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NVIDIA Challenges Apple's iPad Benchmarks

MojoKid writes "At the iPad unveiling last week, Apple flashed up a slide claiming that the iPad 2 was 2x as fast as Nvidia's Tegra 3, while the new iPad would be 4x more powerful than Team Green's best tablet. NVIDIA's response boils down to: 'it's flattering to be compared to you, but how about a little data on which tests you ran and how you crunched the numbers?' NVIDIA is right to call Apple out on the meaningless nature of such a comparison, and the company is likely feeling a bit dogpiled given that TI was waving unverified webpage benchmarks around less than two weeks ago. That said, the Imagination Technologies (PowerVR) GPUs built into the iPad 2 and the new iPad both utilize tile-based rendering. In some ways, 2012 is a repeat of 2001 — memory bandwidth is at an absolute premium because adding more bandwidth has a direct impact on power consumption. The GPU inside NVIDIA's Tegra 2 and Tegra 3 is a traditional chip, which means it's subject to significant overdraw, especially at higher resolutions. Apple's comparisons may be bogus, but Tegra 3's bandwidth issue they indirectly point to aren't. It will be interesting to see NVIDIA's next move and what their rumored Tegra 3+ chip might bring."

23 of 198 comments (clear)

  1. This is funny. by imagined.by · · Score: 5, Funny

    The irony in this is that this is coming from a company that presented chunks of wood as their next-gen graphics cards.

    1. Re:This is funny. by arbiter1 · · Score: 4, Insightful

      yea its also irony that claims their chip is 4x faster was known to cheat their benchmarks years ago to make their systems look faster then they were.

    2. Re:This is funny. by fuzzyfuzzyfungus · · Score: 4, Funny

      The irony in this is that this is coming from a company that presented chunks of wood as their next-gen graphics cards.

      Hey! Some of us care about 'Green Computing' here, you earth-raping performance whore!

    3. Re:This is funny. by DJRumpy · · Score: 5, Insightful

      One also has to consider that the older iPad 2 smeared the floor with the Tegra 3, why would they think that twice the performance is 'meaningless'? Considering Apple typically doesn't play too lose with the marketing statistics for metrics like battery life, real world performance, etc, then I don't find this to be a stretch. I will be interesting to see the real world benchmarks when the hardware arrives.

      http://hothardware.com/Reviews/Asus-Eee-Pad-Transformer-Prime-Preview/?page=7

    4. Re:This is funny. by Anonymous Coward · · Score: 5, Interesting

      Smeared the floor with Tegra 3? I'm sorry, but meaningless benchmarks are meaningless. I hold both Tegra 2 (Ice Cream Sandwich) and iPad 2 devices in my hand at this very minute, and I can tell you that there is essentially no noticeable difference between the two in terms of responsiveness or 3D performance from the point of view of the end user (and that's despite the iPad 2 having a significantly lower-resolution screen than the Tegra 2 device. The latter has 30% more pixels than the iPad 2 does.)

      For the iPad 2 to "wipe the floor" with Tegra 3, it would have to be significantly slower than Tegra 2, and it isn't. Hence, these benchmarks can be nothing other than complete nonsense.

    5. Re:This is funny. by poly_pusher · · Score: 4

      Since you have both, Could you run the OpenGL Egypt benchmark for comparison?

    6. Re:This is funny. by mTor · · Score: 4, Informative

      The irony in this is that this is coming from a company that presented chunks of wood as their next-gen graphics cards.

      I had no idea what you were talking about but a quick search showed this:

      http://semiaccurate.com/2009/10/01/nvidia-fakes-fermi-boards-gtc/

      LOL... Nvidia faked a graphics board with a piece of PCB-looking plastic/wood that was screwed to the side of a PC with common hardware-store grade wood screws.

    7. Re:This is funny. by ozmanjusri · · Score: 5, Interesting

      Considering Apple typically doesn't play too lose with the marketing statistics

      What planet are you from?

      "After a legal complaint by 70-year-old William Gillis over the "twice as fast for half the price" statement found in iPhone 3G marketing, Apple responded with a 9-page, 32-point rebuttal—one paragraph of which included this overly harsh, but very telling, statement:

      Plaintiff's claims, and those of the purported class, are barred by the fact that the alleged deceptive statements were such that no reasonable person in Plaintiff's position could have reasonably relied on or misunderstood Apple's statements as claims of fact.

      In other words, if you believe what Apple says in an Apple ad, you are not a reasonable person.

      http://gizmodo.com/5101110/apple-no-reasonable-person-should-trust-their-marketing

      --
      "I've got more toys than Teruhisa Kitahara."
    8. Re:This is funny. by ozmanjusri · · Score: 5, Informative
      This is a Tegra 3 to A5 benchmark:

      http://hardware.slashdot.org/story/11/12/01/1518244/nvidias-tegra-3-outruns-apples-a5-in-first-benchmarks.

