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Nintendo Slashes Profit Forecast and 3DS Price

Daetrin writes "Nintendo has announced a large loss for the first quarter of the year and lowered its annual profit forecast. In the three months prior to June 30th Nintendo lost 25.5 billion yen ($328 million) and the forecast is being reduced about 80%, from 110 billion yen ($1.4 billion) to 20 billion yen ($257 million). Nintendo is blaming poor sales of the 3DS and is responding by announcing a price cut from $250 to $170 on August 12. In order to mollify early adopters of the system Nintendo also announced that anyone who has logged into the Nintendo eShop before the price cut will receive 10 free NES games and 10 free GBA games. The GBA games won't be available until later in the year, but Nintendo claims they will be exclusive to the '3DS Ambassadors' and will not be available for purchase on the store in the future." A related op-ed at Wired suggests the new price is still too high, given the rise of cheap portable games on various app stores.

168 comments

  1. My opinion by del_diablo · · Score: 1

    I am still waiting for the 3DS lite to come out, the version with a bit better weight, a bit better screen, with a few good games already out, and on the top of that: Actually has a battery life.
    Well, Nintendo do still have a gold cache from the Wii and the DS, so no worries.
    And please lets pray that Reggie dies of cancer, because he is a horrible horrible figurehead.

    1. Re:My opinion by Moryath · · Score: 4, Insightful

      You've just named the precise reasons that the original Game Boy beat its competitors:

      - Better battery life (as in a USABLE battery life)
      - Better games

      3DS has nothing in the way of a "killer app", the screen issues are still problematic, and I know of nobody willing to pay that much for a portable device for gaming. Then again, I also remember the fiasco that was the original GBA, which didn't even have a backlight and couldn't be played without arranging a ton of lamps like some professional fucking photography studio. It was downright hilarious when I saw someone take apart their GBA SP and they discovered that Nintendo had literally ripped off the Afterburner design for their own GBA lighting system.

    2. Re:My opinion by Anonymous Coward · · Score: 0

      If I might add - somebody showed me their 3DS - in 3d mode I could not look at the screen for any reason, it was like it repelled me.

    3. Re:My opinion by headLITE · · Score: 1

      Stereo displays have this effect when you don't look at them at the right angle and distance. Your eyes will each see the wrong channel and you won't be able to make sense of what you see. I worked with stereo displays a few years back, some people even claimed they were unable to position themselves correctly in front of the display because they had to look at it to be able to align. I own a 3DS and I found that it's very easy to hold it too close to the eyes; looking from the side doesn't work at all of course. It's a bit annoying that they chose to include software that has you swing the device around and move while holding it, doens't make it easier.

    4. Re:My opinion by AndrewNeo · · Score: 1

      I'd much rather pay $250 for the Vita, over the 3DS, anyway.

    5. Re:My opinion by Riceballsan · · Score: 1

      I have to agree with you, the thing with the 3DS that shocks me the most, is it's the exact opposite of nintendo's traditional path. Normally they tend to go the exact opposite of what everyone else is doing, pull something out that nobody thought of (analog stick N64, Stylus and dual screens for the DS, WiiMote etc...), basically ideas that make everyone ask, WTF are they thinking, which half the time shocks everyone by being amazingly good and the other half just completely fails, meanwhile Sony and Microsoft tend to follow the current trends focusing on the current popular technology and focus on improving graphics and copying the ideas from Nintendo that were successful. The 3DS is the first time I've seen Nintendo pretty much bow to the current popular trend, and do nothing amazing or innovative of their own.

    6. Re:My opinion by BlueMikey · · Score: 1

      See, I'm waiting for the 3DS XL, which is too big to take anywhere but with a much better screen and a worse battery life.

      That or: more colors.

    7. Re:My opinion by Anonymous Coward · · Score: 0

      Except of course, for the 3D aspect of the 3DS....

    8. Re:My opinion by djnforce9 · · Score: 1

      @headLite: What happens is that if you look at the wrong angle, each eye sees the opposite image it was supposed to causing the depth information to be completely reversed (hence you . Tilt it even further and you lose the 3D effect altogether and can see both right and left eye images. This really isn't an issue except for games with motion controls and if another person wants to watch you play by looking over your shoulder.

    9. Re:My opinion by Riceballsan · · Score: 1

      They did it slightly differently then others (IE the elimination of need for glasses), but it's hard to say 3D is a seperate direction from the current big bandwagon that everyone is jumping on. Before the wii how many people thought motion control was where everything was about to go, almost none. Dual screens and touchscreen on a pure game-console, not an anticipated trend. 3D when every manufacturer, every movie, every darn thing in the planet is playing around with 3D, that would probably not fall into the obvious direction. Nintendo is normally known for creating fads, this time they appear to be attempting to follow one, and failing.

    10. Re:My opinion by Applekid · · Score: 2

      It was downright hilarious when I saw someone take apart their GBA SP and they discovered that Nintendo had literally ripped off the Afterburner design for their own GBA lighting system.

      Let's be fair here, though, how many ways are there to properly design a front-light for a reflective color LCD display?

      --
      More Twoson than Cupertino
    11. Re:My opinion by Toonol · · Score: 1

      I think that's what he's referring to. 3D technology is the current poster boy for 'unwanted technology being pushed by the big corporations'.

      It seemed more like Nintendo was following Sony's lead, not the other way around. Now, I'm a Nintendo fan, and will probably get a 3DS at some point, but the 3d will play pretty much no factor in that... to me, the 3DS is simply a DS with a better, faster processor and more memory. Nice, but nothing revolutionary, and nothing that makes purchasing it seem urgent.

    12. Re:My opinion by Anonymous Coward · · Score: 0

      If you're trying to say anything about the battery of the DSiXL you're off the mark. My XL has an ungodly long full charge.

    13. Re:My opinion by supersloshy · · Score: 1

      New Smash Bros coming,
      Super Mario 3D Land,
      OoT and Star Fox 64 enhanced remakes,
      Luigi's Mansion 2,
      Kid Icarus,
      Perfect DS and DSi backwards compatability,
      etc., and that's JUST the first-party titles announced.

      The DS did awful when it first came out, but it later became really popular (who doesn't know what one is?). Give it time and enough Mario games and it'll sell like hotcakes, I guarantee it.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    14. Re:My opinion by Anonymous Coward · · Score: 0

      Everyone knows what cancer is, but I wouldn't consider it "popular." The real question should be "who doesn't own one," and I think the answer remains, pretty much everyone.

    15. Re:My opinion by Anonymous Coward · · Score: 0

      Normally they tend to go the exact opposite of what everyone else is doing, pull something out that nobody thought of (analog stick N64, Stylus and dual screens for the DS, WiiMote etc...)

      You mean they rip-off other game systems or rehash old ideas.

      Analog stick: Smith Engineering Vectrex (1983)
      Touchscreen/Stylus: Tiger Electronics Game.com (1997)
      Dual screens: Nintendo Game & Watch (1983)
      Motion sensing controls: multiple controllers and mice for PC and old consoles

    16. Re:My opinion by supersloshy · · Score: 1

      1) Cancer is deadly. The DS isn't (right?)

      2) The DS is well known among gamers and non-gamers alike because it's a good portable system (the most popular one on the market right now, even).

      3) Of course not as many people own DSes as people own smartphones and things like that; they're less necessary of an item. They're just for entertainment. That said, I can't think of a kid I've met that doesn't have one AND doesn't want one, but that's not really a good statistic at all.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    17. Re:My opinion by Requiem18th · · Score: 1

      Isn't that what they are trying to do with the Wii U?

      --
      But... the future refused to change.
    18. Re:My opinion by iamhassi · · Score: 1

      Nintendo needs an app store.

      That is why smartphones are trouncing all game consoles. Apple put iOS devices in everyone's hands and then said "have fun developers" and made it cheap and easy for developers to make games and either give them away and make $$ from in-app purchases or sell them for 99 cents or more. Consumers obviously loved this, their $50 PC game is now free or only a few dollars. Sure, graphics aren't perfect but that never mattered, look how bad the Wii killed the PS3 and Xbox360 despite having inferior graphics or how the original 4-shades of grey Gameboy beat the 4096 color Sega Game Gear.

      If Nintendo wants to survive they need to create an easy to use app store and make it incredibly simple and cheap for developers to join and create games.

