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Ouya Android Console Blows Past Kickstarter Goal

mikejuk writes with a winner for quickest follow-up in a while as the Ouya console managed to raise over $2 million in a mere eight hours. From the article: "On the surface it all sounds like a really good idea. The OUYA games console is planned to be an open competitor to the likes of Xbox and PS3. It seems so good that it has been crowd funded to the tune of $1 million — but why exactly is it needed? There must be a good reason — after all the wisdom of crowds is never wrong. The simple answer seems to be freedom. The company claims that you can do what you want to the machine. A CyanogenMod port would allow you to do what you like to the OS and it wouldn't void your warranty. You can hack the hardware or software. However, it is important to note that this isn't open hardware. ... In the same way the software seems to be open and yet controlled. ... The Kickstarter page says 'When we say, "open" we mean it. We've made many decisions based on this philosophy:..' But it isn't Open Source. And yet it is so much better than the alternative. Perhaps this is a sign of just how desperate we all are to get away from the control of the big console manufacturers, that we will fund anything that sounds even slightly reasonable. The walled gardens of Apple, Sony and Microsoft no longer seem the warm and welcoming places they once did (if they ever did)" Issues not raised on yesterday's post; the console will require a significant number of binary blobs just to function, and it's really unclear whether or not it will actually be DRM free. Anyone remember Indrema?

40 of 270 comments (clear)

  1. Holy funding, splatman! by raydobbs · · Score: 4, Insightful

    That's got to be a serious contender for the record of fastest funded project on Kickstarter in the category of nearly a million dollars... But anyway, I hope this means we'll get to see what they come up with - a 99 dollar console is just about in the range of 'sure, I'll bite - see what it's like' in terms of risk to the consumer.

    1. Re:Holy funding, splatman! by MrSome · · Score: 5, Insightful

      Agreed 100%.

      At $99 it's cheaper than... well, any gaming platform, right? (Android Phone, iPhone, Nintendo DS, Wii, PS3, Xbox360)

      So if it can offer the same type of entertainment options... (Netflix, HBOGo... etc), why not give it a try?

      All they need is some developers who know to focus on the FUN factor of games. I'm tired of the industry rating games on graphics and realism. I want games that are fun, with a high replayability factor. I have enough realism from 8-5. I don't need to see individual hairs on the back of my character's neck stand up when he gets shot in the face.

    2. Re:Holy funding, splatman! by __aaeihw9960 · · Score: 2, Insightful

      All they need is some developers who know to focus on the FUN factor of games. I'm tired of the industry rating games on graphics and realism. I want games that are fun, with a high replayability factor. I have enough realism from 8-5. I don't need to see individual hairs on the back of my character's neck stand up when he gets shot in the face.

      Why shouldn't we try for both?

    3. Re:Holy funding, splatman! by AuMatar · · Score: 4, Insightful

      Because graphics cost a lot of money, and effort there would be better off on gameplay or the next title. or on a cheaper game-I'd rather have it coat half as much and have snes era graphics.

      Add for realism- for some games, it's good. For most, out actively detracts from fun gameplay. Concentrate on it only if it's a key concept, otherwise ignore it

      --
      I still have more fans than freaks. WTF is wrong with you people?
    4. Re:Holy funding, splatman! by DemonGenius · · Score: 4, Insightful

      Add for realism- for some games, it's good. For most, out actively detracts from fun gameplay. Concentrate on it only if it's a key concept, otherwise ignore it

      As a long time gamer I wholeheartedly agree. While we've seen an increase in graphics quality over time, we've seen very little movement in terms of innovative gameplay/controls/storylines/etc. Lately, it's only the indie games that I've seen that have implemented really original ideas. I love the idea of a console like this coming to market, it will give the big guys a run for their money.

    5. Re:Holy funding, splatman! by raydobbs · · Score: 4, Insightful

      The problem with your argument is that the Wii is actually a pretty good console - it's just saddled with crappy games because that's all that makes it past Nintendo's vetting process. Cheap and sleezy ports and titles that are just 'phoned in' make up a large bulk of the console's 'shovelware'. If Nintendo didn't require you to be an A tier developer with blockbuster games already in your stable - then they'd have some room for innovative products on the platform. As it is - they have geared their developer's licensing to poach developers from other consoles.

      Given the Android platform, this could really open the world of console game development to the independents - those who could never convince Nintendo or Sony to even sell them a development kit - or pay for Microsoft XBOX's QA for deployment on XBOX Live. I've seen some really impressive indie games out there - and this could be their shot at getting in on a console that hasn't already 'cherry-picked' their developer base.