      Note that in the Apple infographic, they're claiming a 2X speed advanatge over the Tegra 3 with the iPad2's A5. That doesn't appear to be true, though the A5 has some advantages.

      Whether the A5X has picked up enough ground to quadruple the Tegra's performance remains to be seen, and given Apple's debunked claims about the A5, seems unlikely.

      --
      "I've got more toys than Teruhisa Kitahara."
  2. Numbers are meaningless by blahbooboo · · Score: 5, Insightful

    Does using the tablet have smooth and instant responsiveness? At the end of the day, that's all that matters. Tegra 100 or ipad 100 won't matter if the OS that uses it isn't smooth and keeps up with the user interactions. Consumers just care about experience, how they get there isn't of interest to anyone other than nerds.

    1. Re:Numbers are meaningless by UnknowingFool · · Score: 4, Interesting

      From what we know the A5X is pretty much the same as the A5 except it uses 4 PowerVR SGX543 cores instead of 2. Now this 4 core GPU configuration is the same as the PS Vita albeit the Vita uses a 4 core ARM as the CPU and the Vita runs a smaller 960 × 544 qHD screen. Comparatively, the Vita should beat the iPad on gaming given the hardware for intensely graphic games. For Angry Birds, it may not make much of a difference. At the present time, we don't know if Apple tweaked the A5X in other ways to boost game performance.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    2. Re:Numbers are meaningless by fuzzyfuzzyfungus · · Score: 4, Interesting

      Given Apple's (relative) hardware homogeneity(certainly more than Android; but the steadily accumulating pile of older iDevices is inevitable and not going away just yet...), I assume that iOS games will largely tax the GPU as hard as possible; but not try overshooting(just as console games generally push right to the edge, since the edge is a known quantity). It will be interesting to see if the new 'retina display' ipads end up seeing titles that sacrifice complexity in other areas to push native resolution, or whether we'll see a lot of 'well, it's smoothly upsampled; but fundamentally the same resolution as the iPad N-1' stuff...

      One thing that I don't think has come up yet; but would be interesting to see, is whether Nvidia tries to turn their disadvantage into a bonus by doing more aggressive power scaling...

      If, as TFA suggests, Tegra parts are held back by memory bandwidth; because faster busses are power hungry, this suggests that they might be able to substantially speed-bump their parts when the device is on AC power or otherwise not power constrained. So long as the switchover is handled reasonably elegantly, that could turn out to be an advantage in the various HDMI dock/computer replacement/etc. scenarios...

    3. Re:Numbers are meaningless by samkass · · Score: 4, Informative

      From what we know the A5X is pretty much the same as the A5 except it uses 4 PowerVR SGX543 cores instead of 2. Now this 4 core GPU configuration is the same as the PS Vita albeit the Vita uses a 4 core ARM as the CPU and the Vita runs a smaller 960 × 544 qHD screen. Comparatively, the Vita should beat the iPad on gaming given the hardware for intensely graphic games. For Angry Birds, it may not make much of a difference. At the present time, we don't know if Apple tweaked the A5X in other ways to boost game performance.

      The "New iPad" also has twice as much RAM as a Vita (1GB vs 512MB), which could make a significant difference to practical gaming capability. As you note, as well, we have no idea what else Apple tweaked in the chip. Combined with the difficulty in an apples-to-apples comparison between two very different devices, it'll be hard to ever know how different the raw specs are. I think it's reasonable to say, though, that the "New iPad" will be excellent for gaming, as will a Vita.

      --
      E pluribus unum
    4. Re:Numbers are meaningless by Narishma · · Score: 4, Interesting

      The Vita also has 128MB of dedicated VRAM which the iPad (or any other smartphone or tablet for that matter that I'm aware of) doesn't, making things even more difficult to compare.

      --
      Mada mada dane.
  3. Don't worry, Nvidia! by fuzzyfuzzyfungus · · Score: 5, Insightful

    Just ask Intel about Apple's benchmarking strategy: For years, the finest in graphic design publicly asserted that PPC was so bitchin' that it was pretty much just letting Intel and x86 live because killing your inferiors is bad taste. Then, one design win, and x86 is suddenly eleventy-billion percent faster than that old-and-busted PPC legacy crap.

    Or ask Amazon: Amazon releases 'Kindle' e-reader device. His Steveness declares "Nobody reads". And now Apple is pushing books, newspapers, and their own pet proprietary publishing platform...

    Cheer up, emo Nvidia, all you have to do is sell Apple a Tegra N SoC, or even just the rights to include your GPU in their AN SoC, and Tim Cook will personally explain to the world that PowerVR GPUs are slow, weak, make you 30% less creative and are produced entirely from conflict minerals.

