id Software's RAGE To Ship With Mod Tools
id Software's creative director, Tim Willits, revealed to PCGamer that upcoming shooter RAGE will launch with support for modding and level editing.
"As for what you’ll be creating, that’s a little trickier; id's technology has moved on since you could fit hundreds of Doom levels on a CD. 'Building levels from scratch is more difficult,' says Tim, 'because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring (a town in-game) and adding different characters, giving them different voice-over.' But if you've got the development skills to use it, the level editor will be there. 'It's built into the engine,' says Tim."
A new trailer has been released for the game as well. A recent interview with producer Jason Kim explained why they decided not to have a traditional FPS deathmatch mode and how id Tech 5 affected level design.
I don't want to mod it, I want to play!
This certainly beats day 1 DLC!
...last time I looked. It was very much like playing minecraft.
Finally, I can quickly change all voice over dialogue to my bad Sean Connery impression.
Given the recent fiasco of Sony, lack of hardware updates for PS3 / X360 in the near future, the fact that you can get better hardware for similar prices (and play with more eye candy on the PC), you have the choice of the controller, or the kb+mouse, with Steam and it's low, low prices, the fact that you can do other things on your PC as well, possibly at the same time, there's no reason why the PC should not be on the rise now and console market share declining...
The only problem is the huge diversity and lack of big players marketing PC as the ultimate gaming accessory, If HP/Dell got their heads around, they have enough selling power to market the idea, and maybe even promote some baseline performance standards (like high performance, medium, low/mobile) as opposed to 20+ SKU that each generation of GPUs have...
Yes, yes.. Does it run on Debian?
It seems that we've come full-circle back to "brown".
I thought we had left that with Q1. D3 may have been way too dark, but at least they used some bright colors now and then. I blame the recent Fallout games. I love them, but they seem to have kicked us into a heavy steampunk-rust-brown fad.
Actually, the game looks pretty decent; it's just that an all-brown color scheme gets boring after a while.
Ce n'est pas une signature automatique.
the trailer makes it look like a 10 year old game?
"idstudiokfa"
FTFY
Come on.
Oblivion was good. But we are older now.
The car in the video was on dirt and preformed like it was on flat tarmac. Im sure the kids will love it. John your peers will think you better stick to modular rockets. At least armadillos have armour.
of waiting for this game to come out!? I was excited about the outdoor texturing a few years ago but has that falling by the wayside now?
To each their own. Me, I think I spent more time making various swords, axes, maces and fine business suits for Fallout New Vegas than actually playing the damned thing. And actually did some hex hacking back in ye olde Fallout 3 days, before there was an official modding kit. I wish more games shipped with a modding kit built in, personally.
A polar bear is a cartesian bear after a coordinate transform.
...does this game just look like practically every other game out there? I'm not enthusiastic about it. The physics of the car just looked wrong to me. I don't know, maybe that was still some early stuff, but for me to want this they'll have to do more. Lots more. And it's still a damn FPS. Enough already! The market is flooded with them, and none of them are any better than Doom 3 was. Ugh. Someone, please develop a new gaming paradigm so we can lose the FPS once and for all.
This game is dead on arrival to me. I was looking forward to a new "Quake" (read: multiplayer awesomeness) and it seems like they are giving us a single player only (for all intents and purposes) game instead.
Now, single player games are fine. I really like Mario, Zelda, a lot of the games on XBLA (Castle Crashers, Limbo, etc, etc) and I could name a ton more games that are fun single player/co-op experiences. That being said, id isn't a company I expect great single player games from. I expect great multiplayer games from them! Games with lasting power.
Sure, playing a great single player game could take 12 hours to complete, and another 10 to replay if it's that good, but multiplayer games can make me want to play for _years_. Quake 1/2/3, I don't want to know how many hours I put into those with friends on a LAN. When RAGE was announced, I was excited for new IP from id! What new things are they going to think up for multiplayer to push themselves ahead of all the rest in the competitive scene? It seems, so far, there are no dedicated servers! no deathmatch! and NO CTF!!! That's grea..... wait, what? The only multiplayer they are going to have is vehicle combat and co-op? Who is creating this game again?
No Dedicated Servers: http://www.escapistmagazine.com/news/view/95955-John-Carmack-Says-No-Dedicated-Servers-for-Rage
Co-Op/Vehicles with NO DM/CTF: http://www.pcgamer.com/2011/04/19/rage-multiplayer-modes-revealed-no-deathmatch-or-capture-the-flag/
Ok, so, it's pretty much a single player game only. I'll save my $60 thank you. I was sincerely looking forward to another AAA awesome multiplayer title. I guess if you want to play a multiplayer shooter, go grab CoD#12 or whatever they are up to now.. shudder.. id software is apparently removing themselves from the running. Movie style, linear games, seem to be the RAGE.. I think I'll get off my own lawn now..
