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Notch Wants To Make a Firefly-Inspired Sandbox Space Game

silentbrad sends this snippet from PCGamer: "After stepping back as lead designer of Minecraft earlier this year, Notch has been considering what to do next. ... While he's still deciding exactly what he wants to work on, he told us that he'd quite like to do a sandbox space trading game like Elite, 'except done right.' Notch is aiming for something with a bit more character than the classic trading sim. Instead of being the spaceship, you'd be a character inside the spaceship. 'I want the space game that's more like Firefly,' he said. 'I want to run around on my ship and have to put out a fire. Like, oh crap, the cooling system failed, I have to put out the fire here.' He hasn't decided to make the game yet, and doesn't mind if someone else takes up the reins. 'If someone steals the idea before me, that's totally fine. I just want to play that game,' he said."

227 comments

  1. amazing by msheekhah · · Score: 3, Insightful

    I want that game

    --
    Mark Anthony Collins
    1. Re:amazing by Anonymous Coward · · Score: 0, Flamebait

      Are you kidding?
      Minecraft is nowhere complete. It has 1% of the content a game like that should have. Personally I will never give Notch another cent. He starts games, makes promises, and then doesn't finish them. Minecraft was an innovative concept, nothing more. Notch did nothing with it. Nothing. Now all the players of Minecraft are relying on modders to make the game fun. It shouldn't be that way.

    2. Re:amazing by Anonymous Coward · · Score: 1

      I want that game

      Remind yourself of that when you've run to a fire for the 400th time, clicked on it, and waited for the "Putting out fire" timer to run out.

    3. Re:amazing by SJHillman · · Score: 2, Insightful

      Speak for yourself. I feel I've gotten my money's worth several times over, even playing without mods. I've spent a hell of a lot more time playing Minecraft than I have some more recent titles that cost considerably more.

    4. Re:amazing by Anonymous Coward · · Score: 1

      I want Morena Baccarin.

    5. Re:amazing by Anonymous Coward · · Score: 1

      I'm thinking that it will play like The Sims, but have an over the shoulder camera perspective, with hopefully a better economic system than Evochron Mercenary.

    6. Re:amazing by TFAFalcon · · Score: 1

      So which character on the ship do you want to be? If you enjoy putting out fires you're probably going to pick engineer. So the entire game will consist of you fixing machines. You don't need a space game for that. On the other hand if you pick captain, you'll probably just yell at your crew to put out fires, since you'll be too busy dealing with whatever hostile ship CAUSED your fire.

    7. Re:amazing by DurendalMac · · Score: 2, Interesting

      Not to mention having the most hideously atrocious, inefficient game engine in recent memory. Even if we take into account that it's written in Java, it's still mind-bogglingly AWFUL. Other games will do exponentially more with geometry, physics, lighting, etc and still get better framerates on the same hardware. Hell, make a moderately large redstone device and watch what happens. It chugs like hell over something SIMPLE. Personally, just about everyone at Mojang should never be able to write another line of code, especially Notch. Let him serve as the idea man, not the developer, because he fucking SUCKS at it, as does the rest of his team. If they had any brains at all then Minecraft would've had a ground-up rewrite a long time ago.

    8. Re:amazing by Anonymous Coward · · Score: 1

      But, see, the fun thing is Mojang churns out update after update with more and more content every month and player rejoice, while people whining about god-awful bloatedness of Java in general and Minecraft specifically do just that - whine on random internet forums.

      You may go on crying how he SUCKS, while Notch lights his cigars with dollar bills, because what matters in the end is ability to deliver the product.

    9. Re:amazing by Bald_Earthling · · Score: 1

      ...and a Christina Hendricks analogue for the character "Yo-Saff-Bridge".

      --
      Bello vel Pace Paratus.
    10. Re:amazing by Ihmhi · · Score: 4, Interesting

      I agree that Minecraft is missing a lot. When jeb took over, however, the game has been noticeably improving. Patches are coming pretty consistently now and they're really changing the game for the better.

      I think Notch is better at the initial idea than the long-term execution. He's like a Stage 1 rocket booster - he gets the idea off the ground and pretty far, but don't depend on him to make it all the way to the end.

      For the reasons above, I doubt his ability to finish something good. Start it? Sure. But put out a finished, quality product? He seems to have a hard time doing that.

    11. Re:amazing by Anonymous Coward · · Score: 2, Insightful

      To build on your points... I'm not going to waste time with the changelog looking for examples. But how fucked is your code base if you have something like, "implemented random rain effect, but now arrows go through walls."

    12. Re:amazing by Anonymous Coward · · Score: 1

      Yes, tendency to throw user's hertzs and bytes on the problem instead of developers hours is common today, and that's sad reality, but it doesn't really matter as long as bugs and requirements don't overweigh the value.

      I'm aware that Minecraft could be much more efficient - I'm watching Minetest closely since v0.2 and it seems to shape up quite nicely, but since my 6 year old desktop is quite adequate for minecraft, it still doesn't feel like "throw all the codebase away and start the rewrite RIGHT NOW" to me. Fun and diverse easily beat CPU/memory efficient and bug-free.

      And don't forget that bugs are part of the Fun. Numeric overflows aren't fun in accounting software, but Far Lands were rather fascinating. Sure, slow chunk loads are inconvenience at least, but it's not something to make most people drop MC right away.

    13. Re:amazing by DragonTHC · · Score: 1

      you're not the only one.

      I honestly have no desire to play minecraft, but I read that interview with Notch.

      He's legit, the real deal. He's an O.G. gamer like me. I have honestly played more games on Commodore 64 than my 5 consoles and PC combined. And I've played a lot of PC games.

      That said, I've been dreaming for so long of a space sim that doesn't focus only on one thing like combat or trading. I want to roam the ship like I do the Normandy. I want to make connections to people, places and feel something. I want to be able to buy a new ship or upgrade mine. I want to be able to visit planets or stations. I want to also have a robust combat system that doesn't only involve fighting ship to ship. I'd love to have to defend against boarding parties and space herpies.

      The last space game that came anywhere near that sort was "Tachyon: The Fringe" with its news segments inbetween combat missions. I learned about what was going on in the universe and cared about it. I would love a space game that involves more than just flying and fighting in a ship. I want the whole universe.

      --
      They're using their grammar skills there.
    14. Re:amazing by lexsird · · Score: 1

      Omfg yes, me too. I read this and was gleeful, as in "Oh goody goody gumdrops, tee hee hee" giddy. Yes, I tee hee'ed like a little girl.

      I fucking hate EVE and it's "lets be a space ship" mediocrity. I'm playing SWTOR and it's a gas bag of a half baked game, a complete douchbag copy of WoW mechanics, the space aspect of it is on RAILS FFS. That lamo tech was out when the ORIGINAL damn SW came out, sweet jesus what passes muster these days is damn pathetic.

      Why am I playing it? Why did I play Asteroids to the tune of 25 cents a throw? You play what is currently available and wait for the next thing. If you don't support the industry, even when it shovels out crap, the industry fails. It was people like me who paid those quarters back then that paved the way to today's gaming.

      Your WELCOME you ungrateful bastards. Now give me this damn game I want. NOW......lol.

      I'm excited at the prospect of it too.

      --
      Take the Red Pill.
    15. Re:amazing by Anonymous Coward · · Score: 1

      And how many games have you shipped?

    16. Re:amazing by LordLimecat · · Score: 1

      He starts games, makes promises, and then doesn't finish them

      Im curious what promise he didnt keep. The only promise he made that I am aware of was adding a dragon, and unless I am mistaken there IS in fact a dragon in game.

      The game also cost a whopping $10 and received oodles of updates for free, and has more content than many $60 games. What exactly are you complaining about? The fact that there are mods?

    17. Re:amazing by LordLimecat · · Score: 2

      I only had this problem on machines without any graphics acceleration, or a ridiculously small amount of memory.

      I havent seen very many games like minecraft-- fully open-ended map with a fully destructable and constructable enviornment-- so Im not sure what game you are comparing it to. Keep in mind that with far vision, you are loading a huge number of blocks at the horizon, and the game needs to have terrain in memory beyond that unless you want massive drive thrashing when you move in that direction; and that it also needs to have in memory blocks beneath the surface for when you dig or cause an explosion.

      You claim there are games that do better-- like what?

    18. Re:amazing by Cimexus · · Score: 1

      I'd agree if it was a full-price 60+ dollar game, but most people paid like 5-10 bucks for Minecraft (if they bought it in alpha or beta, which most did). There's easily $10 of content in there. Hell I've put more hours into MC than any other game in the last 2 years ... definitely worth the money. And I'm still enjoying it ... making my little cities bigger and bigger.

      If you like the creative building aspect of it (like me), it's fantastic. If you want an actual game with lots of 'content', then yeah, I guess it's not very good, but that's not really what MC is about in my opinion.

    19. Re:amazing by Anonymous Coward · · Score: 0

      If you really care about that, go download and play MineTest. It's not up to the feature-set of minecraft yet, but the server will run in under 256 megs of ram, the client will run on a pentium 3 with a radeon 9800 (probably less!), and while it doesn't have nearly as complicated of mods as minecraft yet, it does have redstone style mechanisms being developed as well as the ability to write your own scripts in lua (I'm still debating if this is a good thing or not, especially on the cpu side of things, but it's there and it works for now, so woohoo.)

