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Humble Indie Bundle V Released

New submitter Splintercat writes "The Humble Indie Bundle V has just been released, featuring Psychonauts, LIMBO, Amnesia: The Dark Descent, Superbrothers: Sword & Sworcery EP, and Bastion for Windows, OSX and Linux. Ubuntu software center support has also been added as a method of downloading."

145 comments

  1. Re:Just been released! by The+MAZZTer · · Score: 0

    The story was submitted yesterday.

  2. Pretty good bundle by tocsy · · Score: 5, Informative

    Worth it for Psychonauts alone, if you don't have it. I'd never heard of any of the other games but I've been told they're all pretty spectacular.

    1. Re:Pretty good bundle by dyingtolive · · Score: 5, Informative

      Amnesia is amazing. I really need to go back and finish it. Sword and Sworcery is... interesting, but the soundtrack is pretty decent if you're in to that kind of thing.

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    2. Re:Pretty good bundle by Hatta · · Score: 1

      That is, if you didn't play it 10 years ago on the Xbox. Also, Psychonauts left me with a "hm, that was neat" feeling more than a "wow, that was amazing" feeling. But that's just me.

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    3. Re:Pretty good bundle by Anonymous Coward · · Score: 0

      Well, even terrible games are worth a penny.

    4. Re:Pretty good bundle by Cederic · · Score: 1

      I already had Bastion, so I bought the pack as a gift for a friend (with Bastion) and then bought it for myself (without Bastion).

      Obviously had I done it the other way around I'd have lowered the average price, but I paid more than the minimums for both packs anyway.

    5. Re:Pretty good bundle by Cederic · · Score: 1

      What I meant to say in my other reply is that Bastion is just superb.

      Combat mechanics are a bit repetitive, but the overall package is a genuinely groundbreaking gameplay experience, and that's always a joy - first time I've had one since Battlefield:Vietnam.

    6. Re:Pretty good bundle by Anonymous Coward · · Score: 0

      Apparently Notch agrees. He is listed as the second highest contributor.

    7. Re:Pretty good bundle by ifiwereasculptor · · Score: 1

      I was going to say the same about Amnesia. A spetacular game that doubles as a very potent laxative. Really, this bundle seems to be the best yet.

    8. Re:Pretty good bundle by butalearner · · Score: 1

      Apparently Notch agrees. He is listed as the second highest contributor.

      He's pretty much always the highest single contributor. The other "guy" is a group of people who pool their money solely to be the highest one.

    9. Re:Pretty good bundle by Anonymous Coward · · Score: 3, Funny

      Amnesia is so amazing you didn't bother to finish it?

    10. Re:Pretty good bundle by Anonymous Coward · · Score: 0

      What? Please do not write sentences like that, they make my head hurt.

      FTFY.

    11. Re:Pretty good bundle by Gr8Apes · · Score: 1

      No, no they're not. Sometimes they should pay you for your wasted time.

      --
      The cesspool just got a check and balance.
    12. Re:Pretty good bundle by Blue+Stone · · Score: 1

      Absolutely. Buy it just for Psychonaughts!

      I already bought it earlier in the year (otherwise I would have jumped on this) and it's funny, inventive, crazy and a delight to play. A top-notch game, one of my favourites of all time.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    13. Re:Pretty good bundle by Goateee · · Score: 1

      I have'nt tried Sword&sworcery yet, but all the other games in this pack are among the best indie games out there. Psychonauts is one of my favorite games ever, Limbo and Amnesia are great horror titles and bastion is a hack-n-slash game with a good story and a narrator that discusses everything you do while you do it, which is quite funny.

    14. Re:Pretty good bundle by Anonymous Coward · · Score: 0

      It's a really scary game!

    15. Re:Pretty good bundle by justinlindh · · Score: 1

      Couldn't agree more. Amnesia is the only game that I've ever played where I had to stop playing it too late at night because it creeped me out. I highly recommend playing the game in a dark room with headphones.

    16. Re:Pretty good bundle by Anonymous Coward · · Score: 0

      What? Please do not write sentences like that; they make my head hurt.

      FTFY.

      FTFY

    17. Re:Pretty good bundle by Anonymous Coward · · Score: 0

      Amnesia creeped me out too much, I couldn't make myself finish it.

    18. Re:Pretty good bundle by dyingtolive · · Score: 1

      It's one of those games you just have to stop and take a break from sometimes. It's actually genuinely creepy.

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      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    19. Re:Pretty good bundle by Terrasque · · Score: 1

      And the narrator... A reason itself to buy the game :)

      A Bone to Pick with Cave :D

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    20. Re:Pretty good bundle by mattack2 · · Score: 1

      Amnesia is so amazing you didn't bother to finish it?

      Funny joke, but heck, Psychonauts is great, but its last level (Meat Circus) is so frustrating/hard that I've largely given up on it.

      I presume the computer version (I played it on PS2) is absolutely exactly the same game? (Obviously, some of the other games might be fun too.. I haven't played the other Humble Bundle games I bought previously yet, except for a few minutes of World of Goo.)

    21. Re:Pretty good bundle by damnbunni · · Score: 1

      I don't think any non-Steam versions have it, but the Steam version was patched to make Meat Circus easier. It also has Xbox 360 gamepad support.

    22. Re:Pretty good bundle by jo_ham · · Score: 1

      I haven't played Psychnauts yet, so this was the perfect opportunity.

      I'll be seeding all of the games and soundtrack torrents from now until at least a week or two after the bundle closes.

    23. Re:Pretty good bundle by Anonymous Coward · · Score: 0

      the version that i played on the PC quite a few years ago had it, and for that reason i never properly finished the game, even after spending absurd amounts of time on it.

      I still worship as one of the most fun games that i've played, ensconced almost on it's own for being non-violent and a little bit cerebral for it's take on psychotherapy. The other good non-violent one that springs to mind is Good and Evil. It seems dumb at first, but cataloging everything on the plant is fun! I don't think that i finished that one either, got really hard once you made it onto the mothership.

