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Game Devs Predict Death of Flash, Installed Games

New submitter rescendent writes "In an interview with Massively, Illyriad Games developers Ben Adams and James Niesewand predict the death of Flash, the rise of HTML5, and a long-term shift away from installed games. Quoting: 'The major advantages that boxed set or download games have had over browser-based games are local storage and direct access to the graphics and audio engines. Those barriers are being smashed apart by HTML5. ... Especially for MMO game developers, I personally don't believe that developers have any real long-term choice about embarking on this path or not. Ultimately, I believe it's either browser-based or obsolescence. If you don't do it, your competitors will, and they'll be making games that work identically on more device platforms, on more browsers, on more operating systems. It's going to take a very long time to get there, though, but this change has begun now, and we firmly believe that HTML5 is the future.' With Microsoft joining the ranks of Apple and not supporting Flash in Windows 8, there's definitely a risk to Flash. But will browser-based games really replace installed games?"

295 comments

  1. Windows 8 by woodsbury · · Score: 5, Informative

    Microsoft has said that Windows 8 will support Flash, it will just be disabled if you view a page in the Metro UI. I can't imagine many people doing that beyond on a tablet like it is intended for.

    1. Re:Windows 8 by tepples · · Score: 1

      Windows 8 will support Flash, it will just be disabled if you view a page in the Metro UI. I can't imagine many people doing that beyond on a tablet like it is intended for.

      Windows 8 tablets can't run the Flash plug-in at all. The only way they run Flash is as a dedicated Metro style app built with an AIR container.

    2. Re:Windows 8 by Anonymous Coward · · Score: 2, Informative

      No, specifically IE10 on Windows 8 tablets won't run plug-ins. You can install another browser that does support plug-ins to view Flash.

      The article linked from the previous /. article is talking exclusively about IE10.

    3. Re:Windows 8 by catmistake · · Score: 2

      With Microsoft joining the ranks of Apple and not supporting Flash in Windows 8

      I know what the OP is trying to say here... but he's saying it awkwardly and incorrectly. Was Apple ever expected to support Flash in Windows 8? By all accounts, Apple supports Flash in Mac OS X 10.7 Lion, even if Adobe drops the ball here and there.

      With Windows 8 for tablets joining the ranks of iOS and not supporting Flash...

      FTFY

    4. Re:Windows 8 by am+2k · · Score: 1

      Was Apple ever expected to support Flash in Windows 8?

      Uh, what? :)

    5. Re:Windows 8 by Anonymous Coward · · Score: 0

      The sentence is fine; your parsing skills need work.

    6. Re:Windows 8 by kelemvor4 · · Score: 1

      Was Apple ever expected to support Flash in Windows 8?

      Uh, what? :)

      No, but I expect Adobe will.

    7. Re:Windows 8 by Tsingi · · Score: 1
      The sentence is fine; your parsing skills need work.

      I can't imagine many people doing that beyond on a tablet like it is intended for.

      Apparently my parsing skills need work too. I have no idea what that sentence (I use the term loosely) means.

    8. Re:Windows 8 by Reverand+Dave · · Score: 1

      Has anyone ever been so far as to do what to do what more like iPad desktop appstore windows 8 run metro UI browser accidentally a coke bottle. Then who was iPhone?

      I think that about sums it up.

      --
      I got here through a series of tubes
    9. Re:Windows 8 by Tsingi · · Score: 1

      Has anyone ever been so far as to do what to do what more like iPad desktop appstore windows 8 run metro UI browser accidentally a coke bottle. Then who was iPhone?

      I think that about sums it up.

      Oh, I guess it was pretty obvious after all. Thank you for clearing that up.

    10. Re:Windows 8 by Toonol · · Score: 1

      Windows 8 tablets can't run the Flash plug-in at all. The only way they run Flash is as a dedicated Metro style app built with an AIR container.

      ARM tablets. x86 based tablets can run flash (they'll have the full desktop).

    11. Re:Windows 8 by Anonymous Coward · · Score: 0

      You are badly misinformed. I would suggest moderation to negate the karma bonus inappropriately bumping up spreading that misinformation.

      Win8 "tablets" run Flash just fine. The only way they DON'T run Flash is in the Metro browser.

      RTFA.

    12. Re:Windows 8 by Reverand+Dave · · Score: 1

      No problem man, it confused me at first too.

      --
      I got here through a series of tubes
    13. Re:Windows 8 by tepples · · Score: 1

      Windows 8 tablets can't run the Flash plug-in at all. The only way they run Flash is as a dedicated Metro style app built with an AIR container.

      Win8 "tablets" run Flash just fine. The only way they DON'T run Flash is in the Metro browser.

      The Metro browser is the only browser on tablets with an ARM CPU. The only way that tablets with an ARM CPU run Flash is inside AIR.

    14. Re:Windows 8 by catmistake · · Score: 1

      exactly... that's the ambiguity of the original sentence, sounds like they're saying Apple has decided not to support Flash in Windows 8, and Microsoft is falling in line behind them.

    15. Re:Windows 8 by shutdown+-p+now · · Score: 1

      No, specifically IE10 on Windows 8 tablets won't run plug-ins.

      Metro version of IE10 on Win8 won't run plugins. Desktop one will.

    16. Re:Windows 8 by Wingfat · · Score: 1

      exactly.. MS never said they were going to disable Flash from working on Win 8 like this story would have your think. HTML5 fine.. do what you will. I for one LOVED the fact that there was 50% of the web that didnt work on Apple products. just makes makes so much since, becasue most Apple users are not Tech Savvy and just are just End Users. and i dont need End Users fumbling around the web where they shouldnt be ;-) hehehehe.

  2. Few years or decades ? by zaibazu · · Score: 5, Insightful

    Internet on the customer side needs to be several magnitutes faster to accomodate the same graphic fidelity

    1. Re:Few years or decades ? by Anonymous Coward · · Score: 0, Insightful

      Exactly. I'd love to see how they handle streaming gigs worth of game data over a browser every single time every single person wants to play a game. Browser games will be fine for simple stuff, but it will be a long time before they can do something like a modern game, which by the time they do, the required amount of data will have increased.

      These "devs" are clueless idiots. It's no wonder why their companies are unknown and have nothing to show for themselves.

    2. Re:Few years or decades ? by trum4n · · Score: 1

      I'd hate to host a LAN party on my 20mb connection. That would suck hard when we all log in at the same time.

    3. Re:Few years or decades ? by jandrese · · Score: 1

      Except of course by the time it is fast enough to handle today's games, the games of the day will be much more complex.

      Really, this smells an awful lot like a Facebook game developer going "Why would you do anything else?", unaware of the numerous technical hurdles that keep Facebook games limited today are not going to magically disappear with HTML5. Oh the future of gaming, where everything is Mafia Wars. :P

      --

      I read the internet for the articles.
    4. Re:Few years or decades ? by sycodon · · Score: 1
      --
      When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.
    5. Re:Few years or decades ? by godefroi · · Score: 1

      Probably it'd work like OnLive. Graphics suck, but it does work, kinda.

      --
      Karma: Poor (Mostly affected by lame karma-joke sigs)
    6. Re:Few years or decades ? by Belial6 · · Score: 1

      I doubt that we will see a huge increase in game sizes anytime soon. The exploding sizes of games is just that, an explosion. It happens all at once, then settles down for a while. This usually happens when a bottle neck is removed that had previously limited the size. Cassette tape to Floppy disk, 5.25" floppy to 3.5" floppy. Hard disks becoming practical. CDs being introduced. As far as I can see, the current bottleneck is monitors. As much as many of us are using monitors that are larger than 1920x1080, 1080p is the new 'standard'. It is good enough for most people, and the economies of scale for the sellers, and the convenience for the buyers, from the convergence of TVs and computer monitors is likely going peg our graphics at that resolution. This will put a soft limit on the size of games.

      I don't want the prediction of everything going streaming to be true, but I didn't want things like Steam to exist either. The good old days of gaming were largely destroyed by a larger demographic of new gamers pulling virtually all development away from the really good stuff. The current crop of gamers may have to face the same reality that as soon as a larger demographic can be hit, every game producer will abandon them the way the previous generation of gamers were abandoned.

      If you want to keep playing games like you get today, you may want to start sharpening your Linux development skills, because that may be the only way you will see them.

      On that tangent, why the heck has no one produced a Gamebuntu distribution that loads up to a 6' interface by default, supports use by a remote control or gamepad out of the box, and has an installation screen that looks like the Apple/Android market? I know, I know, Linux is open source, so I could do it myself......

    7. Re:Few years or decades ? by Creepy · · Score: 1

      You're missing the WebGL factor - this is an interface to OpenGL ES, currently version 2.0 and is supported by most major browsers that are not IE. Microsoft has claimed they will not support WebGL because it is a massive security risk (something some game luminaries like John Carmack agrees with). Mozilla thinks WebGL can be secured similar to how Microsoft secured Direct3D in Silverlight 5 and it is just experiencing growing pains.

      OpenGL ES 2.0 isn't too bad, but it is dated already and certainly behind DirectX 11 or OpenGL 4.2. That said, if you're looking for something that works on most mainstream hardware including iPads, Android, PCs, etc, WebGL is fine. Just don't expect Battlefield 3 quality visuals. It'd work fine for WoW.

    8. Re:Few years or decades ? by Anonymous Coward · · Score: 0

      nutn to do with internet speed... html5 already provides for local storage... imagine you'd have something like steam ("web app"), that will grab and store the "game" in browser's local storage area, then launch it from there (no need to download 5gigs of maps just to play online JavaScript version of Portal2, or something).

      JavaScript needs a ``fast'' specification or subset---where if you code certain things a certain way, then browser can compile that code into native code with very little overhead (e.g. remove range checks, remove type checks, etc.). Creating a different language wouldn't work---but having a "fast native" subset of javascript might... if you wanna do all that fancy jQuery stuff... go for it... if you wanna write a cpu intensive 3d game in javascript, avoid using such and such constructs, and do such and such, etc.

    9. Re:Few years or decades ? by jandrese · · Score: 1

      Assuming you can stream all of the geometry and textures to the end user?

      I played Second Life, I know just how shitty of an experience that can be, especially if there isn't some robust system for caching the data (gigs and gigs worth) locally to avoid having to redownload it all every time you turn around. Load times are already a problem on several Facebook games (mostly the Flash ones) and they're only a few MB!

      --

      I read the internet for the articles.
    10. Re:Few years or decades ? by jellomizer · · Score: 1

      Sorry but that isn't a LAN party it is a WAN party...

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    11. Re:Few years or decades ? by RalphTheWonderLlama · · Score: 1

      Have you tried it? I have no issue at all on my ~13Mbps with about 12 playing Call of Duty online in the same game with some other people. Pleasantly surprised.

      --
      simple, fast homepage with your links: http://www.ngumbi.com/
    12. Re:Few years or decades ? by trum4n · · Score: 1

      Works fine for INSTALLED games. But if the server had to dump 2+gb of data to each machine just to load the game, as they seem to be suggesting, it would crush the network.

    13. Re:Few years or decades ? by UnknownSoldier · · Score: 1

      > OpenGL ES 2.0 isn't too bad, but it is dated already and

      What are you smoking?

      It's the standard API for iPad/iPhone 3G+, and for the BIG emebedded Linux Device I'm working, it is supported.

    14. Re:Few years or decades ? by Johann+Lau · · Score: 1
    15. Re:Few years or decades ? by Anonymous Coward · · Score: 0

      Ah yes, no doubt

  3. So essentially by mehrotra.akash · · Score: 1

    Portal 3 will run in my browser, or will be obsolete?

    1. Re:So essentially by michelcolman · · Score: 2

      I think that's a long enough time frame, by then we'll all have wireless internet everywhere at speeds a hundred times as fast as your best wired connection now.

    2. Re:So essentially by mehrotra.akash · · Score: 1

      Its intended for windows 8, so 1-1.5 years...

      Dont see myself getting multi megabit internet (even wired) by then

    3. Re:So essentially by michelcolman · · Score: 1

      Where did you get that information? Apart from a teasing remark at a gamers conference (some feature would have to wait for Portal 3), Valve never actually gave any kind of time frame or other information about Portal 3, did they? Did I miss it?

    4. Re:So essentially by mehrotra.akash · · Score: 1

      I was refering to the death of installed games.. The summary makes me feel that they are referring to Windows 8.
      Portal 3 was just an example, I assumed it should come out in a year or 2 considering that both 1 and 2 were massive hits

    5. Re:So essentially by Trent+Hawkins · · Score: 1

      Well the speed at which Valve releases games we might have all that and free teleportation pads to mars by the time episode 3 is out.

    6. Re:So essentially by michelcolman · · Score: 1

      Yes, we could well have actual portal guns, too :-)

    7. Re:So essentially by sgt+scrub · · Score: 1

      But your cap will drop you after 10 minutes of game play.

      --
      Having to work for a living is the root of all evil.
    8. Re:So essentially by Babbster · · Score: 1

      So were Half-Life and Half-Life 2...

    9. Re:So essentially by geekoid · · Score: 1

      Apparently so. I got an email regarding the upcomes closed Beta.

      See the email here: http://tinyurl.com/3hec3aw

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    10. Re:So essentially by PwnzerDragoon · · Score: 1

      You mean Portal 2: Episode 1. And by the time it comes out we'll be jacking into the Matrix to play games.

    11. Re:So essentially by Darinbob · · Score: 1

      "Obsolete" is in the eye of the beholder anyway. People who predict that things will be obsolete don't do this out of mere logical prediction but because they want them to become obsolete. Maybe they have their own agenda they're trying to push, maybe they're trying to make themselves look important and step into the spotlight, etc.

    12. Re:So essentially by Eponymous+Hero · · Score: 1

      portal and portal 2 were released more than 1-2 years apart. portal was not a massive hit. it was, and is, a cult classic. portal 2 is also not a massive hit. if it were, i would have much less difficulty getting those stupid xbox achievements that require you to play with X number of people online with their own paid copy of the game. didn't anyone ever warn you about assuming?

      --
      insensitive clod overlords obligatory xkcd car analogy russian reversals whoosh pedant fanbois ftfy in 3...2...1..PROFIT
  4. html5 and JS??? by maweki · · Score: 2

    But for html5 replacing flash in these parts we do need DOM-Bindings for Bytecode now more than ever. It would be so great to write code in a language of my choice and compile it to Browser-Bytecode with DOM-Bindings. This would make it possible to deliver more proprietary code without making browser-plugins or something similar.

    1. Re:html5 and JS??? by icebraining · · Score: 1

      Most code being delivered to browsers nowadays is proprietary. Being able to see the code doesn't make it non-proprietary.

    2. Re:html5 and JS??? by bWareiWare.co.uk · · Score: 1

      This approach is already possible via:
      https://github.com/kripken/emscripten
      The overhead of implementing the bytecode and its interpreter in JS may seem ridiculous, but the actual results are amazing.
      Chrome's NaCl may give this a performance boost, but I expect JS will continue its reign of just-good-enough.

    3. Re:html5 and JS??? by Belial6 · · Score: 1

      I can remember when the idea of running an OS in the background while gaming seemed ridiculous. The power of computers out paced the increased needs of games, and now we all leave Windows (or OS of choice) running in the background while we play games. Worrying about the long term overhead of an abstraction requires a firm belief that our shade of gray is better than their shade of gray.

    4. Re:html5 and JS??? by shutdown+-p+now · · Score: 1

      What I want is for someone to just stick LLVM into the browser, and define a plain C projection of all HTML5 APIs. That would cover pretty much every scenario, let you run any language/framework, and would be blazing fast to boot.

  5. No, it won't replace installed games. by BlueScreenO'Life · · Score: 4, Interesting

    Especially for MMO game developers

    About that part, yeah fair enough. And Flash games can't die soon enough. But that is one thing and another thing is to predict the death of "Installed Games". Look at the HTML5 version of Quake II - on an Atom netbook you get something like, 6fps? While the native runs smoothly on a 100 Mhz machine.

