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Ouya Android Console Blows Past Kickstarter Goal

mikejuk writes with a winner for quickest follow-up in a while as the Ouya console managed to raise over $2 million in a mere eight hours. From the article: "On the surface it all sounds like a really good idea. The OUYA games console is planned to be an open competitor to the likes of Xbox and PS3. It seems so good that it has been crowd funded to the tune of $1 million — but why exactly is it needed? There must be a good reason — after all the wisdom of crowds is never wrong. The simple answer seems to be freedom. The company claims that you can do what you want to the machine. A CyanogenMod port would allow you to do what you like to the OS and it wouldn't void your warranty. You can hack the hardware or software. However, it is important to note that this isn't open hardware. ... In the same way the software seems to be open and yet controlled. ... The Kickstarter page says 'When we say, "open" we mean it. We've made many decisions based on this philosophy:..' But it isn't Open Source. And yet it is so much better than the alternative. Perhaps this is a sign of just how desperate we all are to get away from the control of the big console manufacturers, that we will fund anything that sounds even slightly reasonable. The walled gardens of Apple, Sony and Microsoft no longer seem the warm and welcoming places they once did (if they ever did)" Issues not raised on yesterday's post; the console will require a significant number of binary blobs just to function, and it's really unclear whether or not it will actually be DRM free. Anyone remember Indrema?

203 of 270 comments (clear)

  1. Holy funding, splatman! by raydobbs · · Score: 4, Insightful

    That's got to be a serious contender for the record of fastest funded project on Kickstarter in the category of nearly a million dollars... But anyway, I hope this means we'll get to see what they come up with - a 99 dollar console is just about in the range of 'sure, I'll bite - see what it's like' in terms of risk to the consumer.

    1. Re:Holy funding, splatman! by MrSome · · Score: 5, Insightful

      Agreed 100%.

      At $99 it's cheaper than... well, any gaming platform, right? (Android Phone, iPhone, Nintendo DS, Wii, PS3, Xbox360)

      So if it can offer the same type of entertainment options... (Netflix, HBOGo... etc), why not give it a try?

      All they need is some developers who know to focus on the FUN factor of games. I'm tired of the industry rating games on graphics and realism. I want games that are fun, with a high replayability factor. I have enough realism from 8-5. I don't need to see individual hairs on the back of my character's neck stand up when he gets shot in the face.

    2. Re:Holy funding, splatman! by joocemann · · Score: 1

      99 bucks is so little money nowadays. I would gladly shell out 200 for a way better version of the same concept.

      I think this will be for casual gamers. Nothing about this idea sounds like immersive graphics and physics. Sounds more like an android Wii.... meh.

      More power, please. Gamers that use their systems and hang around like blockbusters far more than popping bubbles.

    3. Re:Holy funding, splatman! by __aaeihw9960 · · Score: 2, Insightful

      All they need is some developers who know to focus on the FUN factor of games. I'm tired of the industry rating games on graphics and realism. I want games that are fun, with a high replayability factor. I have enough realism from 8-5. I don't need to see individual hairs on the back of my character's neck stand up when he gets shot in the face.

      Why shouldn't we try for both?

    4. Re:Holy funding, splatman! by AuMatar · · Score: 4, Insightful

      Because graphics cost a lot of money, and effort there would be better off on gameplay or the next title. or on a cheaper game-I'd rather have it coat half as much and have snes era graphics.

      Add for realism- for some games, it's good. For most, out actively detracts from fun gameplay. Concentrate on it only if it's a key concept, otherwise ignore it

      --
      I still have more fans than freaks. WTF is wrong with you people?
    5. Re:Holy funding, splatman! by Anonymous Coward · · Score: 1

      Team Fortress 2; the most fun you can have on your PC that isn't pr0n!

    6. Re:Holy funding, splatman! by DemonGenius · · Score: 4, Insightful

      Add for realism- for some games, it's good. For most, out actively detracts from fun gameplay. Concentrate on it only if it's a key concept, otherwise ignore it

      As a long time gamer I wholeheartedly agree. While we've seen an increase in graphics quality over time, we've seen very little movement in terms of innovative gameplay/controls/storylines/etc. Lately, it's only the indie games that I've seen that have implemented really original ideas. I love the idea of a console like this coming to market, it will give the big guys a run for their money.

    7. Re:Holy funding, splatman! by raydobbs · · Score: 4, Insightful

      The problem with your argument is that the Wii is actually a pretty good console - it's just saddled with crappy games because that's all that makes it past Nintendo's vetting process. Cheap and sleezy ports and titles that are just 'phoned in' make up a large bulk of the console's 'shovelware'. If Nintendo didn't require you to be an A tier developer with blockbuster games already in your stable - then they'd have some room for innovative products on the platform. As it is - they have geared their developer's licensing to poach developers from other consoles.

      Given the Android platform, this could really open the world of console game development to the independents - those who could never convince Nintendo or Sony to even sell them a development kit - or pay for Microsoft XBOX's QA for deployment on XBOX Live. I've seen some really impressive indie games out there - and this could be their shot at getting in on a console that hasn't already 'cherry-picked' their developer base.

      Of course, there is also a lot of $hit indie games as well - but that's kind of to be expected with no vetting process of any kind. Perhaps as the market matures, places like Metacritic and game magazines will review and rate indie titles on such systems as this more frequently - and it will not be such a crap-shoot.

    8. Re:Holy funding, splatman! by paxprobellum · · Score: 2

      Try Darkfall - an indie MMO with FPS style combat. A lot of TF2ers like it.

