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PS3 Counter-Strike To Support Keyboard and Mouse

RogueyWon writes "Eurogamer reports some encouraging news for console-bound fans of online shooters. Counter-Strike: Global Offensive, the new stand-alone version of the wildly successful Half-Life mod recently announced by Valve, will support mouse and keyboard controls on the PlayStation 3. This isn't entirely unprecedented; 2007's Unreal Tournament 3 had a similar feature, but the idea has never gained momentum. If the idea of allowing PC-style controls on a console does catch on, could this help remove some of the stigma associated with first-person shooters on consoles?" Players of the Xbox 360 version will still be required to use controllers, and they won't be able to participate in cross-platform play. Valve boss Gabe Newell has had a hard time convincing Microsoft to open up Xbox Live enough to integrate services like Steamworks.

168 comments

  1. Hard time convincing Microsoft? by Anonymous Coward · · Score: 1

    Why does that not surprise me?

    1. Re:Hard time convincing Microsoft? by mackil · · Score: 1

      It is a bit surprising considering Gabe worked at Microsoft for many years.

    2. Re:Hard time convincing Microsoft? by fuzzyfuzzyfungus · · Score: 1

      On the other hand, after working at MS, he went on to found Valve, which begat Steam, the (now cross-platform) online gaming/distribution/DRM/etc. platform that is widely regarded as utterly murdering "Games for Windows Live" on basically every level. It isn't clear that they would necessarily be buddies anymore, at least while on the clock...

    3. Re:Hard time convincing Microsoft? by Kreigaffe · · Score: 2

      I don't know that it's fair to say it's murdering GFWL. GFWL was dead right out of the gates, and it's microsoft's fault.. and GFWL was really just a knockoff of Steam anyway.
      Microsoft had several years to look at Steam and copy it before launching GFWL, somehow they did not and instead they... well. They released GFWL. It's terrible. Their XBox service isn't bad, but for PC? Eeeewwwww

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    4. Re:Hard time convincing Microsoft? by ifrag · · Score: 1

      platform that is widely regarded as utterly murdering "Games for Windows Live"

      Considering that Game for Windows Live was practically stillborn, I'm not really sure how much murder was really necessary...

      --
      Fear is the mind killer.
    5. Re:Hard time convincing Microsoft? by AJH16 · · Score: 1

      Honestly, I like Steam for delivery, but I really like the Games for Windows Live client built in to games for the shared achievements and such. Would personally love to see Steamworks and Live get along.

      --
      AJ Henderson
    6. Re:Hard time convincing Microsoft? by MBCook · · Score: 1

      MS is kinda jerky about controllers, for some reason. If you get the RockBand Fender Stratocaster, it's got buttons and a dpad for navigating the menus in the game, which would make it really easy to use.

      But due to some MS requirement (I'm guessing "You must have an XBox button and a license for every controller") the buttons are disabled on the 360. You have to use the buttons on the MIDI interface box, which either clips to the bottom of the guitar (awkward), on your belt (awkward), or you set somewhere (more cables, not on your physically). It makes things much more obnoxious than they need to be, because MS won't be flexible on that policy.

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    7. Re:Hard time convincing Microsoft? by RoFLKOPTr · · Score: 1

      Honestly, I like Steam for delivery, but I really like the Games for Windows Live client built in to games for the shared achievements and such.

      Steam does that too. And without needing a crappy UI hard-coded into the game. Rather, it has an overlay process that also happens to work on any game you launch via Steam, even without Steamworks integration.

    8. Re:Hard time convincing Microsoft? by ravenshrike · · Score: 1

      Twas a mercy killing.

    9. Re:Hard time convincing Microsoft? by AJH16 · · Score: 1

      Ok, I can see how you read my post that way, but what I meant is that I specifically like the fact that many people I know play console games rather than PC games and having the ability to interact with them (even if only through chat, though some do cross platform) and make use of both the Live and Steam features would be ideal. I actually want to be able to access both networks at the same time since they have different people that are members of each.

      --
      AJ Henderson
  2. Awesome. by DeeEff · · Score: 4, Insightful

    This is what the industry needs.

    speaking of what the industry needs... Where's my episode 3 Gabe!?

    1. Re:Awesome. by Anonymous Coward · · Score: 0

      It's right over here, stored in the closet of Fuck You We Had More Fun Writing Portal 2 And Most People Seem To Think It's A Lot Of Fun Too So You Go Suck It.

      We have a lot of closets and label them accurately.

      -Gabe

    2. Re:Awesome. by Erioll · · Score: 4, Informative

      There was a rumour a while back that the UT players on the PS3 using M+K were just destroying the controller players. Which is not a surprise to me in the least.

      I too hope this to become universal. It is the #1 reason I can't play FPSs on consoles, because I feel like I'm playing with one hand tied behind my back when using the controller.

    3. Re:Awesome. by Rockoon · · Score: 2, Insightful

      Even the really really bad Keyboard and Mouse players will be accused of cheating by the Controller players.

      --
      "His name was James Damore."
    4. Re:Awesome. by X0563511 · · Score: 1

      I could see portal being linked directly into HL. Likely this linking point will be EP3. We're close now, as in Portal 2 (spoiler) you leave the facility. There's some links between the things said in it (and Portal) and events in HL.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    5. Re:Awesome. by Anonymous Coward · · Score: 0

      Yeah but so is everyone else, hence FAIR.

    6. Re:Awesome. by Riceballsan · · Score: 1

      Personally I would actually preffer MS's idea. Yes K&M players will take gamepad players to the cleaners every time, but sometimes you just want to relax and play the game on a comfortable couch, leaning back with a controller in your hand, in a closed ecosystem where players can only use gamepads, the controls being gimped isn't a huge flaw because the opponents controls are also gimped, you can still have a fair match with both sides being comfortable. You open up precision of a K&M, you take away the option to fairly compete while being comfortable. I don't really get the benefit of cross platform gaming, if you preffer K&M shouldn't you have the game on the PC anyway?

    7. Re:Awesome. by fuzzyfuzzyfungus · · Score: 1

      And, ironically, it will be the Controller players who have a (crippled) aimbot built into the game just to help them keep up...

    8. Re:Awesome. by medv4380 · · Score: 2

      This is how it felt playing Quake 3 on the Dreamcast. If you opted for a mouse and keyboard setup it felted like the controllers players were just ROFL Stomped.

    9. Re:Awesome. by Baloroth · · Score: 3, Informative

      Nothing stops your from sitting on a couch with a keyboard/ mouse combo and playing games. I've done it before, and on a wired system too. It's not bad, actually, and I imagine a wireless setup would make it almost completely painless. Much better than using a controller, IMO

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    10. Re:Awesome. by Erioll · · Score: 2

      I have not bought ANY fps games on consoles because of this issue (closest is metroid, and that at least had lock-on, and such, and so was OK). And there ARE exclusives, so no, I can't necessarily play some games, so the company is losing money because of this.

      If you want to put out separate matches for each type, then fine, have you able to set up matches with controller-only, K+M only, or mixed. But don't just cut it out entirely. They ARE losing sales from this policy.

    11. Re:Awesome. by PC+and+Sony+Fanboy · · Score: 1

      Personally I would actually preffer MS's idea. Yes K&M players will take gamepad players to the cleaners every time, but sometimes you just want to relax and play the game on a comfortable couch, leaning back with a controller in your hand, in a closed ecosystem where players can only use gamepads, the controls being gimped isn't a huge flaw because the opponents controls are also gimped, you can still have a fair match with both sides being comfortable. You open up precision of a K&M, you take away the option to fairly compete while being comfortable. I don't really get the benefit of cross platform gaming, if you preffer K&M shouldn't you have the game on the PC anyway?

      You're right. Why go outside and play football when I can play foosball inside? I'm too tubby to fit out the door anyways...