      Best benefit about it is any lua-scripted mods are strictly server-side, so you can use a single stock client to play in dramatically different gameservers.

    20. Re:amazing by lennier · · Score: 2

      . On the other hand if you pick captain, you'll probably just yell at your crew to put out fires, since you'll be too busy dealing with whatever hostile ship CAUSED your fire.

      Of course as Captain -- since you won't be either Helm or Fire Control -- you won't be able to fly the ship or fire at the hostile, so your options for "dealing with them" will consist entirely of saying "Onscreen!" and delivering stinging insults about their dress sense.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    21. Re:amazing by khallow · · Score: 1

      Minecraft is nowhere complete. It has 1% of the content a game like that should have. Personally I will never give Notch another cent. He starts games, makes promises, and then doesn't finish them. Minecraft was an innovative concept, nothing more. Notch did nothing with it. Nothing. Now all the players of Minecraft are relying on modders to make the game fun. It shouldn't be that way.

      I'm a bit puzzled. What could you add to the game that would make it better rather than worse?

    22. Re:amazing by SexyHamster · · Score: 4, Funny

      Are you kidding?
      Minecraft is nowhere complete. It has 1% of the content a game like that should have. Personally I will never give Notch another cent. He starts games, makes promises, and then doesn't finish them. Minecraft was an innovative concept, nothing more. Notch did nothing with it. Nothing. Now all the players of Minecraft are relying on modders to make the game fun. It shouldn't be that way.

      You're right. What minecraft really needs is a few romance options some poorly written plot elements and an epic ending where the ceiling collapses and everyone dies.

    23. Re:amazing by Lord_Jeremy · · Score: 2

      Tell me about it! The Minecraft servers I run each use more CPU time and memory sitting idle with no players than one of the Team Fortress 2 servers does when it's half full. Every so often they like to suddenly grab a ton of CPU time and cause lag spikes in TF2.

    24. Re:amazing by rwa2 · · Score: 1

      I like some of the ideas behind EVE... it's really more of an business/economy sim than anything else, except it has cool space graphics. And occasional "rock-paper-scissors" in space which is the best description I've heard of its PvP. Every 6 months or so EVE sends me 5 free days of play, which is enough to get bored of learning and grinding for the next 6 months.

      But yeah, I'd much rather be flying... Vendetta Online is pretty decent at that, though I've kinda become disappointed with the ways they've become more EVE-like over the years.

      Of course, if you really want accurate space physics, Orbiter is the only sim I know that does a good job of that... There's supposedly a combat mod for it, but most of the mods are kinda a mess.

    25. Re:amazing by Anonymous Coward · · Score: 0

      Along with Limecat says: TF2 has little to movable geometry, and the only updates the server needs to send out is "location of players" and a handful of projectiles.

      Compared to at least several thousand voxels per scene?

    26. Re:amazing by Anonymous Coward · · Score: 0

      Break apart environments, and the ability to make sandbox modifications would be awesome. Imagine if you will Minecraft letting you craft a space ship? The problem with minecraft was the lack of a sexy art department to get it all PURDY. It takes a gaggle of artwork. BTW, I would love to do that as a hobby. Make 3d stuff, all the little and big stuff that makes up a world. I just don't know where to start or what tools to learn.

      I am thinking Blender, because it's free? It would be cool to do art like that and freelance it out. A guy could let his twisted imagination crank out some fun things.

    27. Re:amazing by Smauler · · Score: 0

      he'd quite like to do a sandbox space trading game like Elite, 'except done right.'

      Please step away from the buikding, Minecraft developers.

      Seriously, go fuck up something else if you like - don't try to fuck up elite.

    28. Re:amazing by bipbop · · Score: 2

      Without commenting on how good the game is, it's not an innovative concept. The basic concept is taken from Infiniminer, and Notch has said as much.

    29. Re:amazing by Anonymous Coward · · Score: 0

      Ok, www.eve-online.com
      Go for it, we've been here for a while.

    30. Re:amazing by Anonymous Coward · · Score: 0

      He also seems to be an arrogant asshole. He wants to make Elite "except done right", who the fuck does this guy think he is?

    31. Re:amazing by Anonymous Coward · · Score: 3, Insightful

      Because one must have created a similar, superior product before criticising or forming an opinion. NIckelback is fucking awesome and you can't say otherwise until you personally publish your own albums. Plan 9 from Outer Space was a fucking awesome movie and you can't say otherwise until you personally create your own films. The Ford Pinto was a fucking awesome car and you can't say otherwise until you personally build your own cars. GWB was a fucking awesome president and you can't say otherwise until you become president.

      See how stupid you sound?

    32. Re:amazing by TheRaven64 · · Score: 2

      I've not played Minecraft (it looks like the sort of game that would end up being a massive time sink), but my understanding is that the server is running large 3D cellular automata even with no players. In contrast, TF2 servers don't really do much beyond sending small sets of coordinate data between clients.

      --
      I am TheRaven on Soylent News
    33. Re:amazing by Rowan_u · · Score: 5, Interesting

      Coding isn't just about writing amazingly optimized code, or running as close to the metal as you can get; or heck, it isn't even about not crashing. The whole reason for Java and the other high level languages is so that less analytical geniuses and more artists/thinkers can get into programing. Notch is a perfect example of a regular guy, who isn't really the greatest coder or artist, but never-the-less, still managed to outdo every single 100+ team dev house. Why? 1. the balls to buck absolutely every convention. 2. the presence of high level abstracted languages and libraries for him to build on. 3. the willingness to borrow from what comes before (Infiniminer, Dwarf Fortress, Gary's Mod) 4. pure damn luck. Notch is a phenomenon, not simply because minecraft is an amazing game, but because we love a rags-to-riches storyline :)

      --
      only one everything
    34. Re:amazing by ubrgeek · · Score: 1

      Concur. I bought a copy of Minecraft a year or so ago even though I had no interest in playing. It was more a matter of supporting the developer. I've tried playing it a few times, even following the video tutorials but just didn't really care about the concept (as interesting as it is). That said, I love space trader games, but yeah, there need to be other aspects. I think Escape Velocity was the closest I've come to the kind of thing I've wanted. Warpgate HD was a close second.

      --
      Bark less. Wag more.
    35. Re:amazing by Rowan_u · · Score: 1

      The game you want is Starflight 2 :P

      --
      only one everything
    36. Re:amazing by Anonymous Coward · · Score: 0

      Yeah, I would be spending hours in her shuttle ;)

    37. Re:amazing by ubrgeek · · Score: 1

      Oh, and Galaxy on Fire. GREAT, similar game.

      --
      Bark less. Wag more.
    38. Re:amazing by Anonymous Coward · · Score: 0

      Christina Hendricks is fucking ugly. She has big titties, but her face is fucking hideous.

    39. Re:amazing by Frnknstn · · Score: 1

      Dude, the game is called 'MineCraft'. You can mine. You can craft. What exactly is missing?

      --
      If it's in you sig, it's in your post.
    40. Re:amazing by Anonymous Coward · · Score: 0

      For the reasons above, I doubt his ability to finish something good. Start it? Sure. But put out a finished, quality product? He seems to have a hard time doing that.

      This is a pretty common and one of many theories on how you make a project successful.
      The idea is that you very seldom find a creative person with the stamina to bring a project from start to end. To work around this you build a team with one of the creative persons that loves to start projects and get them going. (Also know as a "quitter") Then a person that likes to finish things up. One of those who just can't stand unfinished projects. (Also know as a "mindless worker")
      If your reallt want things working out you need one of thos completely anal quality nerds that just can't stand releasing something that isn't perfectly optimized and polished to the finest detail.
      On top of that you need a project manager that can make sure that the anal guy and the worker doesn't kill each other.

      Looks like Mojang is halfway there to actually create quality stuff.

    41. Re:amazing by jthill · · Score: 2

      It is, however, a fully-functional 3D Lego set the approximate size of the planet Neptune. Snipe around the edges all you want, take what I'll call cheap shots, that's what it is and I'm glad to have it. It gets my kid off the kill-everything games and he and we build stuff that has him wanting to show it off. There was nothing like it before, its value already exceeds the price I paid, and it keeps getting better. This game's in the same category as Warband and AI War, I got what I paid for and I keep coming back.

      --
      As always, all IMO. Insert "I think" everywhere grammatically possible.
    42. Re:amazing by Lord_Jeremy · · Score: 1

      It can't possibly help that Minecraft is written entirely in Java.

    43. Re:amazing by ultranova · · Score: 2

      Plan 9 from Outer Space was a fucking awesome movie and you can't say otherwise until you personally create your own films.

      It is. All the awful elements come together to form something that's so horrible the quality underflows and becomes awesome. It's not a good movie, but it's good entertainment.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    44. Re:amazing by DurendalMac · · Score: 1

      I meant from engine efficiency, which is just about every single game out there. I'm not saying that the gameplay and concepts in Minecraft are bad. They're a lot of fun. I'm saying that the engine itself is a sloppy mess. I get better framerates in just about any other game, and just about any other game will be pumping out a hell of a lot more geometry, lighting, physics, etc. The redstone chugging is simply inexcusable and prevents players from building larger, nifty redstone devices.

