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Is Hypertext Literature Dead?

First time accepted submitter dylan_k writes "In the 1990s and early 2000s, there was a lot of buzz about ideas like 'hypertext literature' and 'electronic literature.' Nowadays, it's easier to create those things than ever before, and there are plenty of digital texts but it just doesn't seem like authors are writing any new 'hypertext' literature these days. Why?"

208 comments

  1. Pet Food by DerekLyons · · Score: 4, Insightful

    There was buzz about delivery pet food too.

    Just because there's buzz, doesn't mean it's a good idea.

    1. Re:Pet Food by ColdWetDog · · Score: 4, Insightful

      Just because there's buzz, doesn't mean it's a good idea.

      I had not even heard of the term 'hypertext fiction' until I looked at the Wikipedia article. I thought he was talking about the New York Times. I can't imagine trying to either write it or read it as a novel. Basically it's a text based computer game. Apparently there isn't a whole lot of interest in same.

      --
      Faster! Faster! Faster would be better!
    2. Re:Pet Food by MightyMartian · · Score: 3, Insightful

      Quite frankly I find reading hypertext manuals and the like a lot more difficult than straight serial text with footnotes and references. But at least there's some justification for "click here to get more information on..." In fiction, it just makes things more awkward and hard to follow. It becomes a horrible distraction.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    3. Re:Pet Food by Garridan · · Score: 2

      Give it time... e-readers have this capability, and somebody may yet make the interface not suck.

    4. Re:Pet Food by savi · · Score: 1

      Good point. If I want a text based computer game, I'll play http://armageddon.org/ (such a cool game).

    5. Re:Pet Food by Solandri · · Score: 4, Informative

      The problem with hypertext manuals IMHO stems from viewing them with what's effectively a single-threaded reader. I run Firefox with the Tree Style Tab extension, which organizes my tabs much like early threaded newsgroup readers a couple decades ago. This is perfect for reading HTML manuals. If I want to delve more deeply into a links on a page, they open up in new tabs all sorted by hierarchy. Reading hyperthreaded Linux manuals in Firefox is a joy. Reading Microsoft manuals in their outdated help app is a pain.

    6. Re:Pet Food by Anonymous Coward · · Score: 0

      "Tab Kit" also has an optional vertical tree that loks like what you mention and can color tabs by domains... but without trying out your suggested extension, I concede that it is superior because it saves history visually.

      I strongly dislike having to hold-click the back button to see which tab has my session history and which were just spawned as New tabs by shift-clicking.

    7. Re:Pet Food by Anonymous Coward · · Score: 0

      I don't see why. There's already a whole genre of fiction just like this: interactive fiction or choose your own adventure hypertext games. Whole novels are written with the reader as participator in mind. These are less popular with the advent of modern graphics, but have a cult following and an enormous catalog of titles.

    8. Re:Pet Food by Anonymous Coward · · Score: 0

      When it comes to free ebook downloads, I always go for the PDF link.

    9. Re:Pet Food by dylan_k · · Score: 1

      I think that interface is a big part of the problem. Those new Apple iPad textbook things look promising as an example.

    10. Re:Pet Food by I(rispee_I(reme · · Score: 4, Informative

      Reading Microsoft manuals in their outdated help app is a pain.

      Behold, a Firefox extension for reading CHM files. :)

    11. Re:Pet Food by Anonymous Coward · · Score: 0

      Thank you!
      I'd mod you +1 Awesome, but I'm a coward

    12. Re:Pet Food by narcc · · Score: 1

      CYOA books and IF are decidedly not hypertext literature. Heh, it many ways, they're superior as far as the goals of hypertext literature are concerned :)

      It's not the "reader as a participator" generally so much as "reader as a co-author" that hypertext literature was aiming for. Unfortunately, the best it ever managed was "reader as as an editor" in deciding the order lexias ought be read, and it does an extraordinarily poor job of that!

      Joyce's Afternoon made the best use of the medium, as far as I'm concerned. Even then, it didn't do much to enhance the rather thin story. Reading through it, I felt like a detective searching for the basic plot. (It worked, as far as suppressing the memory of the accident was concerned, and his participation in it.)

      Still, to most readers, it's like they've been given a stack of note cards with bits of the story written on them, all tossed into a sack and jumbled up. Their participation ends at selecting a card from the sack, which they must put back in before randomly selecting another!

      If that wasn't enough, the tools at the time were unimaginably poor. Eastgate's Story Space program was expensive and not terribly good. Readers who purchased hypertext works had to install each book they purchased on their computer just like an application! The terrible experience of actually reading a hypertext fiction after all that was just insulting.

      As to the question "is hypertext literature dead?" -- It was dead 10 years ago, almost completely dead 15 years ago, and should have been killed 20 years ago. Hypertext literature was an over-hyped mistake that we all could have avoided had Aarseth and others decided to try and make their careers on something else!

      Hell, even Aarseth has moved on -- like a rat escaping a sinking ship!

    13. Re:Pet Food by guttentag · · Score: 1

      Just because there's buzz, doesn't mean it's a good idea.

      Now that "Don't Be Evil" is dead, I think your statement above should be Google's new mantra! Only with a capital B.

    14. Re:Pet Food by Anonymous Coward · · Score: 0

      pdf just aren't as good as other publishing format, as they're paginated for A4 and usually are too small / to be scrolled on reader.

    15. Re:Pet Food by mweather · · Score: 1

      Hey, I love my pet food delivery service.

  2. One man's Britannica is another man's Dickens by Anonymous Coward · · Score: 0

    What part of "Wikipedia" don't you understand?

    1. Re:One man's Britannica is another man's Dickens by boarder8925 · · Score: 1

      If you consider a catalog of information to be Literature, then yes, Wikipedia is Literature.

    2. Re:One man's Britannica is another man's Dickens by Anonymous Coward · · Score: 2, Funny

      Considering how much fiction is on Wikipedia, I think the man's question is valid.

    3. Re:One man's Britannica is another man's Dickens by Anonymous Coward · · Score: 0

      All information is data, but not all data is information. You're better off with a random number generator than Wankerpedia.

    4. Re:One man's Britannica is another man's Dickens by Daetrin · · Score: 1

      Other people are complaining that Wikipedia isn't really "literature" because it's non-fiction, so how about Cracked.com instead? It does have a passing acquaintance with facts but its primary intent is clearly to entertain.

      In fact, according to wikipedia "Texts based on factual rather than original or imaginative content, such as informative and polemical works and autobiography, are often denied literary status, but reflective essays or belles-lettres are accepted." So wikipedia says wikipedia may not be literature, but Cracked.com is.

      (Note that i'm not going to argue about the quality of Cracked.com, but the question wasn't if any _good_ hypertext literature was being written ;)

      --
      This Space Intentionally Left Blank
    5. Re:One man's Britannica is another man's Dickens by aix+tom · · Score: 2

      Well, I for one consider "Literature" to be a narrative flow set out by the author, that I enjoy following. So "Hypertext Literature" is not dead or alive, it's an oxymoron.

      "Literature" in itself of course *maybe* just evolved in a day and age where it was the only technical means to convey either storytelling or discussion. Which both have a feedback from the audience. And I think "Hypertext Discussion" is pretty alive today, and there might be good ways to create hypertext storytelling experiences.

      In "storytelling" for example, the storyteller just telling the "and then the prince arrived on his mighty stallion" might be interrupted by the question "when was the stallion born and where?" by someone in the audience. *THAT* could be implemented quite good in hypertext.

    6. Re:One man's Britannica is another man's Dickens by Anonymous Coward · · Score: 1

      In "storytelling" for example, the storyteller just telling the "and then the prince arrived on his mighty stallion" might be interrupted by the question "when was the stallion born and where?" by someone in the audience. *THAT* could be implemented quite good in hypertext.

      And I thought effective world-building was both very hard to do right, and very impressive when done right, before you had to anticipate all possible audience questions and have good answers for them.

    7. Re:One man's Britannica is another man's Dickens by Gordonjcp · · Score: 1

      In "storytelling" for example, the storyteller just telling the "and then the prince arrived on his mighty stallion" might be interrupted by the question "when was the stallion born and where?" by someone in the audience. *THAT* could be implemented quite good in hypertext.

      It could also be implemented quite well by telling the person asking the question to give up with the irrelevant questions. Possibly followed by the application of a captive-bolt gun.

    8. Re:One man's Britannica is another man's Dickens by dgatwood · · Score: 1

      Well, I for one consider "Literature" to be a narrative flow set out by the author, that I enjoy following. So "Hypertext Literature" is not dead or alive, it's an oxymoron.

      You mean you never read those "choose your own adventure" books as a kid, keeping a stack of two or three pages back with your fingers in case Captain Kirk died so that you could pop your way back up the stack and try another path? Now imagine that, but with a back button.

      Or perhaps better literature....

      I could see this being interesting with an ensemble cast in which you get to choose which people to follow, and you end up reading the story from different perspectives, learning what the other characters were doing from conversations, etc.—one story, many variations.

      --

      Check out my sci-fi/humor trilogy at PatriotsBooks.

    9. Re:One man's Britannica is another man's Dickens by SQLGuru · · Score: 4, Informative

      The best case for Hypertext Literature is the old Choose Your Own Adventure books. Those evolved into the old Infocom games which turned into the Sierra games which turned into RPG games which evolved into MMOs. If you want to do Hypertext Literature, pick one of the various forms of evolution and be done with it.

    10. Re:One man's Britannica is another man's Dickens by Anonymous Coward · · Score: 0

      "If you want Hypertext literature, play WOW"

    11. Re:One man's Britannica is another man's Dickens by dadioflex · · Score: 2

      The old "adventure" games like Colossal Cave adventure, are called "interactive fiction" these days, which says it all.

      FWIW I think authors tend to be quite precious when it comes to their manuscripts - they have firms ideas how the plot should play out, so giving the reader a choice in the matter will only appeal to a particular kind of jobbing writer. It's probably for the best - imagine how confusing it would be discussing a story with your friend, when you both took entirely different choices during the process of reading it.

  3. It's not dead, it just smells funny. by spyked · · Score: 4, Insightful

    I don't know if I got the "hypertext literature" bit too well, but I think blogs are literature as much as books. So I don't believe that only because the format is different, "hypertext literature" is in itself dead.

    1. Re:It's not dead, it just smells funny. by dylan_k · · Score: 1

      I agree. It seems that when the idea was originally proposed, it couldn't have taken into account the kinds of electronic, or non-linear writing and media that would come after it. So perhaps it isn't dead, just redefined.

    2. Re:It's not dead, it just smells funny. by narcc · · Score: 3, Informative

      Blogs are not hypertext literature any more than an webpage or a heavily annotated eBook would be considered hypertext literature.

      Hypertext literature is an entirely different beast. Aaraseth's Cybertext: perspectives on ergodic literature discusses it at length. Unfortunately (or fortunately!) he's one of the few who took the medium seriously.

      Janet Murray also writes briefly about it Hamlet on the holodeck and Nick Montfort (the average slashdotter should know who he is) mentions it briefly near the beginning of Twisty little passages.

      For actual works of hypertext literature, you should check out Jackson's "Patchwork girl" and Joyce's "Afternoon". Of course, after you stumbled through those two, you'll see why hypertext literature never really took off

    3. Re:It's not dead, it just smells funny. by ckostovny · · Score: 1

      I had a college lit class where we were assigned "Patchwork Girl." I don't recall much of the story, but I do recall being particularly annoyed that I had to use the proprietary reader software included on the CD instead of the decidedly more modern web browser already on the PC. "Stumbling through" is an accurate description of my experience.

  4. Because it is difficult by gshegosh · · Score: 5, Interesting

    Maybe human brain is massively parallel at physical level, but it is NOT multithreaded when it comes to consiousness and thinking. It is really hard to write fiction with multiple hyperlinked threads. It is also not very pleasant to read, therefore not much demand and not much supply. Simple.

