Oh please... some of us are well adjusted adults with jobs and all, and can afford our own basement to camp in ;)

      I've always said, the difference between a geek and nerd is that a geek lives in his own basement.

    5. Re:Oh please... by hairyfeet · · Score: 1

      Ugh Hot Pockets? Your mama ought to be ashamed! Hamburger Helper FTW!

      --
      ACs don't waste your time replying, your posts are never seen by me.
  10. 100M wtf? by TheCarp · · Score: 5, Funny

    Who is going to play that? Shit, I always balk a bit at $60 for a game, but, that's at least somewhat reasonable. I don't have 100 million burning a hole in my pocket though, good luck to anyone who picks up that title. Not going to be massively multiplayer with a cost like that!

    --
    "I opened my eyes, and everything went dark again"
    1. Re:100M wtf? by Chrisq · · Score: 2

      Who is going to play that? Shit, I always balk a bit at $60 for a game, but, that's at least somewhat reasonable. I don't have 100 million burning a hole in my pocket though, good luck to anyone who picks up that title. Not going to be massively multiplayer with a cost like that!

      They have inside news that the US dollar is going to go like this. You will see 100 million dollars as good value.

    2. Re:100M wtf? by Kvasio · · Score: 1

      who's saying this one would be $60 game?

      With 500000 subs needed to break even the costs of $100M this somehow indicates $200 revenue per customer. Sure, this leaves doubt how this would split between box/download and subscription.

  11. That seems expensive. by CFD339 · · Score: 1

    I'm not sure I'd that much every month just to play a game.

    --
    The problem with quotes on the internet, is that nobody bothers to check their veracity. -- Abraham Lincoln
    1. Re:That seems expensive. by Anonymous Coward · · Score: 0

      What's up mate, did you accidentally the game?

  12. hm by Charliemopps · · Score: 2

    $100 million is not really that huge compared with other recent mmos.

    1. Re:hm by Anonymous Coward · · Score: 0

      I have a fairly strong contact who has indicated that the cost is most likely a substantial bit north of even this article's estimate. It's a BIG deal.

    2. Re:hm by DeadboltX · · Score: 1

      Rift, the most recent successful MMO, cost at least 50 million dollars for development.
      http://www.gamasutra.com/view/news/30130/Report_Trions_Debut_Game_Costs_Over_50M.php

  13. Star Whores by Anonymous Coward · · Score: 0

    MMORPG - Massively Monetizable Online Rip-off Profit Game.

    I won't be playing any such games, no thanks, Star Whores.

  14. citizens' fake terror tolerance rebates reduced? by Anonymous Coward · · Score: 0, Funny

    j. public; 1 million $ each is just too much. what a group? recalculated, each citizen will get a $.5 million dollar$ unending patriotism stipend, at a total cost of less than 1 trillion (the 'new' billion) dollars, to our rulers, out of the holdings they hold in trust, for us, thank god. good thing we planned for endless terror? there'll be even more prosperity after the total disarmament, just in recycling that guaranteed fatal crud into useful life extending stuff. as for the 'weather', we can now buy better boats (floating bunkers), due to the thoughtful diligence of our
    self-appointed rulers?

  15. Re:acknowledged the possibility that it could slip by nbetcher · · Score: 2

    I never have understood why game publishers historically shoot for a Christmas release date. When I was growing up my parents, friends, nor extended family ever bought me a single video game. It's too complicated to shop for games for someone else, especially when it's a PC game; you have a lot of things to look for in what your target audience needs: platform (Windows, Mac, ... Linux?), CPU, memory, GPU, etc. On top of all of that you cannot return any software to any retailer and Steam only makes it slightly easier to send a game to someone.

    Outside of the above, you have Christmas, New Years, and the winter break for college students - why release a game amidst that? Pick the summer when kids have more time free, more money to buy games from their summer job, and more freedom to reliably shop for software. There's still another 10 or so reasons I haven't even touched on as to why NOT to release a game during winter break, but apparently people speak with their money to the contrary.