      --
      my karma will be here long after I'm gone
    19. Re:My opinion by Zhila+the+Great+Z · · Score: 1

      Uhm.... Nintendo does have an app store of sorts, and has had such for quite some time. The Wii Shop Channel for WiiWare, Nintendo DSi Shop Channel for DSi and DSiXL, and now the Nintendo eShop for 3DS. It's fairly simple to use and download games. That said, not exactly easy or cheap to develop for, as Nintendo has and still does require all developers of their systems to have valid non-residential office addresses.

    20. Re:My opinion by qwak23 · · Score: 1

      I don't think an app store has anything to do with it. (They do have an on-line store, but it's not the same). They aren't exactly the same markets, and the markets do overlap. Most smartphones have app stores, and those app stores do have some games, pretty much all of which are significantly cheaper than console games, most cheaper than Nintendo's virtual console and Wiiware/DSiware games. Smartphones are fairly common now, it's very rare to see someone who doesn't have one, but I doubt that most people bought the smartphone as a gaming device and rather bought it as a phone first, with the apps being a bonus. Of the people I know who play games on their smartphones, they are either more "traditional gamers" who downloaded a few games on their smartphone to kill time while waiting for the bus/train, or they are people who don't own any other game systems (and may even criticize "traditional gamers" as being nerds/geeks/pejorative term of the week) and downloaded a few games on their smartphone to kill time while waiting for the bus/train, these people probably wouldn't buy any sort of gaming console in the first place without some sort of peer pressure or cultural shift. (Note: by traditional gamer, I mean someone who owns at least one console or a PC and actually plays games on that console or PC).

      Though I know next to nothing about business, and my above reasoning is only based on my observations and not statistically valid data, I would lean towards the problems contributing to the 3DS not selling well as the relatively high price point in the current economy coupled with the fact that there was not a single great launch game. I'm sure there are other reasons as well, but those are probably the main ones.

       

    21. Re:My opinion by yoyhed · · Score: 1

      I agree on all points except there being no killer app - I'd say Zelda: Ocarina of Time 3D is about as killer an app as a system could hope for.

      --
      WHO NEEDS SHIFT WHEN YOU HAVE CAPSLOCK/ DAMN1
  2. Shocking! by blahbooboo · · Score: 1

    So they're saying people don't want to buy multiple expensive devices instead of a single one that does everything to lug around?

    1. Re:Shocking! by Skarecrow77 · · Score: 1

      Compared to my PSP or my DS, I hate gaming on my phone. The controls blow, the screen is miniscule, the hardware is mediocre (new games are choppy on my 1.5 year old phone, never had that problem on the psp or ds because they're static targets), the battery life is appalling, and the signal-to-noise ratio of bad games vs good games is so low that it makes even the wii library look like a hit-factory. Finding a good game is hard, even with review sites ("Four Point Scale" issues galore). You'll go through a dozen tower defense games before you find robodefense. you'll go through a dozen rpgs before you find battleheart. etc. etc.

      But I must admit that it's pretty damn convenient, and that seems to be trumping all. I game on it more often than the other two put together (and then some) just because it's already on my hip and I don't want to carry around more than I have to.

      A new portable gaming console is going to have to be something very, very special to compete against that. The 3ds isn't it. the 3ds is a gimmick, nothing more.

  3. Different needs. by Aladrin · · Score: 1

    "A related op-ed at Wired suggests the new price is still too high, given the rise of cheap portable games on various app stores."

    When phones start having good gaming buttons and analog sticks, then I'll agree that Nintendo needs to worry. The current options for action/rpg game control on phones are horrible. I have yet to find one I can stand to play for more than 5 minutes. Even ones that -should- be good games... I just can't deal with the sloppy controls.

    And there's a difference in length and quality between $1 cellphone games and $40 DS games as well. You expect something different from them.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Different needs. by blahbooboo · · Score: 1

      apparently, in the marketplace, you're a minority. I agree with you, touch screen is awful for playing games.

    2. Re:Different needs. by PopeRatzo · · Score: 2

      When phones start having good gaming buttons and analog sticks, then I'll agree that Nintendo needs to worry.

      Nintendo just announced that they lost over $300million in three months. I would say that the "need to worry" part is not really in question, whether or not you agree.

      --
      You are welcome on my lawn.
    3. Re:Different needs. by headLITE · · Score: 1

      You can buy a Fling joystick for any phone with a capacitive touch screen.

    4. Re:Different needs. by icebraining · · Score: 1

      But games need to support it, no? The problem with third-party, optional addons is that game developers can't count on people having them unless they want to restrict immensely their market.

    5. Re:Different needs. by elrous0 · · Score: 1

      phones start having good gaming buttons and analog sticks

      And lose the tactile feedback I get from flat glass?!?!? But how will I get fingerprints and smudges all over my screen then?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    6. Re:Different needs. by Anonymous Coward · · Score: 0

      This is the most stupid thing I've ever seen. Your fingers still block part of the display and there is no physical feedback. That stupid product is a problem trying to patch another problem.

      The iControlPad now supports the iCade API/protocol/whatever, so I'm asking all of you iApp developers to add iCade support right fracking now!

    7. Re:Different needs. by Aladrin · · Score: 1

      Nintendo released the DSi and it flopped. There were no games for it!

      A year later, they release the 3DS, and guess what? NO GAMES! The launch titles sucked. 3D Sudoku? Really!?

      Even now, there are only a few decent games, most of which fail to really benefit from 3D, and don't use the extra features of the device.

      The price point is not the problem. They launched it too early, before enough games were ready to show it off. Even now, people continue to make DS games and largely ignore the 3DS.

      So yes, Nintendo should worry about that. But worrying about smartphones is silly.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    8. Re:Different needs. by Anonymous Coward · · Score: 0

      I say both have merit, but solve different problems.

      The advantage of the Fling seems to be that it works with the standard inputs used by games designed assuming you don't have any sort of add-on. This means that developers need not worry about it. They design their game with standard on screen controls and users can either use a Fling or not at their own discretion. The down side of coarse is that it only solves one problem (lack of tactile feedback), and it looks like it would be tricky to position it anywhere other than the standard lower corners positions.

      The iControle Pad gives a better engineered experience for game playing, but it requires the games support its interface, which could be problematic if there were more than one company producing similar competing products. It also makes more work for developers which makes selling mobile games cheep harder.

    9. Re:Different needs. by PopeRatzo · · Score: 1

      So yes, Nintendo should worry about that. But worrying about smartphones is silly.

      Have you seen the sales figures for smartphones? How about the sales figures for handheld game consoles?

      --
      You are welcome on my lawn.
    10. Re:Different needs. by Yvan256 · · Score: 1

      The iCade and the iControlPad may be similar and competing products up to a point, but you're not going to carry around an iCade in your pocket. There's also the fact that the iControlPad is now "iCade compatible", which means there's only one API to support on top of the on-screen controls. It should be easier to support both types of controls than it is to support multiple resolutions (iPhone + iPhone 4 = low-res + high-res resources, etc).

    11. Re:Different needs. by Pulzar · · Score: 1

      But games need to support it, no?

      No, it's just a piece of rubber that acts like your finger.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    12. Re:Different needs. by Guspaz · · Score: 1

      There are other options. The Sony Ericsson Xperia Play, for example, has a pretty decent set of controls. The play of the buttons is very shallow, but since it's a playstation standard layout, it feels pretty good.

      There are also add-ons. Some apps (even ones in the marketplace or iOS app store) support bluetooth game controllers, including the iControlPad, a sort of strap-on control pad for iOS or android smartphones.

    13. Re:Different needs. by Hadlock · · Score: 1

      I don't think 3D is going to catch on in the mobile market unless they can fit the technology into a pair of wayfarers. 2D "3D" games didn't really take off until someone like iD software came along and made something interesting work with it (first person shooters). Even then there were years of terrible isometric 3D shooters that were complete failures. Prior to that people were content with true 2D games. Other than the marketing whiz-bang, there's not a lot in 3D to convince consumers to shell out the extra bucks for. I wouldn't mind a DS with adult sized (i.e. SNES controller) type buttons though.

      --
      moox. for a new generation.
    14. Re:Different needs. by tlhIngan · · Score: 1

      But games need to support it, no? The problem with third-party, optional addons is that game developers can't count on people having them unless they want to restrict immensely their market.

      it's a little aluminum nub (with a protective plastic bottom to protect the screen) inside a plastic frame. The aluminum makes it work with the capacitative screen. It basically adds tactile feedback to the virtual onscreen joystick(it feels like a thumbpad, it doesn't shift, etc).

      For what it is, it makes playing games on a touchscreen MUCH better. You can't do better with a touchscreen.