    1. Re:Because it is difficult by jet_silver · · Score: 3, Interesting

      Yup. Samuel Delany tries a little of this here and there and it not only looks strange, it's also difficult to read. Hyperlinking is throwing off some ideas like multiple finishes to a novel. If it's going to flower as a new art form, it has to start with an idea that is really new and not just an obvious mechanism. It's probably even odds that someone has actually come up with genuinely new fiction that is enhanced a lot by its hyperlinking, and it's sitting on a drive someplace with the creator wondering what it is for.

    2. Re:Because it is difficult by TheLink · · Score: 1

      That's not the problem. You only have to write/read each thread you choose. The problem is it will take a lot more time and work to create.

      Imagine if you had a "choose your own adventure hypertext book" where each page only had 2 different options that don't ever merge. After 16 of these steps you'd have only:
      1 + 2 + 4 + 8 + 16 + 32 + 64 + 128 + 256 + 512 + 1024 + 2048 + 4096 + 8192 + 16384 + 32768 + 65536 = 131072 pages to write.

      So most authors would eventually merge many paths, but then it starts looking like a linear story. And for what benefit are those paths for? When you go to a restaurant for a good meal you might want some choice, but you don't want a zillion choices. You don't want to choose which herbs go in your dish etc, you want the Chef to make most of the decisions and hopefully you enjoy the final result. So you pick a book, and you hope the author has written stuff that you'd like.

      On the other hand, I think it would be interesting if Tolkien was alive today and put his stuff on wikia or something. I might actually pay to access that :). I found the LoTR rather plodding to read. But I can imagine if he had filled a wiki with all of the poems, definitions, languages etc (see the Silmarillion for examples), quite a number of nerds would get lost in it for hours.

      --
    3. Re:Because it is difficult by Anonymous Coward · · Score: 0

      I'm not a native English speaker, so, whenever I find something interesting, a term, a name, a concept etc, I look it up on the internet.

    4. Re:Because it is difficult by Will.Woodhull · · Score: 1

      It is really hard to write fiction with multiple hyperlinked threads. It is also not very pleasant to read

      Oh yeah, with this there can be no disagreement. As to that part of fiction that is called literature, I do not think that it is even possible to write it as hypertext.

      Literature is a one dimensional thing: one word follows another, one sentence has meaning because of the sequence of sentences that came before it, each chapter or verse can be uniquely identified by a single number: its distance from the beginning. Other uses of language are not so limited: think of organizational charts, flow diagrams, and the like: you can jump in anywhere and have multiple choices of directions to folllow. But these are not literature.

      A Euclidean definition of literature could start by saying that a piece of literature has no color, no taste, and no branches. It has only one point of entry, only one place of ending, and only one route between the two. Anything else, like fiction written in hypertext, might be good or bad art, but it is not literature.

      We are going to need a new category for the emerging art of constructing pieces of fiction like the blueprints for the Starship Enterprise, the dictionaries and grammar of the Klingon language, and so on. Many of these works are essentially hypertext constructions, and some are quite elegant, definitely pieces of art. But they are not literature; they are representatives of a genre that we have not needed to name before now.

      --
      Will
    5. Re:Because it is difficult by Anonymous Coward · · Score: 0

      Speak for yourself. We are quite multithreaded.

    6. Re:Because it is difficult by tverbeek · · Score: 3, Insightful

      Most audiences above the age of 6 just want to be told a story, not to direct it themselves. There just isn't a demand for choose-your-own-adventure storytelling.

      Furthermore, there's little excess supply of it because how many writers want to tell stories that way? When I sit down to write a story, it's because I have a plot in mind for it, or at the least a character arc in which the protagonist begins at point A and ends at point Z. The possible detours off to M, Q, and V... just don't interest me.

      --
      http://alternatives.rzero.com/
    7. Re:Because it is difficult by colinrichardday · · Score: 4, Funny

      1 + 2 + 4 + 8 + 16 + 32 + 64 + 128 + 256 + 512 + 1024 + 2048 + 4096 + 8192 + 16384 + 32768 + 65536 = 131071

      FTFY

      Come on, people! This is Slashdot! There is exactly one odd summand of the left-hand side, so the sum must be odd.

    8. Re:Because it is difficult by utkonos · · Score: 1

      I'm not particularly defending hypertext literature as a genre, but I think that your characterization of it is still colored by your being used to the methods of linear storytelling that a book's author uses. You mention merging "paths," and this implies a line from point A to point D with stops at points in between the two; that the content of one of those stops has to be "the next thing" after the one you just came from across a hyperlink. Why can't the two stops be unrelated to each other in a chronological, stepwise way. A passage could describe the look of a character's face and mention a scar on the person's nose. The word scar could be a hyperlink to a passage that jumps back to that character's childhood to the day that she got that scar. Or the connection could be more obscure, requiring the reader to think harder about what the connection is between two passages.

      But on the other hand, perhaps the genre is dead because no good authors chose to use it as a medium, only crappy authors picked it up. Or as the article mentions, the genre's works of Shakespeare may be sitting on some person's hard drive waiting to be discovered in the future, they are simply hidden for the moment.

    9. Re:Because it is difficult by HiThere · · Score: 1

      Literature is not inherently one-dimensional. It's just almost always presented that way for many very good reasons. Economy of effort is one of those.

      Consider, I believe it was, Rashomon. The same event cycle was repeated as seen though the eyes of several different characters. Quite effective. Definitely literature. Extremely difficult to do.

      Whenever several narratives take place in the same "world", and interact, then each thread can be handled separately, yet it still makes sense to link them at the points of interactions. The link would involve seeing a single event through one character, switching over to seeing it through another character, and then continuing with the second character. This will usually be weaker unless the various narrative threads have previously been followed separately. So it would require more investment by the reader as well as by the author. Both of which are reasons why it is rarely done.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    10. Re:Because it is difficult by Anonymous Coward · · Score: 1

      Or, an unsigned integer of n bits has a maxval of (2^n)-1; again, come on people. THIS. IS. SLASHDOT!

    11. Re:Because it is difficult by Fred+Ferrigno · · Score: 1

      Most audiences above the age of 6 just want to be told a story, not to direct it themselves. There just isn't a demand for choose-your-own-adventure storytelling.

      What about video games? Some of the most popular games are basically choose-your-own-adventure movies.

    12. Re:Because it is difficult by dunkelfalke · · Score: 1

      Bullshit. I am 31 and I am very much into visual novels. Ever17 FTW.

      --
      "It's such a fine line between stupid and clever" -- David St. Hubbins, Spinal Tap
    13. Re:Because it is difficult by Anonymous Coward · · Score: 0

      Bravo, my dear sir! You make me appreciate why I read Slashdot!

      Oh wait, now I suddenly became depressed.

    14. Re:Because it is difficult by TheLink · · Score: 1

      I actually got the correct number by pasting it to a Google search. But somehow mistyped it - muscle memory I guess - I type 131072 a lot more than 131071. I guess I should copy and paste more ;).

      --
    15. Re:Because it is difficult by Patch86 · · Score: 1

      Most of the most popular games are linear stories, only with interactive challenges between the plot elements. Aside from the odd "now with 4 different endings" gimmick, the vast majority of games have only two endings- the actual plot ending, and "game over". Unless you lose, you usually end up in the same place, with the same characters, and the same events having happened to them, in more or less the same order.

    16. Re:Because it is difficult by tverbeek · · Score: 1

      I believe I qualified my statement to refer to audiences above the age of 6. :)

      --
      http://alternatives.rzero.com/
    17. Re:Because it is difficult by Will.Woodhull · · Score: 1

      If you take a long thread and wrap it around some oddly shaped object, changing direction so that you capture some sense of the object's shape, that thread remains a one dimensional thing. No matter how many loops or how intricate the looping, there is still only one path from the beginning to the end.

      Literature is the same way: each word has its own distinct place in relation to the beginning and the end; there is no way that you can properly read your way from Point A to Point C without going through Point B. Flashbacks and other techniques can loop the thread, and a good writer can cause you to create in your own mind a multidimensional vision of what he is writing about. But those added dimensions are what you as the reader bring to the process; they can be no more than suggestions in the writing itself, which despite its twists and turns remains a matter of one word following another, always the same order, from beginning to end.

      --
      Will
    18. Re:Because it is difficult by HiThere · · Score: 1

      I think you are mixing presentation with narrative. I'll agree that the presentation is inextricable linear. But so is any sequence of orderable events. And if the event is composed of a finite number of bits, then it, too, can be linearized. Cf. downloadable movies. Isomorphic to linear.

      But the narrative, isn't inherently linear. It's intended to be handled by a parallel processor with multiple chaning internal linkages (i.e., a mind). It is only linear if everything that we can know is linear. Merely because a medium is linear doesn't mean that the encoded message is also linear.

      (P.S. I will admit, however, that I believe that EVERYTHING is linearizable. This is because I don't believe in the actual existence of irrational numbers, or an infinite universe. And I believe that reality is discrete. True, the level at which it is discrete is probably at or below 10^-33 cm, and the limit of extent is probably at or beyond 10^33 cm. Etc. This is a metaphysical position, because I don't believe that there is any way that we can prove it. But I also don't believe that there's any way to disprove it, even though it's a statement about physical reality.
      N.B.: This implies that I deny that there is always a point between every to other points on a line. I reject the continuity theory of differential calculus. This has no practical result, however, because I believe that space-time is continuous to levels far below what we can see with our most powerful instruments. So calculus appears to work, because we never get close enough to the limit.
      )

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    19. Re:Because it is difficult by Andtalath · · Score: 1
    20. Re:Because it is difficult by TheLink · · Score: 1

      Yeah, imagine if Tolkien were alive to create more material for such a site and maybe delegate some work to others.

      --
  5. crap idea by Lehk228 · · Score: 3, Insightful

    because it's a crap idea, just like choose your own adventure books stop being interesting once you hit puberty and discover girls

    --
    Snowden and Manning are heroes.
    1. Re:crap idea by fahrbot-bot · · Score: 3, Funny

      ... and discover girls

      This is /. - please explain. Are they some sort of attachment for your game controller?

      --
      It must have been something you assimilated. . . .
    2. Re:crap idea by Anonymous Coward · · Score: 5, Funny

      To hit puberty and discover girls, go to page 23.

      To become a eunuch go to page 82.

      To hit puberty and discover unix, go to page 64.

    3. Re:crap idea by Anonymous Coward · · Score: 0

      because it's a crap idea, just like MMORPGs stop being interesting once you hit puberty and discover girls

      FTFY

    4. Re:crap idea by Anonymous Coward · · Score: 0

      Or boys.

    5. Re:crap idea by flyingfsck · · Score: 1

      ...girls... yes, that is where the vibrate option of a better hand controller comes in.

      --
      Excuse me, but please get off my Pennisetum Clandestinum, eh!
    6. Re:crap idea by Just+Some+Guy · · Score: 1

      To become a eunuch go to page 82. To hit puberty and discover unix, go to page 64.

      Why would those have different paths?

      --
      Dewey, what part of this looks like authorities should be involved?
    7. Re:crap idea by Anonymous Coward · · Score: 0

      http://www.youtube.com/watch?v=hvkjP6dqpfY&feature=channel_video_title

      Or people who make these sorts of things have moved on to other mediums? Such as youtube, video, games, etc etc etc. Pick a path books were very rudimentary adventure games. You can make a much more interesting story using a game instead...

      Adventure style is still there. FPS has just over dominated the landscape. That is starting to change with the 'idea' of 'casual' games. You for a long time were seeing publishers wanting to spend 500k-4 million on a game and would only look at you if you could quadruple that. So the guys who make these sorts of games have started ignoring the established publishing houses and going on it their own.

    8. Re:crap idea by demonlapin · · Score: 1
    9. Re:crap idea by Bacon+Bits · · Score: 1

      To become a eunuch go to page 82. To hit puberty and discover unix, go to page 64.

      Why would those have different paths?

      Once you discover Unix, it helps to have an epic beard.

      --
      The road to tyranny has always been paved with claims of necessity.
  6. God by Anonymous Coward · · Score: 0

    http://www.losethos.com/LTHtml/Apps/AfterEgypt/AENotes.html

  7. Was it born? by fph+il+quozientatore · · Score: 1

    Well, one could argue it was never born in the first place.
    [Incidentally, does that make it an abortion?]

