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Early Look At The Elder Scrolls V: Skyrim

Bethesda plans to launch their newest Elder Scrolls game, Skyrim, in November, and they've finally started to take the wraps off the game. A preview at Eurogamer provides some information about the game's combat, the UI, and exploration of the game world. Quoting: "RPGs send you into menus more than almost any other game genre, so it's weird that more thought doesn't go into inventory design, but as I play around with powers, weapons and items to lighten my load it becomes clear that Skyrim is a welcome exception. Its nested menus are accessed almost as smoothly as iPad page swipes, and navigating them is quick and clean. You can set favorites, equip items to either hand, and examine things in detail. More than once during my brief hands-on I have to rotate an object to look for a clue to a puzzle, or read a document, and it's all done without going to a different screen or do anything more complex than wiggling sticks and hitting a face button. It's easy to imagine that a system like this in Oblivion or Fallout could have shaved hours off the average player's actual game-time. As it is, it saves valuable seconds in my hands-on, and seconds are my currency today, so thank you to whomever at Bethesda designed the inventory."

210 comments

  1. Meh... by Marneus68 · · Score: 1, Offtopic

    Am I the only one to think that they want to make it a plain console game, slowly taking away the RPG features. Okay, it's not yet a giant corridor with a single path. I don't want to say "things were better back then"... but look at all the gameplay possibilities the player lost since TES 2: Daggerfall... Climbing, Flying, many objects and inventory slots, spells... That said, I'm not really impressed by this Skyrim preview... but I look forward to try it. I don't want to rage about a game I didnt try.

    1. Re:Meh... by somersault · · Score: 0

      What does lack of climbing and flying have to do with being on a console?

      --
      which is totally what she said
    2. Re:Meh... by gilleain · · Score: 0

      Heh I remember the days where you could make a suit of flying and get a ring of invisibility and be nigh invulnerable!

    3. Re:Meh... by webmistressrachel · · Score: 0

      Try Tempo's Jewellary for Oblivion.

      There's an Attributes ring, a Restore ring, and a Skills necklace, all wearable together. Instant demi-God character (you can still die if you play badly though, hence demi-God)

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    4. Re:Meh... by Elbereth · · Score: 5, Interesting

      No, you're definitely not the only one to feel that way. In fact, I'd say it's a time-honored tradition for older games to come out and poo-poo the latest Elder Scrolls game, regaling us with stories of how complex and deep the older games were. That's not to say that I disagree; in fact, I whole-heartedly agree with this criticism. However, I also find the later games to be enjoyable for what they are. As long as you're willing to accept that certain features have been irrevocably streamlined away, and they're not coming back, you can still have quite a bit of fun with Morrowind, Oblivion, and Fallout 3 (which isn't an Elder Scrolls game, of course, but still uses the same engine).

      I get just as frustrated as everyone else, when I load up the newest Elder Scrolls game, and some weapon or skill that I liked is gone, but -- usually -- the rest of the game makes up for that. And they can never take Arena, Daggerfall, or Morrowind away from us. If you want to levitate, while shooting a crossbow, well, you can always load up one of the older games. In fact, Morrowind and Oblivion both still have a surprisingly active modding community (or, they did, when I last re-installed the games and was collecting mods).

      Now, I'm not a fanboy, and I'm not saying Oblivion was an amazing, top-notch game -- but each of the Elder Scrolls games has been deeply flawed in its own idiosyncratic way, and I've been able to overlook those flaws, because I like the overall game design. Arena is a bit fuzzy in my memory, but I remember it being a bit shallow. Personally, I thought Daggerfall was almost unplayably buggy, soullessly random, and had a horrendous UI. Morrowind was frankly a bit boring, with nothing but endless Cliff Divers for miles and miles. Oblivion heavily penalized you for improving any non-combat skills, and the vaunted Radiant AI was a total joke. But there were aspects to those games that kept me playing for years. So, in the end, I'd advise cautious optimism and trust in the game design. The worst thing that happens is that you post another stereotypical "back in MY day" rant on the official forums and wait for a mod that fixes all the bone-headed decisions they made in the new game.

    5. Re:Meh... by JosKarith · · Score: 1

      Arena - was Teh Awesomes. Right up until I got a copy of it a couple of years ago and found out the hard way that nostalgia ages worse than white wine.
      Daggerfall - hugest map ever. and the dungeons were a joy... up until I realised how thay were built from blocks and learned to navigate each block with my eyes closed (J-shaped green stone corridor? There'll be a secret door on the outside of the curve.)
      Morrowind was a revalation at the time, but I soon got tired of how linear the plot dungeons were.
      Oblivion. Shiny, new. Lots of things I abused in previous games taken out. I hate auto-level balance with a passion.

      Each new game brought a whole slew of changes - mostly good (I've only gotten stuck on the scenery half-a-dozen times in Oblivion. But no levitate to get out quickly...) and some not so good. But at least Bethesda have listened to the fans and kept the open sandbox which is the reason we all play Elder Scrolls. Well, they have after the debacle that was Battlespire. (Which I still completed, I'm that badly addicted)
      Plus, Skyrim comes out a week before my wife's birthday. So that's an easy present choice...

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    6. Re:Meh... by Haedrian · · Score: 1

      While I did like the 'random' quest elements of Daggerfall, to be honest they were a little overwhelming. So many towns, cities, sites. Spending hours in a dungeon looking for a werewolf and then the exit...

      I dunno, I think I preferred Morrowind to it. As long as the gameplay isn't padded by walking through the wilderness killing boring things, I'm not going to complain.

    7. Re:Meh... by AvitarX · · Score: 2

      The auto-level balanced was terrible.

      Game started easy and stayed easy on easy mode, and started some-what hard and got impossible on hard mode.

      Doing side-quests actually hurt your chances of winning with the difficulty set to be hard enough to be worth playing at the start, and never to doing a couple side-quests make the next main mission easier, unless you started with the game too easy for it to matter.

      I also found that Oblivion and Morrowind felt smaller than Arena (when walking between towns), but there was a long gap between when i played them and Arena. Part of the thing about Arena though was that it was years before games came that felt as large and open. Playing in an open environment in a first person type perspective was amazing in the mid 90's.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    8. Re:Meh... by CronoCloud · · Score: 1

      Removing easily exploited for easy victories features like that were a good thing.

    9. Re:Meh... by Danse · · Score: 1

      Oblivion. Shiny, new. Lots of things I abused in previous games taken out. I hate auto-level balance with a passion.

      Each new game brought a whole slew of changes - mostly good (I've only gotten stuck on the scenery half-a-dozen times in Oblivion. But no levitate to get out quickly...) and some not so good.

      This is why the only real way to play Oblivion is on the PC with mods that fix the bad decisions (like auto-leveling) and add so much more variety and fun to the game that Bethesda never did. I give them credit for building the framework of the game that only became amazing when combined with a dozen or more mods. It's such a completely different game at that point that you wouldn't believe it.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    10. Re:Meh... by Anonymous Coward · · Score: 0

      The Oblivion system simply seemed impossible to create a "proper" difficulty curve in while playing. My own experiences had my initial character be brutalized by poor skill planning, after remaking him I breezed through the majority of the game feeling nigh invincible. To anyone who was put off by this and didn't get through the game I highly recommend looking up Obscuros Oblivion Overhaul. It includes a large collection of other great mods, but the big selling point is completely overhauling the game to create a more traditional leveling experience, removing the randomized loot/challenges and autoleveling of content. IIRC the creators work so impressed Bethesda that he was hired.

    11. Re:Meh... by The+Moof · · Score: 0

      You could just create various pieces of armor and items and and get 100% chameleon affect in Oblivion without any mods. The only way to die is to kill yourself since enemies will never attack.

    12. Re:Meh... by AvitarX · · Score: 1

      +1 thanks.

      I don't like to grind for eternity, but the game really should of been developed in such a way you had to do a little leveling between main quests (no auto difficulty).

      The side-quests could be done auto-leveled, so you don't need to wander around looking for an easy enough dungeon, but I don't really know that I like that either.

      The auto-leveling just made all progress feel worthless, defeating the purpose of a leveling system.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    13. Re:Meh... by edremy · · Score: 1
      Why? It's a solo game- there's nobody else that you're trumping by making yourself into a demigod. Part of the fun of these sorts of sandbox games is finding out ways to exploit stuff- Morrowind's main quest line was solvable in ~10 minutes if you knew the proper alchemy exploits.

      If you want to solve a $60 game in under an hour, who does it hurt?

      --
      "Seven Deadly Sins? I thought it was a to-do list!"
    14. Re:Meh... by Abstrackt · · Score: 1

      Removing easily exploited for easy victories features like that were a good thing.

      Why? It's a single-player game so the only person being cheated is the one doing it and even then, it might make them enjoy the game more.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    15. Re:Meh... by arth1 · · Score: 2

      Doing side-quests actually hurt your chances of winning with the difficulty set to be hard enough to be worth playing at the start, and never to doing a couple side-quests make the next main mission easier, unless you started with the game too easy for it to matter.

      What they IMO should have done is have the auto-balance only be relative to your progress on the main quest line. This would have rewarded those who do side quests, who would then be more powerful versus the late level foes than someone who didn't.

      But what really made Oblivion a game I don't return to is the lack of voice. You have people gathered, apparently always in somber mourning, because they're silent. In battle, I hear the swoosh of a sword, the bang of a fireball, but I can hack a guy to pieces and he bites his lip not to make a sound. There are lots of things I can ignore in order to dispense disbelief, but that one hits a nerve.

      Second, to that, how everything is so sepia. Not as bad as Morrowind, but still. No, it's not "gritty", it's just plain yellow and brown.

      Third must be how all tactics boils down to "run backwards and fire constantly until the enemy drops". Many games have this AI flaw, but Oblivion and Fallout 3 more than most.

    16. Re:Meh... by Anonymous Coward · · Score: 0

      Arena was pretty damn fun, right up until the point where you find out you're supposed to go do the same thing to get the next staff piece, 6 more times.

    17. Re:Meh... by JosKarith · · Score: 1

      Why do you think they took out the passwall spell? Most of the staff dungeons had a wall you could just zip through, short-cutting 80-90% of the dungeon.

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    18. Re:Meh... by HungryHobo · · Score: 1

      the "natural leveling" mod is one of the most worthwhile out there.

      I loved some of the ones I added, even the more subtle ones like the book and potion mods just added that little bit of richness to the world.

    19. Re:Meh... by DrXym · · Score: 1

      Half the fun of Nethack was in finding exploits.

    20. Re:Meh... by ifrag · · Score: 1

      "run backwards and fire constantly until the enemy drops". Many games have this AI flaw, but Oblivion and Fallout 3 more than most.

      Until you find a critter which has more speed than you at least. I think a Deathclaw at least can outpace a player? Still, broken AI either way. I suppose enemies with ranged attacks don't suffer nearly as bad, but melee stuff yea... Maybe everything melee should be given some kind of "sprint" ability as to not trivialize an entire class of enemy.

      --
      Fear is the mind killer.
    21. Re:Meh... by tebixan · · Score: 1

      I would just prefer things like that be enabled through a cheat code or something, rather than an exploit. There's nothing wrong with hacking a single player game, or using developer embedded cheats, but game breaking exploits shouldn't be part of the normal game.

    22. Re:Meh... by Abstrackt · · Score: 1

      Good point. Thanks for clearing that one up for me.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    23. Re:Meh... by morari · · Score: 1

      They killed Oblivion by dumbing it down so far for consoles. They did a lot to improve upon that issue with Fallout though. Of course, Oblivion was boring just for the setting if nothing else. It felt generic, especially after coming off of Morrowind.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    24. Re:Meh... by tebixan · · Score: 1

      I've played through Oblivion twice on the Xbox. Would it be worth it to buy a copy for the PC just to play with the mods?

    25. Re:Meh... by frost_knight · · Score: 1

      Many moons ago I was playing an old game called Midwinter. One of the ways to win the game was to blow up the building where the commander of the invading army was staying.

      The game involved warning NPC's about the invasion and also recruiting them to help. But some of them didn't get along and could only be recruited by specific characters. You could play from the viewpoint of any recruit, and you had to worry about supplies, routes of attack, and other various strategic bits. I imagine playing the game as intended would take a long time to win.

      I fired up the game, simply ignored the invaders completely, skied all the way to said building and blew it up with the initial character. Total time, 15 minutes.

      I wished I hadn't done that. It ruined the game for me since I then didn't want to play it The Proper Way, with all the recruiting and grand strategy.

      --
      It always takes longer than you expect, even when you take into account Hofstadter's Law. --Hofstadter's Law
    26. Re:Meh... by Danse · · Score: 1

      I've played through Oblivion twice on the Xbox. Would it be worth it to buy a copy for the PC just to play with the mods?

      Yes. Absolutely. I'd advise getting an overhaul mod like FCOM, and then going through the popular mods at TESNexus to see what else you'd like. It can take a little time to get all the mods you want to use installed, but there are tools that help get things configured, and the people in the forums have been pretty helpful as well. I had about 30+ mods installed last time I played. It's a completely different, experience than vanilla Oblivion, and it's better in every way.

      If you get the PC version, grab the one with all the DLC included. There are some really nice upgrade mods for the various house DLCs that just blow away what Bethesda created. I'd strongly advise grabbing those. Then, depending on what sort of character you like to play, you can get mods to alter the magic system, the stealth system, archery, melee combat, etc. It's unbelievable how much cool stuff has been created by the fans. Some nice graphical upgrade mods as well if your PC can handle them.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    27. Re:Meh... by rocket+rancher · · Score: 1

      Game started easy and stayed easy on easy mode, and started some-what hard and got impossible on hard mode.

      Oblivion had a hard mode? Really? Are we talking about the same Elder Scrolls IV: Oblivion? The game that should have been called, "Elder Scrolls IV: The Exploit?"

      The game where one could, after completing an early quest line, exploit spell crafting to craft nukes able to one-shot every NPC, and two- or three-shot the end-game boss? Or, if hack-and-slash was more one's play style, exploit armor crafting to craft some clothing that rendered one invisible, and thus invulnerable to counter attacks (even from the end-game boss?)

      The game where enemy leveling was tied to the player character's use of "primary skills?" One simply chose primary skills that complement, say, a hack-and-slasher, then played as a mage. This exploit made it trivial to keep all of the enemies at relatively low levels, while your secondary skills became stronger and stronger with use. Facing a boss with only level 6 powers while your secondary skills were level 20 was a ridiculous game-breaker for me.