    15. Re:Different needs. by soupforare · · Score: 1

      I'm a long time nintendo fan and the fact that DSiware was almost universally horrible and the shop itself completely half-baked was a disgrace.
      Here comes the 3DS with the virtual console games all the DSi adopters were expecting and ~surprise~ they're all 3DS only. What good was the extra power of the DSi? Korg DS-10+ is the only title I can think of off hand that actually used it for something other than crappy camera stuff. Sorry, ninty, I'm done.

      --
      --- Do you believe in the day?
    16. Re:Different needs. by PopeRatzo · · Score: 1

      Korg DS-10+

      Wait, the Korg DS-10 was an old monophonic modular analog synth from the 1980s.

      You mean Korg has released a DSP version of the DS-10 that fits on a DSi? I'll have to check that out. It would be a reason for me to buy a DSi if I can find one for about $100.

      Say, soupforare, do you happen to know if you can use flashcards in the DSi so homebrew can be run on them? I've always thought about making some music-oriented apps for a handheld gaming device. How is the quality of the sound that comes out of the DSi? Is the DSi the best of the DS-series of handhelds?

      --
      You are welcome on my lawn.
    17. Re:Different needs. by qwak23 · · Score: 1

      Theres two versions, Korg DS-10 and DS-10+, DS-10+ has a few extra features that you can only use if you're running it on a DSi, as well as a couple extra features that can be used whether your using a DSi or standard DS.

      The main difference is that with the DS-10+ on a DSi, you double the number of available simultaneous sounds from 6 to 12.

      I have the regular DS-10, it's fun and easy to use, kaoss pad functionality added in as well. Sound quality coming out of the headphone jack on a DS isn't exactly professional studio quality, but it still sounds good.

    18. Re:Different needs. by soupforare · · Score: 1

      I think the DSi XL is the best of the lot, there are flash cards available for them. Nitrotracker is probably what I would go with if you're going homebrew, but I'm too tied to my hardware sequencer (read:old+lazy) to do tracking these days.

      DS-10+ is the enhanced version of the original DS-10, refer to the other post. It's really a great little package.
      Audio quality is surprisingly good, people are pretty spoiled these days. If you want to get crazy I've heard there are guys that modify their hardware to tap the audio before headphone opamp, but I think that's kind of silly. I can guarantee you that the outs on the MS-10 were a hell of a lot noisier then, and certainly are after thirty years. ;)

      A DSi XL, a Monotribe (or two!) and a Roland Mobile Cube would make for one hell of a portable synth rig. The monotribes do pulse sync, so you can run DS-10 as master clock. Run the audio channel through the 'tribe's filter and hold on to your butts.

      --
      --- Do you believe in the day?
    19. Re:Different needs. by PopeRatzo · · Score: 1

      I've got to admit, the Monotribe is one fun piece of gear. I was never much of an Electrotribe user, since I go back to the old Serge and Buchla modular synths with the patch cords and such, and even today I prefer Cycling '74-style tools for making music. Though I enjoy it, I'm not much for making dance or dubstep or any of those styles.

      But boy oh boy, somebody lent me a Monotribe and it was more fun than a barrel full of monkeys on DMT. Korg packed a lot into that little box.

      --
      You are welcome on my lawn.
  4. Another reason the 3Ds isn't doing well by chrb · · Score: 2

    One of the prime target demographics for the Nintendo handheld consoles is children. Nintendo themselves have warned that children under 6 should not play 3D games, and adults should play for no more than 30 minutes at a time. Parents know that policing how long their kids play a portable video game system is not only undesirable, but nigh on impossible. The kind of parents who would spend hundreds of dollars on a toy for their kids are the same kind of parents who are going to be concerned when they hear reports that the toy may strain and damage the eyesight of their kids. It's a marketing nightmare for Nintendo.

    1. Re:Another reason the 3Ds isn't doing well by Anonymous Coward · · Score: 0

      They had similar warnings on the NES, Gameboy, SNES, N64, etc. etc. So did SEGA, Sony, and Microsoft. Try actually reading the manuals for the consoles. Children under a certain age shouldn't play video games, and you only play for so long. It is a legal disclaimer in case they get sued.

    2. Re:Another reason the 3Ds isn't doing well by del_diablo · · Score: 0

      Oh wait, the "headache" bullshit again?
      Give your kid your glasses, and let them wear them until they get a severe headache.
      You ALSO had a severe headache when you started to wear glasses, you also also got one when you changed your glasses strenght.
      What Nintendo should be allowed to do is just to roughly sue every single BS organisation intil they either make a disclaimer against glasses, or they stop spewing out FUD.

    3. Re:Another reason the 3Ds isn't doing well by Anonymous Coward · · Score: 0

      Pick up the 3ds box and have a look for yourself. Nintendo has the warning on the packaging. Stop spreading BS on something you haven't even looked into outside of 'when I was young we had headaches too!'

    4. Re:Another reason the 3Ds isn't doing well by del_diablo · · Score: 1

      I think there is a "do not attempt to drink" label on acid btw.
      Have I made my point, or are you ignoring it?

    5. Re:Another reason the 3Ds isn't doing well by thePowerOfGrayskull · · Score: 1

      Oh wait, the "headache" bullshit again?
      Give your kid your glasses, and let them wear them until they get a severe headache

      What are you talking about?

      ALSO had a severe headache when you started to wear glasses, you also also got one when you changed your glasses strenght.

      No seriously, what the hell are you talking about? If you gota headache with new glasses find a new optometrist. The only time glasses should give you a headache are when you're using the wrong strength (too weak or too strong).

      What Nintendo should be allowed to do is just to roughly sue every single BS organisation intil they either make a disclairr against glasses, or they stop spewing out FUD.

      Maybe if you could tell us what FUD you're talkimg about? Because as far as I can tell you seem to be saying that headaches are... to be expected and are not a cause for concern? Seriously due, explain - because I am rather baffled as to your point.

    6. Re:Another reason the 3Ds isn't doing well by supersloshy · · Score: 1

      1. Turn the 3D off
      2. ???
      3. Profit!

      The 3D effect is great when it doesn't bother your eyes, and it really makes a difference in games that benefit from the added depth perception (a lot more than you'd think). You can turn the 3D off in parental controls as well. Also, I don't know too many people under the age of 6 that play anything more than Mario/Sonic, and I highly doubt they'd play nearly as often as older kids anyways. Nintendo has ALWAYS had health warnings about their games and talked about them much more than the other companies; that doesn't stop parents.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    7. Re:Another reason the 3Ds isn't doing well by del_diablo · · Score: 1

      Viewing something your brain is unfamiliar with == automatic headache.
      The same applies to 3D displays.

    8. Re:Another reason the 3Ds isn't doing well by thePowerOfGrayskull · · Score: 1

      [Citation Required]

      Using that logic, everybody should get a headache when watching a 3d display for the first time. (I didn't, but I know others who do.)

  5. Exclusive GBA games... by Syberz · · Score: 1

    On the list of exclusives there's Metroid Fusion, that's a pretty decent game that would have done well on Virtual Console I should think. It's a bit odd that they won't ever make it available to non-early adopters.

    --
    ~Syberz
    1. Re:Exclusive GBA games... by Daetrin · · Score: 1

      I've been talking about this with some friends, and we all agree that it's kind of odd. However we've come up with two reasonable scenarios.

      1: Nintendo is lying and it's really just a timed exclusive.

      2: Nintendo is planning on using these games for various promotions. They'll be available as prizes for various contests, as a reward for a certain number of Nintendo Club points, etc. That wouldn't technically break their promise not to make them available for sale on the eShop, so this seems like the most likely option to me.

      --
      This Space Intentionally Left Blank
    2. Re:Exclusive GBA games... by Syberz · · Score: 1

      I doubt that they would just flat out lie, it's not really their style I think. Your number 2 scenario however does make quite a bit of sense and I wouldn't be surprised if that's what they ended up doing.

      --
      ~Syberz
  6. As someone who likes 3D movies by rolfwind · · Score: 1

    from time to time, I played this a little bit at the local target and just didn't find it all that compelling. Even 3D movies I have to watch normal ones first to really be able to follow the plot.

    I wonder if all this 3D stuff is coming because of consumer demand (Costco is pushing the TVs pretty hard) or the manufacturers just shooting spitballs during the recession and hoping something sticks?

    I always like new technology, but the last 3D I really like was the arcade game Time Traveler, and I'm not really sure if it was the quality or just neat factor since I was so young and don't have access to it anymore.

