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Double Fine Adventure Crosses $2.5 Million In Kickstarter Funding

An anonymous reader writes "Double Fine Adventure, the crowd-funded adventure game from Tim Schafer and Ron Gilbert (of Monkey Island fame), just crossed the $2.5 million mark in funding on Kickstarter. So far, about 73,000 enthusiastic backers have contributed an average of $35 dollars each, with 3 extravagant backers going as far as to contribute $10,000 (earning them a lunch with Schafer and Gilbert, among other goodies). The total sum is over 6 times the amount Schafer and Gilbert were initially hoping to raise ($400,000). Schafer released a few pictures showing what he's doing with all the money. The project has received attention in mainstream media (sort of), with NPR's Morning Edition covering the story."

114 comments

  1. Schafer wins the Internet by DWMorse · · Score: 5, Insightful

    Click the pictures link, it's worth your time.

    --
    There's a spot in User Info for World of Warcraft account names? Really?
    1. Re:Schafer wins the Internet by Xemu · · Score: 5, Funny

      I agree. I believe my investment is in safe hands.

      --
      Tell your friends about xenu.net
    2. Re:Schafer wins the Internet by 0100010001010011 · · Score: 5, Insightful

      It appears seemingly more responsible than what Wall Street has been doing at my money.

    3. Re:Schafer wins the Internet by Anonymous Coward · · Score: 0

      I lost it when I saw him rolling the blunt

    4. Re:Schafer wins the Internet by fish+waffle · · Score: 1
      No. Well, I did, but it doesn't render properly, and apparently I need to submit to one or more other websites.

      Blocked destinations:
      • googleapies.com
      • wp.com
      • fmpub.net
      • googleadservices.com
      • wordpress.com
      • disqus.com
      • addthis.com
      • gravatar.com
      • google.com
      • google-analytics.com
      • twitter.com
      • linkedin.com
      • quantserve.com
      • clicktale.net
      • parsley.com
      • oomphcloud.com
      • jobthread.com
      • chartbeat.com

      Haven't these people made enough money from donation?

  2. Pure genius by Anonymous Coward · · Score: 0

    Double Fine Forever

    now funded by the crowd

  3. Crowd-funding by alexgieg · · Score: 5, Interesting

    Crowd-funding is how entertainment will work in the the not too distant future, as far as creators are concerned:

    0) Start by making something good, although probably for free, thus starting to build a reputation;
    1) Offer to do something, for money, proportional to your reputation;
    2) Get funded by the crowd;
    3) Deliver a good end result, and with it improve your reputation;
    4) Loop back to 1 as much as you need or want;
    5) Retire.

    Copyright? What for?

    --
    Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    1. Re:Crowd-funding by Anonymous Coward · · Score: 1

      To keep other people from making something better using your building blocks and leaving you out of it.

    2. Re:Crowd-funding by Anonymous Coward · · Score: 4, Insightful

      Music you say ?

      0) Start by composing a few good tracks , although probably for free , play in a few pubs thus starting to build a reputation;
      1) Offer to go to gigs , for money , proportional to your reputation;
      2) Get funded by the crowd that showed up;
      3) Deliver a good end result , and with it improve your reputation;
      4) Loop back to 1 as much as you need or want;
      5) Retire;

      Music artists hurt by pirated albums you say ? Tell that to anybody that enjoyes going to concerts.
      I've paid for once concert more than I've paid for all my CD's , and a concert is a one-time event,
      Good musicians earn their living through concers , shit ones through radio ad revenue.

    3. Re:Crowd-funding by am+2k · · Score: 4, Insightful

      To keep other people from making something better using your building blocks and leaving you out of it.

      Unlike yourself, who hasn't used a single concept (like the idea of an adventure game or using a mouse as an input device) from somebody else at all.

    4. Re:Crowd-funding by Anonymous Coward · · Score: 5, Insightful

      Exactly. Copyright isn't the demon here, it's the middle-men that have taken over the administration of creative works at the EXPENSE of the creator.

      Copyright isn't inherently evil, but the corporations and interests that are far removed from the average creator's interests are twisting copyright to make it something negative to the consumer.

    5. Re:Crowd-funding by Anonymous Coward · · Score: 1

      If this actually works out. You'll start seeing some FUD over this from the big game houses like EA.

      Thats the real thing all the riaa, mpaa, game publishers and everyone else is really scared of. Becomming irrevelant and not needed.

    6. Re:Crowd-funding by alexgieg · · Score: 5, Insightful

      To keep other people from making something better using your building blocks and leaving you out of it.

      The (alleged) purpose of copyright is to promote the progress of arts. The moment it starts keeping other people from making something better, i.e., starts PREVENTING the progress of arts, its whole purpose becomes null and void. So, again: copyright? What for?

      --
      Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
    7. Re:Crowd-funding by Anonymous Coward · · Score: 1

      EA will love this.
      Let the 'crowd' risk the money to see if the developers are worth a shit. If they prove themselves EA can buy a proven studio, if not then EA didn't lose any money so why should they care?

    8. Re:Crowd-funding by Auroch · · Score: 2

      Crowd-funding is how entertainment will work in the the not too distant future, as far as creators are concerned:

      0) Start by making something good, although probably for free, thus starting to build a reputation; 1) Offer to do something, for money, proportional to your reputation; 2) Get funded by the crowd; 3) Deliver a good end result, and with it improve your reputation; 4) Loop back to 1 as much as you need or want; 5) Retire.

      Copyright? What for?

      Crowd funding is already what we do. They make a good game, you buy lots of it, they make a sequel. What you're talking about is cutting out the middle man (publisher/developer who lends them money) and doing it yourself.

      --
      Quartz Extreme and Core Image. Are there any other real reasons to spend all that money on generic hardware?
    9. Re:Crowd-funding by TheRaven64 · · Score: 3, Insightful

      Why is that a problem? With the grandparent's model, you're paid before you release your product. If someone else takes it and makes something even better, then that's great! You can then take their work and incorporate it into your next product. The important thing is to not lose something like trademarks or moral rights: if someone takes your work and builds something great, then they need to credit you. When you're looking for funding for your next project, that credit can be worth a lot...

      --
      I am TheRaven on Soylent News
    10. Re:Crowd-funding by TheRaven64 · · Score: 2

      The model doesn't just have to be for live music. Release one track, and ask for funding for the rest of the album. Once you've reached the target, record and release it. Encourage people to 'pirate' it (not really piracy, since it's with your consent) and spread it as widely as possible. Then ask for funding for your next album...

      --
      I am TheRaven on Soylent News
    11. Re:Crowd-funding by Anonymous Coward · · Score: 1

      Like the Supreme Court mentioned recently (while lobotomising the public domain), the progress of the arts can be promoted by enabling not just the creation of works, but also their wider dissemination to the public. Strangely, they used this argument to introduce more copyright, which leads me to think that they have no clue what the internet does or how it works... The dinosaurs will be dead soon, it's just a matter of time.

