Valve's Team Fortress 2 Goes Free-To-Play
heptapod writes "Valve has announced that Team Fortress 2 is now free to play. 'We've been toying with the idea of making Team Fortress free-to-play ever since the Mann-conomy update [in September 2010],' said Valve's Robin Walker. 'Team Fortress 2 would only be monetized by microtransaction payments. No advertising model will be pursued, Walker said. No premium subscription model will be used. No cynical "pay-to-win" options will be implemented, he assured.'"
No cynical "pay-to-win" options will be implemented, he assured.
No, it's more of a pay-to-not-lose.
How can I believe you when you tell me what I don't want to hear?
2007-2011
We hardly knew ye
http://teamfortress.com/classes.php?class=medic
They've also made it so new accounts have limits, such as:
No random cosmetic item drops.
Can receive items in trades but not send them.
Cannot gift items to other players
50-slot backpack (as opposed to 300-slot for normal accounts)
Limited crafting recipes.
Of course, the way to "fix" this is to buy anything from the Mann Co. Store. That'd be easy... if it weren't for Valve having a $5 minimum on funds put into your Steam wallet.
These restrictions make sense, though. They are in place to prevent people from creating a whole bunch of Steam accounts to farm item drops.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
You will never get to see what it's like to see a bald-headed Heavy in TF2...
Previewing comments are for sissies!
So far TF2 has been the only online shooter I've liked. I used to like Quake back in the day with grappling hooks and whatnot, but nothing since then has really been as enjoyable until I came along TF2. I'm glad more people will play, just means more kills.
I guess what I am saying is, play this! It's worth it. Very fun.
Here come teh n00bs!!!!!! Srsly.... Ahem.. Seriously though F2P is always feared by longterm players and fiercely resisted but more often than not it can breathe new life into long running games and drives innovation. DDO was on it's last legs until the switch, LOTRO has been getting more and more content, if handled correctly the move can be a great thing for the game and the community.
What kind of freaking news is this? You could always play it for free. It's a FPS not an MMO.
The rich, and those with more money than sense, subsidize everyone else's play by purchasing useless cosmetic doohickeys that fund further development of the game to the enjoyment and benefit of all.
Why can't the real world work this way?
I've been playing for years and I've never worn anything that was just cosmetic. And I never really do any of the crafting. I only use different items like the backburner etc which will still be available to everyone.
I REALLY like that Valve has done this. This game has been a 5 star game for years, with constant updates. Now I want to go play..
The positive comments, I suspect, are from people that have never experienced a free-to-play game. There is invariably a swarm of players from developing nations that can't or won't speak a server's primary language, play on machines that chug at 999ms+, and choke servers. I wouldn't be surprised if server owners find some way to identify non-premium players and lock them out, nor would I fault them.
Does it run on Linux? WINE rating goes from garbage to platinum. http://appdb.winehq.org/objectManager.php?sClass=version&iId=9901
tomorrow who's gonna fuss
I'm not being sarcastic, I am glad. I got years of enjoyment, and it was worth it. I wish all games went free after a time period, like say 5 years, when it's been replaced and outdated. At least I can now set it up for private LAN parties at work without buying extra copies.
I8-D
I don't know about you, but I can download most new games for free _before_ they become available for purchase in my country.
PlusFive Slashdot reader for Android. Can post comments.
but does this mean that TF2 is now 'free', as in 'I can go home, log into my Steam account and download the full game for free' free?
Last night I tried to sign in to play, and TF2 wouldn't even launch. It looks like their service was *massively* overloaded.
I bought the game 4 years ago now and I have gotten my money out of it in hours played, however it still irks me that a game I paid for is unavailable to me because of free players jumping on board.
TF2 servers were already frequently full of whiners and trolls, I'm afraid of what this new influx of players will mean. Hopefully the TF2 servers (yes, I know games aren't hosted on their servers, but login/etc is) can handle the new load.
We emerge from our mother's womb an unformatted diskette; our culture formats us. - Douglas Coupland
Was TF2 a subscription based game? "Free to play" is a term used by MMOs like Guild Wars to indicate that there is no monthly fee, while you still have to actually purchase the game.
CCP Can definitely learn from Steam/Valve on how to listen to their playerbase due to all this recent "Gordon Gekko" fallout.
I've been playing since 2007 and found half the fun is switching classes as the situation changes; once the other team is all spies just go pyro and burn them all. Sure, there are going to be a lot more newbies and noobs but some of them will actually turn into people worth playing against. That's what I'm looking forward to.