      Of course, there is also a lot of $hit indie games as well - but that's kind of to be expected with no vetting process of any kind. Perhaps as the market matures, places like Metacritic and game magazines will review and rate indie titles on such systems as this more frequently - and it will not be such a crap-shoot.

    6. Re:Holy funding, splatman! by paxprobellum · · Score: 2

      Try Darkfall - an indie MMO with FPS style combat. A lot of TF2ers like it.

    7. Re:Holy funding, splatman! by Mike+Buddha · · Score: 4, Insightful

      Because we'd like to be able to play the games without waiting 10 years for the development to finish. If there are engineering trade-offs to be made in game dev, please opt for "fun" over "realistic", Devs.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    8. Re:Holy funding, splatman! by raydobbs · · Score: 3, Insightful

      ...and the fact that working with Nintendo's console development group is such a nightmare that even seasoned development houses don't put the manpower into creating stuff for them BECAUSE they are so difficult to work with. They lost a ton of franchises because of it - Resident Evil, Final Fantasy, and a ton more won't even -ever- consider it because of the tales they've heard about it.

      That works against you getting premium titles for your console when you cull your developers before they even get out of the starting gate. The ones that are left don't sink the manpower into flagship games that could get killed at any point by Nintendo to favor their own titles, release schedules, or even if they just don't like your game concept as it's evolving. Petty shit kills good products, and Nintendo has been stabbing a lot of people in the industry in the back over the years - it's just taken a while to catch up with them.

  2. 55" tablet by Jurramonga · · Score: 3, Informative

    This is the equivalent of hooking a tablet to your television. You'll have access to the same Android games that every smartphone and tablet has, assuming that the app even supports a controller.

    1. Re:55" tablet by Tx · · Score: 2

      Yes, that was my first thought, you can of course already hook up a tablet/phone/Rikomagic to your TV and play Android games on the big screen. But I guess this console can stay permanently hooked up to the TV, which has some advantages, and if they can get enough units shipped, maybe developers will do some optimization with their controllers, as games developed for a touchscreen may not translate well to traditional sofa gaming.

      --
      Oh no... it's the future.
  3. Re:Piracy by 91degrees · · Score: 2

    I find it hard to believe you're a game developer.

  4. Cool tech... but... by mystikkman · · Score: 5, Insightful

    >after all the wisdom of crowds is never wrong

    Really? Or was that sarcasm?

    Here are the problems I foresee:

    1) They're either selling the hardware at cost or taking a loss at $99. Big console manufacturers make it back on $60 games. It will be really tough to make it off 30% of 99c games.

    2) Storage, 8 GB(minus OS space) is really low, and you don't want to be downloading from the cloud all the time. XBox gets away with a 4GB model because it has a DVD drive. Throw in a SD card slot atleast or a cheap SSD.

    3) Hardware: The hardware seems woefully inadequate. Tegra 3 is okay for now but in 2013 when they actually launch? Also, it's not a good thing to upgrade hardware even every year because that will fragment the games, so that hardware at launch is a very important baseline.

    4) And the last big thing: PATENTS. The big players and patent trolls will be all over this company by the time it even sees minimal success. With the controller looking very similar to the existing ones, expect a huge patent attack.

    Anyway, nice to see an underdog coming up in the console games, but it's hard to understand why Google can't make something like this. They already have Google TV and they release something like the Nexus Q at $299?

    1. Re:Cool tech... but... by h4rr4r · · Score: 2

      1). Why would they be taking a loss? Tegra 3 SoCs run I think $15, can be more than $50 worth of parts total. I bet chinese assembly gets it done cheap enough for a small profit on each. There is no need to make the kind of profit the big boys do, most businesses don't have those kinds of margins and still survive.
      2). 8GB seems fine, they are not going for blockbuster games. sure an SD card would help

      3). I disagree a Tegra 3 today will not get worse with age, it will still be "good enough". It could be better, but so could the current crop of outdated crap consoles.

      4). This will probably kill them.

    2. Re:Cool tech... but... by euxneks · · Score: 2
      Your other points are valid, but I take a bit of exception to this one:

      3) Hardware: The hardware seems woefully inadequate. Tegra 3 is okay for now but in 2013 when they actually launch? Also, it's not a good thing to upgrade hardware even every year because that will fragment the games, so that hardware at launch is a very important baseline.