    1. Re:No, it won't replace installed games. by Trigger31415 · · Score: 1

      I agree : adding this layer will decreases a lot performance.
      For games like Battlefield 3, The Witcher 2 (or their equilavent in the future), that are requiring a lot of ressources, it's just a no.

    2. Re:No, it won't replace installed games. by Rakshasa-sensei · · Score: 2

      The whole idea of any kind of decent performing game running on a browser is just braindead... The problem the author seems to want to solve aren't actually problems, e.g. scripting for compatibility across platforms isn't the way to go. You want to have game platforms that allow for easy cross-compilation and distribution, and the install size really should be solved by just-in-time download of media-assets.

      E.g. EVE Online will soon be replacing the current limited selection of backgrounds with pre-rendered nebulas and other super-structures, with each star-system (or cluster of) having backgrounds rendered according to their position in space. This means that since most people only really ever fly through a small portion of all available systems, they don't need to have the high-res (or uber-high-res) versions of those.

      So you could probably get away with just distributing a very low-res version, same goes for other assets such as ship textures, etc.

    3. Re:No, it won't replace installed games. by Gaygirlie · · Score: 1

      About that part, yeah fair enough.

      I actually doubt it will do that even for MMOs, unless those MMOs are really, REALLY light both graphically and geographically. I mean, take for example WoW and Rift: even just the map data itself takes closer to one gigabyte of space, not to mention textures and all the data and textures needed by all the models in the world. Not to mention all the OTHER data an MMO these days takes. If the game ran in the browser and just dynamically downloaded all the data it needs from the game servers it would be totally unplayable unless it was something along the lines of current Flash-based "MMOs."

      Not to mention that 3D-graphics in the browser is several orders of magnitude slower than native binaries which is always a consideration on non-desktop PCs.

      Basically, yes, crappy-looking, light-weight Flash-like games sure will run with a combination of HTML5 and JS and without Flash, but then again, they're still crappy-looking, light-weight Flash-like games.

      This article is nothing more than yet-another-attempt at selling HTML5 to incompetent people.

    4. Re:No, it won't replace installed games. by Shadow99_1 · · Score: 1

      From my experience it doesn't even work well for MMO RPG's. I've beta tested two major league 'browser based' MMO RPG's recently and the very very first thing they all lack is the ability to run at a resolution of your choice. I run a very high desktop monitor resolution and the game are near unplayable because you can't see what is on them. "Is that another player or a mob?" Is not a good question to need to ask.

      The UI's need a considerable amount of work (another resolution issue in their two as you can barely tell special attacks apart), the games lag heavily (reminds me of the old old Ultima Online days), and because the have size limits to everything the first thing to go is a custom character... So everyone looks alike. Heck everything basically looks alike.

      I couldn't even stand to play them for very long as they weren't very fun or interesting, and had way to many issues. Games I play certainly won't be flash or HTML 5 based anytime soon...

      --
      we are all invisible unless we choose otherwise
    5. Re:No, it won't replace installed games. by dzfoo · · Score: 1

      Basically, yes, crappy-looking, light-weight Flash-like games sure will run with a combination of HTML5 and JS and without Flash, but then again, they're still crappy-looking, light-weight Flash-like games.

      You are right, but I think TFA refers to a much sinister future. When every single game produced is a Bejewel or Tetris clone, the end of "installed games" will come to pass.

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    6. Re:No, it won't replace installed games. by am+2k · · Score: 1

      I mean, take for example WoW and Rift: even just the map data itself takes closer to one gigabyte of space, not to mention textures and all the data and textures needed by all the models in the world.

      You don't need them all at once. Just stream in the background.

      I think you missed the "long-term" part of the statement. If you have a computer that's 1000x as fast as the current top of the line and a 10GBit/s-connection to the internet, it's definitely possible.

      Back in my youth, games came on 1.44MB floppy disks, and I'm not even that old (I know that there are some here where the games fit into 32kB of memory). Nowadays, I could stream such a game without any issues and play in my browser. Oh wait, I actually can!

    7. Re:No, it won't replace installed games. by am+2k · · Score: 1

      The hard truth is that your "sinister future" is exactly where we're heading. Casual games like Farmville and Doodle Jump are much easier (read: cheaper, lower risk) to produce than AAA titles, but the target market is several orders of magnitude larger (b/c the games are played by more than only the 15-35 years-old male demography), and so the income isn't any worse.

      I think the AAA titles will stay where they are now, but the casual games market has a huge growth potential. In the end, "computer game" will refer to casual games first in the public eye, and AAA titles second.

      Considering the bad publicity that AAA titles (read: mostly killing) generate, maybe that's not a bad thing.

    8. Re:No, it won't replace installed games. by Gaygirlie · · Score: 1

      You don't need them all at once. Just stream in the background.

      The whole game itself weighs in at about 25 gigabytes, you still load about 2 gigabytes of stuff at once. That's way, way too much for even the fastest connections still.

      I think you missed the "long-term" part of the statement. If you have a computer that's 1000x as fast as the current top of the line and a 10GBit/s-connection to the internet, it's definitely possible.

      Sure, in about 10-15 years. But it won't be HTML5/JS then, and the claim here is all about HTML5/JS, ie. right now.

    9. Re:No, it won't replace installed games. by Duradin · · Score: 1

      "You don't need them all at once. Just stream in the background."

      That behavior won't cause any problems when more than a tiny minority of users start doing it. Nope not at all. Look at all that unused grass in the commons!

    10. Re:No, it won't replace installed games. by am+2k · · Score: 1

      The whole game itself weighs in at about 25 gigabytes, you still load about 2 gigabytes of stuff at once. That's way, way too much for even the fastest connections still.

      Yes, right now. When I started using the Internet at home, 10MB of data was an unimaginable amount that would have taken days to download.

      Sure, in about 10-15 years.

      Yes, that's what I understand under the term "long-term".

      But it won't be HTML5/JS then, and the claim here is all about HTML5/JS, ie. right now.

      Why not? HTML5 is claimed to be the last HTML version ever (since it will be updated piecewise instead of an all-encompassing version). Even so, HTML4 was released in 1997, and it's still widely in use.

    11. Re:No, it won't replace installed games. by am+2k · · Score: 1

      That behavior won't cause any problems when more than a tiny minority of users start doing it.

      That's what I thought when I heard about youtube for the first time. Video streaming via the Internet for everybody, for free? How the hell are they able to afford the bandwidth for it?

    12. Re:No, it won't replace installed games. by smelch · · Score: 3, Insightful

      Wow, you're right, in a distant future games of today will be streamable. But what about games of the distant future?

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    13. Re:No, it won't replace installed games. by am+2k · · Score: 1

      Casual games and MMOs were never about pushing the limits, their requirements probably won't grow with the hardware. WoW is still going strong, with graphics competing with Quake 3 Arena.

      Of course, what is now known as AAA games have to be native code by definition, since they're all about getting as much technology into a game as possible on the given hardware.

    14. Re:No, it won't replace installed games. by mldi · · Score: 1

      That's fantastic that you can play your old games in a browser now. Now tell me what the system requirements are. I'm betting you need more than 8mb RAM and 66mhz CPU in order to play them from your browser. It's terribly inefficient.

      --
      If you aren't suspicious of your government's actions, you aren't doing your job as a responsible citizen.
    15. Re:No, it won't replace installed games. by Belial6 · · Score: 1

      The whole idea of any kind of decent performing game running on a browser is just braindead...

      I remember when we used to say that about running games in Windows.

    16. Re:No, it won't replace installed games. by Belial6 · · Score: 2

      I remember the last time this happened. When the FPS demographic started to overshadow us old school gamers. It was a sad time as we watched fewer and fewer good games come out, and more and more of the me too FPS arrive on the scene. I don't play many FPS's so maybe they have improved more than I thought, but I don't think we will ever see a games that are the likes of Ultima 4-6 ever again.

    17. Re:No, it won't replace installed games. by Belial6 · · Score: 1

      Correct. The Atari 2600 had a 4k memory limit due to the socket size. This was overcome later with various techniques, but 4k was the maximum size for first gen Atari 2600 media. And yes. When the Atari 2600 was released it was considered a computer. The idea of a game console not being a computer came quite a while later.

    18. Re:No, it won't replace installed games. by geekoid · · Score: 1

      30fps, actually.

      Play it in a browser on a more powerful ship, say a desktop that's been release in the last 2 years, it will be higher.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    19. Re:No, it won't replace installed games. by geekoid · · Score: 1

      when? when was that ever said?

      Gaming ahs been on windows since DOS 2.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    20. Re:No, it won't replace installed games. by White+Flame · · Score: 1

      Screw performance, the real issue about local installed games is ownership. If I have a locally installable game, I can play it 10 years from now, after the original publisher goes bust. All this online-only "cloud" hype eliminates the ability to actually own a workable copy of a game in perpetuity.

      Of course, now that the web clients are getting powerful enough to run full games on their end, everything will be available to cache that local copy and hack your own locally installable version of the game that will last beyond the lifetime of the hosting, but of course that'll be all made illegal and access to your own browser's content will be protected behind DRM.

    21. Re:No, it won't replace installed games. by CastrTroy · · Score: 1

      Well, google earth is still plenty usable, even though I don't have a locally installed copy of all the maps. Their database is probably huge, but I'm reallly only looking at a very small portion of it at any one time. That isn't to say that this will be the end of installable games, where all the content is just downloaded on the fly. But I also see a possibility where someone just downloads the game engine, and possibly textures and then the "map" is downloaded as you travel over it.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    22. Re:No, it won't replace installed games. by KingMotley · · Score: 1

      Belial is correct, that was a big deal when windows first came out, and it's the reason that Microsoft finally created DirectX. The performance of games in the windows environment vs the performance of them running in DOS or DOS/4G or their own proprietary extenders was very significant prior to that point.

    23. Re:No, it won't replace installed games. by oursland · · Score: 1

      I think Belial6 is talking out of his ass. However, there was a time when games would be delivered in a couple of versions, a DOS version and the Windows (95) version. The DOS version usually outperformed the Windows version, but often for technical reasons that didn't actually involve Windows at all. An example would be Descent II. The Windows version performed just fine when fullscreened, but if you ran it windowed there was a performance impact. It isn't all that surprising, considering Windows was emulating a DOS console.

    24. Re:No, it won't replace installed games. by Belial6 · · Score: 1

      Are you really using Windows 95 as a reference to say I am wrong? Are you one of the SuperCreationist(tm) that think the world was created in 1995? Windows 95 was (depending on how you count versions) somewhere between the 4th and 11th version of Windows. You might have to dust off those old buried scrolls to find out about it, but the first Widely populare version of Windows was 3.0, and it was unusable for games more complex than Solitaire.

    25. Re:No, it won't replace installed games. by Belial6 · · Score: 1

      Only if you count Solitaire and Mine Sweeper as "Gaming". Gaming on Windows was farther behind Dos than web games are behind Windows games today.

    26. Re:No, it won't replace installed games. by oursland · · Score: 1

      Are you one of the SuperCreationist(tm)

      What the hell, man?

      Prior to Windows 95, you had an installation of DOS and win.exe was executed to bring up Windows. Because Windows (up to 3.12) users are a proper subset of the DOS users, games that targeted DOS had a greater audience than those that targeted Windows. Windows 95 heralded in the time when you couldn't target DOS without having windows there. From that point forward, targeting your software at DOS didn't benefit it any.

      Windows 3 had plenty of games that ran under it. Chips Challenge, Sim City, Doom and others all ran fine on Windows.

    27. Re:No, it won't replace installed games. by Anonymous Coward · · Score: 0

      The point wasn't that people specifically want to play Quake II in HTML5 on an Atom, it's that there's a huge performance hit, to the point that even a 14 year old game won't play well on a computer that is being sold/used today.

      Sure a 2 year old computer could do better...but that better would still mean, it can play a game from 10-12 years ago.

    28. Re:No, it won't replace installed games. by Belial6 · · Score: 1

      OK Mister SuperCreationist(tm).... While you may have scrolls that describe dinosaurs and cavemen battling each other on early versions of Windows games, they are flights of fancy. Doom for windows 3.1 was the proof of concept for WinG. http://en.wikipedia.org/wiki/WinG

      WinG was released in 1994. This was one year before Win95 and it was the direct progenitor of DirectX. WinG in 1994 was THE turning point that showed it was possible to have games run decent under Windows. WinG itself was a proof of concept.

      As for your examples. Chips challenge looks like a shitty shareware game for the Vic20. It is graphically less impressive than Solitaire and Sim City, while a fun game is, much like Solitaire, graphically minimalistic. Not much more graphically intensive than Solitaire.

    29. Re:No, it won't replace installed games. by oursland · · Score: 1

      OK Mister SuperCreationist(tm)....

      Whatever, asshole.

      Doom for windows 3.1 was the proof of concept for WinG

      That's nice. But it isn't related to the fact that you can run Doom under Windows.

      As for your examples.

      If you don't like my examples, fine. Fact of the matter was that Doom was the height of hardware intensive computing at the time. Games like Chips Challenge, Sim City, Commander Keen, Battle Chess and the like were the norm. All of this predated the 3dfx Voodoo graphics card, which accelerated graphics. At the same time the 3dfx cards came out, we began to see more 3D games such as Descent and Descent II and Quake, of which only Descent predated Windows 95, but was released in 1995, and all of them ran fine under Windows 95.

    30. Re:No, it won't replace installed games. by Belial6 · · Score: 1

      OK Mister SuperCreationist(tm).... Whatever, asshole.

      The fact that you think the world was created 1994 doesn't make me an asshole.

      Commander Keen

      Dos games. Please try and keep up with the very basic premise that you have been arguing this whole time

      Chips Challenge, Sim City,...Battle Chess

      Each of which is an example that shows you couldn't get decent gaming performance out of windows prior to 1994.

      All of this predated the 3dfx Voodoo graphics card, which accelerated graphics. At the same time the 3dfx cards came out, we began to see more 3D games such as Descent and Descent II and Quake, of which only Descent predated Windows 95, but was released in 1995, and all of them ran fine under Windows 95.

      Again with this SuperCreationist(tm) drivel. If you can't accept that the world was created prior to 1994, you should bow out of conversations concerning products and events that predate the year you believe the universe was called into being.

      The only thing about your SuperCreationist(tm) views I am curious about is which sect you belong to. Do you believe that the world was called into creation by Bill Gates or Steve Jobs? I can see by your ramblings that you are not of the Jay Minor sect, as you wouldn't be holding Commander Keen up as an example of good game performance for DOS much less Windows. The fact that you think it was a Windows game implies a lack of familiarity with gaming in what your people would call "The first days(tm)". So, that implies that you are from the Steve Jobs sect of SuperCreationism(tm), but giving any credit to Windows contradicts that. You must be a convert. A SuperCreationist(tm) that converted from the Steve Jobs sect to the Bill Gates sect at some point in the past. That still leave the question over which one you believe called the universe into being in 1994....

  6. Smashed? by Aladrin · · Score: 2

    The barriers aren't being 'smashed apart'. They're being lowered, gradually. There's still a massive difference between games written in Javascript/WebGL and C++/OpenGL. It isn't even comparable yet.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  7. As dominant as MS is... by argStyopa · · Score: 1

    ...have people already forgotten that they have pretty much NEVER led the development of anything in terms of web browsers?

    So IE8 won't support flash. So? That's like saying 'Disney won't support (random new movie format)'. Sounds impressive, unless you actually know that they've never led tech development...ever.

    In the history of web clients, MS has constantly dragged their feet and been a reluctant clumsy participant, adopting technology and systems well after everyone else has done so, and then doing it poorly for at least a few iterations.