    24. Re:Pretty good bundle by Anonymous Coward · · Score: 0

      As far as I can tell, I am the only person in the world who thinks Bastion is a piece of shit. I bought it after reading a glowing recommendation on Rock Paper Shotgun about the awesome story, the amazing narrator, and the entertaining game.

      Only one of these things is true - the narrator has a great voice, and the way he almost reacts to things you might do is certainly novel for a while. The story is complete crap, with nothing special to it at all. The game itself is monotonous and awkward (especially on a keyboard), though it can get tricky if you try to complete the optional missions.

      I wish I had never spent money on it. I paid for this bundle for the other games, and felt obliged to pay less than the average so I wouldn't imply that I wanted anything more to do with it.

  3. An all-star pack by PhrostyMcByte · · Score: 4, Insightful

    Including the scores in FLAC is awesome. More games need to do this.

    If you ever wanted the best-of-the-best indie games, this bundle is full of them and well worth paying for.

  4. Best Humble Bundle Ever by Muramas95 · · Score: 0

    This bundle has a lot of great titles and I would not be surprised if the average passed $10

  5. Re:Just been released! by Anonymous Coward · · Score: 0

    Still the fastest turnaround I've seen on Slashdot since I started trolling the site.

  6. Pretty awesome. by krinderlin · · Score: 2

    I own Psychonauts already as part of picking up Stacking, haven't played it yet. I have Amnesia, it's pretty awesome, though I don't play it much at all. (I suck at survival horror. It's enough trying to get through a horror movie much less something requiring active participation. So I'm about 20 minutes into the game after a few months. Lol.) I played the Bastion demo on XBox and it was awesome sauce. I've been eyeing Swords & Sorcery for a while. It alone is worth picking up the bundle. :-)

  7. Re:Just been released! by Anonymous Coward · · Score: 0

    Nice troll.

  8. Re:Just been released! by CanHasDIY · · Score: 2

    The story was submitted yesterday.

    And approved today. Would you like to loose your user privileges?

    I'd rather tighten them.

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  9. Yes, I'm going to say it again by guises · · Score: 5, Insightful

    All right, this has been said to death but what the hell: You, yes you, need to play Psychonauts. It is a game that every single person needs to play, and here it is on every major platform, DRM free, for $.01 (if that's what you want to pay). No excuses any more.

    Suggestion: the game plays better with a control pad, so consider acquiring one of those if you don't have one already.

    1. Re:Yes, I'm going to say it again by Anonymous Coward · · Score: 1

      Suggestion: the game plays better with a control pad, so consider acquiring one of those if you don't have one already.

      I've seen this claim made before... and it's never been true IME.

      I mean think about it. There's a reason game companies are so careful not to let PC users compete against console users in games where speed/accuracy matters like first-person shooters. That's because the mouse-and-keyboard people would slaughter the control-pad people.

      First-person shooters are not a magical exception. The mouse and keyboard is inherently superior in every way to the control pad.

    2. Re:Yes, I'm going to say it again by Anonymous Coward · · Score: 0

      It's a great concept, but the controls and graphics are terrible. I tried playing it for a while, but just couldn't get used to the dodgy camera and weird controls. Would love to see Psychonauts remade with the same story and proper interface.

    3. Re:Yes, I'm going to say it again by Anonymous Coward · · Score: 1

      For those who are skeptical: Link

    4. Re:Yes, I'm going to say it again by Anonymous Coward · · Score: 0

      It works on my PS2?
      Or my Nintendo Wii?
      Or Xbox360?

      This person claims it runs on PS2. Or maybe Gamecube (in which case it'll run on older Wiis).

    5. Re:Yes, I'm going to say it again by PIBM · · Score: 1

      On every major platform. Those are nothing, except the xbox360, for which there's a release:

      http://marketplace.xbox.com/en-US/Product/Full-Game-Psychonauts/66acd000-77fe-1000-9115-d8024d4a07d2

      There you go, have fun!

    6. Re:Yes, I'm going to say it again by cpu6502 · · Score: 1

      >>>It works on my PS2? Or my Nintendo Wii? Or Xbox360?
      >>
      >>Those are nothing, except the xbox360

      The PS2 hold the record for the best-selling console ever. And the Wii is the best-selling of this generation.... outselling the other two by 40 million units. I wouldn't call that "nothing" unless you're just trolling because you hate Nintendo and Sony.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    7. Re:Yes, I'm going to say it again by Gadget_Guy · · Score: 1

      Suggestion: the game plays better with a control pad, so consider acquiring one of those if you don't have one already.

      I've seen this claim made before... and it's never been true IME.

      I bought my Xbox 360 controller when I got Batman: Arkham Asylum based on advice I had been given. That game was a bit of a mess. I know everyone seem to love that game, but I found it disappointingly frustrating to play.

      That is until half way through when I decided to see what the mouse/keyboard was like. All of a sudden I was fighting with the finesse that Batman should have. It was not longer a chore just to get Batman to look around, it was just a flick of the mouse.

      I do believe that for some people, the controller is the better option. For me, it is almost never the case. I think it all comes down to what you are the most familiar with. People need to try a controller with different game types to see if it suits them, but you can't just make a blanket statement one way or the other (as both you and the grandparent did).

    8. Re:Yes, I'm going to say it again by Anonymous Coward · · Score: 0

      No, Control pads ARE superior when playing games where the character moves INDEPENDENTLY of the camera system (which Psychonauts is). It's not a matter of aiming a crosshair but of control in orientation relative to the character and not the camera, as the platforming is more fluid.

    9. Re:Yes, I'm going to say it again by Anonymous Coward · · Score: 0

      Fine.

      Any major platform that has the free will to install software of your choosing, and developers can make it without paying anyone not directly involved in making the game a dime..

    10. Re:Yes, I'm going to say it again by guises · · Score: 1

      First-person shooters are not a magical exception. The mouse and keyboard is inherently superior in every way to the control pad.