      I wouldn't say it's woefully inadequate. I think it would be similar to the way the Wii is underpowered compared to the PS3 and Xbox 360 right now. It's a cheap system, I wouldn't expect game-changing graphics... I would, however, expect there to be interesting games coming from the indie game crowd. Canabalt is a very simple game that is super fun to play. Super meat boy doesn't require a heck of a lot of computing power.

      --
      in girum imus nocte et consumimur igni
  5. A vote against by argStyopa · · Score: 3, Interesting

    I think people like the convenience of consoles, mainly. Turn them on, and bang, you're playing in a moment. The locked-in hardware means that everything you run on it will be compatible, or updates will be auto-installed.

    However, we've gotten sick of the console-makers' sense that somehow they OWN us as customers, and can reach further and further into our lives to control the console experience downstream.

    If I mod my console, that's MY BUSINESS, not the hardware-sellers. I don't think anyone would object to the developers saying "ok then that voids your warranty" - that's fair. But when they push updates that then (pretty obviously deliberately) break modding, brick systems, and contrive to rope us back into their definition of what we should be doing with their systems, we resist and look for alternatives.

    Which is why I hope this works, but its main impact will be in policy, not product. It's a vote against the proprietary walled-garden mentality of the big hardware makers. PERHAPS they'll see that a console player just wants to play the damned games, not become part of the dev's 'family'.

    --
    -Styopa
  6. All I ask... by ackthpt · · Score: 2

    Is for C64 and Apple ][ emulators.

    --

    A feeling of having made the same mistake before: Deja Foobar
  7. Suckers. by Anonymous Coward · · Score: 5, Insightful

    $2 million all for the price of a flashy presentation. Let me say this again, they just made $2 million in DONATIONS with 0 requirements to actually bring this device to market. Show of hands, how many people remember the Phantom console?

    And people wonder where their money goes and why they are in so much debt...

    I agree that the console market needs to have more open source contenders, but guess what, they HAVE contenders! There are plenty of open source / open hardware solutions that you can even build yourself! These solutions come with a variety of software options including Ubuntu and Android. Heck there are even a few portable handheld open consoles available. The difference is that these are actual devices for sale and not a list of shiny specs with no solid strategy for being profitable, especially at the $99 price point they mention.

    One of these days I need to make a flashy shiny kickstarter presentation with a lot of loaded promises just so that I can cash out and retire early...

  8. Re:Piracy by peppepz · · Score: 2

    News from the world: all commercial, closed, heavily secured, drm-laden game consoles currently available on the market have already been deeply pirated, and therefore users already don't "need" to pay for a game.

  9. Re:Piracy by Jeng · · Score: 2

    So, what are your thoughts on PC gaming?

    --
    Don't know something? Look it up. Still don't know? Then ask.
  10. Re:Is it still a scam? by flitty · · Score: 3, Informative

    There's two flip-out reactions about this console 1) It's a Kickstarter scam to steal money and always be vaporware or 2) It's an underpowered box that will be laughed out of the market because It's so underpowered and stupid that any Phone will be better than this box by the time it's released and AAA developers won't make any games for it.

    Gamers are notorious armchair analysts who usually have no idea what they're talking about. (See: Xbox360 vs PS3 hardware power arguments when they were launched) Gamers should be cautious, mostly due to Kickstarter's sketchyness, but I don't see why this Kickstarter is any more suspect than other Kickstarters.

    --
    Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
  11. A Kickstarter Console for Kickstarter Games! by na1led · · Score: 4, Interesting

    Sounds like a Win-Win situation to me. Once you have the hardware, people can Kickstart projects to make software and games for it.

    --
    -- By all means let's be open-minded, but not so open-minded that our brains drop out.
  12. Why did they need Kickstarter? by Cereal+Box · · Score: 3, Insightful

    This is sort of a recurring theme in a lot of Kickstarter projects -- why did this particular project need to go to Kickstarter?

    If you look at their pitch video, clearly no expense was spared getting the Ouya to its current point. Fancy office space, dozens of designers/developers, Macs for everyone, etc. Somebody has pumped serious cash into this venture. So why do they have to beg common people for a mere million bucks to get this thing off the ground? Were they just going to give up if they didn't get the money? Somehow I doubt that.

    I've never seen anyone raise that particular question about this project. They obviously have some deep-pocketed investors, so why do they have to beg for money from a bunch of regular Joes who will certainly feel the financial impact if this thing never comes to fruition?