    It ultimately depends if the porn industry accepts that html5 is more advantageous for them, or if flash works well enough. If porn is delivered by flash, flash will live on.

    --
    -Styopa
    1. Re:As dominant as MS is... by Anonymous Coward · · Score: 0

      If porn is delivered by flash, flash will live on.

      Porn delivered by flash?

    2. Re:As dominant as MS is... by DarwinSurvivor · · Score: 1

      Disney actually pioneered quite a few movie-related techniques. Maybe not video formats, but Bambi alone involved the pioneering use of slow-motion video capture (for the rain drops), multi-layered panning (trees moving at different rates) and a few others I can't remember (something about deer anatomy). I'm usually the last person to defend Disney, but one thing they DID do was innovate.

    3. Re:As dominant as MS is... by smelch · · Score: 1

      Well this post is almost 100% ignorant. IE8 does support Flash, you're confusing IE with Windows, or 8 with 10. I'm not sure which. Further, Microsoft did a good job with IE6 until they left it alone for a decade while everything else evolved around it. So no, they weren't always dragging their feet. IE6 led browser innovation in the beginning and actually worked.

      --
      If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
    4. Re:As dominant as MS is... by mldi · · Score: 1

      Microsoft did a good job with IE6...

      You realize what you just said there, right? Actually, IE6 was horribly broken. It never followed standards, had all kinds of proprietary crap in there, and didn't follow it's own rules half the time. Hell, all you needed to do to break a layout was make something float. There's workarounds, but you shouldn't need workarounds. IE6 saw success because it was a default install on Windows, and Windows was/is successful.

      --
      If you aren't suspicious of your government's actions, you aren't doing your job as a responsible citizen.
    5. Re:As dominant as MS is... by theArtificial · · Score: 1

      Actually, IE6 was horribly broken. It never followed standards, had all kinds of proprietary crap in there, and didn't follow it's own rules half the time.

      And the other browsers of the day were even more so. XMLHTTPRequest (here) is a funny thing about those broken rules and not following standards - this little jem is responsible for AJAX.

      There's workarounds, but you shouldn't need workarounds.

      Hello HTML5? We're BACK into the browser wars, supporting multiple vender extensions... yay for progress!

      IE6 saw success because it was a default install on Windows, and Windows was/is successful.

      Also it was FREE and for a time it was the best browser out there, then it stopped getting better. I don't miss supporting it one bit however.

      --
      Man blir trött av att gå och göra ingenting.
    6. Re:As dominant as MS is... by geekoid · · Score: 1

      How about:

      MS follows the industry trend away from flash.

      And Disney has developed a hell of a lot of tech development in their field.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:As dominant as MS is... by mldi · · Score: 1

      There's workarounds, but you shouldn't need workarounds.

      Hello HTML5? We're BACK into the browser wars, supporting multiple vender extensions... yay for progress!

      HTML5 is the next step in browser evolution. It however does not change the fact that Microsoft likes to add their own quirks in regardless, and that they still follow the same old broken box model they always have (though maybe to a lesser extent). HTML5 still has the norm elements. This has not changed. Therefore, IE will still have their 'hasLayout' bugs that will probably be solved with CSS hacks (aka - workarounds).

      --
      If you aren't suspicious of your government's actions, you aren't doing your job as a responsible citizen.
  8. Not with our current tools by Tridus · · Score: 3, Insightful

    Sorry, but you're not going to be able to replicate World of Warcraft in Javascript. It's not happening. Ever. The language just isn't built to do something that huge without collapsing under its own poor design decisions... not to mention minor details like needing to stream and locally cache several GB of textures and audio files.

    This only flies if you believe the future of "gaming" is what Flash games currently are: small, simple time wasters. For anything that's currently considered an AAA game, the idea that this stuff will replace it is a joke.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    1. Re:Not with our current tools by Anonymous Coward · · Score: 0

      Completely agree with this. HTML5 is all hyped and cool and such but a fact remains: It's (currently) based on Javascript which is NOT a programming language on which I would rely for complex game logics. It remains an interpreted language, so access to the whole source code is still a security problem. Also, HTML has always been problematic due to cross-browser compatibility and HTML5 doesn't look like it's about to solve this.

      Where HTML5 could shine in gaming will be from tool-generated javascript such as Unity3D, or a client "streaming" such as OnLive or dumb renderer where all game logic would reside server-side. That is, unless Javascript evolves to a real object-oriented language and provides a way to distribute bytecode instead of source code.

    2. Re:Not with our current tools by Gaygirlie · · Score: 2

      That is, unless Javascript evolves to a real object-oriented language and provides a way to distribute bytecode instead of source code.

      You just proved you've missed the whole point of using HTML5/JS: if you're going to use bytecode you can just as well just use Flash or Java...

    3. Re:Not with our current tools by Anonymous Coward · · Score: 0

      I agree with your title, but It is a stretch to say it will never happen. I think it is the way things are headed, just not any time soon.

    4. Re:Not with our current tools by Anonymous Coward · · Score: 4, Insightful

      IAAPGD (I am a professional game developer), and I'd like to answer without the Slashdot-typical hate-spewing like in your example.

      There is a simple fact that will never change:

      A game written in compiled machine code, running on a big box, will always be able to offer more than (multi-)interpreted platforms. Let alone limited mobile ones.
      So those games will always be able to offer more bling, physics, enemy smartness, etc.
      But those are only two (aesthetics and technology) of the four parts that every game consists of. And they are factors. (They are multiplied with each other.)

      The other two are story of and gameplay (the essence of games).
      Which can mostly be done perfectly well even with a sheet of paper, a pencil and a couple of rocks. (But without the aesthetics and all the technology, immersion will be much harder to achieve.)

      And currently we have the situation, that big "game" companies have concentrated so much on the bling, that their output barely qualifies as games at all. While small independent developers rise up and do beautiful things with gameplay and story in the most limited environments. (Yes, like Flash.)
      This obligatory XKCD hits the nail on the head (but doesn't know the above reasons): http://xkcd.com/484/

      So actually, Flash will simply be replaced by XHTML5 with JS, WebGL, web sockets, SVG, etc. Because it offers more features (like real 3D, and standardized open formats/interfaces). And as a result, small independents without big budgets will use it.

      That's why think big companies abandoning the PC was the best thing that ever happened to the game "industry". May they go down with their locked-down consoles and Christmas tree ball games (shiny paper-thin outside, and hollow inside). While we fill the PCs with games that actually resonate with people and make them feel something again. (Tell me how you feel when you finished "The Company Of Myself", or when you are about to enter the water after having been to Saturn in "Dolphin Olympics". Or just when hearing an audio log in good old System Shock. :)

      Oh, and the only reason they don't want installed games, is because they are part of the organized crime that invented the lie of "intellectual property" for their protection racket. We independents are not part of this. In fact we found out that we make more money and gain more respect, by staying in reality (software, by the laws of physics, is not a product and can not be sold, owned or stolen. Software development is a service.) and being nice to our clients.

      Who would have thought? ^^

    5. Re:Not with our current tools by Gideon+Wells · · Score: 1

      I cringe when I realize I have the Wowhead model viewer set to Java instead of flash. I can't imagine what all of WoW would do.

      This just seems to be the perennial cry of home computers are too difficult, turn them into fancy TVs that has everything hand delivered.

      --
      by Anonymous Coward: I, for one, welcome the shift from car analogies to pizza analogies. um.. overlords?
    6. Re:Not with our current tools by mgiuca · · Score: 1

      Five years ago, I remember being stunned when I saw Tetris -- Tetris written entirely in JavaScript. I had to right-click on the page to see that it wasn't just a Flash box. Nowadays I pretty much take it for granted that if I see an interactive website or game, there's about a 50% chance it's Flash, and 50% it's JavaScript, and I'm even getting used to seeing 3D graphics running in the browser.

      Web technologies are coming a long way in a very short space of time. Now I'm no fan of JavaScript the language, and I desperately hope that it is replaced by a bytecode or NaCl or anything else. But the concept -- that we can use browser technologies to build things we only once dreamed of being native -- is getting closer very quickly. We are surely not there yet though. We're going to need new technologies to address your concerns. There will need to be a way, for example, to request the user to allow us to store several GB of data in a local cache long-term, and allow the user to manage the contents of that cache like a Steam account ("Half-Life 3 is installed in your browser cache (10.6 GB) [Remove]"). There will need to be a way to capture the mouse cursor to use as an aimer. I desperately hope there is a very good way to get C code into the browser cross-platform. And so on. But eventually, probably within 5 years, you should be able to run a AAA title in a browser using nothing but standard web technologies, and running on all devices. Or, Microsoft will have outlawed all of the other browsers under their new signing policy and we'll be in another Internet dark age.

    7. Re:Not with our current tools by Gaygirlie · · Score: 2

      While small independent developers rise up and do beautiful things with gameplay and story in the most limited environments.

      I unfortunately have yet to see a single such indie game.

    8. Re:Not with our current tools by braindrainbahrain · · Score: 1

      Sorry, but you're not going to be able to replicate World of Warcraft in Javascript...

      Well, probably not, but there is still a lot of fun to be had. Check out this little parody.

    9. Re:Not with our current tools by Sciros · · Score: 1

      Dang, someone's a little narrow-minded. You can be proud of being an indie game developer all you want, but until dev houses like Bethesda, Bioware, Team Ico, and the like disappear, you're going to have your work cut out for you trying to match the combination of story, immersion, "resonating with people," and visual fidelity that they are capable of on "locked-down console" _and_ PCs.

      Play good console (and PC "installed") games so that you know what to aim for when you're working on your own product. Play just bad ones that you consider "shiny paper-thin and hollow" and you merely hold yourself to lower standards.

      --
      I like basketball!!1!
    10. Re:Not with our current tools by Anonymous Coward · · Score: 0

      Well, ignoring the 'limited environments' I'm sure a list can be drawn up. Meanwhile, there's no reason I know of why Braid, for example, couldn't be redone in HTML5.

      Just a thought.

      Boxworld, anyone?

    11. Re:Not with our current tools by Anonymous Coward · · Score: 0

      Well I'm the President of the United States of America.
      And everyone will get rich tomorrow! Guaranteed!

      TRUST ME! IM THE PRESIDENT!

    12. Re:Not with our current tools by minstrelmike · · Score: 1

      Dead-on. Game boxes are designed specifically to do a few things, not be general purpose. And they tend to be fast. The US DOD built a computer out of 100 ps3s when they still supported altOSes.

    13. Re:Not with our current tools by Anonymous Coward · · Score: 0

      You're not looking hard enough.

  9. Running all games in a browser? by gyaku_zuki · · Score: 1

    The idea of HTML5 and presumably Javascript replacing C, C++, Python, Perl, LUA, BASIC and all the other languages used to code games is ambitious. As is the idea that I will be content with my browser middle-manning all the code - have you seen how slow Firefox and Chrome can be rendering things, even on excellent hardware? Additionally, since many PC games are (unfortunately) console ports, will this mean that my console will just be an oversized browser? Doubtful.

    Yes, maybe with time and a huge paradigm shift, this could happen. But frankly, people keep saying that the era of hard-media (discs, carts) games is ending, yet I still see shops like Game, GameStop, etc making a profit. This smacks to me of that. Whilst some MMOs could use this model (mostly crappy free-to-play in-game purchase models) I don't see the guys at Crytek making this swap anytime soon. Maybe in time for HTML8...

    1. Re:Running all games in a browser? by tepples · · Score: 1

      Additionally, since many PC games are (unfortunately) console ports, will this mean that my console will just be an oversized browser? Doubtful.

      There are only two official ways for individuals to make video games and deploy them to the Wii. The first is the route used by WiiCade: make games as web applications, using either DHTML or Flash, and deploy them through Internet Channel powered by Opera. The other is to make them with WarioWare DIY for Nintendo DS and deploy them through WarioWare DIY Showcase. Anything native requires either an established company with a dedicated office and "relevant industry experience" on some other platform (source: warioworld.com) or a jailbreak that Nintendo will patch in the next version of Wii Menu.

    2. Re:Running all games in a browser? by na1led · · Score: 0

      It's true, you can't achieve RAW PROCESSING POWER from HTML5, some software will still be written in C to take full advantage of the PC's hardware. HTML 5 is for the lazy programmers or amateurs to flood the market with more junk. Millions of useless apps, people looking to make a few dollars on their weekend projects.

      --
      -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    3. Re:Running all games in a browser? by tomhudson · · Score: 1
      Anyone who spends 500 Wii points ($5) for the Opera Wii browser can play pretty much any flash game on the net. The HTML5 stuff? You'll be lucky if it even loads.

      HTML5 fixes a few problems, but it's NOT a gaming platform any more than a teaspoon is a shovel.

  10. Noooo! Flash, Flash, I love you... by Anonymous Coward · · Score: 0

    ...but we only have 14 hours to save the earth!

  11. Stop the presses! by Bieeanda · · Score: 2, Insightful
    Two guys that you have never heard of, with an axe to grind and a desperate need for publicity, say something trollish-- er, provocative.

    Seriously. This isn't news, it's a repost of someone else's slow news day.

    1. Re:Stop the presses! by Moheeheeko · · Score: 1

      HTML5 game devs who dont make real games say HTML5 will replace real games.....news at 11

  12. With this new Flyswatter technology by kikito · · Score: 1

    ... the nuclear bombs have become obsolete. Wars will be solved in flyswatter duels in a matter of minutes, with minimal costs!

    1. Re:With this new Flyswatter technology by Anonymous Coward · · Score: 0

      I find your ideas intriguing and would like to subscribe to your newsletter.

  13. Bandwidth limits... by blahplusplus · · Score: 1

    ... it's highly likely the bandwidth will be the constraining factor. Not only that but much of the world doesn't have a lot of bandwidth. These predictions keep forgetting about billions of middle class and poor in other countries besides the west.

  14. The problem with HTML5... by Anonymous Coward · · Score: 0

    ...is there is no portability.
    While this is good from a developers point of view, customers hate it, it is going to be a new age of hate, just as much as DRM.
    And when that site of choice dies, bye-bye games.

    Also the lack of binary storage in JS isn't exactly helping. Closest you'll get is that absolute mess that is base64, adding a 33% increase in size to files on average if I remember correct.
    While you can store images and use those as storage, that means less portable as you now have at least 2 files. (3 if you count the initial HTML file to open it)
    You also can't modify said storage method if you use the image. (yet)
    Files API is pretty much non-existent yet. Just a draft last I checked.
    No hardware support yet. This is still probably a decade away from being solid. So no cameras, no mics, no joysticks, nothing.

    I hate Flash, but HTML5, hell, HTML6, will probably still be behind in what it can do. Wanna know why? Because Adobe GET THINGS DONE, unlike that awful excuse that is W3C group.
    I've heard crap excuses like "oh we need to run millions of test cases" and other nonsense before.
    If they are taking that long to run millions of test cases, makes me wonder what sort of crap-tier computer they are using. It is like someone lifted W3C straight out of the 80s.
    Until we either get rid of W3C group, or expand / improve / upgrade / get rid of every current member / anything it, Adobe will always be a step ahead.
    W3C will make damn sure that this future won't happen any time soon.

    1. Re:The problem with HTML5... by Hatta · · Score: 1

      Portable means it can run on different architectures. Portability is kind of the entire point of HTML5. Whether you can run software when disconnected from the network is another issue entirely.

      --
      Give me Classic Slashdot or give me death!
  15. Microsoft won't have any choice. by Anonymous Coward · · Score: 0

    The, ahem... "Online Entertainment" industry has a huge investment in Flash video content. It's not just that all those films would have to be reencoded to HTML5 or some other format that Metro Explorer supplorts, but that the site operators would have to purchase new video compression tools that output HTML5.

    Their disk space requirements would double as well, because for five or ten years there will be many users that cannot view HTML5 content, so those people will still be using Flash. Jeezus H-Bar Christ, my Apache logs tell me I still get lots of visitors that use Netscape 4!

