The State of the Diablo 3 Beta (Two Videos)
It's been almost four years since Diablo 3 was announced, and its development began years earlier. Its predecessors helped define the action RPG genre, so anticipation is high among fans of the franchise. The game has undergone closed beta testing since September, and a lot has changed since then. Now that Blizzard has settled on May 15th as a release date, we thought this would be a good time to take a look at the state of the game as it currently exists. These two videos show actual gameplay of the various classes, explain the skill and rune systems, take a look at the auction house, and go over many of the other changes since the beginning of development. (Click to play the first video, and the second one will play automagically after the first one ends.)
The real state of Diablo III is that is has DRM forcing you to be online even to play single player. As a result, my almost two decade long love affair with Blizzard games has come to an end.
"The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
It's kind of sad that you're defined by an operating system. Reminds me a bit of the Amish. Their level of technology is a big part of who they are, so they go without modern conveniences (including video games) just to stick to that. All fine and dandy, but you don't hear the Amish complaining that nobody makes spoilers compatible with their buggies because it's a lifestyle choice.
Digital media is like love, in that you can give it away without ever running out of it.
Digital Media is also like love in that you can't eat it (insert 'witty' innuendo here). Media makers like to eat and giving it away free isn't conducive to the goal of feeding oneself.
Companies in the past have tried selling games for Linux. Including some big titles. However here are some estimates
1. Linux use for the desktop is at around 1%
2. 25% of that 1% are Open Source Zealots who will not pay for a program that isn't open source.
3. 25% of that 1% are just too cheap to buy software.
4. 25% of what is left isn't interested in games.
5. 15% Will just Duel Boot/Virtualize/Wine to play the Windows version of the game.
Leaving 10% of that 1% (0.1%) of sales. Of the product. Is that worth having to program a port, have support trained, and testing and bug fixing for that platform?
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Where do the Humble Bundle stats fit in with your assertions?
Actually, there's a huge thread on that very subject in the Amish Buggy Customization forum, but since the responses are carved on a rock out in a field in PA, you probably missed it.
Is that worth having to program a port, have support trained, and testing and bug fixing for that platform?
Probably not, although Blizzard has stated before that having a Mac port of their games has sometimes helped fixed bugs in the Windows version as well. Blizzard also has a habit of making dual DirectX and OpenGL rendering engines, so they probably are closer than most other companies would be to making a port.
Fear is the mind killer.
Nowhere, if he's interested in actual market research, rather than a publicity stunt.
TODO: Something witty here...
So I've been playing an isometric arpg called Path of Exile for the last week+. It's still in beta, and the story is fleshing out, but the gameplay itself is really polished, and it has lots of interesting features I won't list, but to name a few:
Diablo 2 is it's role-model.
Skills/spells go into gem sockets similar to FF7's materia.
Passive skills are assigned to a board, similar to FF10.
There is no gold, rather players trade "orbs", which vary in what they do, from turn a normal item into a rare, or change the numerical properties on a magical item, etc., etc. This is also the "crafting" for the game.
Anyways, I'm not affiliated with the company (A 16-man team out of New Zeeland), but am hoping to spread some word of mouth so others can find and play it. Look me up if you have any questions, Harvester is my IGN.
That is the stupidest comment I have ever read.
You know these companies that make software, they have staff, they are not going to work for free because they need to pay for food, shelter, travel, fuel, health care, entertainment, education and save some up for an emergency, For themselves and often for other dependents as well. These people are good at "sequencing bits" in new original ways, when executed on a computer that will give entertainment to others. You are not paying for the bits you are paying for the work to make it. Well if you think about it you are probably more likely paying for them to work on their next project.
Standard GNU methods of making profit doesn't work too well with games.
1. You are not going to charge for consulting. If the game needs a consultant they wont play it.
2. If you are not going to charge for support. They just won't pay for it.
3. You could sell add ons. However you need to be careful as those add ons may break the GNU.
4. You package the game on a piece of hardware. Which may work... However after they get the source there will be a PC version soon and they will no longer need your hardware.
Sorry but the GNU model doesn't lead itself for a market of developers. if all software was GNU then Programming will be strictly a part-time/hobby thing and quality will go down the toilet because in order to make money they will need other full time jobs with a different discipline and less people willing to study computer science.
If something is so important that you feel the need to post it on the internet... It probably isn't that important.
Diablo 2 was great... good enough graphics for its time, with a challenging skill system and, most importantly to me, a fantastic story. Then it ended on a cliffhanger, with one of the Prime Evils still loose. Then the expansion ended on somewhat less of a cliffhanger: "I'm going to destroy this thing, and I have no idea what's going to happen to the world."
I want to play the next installment, I really do... but I probably won't. I've been hearing about it for two years, and the excitement's gone. Sure, it was neat to read about the new classes and see the new baddies. It was fun to go back and play the first two again to remember the story. Now all I hear about is DRM and auctions.