    45. Re:amazing by DurendalMac · · Score: 1

      Hey, like I said, Minecraft has great concepts in it and is a fun game, and while programming isn't just about making the most efficient code...you have to actually start caring about it at some point. The fact still remains that Minecraft has a hideously inefficient engine behind it, and I'd think that any developer with a lick of sense would have recognized it by now and worked to fix it, but after years in the making...no one at Mojang has done so. Redstone will still slow things to a crawl if you use more than a modest amount of it. It's still a RAM whore. It's still incredibly inefficient with some significant bugs and issues.

    46. Re:amazing by DurendalMac · · Score: 1

      Like I said, Minecraft is fun. I play it, which is why it drives me nuts. I hate to see good games encumbered by this crap, and the latest round of bugs have made gameplay a much nastier experience for me, such as the hangs after 30-40 minutes of running, something I've seen on three different machines, slow chunk loading from a very fast server, redstone being an unimaginable resource whore...the list goes on.

    47. Re:amazing by smellotron · · Score: 1

      Every so often they like to suddenly grab a ton of CPU time and cause lag spikes in TF2.

      If you're using a multicore server, you can use CPU affinity (taskset in many linux distros) to keep your TF2 and minecraft servers segregated.

    48. Re:amazing by LordLimecat · · Score: 1

      And what Im saying is that Im unaware of any engines comparable to this. Comparing a destructable environment game engine to one relying mostly on scripting just doesnt make sense.

    49. Re:amazing by Lord_Jeremy · · Score: 1

      Ah, good idea. I've been renicing srcds to be more aggressive than minecraft. Wish I could find a better minecraft server manager though. Currently using McMyAdmin, which is a Windows program for which the Linux instructions consist of running "mono mcmyadmin.exe"...

    50. Re:amazing by DurendalMac · · Score: 1

      I'm not talking about the handling of a destructible environment. I'm talking about the graphical engine itself. You can not touch the environment at all and the game still runs like ass compared to what it does. Like I've said before, build a redstone device with some repeaters, lamps, etc, and watch everything choke and stutter.

    51. Re:amazing by Thiez · · Score: 1

      I can't imagine how that makes much of a difference in your particular scenario. Java applications generally don't randomly start using all your cpus. Even if the whole server were to be rewritten in a different language, it's behaviour would still be the same. The best case scenario would be slightly shorter lag spikes. An easy fix would be for the server to unload all chunks and pause when there are no players around, which would eliminate your idle-server memory and cpu use. The implementation language is irrelevant.

      Having said that, it would be interesting to see if minecraft servers could benefit from SSE and CUDA/OpenCL, especially for things like liquids, fire, sand and gravel. Probably not. Even if it worked, such optimizations would be overkill (but awesome!).

    52. Re:amazing by chrish · · Score: 1

      The thing is, who the hell cares?

      The point of a game is to be fun, and that's what Minecraft is. Unless you're writing an engine that you'll be reusing and/or licensing, "efficiency" is largely irrelevant.

      --
      - chrish
    53. Re:amazing by Anguirel · · Score: 1

      But if you're in Minecraft, you have to talk about the destructible environment. It is a separable part. It's a key aspect to the game, and even if you're not currently breaking blocks apart, the game engine can't know that, so it needs to be ready for it and maintaining those aspects in the background. Similarly, you're talking about hundreds of thousands of individual block elements - not full models, or connected swarms, but single pieces that act independently and interdependently. How many other games use even a couple hundred individual objects on the screen at a time without chugging? Or a couple thousand on-and-off-screen but active? You're talking about something more complex than the average MMO server running on common consumer-level hardware. That's pretty impressive, all things considered.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    54. Re:amazing by DragonTHC · · Score: 1

      ZZZzzz!

      Man that is one boring game!

      --
      They're using their grammar skills there.
    55. Re:amazing by Anonymous Coward · · Score: 0

      Point to a game that does more with geometry, please. Minecraft pumps that shit out within a large, fully destructible voxelized world. Considering it's written in Java, I think it's pretty fucking amazing what it can do. This is not the sign of poor coding.

      And there's nothing "simple" about a "moderately large redstone device". Again, point to another game that even allows you to do that at all, then we can have a serious performance comparison.

      I take it you're not a coder, just a whiny little bitch.

    56. Re:amazing by Anonymous Coward · · Score: 0

      You're right. What minecraft really needs is a few romance options

      I think there's more romance on minecraft than you may think. Perhaps you're not logging into the right servers.

      some poorly written plot elements

      Such as a library with a fissure in the middle, or a mineshaft in a stronghold.

      and an epic ending where the ceiling collapses and everyone dies.

      Already there :-p Except instead of the ceiling falling, a dragon flies through a ton of blocks and then you fall into endless space.

  2. Sounds familiar. by RyuuzakiTetsuya · · Score: 2

    Hot shot Dev wants to build an open ended space sim?

    Is Derek Smart possessing people now?

    (I kid I kid, Derek. The Verge's article about you rocked.)

    --
    Non impediti ratione cogitationus.
    1. Re:Sounds familiar. by Eloking · · Score: 1

      Yeah, small team thinking about making a revolutionary sandbox space game...it does sound awfully familiar... I'm a fan of space simulation game, a huge fan. But the genre is dying. And it sadden me greatly. Not that I doubt Notch ability, but I'll prefer to hear that EA, Bioware or Valve is working on a spacesim game... ...On the other hand, Notch already created a monster from a genre completely forgotten by all the other developer...

      --
      Elok
    2. Re:Sounds familiar. by jhoegl · · Score: 1

      Well, Wing commander was fun for FPS style.
      Home... something was enjoyable as RTS
      You know what kills space sims? Realism.
      I really dont want to spend half my time running through boring empty space.
      This is the problem.... you can develop sandbox FPSes like Minecraft, Scyrim, and others because... well, there is stuff to do along the way.
      Do I really feel like running around a small ship repairing the same crap? Nope, having sex with the same crew members, nope... eating over and over and then working out to work it off? Nope...
      Lets face it, down time in space is boring.

    3. Re:Sounds familiar. by gl4ss · · Score: 1

      if you make it single player.. you can keep some of the realism.

      frontier /frontier first encounters style, by having time compression(well sure.. it did also have some other freedoms from realism and the jump engines of course. but they're the least arcade space sims there is - and they have planets. and not just some shitty 'lets make planet level to this mission' planets. but planets which were the right size.). so it took days and weeks to get around even if you had a sports spaceship. but it didn't matter since you could compress time.

      I mean, if X series had the solar systems like it frontier..

      cinematic-scenes shitdevs and shitwriters can't cope with that though. just take a look at what Freelancer was supposed to be vs. what shit they eventually published.

      but running around the ship? ehh. isn't that what mass effect is about. it's not cool from space sim point of view. it's only in me too to hide that the "flying around the galaxy" is just using a crappy menu to choose which mission to do next.

      --
      world was created 5 seconds before this post as it is.
    4. Re:Sounds familiar. by Anonymous Coward · · Score: 0

      Have you played Kerbal Space Program?

  3. Notch by Intrepid+imaginaut · · Score: 5, Funny

    Is Notch his real name or just his street name on... developer... street...

    1. Re:Notch by Anonymous Coward · · Score: 4, Informative

      Markus Persson (pronounced closer to passion, than person)

    2. Re:Notch by erko · · Score: 1

      Is that just when Gollum pronounces it?

    3. Re:Notch by Anonymous Coward · · Score: 0

      Actually I think peer-sun would be easier for you native english speakers. Persson doesn't sound like passion at all :)

    4. Re:Notch by Anonymous Coward · · Score: 0

      Not if you are from the south of Sweden :-)

  4. Sundog by Anonymous Coward · · Score: 0

    ...sounds a bit like Sundog...except without the plot endgame. Frankly, even if he took that on - I'd be lined up with money to purchase it, especially if it didn't require a monster of a machine to play or use micro-transactions to siphon my wallet dry of funds.

  5. and this is why... by robi2106 · · Score: 1, Informative

    ... Notch is awesome. He just wants to play that kind of game. and will make it if necessary.

    1. Re:and this is why... by Richard_at_work · · Score: 4, Interesting

      Unfortunately, the first semester of any Computer Games Development degree course is filled with kids who think just that - I like playing games, I have an idea, I would have fun building what I like to play. The second semester of those courses are usually much less full...

      The gory details of creating games usually murders the fun of playing them :(

    2. Re:and this is why... by Teancum · · Score: 1, Interesting

      The difference is that Notch not only has the talent to pull it off, but also the money to buy the help to finish it off if he wants to get onto the next cool thing. He even hired a separate CEO to manage the business and financial affairs so really the only thing he needs to do is simply write the software.

      I think Notch could write a lame version of Pong and still sell over a million copies at the moment from his fanbase, so the fact it may be successful is almost irrelevant too.

    3. Re:and this is why... by Richard_at_work · · Score: 1

      I don't doubt he as the talent to pull it off, but I would love to know how often he plays Minecraft...

      My point is, engaging in your hobby as an actual act of work usually destroys the hobby aspect - trawling through the bug reports and spending days tracking down that one elusive but deadly bug kills the fun aspect very quickly.

      Writing the game you want to play will probably result in you never playing it for fun.

    4. Re:and this is why... by Anguirel · · Score: 1

      Of course, some of those types of people also go on to create some pretty neat things in their spare time.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    5. Re:and this is why... by Anonymous Coward · · Score: 0

      We're all IT guys, and did THAT job destroy the hobby? ...oh wait, it did...