  16. Except for a rich experience by Dutch+Gun · · Score: 2

    Maybe I'm a little prejudiced, (I'm a game dev working on a more traditional MMO right now), but our customers still seem to be interested high-fidelity worlds, complete with rich graphics and audio. People have been shouting about how the thin client is the future for a decade or more now, and it simply never happens. There's still something to be said for the ability to create high-performance applications that can be run directly on the user's machine, in native code. We do incredibly demanding things, and the fact of the matter is that until we literally have more performance than we know what to do with, native binaries will always have a huge advantage when it comes to manipulating and displaying high-fidelity virtual worlds.

    Naturally, there are plenty of opportunities in more specialized, smaller, niche markets, but to say everything is going that direction is a bit far-fetched. Granted, we're not oblivious to this direction, as we have a small team working on a lot of web-based and mobile integration initiatives, but I really hate when people are so quick to come to some sort of "all or nothing" conclusion about any new emerging market or technology.

    Will HTML5 eventually kill Flash? Probably, if there is really good tool support. It it going to be the be-all and end-all for future MMOs? Yes and no... there will certainly be a move there, especially among games with lighter requirements, but big-budget native clients are going to be with us for quite a while still.

    --
    Irony: Agile development has too much intertia to be abandoned now.
    1. Re:Except for a rich experience by rgviza · · Score: 1

      Thick clients really never went away in the gaming world, at least for the "serious" games such as FPS, MMO and RPGs with lots of bling.

      I think it will always be this way for games... You simply can't run all the plumbing you need in a thin client to do what developers do with thick client games and have a reasonable download time.

      Maybe one day when we all have 1Tbps internet connections...

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    2. Re:Except for a rich experience by Anonymous Coward · · Score: 0

      but our customers still seem to be interested high-fidelity worlds, complete with rich graphics and audio

      This reminds me of Rush twenty years ago. They got asked why they were still doing rock stadium concerts that required five tractor-trailers of kit, when that was 'obviously' passe. They said, 'Well when people stop showing up and filling the stadiums, we'll stop doing that.' Still going.

  17. Resources by jevring · · Score: 1

    So, what, he expects to load gigabytes of resources like sounds and textues and video in realtime from the internet? If he doesn't, and he expects that to reside on disk in some HTML5 based storage, how is that not installation? What a fucking idiot...

    --
    Move sig!
  18. CACHE MANIFEST by tepples · · Score: 1

    I'd love to see how they handle streaming gigs worth of game data over a browser every single time every single person wants to play a game.

    Ideally, it'd be done with an application cache that keeps the gigabytes of data on the device. But the spec leaves quota expectations undefined, and real-world devices have been seen to have maximum cache sizes such as 0.005 GB that would be impractically small for this use.

    1. Re:CACHE MANIFEST by DarwinSurvivor · · Score: 0

      Ideally, it'd be done with an application cache that keeps the gigabytes of data on the device. But the spec leaves quota expectations undefined, and real-world devices have been seen to have maximum cache sizes such as 5.25 MB that would be impractically small for this use.

      TFTY

    2. Re:CACHE MANIFEST by DarwinSurvivor · · Score: 1

      *FTFY :(

      *grumblegrumble* keyboard layout *grumblegrumble*

    3. Re:CACHE MANIFEST by mhajicek · · Score: 2

      Traditionally the "cache" has been called an "installation".

    4. Re:CACHE MANIFEST by Anonymous Coward · · Score: 0

      FYI
      There's a difference between fixing something that was wrong, and changing it into something you'd prefer. I believe his use of 0.005 GB was intentional - as to make a point regarding "gigabytes of data". However, since 0.005 (or 0.00525) GB is equally correct as 5.25 MB - you didn't fix shit, you just changed it.

    5. Re:CACHE MANIFEST by OakDragon · · Score: 1

      ... There's a difference between fixing something that was wrong, and changing it into something you'd prefer...

      Heh. I almost never see the former on Slashdot. :)

  19. And why should we listen to these two? by Sycraft-fu · · Score: 2

    Seriously, I've never heard of these guys. Looking in to it, they've created an HTML 5 game. Ok, wonderful, but two things about that:

    1) Making one game does not make you an expert. They've managed to make a single (presumably successful) game. Ok, fine. I can point to thousands of successful non-HTML 5 games. If EA was saying this, I'd maybe give it some credit, but these guys have shown that you can make a game in HTML 5 (which we already knew) not that everything is going that way.

    2) They may have some bias, given that their one and only game is HTML 5. They think they've found the One True Way(tm) and perhaps are a little blinded by that.

    Personally I think they are dead wrong. Installed games are going to remain popular in part because people might like to be able to play a game when the Internet goes out or is unavailable, and let's please not pretend like that never happens. Also there is an issue of game resources. I happen to like games with cool graphics and sound. However those games often seem to need 5-20GB to pull that off. You propose to do that in HTML 5?

    This is all ignoring the performance issue.

    I'm sure we'll continue to see plenty of web games. We saw them back before HTML 5, it'll only help things. However I don't think everything will move that way. You might notice that no game technology has killed off the old ones. Handhelds didn't kill consoles, phones didn't kill handhelds, casual games didn't kill involved ones, and so on. Different games for different markets.

    1. Re:And why should we listen to these two? by Anonymous Coward · · Score: 0

      they haven't created shit. look at their blog. a moving gllight and texturing IS NOT COOL. deformation tricks would be neat with webgl, not just pushing a model through a library.

  20. hahahahahahah by drinkypoo · · Score: 2

    predict the death of Flash, the rise of HTML5, and a long-term shift away from installed games

    Death of Flash, and rise of HTML5? Flash was already an order of magnitude faster than HTML5 in some cases, and they claim it's more than another order of magnitude faster now. Flash is a single platform, HTML5 is a whole bunch of browsers, each of which is free to render differently. Flash runs places where you'd have trouble running Firefox (you can run a stand alone player.) Need I go on?

    and a long-term shift away from installed games

    How long-term? We don't have the bandwidth for everyone to use OnLive all the time, and even if we did, it's an inferior experience. Or do you just mean games that don't require install? That's not happening until games are distributed on solid state media.

    Did not RTFA. Will not.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:hahahahahahah by geekoid · · Score: 1

      "Did not RTFA. Will not."
      which means: I am stucj in a way of thinking, and refuse to accept conter data points.

      What a twit. Remind me ogf this quote:

      "Science adjusts it’s beliefs based on what’s observed
      Faith is the denial of observation so that Belief can be preserved." - Tim Minchin; Storm.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  21. First of all, who the fuck are these guys... by giuseppemag · · Score: 1

    ...and why the fuck do their predictions matter in the least?

    Secondly: javascript has nowhere near the performance needed for anything but games with simple mechanics. You simply cannot afford the overhead of js when dealing with thousands of entities with AI at 60 frames per second. Either stuttering or excessive battery draining will happen.

    As always, variety is good, and it is obvious that HTML5/js will be a good fit for many games. Many others will still require *at least* flash, silverlight (silverlight 5 will integrate XNA and may work on OS X, very interesting for a game dev), or even C/C++.

    The last question is why does a new technology always seems to imply that alternatives will automatically shrink? The world is not a zero sum game, and we constantly *expand* our horizons...

    --
    My book: Friendly F#, fun with game development and XNA; my game: Galaxy Wars by VSTeam; my gamedev language: Casanova.
    1. Re:First of all, who the fuck are these guys... by tepples · · Score: 1

      You simply cannot afford the overhead of js when dealing with thousands of entities

      A PlayStation 1 game on a 36 MHz CPU can deal with thousands of entities. Or is JIT compiled JavaScript on a modern device even slower than that?

      with AI at 60 frames per second.

      AI need not run at 60 frames per second. If you have, say, 2000 critters in your game, you can get away with running the AI for about 100 of them every frame and using dead reckoning to fill in the gaps.

      why does a new technology always seems to imply that alternatives will automatically shrink?

      If A is better than B, and the vast majority of developers flock to A, marketplace support for B will wither. For example, video game consoles proved more convenient than PCs that connect to TVs at one time, and so consoles became mainstream while home theater PCs are considered an extreme niche.

    2. Re:First of all, who the fuck are these guys... by Anonymous Coward · · Score: 0

      If you want to see the limits of browser based javascript, I suggest you take a look at jsnes. The PS1 could handle NES games perfectly while jsnes struggles (assuming you enable sound) even on a 3GHz Core 2 Duo even with the latest browser. So your shiny new i7 can possibly run playstation 1 level games while native games (or even ps2 games on an emulator) are well beyond that.

    3. Re:First of all, who the fuck are these guys... by giuseppemag · · Score: 1

      Ok, not AI but physics and game logic run at 60 fps.

      Still, js is not a viable platform for many (not all) games, and will never replace other traditional means of development. It will certainly gain lots of support, and it *may* kill some alternatives, but there are loads of shades of gray in this field...

      --
      My book: Friendly F#, fun with game development and XNA; my game: Galaxy Wars by VSTeam; my gamedev language: Casanova.
  22. duh? by Anonymous Coward · · Score: 0

    so...are they intentionally being morons? or was it accidental?

    first, windows 8 WILL support flash, secondly HTML5 etc still is NOWHERE NEAR good enough to replace flash completely, and finally i guess they're assuming that everyone will immediately upgrade to win8 ? That's why IE6 doesn't exists any more right? Never mind the amount of people still on crappy connections.

    This whole article smells like SEO bait...."hey let's write ANOTHER bullshit article saying how flash is gonna die soon and put windows 8 keywords in there too...oh and mention apple..."

  23. Installed Games *with DRM* by Arancaytar · · Score: 1

    The major advantage of an installed game that is not defective by design is that you can play it without a fucking internet connection.

    1. Re:Installed Games *with DRM* by geekoid · · Score: 1

      You do realize that complaining the you ca't play w/o an internet connection is like complaining you can only play with a CD-Rom, right?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  24. look who's talking by Anonymous Coward · · Score: 0

    Okay, so two guys who've developed a browser-based game that's non-graphically intensive extrapolate their experiences to the rest of the gaming world? Uhhh, yeah.

    Y'know Soulskill, just because someone's said something doesn't mean you need to grant them a platform. As much as I despised Taco's unprofessionalism, I really do miss his leadership of this site.

  25. Amazing by PopeRatzo · · Score: 2

    So, an HTML5 developer that nobody's ever heard of thinks HTML5 is the way to go and not Flash and certainly not the installed games that are making Steam so successful because everybody just loves those "free to play" games and is flocking to them and abandoning games you have to pay for. Do I have that about right?

    This is big news.

    --
    You are welcome on my lawn.
    1. Re:Amazing by Formorian · · Score: 1

      Wish I had mod points. I love Steam. Mid week deals on a few year old games for like $3-$8 (and sometimes 2-3 for that $8-12). And even newer games that go on sale. I know alot of people decry DRM, but Once I get it downloaded I can go offline, the steam client has small footprint, and I like it. Especially since I'm in the camp that media companies aren't going to give up on DRM, so the least intrusive that allows me easy access to many games, with a stable/small client I'm ok with.

    2. Re:Amazing by Anonymous Coward · · Score: 0

      Yea indeed.. I am under the impression that the guys in the article a) don't play modern computer games, and b) don't program anything other than html5, and are fairly clueless.

      Sure, you can do pacman and bard's tale 3 in html5 and have it perform fine.. but have they seen modern games? I don't think so.

    3. Re:Amazing by heathen_01 · · Score: 1

      Thats all well and good until the game you try and play through steam asks you to insert the DVD! DRM will always find a way to bite you in the ass.

    4. Re:Amazing by Formorian · · Score: 1

      Um if you buy from Steam it doesn't happen. At least any of the 50+ I've gotten through Steam over the years.

    5. Re:Amazing by Anonymous Coward · · Score: 0

      Yea, what PopeRatzo said. Embrace the sarcasm. And agree with everyone else. Some pretty much no-name developer calls the eminent death of the installed game based on, as far as I can tell, approximately nothing.

      Because gamers all over the world are just dying to return to low-fidelity graphics (because what else are you going to push across our pipes here in the states?) The next two months are seeing releases of a ton of AAA game titles (Rage/BF3/MW3?)

      So yea. Great.

    6. Re:Amazing by PopeRatzo · · Score: 1

      Thats all well and good until the game you try and play through steam asks you to insert the DVD!

      That's never happened to me.

      Is this something you heard happened to people?

      --
      You are welcome on my lawn.
    7. Re:Amazing by heathen_01 · · Score: 1

      Um if you buy from Steam it doesn't happen.

      Yes it does.

      At least any of the 50+ I've gotten through Steam over the years.

      I have less than 50 and have been hit by steam DRM more than once.

    8. Re:Amazing by heathen_01 · · Score: 1

      Is this something you heard happened to people?

      Personal experience. I have never heard anyone have this problem before otherwise I wouldn't have bought the game through steam.

  26. How do you protect your code/IP in Javascript? by Anonymous Coward · · Score: 0

    If you write a browser based HTML5 game then there is nothing you can do, it's open source. All your content, code, everything is available to anyone and everyone.

    I just can't see how that model can survive. If you write a popular game there will be 50 Chinese clones popping up within days.

    1. Re:How do you protect your code/IP in Javascript? by slart42 · · Score: 1

      If you write a browser based HTML5 game then there is nothing you can do, it's open source. All your content, code, everything is available to anyone and everyone.

      I just can't see how that model can survive. If you write a popular game there will be 50 Chinese clones popping up within days.

      Whatever your build process is, you'd always have some post processing of the JS code. Both, to obfuscate it, and to make the size smaller - there is no need to keep whitespace, line breaks, and multi-character function or variable names in shipping code. That makes your code not much more readable then machine generated code from other languages.

      You can go a step further and actually machine generate your java script from other languages. Makes sense when you have existing code to support. Check out Emscripten or Mandreel for JavaScript LLVM backends, which can be used to output javascript from your C++ code.

    2. Re:How do you protect your code/IP in Javascript? by Shompol · · Score: 1

      Simple: you open-source it.

  27. Is it confirmed though? by roman_mir · · Score: 1

    What is Netcraft saying on this issue?

  28. It's Adobe's Fault by na1led · · Score: 0

    If Adobe would have gotten their heads out of their A.$$ and provided more support for other platforms then flash would still have a future. It started with lousy support on the IBooks powerpc, then Android, and Adobe doesn't make it easy to turn off Flash in your browser so it doesn't overpower everything. This is what happens when companies put things on hold and others fill those voids, Netflix is another good example.

    --
    -- By all means let's be open-minded, but not so open-minded that our brains drop out.
  29. DirectX vs openGL.....and the browser by Danathar · · Score: 1

    Does HTML5 use OpenGL? or does it have it's own graphics language that talks to the underlying stuff in the OS like OpenGL and DirectX?

    IF OpenGL is being used directly within the browser this could be a BIG thing. Most developers use Direct3D and I would imagine Microsoft might be pushing silverlight because they don't want to undermine something they've worked very hard to standardize and control.

    1. Re:DirectX vs openGL.....and the browser by Anonymous Coward · · Score: 0

      OpenGL apps has been able to run in browsers for years using Java, take a look at minecraft as an example. As for whether HTML 5 can be used to embed an OpenGL app, I'm not sure, I haven't done enough research.

    2. Re:DirectX vs openGL.....and the browser by Anonymous Coward · · Score: 0

      WebGL is effectively the OpenGL ES 2.0 interface exposed to javascript.

    3. Re:DirectX vs openGL.....and the browser by Anonymous Coward · · Score: 0

      It does something game makers have been avoiding for years. Another level of quirky abstraction.

      DirectX and OpenGL only exist to hide the nitty gritty of every bit of hardware out there. But if every bit of hardware out there conformed to say a single HAL *NO* one and I mean *NO* one would even bother with DirectX or OpenGL.