    12. Re:Awesome. by Anonymous Coward · · Score: 0

      And then there is me destroying people with Keyboard+Trackball, then telling people afterwards and they all cry and moan at me.
      My fingers can MOOOVE baby.
      Feels good to be GODLIKE.

    13. Re:Awesome. by DeeEff · · Score: 1

      I personally prefer K&M for shooters, but controllers for action/arcade/rpgs/fighters. Maybe it's just me, but having the choice is nice.

      And besides, it gives you the chance to play casually and play seriously. Play casually against friends, play seriously for ranking? Sounds about right.

    14. Re:Awesome. by Anonymous Coward · · Score: 1

      Multiplayer UT3 games on the PS3 could be set up as controller only, keyboard and mouse only, or mixed. This info was displayed in the games list so users could choose which games to enter. Now if only there were people actually playing it...

    15. Re:Awesome. by Anonymous Coward · · Score: 0

      Which is why this is just stupid. I like the feel of a controller, but I'll admit it's just not efficient compared to a mouse. That doesn't make a mouse "better" for first person shooters, it just makes it easier to win. To me, part of the fun of FPSs on consoles is trying to deal with a really high sensitivity and still aim accurately with my thumbs. Not to mention the fact that inherently by using a controller there are some actions you can't perform without taking your thumb off the joystick.

      Bottom line: I enjoy my inefficient joysticks and I just want a level playing field.

    16. Re:Awesome. by pyrosine · · Score: 1

      It is - at the end of episode 2 (right before Eli Vince was killed), Gordon was brought in on the project of checking out the Borealis - which is described as the main research facility for aperture labs (or at least it presumably is seeing as after it was lost, they could no longer compete for the government grant that black mesa went on to win). Not to mention the multiple references in portal to black mesa.
      Unless you are insinuating that they link in the portal gun device - that would certainly be interesting.

    17. Re:Awesome. by robmv · · Score: 4, Insightful

      UT3 PS3 allow creation of games with restrictions to the kind of control used. It is the best solution, do you want to play only with controller? search for games that do not allow Keyboard and Mouse, you do not care? search any game. Controller player accuse keyboard player of cheating? tell him to learn to search and kick him

    18. Re:Awesome. by skids · · Score: 2

      Well, as someone who plays UT3 with a controller, I can say that it is more challenging than K+M, however, almost 80% of the challenge is due to the completely assinine and untunable dead zone the coders put into the controller driver. Which is surprising in the case of UT3, given it allows a lot more controller tuning than 99% of the games out there. (You can tune the dead zone, BTW, the choices are 10 levels between "completely unusable" and "I have arthritis so please keep me from walking off cliffs"

    19. Re:Awesome. by RMingin · · Score: 1

      Portal 2 takes place hundreds of years after the HL2 episodes, so I'd HOPE Freeman is done with the Combine by then.

      The linkage point between HL and Portal remains the Borealis... and possibly also the incendiary lemons.

      --
      The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
    20. Re:Awesome. by ildon · · Score: 1

      You're forgetting that this is Counter-Strike. Aiming has only a minimal effect on where your bullets will actually land. Except for the very first shot from the AK47, assuming you're crouched and not moving.

    21. Re:Awesome. by skids · · Score: 2

      I don't enjoy the "challenge" of having to move the stick 1/3rd of the way over before it does anything at all, and then watching it jerk way further than I needed. It's actually immensely annoying.

      As far as having to take your thumb off the stick to perform certain actions, if you map your UT3 controls correctly (jump and weapon select on L3/R3) melee,fire,alt-fire,and multi-action on L1-2,R1-2 you should pretty much not have to take any of your fingers off anything when it matters. It takes some practice to use a light touch even during panic situations, and you'll have to build up your pinky muscles to keep a proper two-finger posture, but once you get the hang of it you can pull off a few moves that cannot be done with K+M.

    22. Re:Awesome. by X0563511 · · Score: 1

      I expect that to happen, but those other things you mention are exactly what I was alluding to. I was trying to avoid outright saying it out of consideration for those who haven't played.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    23. Re:Awesome. by elrous0 · · Score: 2

      Where's my episode 3

      It's done. In fact, it's been done for years now. But the Valve got so tired of listening to all the whiny bitches complain about it not coming out, that they decided to shelve it permanently. A final gold copy of it sits in a special display case at Valve HQ, along with printouts of a bunch of quotes from fans screaming "WHEN IS IT COMING OUT?! WAAAHHH!!!" Every day employees at Valve walk in, see it and laugh--subtly reminded that whining about a release date won't make it come any sooner.

      It's a real shame too. Because it was supposedly the best of all the episodes.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    24. Re:Awesome. by HAKdragon · · Score: 1

      Spoliers!

      You also leave the facility in Portal - until they retroactively changed the ending. Also, Portal 2 is supposed to take places hundreds of years after the first.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    25. Re:Awesome. by enderjsv · · Score: 1

      I agree with you. I always remember some guy saying he enjoyed a certain pc game but got tired of it when everyone got good enough to bunny hop through a corridor with a sniper rifle pulling off headshot after headshot. I feel like the ease of aiming with a mouse is almost detrimental to FPS games and makes them campy sniper fests. The difficulty in aiming with a controller broadens the width skill and makes the game less about point-and-click and more about movement and strategy.

      I like to compare it to racing. Ask any driver if he would prefer to race with an automatic or a manual gear shift, and I bet most of them would say manual. It's just more fun that way, even if automatic is easier.

    26. Re:Awesome. by enderjsv · · Score: 0

      I really don't understand this argument. I mean, I can see how you prefer M+K, but it's not really that hard to play with a controller, once you get used to it. I know like a dozen people who all had that M+K only mentality and used to complain so much about controllers. I ask them now and they still say they prefer M+K, but don't mind playing with a controller at all so long as everyone else is. It's really not that hard to get used to. Try it out. You're missing out on some pretty good games.

    27. Re:Awesome. by X0563511 · · Score: 1

      You're told that... by an AI who's a moron by design and an AI who loves to lie and manipulate...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    28. Re:Awesome. by Chris+Burke · · Score: 1

      Was there an option to search for games that allowed either control scheme, but consisted solely of controller users? ;D

      --

      The enemies of Democracy are
    29. Re:Awesome. by Anonymous Coward · · Score: 0

      not a rumor, is a fact. more accurate and quicker aiming with mouse with high dpi, like a laser mouse, over a 'thumbstick'

    30. Re:Awesome. by UnknownSoldier · · Score: 1

      > I mean, I can see how you prefer M+K, but it's not really that hard to play with a controller, once you get used to it.

      It's not about difficulty, it's about precision, or precisely the LACK of it. Gamepads SUCK for aiming compared to M+K. I currently have over a 50% headshot accuracy on L4D with the AR. There is no way I could even come close to that with a gamepad.

      Gamepads are great at some things. But other things, like sniping, they suck ass.

    31. Re:Awesome. by zero0ne · · Score: 1

      It is called the XIM3

      Get it, set it, then DESTROY.

    32. Re:Awesome. by enderjsv · · Score: 1

      Ever watch Halo 3 in MLG? Some people are wicked good snipers even with a controller. The difference is it takes a lot of practice. Unlike with a mouse, where everyone is pretty much an expert sniper after playing for two weeks. Personally, I like that the skill cap is so high with a controller. But to each their own, I suppose.

    33. Re:Awesome. by Yamioni · · Score: 1

      You put a very evil grin on my face this Friday afternoon. Thank you. :-)

      --
      Cool post bro, highfive \o
    34. Re:Awesome. by Riceballsan · · Score: 1

      You are missing the point, the point is having both options the same and knowing your opponents are playing by the same rules. If I want to play a FPS with my mouse and keyboard, I play it on my PC. If I feel like laying back and playing with a controller, I would play it on a console. Yes it is 2 different fields of gaming, but that dosn't make fooseball a bad game when that is what you feel like playing, but when one person wants to play fooseball, he should have the option to find other people who want to play fooseball, and not lose the game because one player is using the rules of football, and tackles him while he's opperating the fooseball table.

