Slashdot Mirror


Computer Games That Defined RPGs In the 1980s

adeelarshad82 writes "The 1980s were huge for RPGs. This genre was one of the most defining game forms in the computer gaming world. A recently published article strolls down the memory lane to look back at classic computer games that both defined and extended the definition of the RPG in the 1980s. The roundup includes some obvious ones like Ultima and The Bard's Tale, and others which you may never have heard of."

87 of 350 comments (clear)

  1. Quest for Glory... by Anonymous Coward · · Score: 5, Informative

    Nuff said. Great series...humor was great.

    1. Re:Quest for Glory... by Apothem · · Score: 5, Informative

      The sheer amount of puns in that game could make your head explode. That is what made it so awesome.

    2. Re:Quest for Glory... by dintech · · Score: 3, Informative

      I was glad to see Dungeon Master mentioned. There's a modern dungeon crawler based on similar values in the works called The Legend of Grimrock which is getting released in April. I'm actually looking forward to this more than Diablo 3 and for similar nostalgic reasons.

    3. Re:Quest for Glory... by gorzek · · Score: 2

      I assume you mean QFG2? Yes, it was remade: http://www.agdinteractive.com/games/qfg2/homepage/homepage.html

    4. Re:Quest for Glory... by mattack2 · · Score: 2

      How the heck are those legal? (I looked through the FAQs and don't see this covered -- e.g. no mention of Sierra/the existing owner of copyrights/trademarks saying these are OK, preferably with proof.)

      Why aren't these clearly copyright infringement (due to the art), and trademark infringement (due to the names, characters, etc.)?

      Because of the "you can't protect game rules" laws, presumably you could make a new game that seemed very much like the original, if it used completely different art, none of the same names, etc.

  2. Only 70% by tpstigers · · Score: 5, Funny

    I played 7 out of these 10 when they were cutting edge. I wonder if this makes me old or just "classic".

    1. Re:Only 70% by nomadic · · Score: 2

      Me too, I played them all except Wizardry, Starflight, and Dungeon Master. I do remember very vividly the Wizardry ad that used to run in Computer Gaming World (best game magazine ever until they changed the format) with the topless, green-skinned girl. Good times. Of course, the greatest RPGs of that era still remain Ultima 5 and Wasteland.

    2. Re:Only 70% by hairyfeet · · Score: 3, Interesting

      I think the correct word is "retro", at least that's the word my oldest used when he STOLE ALL MY CONCERT SHIRTS!!! I found him wearing my DLR Eat 'Em and Smile tour 86 and i'm like "dude? my shirt?" and he said 'Are you kidding me? These retro shirts are cool! All the girls at the college just love how cool these retro concert shirts are!' moral of the story? you get old enough and your clothes even end up "retro hip".

      As for TFA, anybody remember "Eye of the Beholder"? Or the original Phantasy Star? Those were the games that got me into RPGs. I'll probably get hate for daring to say so but two of the most beloved series i never did get, syndicate and fallout. I don't know why but those games just left me cold. For a couple of good ones many may not have played (not as old as TFA though) head over to GOG and check out Sacred and Divine Divinity. Huge worlds, tons of missions and subquests that you can do pretty much in any order you like, pretty fun.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    3. Re:Only 70% by Stormwatch · · Score: 3, Interesting

      remember [...] the original Phantasy Star?

      Hell, yes! Have you ever played SMS Power!'s retranslation? It is far more faithful to the Japanese original than the butchered official release. Get it here.

  3. Available at GOG by ckblackm · · Score: 5, Informative

    Alot of those games are available for purchase at GOG.com Disclaimer: Not affiliated with GOG.. just a customer. :-)

    1. Re:Available at GOG by RandomAdam · · Score: 5, Funny
      --
      @Random_Adam

      Sometimes a sig doesn't have to be funny!!
    2. Re:Available at GOG by alphatel · · Score: 2

      wumpus!