      Now lets throw in lets be nice and say 3 different browsers engines. On top of whatever quirky way they exposed opengl/directx. On top of whatever quirky way the video card guys wrote their drivers for the cards you have. Plus whatever quirky way their javascript works (as that is about all you get with HTML5).

      You will see lots of 'mini' easy games where latency does not matter as much.

      Twitch sorts of games not so much. Which is the sort of games you see in flash (the casual variety).

      There are people who do like local install. They are not always plugged in. I know its hard for some people who are always connected to grasp this concept. But there exists a non insignificant portion of people who do not even want internet but want a computer. Or can not even get a decent connection beyond dialup (and that is iffy on a good day).

      There was a reason a lot of these guys were using Flash. It was consistent. Not quirky. It even has a fairly rich api to let you do all those things HTML5 hasnt even thought of yet. HTML5 will probably replace Flash. But not as much as people hope it will.

    4. Re:DirectX vs openGL.....and the browser by Anonymous Coward · · Score: 0

      HTML5 uses WebGL which is a reduced set of features from the OpenGL specification.
      It doesn't really matter that much through, the difference between OpenGL and DirectX is almost trivial today. There are only so many ways to load buffers and shader programs into video memory.

    5. Re:DirectX vs openGL.....and the browser by pokyo · · Score: 1

      It doesn't even work in my browser because I have Linux + ATI + Chrome setup. If WebGL is the future, I'm certainly not included.

  30. Re:Oy ve.. by hedwards · · Score: 1

    It's more of a reasonable proposition than it ever has been in the past. For one thing people really like angry birds and those sorts of casual games and for another developers insist upon granting the browser more and more access to hardware.

    Even though it's a mistake, it does appear to be happening, the question is really how advanced are the games going to be. I wouldn't have expected games like FreeCiv to end up in the browser.

  31. Not quite by Anonymous Coward · · Score: 0

    Yeah, tell ID to make RAGE work in flash with no 25gb installation. See how hard you get laughed out the door.

  32. This does not account for human desire by erroneus · · Score: 1

    Human desire is to collect and save the things we treasure or enjoy. For gamers who enjoyed 'whatever' back in the Windows 3.x/95/98 days, they may not be able to play those again but they still keep their old disks somewhere. People like to have the things they buy in their hands.

    For publishers, this means they can't easily make people pay for the same thing over and over and over again which is, of course, their goal in all of this. I think the practice should simply be illegal as the meaning and purpose of copyrights and licenses and various agreements are getting twisted and abusive. I know I find myself being more than a little annoyed by it.

    1. Re:This does not account for human desire by Temkin · · Score: 1

      Which is why I don't buy games that use Steam...

    2. Re:This does not account for human desire by geekoid · · Score: 1

      Because valves comes into your home and smashes your disks?

      And why do you think you need to buy a steam game over and over again?
      As a one time disk collector, I now love steams service. It need only one improvement from my perspective, a home server option.

      AS for monetary return vie resell; I usually gets games cheaper then the s"tore cost - resell.".

      Usually. There have been a few games I jumped on as soon as available. Portal 2 And Civ V. One of those wasn't worth it and is a buggy Piece of shit, and the other it Portal 2. SO in those two case I am 'out' the 5 bucks resell.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  33. Shannon would like to have a word with you by Sycraft-fu · · Score: 5, Informative

    This idea that somehow there'll be a magical technology that will allow for super fast wireless everywhere has no real foundation in reality. The reason is that pesky thing, Shannon's law: C = B * log2 (1+ S/N). What the means is the total bits per second you are going to get C, is dependent on the bandwidth in hertz, B, of the channel and it's signal-to-noise ratio, S/N. To get more data you have to either increase SNR or increase bandwidth.

    Well, in a wired world, this isn't that hard to do. Just increase the frequency. Ultimately going optical does a great job. When you are talking light waves which are in the hundreds of terahertz, well getting a channel that is a THz wide is perfectly possible. Even SNR can be improved to an extent, if needed, with better shielding, more power, and so on. What's more, every wire (or fiber) is its own, dedicated, channel. So a wire going to you and one going to me share nothing. We each get all the bandwidth.

    Not so in the world of wireless. There are hard limits on SNR because of ambient noise, and limits on transmission power and that whole inverse square law. You can't very well have mobile devices with 1000 watt transmitters, not if you want things on battery, never mind the other problems.

    Bandwidth is perhaps even a bigger problem. The thing is, different frequency ranges have different properties. Something like 60GHz might sound great for having a wide channel, but it gets attenuated by air, never mind walls. The low frequencies punch through better, but you end up with a more narrow channel. If you are operating in the 700MHz range you aren't having a 1GHz channel.

    Then of course everyone in a given area has to share the bandwidth. Whatever you have available on a channel, everyone using it shares it. 100mbps doesn't sound so impressive if 50 people are all sharing it.

    These things are why the latest and greatest Wireless N struggles to push 200mbps effective data rate, single duplex, under the best conditions yet gigabit ethernet is cheap as hell and has been available for around 2 decades.

    Whatever we can do with wires, wireless will always be much slower. As a practical matter, long(ish) range wireless like LTE and so on are never going to be all that blazingly fast, particularly when everyone is using them heavily. Building out networks and cutting down segment size helps, as do new technologies, but you aren't going to see wireless in the same arena as wired.

    1. Re:Shannon would like to have a word with you by dzfoo · · Score: 2

      Great post!

      And now for the second bit of the argument; the idea that a generic, one-size-fits-all, mostly distributed, designed by committee or industry consensus, common denominator platform that by definition depends upon layers of abstraction from the underlying medium; will ever be able to provide the exact same facilities and experience of code written specifically for, and optimized to run on the local bare-metal.

      Right-o.

                -dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    2. Re:Shannon would like to have a word with you by saider · · Score: 1

      What's more, every wire (or fiber) is its own, dedicated, channel. So a wire going to you and one going to me share nothing. We each get all the bandwidth.

      Until they get to the telco concentrator where you and your neighbors share the link back to the central office. There your neighborhood and other nearby neighborhoods share the connection to the local exchange.

      Wired will still have bandwidth issues because the Internet is not point-to-point, and most of the segments that your data travels along are not dedicated to you.

      --


      Remember, You are unique...just like everyone else.
    3. Re:Shannon would like to have a word with you by jedidiah · · Score: 1

      Regardless of whether or not your last meter is wired or wireless, you are still stuck with the same external bottlenecks. Although chances are that the amount of fiber involved will ensure that your problems are all local.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    4. Re:Shannon would like to have a word with you by RatherBeAnonymous · · Score: 1

      No one is saying wired does not have it's issues. All ISP's oversell their bandwidth, even the cell phone companies. However, the telcos can, quite literally, throw money at the problem and dramatically upgrade effective bandwidth. That is not always possible with the physical realities of wireless, where virtually any electrical device can spew interference and every client device is competing for access to a shared transmission medium. As wireless technologies improve, the telco's and cable operators will improve their networks in order to keep ahead. They will have to provide some advantage to outweigh the mobility of a wireless connection.

    5. Re:Shannon would like to have a word with you by rgviza · · Score: 1

      True, however dedicated channels (a la FIOS, Ethernet or DSL) are switched technlogies, so there aren't collisions. As most of you know you hit a critical mass for traffic on shared media segments (like cable internet, hubs) and the usable bandwidth implodes due to collisions and the errors they cause. So the packet:error ratio related to collisions is 1:0 on a switched network (provided duplex is set correctly), no matter how busy it is, which greatly increases _usable_ bandwidth even though total bandwidth is limited at the telco by it's connection to the backbone.

      My available bandwidth on dsl never changed, on cable it's variable depending on how many people are using it on my segment. FIOS is also very stable according to the people I know that have it.

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
    6. Re:Shannon would like to have a word with you by Belial6 · · Score: 1

      While we are not their yet, I can believe we could get there. The ONLY problem with abstraction is that it slows things down. Computers have been fast enough for most users for a while. It is likely that the speed of the computer will stop being the limiting factor in making games. Most people will be satisfied with a system that looks as good as their HDTV, and a lot of those people will be playing on those HDTVs. So, rendering 1920x1080 is likely as far as the market will push games. Yes, for the time being we can install to higher resolutions, but as more and more 1920x1080 screens end up in households, we will likely see less and less developers worrying about the minority of players using higher resolutions.

      With that being the case, it starts to become more and more feasible to have a machine that will run the exact same environment in a browser as on the bare metel. If an emulator written to run in JavaScript and HTML5 is written with high accuracy, there is no reason that it could not perform just as well as the speed limited games that run on the bare metal. There are already emulators that run in the browser, so the path has already been started.

    7. Re:Shannon would like to have a word with you by dzfoo · · Score: 1

      Although you may be right, all that means is that in 5 to 10 years Web applications will reach the state of the art of current native applications. This furthermore assumes that the latter will remain static during that time.

      So, yes, perhaps in 5 years you'll finally be able to play Angry Birds or WoW on your browser, but I would expect native applications by then to offer an even richer experience.

              dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    8. Re:Shannon would like to have a word with you by rescendent · · Score: 1

      Although you may be right, all that means is that in 5 to 10 years Web applications will reach the state of the art of current native applications. This furthermore assumes that the latter will remain static during that time.

      So, yes, perhaps in 5 years you'll finally be able to play Angry Birds or WoW on your browser, but I would expect native applications by then to offer an even richer experience.

      dZ.

      You can already play Angry Birds in your browser, its one of the games on Google+ and you can play it from the Chrome Web Store: https://chrome.google.com/webstore/detail/aknpkdffaafgjchaibgeefbgmgeghloj

      And here's some early try outs of Rage levels in WebGL in a browser: http://www.youtube.com/watch?v=d0S2dsuSxHw

    9. Re:Shannon would like to have a word with you by NoSig · · Score: 1

      No magic necessary, we're just not there yet. First of all, use all the spectrum all the time instead of carving it up like we do today. Just need QOS to make sure emergency communication can get through. Requires a cheap way for small devices to send and receive at any frequency, which I suspect we haven't got yet, but I don't know of a reason that it shouldn't be possible eventually. Second, add access points everywhere to get a better signal at lower strength and shared with only the people in your immediate vicinity. For example we could install an access point in every light bulb. After that, you could try directed channels where the wireless device knows where the access points are and sends a focused beam only in the direction of the access point. That way the channel is not shared.

      If it's really necessary, you could set up several directed wireless channels from the same device, though that would require some precision aiming. If ALL the spectrum multiplied by however many channels can be kept separate is not enough for your application, then then yes that would be hitting a fundamental barrier, though this barrier depends on the volume of your device since that determines how many separate channels can be sent to an access point. Wires have a similar limitation since you can only attach so many individual strands to a device of a given surface area. In any case, the bandwidth of such a system would be tremendous - far beyond anything you can do on wires today. So it's not a physical limitation, it's a technology and price limitation. No magic necessary, just R&D. I agree that wireless will probably be behind perpetually, but it's possible that at some point we'll have so much bandwidth and so low latency that it doesn't matter.

    10. Re:Shannon would like to have a word with you by geekoid · · Score: 1

      All of which can be fixed with more repeaters.

      I suspect eventual everything will have one.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    11. Re:Shannon would like to have a word with you by geekoid · · Score: 1

      "..will ever be able to provide the exact same facilities and experience of code written specifically for, and optimized to run on the local bare-metal."

      so what? as long as it's fast enough it doesn't have to be right on the chip.

      What advantage do I gain from running pac-man with code compiled natively verses playing it in HTML 5?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    12. Re:Shannon would like to have a word with you by dzfoo · · Score: 1

      It's telling that you chose Pac-Man, a 30 year old game, for your example.

      The point is that web technologies are now catching up to what native applications could do a few years ago. This is great, and I expect it to get even better. However predictions of the web overshadowing native applications are predicated on the former advancing rapidly and the latter remaining static.

      Why is it so hard to imagine that the technologies available to native applications will also continue advancing at a fast pace?

      Sure, today native applications are able to apply hardware accelerated graphics, and soon web applications will do so too. But this does not preclude native applications having access to the next big hardware technologies, while web applications would have to build these into their standards and common frameworks.

              dZ.

      --
      Carol vs. Ghost
      ...Can you save Christmas?
    13. Re:Shannon would like to have a word with you by BitZtream · · Score: 1

      You can already play angry birds in your browser.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    14. Re:Shannon would like to have a word with you by Belial6 · · Score: 1

      While they will continue to advance, we already see that they have dramatically slowed in their advance. Screen resolutions are already becoming a non-issue, and most people will settle on 1920x1080. Color depth has been topped out for a long time. We are getting pretty close to looking photo realistic, and when that happens, you have pretty well topped out the graphics requirements for all but a niche market. Graphics processing will soon be where CPU processing is. A small niche see running faster as a fun hobby, and the majority of people will not care because even the low end is more than they use.

    15. Re:Shannon would like to have a word with you by Darinbob · · Score: 1

      Besides the theoretical problems with getting more bandwidth for everyone, there is the practical problem that we're increasing bandwidth demands faster than we're increasing bandwidth. We're no longer sending plain text emails, we're sending photos and wrapping it all in bulky envelopes. Real time high definition video is being sent over the internet and people are assuming that this is a moderate usage, some people even assume a replacement of broadcast television over the internet (ie, no sharing of data because everyone is watching a different movie or the same movie at a different time). Information is being replaced with fluff. And no one steps forward to advocate for sending less data over the nets while others panic when an ISP or government considers prioritizing packets.

      Humans have always been stupid. In the internet age people are still stupid only they're stupid in hi tech ways. People just don't understand moderation. We're a bit like dogs who are eating, who instinctually eat as much and as fast as possible even if it makes them sick.

    16. Re:Shannon would like to have a word with you by Bacon+Bits · · Score: 1

      I work at a public school district, and I constantly have to explain why wireless sucks to teachers. The buildings keep purchasing laptops instead of desktop computer labs, and the teachers don't understand why 30 people booting and logging in within minutes of each other might cause problems accessing the network.

      I've tried dozens of ways of explaining it. The best is to equate it to a classroom. Wireless is like having 30 students all trying to ask questions at once with one teacher for them all. A wire is like having a personal tutor in a quiet room. But many people still don't understand. They don't understand why microwaves kill wireless even when I tell them they use the same frequency at 1000 times the power and no FCC regulation, so it's like putting a candle next to a lighthouse and expecting to see the candle. They don't understand why computer wireless is less reliable than a cellular phone call even though wireless computer networks are less than 15 years old (the original 802.11 standard was ratified in 1997) and cell phones are over 30 (1G cell network is circa 1980).

      I've tried analogies. I've tried technical explanations. I've tried those patronizing explanations that belong in For Dummies books. No matter what I do or how I phrase it, they don't understand wireless.

      Or maybe they do understand, and just don't understand why administrations still choose to use technologies which they've been told won't work well for what they're doing.

      --
      The road to tyranny has always been paved with claims of necessity.
    17. Re:Shannon would like to have a word with you by jwdb · · Score: 1

      First of all, use all the spectrum all the time instead of carving it up like we do today.

      Not all spectrum is created equally. Look at FM vs AM radio, for instance: FM passes through the ionosphere while AM reflects, meaning that a single AM station can be heard - and will therefore interfere - over a much greater distance. Extend something as ubiquitous as WiFi down into that range and you'll drown out the world with noise.

      High frequencies have problems too. As GP said, when you start hitting the hundreds of GHz even air starts to absorb your signal, much less effects such as rain. Take point-to-point microwave links between cell towers: if you replaced them by THz communication devices (ie, lasers), the next rainstorm would cause massive outages.

      I'm sure there are more problems along these lines.

      Requires a cheap way for small devices to send and receive at any frequency, which I suspect we haven't got yet, but I don't know of a reason that it shouldn't be possible eventually.

      Invent that and you'll be filthy rich. If it happens in my lifetime I'll eat my hat.