    35. Re:Awesome. by Anonymous Coward · · Score: 0

      So we open up cross-platform multiplayer and then lock it back down based on control schemes?

      Then wtf is the point? Why not setup multiplayer matches based on Xbox 360 controller/PS3 controller/mouse+keyboard, oh wait, THATS HOW IT IS RIGHT NOW.

    36. Re:Awesome. by Anonymous Coward · · Score: 0

      UT3 PS3 allow creation of games with restrictions to the kind of control used. It is the best solution, do you want to play only with controller? search for games that do not allow Keyboard and Mouse, you do not care? search any game. Controller player accuse keyboard player of cheating? tell him to learn to search and kick him

      This is the worst solution as it fragments the playerbase. Unless a game is a massive landslide popularity wise it is a very bad move.

      The best solution is to show what people are using on different servers prior to joining and allowing people to select what they want to play with.

    37. Re:Awesome. by Lanteran · · Score: 1

      They already do. And that's just to make the game playable at all.

      --
      "People don't want to learn linux" hasn't been a valid excuse since '03.
    38. Re:Awesome. by Anonymous Coward · · Score: 0

      I personally like that the skills are "evened out" on the PC, so it comes down to tactics more than raw hours wasted training.

    39. Re:Awesome. by ravenshrike · · Score: 1

      It's fucking counterstrike. I don't think lack of popularity will be an issue.

    40. Re:Awesome. by ravenshrike · · Score: 1

      Automatic is "easier", but you lose a great deal of control over the amount of torque and horsepower at any given time. Manual allows for much finer control. Thus, you got your car analogy exactly backwards.

    41. Re:Awesome. by PC+and+Sony+Fanboy · · Score: 1

      You are missing the point, the point is having both options the same and knowing your opponents are playing by the same rules. If I want to play a FPS with my mouse and keyboard, I play it on my PC. If I feel like laying back and playing with a controller, I would play it on a console. Yes it is 2 different fields of gaming, but that dosn't make fooseball a bad game when that is what you feel like playing, but when one person wants to play fooseball, he should have the option to find other people who want to play fooseball, and not lose the game because one player is using the rules of football, and tackles him while he's opperating the fooseball table.

      ... You do realize that we're not talking about american football vs. fooseball. We're talking about real football vs. the tabletop kind. If you're going to attempt an argument, at least *try* to get with the program prior to posting?

    42. Re:Awesome. by Riceballsan · · Score: 1

      and how was that post not clear that it was aware of that fact? I kind of thought the sentence "and not lose the game because one player is using the rules of football, and tackles him while he's opperating the fooseball table." was pretty obvious that I was indeed aware it was a tabletop game. The point I was making was that playing with a console and playing with a PC are 2 very different styles. The very point is sometimes people do actually want to play a fun game of fooseball, IE lounge back in a chair with a controller in hand, but going against people who are playing with a mouse and keyboard, in that case, would be roughly the same fairness as someone playing fooseball, in which the other team is playing by footballs rules and tackling him while he's playing. The point is if both options are available IE you can play it on a PC with a mouse and keyboard or on the console with the controller, both options are valid. If you are playing it on the console and your opponents are using K&M, then you have no choice but to also use K&M if you want a fair match IE 1 choice regardless of which system you use.

    43. Re:Awesome. by PC+and+Sony+Fanboy · · Score: 1

      ... congrats, but you totally missed the part where I was making fun of you for assuming that "football" means NFL. Because, well, only in a very small (but obnoxious) part of the world is this the case.

      So, I wasn't trolling you, but you totally over-reacted, and now I'm going to claim I was trolling you ... because I seriously cannot believe someone would be as thick as you. Let me guess, you'll now claim to be trolling me. Good job, nub. l2p and come back when you've hit puberty.

    44. Re:Awesome. by 0ld_d0g · · Score: 1

      The only game I have that supported that was Shadowrun (it sucks, do not buy it). I think they added some weird aim mechanics and other crap to the PC code to give advantage to console gamers.

    45. Re:Awesome. by 0ld_d0g · · Score: 1

      Some people are wicked good snipers even with a controller.

      I've played Counter Strike and Q3-CPMA competitively and i've seen many of these supposedly pro aimers on the controller, There is absolutely no way the best player on a controller would come even close to the best player on a mouse + keyboard.

      If you're talking about average vs average, then you have a point, other factors come in and it could end up just being a wash.

  3. Dreamcast games used a K+M combo... by APE992 · · Score: 1

    And Quake III for the Dreamcast allowed for a mouse and keyboard too. Wake me up when this becomes universal.

    1. Re:Dreamcast games used a K+M combo... by Saffaya · · Score: 1

      As did Unreal Tournament on the DreamCast.
      Together with VGA out, Ethernet NIC (Broadband adapter), and the ability to play with/against PC players on the maps in common between the two versions.
      Nothing short of amazing.

  4. Nice by Hatta · · Score: 2

    Prepare to see the superiority of mouse and keyboard controls demonstrated definitively.

    Of course, we don't really need to see that because it's been done before. Quake 3 on the Dreamcast supported keyboard and mouse controls, and they made a huge difference. Network games between K&M players and gamepad players are totally one sided.

    --
    Give me Classic Slashdot or give me death!
    1. Re:Nice by Nethemas+the+Great · · Score: 2

      This isn't how the universe was meant to work! Keyboard and mouse on a console will only lead less disappointing PC ports. When will people get it through their thick skulls that the universe meant for all console to PC ports to suck most awesomely.

      --
      Two of my imaginary friends reproduced once ... with negative results.
    2. Re:Nice by kevinNCSU · · Score: 3, Insightful

      Prepare to see the superiority of mouse and keyboard controls demonstrated definitively.

      I'm not sure I want to. I have no doubt they are, but I don't want to have to set up a table with a keyboard and mouse, and get extra ones for my friends, anytime I want to play a FPS console game in the future and not get destroyed by people using better input controls. Is the controller a perfect input control? Not at all. But it's comfortable, compact, easy to use and doesn't require furniture. I don't want to have to make the choice to either sacrifice all that or get get constantly pwned by people who have in an unfair fight.

    3. Re:Nice by Hatta · · Score: 2, Insightful

      Well stay in the kiddie pool then. If you don't want to be competetive, don't play counterstrike.

      --
      Give me Classic Slashdot or give me death!
    4. Re:Nice by Stenchwarrior · · Score: 2

      Afuckingmen!

      --
      Loading...
    5. Re:Nice by Anonymous Coward · · Score: 0

      Well stay in the kiddie pool then. If you don't want to be competetive, don't play counterstrike.

      I wouldn't call winning at a videogame "being competitive". Maybe you'd realize that if you got out of the basement once in a while...

    6. Re:Nice by enderjsv · · Score: 1

      Right. Cause competitive and comfortable are mutually exclusive.

    7. Re:Nice by ViViDboarder · · Score: 2

      What's wrong with casual gameplay? Plenty of people play casually on their consoles with friends and then play competitively on their PCs.
      It'd be good if they had 2 lobbies. If using a KBM you go to the KBM lobby and if you use a gamepad you go to that lobby. It'd let you play however you damn well please.

    8. Re:Nice by kevinNCSU · · Score: 1

      Well stay in the kiddie pool then. If you don't want to be competetive, don't play counterstrike.

      Don't be ridiculous, you're responding like a die hard K&M fanboy with their panties in a twist

      "Ohhh, look at the stupid controller users floundering around in their kiddie pool while us real men use keyboards and mice at the SAME TIME in unthinkable feats of AGILITY and SKILL which we find impossible reconcile with our concurrent claims that keyboards with mice make things easier and indisputably more accurate."