      What is hard or impossible about a game that is riddled with exploits? IMHO, the only thing "hard" about this game was resisting the temptation to exploit the design flaws. I don't know about anyone else, but I don't like shelling out $50 for a game whose only replay value is as a test of my personal integrity. I will check out Skyrim as soon as it is available; if no game-breaking exploits like the ones that plagued Oblivion surface, I'll consider purchasing it.

    28. Re:Meh... by adrn01 · · Score: 1

      ... Oblivion heavily penalized you for improving any non-combat skills, ...

      Only if you didn't pay attention to your skill ups. If you were careful to have a full 10 skill ups among all 3 related skills, you could easily max out all of your stats to 100. Granted, having to keep careful track of each skill up was a hassle.

    29. Re:Meh... by geekoid · · Score: 1

      Daggerfall? that game was horrible broken pile of crap. You could fall through wall, lighting would shift, and the 'open content' just mean lots of crypts you get diseases in.
      However, I loved the character creator.

      Morrowind and Oblivian where plain and the art was boring. I think the artists where only allowed to use 4 colors.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    30. Re:Meh... by drsquare · · Score: 1

      Giant corridors with a single path, like dungeons in World of Warcraft, that famous console game? And yeah you can't climb or fly in console games, especially not Assassin's Creed.

    31. Re:Meh... by CannonballHead · · Score: 1

      This. Or even just near-100% chameleon worked. :P

      Short of that, a chameleon spell worked. Or touch-damage+invisibility.

    32. Re:Meh... by Anonymous Coward · · Score: 0

      But what really made Oblivion a game I don't return to is the lack of voice. You have people gathered, apparently always in somber mourning, because they're silent. In battle, I hear the swoosh of a sword, the bang of a fireball, but I can hack a guy to pieces and he bites his lip not to make a sound. There are lots of things I can ignore in order to dispense disbelief, but that one hits a nerve.

      Okay... we must be playing different games. Gather any two people together in Oblivion and you get constant inane chatter between them. Enemies hurl insults and cry out in pain. In fact, although you catch on quite quickly to it being audio wallpaper, it was probably one of the best games in this regard.

      What the hell were you playing? I'm guessing there was some cut-down console version with lots of missing features?

    33. Re:Meh... by arth1 · · Score: 1

      Or at least not always rush in a straight line towards the player.
      This was ridiculed in Daitakana, so how come people accept it in Oblivion and Fallout 3?

      Make the enemies weave, not go in straight lines.
      Make them favour approaches that give cover, the more so the less health they have.
      Make two or more foes attack from different directions.

    34. Re:Meh... by tebixan · · Score: 1

      Thanks for the tips! :) I've have to pick it up next time it appears in a Steam sale

    35. Re:Meh... by Dot.Com.CEO · · Score: 1

      That would be today :)

      --
      Mother is the best bet and don't let Satan draw you too fast.
    36. Re:Meh... by Johnny5000 · · Score: 1

      "Daggerfall? that game was horrible broken pile of crap"
      "Morrowind and Oblivian where plain and the art was boring"

      Wow, you must really be looking forward to Skyrim then!

      --
      The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
    37. Re:Meh... by Grygus · · Score: 1

      Exactly right. You can complain that the entire game was voiced by a handful of actors, but to claim that the NPCs don't talk doesn't match my experience at all. I wonder if he turned voices off somehow and forgot he did it.

    38. Re:Meh... by elrous0 · · Score: 1

      Funny, they had the same thing in one of the dungeons in Bards Tale 2. All you had to do was go into a certain dungeon, passwall a specific wall, and bingo you had the Crystal Sword (one of the most powerful weapons in the game). And you could do that at level 1.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    39. Re:Meh... by Yamioni · · Score: 1

      I know I'm just arguing semantics here, but I would consider that more 'creative use of game mechanics' than 'exploiting'. It's not like the developers explicitly tried to prevent you from combining certain abilities in game breaking ways and left in a loophole on accident. They gave you the tools and the free will to use them how you saw fit. Using them in a way that breaks the game is a conscious decision you as a player have to make or refuse to make. Blocking access with a cheat code only adds a small barrier to use that won't stop anyone from actually using them. At best, all it does is stop you from accidentally making yourself a demi-god. I say accidentally, because anything that is gamebreaking has to be obvious to the casual observer; it would take a lot of not paying attention to what's going on to stuble ass-backwards into being unkillable.

      Don't take this as a slight, but the statement "I would just prefer things like that be enabled through a cheat code or something" makes it sound as though you simply lack the willpower to resist the temptation to stick your hand in the cookie jar. I can understand that to a point as I used to be terrible at games when I was younger and would cheat my way through pretty much as much as I could. Once I became skillful enough to actually beat games without cheating I found I got even more mileage out of games as I could simply go back and cheat all I wanted to simply have more 'value added' fun. I did this with Oblivion. I beat the main campaign and all the side missions with probably 3 different characters before I started cheating, item hacking, etc.

      Bottom line, put a little effort into developing your willpower to resist the urge to cheat. You'll practically double your mileage out of any decent game.

      Yami

      --
      Cool post bro, highfive \o
    40. Re:Meh... by Yamioni · · Score: 1

      Check out the Better Bodies mod as well. You don't have to go with the full nude models (I do for the realism, and the fact that I'm a skeezy perv) but the models the mods community developed are so far above and beyond the stock BethSoft models it's almost sickening. I realize of course they need to sell copies to people with crapier computers, but the Better Bodies mod with max resolution skins only cost about 2-3 FPS IIRC. It will greatly enrich your experience to have people actually look like people instead of frightening jaggy-monsters.

      Check out a stock clothing/armor replacement mod too. Having prettier NPC is a bit ruined when their clothes don't line up with their bodies quite right anymore.

      Yami

      --
      Cool post bro, highfive \o
    41. Re:Meh... by Yamioni · · Score: 1

      Skyrim will be the game to usher in a new spec for monitors. We have contrast ratios stating just how 'black' black can be displayed, now we're going to need one for white too!

      Yami

      --
      Cool post bro, highfive \o
    42. Re:Meh... by JackieBrown · · Score: 1

      I did this for Fallout 3. I purchased it for the PS3 and then bought it for the PC after seeing all the mods.

      It really made it a more fun game.

  2. Question about DRM by Lord+Lode · · Score: 1

    Is its DRM reasonable? If you buy the game, can you play and reinstall it as many times as you want on whatever computer you want, and can you play it without internet connection if single player?

    Thanks.

    1. Re:Question about DRM by ZankerH · · Score: 2, Informative

      In all of Bethesda's previous games, the answer to that would be an unambiguous 'yes'. They haven't indicated anything to suggest different for Skyrim.

    2. Re:Question about DRM by garatheus · · Score: 1

      I don't think any of their games have been DRM-intensive? At least, I don't remember Morrowind having anything... Nor Oblivion. I just don't think it's something they do?

    3. Re:Question about DRM by Dunbal · · Score: 1

      No DRM at all on Oblivion if I recall correctly. I have no trouble running the ISO in my virtual CD drive. I think Fallout is a bit of a pain though. Funny I still play Oblivion often but never touch Fallout. Co-incidence? And yes I paid for and own a legal copy of both programs.

      --
      Seven puppies were harmed during the making of this post.
    4. Re:Question about DRM by Chaosrains · · Score: 1

      Bethesda has a very supportive and open stance on the modding community, even going so far as to provide them with the tools they need to do so. From this, you could expect that you won't see any crazy, restrictive DRM. Bethesda's no Ubisoft.

    5. Re:Question about DRM by Anonymous Coward · · Score: 0

      Bethesda seem married to steamworks as of late, so I wouldn't bet any money on the no internet connection part.

    6. Re:Question about DRM by the_bard17 · · Score: 1

      Delete the original shortcut, since the executable it calls up includes the disk check. Create a shortcut to fallout3.exe instead. No more SecuROM disk check.

      Yes, it really is that simple.

    7. Re:Question about DRM by MrKevvy · · Score: 2

      Already up for pre-order on Steam, and they will probably be using SteamWorks activation for the DVD (when asked about it, Todd Howard's only reply was "We like Steam") so whatever policies Steam applies will hold.
      If it uses SteamWorks it will require an internet connection to activate but can be played offline after this.

      --
      -- Insert witty one-liner here. --
    8. Re:Question about DRM by HungryHobo · · Score: 1

      I made an ISO of my oblivion disk: so convenient, no messing around trying to find the CD, just mount an image.

      I actually own 2 oblivion disks: one came as part of a pack.

      the no DRM thing is a big plus for the elder scrolls series.

    9. Re:Question about DRM by Lord+Lode · · Score: 1

      Yes I know oblivion didn't have it, but that's almost 5 years ago! It already existed, but wasn't such a trend as now yet.

    10. Re:Question about DRM by DRBivens · · Score: 1

      In all of Bethesda's previous games, the answer to that would be an unambiguous 'yes'. They haven't indicated anything to suggest different for Skyrim.

      No, not quite all. While the original Oblivion was fairly unprotected, the Shivering Isles expansion and the GOTY Edition DO contain the dreaded SecuROM DRM. AFAIK, it does not "phone home" like some other titles, but it's there, nevertheless and will prevent use of some drive emulators and utilities like ProcessExplorer.

      --
      You have the right to remain silent. If you don't, anything you say will be misquoted and used against you.
    11. Re:Question about DRM by Anonymous Coward · · Score: 0

      I know steam is the cool kid on the block but that sucks.

      It means I might not be able to play it in say 10 or 20 years.

      That might sound unreasonable, but I still play prince of persia (1990), moo or mario game gallery sometimes, not to mention some "newer" games.. Will steam have backwards compatibility or patches for the old games?

      But it not just about that. It's the attitude towards me as a consumer that bothers me greatly. Why should I be dependable on a third party to use a product I own? And if I don't own it I'm not paying 60 eur for it. And why should I let a third party know what I spend my free time on? I'm having a serious moral dilemma over this. I might just have to find a pirate copy, which I really don't want to do. Had the same issue with Fallout New Vegas, ended up not buying nor pirating it in the end. If this is where things are heading maybe pirating it will be justifiable. They want to exploit me economically, might as well do the same to them.

    12. Re:Question about DRM by Anonymous Coward · · Score: 0

      With many "older" games, you have to crack 100 versions of 5 different DRM variations. One for each game. Or you can keep disc images around and hope that the CD/DVD emulation works (it won't, always).

      With Steam games, you have to crack the authentication layer to unlock your entire Steam library.

    13. Re:Question about DRM by slackbheep · · Score: 1

      Hasn't Valve loudly and widely said that if they ever have to turn off the authentication servers the plan is to remove the necessity for them? That said, my issue with Valve is more to do with them trying to enforce certain idiotic standards. The slap fight between them and EA at the moment is ridiculous. It seems since EA didn't want to sell some or all of their DLC in the Steam store (instead having in game or onsite browsers for those purchases) they were forced to remove certain games like Dragon Age 2 and Crysis 2. Who knows how much of this is bad blood over EA wanting their own content distribution service in Origin, but either way Valve trying to tell other developers how they can and cannot distribute DLC is over the line. I'd care a lot less if Valve didn't have the most annoying method around for advertising this shit. No, I don't need to see Magicka and it's ten bloody DLC packs each time I look at the list of new releases.

    14. Re:Question about DRM by The+Moof · · Score: 1

      In all of Bethesda's previous games, the answer to that would be an unambiguous 'yes'.

      Fallout 3 came with SecuROM (not the disk check version they claimed it was, even after they got busted for lying about it) and GFWL. So, based on history, 'no.' Their most recent offering was heavily hooked into Steam, so Steamworks seems like it'd be a good bet Skyrim's DRM will be.

    15. Re:Question about DRM by gl4ss · · Score: 1

      it'll most probably have drm, but you'll get a crack like always - you really think that crackers are going to pass on it?

      same as always, really.

      I think a much larger problem with the game is going to be targeting 360 as well. think about it, how much memory do you have to spare on xbox 360 for behind the scenes rpg world and ui decisions? and how you could throw an extra gigabyte for that on a pc. well, that and the fact that the edge preview of it sucked, I mean, it was a glowing preview, but focused on entirely meaningless things from game perspective, half of it was dedicated to how smooth playing it is as if you could play it in a coma.

      --
      world was created 5 seconds before this post as it is.
    16. Re:Question about DRM by arth1 · · Score: 1

      GFWL? Count me out, then. Having to create another e-mail account, Windows Live account, "gamertag", and remember more passwords just to play a game isn't an option for me. If it's not a problem for youse, great.

    17. Re:Question about DRM by nschubach · · Score: 1

      That's one of the reasons I didn't play the Warhammer 40K games up until recently (when they stripped out the Live requirement.)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    18. Re:Question about DRM by The+Moof · · Score: 1

      Well, we can hold out some hope since Fallout: NV (not developed, just published by them) dropped GFWL/SecuROM in favor of Steam. While I'm not a particular fan of Steamworks either, it's (by far) the lesser of the evils.

    19. Re:Question about DRM by The+Moof · · Score: 1

      No more SecuROM disk check.

      Just an additional note on this - the SecuROM version was more than just the disk check. This became evident due to a patch being required because Fallout 3 refused to run when it detected ProcessExplorer on the system. And it did install the usual OS hooks after installing FO3, which I did manually end up removing.

      But, it was nice that the workaround to get around SecuROM on the system was just to link directly to Fallout3.exe instead.

    20. Re:Question about DRM by zlives · · Score: 1

      preordered it... now can't wait for the drm free version ;)

    21. Re:Question about DRM by Anonymous Coward · · Score: 0

      That was a while ago ans the only game I can think of. I'm sure they were just testing the waters and an account wasn't required.

      As for shivering isles, I'm not sure about any DRM on it, as I got it and other expansions from a friend (from the game of the year edition I think).

      I'd say it is a safe bet that TES V will use Steam. You can already pre-order it and get a TF2 hat.

    22. Re:Question about DRM by Darinbob · · Score: 1

      The SecuROM is easily bypassed though. Fallout 3 in particular had SecuROM by you could play the game without the DVD even without a no-dvd crack just by running the game executable instead of the "launcher". You could even use the SecuROM remover and the game still would run correctly. If they keep that style in Skyrim it would be great. Especially if the game is a hit it will be proof that you don't need restrictive DRM systems to be successful.

      SecuROM despite it's large problems is not "DRM", it's copy protection. DRM is a very different beast, it is about controlling your access to the content, telling you when and where and how you can play the game. With SecuROM you can give the DVD away to someone else and they now have ownership of it and full rights to play the game, without ever having to phone home to get permission even during installation. That is even though SecuROM may be inconvenient and annoying it at least preserves your rights unlike DRM systems like Steam. Don't let your hatred of SecuROM drive you into the arms of the DRM enemy.