    12. Re:Crowd-funding by Anonymous Coward · · Score: 1

      The Beatles should have skipped making Abbey Road because they were, according to you, shit musicians for not playing concerts any more?
       
      What's more, most people listen to music an order of magnitude more than they listen to music at concerts, and you want musicians to minimize the album quality so it's just good enough to convince people to see them live? That's idiotic.

    13. Re:Crowd-funding by Anonymous Coward · · Score: 0

      I think you're taking my sentence as an endorsement of the reason as opposed to a statement of it.

    14. Re:Crowd-funding by Dr_Barnowl · · Score: 1

      Why would a studio that can attract crowdfunding ever let themselves be bought out by EA? Do creative types have a predilection for 80 hour weeks and having their decisions dictated by corporate suits all of a sudden?

    15. Re:Crowd-funding by Anonymous Coward · · Score: 0

      I've never cared much for The Beatles , so yes.
      More so , albums should not cost a great deal to produce these days.
      Your arguments are moot.

    16. Re:Crowd-funding by artor3 · · Score: 4, Insightful

      Doesn't work. You really think that this kickstarter project is endlessly reproducible? There are so many great movies and TV shows and books and songs and video games that would never have seen the light of day if they had to be funded in advance.

      By your own admission, you have to do some good, free works first, before you get jack. And one good game ain't gonna cut it. You really think people would dump millions of dollars onto some developer who's only claim to fame was a single, albeit fun, flash game? Of course not. You'd have to make hit after hit, and only then, after years of unpaid hard work, would you even have a chance of getting paid.

      Kickstarter, the Humble Bundles, they're all nice supplements. But for the vast majority of content, copyright is necessary. It needs reform, but it is necessary.

    17. Re:Crowd-funding by causality · · Score: 1

      Why is that a problem? With the grandparent's model, you're paid before you release your product.

      Sometimes old ideas resurface and prove useful again. Before copyright, there was patronage.

      It's just that now it's a crowd of regular folks instead of a single wealthy noble.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    18. Re:Crowd-funding by blahplusplus · · Score: 1

      "Copyright isn't inherently evil, but the corporations and interests that are far removed from the average creator's interests "

      I'm sorry but the average creator is a douchebag, many creators once they get rich push for copyright extension. In the beginning before the rise of the 'middlemen' original creators got rich and then used government to abuse copyright. The bad Creators are just as much a problem. See modern game developers, their sense of entitlement is disturbing. By all means we should be able to access source code to update and repair old games we buy. But that is impossible because of the 'creators', not just the middlemen. See all the MMO's many gamedevs are creating, you pay all that money and the public gets zero ownership. Total BS IMHO. Something like an MMO once shut down should be forced into the public domain.

    19. Re:Crowd-funding by causality · · Score: 1

      The Beatles should have skipped making Abbey Road because they were, according to you, shit musicians for not playing concerts any more? What's more, most people listen to music an order of magnitude more than they listen to music at concerts, and you want musicians to minimize the album quality so it's just good enough to convince people to see them live? That's idiotic.

      I never understood this style of "debate" because it completely throws out the concept of entertaining an idea regardless of whether you agree. It's frankly infantile.

      I believe the thought is something like this: "I don't like this idea, so I'm going to be completely dense, take it to the most ridiculously absurd extreme possible instead of trying to see how it may work if done reasonably, and then declare that it's idiotic." No, your methods are idiotic.

      This idea may or may not work out. That remains to be seen because we still have traditional copyright. What I can say for certain is that no one who ever truly innovated and changed things for the better approached new ideas the way that you do. Ever heard the saying that if all possible (as opposed to reasonable) objections must first be overcome, nothing would ever get done?

      --
      It is a miracle that curiosity survives formal education. - Einstein
    20. Re:Crowd-funding by Anonymous Coward · · Score: 1

      He's violating the principle of generosity. When debating somebody, you invariably come across a statement that could be interpreted in several ways. The principle of generosity says that you should try to interpret this in the best way, which makes the strongest argument, and assume that that's what he meant. Be generous to his argument, in other words.

        The usual instinct people have is to take the most idiotic interpretation and use that, since it's easier to attack. But as we see in the GP, it doesn't help your side, it just makes you look like a jackass. Which is why, if you're interested in winning your argument, you need to be generous.

    21. Re:Crowd-funding by TheRaven64 · · Score: 1

      Patronage still exists, and indeed is how most creative works are funded. It's just that now the patrons are not kings, they're publishers. They give creative people an interest free loan to fund the cost of creating the work, and then they own it. The only difference now is cutting out the middlemen.

      --
      I am TheRaven on Soylent News
    22. Re:Crowd-funding by kamapuaa · · Score: 2

      This. Crowdsource funding is a fun one-off for already established artists with a large following.

      In addition to the problem for non-established artists, if every single artist/author/video game producer had their hat in hand asking for crowd-sourced money, it would become an ignored barrage. Projects like these work because they're unusual enough to get people's attention and maybe even a couple Slashdot articles.

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    23. Re:Crowd-funding by causality · · Score: 1

      Patronage still exists, and indeed is how most creative works are funded. It's just that now the patrons are not kings, they're publishers. They give creative people an interest free loan to fund the cost of creating the work, and then they own it. The only difference now is cutting out the middlemen.

      Not to quibble but I see them as fundamentally different, both in intent and execution. About the only thing they have in common is that they are both a way to get creative works done.

      Patronage was more personal and it was more like sponsoring or hiring someone. You pay the artist, he produces the work. In its heyday there was no easy way to mass-produce copies of a work; if a great painter made a portrait of a king, you could not distribute millions of copies of it. It was much more ... personal. It was not a loan. The artist produced the work for the patron and that was that, end of transaction. There was not an ongoing obligation like modern publishers often demand.

      If anything it was more like the way we give government grants to academics to conduct studies and research; you wouldn't really call that a "loan".

      --
      It is a miracle that curiosity survives formal education. - Einstein
    24. Re:Crowd-funding by causality · · Score: 2

      He's violating the principle of generosity. When debating somebody, you invariably come across a statement that could be interpreted in several ways. The principle of generosity says that you should try to interpret this in the best way, which makes the strongest argument, and assume that that's what he meant. Be generous to his argument, in other words.

      The usual instinct people have is to take the most idiotic interpretation and use that, since it's easier to attack. But as we see in the GP, it doesn't help your side, it just makes you look like a jackass. Which is why, if you're interested in winning your argument, you need to be generous.

      It just seemed so natural and obvious to me that I didn't realize there was a term for it. Thank you -- seriously, you have educated me today.