  16. Re:citizens' fake terror tolerance rebates reduced by Anonymous Coward · · Score: 1

    penis is for pleasure

  17. 100 mio. is probably not enough by fadir · · Score: 2

    Considering the rumors that are and were floating around and the many delays this project suffered already it's hard to believe that it will cost "only" 100 mio. incl. marketing. I heard numbers reaching as high as 250 mio. and it would surprise me if they would manage to stay below 100 mio. for development only.

  18. $100M? by Nomaxxx · · Score: 1

    But I just read $80M on another website: http://www.the-magicbox.com/gaming.htm Wait a minute, it's still in development right? So the number changes every day...

    1. Re:$100M? by Anonymous Coward · · Score: 0

      Two sentences in the summary was to much to read for you?

    2. Re:$100M? by Zironic · · Score: 1

      80 million in development cost and 20 million in distribution and marketing = 100 million total budget

    3. Re:$100M? by CtownNighrider · · Score: 1

      Nobody reads the article but not reading the summary is just lazy.

  19. MMO Fan Since 2001 by Azarman · · Score: 1

    Hey /.

    So lets quickly look at some MMOS

    Eve-online: Great MMO supported by a company that loves it (to a degree) and really tries to make the game better. Driving 80% by player actions and the developers give the tools to the players to create their own content, this is a sandbox game

    WoW: They got it right here, the first real user friendly pretty MMO, with a simple mission system and great back story supported by an existing legion of fans who already played blizzard games. Remember that it took 2 years to iron out the bugs and in that time it had no competition. Not driven by player actions in anyway. We call this a funfair game, all the rides must be built before hand for you to enjoy

    SWG: Was also one of my favs because i felt like it had a mix of both sandbox and funfair, the crafting in the game was completely player driven, while the developers still added content to keep people entertained if they were too lazy to amuse themselves.

    I tend to believe these 3 older MMOS are the basis of what we really have today.

    Moving on, TOR i am not sure about, they are spending huge amounts of money on Voice overs, getting actors in, what i believe they are trying to create is an amazing storyline in an MMO. The problem with this is that MMOs need reply-ability and one great story line only cuts it so much. I will be playing Tor when it comes out but I fear that they are focusing too much on developing a storyline when really they should be building the tools to create communities, since its the players and the guilds/corps/groups of people that make a game good or not. I not got to play Tor Yet, but I just feel this is going to be one of those things that looks amazing, 10/10 but just has not depth to it. Also because of the amount of money they have spent and the fact it will be multi server means once again players really do not change the world and everyone just ends up running the same missions. Meh, Someone make more sandbox games, and yes i know there ar a few out there, i think i consider darkfal as more sandboxie, and ofcouse mincraft not sure we can count that as an MMO tho

    1. Re:MMO Fan Since 2001 by Wyatt+Earp · · Score: 2

      When WoW launched it had plenty of competition, remember Everquest II? Launched at the same time as WoW. Guild Wars launched in April 2005 when WoW was really struggling with hardware issues and over subscription. Matrix Online, same spring '05 time frame.

      What content in Eve is created by players?

    2. Re:MMO Fan Since 2001 by nschubach · · Score: 1

      What content in Eve is created by players?

      Form 35A-2. The Frigate Spreadsheet

      This is closely followed up by Form 38B, How to Fly more ore to Station B for Corporation X sheet

      </badpun>

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    3. Re:MMO Fan Since 2001 by nschubach · · Score: 1

      TOR i am not sure about, they are spending huge amounts of money on Voice overs, getting actors in, what i believe they are trying to create is an amazing storyline in an MMO.

      Sounds to me like they are trying to make a massive multiplayer single player game.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:MMO Fan Since 2001 by Wyatt+Earp · · Score: 1

      Battleclinic, EVE wiki and alot of secure containers with ads.

    5. Re:MMO Fan Since 2001 by WuphonsReach · · Score: 1

      Eve-online: Great MMO supported by a company that loves it (to a degree) and really tries to make the game better. Driving 80% by player actions and the developers give the tools to the players to create their own content, this is a sandbox game

      (laughs hysterically) Unless CCP has changed their tune in the last year, they're probably still rolling out new content while failing to fix the glaring bugs in the old content. Way too much time spent on the eternal "next year" tech of ambulation and new shinies, way too little time spent on basic bug fixing.