    9. Re:Holy funding, splatman! by s73v3r · · Score: 1

      Isn't there a $99 Xbox 360 version?

    10. Re:Holy funding, splatman! by s73v3r · · Score: 1

      The problem with your argument is that the Wii is actually a pretty good console - it's just saddled with crappy games because that's all that makes it past Nintendo's vetting process.

      What are you talking about? Lots of good games made it past Nintendo's vetting process. It's just that the console itself was so different than the other two, most companies wouldn't put their flagship titles on it.

    11. Re:Holy funding, splatman! by Bucky24 · · Score: 1

      There's a bunch of news chatter but I wasn't able to find anything tangible in a quick google search. From what I read it will come with a monthly subscription though, so it's not really $99...

      --
      All the world's a CPU, and all the men and women merely AI agents
    12. Re:Holy funding, splatman! by Mike+Buddha · · Score: 4, Insightful

      Because we'd like to be able to play the games without waiting 10 years for the development to finish. If there are engineering trade-offs to be made in game dev, please opt for "fun" over "realistic", Devs.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    13. Re:Holy funding, splatman! by jeffmeden · · Score: 1

      That's got to be a serious contender for the record of fastest funded project on Kickstarter in the category of nearly a million dollars... But anyway, I hope this means we'll get to see what they come up with - a 99 dollar console is just about in the range of 'sure, I'll bite - see what it's like' in terms of risk to the consumer.

      The first thing I thought of is "god I hope they don't take the extra money (they asked for only 950,000 and to date have $3.1M) and do something really stupid" like totally over-engineer the shit out of their hardware/software to the point where they completely miss the deadline and everything falls apart. It's happened before and it will happen again. Will it happen to them? Who knows. But why does Kickstarter even let the goal be blown away by such a large margin? It would make a lot more sense (and prevent a lot of complaints) if all the money past the original kick was put into escrow until the units were delivered. I mean as of now, they could technically skip to Mexico with the cash and say hasta la vista to all the donors...

    14. Re:Holy funding, splatman! by cluedweasel · · Score: 1

      I don't need to see individual hairs on the back of my character's neck stand up when he gets shot in the face.

      I'd keep him away from Dick Cheney then.

    15. Re:Holy funding, splatman! by dave420 · · Score: 1

      There are already a shit-tonne of games on Android which are just fun.

    16. Re:Holy funding, splatman! by raydobbs · · Score: 3, Insightful

      ...and the fact that working with Nintendo's console development group is such a nightmare that even seasoned development houses don't put the manpower into creating stuff for them BECAUSE they are so difficult to work with. They lost a ton of franchises because of it - Resident Evil, Final Fantasy, and a ton more won't even -ever- consider it because of the tales they've heard about it.

      That works against you getting premium titles for your console when you cull your developers before they even get out of the starting gate. The ones that are left don't sink the manpower into flagship games that could get killed at any point by Nintendo to favor their own titles, release schedules, or even if they just don't like your game concept as it's evolving. Petty shit kills good products, and Nintendo has been stabbing a lot of people in the industry in the back over the years - it's just taken a while to catch up with them.

    17. Re:Holy funding, splatman! by VortexCortex · · Score: 1

      So if it can offer the same type of entertainment options... (Netflix, HBOGo... etc), why not give it a try?

      Because it can't offer these if it wants to be hackable... You know, like Linux, which still lacks a Netflix client over hackability concerns, even though XP + Netflix runs fine in my VM...

      They don't need "developers who know to focus on the FUN factor" -- Bitch please... Everyone's got them already. That's damn near every indie game dev... And yet, few of us ever make enough money to quit our day jobs... YOU WANT THE FUN?! YOU CAN'T HANDLE THE FUN! Seriously...

      Personally, I'd rather make games for the Raspberry Pi, but yeah, you can get a used smartphone with better hardware for about that price right now, and even hook it up to your TV. WHY AREN'T YOU DOING THIS?! Because, you really don't want to.

      P...S... Ellipses are cool...

    18. Re:Holy funding, splatman! by TheRaven64 · · Score: 1

      It's also very dependent on the type of game. SNES-style graphics still look great today for a platform game. The 3D stuff in Duke Nukem: Manhattan Project looked better, but not better by a large enough margin to make me care from an enjoyment perspective. On the other hand, the difference between Wolfenstein 3D and Quake 1 was huge.

      I'd consider Quake 1 an absolute minimum for FPS-style games if you don't want the graphics to detract from the gameplay, and that's the really important point: good graphics don't add much to the game, but really bad graphics can ruin an otherwise fun game.

      --
      I am TheRaven on Soylent News
    19. Re:Holy funding, splatman! by Jacksgotskills · · Score: 1

      I was wondering what the point of this is, I eman can't you just plug your android phone into an HDTV and use a bluetooth controller to much the same effect. However if they had some innovative controls and different styles of play that might work well. What about pairing a phone with the console i.e. Surface or using some thing like Leap http://leapmotion.com/

    20. Re:Holy funding, splatman! by DuckDodgers · · Score: 1

      Right. $99 starting price, $15 per month for two years. $459 total.

      I'm on the fence over this thing - I haven't bought a console since the PS2 or more than two PC games over $20 in the past five years because I'm cheap, and because I dislike DRM. This thing solves both of those issues. But will they actually make production, will it not suck, will the games be good enough in variety and gameplay to outdo what I can get with a PS2 or a cheap PC and the occasional Humble Indie Bundle?

    21. Re:Holy funding, splatman! by icebraining · · Score: 1

      The problem with holding the extra money is that not all projects are prone to iteration like software. If they were making a film, for example, it'd be more useful to have a bigger initial budget than to get an extra amount after the film is finished.