      I realize keyboards and mice are more accurate, just as I realize a a Hobie Cat (catamaran) is going to be faster than a mono hull Laser. That doesn't mean I'm going to force the two fleets together in races and tell all the lasers they just shouldn't sail if they want to be competitive. Hopefully this is close enough to a car analogy to be understood. I'm saying controller users shouldn't be forced to play against keyboard&mice users.

    9. Re:Nice by tycoex · · Score: 1

      I game with Keyboard and Mouse from my couch all the time.

      Wireless keyboard + mouse makes it easy. Of course, I do use a trackball so I don't have to actually be moving my mouse around on the couch. It might be a bit more difficult with a standard mouse.

    10. Re:Nice by Anonymous Coward · · Score: 0

      "PS3 Counter-Strike To Support ..."

      Hahahahahaaaaa. That's rich.

    11. Re:Nice by Anonymous Coward · · Score: 0

      If you want casual gameplay, then why the hell would you be playing a multiplayer game? Just stick to Angry Birds and other games on your phone.

  5. Sadly, this actually IS news. by Anonymous Coward · · Score: 0

    The console makers go to such lengths to fit powerful computers into tiny boxes, with USB ports. Game studios can spend millions to make a new title. Yet somehow, most games give you a few input options at best, and don't take mice or keyboards. This is something that should take one man one day to implement. If only game makers cared to...

    The ratio of customer satisfaction to programmer time investment should make this the default choice.

  6. Well it'd have to by slimjim8094 · · Score: 1

    Counter-Strike is about the most serious that games get. Playing against even a moderately-good CS player, while on a gamepad, is a fantastic way to get your ass kicked up and down. Keyboard and mouse is the only way they have a hope of being a challenge. There's just no way on a console to turn rapidly but precisely. You can turn quickly, but imperfectly - or slowly but precisely. You can't fling the mouse across your desk and stop at the right spot.

    So this is kind of a given for there to be any meaningful cross-platform play.

    --
    I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
    1. Re:Well it'd have to by X0563511 · · Score: 1

      Unless you "cheat" and give the gamepads aim assistance... in which case you certainly know a new generation of aimbots will pop up to exploit this functionality.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:Well it'd have to by Anonymous Coward · · Score: 0

      Counter-Strike is about the most serious that games get.

      CS is much slower compared to QuakeWorld and Q3/CPM though.

    3. Re:Well it'd have to by zero0ne · · Score: 1

      True, Quake / PainKiller was all about the quick reflexes and splash damage.

      CS is all about the 5 v 5, money & map strategy. A team with superior tactics and good cash prediction can usually take out a team that has sub par strategy but some amazing quick scopin AWPers.

      Damnit, looks like I'll be installing Steam when I get home :)

    4. Re:Well it'd have to by slimjim8094 · · Score: 1

      sub par strategy

      AWPers

      But you repeat yourself

      </troll>

      --
      I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
  7. But why? by Anonymous Coward · · Score: 0

    If you are going to use the traditional PC controllers, why not just play it on the PC where you can get many times the performance and beauty? It's not like the "stigma" you mention is about anything other than the controllers already!

    Not trolling, I just fail to see the point in insisting on using consoles for FPS games.

    1. Re:But why? by Miseph · · Score: 1

      Some people prefer to play games on dedicated game machines hooked up to much larger screens with more spacious seating arrangements. It's relatively easy to hook a computer to a TV, but if you already have a PS3 hooked up to it, it would be much easier to just use that instead.

      I think a better question is why you think having *more* options, even if you ultimately choose the one you already use, is ever a bad thing.

      --
      Try not to take me more seriously than I take myself.
    2. Re:But why? by Darthwickett · · Score: 0

      Honestly, depends on the required specs. On a PC, game performance can run the gamut from horrible to transcendent. On a console, you know what time of performance you are going to get, every time. And since many people already own the consoles, but many not already have a capable gaming PC, the choice is simple for them. Personally, I agree with you, though. If you have a choice, PC is the way to go for FPSs, always.

  8. This has me worried.... by madhatter256 · · Score: 3

    "Cross-platform play between PC/Mac and PlayStation 3, as seen with Portal 2, is also confirmed."

    So what does this mean for hosting your own server with custom maps/mods????

    Any word if the multiplayer aspect is severly limited like in Left 4 Dead, BF: Bad Company 2, etc.??

    It seems like theres a growing trend in shrinking the mod community... :-(

    --
    Previewing comments are for sissies!
    1. Re:This has me worried.... by decipher_saint · · Score: 1

      I suspect it means that consoles will have some kind of "suck it" flag which excludes them from hosted content.

      Meanwhile PC modders will continue having fun.

      --
      crazy dynamite monkey
    2. Re:This has me worried.... by Anonymous Coward · · Score: 1

      According to TFA, you will be able to host your own custom maps, but skill-based matchmaking won't be available with them. This makes total sense, since one could theoretically design a custom map with "secret" spots to benefit either team and would allow matchmaking to be gamed. However, Valve has a strong tradition of incorporating user-generated maps into the "base package" if they prove to be popular -- so if you make a good map, you may be able to have a rated match on it someday.

    3. Re:This has me worried.... by robmv · · Score: 1

      It depends the kind of mod, UT3 PS3 allows modding but no cross platform play. If you arrive to a host with a mod it download it, with the exception of maps that you need to download separately and install on your PS3 using UT3 UI.

    4. Re:This has me worried.... by Anonymous Coward · · Score: 0

      I'm not one to panic and hate on everything DLC, but I can see a pretty good argument for DLC being the reason why mod tools are not being released for a lot of games.

      Why let users make free, awesome DLC when the company can churn out a few extra maps and models and charge $$ for them.

    5. Re:This has me worried.... by Anonymous Coward · · Score: 0

      Yea, but the limited resources of the PS3 made that an unbearable pain most of the time. It was fine when you joined a game running one or two custom mods but so many people tried to host games running 4 or 5 mods, including the third-person view mod that tended to lag things up just fine on its own, that it was just awful. It was a nice experiment and proved that it could be done and technically work, but in practice it was dominated by people who didn't understand the limitations of the hardware and ran too many things for it to handle.

    6. Re:This has me worried.... by madhi19 · · Score: 1

      Actually Valve was said to let ps3 players play Portal 2 mods so I would not be surprised if CSGO does not support mod on the ps3. It a nice change in tone for Valve when it come to the PS3.

  9. Typical microsoft... by Lumpy · · Score: 1

    Honestly, the USB ports can support a keyboard and mouse. WTF is wrong with them?

    if the FPS games sold on the Xbox platform supported Keyboard and mouse they would entice all the PC games to come on over.

    --
    Do not look at laser with remaining good eye.
    1. Re:Typical microsoft... by SecurityTheatre · · Score: 1

      The problem is the huge advantage provided by a keyboard and mouse. Tests in the past indicated it wasn't even fun for console players with a gamepad to play against someone using a mouse and keyboard. Not even close.

      So you just fracture the games into "gamepad" and "mouse" games, otherwise it's absurd.

    2. Re:Typical microsoft... by Osgeld · · Score: 1

      yea but now consolers have to worry about other consolers using mouse and keyboard now, how are you going to find a game that will be fun

    3. Re:Typical microsoft... by praetorian20 · · Score: 0

      What's wrong with them is that if they allowed this, it would force all CS players on XBox Live to use a mouse and keyboard, otherwise they'd be getting their asses kicked by the ones who are using a keyboard / mouse instead of the gamepad. I don't know about you, but I like slouching on my couch, 10' away from the TV, while playing on my XBox.

    4. Re:Typical microsoft... by Anonymous Coward · · Score: 0

      No they wouldn't. Not even a chance.

      first the consoles don't aim for high enough frame rates, they cant continually improve frame-rates by getting better hardware, the TV screens don't have true 120hz, you cant overclock anything like video card, processor, ram, or even usb port. You also cant tweak settings as well.