    23. Re:Question about DRM by Darinbob · · Score: 1

      You were not required to use GFWL for Fallout 3 and SecuROM was easily bypassed.

      Fallout New Vegas was heavily borgified by Steam but this was developed by Obsidian and only published by Bethesda. Though it does give me a bit of a worry that Skyrim may be corrupted by the dark side too.

    24. Re:Question about DRM by Darinbob · · Score: 1

      No, Steam is the greater of two evils. It removes your rights. Fallout 3 had SecuROM only if you used the launcher, and it was removable with SecuROM removal tool. SecuROM never once got in my way and the game started instantly with no DVD check, whereas Steam was always in my face about Fallout: NV and slower to start up and with annoying ads when you quit. Fallout 3 I can give away and it will work, Fallout NV I can not give away because Steam has removed my consumer rights.

    25. Re:Question about DRM by Jonner · · Score: 1

      In all of Bethesda's previous games, the answer to that would be an unambiguous 'yes'. They haven't indicated anything to suggest different for Skyrim.

      It would indeed by a shame if Bethesda abandoned all their loyal modding fans by putting restrictive DRM on Skyrim. I never play Morrowind, Oblivion, Fallout 3, or Fallout NV without many mods that improve on the already excellent games.

    26. Re:Question about DRM by DRBivens · · Score: 1

      No, SecuROM really is DRM, just like CSS or region encoding on a commercial video DVD. Anything that restricts free, unencumbered use of digital media is Digital Rights Management (some say Digital Restrictions Management).

      SecuROM can be used by the publisher as simple copy protection (by verifying unusual data written to the disc), it can perform date checks and disallow use of the package before a certain date, it can "phone home" to request permission to install, or it can count the number of installations and prevent any that exceed a pre-set limit.

      If it phones home and the validation server is not reachable (or says "no"), you can't play your game. I'm sorry but that doesn't sound like it "preserves your rights" at all; it sounds to me like it thwarts them.

      I have no hatred of SecuROM (or any other DRM system) provided the limitation are spelled out to me before I buy. What I hate are surprises.

      --
      You have the right to remain silent. If you don't, anything you say will be misquoted and used against you.
    27. Re:Question about DRM by Lanteran · · Score: 1

      My copy of oblivion had some horrible form of Secure rom drm or something. I just said "to hell with it" and downloaded a pirated copy since I'd already bought it after the 5th failed attempt to get it running in wine because of the DRM.

      --
      "People don't want to learn linux" hasn't been a valid excuse since '03.
  3. Re:First by Captain+Hook · · Score: 0

    First fail you mean.

    --
    These comments are my personal opinions and do not necessarily reflect the opinions of the other voices in my head.
  4. Stick!? Face button!? by Coolhand2120 · · Score: 4, Insightful

    Stick!? Face button!? What are these foreign things you speak of!? My TES uses a moue and keyboard. I hope there's no port drama.

    1. Re:Stick!? Face button!? by Gaygirlie · · Score: 1

      That was exactly my thoughts too: I do NOT want a half-assed console port that is barely playable... :S

    2. Re:Stick!? Face button!? by Chaosrains · · Score: 1

      In my experience Bethesda develops the games for both in such a way as to make it not feel like a port. I'm not sure which platform is their main focus for Skyrim, but I wouldn't expect to see terrible control layouts. Oblivion is available for both console and PC, but has a fairly good control scheme on the PC, in my opinion. I think the only problem I would be worried about for the PC is no ability to remap controls - I can't remember if Oblivion or Fallout even had this option (I never found the need for it, anyway).

    3. Re:Stick!? Face button!? by Anonymous Coward · · Score: 0

      I hated Oblivion's dumbed-down-for-console-controls menu system.

    4. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      Keyboard movement sucked in 1983 when too many C64/Atari/Apple/IBM PC gamers, after spending too much money on their hardware, didn't spend any money to get a joystick. Keyboard movement sucks in 2011 too, keyboards were designed for text entry not game control. Yes they have lots of buttons so you can have "I" be inventory or "M"
      be map, but that's just bad UI design, relying on lots of buttons rather than designing a UI that doesn't need lots of buttons but has the same functionality. A keyboard based UI is also less hand friendly. Try playing the PC port of Diablo and see how long it is before you can't play before your hands get tired/cramp up. Then try the PSone version, you'll be able to play confortably a LOT longer.

        The best of both worlds is analog aiming and analog movement and there's two ways to get that, use an analog stick and mouse or a dual stick controller.

    5. Re:Stick!? Face button!? by Zencyde · · Score: 1

      I've know some FPS players that want to ironically beat you with sticks.

      --
      What day is it? Could you please tell me?
    6. Re:Stick!? Face button!? by webmistressrachel · · Score: 1

      I'm one of them.

      One my pet hates is console gamers who played Unreal Tournament on their "box" and think they could beat me on my kb/m with their "leet pad". It's a hate rather than just a niggle cos I can't prove them wrong because of the short-sightedness of games designers. We all know it's because it's unfair, but dumb console-heads seem to think they have the advantage!

      Is there any way to directly compare the platforms through cross-platform FPS play? If so, I'll buy both platform versions of the game that allows it and a damn "box" just so my smug pad-wielding guests can finally shut up!

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    7. Re:Stick!? Face button!? by RivenAleem · · Score: 2

      You might be interested in this article covered in a number of places online.

      http://www.eurogamer.net/articles/ms-killed-pc-xbox-cross-platform-play
      http://gizmodo.com/5593116/were-pc-gamers-too-good-for-microsofts-cross+platform-gaming-project

      The story was covered at slashdot, but my search-fu only really extends to google.

    8. Re:Stick!? Face button!? by RivenAleem · · Score: 2

      Found it!

      http://games.slashdot.org/story/10/07/23/2127253/PC-Gamers-Too-Good-For-Consoles-Gamers

      Your search skill has inceased, you might want to rest to meditate.

    9. Re:Stick!? Face button!? by webmistressrachel · · Score: 1

      Thank you! Now I can relax when bragging chavs wax lyrical about how much better a pad is, I knew I was right anyway because I can turn and point my gun at your head faster with a mouse than is physically possible with a pad, but now I have it confirmed!

      ps "your search skill has increased" - cute and bang on topic! Thanks for making me smile!

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    10. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      You may not believe me, but PC gamers are ham fisted and have no fine motor control with their thumbs. It's why you can't aim with a dual analog. Simply put console gamers have been building up their thumbs over years, and you can't expect to be able to do the same thing if you've never used a right thumb analog stick. For example when I tried to play the PSone Quake II with the dualshock, I couldn't hit anything, because the games I played didn't use the right stick for much more than camera control. I simply didn't have the "training" to use it. I think it was 2002 or so when I finally could even half aim with it in a shooter. SOCOM helped me get better.

      So yes, those dual analog folks probably could match you, depending on their deadzone and speed settings. And you can't blame "aim assist" because many console gamers turn it off. Can't stand it myself, always got in my way. Makes the PS2 port of Half-Life harder if you have it on.

      That might be a good test, single player games. See who can do what, faster. Test out game veterans and people who have never played them. There's more to gaming than competitive FPS you know. And you and others who talk about how great keyboards and mice are are almost always talking about competitive fragfests, not RPG's like the TES series. But let me say again, I never want to play a Diablo clone with a mouse again...my god the wrist and the repetitive clicking....ouch.

    11. Re:Stick!? Face button!? by webmistressrachel · · Score: 1

      You are probably correct about my lack of practice manipulating analog sticks, and how stiff-fisted (I'd say that's a more accurate description) my hands will be, locked to the keyboard and mouse as they are.

      However, you still can't argue with the fact that the reason there is no cross-platform play is that PC gamers were wiping the floor with console gamers.

      And you can't argue with the fact that I sat in front of my friend's console, turned sensitivity up to max, pushed the stick all the way to the right, and was dissappointed with the speed of my turn. Sorry. Click. Head shot.

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    12. Re:Stick!? Face button!? by slackbheep · · Score: 1

      The PC Port of Diablo? That would be the one they modified from the original console version right? Hur hur hur. Keep your joystick, kid.

    13. Re:Stick!? Face button!? by Coolhand2120 · · Score: 1, Informative
      Comon joystick boy, just watch this, this and this video and tell me you can do that stuff with your joystick. Now watch a someone on a PS3 play UT3. I hope you have the intellectual honesty to admit the clear difference.

      Here's a good test. Try using your joystick to control your computer. You can do it, it's not difficult to setup. Now try and click on the icons with your joystick. Now try again with your mouse. See the difference? Can you see why nobody uses a joystick to navigate the desktop? Now imagine all the icons are people's heads and you're in a FPS. Can you see how a mouse makes things a little easier? No? I didn't think you would. But I'll make an attempt to convince you anyway, having actually played PC vs. console for a while.

      Shadowrun was a cross platform game, you could play X-box vs. PC. I bought the game specifically so I could fight console gamers, whom I felt has stole all the gaming licences from PC, it was personal for me. I come from the old school quake 1 clans, hook+rockets and later hook+rail guns, and even later hook+tau or tau+whatever. Lots of hooks and flying through the air anyway. The thing is, I already knew that the things that I regularly do with my mouse/keyboard would seem like magic to a console guy, so I knew it would be a turkey shoot to play Shadowrun.

      I was not disappointed. You could tell the PC players from the console players right away just by looking at the way they move. Console guys would always move on one axis at a time (x then y) , rarely daring to move both up and left at the same time, by comparison, mouse users always moved in the most natural way possible. Console gamers would take forever to turn around, so I guess they made a '180' button because sometimes they would spontaneously spin around, but that never helped them, they always came out disoriented and were toast after I finished laughing and finally pushed the head shot button. Console gamers would just get their asses handed to them all day long. They would also always use a power up that gave you 'aim assist' basically, but caused a visible laser to emit from their weapon. Just having the laser power up made you a likely console user, it made it so you would see the guy coming, and it gave them an aim that was only slightly better than using a joystick. After a while, it just felt too much like I was cheating so I stopped playing.

      And you can't blame "aim assist" because many console gamers turn it off.

      Nobody blames aim assist. In fact, the more cannon fodder that keeps it turned on the better. Any (serious) person who used a mouse would never turn it on because it would totally ruin their game. You see, people who use a mouse shoot people like you in the head all day long, aim assist will 'snap' to the chest and ruin the head shot. You think you're a match for a mouse user, but you've never played against a mouse user. I have, I beat all console gamers without even trying. Your control surface for FPS is a total joke. The only thing you should be doing with joysticks is playing "bionic commando" or maybe an airplane game, but you'd probably be better off buying a real joystick (MS FFB2) to fly and I personally like the D-Pad more for games like bionic commando. Just ask yourself if you can tau jump do a 163'/37' turn, tau jump, do a 27'/47' turn and shoot a crossbow at a 4pxX4px head in 1920x1080. Because that shit is par for the course if you want to play mouse users. I only wish I could see the frustrated console gamers trying to play

    14. Re:Stick!? Face button!? by Anonymous Coward · · Score: 0

      I feel obligated to say that the PC version of Diablo was not a port. Diablo was developed for the PC first and later ported to the PSOne. Additionally, I never felt my hands get tired or cramp up playing on the PC. It has been a while since I played the original Diablo but I'm pretty sure that you could keep attacking an enemy or continue to move in a certain direction by holding down the mouse button as opposed to continually clicking. Regardless, to each their own.

    15. Re:Stick!? Face button!? by webmistressrachel · · Score: 1

      Thank you. If you've read any of my posts here, you'll see this idiot trolling me in replies to every one. The only good use for a pad is Super Mario World.

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    16. Re:Stick!? Face button!? by nschubach · · Score: 1

      Oblivion's UI was painfully obvious that is was a console port. I couldn't tell you one specific issue right now, but I do explicitly remember thinking about it every time I'd go into the inventory.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    17. Re:Stick!? Face button!? by ShakaUVM · · Score: 1

      Fallout and Oblivion both had terrible UIs due to their console origins. Having only one hotkey for your Pipboy, IIRC, meant that instead of being able to tap I for inventory like with most RPGs, you had to hit Tab and then click on the relevent submenu.

      They weren't the worst ports, but they weren't good by amy strech of the imagination.

    18. Re:Stick!? Face button!? by osu-neko · · Score: 1

      You may not believe me, but PC gamers are ham fisted and have no fine motor control with their thumbs.

      All generalizations are false, but some are so obviously so you'd have to be a moron to even entertain them. Who would honestly be stupid enough to think everyone who games on a PC has the same motor skills, talents, quirks, dexterity with particular digits (e.g. "their thumbs"), or anything like that? That's beyond mistaken, that's knuckle-dragging stupid...

      --
      "Convictions are more dangerous enemies of truth than lies."
    19. Re:Stick!? Face button!? by Anonymous Coward · · Score: 0

      Keyboards work just fine for typical WASD+Mouse movement. They are less good at things that need lots of proportional movement like Vehicles. For movement in something like Skyrim, keyboard+mouse is 100% the best. Just take any FPS game and have dual-analog guys go against mouse+keyboard guys and see who's left standing at the end.

    20. Re:Stick!? Face button!? by Tynin · · Score: 1

      Yeah you could hold the left mouse button down to continuously attack and move in the direction of the mouse pointer, and then hit left shift to make your character stop moving but keep attacking. Ah the memories of my javazon.

    21. Re:Stick!? Face button!? by Anonymous Coward · · Score: 0

      BS. I actually attempted to play PS1 version of Diablo, after 10 minutes I turned it off, the controls are stupid and uncomfortable. On the other hand I have beaten Diablo1 in one sitting on PC (mouse and keyboard) more than once. Playing any RPG or MMO on PC I don't even think about controls past the first 5 minutes of playing.

      BTW I am typing this while laying on my couch, I could easily play a game right now too. And no I am not using a controller.

    22. Re:Stick!? Face button!? by JarinArenos · · Score: 1

      Fallout had the different Pipboy screens mapped to F1-3. Better than just tab, but only a little. Unfortunately, you needed mods to extend that any further.

    23. Re:Stick!? Face button!? by Anonymous Coward · · Score: 0

      I've know some FPS players that want to ironically beat you with sticks.

      Some day we'll ALL look back on using four discrete buttons to control game movement and realize how barbaric it was. I don't know why reasonably intelligent people defend it. Game pads, the type with a grid of buttons on them and game specific overlay have been around since at least the Atari, and those COMPLEMENTED THE JOYSTICK. We need to get off the 101 key keyboard gaming interface, this is retarded. 15(console controller) to 20(inc. general PC functions) buttons should be enough for all but complex sim games that, quite frankly, are extinct.