      And the reality is that KS wasn't really designed for this kind of product sale, but for the development of art projects funded by donations. People just ran with it and transformed it into a pre-ordering system, but it doesn't quite fit the bill.

    22. Re:Holy funding, splatman! by microbread · · Score: 1

      But neither do I want happy-go-lucky platform jumpers. I want a game with a solid story and quality production, something sorely lacking in App stores. That doesn't mean realism, that means a heavy dose of empathy, great voice acting and considerate level design.

      I'm thinking games like The Longest Journey, Golden Sun or the early Zelda games where I genuinely felt for the characters. The Golden Age of Gaming really did exist. The only thing that's come close recently for me is Bastion.

    23. Re:Holy funding, splatman! by Areyoukiddingme · · Score: 1

      And it ain't over yet. With 28 days left to go, funding is up to $3.6 million.

    24. Re:Holy funding, splatman! by kamapuaa · · Score: 1

      You're too easily impressed. Indie games are 90% "Super Mario Brothers - but with a twist!"

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    25. Re:Holy funding, splatman! by DemonGenius · · Score: 1

      If you have an Xbox 360, you should try some games like Limbo or The Dishwasher: Vampire Smile, you may find yourself unexpectedly impressed. Even the games that are like SMB such as SMB Crossover offer up a unique twist on a familiar platformer.

    26. Re:Holy funding, splatman! by outsider007 · · Score: 1

      No, it's more expensive than one of those $10 20-in-1 bootleg atari emulator joystick thingies and as far as I'm concerned that's what we should be comparing it to.

      --
      If you mod me down the terrorists will have won
  2. 55" tablet by Jurramonga · · Score: 3, Informative

    This is the equivalent of hooking a tablet to your television. You'll have access to the same Android games that every smartphone and tablet has, assuming that the app even supports a controller.

    1. Re:55" tablet by Tx · · Score: 2

      Yes, that was my first thought, you can of course already hook up a tablet/phone/Rikomagic to your TV and play Android games on the big screen. But I guess this console can stay permanently hooked up to the TV, which has some advantages, and if they can get enough units shipped, maybe developers will do some optimization with their controllers, as games developed for a touchscreen may not translate well to traditional sofa gaming.

      --
      Oh no... it's the future.
    2. Re:55" tablet by tepples · · Score: 1

      But I guess this console can stay permanently hooked up to the TV, which has some advantages

      And it'll also come with a gamepad, which brings other advantages.

      games developed for a touchscreen may not translate well to traditional sofa gaming.

      Nor vice versa. Sofa gaming has traditionally been reserved for established companies, with indies limited to PC (mouse and keyboard, one player per machine, few players think to plug in a gamepad) or mobile (flat touch screen) platforms.

    3. Re:55" tablet by David_Hart · · Score: 1

      I have a HP Touchpad (got it during the fire sale) running CM9. I've installed an application (Sixaxis Controller) that allows my PS3 controller to connect via Bluetooth. I tested it out on a jetski racing game (Riptide GP) that I bought from the Google PLAY market. It works really well. It turns my touchpad into a portable gaming platform. I am not sure how many other games support a game controller as I've been busy playing Skyrim instead of tablet games...

    4. Re:55" tablet by eudaemon · · Score: 1

      If this is a Android 4.1 or newer tablet w/o the screen I'm game. There's plenty of compelling content available now, although a great deal of it is touch-screen oriented one controller is all it takes to fix that. Otherwise this will also (presumably) have a netflix client, pandora client, etc, etc. In other words it'll be a open-source google TV. Sign me up.

  3. innovation? by Anonymous Coward · · Score: 1

    Where is the innovation here? The fact that it is an open platform? This isn't a consumer product either, it is for hackers and developers who make up 1% of the consumer market share for video games (who are also the idiots who funded this project). I don't see anything spectacular coming from this, except maybe a good marketing campaign with all the money they've raised.

  4. Android terminal by k(wi)r(kipedia) · · Score: 1

    Scanning the title I thought they got a Kickstarter project for creating an Android command terminal app that would allow you to run standard GNU/BSD tools like grep, find and sort without rooting the phone. Would be really nice to have if you can use an external keyboard with it.

    1. Re:Android terminal by h4rr4r · · Score: 1

      KBOX terminal.
      http://kevinboone.net/kbox.html

      External keyboard support would be included if you have an android device that takes external keyboard. My understanding is anything past 2.2 should be able to use a bluetooth keyboard.

    2. Re:Android terminal by k(wi)r(kipedia) · · Score: 1

      Bookmarked. Waiting for a chance to get my hands on somebody's Android phone. As for the bluetooth keyboard, it's news to me. I'd always thought that pre-4.X, Android support for BT keyboards were manufacturer/third-party dependent.

  5. Is it still a scam? by Dyinobal · · Score: 1

    I read a big blog post the other day going on about why this was a scam, is it still a scam or has our thinking changed?

    1. Re:Is it still a scam? by flitty · · Score: 3, Informative

      There's two flip-out reactions about this console 1) It's a Kickstarter scam to steal money and always be vaporware or 2) It's an underpowered box that will be laughed out of the market because It's so underpowered and stupid that any Phone will be better than this box by the time it's released and AAA developers won't make any games for it.

      Gamers are notorious armchair analysts who usually have no idea what they're talking about. (See: Xbox360 vs PS3 hardware power arguments when they were launched) Gamers should be cautious, mostly due to Kickstarter's sketchyness, but I don't see why this Kickstarter is any more suspect than other Kickstarters.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    2. Re:Is it still a scam? by geminidomino · · Score: 1

      Can't speak for others, but it definitely has a "too good to be true" smell to it as far as I'm concerned.