    6. Re:and this is why... by Teancum · · Score: 2

      I'll be the first to admit that what Notch has developed is not release grade software, and their software testing model is non-existent much less any sort of efficiency. I've seen some mods that vastly improve Minecraft, but from the perspective of improved chunk generation and development and even display efficiency. Mods like Optifine are used not just for higher resolution textures, but simply to improve framerate even for lower resolution textures.

      One difference to also keep in mind is that Notch has been able to somehow capture the imagination of a whole bunch of people. The raw software may be a pile of crap as you are so delicately putting it, but the raw ideas on how to develop the user interface and be able to interact with other players is also a big part of the overall design. The raw game design has been made now, and what is needed perhaps is to take the next step forward and do all of that stuff you are talking about to improve framerate and perhaps more importantly getting the server side to run much more efficiently. Things like mounted creatures (especially mounted dragons) are simply not even considered for implementation because the few tests with them have brought servers to their knees even when just a single user is on the server.

      Then again, I've seen some optimization of older games like Doom and even Castle Wolfenstein modded for more modern systems and really efficient display tech that turned out to be amazing pieces of software engineering. Perhaps it will take that. There are some developers in the mod community who know enough about the game to really improve it... and hiring the Bukkit team is perhaps one of the best things that Mojang could have done.

    7. Re:and this is why... by Ambitwistor · · Score: 1
    8. Re:and this is why... by Anonymous Coward · · Score: 0

      I've been a game designer for about 8 years and you're partially right. I still do enjoy playing video games, but I have a really hard time getting lost in the experience. Spotting bugs feels like nails on a chalkboard sound, which is annoying. I also have to play certain games I hate, simply to study them.

      I still love my job though, crazy hours and all.

    9. Re:and this is why... by Richard_at_work · · Score: 1

      Particularly, how do you enjoy playing the games you write? :)

    10. Re:and this is why... by jthill · · Score: 1

      Bungie pulled it off repeatedly. The original devs were asked how they came up with e.g. PID and Marathon and Myth and Halo and that was their answer: they wrote the games they wanted to play.

      One thing I've heard repeatedly has been that the best developers are usually very good but never even close to the most skilled players -- because they design for a game they could never find the limits of.

      --
      As always, all IMO. Insert "I think" everywhere grammatically possible.
    11. Re:and this is why... by DurendalMac · · Score: 2

      Very true. Like I've said, it's a fun game. Notch would make a good director/manager/PR guy. He's good at that. But when you can't even implement relatively simple new features because it murders system resources...then it's time to go back to the basics.

    12. Re:and this is why... by Richard_at_work · · Score: 1

      It seems that quite a few people are miss understanding my point - I have no doubts that he could, but after he does would he still enjoy the game? How often do the Bungie devs play the games they wrote?

      I have no issues with someone building something they want to play, but after being there myself I know all too well that the grind of doing so can easily kill the enjoyment.

    13. Re:and this is why... by Anonymous Coward · · Score: 0

      I still play through the good ones, once in a while, just to refresh my memory. I only play the bad ones if they have multiplayer.

      But yeah, I get what you're saying. Let's just say that after working on a project for N years and finishing it X times, where 20 X 100, playing that particular video game is never very high on my list of things to do.

    14. Re:and this is why... by Anonymous Coward · · Score: 0

      Ugh. I forgot that Slashcode eats 'less than' symbols.

      What I meant was that 20 is less than X is less than 100.

  6. The X Series by Anonymous Coward · · Score: 0

    I made a similar comment about the X series, especially with X3: Terran Conflict. I can't wait to see what they do with X Rebirth but so far the game looks phenomenal.

  7. Reminds me of Sundog by Anonymous Coward · · Score: 1

    Anyone remember Sundog? I remember having to run and patch up a broken item on my ships engines so I could warp away from pirates. Those were the days!

    1. Re:Reminds me of Sundog by Anonymous Coward · · Score: 0

      +1!

      That is exactly what I thought of when I read this! Damn, I miss the days of playing Sundog on my old Atari ST. In fact, I generally liked the software written by FTL but this was probably the one that actually brought me back to my ST after years of using my Mac, in the 90s.

  8. DO IT! by thehodapp · · Score: 2, Insightful

    But don't you dare write it in Java (but please make it cross-platform). Don't judge me, I can be as demanding as I like.

    1. Re:DO IT! by Anonymous Coward · · Score: 0

      >But don't you dare write it in Java (but please make it cross-platform). Don't judge me, I can be as demanding as I like.

      Don't worry. Java was made only for Minecraft.

  9. Eve Online by Anonymous Coward · · Score: 0

    How is this different from Eve Online?

    1. Re:Eve Online by squidflakes · · Score: 1

      I won't be once walking in stations and DUST are complete. That should be any day now...

    2. Re:EVE Online by realityimpaired · · Score: 3, Funny

      I thought EVE Online already was the sandbox space/trading sim "done right"

      Will it let you burn the land, or boil the sea?

    3. Re:Eve Online by icebraining · · Score: 1

      When was the last time you had to put out a fire on Eve? Eve Online is a trading sim, not an adventure game like he seems to be describing.

    4. Re:Eve Online by QuasiRob · · Score: 1

      I can't play a space game where the ships have a maximum velocity, other than c.

      --
      If you try to fail and succeed, which have you done?
    5. Re:EVE Online by jythie · · Score: 1

      I have also been playing EvE for a long time, and would REALLY love for Notch to take a shot at giving EvE a run for its money. CCP is a little too used to no real competition and could REALLY use some. Plus I could see Notch taking a 'graphics are secondary' approach rather then CCP's 'graphics are uber important ooh look at the shiney!'.

      An EvE like game focusing on trade and war rather then pewpew could be awesome.

    6. Re:EVE Online by Teancum · · Score: 2

      I thought EVE Online already was the sandbox space/trading sim "done right"

      Will it let you burn the land, or boil the sea?

      or mod the game so the Death Star is taking out the U.S.S. Enterprise with the Battlestar Galactica at its flank? (and Col. O'Neil with Samantha Carter busy working to take out the main reactor core of the Death Star)?

    7. Re:Eve Online by yotto · · Score: 1

      In a set of stories I'm writing, there's an effective speed limit of 0.1c. You can go faster than that, but then you risk sand-grain-sized particles getting through your shields. It may be a bit hand-wavey, but it keeps in-system speeds down to where it actually takes a few hours to get from one place to another. Plus, it's slow enough that you can pretty much ignore relativity which makes my brain hurt.

    8. Re:Eve Online by gbjbaanb · · Score: 1

      then you want to play Frontier, which was the sequel to Elite. It has relativistic combat... and it was shite. You and the enemy ship hurtled towards each other, then past each other with a fraction of a second where they were close enough to hit each other, then turn around for the slow decel, and then repeat all over again. dull.

      Now, a "real-life" space-game would be much more like Harpoon (an old naval combat system) where you'd chuck remote missiles at each other which would be intelligent enough to do something to the bad guys when they got near them, with counter measures to defend yourself. Obviously this makes the game much more like a tactical sim instead of fighter pilot dogfights, but that's what you get for letting physics in.

    9. Re:EVE Online by MacGyver2210 · · Score: 1

      When they release the shooter spinoff DUST514 it will.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    10. Re:Eve Online by citizenr · · Score: 2

      When was the last time you had to put out a fire on Eve?

      The day Crrcible was released by graphic card went on fire while rendering _one_ avatar in an empty room at 20fps.

      Eve Online is a trading sim, not an adventure game like he seems to be describing.

      Eve Online is anything you want it to be. It has no arbitrarily imposed goals, you choose your own destiny and how you get there.

      --
      Who logs in to gdm? Not I, said the duck.
    11. Re:EVE Online by Anonymous Coward · · Score: 0

      Yeah, just play X3 Terran Conflict.

    12. Re:Eve Online by icebraining · · Score: 1

      Eve Online is anything you want it to be. It has no arbitrarily imposed goals, you choose your own destiny and how you get there.

      Goals are not the only important parts. To pay an adventure game, you need affordances which Eve doesn't provide; for example, not being able to walk inside your own ship automatically disqualifies Eve as a potential candidate for the game Notch is describing.

    13. Re:Eve Online by jthill · · Score: 1

      Harpoon! Now _there_ was a skill game. Plus anticipation, vigilance, knowledge, patience _and_ fast thinking, panic and triumph, caution and boldness and flat-out daring with devastation the reward for crossing over to foolhardiness, the briefings always enough to deduce a good initial plan but never enough to get you there without scouting or spot-on anticipation, always the feeling you _could_ have won and the urge to do it all again.

      Hey! They're still selling it! And they added a beefed-up-realism-version! Top hit for Harpoon game. Oh, god, there goes another sixty bucks, at least I'll probably wait til summer.

      ... uh, wow. They also sell an ultimate, "H3 Milsim". "... It is sold on a case-by-case basis to friendly governments and their supporting vendors. ..."

      --
      As always, all IMO. Insert "I think" everywhere grammatically possible.
    14. Re:Eve Online by gbjbaanb · · Score: 1

      yup, harpoon always was a real-world naval combat sim, not a game. Written by some old naval admiral or somesuch IIRC.

      Now, there was a boardgame based on these rules but set in space, with 1-shot missiles with x-ray lasers as warhead (so they didn't have to get too close to the target), and repair crews. Can't remember what it was called unfortunately as I played it about 20 years ago.