      This just isn't true, it's all about how the game is designed. You wouldn't play Katamari Damacy with a mouse and keyboard, or Street Fighter, or Super Mario Bros. Psychonauts was clearly designed with a control pad in mind.

      Obviously, being designed for a control pad isn't enough - as you point out, FPS games are always better with a mouse and keyboard, as are RTS games, and anything with a lot of menus. But platformers are usually better with a control pad. I remember struggling through Oni with a mouse and keyboard, that was a chore.

    11. Re:Yes, I'm going to say it again by Anonymous Coward · · Score: 0

      Psychonauts was released on PC and modern consoles when it originally came out. I know it was on PS2 and Xbox (original), with a port to the Xbox 360 marketplace, but I'm not sure if there was a Gamecube port. Regardless, the Steam version (included in this bundle) has gotten some patches recently, which added support for higher resolutions, a few bug fixes, tweaks to the final level, and most importantly, native 360 controller support, complete with automatic keybindings and on-screen icons.

    12. Re:Yes, I'm going to say it again by Anonymous Coward · · Score: 0

      Oh fuck off, you miserable troll.

  10. Re:Just been released! by Anonymous Coward · · Score: 0

    No, don't loose them, tighten them.

  11. Steam sale on DoubleFine stuff by Anonymous Coward · · Score: 0

    I've already got most of these games, except for Psychonauts. I took a look at Steam and they've got Psychonauts on sale right now.

    In fact, there's a DoubleFine package on sale for the next 24 hours. Pyschonauts, Stacking, & Costume Quest for $15.

    1. Re:Steam sale on DoubleFine stuff by Anonymous Coward · · Score: 0

      DRM Free? for 3 different platforms? WIth the soundtrack? ... See .. that's why the HB is still better than Steam (and GOG is also better, for two of those reasons)

    2. Re:Steam sale on DoubleFine stuff by Gr8Apes · · Score: 1

      but it's Steam... (although the Humble Bundle also allows you to use Steam as well) Some of us would just like the packages, no extras thank you.

      --
      The cesspool just got a check and balance.
  12. Never heard of these games by cpu6502 · · Score: 0

    Only heard of "Psychonauts" which I have on my PS2 (or Gamecube...I forget which). Are the other games worth wasting my time on? If not I'll skip it.

    --
    My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    1. Re:Never heard of these games by dyingtolive · · Score: 1

      Amnesia was really good. It was made by the guys who did the Penumbra games.

      --
      Support the EFF and Creative Commons. The war is coming, and they're supporting you...
    2. Re:Never heard of these games by ProbablyJoe · · Score: 3, Informative

      Amnesia is the only one I've played, which is very good. Bastion and Limbo are also very highly rated. Don't know anything about the one.

    3. Re:Never heard of these games by thoth · · Score: 4, Insightful

      It's tough to give a blanket recommendation given I (nobody) can really know what you'll like, but my thinking on this is these games are available at such a low cost, it is worth getting them just to play for an hour each. And support the concept of multi-platform DRM-free gaming. With this bundle, you even get the soundtracks in 2 formats! If it turns out you like one, that's like icing on the cake.

      I've thrown in $15 - $25 for each Humble Indie Bundle so far, and have found a few real gems in there. My favorite so far as in HIB 2 (I think): Space Chem, which is basically an organic chemistry puzzle game.

      Anyway, I played Superbrothers: Sword & Sworcery EP on my iPhone, partway, and look forward to having it around on all my systems. It's got simple graphics, but a quirky sense of humor (written dialog) and some great background music. I'd say check it out. YMMV as far as Metacritic scores, but I'll also note that all games in this bundle score well, above 80/100.

    4. Re:Never heard of these games by Anonymous Coward · · Score: 0

      Started up Limbo for a quick look and ended up playing it from start to finish. Apart from a couple of parts where getting the timing right was frustrating, it was very enjoyable. Well worth playing.

  13. Limbo Linux port by ProbablyJoe · · Score: 4, Informative

    Unfortunately the Linux 'port' of Limbo is actually just a Wine wrapper. It doesn't even run for me, some say it works worse than running the Windows binary in Wine, or have reported various problems and bad performance.

    Pretty lazy when every other game has managed to make a proper native Linux port.

    1. Re:Limbo Linux port by Anonymous Coward · · Score: 0

      It works fine if you run it with your native copy of wine, not the version that comes with the game. I had the same issue. Stupid and lazy that they didn't make a proper port

    2. Re:Limbo Linux port by Anonymous Coward · · Score: 0

      The Psychonauts port is sortof buggy - my nose tells me the problem is with ATI's drivers, though. The cutscenes either play without sound or cause the game to crash. But it's an icculus port, so I'm hoping for a patch soon.

    3. Re:Limbo Linux port by polymeris · · Score: 1

      "Proper native Linux port"... maybe but more often its just some flash thingy that runs very poorly. In my experience you have to count on half or more of any given bundle's games not working.* It is really a blind guess, and support is awful. This time I am going to pay $5 or so (to charity) and only up the amount later, if the games run.

      *Notable exception: the introversion/dredmor bundle

    4. Re:Limbo Linux port by stonedcat · · Score: 1

      On the bright side if it does run for you, it SHOULD be reasonably bug-free. Unlike, say oh idk, the Linux port of Super Meat Boy from HiB4 which came out in December and now six months later is still chock full of bugs (all of them have been completely ignored by the porter since he already has our money)... including a major one which results in the game crashing on the last boss... So, you know, there's that. :p

      --
      You can't take the sky from me.
  14. Re:Just been released! by Anonymous Coward · · Score: 0, Flamebait

    The story was submitted yesterday.

    And aproved today. Would you like to loose your user priviledges?

    Yeah that's about the degree of English mastery one would rightly expect from a Slashdot editor. Oh and threatening a user, that's not tacky at all. As you can see we're all so scared!