      This is so silly guys. I remember when the mouse was poo poo for FPS games and real gamers used all keyboard. Now somehow the mouse is OK, but analog input for non-rotational movement is POO POO.

      LOL.

    24. Re:Stick!? Face button!? by Anonymous Coward · · Score: 0

      Try playing the PC port of Diablo and see how long it is before you can't play before your hands get tired/cramp up. Then try the PSone version, you'll be able to play confortably a LOT longer.

      Been there, done that. The keyboard is much more comfortable than a rinky-dink little plastic piece of crap.

    25. Re:Stick!? Face button!? by UnknownSoldier · · Score: 1

      > Thank you! Now I can relax when bragging chavs wax lyrical about how much better a pad is, I knew I was right anyway because I can turn and point my gun at your head faster with a mouse than is physically possible with a pad, but now I have it confirmed

      Any serious FPS gamer could of told you that. There is a reason most console FPS don't have you look up/down for the most part and limit the rotation to primary around the vertical axis.

      1. It's partly because the dead zone on gamepads sucks. Quite a few years ago Bungie explained the 3 types of readings they did on the original XBox for Halo - position, velocity, and acceleration if IRC.

      2. It's partly because with the mouse you have finer control of sensitivity due to acceleration for those 180-degree turns with a just a small, fast quick flick of the wrist. If you want to slowly pan across the battlefield with your sniper shot, you can make slow, long movments. With gamepads you just don't get the advantages of custom sensitivity like you do with mice.

      Most mice drivers lets you set custom acceleration / dpi settings - even further widening the game between gamepads and mice.

    26. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      Sorry got my word switched, I meant to say PC version PSone port.

      Last I played the PC version, holding down the mouse did nothing, I had to keep clicking. Course I might not have had the latest patch to it, or hadn't changed a setting. But the constant tiny wrist movements were the worst.

    27. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      And you can't argue with the fact that I sat in front of my friend's console, turned sensitivity up to max, pushed the stick all the way to the right, and was dissappointed with the speed of my turn.

      That could have been a design decision for realism purposes. Think about it. If you're carrying a pistol, shotgun, double barrel shotgun, assault rifle, machine gun/chain gun, plasma gun, missle launcher AND some end game BIG GUN, and carrying all the ammo for those AND armor and equipment, how fast could you realistically turn.

      Sorry. Click. Head shot.

      When you learn to fire a real gun, what do they teach you? Fire at center of mass, never the head. Headshots are an artificial un-realistic aspect of FPS's that is just tradition and obsession. if the game has any aspirations to realism at all you shouldn't me making them or doing them very often, except perhaps, prone, in cover, very still, with a scoped sniper weapon.

      When guys target shoot at competitions and try for bullseyes (the equivalent of headshots) are they carrying around 80 pounds of stuff, and bunny hopping around and shooting rockets at their feet? No, they are very very still, and often using a physical support like a bipod, rest, sandbags or other material.

    28. Re:Stick!? Face button!? by webmistressrachel · · Score: 1

      Agreed, that's why it's called Unreal tournament. It tests reflexes and accuracy, using the best input method available currently (kb+m).

      I notice that once I posted the facts about the differences between kbm and pads, and why we PC nerds are no longer allowed to spoil you box fun, you moved the goalposts to realism.

      Not once did I assert that mouse is more realistic (even though, in many ways, it is!). I said I'd kick your pad-wielding ass if the powers that be would let us play on the same servers. And I was right, and you've pretty much just admitted you lost this one by moving the goalposts. Thanks. Rachel 1. Troll 0.

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    29. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      Comon joystick boy, just watch this, this and this video and tell me you can do that stuff with your joystick. Now watch a someone on a PS3 play UT3. I hope you have the intellectual honesty to admit the clear difference.

      Bunny hopping and leaping around while carrying a half dozen weapons? That's not very realistic is it...if you had that much equipment on in RL would you be jumping and turning like that...no, you would not. If games aspire to realism..then they shouldn't have been able to do that.

      Here's a good test. Try using your joystick to control your computer. You can do it, it's not difficult to setup. Now try and click on the icons with your joystick. Now try again with your mouse. See the difference?

      Yes, I've done it, works well, for the most part. You're not going to be using it to draw with, of course the real pros don't use mice for that either. But it's fine for the average pointing and clicking.

      Now imagine all the icons are people's heads and you're in a FPS. Can you see how a mouse makes things a little easier?

      When you learn to fire a real gun, what do they teach you? Fire at center of mass. I'm one of those that believes that the PC FPS focus on headshots and bunny hopping is unrealistic cartoony stuff in games that supposedly aspire to realism.

      Just ask yourself if you can tau jump do a 163'/37' turn, tau jump, do a 27'/47' turn and shoot a crossbow at a 4pxX4px head in 1920x1080.

      Probably not, I don't play competitive every man for himself deathmatch FPS's and I rarely play team based ones. But here's the thing...could you do that in RL weighed down by that equipment? No. So why are headshot obsessed FPS fanboys playing unrealistic games the pinnacle of gamer culture. It makes no sense to me. Give me a game where if you add a grenade launcher to your M4, you become slower. Where if you carry extra ammo, your crosshairs move slower, where if you move a corpse...you drag it...slowly. Where you don't fire a rocket at your feet to reach the top of a building. Where you have an assault rifle, and pistol and a few grenades...maybe a scope or grenade launcher if you're wiling to slow down. Where if you're carrying the heavy machine gun or light anti-tank rocket launcher, you are even slower, and can carry even less equipment. Where you can't turn 180 degrees and get headshots flying around and leaping because one..that's not how you were supposedly trained...and secondly because you're carrying 80 pounds of stuff, wearing a heavy helmet and trying to stay in cover in the first place.

      1) Tons of keys. Nothing even comes close

      yes, but can you use them all effectively. No you can't, so half of them are basically out of the picture, unless you move one hand from home position or another from the mouse position....I'm a touch typist, and that just feels.....wrong..

      2) when you move, you move at full speed, unlike with a stick where you 'start' moving first.

      But in the real world, there's this thing called inertia...where you "start" moving first. You don't automatically go from 0 to 50 in 0 seconds. Analog movement is actually more realistic.

      3) You can type with it. The only thing joysticks do worse than FPSs is typing.

      Yes, but you aren't typing while you're hopping and shooting are you? And there's nothing stopping people from typing with keyboards on their consoles...the PS2 and PS3 have USB ports for a reason.

      As another poster said, nobody can think of a single reason why an analog stick would be more useful for your foot moment. The obvious argument is that you can 'walk' with it, but I can walk with the keyboard by pressing shift, admittedly at one speed or another, I just question the usefulness of traveling at speeds in between. I

      Realism, and the fact that you have mor

    30. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      I don't know, but don't PC gamers on Slashdot do a a lot of generalizing and stereotyping of console gamers? Yes they do. I'm just giving PC gamers a piece of their own crap back at them, they deserve it the snobby bastards.

    31. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      This is so silly guys. I remember when the mouse was poo poo for FPS games and real gamers used all keyboard.

      Yeah, I remember the fuss mouse aiming started...lots of people saying how the mouse dumbed things down so that anyone could get headshots and made the games too easy.

      Now somehow the mouse is OK, but analog input for non-rotational movement is POO POO.

      Eventually I suppose an analog stick version of the those Nostromo speedpads will be standard equipment for PC FPS players. They'll keep their mice for the easy headshots though.

    32. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      BS. I actually attempted to play PS1 version of Diablo, after 10 minutes I turned it off, the controls are stupid and uncomfortable.

      I actually had the reaction you did when I first played PSone Diablo, but did you go into settings and change movement to "Relative" and enable combo buttons? They're off by default, don't know why, because those settings make the controls better.

    33. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      They are less good at things that need lots of proportional movement like Vehicles. For movement in something like Skyrim, keyboard+mouse is 100% the best.

      Horses? And people themselves move proportionally you know.

      Just take any FPS game and have dual-analog guys go against mouse+keyboard guys and see who's left standing at the end.

      Skyrim is an RPG so bunny hopping head-shotting FPS players aren't the target market.

    34. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      Agreed, that's why it's called Unreal tournament. It tests reflexes and accuracy, using the best input method available currently (kb+m).

      No, the best would be analog stick and mouse wouldn't it? Best of both worlds?

      Not once did I assert that mouse is more realistic (even though, in many ways, it is!). I said I'd kick your pad-wielding ass if the powers that be would let us play on the same servers. And I was right, and you've pretty much just admitted you lost this one by moving the goalposts. Thanks. Rachel 1. Troll 0.

      You'll notice my original post was solely about keyboard movement, it was others that brought up mice. THEY and you moved the goalpost into "you can't get easy headshots with a stick for aiming and we would frag all console gamers if we played together.", when all I was talking about was moving. And there's no proof that it would be the case, as far as I know only 2 games allowed cross platform FPS gaming, which isn't enough for a real test. especially not with the crappy Dreamcast and original Xbox pads compared to the DualShock 2 and 3. and Xbox 360 pads, which have much better sticks.

      And if you want to talk about goal posts, PC gamers are always moving the "goal posts of equality" forward. PC gamers seem to simply not want to treat their console brethren as equals in electronic gaming even when the games are pretty much the same now. PC gamers diss console gamers far more than the reverse. You remember DOOM? How PC gamers said "You'll never see a action packed blood drenched slugathon like DOOM on a kiddie console" That sort of attitude was very common.

      Then it became "You may have doom but you'll never have deathmatch, that's where the real men play."

      Then it became: "You may have same screen deathmatch but you'll never be able play over the internet."

      Then it became "Okay so you can play shooters on the net now, but you'll never play MMORPG's on a console!"

      And then: "Okay, you have a few MMORPG's now, but we have high resolution screens and super complex games even though we only talk about shooters and RTS's that aren't as complex as the hex based wargames one could play on a C64. And you can't post to Slashdot on a PS2...oh okay you can if you have BBN or a Linux install, but they can't post to slashdot by default!"

      And now: "okay you've got 1920x1080 and the console versions of shooters sell a lot of copies and most RPG's and RPG tinged games are cross platform, and you have online stores and leaderboards and demos and web browsers stuff. But we have Minecraft! And indie games like Angry Birds...whats that you can play that on your PSP and PS3? Well we still have those few graybearded mil-tech obsessed engineer types who spent hundreds of dollars for their HOTAS so they can play whatever modded flight sim from 10 years ago they play! And we have Civilization, you only have Civ Revolutions...and Civ II. We also have Farmville!"

      I've seen that sort of shit on Slashdot, many many times.

    35. Re:Stick!? Face button!? by webmistressrachel · · Score: 1

      Thanks again for showing your hand. FYI, I originally posted to a thread about input methods where the post I replied to, by you, contained this little gem:

      "use an analog stick and mouse or a dual stick controller"

      Most people would interpret this as implying that a dual stick controller is equivalent to a mouse, which is not true. It has never been true, and never will be, as has been proven in countless replies since then by myself and others.

      It is you who moved the goalposts after I quite rightly put you in your place regarding PC gamers being disallowed, again quite rightly, from playing "handicapped" (the term works in golf so DONT you DARE play the PC card). It would seem from that from your antagonistic and provocative posts since then that a) you were simply looking to poo-poo any opinion other than yours; even when backed up by fact and that b) you were rightly bashed by myself and others and that from your last bitter post you c) expected that we would not agree with you!

      With a UID as low as yours, I would have expected that a) you would know better than to think that you would win a console vs pc troll here and that b) you would have realised by now that the majority of gamers who read a technically orientated computing website would frown upon the "kiddie toys" you quite aptly describe in your own post. And that applies to all the twenty-something unemployed chavs with their "box"es who never grew up, too.

      And on this article too - Oblivion, a game for the mindset that wouldn't normally play Street Fighter,7, John Madden 3000k, or bloody FIFA, which you know damn well are the mainstays, and cash cows, of the dumbed-down console industry. Targetted at the same generation that worship Simon Cowell and cried about Amy Winehouse's self-inflicted destruction.

      Yes, troll. You got me angry. Thank you. Your problem is, and Slashdot knows it by now I think, I like to bite. And those that get bitten don't like it in the end, and they definitely don't come back for more as anything but ACs biting my ankles. So don't even bother. Move along. Leave the library (since you hate PCs so much I can't imagine you actually own one!), go home, turn on the box, and impress your Live "buddies" with your leet pad-wielding skills. And forget about us intelligent people here who base our opinions on provable, repeatable facts and who are open-minded enough to change our opinions when actually proved wrong.

      Gosh, while I'm ranting, this argument sounds very familiar? Where have I heard others talking the way you do - oh yes!! Christians and their inane "We believe so it's true" crap coming here do the same thing, wind me up like this. I bite them too. To use your own terminology, go to hell!

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    36. Re:Stick!? Face button!? by Anonymous Coward · · Score: 0

      The worst part with Fallout is if you binded the key for inventory to something else, you still had to hit escape to get out. I like the numkeys, always used them for games, but having to reach all the way across the keyboard to exit made me stop playing the game withing about 2 hours. Never loaded it again.

    37. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      You bite, but you're fairly honorable and respectabful in the biting so I'll respond again.

      Most people would interpret this as implying that a dual stick controller is equivalent to a mouse, which is not true.

      I would say mostly equivalent. There is only one console game where I wished for mouse support and that was Timesplitters, which some might say is the spiritual descendent of Goldeneye which I also had problems with. While the PS2 ports of Deus Ex and Half-Life DID have such support, it wasn't absolutely necessary.

      It has never been true, and never will be, as has been proven in countless replies since then by myself and others.

      A reply is not proof, just because a bunch of PC gamers whining about a cross platform RPG's UI say it's so, doesn't make it so.

      c) expected that we would not agree with you!

      I expected it, from yeas of Slashdot yes. Too many PC only snobs here. Which surprises me, considering how LInux centric Slashdot is I'd think more people would game on consoles and then use Linux on their non-gaming computers.

      With a UID as low as yours,

      First time mine's ever been called low..when did I join, it was either 1999 or 2000 I think.

      I would have expected that a) you would know better than to think that you would win a console vs pc troll here

      I expected that more oldbies would show up and say for that an RPG like Skyrim a dual analog controller will be fine.

      and that b) you would have realised by now that the majority of gamers who read a technically orientated computing website would frown upon the "kiddie toys" you quite aptly describe in your own post.