      You are never going to see consoles overtake PCs for serious, competitive FPS gaming, at a high level.

      p.s. and before I get the "you don't need any of that stuff, your eyes cant see more then 60fps/hz... blah blah blah." Save it. There is a perceivable difference, if you think there isn't you've never played a fps game at a high level.

    5. Re:Typical microsoft... by Anonymous Coward · · Score: 1

      or.. I don't know, they could have different games running on the servers based on which controllers the players were using..

    6. Re:Typical microsoft... by brim4brim · · Score: 1

      I don't think it would, I have all the consoles and a Pc and just buy games for Pc now. Got the 360 first, kind of regret it now. It is loud, slow, the interface is terrible unless your using it all the time in which case your probably use to it and overall it is just a poor experience compared to Pc gaming. The much touted evolving System Requirements have pretty much stopped since the companies started supporting consoles so well and the only actual remaining issue is sometimes poor control scheme in some Pc games and just poor console ports sometimes.

    7. Re:Typical microsoft... by tlhIngan · · Score: 1

      So you just fracture the games into "gamepad" and "mouse" games, otherwise it's absurd.

      No, you do it the easy way. If there's a keyboard and mouse attached to the console - the game is restricted to people playing with same. If you're using a gamepad, you're playing against people with gamepads by default, but have the option of going against people with keyboards and mice.

      It's trivial to set up matchmaking like this.

      And the Xbox360 does support a keyboard at least - you can use it to enter in messages and other stuff quickly, and even nagivate the UI.

      My biggest issue is the whole cross-platform gaming thing. All it takes would be for some graphical or other glitch to affect one platform and not the other, and you'd have people exploiting it within a day. Sure you can patch it (PS3 users are well used to getting things patched every other day it seems), but it's still an advantage. And those are the glitches people report - cross-platform gamers may very well just keep them to themselves for pwnage.

    8. Re:Typical microsoft... by robmv · · Score: 1

      I honestly think all matchmaking implementations I have used are broken. They match players based on levels that is basically measure how much time have you played the game instead of the gamer statistics, the frequency you kill another player. A good matchmaking system and the control scheme do not matter, there are good controller players and there are bad keyboard and mouse players. What I hate about keyboard and mouse is not its superiority, if your definition of superiority is that you have a better kill ratio using it, is that it gives the player unrealistic attributes like allowing to turn 180 degrees in an instant, then you see player playing a military shooter that looks like a science fiction movie with players with super powers

    9. Re:Typical microsoft... by lexman098 · · Score: 0

      I think they're hoping that the console gamers really won't care so much, and the ones that do will be drowned out by the ones that love being able to play cross-platform. If you allow PS3 to play with PC gamers on the same server then it's only fair to allow them to use keyboard and mouse too.

    10. Re:Typical microsoft... by ildon · · Score: 1

      The 360 actually does accept keyboard input, but developers are only allowed to let users use it for text input. Works great for navigating the Guide (or whatever they call it now). Developers cannot allow users to use the keyboard for any gameplay operations.

      I'm guessing it has to do with not letting developers "do whatever they want" and "require" a keyboard indirectly (by supporting both and having one be superior) and to maintain a consistent and simplified user experience. I believe that's their reasoning at least.

    11. Re:Typical microsoft... by Aqualung812 · · Score: 1

      This isn't a key/mouse issue, it is an issue with Xbox Live being open to Steam players.

      XBL users pay to be on there, and in return on of the benefits is that cheaters & assholes can by smitten with the ban hammer. They would have no authority over Steam players.

      I used to be a big CS:S player on Steam, but now I enjoy using XBL & do all my gaming on there. I miss many things about PC gaming, and if I had the time & money I'd still do it. However, with the available time I have, XBL suits me fine.

      --
      Grammer Nazis - I mod you "troll" unless you actually add something on-topic. Yes, I know I have mispellings in my sig.
    12. Re:Typical microsoft... by CronoCloud · · Score: 1

      You are never going to see consoles overtake PCs for serious, competitive FPS gaming, at a high level.

      But since the hardware is exactly the same between consoles, wouldn't that make consoles "better" because it's a level playing field and the overclocker guy with the newest video card won't have an advantage, and therefor a true test of skill and not hardware?

    13. Re:Typical microsoft... by Mprx · · Score: 1

      The better hardware you have the more you can benefit from high skill. High level console play has too much randomness because the players are bottlenecked by the controller/autoaim/low fps/small fov/etc. High level PC play often ends in very one-sided matches where small skill differences can be decisive. It's the difference between casual and hardcore play.

    14. Re:Typical microsoft... by FrozenFOXX · · Score: 1

      The better hardware you have the more you can benefit from high skill. High level console play has too much randomness because the players are bottlenecked by the controller/autoaim/low fps/small fov/etc. High level PC play often ends in very one-sided matches where small skill differences can be decisive. It's the difference between casual and hardcore play.

      If I'm reading this right there's MORE randomness because the players are all using the SAME controller/autoaim/fps/fov. Yeah, that makes sense.

      Talk to id about why Doom 3 multiplayer tanked. I'll give you a hint, players discovered they could simply turn off shadows thereby nullifying the ability to hide.

      --
      "Just a fox, a whisper."
    15. Re:Typical microsoft... by Anonymous Coward · · Score: 0

      They probably want it set up so that you can only do a k+m combo using hardware that's Microsoft "approved" and sell the keyboard and mouse for $100....each.

    16. Re:Typical microsoft... by Mprx · · Score: 1

      All FPSs have some randomness to them, because of random player spawns, and because optimal play involves moving unpredictably. When players are limited by bad hardware they reach a point where significant skill differences are no longer possible and the randomness dominates. With high quality hardware (and good game design) the player skill difference dominates.

    17. Re:Typical microsoft... by Anonymous Coward · · Score: 0

      You cant ever have a truly "exactly the same" match because of latency difference over the internet in the first place. So unless you are lanning forget about that.

      As far as the hardware, there's a point at which you cant add much hardware benefit anymore (being over 120fps always, 120hz screen, 1000hz usb etc.) However until you get to that point you are fighting hardware and the games don't feel as smooth or responsive.

      Since its CS lets take this for example, lets say you spawn T on dust 2. You run to B tunnels and peek in B. 4 enemies render for you, other team has 1. Your console drops to 35fps the while the enemy's is at 60 since they are rendering one guy, in a somewhat dim tunnel only looking at a back wall.

      That's the kind of true test of skill consoles would provide. Where as on a PC you could have a both with a good video card rendering at 300+fps (but capped to 150 or something, because beyond that it adds nothing) and you wouldn't notice a single jerky movement or screen tear doing the same thing. That's the difference. You'd only ever have true hardware fairness at that point, or if the game consisted of a giant white square room, but in that case you'd be back to latency (ping) advantage.

    18. Re:Typical microsoft... by Anonymous Coward · · Score: 0

      Honestly, the USB ports can support a keyboard and mouse. WTF is wrong with them?

      Marketing.

      Think about it, what other product does MS make that is very important to their bottom-line?

      Microsoft doesn't want people using keyboard+mouse because they don't want people getting the crazy idea that their video game "console" is just a modified desktop PC in a strange shaped box. It's important for them to maintain the Xbox 'experience' before everyone goes back to their MS Windows powered Desktops/Laptops for real work. [If you could do email, word-processing and web browsing on the console then many people probably wouldn't need a desktop, they could just use their work workstation or go to a public library when they needed something less common].

      This also flows backwards as well, once you get the idea that you own 2 desktop PCs instead of one and a game console then you may start to wonder "why?" and then you wouldn't bother buying Xboxs any more.

    19. Re:Typical microsoft... by Anonymous Coward · · Score: 0

      Hardly all, but some. 720p and stuck hardware will keep some out.

  10. Duh, finally! by Dr.+Spork · · Score: 1

    It's about time that the mouse was introduced to living room gaming. Today's wireless laser mice have the makings of an excellent controller not just for games, but also for living room media interfaces. And seriously, where are the downsides?