    1. Re:Don't worry, Nvidia! by TheRaven64 · · Score: 5, Informative

      Just ask Intel about Apple's benchmarking strategy: For years, the finest in graphic design publicly asserted that PPC was so bitchin' that it was pretty much just letting Intel and x86 live because killing your inferiors is bad taste. Then, one design win, and x86 is suddenly eleventy-billion percent faster than that old-and-busted PPC legacy crap.

      This wasn't totally misleading. The G4 was slightly faster than equivalent Intel chips when it was launched and AltiVec was a lot better than SSE for a lot of things. More importantly, AltiVec was actually used, while a lot of x86 code was still compiled using scalar x87 floating point stuff. Things like video editing - which Apple benchmarked - were a lot faster on PowerPC because of this. It didn't matter that hand-optimised code for x86 could often beat hand-optimised code for PowerPC, it mattered that code people were actually running was faster on PowerPC. After about 800MHz, the G4 didn't get much by way of improvements and the G5, while a nice chip, was expensive and used too much power for portables. The Pentium M was starting to push ahead of the PowerPC chips Apple was using in portables (which got a tiny speed bump but nothing amazing) and the Core widened the gap. By the Core 2, the gap was huge.

      It wasn't just one design win, it was that the PowerPC chips for mobile were designs that competed well with the P2 and P3, but were never improved beyond that. The last few speedbumps were so starved for memory bandwidth that they came with almost no performance increase. Between the P3 and the Core 2, Intel had two complete microarchitecture designs and one partial redesign. Freescale had none and IBM wasn't interested in chips for laptops.

      --
      I am TheRaven on Soylent News
    2. Re:Don't worry, Nvidia! by MisterMidi · · Score: 5, Funny
      I don't know why you need a citation of what fuzzyfuzzyfungus wrote, but here you go:

      Just ask Intel about Apple's benchmarking strategy: For years, the finest in graphic design publicly asserted that PPC was so bitchin' that it was pretty much just letting Intel and x86 live because killing your inferiors is bad taste. Then, one design win, and x86 is suddenly eleventy-billion percent faster than that old-and-busted PPC legacy crap.

      Or ask Amazon: Amazon releases 'Kindle' e-reader device. His Steveness declares "Nobody reads". And now Apple is pushing books, newspapers, and their own pet proprietary publishing platform...

      Cheer up, emo Nvidia, all you have to do is sell Apple a Tegra N SoC, or even just the rights to include your GPU in their AN SoC, and Tim Cook will personally explain to the world that PowerVR GPUs are slow, weak, make you 30% less creative and are produced entirely from conflict minerals.

  4. Re:Last Tegra device I'll ever buy by MobileTatsu-NJG · · Score: 5, Funny

    Well don't you worry, last week Apple announced Samsung's next tablet!

    --

    "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  5. Apple's numbers make sense by RalphBNumbers · · Score: 5, Insightful

    We recently saw a graphics benchmark of the A5 vs the Tegra3 posted to /., and the A5 beat the Tegra in real-world-ish benchmarks, and more than doubled it's score in fill rate.

    The A5X is basically just the A5 with twice as many GPU cores, and graphics problems tend to be embarrassingly parallel, so unless it scales up really poorly with those extra cores (due to shared bandwidth limitations, or poor geometry scaling) it should have no problem beating the Tegra 3 by 2x, especially in terms of fill rate.

    And when you quadruple the number of pixels on your screen, as Apple just did, which measurement matters? Fill rate.

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
  6. iPad 2 Already Beat Tegra 3 by TraumaHound · · Score: 4, Interesting

    Considering that these graphics benchmarks from Anandtech show the iPad 2 GPU handily beating a Tegra 3, it doesn't seem like much of a stretch that the iPad 3 GPU should beat it further.

  7. PPC v Intel x86 - A Mac game dev's perspective by perpenso · · Score: 4, Interesting

    Having back-in-the-day written a fair bit of code that ran on both PPC and Intel x86, including a bit of assembly for both, I'd agree that Apple's comparisons were more a work of marketing than engineering but PPC legitimately had its moments. Apple used phrases like "up to twice as fast" and there were certainly cases where this was true, however these tended to be very specialized situations where the underlying algorithm played to the natural strengths of the PPC architecture. Such case do not represent the more general code and common algorithms. In general my recollection of those days is that PPC had about a 25% performance advantage over x86. However this advantage was nullified by Intel's ability to reach much higher clock rates.