    How about we "loose" incompetent assholes like you? In this job market lots of people would be happy to outperform you.

  15. Re:Just been released! by Muramas95 · · Score: 1

    This story should of been released when it was submitted.

  16. More bundles by Anonymous Coward · · Score: 5, Informative

    If you're into indie game bundles. There are currently several other active bundles:
    Groupees Build a Bundle
    Indie Gala
    Indie Royale Graduation Bundle
    Bundle in a Box

    1. Re:More bundles by Anonymous Coward · · Score: 0

      That's a whole lotta "bundle" releases, didn't see a lot of Linux support in there, so they'd have to play on my netbook. WRC (from the Indie Gala bundle) was a pretty good rally race game (although I see no mention of the track editor in this release).
      I'd sure like to see a good pinball+editor game bundled anywhere, that would be worth the purchase alone, for me - a modern graphics rendering on a portrait-turned LCD TV would be awesome.

    2. Re:More bundles by Gadget_Guy · · Score: 1

      And you can have a look at the rest of the list at the Indie Kings bundle tracker, although not all of the 18 listed bundles should really be there (eg. The Blackwell Bundle). However, there is even a couple of free bundles to grab.

      I also notice that they missed out on the Just Adventure - Pay What You Want Special 3 Maybe 4 Great Games. Now I just need a time machine to play all these games.

    3. Re:More bundles by Anonymous Coward · · Score: 0

      Now I just need a time machine to play all these games.

      That's actually the great thing about indie games. A lot of these games are ones you can play in short sessions. I don't really have time to play those huge "don't even bother starting if you cannot drop 4+ hours per session"-AAA-games anymore but smaller games are perfect. Plus you get to experiment with way more different gameplay mechanics than if you just play one game a whole month.

    4. Re:More bundles by LateArthurDent · · Score: 1

      If you're into indie game bundles. There are currently several other active bundles:
      Groupees Build a Bundle
      Indie Gala
      Indie Royale Graduation Bundle
      Bundle in a Box

      Except for Bundle in a Box, every one of those bundles seem to involve steam, and I won't support DRM (even so called "permissive DRM").

      Bundle in a Box did say DRM-free, but I also noticed a few of the games in the bundle had the 'steam' icon. They also had the 'download' icon, so I assume that's optional, which would make it acceptable. Still, they're not doing the cross-platform emphasis that the Humble Bundle has, so I would still give preference to Humble.

    5. Re:More bundles by Anonymous Coward · · Score: 0

      Yea they are unfortunately occasionally somewhat DRM-heavy because people actually DEMAND highly-intrusive DRM.

      But you could for example build your own DRM-free bundle on Groupees (those that say "download" are stand-alone installers). In the Indie Royale bundle all but the Ship are available as DRM-free downloads (well maybe Airmech has DRM since it's an multiplayer-only game but it's just beta access plus a bonus item for a future free-to-play game anyway). You also get a Steam and/or Desura key if it says so but if it's got a DRM-free installer you don't need them.

      Another bundle that's currently active is the Face Kick Bundle. However its games all use some form of DRM.

    6. Re:More bundles by Anonymous Coward · · Score: 0

      If you're really into bundles, You'll like this site.

      Upcomming Bundles: Game Deals

  17. OS X logo ? by Nadir · · Score: 2

    Slashdot should have used the joystick image...

    --
    --
    The world is divided in two categories:
    those with a loaded gun and those who dig. You dig.
    1. Re:OS X logo ? by Anonymous Coward · · Score: 0

      Slashdot should have used the joystick image...

      Yes, but the Disapproving Glare of Saint Jobs came down to haunt them due to lack of proper amounts of worship on the site lately, so they had to compromise.

  18. Fine bundle by kermidge · · Score: 1

    Finally, a sale that coincides with payday. Bundle is worth it for Amnesia alone. (Frictional Games does some neat stuff; their physics in the Penumbra series was pretty amazing.) Installed via Ubuntu Software Center, works great.

  19. Cross platform via wine by ProteusMoteus · · Score: 5, Informative

    Limbo on Linux is a wine bottle that runs with very poor performance. Trying to improve performance via the latest version of wine exposes a recent bug (shader model 3.0). Psychonauts on Linux is a real icculus port, but is just a wine bottle on Mac.

    Don't consider wine compatibility as the type of support for Mac/Linux that I expected from the Humble Indie Bundle.

    --
    So you think you can tell, Heaven from Hell --Pink Floyd (Wish You Were Here)
    1. Re:Cross platform via wine by MasterPatricko · · Score: 5, Interesting

      disappointing, but they have an excuse, don't know how valid it really is:

      from the FAQ:

      Q: Why is Limbo for Linux a wrapper?
      A: Unfortunately the audio for Limbo is middle-ware which could not be properly ported.

      --
      I'd tell a UDP joke, but you may not get it. I'd tell a TCP joke, but I'd have to keep repeating it until you got it.
    2. Re:Cross platform via wine by shutdown+-p+now · · Score: 2

      And Bastion is cross-platform via Mono (I wonder how that'll go on Slashdot where the groupthink is to love HIB but hate Mono).

    3. Re:Cross platform via wine by gorzek · · Score: 2

      Yeah, I was surprised to hear that. I thought the Linux/Mac versions in the HIBs were almost always native ports. If they can't manage a native port, they shouldn't advertise that game as being "compatible" with Linux/Mac. (Getting it to run under WINE is your own business, then.)

    4. Re:Cross platform via wine by nine-times · · Score: 1

      To some extent, I think it depends on how good the compatibility is. If WINE were a flawless compatibility layer with no performance hit, then I'd have no objection. However, if I buy it because it's advertising cross-platform compatibility and it doesn't run well on my platform of choice, then I think I'm going to be angry regardless of the method of porting it.

    5. Re:Cross platform via wine by h4rr4r · · Score: 1

      Groupthink to hate Mono?
      So you are magically not part of this groupthink?

      Some people, these days probably a minority hate Mono. I am one of them. It is a trap just like silverlight.