      I agree with you about the nature of it but I disagree in terms of emphasis. You're correct that this kind of impatient "I must be right and you must be wrong so easy-to-attack is all I care about" mentality doesn't work very well and often backfires. But I don't really view it so much in terms of working or not working.

      To me it's the product of an (emotionally) immature mind. It's like the two-year-old who has to be first in line, has to have the biggest piece of candy, etc. People like him think that if you say "hey, that's a great point and you've changed my mind about this" then you have lost something. Avoiding that is their major priority because they're coming from a puerile ego level. It has no concern for the truth; truth is something to be downplayed or spun in whatever way is convenient.

      I think that's bullshit. If you really want to be right so badly, you start by realizing you don't automatically have all the answers.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    25. Re:Crowd-funding by ohnocitizen · · Score: 1

      Mod the grandparent up. While it is true we all of us build on the shoulders of those who came before, we ought only build on what is made available willingly. If I work hard on a product, I don't want someone else to just take it and get rich off it while I am left to stew. If I work hard on something I choose to release as open source, then I've made that choice to let others build off of an benefit from my work. That distinction ought to have resonance.

    26. Re:Crowd-funding by Blue+Stone · · Score: 1

      Copyright isn't inherently evil

      I like to think of copyright as a poison (monopoly of the expression of culture) which when administered in the right dose, however, proves to be a medicine, and is quite beneficial (albeit with a few side effects).

      The problem with copyright is that the junkies have the ear of the prescribing physicians, who keep bumping up the dosage for everyone, regardless of the consequences.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    27. Re:Crowd-funding by ohnocitizen · · Score: 1

      Why should that be the only purpose of copyright? Why can't it let people prevent others from profiting from their work without their permission?

    28. Re:Crowd-funding by Anonymous Coward · · Score: 0

      I don't think it is so much about the concepts, so much as the characters and world that's been created. The Harry Potter franchise itself is worth a lot of money and any additional works produced in that universe are going to sell loads of copies solely based on the branding. Also, without copyright, anyone can make their own copies of your work as soon as you release it.

      There's a lot of be said for reducing the duration of copyright back to its original, sane, amount, but outright eliminating is just as stupid. Switching to this model may very well make that happen, but if nothing else it ensures that the money goes to the content creators, not some fat-cat middleman who only really cares about the money.

    29. Re:Crowd-funding by causality · · Score: 1

      If this actually works out. You'll start seeing some FUD over this from the big game houses like EA.

      When large governmental or corporate interests are against something and launch FUD campaigns against it, in my eyes whatever they're railing against couldn't possibly have received a better endorsement. "Consider the source". The next most priceless event is when that Puritannical "you must live as I do" mentality gets its panties in a wad.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    30. Re:Crowd-funding by ae1294 · · Score: 1

      Wow, you both make great points rarely seen in this day... Thanks for the enlightenment...

    31. Re:Crowd-funding by LordLucless · · Score: 1

      Patronage still exists, and indeed is how most creative works are funded. It's just that now the patrons are not kings, they're publishers.

      I'd agree with the first, but not the second. The biggest form of patronage these days is government grants for artists (at least in Australia - don't know what it's like in the US).

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    32. Re:Crowd-funding by Anonymous Coward · · Score: 0

      That's one way to look at things. I doubt it's the best way to point things out if you'd like to convince them to change their behavior, though. "You're an immature ass" is less likely to work than "your tactics are self-defeating," as the first will feel like an attack, while the latter shows them a better way to get what they're after.
        It also works both ways, an immature outlook can create immature tactics, but adopting mature tactics can change your outlook, too.
        Too many people (influenced by certain parts of our media, which use confrontation to generate excitement) think that winning an argument involves shouting at the other guy until he backs down and leaves, but you haven't won in that case. He's walking away, thinking "Wow, that's guy's wrong, and he's an asshole, too!" Even worse, bystanders will likely think "Wow, what an asshole. He's probably wrong."
        That's not a victory; you have to slowly establish your argument and show why you think you're right. If you can't do that, you're wrong. I always say, you can't be right until you admit you can be wrong.

        Another thing to keep in mind, related to the above, is to always avoid anything that might feel like you're attacking the other person. Benjamin Franklin used to say that "I think" and "it seems to me" are the best ways to put forward your argument. In fact, they're like magic. Taking that kind of tack will give the other person room to be right. It keeps the two of you from shifting into a flamewar grudge match, and it helps psychologically prepare you to admit when you're wrong, while you're at it.

    33. Re:Crowd-funding by am+2k · · Score: 1

      I don't think it is so much about the concepts, so much as the characters and world that's been created. The Harry Potter franchise itself is worth a lot of money and any additional works produced in that universe are going to sell loads of copies solely based on the branding.

      Uh, you're thinking about trademarks, not copyright. I haven't seen anyone arguing about abandoning trademarks (yet).

      Also, without copyright, anyone can make their own copies of your work as soon as you release it.

      Yes, but at that point you already got paid in full for your work.

    34. Re:Crowd-funding by Anonymous Coward · · Score: 0

      I don't think you understand this crowdfunding thing dude. How can you be "left to stew" if you are paid up front in full? If you are just generally trolling Slashdot about how copyright is necessary if artists are to make money then you've picked the wrong story.

      Crowdfunding is a counter-example to the faulty argument: "Artists need money therefore artists need copyright."

      compare with:

      Evolution is a counter-example to the faulty argument: "Humans are too complex to have come about by chance therefore there must exist (or have existed) a designer."

    35. Re:Crowd-funding by Anonymous Coward · · Score: 0

      How else do you interpret "Music artists hurt by pirated albums you say ? Tell that to anybody that enjoyes going to concerts.
      I've paid for once concert more than I've paid for all my CD's , and a concert is a one-time event,
      Good musicians earn their living through concers , shit ones through radio ad revenue."?

      He's arguing specifically against the idea of albums as a revenue source, that they should only be used for promoting concerts, and that artists who don't make their money off of concerts are shit. There is no way to interpret his argument that doesn't argue directly against the need, want or desire for albums like Abbey Road -- where the artists income is based off of the album, and they do not play concerts. What you're calling "violating the principle of generosity" is what most people would, in this case, call a counterexample refuting the person's point.

    36. Re:Crowd-funding by Anonymous Coward · · Score: 0

      I'm sorry but the average creator is a douchebag, many creators once they get rich

      The average creator does not get rich.

    37. Re:Crowd-funding by Anonymous Coward · · Score: 0

      The principle doesn't explain why he's wrong, it's just a guideline you should follow when arguing. There's no way for anyone else to know for sure that he's violating it, since that's all inside his head, but we can take a guess. No, violating the principle is bad because when you do it, you are likely to construct bad arguments that sound good to you and anyone on your side, but look awfully flimsy to everyone else.