    1. Re:As someone who likes 3D movies by Tridus · · Score: 2

      3D movie demand was actually pretty soft as this summer went on. 3D TVs aren't selling well compared to their 2D counterparts, and even when they do people don't usually use them in 3D mode.

      And of course, the 3DS is a failure.

      This 3D thing is mostly manufacturers playing follow the leader with nobody bothering to ask "does this stuff actually work well?"

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:As someone who likes 3D movies by elrous0 · · Score: 1

      3D isn't consumer driven, it's studio and electronics industry driven. 3D means the studio can charge you several dollars more for your movie ticket (which is why they're converting even movies shot in 2D into 3D). 3D TV's mean consumers will have to upgrade their new whiz-bang HDTV's (which they otherwise might have sat on for years). 3D means money.

      Actual consumer demand for 3D has always been tepid at best. But the studios and electronics manufacturers have been pushing it as a new big thing, in hopes they can *create* demand for it on sheer hype.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:As someone who likes 3D movies by CCarrot · · Score: 1

      3D TV's mean consumers will have to upgrade their new whiz-bang HDTV's (which they otherwise might have sat on for years).

      You're doing it wrong...

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
  7. This fall by slyrat · · Score: 1

    I have a feeling that the 3ds will gain a lot more support this fall/winter when all of the first party 3ds games start coming out. Half the reason I got one was because of the new kid icarus along with the new paper mario. The fact that it also can do netflix and browse the web now (couldn't until a recent update happened) should also help sales. I guess I'm glad I'll be getting a bunch of free games from their store which is nice, I just hope that it gets more popularity later this year.

    1. Re:This fall by Yvan256 · · Score: 1

      Opera on the Wii and the Nintendo DSi is actually pretty decent, I don't know why Nintendo switched to NetFront for the 3DS.

      Is NetFront any good, compared to Opera?

    2. Re:This fall by slyrat · · Score: 1

      Opera on the Wii and the Nintendo DSi is actually pretty decent, I don't know why Nintendo switched to NetFront for the 3DS.

      Is NetFront any good, compared to Opera?

      Seems to be decent, though I can't say that I've tried Opera on the other Nintendo devices.

  8. Poor price point, game selection, and advertising. by Anonymous Coward · · Score: 0

    It was pretty clear to parents and non-hardcore gamers that the DS was a significant upgrade in hardware and overall capabilities over the Advance. Not so much with the 3DS. With the $250 starting pricepoint, with Nintendo only selling the 3D gimmick (which by the trends with 3D movies, is wearing thin with the public) and the anemic game lineup...well, you can guess what happened.

    The DS and Wii being the shovelware kings didn't help either. The only reason the Wii is still in first place on installed hardware units is because of the initial craze that surrounded the system before people discovered it had no (well, no good) games.

    I wouldn't say that smartphones are stealing Nintendo's customers so much as they're a new set of customers that Nintendo is failing to court.

  9. Poor Lineup by starkat2k · · Score: 0

    The 3DS has faced multiple big problems, including a lack of decent launch titles (Zelda: Ocarina of Time 3D was delayed by MONTHS, but was originally supposed to be released at launch date), and poor release schedule by Nintendo of America. It's not really the marketing, it's the lack of support by Nintendo: there's currently no decent games, no incentive for third-party developers to create games, and the release schedule is very sparse. Imagine how much worse this will be when their flagship portable console has real competition, when the PS Vita is released.

    1. Re:Poor Lineup by tepples · · Score: 1

      no incentive for third-party developers to create games

      Especially given Nintendo's long-standing policy against home development, compared to Microsoft's $99 per year Xbox Live Indie Games model that Apple copied for its App Store.

    2. Re:Poor Lineup by Guspaz · · Score: 1

      Lets be fair, Apple has had third-party developers (1976) six years longer than Nintendo has (1985). I know how popular it is to hate on Apple, but it should be remembered that it wasn't even possible to do "home development" on anything the general public could afford until Woz came up with the Apple I. Sure, there was stuff like the Altair 8800 that was useful for general purpose stuff... But when you include the cost of the relevant hardware and a teletype terminal, you were looking at what would be ~$10k in 2010 dollars.

  10. VirtualBoy 2... by Anonymous Coward · · Score: 0

    is following the same fate as Nintendo's first generation 3D portable device.

  11. Forex traders take note by antifoidulus · · Score: 2

    One of the things that is really killing Nintendo is the insanely strong yen(near record highs vs. both the dollar and euro). Unlike Microsoft, and to a lesser extent Sony, Nintendo's costs are almost entirely in yen, their revenue almost entirely in euros and dollars. Obviously Nintendo is incredibly nonplussed about the yen, and will join a growing chorus of companies asking prime minister Kan to intervene. All those yen hoarders better take note, the intervention is going to happen sooner rather than later.

  12. NYT Paywall by Anonymous Coward · · Score: 0

    Why does slashdot keep citing sources that are behind a paywall? It's like they don't want us to check TFA.

    1. Re:NYT Paywall by Daetrin · · Score: 2

      Sorry, when i made the submission thursday morning that page was freely available, i didn't realize it was going to get moved behind a paywall less than 24 hours later.

      However here's an alternate source from Bloomberg with most of the same details. And one from cnet.

      --
      This Space Intentionally Left Blank
  13. Oh cellphones have Zelda now? by The+MAZZTer · · Score: 1

    No? So why should Nintendo be worried if they have a monopoly on a ton of popular franchises?

    1. Re:Oh cellphones have Zelda now? by Anonymous Coward · · Score: 0

      Phone trumps Zelda I'm afraid.

      Also Angry Birds trumps Zelda in a lot of circles.

      Don't presume Nintendo is too big or good to fail. They clawed their way back to the top not very long ago.

    2. Re:Oh cellphones have Zelda now? by Just+Some+Guy · · Score: 2

      That's an excellent point. Sega is eternally grateful that Sonic kept them relevant as a console manufacturer so that they never had to stoop to porting their franchises to other platforms.

      --
      Dewey, what part of this looks like authorities should be involved?
    3. Re:Oh cellphones have Zelda now? by spire3661 · · Score: 1

      Nintendo is in big trouble. Apple is getting into the gaming business for real very soon, they will probably jump in with both feet around Wii U launch. iOS 5 brings with it the beginning of the end for Nintendo.

      --
      Good-bye
    4. Re:Oh cellphones have Zelda now? by MobileTatsu-NJG · · Score: 1

      Oh? What does iOS 5 bring to gaming?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:Oh cellphones have Zelda now? by Toonol · · Score: 1

      I don't think it'll be that bad. Apple gaming is a different market. They'll have their games, but their games are different and cater to different people. I don't think Apple can bring itself to make a device that's optimized for gaming, with 6-8 buttons and a couple d-pads or analog sticks. Until they do, they do not really cut into Nintendo's (or MS/Sony's) gaming segment.

    6. Re:Oh cellphones have Zelda now? by Anonymous Coward · · Score: 0

      The difference is that Nintendo has a track record of selling hardware people want to buy, and Sega has a track record of confusion and disarray when planning their hardware lineup.

    7. Re:Oh cellphones have Zelda now? by Just+Some+Guy · · Score: 1

      ...up until now, when they're slashing the price of just-released platforms because no one (relatively speaking) is buying them.

      --
      Dewey, what part of this looks like authorities should be involved?
    8. Re:Oh cellphones have Zelda now? by Anonymous Coward · · Score: 0

      Nintendo is in big trouble. Microsoft is getting into the gaming business for real very soon, they will probably jump in with both feet around GameCube launch. X-Box brings with it the beginning of the end for Nintendo.

      Isn't this what the doom-seers spouted out ten years ago? How'd that turn out? And that was after putting out an absolute flop of a system four years prior. I'd feel safe predicting that Nintendo's safe for another decade.

    9. Re:Oh cellphones have Zelda now? by spire3661 · · Score: 1

      Airplay between iOS devices. (iphone, itouch, ipad to AppleTv) Basically what Nintendo is proposing to do 14 months from now with Wii U Apple will be doing in the fall. By the time Wii U launches we will be looking at a quad core A* chip from apple to counter act the Android Kal'el quadcore MID processor. Apple Tv just got bluetooth support as well, can you say Apple controllers?

      --
      Good-bye
    10. Re:Oh cellphones have Zelda now? by MobileTatsu-NJG · · Score: 1

      Does AirPlay work with games? Latency is a huge problem...