    --
    My first program:

    Hell Segmentation fault

  8. There is too such a thing. by Anonymous Coward · · Score: 1

    It's called Wikipedia.

  9. Just a hunch... by DreadfulGrape · · Score: 1

    ... but I would say lack of money, i.e. no commercial potential. Lots of endeavors are difficult, but if they pay off, great. If not, not so great.

    --
    sig has been sent away for a few small repairs...
  10. Is there money to be made there? Then I'm in. by Buddy+the+WIld+Geek · · Score: 1

    But I don't think there's money to be made in hypertext fiction. Please, show me I'm wrong, I think I could create some content, but I don't know anyone paying for it.

    1. Re:Is there money to be made there? Then I'm in. by Anonymous Coward · · Score: 2, Insightful

      Two words: Visual Novel

      Yes, those Japanese "dating sims" (and Western analogues like the controversially acclaimed Katawa Shoujo) are precisely this. They're not only hypertext literature, they're multimedia. How much more 90s buzzwordy could you get?

    2. Re:Is there money to be made there? Then I'm in. by Anonymous Coward · · Score: 0

      This. Though they never really took off in most of the world, VNs (or "multimedia hypertext literature", if you will) are hugely successful in places like Japan, where they make up to 70% of PC game sales.

      If you are interested in creating content, two things to keep in mind: 1) if you are going digital and non-linear, why not go multimedia as well? 2) you're gonna have to move to Japan to [have a chance to] make a living off it.

  11. for the same reason by superwiz · · Score: 2

    That programs with goto's are not more readable than the ones without them. Programming and writing literature are both exercises in attention span management.

    --
    Any guest worker system is indistinguishable from indentured servitude.
  12. the format isn't well suited to fiction by Anonymous Coward · · Score: 0

    The main story can't assume that the reader has followed any links before the current sentence, because following links is optional. But good fiction requires more concentration from the reader as opposed to, let's say a news story, and people have super limited time (to steal an apt phrase from Bill Gates) and they usually don't have the patience to go back and follow all the wormholes. Then there's the possibility of broken links.

    Maybe a parable (think "One Minute Manager") could succeed as hypertext, where the main story is really just scaffolding. But that hardly even deserves to be called fiction.

  13. Are you blind? by Anonymous Coward · · Score: 0

    It's effing everywhere! Even the summary has a freaking hyperlink in it.

    Go read a blog or something.

  14. RPGs by Anonymous Coward · · Score: 0

    Skyrim, Outcast, ..., all hypertext fiction.

  15. The opposite. by ricky-road-flats · · Score: 2

    I haven't read TFA, but if the summary is anything like right, then they are dead wrong. From very recently,

    http://www.apple.com/education/ibooks-textbooks/
    http://www.pottermore.com/

    And more people are reading more than ever before using hypertext - fiction, fact, opinion - every kind of literature you can think of. I think it's called the web, or something.

    1. Re:The opposite. by ricky-road-flats · · Score: 2

      To clarify:

      The books that existed before Hypertext came along were the way they were because of the medium. Books are linear, searching is a PITA, pictures were expensive and static..

      HTML and related technologies changed that. Many forms of delivering literature have flourished - youtube.com, 4chan.org and bbcnews.com spring to mind of examples of completely different formats of delivering content that can include story-telling, education and much more.

      There's more literature out there than there ever has been before, and a lot of it is hypertext. Is all of it good, or high quality, or of lasting value? Of course not. But then there's plenty of dross printed on dead tree too.

    2. Re:The opposite. by DThorne · · Score: 3, Insightful

      It's a gimmick, it's like 3D movies and internet-enabled television. While there might be a few success stories(Avatar, Hugo), there are mostly failures(most 3D movies and almost all 'smart' tv). That doesn't mean the success stories have no value, nor does it mean that there won't be more, but does the average reader want literature in the form of a reference work? Nope, just like the vast majority of movie goers don't want the hassle and extra expense of 3D, and the *extremely* vast majority of television buyers just want a great picture and shrug when someone tells them they can share their movie watching habits on twitter at the click of about 5 buttons. It's a format in search of an audience, and has been found wanting. It also complete ignores the fact that the entire point of literature is to chain together words in such an order that it can cause a universal reaction in an audience. All art seeks that universal experience. When you turn it into a wikipedia session, it might be interesting, but that doesn't make it either writing or popular.

      This isn't intended to belittle any rare exceptions. It's just that, like evolution, the audience has voted. It's not thriving.

    3. Re:The opposite. by gl4ss · · Score: 0

      I'm fucking puzzled at this claim that hypertext is dead.
      the fucking article is hypertext.
      your reply is hypertext.

      shitloads of manual pdf's nobody reads are quite hypertexty, but hypertext really shines when you have the whole internet to link to.

      if hypertext is dead.. what's this thing called wikipedia? just because you don't publish it on a dead medium like a multimedia cd-rom doesn't mean that it's dead.

      as for prosa, very few of it is written so that you're supposed to go back and forth checking things... like it sucks to listen to a story that gets badly interrupted all the time and sidetracks.

      --
      world was created 5 seconds before this post as it is.
    4. Re:The opposite. by Anonymous Coward · · Score: 0

      and yet here we are easily conversing via threaded comments and hyperlinks.

  16. It happened, but it was called "games" by Kupfernigk · · Score: 4, Interesting
    Things like role-playing games are, in effect, hypertexts with branching narratives. The error that is made by people who write about "literature" is of confusing it with books. As Ray Bradbury observed back in Fahrenheit-451, this isn't about books but the ideas they contain.

    The concept of "literature" as purely book-bound started to die when Dickens published as serials in magazines, short stores and bound novels, and also by reading extracts from his work on lecture tours. It was inevitable that ideas like hypertext would find new forms of expression. The premise of the article seems to be as if the car industry had developed by building tractor units to replace horses, and then never got around to the idea of combining them with the passenger wagon. The first motor vehicles were simply tractors. We don't look at the roads now and say "Whatever happened to the idea of pulling carts with engines?"

    --
    From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
    1. Re:It happened, but it was called "games" by fermion · · Score: 1
      Games and game like things may be what literature turns into, but let us not forgot that the tools to create hyperlink literature has only been available for a decade ot so, and while we would expect new forms or art to develop faster in a world where are communication is faster and art creation is potentially faster, there are still generational issues. In particular, a generation of artists must be born learn to use the tools, and in all likely hood, teach those prototype methods to a new generation of artists of refine and produce popular works. So we are still looking at decades

      As evidence that time is required, let us look at what we currently consider literature, the novel. The novel was well on it way by the late 17th century, but it was over 100 years later when "The Novel", what we now call literature was in full bloom. Take, for example, Sense and Sensibility, Madam Bovery to suggest classic english works. Sure we had literature prior to that, Shakespeare, The Canterbury Tales, The Iliad, Beowulf, but this is not considered modern literature. It was the literature of the time, and it evolved over time, until we are now at the Novel as Literature, and which certainly will evolve to something else, and maybe has with the like of Vonnegut.

      While some may want to kill an idea after only a few years, typical for people who are afraid of losing power due to a paradigm(and yes I heave read the book), such naysayers are never the authority on the future.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  17. Because it sucks by Telvin_3d · · Score: 3, Interesting

    Because it turns out that it is great for documentation, hence Wikipedia, but a really lousy way to tell a narrative.

    1. Re:Because it sucks by Sique · · Score: 3, Interesting

      I like to read up historical topics on Wikipedia, and all those branches and different developments and final reunion of history lines are really faszinating and a good read. So yes, hyperlinking can be a very interesting way to tell a narrative, which in turn consists of many different interwoven narratives.

      There are also narratives you can easily turn into hyperlinking, so for instance Michael Ende's Never Ending Story has lots of points which you could turn into hyperlinks - often there is a substory indicated but not written down, instead you find the sentence: "but this is a different story and shall be told at another time".

      Or imagine all those fan fiction written for the likes of Star Trek or Star Wars, which takes some characters and develop a separate story around them - they could have been turned into hyperlinks woven into the main story.

      The Silmarillon stories could have been hyperlinks inside of the Hobbit and the Lord of the Rings, and the Disk World novels form a large network of stories which are connected by places, names and concepts - and which could be hyperlinked at those connections.

      The main problem with that concept is that it is a gargantuan task to write all those sub-plots and sub-stories, make them consistent with the main story, and don't lose your drive. I guess not many writers are productive enough to give it a try.

      --
      .sig: Sique *sigh*
    2. Re:Because it sucks by guttergod · · Score: 1

      I can't remember who said it, but this brings to mind something I heard on TV (some standup or maybe QI?) some time ago about how the wheel in itself is a less impressive idea than the idea of putting more of them together and using them for transport. Perhaps it's just a question of nobody finding the right format for a "readable" kind of hypertext literature rather than it just being crap? Also, I ask myself if interactive storybooks wouldn't fit under the banner of "hypertext literature" even though it's not technically text, it still is clickable images.

      --

      Apple built a platform for their ideas, Google built one for everyone's.

    3. Re:Because it sucks by starfishsystems · · Score: 1

      Holding the original question open for a moment, we we might gain some insight into hypertext in general by looking at growth stats for a highly hyperlinked corpus such as Wikipedia.

      Some interesting effects are showing up. After an initial exponential burst, growth in terms of pages added is more or less linear, with some expectation that it will eventually level out. Interval between page edits is another interesting measure. After the initial burst it seems to be fairly constant, despite the increase in absolute number of pages over time.

      I don't know that we can necessarily take this behavior as a way of bounding other forms such as hypertext literature, but it may help to inform what to look for. If the entire body of hypertext literature is growing at anything close to a linear rate, that would put it in pretty much optimal company. We shouldn't be too surprised if its growth falls short of that measure.

      --
      Parity: What to do when the weekend comes.
  18. durr fanfics by Anonymous Coward · · Score: 0

    Ther'e's literallly over a billion words of hypertext writing on fanfiction.net alone.

  19. God is dead. by Anonymous Coward · · Score: 0, Troll

    Fuck off.

  20. Every article is hypertext already by Anonymous Coward · · Score: 0

    Hard enough to focus on a work without a bunch of links everywhere. That article was very difficult to read. Anyway, any article I read on my browser is "hypertext literature." I just highlight, right click, and and click "Search Youtube now" or "Search Google now" depending on what I have up.

  21. Making those decisions is the writer's job by DavidinAla · · Score: 4, Insightful

    It's really very simple. When you're reading literature, you WANT the writer to have made those decisions. That's the writer's job. The story decisions are the heart of what makes a collection of stories into literature. Otherwise, you're just creating a world and throwing a reader into it to do the work of building his own story. There's nothing wrong with it for the tiny minority who want to do it, of course, but for the vast majority of people, having someone else make those artistic decisions and give them a satisfying story -- with interesting twists along the way before arriving at an interesting end -- is what makes reading literature worth doing. The people who favor the reader-driven plots don't really understand what literature is. As others have pointed out, hypertext stories are simply games. There's nothing wrong with that format, but it's neither fish nor fowl. People who want a good linear narrative story are best served by a traditional book. Those who want an interactive game are best served by graphics-heavy games. Hypertext stories serve a tiny niche that will never grow, IMO.

    1. Re:Making those decisions is the writer's job by Chris+Mattern · · Score: 1

      Otherwise, you're just creating a world and throwing a reader into it to do the work of building his own story. There's nothing wrong with it for the tiny minority who want to do it,

      Not such a tiny minority, but gaming (both computer and pen-and-paper) is much better way to achieve this than "hypertext literature".

    2. Re:Making those decisions is the writer's job by DavidinAla · · Score: 1

      As a percentage of the population, it IS a tiny minority who want to do hypertext stories. There might be tens of thousands of people who want it, but that's a tiny market. There might even be more than that, but as a percentage of the market, it's still tiny.

    3. Re:Making those decisions is the writer's job by Anonymous Coward · · Score: 0

      The author of an interactive fiction story does make all the decisions. In fact, he or she gets even greater control over the story, as he has an imperative to flesh out every possible outcome of the reader exploring his or her world, which, in my opinion, exponentially increases the depth of expression. It's not a "pass your tale to the next man, who will finish it," which is what you seem to be describing as awful, and which inevitabely (though not always) is awful, but rather a work driven by the creativity of one person, the scope of which is wider than a simply linear story could ever hope to be.