      I expected more Linux users to back me up! Must be more dual-booters than I thought. And thanks for putting "kiddie toys" in quotes, we both know they're not. They're usually running hardware that gets good bang for the cycles.

      And that applies to all the twenty-something unemployed chavs with their "box"es who never grew up, too.

      yeah, those, we con't call them chavs over here across the pond though...can't stand them either...which is why I'm not that much into shooters.

      And on this article too - Oblivion, a game for the mindset that wouldn't normally play Street Fighter,7, John Madden 3000k, or bloody FIFA, which you know damn well are the mainstays, and cash cows, of the dumbed-down console industry.

      I don't play Street Fighter, Madenn or FIFA, I'm not a "dudebro sports and shooter only" gamer. Give me stats and spells any day. I wouldn't use the term dumbed down, but "mass market" Even in the old days, action games sold more than the old RPG's and hex games on PC's and consoles alike. what I wouldn't give for some ports of some older RPG's that I never got to play to PSN, especially the Japan only PSone port of Ultima Underworld!

      Leave the library (since you hate PCs so much I can't imagine you actually own one!),

      I run Linux, it's not PC's I dislike...it's Windows. I save my tinkering fun for Linux, when I play games, I don't want to tinker or fuss.

      go home, turn on the box, and impress your Live "buddies" with your leet pad-wielding skills.

      You insult me to the quick! I don't do Live, PS2/PS3 owner...and I don't do multiplayer on PSN much.

      Did do a bit of SOCOM 1/2/3 on the PS2..but that's a team based third person realistic shooter. Played more EQOA (that's the PS2 Everquest MMORPG) and FFXI (the PS2 Final Fantasy MMORPG) So...I am not one of those "halo fanboys"

      Have done a bit of online multiplayer Sacred 2, but that's a cooperative Diablo clone. I love me a reasonably fun Diablo clone. Hoping Blizzard gets wise and does it for PS3 as well. Tried the PS3 Team Fortress 2 (as part of the Orange Box I g

    38. Re:Stick!? Face button!? by webmistressrachel · · Score: 1

      In my last reply I downed arms. This post appears as though you are doing the same. We disagreed about something, fought it out, and found we have loads in common! I love slashdot...

      ps Thank you. You're not the first person to describe me as "honourable" when I've been trolling here. I'm honest, intelligent, self-educated, I have contributed to society in significant ways, and I can be proven or shown that I am wrong... I just have several chips on my shoulder (lack of money being one of them) and I take it out on Slashdot. Some of these people know who I am in IRL. If you're interested, look at my posting history. You'll have to filter the rants and trolls though! Nice to meet you!

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    39. Re:Stick!? Face button!? by Grygus · · Score: 1

      It was the fact that the entire interface was accessed via an obvious analogue for triangle, instead of having I for inventory, C for character, M for map, etc. This wouldn't have been so bad but there was also no mechanism to bind the keys yourself! I thought Oblivion, properly modded, was an excellent game, but that UI was just awful.

    40. Re:Stick!? Face button!? by Coolhand2120 · · Score: 1

      Bunny hopping and leaping around while carrying a half dozen weapons? That's not very realistic is it...if you had that much equipment on in RL would you be jumping and turning like that...no, you would not. If games aspire to realism..then they shouldn't have been able to do that.

      Nobody was "bunny hopping". Maybe to an uneducated eye you may try and rationalize movement that you don't understand with 'bunny hopping". What people in this video were doing is propelling themselves around with a tau cannon. To use the tau to propel yourself you need extremely fast and accurate movement. What you see as "bunny hopping" is actually the person doing a 180'/-45' and blasting the ground then doing a -180'/45' to look ahead again, so fast that the whole action only last 3 or 4 frames.

      And what does the realism of the game have to do with the control surface? I picked videos to show how you have absolutely excellent control even when shit is moving so fast that your brain can barely keep up. You've changed the argument. And guess what, mouse movement is also more realistic . And I even pointed that out when I said: "Console guys would always move on one axis at a time (x then y) , rarely daring to move both up and left at the same time, by comparison, mouse users always moved in the most natural way possible." I even posted a link to a "console UT3" video where you can see this 'unrealistic behavior'. In any game, realistic or otherwise, mouse control is better. Besides, the most realistic game ever, ARMA, is on PC only, and guess what sort of control you use to direct your soldier? Not a gamepad!

      Yes, I've done it, works well, for the most part. You're not going to be using it to draw with, of course the real pros don't use mice for that either. But it's fine for the average pointing and clicking.

      Once again, you change the argument to try and weasel out of your previous statements The question posed was not "which is the best surface for drawing" it was "what is the best surface for clicking on icons on the desktop".

      You're not going to be using it to draw with, of course the real pros don't use mice for that either.

      This has nothing to do with drawing tablets. Yes they are better at drawing, and I said joysticks are better for flying what's your point?

      But here's the thing...could you do that in RL weighed down by that equipment? No.

      Once again, you're trying to compare the game instead of comparing the control surface as was the subject. No matter what sort of game you play you're always gong to be better off using a MOUSE for a FPS game. PERIOD. Besides you were talking about TES which is not in any way a realistic game. You shoot fire from your hands and can carry 200lbs while you jump around fighting with swords.

      When you learn to fire a real gun, what do they teach you? Fire at center of mass. I'm one of those that believes that the PC FPS focus on headshots and bunny hopping is unrealistic cartoony stuff in games that supposedly aspire to realism.

      Sure, maybe in the Hollywood movies you've watched the "realistic" operators say "shoot at center mass". But in real life, that's not what happens. Snipers are told to shoot for the cerebellum, by aiming at the cross formed by your ears, chin and forehead. When shooting guns out to bullet wobble distances you might aim for center mass, or maybe if you're too flustered to bother aiming. If you don't know what 'bullet wobble' is that you really have no business telling me what 'realistic shooting' is. I own guns, I shoot, I know what I'm talking about.

      In almost every game head shots count for 2x-10x more damage. In real life the head shot is the money shot. Nobody is going to say "aww darn, I got a head shot". How about yo

    41. Re:Stick!? Face button!? by Coolhand2120 · · Score: 0
    42. Re:Stick!? Face button!? by Coolhand2120 · · Score: 1
      You didn't get your words switched, you're just ignorant and you think that everyone else around you is stupid enough to fall for your explanations. The problem is, we're not stupid, and you are wrong every time I've seen you post.

      I had to keep clicking. Course I might not have had the latest patch to

      There was no patch to fix this non-existent behavior. Either you never played the first Diablo on PC (likely), or you played on PC so briefly that you didn't even figure out the controls (more likely). Regardless, you're trying once again to weasel out of an argument you made earlier by making more false statements. Nobody buys it. Nobody says "PC version PSone port." because that's just an incoherent statement. You were mistaken, it's not against the law. People will respect you more if you admit you were mistaken than if you try and weasel out of an obviously false statement. Because it's so obvious, I can promise you, people will respect you less. Indeed, look at the replies to your weaseling.

    43. Re:Stick!? Face button!? by Coolhand2120 · · Score: 1

      Horses?

      Apparently you've never ridden a horse either. When riding a horse, you get these things called reigns, they are not analog controls, the best you can compare them to is a D-PAD and even then the 'forward/up' control is replaced by your kicking and hawing at the horse. You cannot 'move left just a little' on a horse, you move the reigns to the left, the horse move to the left, right, he moves right. Most of the time the horse doesn't even do what you wanted the horse to do so you have to correct again and again. The horse moves where the horse wants to move. The reigns are just a suggestion, if the horse so wished to ignore you it can, and they often do. There is no 'move a little'. I suppose next you'll channel the horse and tell me that "his feet move proportionally" or some such nonsense. The most "realistic" control for a horse is probably a d-pad.

      And people themselves move proportionally you know.

      People move proportionally in a certain direction, this direction is dictated much more accurately and quickly with a mouse. Even when moving slowly, we move our entire leg, we don't magically slide forward. That's why when you watch a console gamer you'll see slow acceleration (actual movement) of the moving person and totally unnatural panning (left or right) to get to the correct heading. In real life, people select their heading almost instantaneously and move in that direction, they do not slowly pan around at a uniform speed.

      Skyrim is an RPG so bunny hopping head-shotting FPS players aren't the target market.

      You are taking up a lot of my time because you continue to say so many demonstrably false statements. I'm not going to continue to argue with you because it's not very interesting to hear someone talk out of their ass all day long. Skyrim is an FPS, so FPS players are by definition the target market. Just because there are a ton of RPG elements in the game does not stop it from being a FPS. It's an RPG FPS. Now you can say Diablo isn't in the FPS market because it's not a FPS. TES is an FPS - it won't stop being an FPS just because you say so.

    44. Re:Stick!? Face button!? by webmistressrachel · · Score: 1

      Thank you. Good points, and im always amused and grateful when people swing their axes for me here, despite me being an obnoxious ranting girl-troll myself. Im honest, though, and I dont do it just to wind people up, im frustrated lol (take that however you like, read my posts if you like!) :)

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    45. Re:Stick!? Face button!? by Coolhand2120 · · Score: 0

      Who the hell is this CronoCloud guy? What a moron! Everything he says is just... so stupid. I think sometimes I'm arguing with a 14 year old and I'd be better off spending my time sleeping. This guy has replied to almost everyone here, each reply is just so devoid of any logic or knowledge it makes me feel sorry for his parents. I guess that's what you get when you start with the idea that gamepads are better at FPSs than mouse+kb and then try to defend it. I'm still entertained, you should read the thread from the start, it's gotten pretty big, and you can see everyone smash ChronoCloud's weak inductive reasoning.

      Hey ChronoCloud, are you reading this? MAMA SAID SPOCK YOU OUT.

    46. Re:Stick!? Face button!? by webmistressrachel · · Score: 1

      He have me a compliment and some respect at one point so ive stopped replying. I know im right anyway lol, I shouldnt get so wound up, im such a biter!

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    47. Re:Stick!? Face button!? by CronoCloud · · Score: 1

      Skyrim is an FPS, so FPS players are by definition the target market.

      The term FPS stands for First Person Shooter. Skyrim is not a shooter, because in elder scrolls game, you're probably meleeing much more than shooting arrows. And in the modern Elder Scrolls games at least it doesn't matter where you aim, just as long as you're aimed in the general direction of the enemy. Didn't you play Oblivion? It's not like TF2 or UT where your weapon does more damage with a headshot. In Elder Scrolls games your stats determine hit and damage, not ones aiming skills.

      Skyrim is probably also a Third Person game as well, in Oblivion you could switch between the views at will. This isn't a modern version of Hexen or Heretic, a FPS with wands in place of shotguns and rocket launchers

  5. Re:First by auLucifer · · Score: 1, Funny

    Disappointedly, that's what she said

    --
    If I was witty I'd put something funny here but, as it stands, I am not and have just wasted seconds of your life
  6. Re:First by webmistressrachel · · Score: 0

    No I didn't!

    --
    This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
  7. Console focus is not a good sign. by Anonymous Coward · · Score: 0

    Let's hope the HoKaM experience isn't too dumbed down...

  8. Crescendos and magic by PhrostyMcByte · · Score: 2

    One thing that bugs me about Bethesda is that they almost never ramp up the excitement. Sure there are plenty of interesting story lines, but I can probably count on half a hand the moments where something really exciting happened—a situation that made me go "oh shit!" and freak out a little about how I was going to survive. Not every quest line needs to have an awesome climax, but they could definitely use a lot more.

    And make magic a first-class citizen, please. I'd love to use it heavily for offense/defense, but it was weak as hell in Oblivion compared to just wildly swinging a sword around. I really like being able to get creative about things, like walking on water while shooting enemies with my bow as they try to swim toward me. Other times I just want to be a little more Rambo and run in throwing fireballs looking badass. But in Oblivion the fireballs look and act like you're just throwing candles. There's nothing badass about them.

    1. Re:Crescendos and magic by webmistressrachel · · Score: 1

      That's why mods were so popular for Oblivion. Don't like the candle-strength variety of Fireball? Mod it, re-balance. Because it's such a single-player, unranked, non-social game, you've only got your experience to rate yourself by.

      If you're happy wading into town wearing Tempo's Jewelary and blasting all in sight, do it. Whatever's right for you. That's what RPGs are all about.

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    2. Re:Crescendos and magic by Anonymous Coward · · Score: 0

      "...a situation that made me go "oh shit!" and freak out a little about how I was going to survive"

      I'm not an RPG fan and usually I don't play them, so sorry if what i write seems n00b to you, but when I found out that I was going to become a Vampire I relly freaked out. And was fun to discover that a cure really exist (but will it work? I still don't know xD ).

    3. Re:Crescendos and magic by RivenAleem · · Score: 1

      Did you never go into the darker caves where you had to chose between having torch or weapon equipped? I kept running into mobs and almost panic as I had to get my bow out.

    4. Re:Crescendos and magic by Anonymous Coward · · Score: 0

      Nope. Night Eye.

    5. Re:Crescendos and magic by Sechr+Nibw · · Score: 1

      And Detect Life. Don't forget the Detect Life. Once you become the Archmage, or get the Wizard's Tower in that one DLC, just create a spell combining the two to last for as long as your magicka can sustain, and for as far out (for Detect Life) as you need to not be spooked.

      Also, once you hit level 12, start running Oblivion Gates. (Level 12 is the highest auto-level for the sigil stones in Gates.) Save when you reach the stone, and reload until you get the one that can enchant gear for Chameleon (I think Transcendent?). That's the quickest way to get to 100% ninja.

      It's amazing what you can remember about a game you haven't played in about 3 years...

    6. Re:Crescendos and magic by CannonballHead · · Score: 1

      There WERE mods that made magic more powerful, but it was overpowered ... hugely overpowered. I tried a few and you could pretty much do anything with a fireball.

      I played both an archer/sword-shield fighter type with a bit of magic and an almost-all-magic/sword (or staff, whatever) type. I actually found it easier to be the magic user; that could be because I opted for mostly light armor when I went through the first time, which made melee a bit more challenging as almost any hit really hurt (I dabbled in playing a two-handed swordsman, e.g., a viking, and it's a lot easier when you wear a huge amount of heavy armor and have a giant sword; however, I still found ranged magic easier).

      The main thing that I thought would be cool would be something similar to the "Contigency" spell/ability that Baldur's Gate had... you could cast the spells ahead of time and have them cast all at once later. Failing that, it'd be nice to be able to hit one button and have your character cast a bunch of defensive spells all in a row; it's annoying to take up the spell slots with defensive spells, and it was annoying to have to go into the menu system to pick each individual spell :)

      Also... chameleon items or spells made it pretty much too easy.