    15. Re:EVE Online by jythie · · Score: 1

      Not exactly an MMO...

    16. Re:EVE Online by KahabutDieDrake · · Score: 2

      I think the game you are looking for is called StarFarer. http://fractalsoftworks.com/ It's still in alpha, but it's progressing well so far, and the alpha is playable and modable today.

    17. Re:Eve Online by Jackmn · · Score: 1

      then you want to play Frontier, which was the sequel to Elite. It has relativistic combat... and it was shite. You and the enemy ship hurtled towards each other, then past each other with a fraction of a second where they were close enough to hit each other, then turn around for the slow decel, and then repeat all over again. dull.

      That only really happened if you left the flight control assistance on in combat.

      If you turned this off (with the poorly labeled 'Engines Off' button), it wasn't too hard to keep your opponent at close range.

    18. Re:Eve Online by Anonymous Coward · · Score: 0

      So about 42 years to Proxima Centauri?

  10. I could go for that by Sycraft-fu · · Score: 1

    I loved the idea of Elite but the implementation (particularly the later ones) was always a bit off for me. The crew based thing would be quite a bit of fun. Have a game that is part space shooty, part RTT or TBT crew management.

    There is a kinda related indy game a couple guys have up on Kickstarter: http://www.kickstarter.com/projects/64409699/ftl-faster-than-light. It is a space ship game with crew management and that sort of thing, but more a pure tactics game, not a space shooty/sim which is what I love. Also not Firefly, of course. Still, worth a look if that kind of thing interests you. Used to be a demo on Onlive, but hat expired so now al lyou can do is watch gameplay videos and the like.

    1. Re:I could go for that by mccalli · · Score: 4, Interesting

      I loved the idea of Elite but the implementation (particularly the later ones) was always a bit off for me. The crew based thing would be quite a bit of fun. Have a game that is part space shooty, part RTT or TBT crew management.

      I want a remake of Psi 5 Trading Company. That's a great game which I still play now and again - for those that don't know it, you're the Captain of a freight-carring star ship and you command your crew. You can do nothing directly, all actions occur because you've instructed your crew to carry them out.

      I'm a massive Elite (original, never got into Frontier) fan too - have a look at Oolite for a modern remake.

      Cheers,
      Ian

    2. Re:I could go for that by xhrit · · Score: 1

      >Have a game that is part space shooty, part RTT or TBT crew management.

      That is the sort of game I want to make, but it is far too ambitious a project for one person to undertake all at once. So for now I am focusing on developing the underlying technologies required to make a 'lite' version of my 'ultimate' open ended space game. Once I have a stable foundation I will expand it with additional features but until then my design dictates the absolute most simplistic implementation of the core features I think make the genre great - solid shooter mechanics, a rich crafting driven economy, user defined units with infinite customization.

      I have been blogging about it for a while here on slashdot but recently created an indiedb page for it as well. Check it out and tell me what you think!

      http://www.indiedb.com/games/zero-point-war

    3. Re:I could go for that by Ihmhi · · Score: 1

      Sounds like Dwarf Fortress - you can't really control the Dwarves, just designate orders and hope they don't get distracted by a shiny barrel of Dwarven Rum.

      Actually, your game sounds like one I'd like to play.

    4. Re:I could go for that by shutdown+-p+now · · Score: 1

      It's very vaguely related to what you've described, but have you tried Majesty (on PC and recently also iOS/Android)? It's a fantasy "RTS", sorta, except that every unit is really a unique hero with stats, XP, inventory, spellbook etc, and you don't control them or even order them in any way beyond hiring them. The closest it comes to that is setting bounties for things you want to get done, like a reward for a killed monster or destroyed monster lair - but heroes are free to ignore those if they don't consider it enticing enough or just have better things to do, and they may well run away in combat because they don't like the odds.

    5. Re:I could go for that by Anonymous Coward · · Score: 0

      Frontier first encounters was pretty good if you got a patched version. I got my jollies from trading and doing a little galactic siteseeing. My goal was to get to Sagitarus A, but it never happened. the scale of that game made getting even out of the local cluster a daunting task.

    6. Re:I could go for that by pjtp · · Score: 1

      I remember playing PSI-5 when I was a kid... man that game was hard. I don't think I ever managed to complete a mission successful.

  11. Vegastrike by Culture20 · · Score: 4, Interesting

    It's been an oft-asked for feature in Vegastrike. And they've already got the flying around in space and trading stuff covered. Maybe he could do the "I'm just a space janitor" portion that no one seems to want to do?

    1. Re:Vegastrike by Anonymous Coward · · Score: 0

      The same Vegastrike that rarely gets updated or blog posts? The same one that stood at like 0.5 for 18 months? Yeah -- I'd rather go play eve online, thanks.

    2. Re:Vegastrike by Anonymous Coward · · Score: 1

      There already is a "Space Janitor" Sim, "Space Quest".

    3. Re:Vegastrike by Anonymous Coward · · Score: 0

      This is what I thought of first as well. Vega Strike would benefit greatly in my opinion from the ability to walk around in your craft and work on it in a more meaningful way, plus interesting planetary exploration (hunting exotic alien creatures for valuable pelts, perhaps?) and bases that have more variety. I think a well-made first-person view would be the best way to go. the backstory and other creative details are way above norm for an open-source game, but the level of immersion would increase by orders of magnitude if it was made into somehting like what Notch is suggesting. But would he want to work on a project like that? Maybe, but probably not. Either way, add me to the list of people that want to play that game.

  12. Oolite -- Open source Elite by BDZ · · Score: 4, Interesting

    In case there are Elite fans out there who haven't heard of it; check out Oolite http://www.oolite.org/. It's an open source version that is nicely done. Available on Linux, MacOS & Windows.

  13. Kickstarter by mseeger · · Score: 2

    If he puts that idea up on kickstarter, he get my bucks in an instant ;-)

    1. Re:Kickstarter by Anonymous Coward · · Score: 0

      He is a multi millionare. Why would he need to put it on kickstarter?

    2. Re:Kickstarter by MrManny · · Score: 1

      Well, I don't think being poor is a requirement for putting up a project. Heck, White Wolf just recently had a project kickstarted there.

    3. Re:Kickstarter by Caetel · · Score: 1

      Someone else gets to take the financial risk?

  14. Take my money by allcoolnameswheretak · · Score: 2

    I also want to play that game. Wanted to play it for 15 years. Yes, I know there are/were some contenders out there, X3, Evochron Mercenary, Privateer... while each game had it strengths, they lacked the overall appeal of Elite. I want to fly the depths of space and over the surfaces of alien planets. If there is trade, factions, vast space, missions, an optional main quest, decent combat, and then at the end of the day I can get out of my spaceship to take a stroll on an alien colony, I will create my own little shrine dedicated to Notch.

    Make it so!

    1. Re:Take my money by Anonymous Coward · · Score: 0

      Anyone remember freelancer?
      The game itself was pretty rad for the time but had limitations that took the wonderful mod community to kick down...
      The experience of piloting a huge capital ship amidst a space battle between two armadas of swarming ships in seamless space was just incredible for the time. No one has made anything like it since then and it's a shame.

    2. Re:Take my money by master_kaos · · Score: 1

      funny, me and my friends have no games to play right now, and since diablo 3 is 2 months away, I said, hey guys know what would be awesome? Firing up freelancer get some mods and screw around in that for the next 2 months. We started playing it just last night and having a blast. I really appluad microsoft for making that game. I can't believe nothing close came out since. Jumpgate evolution looked really interesting but got canned.

    3. Re:Take my money by UnknownSoldier · · Score: 1

      Yup, Freelancer was a great game. Spent many, many days just hauling cargo around to make some credits to buy bigger and bigger cargo ships.

      The mouse flight worked extremely well.

      They really need to make a new "spiritual successor", because the ending sucked :-/

    4. Re:Take my money by Anonymous Coward · · Score: 0

      Wanted to make an open-ended space sim for years. Very expensive to do right, though. Wanted to simulate whole planets and their inhabitants in detail and have something like star gates for traveling from one system to another. Wanted to call it Portal - um, yeah...

    5. Re:Take my money by smallfries · · Score: 1

      There is a man over here that will sell you that dream. Just don't ask him how long it will take...

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
  15. EVE Online by Anonymous Coward · · Score: 1

    I thought EVE Online already was the sandbox space/trading sim "done right" 8 years ago when I first started playing it.

    I like it so much in fact that I haven't taken a break longer than a week since 2006.

  16. Sounds similar to a game on Kickstarter just now. by Anonymous Coward · · Score: 5, Interesting

    FTL
    It is a spaceship roguelike where you actually control the ship up close, rather than directly.
    Glad it got funded, these guys sound pretty good and the idea sounds solid.

    Would like to see him have a try at it. So little actual decent space-trading games that are full-on, large or even fun.
    So many of them are just a plain chore to get in to, and you can lose everything just like that.
    Quite literally a second job to get in to in order to even play most of them.