      Second, add access points everywhere to get a better signal at lower strength and shared with only the people in your immediate vicinity.

      Each one is then a source of interference for the others. Your neighbor's file transfers will knock out your streaming video. Detecting whether or not a channel is in use is a hard problem, and unsolved despite active research.

      After that, you could try directed channels where the wireless device knows where the access points are and sends a focused beam only in the direction of the access point.

      Cell towers sometimes do this from tower to handheld, and it does help with congestion, but that's quite complex hardware.

      If it's really necessary, you could set up several directed wireless channels from the same device, though that would require some precision aiming.

      There's also a minimum spacing between the channels, and it's larger than the thickness of equivalent cables. It's also frequency and antenna dependent.

      If ALL the spectrum multiplied by however many channels can be kept separate is not enough for your application...

      The SKA, a planned radio telescope, will be generating a petabyte of data per second. You'd need ten thousand 100 GHz transmission links to carry that, or instead you could put it onto a few hundred fiberoptic cables instead. And if you did use radio links, good luck finding a free frequency for your cell phone.

      In any case, the bandwidth of such a system would be tremendous - far beyond anything you can do on wires today.

      Such a system is also impossible today. By the time it is possible, the same will be possible for wires, and seeing as it's so much easier to make independent wired channels versus independent radio channels, wire will always have a factor N more capacity than wireless, N being the number of wires in your house.

      ...but it's possible that at some point we'll have so much bandwidth and so low latency that it doesn't matter.

      There are fundamental limits on both. We can't use the really high frequencies without removing Earth's atmosphere. We can't keep reducing latency without at some point violating relativity. The same applies to wires, of course, but the difference is that each wire is almost a little world of its own. You can approach that with RF tech, but you can never exceed it.

    18. Re:Shannon would like to have a word with you by NoSig · · Score: 1

      I agree with most of your points. I'll say that having many access points is a benefit because then with the right tech you can use a lower signal strength (combating the increase in interference you mentioned) so adding more access points can increase bandwidth if there are many users in an area, even if it also increases interference. Using aimed beams makes interference much less of a problem. I also agree that some parts of the spectrum aren't likely to be useful for two-way data transfer, but we are not at the point yet where all the actually useful data spectrum is used by a uniform protocol to transfer data from any device to any other device, so there is still gains to be made on this front. If my TV is more important than your bittorrent, then QOS in the protocol is the answer for that. I do think we'll eventually be at a point where there will be no practical reason to use a wire for personal data access other than in unusual circumstances, because wireless will be good enough. I'll readily concede that likely there will always be applications where a wire is the right way to go.

  34. Games by Anonymous Coward · · Score: 0

    Currently we are heading towards the typical media format wars. Services will fight to have you sign up to their walled garden, they will want you to buy games that they keep or rent their service so you do not actually own anything.

    There is a problem with the current model, games are run remotely, on a remote server. this causes lag and bandwidth limits.

    The limiting factors are input lag and bandwidth.

    Games are all heading to FullHD graphics if they are not already there, some will support higher resolutions and 3D, but let's set the target for 1080p standard for the next few years.

    Currently, to stream good quality, compressed FullHD 1080p you need about 20mbps. So basically 2.5MB/sec. currently most ISPs cannot provide this sort of sustained bandwidth and there aren't that many people with these types of home connections.

    Input lag, your local machine is responsive to your input devices, eg. mouse, keyboard. If you ever played an online game you'd know this typically does not change online.

    The only solution (I can see) is to do/invent a way to do complete offloading to the local machine. So this means the game media will download to you computer or "stream" and play it locally.

    Bandwidth will eventually catch up and 20mb will become standard in the coming years. Input lag will not exist if we're offloading to the local machine via browser.

    Once again though, what will we have? a company owning the media needed to play and renting it out as a service. If you online connection fails, if you do not wish to be tracked. If the very idea of your gaming statistics being used for research etc. you'd not want to use this service.
    You will have to pay a monthly fee to play X amount of games that company Y or Z provide, they will have your identity details, credit card and will not be liable if your internet connection drops out etc etc.

    So now we come full circle, this remote gaming idea is nice, I'm sure it could work but how is it better than the current method for the CUSTOMER>?

    This is the answer the games company need to create. A reason why this new service is better. How is it better than storing 100 ISO images on a local drive and playing games? if hardware differs, saves games , player preferences, settings etc, how will a game streaming service not need to install anything?

  35. This entry doesn't belong here. by serial-surfer · · Score: 1

    I don’t care if some no-names predict the future technology of an industry. Use a forum to post an opinion, not a news site.

  36. Re:Oy ve.. by TheRaven64 · · Score: 1

    I play a lot of Flash games, but I wouldn't pay money for them. If you buy the Premium Edition of games, you still have to connect to their servers to play, so you can only play as long as they keep supporting it. If you move to some device that doesn't support Flash, you can't easily run it in an emulator. I contrast, I have a lot of old games that I still play in DOSBox or WINE, and I've bought quite a few games from gog.com recently, because I know I can dig them out again in the future if I'm bored.

    --
    I am TheRaven on Soylent News
  37. How to persuade M$ to sign such a browser? by tepples · · Score: 5, Informative

    You can install another browser that does support plug-ins

    No, Microsoft can install another browser on your device through the Metro app store and has every right to decline to do so, just as Apple has declined to approve browsers that run on an iOS device other than its own Safari. Did you miss the recent story that all Metro style applications must be digitally signed by Microsoft?

    1. Re:How to persuade M$ to sign such a browser? by mehrotra.akash · · Score: 1

      I was able to download and install Firefox in the DP without any issue.

      Why would this be an issue for the final version?

    2. Re:How to persuade M$ to sign such a browser? by Anonymous Coward · · Score: 0

      Apple have lifted that restriction. It just has to use the in-sdk rendering engine.

    3. Re:How to persuade M$ to sign such a browser? by tepples · · Score: 1

      [A tablet's included web browser] won't run plug-ins. You can install another browser that does support plug-ins to view Flash.

      Apple has declined to approve browsers

      Apple have lifted that restriction. It just has to use the in-sdk rendering engine.

      But does the in-sdk rendering engine support plug-ins?

    4. Re:How to persuade M$ to sign such a browser? by tepples · · Score: 1

      I was able to download and install Firefox in the DP without any issue.

      Desktop apps need not be signed. Metro apps must be signed by Microsoft. Tablets cannot run desktop apps.

      Why would this be an issue for the final version?

      Because Microsoft has in the past changed whether signing is mandatory. Microsoft introduced kernel mode code signing in a developer preview of Windows Vista and made it mandatory in x86-64 builds versions before the release.

    5. Re:How to persuade M$ to sign such a browser? by bkaul01 · · Score: 2

      Given that developer-unlocking a Windows Phone to allow sideloading of non-Marketplace apps consists of editing a registry key, I really doubt it'll be too difficult to accomplish that feat in Windows 8, which includes a non-metro UI, full root access for the user, and a built-in registry editor.

    6. Re:How to persuade M$ to sign such a browser? by Anonymous Coward · · Score: 0

      Part of your statement isn't quite right. I'm using an alternate browser on an iPad now.

    7. Re:How to persuade M$ to sign such a browser? by mehrotra.akash · · Score: 1

      ohk..

      I had read somewhere that the desktop is just an app like other apps, so assumed that it would be present on the tablets as well

    8. Re:How to persuade M$ to sign such a browser? by Anonymous Coward · · Score: 0

      You can install another browser that does support plug-ins

      No, Microsoft can install another browser on your device through the Metro app store and has every right to decline to do so, just as Apple has declined to approve browsers that run on an iOS device other than its own Safari. Did you miss the recent story that all Metro style applications must be digitally signed by Microsoft?

      Except when they do approve alternative browsers, here are two

      http://www.macobserver.com/tmo/article/dolphin_browser_-_safari_alternative_comes_to_ios/
      http://itunes.apple.com/us/app/atomic-web-browser-browse/id347929410?mt=8

    9. Re:How to persuade M$ to sign such a browser? by thulsey · · Score: 1

      Wait, Apple declines approval to competitive browsers on iOS? Does Opera, Skyfire, Cyberspace and Sleipnir know about this? http://www.google.com/search?gcx=w&ix=c1&sourceid=chrome&ie=UTF-8&q=ios+web+browsers Still, you're right -- they're all subject to approval. But if they're not allowing plug-ins, that probably has something to do with mobile app architecture and permissions/sandboxing than whether or not they think it's 'cool,' so other browsers probably won't be able to shoehorn in something along those lines at all.

    10. Re:How to persuade M$ to sign such a browser? by Cryacin · · Score: 1

      I have a very serious question. Exactly when?

      I'm not a fanboi to any technology, but HTML5 just doesn't cut the mustard yet when you compare it to flash. And the most important consideration is if you can use the same codebase on every browser.

      Those are 2 very large considerations. I work in Flash/Flex as3.0, but believe me, I'd change in a heartbeat if there was something better. Unfortunately to date there isn't. If there is, please post your wisdom here, and not only shall I change my ways, but inform everyone else of what is sorely needed in the world right now: A unified solution that delivers top level functionality. (Note flash no longer is unified thanks to Apple and now Microsoft killing off Adobe's so far good steps forward for their own personal app store gains.)

      --
      Science advances one funeral at a time- Max Planck
    11. Re:How to persuade M$ to sign such a browser? by Anonymous Coward · · Score: 0

      No, Microsoft can install another browser on your device through the Metro app store and has every right to decline to do so, just as Apple has declined to approve browsers that run on an iOS device other than its own Safari.

      Or you could just, you know, install a non-Metro browser.

      It's also possible(I'd say likely) that Microsoft will be forced to approve Metro versions of other browsers by the EU or another government.

    12. Re:How to persuade M$ to sign such a browser? by mehrotra.akash · · Score: 1

      I have a very serious question. Exactly when?

      If this is the right thread then I have no clue as to what you are refering to when you say "when"

      (ru sure u didnt want to post in http://games.slashdot.org/story/11/09/22/085251/Game-Devs-Predict-Death-of-Flash-Installed-Games ?)

    13. Re:How to persuade M$ to sign such a browser? by tepples · · Score: 1

      Or you could just, you know, install a non-Metro browser.

      Tablets cannot run non-Metro apps.

    14. Re:How to persuade M$ to sign such a browser? by BitZtream · · Score: 1

      [A tablet's included web browser] won't run plug-ins. You can install another browser that does support plug-ins to view Flash.

      Apple has declined to approve browsers

      Apple have lifted that restriction. It just has to use the in-sdk rendering engine.

      But does the in-sdk rendering engine support plug-ins?

      Actually, the included WebKit does support plugins, you just aren't allowed to use them in your app for other unrelated reasons.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    15. Re:How to persuade M$ to sign such a browser? by davester666 · · Score: 1

      Well, there is a slight difference, in that Apple is only permitting browsers that use Apple's WebKit framework for browsing [or more specifically, you must use their Javascript implementation].

      Opera gets a pass because [I believe] they are just really doing remote viewing, where all the real work happens on Opera's servers.

      --
      Sleep your way to a whiter smile...date a dentist!
    16. Re:How to persuade M$ to sign such a browser? by Anonymous Coward · · Score: 0

      FWIW, App Store for iOS has been allowing third party browsers for quite some time (ex: iCAB); it may be they all use the built in browser as a plugin for rendering, I wouldn't know, but there are at least a few dozen browsers for sale in the store.

    17. Re:How to persuade M$ to sign such a browser? by Anonymous Coward · · Score: 0

      Yep, and that digital signature is yours for only 30% of the profits. MS are not Apple, they need to be a bit more competitive on this front I feel.

      BTW: My capcha was "fascism". Synchronicity?

    18. Re:How to persuade M$ to sign such a browser? by Anonymous Coward · · Score: 0

      Huh? There are several other browsers for iOS.

    19. Re:How to persuade M$ to sign such a browser? by shutdown+-p+now · · Score: 1

      Desktop apps need not be signed. Metro apps must be signed by Microsoft. Tablets cannot run desktop apps.

      ARM tablets can't, Intel ones can.

      Also, this doesn't necessarily mean that third-party browsers will be barred from it. The reason why Apple bans them is because they have a rule where you cannot publish an app that competes with Apple products. Whether this will be a rule for Windows Store is yet to be seen; FWIW, Ballmer has said that "iTunes for Metro" would be okay, despite the fact that it would obviously be competing with WMP.

    20. Re:How to persuade M$ to sign such a browser? by shutdown+-p+now · · Score: 1

      Calling these "alternative browsers" is somewhat of a stretch, since they still use the same exact rendering engine, and are therefore subject to its limitations - like, say, no plugins...

    21. Re:How to persuade M$ to sign such a browser? by Anonymous Coward · · Score: 0

      Using Metro is optional. If windows 8 is structured the same on devices other than laptops/pc's you can disable it, either with a normal option (desktop version) or with a registry hack.

      Even then, the desktop app DOES allow for other browsers, it just adds another step.

    22. Re:How to persuade M$ to sign such a browser? by cboslin · · Score: 1

      Desktop apps need not be signed. Metro apps must be signed by Microsoft. Tablets cannot run desktop apps.

      A Linux tablet with root access can run desktop apps, enough said.

  38. Re:Oy ve.. by jpapon · · Score: 1
    The truth of the matter is that browsers are just becoming a VM... an OS inside your OS. If that trend continues, I see no reason why developers wouldn't shift to browsers for everything. If you can cache content locally, and hook into hardware acceleration, there's very little reason not to.

    If the browser can do pretty much everything the OS can do, why not simply design everything for the browser, and leave the headache of interfacing properly with each OS to the browser developers?

    --
    -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
  39. Installation vs. cache by tepples · · Score: 1

    An installation happens manually at the user's request and generally proceeds to completion before the program can start for the first time. In addition, an installation often requires the user to elevate to administrative privileges before proceeding. A cache happens automatically, can be filled gradually, and is generally separate for each user. The "installations" of Metal Gear Solid 4 and other PlayStation 3 games blur this line perhaps.

    1. Re:Installation vs. cache by trum4n · · Score: 1

      That would anger me to no end. I like allocating hard drive space, so i know when i'm going to run out. If i have a few games that constantly expand, id be pretty pissed when i was missing 55gb of space and my torrent wouldn't fit. Red text in vuze is never good.

    2. Re:Installation vs. cache by tepples · · Score: 1

      I like allocating hard drive space, so i know when i'm going to run out.

      Which is why HTML5 application cache spec recommends that user agents present warnings when a hostname is about to hit its cache quota.

    3. Re:Installation vs. cache by trum4n · · Score: 1

      Still going to be slower and more annoying than CD's. Now if they let us play without the disc... Also, why the HELL would we any any sort of electronic delivery in the days of "UNLIMITED*" Data? Even home connections are getting caps now. I already warned my Comcast local they would lose me if they try it, and they haven't.

    4. Re:Installation vs. cache by razorh · · Score: 1

      So virii, malware, etc. is all cached? Point being, you don't have to MANUALLY install something for it to become 'installed' on your system. Having several GB worth of game "cache" sitting on your system doesn't seem to be much different than having several GB worth of game "installed" on your system.

    5. Re:Installation vs. cache by Belial6 · · Score: 1

      Your definition of "installation" is made up to fit what you want it to be. "Administrative Privileges" is a relatively new concept for for the kind of system a person would install games on. Auto installing hasn't been common because dumping things on peoples hard drives without their express permission is considered a bad thing. It has been possible since the early 80's.

    6. Re:Installation vs. cache by MrAngryForNoReason · · Score: 1

      An installation happens manually at the user's request and generally proceeds to completion before the program can start for the first time

      If that is your definition of an installation then World of Warcraft doesn't run off an installation. Nowadays to play WoW you download a client executable which when run automatically downloads the essential parts of the game, as soon as they have downloaded you can start playing while the rest of the game downloads in the background.