      --
      When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
  4. Final Fantasy 7 by genjix · · Score: 4, Interesting

    Seriously when are they going to remake this game? As a long term fan of old school RPGs like Chrono Trigger, Breath of Fire 3, Panzer Dragoon Saga, Suikoden, ... Final Fantasy 7 was an epochal and defining moment in the whole history of video games!

    It has been consistently voted as the best game of all time. The characters were stunning each deserving of games in their own right, and experienced large character arcs. The story was amazing and well ahead of any film or book I have ever seen/read. The story of FF7 can be understood on multiple levels and there are dozens of themes that are introduced throughout the game, left hanging while more are introduced and then wrapped up later.

    The end of disk 1 was the saddest moment I have ever felt playing a video game. Quite how the story built up that relationship and that the unexpected twist was gut wrenching.

    FF7 is a skillful masterpiece. The new generation needs this classic in an updated format. It's a shame that games are not timeless like books. They really do age fast.

    1. Re:Final Fantasy 7 by jeffasselin · · Score: 4, Informative

      People asked Squaresoft Enix if they would ever consider doing open-world, really long Final Fantasy games again, or if they'd consider making a remake of the older ones. They said it would be almost impossible to update those games to PS3 graphics because the amount of work involved to produce such a game would be too high.

      Which shows us the problem with modern consoles: great graphics, decent or terrible gameplay, short-ass games.

      I myself didn't like FF13 at all. I enjoyed FF13-2 a lot more, but goodness that game was short.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    2. Re:Final Fantasy 7 by LordLucless · · Score: 4, Informative

      Title of this article: Computer Games That Defined RPGs In the 1980s When was FF7 released?

      Besides, FF6 was better :P

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    3. Re:Final Fantasy 7 by drkstr1 · · Score: 2

      Here here! FF7 was my very first RPG, and to this day, I am still trying to chase that high to this day... I don't think I will ever have an experience like that again.

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    4. Re:Final Fantasy 7 by drkstr1 · · Score: 2

      I find most of the best RPGs these days are coming out on the DS platform (mostly remakes of old games). I'm really surprised this genera hasn't caught on more in mobile devices. It's seems like a perfect platform for those sort of games.

      --
      Fanboy Status: Apache Flex, C#, Eclipse, KDE, Pirate Party, Ron Paul, Slackware, Windows 7
    5. Re:Final Fantasy 7 by shish · · Score: 4, Interesting

      They said it would be almost impossible to update those games to PS3 graphics because the amount of work involved to produce such a game would be too high.

      Personally I don't want "PS3 graphics" if that means looking like the modern games -- the whole reason I think FF 7/8/9 are so beautiful is that the worlds are largely hand-drawn 2D; all I really want changed in a remake is to have those same drawings re-scanned at a higher res :-P

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    6. Re:Final Fantasy 7 by mirix · · Score: 2

      4/5/6 were pretty bloody good, if you've never played them.

      --
      Sent from my PDP-11
    7. Re:Final Fantasy 7 by Kreigaffe · · Score: 2

      Everybody who likes FF7 over FF6?

      FF7 was their first RPG.

      6 was better. That's just a fact.

      --
      ... still waiting for this free-as-in-beer free beer I keep hearing about. :|
    8. Re:Final Fantasy 7 by Securityemo · · Score: 3, Interesting

      I was the biggest FF7 fanboy you could imagine, so I might be biased, but Cloud Strife being a "sham" is a core part of the story i think, together with Aeris being the "madonna" to Tifa's... more down to earth personality. There's an underlying story about ideals and dreams and how we live up to them - and what inferiority complexes and narcissism do to people and relationships.

      --
      Emotions! In your brain!
    9. Re:Final Fantasy 7 by Mashiki · · Score: 2

      Planescape: Torment puts FF7 to shame in any form or terms of a cRPG. I have one of the 'rare' PC versions of FF7, good game, enjoyable. But not a masterpiece.