      It is a great sandbox game. The PvP side is decent and very cutthroat. But CCP succeeds in spite of themselves, because there's no other game like EVE Online currently.

      --
      Wolde you bothe eate your cake, and have your cake?
  20. Re:acknowledged the possibility that it could slip by Onuma · · Score: 3, Insightful

    After Valve has proven with three titles now (L4D, L4D2, Portal 2), a spring release can still be extremely profitable.

    FYI: L4D and L4D2 were both Q4 releases (November 2008/2009, respectively). They often have major sales via Steam in the springtime to boost their numbers, as well as various holidays and seasons as well. Perhaps this is where you got mixed up.

    --
    What else can happen when an unstoppable force collides with an immovable object?
  21. Re:acknowledged the possibility that it could slip by Hadlock · · Score: 1

    Whoops! You are correct, sir. My apologies. I think they had a 50% off sale on L4D in early spring and then did a press release about how dropping the price of a game inside of a year can significantly boost overall sales numbers. That's probably what I am thinking of.

    --
    moox. for a new generation.
  22. Incoming disaster. by orphiuchus · · Score: 1

    Its a pity this game looks fucking terrible. That $100M could have been used to make several new Dark Forces games.

    1. Re:Incoming disaster. by kamapuaa · · Score: 1

      Dark Forces boils down to walking around pressing "a" over and over and over. That and some bullshit Mario 3D style jumping is the entire game.

      KotOR on the other hand is a fucking classic.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    2. Re:Incoming disaster. by Anonymous Coward · · Score: 0

      I didn't think you could jump in Dark Forces. Wasn't it just a 2d world made to look 3d via some clever engine hacks? It's been 15 years or so since it came out, so I could be remembering it wrong.

  23. Not sure which rock the poster has been under. by Anonymous Coward · · Score: 0

    There have been rumors floating arround in the SWTORO Comunity that the Dev costs are closer to $300 Million. They have been developing the game for 5 years now.

    For the release date, they originally schedualled it for their Q1 release (April 1st to June 30th). however that has come and gone. The newer estimates are Q2(July-Sept). The Community has been hoping that E3 will have the release date anouncement. Short of that it will have a release date likely announced at PAX Prime.

    For those slamming the game all I can say is go to one of the Game conventions an play it. I was at PAX East and played the Taral V instance. I waited in line for 7 hours waiting to play. 90% of the people at PAX were there seemingly to play/see TORO. I Quit WoW almost a year ago because it was begining to bore the hell out of me. Many people I knew from WoW have done the same. Some have tried Rift, and Liked it... At the begining at least. Now that they are capped and running raids, they feel the same as they did with WoW.

    StarWars is in the running to be "different", and quoting Bioware/EA, "this game has Story", which is different than all of the other MMOs out there...

    1. Re:Not sure which rock the poster has been under. by orphiuchus · · Score: 1

      If you only played through a single instance or did a single quest once ever this would make sense for an MMO, but thats just not the way it works. You're going to do the same instances over and over and if you've already been there you probably wont want to hear the story segments again.

      This has the added negative effect of making the game inaccessible for people who join later. If you start playing 3 months in everyone is going to insist on skipping all of the cut-scenes in instances because they're sick of them, so you won't be able to get any of the group story that Bioware is claiming is so great.

    2. Re:Not sure which rock the poster has been under. by DrgnDancer · · Score: 1

      On the one hand you're saying that TOR is going to awesome becasue you played it for 20 minutes at a con, on the other you're saying that loads of your friends liked Rift initially and got bored when they hit endgame. Do you see the contradiction here? Lots of games have stories, WoW's story is reasonably compelling (not great literature by any means, but reasonably compelling) if you read the quests and pay attention to what you're doing. One of Blizzard's main fiction producers is Christie Golden, who is also one of the main Star Wars novel producers. She's a moderately talented writer (I won't call her an author exactly, she doesn't write her own stories, just fleshes out the stories her editors give her) who produces reasonably entertaining stories for both universes. That's really the best you can hope to get for any mass market entertainment series like SW or Warcraft.

