Wolfenstein Ray Traced and Anti-Aliased, At 1080p
An anonymous reader writes "After Intel displayed their research demo Wolfenstein: Ray Traced on Tablets, the latest progress at IDF focuses on high(est)-end gaming now running at 1080p. Besides image-based post-processing (HDR, Depth of Field) there is now also an implementation of a smart way of calculating anti-aliasing through using mesh IDs and normals and applying adaptive 16x supersampling. All that is powered by the 'cloud,' consisting of a server that holds eight Knights Ferry cards (total of 256 cores / 1024 threads). A lot of hardware, but the next iteration of the 'Many Integrated Core' (MIC) architecture, named Knights Corner (and featuring 50+ cores), might be just around the corner."
first ray trace...
now where is a decent link.
Slashdotted already? I think not!
50,000 characters used to live here.
They should use one of the MIC architecture systems to host their website...
Those giant pixels never looked better!
There's no -1 for "I don't get it."
I think Intel would find it easier to get people excited about this technology if they actually used it to render something that looked interesting, or at the very least looked good at all.
Did we?? Neither this nor the previous version seem accessible...
But it's not ray traced on tables, is it? It's ray traced on a 256 core system and then somehow displayed on a tablet. Or am I reading this summary completely backwards?
Its still subpar to a budget 360 title's visuals
'Many Integrated Core'? Sounds like something from a parody. 'Many Integrated Core', with 'A Lot Of Thread'. They also come in a high-end version, 'Several Interesting Rate'. Abbreviated SIR MICALOT on Knights Corner...
Firefox can't establish a connection to the server at blogs.intel.com.
I can ray trace that at about 1FPS per core. Why do they need 256 cores? And who can play anything rendered in the cloud?
UUUUUUUUU
The umber hulk hits! - more
The umber hulk hits! - more
The umber hulk hits! - more
You die - more
Bill Stewart
New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks
http://software.intel.com/en-us/videos/cloud-based-ray-tracing-on-handheld-devices-at-researchintel-days-2011/
Intel is apparently running the ray tracing process on the same server their blog is on.
Join the Slashcott! Feb 10 thru Feb 17!
https://webcache.googleusercontent.com/search?q=cache:hmhYOuzN3B4J:blogs.intel.com/research/2011/09/wolfenstein_gets_ray_traced_-_2.php+&cd=1&hl=en&ct=clnk&gl=us
Here ya go.
Be seeing you...
http://www.youtube.com/watch?v=XVZDH15TRro&feature=player_embedded
Ok, so cluster = cloud now? Even though they both serve very different purposes?
Twinstiq, game news
What's the big deal?
Ray tracing isn't new.
Parallel processing isn't new.
It's an old game.
What makes this news?
I do not fail; I succeed at finding out what does not work.
Ye old Wolfenstein for DOS and SuperNES or Wolfenstein for Windows, PS3 and Xbox?
For those who seek perfection there can be no rest on this side of the grave.
About once or twice a year they go on a big press buzz about raytracing. Reason is they would like that you don't spend money on graphics cards, and instead take that money and spend it on a bigger processor. So they are looking in to something that GPUs don't do so well, which is raytracing. They keep trying to get people excited about the idea of raytraced games, which would be done by systems with heavy hitting Intel CPUs, rather than rasterized games done mainly with a GPU.
As long as they keep doing press blitzes on this, expect to keep hearing the same kind of story.
Depends if the rendering server is halfway across the country or halfway across the house
A rendering server halfway across the house is called a "Wii U console".
Their idea is to render the graphics on the server farm and stream them over to a thin client? If the server farm is local, then it's an expensive solution that only a small subset of users can afford. If it's cloud-based then there will be massive control lag. Neither idea is practical.
They should have done the demo using Duke Nukem.
Bother. Wrong Wolfenstein.
http://webcache.googleusercontent.com/search?q=cache:hmhYOuzN3B4J:blogs.intel.com/research/2011/09/wolfenstein_gets_ray_traced_-_2.php+http://blogs.intel.com/research/2011/09/wolfenstein_gets_ray_traced_-_2.php&cd=1&hl=en&ct=clnk&gl=us&client=mozilla
http://webcache.googleusercontent.com/search?q=cache:hmhYOuzN3B4J:blogs.intel.com/research/2011/09/wolfenstein_gets_ray_traced_-_2.php+http://blogs.intel.com/research/2011/09/wolfenstein_gets_ray_traced_-_2.php&hl=en&client=mozilla&gl=us&strip=1 (texts only)
However, no images. :(
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
FP=Fnineteenth Post.
Is the lag for this type of solution tolerable? I can see it going both ways and (shockingly) don't have the necessary hardware to test this combo out myself. I have no experience with OnLive either.
It finally gave me images and I took a screen shot/capture to upload to share: http://i.imgur.com/opSLl.jpg ... :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
The future of rendering in video games has always been evident if you look at high-end rendering for films. If you look at a product like Renderman, ray-tracing is used for specific materials in the scene, but not commonly used for rendering the whole frame. Getting realistic materials out of the renderer is the real problem, not rendering mirror balls.
The interactive way to Go -- http://www.playgo.to/iwtg/en/
Call it what it is: either Larrabee 2 or Son of Larrabee. Trying to hide it behind a new name doesn't change the underlying idea behind it, or it's failures so far. And telling us that Larrabee 3.0 (Grandson of Larrabee) will be the one that really works smacks of Microsoft software.
"It's the height of ridiculousness to say for those 9 lines you get hundreds of millions."
In fact I hear they have hype out on Blue Ray in 3D super HD.
It is no longer uncommon to be uncommon.
Only 1080p? My single ATI graphics card does better than that on a monitor. It's the TV's that still need to catch up with the pixels.
Am I the only one who hates depth of field effects in games? When the computer/game can determine what my eyes are focusing on, then DOF will be practical. Just because the crosshair is on something, it doesn't mean that that's what I'm looking at, my eyes are very good at creating their own depth of field effects, thank you.
~Syberz
Does this encourage more porn content delivery in some way? If not, it will probably take awhile to get to market.
Very Nice http://www.filedosya.com/