      --
      Om, nomnomnom...
    10. Re:Final Fantasy 7 by Anonymous Coward · · Score: 2, Informative

      Get the torrented version.

    11. Re:Final Fantasy 7 by RogueyWon · · Score: 2

      Thing is, Square-Enix were wrong about the cost of producing an open(ish) world Final Fantasy game, with world map, side-quests, exploration and whatnot on a current-gen console. And they weren't just a little bit wrong, they were very wrong. Extravagantly wrong. Wrong with cherries on top.

      See, it's been done - and pretty early in the console cycle. Lost Odyssey, from Mistwalker, was a game cut from exactly the same mold as the Playstation era Final Fantasies. It had a world map, controllable boats and airships, even some underwater exploration. It had hidden optional dungeons. It also had pretty cutscenes (some of them quite long) and generally high production values. It wasn't a huge commercial success - but the fact that it was a 360-exclusive JRPG (and hence doomed to fail in its home market) must surely have been a major factor there.

      Seriously, if Lost Odyssey had a few chocobos stuck in it and the FF-series victory-fanfare at the end of fights, then it could have been released as Final Fantasy XIII and everybody would have been pretty happy. It was certainly a lot better than the FF13 we got.

      Square-Enix's problem this generation has been that they seem to have had - until recently - nobody working on the Final Fantasy series who understands game design. They had vast legions of artists and animations, but nobody who knew how to bring a game together. By their own account, when creating FF13, they made more than twice the number of art-assets that were actually needed for the game before they even brought in any game designers or even writers to work out what the story was. FF13-2 is a better game and shows that they may be learning from their mistakes - but they've done a lot of damage to the franchise over the last few years.

      A proper current-gen remake of Final Fantasy VII need not cost significantly more to make than Lost Odyssey. It might even cost less. Most of the non-game-engine cutscenes in FF7 are pretty short - and FF13-2 has shown that you can work marvels with in-engine cutscenes on Square-Enix's current technology.

  5. Wasteland. by falzer · · Score: 5, Informative

    Wasteland. The spiritual ancestor of the Fallout series.

    1. Re:Wasteland. by mythar · · Score: 2

      yeah, no mention of wasteland? what supreme jerks!

    2. Re:Wasteland. by nomadic · · Score: 2

      Can't wait for Wasteland 2.

    3. Re:Wasteland. by Njoyda+Sauce · · Score: 5, Funny

      You see an IBM AT on the table. The screen says Wasteland 2. You shiver with anticipation.
      http://wasteland.inxile-entertainment.com/

      --

      You can only be young once, but you can be immature forever.
  6. Obvious omissions by WinstonWolfIT · · Score: 3, Informative

    Sierra Games was big back in the day, and the Kings Quest series from memory were almost as big as the Leisure Suit Larry series.

    1. Re:Obvious omissions by Spodi · · Score: 5, Informative

      Sierra Games was big back in the day, and the Kings Quest series from memory were almost as big as the Leisure Suit Larry series.

      Absolutely! And Police Quest, and Space Quest, and Hero's Quest, and Codename Iceman ...

      Which are all great ADVENTURE games

    2. Re:Obvious omissions by Goaway · · Score: 4, Informative

      Those are not RPGs, they are adventure games.

    3. Re:Obvious omissions by Anonymous Coward · · Score: 2, Funny

      Sierra Games was big back in the day, and the Kings Quest series from memory were almost as big as the Leisure Suit Larry series.

      Absolutely! And Police Quest, and Space Quest, and Hero's Quest, and Codename Iceman ...

      Which are all great ADVENTURE games

      What?!?! Leisure Suit Larry wasn't an RPG? I think I may have wasted my life.....

    4. Re:Obvious omissions by Osgeld · · Score: 5, Insightful

      no number system and pointing and clicking on every pixel of the screen to figure out you need to stick your finger up an owls ass sound like classic RPG play to me, from pen and paper to modern day

      oh no, wait that is what ADVENTURE games are ... just cause its set in a fantasy setting, and you get involved with it somehow, does not mean its an RPG. I would play Toejam & Earl like it was like smoking crack, but I would not pretend its nothing more than a Easter egg hunt.