    6. Re:Cross platform via wine by Gr8Apes · · Score: 1

      Hey, if someone wants to use Mono and it works for them, great. I dislike Mono because it validates and extends the base of a crap MS language that MS can't even internally agree on what it should be and do. (Try doing system coding with any .NET language - no fair dropping to MFC or Win32, I can achieve the same effects by linking native code in any other language, except the interface will be better) I do like the HIB, but this one would have been nice for full disclosure. I've got several bundles, but not all, primarily because I don't need multiple copies and some of the games don't interest me. (The best package was bundle 1 or 2, with Samorost and Machinarium - those were pretty cool, just IMHO of course)

      --
      The cesspool just got a check and balance.
    7. Re:Cross platform via wine by makomk · · Score: 3, Interesting

      Using Mono to make it easier to port applications developed for Windows to Linux is something that even RMS doesn't particularly object to. The reason why it was controversial was because the Mono developers were trying to push it as a platform to develop new Linux desktop applications, which exposed the Linux desktop to legal risk from Microsoft and their patent portfolio and meant that the applications actually worked better under Windows than Linux. In fact, I think this is the first Windows application I've come across that's been successfully ported to Linux using Mono rather than the otther way around.

    8. Re:Cross platform via wine by Anonymous Coward · · Score: 0

      Using P/Invoke is as simple or more than using native code on other languages (check JNI). As for "language", I assume you are talking about c#. It is a great language and that is recon by programmers on other platform/languages.

      "crap MS language that MS can't even internally agree on what it should be and do."... couldn't make sense of this? are you talking about the Net platform, or a specific language, ... or what.

      I seems more like you know nothing of it and should stick to the regular set of complains about Mono being a trap or a way to expand MS ground.

    9. Re:Cross platform via wine by Gr8Apes · · Score: 1

      MS's .NET languages are all hamstrung by the CLR they're running on. Yes, it's relatively easy to drop into the "unsafe" native calls, but that's not a feature that makes it better - it's a feature required by short comings of the CLR, otherwise known by various terms such as "compromise", "band-aid", or "failure".

      "crap MS language that MS can't even internally agree on what it should be and do."... couldn't make sense of this? are you talking about the Net platform, or a specific language, ... or what.

      .NET's primary feature is multi-language support. C# was supposed to bring the wonders of Java managed memory to Windows developers, and of course better it. MS itself originally stated that C# (.NET, C# with C++/CLI were the only two languages really supported at that time) was to be the one and future language for programming in windows, including the system. Recall Longhorn? While Mono's original creation was to bring C# and families to Linux, it's grown beyond that since then and may actually be a better platform than .NET. I don't know enough about it to really say. My opinion about it broadening the base of MS's misguided language still holds. While you can code apps in C#, there are some serious shortcomings if you want to do any specific system calls or anything relating to security contexts, at least under MS's latest offering. I don't know how Mono handles either of those categories, but I'm guessing it's better than MS's approach, it'd be hard to be worse.

      I seems more like you know nothing of it and should stick to the regular set of complains about Mono being a trap or a way to expand MS ground.

      Yep, pretty easy to throw those ad hominems around. Catch.... Oh crap, I actually proved my case while disproving yours.

      --
      The cesspool just got a check and balance.
    10. Re:Cross platform via wine by Anonymous Coward · · Score: 1

      Limbo is the only game on that list that was originally developed with Microsoft's XNA tools for the 360 arcade, so I'm not surprised that they ran into problems porting it.

    11. Re:Cross platform via wine by Anonymous Coward · · Score: 0

      muajauajajaja

      you are bitching with an article from a preview of a product that was never released as intended didnt fulfill your expectations??? the article still talks about WinFS!!!! .Net and C# found their niche a long time ago and are great about what they are supposed to do and the direction they took over the years.

      I guess you are still mad because Java applets are not that cool after all???

    12. Re:Cross platform via wine by Gr8Apes · · Score: 1

      Get a clue, if you need to pawn your piggy bank.

      --
      The cesspool just got a check and balance.
    13. Re:Cross platform via wine by Anonymous Coward · · Score: 0

      MS's .NET languages are all hamstrung by the CLR they're running on. Yes, it's relatively easy to drop into the "unsafe" native calls, but that's not a feature that makes it better - it's a feature required by short comings of the CLR, otherwise known by various terms such as "compromise", "band-aid", or "failure".

      those options are not worst than the way other platforms offer to interact with native calls. e.g. Python ctypes or as mentioned jni. Most of the times you dont even need to go that far, and if you find repeatedly far from the runtime, then you are using the wrong tool.

      .NET's primary feature is multi-language support. C# was supposed to bring the wonders of Java managed memory to Windows developers, and of course better it. MS itself originally stated that C# (.NET, C# with C++/CLI were the only two languages really supported at that time) was to be the one and future language for programming in windows, including the system. Recall Longhorn?

      Since VS2002 vb .net was also included but I give you that the focus was really on C#. The OS team never delivered on the bindings and structure to do real system programming with .Net that has been quite obvious for years now and .Net found its place being very popular on other kinds of applications.

      While Mono's original creation was to bring C# and families to Linux, it's grown beyond that since then and may actually be a better platform than .NET. I don't know enough about it to really say. My opinion about it broadening the base of MS's misguided language still holds. While you can code apps in C#, there are some serious shortcomings if you want to do any specific system calls or anything relating to security contexts, at least under MS's latest offering. I don't know how Mono handles either of those categories, but I'm guessing it's better than MS's approach, it'd be hard to be worse.

      Maybe not everyone wants to use C# to do system programming and the language fits their needs? It seems a bit far fetched to call the whole thing misguided because it does not fulfill your expectations on a specific area that pretty much everyone knows by now is not its main target.