      Basically, it looks like a non-portable version of the GP32/GP2X of a few years back. The hardware turned out to suck, the "professional" games never materialized, leaving it as a sub-standard media player and a halfway decent 8-bit emulator system (16 bit was iffy. MegaDrive/Genesis was good, SNES was not).

      Combined with a price point that seems to be made out of unicorn farts and pixie dust, I find myself thinking that this might be the big flop that shines some reality on this idea of "crowd-funded" gaming which, I think, still hasn't actually produced anything but big promises and hype.

      I could be mistaken on that last bit, though, and welcome any reasonable corrections.

    3. Re:Is it still a scam? by Patch86 · · Score: 1

      The points in their favour is that they're using off-the-shelf software (Android) which already has a huge base of compatible hardware (via the existing Android devices). There's also already a lot of professional (albeit "causal") games for the platform, and a lot of game companies with established Android development teams.

      On the price-point front- there are Android phones at or near $100 (not necessarily good ones). When you bear in mind that with a smartphone you're paying for a screen, touchscreen interface, batteries, telephony radio receivers, camera, and not to mention the general miniaturization and ergonomic engineering. With this all they're promising is an ARM desktop with no harddrive, with USB 2.0, and WiFi/Bluetooth. $100 still sounds pretty nuts, but it's not completely implausible.

    4. Re:Is it still a scam? by geminidomino · · Score: 1

      All of the devices you talked about are pre-andriod or really pre-smartphone. Which is exactly the point.
      We now have a stable, massively popular, open source software platform.. And dozens of companies creating competitive commodity hardware for it.

      And we had Linux before. None of the devices I mentioned had stability problems. They had hardware problems, sure (the stick on the GP2X was godawful), but their biggest problem was adoption.

      As for crowd funded gaming? Wrong! There are a lot of crowd funded indy games that are popular right now. Minecraft comes to mind.

      How many of them were around before the crowd-funding started? I know Minecraft was.

    5. Re:Is it still a scam? by Guspaz · · Score: 1

      A Tegra 3 isn't all that underpowered; it would fit inside the spectrum of current-gen consoles. Faster than a Wii, slower than a 360, but closer to the 360 than the Wii. With that much RAM, porting a 360 or PS3 game shouldn't be terribly difficult, except for the obvious differences in APIs.

      I'd be curious about the relative performance of the CPUs of the two. The 360 has, for game use (one core is reserved for OS) a dual-core in-order-execution 3.2GHz PowerPC. The Tegra 3 is a quad-core out-of-order execution (up to) 1.6GHz Cortex A9. I'd expect the theoretical performance to be somewhat similar, especially since the A9 is OOE...

      The Ouya has double the RAM too, but a bunch less memory bandwidth, so that balances out in many ways. I suspect that the major difference between the two would be the GPU.

    6. Re:Is it still a scam? by s73v3r · · Score: 1

      The biggest reason why I didn't pledge anything is because they said units wouldn't be out til next March. That's a long time. When they get closer to actually releasing, I'll look into it again.

    7. Re:Is it still a scam? by geminidomino · · Score: 1

      You may have a point. Maybe they'll pull it off, and if it supports playing videos off an external HD and the Netflix app, I'll probably pick one up to replace my mythtv box (since I don't use cable anymore). I don't really see it competing with "gamer" games, though (as opposed to the 'casual,' smartphone type games).

      Maybe I'm wrong. I'll cop to that easily enough if I am, but I'm still not going to hold my breath. Been burned too many times already.

    8. Re:Is it still a scam? by Mike+Buddha · · Score: 1

      Well, if it was in a blog, it must be true. Why would someone go through the trouble of publishing something on the Internet without completely vetting the story?

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    9. Re:Is it still a scam? by Guspaz · · Score: 1

      There's the rub, though: if you just port a game from Android, you're still talking about a game targetting a very broad platform. You'll give up the advantages of traditional console development, eeking more performance out of the platform by exploiting every little bug and idiosyncracy (since you know they'll remain constant for the life of the platform), or just by making certain assumptions along the line of "method A is faster than method B, but A only works on this specific hardware while B works on some other platform"...

      I believe Carmack once said something like, you can get twice the performance out of a console as compared to an identically specced PC, due to only having to support a single unchanging set of hardware. There's enough diversity in the Android ecosystem to make it more like a PC, I suspect. You've got CPUs with different architectures (Qualcomm Snapdragon versus ARM Cortex, or the optional bits like NEON) or even completely different instruction sets (ARM versus x86). You've got GPUs from a multitude of vendors (PowerVR, nVidia, ARM, etc) with varying add-on hardware (TI includes a 2D component, others don't). You've got varying amounts of RAM, of memory bandwidth, of display resolution, etc.

  6. Re:Piracy by 91degrees · · Score: 2

    I find it hard to believe you're a game developer.

  7. Cool tech... but... by mystikkman · · Score: 5, Insightful

    >after all the wisdom of crowds is never wrong

    Really? Or was that sarcasm?

    Here are the problems I foresee:

    1) They're either selling the hardware at cost or taking a loss at $99. Big console manufacturers make it back on $60 games. It will be really tough to make it off 30% of 99c games.

    2) Storage, 8 GB(minus OS space) is really low, and you don't want to be downloading from the cloud all the time. XBox gets away with a 4GB model because it has a DVD drive. Throw in a SD card slot atleast or a cheap SSD.