    5. Re:Obvious omissions by Hatta · · Score: 2

      Toejam & Earl is a roguelike actually.

      --
      Give me Classic Slashdot or give me death!
  7. Re:Where are the JRPGs? by neonv · · Score: 3, Informative

    This article addresses computer games. Zelda, Dragon Quest and Final Fantasy are classics, but still console games.

  8. Re:Where are the JRPGs? by Stormwatch · · Score: 4, Informative

    See the title... Computer games.

  9. You're old. by khasim · · Score: 4, Funny

    I bet you even went to brick and mortar stores to buy such games.

    My favorite was "Nybbles and Bytes" across from the Tacoma mall. I was sad when they closed.

    1. Re:You're old. by Anarchduke · · Score: 5, Interesting

      Nah, but i did download them off a BBS, only took a weekend or two per game.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    2. Re:You're old. by Pathwalker · · Score: 2

      At the local mall, there was a "Babbage's" and an "Electronics Boutique" right by each other. They would always try to undercut each other, so you would want to check both.

      I remember one stuck with the old 8 bit systems for longer than the other, but I can't remember which.

      There was also an odd local store which stocked Atari 8 bit series stuff until at least 1995; they had only Atari hardware; ST and Falcon 030 computers; and Jaguar game consoles.

  10. Pool of Radience was so good by GoodNewsJimDotCom · · Score: 2, Informative

    I like how if you run away from melee range, the melee guy gets a free swing at your back. I like aiming lightning bolts in a line and bouncing them off walls. I like trying to get as many creatures in a fireball without having allies inside. I liked the initial quest to clear the slums of monsters.

    Between Pool of Radience/Wasteland/Final Fantasy 1 and Legacy of the Ancients, I learned a lot about where game design can bring you in terms of successful systems.

    1. Re:Pool of Radience was so good by LordLucless · · Score: 2

      I used to hire Heroes (level 4 NPC mercenaries), take them out into the slums, and at the end of a random enounter, put them under with a Sleep spell, murder them while they napped, and hock their magic weapons (after my characters were all decked out of course). Got me up the first few levels really quickly (lots of XP for a level 4 kill at level 1) and a decent chunk of change.

      And my Lawful Good characters didn't even care :P

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    2. Re:Pool of Radience was so good by AmiMoJo · · Score: 2

      Reminds me of Liberation Captive 2 on the Amiga. Normally killing people and stealing their stuff would get you in trouble, but if you just sandwiched them in a doorway and kept pressing the door close button they would get crushed to death without your party being blamed.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
  11. Temple of Apshai? by mveloso · · Score: 5, Informative

    Has everyone forgotten this classic?

    As a note, Wizardry 1 was really awesome - it was hours and hours and hours of fun. Trebor and Werdna ruled!

    1. Re:Temple of Apshai? by na1led · · Score: 2

      My first RPG on a computer. My friend purchased this game for his Atari 800 computer and we played it for hours. I later realized the game was written in Basic and I could make modifications and cheat.

      --
      -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    2. Re:Temple of Apshai? by MikeyC01 · · Score: 3, Informative

      Temple of Apshai is a FABULOUS game. I spent many hours (playing and waiting for it load on the cassette player) on this game on my VIC-20. I even had to go out and buy the 16K expansion module to run it!

      It seems so long ago now :(

  12. Re:Where are the JRPGs? by Ethanol-fueled · · Score: 3, Informative

    The original Final Fantasy wasn't released in the U.S. until 1990, and the original Zelda is more of an action game than role-playing.

    Many of the games in the slideshow are a lot more like Shadowgate than Zelda or Dragon Warrior.

  13. ADVENTURE by Anonymous Coward · · Score: 3, Informative

    That is all.