    1. Re:Duh, finally! by Anonymous Coward · · Score: 0

      The downside is you just added the cost of a mouse and keyboard to the cost of the game on consoles. It will be pretty much unplayable for anyone without it if they are going up against people that are and any organized teams will absolutely require it.

    2. Re:Duh, finally! by RobertLTux · · Score: 1

      http://www.grandtec.com/products/video/vik.html#vik

      not an issue since you can get a VIC for like $24 (so you don't buy Madden Soccer 2010 or DeathSquad 14 and get some proper equipment instead) (and mice are cheap also)

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
  11. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  12. Half-Life 1 on the PS2, too by Shandalar · · Score: 1

    Gearbox, who ported the original Half-Life to the PlayStation 2, also made sure to include mouse and keyboard controls.

  13. Xbox360 network and openness by Necroman · · Score: 1

    With the release of the Xbox 360, Microsoft became much more controlling over the hosting of multiplayer services. As a developer, you are not allowed to run your own third-party servers. Any multiplayer experiences must be run by Microsoft. They seem to do this for a few reasons.

    1) It allows their Xbox subscription charges to cover all multiplayer games. So Xbox owners don't need to pay subscription fees to other providers.
    2) MS has full control of the servers. With some studios giving up on the multiplayer servers of games just a year or 2 after release, this seems to allow MS to keep the servers online longer.

    I may be wrong on this, but from what I've seen, this seems to be the reasoning behing microsoft's multiplayer control.

    --
    Its not what it is, its something else.
    1. Re:Xbox360 network and openness by Baloroth · · Score: 1

      I almost wish Valve did the same with Steam multiplayer games. Who wants to use some BS Games for Windows system (for instance, one could also point out EA's Origin) on a game downloaded via Steam when Steam already has a (much) better multiplayer system builtin? But, of course, not being a monopoly on PC Valve can't do that. Unfortunately.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    2. Re:Xbox360 network and openness by Chaos+Incarnate · · Score: 1

      Steam has a better multiplayer system now. A few years ago it didn't (no player-to-player support, just client/server). And it still has an inferior achievements & storage system (requiring one copy of the game to be purchased per player, instead of allowing anybody in the house to have their own achievement progress/saved games/configuration files).

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    3. Re:Xbox360 network and openness by Anonymous Coward · · Score: 0

      Companies still have to pay to have their servers hosted at M$, so #2 is not valid. For example: http://www.gamertagradio.com/new/2011/07/ea-games-shuts-down-online-multiplayer-servers-skate-battlefield-2-medal-of-honor-more/

      #1 isn't valid either, since they're introducing cash shops, from what I read (don't quote me on this though).

      So you're wrong. It's just a cash grab. $60 * 2 million players = $120m / year in their pockets, not counting what companies have to pay.

    4. Re:Xbox360 network and openness by Anonymous Coward · · Score: 0

      Player-to-player support is a lousy option that generally is inferior to client/server. The achievements mean nothing, and don't mean anything on PS3 or XBL either. The storage system works just fine, you can save locally. For example, I buy a game on Steam, and my wife logs in as me on her computer, gets the game too, then goes into Offline mode and she can play all she wants, and even gets messages when these unimportant achievements are gotten. We are actually playing Fallout New Vegas right now this way. Sure if it is a multiplayer game it doesn't work, but if it is a single player game, then you can all your friends can share one account and just buy one game as long as you trust that no one will change the password and take over the account. Posting anon since my /. handle is the same as my Steam, and I'm not sure how they feel about this practice... although i'd be glad to hear of any other gaming service that will allow this kind of sharing. If anything it has only encouraged me to buy more games because I don't need to buy a second copy for my wife.

    5. Re:Xbox360 network and openness by Anonymous Coward · · Score: 0

      Actually, Microsoft took the cheap way out and just handle matchmaking for peer-to-peer hosting. See Black Ops and other money grab schemes as to why this is a very bad idea. On the bright side, I guess this means games never go offline when the company that produced it decides running servers is no longer profitable. That's not a very bright side if you value quality multiplayer experiences though.

    6. Re:Xbox360 network and openness by Omega+Xi · · Score: 1

      Sort of but not really, it's just a money grab by Microsoft. As I understand it most multiplayer games on xbox live are peer to peer and as such do not require dedicated servers, all that is required are matchmaking servers (which are what gets pulled down when a developer/publisher 'gives up' on that game's multiplayer).

      --
      Simplicity lies within chaos
  14. Keyboards can be inconvenient by Lieutenant_Dan · · Score: 1

    I'm not much of a gamer, but the whole console experience is for me to be sitting on the couch (or standing like a dumbass in case of the Wii/Kinect stuff) and play the game. To be using a keyboard I would have to be at a desk or table, which really would make it inconvenient. If I have to do that, then I might as well play the PC (or Mac, hahahahaha) version.

    --
    Wearing pants should always be optional.
  15. Karma to burn by BigJClark · · Score: 1


    Prepare to be poon'd, consoles

    --

    Hi, I Boris. Hear fix bear, yes?
  16. I'm surprised at Microsoft by MikeRT · · Score: 1

    I'd love to play games like C&C on my XBox since I don't have a comparable Windows system. I'll be damned if I'm going to use a controller for a RTS. Why not just sell a USB splitter that is designed to bring a keyboard and mouse together as a single controller so I can play these games?

  17. Really bad idea by Anonymous Coward · · Score: 0

    The whole point of console gaming is the closer to level playing field - you shouldn't have much more of an advantage because of your gaming rig. Microsoft has already tried the PC vs. Console, and guess what, console players get creamed. Mouse and keyboard are too big of an advantage - and so all this will do is make for a very bad experience for those using the standard console controller.

  18. PS3 mouse response too slow. by Str1der · · Score: 1

    I've played fps's, including the Unreal Tournament series, for years using a keyboard and mouse. I love the responsiveness of the aiming and the ability to put the crosshair exactly wherever I need to and as quickly as I need to. I gave this a try using a keyboard and mouse for UT3 on the PS3 and was greatly disappointed. The mouse was not nearly responsive enough. There seemed to be many frames of lag between moving the mouse and seeing the result on screen. It was like aiming with a wet noodle. I've tried a few different mice and settings to no avail. At least with the PC there was usually some work around for this situation, such as turning down max pre-rendered frames to 1 or 0. Unless this issue is fixed I would honestly rather use a gamepad for FPS's on the PS3. I believe this is part of the reason the keyboard + mouse controls never caught on for the PS3.

    1. Re:PS3 mouse response too slow. by space_jake · · Score: 1

      I've tried hooking up the keyboard for use with Netflix on the PS3 and it had terrible responsiveness too.

    2. Re:PS3 mouse response too slow. by elrous0 · · Score: 1

      That may have something to do with the fact that the PS3 version is built for a controller. Just because they'll LET you use a k/m doesn't mean the game is going to act exactly like it would if you were playing on a PC.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  19. Microsoft's reluctance by grimmjeeper · · Score: 1

    I had a thought. Dangerous, I know. But I wonder why Microsoft continues to fight having a keyboard/mouse hooked up to the 360.

    It occurs to me that Microsoft is primarily in the business of selling Windows and desktop software. If someone hooks up a keyboard and a mouse to their console, they might actually want to start using the 360 as a full featured computer. I bet that the misguided souls at Microsoft are trying to "protect" sales of Windows by not allowing the 360 to be a "real computer". Their reasoning may be that if you don't let them use the 360 as a "real computer", you have to buy another copy of a Microsoft product (i.e. Windows 7) so you can do "real computing" on another device.

    I also suspect, as was mentioned at least once already, that Microsoft wants nothing to do with having Windows Live interact with a service that is a direct competitor (i.e. Steam) for whatever reason. It may be another misguided attempt to corral all of their customers into buying just from Microsoft. It may also be a concerted effort to conceal something within the Live framework such as an incompatibility, significant performance problems, hacking vulnerabilities no one has found yet, or even patent infringements. One could speculate endlessly about such things but there is no way of really knowing for sure.