...shipped with forge (level editor) and anvil (physics editor)
We has an absolute blast making our own levels, and there was a large community of level builders. A few projects (aleph one for example) actually built entirely new scenarios. There was also the ability to create custom weapons.
I work for the Department of Redundancy Department.
Doom3 shipped with editing built into the engine, so the fact that editing is built in is not much of a surprise.
The next big leap in modding will come when the UI for the editor is so substantial that it lets anyone (basically) build what they want.
Here's my point: running an editor used to be merely an exercise in visualization, and some game-engine arcana. Throw a brush here, brush there, texture that, toss in a light entity, check for leaks, and VOILA it was hello, world.
Now, due to the extraordinarily more powerful engines, and the ability of client systems to run more, simplicity is simply no longer tolerable. It used to be, for example, if you wanted to put a desk into a room, you put in a basic desk-shaped brush, and textured appropriately. Now you have to have a coffee cup, a desklight (with its own light entity), a chair, all breakable and movable. Even walls and windows all need to be breakable and have their own physics, etc.
Sure, it's trivia for professional modelers to build these things to suit, but this is also why AAA titles take hundreds and thousands of man-hours to create.
I believe that if they really want to see the modding community become as prolific as they were in the Quake2 days, they need to build into their engines a massive set of prefabs, and the ability to 'assemble' pieces from known articles, rather than having to design every last item (and property thereof) and texture from scratch. Leave the modders to be creative, and they will be.
-Styopa
Now give Tom Hall the intellectual property rights to Commander Keen so I can look forward to the release of a REAL game.
They won't be able to compete with the next COD installment: the rape of bin Laden.
I'm a bit confused here. I don't know anything about the game and have no interest in it. But how is it even remotely interesting news that they will have a common feature that's been around for decades?
Because, for various reasons including the ones that the parent post described, a lot of games these days are not shipping with mod tools.
This isn't groundbreaking info by any means, but it is a nice thing, and I'm sure plenty of people who like playing around with game modding are happy to hear about it.
One time I threw a brick at a duck.
Yes, this is the point of the post.
When are we going to see more multiplayer games designed as multiplayer from the start rather than leaving it up to the mod community?
Great to see mod support. That's the thing about ID, that great sort of attitude.
However, there might need to be more than this for it to be really successful.
For example, melding strategy more with the FPS, linking to Facebook... able to game on your mobile phone when you're not shooting... things like that.
It's Quake5 to me. Building on that engine all the time. That's good and ok but I love ID so much for releasing source code and everything that I want them to beat Nintendo and everyone.
The thing is, it's thinking within the box. The first thing is that there's a 3D engine. So the first thing is that ID games are 3D... then the next thing is shooting. Hang on! Who said there should be a visual interface at all? Why not start with an audio interface with no visuals at all? That would force thinking outside the box. That's only one example.
Modding is the key thing about the PC. Should be more of this on consoles. Perhaps even a different method of development. The way it came about was Doom, then mods came off of that. It doesn't still have to be that way. Maybe it could be engine only, or allow modders to charge somehow (that might not work either... just guessing).
My brother got into programming due to modding. It's totally different when you're playing a game you made, with the other developers who you're mates with.
The social side is key. I can't believe there's single mode anymore, I can't be bothered with that since a long time ago I don't know why people still do it.
It seems a shame to say all this when clearly there's so much effort gone in here.
That said, there could be a lot going on behind the scenes, like those jumping robots, that looks interesting.
Oh and yeah, the car is odd and sounds stupid, though I can see the sweet idea of winging it through shooting around at the same time, I can where that was attempting to go, but it didn't work out quite like that. I mean, you could have instead actually been inside the car with bullets flying all round, right?
Perhaps take a step back and simply create an environment to coordinate stuff from other games and mods... or, seeing as patents ruins that, set the scene for others to mod in those features and then coordinate the result.
A blog I run for the wealth
Nice blend of some great franchises. I am eagerly awaiting it. Spider drones look awesome.
"No matter where you go, there you are." -- Buckaroo Banzai
It's an ad, really. And recently these tools are being left out or only included along with a whole lot of red tape in more and more games so its sort of interesting that they're bucking the trend. I'd hesitate to call it 'news' though.
If you don't have a premium membership to The Escapist, you can see the HD version of the video here:
http://www.gametrailers.com/video/the-shrouded-rage/713567