They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
Or any country for that matter *wink wink nudge nudge*
"I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
1. TF2 has costed 1,99 or less through various Steam sales over several years
2. The game is already one giant pay-to-play fest
3. It's too bad the game went downhill so fast
4. Thanks Gabe
Oh also enjoy your Brazilians, remaining players
It makes a lot of sense to give away TF2 for free to make the community larger. The larger the TF2 community gets, the better the sales for TF3 will be, whenever that is.
Hey, it worked for Portal. I missed the boat and never played Portal until I got myself a free copy from Steam the week they were giving it out. Result? I loved it and shelled out $50 for Portal 2 when it came out.
Valve has got some smart marketing people.
If you like a TFC-like game where there's more skill required, you get grenades, and you can move around at more than a mile per hour, check out Fortress Forever. Now that TF2 is free, that gives you a free copy of the Source engine and in turn makes Fortress Forever completely free to play.
:)
1. Download TF2 for free
2. Download Fortress Forever.
3. Install.
4. ????
5. Enjoy better gameplay!
And you don't have any whiny kids on these servers complaining that you beat them when you actually used a little skill.
This is why I never liked TF. Can't I just shoot things? I'd rather lob a grenade up your ass than listen to you bitch about me choosing the wrong class.
Give me Classic Slashdot or give me death!
with your friends and everyone at the same equipment levels?
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As someone who's been kind of hooked on TF2 ever since they released the native OS X version (and gave me a good excuse to spend a lot of time in the game, as the Mac doesn't exactly have a plethora of other options!) -- I'm not sure the change in emphasis towards micropayments and inventory items is beneficial?
It's a great shooter with just the basic characters and default weapon choices, really. The ability to occasionally find a new, alternative weapon is good too, since it keeps the game-play "fresh". But lately, with the "Mann Co. store" being added, you've got this overly-commercial vibe starting to permeate the game. Every time some other new game is released, it seems like they're throwing in new hats or other items related to it -- even if said hats or items really feel a little "out of place" with the overall theme of TF2 itself. And I've seen more and more servers hosting "custom maps" that exist primarily or ONLY for people to sit around "leveling up" their characters or trying to exchange items. (There was some stupid server I joined recently that offered maps stuffed full of endless stationary bots that kept regenerating every 2 seconds when killed, so you could stand there as, say, a Pyro, hold down the button for the flamethrower, and generate hundreds and hundreds of kills for yourself.) I guess this always existed ... but it seems like once the micropayments, limited-edition items and purchased items came about, it started attracting more of this crowd.
I did really like the concept of offering a few items that you had to donate to charity to receive, via their store. My characters wear one of those they sold for the Tsunami victims in Japan. That, IMO, is a really GOOD use of the technology. (Why not make it more fun to donate to a cause, by giving back something that has essentially a zero cost to provide, yet still has value for the gamers? Heck, for a large enough charitable donation, I wouldn't even mind people being able to buy some SERIOUS weapons that always give them an edge in the game. How can you *really* get mad at someone who beats you repeatedly in a game because he or she donated generously to a good real-life cause??)
But overall, I think it kind of detracts from the original point of the game ... to just hop in, "run and gun", and have a good time. Now I'm made to feel like I'm supposed to be regularly managing my inventory "backpack" and thinking carefully about what I want to swap and what I'd be better off hanging onto. That's more the arena of an RPG, isn't it?
"Valve has once again turned to Team Fortress 2 as the studioâ(TM)s outlet for experimentation, this time with a daring move to make the triple-A game entirely free to play."
"Daring move"?
The original TF (1996+) was a FREE mod that you played by often connecting through the FREE Gamespy server, connecting to any of a number of FREE games hosted all over. It was an *excellent* game, with a variety of extremely well-designed maps, novel & varied gameplay, and challenging mods.
In fact the current game, while a significant facelift, doesn't markedly change much in terms of gameplay. Even the modern maps, while nicely prettified, are largely re-creations of 2fort4, Canalzone, Prison, etc. All of it was 100% free of charge.
So while I commend Valve for finally releasing the game from serfdom, let's remember that it was Valve that originally decided that they would take a free game and charge for it in the first place.
-Styopa
I hate the idea of paying real money for imaginary things. Eventually people figure it out and come to hate it too. Or they run out of money.
It's a shame to see another basically-fun game be turned into a grind-farm with emphasis on acquiring items rather than actually playing the game.
Ugh. It's like everything on the Internet is going down the tubes.
"Those who consume the bulk of goods are those who make them. We must never forget this secret of our prosperity."
Actually, yes!
Your credit is delivered in the form of getting to play an awesome game for four years.
Jesus Christ, some people love to whine. Do you bitch when you buy a game at retail and the price drops a few years later?