  20. I know how console players feel about this. by eddy · · Score: 0

    About three years ago I wrote a post on the Sony forums where I tried to offer up some suggestions for how I felt they could improve on the PS3 firmware with a minimum of effort. One of those suggestions was to "Encourage mouse support in games". I'll spoil the first two answers I got:

    Write a book why dont u

    and

    use a mouse to play games wth?

    and just as a bonus, another one...

    btw PS3 not a pc game no mouse

    ... and so on and so worth for a page or two. That's where I gave up trying to communicate with Sony.

    --
    Belief is the currency of delusion.
    1. Re:I know how console players feel about this. by Anonymous Coward · · Score: 1

      Those replies weren't from Sony. Just wanted to make sure you knew that.

    2. Re:I know how console players feel about this. by Anonymous Coward · · Score: 1

      I was going to make a "ME TOO!!!!" joke, but then I read the entire thread. I didn't think it was possible, but they're stupider than AOL users.

    3. Re:I know how console players feel about this. by Anonymous Coward · · Score: 0

      I have this feeling that tune (that of the gamers who responded to you) would change significantly once they started getting pummeled endlessly and ruthlessly by keyboard/mouse players and realized why.

      Sadly, I'm guessing the way in which it would change would probably be endless whining to either nerf the keyboard and mouse or give more and more advantages to the gamepad.

    4. Re:I know how console players feel about this. by Anonymous Coward · · Score: 0

      This is the same behavior you get everywhere if you make a reasonable suggestion to people who are happy with "simplicity".
      Basically it boils down to "not my problem, I have nothing to say really. but since you mentioned, even if there is no change for me, I still don't like that you want to have another option than I do so I'll ridicule you."
      "works for me, we don't want your kind" bla bla

      PS: I don't find readjusting the crosshair in a cumbersome way over and over again simple in any way. It shouldn't be too much effort to design a "pad" as big as a mouse to put on either side of your body with say 12 buttons on it to move and do actions. a normal numberpad would almost be perfect already.

    5. Re:I know how console players feel about this. by Anonymous Coward · · Score: 0

      Also the lack of a table (wtf anyway?) can easily be dealt with using these simple items:

      1 Screwdriver
      6 Screws
      1 Saw
      1 large piece of scrap wood
      30 minutes of time

      optional:
      1 file
      1 paintbrush
      1 bucket of paint of your choice
      another 30 minutes of time

      you will find you can create tables that will sit on your couch right over your lap comfortably using only as much space as you need/want to have.

    6. Re:I know how console players feel about this. by Requiem18th · · Score: 1

      There is only one way to communicate with Sony, ask Anonymous.

      --
      But... the future refused to change.
  21. Players 2 through 4 by tepples · · Score: 1

    Nothing stops your from sitting on a couch with a keyboard/ mouse combo and playing games.

    Except the fact that one to three other people in your house also want to play, and they didn't bring their own PS3, TV, and copy of the game. I've never seen any practical setup for split-screen gaming with a mouse and keyboard.

    1. Re:Players 2 through 4 by h4rr4r · · Score: 2

      Why can it not be done exactly like the controller version?
      Hell, some players could use controller and some mouse and keyboard on the same ps3.

    2. Re:Players 2 through 4 by Anonymous Coward · · Score: 0

      They should have come prepared. :) Lan parties are da bomb! If everyone doesn't have their own system, you guys aren't playing video games right.

    3. Re:Players 2 through 4 by tepples · · Score: 1

      They should have come prepared. :)

      Perhaps they didn't "come" at all: they live together. Or perhaps they're too young to work to buy their own system and instead use the system that's property of the whole family.

      If everyone doesn't have their own system, you guys aren't playing video games right.

      How would having a separate machine per player benefit a fighting game?

    4. Re:Players 2 through 4 by tepples · · Score: 1

      Why can it not be done exactly like the controller version?

      Because either A. Sony's drivers might not allow more than one kb+m on one machine (similar to Windows without an obscure Raw Input API), or B. the developer might choose not to implement it on purpose to make more money by selling one copy of the game per person instead of per household.

    5. Re:Players 2 through 4 by Anonymous Coward · · Score: 0

      Except the fact that one to three other people in your house also want to play

      No they don't.

      I've never seen any practical setup for split-screen gaming with a mouse and keyboard.

      And I've never seen any practical setup for split-screen gaming.

  22. TV tray by tepples · · Score: 1

    I don't want to have to set up a table with a keyboard and mouse

    I have a folding table that I've used for frozen dinners, a laptop, or a mouse and keyboard for the HTPC. Let me guess: in your household, nobody's allowed to eat outside the dining room.

    1. Re:TV tray by kevinNCSU · · Score: 1

      Haven't set any such rules for myself or my renters. There's an end table in the common room that we use for food sometimes but it's kinda low. not a big deal to lean over to cut some food once in awhile while you watch TV or a movie but I wouldn't want to use it for a keyboard or mouse and be that hunched over for an hour or more. Plus I want to be sitting much closer to the TV for a FPS then the couch where the big end table is. Like I said, I don't want to have to deal with another piece of furniture and moving keyboards and mice in and out of storage just to game. It just seems like an additional hassle that is antithetical to the purpose of a console system.

    2. Re:TV tray by Anonymous Coward · · Score: 0

      In my household, we don't pretend that frozen dinners are a suitable meal worthy of a dedicated table. We can't all live in Arkansas, though.

  23. It's the console makers' fault by tepples · · Score: 1

    It's not the game makers as much as the console makers. How about the console maker threatening to withhold approval (and the digital signature required to run on retail consoles) if a game other than an MMORPG uses the keyboard for anything but text entry? I've read that's Microsoft's policy on Xbox 360. I've said it before: the solution is for Acer and Dell to market their small form factor PCs (Aspire X1 and Inspiron Zino) as the fourth console.

  24. Two mice and two keyboards in split co-op by tepples · · Score: 1

    dedicated game machines hooked up to much larger screens with more spacious seating arrangements

    The big advantage of "more spacious seating arrangements" that I can see is when more than one person is in the room. Does Counter-Strike for PLAYSTATION 3 support two mice and two keyboards on two TV trays for split-screen team play, or does it require a separate PS3, TV, and copy of the game for each player?

  25. What Intel GMA really stands for by tepples · · Score: 1

    If you are going to use the traditional PC controllers, why not just play it on the PC

    Because the PC that you already own has an Intel graphics processor. According to this chart at Tom's, Intel graphics is comparable to the original Xbox's GeForce 3 or to the Wii's Hollywood GPU, whose fill rate matches that of a Radeon 9000. Lately I've been recommending buying PCs with AMD CPUs just to make sure that people get either AMD or NVIDIA graphics, not Intel GMA (nicknamed "Graphics My Arse").

    1. Re:What Intel GMA really stands for by ifrag · · Score: 1

      Although Intel has been catching up gradually, it probably won't be too long before they actually have a usable product, like one that you can actually play some games on. And there is some advantages to sharing one memory space, particularly if new engines start trending towards heavy texture replacement. Serious gamers are still going to be buying the discrete cards with 10x the capability of consoles anyway. Carmack actually admitted that he does have RAGE working on the latest Intel graphics (but he admits not at a smooth 60fps).

      --
      Fear is the mind killer.
    2. Re:What Intel GMA really stands for by tepples · · Score: 1

      And there is some advantages to sharing one memory space, particularly if new engines start trending towards heavy texture replacement.

      I understand that, and I appreciate the decision to use AMD integrated graphics in Xbox 360. It's just that Intel's integrated graphics has a history of being far outclassed by AMD's. If Intel manages to catch up with the Xbox 360, that'll just make the PC more attractive.