  13. Re:Piracy by biraneto2 · · Score: 3, Insightful

    I posted as AC by mistake... but yes I am an independent game developer (not hard to find these days with mobile devices).
    And I am not trolling or stupid... I just need to Google my games to know they are available for free and being copied. I have data from my transactions and number of what countries buy or download my games. I can tell that although Americans buy a lot but this is not true for other countries. For instance, one of my games has sold almost less copies than there are download sites with cracked versions of it. The fact some people don't do it don't mean it won't be the main attractive for most people (specially outside us)

  14. Re:summed up in the summary by dmbasso · · Score: 2, Funny

    You could at least try to fake you were replying to raydobb's post. Replying to the first poster just for the sake of placement is extremely lame IMHO.

    --
    `echo $[0x853204FA81]|tr 0-9 ionbsdeaml`@gmail.com
  15. Re:Piracy by h4rr4r · · Score: 3, Insightful

    So what?

    I mean that seriously, you are not losing money, it is no different than if someone did not buy the game. I know that sounds harsh, but the reality is every minute you spend worrying about people like that is one less you can spend getting actual customers. To an indie dev, I would suggest making a version to post on such websites. Change some models/sprites/backgrounds to pirates or zombies or something, and leave out the ending. This way it will at least be harder for people to find the pirated full version and you will get free advertising.

    Spend more time making it worth me buying and less time worrying about what broke folks do. Some people will never give you their money, don't worry about what you can't change. Worry about getting those of us who might give you money to actually do so.

    Please also tell me what game it is so I can go check it out.

  16. Scam-like points of note by oGMo · · Score: 5, Interesting

    At a glance it seems legit, but on rereading, I had to wonder this myself:

    • Promise of "killer" opening price-point of $99.
    • Promise of "every game free-to-play".
    • Use of Android and other buzzwords.
    • Multitude of unrelated screenshots of unrelated, unsupported, non-Android games.
    • Promise of "easy rooting" (why would you need to root something if root was manufacturer-supported?)
    • Lots of pseudo-appeal to the "non-mainstream".
    • Release in 10 months with <$1mil budget.
    • >10,000+ consoles already promised at or below price-point.

    This has a lot of "too-good-to-be-true" tempered by some things to make it seem reasonable. But with the promises made, I'm not sure. "Estimated Delivery: March 2013" is awfully soon to manufacture a console with presumably no prior hardware development experience. Do they have all their contracts already lined up? Is their software already developed? Just look how long it took to get the OpenPandora out.

    All of this starts making you wonder "wait, is this really legit?" I certainly can't say it's not, but it seems either naive or too good to be true.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Scam-like points of note by Fulminata · · Score: 2

      Can't speak to all of the points you made, but they do go into more detail about "free to play" in the FAQ. They mean that every game must include some free content. In practice that means you might get a completely free game, but it's far more likely you'll get a demo with unlockable content, or a "freemium" model game.

    2. Re:Scam-like points of note by scot4875 · · Score: 3, Informative

      Promise of "killer" opening price-point of $99.

      This one I don't see as being as big of a warning sign.

      No screen; there goes a huge chunk of the cost of a typical Android device. No battery, no cell radios. No cameras. I think it's actually completely feasible to get a decently-spec'd piece of hardware running Android out for at most somewhere in the $150-$200 range, and quite possibly even sub-$100. This is going to be basically a CPU/GPU wired up to bluetooth, wifi, storage, and AV out. You can already get things like that for really cheap.

      I mean think about it -- the Wii shipped for $200ish in Japan and had far more custom hardware than this will have. That was 6 years ago.

      --Jeremy

      --
      Jesus was a liberal
  17. Re:Piracy by biraneto2 · · Score: 2

    Well... you cna get it and judge for yourself
    https://play.google.com/store/apps/details?id=net.po.pequenosvelozesttr

    There is a free demo version with you don't have a dollar
    https://play.google.com/store/apps/details?id=net.po.pequenosvelozesttrdemo

  18. Re:Piracy by biraneto2 · · Score: 2

    I obviously agree with that... but achieving it is harder than it sounds. I was just moaning and ranting on my first post anyway.

    I posted the game link on another reply
    http://games.slashdot.org/comments.pl?sid=2972173&cid=40615803

  19. Re:Major labels have reasons to avoid the PC by h4rr4r · · Score: 2

    Those are living room games, the PC is probably a bad place to put them.

    For the best of both worlds an emulator is so far the only way to go. This device might change that.