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    11. Re:Oh cellphones have Zelda now? by spire3661 · · Score: 1

      The same latency as the Wireless Display (WiDi) technology being employed by Intel, or the same as the wireless display Nintendo is planning on rolling out for Wii U.

      --
      Good-bye
    12. Re:Oh cellphones have Zelda now? by MobileTatsu-NJG · · Score: 1

      Ok... so you're picturing an iPad doing everything the Wii U can do?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    13. Re:Oh cellphones have Zelda now? by spire3661 · · Score: 1

      Yes actually. Look up Kal-El to see what android has up its sleeve for the Wii U's timeline. Mobile graphics are going to be at PS3 levels next year.

      --
      Good-bye
    14. Re:Oh cellphones have Zelda now? by MobileTatsu-NJG · · Score: 1

      Errr I thought we were talking about iOS 5....?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    15. Re:Oh cellphones have Zelda now? by eharvill · · Score: 1

      Yeah, those PS3 level graphics will be sweet on my phone for the 5 minutes the battery lasts.

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
  14. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  15. It's just a bad system by Tridus · · Score: 1

    The 3DS is just a bad portable system. The whole 3D gimmick requires the system to remain still and in the right position. That means it's not usable on a bus. Or in the backseat of a moving car (especially if the road is at all bumpy). Or if you're just a bit fidgety and don't want to sit perfectly still for hours to play your games. Or are one of the many people who get eyestrain from it. As a result the 3D gimmick gets turned off and left off.

    Without the gimmick, this thing isn't much more powerful then a regular DS, doesn't really do anything extra, has a fraction of the battery life, and costs more. Is it any wonder people aren't lining up to buy it?

    Nintendo should really ditch the hardware business. They have the most successful game development house on the planet, they should just stick to that. Let someone else lose money making hardware.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:It's just a bad system by Shados · · Score: 1

      That means it's not usable on a bus. Or in the backseat of a moving car

      The 3d range is actually a little less sensitive than some people make it out to be. It works just fine on a bumpy right or in the bus. Admittedly, if you get sick in cars easily, that's not recommended, but still works fine. The eyestrain generally comes from not putting the 3D at the right level for your eyes... it always go away after you get used to it (a few hours max).

      I'm being told some games do 3D particularly poorly. I only have one game right now because I got mine recently (unfortunately before this announcement), but Zelda at least is quite flawless, and the 3D in it isn't a gimmick at all.

    2. Re:It's just a bad system by HaZardman27 · · Score: 1

      I agree. I still use the motion controls for Zelda when aiming the bow and arrow or looking around, and I don't have any problem with retaining the 3D effects during this. I was also surprised by how much the 3D effect complimented the game. Once Star Fox and Kid Icarus come out, I think more people will start backing the 3DS.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    3. Re:It's just a bad system by RogueyWon · · Score: 1

      This.

      I've had a 3DS since the UK launch day. I tried to give it a fair shake (see my journal for a few posts from a few months ago when I was trying to be positive, or at least balanced), but I've now come to the conclusion that it's a turkey. I'm seriously regretting that I gave away my old DS to a young relative when I picked up my 3DS - at least the DS had the battery to do a translatlantic flight.

      I took my 3DS on such a flight recently - on the day Zelda launched in the UK, actually, and with a copy of it picked up in the HMV at Gatwick Airport. I used the 3d for 30 minutes before turning it off to save battery - and even so, the thing didn't get 3h30 into an 8h30 flight before the battery was drained. Also, the 3d effect was difficult to hold in an unstable environment and the motion control is an atrocity, particularly when you don't have unlimited space (which in British Airways Cattle Class, you very much don't). Same concerns apply to using the thing on a train.

      Oh, and Zelda? I hadn't actually played it before, apart from a short stint emulated on the PC, back when N64 emulation first became possible. I had high hopes, but at best, I can say it's a curious and often infuriating relic of another gaming age, which is occasionally amusing, but is generally just tedious and only really of nostalgia value.

      My 3000-series PSP lasted out the rest of the 5 hours or so of the flight quite handily (admittedly playing games from memory stick rather than UMD) and still had 15% or so charge left when I landed.

      The 3DS failed to deliver anything - other than a gimmicky 3d effect - which outperforms the PSP. In many ways, it's less pleasant to use than the 7 year old Sony handheld (though I will grant it has a marginally better analogue stick). And the battery life issue is an absolute killer.

    4. Re:It's just a bad system by MobileTatsu-NJG · · Score: 1

      Actually the 3ds is quite a bit more powerful than the DS and it has more in terms of control techiques. It's a worthy upgrade, 3d or not, but it's missing GAMES.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:It's just a bad system by Guspaz · · Score: 1

      I know it doesn't make up for it (the 3DS battery life really does suck), but here's a tip.

      The 3DS uses the same power cable as the DSi. It works with DSi to USB power cables (which can be bought from DealExtreme for next to nothing). It can be used with any USB-based cellphone battery pack.

      Personally, I've got a Tekkeon MP1550 (4xAA), which works great with my 3DS, but any portable USB power source would do. I'll admit that this was mostly convenient because I *already* carried around the MP1550 for my smartphone, though, so except for a small retractable cable, I didn't really have to carry anything extra around to get more play time out of my 3DS.

    6. Re:It's just a bad system by Guspaz · · Score: 1

      The circlepad is probably the best analog control stick that I've seen in any handheld to date. It was a bit stiff at first, but after loosening up, I find it on par in terms of usability with the analog sticks on a PS3 or 360 controller.

    7. Re:It's just a bad system by MobileTatsu-NJG · · Score: 1

      I dig it, too. I also like the Virtual Console on it. I think I'm probably in the minority here, but the 10 nes and gba games kick ASS.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    8. Re:It's just a bad system by Anonymous Coward · · Score: 0

      I agree as well. The 3d effect in Zelda is solid and makes the game more fun.

      I also have Madden football though and it sucks. Very hard to keep the game in focus over time.

  16. The $250 price was a big mistake by Evro · · Score: 1

    In a world where a $200 phone is smaller, lighter, already ubiquitous, and has games for $1 to $5, pricing a new mobile system at $250 seemed out of touch with reality. Plus, 3D seems like a gimmick, though admittedly I haven't tried a 3DS.

    $170 is better than $250; however, the DSi XL currently retails for $170, so presumably that system will get a price cut as well, which may simply drive more customers to the cheaper system.

    --
    rooooar
    1. Re:The $250 price was a big mistake by Yvan256 · · Score: 1

      Let's not kid ourselves. Those so-called "200$ phones" are tied to monthly fees in the 50-100$ range.

    2. Re:The $250 price was a big mistake by alen · · Score: 1

      ipod touch is $199 and the games start at free. and you can read books, wikipedia on it, there are apps to help with homework and school and tens of thousands of other non-game useful apps. and soon you will be able to text on it once iOS 5 comes out

      the 3ds just plays games that cost $30 and up

    3. Re:The $250 price was a big mistake by Anonymous Coward · · Score: 0

      Yes. But the public in general do not consider monthly fees into TCO. Hence the reason why the US mobile provider industry is largely operated on subsidies and you don't see a huge offering of unlocked models as in other parts of the world, even though unlocked phones will typically have lower monthly rates.

      When dealing with the same public that has screamed "I CAN HAS FREE RAZER?!?!?" in the past, I wouldn't expect them to differentiate the TCO of a portable gaming device vs. a 'free' phone that can play Angry Birds.

    4. Re:The $250 price was a big mistake by Duradin · · Score: 2

      "the 3ds just plays games that cost $30 and up"

      That's like saying a fillet knife just fillets fish while your ax can cut wood and fish and thus is superior.

    5. Re:The $250 price was a big mistake by Guspaz · · Score: 1

      It also ignores the eShop, where there are many App-store priced games. Of course, most of them seem to be complete crap, but there are some gems in there that cost way less than $30.

  17. Insert coin by twoears · · Score: 1

    It sounds like Game Over for them.

  18. Always thought Nintendo's "wins" really weren't by elrous0 · · Score: 1

    Celebrations of Nintendo's "win" of this generation's console with the Wii was always short-sighted, I think. Similar stories with the DS and 3DS. Sure, they make money with their hardware, good for them. But most of Sony and MS's revenue comes from actual games, licensing 3rd party titles, online content, etc. And in these areas, Nintendo has fallen WAY behind. Just imagine how much money MS must make each month from Xbox Live subscriptions alone. MS and Sony make money on a sold console for YEARS after the fact. Nintendo makes money on the initial sale of the console, but how much after that? They have always treated 3rd party developers like shit, and their first-party games only come out sporadically.