    3) Hardware: The hardware seems woefully inadequate. Tegra 3 is okay for now but in 2013 when they actually launch? Also, it's not a good thing to upgrade hardware even every year because that will fragment the games, so that hardware at launch is a very important baseline.

    4) And the last big thing: PATENTS. The big players and patent trolls will be all over this company by the time it even sees minimal success. With the controller looking very similar to the existing ones, expect a huge patent attack.

    Anyway, nice to see an underdog coming up in the console games, but it's hard to understand why Google can't make something like this. They already have Google TV and they release something like the Nexus Q at $299?

    1. Re:Cool tech... but... by h4rr4r · · Score: 2

      1). Why would they be taking a loss? Tegra 3 SoCs run I think $15, can be more than $50 worth of parts total. I bet chinese assembly gets it done cheap enough for a small profit on each. There is no need to make the kind of profit the big boys do, most businesses don't have those kinds of margins and still survive.
      2). 8GB seems fine, they are not going for blockbuster games. sure an SD card would help

      3). I disagree a Tegra 3 today will not get worse with age, it will still be "good enough". It could be better, but so could the current crop of outdated crap consoles.

      4). This will probably kill them.

    2. Re:Cool tech... but... by euxneks · · Score: 2
      Your other points are valid, but I take a bit of exception to this one:

      3) Hardware: The hardware seems woefully inadequate. Tegra 3 is okay for now but in 2013 when they actually launch? Also, it's not a good thing to upgrade hardware even every year because that will fragment the games, so that hardware at launch is a very important baseline.

      I wouldn't say it's woefully inadequate. I think it would be similar to the way the Wii is underpowered compared to the PS3 and Xbox 360 right now. It's a cheap system, I wouldn't expect game-changing graphics... I would, however, expect there to be interesting games coming from the indie game crowd. Canabalt is a very simple game that is super fun to play. Super meat boy doesn't require a heck of a lot of computing power.

      --
      in girum imus nocte et consumimur igni
    3. Re:Cool tech... but... by Talderas · · Score: 1

      2). 8GB seems fine, they are not going for blockbuster games. sure an SD card would help

      Exactly. This article is about twenty ways wrong and misunderstands the gaming environment.

      This won't increase competition because the developers who want DRM or other restrictions will continue to flock to Sony/Nintento/MS. It just so happens that most of the blockbuster developers go this route. This is probably going to end up as nothing more than perhaps a slightly more powerful smartphone for the purposes of gaming. At best it will compete with PCs for indie developers.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    4. Re:Cool tech... but... by h4rr4r · · Score: 1

      I think this would be huge for OnLive, Netflix and a whole host of others that want to provide service to a cheap dumb endpoint.

      It would also be big for indie devs and smaller game houses. I bet it could run all the Tell Tale games for instance. Not a huge dev, but their franchises are pretty historic. Sam and Max, Monkey Island, etc.

      In short I am old and I think I would like to use this to play old games and new versions of said old games.

    5. Re:Cool tech... but... by tlhIngan · · Score: 1

      It would also be big for indie devs and smaller game houses. I bet it could run all the Tell Tale games for instance. Not a huge dev, but their franchises are pretty historic. Sam and Max, Monkey Island, etc.

      The problem is the Ouya store will be just as bad as the Apple App Store, Google Play Store and Xbox Live Indie Arcade. Everyone and their dog will want to try to cash in on the action (and with a kickstarter like that... cha-ching) and release tons of crap ass games.

      They'll have the numbers but if it's practically impossible to find the good ones in the pile among the junk (it's hard enough already for Apple and Google - Apple bought an app search company to help improve things, even),

      And yes, Tell tale games should work on it. Of course, my experience has been their games run like crap - frame rate losses on simple scenes, stuttering, etc. They have lots of great retro licenses, but their execution seems poor.

      Of course, this thing will see great success as an emulation platform - play all those old console games on your TV again.

    6. Re:Cool tech... but... by h4rr4r · · Score: 1

      I run the telltale games on wine and don't have those issues. At least not so far, what platform are you using?

    7. Re:Cool tech... but... by fm6 · · Score: 1

      Of course it's sarcasm. Unless the guy really thinks that Karen the Bus Monitor really does deserve a half-million dollar vacation.

      If I were running one of these crowd-funding sites, I'd be very cautious about allowing all these 6- and 7-figure projects. Forget stupidity, the potential for fraud is intense.

      Oh, if only I were better at creating viral memes. I could retire...

    8. Re:Cool tech... but... by tjb · · Score: 1

      They're either selling the hardware at cost or taking a loss at $99.

      I'm not sure why you believe that... a Nexus 7 reportedly costs $152 to make and they are throwing away four of the most expensive parts (screen, touch controller battery, camera) as well as a few other minor components (gyro, gps, speaker, various sensors). It wouldn't surprise me if the controller costs more to make than the console, actually.

  8. Worth the risk by BillCable · · Score: 1

    I threw my $99 behind the project. Hopefully it turns out to be a fun system. That's a hell of a lot less than I paid for either my phone or my Playstation3. I don't expect to be playing Uncharted on the thing at that price... I just expect to play something comparable to what I have on my phone. My kids play iPod games for hours on end, so this console will see use one way or the other.

    1. Re:Worth the risk by BillCable · · Score: 1

      If you think that's all the Uncharted series is, then you haven't played it. It has its rails, but they're needed for what is an unmatched gaming experience.

    2. Re:Worth the risk by h4rr4r · · Score: 1

      I tried to play it, I stopped when I realized it was the press X now to jump in a preprogramed way and press Y now to execute yet another scripted action game.

      I want to be able to try stuff, to explore, to you know play, not watch a movie that sometimes makes me press continue.