  14. Re:Where are the JRPGs? by MaWeiTao · · Score: 5, Informative

    Just because in your mind they faded into obscurity doesn't mean they weren't profoundly influential.

    These games by and large predate those JRPGs. Dragon Quest, in fact, was inspired by Wizardry and Ultima. Final Fantasy also sees it's roots in those early RPGs. Both have been extremely influential, particularly amongst JRPGs, but they weren't the originators of the genre.

    The Legend of Zelda is more unique because of it's arcade-like elements and reduced emphasis on conventional RPG elements. While it's been influential I don't think it's quite had the direct impact of those other games, particularly within the RPG world.

    And the most important aspect of all is that this article is about COMPUTER games.

  15. Re:why are they showing DOS versions? by LordLucless · · Score: 3, Informative

    No, they had Dungeon Master there. Also, the fact that they are PCmag may be a clue as to why all their screenshots were taken on PCs.

    --
    Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
  16. Re:Where are the JRPGs? by nomadic · · Score: 5, Informative

    Absolutely wrong. CRPGs were huge back in the late 80's and early 90's, with Ultima, Bard's Tale, Wizardry, Wasteland, etc. Baldur's Gate made the genre popular again but it definitely didn't create "the western scene."

  17. Of all the games mentioned, what's missing? by Tastecicles · · Score: 3, Informative

    NETHACK! Classic, genre-defining game. Unbelievably funny as well (where else do you get to write a spell with a magic marker(!)?)
    and Douglas Adams' BUREAUCRACY. Very difficult even now, but doable.

    --
    Operation Guillotine is in effect.
    1. Re:Of all the games mentioned, what's missing? by nomadic · · Score: 4, Informative

      They do mention Rogue though, which I think will count as nethack. Bureaucracy was good, though I think the best Infocom game of all time was Trinity. Planetfall was awesome too.

    2. Re:Of all the games mentioned, what's missing? by Miamicanes · · Score: 3, Insightful

      Utterly brilliant ad -- "We stick our graphics where the sun don't shine" -- http://www.atarimania.com/pubs/hi_res/pub_infocom.jpg

      You know, it amazes me that whomever ended up owning Sierra Online's IP never officially resurrected their "VGA-era" remakes for iPhone and Android (if not Palm). I personally experienced "Day of the Tentacle" for the first time running under ScummVM on a Treo (we were having a hurricane, I knew we were going to lose power, and loaded it up in preparation so I'd have something to play when the lights went out), and it ran fairly well. If Sierra had any foresight (and whomever ended up inheriting them had any brain), they probably digitized everything at 640x480 & downsampled them from that point anyway (or still have the original art ready to re-digitize at 480x848), and with just a few tweaks, they'd sell like crazy (even people who know they can rip and run them with ScummVM would probably just say 'screw it' and pay a buck or two to save the trouble).

    3. Re:Of all the games mentioned, what's missing? by Alan+R+Light · · Score: 4, Informative

      Yes, they mentioned that Rogue on the PC was a port from an older game on Unix systems, and also mentioned that it inspired Nethack and Angband.

      I was pleasantly surprised to see that they remembered to include these games, which despite the simple graphics were by far the most advanced games of their day.

      However, if you want to get really pedantic, they should have mentioned the even older ADVENTURE.

    4. Re:Of all the games mentioned, what's missing? by Isaac+Remuant · · Score: 2, Informative

      I'm reading so much blasphemy in this thread...

      Sierra Adventure games mentioned as RPGs.
      Lucasarts games confused with Sierra games.
      A lot of mentions towards recent games as if they were from that time.

      Do not mess with my classics!