        In his case I think the real mistake he's making is to assume that since Abbey Road was made in a certain way, that it could only have been made that way, and (and this is where he seems to be arguing in bad faith) that the OP therefore would knowingly and willfully do away with such albums. It seems apparent to me that the Beatles would have recorded the songs anyway, and supported themselves in another manner. (Or lived on their vast proceeds from their earlier career.)
        Musicians are not motivated solely by profit, and to say that they wouldn't record Abbey Road at all unless it were a vital profit center for them seems like an odd idea to me. They stopped touring largely because they had done it for many years, and were so wealthy by that point that they didn't need to do it anymore.

        You also seem to be taking that quote you bolded as if it were a hard-and-fast law that was the guy's primary point, rather than a simple rule of thumb guide to which bands he considers likely to be worth keeping. I would expect there to be some exceptions to such a loose rule, and would feel that it has value anyway. A rule that's right 8 times out of 10 is still handy.

        The exceptions would mostly be cancelled out -- good musicians do it because they love doing it, so most of them will still record even when they're not making fat cash; the OP's argument is that by doing away with these profits, the bands that you're most likely to lose are the same ones that are just looking to cash in on the latest fad by mimicking the popular trends of the moment. IE, crap.

    38. Re:Crowd-funding by Anonymous Coward · · Score: 0

      I can't believe I'm posting to Slashdot defending Harry Potter fan fiction, but I feel I have to.

      If no one created works based on copyrighted works, then Harry Potter and the Methods of Rationality wouldn't exist. Yes, copyright holders tend to make sure no one is selling fan fiction and a super version of Sturgeon's Law applies, but even being able to directly use other people's universes and characters without permission is important, although the current balance there (lots of fan fiction with no money going to anyone) seems to be working out okay.

    39. Re:Crowd-funding by Anonymous Coward · · Score: 1

      This idea may or may not work out. That remains to be seen because we still have traditional copyright. What I can say for certain is that no one who ever truly innovated and changed things for the better approached new ideas the way that you do. Ever heard the saying that if all possible (as opposed to reasonable) objections must first be overcome, nothing would ever get done?

      I am all for new ideas, but this is not really a new idea. This is an idea that's been playing out over the past one hundred years, with the main difference being the distribution of the media. Even the distribution hasn't changed hardly at all since the heyday of mp3.com, which was a service I used quite frequently to find new bands who quickly disappeared because they made no money. This is continuing to play out today, where many of my friends are in bands or DJ, and most of them couldn't make enough money to buy their own gear, much less live on it. I've had a heartbreaking talk with the lead singer of a band who got a great review in Rolling Stone, and three reviews with 4 or more stars at All-Music, and after 8 years still couldn't pay the bills by touring, and had to break up the band because she felt she'd been taking advantage of her boss's generosity and leniency in her schedule. What was true before is still true now: If you want to be a musician who makes money by touring, the one realistic option is to be in a cover band. (You could possibly opt for being a session musician, but that requires waaaay more chops. I know there's no way I could hack it.) I would love for this to not be the case; I would see my friends start to make a living doing what they love most, and I would soon join them. But that's not happening with any regularity.
       
      I want to add that some people -- pretty much only people who have no real experience in the field of music -- think that because there's digital software, that all of the sudden making great records is dirt cheap. This is simply not the case. The kind of records you can make on a home recording set-up are much closer to the kind of records you could make in the old days on a four-track than the kind you could make with access to a great recording studio. It's awesome that software lets you manipulate the audio easier; I make my living writing that kind of software, and I do it because I want it to be as useful to me as possible when I'm recording my music. But this doesn't eliminate the need for well-designed acoustic spaces, $1k+ microphones, expensive AD/DAs, broken-in monitors that fit your ears without hiding things, and many, many other things. Even for people who only make laptop music, they still are going to fuck up the mastering if they try to do it themselves -- which in many cases is fine, so long as it's considered a demo and isn't trying to land on Billboard. And I doubt the guy who started this by saying "musicians who make money from the radio are shit" is really a big fan of laptop musicians.

    40. Re:Crowd-funding by OneMadMuppet · · Score: 1

      First point first - ALL movies, TV shows, books, songs and video games (made commercially) ARE funded in advance - usually by publishers. The change is from the single publisher/financier model to the self-published crowd-financed model. Having the cash before producing things hasn't changed. I can also tell you than in the game industry (and there isn't a significant difference for the others) you have to do some good, small, sometimes free works first before the publisher will touch you. Second, why would you think people will jump from a flash game to AAA? There are many small games on kickstarter looking to get $1000 and hit it, then next time create a bigger game for $2000. These guys already delivered several AAA games, and were looking for 400k, not millions of dollars. Copyright is automatic and has nothing to do with how a project is funded.

    41. Re:Crowd-funding by toriver · · Score: 1

      Maybe best of both worlds? Funding through Kickstarter, distribution via EA Partners/Origin? This new game will for instance be distributed via Steam (and a DRM-free version to backers, ref. the first update video) for the PC/Mac editions.

    42. Re:Crowd-funding by Anonymous Coward · · Score: 0

      I could argue that copyright is inherently evil in that interferes with the free market by giving a monopoly on distribution, but there's also another reason to do away with copyright completely: even if copyright was changed to sane terms we would be having this fight again and again every few years, because earning money by distributing zero cost copies as opposed to getting paid for the actual work performed will always create parasitic middle men. Copyright is a bargain that doesn't work in the long run because it's guaranteed to be abused.

    43. Re:Crowd-funding by SuiteSisterMary · · Score: 1

      And yet, reality has already shown how this works:

      0) Start by making something good, although probably for free,thus starting to build a reputation;
      1) Offer to do something, for money....
      2) Watch your fans/community/users/whatever turn on you like a pack of piranna, for they have come to expect, nay, are entitled by the very gods, to the fruits of your labour for free. Sellout!

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    44. Re:Crowd-funding by tehcyder · · Score: 1

      To keep other people from making something better using your building blocks and leaving you out of it.

      Unlike yourself, who hasn't used a single concept (like the idea of an adventure game or using a mouse as an input device) from somebody else at all.

      Right, so by that argument your car uses technology and concepts based on other people's work (going back to the inventor of the wheel), so I should just be able to borrow it whenever I feel like it?

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    45. Re:Crowd-funding by am+2k · · Score: 1

      Right, so by that argument your car uses technology and concepts based on other people's work (going back to the inventor of the wheel), so I should just be able to borrow it whenever I feel like it?

      Yes, I should be allowed to construct my own car based on the idea your car was built upon (while still respecting trademarks, as already mentioned).

    46. Re:Crowd-funding by tehcyder · · Score: 1

      Uh, you're thinking about trademarks, not copyright. I haven't seen anyone arguing about abandoning trademarks (yet).