    3. Re:Worth the risk by s73v3r · · Score: 1

      Play the game before you bitch about it. Clearly you've no idea what the game is like.

  9. Big game companies may look away by Ravaldy · · Score: 1

    Big game companies don't want consoles being easier to hack for easier game piracy. This may shy away some of the more serious game makers. On the other hand, MMO, RTS and other such games can finally find themselves in the console world.

  10. A vote against by argStyopa · · Score: 3, Interesting

    I think people like the convenience of consoles, mainly. Turn them on, and bang, you're playing in a moment. The locked-in hardware means that everything you run on it will be compatible, or updates will be auto-installed.

    However, we've gotten sick of the console-makers' sense that somehow they OWN us as customers, and can reach further and further into our lives to control the console experience downstream.

    If I mod my console, that's MY BUSINESS, not the hardware-sellers. I don't think anyone would object to the developers saying "ok then that voids your warranty" - that's fair. But when they push updates that then (pretty obviously deliberately) break modding, brick systems, and contrive to rope us back into their definition of what we should be doing with their systems, we resist and look for alternatives.

    Which is why I hope this works, but its main impact will be in policy, not product. It's a vote against the proprietary walled-garden mentality of the big hardware makers. PERHAPS they'll see that a console player just wants to play the damned games, not become part of the dev's 'family'.

    --
    -Styopa
    1. Re:A vote against by betterunixthanunix · · Score: 1

      However, we've gotten sick of the console-makers' sense that somehow they OWN us as customers, and can reach further and further into our lives to control the console experience downstream.

      We have; most gamers and people in general have not. Note the immense popularity of consoles and console games, and other locked down vendor-controlled devices (cell phones, iPads, etc.).

      --
      Palm trees and 8
    2. Re:A vote against by wierd_w · · Score: 1

      This is why in the last thread I suggested implementing alternative game marketplaces to PSN store and Xbox Live! Store.

      What is really needed is something like "son of BNetD" for consoles, accessed by telling the console to connect through the service's special proxy portal. It tries to call the mothership, but gets the replacement service instead.

      As far as I know, the container format and cryptographic mechanisms used on the 360 to sign packages has been known for awhile, and the ps3's loss of cryptographic integrity is legendary. Other than the inevitable lawsuits from MS and Sony, the only obstacle is in reverse engineering the protocols used.

      If the service only advertises for already banned consoles due to their being modified, and doesn't overtly encourage piracy, just alternative game markets, I don't really see the problem with it, and would gladly fund a kickstarter project that was suitably located in a country with appropriately sensible copyright laws.

      If the complaint is that the console makers are officiously controlling the experience, then make an alternative experience for use with the console.

    3. Re:A vote against by s73v3r · · Score: 1

      Well, for gaming, consoles represent a very nice alternative to PC gaming. There's a much lower cost to entry in a console than getting a beefy PC, there's a lot less technical savvy needed in getting things to work, and there's a lot of fun stuff on consoles that people like to play. That last one is the most important one. People buy consoles because of what's available on them.

    4. Re:A vote against by geminidomino · · Score: 1

      Or you just switch to PC, where you aren't tied to any specific store or service.

      That's going away, too, lately. I cancelled my preorders of 2 of the 5 games I was really looking forward to this year (Darksiders 2 and Borderlands 2) because even the retail discs come infected with Steamworks DRM.

    5. Re:A vote against by westlake · · Score: 1
      The Console Gamer

      I think people like the convenience of consoles, mainly. Turn them on, and bang, you're playing in a moment. The locked-in hardware means that everything you run on it will be compatible, or updates will be auto-installed.

      The Geek

      However, we've gotten sick of the console-makers' sense that somehow they OWN us as customers, and can reach further and further into our lives to control the console experience downstream.

      If I mod my console, that's MY BUSINESS, not the hardware-sellers.

      The console is couch-friendly social gaming. It is popular entrainment and not a social cause.

      How many PS3 owners upgraded their firmware without shedding a single tear for the passing of the Other OS?

      About 64 milllion, if the geek is being honest with himself.

    6. Re:A vote against by spire3661 · · Score: 1

      Alien vs Predator was the last boxed game I bought, since it was clear there was no point to the disc other then to assuage me. The instant I put the disc in it asked for my Steam ID. A bit offtopic, but what exactly comes in those PSVita game retail boxes i see at the store?

      --
      Good-bye
    7. Re:A vote against by Cabriel · · Score: 1

      I've never had a problem with an update being forced on me. Neither XBox360, nor PS3, Nor Wii has ever pushed it beyond saying "There's an update. Do you want it?"

      You can always refuse to update. So you lose the ability to play online. Get over it. If you're modding your console, the only place you deserve to keep it is offline.

    8. Re:A vote against by lexman098 · · Score: 1

      I think people like the convenience of consoles, mainly. Turn them on, and bang, you're playing in a moment.

      This may be a little off-topic, but I'm pretty sure that's not why people like consoles. People like them because they can play them from the couch without worrying about the hardware required. They buy "the box" and they get to vedge on the couch with their buddies and pwn n00bs.

      My computer's always on, and with my SSD I can launch a huge game in like 10 seconds.

  11. Reinventing the wheel by Anonymous Coward · · Score: 1

    Hey guys, have you ever heard of this open platform where you can install whatever software you want, plug a controller into it, and even attach it to a television? It's called a laptop.

    1. Re:Reinventing the wheel by Iniamyen · · Score: 1

      Not if it's an Apple laptop.