      --
      "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
  18. Re:why are they showing DOS versions? by Osgeld · · Score: 2

    cause they can run dos box, its more of a bitch to get workbench for a pal machine to operate in emulation

  19. Intellivision's AD&D? by Lieutenant_Dan · · Score: 2

    I've never been into RPG much; but I remember playing this one. The 3D maze was somewhat cutting edge at the time and it was quite fun.

    http://en.wikipedia.org/wiki/Advanced_Dungeons_%26_Dragons:_Treasure_of_Tarmin

    --
    Wearing pants should always be optional.
  20. Telengard rocked by bocin · · Score: 2, Informative

    I used to play telengard on my Atari 800xl. Great oldie!!

    1. Re:Telengard rocked by Miamicanes · · Score: 2

      Ditto, for the c64 version :-)

  21. Re:Some RPGs I remember... by dido · · Score: 5, Interesting

    Ultima VII was arguably the peak of the Ultima series, which was never again surpassed, and its world modeling puts even many modern RPGs to shame (is there today any RPG out there that will allow you to bake bread, from harvesting the wheat to the finished product?). It was also the beginning of the end, as you say. Ultima VII was produced at around the time Origin was in the process of being acquired by Electronic Arts, and there are many allusions in the game to how none of them were very happy with that state of affairs. The square, sphere, and tetrahedron generators used by the Guardian in his plot to take over Britannia are a rather transparent reference to the old Electronic Arts logo used at the time. Ultima VII also abounds in ways to kill Lord British, more than any other Ultima before or since, and one of the more interesting ways to do it would be to click on a sign above the doors leading to his throne room during a time when he is standing right below it. The sign falls on his head and kills him. This is said to allude to an incident where Richard Garriott was similarly beaned by a falling sign while Origin relocated corporate headquarters at EA's behest (it was not fatal though).

    --
    Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
  22. Re:Ultima 7 by Black+Parrot · · Score: 2

    READ THE FUCKING TITLE if your confused

    Heh. And somehow we expect people to RTFA.

    --
    Sheesh, evil *and* a jerk. -- Jade
  23. You haven't played "Pong" yet by Taco+Cowboy · · Score: 2

    Wait till you get your fair share of "Pong" ... then you can call yourself "Old" or "Classic"

    --
    Muchas Gracias, Señor Edward Snowden !
  24. Re:Really? A slideshow? by Anonymous Coward · · Score: 2, Funny

    You tried to RTFA?! You must be new here...

  25. Eye of the beholder by Wolfling1 · · Score: 2

    There were too many good games to name them all. EOB was one of them. What about Akalabeth? Truly classic. What about some of the early MUDs? Many an hour was lost (when i should have been studying).

  26. Annoying slideshow... by antdude · · Score: 2

    http://desli.de/3ZZ for one ugly web page with all showing. ;)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  27. An older article on the history of CRPGs by Anonymous Coward · · Score: 3, Informative
  28. You're old, but don't feel bad by Powercntrl · · Score: 2

    I'm almost pushing mid 30s and this list is "before my time". Sure, I was around during the 80s, but home computers with any decent amount of processing power (for their time) were horrendously expensive. Today, my outdated (not getting an official update to Ice Cream Sandwich) smartphone runs DOS programs under DOSBox faster than my first PC ran actual DOS.

    That really makes me feel old. Though, I suppose for a bit of false nostalgia, I could run some of the games on this list - on my phone.

    --

    ---
    DRM is like antifreeze, to the MPAA/RIAA it's sweet, to the consumers it's poison.
  29. why are these franchises dead? by Hackysack · · Score: 2

    Ultima, Bards Tale, how many of these games are franchises bought by EA which sits on them and doesn't develop the franchise?

  30. Re:Wha? by shish · · Score: 3, Interesting

    Nope; 7/8/9 had 3D elements (eg the character models, and battles), but the bulk of the explorable world was made of unique 2D backgrounds - 6 and earlier were repetitive 2D sprites, 10 and later are repetitive 3D textures. Though come to think of it, replacing the low-res 3D character models with nice 2D sprites would be an improvement too...