  20. Re:summed up in the summary by paxprobellum · · Score: 5, Funny

    On the other hand, replying to the reply of the first poster is super cool.

  21. The 1983 crash, nearly three decades later by tepples · · Score: 2

    If Nintendo didn't require you to be an A tier developer with blockbuster games already in your stable

    Think of it from Nintendo's point of view. In 1983, shelves were filled with low-budget me-too games that clearly fulfilled Theodore Sturgeon's 1958 revelation about 90 percent of works in a genre or medium. This almost killed the living room video game industry in 1983. If you haven't proven that you can finish a commercial game above the 50th percentile of quality, why should Nintendo let you see its trade secrets?

    they have geared their developer's licensing to poach developers from other consoles.

    Why do you think only games for other consoles count as "relevant video game industry experience" (as warioworld.com puts it), not commercial games for PC or mobile?

    Perhaps as the market matures, places like Metacritic and game magazines will review and rate indie titles on such systems as this more frequently

    Hence Valve's recent announcement of crowdsourcing the Steam game approval process. But as for Metacritic and the "game magazines" that it draws from, how will reliable gaming publications have the time to review even a substantial fraction of indie productions? I can see how a publication swamped with games to review would just rely on the same genetic heuristic that the console makers have been committing for nearly the past three decades.

    1. Re:The 1983 crash, nearly three decades later by Patch86 · · Score: 2

      And yet the Wii's game line up still sports such classic blockbusters as "Now: That's What I call Music Dance & Sing", "Tamagotchi: Party On!" and "My Aquarium".

      Honestly, if the Wii's games catalogue is a result of "careful vetting", I dread to think what their vetting rejects.

  22. Re:Piracy by s73v3r · · Score: 2

    Seriously, this attitude is pure horseshit. When shit is available for free, it isn't shocking that most people would rather get it for free than pay for it, regardless of how worth it the title is.

  23. Re:Piracy by s73v3r · · Score: 2

    I mean that seriously, you are not losing money

    Except you don't know that. For one, actually making the shit has costs associated with it. I know the pirate lobby likes to keep saying how "digital distribution doesn't cost anything!" but that's ignoring the fact that there are costs with creating it in the first place. Further, the game could have some online component, in which case the pirates are costing him in bandwidth.

  24. Re:Piracy by biraneto2 · · Score: 2

    Because in my opinion it's the easiest start point for an indie developer. There is a 25 dollars fee and it is easy to publish and sell stuff. I admit I had this idea that people would mostly get cracked games because they were expensive. This fell to the ground since my games cost only 1 dollar and were cracked anyway. The only thing keeping me making these games today is because I really like making them... If I depended on it to buy food I would have starved a long time ago.

  25. Re:summed up in the summary by humphrm · · Score: 3, Funny

    What about replying to the reply of the ... aww, nuts, skip it.

    --
    -- "In order to have power, I must be taken seriously." -Mojo Jojo
  26. Re:Piracy by MasaMuneCyrus · · Score: 2

    Piracy is a matter of cost and convenience. Piracy is always free, but sometimes it's incredibly inconvenient. Sometimes it's even risky. Purchasing should always have the advantage in quality and convenience. So in the long run, content providers should always win. But sometimes they screw it up and make piracy attractive. And it's often easier for content producers to blame piracy for their woes than to address the problem of piracy offering a better experience.

    If purchasing the game is much easier than pirating and the cost isn't obscene, everyone, except for those who get a thrill out of "being bad" and pirating, will purchase the game.

    If pirating the game is easier than purchasing it (e.g., cd-keys, DRM, online installation verification, limited copies in retail stores)--and it's free, well, few would pay for it.

    For example, Steam is wildly successful because it's so, so easy, prices are good, and sales are frequent. You never have to worry about finding the game at your local retailer, prices are always competitive, and you can play your game wherever and on whatever computer you want at any time. The music industry has been wildly unsuccessful combating piracy because piracy is easy and gives you DRM-free music, whereas purchasing has often been expensive and/or gives you DRM-laden music. The anime industry is also one where in many cases fansubs are higher quality than the official product, and piracy is easy. Which would you choose: 1.) paying $20 for 4 episodes with a lower quality translation whitewashed for kids and old, unformatted DVD subtitles, or 2.) freely pirating an entire season with better-formatted subtitles, sing-a-long, bilingual, animated intro lyrics, a higher quality translation written by devoted fans, and cultural notes for those times when it is necessary?