    2. Re:Reinventing the wheel by Quiet_Desperation · · Score: 1

      Really? Wow. All those years I had an Apple laptop (with dual boot capability into OS X or WinXP) sometimes connected to my TV to play games (such as KOTOR with a game controller) I installed myself were just a hallucination, I guess.

    3. Re:Reinventing the wheel by Iniamyen · · Score: 1

      I guess.

  12. Re:Piracy by h4rr4r · · Score: 1

    Are you trolling or stupid?

    All my android devices are rooted, I have pirated exactly 0 applications or videos or movies.

    Why would anyone need an excuse to own their own devices?

  13. All I ask... by ackthpt · · Score: 2

    Is for C64 and Apple ][ emulators.

    --

    A feeling of having made the same mistake before: Deja Foobar
    1. Re:All I ask... by h4rr4r · · Score: 1

      Both already exist on android.
      I bet if that is all you want you could right now get a cheap android tablet, bluetooth keyboard and mouse. hook that up to your TV and away you go.

  14. Now we're talking by TigerTime · · Score: 1

    Next up: An Android Powered DVR with CableCard support.

    Hey I can dream, right?

    1. Re:Now we're talking by h4rr4r · · Score: 1

      If you are going to dream, dream a little bigger. CableCard needs to die.

    2. Re:Now we're talking by spire3661 · · Score: 1

      NO. Be happy we have the current CableCARD setup, it could be WAY worse. The M card on my HDHomerunPRIME works great, no need for change.

      --
      Good-bye
  15. Suckers. by Anonymous Coward · · Score: 5, Insightful

    $2 million all for the price of a flashy presentation. Let me say this again, they just made $2 million in DONATIONS with 0 requirements to actually bring this device to market. Show of hands, how many people remember the Phantom console?

    And people wonder where their money goes and why they are in so much debt...

    I agree that the console market needs to have more open source contenders, but guess what, they HAVE contenders! There are plenty of open source / open hardware solutions that you can even build yourself! These solutions come with a variety of software options including Ubuntu and Android. Heck there are even a few portable handheld open consoles available. The difference is that these are actual devices for sale and not a list of shiny specs with no solid strategy for being profitable, especially at the $99 price point they mention.

    One of these days I need to make a flashy shiny kickstarter presentation with a lot of loaded promises just so that I can cash out and retire early...

    1. Re:Suckers. by Dinghy · · Score: 1

      Let me say this again, they just made $2 million in DONATIONS with 0 requirements to actually bring this device to market.

      But the summary says the wisdom of crowds is never wrong!

      Seriously though, people need to stop and think: if a random person came up to you in the street, pitched this, and asked you for money, would you still do it? That's basically what's happened. Kickstarter is like Vegas. You put money in, and hope you get something back out. (though one difference is that if the Kickstarter project really does hit it big and earns billions, you don't get anything more, so you don't have a jackpot)

      The lights in Vegas aren't paid for by winners, and there's a lot of lights in Vegas.

    2. Re:Suckers. by Fulminata · · Score: 1

      At the risk of getting modded down again: No, they are not. Pledges are a financial agreement between backers and project creators to exchange X amount of money for whatever reward was promised. Yes, you can back out prior to the ending of the Kickstarter Drive period. That's part of the agreement both parties enter into, but once that period is over that is no longer the case.

      From the Terms of Use at http://www.kickstarter.com/terms-of-use:

      "Project Creators are required to fulfill all rewards of their successful fundraising campaigns or refund any Backer whose reward they do not or cannot fulfill."

      That's the agreement project creators enter into when they begin their Kickstarter campaign. That's in addition to the common legal protections people have in any agreement made with or without a contract.

    3. Re:Suckers. by QuasiSteve · · Score: 1

      Note, however, that KickStarter takes their hands off of these projects as soon as it is funded. Their only involvement at that point is keeping the project page (for updates, comments) running.

      If you believe you've been wronged, and the project's creator won't refund you, you're going to have to grab a lawyer who does contract law cases and point them at it.
      Note: for most projects, hiring the lawyer + spending the time on the case will be far more costly than the $99 pledged (well up to $250 - beyond that it might start to be worth the bother).

      There is currently 1 such case being played - and its outcome is uncertain; the project's creator got served in Arizona and, unless he responds real quickly, will be entering default status on the complaint.

      As far as the OUYA goes - patents are probably its biggest threat at this time, not any perceived failure to deliver as promised. It's certainly a doable project for the price (some of the higher pledge levels bring little physical extra and are thus largely profit), and the creators wisely chose to limit the number of pledges allowed per tier. Doesn't mean that they will deliver for sure - or, assuming they will, 'on time' - but also no particular reason to believe they won't.

      I don't see a real market for it, though - but I'll happily let them prove me wrong.

  16. Re:Shocker by Bohnanza · · Score: 1

    Yes, a brand new project with little to no details, no actual work done so far, no actual design just a theory ...

    While I agree that it could just be a scam, they actually claim to have a working prototype.

    --

    -----

    Sorry, I'm only a 1336 h4x0r.

  17. Re:Piracy by peppepz · · Score: 2

    News from the world: all commercial, closed, heavily secured, drm-laden game consoles currently available on the market have already been deeply pirated, and therefore users already don't "need" to pay for a game.

  18. Re:Piracy by Jeng · · Score: 2

    So, what are your thoughts on PC gaming?

    --
    Don't know something? Look it up. Still don't know? Then ask.
  19. A Kickstarter Console for Kickstarter Games! by na1led · · Score: 4, Interesting

    Sounds like a Win-Win situation to me. Once you have the hardware, people can Kickstart projects to make software and games for it.