    14. Re:Cross platform via wine by shutdown+-p+now · · Score: 1

      MS's .NET languages are all hamstrung by the CLR they're running on. Yes, it's relatively easy to drop into the "unsafe" native calls, but that's not a feature that makes it better - it's a feature required by short comings of the CLR

      No, it's a feature required for those circumstances where the base class library does not yet provide certain functionality. I'm not aware of any limitations in the CLR itself (i.e. the VM) which preclude from adding some functionality. It would be pretty surprising, anyway, given that its bytecode and execution model are flexible enough to support the entirety of ISO C++.

    15. Re:Cross platform via wine by shutdown+-p+now · · Score: 1

      The reason why it was controversial was because the Mono developers were trying to push it as a platform to develop new Linux desktop applications, which exposed the Linux desktop to legal risk from Microsoft and their patent portfolio and meant that the applications actually worked better under Windows than Linux.

      I would strongly disagree with the assertion that application written using Gtk# (which is what Mono folks have been pushing for) "works better under Windows than Linux". In fact, due to Mono providing a lot of its own handy but implementation-specific features, it's pretty easy to end up with an app that only runs on Mono. It would still run on Windows, since Mono itself runs there, but it wouldn't run on .NET.

    16. Re:Cross platform via wine by shutdown+-p+now · · Score: 1

      Groupthink to hate Mono? So you are magically not part of this groupthink?

      No, I'm not. My /. profile should explain why.

      Some people, these days probably a minority hate Mono.

      I guess that's why every Mono-related story has a bunch of emotional hatred posts all modded to +5, Insightful.

    17. Re:Cross platform via wine by Gr8Apes · · Score: 1

      MS's .NET languages are all hamstrung by the CLR they're running on. Yes, it's relatively easy to drop into the "unsafe" native calls, but that's not a feature that makes it better - it's a feature required by short comings of the CLR

      No, it's a feature required for those circumstances where the base class library does not yet provide certain functionality. I'm not aware of any limitations in the CLR itself (i.e. the VM) which preclude from adding some functionality. It would be pretty surprising, anyway, given that its bytecode and execution model are flexible enough to support the entirety of ISO C++.

      And amazingly enough that need is not decreasing with time.

      --
      The cesspool just got a check and balance.
    18. Re:Cross platform via wine by Gr8Apes · · Score: 1

      those options are not worst than the way other platforms offer to interact with native calls. e.g. Python ctypes or as mentioned jni. Most of the times you dont even need to go that far, and if you find repeatedly far from the runtime, then you are using the wrong tool.

      I didn't say there were. What I did say was that MS claimed C# was the way of windows programming for the future. And then they failed to deliver by delivering a half-ass language.

      .NET's primary feature is multi-language support. C# was supposed to bring the wonders of Java managed memory to Windows developers, and of course better it. MS itself originally stated that C# (.NET, C# with C++/CLI were the only two languages really supported at that time) was to be the one and future language for programming in windows, including the system. Recall Longhorn?

      Since VS2002 vb .net was also included but I give you that the focus was really on C#. The OS team never delivered on the bindings and structure to do real system programming with .Net that has been quite obvious for years now and .Net found its place being very popular on other kinds of applications.

      Yes, it serves fine as a Java competitor, if it could only get to be a little faster. At least it's faster than Ruby, Grails, et al.

      Maybe not everyone wants to use C# to do system programming and the language fits their needs? It seems a bit far fetched to call the whole thing misguided because it does not fulfill your expectations on a specific area that pretty much everyone knows by now is not its main target.

      Ah - there's the rub. Systems programming was one of C#'s original purposes. I never said when the systems coding took place. It was years ago. I would not try it today, it'd be pointless,and quite possibly easier and faster to do in Java, Ruby, Scala, or Lisp, which should say everything you need to know or hear about the state of systems programming in C#, at least on Windows. It's also an indictment of the language itself.

      --
      The cesspool just got a check and balance.
    19. Re:Cross platform via wine by makomk · · Score: 1

      In fact, due to Mono providing a lot of its own handy but implementation-specific features, it's pretty easy to end up with an app that only runs on Mono.

      There are actually Mono-developed libraries - such as one of their sets of SQLite bindings - that now only work under Microsoft .Net and not under any recent version of Mono. I know about this because a C#-based project I occasionally use relied on them and then suddenly stopped working under Mono for everyone after an update.

  20. Amnesia by jgtg32a · · Score: 1

    I'm buying an extra copy of the bundle and am going to install Amnesia on a computer I just built for my brother; I will not make any mention of what the game is.

    1. Re:Amnesia by Anonymous Coward · · Score: 1

      I would gladly make mention of what the game is. But I forget.

  21. DRM free by tepples · · Score: 4, Insightful

    here it is on every major platform, DRM free

    It works on my PS2?
    Or my Nintendo Wii?
    Or Xbox360?

    It appears you may have cut off guises' comment out of context. Those are not DRM-free platforms; they require all code to have been approved by the console maker.

  22. Re:I don't approve by gorzek · · Score: 2, Insightful

    You always get the whole bundle. What you get for paying above the average are bonuses, not part of the original bundle. It's a "thank you" for going the extra mile.

    Sure, it probably boosts the contributions, but for crying out loud--you're talking about getting a handful of decent games for under ten bucks. How much of a cheapskate does one have to be to whine about that, when retail games for major platforms average $50 to $60?

  23. As always Linux by future+assassin · · Score: 2

    users on average pay/donate more...

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    1. Re:As always Linux by ifiwereasculptor · · Score: 3, Insightful

      And our reward is lazy, Wine-based "ports".

    2. Re:As always Linux by T+Murphy · · Score: 1

      What if there are rabid Linux fans out there who buy the games from a windows PC 100 times at $.01 just to keep the Windows average low?

    3. Re:As always Linux by VortexCortex · · Score: 1

      s/What if t/T/

    4. Re:As always Linux by Chryana · · Score: 2

      Well, I paid 14.50 at the Steam store in total for three of those games (Bastion, Limbo and Sword & Sorcery) before the bundle came out. Don't like the port? Don't buy it. The developers don't owe you anything. Besides, check the pie chart, even though the Linux buyers pay close to three quarters more, there's at least 6 or 7 Windows buyers for every one of them.