    4. Re:Making those decisions is the writer's job by Johnny+Mnemonic · · Score: 1

      gp. When I last read "hypertext fiction", it was actually called a MUSH. Multiple authors participated with each other in creating an interactive, reader driven story. The branching paths are simply too much work to depend on a single author for.

      The problem with MUSHing was that simply some people are better storytellers than others. That, and the griefers, of course.

      --

      --
      $tar -xvf .sig.tar
    5. Re:Making those decisions is the writer's job by dylan_k · · Score: 1

      I wonder: are there still any active MUSHes anymore, or has everybody moved on to World of Warcraft?

    6. Re:Making those decisions is the writer's job by Anonymous Coward · · Score: 0

      Of course authors are responsible for directing the reader to what they believe is relevant. Duh...

      Hypertext serves to make it easier and less time consuming to clarify the references in order to follow those directions. The mere introduction of this tool doesn't make the process of developing original ideas or writing, itself, any easier, and it wasn't intended to do so. Moreover, the integration of multimedia his led many moths to the flame of creative excess. The web is rife with muddled presentations wherein the unnecessary or inappropriate use of multimedia 'tools' renders their efforts ungainly at best. To make my point I'll offer a poignant example, a Power Point, if you will.

      On the other hand, what if James Joyce's, Ulyssese, was published in a well annotated and appropriately linked, hypertext form? Perhaps it's not that hypertext literature is dead; it was just still born, and we're waiting for the birth of sibling, in a context that allows a better chance of success.

      The context will still require addressing the problems inherent in the development of digital media to date:

      1) Device size, portability, readability, battery life and networking. (Tablets are great, but back lighting still sucks.)

      2) Contextual problems inherent to good presentation and editing. I don't believe too many single authors will ever master writing, let alone the combination of writing, linking and embedding and/or multimedia development. But that was the beauty of hypertext; you could draw upon the strengths and talents of others.

      (You can really complicate things if you desire a flexible presentation device capable of directing the reader/viewer to linked options based on real time audience assessment.)

    7. Re:Making those decisions is the writer's job by Chris+Mattern · · Score: 1

      A tiny minority want to do hypertext stories, but the minority that wants to get a created world and be thrown in it to buildtheir own story is not so small. It's estimated that 20 million people have played Dungeons and Dragons. The problem isn't that people don't want to build their own stories in a structured setting, the problem is that hypertext sucks at that--gaming does it much better.

    8. Re:Making those decisions is the writer's job by skoval · · Score: 1

      Active MUDs still exist. WoW is replacement for MUDs not for MUSHes.

      --
      I choose friends for sigs
  22. Never forget this classic: by pecosdave · · Score: 1

    Brad: The Game

    Back when I had an overnight job I spent a whole night playing around on that twisted "chose your own adventure" game/hypertext story.

    Really, I think the best "hypertext" books were the Broaderbund Dr. Seuss stories I got for my daughter. They really were pretty cool and brought the book to life. The Ted Talk I watched last night sort of approached the subject as well.

    --
    The preceding post was not a Slashvertisement.
  23. Exceptionally annoying by Junta · · Score: 2

    Though it wasn't hyperlink, I have read a few works of fiction that seemed to think it was neat to put gobs of stuff in footnotes. Now these weren't footnotes that explained obscure things the reader might not know to be skipped if you understood, it was explaining a completely fictional concept/historical event in the universe of the work in question.

    This thoroughly breaks the flow no matter how you slice it. If you can't work some material more naturally into the narrative than hyperlinks/footnotes/jarring parentheticals, then something is very wrong. It severely detracts from the enjoyment of the story if I stop mid sentence to read it. If I chose to defer reading the material, then some things may make no sense until I get to the footnote and I have to figure out where the footnote ties back into the narrative in some cases where it isn't quite self-evident.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Exceptionally annoying by Richy_T · · Score: 2

      I do hope you're not talking about Terry Pratchett who tends to make footnotes just a part of the fun.

    2. Re:Exceptionally annoying by Anonymous Coward · · Score: 0

      Given a sufficiently interesting and non-Earth-as-we-know-it setting, you have three options:

      1. you can have hyperlinks/footnotes/parentheticals
      2. you can have frequent conversations where character A tells character B all about something they both know about and have no reason to be discussing
      3. you can have only the greatest masters of storytelling (who can actually work exposition in through believable conversation) ever write works in such settings -- no matter how interesting a world concept lesser authors may conceive

      I'll take 1 any day over the equally intrusive and rather clumsier 2 or the enforced poverty of 3.

    3. Re:Exceptionally annoying by Anonymous Coward · · Score: 0

      House of Leaves was doable. It has a lot of references, and references of references, but it's doable and enjoyable, though YMMV.

    4. Re:Exceptionally annoying by Junta · · Score: 1

      There is a fourth option. There is generally narration. I consider this distinct from parenthetical. Parenthetical is when they break in just after a word is uttered and slap in the explanatory information and break right back into the sentence as if you weren't just reading something entirely out of sync with the rest of the words.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    5. Re:Exceptionally annoying by Junta · · Score: 1

      Actually, I wasn't thinking of Pratchett (it's actually been a long time and I don't recall being bothered by footnotes for whatever reason). Maybe some can work them fine, but it was at least one huge detractor from a book I read recently that I don't recall well. Of course I also found the story pretty uninteresting, with or without the footnotes so maybe I didn't have enough to distract me from the footnote inconvenience...

      --
      XML is like violence. If it doesn't solve the problem, use more.
    6. Re:Exceptionally annoying by AthanasiusKircher · · Score: 1

      If you can't work some material more naturally into the narrative than hyperlinks/footnotes/jarring parentheticals, then something is very wrong. It severely detracts from the enjoyment of the story if I stop mid sentence to read it. If I chose to defer reading the material, then some things may make no sense until I get to the footnote

      This is poor footnote usage, plain and simple. The whole point of a footnote -- whether in a fictional or non-fictional context, and whether it's just a citation or an explanation or an entire separate argument -- is that the material is not necessary for understanding the main text. Its insertion would interrupt the flow, so it is moved to a footnote. A reader who is not interested in these subtleties has the option to skip them.

      What you're describing is some idiot author who puts material in footnotes and then assumes you've read them in order to understand stuff that occurs later in the text. That's antithetical to the whole concept of a footnote. If the main text cannot stand by itself and have a complete argument/narrative/whatever, you need to move some of that footnote material into the text.

      The problem isn't the discursive footnotes -- it's that the authors you describe apparently don't know how to use them.

  24. I'm reading it right now by tobiah · · Score: 1, Insightful

    There's links all over this page!

    --
    "The ability to delude yourself may be an important survival tool" - Jane Wagner -
    1. Re:I'm reading it right now by Anonymous Coward · · Score: 1

      If I could 'mod up' this comment I would. This site is a work of fiction, and where that might sound derogatory, I think the collaborative nature of communications on the web is worth considering for its value in uncovering the fragmented nature of human understanding.

      If 'Literature' is a reflection of culture, and the web has broadened the opportunity to engage in understanding the world around us, then perhaps the nature of literature on the web is a work in progress. Consuming broad conversations and commenting in near real time has changed the way the average person constructs his/her view of the world, culture and its various reflections in ways that my necessarily change the definition of the word, literature.

      On the other hand, I'm not so sure I'm willing to hand over responsibility for the creation of literature, as a contemplative, reflexive and reflective record of culture to the 'web poloi.'

  25. There's a whole lot of it. by MacGyver2210 · · Score: 1

    Submitter, meet Wikipedia.

    --
    If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
  26. Hypertext lousy for storytelling by Anonymous Coward · · Score: 0

    We don't think in hypertext, when we tell stories, we do it in a linear fashion that isn't enhanced by hypertext. The internal voice in your head which is your conciousness also works in this mode, namely, a more or less linear stream of thought... hypertext is great for reference materal, and rather lousy for telling stories. It's a communication tool, and certainly can make some concepts more accessible, but a storytelling aid it is not.

    1. Re:Hypertext lousy for storytelling by Bill,+Shooter+of+Bul · · Score: 1

      You've never heard my wife tell stories, its completely non-linear with plenty of non-sequester tangents that revelel more than the main story arc does, before abruptly switching back to the main story, which now is really just a tangent to the previous tangent. You can participate in the piece, but emphasizing a word in the story with a facial remark or a brief "huh?" which will will start off another tangent related to that word, which may or may not become the main story.

      Its pretty awesome to behold. I think I'm the only one who really loves her stories.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
  27. Not a surprise by gweihir · · Score: 3, Insightful

    As so often, the proponents of this forget that technology can only ease the least significant step in writing, namely replication. Creation of the content is a creative act and "hyperlinked" literature is very hard to create. I might also point out that there were examples of this long before the web, with manual links ("go to page xyz, section a") and that never caught on either, for exactly the same reason.

    People that are surprised here do not understand content creation at all and vastly overestimate the worth of technology in aiding creativity. It is almost nil. What the Internet can do well in this regard is content delivery/content replication, but that is it. Does not make writing the stuff any faster or easier.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Not a surprise by Anonymous Coward · · Score: 0

      It's not faster or easier, but it is more depthful and a totally valid technology driven mode of expression. It's called interactive fiction: http://ifarchive.org/

    2. Re:Not a surprise by gweihir · · Score: 1

      And it was doable before. My point is that it has not gotten a lot easier to do due to technological advances and hence is rare.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  28. Why? by Bieeanda · · Score: 4, Insightful
    There's a few issues that I can see:

    First, like any other piece of literature, you need a narrative that's going to keep the reader's attention. A fancy interface only goes so far if the underlying message is boring.

    Second, you need an interface that's going to complement the story. If you litter your text with hypertext links and call it a day, you're doing favors to nobody.

    Third, both writing and coding something worthwhile take effort, and doing both at the same time, with the intent of making them work well together, takes even more effort than doing either separately. Frankly, it's just not worth it much of the time.

    There are narratives that work well in a hypertext medium, though. Two that come to mind are Hobo Lobo of Hamelin, a fable that's being written slowly but surely, and Bear 71, a 20 minute 'interactive documentary'.

  29. We have this by Anonymous Coward · · Score: 0

    Hypertext literature... you mean like a Wiki?

  30. It's still there in scientific and legal books by davecb · · Score: 1

    Of course, it always was (;-)) Hyperlinks were invented for footnotes and case citations.

    For a quick look, see What's hot on CanLII This Week. I love the Leroy Smickle case described there (go to then end of the case link for the link array )

    In literature, of course, they're pretty much a done fad.

    --dave

    --
    davecb@spamcop.net
  31. Visual Novels by Anonymous Coward · · Score: 0

    They are called visual novels in Japan.

  32. Killed by a bad spoof by Animats · · Score: 2

    The genre was killed off by a gag book in 2003, "Escape from Fire Island. It's a gay zombie hyperlink novel: "If you run toward the nearest ferry terminal, turn to page 44. If you flirt with the cute twink, turn to page 55. If you throw caution to the wind and join the nearest circuit party, turn to page 80." It was published as a paper book, and was badly timed -- the gay novel boom was over, and the zombie novel boom was years in the future.

  33. writing by Tom · · Score: 1

    Because hypertext doesn't lend itself well to fiction. There isn't really much that you can add to a story with hypertext, and while a branching storyline sounds interesting in theory, that's exactly what it is: An interesting idea. By now the idea has been explored and found to be lacking.

    Hypertext is great for non-fiction text, and I hope that the "revolution in textbooks" that Apple is trying - and the momentum that this will create for competition, results in more utilization in that sphere. A history book would be excellent if it were heavily interlinked, because most historic events are heavily interdependent with other events, with persons, locations, etc. etc.

    --
    Assorted stuff I do sometimes: Lemuria.org
  34. yes, yes they are. by way2trivial · · Score: 3, Funny

    for certain meanings of 'game controller'

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:yes, yes they are. by Psicopatico · · Score: 1

      for certain meanings of 'game controller'

      You mean 'the wallet', right?