    --
    I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  31. Temple of Elemental Evil by UpnAtom · · Score: 3, Interesting

    TOEE is still going strong. For a game that's still closed source, the amount of fixing and extending that has gone on is incredible.

    http://www.co8.org/forum/index.php

    It's based on core D&D 3.5, although lacks prestige classes and a few things are broken.

    There was a discussion somewhere about why TOEE and Jagged Alliance are better than Dragon Age/2/Origins. One of the games' designers said that it's all about turns -- without them there's no proper rhythm.

    The graphics are decent in TOEE too.

    The new Jagged Alliance might get fixed up yet. The new XCOM might have awesome turn-based combat.

  32. Re:Where are the JRPGs? by RogueyWon · · Score: 4, Informative

    Indeed, the early Ultima games were fairly big in Japan, and the first Final Fantasy game was an attempt to cash in on that by a company which was taking one more throw of the dice before it expected to go out of business (hence the title).

    Acknowledging your point about this being a list of computer games rather than video games - if there was a Japanese RPG that deserved a place on the list, it would be the second Final Fantasy game. That's where you start to see the elements that would define JRPG storytelling (as opposed to the Western equivalent) introduced.

  33. The CRPG Addict has better information by Majutsushi · · Score: 5, Informative

    This guy is playing through all of the computer RPGs ever released in chronological order and gives them a critical, but fair review from a modern perspective in addition to interesting observations while he's playing them. He's currently at the end of 1988. It's definitely worth reading if you're interested in the history of CRPGs.

  34. Re:Duke by Hognoxious · · Score: 3, Funny

    Duke Nukem Forever is more 90s.

    The question is, which 90s?

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  35. Re:Wha? by gl4ss · · Score: 2

    bulk of ff7 is rendered backgrounds.. imho xenogears had a nice system, bit of a mix'n'match.

    --
    world was created 5 seconds before this post as it is.
  36. Starflight still has not been equaled by Shivetya · · Score: 2

    a game spanning only two 360K disks that had hundreds of stars and planets, Easter eggs, and a great story, really hasn't been equaled. Even with just two diskettes they were able to know where you had been on planets. You could move the story for the most part at your own pace and some of the conversations with various races were down right hilarious.

    Starlight 2 while not as good had some great ideas as well, especially a race which had three distinct personalities.

    Sometimes I think that game designers were far more creative early on because the constraints of the systems were so great. They could not hide behind flash effects and graphics.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Starflight still has not been equaled by Hatta · · Score: 2

      Star Control 2 is a fantastic update to the Starflight formula. Been a long time though, we could use another.

      --
      Give me Classic Slashdot or give me death!
  37. Tunnels of Doom on the TI-99/4A by Fross · · Score: 4, Interesting

    One game that isn't given enough credit but was miles ahead of everything for the time was Tunnels of Doom for the TI-99/4A. It was a framework with two games bundled (the simplistic "Pennies and Prizes" and "Quest for the King") that was meant to host further games, though no more were ever released, to my knowledge. it featured:

      - 16 colour graphics
      - Randomly generated dungeons
      - 3D filled vector graphics for exploring, switching to overhead icon-based for combat
      - 4 character classes, level progression
      - Item upgrades, random effect treasure.
      - In-game maps

    And this was in *1982*!

    http://en.wikipedia.org/wiki/Tunnels_of_Doom
    http://ridingthecrest.com/edburns/classic-gaming/tunnels/images/

  38. Dungeon Master by billcopc · · Score: 3, Interesting

    Even in 2012, I still play the fuck outta Dungeon Master. I fire it up every few years and play it through. I don't know why, but ever since I discovered it in my friend's massive pile of Amiga disks, I was hooked and had to get it for the ST, and later for the PC. But then, I've never even heard of:

    - The Faery Tale Adventure
    - Starflight
    - Pool of Radiance
    - Phantasie

    And yes, I've been around. I just wasn't a C64 guy, my home was the Atari. And I think it needs to be said: this top 10 list sucks! There is so much repetition in there, too many dungeon crawls that all end up being the same. DM was a real-time one, the others were turn-based, but beyond that distinction there was a staggering amount of repetition across titles. It simply isn't a genre that allowed much in the way of innovation. Walk, fight, loot, solve simple puzzles.