  17. Reminds me of this by benk · · Score: 1

    SunDog ( http://en.wikipedia.org/wiki/SunDog:_Frozen_Legacy ) - such a great game when it came out

    --
    -- "For every complex problem, there is a solution that is simple, neat and wrong." -- HL Mencken
  18. Why not do it with minecraft? by Anonymous Coward · · Score: 1

    Minecraft is already perfect for exactly what he wants. The thing generates whole worlds, putting in trade and flying from planet to planet mechanics would take a lot of tweaking but the groundwork is there already. People have built plenty of starship models in minecraft, there's even a mod that makes ships fly. I would love it if minecraft had some depth to it, like planets that can be saved (on smaller scale), space stations, trade, ships. The cubelike universe wouldn't look that pretty, but it's simple, easy on system resources, and IMHO is good enough.

    1. Re:Why not do it with minecraft? by Thiez · · Score: 2

      Minecraft really isn't made to support those things. Chunks are 16 by 16 by 256 and don't stack vertically, so that rather limits manoeuvrability. Also given that space is mostly empty it really wouldn't make sense to use the minecraft level format, which isn't very sparse...

      While there are no doubt ways to hack around such builtin limitations, it would probably be easier, faster, and vastly more efficient performance-wise to create a new game engine.

    2. Re:Why not do it with minecraft? by DurendalMac · · Score: 0

      While they're at it, they should make a new game engine for Minecraft, too, because holy hell, does it ever need it.

    3. Re:Why not do it with minecraft? by Bing+Tsher+E · · Score: 1

      You keep saying that over and over in this discussion.

      I see you have Mac in your username. Maybe you should work on getting your boys inside the Reality Distortion Field of your cult to improve the JVM on your cult's platform.

  19. Psychonauts 2 by Anonymous Coward · · Score: 0

    Is Notch still making that happen?

    1. Re:Psychonauts 2 by Teancum · · Score: 1

      Is Notch still making that happen?

      Notch offered to be an investor, but it looks like they got enough money from Kickstarter that they don't need any outside investment (yet).

    2. Re:Psychonauts 2 by artor3 · · Score: 1

      You're mixing up "Psychonauts 2" with "Double Fine Adventure" (a working title). The former, Notch offered to be an investor, but the amount he offered isn't enough on its own to actually get the game made. The latter is a different game by the same developers, and is the one that was funded by Kickstarter.

    3. Re:Psychonauts 2 by Teancum · · Score: 1

      I guess you should simply read what Notch said himself about this whole incident:

      http://notch.tumblr.com/post/17681692985/hype

  20. I want to use the swings too... by Anonymous Coward · · Score: 0

    He needs to address the destruction of the Minecraft bukkit community that he himself instigated. How about he fixes that first? He's just going to let it all fall apart on us users!

    Be warned! He'll just do that to his next game and the next. This guy hates modders.

    It's a sandbox as long as he gets to decide goes what toys go in the sandbox.

    1. Re:I want to use the swings too... by Teancum · · Score: 1

      He needs to address the destruction of the Minecraft bukkit community that he himself instigated.

      Yeah, Bukkit is so fractured that it was the first "outside" piece of software updated to be compatible with the current release of Minecraft. How is that again?

  21. Battlestations by Sir+Realist · · Score: 2

    ... is the name of the board game that encapsulates this perfectly: flying around in a ship while also running around inside the ship. Its a good game.

  22. Heres a suggestion. by Anonymous Coward · · Score: 0

    Game Title: The ARK

    Story: You are on a large, survival spacecraft with several 100 other people all traveling slowly to your new planet. You're job is to provide maintenence the ship for the entire journey, which is unfortunately a cross between the HHGTG 'Ghost ship' , ship from Pandorum , the ship Wall-E sneaks onto, and any given Star Trek vessel. If the ship doesn't maintain an average level of support, all while people frolick about doing who knows what, the life support dies and kills YOU ALL!

    Difficulty: No has requisite skills for any particular tasks, yet all information to keep the spaceship alive, is available!

    Think, confined space, collaborative survival MMORPG.

    Plot Twist: complete enough support tasks and you can transfer to any other of the 100 other ships that you are next to, which have varying degress of danger, leisure, or absurdity (think altered realities: No gravity, everything is w/ night-vision, or annoying Techno-music ship...), all while still needing the ship to maintain average stability

  23. Ensign-1 by onionman77 · · Score: 1

    My team and I are making a game that I thought of when I read Notch's description. You don't put out fires or such, but you are in control of your player character who can run around a ship. http://www.indiedb.com/games/ensign-1

  24. old AOL game..pre 96 by foradoxium · · Score: 1

    yes, AOL. Hey, I just graduated highschool and my parents had aol..and it was free.

    Does anyone remember that sapce economy game on AOL that was text based, you started out getting a basic pilot license and a cheap ship, then you could be a transporter of commodities, supplier or trader? you could own planets or galaxies or just a business on a planet?

    I've been trying to figure out what it was for years now and cannot remember the name..I remember when AOL changed their games to a pay structure, it left. I remember someone created a basic graphical hud for it right afterwards but for the life of me can not remember the name...

    anyways, I think that game is basically what everyone wants, just graphical instead of text based and sandboxed where you can "create" the worlds..

    1. Re:old AOL game..pre 96 by eldorel · · Score: 1
  25. This sounds a bit like Sundog by Omnifarious · · Score: 1

    This sounds a bit like Sundog. I loved that game for the Atari ST.

    1. Re:This sounds a bit like Sundog by reboot246 · · Score: 1

      Me too! It was one of the most realistic space games I ever played. You had to keep up with everything - money, trade goods, ship parts, food, etc..

  26. It's called Sundog by bfwebster · · Score: 5, Informative

    Wayne Holder and I did it 27 years ago for the Apple II. ..bruce..

    --
    Bruce F. Webster (brucefwebster.com)
    1. Re:It's called Sundog by NeutronCowboy · · Score: 1

      Now get your butt on kickstarter so that I can support you in your port!

      --
      Those who can, do. Those who can't, sue.
    2. Re:It's called Sundog by Fencepost · · Score: 1

      I was going to post that, but it's hard to beat it coming from the original developer.

      On a possibly-not-approved-by-said-developer note, if you want to play it you can find ways to do so that involve Atari ST emulators and bootleg content. The actual title of the game was "Sundog: Frozen Legacy"

      --
      fencepost
      just a little off
    3. Re:It's called Sundog by thomst · · Score: 1

      Bruce F. Webster confided:

      Wayne Holder and I did it 27 years ago for the Apple II. ..bruce..

      I played that on the Atari ST. It was fun. You had to maintain and upgrade your ship, while building up your cash by trading, all the while gathering the colonists for a new world that your inheritance depended on you setting up (thus: Sundog: Frozen Legacy)

      Great game.

      --
      Check out my novel.
    4. Re:It's called Sundog by YuppieScum · · Score: 1

      Thank you, sir - I enjoyed the Apple ][ and Atari ST versions.

      Now, please tell these kids to get off your lawn...

      --
      This sig left unintentionally blank.
    5. Re:It's called Sundog by Anonymous Coward · · Score: 0

      You sir, rock. I played sundog *to death*. If you ever do a remake, I will throw money at you.

    6. Re:It's called Sundog by bfwebster · · Score: 1

      Heh. Actually, I'm more than happy to see someone, anyone do a modern version of a Sundog-like game, since our original was so constrained. My favorite is Space Rangers 2 (available via Impulse.com). ..bruce..

      --
      Bruce F. Webster (brucefwebster.com)
    7. Re:It's called Sundog by bfwebster · · Score: 2

      Oh, I more than approve of that. :-) I've played both the Apple II and the Atari ST versions on Windows-based emulators and used to have links to both on my website. I should probably put those up again.

      For those wanting a bit more background: http://brucefwebster.com/past-projects/sundog/

      --
      Bruce F. Webster (brucefwebster.com)
    8. Re:It's called Sundog by bfwebster · · Score: 1

      Actually, Wayne is working on an updated version -- I'm constrained from doing so, not because of Wayne but because of a patent case I worked on as a consulting expert that put me under a protective order not to do certain types of development until the case was settled. ..bruce..

      --
      Bruce F. Webster (brucefwebster.com)
    9. Re:It's called Sundog by bfwebster · · Score: 1

      Thanks for the kind words -- as I said, Wayne is working on a reboot. Wayne is one of the best coders and best game designers I know -- he was the brains behind Dungeon Master -- and so whatever he comes up with should be great. ..bruce..

      --
      Bruce F. Webster (brucefwebster.com)
  27. I'd pay to play that. by ma1wrbu5tr · · Score: 1

    I'll pay cash money for that.

    --
    Why can't we go back to using jumpers to configure slot adapter cards? Why? I say!
  28. Re:Sounds similar to a game on Kickstarter just no by Anonymous Coward · · Score: 0

    FTL
    It is a spaceship roguelike where you actually control the ship up close, rather than directly.

    A friend mailed me a link to that today -- looks cool. I've been thinking about a similar game for awhile. It's cool that I can just sit back and let someone else write it :)

  29. Sounds like a current Kickstarter title by Anonymous Coward · · Score: 0

    Sounds like FTL: http://www.kickstarter.com/projects/64409699/ftl-faster-than-light

  30. Please, Nerd Jesus... by UtterCoward · · Score: 2

    ...let this come to pass.

  31. Template for MM games. by Oligonicella · · Score: 1

    run twisty, twisty, kill someone.
    run twisty, twisty, touch something
    run twisty, twisty, kill twenty someones.
    run twisty, wind up behind a closing door and kill a big someone with helpers.
    get a new style for your armor.