    7. Re:Crescendos and magic by Anonymous Coward · · Score: 0

      You played without night vision? Interesting...

    8. Re:Crescendos and magic by Anonymous Coward · · Score: 0

      The bow was great, magic was decent, just not early on in the game. I generally built hybrid characters with either a bow or a sword + magic. If you become the arch mage in oblivion you can do some pretty ridiculous stuff and destroy most creatures with 1 or 2 spells. My bow character was my favorite, in fact I think the bow was actually better than the sword because you could stack magic arrows on top of a magic bow and do ridiculous amounts of elemental damage (+ a 3x bonus if you're sneaking)

    9. Re:Crescendos and magic by Anonymous Coward · · Score: 0

      There are some great mods that really alleviate the balance problems with magic. They allow multiple summons at once, increase the power of certain spells, and add a bunch of new ones. Well worth downloading. Midas Magic is also a good one.

  9. Already pre-ordered by Spacejock · · Score: 2

    I don't care what the previews say, good or bad, my copy is reserved and my kids have ordered theirs too. Daggerfall, Morrowind and Oblivion have all kept me entertained for hundreds of hours, and I doubt Skyrim will be any different.

    1. Re:Already pre-ordered by X3J11 · · Score: 1

      I don't care what the previews say, good or bad, my copy is reserved and my kids have ordered theirs too. Daggerfall, Morrowind and Oblivion have all kept me entertained for hundreds of hours, and I doubt Skyrim will be any different.

      Same here. Although if not for the frequent crashes those hundreds of hours might have been dozens of hours instead. Having to restart the game because it crashed yet again is hardly entertaining.

      Bethesda makes fun games. Bethesda also makes very buggy games. I can only hope Skyrim is better.

      I also really wish they'd take the time to remake some of the older games. Morrowind was massive and there was just so much to do, but frequently borked when attempting to do the most trivial of things (such as equipping a pauldron!). I never managed to beat it, due to all the bugs.

      Incidentally, Steam has their QuakeCon Pack 2011 up for sale for $70.00. It includes the entire Quake and Doom series, Fallout 3 GOTY & New Vegas (with the 3 currently available DLCs), as well as Morrowind and Oblivion and a bunch of other titles. It's a real steal.

    2. Re:Already pre-ordered by Anonymous Coward · · Score: 0

      Incidentally, Steam has their QuakeCon Pack 2011 [steampowered.com] up for sale for $70.00. It includes the entire Quake and Doom series, Fallout 3 GOTY & New Vegas (with the 3 currently available DLCs), as well as Morrowind and Oblivion and a bunch of other titles. It's a real steal.

      XE.com says :

      70.00 EUR = 99.2851 USD

      That's not a steal, it's more like highway robbery on Valve's part.

    3. Re:Already pre-ordered by idontgno · · Score: 1

      Bethesda also makes very buggy games.

      I've noticed that to a degree with Fallout 3 GOTY. Never played it before, because I'm not a console gamer and don't generally buy PC games first-run either. My kids (adult/near-adult sons) played it a lot (regular FO3 + DLC and FO New Vegas) on their 360s, and it was always fun to watch, so I was jazzed to buy the GOTY package off of Steam.

      I ran into a problem where the game would freeze. A lot. Seemed to be repeatably related to situation or scene content. There were places I could not go unless I left and approached at another time, or from a different angle, or without companions... or something.

      Turns out that the PC version of FO3 doesn't like PCs with more than dual cores. My Phenom II quad was apparently too new for the way the game was written. Thankfully, there was a .INI file change you could make that would restrict the game to at most two cores, and it's been happy since.

      The point? Bethesda's buggy software sometimes comes about because hardware technology advances beyond the game's original expectations.

      Of course, this won't be the case for Skyrim. Those bugs will be genuine bugs. Let's hope they're not too bad.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
  10. iPad rpg gaming now- NOOOOO by Anonymous Coward · · Score: 0

    anyone else just get a grind in your gut when the reviewer mentions ipad anything.....

    1. Re:iPad rpg gaming now- NOOOOO by webmistressrachel · · Score: 1

      Hang on a minute here - yes I am pissed off with the amount of worship the iPad gets in the media, mostly because the optimum tablet format (convertable PC) was quietly ignored by most geeks (go look at the HP tm2 - the fuckin thing can PLAY Oblivion on it's Radeon HD 3 series at native resolutions at 30+ fps!!!) BUT

      and THIS IS A BIG BUT

      Where the hell does he mention the iPad in TFA?

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    2. Re:iPad rpg gaming now- NOOOOO by Anonymous Coward · · Score: 0

      Are you a troll? Second paragraph under the video...

      FTFA:
      Its nested menus are accessed almost as smoothly as iPad page swipes, and navigating them is quick and clean. You can set favourites, equip items to either hand, and examine things in detail.

    3. Re:iPad rpg gaming now- NOOOOO by webmistressrachel · · Score: 1

      Oh hang on... I'll explain...

      You're obviously correct, however, because the comment was on-context for what he was describing it passed right over my head!

      So fair point, my observation skills are at fault here. Sorry everyone (winds neck back in) - don't you just hate looking dumb?

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    4. Re:iPad rpg gaming now- NOOOOO by Lusa · · Score: 1

      In tomorrows news, Bethesda has been sued for patent infringement

    5. Re:iPad rpg gaming now- NOOOOO by stjobe · · Score: 1

      Where the hell does he mention the iPad in TFA?

      Here (it's even in the summary):

      Its nested menus are accessed almost as smoothly as iPad page swipes

      Note that the AC missed that it was a comparison to the smoothness of the menu system only, not a statement that the game will run on an iPad - it most definitely won't.

      --
      "Total destruction the only solution" - Bob Marley
    6. Re:iPad rpg gaming now- NOOOOO by webmistressrachel · · Score: 1

      Yes, I have been corrected and have thanked the AC (for once!) above. I missed it because the comparison was such a reasonable one, in context (the old menus were crap!)

      For those iFans out there, read my GP. That tablet really does run oblivion, in fact their 2006 tx2500 model does too (but at around 19fps as opposed to 30fps) so why all the fuss for a closed, underpowered, out-of-date piece of crap like the iPad? That's why I jumped straight in, I have a lot of tension about stupid people, commercial interests, and the two coming together to make life shit, when it could be great, for everyone.

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
  11. Well, stay away from Bethseda then by SmallFurryCreature · · Score: 2

    Morrowind, horribly crippled on the PC with regards to loading, although this was fixed when the PC only expansions arrived which suddenly realized PC's had more then 32mb of ram available and a speedy HD. Before: Loading every other step After: No loads ever.

    Oblivion, OH MY GOD CAN THAT TEXT BE ANY LARGER and an inventory system from hell.

    Consolitus has struck heavily in the realms of the elder scrolls. Luckily so far the games have been very modifiable meaning paying customers could fix the game unpaid but beggars can't be choosers.

    At least they still bother with PC versions. Yes I am looking at you Rockstar, feeling to good to acknowledge your roots eh?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Well, stay away from Bethseda then by CronoCloud · · Score: 1

      RAM isn't a loading limitation....bad game design is. There are PS1 and PS2 games that don't have loading screens in game, because they are dynamically streaming assets from disc as needed. One example is EQOA on the PS2, unless you directly teleport/coach/recall home between locations, you will never see a loading screen past game start. You could run from Fayspires to Freeport to Qeynos and then swim to Odus., and NEVER see a load screen, something the PC version of EQ at the time couldn't claim even though it was running on machines with more RAM.

      Oblivion, OH MY GOD CAN THAT TEXT BE ANY LARGER and an inventory system from hell.

      Yep, large text, designed so it was readable on SD screens. Once took my PS3 to a friends house to show him Oblivion, at that time he only had an SD display. Because of the UI decisions made by Bethesda it was still usable and playable on that screen...unlike certain other games. Now you're probably thinking, "well I'm on a PC and have a high resolution screen". That's true, but game dev time is finite, so they probably didn't do it to save time. Sooner or later someone has to decide that they're done, and not adding any more to it. Wanted a UI scaling option myself on the PS3 version, the text was a little large, I agree.

      Consolitus has struck heavily in the realms of the elder scrolls.

      Without the additional numbers from the consoles, there might not be any more Elder Scrolls games, because RPG's are a niche market, even more so than they used to be. Publishers look at sales numbers and think, why should we make a game that will sell less than a million when we can do another "16 million shades of brown military shooter of the week" and have lots more sales.

    2. Re:Well, stay away from Bethseda then by Danse · · Score: 1

      RAM isn't a loading limitation....bad game design is. There are PS1 and PS2 games that don't have loading screens in game, because they are dynamically streaming assets from disc as needed. One example is EQOA on the PS2, unless you directly teleport/coach/recall home between locations, you will never see a loading screen past game start. You could run from Fayspires to Freeport to Qeynos and then swim to Odus., and NEVER see a load screen, something the PC version of EQ at the time couldn't claim even though it was running on machines with more RAM.

      Ridiculous. There's a difference in the size and amount of graphical assets used in games today than those in games when the XBox 360 was released, and PC graphics capabilities today far exceed the consoles. The XBox has a tiny amount of RAM compared to your average gaming PC, and it's a hindrance to development of games with large amounts of detail in their environment. That's why we get details popping in and out as you move around the world. There's no room to store that many things in RAM at once.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    3. Re:Well, stay away from Bethseda then by Danse · · Score: 2

      Without the additional numbers from the consoles, there might not be any more Elder Scrolls games, because RPG's are a niche market, even more so than they used to be. Publishers look at sales numbers and think, why should we make a game that will sell less than a million when we can do another "16 million shades of brown military shooter of the week" and have lots more sales.

      Because the market can only support so many of those and you get massively diminishing returns being Brown Shooter #20 this year. There is pent up demand for games like the Elder Scrolls series because we don't get too many like it. If they're going to release on the PC, they should put at least a modicum of effort into ensuring that the interface is decent for PC users.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    4. Re:Well, stay away from Bethseda then by nschubach · · Score: 1

      That was the OPS point I believe... bad game design is inclusive of being able to determine RAM capacity and loading enough information to deal with it, dump what you don't need anymore and load in new content. Oblivion almost got this right with the chunk loading, but it still needed work. Fallout 3 was a little better, but it was still not quite there.

      EQ was designed to load in one zone at a time. You can tell this by their zone lines being specifically designed to force you into a tunnel. EQOA was specifically designed to deal with the limitations of the console and keep a minimal footprint by streaming from the disc. EQ "could" have done the same but they relied on PCs getting better at loading so they probably figured it wasn't such a big deal. (I placed could in quotes because they'd most likely have to change the game dramatically to support that.)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    5. Re:Well, stay away from Bethseda then by Danse · · Score: 1

      If you can accept a much lower amount of detail in the console version than the PC version, then sure. Unfortunately the consoles end up being the development target and the level of detail that could be displayed on PCs is often not even pursued. So we end up with muddy, low-res textures and models, low LOD on most objects, and a fairly hard limit on the number of objects that can be displayed or the distance that can be rendered. Yes, they could possibly overcome these things, but most publishers don't seem to want to put in the extra work to create the higher res textures and models that won't get used in the console version, and the other issues remain as well.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    6. Re:Well, stay away from Bethseda then by ShakaUVM · · Score: 1

      Limited dev time? A UI fix for Oblivion was available like the next day after the release.

      TweakUI? Was called something like that.

    7. Re:Well, stay away from Bethseda then by nschubach · · Score: 1

      Sure, but that all still falls under game design. I agree with you... but the problem isn't with PCs. It's with the people making the game and deciding how they are going to handle situations, how much time they spend on graphic assets, and all those other things.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
  12. pleeeeeeeeeease! by Anonymous Coward · · Score: 0

    don't let this be a shit console port. press B to continue.

    1. Re:pleeeeeeeeeease! by CronoCloud · · Score: 1

      and what's wrong with that? It's 2011, a dual analog controller should be standard PC equipment by now. Cross platform is here to stay. just stop worrying and love the dualshock. Oblivion was a well regarded game on all 3 platforms. Ignore the PC partisans that say you need to mod it for it to be playable, that's nonsense and traditional PC gamer snobbery. Yes it has a 10 foot UI, deal with it.

    2. Re:pleeeeeeeeeease! by webmistressrachel · · Score: 1

      "PC gamer snobbery" - you've just played your last card. I've sussed you. You can't afford to build a PC so we who can (and it's not much of a stretch, I'm currently unemployed!) must be snobs, what with wanting to customise the experienceand make it, err, better!

      "stop worrying and love the dualshock" = we pwn you on level ground with our input devices, someone else slammed your reply to me above and my point was proven, and our games look and play better, so instead of aspiring to be like us you try to ram your crappy hardware down our throat?

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    3. Re:pleeeeeeeeeease! by Killjoy_NL · · Score: 1

      Us PC-gamers play our games on the keyboard and mouse because it is the basis UI, the conversion to joypads is a bad afterthought.
      Joypads are great for platformers and Streetfigher type fighters etc and for the people who enjoy to play all kinds of games on the joypad, more power to them, but joypads on the PC doesn't really need a standard dual analogue controller, it already has that with the xbox 360 controller.

      I bought Oblivion for the PS3 for +/- 6 euros and am playing through it. It is playable, but the experience on the PC is a lot better, just because the UI is a lot better. Don't really care about the mods personally.

      --
      This is the sig that says NI (again)
    4. Re:pleeeeeeeeeease! by arth1 · · Score: 2

      and what's wrong with that? It's 2011, a dual analog controller should be standard PC equipment by now.

      Hint: It isn't, because we have something better: a mouse.
      Once you have an analogue controller that allows you to turn around and aim at an arbitrary tiny spot of your choice within a fraction of a second, you can come back.

      The only thing I feel a PC need is a WASD touchpad replacement, that offers infinite directions instead of just eight. But a mouse against the other controller is no contest at all - the mouse wins for both speed and accuracy.

    5. Re:pleeeeeeeeeease! by timftbf · · Score: 1

      Once you have an analogue controller that allows you to turn around and aim at an arbitrary tiny spot of your choice within a fraction of a second, you can come back.

      Why on earth would this be relevent to an RPG, rather than an FPS?

    6. Re:pleeeeeeeeeease! by Fjandr · · Score: 1

      Camera rotation in the RPG is the same, and navigating anything more complex than the Final Fantasy menus on the NES/SNES is faster and easier with a mouse than a joypad.

      Skyrim is an RPG with an FPS world interface, so it's completely relevant. Pretty much any MMO you want to pick is the same.