      Why not? They make as much sense as copyright.

      Yes, but at that point you already got paid in full for your work.

      So say you got crowdfunding of a thousand quid for your novel that took two years to write, that's all you should ever be able to make off it, even if it goes on to sell millions, be adapted as a movie and so on? Doesn't seem fair to me.

      At least with copyright, if your book goes on selling steadily you get some income from it.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    47. Re:Crowd-funding by tehcyder · · Score: 1

      I'm sorry but the average creator is a douchebag

      Yes, because of course what is important is your having free acess to anything you want, fuck all that fostering creativity and culture nonsense, eh?

      It is clear where your sympathies lie, in your own shallow brain.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    48. Re:Crowd-funding by tehcyder · · Score: 1

      The important thing is to not lose something like trademarks or moral rights:

      So, some intellectual property is bad, because it stops you just copying anything you want for yourself, but some is good, because...why?

      A "moral right" is just a wishy washy version of an actual "copy right". And trademarks are just bollocks all round.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    49. Re:Crowd-funding by tehcyder · · Score: 1

      If some version of patronage is your alternative to copyright, I prefer copyright.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    50. Re:Crowd-funding by tehcyder · · Score: 1

      Fuck off, I have neither the time nor the inclination to go and see live music any more. Once you reach the age of twenty, you will probably feel the same.

      I want to listen to music in the comfort of my own home, same as when I read a book.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    51. Re:Crowd-funding by tehcyder · · Score: 1

      When the OP concluded his argument with the categoric "Good musicians earn their living through concers , shit ones through radio ad revenue" it was a perfectly legitimate argument to think of an exception to that rule. If he said "most (or many) good musicians..." that's different.

      If I say "all good guitarists are right-handed" it is an entirely valid counter-argument to point out that Jimi Hendrix was left-handed, and an entirely irrelevant counter-counter argument to say "yeah but I don't like Jimi Hendric".

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    52. Re:Crowd-funding by tehcyder · · Score: 1

      You are missing the point.that the Beatles stopped playing live because it was hard, tiring and largely uncreative work and they preferred to make a studio album to express themselves in as musically diverse a way as possible.

      If you look at films of a lot of the Beatles concerts, you literally cannot hear anything except girls screaming, it's got absolutely nothing to do with music.

      I'm sure it's an age thing, but night after night of live gigging just doesn't interest a lot of people when they get out of their teens, and this applies to musicians and fans alike.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    53. Re:Crowd-funding by Anonymous Coward · · Score: 0
      Double-Fine's actual process here was
      1. Start working at another company, building experience and a name producing quality games
      2. Create your own studio
      3. Produce several quality games through traditional funding means and gain a fan following.
      4. THEN you can bring in big money through crowd-sourcing
    54. Re:Crowd-funding by am+2k · · Score: 1

      Why not? [Trademarks] make as much sense as copyright.

      No. The idea behind trademarks is to avoid mixing up different author's creations. That's in no way connected to copyright issues.

      So say you got crowdfunding of a thousand quid for your novel that took two years to write,

      If you agreed to that, you need a new accountant.

      that's all you should ever be able to make off it, even if it goes on to sell millions,

      It wouldn't sell millions, just a million people would be able to consume it.

      be adapted as a movie and so on?

      That depends. I'd be free to make a movie based on an 8 year-old boy who discovers that he is a wizard, but I wouldn't be allowed to call him "Harry Potter", because that's a trademark. Just like Avatar was a straight copy of Pocahontas, for example.

      Calling this movie "Harry Potter" would mean that JK Rowlings had a say in it, so she can make sure that it is in accordance to her vision (just like it really happened).

      Doesn't seem fair to me.

      The current system (where the content distributor gets 90% of the income) isn't fair to me either. Your definition of "fair" is based on the current content distributor's definition, which isn't the only one.

      At least with copyright, if your book goes on selling steadily you get some income from it.

      Imagine JK Rowlings publishing Harry Potter and the Philosopher's Stone via Kickstarter. The first book might receive something like $3000 funding. She writes the book, publishes it for free in epub format and $5 for a physical book copy. Now imagine Rowlings putting up Harry Potter 2 as another project there afterwards. Everyone who bought the old one and wanted the story to continue pledges $10, and she'd receive maybe $10000. The list goes on until the last book, where she'd get millions of $.

      Even if the book wouldn't be a continuation, everybody who likes her writing style and/or imagination would immediately jump on board.

      That's exactly what happened with Tim Schaefer here. Many people (including myself) who played one of his previous games just pledged based on this experience and wanting to have an experience like that again. There was no copyright involved in any way.

      The additional bonus here would be that very good authors would be motivated to produce more work, which isn't the case right now. Rowlings is now motivated to sit on her growing piles of money and never write a full sentence again in her life.

    55. Re:Crowd-funding by westlake · · Score: 1

      Good musicians earn their living through concerts , shit ones through radio ad revenue.

      I'll take it as given that the you think of a professional musician as a twenty-year old kid, single, with the stamina of an army mule.

    56. Re:Crowd-funding by TheSunborn · · Score: 1

      Has that ever worked? I mean all the successfull software kickstart projects seems to be made by people who have previously for many years made successfull commercial software.

      So kickstart seems to be good af funding projects/users which are already somehow famous from previous projects.

    57. Re:Crowd-funding by Anonymous Coward · · Score: 0

      In this case Copyright would stop another company using your hard work and releasing it else where under a different name etc and charging money to unsuspecting people. Copyright protection isn't just to stop individuals from copying your product, it also protects you from other businesses. After all, if I was a start up no one had heard of and released a game for free, and then big game company 'A' stole the game and releaed it under their banner for $$$ and did a heap of marketing, they could make a small fortune from it without peopel ever realising you were the creator simply because they have the marketing bucks to advertise it. Lets face it, if 1 billion people think big game company 'A' made the game and they have to pay for it, and only 100 peopel know you made it, no matter how much noise you make, if you released it without some sort of copyright you have no recourse in a court of law to ask big game company 'A' to stop reselling your product.

  4. There's also a Tactical Shooter! by airfoobar · · Score: 5, Informative
    A few of days ago I submitted a story about another high-profile game creator following Schafer's lead by using Kickstarter, but /. mods chose to post ads about Apple TV instead (because obviously Apple needs the help more than an indie team).

    "..an independent team led by Chistian Allen (lead designer/creative director for games like Ghost Recon Advanced Warfighter and Halo: Reach) has launched a Kickstarter for a new hardcore tactical shooter."

    Their PR is nowhere as good as Schafer's, but tactical shooters deserve some love too!

    1. Re:There's also a Tactical Shooter! by IICV · · Score: 1

      ... I thought they already made that, and called it Frozen Synapse?