    Now the 3DS is following the same Wii trend of shovelware games too, only no one is buying into the 3D gimmick like they bought into the Wii's motion control gimmick. Nintendo needs to bring their mentality into the 21st century if they want to make it. They need 3rd-party support and decent online gaming, not a price drop.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Always thought Nintendo's "wins" really weren't by Yvan256 · · Score: 1

      [...] no one is buying into the 3D gimmick like they bought into the Wii's motion control gimmick.

      You mean the same gimmick that allows you to play first-person games like Metroid Prime the way they were meant to be? Because playing games like Halo on the Xbox with those tiny analog sticks is like trying to play Ridge Racer with a keyboard or playing MegaMan with a mouse.

      The same gimmick that both Sony and Microsoft copied?

    2. Re:Always thought Nintendo's "wins" really weren't by indecks · · Score: 1

      lulz clearly you haven't played Metroid Prime 3. It's unplayable with wagglemotion and there's no option to return it to 'real' controls.

      That game sucked really bad.

    3. Re:Always thought Nintendo's "wins" really weren't by Verunks · · Score: 1

      I very much agree and the Wii U will be a bigger catastrophe, I think that more than 60% of the wii sales are from casual gamers and the very fact that they are casual gamers imply that they won't need a new console in the next few years, and nintendo pretty much left the hardcore gamers in the dust(likewise we left our wii in the dust too..)
      so who is gonna buy the Wii U? very few people imho, probably just the hardcore nintendo fans

    4. Re:Always thought Nintendo's "wins" really weren't by HaZardman27 · · Score: 1

      Of course you're welcome to your opinion, but yours is the only one I've heard criticizing Metroid Prime 3's controls.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    5. Re:Always thought Nintendo's "wins" really weren't by del_diablo · · Score: 1

      Apparently you have not played it either.
      The controls where crisp and accurate.

    6. Re:Always thought Nintendo's "wins" really weren't by indecks · · Score: 0

      No, they weren't. There is nothing 'crisp' or 'accurate' when it comes to the Wii's wagglemotion control scheme. You're lying to yourself.

    7. Re:Always thought Nintendo's "wins" really weren't by tepples · · Score: 1

      When you move the Wii Remote, you don't move the screen. When you move the Nintendo 3DS or the Wii U New Controller, you do move the screen.

    8. Re:Always thought Nintendo's "wins" really weren't by metamatic · · Score: 1

      lulz clearly you haven't played Metroid Prime 3. It's unplayable with wagglemotion and there's no option to return it to 'real' controls.

      On the contrary, turn on expert mode in the menus. The nunchuck then controls movement, and the Wii remote aims the gun cursor; no wagglemotion. It's then a much better experience than FPSs with a PS3 DualShock controller, in my experience. It's not quite as precise as a mouse for aiming, but it's better than a keyboard for movement.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    9. Re:Always thought Nintendo's "wins" really weren't by Toonol · · Score: 1

      Since I first used the Wii, it's been obvious to me that it's a far better platform for first person shooters than any other console. While the accelerometers don't add much, the ability to use the pointer works great; it's much closer to mouse control than any analog stick.

      Sadly, there weren't many FPS made. I think the FPS genre is stagnant, and couldn't break away from their mold of remaking the exact same game, over and over, with slightly better graphics. FPS players seem to be the greatest graphics whores of them all.

    10. Re:Always thought Nintendo's "wins" really weren't by Toonol · · Score: 1

      I have a Wii and a 360; I was toying with the idea of finally getting a PS3, but the Wii-U squashed that idea. Unlike the 3DS, and more like the original DS, the 'gimmick' with the Wii-U seems like a stroke of genius. Pulling the game off the TV and playing it on the controller if somebody else needs the TV?

      I don't see the 3DS as ever becoming a hit, although I think it'll end up selling respectably as people gradually transition to that platform. I think the Wii-U will do fine, though.

    11. Re:Always thought Nintendo's "wins" really weren't by Yvan256 · · Score: 1

      I was talking about the Wii controls, not the 3DS or Wii U.

      And yes, requiring you to move the display around is extremely dumb, especially for a glass-free 3D device which you're supposed to look at directly.

      The only upgrade I'm considering is going from a DSi to a DSi XL for the bigger screens and the longer battery life.

    12. Re:Always thought Nintendo's "wins" really weren't by Anonymous Coward · · Score: 0

      The same gimmick that both Sony and Microsoft copied?

      Whenever I hear this crap I have to wonder if the person has actually used all (or even any) of the three systems. It's more fair to say "The same gimmick that both Sony and Microsoft successfully implemented." because frankly Nintendo's Wii-mote is darned near useless and titles simply demand you waggle it as hard and fast as possible, leading to injury, furniture damage (especially pre-recall for better straps), and basic boredom. Even the sword play in Twilight Princess was basically "swing a lot", the direction didn't matter 90% of the time, the sound coming out of the Wiimote was the only good idea the thing had.

      The Kinect is 100s of times more accurate and sensitive. My kid uses the Kinect, every kid I know (including my own) plugs a Gamecube controller into their Wii and sits on the floor to play (cords are short), failing that they will try and use the classic controller.

      If you still don't believe me try this, play Mario Kart Wii with the stupid wheel + motion control, it's hard, right? But only because the controls are so sloppy. Now plug in your Gamecube controller and the game becomes laughably easy (go ahead, play one of the older versions too, see how much harder the game is).

      Calling out MS and Sony for copying motion control is like calling out Mercedes for copying Ford Model A on its latest 2011 model.

    13. Re:Always thought Nintendo's "wins" really weren't by scot4875 · · Score: 1

      I didn't have any problems with it. Maybe you're just a bad player?

      --Jeremy

      --
      Jesus was a liberal
  19. Anyone have the full list? by damn_registrars · · Score: 1

    Even the ars tecnica article doesn't have the fulls list of games, it just lists a few from each list. Anyone know what they are?

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Anyone have the full list? by Anonymous Coward · · Score: 0
    2. Re:Anyone have the full list? by slyrat · · Score: 1

      Even the ars tecnica article doesn't have the fulls list of games, it just lists a few from each list. Anyone know what they are?

      Here is a decent list from Wikipedia: http://en.wikipedia.org/wiki/3DS_games

    3. Re:Anyone have the full list? by Daetrin · · Score: 1

      The abbreviated list Ars Technica is quoting is straight from Nintendo, so i don't think anyone knows what the full list will end up being. However i'm amused by the number of people who thought that pointing you at Wikipedia's complete list of 3DS games was somehow appropriate =P

      --
      This Space Intentionally Left Blank
    4. Re:Anyone have the full list? by damn_registrars · · Score: 1

      Apparently I was not being specific enough, as three people responded with that link.

      What I intended to ask for was the full list of games that they are giving to early adopters of the 3DS. They said 10 games from NES and 10 from GBA, but ars doesn't list all 10 of either.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    5. Re:Anyone have the full list? by slyrat · · Score: 1

      Oh, sorry about that, yes I agree that the full list of the 20 games that will be given would be nice.

    6. Re:Anyone have the full list? by darthdavid · · Score: 1

      I think they mean you get to pick ten of whatever games you want (that are in the store). At least, that's how I read it...

  20. The reason it failed. by JustAnotherIdiot · · Score: 1

    Was not, by any stretch of the imagination, the price point. (While this certainly didn't help)
    The reason the 3DS is failing is because the lack of strong games, the launch titles were so weak it was sickening.
    Odds are, this price drop isn't going to convince too many people to buy it because it STILL LACKS ANY GAMES.
    And no, another re-release of Ocarina of Time does NOT count as a strong game.
    I honestly think once all the games shown at E3 are released, you'll start seeing sales pick up. But until then, mine's a nice paperweight.

    --
    What do I know, I'm just an idiot, right?
    1. Re:The reason it failed. by supersloshy · · Score: 1

      Chill, the system came out four months ago! It supports 100% backwards compatibility with DS and DSi titles (even downloadable ones), which is something the Vita doesn't have (only downloadable titles supported), so even if you can't find anything for the 3DS, there's hundreds of regular DS games to play. Also, there's Street Fighter IV, OoT, Star Fox 64, another Mario Kart coming out, Luigi's Mansion 2's coming out, Kid Icarus, Dead or Alive, BlazBlue, I could go on. Just go on GameRankings or Metacritic and look up some good 3DS games and I'm sure you'll find quite a few.