      --
      Mastering the English language is fucking easy: all you have to do is to put an f* word in every fucking sentence.
  35. Err, excuse me... by dargaud · · Score: 0

    ...but isn't it everywhere around us and called 'the Web' ?!?

    --
    Non-Linux Penguins ?
    1. Re:Err, excuse me... by jgrahn · · Score: 2

      ...but isn't it everywhere around us and called 'the Web' ?!?

      It amazes me to see so many people claiming Wikipedia, the web or even bloody YouTube refutes the article's thesis. These are not literature in the sense TFA uses -- just as pre-web media like the daily paper, ads, movies, TV shows, encyclopedias ...

    2. Re:Err, excuse me... by dargaud · · Score: 1

      Yeah, but what stops you from using HTML with plenty of crosslinks to write your own hypertext 'literature' ? It seems to me that it would just be a self-enclosed subset of the Web. I don't see what more there is to it.

      --
      Non-Linux Penguins ?
    3. Re:Err, excuse me... by Anonymous Coward · · Score: 0

      It's that "what stops you" that the article is about. What does stop people? Is it poor interfaces? Is it just that people don't want to encounter a story in a on-linear fashion? Is it something else?

  36. Very few linear narratives are literature by Kupfernigk · · Score: 2
    Telling a story is not necessarily literature. Even limiting literature to narrative includes wide variation. The Odyssey comes fairly close to a story but is around 3000 years old. Tristram Shandy, which is an early modern novel, jumps all over the place and the reader has to spend a long time working out exactly what is going on. Moby-Dick gets a lot of its interest from non-narrative digressions, leaving the reader to make his or her own decision about what the plot really means - is the White Whale supposed to represent evil, or is it just a whale doing what a whale does and the plot is about Ahab's disordered mind? Is it about the American tendency* to follow orders even if the person issuing them is crazy (The Caine Mutiny is definitely influenced by Moby-Dick despite its being based on events in WW2)?

    And in the last century, Ulysses is a work of literature in which not very much happens and there is little plot, it is just the (frequently very entertaining) account of two very different people wandering around Dublin on 16th. June 1904, and the way in which their paths cross.

    There is no reason why a hypertext should not be literature, and the objection only makes sense if you think literature is storytelling - which most of it is not.

    * I know people from many other cultures have the tendency to obey orders even from crazy people, but Moby-Dick is above all an

    • American

    novel.

    --
    From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
    1. Re:Very few linear narratives are literature by DavidinAla · · Score: 1

      Whether there's a narrative story or not, the decisions that are made about getting from A to B to C to D and all the way through Z are the heart of what makes it literature. Whatever the form is, it's those decisions that make it art. Just creating the world and turning it over to the reader changes all that. It's no longer literature, regardless of the form -- narrative story, poetry, whatever.

  37. The artform followed the wrong link... by tomhath · · Score: 1

    Interesting that TFA has this quote near the bottom:

    “With the rise of the Web, writing has met its photography. ..a technology so much better at doing what the art form had been trying to do..” — Kenneth Goldsmith

    I completely disagree. Photography and painting are different art forms; and telling a story linearly is different from giving the reader the option of following different paths through a hypertext document.

    Bottom line is that good writing is already hard to do, adding this extra dimension makes it beyond the ability of most writers (and readers).

  38. There are at least a few by Zeroko · · Score: 1

    2 that come to mind are the SCP wiki & some groups of entries on Everything2

  39. Because authors are not interested by xigxag · · Score: 4, Insightful

    Authors are as a class people who are in love with words, specifically their own. When they write a novel, they want the reader to consume it from beginning to end, not missing a single word. So for them, there isn't much joy in pouring a significant amount of work into a target hypertext segment where 90% of the readers will miss it. And if it's going to be skipped over anyway, why waste time polishing their words? What's the point of them coming up with a secondary narrative flow that is in no way essential to the plot? On the other hand, if the hyperlinks are essential, meaning the reader is obliged to click on every link to get a full understanding of the plot, then at best it's no longer a novel, but a puzzle or gimmick. (Which are fine endeavors, no doubt, but the cross-section of high quality puzzle-creators and good novelists is rather small, and the people who care to do both at once, even smaller. (Think of parentheses as proto-hypertext, for instance. How many authors can successfully place parentheses within parentheses, without the whole exercise turning into a mess (and how many would even attempt such foolishness)?)) And at worst you have an exercise in tedium, both in terms of reading and in terms of creation.

    --
    There are two kinds of people: 1) those who start arrays with one and 1) those who start them with zero.
    1. Re:Because authors are not interested by hey! · · Score: 2

      So for them, there isn't much joy in pouring a significant amount of work into a target hypertext segment where 90% of the readers will miss it.

      Actually, if something isn't pie-in-the-face obvious, 90% or readers will miss it anyway. Even *intelligent*, *attentive* readers. Extracting nuance from a story is a tricky and unreliable process. So you can either talk down to your readers, or you can try to make the story work on more than one level. The advantage of not talking down to your readers is that you're more likely to produce a story that readers can read over and over again.

      Sometimes authors put in details that only a one-in-a-million reader will notice. Tolkien did that in the scene where Bilbo gives Frodo the sword Sting. He doesn't just hand the sword over, he drives the sword into a wooden beam in Eldrond's house and Frodo takes it out. Decades later Tom Shippey pointed out that this is almost certainly a deliberate echoing of Odin in the Völsunga saga driving his sword into the tree Barnstokkr which grows in the hall of King Völsung so that only Sigmund is able to draw it out again. Once your attention is drawn to that detail, what had previously seemed like a throw-away scene starts to open up different layers of meaning.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
  40. Boundary issues by macraig · · Score: 1

    Hypertext doesn't respect intellectual property boundaries. Linking is stealing! </sarcasm>

  41. Mac programs to create such documents? by kanweg · · Score: 1

    Does anyone know easy to use Mac programs to create hypertexted documents?

    Bert

    1. Re:Mac programs to create such documents? by dylan_k · · Score: 2

      There's a program called Tinderbox for the mac that can be used to build hypertexts.

    2. Re:Mac programs to create such documents? by Anonymous Coward · · Score: 0

      Storyspace from Eastgate

    3. Re:Mac programs to create such documents? by kanweg · · Score: 1

      Thank you both for your suggestions. Storyspace may fit the bill for me.

      Bert

  42. Maybe... by Fubari · · Score: 5, Interesting
    1) Hypertext might not be ready yet.
    Do you believe hypertext is done evolving? (hint: the creator of word hypertext, Ted Nelson, doesn't think so - see quote, below).
    Hypertext is still very young compared to writing. Our species has been working on writing for over 5,000 years, and on hypertext for about 60 years (original memex article, 1945 (a fascinating read, btw - worth ten minutes of your time)

    2) Who even likes non-linear stories?
    Show me any medium where non-linear fiction is popular. Did you actually enjoy Memento? There are precious few examples of popular non-linear fiction in any medium, including hypertext. (by "precious few" I mean that percentage-wise you can round the amount of non-linear works down to zero and still be reasonably close to the actual number).

    3) Non-linear may just be too much work to read? (related to 2)
    Humans love stories, but they have significant processing limitations. Fiction is supposed to be entertaining (or at least interesting). (Hypothesis: reading non-linear fiction requires too much work to be fun, so nobody likes it.)

    4) What if you are looking in the wrong place for non-linear "fiction".
    Try here with games like Adventure, A History for your fiction.
    Or possibly here: simulation games
    In these cases, "fiction" has proven very popular indeed.
    ("But, But, that isn't serious fiction!"
    *shrug* Maybe not.
    But then again, maybe games and simulations are simply what non-linear fiction looks like.
    Centuries from now, scholars may be studying the ground breaking work of great non-linear authors likeWilliam Crowther and John Carmack in much the same way that visionary creatives like Shakespeare and Mary Shelly are studied today.


    So... about the evolution of HyperText:
    Ted Nelson, the creator of the term hypertext, was unimpressed with HTML:(excerpt from here)

    Trying to fix HTML is like trying to graft arms and legs onto hamburger. There's got to be something better-- but XML is the same thing and worse. EMBEDDED MARKUP IS A CANCER. (See my article "Embedded Markup Considered Harmful", WWW Journal, 1997 or 1998.) The Web is a special effects race, FANFARES ON SPREADSHEETS! JUST WHAT WE NEED!. (Instead of dealing with the important structure issues-- structure, continuity, persistence of material, side-by-side intercomparison, showing what things are the same.) This is cosmetics instead of medicine. We are reliving the font madness of the eighties, a tangent which did nothing to help the structure that users need who are trying to manage content. The Xanadu® project did not "fail to invent HTML". HTML is precisely what we were trying to PREVENT-- ever-breaking links, links going outward only, quotes you can't follow to their origins, no version management, no rights management. The "Browser" is an extremely silly concept-- a window for looking sequentially at a large parallel structure. It does not show this structure in a useful way.

    (emphasis added).
    Ted raises some interesting points; it is hard for me to think that HTML is the be-all and end-all of information.
    I don't know that his "zigzag" thing is ever going to get traction, but

    1. Re:Maybe... by Chris+Mattern · · Score: 1

      Show me any medium where non-linear fiction is popular

      As I stated in another thread in this article: gaming.

    2. Re:Maybe... by Fubari · · Score: 1
      Chris, you're absolutely right.
      I started writing my post when there were like eight posts on this topic, so I think I missed yours. :-)

      What I think is really interesting about TFA is the author Dylan Kinnett seems to have put some real effort into writing actual non-game hypertext fiction (e.g. books with links).

      I wonder if Dylan has ever thought of games. (I'm guessing not.)
      *shrug* Maybe they would enjoy writing story arcs for games.

      Show me any medium where non-linear fiction is popular

      As I stated in another thread in this article: gaming.

    3. Re:Maybe... by The_mad_linguist · · Score: 1

      For a popular nonlinear work: Homestuck.

      The entire (albeit vaguely defined) genre it belongs to is almost exclusively nonlinear as well.

    4. Re:Maybe... by firewrought · · Score: 1

      Ted Nelson.... was unimpressed with HTML

      HTML is precisely what we were trying to PREVENT-- ever-breaking links, links going outward only, quotes you can't follow to their origins, no version management, no rights management. The "Browser" is an extremely silly concept-- a window for looking sequentially at a large parallel structure. It does not show this structure in a useful way.

      It's funny that Ted's project derides HTML for "simulating paper", when it was this very simplicity that enabled it to evolve and spread quickly. It's not the first time that dumb-and-simple won out over a lofty intellectual approach, but it's especially awkward that the guy has stuck with it for several decades (see this June 1995 Wired article, for instance).

      --
      -1, Too Many Layers Of Abstraction
    5. Re:Maybe... by Fubari · · Score: 1
      firewrought, that is a very valid point r.e. simple / complex.
      I totally haven't thought about Ted Nelson for a long time.
      The TFA got me googling "hypertext". :-)
      Anyway, thanks for the wired article - that is very interesting (hell, Xanadu makes Duke Nukem Forever look like a lightning-fast sprint-to-market). From the Wired article (I think this is in the 4-years after his ACM presentation in 1965):

      He (Ted) moved quickly into the most complex theoretical territory, asking questions that still challenge hypertext designers today. For instance, if you change a document, what happens to all the links that go in and out? Can you edit a document but preserve its links? What happens when you follow a link to a paragraph that has been erased?

      The best technical answer I have seen to these questions thus far is "Don't do that!" :-)
      The notion of concept identity reminds me of what the OWL / ontology "web2.0" crowd is working on, and possibly Cyc.
      And the data warehousing / olap people are sort of working on the "dimensions" thing to offer different perspectives on raw data (albeit from a limitted and brittle set of dimensions).
      I'm not saying Ted has it all figured out; just that he is looking further than the practitioners (which is understandable, since he isn't a programmer, he doesn't have to worry about messy implementation details :-) ).
      Anyway. This was a nice diversion -- I wouldn't have thought about any of this today if it hadn't been for the sensationalistic TFA (Oh Noes Hypertext is Dead?!).

      I am looking forward to seeing what "hypertext" means in 2022.

    6. Re:Maybe... by LaRainette · · Score: 1

      I respectfully disagree with Ted Nelson.