    5. Re:As always Linux by Anonymous Coward · · Score: 0

      Because they are so desperate for shitty games. I could make a Linux-only Tic-Tac-Toe game with assholes for Os and 2 crossed dicks for Xs, call it "Stallman's Pleasure Zone", include a 12-page booklet of old men getting rapid by farm animals, give it a $50 price tag and throw it on the shelves. FOSStards would form a 12 mile line just to pick it up on the first day. You fucking idiot! There aren't enough Linux users on the planet to really make a difference in profit.

    6. Re:As always Linux by Anonymous Coward · · Score: 0

      I'd buy that. Especially if it was Stallman's sphincter!

    7. Re:As always Linux by Anonymous Coward · · Score: 0

      you sir, are and idiot D:

  24. Don't know why I keep buying these by polymeris · · Score: 2

    Tempting offer, but past experience indicates (for me, at least) I get only 50% of my games worth:
    Games that I tried & worked: World of Goo, Lugaru HD, Aquaria, Osmos, Revenge of the Titans, Cortex Command, Frozen Synapse, VVVVVV, Steel Storm, Avadon, Canabalt, Cogs, Darwinina, Multiwinia, Uplink, Dungeons of Dredmor

    Games that didn't work, despite my efforts (and sometimes insistence trying to get support): Gish, Penumbra: Overture, Samorost 2, Braid, Machinarium, Trine, Shadowgrounds, Shadowgrounds Survivor, Jack Claw, SpaceChem, Trauma, Crayon Physics Deluxe, Cogs, Hammerfight, Zen Bound 2

    Games that were promised but never actually released: Splot

    That said, World of Goo, Frozen Synapse & Dungeons of Dredmor alone were worth all the frustration.

    1. Re:Don't know why I keep buying these by Anonymous Coward · · Score: 0

      Yeah, I went back and checked Splot the other day just to see if it ever got released... no dice. It's a shitty game anyway, so nothing was lost.

    2. Re:Don't know why I keep buying these by stillnotelf · · Score: 1

      My experience has been similar, but my hardware (5 year old integrated-graphics laptop) is so old that most of the failures are just insufficient resources. I usually throw in something near the minimum, then up it later if I really like one of the games. I LOVED Osmos and VVVVVV. Machinarium and Samorost 2 appear to be flash games so I'm surprosed they gave you trouble. PS, you have Cogs listed in both lists.

    3. Re:Don't know why I keep buying these by stillnotelf · · Score: 1

      *surprised; that's my karma for pointing out Cogs

    4. Re:Don't know why I keep buying these by polymeris · · Score: 1

      My bad. Cogs did work on my android phone, not very fluidly, but worked. Didn't try it on the (debian) desktop.
      And yes, perhaps I am expecting too much from my oldish hardware, but there are many games that I thought should work (notice that those that don't are not necessarily the ones with the fanciest graphics).

    5. Re:Don't know why I keep buying these by Anonymous Coward · · Score: 0

      Practically every single one of those games have worked on my rig -- and I say practically because not because it's crashy, but because I haven't ever installed Canabalt, Dungeons of Dredmor, Jack Claw (which was a beta anyway).

      I have the weirdest configuration you've probably ever heard of:

      Dual Processor Xeon (not dual core!)
      DDR2100 (not DDR2)
      AGP Radeon 3850 (not PCI-E)
      Soundblaster Live! Value (yes, from over a decade ago)

      If I'm not crashing, the computer you have has something seriously wrong with it.

    6. Re:Don't know why I keep buying these by polymeris · · Score: 1

      Dual Opteron 240s ;-)

      Seriously, that used to be my configuration. But now I have ditched that and use a way more mainstream, albeit oldish PC. On neither did the games work very well. Even those that don't seem so demanding in terms of resources. (Samorost 2?)

  25. Sword & Sworcery by zyzko · · Score: 1

    I may sound like a salesman but seriously, grab this just for the (choice of FLAC or mp3) soundtrack of Sword & Sworcery - it is really that good.. And the game is not bad either - looking forward to the others which are new to me....

    1. Re:Sword & Sworcery by Anonymous Coward · · Score: 0

      I'd definitely like to second and third the named person above. Myself, my family, and several of my friends enjoyed Superbrothers: Sword & Sworcery EP quite a lot. (And I bought the bundle just for the S:S&S EP Soundtrack in FLAC, which I was putting off ordering from Bandcamp.)

      If you're reading this and haven't bought it, check out the soundtrack streaming at the link that 6739 posted. It's highly superior.

  26. Re:Just been released! by dyingtolive · · Score: 1

    Geez, mods seem vindictive today. Run out of Midol much?

    --
    Support the EFF and Creative Commons. The war is coming, and they're supporting you...
  27. Psychonauts for PlayStation 2 by vgerclover · · Score: 1
  28. Answering your own question? by Daetrin · · Score: 1

    "Don't know why I keep buying these"

    "That said, World of Goo, Frozen Synapse & Dungeons of Dredmor alone were worth all the frustration."

    Also, if you feel like you're only getting 50% of the worth, why not then just pay about half what you would otherwise expect if the games all worked? Or shift the balance so less money goes to the developers and more goes to Child's Play or the EFF?

    (Also, are you playing on Linux or something? I haven't had any issues getting the games to run. Admittedly i haven't actually tried all of them yet, but i know specifically that SpaceChem, Crayon Physics Deluxe and Braid run just fine on my Windows 7 machine.)

    --
    This Space Intentionally Left Blank
    1. Re:Answering your own question? by polymeris · · Score: 1

      That is exactly what I intend to do from now on. Pay $5 to the charities and up the amount if the games work and I feel they are worth it. The thing is, it is not so much about the money as it is about waiting for the download to complete, fiddle around with the installers, browse forums looking for answers, and the general frustration about things not working.