  32. Will the game star Summer Glau? by Arancaytar · · Score: 4, Insightful

    That, I believe, is pivotal to its success.

    1. Re:Will the game star Summer Glau? by Anonymous Coward · · Score: 0

      It's hot in here... must be Summer...

    2. Re:Will the game star Summer Glau? by Anonymous Coward · · Score: 0

      Getting her on board is a good idea... if you want the game to be can...ned.

  33. The 6502 is key by DingerX · · Score: 1

    Lots of people have wanted to do space games. I've wanted to as well. A key part about doing such a thing with multiplayer (or even just the internet now) for me has been the use of computing. Folks have been building aimbots forever. What if the rules of the universe, and the ships, were only roughly (and/or inaccurately) described, and each player/ship had a limited amount of processing to figure them out and optimize the ship?

    So I see Notch has a working 6502 emulator, and even a crude display system.

    Boy, wouldn't that be cool if he actually built the game I've been longing to play? You know, he probably won't, but a sufficiently chaotic system with players coding things like navigation, weapons targeting, guidance, engine FADECs, that kinda stuff? As long as the failures are fun too, it'd kick ass.

    1. Re:The 6502 is key by Anonymous Coward · · Score: 0

      As much as I loved my 6502, that's seriously overkill for this project. There's a lot of waste banging bits and a waste of people's time programming to it. I think Java bytecode would make a lot more sense if you want to go that route.

    2. Re:The 6502 is key by mmontour · · Score: 1

      Not directly related to your post, but take a look at http://nassp.sourceforge.net/ . It's an add-on to the "Orbiter" spaceflight simulator with models of the Apollo spacecraft, including an emulated guidance computer that runs actual AGC code.

    3. Re:The 6502 is key by Thiez · · Score: 1

      I think Lua would be a better choice, this seems like one of those use-cases it was designed for.

  34. Where is it man?? by SuperKendall · · Score: 2

    I think I had that on the Atari ST, if I remember right...

    What happened? Why no remake yet? Now is the time! An iPad version would be nice.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Where is it man?? by bfwebster · · Score: 2

      Yep, it was originally on the Apple II and was then ported (and significantly enhanced) for the Atari ST. As per my other post, Wayne's working on an updated version. ..bruce..

      --
      Bruce F. Webster (brucefwebster.com)
  35. Relevant Penny Arcade by Anonymous Coward · · Score: 0
  36. Weird Priorities by OnionFighter · · Score: 1

    So if someone is shooting at your ship, he would rather be the guy patching the holes than the guy piloting the ship who makes sure you get away safely?
    I would rather be the pilot.

  37. Shores of Hazeron! by Anonymous Coward · · Score: 0

    Maybe sir Notch could fund the guys behind the awesome that is Shores of Hazeron (http://www.lgdb.org/game/shores_hazeron) and by doing so, open-source their work to the world? Out of all the Minecraft-ish games in space that one does it best while still remaining true to Oolite values/mechanics.

  38. Stop it by Sav1or · · Score: 0

    Quit while you're ahead notch, some people still think you're a decent dev and not lazy as shit.

  39. Too late! by scrumbleship · · Score: 1

    I'm totally already making this!

    http://www.scrumbleship.com/ - Open ended space sim with a focus on construction and real-life accurate simulation!

    http://www.indiedb.com/games/scrumbleship - More pictures available here.

    Cheers!
    -Dirkson

    1. Re:Too late! by eataTREE · · Score: 1

      I won't believe it's a Firefly sim until there's a placable River Tam block. Get on it, sir.

  40. FTL - Kickstarter by Anonymous Coward · · Score: 0

    This sounds acutely familiar...

    http://www.kickstarter.com/projects/64409699/ftl-faster-than-light/posts/192023?ref=activity

    You actually do run around putting out fires (either yourself or the bay doors); a stated reference from firefly; and turn by turn gameplay.

    After playing the demo on onlive, I backed it! it's great!

  41. Wing Commander: Privateer by dfsmith · · Score: 1

    The description reminds me of Wing Commander: Privateer. It had an enjoyable story-centric sequel along similar lines.

    1. Re:Wing Commander: Privateer by Anonymous Coward · · Score: 0

      The description reminds me of Wing Commander: Privateer. It had an enjoyable story-centric sequel along similar lines.

      Having never played any of them......Freelancer?

  42. Shores of Hazeron by Anonymous Coward · · Score: 0

    You want an unbelievably big and complicated space sim where you are just a person in a huge universe try Shores of Hazeron http://hazeron.com/ It is basically in alpha right now with place holder graphics but it is about as close to the perfect space sim as anything has ever been.

  43. Sounds like Hazeron by Anonymous Coward · · Score: 0

    Sounds like Shores of Hazeron to me, if his idea included city-building.

  44. X Rebirth by gbjbaanb · · Score: 5, Informative

    It's called "X: Rebirth" and is a follow-on to the quite successful X series of games (the current version being X3:Albion Prelude). These are pretty much Elite type trading/fighting sandboxes, but with multiple ships, remote controlled fleets (ie you can buy traders and set them off on autopilot trading for you), fighting (of course, but with wingmen ships or just sent your fleet of frigates or carriers to defend your trading sectors from the bad aliens, robot aliens or pirates), plus missions to keep things interesting - both small "transport a passenger to x", and large "follow a whole set of missions in a series to do something major".

    What's a bit special (and controversial in the X community) is that the new game will be based around a single spacecraft (previously you could decide what kind of ship to pilot) but that has different 'rooms' to play from - so your co-pilot can be set to fly while you remote-control your combat drones or play the stock market or whatever.

    Read more on the developer's forums

    Nobody's quite sure exactly what it'll be like, but I think we can be confident Egosoft will pull the rabbit out, X3 served me very well for over a year, and I still didn't manage to finish all the plot missions. You can buy X3 on steam or impulse (or whatever impulse is called nowadays) for next to nothing, it cost me $10 in a special offer that seems to be repeated regularly.

    1. Re:X Rebirth by Anonymous Coward · · Score: 0

      X:Rebirth website: Cookies required.... annoying!!! Windows support only? I'll pass, but thanks for listing something I've never heard of.

    2. Re:X Rebirth by TheLink · · Score: 2

      I thought he said a character inside the spaceship.

      In which case it might be more like: http://en.wikipedia.org/wiki/SunDog:_Frozen_Legacy

      FWIW I heard rumours that Eve Online might start to have pilots wandering inside ships too.

      --
    3. Re:X Rebirth by Anonymous Coward · · Score: 0

      There are two types of Elite fans: those who care not for Newtonian mechanics (gravity, real orbiting) in the game, and those who do.
      For the latter X Rebirth is not an option.

    4. Re:X Rebirth by Patch86 · · Score: 1

      FWIW I heard rumours that Eve Online might start to have pilots wandering inside ships too.

      That rumour has been going around for years- it was already an old rumour when I stopped playing 3 or so years ago.

      As far as I'm aware, they've implemented some simple "walking in stations" concept, but since lost interest in developing it further. So probably going to be fully delivered at about the same time Satan goes shopping for wooly jumpers.

    5. Re:X Rebirth by gbjbaanb · · Score: 1

      rebirth is supposed to be more of a character inside a spaceship, not just a first-person view out of a cockpit.

  45. Notch could name the new game... by Bald_Earthling · · Score: 1

    ...Spacecraft!

    --
    Bello vel Pace Paratus.
  46. Is Notch talking with Josh? by torgosan · · Score: 1

    Why not?

    --
    "If you put the federal government in charge of the Sahara Desert, in 5 years there'd be a shortage of sand". -Milton F.
    1. Re:Is Notch talking with Josh? by Anonymous Coward · · Score: 0

      Because his name is Joss.

  47. Blockade Runner by Anonymous Coward · · Score: 0

    blockaderunnergame.com

  48. Faster Than Light by aepurniet · · Score: 1

    a little slow to the draw. its called faster than light. SunDog was a good one, but its a little dated now.

    http://www.kickstarter.com/projects/64409699/ftl-faster-than-light

  49. Sundog, SWG? by Anonymous Coward · · Score: 0

    You could do this in both of those.

  50. I feel strangley compelled to play, after all..... by axlr8or · · Score: 1

    "Nothin's twixed my nether regions what aint been powered by batteries." Oh, dear lord. sweet sweet lord. I will play Kaylee's character uh huh.. I have to go now.

  51. Needs to be said... by Saint+Dharma · · Score: 1

    You dumbass hogs, what you ain't catching is the fact that Notch wants to make a gorram game of the Firefly 'verse. Personally, I'd love to play this game, especially if it takes place after the events of the film.

  52. Already in progress by Anonymous Coward · · Score: 0

    There is already a game like this being made. It's called Blockade Runner ( http://blockaderunnergame.com/ ).

  53. Starflight by Anonymous Coward · · Score: 1

    Between Starflight, Star Control, Mass Effect, and Elite, Wing Commander Privateer all of these games did about 2/3rds of what I want and 1/3rd of what I thought was tedious and fill/broken.

    In Starflight, it got the "character on a space ship" correct enough, but that was about it for being a character, when you hailed ships, the game only checked to see if you had high enough training to understand the other race, and sometimes had a race conflict (the space-dinos didn't like the space-trees)
    (Starflight and Star control are similar and spiritual sequels to each other, as is Mass effect to SC2)

    In Mass Effect, everyone is a human and while I think the conversation system was correct for the game, it reminded me of starflight, in that you pick the friendly, hostile, or somewhere inbetween choice.