      Joypads are great for games that have limited UIs and non-3d worldspace. Otherwise, they can't hold a candle to a mouse. That's not fanboyism; it's fact.

    7. Re:pleeeeeeeeeease! by CronoCloud · · Score: 1

      Once you have an analogue controller that allows you to turn around and aim at an arbitrary tiny spot of your choice within a fraction of a second, you can come back.

      Skyrim is a fantasy RPG, you're not going to be needing to headshot some Strogg's tiny 4 pixel head from a mile away while bunnyhopping around in it.

    8. Re:pleeeeeeeeeease! by CronoCloud · · Score: 1

      You can't afford to build a PC so we who can (and it's not much of a stretch, I'm currently unemployed!) must be snobs, what with wanting to customise the experienceand make it, err, better!


      uname -a

      Linux wutai 2.6.40-4.fc15.x86_64 #1 SMP Fri Jul 29 18:46:53 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux

      cat /proc/cpuinfo

      processor : 0
      vendor_id : AuthenticAMD
      cpu family : 16
      model : 6
      model name : AMD Athlon(tm) II X2 240 Processor

        free
                                total used free shared buffers cached
      Mem: 3091000 943984 2147016 0 101368 459780
      -/+ buffers/cache: 382836 2708164
      Swap: 4915196 0 4915196

      lspci

      02:00.0 VGA compatible controller: nVidia Corporation GT216 [GeForce GT 220] (rev a2)

      This machine obviously exceeds the minimum and recommended specs for two of the biggest PC games: Team Fortress 2 and world of Warcraft. And I do play LOTRO on it now and again...can't stand the WASD movement though. I play the PS3 version of FreeRealms more, it's more enjoyable with the DualShock...especially the kart racing.

      It's not any better, it truly isn't. It's different, yes, but not better.

      "stop worrying and love the dualshock" = we pwn you on level ground with our input devices,

      But aren't console gamers and PC gamers brethren? Do we not basically play the same games now? Why the hostility why the condescenscion towards cross platform? Is it because you know that hardware really doesn't matter so much anymore and you hate that?

      someone else slammed your reply to me above and my point was proven, and our games look and play better,

      They do? Sure you can mod games to shit but does it make it truly better or is it something only for the obsessive nerds. Sure you've got somewhat higher resolution displays but there comes a point of diminishing returns. They might look some better, but is it worth the extra expense for only a slight improvement that most people can't tell the difference?

      so instead of aspiring to be like us you try to ram your crappy hardware down our throat?

      My hardware I use for games most of the time is designed for games....yours is not, at it's core it's a machine designed for spreadsheets and word processors with add on kludges to enable it play games. Sure they work pretty well, but they're not efficient like a games console has to be. Need I remind you that in the early days of the IBM PC, the C64, originally designed as a game console (The C64 is basically a Commodore Max with a keyboard) like the Amiga after, was considered superior? Even the NES was considered superior for action games.

      And even before then, before there were any gaming PC's in the homes, there was the Odyssey, and the famous Atari 2600 was released the same year as the Apple II, easily outsold it too.

      So don't give me any shit for using a console, especially not for a Bethesda game.

    9. Re:pleeeeeeeeeease! by webmistressrachel · · Score: 1

      Kudos for that whoami output or whatever (I can't be bothered to check, it was either that or uname output). Fair enough on that front, whilst I got a little angry about your console-orientated POV it would appear that you're not stupid, nor are you "religious" about the differences.

      Regarding what you said after that, especially misquoting me regarding dual-shock, I still win on the original argument, which is that we pwn with kb+m and that's why they stopped us competing online.

      Regarding efficiency, no, you're wrong, a modern gaming PC is not much less efficient than it would be if it was purpose-designed now, and modern "Xbox" consoles are stripped down generic PCs with low cost, high volume parts. But you make some interesting points about the early days (I had an Amstrad CPC myself, so I always did see it as a computer first and game second), especially about NES and Amiga.

      I didn't give you shit for using a console, and I'm glad that you would choose Oblivion et al. to play on it, it started as an honest-to-goodness rant replying to your assertion that pads are as good as mice, which they aren't, except for certain (dated) purposes such as platformers and racers. It kind of got out of control after that because you were attacking me, and I defended my corner. I was further encouraged by others' support, and still stand by all the statements I made, except the couple about whether you own a PC.

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    10. Re:pleeeeeeeeeease! by CronoCloud · · Score: 1

      Kudos for that whoami output or whatever (I can't be bothered to check, it was either that or uname output).

      uname -a...had to update my PS3 for PSN or I could have done uname on it as well (had Yellow Dog LInux on it). I could still do it on a PS2 (yes, I have had the Linux kit since 2002), but it's put away and not connected and I lost my VGA dongle. You would probably think my gaming setup funny.
      I have a small 19" HDTV (1440x900, yeah I want a small 1920x1080 to replace it when it dies) on a desk that both my PS3 and PC are connected to. Got used to using a desk with a console in the PS2 days, helped with the MMORPG's...and Linux. I use an HDTV so I can hook up my SNES and NES as well when I'm jonesing for some oldies..and emulators are not the same! I'd use a PC 1920x1080 monitor with HDMI but then I'd lose the ability to hook up any older console to it without the hassle of adapters.

      Not a Sinclair Spectrum? Waits for someone to start an inevitable Speccy vs C64 flame (not me!) The CPC never made it over across the pond I think.

      I didn't give you shit for using a console, and I'm glad that you would choose Oblivion et al. to play on it,

      Thankees, I like a good RPG, though the real oldbies go on and on about Baldur's Gate or Planescape being the ultimate and how Oblivion (and Dragon Age and practically anything made after Baldur's Gate) isn't a REAL RPG. I started in tabletop so I was very happy when some PC RPG's got NES and SNES ports. That mostly ended though, the PSone didn't get RPG ports, shooters and sports games for the dudebro gamers. Never owned an Xbox so no Morrowind, it's one of the few Xbox games I've ever wanted to play besides Steel Battalion with that crazy cockpit style controller: http://en.wikipedia.org/wiki/Steel_Battalion As an aside, don't play the PSone version of Mechwarrior II without the giant Dual Analog flightstick, much better control...but you can't plug it into a PS3. Also most PS2/PS3 flight games (I won't call them flight sims, that pisses off the bearded guys) support USB HOTAS.

      it started as an honest-to-goodness rant replying to your assertion that pads are as good as mice, which they aren't, except for certain (dated) purposes such as platformers and racers.

      this is where we disagree, I think the dual analog sticks work pretty well with all genres, they're not perfect, but a good compromise that I'm willing to use with MOST games...not all. @#$# Timesplitters. But as I said, console on the desktop so I can plug in a mouse and/or keyboard if I want for specific games. Did you know the PS3 version of Oblivion supports USB keyboard for text entry: naming spells, items, and your character? That's the only thing you can use it for though, it uses the standard PS3 text widget which automatically supports USB keyboard if you have one plugged in.

      I would also never use a dual analog controller with a racer like Gran Turismo...found that out with GT2 back on the PSone! The games are now designed with wheels in mind so the license challenges are more difficult (sometimes insanely difficult) if you use a controller. So difficult that I get stuck and can't progress much.
      Kart racers are fine.

      I also discovered that mice are only slightly better than a gamepad with classic RTS at least the ones I've played, all PSone RTS's that I have, have PSone mouse support. Not really enough to make a difference in play. In fact with one, Warzone 2100 is annoying in that some things are much easier with the dual shock (It actually has analog support)...and some are easier with the PSone mouse.

      There's also a PSone shooter that should ONLY be played with the PSone mouse aiming, that being Alien Resurrection. You have such limited ammo, even on easy, that you have to conserve it which requires headshots. The game focuses so much on pinpoint headshots at range that

  13. Only one question by Anonymous Coward · · Score: 0

    Have they done anything to fix their stupid leveling system?
    You know, the one where players can take a bunch of mostly worthless skills, and then level all the good ones to max in order to have godlike power, while all the monsters are scaled for a level-1 character...

    1. Re:Only one question by Spad · · Score: 1

      Yes. At least according to Bethesda.

    2. Re:Only one question by Dunge · · Score: 0

      I hope so. Remember killing Trolls and Vampires in Oblivion as level 1-2.. At level 25 I was killed by rats. Stopped playing right after that.

  14. Seconds are My Currency ?!? by Anonymous Coward · · Score: 0

    Dude, if "seconds are [your] currency", then RPG is not your genre. Go pick up a pure shooter and twitch.

  15. how nice by PopeRatzo · · Score: 0

    From the article:

    It's easy to imagine that a system like this in Oblivion or Fallout could have shaved hours off the average player's actual game-time.

    How nice, the game developers are looking for ways to help us spend even less time with their $60 games. I'm so glad they've got our best interests at heart.

    Don't get me wrong, I like a well designed inventory as much as anyone, but I'm uncomfortable with the notion that a game developer would have as a goal, making our experience of their game shorter.

    To be fair, Bethesda is not one of the companies that's really guilty of cheating us out of game-time like some others I won't name (Infinity Ward). I've never really played a Bethesda game and felt like I didn't get my money's worth.

    --
    You are welcome on my lawn.
    1. Re:how nice by Quince+alPillan · · Score: 1

      There's a difference between actual content and unnecessary time sink. Futzing with the GUI because you're messing with your inventory is an unnecessary time sink. If Bethesda is going out of their way to remove the unnecessary time sinks to make their game easier to use and in favor of content (see rotating objects for plot cookies), I'm okay with that.

    2. Re:how nice by Anonymous Coward · · Score: 0

      I think that was just a poor choice of wording. Perhaps something along the lines of "It's easy to imagine that a system like this in Oblivion of Fallout could have let the player spend more of their game-time actually playing the game." would have worked better?

      I do agree with you at heart though. Part of the reason I tend to play video games instead of go bowling is that both cost me $60 or so, but the typical video game (that I play) provides anywhere from 10 to 100 times the actual enjoyment time. Case in point... Bowling lasts about 2 hours. So far I've clocked 98 hours on my main character in New Vegas, and I think I've got somewhere around 300 hours on Disgaea3. The later two offer much better RoI AFAIC.

      Then again, with how buggy Bethesda's games get once you start to creep up in hours, maybe shaving a few hours off is their way of trying to stabilize it?

    3. Re:how nice by Anonymous Coward · · Score: 0

      You do realize this is not a subscription game right? They have your $60 already, no need for time sinks...

    4. Re:how nice by nedlohs · · Score: 2

      Yeah. They should just create less actual game content and instead require you to get through 15 levels of tetris in order to move an item in your inventory. You'd get to spend way more time playing their $60 game then.

    5. Re:how nice by CannonballHead · · Score: 1

      How nice, the game developers are looking for ways to help us spend even less time with their $60 games. I'm so glad they've got our best interests at heart.

      No, they are trying to allow you, in your limited time for gaming (well, I have limited time anyways!), to enjoy the *game* and not have to hassle with menu hierarchies and clunky UIs simply to add a spell to a quickslot or drop an item from your inventory. They want you to spend more time enjoying the game elements, not the menus. Sounds good to me.

    6. Re:how nice by Jonner · · Score: 1

      From the article:

      It's easy to imagine that a system like this in Oblivion or Fallout could have shaved hours off the average player's actual game-time.

      How nice, the game developers are looking for ways to help us spend even less time with their $60 games. I'm so glad they've got our best interests at heart.

      Don't get me wrong, I like a well designed inventory as much as anyone, but I'm uncomfortable with the notion that a game developer would have as a goal, making our experience of their game shorter.

      To be fair, Bethesda is not one of the companies that's really guilty of cheating us out of game-time like some others I won't name (Infinity Ward). I've never really played a Bethesda game and felt like I didn't get my money's worth.

      Are you suggesting that time spent juggling inventory is quality game time? I've spent huge amounts of time doing that and similar management tasks in Bethesda games and I'd certainly welcome an interface that made it less tedious without dumbing it down. I've also spent far more time in each of those games than any official estimates of how long it takes to finish. If Skyrim is half the size and complexity of any of their earlier games, it'll be easily worth the money.

    7. Re:how nice by Darinbob · · Score: 1

      Less time? These games take forever to play if you like to explore and follow the side quests and such. These are the best value for the money out there I think. But they're not for the typical fps shooter on rails fan, they're about world immersion and RPG.

      The goal here is probably to fix up the incredibly annoying inventory system that was in Oblivion, which was only slightly improved upon in Fallout3. It's almost like they added this cumbersome system in order to artificially extend play time :-)

      But it's an inherent problem in this style of game, since you can pick up just about everything, even useless junk. So your inventories become extremely full. I have not seen many RPGs that can realistically handle inventory. Weight limits don't cut it, "bulk" tweaks don't work. The magical backpack that holds all shape of objects and which can be accessed instantly is a staple of RPGs but is a bit silly. Maybe a system that lets you have 20 arrows in a quiver, one sword in a scabard, a money pouch, a couple things on your belt, and a backpack that only holds relatively small items or a horse with bedroll and saddlebags. Then the player has to just leave all that loot behind, fundamentally changing how the games play. If you want to drag back all that Daedric armor then you need to bring a cart.

    8. Re:how nice by furbearntrout · · Score: 1

      IIRC, the point here is to spend less time on pointless shit, AKA "the grind," and more time playing the damn game. IMHO this can only be a good thing.

      --
      Crap. What did the new CSS do with the "Post anonymously" option??
    9. Re:how nice by PopeRatzo · · Score: 1

      Are you suggesting that time spent juggling inventory is quality game time?

      Of course not. I'm suggesting that it's not a good sign when developers are looking for ways to "shave hours off the average player's actual game-time" as the article suggested.

      The article didn't mention "quality game time".

      --
      You are welcome on my lawn.
    10. Re:how nice by PopeRatzo · · Score: 1

      These are the best value for the money out there I think.

      That's what I said, Bethesda is one of the good ones.

      Maybe a system that lets you have 20 arrows in a quiver, one sword in a scabard, a money pouch, a couple things on your belt, and a backpack that only holds relatively small items or a horse with bedroll and saddlebags.

      Wait, you're concerned about the reality of a "magic backpack" in a game that allows you to cast spells to kill dragons? Once you accept the premise that there is magic that allows electric bolts to shoot out of your fingertips, and freezing rays to be emitted that will immobilize monsters, and spells that allow you to bring life back to the dead, I don't understand how you still suggest that "magic backpacks are silly".