      But then I've signed up for the kickstarter, so I guess not :)

  5. Again Kickstarter is used to rob the commons by Anonymous Coward · · Score: 5, Interesting

    2.5 Million? And we'll never own the game.

    For 2.5 Million we could fund the same effort or more and enrich the commons with a high quality opensource game that would allow a wide array of derivative. Instead the commons is robbed and is given a proprietary game.

    Slashdot should not be posting kickstarters for software and other things that aren't free/libre open source licensed or creative commons licensed.

    Use kickstarter to compensate creative people for their effort, but pay them to contribute to the commons as well.

    1. Re:Again Kickstarter is used to rob the commons by Anrego · · Score: 5, Insightful

      Or we could use the money to cure cancer!

      Seriously though, people spend the money on whatever they want. There's always something better they could have spent the money on, but things don't work that way. If they did we'd all be giving all our money to whatever society deemed the absolute most important cause.

      As for turning slashdot into a church of RMS .. bleh.

    2. Re:Again Kickstarter is used to rob the commons by Anonymous Coward · · Score: 1

      Then some opensource creator should use Kickstarter to make some games. If it is so important to you, go search for such an opensource start-up and post it on /. I know I would kick money into it if I *knew* I was going to get some great product.

      Tim Schafer has a reputation for being one of the best and lots of people have played games that he touched. This is where a lot of his support is coming from.

    3. Re:Again Kickstarter is used to rob the commons by Garth+Smith · · Score: 4, Insightful

      We donated millions to Tim Schafer because he has a rightly earned reputation for making great games. Tim is being rewarded for all the hard work he put in. Are you saying that good work and effort should go unrewarded? Is it a problem that we want to help people out who have already proven they can enrich our lives? Kickstarter has helped us get a new old-school adventure game where previously where was none.

    4. Re:Again Kickstarter is used to rob the commons by Gaygirlie · · Score: 3, Insightful

      high quality opensource game

      That there is an oxymoron. There are no high-quality F/OSS games.

      Slashdot should not be posting kickstarters for software and other things that aren't free/libre open source licensed or creative commons licensed.

      /. doesn't exist to drive F/OSS agenda, it exists to propagate news items about stuff that people are interested in.

      Use kickstarter to compensate creative people for their effort, but pay them to contribute to the commons as well.

      Tell some high-quality F/OSS dev to make a kickstarter project then and stop whining about it here.

    5. Re:Again Kickstarter is used to rob the commons by Paul+Fernhout · · Score: 4, Interesting

      AC had a good point. Creativity is generally not improved by rewards, and there are other ways to support people than linking the right to consume with an increasingly precarious income-through-jobs link. We could have had $2.5 million of free stuff, and now we are getting yet more proprietary stuff.

      See my essay on that theme (though it is directed more at tax-exempt non-profits):
      http://www.pdfernhout.net/open-letter-to-grantmakers-and-donors-on-copyright-policy.html
      Longer version: http://www.pdfernhout.net/on-funding-digital-public-works.html

      See also on why creativity diminished if done for material gain:
      "RSA Animate - Drive: The surprising truth about what motivates us"
      http://www.youtube.com/watch?v=u6XAPnuFjJc

      From 1964 on the strained income-through-jobs link.
      http://www.educationanddemocracy.org/FSCfiles/C_CC2a_TripleRevolution.htm

      Alternatives:
      http://en.wikipedia.org/wiki/Basic_income_guarantee
      http://en.wikipedia.org/wiki/Gift_economy
      http://books.google.com/books/about/The_dictionary_of_alternatives.html?id=IKZVKMPEQCEC

      --
      A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
    6. Re:Again Kickstarter is used to rob the commons by Paul+Fernhout · · Score: 4, Insightful

      "Tell some high-quality F/OSS dev to make a kickstarter project then and stop whining about it here."

      The problem is that the social dynamics of Kickstarter don't work very well for F/OSS, given that pledges are generally tightly tied to specific rewards (and pledges are amplified by the project creating "artificial scarcity").

      The big issue is that people need to wake up to the notion that they are supporting and even creating "artificial scarcity" with how they spend their time and money. Related by me: http://www.artificialscarcity.com/

      --
      A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
    7. Re:Again Kickstarter is used to rob the commons by Paul+Fernhout · · Score: 1

      "Or we could use the money to cure cancer!"

      Read this to prevent much cancer and even maybe cure a bit of it: http://www.drfuhrman.com/library/article24.aspx

      --
      A 21st century issue: the irony of technologies of abundance in the hands of those still thinking in terms of scarcity.
    8. Re:Again Kickstarter is used to rob the commons by Thing+1 · · Score: 1, Interesting

      Watch this to understand how to cure many cancers: http://www.amazon.com/What-If-Cannabis-Cured-Cancer/dp/B003SSBSQQ (not that you will be allowed to...)

      --
      I feel fantastic, and I'm still alive.
    9. Re:Again Kickstarter is used to rob the commons by Anonymous Coward · · Score: 0

      high quality opensource game

      That there is an oxymoron. There are no high-quality F/OSS games.

      Slashdot should not be posting kickstarters for software and other things that aren't free/libre open source licensed or creative commons licensed.

      /. doesn't exist to drive F/OSS agenda, it exists to propagate news items about stuff that people are interested in.

      Use kickstarter to compensate creative people for their effort, but pay them to contribute to the commons as well.

      Tell some high-quality F/OSS dev to make a kickstarter project then and stop whining about it here.

      Even a dyke is still a typical woman. You always chime in at odd times to complain about why somebody is wrong, why it'll never work and all of that.

      I have never seen you start your own thread where you advocate your very own ideas. Tired of being a stereotype yet?

    10. Re:Again Kickstarter is used to rob the commons by Anonymous Coward · · Score: 1

      To be honest, that is just lack of imagination. In the creation of anything, there is plenty of stuff you could give to pledges: stickers, magnets, concept art, original sketches, NPC names... F/OSS can use kickstarter, it just need to plan ahead on what things it can give as pledges, while still retain enough cash for the goals.

    11. Re:Again Kickstarter is used to rob the commons by Gaygirlie · · Score: 1

      I actually post my own ideas and opinions quite often, I just don't post them here.

    12. Re:Again Kickstarter is used to rob the commons by Anonymous Coward · · Score: 1

      People don't respond to idealistic ideas as well as their basic nature.

      The idea of Kickstarter can work well for F/OSS, but these GNU/BSD/MIT people need to understand social engineering better.

      P.S. voted you up

    13. Re:Again Kickstarter is used to rob the commons by Anonymous Coward · · Score: 0

      Oh boy, it is one of you morons, the "you don't own it" types.