    7. Re:Installation vs. cache by omglolbah · · Score: 1

      I would much rather download a game at 3megs a second from Steam or a similar service compared to having to install from a disc...

      Which usually includes something like:

      Insert disc....
      Wait.....
      Start install..
      Wait some more....
      Swap discs...
      Guess what.. more waiting...
      Swap disc YET again...
      More waiting....
      Swap back to 'play disc' or whatever...
      Wait for it to spin up yet again....

      Yay, time to play! no..... 300 megs of patches first! GAAAH!

      As opposed to "Install game."
      Wait 30 seconds...
      Click ok, next, next, next
      Leave computer, or hell play something else for a while...
      Play game.

    8. Re:Installation vs. cache by trum4n · · Score: 1

      30 seconds? Do you have Gb Ether to your house? Also, DVD's killed disc switching.

    9. Re:Installation vs. cache by Calydor · · Score: 1

      Must be nice to live in a place where the fastest available connection isn't 384 kbps down on a good day.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    10. Re:Installation vs. cache by DocSavage64109 · · Score: 1

      I think the actual download and install was during the "Leave computer, or hell play something else for a while..." phase. On my Road Runner Turbo(tm) cable internet, that's usually less than an hour. Also, the last few games I've purchased have actually come on multiple DVDs and still require annoying disk swaps.

    11. Re:Installation vs. cache by Anonymous Coward · · Score: 0

      Insert disc
      Click next a few times
      Play game

      As opposed to open web browser
      Find and download proprietary client software
      Install proprietary client software
      Open proprietary client software
      Configure proprietary client software
      Search for games
      Enter billing information
      Wait all day for a standard 10-15GB game to download
      Wait for game to install
      Play game

    12. Re:Installation vs. cache by cboslin · · Score: 1

      ... Data? Even home connections are getting caps now. I already warned my Comcast local they would lose me if they try it, and they haven't.

      I couldn't agree more. It actually might be better to have a DSL connection than a throttled to less than DSL bandwidth cable connection! Something to consider. If you can not get FTTH, get DSL, let Cable die like FLASH!

      The #1 issue for me with my next apartment/home is Fiber To The Home (FTTH). With bi-directional synchronous FTTH, the same bandwidth upstream as downstream, CAPS are literally unnecessary as the upstream bandwidth is your cap. If you need to stream more content than you are alloted...

      Greater than 10Gb X 60 seconds X 60 minutes X 24 hours X 365 days a year...you just increase your plan from 10Gb/10Gb to 20Gb/20Gb or the next highest plan. Keep in mind that while 1Gb/1Gb has historically cost allot in the USA, in Japan it only costs $55 per month or less for 1Gb/1Gb and has been that low since the year 2000. Even if Google charges $75 per month in Kansas City (due first quarter 2012) it will be so much better than Cable...my guess is Cable subscribers will drop to 0 in all areas where FTTH is available. Considering their anti-American anti-consumer practices over the last 30 years I could care less about Cable companies.

      So many people lost their homes through the conservative started, liberal continued redistribution of wealth over the last few years, why would you buy any house that did not offer FTTH today? I would not.

  40. Offline-play by Anonymous Coward · · Score: 0

    'The major advantages that boxed set or download games have had over browser-based games are local storage and direct access to the graphics and audio engines.

    Am I getting old, or does no-one like to play offline or prefer not be constrained by network speeds any more?

  41. BG Dev predicts End of all Non-BGs. News at 11. by Qbertino · · Score: 1

    I've been doing Rich Client Development for the last 11 years, been in the front line of Flash Development and the development with other rich client solutions including the newest Ajax + HTML5 + CSS3 fray and have worked on and with some of the most ambitions Browsergame Projects on the Planet. And I agree, Rich Client has a lot going for it these days, especially with all the mobile and tablet stuff and them 10 bazillion plattforms all over the place like it's the 80ies all over again.

    But predicting the end of Non-Browser Games is just plain non-sense. Even my Nintendo DSi with Professor Layton in it right now - a Game that would be laughably easy to port to a Browser, even for a mobile device - will tell you this is bullshit.

    Bottom line: These guys are just dickwaving because they managed to actually finish a neat BG and they now feel like the king of the hill because their signups are up and the micropayments cash is rolling in. Meanwhile Crylabs is building their next release that will come on a disk, cost 50€ and will be yet another big hit.

    Nothing to see here, move along.

    --
    We suffer more in our imagination than in reality. - Seneca
  42. Looking at this another way... by Registered+Coward+v2 · · Score: 1

    Quoting: 'The major advantages that boxed set or download games have had over browser-based games are local storage and direct access to the graphics and audio engines. Those barriers are being smashed apart by HTML5. ... Especially for MMO game developers

    I agree with the comment on the advantages, and think those advantages aren't going to go away until really fast internet is available cheaply. Until then, doing everything in the cloud and pushing reams of data over wire is a serious limitation to broader acceptance.

    What I do see is a shift in how games are played - which is moving to a very different way of developing the gaming experience. Gaming initially was a solitary experience - everything you needed was contained in a box and you played when and where you wanted. As the method of playing began to change to more tram and multiplayer games how the gaming experience was delivered began to change. That change is still underway, and is driving the move to browser-based games Because that technology can deliver the desired experience in a satisfying manner. It's not the technology, but the gaming experience, that is driving the change. technology may limit the speed of the change; but it is not driving the change. If gamers did not move to more multi-player games the technological advances would have no impact on gaming.

    You could argue that without the technological advances the gaming experience wouldn't change, which is true; but without the demand of rteh new experience technology alone would not bring it about. There is a reason people still play cards and chess in person - it delivers the desired experience even if it is centuries old technology.

    --
    I'm a consultant - I convert gibberish into cash-flow.
  43. Data caps meet megatextures by Moof123 · · Score: 1

    Nuff said.

  44. Extra, extra!! by Anonymous Coward · · Score: 0

    Extra, extra!!

    HTML programmer thinks web programming is the future and download games are doomed!!

    Read All About it on Slashdot!!

    Also scientist discover water is wet, fish could swim and birds could fly!!, everything in the interior comments!

  45. Slashdot posting is the future of gaming! by Warwick+Allison · · Score: 1

    I predict that future gaming will be all based on posting comments to /. since it gives the perfect mix of casual and hardcore, without the hardware requirements that most can no longer afford. Please submit my learned prediction as a story to a rubbish news site.

  46. Well there is one barrier disappearing by Hentes · · Score: 1

    A major advantage of non-browser games is that they don't require an internet connection and with always-on DRM this barrier is, in fact, disappearing.

  47. Doubt It! by Anonymous Coward · · Score: 0

    Games have become increasingly data hungry. The World of Warcraft install uses 33.2gb of data on my hard drive. That includes cut scenes, voice acting, images of items thousands of 3D models, character profiles, NPC AI code, storylines, and tons of epic features. With that in mind, I've seen browser based games that are fully 3D. One written in Java that has impressive graphics, but it is no where near the quality of World of Warcraft. These Game Devs are being as stupid as Steve Jobs. Flash will remain as long as HTML5 lacks features that developers need, which if you compare the list of features side by side, Flash not only kills HTML5, it destroys it. Game installs will continue also as long was we have epic games with involved storylines, voice acting, complex AI, and loads of other features.

    These Game Devs should really think through what they are saying.

  48. Meanwhile by Charliemopps · · Score: 2

    Game Devs Predict Death of Flash, Installed Games, meanwhile ISPs introduce bandwidth caps, usage limits, per-MB pricing dashing the game devs hopes.

    Yea, you're going to run streaming video @ 1920x1080 and up, with surround sound and 0 latency for an MMO that addicts are going to play for 12hrs+ per day and the ISPs are just going to roll over and take it... I think not.

    1. Re:Meanwhile by Anonymous Coward · · Score: 0

      This is the biggest issue. Even if we COULD push that much fidelity through a user's home connection I can't imagine all the hundreds of people playing Call of Duty right now will be well-received when suddenly they have to stream a lot more data every second.

      They cap my cell phone's transmission if I go over 2GB! :(

  49. Internet Channel is freeware now by tepples · · Score: 1

    Anyone who spends 500 Wii points ($5) for the Opera Wii browser

    I thought Nintendo made Internet Channel freeware to all Wii Shop Channel users. For a while, it was 500 Nintendo Points, but Nintendo gave people who had bought it during that time a coupon for a free 500-point NES game.

    The HTML5 stuff? You'll be lucky if it even loads.

    If you stick to things that worked in Opera 9, it'll work on Internet Channel.

    1. Re:Internet Channel is freeware now by tomhudson · · Score: 1

      Well, I paid for it with points, then they offered the rebate, but since I didn't log into the Shop Channel during that time, no rebate for me :-(

      Still, it was $5 well spent (along with another $5 for super mario brothers).

  50. Installation vs. cache by tepples · · Score: 1

    how is that not installation?

    Please see replies to mhajicek's post asking the same question.

  51. Flash 9 video is MP4 anyway by tepples · · Score: 1

    The, ahem... "Online Entertainment" industry has a huge investment in Flash video content. It's not just that all those films would have to be reencoded to HTML5 or some other format that Metro Explorer supplorts, but that the site operators would have to purchase new video compression tools that output HTML5.

    They'd only have to buy reencoding tools if they had been using Sorenson Spark (H.263) in FLV files for Flash Player 6 and 7 or TrueMotion VP6 in FLV files for Flash Player 8. If they had been authoring for Flash Player 9 and up, they'd already have been encoding in MPEG-4 using H.264 and AAC, the format that Safari and Internet Explorer 9 prefer for the HTML5 video element.

  52. hahaha by Anonymous Coward · · Score: 0

    HTML5 replacing flash ok, replacing native executables? Call me when it happens.

  53. WebGL by tepples · · Score: 1

    HTML5 uses WebGL, an optional extension to the canvas element based on OpenGL. But as another comment points out, WebGL isn't fully there yet.

  54. Where caps are introduced by tepples · · Score: 2

    I already warned my Comcast local they would lose me if they try it, and they haven't.

    I'm guessing that Comcast chooses to introduce caps in those markets where it has the least competition. Such caps might be harshest in markets where the only competitor is dial-up. Perhaps you live in a market with fiber to the home or really fast DSL.

    1. Re:Where caps are introduced by trum4n · · Score: 1

      FIOS may be good for something, even if it is only to scare Comcast.

  55. Re:Oy ve.. by Anonymous Coward · · Score: 0

    I see no reason why developers wouldn't shift to browsers for everything.

    The ability to mod? Bandwidth? Connection speed? Control? The ability to play the game even if the server goes down?

  56. Won't happen by Sycraft-fu · · Score: 1

    Because there's money to be made in other kinds of games. In many cases, a lot of money. As an example Call of Duty Black Ops sold more than a billion dollars worth. Publishers are not going to run away from those kind of sales.

    So long as people want to buy things other than Bejewled and Tetris, which they appear to still do to the tune of billions of dollars, developers will make other kinds of games. The casual market hasn't hurt the AAA market at all. Heck if anything it has helped it because some people try out those casual games and then find gaming is fun and look for more.

  57. and yet VM are still limited on 3D / video card us by Joe_Dragon · · Score: 1

    and yet VM are still limited on 3D / video card use. I hear that new MS VM can use some of a real video card but it's DX only (buggy) and no OPEN GL.

  58. Accuracy by tepples · · Score: 1

    Modern NES emulators strive for exact timing accuracy so that they can run games that rely on more obscure corner cases of the NES hardware. There is also a native Super NES emulator that stresses a PC because it too strives for accuracy.

  59. The guy is an idiot. by Lumpy · · Score: 1

    A local app will always be faster than anything running in the browser.

    Go ahead, do something along the lines of RAGE in a browser.

    --
    Do not look at laser with remaining good eye.
    1. Re:The guy is an idiot. by Anonymous Coward · · Score: 0

      Or Rift for that matter... Rift's graphics kick ass, especially with everything maxed out. I don't see a browser game having the same level of detail for at least 30 years or more.

    2. Re:The guy is an idiot. by AJH16 · · Score: 1

      While I do enjoy Rift, if Rift's graphics are your idea of "kick ass" then you have been missing quite a lot lately in the gaming industry. Also, 30 years is way off. 10 years tops for browsers to have that graphics, simply look at the past. We can run games in the browser that were actually released 10 years ago. That said, what we have outside of the browser 10 years from now will make today's graphics seem silly.

      --
      AJ Henderson
    3. Re:The guy is an idiot. by rescendent · · Score: 1

      A local app will always be faster than anything running in the browser.

      Go ahead, do something along the lines of RAGE in a browser.

      Early days, but something like this? http://www.youtube.com/watch?v=d0S2dsuSxHw - iOS RAGE rendered with WebGL

  60. Okay... by Lose · · Score: 1

    Tell me when the Unreal Engine is ported to Javascript/WebGL and I can play Gears of War from the browser at the same level I could with a native application.

    When we reach that level (or people simply stop playing 3D games), then I might believe that transition will occur. Maybe it'll happen with flash games soon, but I'm not holding my breath.

  61. Re:Oy ve.. by smelch · · Score: 1

    At that point why have the browser at all? Because another layer of abstraction is awesome?

    --
    If I can just reach out with my words and touch a butthole, just one, it will all be worth it.
  62. Nothing new to see here.. by sstamps · · Score: 1

    Even before the vastly overhyped Network Computer, there has been this argument that "local storage is going away" to be replaced by some centrally-managed system over infinitely-fast network connections. The "cloud" metaphor is simply the latest incarnation of this unbelievably pollyanna-ish view of the future of computing platforms and all the applications built on them.

    It is only people who have no clue about how "the rest of the platform" works who keep hyping this stupidity.

    --
    -SS "Teach the ignorant, care for the dumb, and punish the stupid."
  63. Do not want. Installed games are better by sl4shd0rk · · Score: 1

    I think I speak for a lot of people when I say that. Nothing is more frustrating than being in the middle of a game which needs online connectivity and everything freezes because your connection sagged/server overheated/too many people online or the service you're connecting too just puked. No thanks.

    I'll take HTML5 over flash anyday but if there's an installable version of your game, I'm buying that before I'll ever pay for some crappy cloud-based flavor.

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    Join the Slashcott! Feb 10 thru Feb 17!
  64. In other news by AJH16 · · Score: 1

    In other news, AJH16 predicts the death of Illyriad Games for failing to understand user trends and targeting a platform that won't be competitive with installs for some time [my money is on never] (at least outside the market currently filled by flash, which didn't require installation of individual games either.) I'm not sure how someone with any kind of understanding of the industry can make the harebrained claim that HTML5 will replace installed games unless the expect the death of complex video games entirely. The fact is that installed games simply have more direct access to their data and hardware as they can be given more permissions. I don't want (and fear to think) what would happen if I gave my browser the same access to my hardware that I would trust a video game with. An app cache isn't a good way to manage what games are installed. It's a solution in search of a problem.

    Installed games are already used primarily by geeky types that prefer an install. Those who don't understand computers at that level tend to get games for consoles, not PCs. They are completely ignoring both the console market and the demographic of the PC market that actually uses installed games and are quite frankly talking out their ass as soon as they move away from talking about flash based games (which yes, HTML5 is an obvious threat to since it directly fills the same need). Basically they stated the obvious and then departed well off in to left field.

    --
    AJ Henderson
  65. A Better Question by Ltap · · Score: 1

    It isn't "will they?" but "should they?" This would mean more or less the death of modding. Plus, I can already see the DRM-ists rubbing their hands together in glee, since most players will have no access to the games they are playing, which can be shut down at any time (I'm looking at you, EA, and your multiplayer-server track record). I see this as a way to make things easy for the developer but to take freedom away from the player and modder.