      The problem with "story" based games as MMOs (and this is a problem that WoW is facing more and more now that they've streamlined the questing system) is that once the "story" is played out.. then what? Why am I paying you next month? How fast will the story be progressing? Faster than I can play through? Doubtful. Faster than some no-lifer who plays 16 hours a day can play through? Almost impossible.

      I'll give TOR a shot, don't get me wrong. I'd love to be proven wrong here. We'll see what happens.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    3. Re:Not sure which rock the poster has been under. by WuphonsReach · · Score: 1

      +1

      It gets even worse when you do something stupid like Blizzard and put a few random people into your group, who you've never met, don't come from the same server, and who you'll never see again.

      (Ugh, I hate random cross-server LFG. Greater Internet Fuckwad theory in action.)

      --
      Wolde you bothe eate your cake, and have your cake?
  24. It Only Takes One Problem or Issue to Doom It by sarbonn · · Score: 1

    Personally, I hope the game does great. I think more choices for MMORPGs is great. However, I would like to point out a problem that exists with the industry, and that's that any problem that occurs right from the start can doom a project forever. An MMO has pretty much one chance to make it, and if it doesn't succeed right out of the gate, it's going to move at a snail pace until the owners finally cancel it. Bioware has a lot riding on this because they're taking an intellectual property that failed miserably in the past and has actually become the standard of how to destroy an MMO (Star Wars Galaxies did so many things wrong that they teach it in computer business classes now). Therefore, Bioware needs it to be a massive hit right out of the gate, or it will fail horribly. The fan base of an MMO can so easily launch it into the stratosphere or doom it to obscurity forever, and it will happen overnight.

    --
    Sarbonn's blog: http://www.sarbonn.com/blog
    1. Re:It Only Takes One Problem or Issue to Doom It by Caraig · · Score: 1

      You petty much nailed it on the head. An MMO has to make a great first impression. STO is struggling after a mediocre release and poor reception. (On the other hand, the devs there are really into the community interaction; other companies could do worse than do that, even if most of it is putting out fires and damage control.)

      --
      "I am an Adept of Tantric VAX."
  25. ugh by JulianDraak · · Score: 1, Interesting

    Great. . . another crappy Star Wars game. I miss when Lucasarts was responsible for good games. X-Wing, TIE Figher, Rebel Assault, Dark Forces I & II, Sam & Max, Outlaws, Full Throttle, Indiana Jones & The Fate of Atlantis, etc.

    1. Re:ugh by TimeElf1 · · Score: 1

      How could you of forgotten The Secret Of Monkey Island?

      --
      Cannot find REALITY.SYS. Universe halted.
    2. Re:ugh by Anonymous Coward · · Score: 0

      Great. . . another crappy Star Wars game.

      I'm so glad you shared you experience with a game that hasn't been released, isn't finished, and is a safe bet that you haven't played.

    3. Re:ugh by Anonymous Coward · · Score: 0

      Great. . . another crappy Star Wars game.

      Actually, Bioware made a really good Star Wars game (Knights of the Old Republic). And they make really good games in general. I doubt it will be "another crappy Star Wars Game".

    4. Re:ugh by Anonymous Coward · · Score: 0

      How could you of forgotten The Secret Of Monkey Island?

      He didn't mention it because it's a secret.

  26. Hmm... anyone have 99.999999 billion? by Anonymous Coward · · Score: 0

    I'm running a little short today... Or how about this life?

  27. Another MMO? by TimeElf1 · · Score: 1

    Really another one, in a market that is saturated with MMOs? Couldn't they of used that $100 million for something useful like giving us a finished version of KotOR 2?

    --
    Cannot find REALITY.SYS. Universe halted.
    1. Re:Another MMO? by Mike+Mentalist · · Score: 1

      Yes, because as everyone knows only one game can ever be released at a time.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    2. Re:Another MMO? by Anonymous Coward · · Score: 0

      The new star wars MMO is basically KotOR Online.

    3. Re:Another MMO? by synapse7 · · Score: 1

      As much as I like things Star Wars(particularly legos) I don't think I could get into a Star Wars MMO. As a "veteran of WoW" the thought of a sci-fi MMO is neat but needs to be something new and fresh IMO.