      We don't give a damn about "getting something in return from our investment", other than, y'know, the damn game.
      We don't want to invest in the business, we just want to directly fund a game and cut out the middlemen who only want to fund popular games instead of niche titles. (and rightly so, I'd sooner pay up front for niche games than cater to generic [insert game here] titles)

      If we wanted to invest in his business, we would do that. There is a huge difference between us investing and us funding a new game. HUGE difference.
      Please stop pushing this nonsense opinion. Also quit sucking off the RMS juice for once in your life. This sort of funding is completely decent.

    14. Re:Again Kickstarter is used to rob the commons by LordLucless · · Score: 1

      The problem is that the social dynamics of Kickstarter don't work very well for F/OSS, given that pledges are generally tightly tied to specific rewards (and pledges are amplified by the project creating "artificial scarcity").

      So? The scarcity in the rewards doesn't have to be scarcity of the software - and if you look at the rewards offered, that's generally only true of the very lowest tiers. Above that, you have rewards like "name in the credits", or participation in the creative process, or game elements named after you, or a dozen other things of that nature.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    15. Re:Again Kickstarter is used to rob the commons by Anonymous Coward · · Score: 1

      Free and open source are always portrayed as the holy grail but they more often than not fall short of what the public actually wants. Look at open source graphics software. Yes Blender is powerful and can do what most of the big boys can yet hardly any pros use it and they are still willing to pay $3,000+ for software where as Blender is free. The interface is clunky making it slow and painful for most to work with damning it to the side lines. Gimp has fallen to a similar fate although is far more useful than Blender it still comes up short for pros so we all still pay our yearly Adobe tax.

      Personally I use Open Office every day and have for many years but the latest version is buggy as hell and I do loose time to it which isn't normally acceptable for professional use. Years ago Microsoft Office succumbed to feature bloat and I was forced to abandon it. I found every time I slipped when typing it was some bloody shortcut. In the late 90s I kept having documents reformat when I'd try to do a capital "K" and accidentally hit Shift+Control+K. The computer at the time took a few seconds to reformat a 50 to 100 page documents so I had always managed to type more before I found the mistake meaning it was impossible to undo. I switched to open source and never looked back.

      I'm a big supporter of open source but "free" is highly overrated. I want quality not free. I find that free and quality rarely belong in the same sentence.

    16. Re:Again Kickstarter is used to rob the commons by Anonymous Coward · · Score: 0

      That there is an oxymoron. There are no high-quality F/OSS games.

      Well maybe there would be if people would donate $2.5m to make it happen....

    17. Re:Again Kickstarter is used to rob the commons by Anonymous Coward · · Score: 0

      I actually post my own ideas and opinions quite often, I just don't post them here.

      So it's not who you are, it is where you are?

      I do it because of who i am. I am not that much of a leaf in the wind.

    18. Re:Again Kickstarter is used to rob the commons by elifer · · Score: 3, Informative

      There are at least two succesful open source projects in kickstarter:

      http://www.kickstarter.com/projects/149077132/a-house-in-california-a-point-click-art-game?ref=live

      http://www.kickstarter.com/projects/1384519763/pissed-off-penguins?ref=live

      Just because people backed the project doesn't mean it can be released freely afterwards. They still can get their recognition through the rewards

    19. Re:Again Kickstarter is used to rob the commons by sethmeisterg · · Score: 1

      Amen! I'm so sick of people pontificating about this stuff. I'll spend my money on what I like, thanks very much, and if you don't like it, stuff it.

    20. Re:Again Kickstarter is used to rob the commons by replicant108 · · Score: 1

      GitHub are really well positioned to provide a crowdfunding platform for FOSS projects.

      I suspect that, with the success of Kickstarter and other similar sites, it's only a matter of time before someone makes the model work for commons-based stuff.

    21. Re:Again Kickstarter is used to rob the commons by GameboyRMH · · Score: 1

      That there is an oxymoron. There are no high-quality F/OSS games.

      Freespace series? Search & Rescue series? FlightGear? None of those are high-quality?

      (I was also just checking the progress on Vdrift, screenshots look good now, I'll have to give it a try.)

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    22. Re:Again Kickstarter is used to rob the commons by Gaygirlie · · Score: 1

      Freespace series?

      If you mean Freespace 2, well, it isn't an original F/OSS - project, it was a commercial, proprietary product and then the engine was released as open-source. As such it doesn't count.

      Search & Rescue series?

      Not familiar with that.

      FlightGear?

      Not a game.

    23. Re:Again Kickstarter is used to rob the commons by Anonymous Coward · · Score: 0

      As a concept, you may be on the right path, but for this particular instance you are wrong.

      There was no 2.5mil pot of money looking for a home and "settled" for this project.

      This money only exists because people specifically wanted this product.

      It's a bribe for a developer, plain and simple.

      Now, if you believe you have an open source project worth $2.5mil, feel free to put up at kickstarter page. If I agree its a good idea, you will have some of my disposable income too.

    24. Re:Again Kickstarter is used to rob the commons by residieu · · Score: 1

      Most of the backers here basically prepaid for a copy of the game (There were some exceptions, like the ones mentioned who gave 10k). We went in giving what we thought was a decent price for a game from a proven developer. None of the backers expected to get access to the source, they're not being robbed of anything.

      I missed the part where the Slashdot community signed up for a total open-source at all times stance on software licensing.

    25. Re:Again Kickstarter is used to rob the commons by TheSunborn · · Score: 1

      I think you are wrong there. The 2.5 million will most likely not fully fund the project(Creating all that content is very expensive) It will most likely just make it possible to complete the project, and then normal sales of the project will provide the rest of the money to pay anyone involved in the project.

  6. Great. Although... by PessimysticRaven · · Score: 1

    The only problem I can see is that now that the precedent has been set, the result better be the gaming equal to the Second Coming, else the fickle "gamerz" out there will raise so much Internet fury that everyone will be too scared to attempt this again.

    --
    Consistency is only a virtue if you're not a screw-up.
  7. Throwing dice: How slashdot picks stories! by Anonymous Coward · · Score: 0

    No, really, this totally stinks and makes no sense at all.

    When the Order of the Stick (a niche-audience webcomic based on D&D and fantasy RPG) just recently hit over a million $ several stories were submitted, none were taken. Now Tim Schafer hits roughly double that, it's "News For Nerds, Stuff That Matters"?

    Seriously, editors? Have you taken crack? How is a RPG-fantasy webcomic that started from zero ten years ago that now hits 1.2 million $ on kickstarter not "News for Nerds" but when some known and famous (within his circle) game developer hits a measly double of that it suddenly is?

    The point is not that the Webcomic was not featured here, the freaking point is that suddenly another kickstarter project (as impressive as it is and I backed it as well, btw) that plays in the very same level of spectacularity is? Both results on kickstarter are very impressive and are a clear sigh something changes at the moment. Something how things are financed, how independent authors can create a business. I find that very, very awesome and it's something that has never been seen as this in human history.
    But you guys think it's not newsworthy. That, dear slashdot, plainly sucks. Hand in your geek cards.