    Overall, as a Mac game developer, it took a bit of effort to get Mac ports on a par with their PC counterparts. One caveat here, emphasize "port" - that the games tended to have been written with only x86 in mind. Contrary to popular belief it is entirely possibly to write code in high level languages that favor one architecture over the other, CISC or RISC, etc. So the x86 side may have had an advantage in that the code was naturally written to favor that architecture. However a counterpoint would be that we did profile extensively and re-write perfectly working original code where we thought we could leverage the PPC architecture. This included dropping down to assembly when compilers could not leverage the architecture properly. Still, this only achieved parity.

    Again, note this was back-in-the-day, games that were not using a GPU. So it was more of a CPU v CPU comparison.

  8. who the hell cares? by milkmage · · Score: 4, Insightful

    tegra smegma a5x tri-dual-octo-quad core ACME RX3200 Rocket Skates GigaHertzMegaPixelPerSecond my asshole graphics is irrelevant.
    the ONLY thing that matters is how it works when its in your hands.

    does it drive 2048x1536 at least as well as the ipad 2? yes or no.

    the way i see it, neither NVIDIA or Apple can say anything about relative performance because there is nothing using tegra at that resolution.. you can benchmark/extrapolate all you want, but all that matters is real world.

    the "quad core A5X GPU" damn well better be faster beause it's driving 4x as many pixels.

  9. cure for the blue face by epine · · Score: 4, Informative

    This wasn't totally misleading. The G4 was slightly faster than equivalent Intel chips when it was launched and AltiVec was a lot better than SSE for a lot of things. More importantly, AltiVec was actually used, while a lot of x86 code was still compiled using scalar x87 floating point stuff.

    This was totally misleading, for any informed definition of misleading.

    Just as there are embarrassingly parallel algorithms, there are embarrassingly wide instruction mixes. In the P6 architecture there were a three uop/cycle retirement gate, with a fat queue in front. If your instruction mix had any kind of stall (dependency chain, memory access, branch mispredict) the retirement usually caught up before the queue was filled. In the rare case (Steve Jobs' favorite Photoshop filter) where the instruction mix could sustain a retirement rate of 4 instructions per cycle, x86 showed badly against PPC. Conversely, on bumpy instruction streams full of execution hazards, x86 compared favourably since it had superior OOO head-room.

    CoreDuo rebalanced the architecture primarily by adding a fair amount of micro-op fusing, so that one retirement slot effectively retired two instructions (without increasing the amount of retirement dependency checking in that pipeline stage). In some ways, the maligned x86 architecture starts to shine when your implementation adds the fancy trick of micro-op fusion, since the RMW addressing mode is fused at the instruction level. In RISC these instructions are split up into separate read and write portions. That was an asset at many lithographic nodes. But not at the CoreDuo node, as history recounts. Now x86 has caught up on the retirement side, and PPC is panting for breath on the fetch stream (juggling two instructions where x86 encodes only one).

    The multitasking agility of x86 was also heavily and happily used. It happens not to show up in pure Photoshop kernels. Admittedly, SSE was pretty pathetic in the early incarnations. Intel decided to add it to the instruction set, but implemented it double pumped (two dispatch cycles per SSE operation). Of course they knew that future devices would double the dispatch width, so this was a way to crack the chicken and egg problem. Yeah, it was an ugly slow iterative process.

    The advantage of PPC was never better than horses for courses, and PPC was picky about the courses. It really liked a groomed track.

    x86 hardly gave a damn about a groomed track. It had deep OOO resources all the way through the cache hierarchy to main memory and back. The P6 was the generation where how you handled erratic memory latency mattered for important workloads (ever heard of a server?) than the political correctness of your instruction encoding.

    Apple never faltered in waving around groomed track benchmark numbers as if the average Mac user sat around and ran Photoshop blur filters 24 by 7. That was Apple's idea of a server workload.

    mov eax, [esi]
    inc eax
    mov [esi], eax

    That's a RISC program in x86 notation. Whether the first and second use of [esi] amounts to the same memory location as any other memory access that OOO might interleave is a big problem. That's a lot of hazard detection to do to maintain four-wide retirement.

    Here is a CISC program in x86 notation. I can't show it to you in PPC notation, since PPC is a proper subset minus this feature.

    inc [esi]

    Clearly, with a clever implementation, you can arrange that the hazard check against potentially interleaved accesses to memory is performed once, not twice. It takes a lot of transistors to reach the blissful state of clever implementation. That's precisely the story of CoreDuo. It finally hit the bliss threshold (helped greatly that the Prescott people and their marketing overlords were busy walking the green plank).

    Did Apple tell any of this story in vaguely the same way? Nooooo. It waved around one embarrassingly wide instruction stream that appealed to cool people until it turned blue in the face.

    Cure for the blue face: make an about face.

    Do I trust this new iPad 3 benchmark? Hahahahahaha. You know, I've never let out my inner six year old in 5000 posts, but it feels good.