    --
    -Billco, Fnarg.com
  39. Alternate Reality by na1led · · Score: 4, Insightful

    Now there is a game way ahead of it's time back in the early 80's. I'm surprised they didn't mention this because it was very popular back then.

    --
    -- By all means let's be open-minded, but not so open-minded that our brains drop out.
  40. Re:Where are the JRPGs? by NJRoadfan · · Score: 2

    What would you call Secret of Mana (Seiken Densetsu 2) then? I enjoyed that game because it was an action RPG, like the Zelda series. Square was never big in that genre of RPG, sad because SoM was a great game.

  41. Dungeons and Dragons by HeLLFiRe1151 · · Score: 2, Informative

    Those games didn't define RPG's, paper and pencils Dungeons and Dragons did that. Those games just advanced it to the masses.

    --
    I've got 101 mod points and you can't have them!
  42. Re:Grammar by realityimpaired · · Score: 2

    We're fighting a losing battle against the corpus linguists, mate. I fully expect "alot" to be added to the dictionary soon.

    So... you mean they're trying to allot a different meaning to it?

  43. This will be doomed.... by Njoyda+Sauce · · Score: 4, Informative

    to be a small 1 pointer at the bottom of an old thread, but in case anyone is still mining...

    In addition to wasteland which was already mentioned (which finally has WL2 coming!!) I think there was another awesome RPGs not mentioned:
    Alternate Reality (the dungeon)

    This great game has it all - humor, great music, discovery, tons of monsters and items and a neat story. It's really hard, but worth it.
    http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/games/details.php%3FID%3D101

    and a modern reboot:
    http://www.crpgdev.com/

    --

    You can only be young once, but you can be immature forever.
  44. Re:Dungeon Master by Xian97 · · Score: 2

    A new game in the style of Dungeon Master will be out soon. The Legend of Grimrock just reached release candidate status. I am really looking forward to it since I haven't played a similar game since EOB3.

  45. Alternate Reality by KingMotley · · Score: 2

    I was disappointed they didn't mention Alternate Reality. It was definitely ground break breaking technology in that game and it had so much potential if the series wasn't killed off.

  46. Re:Wizard's Crown by Creepy · · Score: 2

    I loved WC, but never got to play Eternal Dagger (nobody ever had it in stock). AFAIK, it was the first skill based RPG (you gain skill points as you play instead of levels). Still, the game was Ultima-ish in presentation. Was a relatively serious game, but had a killer rabbit "Easter egg" (quotes because it was easy to find - the big black area on the map).

    As far as innovative games, I'd say the platformer Below the Root was missed - while not the first platformer by far, and certainly not popular (due to being sold as eduware) it was an RPG, gave choice of gender and race and it mattered (in 1984, nonetheless), whereas in other RPGs you may be able to choose, but it didn't make any difference (like Ultima 3's Male, Female, or Other). Most of all, it was almost entirely non-violent (and quite fun IMO) - how many RPGs can claim that?

  47. Re:Dink Smallwood. by shiftless · · Score: 2

    The author of Dink Smallwood, Seth Robinson IIRC, was the previous author of a very popular BBS game called Legend of the Red Dragon. It was quite RPG like, just text based with primitive (but quite colorful and nice) ANSI graphics.

    When you logged in and got the main menu, you would basically "go out into the woods" and attack some randomly spawned monsters, get some money and experience, level up, go back into town and buy weapons and armor. You could go into the Inn and chat up others or write on the wall. You could challenge other players to fight and compete with them in the rankings. Other developers could even write "mods" for the game adding new areas to explore and monsters to fight.

    I would have to say this would definitely count as a groundbreaking RPG game of the 80s, considering its extreme popularity. On all the BBSs I ever dialed up, it was generally one of the most popular games.