    --
    Yet Another Tech Blog
    (but so much more, including game and movie reviews)
    http://yanteb.peasantoid.org
  66. Future Past by jythie · · Score: 2

    I think by the time we have some type of unified platform that all games will be developed for regardless of OS or hardware.. HTML5 will have already been relegated to the dustbin of history as an obsolete standard. I am not saying this to knock HTML5, but to highlight just how far off such a unification probably is.

    Personally, this interview, to me reads like developers who see only their own domain and are forgetting to take into account all the other domains within gaming... ones where writing to the specific hardware is important, where multiplayer and network access are not important at all, etc etc.

  67. Re:Oy ve.. by jpapon · · Score: 1

    You could do all of those in a browser... like I said, browsers are becoming more and more like an OS.

    --
    -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
  68. Hard habits and all that by Anonymous Coward · · Score: 0

    Maybe HTML5 will fill some niches that Flash can not, but this is like a fresh Java programmer predicting the death of C. It will keep it's fat fingers on the web for the unforseeable future.

  69. Ten years old is relatively new by tepples · · Score: 1

    "Administrative Privileges" is a relatively new concept for for the kind of system a person would install games on.

    Limited user accounts, those without administrative privileges, were introduced to home versions of Windows in the fourth quarter of 2001 as part of Windows XP. Yes, ten years old is "relatively new" compared to the history of personal computing (since the mid-1970s), but modern PC games tend to require a CPU and GPU that are even newer.

    1. Re:Ten years old is relatively new by Belial6 · · Score: 1

      I agree, but the terms "Cache" and "Install" predate 2001. They predate personal computers. Thus, saying that the terms are defined by the design of Windows XP is incorrect. If I break out my Amiga 500, it can still install software, and it can still cache data, even though it does not have any kind of "Administrative Privileges".

    2. Re:Ten years old is relatively new by tepples · · Score: 1

      I agree, but the terms "Cache" and "Install" predate 2001. They predate personal computers.

      So does "administrative privileges", or as they used to be called, "root".

      If I break out my Amiga 500, it can still install software, and it can still cache data

      Does it have any sort of file permissions? Can the owner of a computer control what software the users are allowed to install and use?

    3. Re:Ten years old is relatively new by Johann+Lau · · Score: 1

      "Does it have any sort of file permissions? Can the owner of a computer control what software the users are allowed to install and use?"

      no. so? the point you keep dodging is that your definition of installation is quite made up.

    4. Re:Ten years old is relatively new by cboslin · · Score: 1

      I agree, but the terms "Cache" and "Install" predate 2001. They predate personal computers. So does "administrative privileges", or as they used to be called, "root".

      Back in my IBM Mainframe days (IBM 360/Amdhal 470 has 32K of RAM) we called the root user the System Administrator and only SEs or very talented System Administrators could use it. I think the account ID was just Administrator...its been a while. The first one I met in 1979, could read and program in both binary and hexadecimal...impressive.

  70. Re:Oy ve.. by jpapon · · Score: 1
    Well, probably because it prevents web services from interacting directly with the OS. But you're right, once you start allowing web services to interact with hardware, the security issue is pretty much a moot point.

    And if you look at where things are headed with OSes (Windows 8 and iOS for example), you'll see that's exactly the case. Browsers and OSes are converging...

    --
    -- Let us endeavor so to live that when we pass even the undertaker shall be sorry. -- M. Twain
  71. Re:Oy ve.. by mldi · · Score: 1

    You could do all of those in a browser... like I said, browsers are becoming more and more like an OS.

    Because you can and because it's the best way are two wildly different things. Powerful machines are dirt cheap, and memory is even cheaper. It's ridiculous to say that streaming games will replace installed games because it's just a really stupid way to do a lot of games. Applications too. I'm not running a frakin' word processor from my browser unless I absolutely have to. An internet browser should not do more than browse the internet.

    Ridiculous!

    --
    If you aren't suspicious of your government's actions, you aren't doing your job as a responsible citizen.
  72. Not real games by Anonymous Coward · · Score: 0

    Not real games just silly games

  73. Re:Oy ve.. by mldi · · Score: 1

    No, no they aren't. There's more offerings for OSs now for various niches and special use cases, but when real work needs to be done a real OS needs to be used. Period.

    --
    If you aren't suspicious of your government's actions, you aren't doing your job as a responsible citizen.
  74. not all games need a billion dollar art department by Osgeld · · Score: 0

    most game devs forget that now

  75. The PHB's would love this: by Hartree · · Score: 1

    Not only does it promise to let you get someone addicted to a game and then raise prices repeatedly to keep playing, it gives them nothing that they can make they're own changes to, or create an alternate server for. Total control.

    (vogon) Resistance is useless! (/vogon)

    That it would be quite difficult in the near term to implement due to bandwidth and other limitations won't bother them a bit.

    Net bandwidth limits don't have any effect on demos run locally backed up by blingy powerpoint presentations. So, the higher ups will really be impressed.

    And by the time the thing falls over on its face, they'll have moved on to the next job or position and let some other sucker catch the fallout for their "Brilliant Idea(tm)".

  76. Author has no clue by BitZtream · · Score: 1

    If you don't do it, your competitors will, and they'll be making games that work identically on more device platforms, on more browsers, on more operating systems.

    If you had even the least bit of cluefulness about the subject matter you're spewing on about, you'd know that web browsers do not act identical in any way.

    They don't act the same between browsers from different venders.

    They don't act the same on different OSes.

    Hell, Firefox and Safari don't even act the same on the same OS on different processor types (ARM/x86/PPC).

    So before you go on making predictions about how everyone is going to move to the browser, why don't you get a clue first, kay?

    Let me take you a step further. Games are not built to run on ANY VERSION of the Unreal engine. They run on a specific version they were built for and most of the time require changes to work on later versions, do you REALLY THINK the browser vendors are going to do better producing free products than the guys who get paid to do so and thats their entire lively hood?

    Browser vendors are going after another target than game vendors, while not mutually exclusive, its just not worth it for them to play together.

    That it would be quite difficult in the near term to implement due to bandwidth and other limitations won't bother them a bit.

    So let me get this straight, downloading WoW, Eve Online, or CoH doesn't cause bandwidth issues, but using a web browser does? Thats pretty funny cause I downloaded Eve and CoH using my web browser :/ You do realize browsers can cache things right?

    You really have no idea what you're talking about.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  77. Answer... by Anonymous Coward · · Score: 0

    "But will browser-based games really replace installed games?"
    Short answer? NO!!

    Longer Answer? NO WAY IN F*KING HELL!!!
    Browser based gaming is a fad that is already fading away.

  78. Only MMORPGs that run in the browser are in Flash by loufoque · · Score: 1

    The only MMORPGs that run in the browser that I know of are in Flash... (Dofus for example, 11 million players)
    Unless you count any online game with a bit of a RPG side a MMORPG.

  79. Re:Only MMORPGs that run in the browser are in Fla by rescendent · · Score: 1

    The only MMORPGs that run in the browser that I know of are in Flash... (Dofus for example, 11 million players) Unless you count any online game with a bit of a RPG side a MMORPG.

    Umm... RuneScape? Java "The game has approximately 10 million active accounts per month, over 156 million registered accounts, and is recognised by the Guinness World Records as the world's most popular free MMORPG" http://en.wikipedia.org/wiki/RuneScape

  80. Re:Only MMORPGs that run in the browser are in Fla by SleazyRidr · · Score: 1

    You mean RunEscape?

  81. Re:Oy ve.. by Patch86 · · Score: 1

    I despise "online only" single player games. They are the scourge of current PC gaming, and just one more example of pain-in-the-ass DRM. I see absolutely no reason why I shouldn't be able to buy games and then run them on boxes with no network connection; the inability to do so is a huge retrograde step.

    I live in a built up area with great connectivity, but even here the internet goes down every now and again. Not to mention some of the hassle I've had with temperamental WiFi routers over the years. Serving games up through the browser is fine, I guess, if they can do it right- but the inability to "install" (to save the game locally to my computer) would be a huge turn off for me- it might finally push me off PC gaming altogether if it became widespread.

  82. Self-plug by dristoph · · Score: 1

    This graphical turn-based strategy game, created by myself *cough*, is one of the better, more handsome examples of in-browser games without Flash:
    http://elitecommand.net/

  83. Fad by Bensam123 · · Score: 1

    This seems to be another popular fad for predicting the future, similar to PC gaming is dying and cloud computing. Apparently because there seems to be one path and some companies are going so far as to offering cloud computing solutions to video games (so you can play them on ultra slow computers), does not mean it's going to catch on like wildfire and take over the world.

    This will happen for small games that already exist solely in flash, of course, but this isn't going to work for bread and butter AAA titles. A lot of people want a more fulfilling experience and after playing games in a web browser... it just... feels lackluster for lack of a better word. It never feels like you start playing a game and you're immersed in a world. There are already somewhat major games like this too, like Quake Live and Legions which has already failed.

    I think developers are pulling at straws. Because they don't know how to make good games anymore they look for a different technological breakthrough to differentiate themselves from everyone else... this isn't what gamers care about in the slightest though. When it all comes down to it, it's about a good game.

  84. It's funny by Anonymous Coward · · Score: 0

    Google made / pushing WebGL as a replacement for Flash, which is much better than what any other companies are doing.

    However, the Flash 11 feature set that was just published a day or two ago (coincidental timing, incidentally) also gives access to those functions, and it runs bytecode and no need for an interpreted language -- which for games, efficiency is absolutely key. Is it dead? Most definitely not - not for several years. How many media-rich games on Facebook do you see are HTML? Hell, how many media rich games are in HTML5, period?

    http://www.androidpolice.com/2011/09/20/adobe-to-turn-up-the-dial-with-flash-player-11-and-adobe-air-3-in-early-october-supports-3d-gaming-hd-video-conferencing-and-more/

  85. Misleading title == bad reporting by pokyo · · Score: 1

    Can someone change the title from 'Game Devs Predict Death..." to "Two Game Developers Predict Death..."

    Talk about a misleading title. Lets keep the quality on Slashdot high please.

    1. Re:Misleading title == bad reporting by Anonymous Coward · · Score: 0

      If we're talking about bad reporting... why not address what those guys actually said and the context they said it in, rather than the frenzy-inducing-sensationalist-out-of-context-headlining. It's times like this that I remember why I hate /. so very, very much.

      After actually reading the article and noting that it was in the context of an interview for massively's MMObility column, I think it's pretty clear - given the context - that these guys are talking about the future of HTML5 in terms of *browser-based MMO gaming on mobile devices*. That's what massively's MMObility column is about. And so, in this context, I'd absolutely agree Flash is dead, given that it isn't support by Apple, and yes, I'd also agree that HTML5 is the future for games *in that context*.

      "Quality on Slashdot high"? Puh-leeze.

  86. User prespective, hate flash by jweller13 · · Score: 1

    From a user perspective I really hate flash. It is always getting corrupted and than needing to be re-installed. And the reinstall is often equally problematic it refuses to install or the existing one won't uninstall. It can't be replaced too soon for me.

  87. Re:Only MMORPGs that run in the browser are in Fla by Anonymous Coward · · Score: 0

    Also Java, like Sega's Spiral Knights MMO.

  88. Let me know when x86 tablets are affordable by tepples · · Score: 1

    ARM tablets can't, Intel ones can.

    Let me know when Intel tablets are price-competitive with netbooks. The only Intel tablets I know of are those used in e.g. the medical field, and those cost five to ten times as much as a netbook.

    1. Re:Let me know when x86 tablets are affordable by shutdown+-p+now · · Score: 1

      It's somewhat strange to compare Intel tablets with netbooks - why not with ARM tablets?

      And yes, they are still more expensive, but it's worth looking at the reasons why. Intel tablets sold today are normally intended to run Win7, and do so with some reasonable performance and battery life. And delivering such on an Intel platform in a package that small is tough. You can have it for a price approaching that of high-end Honeycomb tablets, but it would sacrifice either perf or battery.

      Now, with Win8, both factors are significantly affected. Battery life is better simply because Metro apps have lifecycle more suitable for a mobile device, where they can be forced to "hibernate" by the OS at any moment. Also, most APIs are asynchronous, meaning that it's much harder to write a pointless CPU-consuming loop or something equally silly. Perf is also similarly affected by designing the new stuff from scratch to match the goals.

      This means that it is actually viable to make an Intel Win8 device with lower specs that would run Metro apps well and have decent battery life. It would still be able to run desktop apps - just not as well, and not for that long - but when most users would be using Metro on tablets for most of the time, it's nowhere as important.

      Then also, Intel keeps saying that their next-gen mobile CPUs are so power-efficient that you can make cell phones with them. We'll see about that, but if true -and I sure hope it is - we may yet see 500g x86 tablets with 9 hours of battery life, running Win8 with classic desktop fallback.

    2. Re:Let me know when x86 tablets are affordable by tepples · · Score: 1

      It's somewhat strange to compare Intel tablets with netbooks - why not with ARM tablets?

      For one thing, Intel netbooks are devices not much larger than a tablet + keyboard dock that already run Intel apps. An Intel tablet + keyboard dock would be competing at least in part with Intel netbooks. Besides, low-end ARM tablets are already price-competitive with netbooks, even if not competitive in ability to run existing line-of-business or creative applications.

      Battery life is better simply because Metro apps have lifecycle more suitable for a mobile device

      I thought the LCD backlight and the radio were the most battery-using things on a tablet.

    3. Re:Let me know when x86 tablets are affordable by shutdown+-p+now · · Score: 1

      For one thing, Intel netbooks are devices not much larger than a tablet + keyboard dock that already run Intel apps. An Intel tablet + keyboard dock would be competing at least in part with Intel netbooks.

      Partly so. The major difference is that a typical tablet is still more compact and lightweight than a typical netbook (unless you consider ultrathin notebooks along the lines of Macbook Air to also be netbooks - but that has a very different price sticker...).

      I thought the LCD backlight and the radio were the most battery-using things on a tablet.

      On iOS & Android tablets, yes, because they don't give apps too much rope to hang the OS with. There is a simple experiment to see how this works: take any jailbreakable Android tablet (Transformer in my case), and put Ubuntu in chroot on it. Leave it running that way for a few hours. You'll notice that the battery will drain a fair bit faster - even without interacting with the desktop in any way, just because all those processes running on a typical desktop do drain battery.

      Backlight/radio are still major power drains, but they are the same for all platforms and architectures involved (of course there are differences between e.g. LCD and OLED, but that choice is orthogonal to OS/architecture).

  89. Molehill? by Anonymous Coward · · Score: 0

    I don't think anyone has mentioned it. Why hasn't Molehill been mentioned anywhere in the comments? It allows access to 3D hardware..

    1. Re:Molehill? by Blakflag · · Score: 1

      No one here knows anything about the technologies they bash, that's why.

      --
      *** DRINK MORE COFFEE ***
  90. Definition clash. Restarting. by tepples · · Score: 1

    OK, we appear to have hit a definition clash. Let's start over: The advantage of an HTML5 web application over a native application is that a web application can be installed transparently into a more-or-less secure sandbox, unlike native applications that generally have access to the entire user account and whose installers have access to the entire system.

  91. webgl by macshit · · Score: 1

    ... wait, didn't MS also say a while ago that they have no intention of ever supporting webgl...?

    So is our gaming future basically a huge number of pretty variations on web solitaire...?

    --
    We live, as we dream -- alone....
  92. oooh predictions! by Anonymous Coward · · Score: 0

    those are always fun.

  93. It's not about Flash or JS - what about Java? by Envy+Life · · Score: 1

    Oddlabs created a Java based game called Tribal Trouble, which worked great, and was by virtue of Java cross platform, one of the first and best examples of a 100% java-based RTS from an independent. When they developed Tribal Trouble they gave the ability to play it directly from the browser w/o install (aside from a brief Java download). HTML 5 has promise, but this is a more complete 3D game experience than any Flash-based game I've seen, and it's been out for years. http://tribaltrouble2.gamesamba.com/