First Person Dungeon Crawlers Making a Return
jjp9999 writes "Anyone who remembers Eye of the Beholder should be glad to know a group of developers is trying to bring back the first person dungeon crawl genre while holding true to the classic style. Legend of Grimrock is still in its pre-alpha state, but could breathe new life into a genre that many a geek still remembers fondly. The game gives players control of four characters as they try to escape a prison labyrinth. The graphics and lighting are what you'd expect from a modern game, but early videos show it doesn't stray too far from everything that was done right by Eye of the Beholder."
Sheesh. Try Wizardry. Or Bards Tale.
What is this Eye of the Beholder business? Come on, the real dungeon crawl game is NetHack. Everyone knows this.
Personally I'm far more interested in the gameplay than the viewpoint of the camera.
I do not fail; I succeed at finding out what does not work.
The genre hasn't been totally dead. Tried Etrian Odyssey?
Torchlight is awesome. It reminds me of UO/Diablo/etc, which is what I want. Torchlight 2 comes out soon!
I'm saving myself for Torchlight 2. So excited!
I always thought Dungeon Master was much better than Eye of the Beholder.
On handhelds.
The DS has several including Etrian Odyssey 1-3, Deep Labyrinth, Orcs&Elves and Dark Spire.
And I don't even know how many there are for the iPod/iPad hardware.
Yeah, there are some great games that are similar to the old school dungeon crawls, but I'd put NetHack and Torchlight into a similar category as Diablo. There were similar games back then also -- I was a big fan of Castle of the Winds (1989). Even the Elder Scrolls series has the same first-person perspective. But the gameplay of dungeon crawlers like Eye of the Beholder (first and second), which I'm sure anyone who played them can reminisce about, was a lot different. There have been similar games since then, but none of them captured the genre as well as these. If the devs of Legend of Grimrock can really bring that back, then I think we all have something to look forward to.
To be honest when I first read the title "First Person Dungeon Crawlers" I thought about Hexen 2 but as I viewed the video made me realize that I haven't played any games like it and I have been gaming since 90s. I would have been glad to give this a try but the movement and how the game-play just feels weird to me.
I think it might follow them a bit too closely for my tastes. The cell-by-cell movement and clicky attack system wasn't really made back in the day because it made for good gameplay. It was easier on the hardware. It certainly looks nice, but I think the game could feel a lot more fun if the movement wasn't just based on cells.
Morrowind (for example) might be mostly outside ... but at the end of the day, it's still crawlish ...
Funny that, my brother and I are also working on an Eye of the Beholder-ish game called Tales of Vamadon, now for iPhones, but also in pre-alpha. In fact, we're soon to go for the alpha part of Chapter I... of course, we were going to wait until the game was complete before doing our own Slashvertisement, but hey. ;)
Interesting stuff. Best of luck, guys! If your game is good, we'll recommend it; until that time, there's Undercroft, and the novel I'm working on here: http://www.lacunaverse.com/reading/lacuna-demons-of-the-void
Check out my sci-fi book "Lacuna" at http://goo.gl/MVxX8
Four person dungeon crawl reminds me of Bards Tale.
FYI: The Apple IIGS version had the monks in the healing temple chanting a homage to the Monty Pythons monks that hit themselves in their heads with thick books.
Just saw this while taking a break from Wizardry: Labyrinth of Lost Souls, which I was playing on my PS3.
Gameplay video looked impressive. But it sure looked like a modern "Dungeon Master" to me.
How about resurrecting space flight simulators such as the Wing Commander series. Aren't we getting a little burned out on Modern Ware fare?
xyzzy?
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Reminds me of hours spent playing Pathways Into Darkness. Those damn banshees gave me hell, at least until I figured out the crystals.
I live in constant fear of the Coming of the Red Spiders.
we explored the tunnels under my University campus in the late 1970's.
As far as i'm concerned from what i've seen, this is just an HD update of it.
Which is not a bad thing, I can tell ya!
WAHOOKA WAHOOKA WAHOOKA!
fond memories-- there's gotta be a modern day version out there somewhere.
Nerds play Nethack!
My first "modern" game of this type. I still have very fond memories of exceptional game and dungeon design!
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
Here's a direct link to the video from the guys that made this.
The title is sensational (one game from a small developer doesn't mark the return of a genre).
This is again shameless self-promotion, as the story submitter is most probably the author of the article.
The game looks a lot like Stonekeep, and more, so I got a feeling of "been there, done that".
Now people have to raise their gamma and mess with the graphics to see anything? (the spider.)
...the room with infinite mushrooms supply?
Oh, the number of hours I spent playing Dungeon Master on my Amiga 500 :oD
After reflection, in fact much less hours than I spent playing Guild Wars since 2005, or Runes of Magic for one year, or Forsaken World now, but these DM hours were different, or maybe I remember them differently.
Tempus fugit (or is it "tepid fungus"?)
There's another indie title in development that's in this vein of gameplay but has a procedurally generated infinite world. Looks promising. www.msoa-game.com
Pah! Bet it won't work on a 2005 e-machines with an integrated video card. :(
"That's the way to do it" - Punch
I want to land on a planet. I want to not magically break whenever I release the gas pedal (I'm in space! There's no fcking air resistance!)
The Elite series had both. But that was long ago. Nowadays, landing on a planet is just too complicated to implement, it seems.
(Also, the X series has no multiplayer. Which pretty much kills it for me these days, although otherwise I like it. Played X2 a lot back in the day.)
I would consider Amnesia a revival of this genre. The whole time I was playing it, it reminded me of a dungeon crawler... especially when I was in the dungeon.