If I wanted artificial restrictions, I'd go lock myself in a dark room for a few hours. If I wanted an auction, I'd go browse eBay. I don't want those, though. I want a visual interactive story, so I'm going to play a video game. Perhaps someday I'll be able to buy D3 off of GOG to find out the end of the story, or perhaps even get a pirated version (ignoring my usual attitude toward those lazy mooching pirates). Maybe I'll break down and buy the retail version, if I get excited again.
My attitude right now is an utterly non-committal "meh." Sorry, Blizzard, but you've lost my attention, and I doubt you'll get it back again.
You do not have a moral or legal right to do absolutely anything you want.
So computer programs appear out of thin air? They don't require programmers, artists or project managers? With automobiles, there's heavy costs on both design and production. With software, almost all of the cost is shifted to design... but there's still significant cost that needs to be recouped.
It's a shame that numbers you've made up off the top of your head are meaningless, especially when youre entire argument is based on them.
Karma: Terrifying (mostly affected by atrocities you've committed)
It's much harder to entertain that asinine entitlement mentality when eating fried chicken means going to the coop and wringing its neck yourself*
Now, I have a few Mennonite friends who've explained this to me, and from my understanding, this is exactly the point. Religion aside, the Amish culture values hard work, cooperation, and human interaction above worldly things like material goods, entertainment, and wealth. Putting in a good day's work to produce something is valued more in their society than coming home to a store-bought meal and the latest TV show.
In that way, Linux fans are much like the Amish. Open-source developers often contribute not for money, but for the pride in having contributed to a larger goal. Sure, there are some who sell their open code to earn money, just as there are Amish who have cars, phones, and radios to interact with the world outside their hometown.
It is the ideals we live by, not the technology we use, that truly defines who we are. Linux embodies a certain set of ideals, that the OP claims to live by.
You do not have a moral or legal right to do absolutely anything you want.
If I'm not going to buy it, you're not going to eat in any case
this post contain no useful information, no need to mod it down
There are people I know who are so cheap that they attempted to use a slice of PVC pipe for their wedding ring because they feel jewelry industry is a racket to sell shiny stones.
The weird thing is, they're right. The jewelry industry is a racket to sell shiny stones. How is it that they're smart enough to figure that out, but not smart enough to realize that replacing it with plastic is even stupider?
Give me Classic Slashdot or give me death!
The initial version, patches, support, and other infrastructure are all labor that go into making the software. In additions to all this, there are fringe costs, such as the building, power, computers, administrative support, social security fees, and so forth. The fact that the marginal cost of production is zero is neither here nor there. Investments must be recouped, or there will be no investments to speak of.
First off, not all linux applications need to follow the GNU. You can distribute a linux application with any license you please -- it may hinder repository access with particular distributions, but there's nothing stopping you from creating your own application manager, putting THAT in the repository, and then using that to distribute your games. Just saying.
Second, freemium is how it's all going to be in a decade full stop. You might as well get on that wagon now. And GNOME and KDE are almost to the point where Grandma can be trained to use it just as easily as Windows, which is the benchmark I tend to use when I consider the emerging market for a particular operating system. So, I expect that in another decade, there'll be a fair whack of linux machines with a fair whack of non-nerd users.
Finally, why you'd write anything in any language you can't cross-compile without great expense or redevelopment I just don't understand.
I've heard of a few Mennonite cultures that allow them to work at call centers and the like (their use of technology is accepted as its part of earning a living) and the supervisors love them because they work very hard, take pride in doing a good job and never complain. My only complaint is that they let their kids play in the road far too much, I've almost hit a few of them on blind curves and hills when traveling through the backwoods.
Totally, that's why you buy a nice sturdy chunk of tungsten.
I got here through a series of tubes
I know you're just throwing numbers out there, but the way you arrived at your figure is flawed. You claim that Linux use on the desktop is 1%; okay, fine, I can live with that. You then go on to show that only a fraction of those Linux users are interested in games, and that fraction of the total computer population is the market size.
Your assertion that this is then 0.1% of sales presumes that 100% of the non-Linux market is interested in games, which is clearly not the case. That is, in order to make the numbers comparable, we have to make the same comparison with other platforms that you did with Linux:
1. PC use for the desktop is at around 92%.
2. 50% of that is installed base in corporate systems (market share is common derived from units sold, not 'platform preference by person').
3. 25% are not interested in games.
4. 15% of what is left will pirate any game that comes out.
So, again, maybe 10% of that is actually a viable market. Sure, 9.2% is > 0.1%, but that presumes that any of these ballpark figures are meaningful. What if the average Linux user is actually more likely to be a gamer than the average PC user? That is, there might exist a correlation between being a gamer (or at least being the kind that buys blockbuster titles) and platform preference. What if the average linux user is more likely to pay (when they aren't open source zealots) than the average PC user? All of these ideas need to be factored in to any real calculation of market size.