        He saw HTML as a way to give structure to the Web, which would ultimately result in control, whereas it was on the contrary built as the building block for a uncontroled, free field of expression.

        In some way I think HTML was to HyperText (as a concept) what the Web 2.0 was to HTML : a more user-generated content focused approach which ultimately allowed endless creativity and expression.

        I mean it's funny to see how Nelson is already concerned about rights management and version management. On the other hand I think its view on the Web Browser is really insightful. But whatever tool you use human only have 2 eyes, and for most of us we use both to look at the same thing at the same time.

  43. You're reading it now ... by Anonymous Coward · · Score: 0

    Hey folks, wake up. You're reading hypertext now. You read it to get here, and you read it when you first turned your computer on this morning.

  44. Format C, The Net, Hackers, etc by Anonymous Coward · · Score: 0

    For some reason it reminds me with Format C http://www.formatnovel.com/
    Its weird how people did not get technology at that time. If someone attempted to write anything like that now people would just laugh at him.

  45. Infinite Jest by radarradar · · Score: 1

    There you go: a popular work of not-necessarily linear fiction. All those footnotes break the flow of the narrative and yet people love the book. It's not the only example, nor is it the most out-there.

    1. Re:Infinite Jest by Fubari · · Score: 1
      Cool - thanks for the reference; I wasn't familiar with Infinite Jest.
      It looks interesting!

      An interesting question "the fine article" didn't address is, "What makes a story linear vs non-linear?"
      Actually TFA (author = Dylan Kinnet?) only talked about hypertext in general terms, and didn't say anything about how hypertext might be a good thing for litereature, just that somebody made some noise about it during the time of The First .Com Crash.
      Dylan did mention a few practical reasons why hypertext isn't useful in literature, which basically boil down to "hypertext is still young."

      But Dylan's choice of title for TFA, "The Death Of Hypertext" is at best sensationalistic. Hypertext is far from dead.
      The kindest thing I can think of to say about TFA is (to borrow Pauli's observation) is to say that "It's not even wrong."
      Hmm.
      A more useful title would be "Why Aren't Hypertext Novels Commercially Popular?" excerpt from Dylan's list of hypertext literature: http://nocategories.net/hypertext

      "A House Without Walls" is made out of one thread of the story I told with my first Hypertext. "A House Without Walls" is an allusion to the Orpheus myth. Two young lovers enter a psychological hell of their own making and attempt to escape. The narrative is designed to be read on an electronic device. It contains links, providing the reader a variety of disjointed paths through the text.

      (empahsis added)

      Since "A Hours Without Walls" is only a $1, maybe I'll check it out and see if I can gain more insight about why hypertext literature isn't taking the world by storm. Maybe. (Wow! "Disjointed paths through a text about a psychological hell of their own making" you say? Sounds great!)


      As for nonlinearity....
      It is worth specifying which dimension's linearity we're talking about.
      The obvious dimension one is the story's timeline - as created by the writer (or story's timelines in a presumably non-linear work).
      Another dimension is the timeline of the story as perceived by the reader.
      While I'm not a mystery-novel fan, I have heard some people like reading the "surprise ending" first and then going back to the beginning of the book.
      *shrug* That is non-linear, kind of sort of.
      The other use for hypertext I can see to add footnotes, but that just seems like "FootNotes 2.0" - the medium for written word (things like ereaders & tablets) needs at another decade or two to find its ubiquitous formats (and it won't be just one format).
      Maybe somebody will come up with an awesome "multiple points of view" genre where every character's arc + interactions w/other characters & events is traced out and the reader can "browse" around "story space". *shrug* Maybe.

  46. MUDs by Anonymous Coward · · Score: 0

    Has it not just described a single player mud?

  47. Already exists by Anonymous Coward · · Score: 0

    ... called wikipedia.

  48. The Orion's Arm Universe Project by Atmanman · · Score: 1

    Orion's arm is fantastic new hypertext literature - plus its open source. Check it out if you like good science fiction. From its homepage;

    "Welcome to Orion's Arm, a scenario set thousands of years in the future where civilization spans the stars. Godlike ascended intelligences rule vast interstellar empires, and lesser factions seek to carve out their own dominions through intrigue and conquest. And out beyond the edge of civilized space and the human friendly worlds, adventure awaits those prepared to risk all.

    Come join us in this ever-expanding collective worldbuilding effort. Within the vast universe that is Orion's Arm you will find:

            Hard Science
            Plausible Technology
            Realistic Cultural Development
            A vast Setting
            10,000+ years of historical development
            Realistic Exobiology"

    http://www.orionsarm.com/

  49. Because by paiute · · Score: 1

    I read to find out what happens next, not to control it.

    --
    If Slashdot were chemistry it would look like this:Cadaverine
  50. Of course it's dead by Anonymous Coward · · Score: 0

    I put a web page up over 20 years ago leaning HTML in the process
    and a bit of java allowing the viewer to change the page color.

    I want to put up another personal web page but times have changed as
    has the code and crap needed for whatever purposes.

    Just look at the source of the article, the article itself starts at:
    --BEGIN .entry-content -- ending at -- END .entry-container --

    (pasted into Notepad++) Only 15-20 out of 298 lines are required for the article itself
    and be readable by any browser you throw at it.

  51. Books about software development patterns by Anonymous Coward · · Score: 0

    These are essentially hypertext books. Every pattern has a name by which it is known. It is defined once and can be referred to throughout the rest of the book by setting a certain font style.

  52. Evolutionary Road Kill by retroworks · · Score: 1

    Dude. I know the concept, thought I invented it while pulling an herbally influenced all nighter in college. I stayed up endlessly trying to write James Joyce worthy digressions and offshooting paragraphs which violated the system (both because I was violating the rules on "digression", and because I had a term paper due I was procrastinating). The next morning, I found out it was crap, or at best would have taken an exponential number of days to edit. For now, traditional allusions and/or sequels are the way to go, time is better spent writing a linear story with foreshadowing and allusions to other works.

    Someday, perhaps, a future, more highly evolved being may find hypertext lit enjoyable as an art form, but I doubt they would want to read MY hypertext lit, which would seem to them like a volume of encyclopedias written by second graders or cave men. That future being will find anything we write to be sophomoric, but will perhaps get high and try to invent calculus literature, to be pondered by a yet further evolved being...

    --
    Gently reply
  53. Clearly you have missed the obvious by Anonymous Coward · · Score: 0

    That if you get to p.64, then it is more likely you will get to p.82

    Think man/woman/other!

  54. by no means dead by Anonymous Coward · · Score: 0

    literature is not just fiction. any thing made up of words, crafted by a human being, is literature (oral, written, fiction, poetry, essays, journalism, autobiography). Thus, The Internet is a giant work of hypertext, and Wikipedia, as one of the most visited sites on the net, is a hugely popular, single work of hypertext literature. Hyperlinking fiction is obviously a highly specialized, cutting edge/avant garde (yes, the phrases are nearly identical after translation) genre of hyperlinked text. I seriously doubt it could ever dominate the world of fiction, or any genre where the narrative, or argument (as in essays) are the key to experiencing the work. anyone who seriously thought that hypertext fiction would replace regular fiction was probably spending way too much time in the basement staring at their computer screen. Now, what i want is hyperlinked fiction which gives you the choice of viewing IMAGES related to the work. Ive always thought it was so lame that SF novels didnt have more illustrations of the devices and settings involved. Since some may prefer the written descriptions, having the option to look or not look seems nice to me.

  55. What literary problem is it solving? by radarradar · · Score: 3, Insightful

    What is the literary problem that hypertext is solving? In most cases there's no need for it. Infinite Jest might work better with hyperlinks -- if you can stand reading something like that on a screen.

    There's tons of literature on the web now. If you write poetry or fiction and you're name isn't Stephen King or something, that's where you're publishing. In fact there is a good deal of literature in html format, but most of it doesn't use hyperlinks because the work doesn't call for it.

    I write fiction and poetry and publish on the web. I'll use hyperlinks when i feel a need to. I haven't so far. Maybe when i set something in the mid-nineties...

    1. Re:What literary problem is it solving? by HiThere · · Score: 2

      The only example of a literary work that I think might be improved by hypertext is the Bible. Possibly there are other works of the same kind. Maybe "Grimms Fairy Tales". Basicly collections of well known stories that already HAVE external links in the outside world. E.g., "Snow White" is linked to "Snow White and Rose Red", etc.

      Or possibly some of Zelazny's works could have links to others of his works in the same universe. The links are already present, but they are currently implicit rather than explicit. OTOH, building them in would require holding off selling each work independently until after they were all written. Not feasible.

      Possibly they would be a good idea when collections of an author's works all set in the same universe are republished, but putting them in ahead of time is just not reasonable. It's not that it's not narratively appropriate, it's that the whole piece isn't created at the same time.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    2. Re:What literary problem is it solving? by retchdog · · Score: 4, Informative

      the definitive "hyperlinks" for the bible were published in 1890 and known as Strong's Concordance (which is, btw, possibly the most badass-sounding book title in the history of english), or more accurately Strong's Exhaustive Concordance of the Bible. there's a modern hyperlinked version here based on it, called the Interlinear Bible, which is remarkably similar and effective.

      the problem with hyperlinks in literature is, i think, that they have to be both thorough and noticeable in order to be any better than mere footnotes. however, this means that they are going to be distracting, and most readers will end up skimming through the entire book wikipedia-style instead of reading it. i remember reading some awful literature on a cd-rom on my middle school computers, that tried to exploit this, but it didn't work very well. i guess a custom reader could be made to restrict hyperlinks somehow, but this is aesthetically hard to design; will probably have compatibility problems; and may even be intrinsically frustrating to the reader.

      it's notable that much of the function of Strong's Concordance is to help the dedicated reader work through translation issues. it's a "metatextual" scholarly tool.

      some kindle books have a feature where you can read other peoples' annotations. i think it's kind of sleazy to put a social network in a book, but it's maybe the only literary hypertext that is actually at all functional right now. note, again, this is metatextual.

      --
      "They were pure niggers." – Noam Chomsky
    3. Re:What literary problem is it solving? by JoeMerchant · · Score: 1

      The only example of a literary work that I think might be improved by hypertext is the Bible. Possibly there are other works of the same kind. Maybe "Grimms Fairy Tales".

      I could see Niven's Known Space series working well with hypertext, not that the stories would change much, perhaps abridged to reduce local retelling. Referencing concepts detailed in other works could make an interesting reread.

      Problem is: who would tie into a multi-novel 8x the size of Lord of The Rings? And, what would the publisher try to charge for it? The result of these two factors leads to an audience approaching zero, unless the links were "pay as you click..."

    4. Re:What literary problem is it solving? by Anonymous Coward · · Score: 0

      I think that One thousand and one nights is another great example.

    5. Re:What literary problem is it solving? by TaoPhoenix · · Score: 1

      Hypertext solves Colossal problems on the Author Side.

      It used to be that you submitted Your Work to an Editor, who could Do Things To It, and *if you were lucky* they had a $10/hour Fact Checker to catch you when you mis-quoted dates and stuff.

      Now, I am a believer that we should quit treating book like Monuments - the Third Edition Revisions take care of most of it. So if you Print Live off a file, the Author Patch is there for the Mistaken Fact.

      (Random made up example) (Circa 2004) "We don't know if the Limbic System is involved with Alcohol use. (Patch, 2009) "Oh yes, we found a correlation (not causation) with Limbic changes vs. Alcohol use."

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    6. Re:What literary problem is it solving? by hey! · · Score: 1

      What is the literary problem that hypertext is solving?

      I actually see some interesting possibilities in the hypertext format.

      Excluding attempts at avante garde experimentation, scenes in well written stories are told from a single character's point of view (POV in writer slang). The POV character may vary from scene to scene, but sometimes a writer deliberately breaks up a scene so he can show it from a different character's POV, but if he does it too often it becomes disconcerting. It's called "head hopping"; the author using his control of the narration to repeatedly jerk readers' consciousness out of one character's head and insert it into another. However if the *reader* were able to choose at will, he could switch POV when it seemed natural to him, or when he was sick of being in one of the characters' head.