    2. Re:Answering your own question? by jawtheshark · · Score: 1

      Of course he's playing on Linux. I have exactly the same experience as he does with the odds that a game will work. One of the appeal of the Humble Bundles is that you get a Linux version. Many of us Linux users, do like the occasional game, but won't maintain a Windows installation just for that. So, yes, I still buy the Humble Bundles, and I take the risk. If it doesn't work. Too bad. If it works, fine... It's not as if I spend all that much (Usually 25USD per bundle)

      --
      Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)
  29. Re:I used to like Humble Bundle. by stillnotelf · · Score: 1

    They've supported the EFF with most of them...

  30. Re:I don't approve by Anonymous Coward · · Score: 0

    Reading comprehension fail.

  31. Slightly Disappointed by Anonymous Coward · · Score: 0

    As a Linux zealot^Wuser, I was going to contribute over 5x the average, but seeing here that some of the ports are Wine and Mono, I decided to only contribute about 2x the average. But, I know there is no way for that action to signal the reason for my displeasure back to the developers so they can behave better next time; hmm... I suppose the best course is to still make a generous contribution so next time they treat Linux with more respect.

    1. Re:Slightly Disappointed by TC+Wilcox · · Score: 2

      As a Linux zealot^Wuser, I was going to contribute over 5x the average, but seeing here that some of the ports are Wine and Mono, I decided to only contribute about 2x the average. But, I know there is no way for that action to signal the reason for my displeasure back to the developers so they can behave better next time; hmm... I suppose the best course is to still make a generous contribution so next time they treat Linux with more respect.

      You want to send a message? How about donating generously, but changing how the funds are allocated so that the developers who are offering nice Linux support recieve more of your money than the lazy ones that you feel aren't doing enough. You can specify exactly who gets money and how much they get.

    2. Re:Slightly Disappointed by VortexCortex · · Score: 1

      Or just complain about the support issues frequently. Problem is, for all the zeal we Lusers have, we're not really the complaining type (at least not via the proper channels), I mean, you complain in front of your zealous friends, but what of the actual user support tickets?

  32. Re:I don't approve by gorzek · · Score: 1

    I comprehended what you wrote just fine, I simply didn't agree with it. There is the bundle itself, and then the bonuses--you want the bonuses, you pay over $x.xx. Simple. You don't have to like it, but you went so far as to claim the HIB folks are violating their own principles (as if you are the arbiter of what those principles may be.)

  33. Re:Just been released! by webheaded · · Score: 1

    And approved today. Would you like to lose your user privileges?

    I'd rather tighten them.

    You forgot to correct loose to lose. :)

    --
    "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
  34. Re:I used to like Humble Bundle. by Anonymous Coward · · Score: 0

    On a positive note, they are donating a large percentage of the proceeds to the GNAA. I think we can all get behind those guys.

  35. See these player reactions by G3ckoG33k · · Score: 1

    See these player reactions

    http://www.youtube.com/watch?v=L1RKuM57nPA

    Real men... uh... get scared, too...

    (No, I don't dare to play it)

    1. Re:See these player reactions by DMUTPeregrine · · Score: 1

      I didn't find it scary. Surprising/startling at a few of the "monster jumps out" bits, but not really scary. I'm just bad at horror movies/games, unless spiders are involved. Or Lovecraftian styles of unstoppable cosmic forces that can come for anyone, not just someone who happens to steal an orb thing. That said, it's a very fun game, with amazingly great sound design.

      --
      Not a sentence!
  36. Re:Just been released! by CanHasDIY · · Score: 1

    Au contraire, mon frere ;)

    Had I corrected that one, I wouldn't have been able to make such a clever, clever joke at OP's expense!

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
  37. Re:Just been released! by Golddess · · Score: 1

    Would you like to loose your user priviledges?

    Er, you are asking that of "dyingtolive", right?

    --
    "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
  38. Re:Just been released! by allo · · Score: 1

    what is POEG the acronym for?

  39. No Linux support by Benanov · · Score: 1

    None of those bundles even care about Linux support.

    HIB at least does, even if sometimes it's WINE bottles or Adobe AIR. (And they are getting a considerable amount of flak for that too, because that shit is not acceptable.)

  40. Cross platform via flash by Benanov · · Score: 1

    And Samarost & Machinarium were wrapped flash. I have never actually played Samarost.

  41. I know the waste of money. by Benanov · · Score: 1

    Things that worked for me, on either Ubuntu 10.10 or Debian 6.0.5. I have an R300 card, and use the free drivers.

    Worked: World of Goo, Lugaru HD, Aquaria (both builds), Osmos (music stutters), Revenge of the Titans, Cortex Command, Frozen Synapse, VVVVVV, Steel Storm, Dungeons of Dredmor (after much patching!), Gish (both builds), Penumbra: Overture, Machinarium (wrapped Flash), SpaceChem (.NET), Trauma (wrapped Flash), Hammerfight (really shitty with a trackball; had to use bluetooth mouse), Night Sky, And Yet It Moves, Frozen Synapse, Defcon, Jamestown, Voxatron, Atom Zombie Smasher (.NET), Binding of Isaac (wrapped Flash), Blocks That Matter, Chocolate Castle, Zen Puzzle Gardens, Jasper's Journeys.

    Didn't work well: Braid, Darwinia, Crayon Physics Deluxe (bad fonts on Ubuntu, didn't try Debian)

    Never tried: Uplink, Multiwinia

    Never could run: Samorost 2, Trine, Shadowgrounds, Shadowgrounds Survivor, Jack Claw, Crayon Physics Deluxe, Cogs, CaveStory+, Shank, Super Meat Boy (buggy as sin)

    I guess I got my money's worth?

  42. Bought it Thursday by Jerry+Smith · · Score: 1

    My son still doesn't know on what platform to download, he never saw it coming :)
    More important: he now knows that it's fairly reasonable to pay for things one enjoys.

    --
    All those moments will be lost in time, like tears in rain. Time to die.