      Serious gamers are still going to be buying the discrete cards with 10x the capability of consoles anyway.

      But there's a large market to be reached of people other than serious gamers. I'm talking about people who already own a PC, having bought it for homework and Facebook, and are ready to either A. start gaming on it or B. buy a console. Buying a PC with AMD or NV integrated graphics leaves the option open; buying a PC with Intel GMA is more likely to push gamers toward a platform hostile to indie developers.

  26. Borrow one from your PC by tepples · · Score: 1

    The downside is you just added the cost of a mouse and keyboard to the cost of the game on consoles.

    And how much did the instruments add to Guitar Hero or Rock Band, or the Wii Speak microphone add to Animal Crossing 3? I imagine that most PS3 gamers already have a PC with a USB mouse and keyboard, even if they don't game on it. So it's more like adding a USB hub and cable to the price of the game and possibly including a flyer for NewEgg.

  27. USB splitter, $10 incl. shipping by tepples · · Score: 1

    Why not just sell a USB splitter that is designed to bring a keyboard and mouse together as a single controller so I can play these games?

    USB splitter, $10 incl. shipping. Once you know, you NewEgg.

  28. Microsoft has already comented on no KB&M supp by Anonymous Coward · · Score: 0

    They don't want to associate "complicated" inputs with a living room device, or give the impression their system is harder to use then using a controller. If they wanted that they would of delivered a real PC gaming platform.

  29. haha by drinkypoo · · Score: 1

    "Valve boss Gabe Newell has had a hard time convincing Microsoft to open up Xbox Live enough to integrate services like Steamworks."... uh yeah, it's called competition

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  30. Wasn't the main reason for a console? by Anonymous Coward · · Score: 1

    The fact that you have a simplistic joypad with 8 buttons to worry about rather than a full keyboard and mouse?

  31. More options is good. by CronoCloud · · Score: 1

    More options is always good. The funny thing is, this isn't really new news. Playstation hardware has had occasional keyboard and/or mouse support for PC ports, even on the PSone with the PSone mouse. As was pointed out, several FPS's on the PS2 have keyboard and mouse support, even Dirge of Cerberus has it. (none of those have internet multiplayer though)

    While personally you can take my analog stick movement from me only when you pry it from my cold dead hands (I dislike WASD immensely), I like mouse aiming and was quite disappointed when HL2/Portal on the PS3 didn't support it, considering that HL on the PS2 DOES. I'm not a competitive shooter fan, preferring single player games mostly adventure/RPG so Counter-Strike isn't my sort of game.

  32. You can do this now by HalAtWork · · Score: 1

    You can buy peripherals for the PS3 and 360 (and others) that allow M+K on games that support the controller only. There is even a PS3 controller emulator that you can use on a Linux PC that allows you to use your PC's M+K on the PS3 via bluetooth.

    1. Re:You can do this now by zero0ne · · Score: 1

      DO NOT buy the XFPS.

      XIM3 >> XFPS on all accounts.

      Hell the XIM2 was better than the XFPS.

      If you are going to get something to use a K+M on your 360, make sure you get the XIM. This is from first hand experience playing on both. If you don't believe it, go check out the XIM forums & all the user submitted videos (Halo, COD, GOW, etc).

    2. Re:You can do this now by Anonymous Coward · · Score: 0

      Ok, I don't know what's best, I just knew it was possible. Thanks for the info.

  33. Wow people still play Counterstrike? by GodfatherofSoul · · Score: 1

    And, I say this as a guy still playing Battlefield 2 almost daily.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:Wow people still play Counterstrike? by Anonymous Coward · · Score: 0

      CS and CS:source were the most played games on steam up until valve made TF2 free to play. Now they occupy 2nd and 3rd place.

  34. Good Start! by E1ven · · Score: 1

    This is a great start, but I'd like to see them backport the KB/Mouse to their older games as well.
    I've always been a PC gamer, but this is step in the right direction. They could port it to Portal 2 with a Software patch, and I'd be a happy guy.

    If more companies did this, the PS3 would be an obvious buy for me..
    I also like the openness Sony's had with their PSN, and I like that I can buy Portal 2 for PS3, and get a Steam version for free.

    Sony is a bunch of asshats in lots of areas, but they're doing OK on this part.

    --
    Colin Davis
  35. It's actually bad news by Anonymous Coward · · Score: 0

    There's something kind of sad about it too, though. In days of old, there was a clear line between
    totally-crippled personal computers, and uncrippled personal computers. About a decade ago we saw a few
    attempts to blur it, with locked-down machines that had web browsers, but none of them were really
    successful.

    Then Apple showed everyone how to do it successfully, with the iPhone. It had good capabilities
    but with software distribution modelled after videogame consoles. And now videogame consoles
    are going to get less crippled too, but like the iPhone they won't go all the way. Would it really be all
    that surprising if the Playstation or XBox ended up being able to run "cloud" word processors 'n' stuff
    like that? People say these machine are all GPU with lame CPUs but do't kid yourself about how much CPU
    most people really need for most applications. Lack of non-game-oriented input devices is really all
    that keeps these machines from being generally useful hardware.

    These things are in a great many homes. With an Apple-like chokepoint on the software market,
    a lot of people could end up being "guided." (Using that word is the nice way to put it.)

    It's what the "industry" needs but it ain't what technological progress needs. Those are two different things.

  36. WTF? by Anonymous Coward · · Score: 0

    Did MichealLOLKristopeit just make a legitimate comment? Something that might not be downmodded instantly?

    Surely a sign of the endtimes.

    BTW, congrats on having 500 different /. accounts... surely one of the most dedicated trolls to grace this site.

  37. Cool by bruno.fatia · · Score: 1

    As a former CS player I say it's really nice! Maybe soon enough you will be able to install your own applications and maybe even your own OS into those consoles and hook up extra hardware like network and video cards! Maybe they will even let you change the CPU for better performance! Oh wait....

  38. Mouse vs controller by Grieviant · · Score: 1

    It's hard to see how supporting both control schemes could ever be made to work well in terms of equalizing aiming difficulty, which is kind of a requirement for multiplayer.

    PC gamers bitch and moan about nooby aim assist in console FPS. Well, it's necessary. Not only because of the limited range of motion of the controller sticks, but because the sticks directly control rotational speed rather than position (as with a mouse). That makes them extremely sensitive by default, so to compensate we end up with more reticle magnetism (on the target), more smoothing (off the target) and bigger hitboxes in console FPS. There's no getting around that, and there's only so much you can leave in the hands of the player - sensitivity and smoothing should be adjustable whereas modification of reticle magnetism or hitbox size would be a no go for obvious reasons.

    To make both schemes viable the developer could attempt to reduce the assistance by a fixed amount if you're using a mouse + keyboard, but that would likely be hard to balance and you'd have endless complaining about how the controller noobs are getting an unfair advantage. This looks like a problem with no good solution.

    1. Re:Mouse vs controller by mnewcomb · · Score: 1

      Not including mouse/keyboard support on console games is just stupid. They are cutting out an entire segment of games from their console. Worst business decision ever... If it is a multiplayer game, allow them to restrict based upon controller type.

      On a further note, game console developers are just a bunch of fools. They have the perfect machine to take over EVERYTHING having to do with the t.v. They could take cable input directly and handle the shows. They could run every type of game out there. They could run it all, but they are too stupid, and it all starts with them not allowing keyboard and mouse for their game consoles...

      Rant over...

  39. Heh by koan · · Score: 1

    I've been waiting for this moment... GET a FREAKING PC and be done with it.

    --
    "If any question why we died, Tell them because our fathers lied."
  40. Nice by Anonymous Coward · · Score: 0

    Really looking forward to see how it holds up as a game. Recently, made a list of Top 10 Best Selling PS3 Games maybe it will crack it.

    http://www.numeroten.com/top10/games/files/top-10-best-selling-playstation-3-games-of-all-time-PS3.html