    The space-trading part, Starflight had down pretty good, and Elite too it miles farther, but Elite tended to render half the game play to "autopilot" and space combat was terrible (I prefer'ed wing commander privateer over Elite on the combat aspect, but Privateer ran out of stuff to trade super-quick.)

    In planetside trading, Elite didn't do much, Starflight let you mine for minerals or capture/kill native lifeforms. Mass Effect let you do that too, kinda. The Mako in the first game was a terrible analog to the terrain vehicle in starflight, it drove like a shopping cart, and each planet had like exactly one thing to find, where as star flight had plenty. Mass Effect 2 dumbed this down into something non-fun.

    What I kinda want to see is more "inside the ship" because few games ever really do this right. Mass Effect for example, you had exactly one ship that was static. Except for the beginning and ending of Mass Effect 2, you never see anything really happen to the ship. Oh yes you can do upgrades to it, but they're all outside.

    Firefly and Andromeda have some overlap in how you'd approach a space-trading game. Where Andromeda's approach is to create Order, Firefly's is closer to creating Chaos. It's a theme you may have seen in several Japanese anime shows as well, but I think only Cowboy bebop really fits in the theme.

    Though if I were to create such a game, I'd just layer it into micromanagement and macromangement, and players that want to take control over the micromanagement will be rewarded, and players who don't want to bother with it will just have to "pay" for other characters to join their crew and take those jobs. The player can even not be the captain. At a super-macro level, you could have a fleet or armada of ships to go raze worlds or colonize them or whatever, but you'd only ever be able to directly command your ship, all the other fleet ships need their own captains. You could do stuff like "attack my target" or "abandon ship" and be rescued by one of the remaining ships in the fleet.

    But if you want to take the realistic concept to it, real large capital ships probably can't turn on a dime without crushing their crew with inertia or tearing the ship apart, and this was something I always found horribly unrealistic, even in star trek games.

  54. I guess he wants to work on an actual game.

  55. Maybe these? by Ghost4000 · · Score: 1

    Both of these are pretty great looking... http://blockaderunnergame.com/ http://www.ftlgame.com/

  56. yeah, so... by Anonymous Coward · · Score: 1

    "he'd quite like to do a sandbox space trading game like Elite, 'except done right."

    What a pompous fucktard. Elite *was* done right. So was privateer, freelancer, X3, and many others. This guy is so full of himself.

  57. reminds me of battlecruiser 3000AD by roguegramma · · Score: 2
    --
    Hey don't blame me, IANAB
  58. Start with Space Rangers 2 by PurplePhase · · Score: 2

    I keep coming back to this quirky game because it starts with a space ship and from there you have the standard fare (trading, missions, fighting, mining, etc.), purchasable upgrades, treasure hunts,...

    However it also includes a tactical fight/FPS hook, adventure text missions, a kind of arcade game, upgrading local command posts (though you can't fight enemy ones, and yes Pirate bases are my enemies), staving off alien invasions... Oh so much good stuff. When it decides to work correctly... Though about the worst DRM there is and the ever quirky: hey, something's for sale over there - why can't I purchase it or put it on layaway?

    So I'm thinking the technology as a good start, not the storyline - it can be hard to judge a real threat until it's killed you though... Hmm, but combining that with some Star Trek:Online parts... hmm...

    8-PP

  59. Who does this guy think he is? by WinstonWolfIT · · Score: 0

    Notch? One name capitalised, like Prince was before he went insane? Does the moron speak of himself in the third person as well?

  60. Yes, Vega Strike!!! by drinkypoo · · Score: 1

    Vega Strike is the furthest-along general purpose space sim and it needs love.

    The most-requested feature AFAIK is still continuous planetary flight
    The second-most is FPS, so there you go.

    They DON'T have the trading stuff covered in that game, though. First of all, the planetary navigation interface is awful in every way. Second, they don't have a functional economy. I stopped playing because your actions have no consequences beyond your reputation score. That's dumb. I won't play any space sim that goes deeper than combat that doesn't have a functional economy.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Yes, Vega Strike!!! by thehodapp · · Score: 1

      I tried playing for a while also. The game is very deficient in many many areas.

      For starters, the learning curve is quite steep. When you begin the game, there is little indication of how to navigate your way around. Once you've figured out the controls, you'll probably get yourself killed quickly as the enemies in the game are more than your match as soon as you go to a slightly hostile world. Killing things is a pain, and combat frankly is quite unexciting.

      Also, once you've been to about 5 planets, you've been to them all. Scenery is decent in space, but still becomes boring after a few hours. If you like doing things over and over and seeing the same things over and over, this is your game.

      Playing on Linux, I also got a few segfaults which ended my playing. The game is definitely buggy.

      On the plus side, the game has pretty realistic physics which I tend to like. I think the devs have created a good framework for a potentially good game, but what it really needs is more developers to start creating content and fluidity throughout the game. Bug fixes are important too. Art designers would also make the game way better. And since the game is fully FOSS, any developer who wants to help out shouldn't have a problem.

  61. Re:I feel strangley compelled to play, after all.. by Arancaytar · · Score: 1

    I suppose you'll be in your bunk.

  62. Darnit! by wezelboy · · Score: 1

    That game is MY idea.

    Notch can have it though. He certainly has a better chance of bringing it to fruition than I do.

  63. Starbound by Anonymous Coward · · Score: 0

    It sounds like "Starbound", a game people may have heard of because the artist of "Terraria" joined the project.

    It looks like it will be heavily based on planet exploration and building out your own space station, as well as finding new crew for your ship and residents for the space station (so not mining and building, like Terraria).

  64. Look at the Traveller RPG, a classic of the genre. by FoolishOwl · · Score: 1

    One of the oldest tabletop RPGs, and the first to emerge with a rules set that wasn't a spin-off of Dungeons & Dragons, was Traveller, a science fiction RPG modelled on the galactic empire genre of science fiction -- a genre that itself has much to draw upon, from Isaac Asimov's Foundation series, the Aliens movies, to China Mieville's Embassytown. One of the original designers of Traveller commented that Firefly was as close to a Traveller TV series as he could hope for.

    The classic premise for a Traveller campaign is a band of merry rogues, travelling from system to system in a small merchant vessel, usually at odds with the powers-that-be, who tend to have a hard time catching up with merry rogues with their own starship.

    There are a couple of lines of Traveller still in publication, such as GURPS Traveller, featured prominently at your Friendly Local Gaming Shop, at least as of Friday.

  65. Please! by lucidlyTwisted · · Score: 1

    I hope this gets made. It's not like Braben is going to pull his finger out and make "Elite 4". And even if he did, given his recent attacks on the second-hand market, I don't think I could bring myself to buy it from him. Sorry, not "buy", "license the ability to play" and until such times as Mr. Braben decides he needs more money and changes the DRM codes.

  66. Yeh, it is called Shores of Hazeron by Anonymous Coward · · Score: 0

    www.hazeron.com

    Sort of multiplayer Spore (altough utterly more difficult) playable altough in alpha stage, totally seamless where you create and control a character in someone else empire or an empire in a totally procedural universe, you can walk on planets, pick stones/plants/any stuff on ground, mount/pick/kill procedural animals, swim/fly/drive ground or air or space vehicles/whatever (you actually create a species with unique abilities), craft stuff, build cities, command troops, capture others peoples empires, do 'generated' missions, you can also create your spaceship from ground up and either control it manually with friends or automatically with crew NPCs, the game is somehow complex due to all the possibilities but worth to try.

    Well you can do whatever you ever wanted in this game and it is updated weekly (the game is in alpha), unfortunately it is ugly and somehow laggy but otherwise it seem to be the space game dreamed off by many...

  67. Which He Will Call... by Greyfox · · Score: 2
    Space...craft...

    Looking forward to punching trees for the wood to build my first spacecraft.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  68. Firefly sandox already in development by Anonymous Coward · · Score: 0

    Isn't Dark Cryo already doing this with Firefly Universe Online? I'm sure they could use an extra dev, Notch!

    1. Re:Firefly sandox already in development by Anonymous Coward · · Score: 0

      Isn't Dark Cryo already doing this with Firefly Universe Online? I'm sure they could use an extra dev, Notch!

      Sweet!

  69. Vendetta by Satire+Jones · · Score: 1

    It sounds like he may just want to play Vendetta Online (www.vendetta-online.com) but with a slightly more granular experience.

  70. Alpha Storm by Anonymous Coward · · Score: 0

    sounds a lot like Alpha Storm

  71. +1 Informative by gumpish · · Score: 1

    Damn, and I had 4 mod points expire on me yesterday...

  72. Hell no by Snaller · · Score: 1

    Run around putting out fires!? Hell no

    --
    If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
  73. On the ground? by Anonymous Coward · · Score: 0

    I dunno about others, but I really want the kind of game where you can control your ship if you want, or take the fight to the ground, like a bounty hunter or something similar, almost but not quite like Star Fox: Assault.
    People keep talking about what I know as simply space games, not space and ground games. But perhaps there's already a game like that, and I don't know about it, I'm not too big on gaming, honestly, but that'd be the sci-fi game I'd love to see. (And I know I'm horribly late to this topic, sorry.)