      It's a little early to say the system has "failed" when it just came out, and it's a little harsh to say there's no games when you get new downloadable titles every single Thursday and there are several good-scoring titles out right now for it.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    2. Re:The reason it failed. by JustAnotherIdiot · · Score: 1

      I'm not saying the system has failed, i'm saying why it's doing poor right now. Which, you know, is the point of the article?
      Right now the games currently out are hogwash, the lineup has me very excited I'll admit, but the fact remains that right now there is nothing new that can warrant spending money on a new system this very second.
      Another iteration of street fighter? Another rerelease of OoT? Really? You think these games are worth paying $250 (or now $170) for?
      DS games? DSi games? If I wanted these I'd go buy the much cheaper DS/DSi. Downloads? Same deal.

      Now, again, in a year? I'd totally recommend people buy it. Right now? It's weak, and will remain so until some of the better titles start flowing in.
      But we're seeing cancels and delays left and right, unless the 3rd party game producers start having faith in the 3DS as well, that is what will cause it to fail.
      I'm hoping, though, that some of Nintendo's upcoming releases will restore their faith.

      --
      What do I know, I'm just an idiot, right?
    3. Re:The reason it failed. by JustAnotherIdiot · · Score: 1

      Aaannnddd...I just noticed what I titled my subject. I can see why you said I thought it failed, that was my own poor choice of words. MY BAD.

      --
      What do I know, I'm just an idiot, right?
    4. Re:The reason it failed. by supersloshy · · Score: 1

      'Tis fine, my bad for not reading your summary thoroughly enough.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
  21. Headache bull by Anonymous Coward · · Score: 0

    Nobody I've showed my 3DS to complains of headaches. They all thinks it's pretty cool.

  22. How to fight shovelware by tepples · · Score: 1

    The DS and Wii being the shovelware kings didn't help either.

    I've read that there's far more shovelware on iPod touch than on DS. Is there even a practical way to fight shovelware?

    1. Re:How to fight shovelware by Anonymous Coward · · Score: 0

      Nintendo, Sony, and Microsoft have a right to veto the publication of your software on their console platforms if you don't meet minimum quality requirements.

    2. Re:How to fight shovelware by Toonol · · Score: 1

      Sony developed the solution with the PS3: Design a difficult-to-program console and don't sell very many. It practically filters out all the shovelware! They're willing to license this technique to Nintendo...

    3. Re:How to fight shovelware by Anonymous Coward · · Score: 0

      They don't have the right, they have the ability.

      If somebody were to figure out a way to sign their own code for the system, they could sell games without Ninsonysoft's approval.

      A useless distinction as things stand, but important in my mind.

    4. Re:How to fight shovelware by SuiteSisterMary · · Score: 1

      Nintendo used many wonderful techniques to combat shovelware during the NES and SNES days. They worked wonderfully. They were also a major factor in Nintendo then losing the market to Sony in the N64/PSX days.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    5. Re:How to fight shovelware by tepples · · Score: 1

      Nintendo, Sony, and Microsoft have a right to veto the publication of your software on their console platforms

      Say I were to develop software for the console called Dell Zino, which runs a Microsoft platform. How could Microsoft veto that? (TIP: An answer starts by defining "console".)

      Manufacturers of Android-powered phones pay a fee to Microsoft to use the Android platform. How can Microsoft veto applications for Android-powered devices? (TIP: An answer starts by defining "their".)

  23. Early adopter by Daetrin · · Score: 4, Insightful

    As one of those early adopters, i have to say that i knew what i was getting into when i chose to wait in line to get my hands on a 3DS the first day. Anyone who does so without considering the possibility of an initially slow release schedule and possible price cuts is a fool. (Not to mention first run hardware bugs and in rare cases the possibility that the device will bomb in the market completely and be discontinued.)

    And i, like many other people, was expecting that Nintendo was going to have to cut prices before the holiday season in order to compete effectively with the unexpectedly cheap Playstation Vita.

    However i do have to admit that i wasn't expecting the price cuts to be this deep and this early. Maybe $250 was a little high, and $170 certainly doesn't seem like an unreasonable point for competing against the $250/$300 Vita, but it seems like perhaps two separate price cuts would have been in order. One down to $200 or $210 now, and then another price cut announced right before the release of the Vita.

    But before too many other early adopters start complaining about how they're getting ripped off, remember that Sony had some pretty tough times in the early months (years?) of the PS3 launch, and at the time people were lambasting them for not cutting the price of the PS3. So which do you want? A company that responds when market conditions seem to warrant it, or one that sticks to the initial price point come hell or high water? (And all the trolls going on about how this means Nintendo is clearly doomed, note that Sony did eventually recover from those early problems. Nintendo certainly isn't out of the game yet.)

    --
    This Space Intentionally Left Blank
    1. Re:Early adopter by Anonymous Coward · · Score: 0

      Stop saying "price point" when you mean "price."

      I'm sick of it. It doesn't make you sound savvy, it makes you sound like a pompous idiot.

    2. Re:Early adopter by Daetrin · · Score: 1

      Hmm, i said "price" or "price cut" six times and "price point" once. That one usage so offended you that you immediately had to respond and complain about my grammar, and i'm the pompous idiot?

      --
      This Space Intentionally Left Blank
  24. Phones cost per month by tepples · · Score: 1

    Phone trumps Zelda I'm afraid.

    Not for gamers too young to have a job, such as children in middle school or high school. They have no way to pay for a cellular voice contract. A salesperson I talked to in a Best Buy Mobile store told me that the carriers won't sell a data plan except bundled with a $40 per month or more expensive voice plan.

    If you want Zelda on your phone, get an Android phone, the Nesoid emulator, and a Kazzo linker to dump your Game Pak.

    1. Re:Phones cost per month by xenocide2 · · Score: 1

      You don't need a cellular contract, and many parents now buy their kids a plan. A kind of digital leash, if you will.

      Even if you didn't have a cellphone, you don't need one to get iOS or Android via iPods and Galaxy Player. Plenty of students have iPods now.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

  25. What $200 phone do you recommend? by tepples · · Score: 1

    a $200 phone

    The only smartphones with game download stores that I know of in that price range without an expensive cellular service contract are Samsung Intercept and LG Optimus V (and their counterparts on other carriers). And those don't even have gamepads.

  26. DRM yet again by Anonymous Coward · · Score: 0

    My problem is that most of the NES games they're offering for download I've arleady bought and paid for on my Wii.

    This announcement implies that there will (still) be no way to transfer purchases back and forth between the platforms.

    Why would I buy both the new 3DS platform and the right to redownload a game when I can just buy neither instead?

    And it's not like I don't already own enough versions of the Ocarina of Time...

  27. Try CHEAPER games by SmallFurryCreature · · Score: 1

    Some games retail in holland for about 50 euro's. That is just to fucking expensive for what is often a game only marginally better then iPhone stye games. Take ridge racer, it is a joke of a game but Nintendo expects to get full price for it. It just is to much.

    Nintendo still thinks it is the only game in town but the smartphone market has broken the casual gaming market wide open. It better adjust. It ain't the hardware price, you can't even buy a decent phone for the price of 3DS but I can load an awful lot of mobile games for the price of 3DS catridge.

    As for the zelda remake... that is the MUST have title? Come one, that should have been a freebee or a special bundle. If Nintendo was a sheepherder then it would not just kill the sheep for its wool, it would machine gun the entire herd to do a blood sampling. By all means, bleed me for every nickle I got but do you got to bugger me at the same time while dancing on my mothers grave?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Try CHEAPER games by metamatic · · Score: 1

      If Nintendo was a sheepherder then it would not just kill the sheep for its wool, it would machine gun the entire herd to do a blood sampling. By all means, bleed me for every nickle I got but do you got to bugger me at the same time while dancing on my mothers grave?

      Thanks for keeping things in proper perspective.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    2. Re:Try CHEAPER games by ginbot462 · · Score: 1

      >> If Nintendo was a sheepherder then it would not just kill the sheep for its wool, it would machine gun the entire herd to do a blood sampling.

      No, no, no ... you don't understand Nintendo at all. They would use a ping-pong gun to make the sheep "sweat to sleep". (say that three times fast)

      http://en.wikipedia.org/wiki/Mortal_Kombat_(video_game)#Ports

      --
      Atlas Shrugged : Thematic Story :: Battlefield Earth : Organized Religion
    3. Re:Try CHEAPER games by _xeno_ · · Score: 2

      Some games retail in holland for about 50 euro's.