    4. Re:Another MMO? by idontgno · · Score: 1

      A couple of fine candidates:

      MMO based on some stage of the Battletech universe. There's a lot of scope there for some interesting stuff. Almost everyone would probably roll mech pilot, but still, it'd be way too cool.

      MMO based on Starcraft. The usual joke I make is that if the public announcement system in your current town starts screaming "Nuclear Launch Detected", it would be a much more personal experience.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
  28. 80M seems like hollywood accounting by Joe+The+Dragon · · Score: 0

    80M seems like hollywood accounting

  29. Re:acknowledged the possibility that it could slip by tophermeyer · · Score: 1

    I never have understood why game publishers historically shoot for a Christmas release date. When I was growing up my parents, friends, nor extended family ever bought me a single video game. It's too complicated to shop for games for someone else, especially when it's a PC game

    As a kid I usually took a handful of my Christmas money out the day after Christmas and bought myself a game or two. It is hard to buy games for someone else, but game purchases still increase around the holidays.

  30. Re:acknowledged the possibility that it could slip by Anonymous Coward · · Score: 0

    When I was younger games were less complex and if you got any game, it was great, regardless of how much of a turd it really was.

    Today, kids are brats and will tell someone that just gave them a gift it was crap.

    Kids deserve to be beaten and less picky about what they get.

    On your comments on Steam, I actaully hate their gift system. For one thing, I can't gift a game I've played. I should be able to move that license freely among accounts. I'm tired of my wife wanting to play the latest tomb raider game I've gotten while I'm playing borderlands on my computer.
    The other issue is that I can't buy a game on sale and hold onto it in my account to gift later nor can I delay the email to a specific time more appropriate. I have to gift the game to my email and then forward the game at a later time on my own.
    Fortunately the ONLY time I've bought anything on steam is when it has gone on sale. I've got 40 to 50 titles on my account and last tally I only paid about $120 over the course of two years.

  31. Just wondering by rossdee · · Score: 1

    How much of this 'cost' is Lucas getting in licensing fees?

  32. Sounds like Star Wars Galaxies II by Anonymous Coward · · Score: 0

    Great, Star Wars Galaxies II ... ... ... what an absolutely terrible idea ... ... ...

    I'll stick with EVE Online thank you very much.

  33. Re:citizens' fake terror tolerance rebates reduced by Caraig · · Score: 1

    NO.

    The Penis is Evil. The GUN is GOOD.

    --
    "I am an Adept of Tantric VAX."
  34. WoW makes that in a month. by Anonymous Coward · · Score: 0

    WoW makes what ~150 million a month? 100 million for a game is chump change.

  35. Re:acknowledged the possibility that it could slip by Dalroth · · Score: 1

    Your family sucks. My family, I'd give my Mom a list of games I wanted in the order I wanted them and my family would work their way down the list.

  36. According to my sources... by RiddleofSteel · · Score: 1

    I am really hoping this will be good as a star wars fan and an Ex-Wow addict. However, and take this with the requisite grain of salt, I've heard from two different people working on this project that it's got alot of issues and they don't have alot of hope it will turn out great. They complain there is way too much focus on things like voice acting for every single character and not enough on gameplay and combat. It's supposedly not even in alpha testing internally so I doubt we'll see it this year, unless they rush it which I really hope they don't

  37. KOTOR by alphabetsoup · · Score: 1

    KOTOR I and II were 2 of the best RPGs I have played. True that KOTOR 2's ending was botched up, but then it wasn't released by Bioware. I am really excited about this game - I haven't found a really good RPG recently after Witcher. Mass Effect and Dragon Age wasn't that good in my opinion.

  38. Re:acknowledged the possibility that it could slip by idontgno · · Score: 1

    No, Mom. I don't have a WII. I have an XBox 360. This is the WII version of the game. See? The list says, quite explicitly, "XBOX 360 VERSIONS ONLY." Now I'll have to exchange this.

    And this is a PC game. The only PC here is your laptop, and you don't want me using that any more than I want to try to play this game on that non-gaming piece of crap.

    You know what, Mom? Just give me cash next year.