    "News for ners, stuff that matters" should become "We do not freaking care if it's News for Nerds, we only like to throw dice and pick our stories without any discernible criteria". That'd of course explain all those stupid non-nerd stories you took from somewhere that pop up here.

    1. Re:Throwing dice: How slashdot picks stories! by Jello+B. · · Score: 1

      Wow, you're really mad over a bad webcomic.

  8. Re:Great. Although... by Garth+Smith · · Score: 1

    It'll either be awesome or crash and burn horribly. Those are the only two options Tim gave us. =p

  9. Re:Great. Although... by Gaygirlie · · Score: 1

    What? Have you been living under a rock or something? It's Tim Schafer, man; it CANNOT be anything short of orgastic.

  10. If this game is anything but perfect... by MetalliQaZ · · Score: 0

    ...he's gonna have some 'splaining to do.

    --
    "Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
  11. Silly NPR! Gaming isn't just for kids! by jensen404 · · Score: 2
    From NPR:

    Schafer plans to do just that and make a documentary about it, to demystify the process for kids who think that only big publishers can make games.

    The 74,000 backers are obviously just buying the game for their kids.

  12. Re:Great. Although... by PessimysticRaven · · Score: 1

    I know who it is. But even the most epic game designers can have off-games. It's one thing to have a company breathing down your neck for "quality assurance," but to have MILLIONS of fans that have donated their hard-earned cash, directly funding your project?

    That's some serious pressure.

    --
    Consistency is only a virtue if you're not a screw-up.
  13. Re:Great. Although... by Gaygirlie · · Score: 2

    I get what you are saying and some lesser designer might indeed start to crack under the pressure, but looking at what Schafer has been saying in the public and his pictures here, it doesn't seem like he even notices it. I really doubt quality is an issue, but one thing that people WILL complain about is that it takes so long for the game to materialize. People are impatient and a large adventure game is a multi-year project, that is going to cause some quarreling eventually.

  14. Investment Market Development by Thrull · · Score: 1

    It makes so much sense for the crowd to fund the creator, rather than a publisher who takes on the risk and exerts creative control over your product. Using the right online platform, you can turn your entire consumer base into a focus group that tells you exactly what they want, and even pays for it in advance.

    We're returning to a model of creative production based on Renaissance "patronage," but with that patronage distributed throughout the population of individuals who will actually be using the product you produce. There is huge potential here if we can find the right kind of online platform (I do think we need to go beyond Kickstarter's model in the long term).

    1. Re:Investment Market Development by tehcyder · · Score: 1

      Using the right online platform, you can turn your entire consumer base into a focus group that tells you exactly what they want

      That might be OK for populist entertainment, but it's not a great basis for serious art.

      At least in the past the rich patrons were cultured and expected to pay for the best, which would be judged by other cultured people. Now you'll just get lots of people demanding LOLcats and ponies.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  15. Gilbert's involvement might be overstated by Malibee · · Score: 3, Insightful

    I'm not sure it's accurate to say this game is "from Tim Schafer and Ron Gilbert." See http://grumpygamer.com/5694081

  16. Re:Great. Although... by Anonymous Coward · · Score: 0

    "People are impatient and a large adventure game is a multi-year project, that is going to cause some quarreling eventually."

    Tim has indicated his deadline for the game to be later this year. If it does become a multi-year project, then there can be some understanding why people may bicker about it.

    But then, all those who paid enough for the lowest benefit (15 dollars iirc) will be participating or at least have the option to participate, in the closed beta of the game as its' being produced. If there are snags that might drag it on, they'll at least be kept well informed of what's going on.

    Most people that I see get uptight over things taking long to complete are usually caused by a lack of communication from the company/group in question.

  17. Erfworld kickstarter by Hyperhaplo · · Score: 1

    and while we are on the topic, the Erfworld Kickstarter has raised over $64000 with over 880 backers to fund a motion comic

    Additional funds will go towards -

            New Erfworld website
            Free Erfworld book 1 for a variety of people
            Funding a reprint of book 1
            Funding to making Hamstard beanies
            Funding for a make-your-own-Hamstard-comic tool
            Funding for a soundtrack album

    --
    You have a sick, twisted mind. Please subscribe me to your newsletter.
  18. Re:Crowd-funding, good idea but theres more by Anonymous Coward · · Score: 0

    The problem is Tim was not happy with being told what to do from his big wig bosses, and wanted to branch out to create games he wanted to make. The story mentions that.. Claiming artistic freedom, thats is fine, but the old supply and demand ruins that. If he wants to make games the way he sees fit, then he should branch out and do that. But it is not what the artist wants it is what gamers want.

    Saying that, I remember the games for the Amiga and while they were not popular, partly because the Amiga was not popular, they were fun games and really had no big wigs controlling what the artist wanted to do. No doubt there is a market for this, but he seems to be using open money to create games, and those that invested the proper amount get rewards, like a copy of the game, but I could see problems with this.

    I am getting ahead of myself, I hope he has oncepts for games so those investing money, know it is a game to be throwing money at. I would not demand a certain game to be made, I just want to know what they are coming up with, and if it is something I would play, probably not, as I get older those old Amiga games seem to bore me, much like the crap commercial games that are out there now.

  19. This seems not good to me... by YurB · · Score: 0

    What I like about this fact is that people think positively: they're ready to donate to something they like. But in most of it... As this talented speaker on TED said, we need to integrate the technology, entertainment, design, i.e. the happy (and consumer) part of our life with the awareness of injustice, bad life of poor, bloody lessons of history and other things which would make us little more adequate about what world we live in. He also said that the indicator of health of society is how they treat the poor, not the rich. I join those commentators who think that $2.5M would do much more useful and meaningful things if it was donated elsewhere, i.e. with a little bit deeper thougth.

  20. ah kickstarter by Anonymous Coward · · Score: 0

    i'm waiting for the feds to audit kickstarter. a company that does zero due dilligence for its projects has to be funding some seriously shady stuff.

  21. Duke Nukem Forever? by tehcyder · · Score: 1

    Imagine if you'd been one of the chumps who crowd-funded that?

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    To have a right to do a thing is not at all the same as to be right in doing it
  22. Promotion by Anonymous Coward · · Score: 0

    Of course, once a project like this starts getting successful, Kickstarter helps push it along as they feature it heavily on their front pages. Lots of other worthy projects are struggling to meet their goal as you can't easily browse through projects that aren't heavily funded or "popular". I'd much rather see lists of projects that need more help. (That said, I jumped in on this one early because of how awesome Psychonauts was.)