      Really? The standard 3DS price for games in the US is $40. It's nice to know that the tradition of "overpriced for Europe" is continuing. (Let's see, according to Google, 50 Euros is ... $75. Ouch. Also, bets on when Slashdot finally realizes there's a Euro symbol and allows people to use it, instead of it coming out â? I'm guessing never, because apparently allowing the Euro symbol means they must allow BIDI marks. No, really! That's the excuse.)

      As for the zelda remake... that is the MUST have title? Come one, that should have been a freebee or a special bundle.

      First off, yes, it's by far the best title for the system. By 16 points on Metacritic at present, in fact. (At time of posting, Zelda 3D is 95, and the next highest is Dead or Alive Dimensions at 79.)

      Secondly, I disagree it should be free, but bundling it with the 3DS - especially considering the price drop - would have been a good idea. The 3DS comes with no games (no, be honest, AR Games and Face Raiders don't count), and it could really use a good bundled title.

      In the end, I think the 3DS will, eventually, replace the DS. It really is a better handheld in every way - if you ignore the battery life issue. So only after Nintendo solves the battery life issue.

      Assuming they can solve the battery life issue.

      Not before.

      --
      You are in a maze of twisty little relative jumps, all alike.
  28. region-lock locks out 3DS for me by Anonymous Coward · · Score: 0

    Would have loved to get the 3DS as my first hand-held.
    However, as American living in Europe, the region-lock of the 3DS is a complete show-stopper for me. Most games here are not available in English, but only in the local language.
    I could use an american-bought 3DS in order to be able to play american-region games. But then I would also have to pay higher shipping and customs/import-tariffs each time I buy games from the US, would need a different charger for the 3DS and so on. All in all, too much hassle and a Well-Done, Nintendo! I'll probably go with the Sony PS Vita, which supposedly has no region-locking...

    1. Re:region-lock locks out 3DS for me by eharvill · · Score: 1
      Could you not order games from the UK?

      Is the original DS region locked? My Spanish mother in law has not had any issues buying games in Spain with an American purchased NDS. She did have to buy the appropriate adapter, but other than that, no issues. I was a little perturbed to find out the NDSes can't run on 220 like every other electronic device I seem to own.

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
  29. I was going to buy one by DaleGlass · · Score: 1

    Then I found about the terms, and lost all interest.

    With the kind of crap included in TOS the only way I would get one is if they paid me for it.

  30. Nintendo will fail by Anonymous Coward · · Score: 0

    The Wii was a great marketing ploy from Nintendo, caching in on some long time nostalgia by releasing a platform that could access all old content (i.e. when Nintendo were kinds) and had the novel motion control mechanism. But Nintendo has done nothing since to innovate gaming and has gotten into a habit of basically ignoring the wants and needs from gamers and instead pushing fisher price like gaming titles and products. Nintendo lost me with Mario Galaxy, which was so sickly cute and utterly inane for the adult mind, I realized right then and there that Nintendo will never make a system or game that will appeal to adult gamers again. Recently looking at the release game line up of 3DS gaming titles, this was quite obvious.

    While there may be a niche market for pre-school game systems, overall I think Nintendo's Wii will be the last big hurrah for Nintendo and they will slowly spiral down into oblivion. I mean, it had already started with the Gamecube (Nintendo poorest game system ever), but Wii staved the inevitable off for a few extra years. The WiiU is such a poor followup to the Wii that this trend of people losing interest in Nintendo will continue unabated.

    I think there are some very arrogant figureheads running Nintendo, and unless they either swallow their pride or step down, I don't think Nintendo can recover. Flogging more childish Mario, Zelda and Metroid games is not going to make a company survive the next generation of game consoles, pissing off 3rd party developers with anemic game systems will ensure failure, and with added pressure and competition from cellphone markets, Nintendo doesn't have a clue how to compete in gaming.

    Nintendo had a good run, but they are currently irrelevant in gaming for 90% of the gaming consumers out there.

  31. In a more sensible world... by Stormwatch · · Score: 1

    In a more sensible world, all NES games would be in the public domain at this point.

  32. Right, Zelda. by SmallFurryCreature · · Score: 1

    And what is Zelda on the 3DS, a rehash. Off one of the oldest games. That will teach the likes of Halo or FF! Launch title, a re-release.

    And there is a nasty voice in my head that Zelda is only the top franchise for Nintendo because everything else sucks even worse. A case of one-eye's claim to the throne.

    Mind you, this is Nintendo, they do crap, good, crap. They screwed up with the 3DS, to expensive a console, to expensive games and the device an odd combo of features that never quite come together. The 3D effect itself is nice enough but putting games on it that require you to move the device itself to control it has to be one of the most dumb decisions in gaming history. And god knows there are a lot. And all of it on a device smaller then the DSi XL...

    Maybe Nintendo felt sorry for Sony and wanted to give them an easy start with the PSP2.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  33. well gee golly by Osgeld · · Score: 1

    when you introduce a new and improved model every freaking year with little effort to back it up with software people start to loose interest, add on to the fact this thing is more or less what you already own but with a monstrous price tag and a half broken gimmick no one should really be surprised.

    1. Re:well gee golly by slyrat · · Score: 1

      when you introduce a new and improved model every freaking year with little effort to back it up with software people start to loose interest, add on to the fact this thing is more or less what you already own but with a monstrous price tag and a half broken gimmick no one should really be surprised.

      This isn't a new model, it is a new system. That is like comparing the playstation to the playstation 2. The guts of this one are much better, along with both an analog joystick and bigger main screen (along with 3d ability) make the new games capable of a lot more. It should also be noted that the app store for this one is much better, and there are already some good things like netflix available. I agree though that the previous xl/mini/different design releases of the normal ds and even the dsi are definitely not worth getting.

  34. DNF came out before Galaxy Player by tepples · · Score: 1

    Galaxy Player

    People on Slashdot have started mentioning this lately. I'll believe them once Samsung announces a U.S. release date.

  35. Superman (N64) by tepples · · Score: 1

    Nintendo tried exactly that technique back in the Nintendo 64 era, but it still couldn't stop Superman.

  36. Sony v. Hotz anyone? by tepples · · Score: 1

    If somebody were to figure out a way to sign their own code for the system, they could sell games without Ninsonysoft's approval.

    That hasn't been clearly true for over a decade. In October 1998, both houses of the United States Congress approved the Digital Millennium Copyright Act by voice vote. One needs both the ability and the right.

    1. Re:Sony v. Hotz anyone? by Anonymous Coward · · Score: 0

      They're not suing him over the number. If he'd randomly guessed it somehow, and could prove it (...somehow...), he'd be in the clear.

      They're suing him for everything even tangentially related to how he got that number.

    2. Re:Sony v. Hotz anyone? by tepples · · Score: 1

      So what would you recommend? Could EA or another video game publisher rebrand a small-form-factor PC as its own console and selling games for that?

    3. Re:Sony v. Hotz anyone? by Anonymous Coward · · Score: 0

      I don't understand the question. ....Sure, they could if they wanted. I'm not in any way recommending game publishers start to throw their own consoles into the ring, and don't see the relevance.

      I am saying that if anybody wanted to develop a homebrew game with a non-proprietary SDK, sign it, and sell it for PS3, they're able to do that.

  37. Antitrust by tepples · · Score: 1

    Nintendo used many wonderful techniques to combat shovelware during the NES and SNES days. They worked wonderfully.

    For one thing, Nintendo lost an antitrust lawsuit over this. For another, it didn't stop all shovelware: all but one of the games on this list of the bottom 20 carried the Official Nintendo Seal.

  38. Instant fix by Chuby007 · · Score: 1

    Just add 3d Porn that will boost sales...

  39. Whats killing by MemoryDragon · · Score: 1

    Nintendo, is the iOS devices.
    Before iOS you did not really have a choice except for going for Nintendo. Now on iOS despite the fact that there are no analog sticks etc... what you have is devices in the same pricerange and games starting around 50 cents and maxing at 10USD.
    So as a parent it is clear on what to buy for the kids, definitely not a mobile console, where they can lose the cartridges with 45 USD each.
    Before apples unplanned success in the gaming area (to some degree Apple still is not getting it that the games drive their sales big time, otherwise they would already would have opened the devices for gamepad like control options), Nintendo could always rely on their handhelds to carry them along no matter what desaster they had ahead in their normal console area.
    This safety net now is gone, and Nintendo slowly is realizing it (hence the rants last year)