What about Akalabeth? Now get off my lawn, you dagnabbit young uns!!! Let me go back to playing Android Nim.
How about LucasArts getting off their ass and bringing us an updated X-Wing, Tie Fighter, or X-Wing vs Tie Fighter?? Damn those games were fun. Plenty of new ships in the Star Wars Universe that we can blow shit up with '-)
Dream as if you'll live forever.
Live as if you'll die tomorrow.
~Anonymous~
http://forums.macrumors.com/showthread.php?t=621515
I liked that, but haven't kept up with any of the more recent stuff.
higher ceilings will be nice this looks a little to much like wolf 3d.
Might and Magic was one of my first experiences with these types of games. M&M 3/4/5 were some of my favorite games of all time. M&M 6 was fun too, 7 and 8 were alright, 9 was downright awful though.
I am very very hopeful for this game!
http://www.eob2remake.com/
Loved the first Lands of Lore, can play it again thanks to DOSBox
Ever played Asylum on the TRS-80?
Though I've never been particularly fond of these mouse driven games this is really nice looking. I liked the old goldbox styled games myself. I started working on one a while back - it's pretty Alpha still though...
http://goldchest.sourceforge.net/
Try The Quest on iPhone or Deadly Dungeons on Android. Both games are first person dungeon crawlers. There are many more of these games already appearing on mobile devices.
but the I nearly jumped out of my chair the first time I saw the giant scorpions in Dungeon Master.
Never let a lack of data get in the way of a good rant.
(To let you know up front: I was a beta tester on this project, but I have no financial stake in its success.)
Frayed Knights: The Skull of S'makh-Daon is a party based dungeon crawler worth looking at. It feels a lot like Wizardy 8 in gameplay, and the writing reminds me of the kind of psuedo-in character talk around a tabletop RPG session: really fun, light-hearted, and a little self-aware of the ridiculousness of the proceedings. Frayed Knights also has a clever endurance mechanic for fighters and casters alike. The leveling system offers solid alternatives for the player to explore.
Frayed Knights went gold a few weeks ago after a *lot* of rigorous testing, feedback, and RCs. Indie developer Jay Barnson of Rampart Games really did a labor of love here. I can recommend the to anyone who enjoyed the Wizardry series, Might and Magic, or classic Bard's Tale.
Frayed Knights Website
While I realize than an MMO is a different beast, I played the original EQ for a couple years and found that dungeon crawling in that game was actually pretty good. Aside from the time it takes to kill something (anything), you definitely have the "down in the tunnels" feeling on a lot of the areas, including the hopelessness of no retreat should something go wrong. Dungeons and Dragons Online was better, I suppose, I just never got into it. I played EQ with first person view and I think that forever jaded me against over the shoulder dungeon crawlers. Sure it's tactically easier to play in over the shoulder mode, or diagonal, or whatever -- but it isn't quite as immersive and I feel the experience is less intense.
But yes..Dungeon Master and Eye of the Beholder -- great nostalgia.
Played these on an Atari 800. The graphics were pretty primitive, but boy were those games playable.
Although this has been reported on this site before, it bears repeating. There is an open source project that has recreated Ultima 5 and Ultoma 6. I have played both of these games and am happy to say that they do a very good job at recreating the mood of the Ultima series. To be accurate, these two games are mods of Dungeon Siege - "The legends of Arriana". Dungeon Siege itself is a real dog of a game and is not worth playing ( I tried playing it and realized it was a waste of time). The gem is that the game engine was open sourced and Project Brittania produced remakes of these two games with a more modern game engine. The down side is that you need a copy of "Legends of Arriana" (you can get a copy from Amazon). For anyone out there that is looking for an old style dungeon crawler but in a more modern GUI, I highly recommend both U5 and U6.
The link to project Brittania is http://www.projectbritannia.com/
I'm sorry, much as I love rpg and have nothing against this game, I have to say that inventory tetris/checkers/card shuffling/doll dressing needs to die a horrible, cold, lonely, unmourned death. I don't know who invented it or why everyone thinks it has to be a staple component of every rpg. When you are sitting around a table with your mates playing whatever, you dont have a little model of everything your character has, and you dont have to barbie dress it every time you change weapons or get potions. You have a list of what you have, you say to the dm "I am doing this" and he says "ok", and there is no rude, pointless break in the immersion or atmosphere of the game. If you are carrying too much he says "you are carrying too much" and you carry on without having to try and build a lego wall in your imaginary haversack to add one more +1 healing potion to the 9 that are sharing one slot.
It really is a stain on every good rpg ever made. My fondest gaming memory is being stuck on a boat in Ecuador with no money to travel, and no way home for a month, having nothing but pancakes and marmite crackers (it was what we had in surplus, if that sounds odd) because I overstretched my money a touch, but still being able to entertain myself at night for nothing on a little notebook because of an rpg which was better than any crack you could get on land. But the sudden time I had to spend playing it made me realise, all the good parts of the game were watered down and broken apart by the pointless excercise of stacking fucking arrows, gems, rocks, potions, putting things in smaller bags... I wanted to learn how to code just for the sake of trying to fix this in the GPL remake of the engine - sadly for that cause time is better spent on other things.
Why is this syndrome synonymous with CRPG's? WHY? What was wrong with the good old fashioned list of stuff on a page?
They're not exactly resurrecting a dead genre. Shin Megami Tensei: Strange Journey, The Dark Spire, Etrian Oddessy, and the upcoming Beyond the Labyrinth are all first person dungeon crawlers released in the past four years.
Don't get me wrong, More dungeon crawlers are always a good thing, but it's not as groundbreaking as the article is making it out to be.
I hope this update version is refreshing. And most of all, no bugs!