      --
      You are welcome on my lawn.
    11. Re:how nice by Darinbob · · Score: 1

      Well, there is some sort of realism necessary for the immersion. That's the whole point of making the graphics look better in the first place. The problem was more acute in Fallout 3 I think and similar games. I see myself wearing a vault dweller suit but I'm carrying tons of equipment. I'm carrying 93 mini nukes somewhere on my person, each one the size of a football. Even in Fallout New Vegas on "hardcore mode" where ammo has weight you could carry a ridiculous amount of it.

      I just think it would be interesting to upend the basic strategy of "loot everything that's not nailed down and sell it" that all RPGs have.

    12. Re:how nice by PopeRatzo · · Score: 1

      Even in Fallout New Vegas on "hardcore mode"

      Now that's a little different, since Fallout doesn't take place in a magical universe.

      The more I think about games and how they are designed, the more convinced I am that it must be wicked-hard to design a good one.

      --
      You are welcome on my lawn.
  16. (pre)reviewer is the wrong person to review. by Anonymous Coward · · Score: 0

    "As it is, it saves valuable seconds in my hands-on, and seconds are my currency today"

    If seconds are so valuable, then WHY are you even considering playing an RPG? Has gaming really gone so ADHD? Im sure we have FACEbook to thank for that.

    Probably the same person who hated the Witcher 2, because it required some time from the player to learn how to play it, y'know like games USED to be.... Sheesh

    1. Re:(pre)reviewer is the wrong person to review. by webmistressrachel · · Score: 1

      Normally I'd agree with you about impatient gamers, however, that isn't the issue here.

      The author is grateful for extra seconds because a) this is the first time anybody outside Bethesda has play-tested the new engine and b) they are being rushed for time by the people attending the console demos at the event.

      He says so in TFA.

      --
      This tagline was transcoded to result in at least one smirk. If you experience failure to smirk, please consult your Gen
    2. Re:(pre)reviewer is the wrong person to review. by scumdamn · · Score: 1

      He had an hour to play and then Bethesda kicked him off the system. That's why.

  17. What?!?!? by RandomPsychology · · Score: 1

    But...but...but...I haven't even finished playing Oblivion yet! In fact, I've only had it since March of 2006!!

    1. Re:What?!?!? by sammyF70 · · Score: 1

      I'm with you there ... still haven't finished the main quest ONCE. had plenty of fun exploring and doing secondary (and mod-) quests though :)

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    2. Re:What?!?!? by barrtender · · Score: 1

      I finally finished my main story line a few weeks ago. It was something I hadn't done for years and now that it's done I'm still going to go back and finish the fighter's guild quests that I've never even started.

      What a great game.

  18. Bullshit by Moraelin · · Score: 2

    Bullshit. And frankly, the farther I see you going down this line of pulling stuff out of the ass about keyboard controls, the more comical it gets.

    A bunch of us have been playing TES games just fine with a keyboard and mouse too. And there are many millions of people world-wide playing WoW and other games just fine with keyboard and mouse.

    And sorry, MOVEMENT is hard for you with a keyboard? WTF were you even trying to do, that movement was such a problem? Tightrope walking? Or WTH? Especially if we move out of the realm of FPS frag-fests and into RPGs like the TES series, then we can pretty much even exclude "jump puzzles" too, and I'm drawing blanks for ANY game where accurate movement with a keyboard or anything else was ever a problem.

    Was there any map in Oblivion where it even mattered if you moved half a foot more or less with the keyboard than with a gamepad? Even the extremely few places where you could take a shortcut by jumping, were actually made for a game where Acrobatics skill made a huge difference in how much you CAN jump. I.e., the maps were designed for the case that you really can't jump more than a couple of FT.

    So even in your delusional world where apparently PC gamers don't have trained thumbs and presumably can't press the space bar in the same time as you push the jump button, where the fuck in Oblivion did it ever matter how precisely you move with a keyboard?

    Look, I know it's usual among cretin console fanboys to just make up their delusional bullshit about PC gaming. But, really, when you have to reach for such idiotic extremes of bullshit as that

    - MOVEMENT with a keyboard and mouse is a problem, or that

    - everyone disagreeing with your delusions is only playing FPS frag-fests, or that

    - everyone disagreeing with your delusions doesn't also play console games, and doesn't have enough training with a controller to make an informed comparison (hint to the clueless: some of us play both)

    that should give you pause for thought, really.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Bullshit by nschubach · · Score: 1

      There is a tight rope in Rift. I found it rather simple to do with a mouse/keyboard.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    2. Re:Bullshit by CronoCloud · · Score: 1

      A bunch of us have been playing TES games just fine with a keyboard and mouse too. And there are many millions of people world-wide playing WoW and other games just fine with keyboard and mouse.

      If you recall, I didn't say one thing about mice, only keyboards. and in fact I said one of the ways of having analog movement and aiming was using an analog stick for movement, but a mouse for aiming.

      And yes, there are plenty of people who use keyboards to move in MMO's, but movement in those games is really secondary, you're often standing in one place. and not moving while attacking since it's all numbers. So the keyboard suffices. but any FFXI player out there can tell you they could always spot the players of the PC version, because they moved like crap. I want to be able to move, crawl, and run in any direction without holding a modifier key or even MULTIPLE modifier keysand cramping my hand...an analog stick does that for movement. Much more confortable.

      For my sake, there were places in Oblivion where I wouldn't have wanted digital movement.

      MOVEMENT with a keyboard and mouse is a problem, or that

      My response was soley about movement, not aiming. You don't move with the mouse, you AIM with the mouse. Unless of course you're one of those crazy "hunter mouse" people. I like mice just fine, thank you very much, they're great for fine pointing...but in a realistic game, you shouldn't be able to fine point and headshot every time. Because in real life, you're taught to aim at center of mass.

      everyone disagreeing with your delusions is only playing FPS frag-fests, or that

      look at the responses, people responding are talking about FPS's and headshots!

  19. Eurogamer by Dunge · · Score: 0

    Eurogamer reviews,.. never trust them.

    1. Re:Eurogamer by Dunge · · Score: 0

      Just to clarify, they are sellout. For example, they gave Mafia2 4/10 but they gave VVVVVV 8/10. Article texts in itself barely say nothing about the games they review.

    2. Re:Eurogamer by Dot.Com.CEO · · Score: 1

      Those scores seem fair to me...

      --
      Mother is the best bet and don't let Satan draw you too fast.
  20. You've still got FPS in my RPG! by timftbf · · Score: 1

    As far as I can tell, the combat is still dependent on *my* twitch shooter skills as much as *my character's* combat skills. So whatever wonderful story, exploring and interacting experiences are on offer, I'm not going to get to see them.

    Combat doesn't *have* to be turn-based, I've learned to work with Dragon Age, for example. But it *should* be based on my character's abilities tied to my decision making, e.g. I choose to shoot a bow at the orc over there, the character's archery skill determines if I hit. If my accuracy at pointing something in the right direction with my right thumb is involved, it's an FPS, and I'm not interested in playing it.

    I'm still baffled as to why this series is held up as the crown of "hard-core" RPGs, when it's such a hybrid...

    1. Re:You've still got FPS in my RPG! by RivenAleem · · Score: 1

      I played this on the PS3, but then got a 5$ version of GOTY for the PC instead of buying DLC of playstation store

      While it doesn't bug me a whole lot the difference was quite drastic, when shooting bows or spells. I had a though then that the game should allow a 'lock on' for tracking mobs that move about. And I don't mean an aim assist. You should be required to get initial aim on the mob yourself, but then once acquired, the character should, based on their skill, be able to follow it themselves.

      The option to go into greater detail is also there, where higher skill results in more headshots etc. I don't recommend revisiting VATS, but a version similar that doesn't pause the game, thus removing some of the pace of combat.

      I recently played Hunted, and the aim assist was useful, sometimes, but inadequate when faced with a moving mob. It would have been great if the aim assist would follow the target for 3-4 seconds post 'lock' for you to get a few shots off, then have to re-aim.

    2. Re:You've still got FPS in my RPG! by Fjandr · · Score: 1

      I'm still baffled as to why this series is held up as the crown of "hard-core" RPGs, when it's such a hybrid...

      It's because of the amount of choice available in gameplay. The series, on a whole, is very open-ended. Very few others provide anything other than linear play in single-player games. That's the essence of role-playing: being able to do what you want, when you want, without being railroaded down a storyline.

      There are few games that you can spend hundreds of hours actively exploring new things and not be required to even look at the main questline if you don't want to.

      Yes, there are problems with all the games. I don't think anyone would dispute that. Almost anyone who's played tabletop RPGs is going to identify more with TES games as true RPGs than almost anything else though, frequently more so than even official D&D roleplaying computer games.

    3. Re:You've still got FPS in my RPG! by Darinbob · · Score: 1

      There is a lot of character skill in the game still. Oblivion was not very twitchy at all really. You could just madly swing the sword by clicking and it would do damage proportional to your character skill and attributes. If course if you are more twitchy you can time things to swing when the enemy isn't blocking, and you can aim the ranged spells better, but it's not necessary.

      Fallout 3 was even better in this regard. You did not need to "aim" very accurately. Even if you did aim very well the shots would miss if your character skill was low, which seriously annoyed the FPS players who thought it was a bug. When character skill is high though you can actually hit even if the cross hairs aren't centered on the target.

      Unfortunately, archer in Oblivion and Morrowind were just too clumsy to use for me, you really do need to be accurate for that, and compensate for the parabola of the shot. Spells are easier as they fly in a straight line as long as the enemy isn't moving.

    4. Re:You've still got FPS in my RPG! by ildon · · Score: 1

      Ok so you don't like Elder Scrolls games. You've had 4 previous versions to figure this out ahead of time.

    5. Re:You've still got FPS in my RPG! by Lordnerdzrool · · Score: 1

      I much prefer the Oblivion style of fighting than the Morrowind and earlier style. Specifically in Morrowind, it just felt stupid the way combat worked. I remember starting a Wood Elf, got a dagger from the port that you start in, going into some cave, finding 3 rats in the cave, SWINGING WILDLY AT THE RATS, and dying.

      Why? Because the game decided that, despite me witnessing the blade go through the rats' head several times, I missed the rat. That's just idiotic. It made some amount of sense when all enemies were actually 2D sprites that sat in front of you as they did in Arena and Daggerfall because you can't really judge distance to such objects. In modern full 3D RPG engines though, that system is just horrible and I'm glad to see it go away. Skill in combat skills such as archery or blade should determine how much damage you can inflict, how often special side-effects of attacking occur, such as disarm or knock-downs. That's what they do in Oblivion. It should NOT be "Did I actually hit him?" as they do in Morrowind, Daggerfall and Arena. If my arrow lands into his head, with the arrow basically entering one side and being almost visible on the other side, it doesn't make sense to answer that question with a definitive "No, good sir. That arrow did not hit."

  21. Useless review by Anonymous Coward · · Score: 0

    That review told and said nothing, why was it posted? Just to annoy?

  22. Rotating objects is a time saver? by Rich0 · · Score: 1

    More than once during my brief hands-on I have to rotate an object to look for a clue to a puzzle, or read a document, and it's all done without going to a different screen or do anything more complex than wiggling sticks and hitting a face button. It's easy to imagine that a system like this in Oblivion or Fallout could have shaved hours off the average player's actual game-time.

    Uh, now every time I pick up something I need to visualize it in 3 dimensions and then figure out if something is scrawled on the back of it? This is in a world where you can grab and lift just about everything in the game?

    This is starting to sound like something out of Riven, where somehow the designers confused challenge with tedium (walk up to door, then turn around 180 degrees and click the magic pixel on some object).

    1. Re:Rotating objects is a time saver? by RivenAleem · · Score: 1

      I might be biased, but Riven was awesome.

      just sayin'

  23. Oblivions stats system sucked by Anonymous Coward · · Score: 0

    Once I learned that every time I leveled I was screwing my character up by not ALSO levellng other minor skills I got sick of the game. Keeping track of what I leveled when to make sure I get three +5s was not fun, and it served no purpose other than to make the game harder.

    If you want to make the game harder, just do it, you don't need to make the game mechanics harder.

  24. And if they get bought by someone else? by Anonymous Coward · · Score: 0

    Remember that Microsoft insisted that XP activation would be patched out when XP went EOL.

    1. Re:And if they get bought by someone else? by Dot.Com.CEO · · Score: 1

      As far as I know it was "patched out" pretty much days after XP was published.

      --
      Mother is the best bet and don't let Satan draw you too fast.
  25. Inventory of Oblivion by argStyopa · · Score: 1

    All I can say is if the inventory system is once again designed for some crappy console on a 320 line screen like Oblivion's was, I'll be waiting to buy this until the PC-mods come out.

    Other games have had that issue, but I never played a game (up to that point) on a PC that was so clearly designed out of the box for a console/gamepad that it made PC play almost painful.

    --
    -Styopa
    1. Re:Inventory of Oblivion by Darinbob · · Score: 1

      Add some mods and it is much better to play on PC than a console where you can't have mods. These games had somewhat similar interfaces even from back in Arena and Daggerfall, which were not meant for consoles. I'd have preferred more keybindings myself instead of all that mouse clicking, but I don't see this caused by being console oriented.

  26. I will buy this game if... by Titanarm · · Score: 1

    I will buy this game if the following are true (as compared with Oblivion):

    1) Creatures don't level along with the player. I hate almost every game I've played that has this mechanic. It's not that I like to grind a lot and breeze through boss fights or anything, it's just that I like to feel I've progressed in the game or that there is a reason to actually level up. Creatures leveling up with the player destroys that feeling for me.

    2) The game is playable in third person mode. Yes, I know there was a third person mode in Oblivion but it was horribly clunky, especially in combat. First person RPG's suck.

    That is all.

  27. Character selection/customization by Anonymous Coward · · Score: 0

    How's the character selection or face customization compared to Oblivion? I haven't seen it mentioned yet.

  28. Only a couple requests by utkonos · · Score: 1

    I set aside vacation time for Elder Scrolls after Daggerfall nearly made me fail college.... So, there are just a couple requests that I hope Skyrim delivers on:

    No multiplayer. Every game doesn't HAVE to have a multiplayer mode. I don't want to talk to other people while I'm playing this game.

    No online-always DRM. I want to buy the best GPU on the market the day the game comes out, put it in my 6 core AMD 1100T, backup linux, install windows, install skyrim, and drive to a cabin in the mountains with no internet and play the game for three weeks straight.

    No micropayments. For the love of all things good, I would pay $100 for this game if they follow my rules. Facebook games started this micropayment cancer, and they deserve to burn in hell for it.

    Shit, I could convince myself that $200 is ok, as long as there is not f-ing multiplayer, the thing works offline, and there's no nickle-and-diming me.