    --
    Welcome to the Panopticon. Used to be a prison, now it's your home.
  39. Re:acknowledged the possibility that it could slip by Anonymous Coward · · Score: 0

    Today, kids are brats and will tell someone that just gave them a gift it was crap.

    Wow, yes! This was free. Therefore, you can't criticize it, even if your criticisms hold merit! Even adults criticize free things. Being free does not mean exempt from criticism.

    Kids deserve to be beaten and less picky about what they get.

    Then I guess a lot of people deserve to be beaten, and not just kids. People have differing opinions. Just because someone's opinion differs from yours, that does not mean they need to be beaten or that they are wrong.

  40. Re:acknowledged the possibility that it could slip by Anonymous Coward · · Score: 0

    Sucks that your mom can't read. Must be really hard growing up there.

  41. Lightsaber FAIL by Gavin+Scott · · Score: 2

    I watched a couple videos of this game. Honestly it's going to fail for one reason:

    Lightsabers don't actually cut through stuff.

    Who wants to play a game where you have to beat someone about the head a dozen times with your lightsaber before they die of a concussion?

    G.

    1. Re:Lightsaber FAIL by DarthVain · · Score: 1

      The problem I see is that I am sure they will have a bunch of races and classes to be, but seriously its going to be like 99% Jedi ratio.

      I mean who the fuck wants to be a Bothen Spy or a Clone Trooper when you can be a Jedi with double lightsabers...

      Just sayin', is gonna be one big mass of Jedi slashing about...

    2. Re:Lightsaber FAIL by Darinbob · · Score: 1

      Maybe it'll fail because of lightsabers merely existing. Ie, being a jedi in a single player game is great. But it's an awful idea to make this common in vast multiplayer persistent world game. Jedi should be rare. Sure, being uber powerful is great to attract the kiddies, but they'll only stick around a month or two before they see something else that's shiny. If you want long term players you need to have a decent game world and environment. (sort of reminds me about all the people who show up in Lord of the Rings online and whine that they can't be wizards)

      The real reason I suspect the game will fail is because of hype. Just about everyone who's interested in shiny things is claiming this is the shiniest thing of all. Every game's forum has had people showing up saying "this game will fail as soon as star wars comes out!", or when a feature they don't like shows up in a game some will say "I can't wait for Bioware, they'll know how do things right". But there's no possible way that this game can live up to its hype. People will inevitably be disappointed and the expectations won't be met.

    3. Re:Lightsaber FAIL by Anonymous Coward · · Score: 0

      About the same where you need to shoot someone with a rifle more than twice, or have to hit them with a sword several times, or, you know, where a gnome can overpower a walking giant man-cow?

      The game would be massively unbalanced if lightsabers actually acted like you want. Jedi would 1 shot everything except another Jedi (or Sith or whatever). It's called balance and is kinda necessary for a game to work properly.

    4. Re:Lightsaber FAIL by Anonymous Coward · · Score: 0

      guess you don't know much about The Old Republic. Jedis were only rare in the last 3 episodes (first 3 movies) of star wars. Not only is this game based before that, but it's waaaaay before that, like 2000 years earlier.
      Personally, I'm treating it as a cheap RPG. You may gasp at me saying cheap, like 'dude, it's $60 and then $13-$15/month!'. But the thing is, this game is really like 10 Mass Effects in one (one for each class, with a whole different story and quests), it'll take me probably a year to 'finish' it, so that's $200... or about the price of 4 normal games that would only last me 4 months total if that.

    5. Re:Lightsaber FAIL by fallen1 · · Score: 1

      Err, no. It will not fail for that reason - just like Star Wars Galaxies did not fail because Jedi/Sith could not cut through people at one blow. (SWG failed due to the CU and NGE bullshit.)

      Who the fuck would want to play a MMORPG where one class could kill the others in one hit? Or when two Jedi or Sith meet, the one who lands the first blow wins? This is a massively multi-player game and all of the people who play it will understand WHY lightsabers do _not_ cut through people (and things) in one hit.

      This is not a lightsaber fail. This is a "We understand why lightsabers don't work like the books and movies describe them. And we're cool with that. Here's my credit card, now let me go kill shit Star Wars style."