      This would have considerable comic utility. Imagine reading a scene where a wife is telling a husband what she wants him to do, and receiving what she thinks are affirmative responses. But our suspicions are aroused, and we switch POVs and find out what's he's actually hearing and what's really going through his head.

      Stories are much more constrained than real life. For one thing they have a beginning, middle and end. Even non-linear stories simply use non-linear narration on linear events. It's the way that storytellers constrain the chaos of reality that makes stories satisfying to read. The problem with the few hypertext stories I've seen is that they're showcases for the *flexibility* of hypertext, but flexibility of the tool does not in itself make the result any better, because what's left out is a big part of making a story work.

      Another possibility would be to abandon the idea of a story and create a totally different kind of literary artifact. Sunshine 69 seems to be an attempt along those lines to create an explorable web of text, images and sound. The problem with it is that the nodes themselves aren't that interesting.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    7. Re:What literary problem is it solving? by mcgrew · · Score: 1

      The only example of a literary work that I think might be improved by hypertext is the Bible.

      I've been working on that very thing for years and I'll probably never get it "finished". In the one I'm working on (KJV because it's public domain) if you mouse over an archaic word like "divers" it displays the modern version (diverse, varied, many). Just getting started on links from prophesy spoken to prophesy fulfilled.

      I used to have it on the internet, but I let all my domains lapse.

      But I don't see how hypertrxt would help something like this except perhaps a link to wikipedia.

    8. Re:What literary problem is it solving? by HiThere · · Score: 1

      The difference I'm seeing in our viewpoints is that you are thinking of hyperlinks as a reference mode, which works, but isn't literature.

      It's a reasonable response to what I said, but thinking more my thoughts diverged away from that reference use to a literary use. An example might be telling "The Song of Ruth" from the king's point of view, with hyperlinks allowing one to change the point of view whenever both Ruth and the king were in the same scene. This becomes reasonable in that "The Song of Ruth" is already well known, so the amount of additional work required would be minimal, and the cognitive load on the reader would also be manageable.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    9. Re:What literary problem is it solving? by HiThere · · Score: 1

      Well, the initial writing would be difficult, but once the individual stories have been published, the hyperlinks could be additional chances to sell "parallel linked works".

      If the idea catches on, then it would aid prolific writers, and hinder new writers from getting started. But I'm seeing it more as telling narratives from the points of view of different characters. True, they could be linked in only a single scene out of much longer separated narratives...

      I think that this would require new models of narrative to be workable, but I also think that it could be done. It might, however, require drastic changes in copyright law to be able to even be developed. Generally one author can't do extended viewpoints from several of his characters at once. Some of the better ones can, and occasionally do. But doing it well is difficult. OTOH, different authors often have very different ideas about how the story should develop, and maintaining consistency is a major problem. (Even single authors tend to have major problems with maintaining internal consistency, especially if they do a sequel years, or decades, later.)

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    10. Re:What literary problem is it solving? by HiThere · · Score: 1

      Again, what you're doing is a reference work, not literature. The above example of 1001 nights was much better, even if the stories were simply nested rather than complexly linked.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    11. Re:What literary problem is it solving? by Half-pint+HAL · · Score: 1

      Excluding attempts at avante garde experimentation, scenes in well written stories are told from a single character's point of view (POV in writer slang). The POV character may vary from scene to scene, but sometimes a writer deliberately breaks up a scene so he can show it from a different character's POV, but if he does it too often it becomes disconcerting. It's called "head hopping"; the author using his control of the narration to repeatedly jerk readers' consciousness out of one character's head and insert it into another. However if the *reader* were able to choose at will, he could switch POV when it seemed natural to him, or when he was sick of being in one of the characters' head.

      How, then, would the author control the supply of information? If the reader choses to "head hop" to a character that's not listening when a vital clue is given, the reader's understanding of the story is destroyed.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
    12. Re:What literary problem is it solving? by retchdog · · Score: 1

      yes, indeed my "point" (insofar as i had one) was that hypertext has so far only been effective as reference/commentary.

      continuing with this, i don't see how hyperlinks make your example much better than just having two parallel texts. the benefit of switching rapidly back and forth comes with being restricted to hyperlinks, which break the "continuous" aspects of writing when they are followed. people are really good at sympathizing and creating associations, so i suspect that a bunch of hyperlinks would be, ironically, more constricting than just reading the two texts separately.

      just a thought. i don't think hyperlinks are impossible to use in the text (someone mentioned infinite jest, which i'll also endorse as coming close), but so far i haven't seen any successes which aren't metatextual.

      --
      "They were pure niggers." – Noam Chomsky
    13. Re:What literary problem is it solving? by HiThere · · Score: 1

      I'll agree that it isn't much better. But it's "different". Like "37 views of Mt. Fuji". (For some reason both of the existing examples I can think of are set in Japan, even when the author is american. My other example was Rashomon. Note that in neither case was frequent switching back and forth desireable, but in both cases the design called for an unimplementable random switch in viewpoint at particular points.)

      This isn't "better", but it's different. There are effects that one can't get with a single narrative train. They aren't usually desireable, but sometimes they are. Choosing when to use this would be as important as any other artistic judgement involved in creating the narrative.

      P.S.: I don't expect this to EVER become common in literature, as opposed to games. (Well, ever is a long time. An intelligent story-teller could use this to adjust his story to his audience. So it probably once was common, and it may again become common. But not in "pre-written" literature.)

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
  56. glorified typewriters by radarradar · · Score: 1

    Indeed, that quote is garbage. I've added Kenneth Goldsmith to my list of idiots.

    Photography made the mechanical production and reproduction of images possible. As far as writing goes, the web has made for a change in the mode of distribution, but writers are still stringing words together. That hasn't changed since the Babylonians. It's not going to, either.

    Gutenberg and typewriters brought bigger changes than hypertext.

  57. simple! by idji · · Score: 1

    Because you cannot read a hypertext from beginning to end.

  58. Cool! Re: TreeStyleTab for Firefox by Fubari · · Score: 1

    Cool - mod parent "+1 Useful" :-) r.e. Tree Style Tab

    1. Re:Cool! Re: TreeStyleTab for Firefox by justforgetme · · Score: 1

      Brilliant! Mozilla should mainline this.

      --
      -- no sig today
  59. Scholarly citation link type is missing! by Anonymous Coward · · Score: 0

    One problem is the webs current version of "HyperText" is missing the most important link type.
    The "Scholarly citation"; which quotes and then links to the-original-in-content.
    There is NO good reason why this link type does not currently exist other than a blind spot with the status quo.
    Who would have thought that something so important has just been forgotten.

    An idaa whose time has come, again?
    algorithmicartisan@metatheory.com

  60. Motteux translation of Rabelais by Kupfernigk · · Score: 1

    One of the earliest and best counter-examples. Motteux's footnotes are hilarious and the translation is greater than the sum of its parts. I never dared ask him but I'm fairly sure Pratchettt knows it.

    --
    From scarped cliff or quarried stone she cries "A thousand types are gone, I care for nothing, no not one."
  61. Hypertext fiction needs multiple authors by timothyf · · Score: 1

    A lot of people pointed out various problems with hypertext fiction, but I think one of the bigger ones is the fact that an author wants a story read from beginning to end so that they don't waste effort on stuff the reader won't read. A lot of people have also mentioned that most examples of hypertext fiction have instead been called games, and I think a successful one would probably need to be approached more like developing a game than writing a story, with multiple writers branching off of a main trunk and working collaboratively. It could be an opportunity to explore different characters, ideas or settings that the trunk hints at but doesn't develop fully. So, in a sense, one could consider all of those "universe" novels (e.g. Star Wars universe, Star Trek universe) to be hypertext fiction of a sort, since that's essentially what they do.

    1. Re:Hypertext fiction needs multiple authors by dylan_k · · Score: 1

      I like this idea. Does anybody know where I might find more detail about how the writing was done, for a game like, oh I dunno, Skyrim or something like that? Surely that type of writing involves many people and a plan for how they work together.

    2. Re:Hypertext fiction needs multiple authors by grahamd0 · · Score: 1

      I don't really have any links on their process, but I have a friend who worked on Skyrim.

      Broadly, different designers get to come up with their own ideas, and as a group they decide which to include. Once something is in, it sounded to me like a single writer/designer has a great deal of creative control over the particular quest lines they work on.

    3. Re:Hypertext fiction needs multiple authors by dylan_k · · Score: 1

      I found one. It looks like the developers built their own software to help them write the story, program for contingencies, etc. It's called "radiant story". http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx A tool like that exists for making video games, but I wonder if something similar might work for text, or for other artforms (installation art?).

  62. As Someone Who Writes A Lot of HT "Literature"... by ios+and+web+coder · · Score: 1

    ...as in "documentation and manuals," I can say that it's a royal pain to write, test and deploy. Not to mention edit.
    In the type of stuff I write, it's very useful to have linked content. However, I can see nothing compelling in casual reading that cries for linked content.
    Not to mention the near-certainty that the medium would rapidly become taken over by advertisers, like the current blogosphere. I want to spit nails whenever I accidentally brush over an ad-linked word, a #@!!@@!!! popup appears.

    --

    "For every complex problem there is an answer that is clear, simple, and wrong."

    -H. L. Mencken

  63. So you want to write a hypertread novel? by jvkjvk · · Score: 1

    I'm thinking actual novel, not a pick your own adventure.

    Why not do it through an intricate set of links on character's names? Every name when mentioned the first time in interaction, would be linked to the current story from their point of view. It would be interesting as a collab.

    Everyone writing one POV, but must interact per scenes.

    I would go with an arc and definite plotline, and leave ALL subplots to the interaction as it developed.

    1. Re:So you want to write a hypertread novel? by michael_cain · · Score: 1

      Or a large series of novels. Two contemporaries that come to mind are George Martin's Ice and Fire series and Weber's Honor Harrington universe. Both have enough characters and story lines that diverge and then converge that linkages might actually be useful. Where did this character come from? Let me backtrack and follow just them, without all of the other subplots that are going on....

      Interesting that one of the Torch novels set in Weber's universe and one of the Harrington novels have an identical (word-for-word) chapter that appears in both where those two major branches came together for a bit.

  64. I wrote a hypertext document once by GoodNewsJimDotCom · · Score: 1

    Hypertext is good when you're discussing a high level topic, and you need to define the building blocks you're standing upon.

    Debunking the Epicurean Fallacy

  65. Find your own adventure by Anonymous Coward · · Score: 0

    Because the choose your own adventure genre didn't pick it up... http://en.wikipedia.org/wiki/Choose_Your_Own_Adventure

  66. Many years ago I wrote hyperfiction... by Simon+Brooke · · Score: 1

    In fact it's still probably http://www.journeyman.cc/~simon/bookshelf/hyper/mgi/"> the largest hyperfiction ever written. It's not very good and I'm not very proud of it. The reason people aren't writing things called 'hyperfictions' any more is because they're now writing things called 'role playing games' - but they're still immersive non-linear narratives.

    --
    I'm old enough to remember when discussions on Slashdot were well informed.
  67. There's a lot; it's just not mainstream. by supercrisp · · Score: 1

    That's funny. A half hour ago, I walked out of a literature conference keynote at which the speaker showed a proliferation of digital literature. It's not the sort of stuff that was pushed by companies like StorySpace; it was much weirder. But there's a ton of it out there. Again, not fiction, mostly various sorts of work conceived of as some sort of poetry. One notable source was the two-volume Electronic Literature Collection; you can also google "new media" or "digital media" perhaps combining those things with "literature." I think one reason that "hypertext" isn't going anywhere is that the people calling for it or imagining it aren't or weren't so good at imagining what people would want to do with the hypertextual and other possibilities of digital texts. It seems to be that the people really into it are those who also like Joyce and Stein. I will say, though, that there's a boom in hyperlinked literature, stuff with media links and such in it, as we can see with the iStuff that Apple is iPushing right now. I'll throw one more brick before I go read the other comments here: most readers of "absorbtive" or engrossing fiction want the author to carry them into another world, want to get lost in the author's creation. Fewer people are interested in the iterative or resistant text (like the French New Novel) or the (snarkily-labeled) choose-your-own-adventure type fiction.