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

    6. Re:Lightsaber FAIL by Anonymous Coward · · Score: 0

      The same people who play games where swords don't cut through stuff until you and your large group of friends spend 5-10 minutes cutting at it?

    7. Re:Lightsaber FAIL by CrazyJim1 · · Score: 1

      There could be an elaborate blocking/evasion/glancing blow system with a good ol 'kick' or 'sand toss' thrown in for good measure. The whole thing of lightsabre battling could be a great game play mechanic, and still do a ton of damage when it connects.

  42. This game will FAIL by Anonymous Coward · · Score: 0

    Because EA destroys every MMORPG it touches.
    Everything will be nerf'd to CARE BEAR status within 10 days of release, if it doesn't ship that way.

    I for one have no faith in EA when it comes to MMORPG's.... I mean look what they did to Ultima Online..

  43. Email Ads? by Anonymous Coward · · Score: 0

    Has anyone else been getting the email "updates" on this game for the past 3-4 years now? At first I'd get one and go "oooo, so exciting"; now, it's more, "Is it releasing yet? No? Delete."

  44. Re:acknowledged the possibility that it could slip by Anonymous Coward · · Score: 0

    A simple reason is a vast number of children get gift cards these days. The children do the purchasing.

    Even in small denominations these add up fast.

  45. Re:acknowledged the possibility that it could slip by Anonymous Coward · · Score: 0

    His family sucks for not giving him free video games? Its funny how your values work.

  46. What was Galaxies subscription base? by Xeranar · · Score: 1

    I want to know how much it will cost before they break even, they imply 350,000 accounts, is that from day one with a game bought and a month played? 3 months played? 6 months played? My poor marketing skills suggest purchases and a month payed for would make them about 20 million. So I guess those numbers implied some months payed for to offset the cost. I have no doubt it will succeed but I think the MMO movement is hitting it's plateau period. There will be new players at a steady rate but the meteoric rise that happened over WoW I doubt we'll see again. The hourly and appointed time consumption is a killer compared to other forms of entertainment. Then again I could be absolutely wrong, I don't doubt the game will be wonderful but being an adult seeking to start a family this game will never be for me.

  47. The only thing "Star Wars" about this by cavebison · · Score: 1

    is the use of Light Sabres. Otherwise, it's just some random sci-fi genre game with pretty hairstyles and face paint.

    While Star Trek and Dr Who retained/reclaimed their original appeal over many iterations, I find it very strange how Star Wars - at least as ubiquitous and seemingly immutable - so quickly and carelessly mutated into something completely unrecognisable and utterly unappealing to those who loved the original.

    One of the great tragedies of modern film culture in my mind.

  48. Who cares? by Anonymous Coward · · Score: 0

    EA's taint will most certainly seep into this game and it will either disappoint fans or be a shoddy wow clone. Whenever there's a good franchise or game idea EA will swallow it up and crap it out in an miserable pile.(and your typical person will buy it up anyway). The EA method of doing things and an MMORPG are definitely NOT a recipe for success. I won't be bothered to buy it and I'm betting that it will end up failing just as bad as the previous starwars mmo.

  49. 20 mil on Marketing? by RivenAleem · · Score: 1

    The game could have been 25% better.

  50. Fails Basic Math Smell Test by DrChandra · · Score: 1

    Breakeven possibly as low as 350,000 subscribers? Spending $100M, that means they expect each user to spend an average of $285.71 on the game. Wha? Even at 500,000, it's $200 per player.

    --
    Words, words, words ... Buz, buz! - Hamlet, Act II, Scene II
  51. In 2001 you were already years late by Datamonstar · · Score: 1

    One of WoW's main competitor at launch was EQ1, not to mention 2 and Guild Wars, which in all seriousness wasn't a real threat. EQ1 was because there were fully established raiding guilds in it and it was a real gamble at the time to jump ships to something else. Even EQ2 had to compete with EQ1, and lost to a large degree. EQ2 is free to play and EQ1 people are still willing to pay for 12 years later. MMOs are about raids and that's it. Maybe for friendship for a brief period of time, but other than that you're wasting your money.

    --
    The eternal struggle of good vs. evil begins within one's self.