  68. How to say? by drolli · · Score: 1

    I guess the main reason is that it is very difficult to really use the possibilities in the right way. What replaces the storyline? I think what comes closes to "Hypertext literature" are games. And even there the balance between the hardcore gamers, who want to explore the level for 80h and the casual gamers who want to finish the game in an evening usually goes wrong.

  69. No by Anonymous Coward · · Score: 0

    Its alive and kicking -- see this webpage for an example. As someone else pointed out here, "hypertext fiction [but this equally applies to non-fiction] needs multiple authors". Its too much work for one person.

    Of course, building a cogent, non-contradictory, self-consistent, body of work does get a tad difficult.

  70. The SCP Foundation by grahamd0 · · Score: 1

    There's a great, ongoing hypertext literature site here: http://www.scp-wiki.net/

  71. Dead? Far from it. by Anonymous Coward · · Score: 0

    These days they're called visual novels. Sadly most of them are just porn. There's exceptions however.

    There's a database in english indexing them. Among the most well rated ones, there's actually good stuff.

    http://vndb.org

  72. MUDs by cowtamer · · Score: 1

    I believe the pinnacle of the Hypertext Novel was the MUD, which was very much a digital "choose your own adventure" book with some interactivity with other 'readers' thrown in.

    MUDs are still around, I believe, and have evolved into MMORPGs by some people's interpretation...

  73. had not even heard of the term 'hypertext' by TaoPhoenix · · Score: 1

    Hi Mr. Cold Wet Dog.

    I've been keeping my eyes on this for years now.

    It's been more prevalent in *non-fiction*, where Wikipedia is the poster example. In about 3 hours today I finally understood the Car Lingo of My Cousin Vinnie. (What is Four Degrees Before Top Dead Center?)

    In Fiction, yes, the authors have slacked off a bit. Done right it becomes Dragon's Lair or Choose Your Own Adventure. We're still locked into the classical style from inertia by the big media companies that don't want to do any work to package 6 endings into a book.

    Meanwhile, also nonfiction, talk about timing - after months of a fairly lame sig here, I finally switched it to actually announce my (Alpha 0.1 level) site:

    (Shameless Plug) http://www.freevoteusa.com/ (/Shameless Plug) - Please enable Javascript.

    I found a program that lets me produce Javascript dynamic nodes that let you expand and collapse topics. One day I'd write a story like that with footnotes - you could breeze through the story or you could wander down the Chapter Notes to look at Moore's Law, Aleksandr Solzhenitsyn 'University of the North Window' (they had so many University Political Prisoners that they got fed up and taught classes in the Gulag Prisons!). And more. I very distinctly remember a footnote by Mr. S. that said "If I ever have time I want to write a story about ...". He might be out of time, I might have time to weakly honor his request with my feeble story skills.

    Point is, the Academics might be as much as ten years ahead of the curve. The existing companies want to make money on existing products, so they mold the landscape. But I am a champion of the HyperText Writing Method, which I call Writing Like Software. Sure, laugh if you want at my "0.1 Alpha" version, but at some point, enough content will get to all the nodes that "You" (General User Base) will stop laughing and y'all will go "Oh. Right. I see now."

    That's the future of writing. Elsewhere I have ranted about Print Live On Demand, the Future of Books. So sure, when an Author submits and update, the next copy of the book that gets Live Printed contains the new material.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    1. Re:had not even heard of the term 'hypertext' by mcgrew · · Score: 2

      We're still locked into the classical style from inertia by the big media companies that don't want to do any work to package 6 endings into a book.

      Some of us get immersed in fiction and just want to read it passively. There are text adventures and novels, and videogames and movies. There is room for everything.

      Jus befause you have a tool in your toolbox doesn't mean you need to use it, or even should use it.

    2. Re:had not even heard of the term 'hypertext' by Half-pint+HAL · · Score: 1

      In Fiction, yes, the authors have slacked off a bit. Done right it becomes Dragon's Lair or Choose Your Own Adventure. We're still locked into the classical style from inertia by the big media companies that don't want to do any work to package 6 endings into a book.

      It's not inertia, it's art. While a truly good piece of interactive fiction would be a sign of unsurpassed mastery of literary technique, it doesn't fulfill the artist's main goal: to create a work, to tell a story.

      A story with no single plot is destined to be forgotten, as each alternative ending obscures the memory of every other one.

      --
      Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  74. Cheap First Posts by TaoPhoenix · · Score: 1

    Nice FP Sir, but this time it stumbles into a Colossal new topic.

    It took way too long for the tech to Propogate, I'll give you that.

    But the Future of Writing is Dynamic Hypertext.

    Enough of these 1-shot Blogs with 8 pages on the same story. (Yay, Ad Views!)

    The right way to do it is one page with 8 updates. Except Unskilled Users won't look if it's not fed to them via Rotator. Onward.

    Hypertext Authoring means an Author can plan more than one story path. (Typically an ending.) With some work, there's some Footnotes too.
    But even more powerful is that if the Author hates an entire section, he just re-writes it and re-submits it. With Print Live On Demand, no one cares, the Reader gets the Best Known Version. Only Novel Historians would know it was different.

    Convinced Yet?

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  75. Re:is hypertext literature dead? by TaoPhoenix · · Score: 1

    Okay, to play Cross Advocate to your nice post, I'll posit that Hypertext writing is more important than ever!

    But first let's deal with terms. I'll use a (Shameless Plug) http://www.freevoteusa.com/ (/Shameless Plug) to illustrate. However badly, I got rid of most of the "Placeholder" signs, so there it is. Back to the point: You can Expand and Collapse the topics to your taste. At its best, that's what Hypertext Authoring does. X days (weeks if I get lazy) from now, I'll upload a new version with updates on all the nodes.

    That's the future of Writing.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  76. Re:*THAT* could be implemented good in hypertext by TaoPhoenix · · Score: 1

    Bingo.

    You consider " 'Literature' to be a narrative flow set out by the author", but it might be an Artifcact of the Publishing Process. The current problem is, the Media Companies don't want to deal with 6 different 10-page-endings.

    Hypertext/Online, it's cake.

    See my rants elsewhere for the Print Live On Demand angle.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  77. Re:Cracked by TaoPhoenix · · Score: 1

    I haven't yet busted Cracked's research in any of the ten-minute periods I look at their funny lists.

    You can start with facts, then arrange them with Editorial. They have mastered that.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  78. Footnote and endnote by Anonymous Coward · · Score: 0

    Hypertext literature has been around for hundreds, if not thousands of years. It's footnotes and endnotes. Because of the way people read, the way in which the consciousness' "carrot" rides along the text, it is inefficient to divert constantly from the text to link to other text. If the information in the link is needed to understand the text, as determined by the author given his/her estimate of the understanding of the target audience of the book or other text, it is included parenthetically, (for example, this expression here,) or attached to the end of the text*.

    * Like this piece of text here.

    It is the same reason cars can't generally climb stairs. They're made for going 70+mph on the highway, carrying groceries, etc., it just doesn't make sense given the geometry of an automobile and the geometry of a house, to waste the time, money, and effort, in so many different ways, adding such a capability to a car. Hypertext in literature would only distract from the flow of reading, and most people have enough trouble concentrating, especially if it's something the individual doesn't WANT to read, but instead HAS TO READ.

    Works well on web pages, in literature, not so damn much. Although... tooltips would be a great help in many instances, so you don't actually leave the text you're reading, and have to find your way back into it when you return.

  79. Re:even possible to write it as hypertext by TaoPhoenix · · Score: 1

    Hello Sir.

    I strongly dispute that much of literature could be written as 2-3 level Hypertext.

    In particular, let's glance at Dickens' Tale of Two Cities. There's a novel that could have benefitted by putting 100 pages of it into Hypertext Footnotes!!

    Modern Example: Lord of the Rings.Same Problem: Put the 23 page Species Histories into Hypertext.

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  80. That's why by Sigg3.net · · Score: 1

    Hypertext was written by hyper people in hyperspace. They're all on Advil now.

  81. Still Exists by Dulcise · · Score: 1

    It still exists, people have just stopped calling it "Hypertext Literature". Checkout The SCP Foundation. Or read though any wiki at all on a Computer Game or IRL gaming experience.

  82. Story Novels by zidium · · Score: 1

    Check this out:

    http://www.bigfishgames.com/download-games/6408/reincarnations-the-awakening/index.html

    This “game” is really a novel. The paths are pretty fixed, and it does nothing but tell a story a very long story. It took me about 15-20 hours of straight play to play/read it all it’s very engaging and feels and treats the story just like a bookwith pauses for solving puzzles that themselves help paint the story.

    There’s a whole genre over at bigfishgames like this!! HUNDREDS of story gamesas they’re called. All for about $5.

    --
    Slashdot Valentines Beta Massacre: iT WORKED! The boycotts killed Beta!!
  83. Make no sense in fiction by LaRainette · · Score: 1

    I think the idea of a work of fiction is to immerge you in a universe, an ambiance, a story, to make you forget you're actually reading or using any kind of media.

      The best way todo this is probably not to rely heavily on hypertext which are constant reminders of the media.

      It could make sense in a Tolstoï novel or a big work of SF where the universe is so complex and vast that you sometimes want to have a quick access to information relevent to the understanding . ( The silmarion and War and Peace are very hard at the beginning because every character has 3 different and unrelated names..., plus they generally have a lot of characters )

      But even if it could enhance the understanding or at least make it more convenient it would still be damaging to the general experience.

      Hypertext is great for quick access to a lot of related small pieces of information, but that's not what you want for a book. You want a deep experience of submerging yourself in a universe. It has to be even more immersive than a movie, and that's why it is so rewarding

  84. Hypertext from Word to .pdf by Anonymous Coward · · Score: 0

    I wrote a big hypertext in Word: may I transform it in .pdf without lose all the hundreds of links?

    ernesto.alto@libero.it

  85. Re:even possible to write it as hypertext by Will.Woodhull · · Score: 2

    Dickens is an interesting corner case. He wrote much of his work as serializations published monthly, a few dozen pages each month. The primary intent was probably financial but there were some very strong impacts on the art as well.

    Financially, this was a very successful ploy as it allowed Dickens to write to the huge and under served market of common laborers who could not easily afford the price of a book, but could set aside a few pennies each month to buy the next installment. It was not uncommon in boarding houses, etc, for several persons to pool resources to make the purchases, with each installment handed down from one to the next. The approach made a lot of sense for the publishers as well, since the big up front costs of printing a run of books was avoided. So this was a tremendous marketing success, as big in its time as the first pocket MP3 players have been in our time. And perhaps the impetus for the "reading groups" we see today, where once everyone has read the next chapter, they all get together over cheap wine and pre-sliced cheese samplers to gossip about the characters.

    But the impact on the art was also incredible. Dickens was getting feedback from his readers, and was clearly paying attention to it: minor characters that had struck a chord were given larger parts in later installments; some of the subplots were almost certainly proposed by readers. Dickens was perhaps the first to write an interactive novel.

    He was also one of the first creative writers to run into the problem of deadlines. I don't think that anyone who has studied his works would disagree that he sometimes inserted fillers to round out his monthly quota. When he needed 2,000 words to properly handle the next plot twist but there was only room for 1,000 more words in the next installment, he would pad things out, sometimes with brilliantly detailed descriptions, sometimes the padding was not so brilliant, doing whatever it took to end up with an installment that ends properly with some kind of cliff-hanger. Some of that padding would definitely be better put in hypertext footnotes, or better yet, deleted entirely. But then you end up with a Readers Digest Condensed version, and not the real thing.

    Even so, Dickens told his tales one word at a time, one sentence after the next, never side by each. There is never a time when he required the reader to absorb two different threads at once before going on to the next thing. Nor can you do that in literature-- the closest you can get is the use of flashbacks, etc, to loop the reader back through a sequence. But a tangled thread is still a linear thing.

    --
    Will
  86. Is the hypertext a blessing or a probolem? by Anonymous Coward · · Score: 0

    Although it is in Spanish, this can be of your interest too, regards
    Is the hypertext a blessing or a probolem?