    --
    -- By all means let's be open-minded, but not so open-minded that our brains drop out.
  20. Why did they need Kickstarter? by Cereal+Box · · Score: 3, Insightful

    This is sort of a recurring theme in a lot of Kickstarter projects -- why did this particular project need to go to Kickstarter?

    If you look at their pitch video, clearly no expense was spared getting the Ouya to its current point. Fancy office space, dozens of designers/developers, Macs for everyone, etc. Somebody has pumped serious cash into this venture. So why do they have to beg common people for a mere million bucks to get this thing off the ground? Were they just going to give up if they didn't get the money? Somehow I doubt that.

    I've never seen anyone raise that particular question about this project. They obviously have some deep-pocketed investors, so why do they have to beg for money from a bunch of regular Joes who will certainly feel the financial impact if this thing never comes to fruition?

    1. Re:Why did they need Kickstarter? by Cereal+Box · · Score: 1

      My point is, unless the pitch video is all BS, these guys already have secured millions from investors given that they have prototypes, dozens of employees, slick office space, etc.

    2. Re:Why did they need Kickstarter? by godrik · · Score: 1

      real life measure of your userbase? Not in term of "I promise I'll buy one!", but in term of "I already committed money to it!" ?

      It seems a little late, though.

    3. Re:Why did they need Kickstarter? by Cereal+Box · · Score: 1

      It's way late for that. Obviously some investor has determined that the idea will attract enough users to make this thing a good investment. It's not like they're trying to attract VC, they've already got it (unless the video is all smoke and mirrors, of course).

      And they're doing the same thing that so many other Kickstarter projects do, they're painting the fundraising as the only way this amazing, 99.9% complete project will ever see the light of day.

    4. Re:Why did they need Kickstarter? by Cereal+Box · · Score: 1

      Um, did you watch their video? Clearly they have already secured tons of VC money. Which is my entire point, why do projects like this, that clearly have rich investors behind them, feel compelled to go to the masses for money?

    5. Re:Why did they need Kickstarter? by Cereal+Box · · Score: 1

      In addition to that, they get actual input as to if people would want this

      At this point, why does it matter? Clearly they've convinced some VC folks that this is a good investment. That's my whole point. They basically funded this entire thing (to the tune of several million I'm sure) and then feel compelled to ask regular people for a measly $1 million because...?

      I get the idea of "advertising" but still find it funny that asking people for money is the same thing as advertising in this day and age. Couldn't they have announced details of this thing to the major tech sites, I dunno, months ago?

    6. Re:Why did they need Kickstarter? by DNS-and-BIND · · Score: 1

      A robber baron MBA's job is not to make a profit. It is to maximize profits.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    7. Re:Why did they need Kickstarter? by godrik · · Score: 1

      If you look at the values on kickstarter, it is mainly composed of people that pre-bought the system (about $2.2 million). They are using the big number as a commercial stunt, they just pre-sold many system. Having it on kickstarter makes it public.

    8. Re:Why did they need Kickstarter? by westlake · · Score: 1

      Fancy office space, dozens of designers/developers, Macs for everyone, etc. Somebody has pumped serious cash into this venture

      How much of this is more real than a photo shopped web page --- and how leased or rented short term?

    9. Re:Why did they need Kickstarter? by bsdewhurst · · Score: 1

      This is sort of a recurring theme in a lot of Kickstarter projects -- why did this particular project need to go to Kickstarter?

      Advertising

      Your right these guys looks like they have a pile of money already so they didn't need the kickstarter to get the thing built. But as it stands they have $3.5 million in advertising and pre-orders that someone else paid for.

      If they had just released the console in 9 months time like they planned how seriously do you think people would have taken them? As a bonus they now have 27,000 fans who can say they were there from the beginning (never underestimate the power of fanboyism (see Apple)).

  21. Re:Piracy by biraneto2 · · Score: 3, Insightful

    I posted as AC by mistake... but yes I am an independent game developer (not hard to find these days with mobile devices).
    And I am not trolling or stupid... I just need to Google my games to know they are available for free and being copied. I have data from my transactions and number of what countries buy or download my games. I can tell that although Americans buy a lot but this is not true for other countries. For instance, one of my games has sold almost less copies than there are download sites with cracked versions of it. The fact some people don't do it don't mean it won't be the main attractive for most people (specially outside us)

  22. Re:Oh, so much citation needed by geminidomino · · Score: 1
  23. I just want to see what happens.. by goruka · · Score: 1

    As a backer, I'm not really sure if i'm interested in purchasing a product like this. Yet I'm very eager to see what happens with it. Despite fragmentation, android as a platform is somewhat of a standard, and I'm sure that, after seeing this, other manufacturers will attempt to launch similar and compatible devices. So, at the end of the day, if just an interesting enough library of console-style games is created for Android, this could as well be a revolution.

  24. Ouya vs. $100 phones by tepples · · Score: 1

    It's an underpowered box that will be laughed out of the market because It's so underpowered and stupid that any Phone will be better than this box by the time it's released

    Any phone, even the bargain-basement $100 phones that Virgin Mobile and other prepaid carriers sell? And would such a phone include a Bluetooth gamepad, or would games still rely on thumb swipe gestures?

  25. Rhythm games, for example by tepples · · Score: 1

    Why you would want to play a press button X now to make the movie continue game I am not sure.

    Yet people play a press buttons X, Y, and Z in the displayed sequence to make the song continue game. Such games go by the titles Parappa, Dance Dance Revolution, Amplitude, and Rock Band.

    1. Re:Rhythm games, for example by geminidomino · · Score: 1

      You left out Space Channel 5. You should be ashamed.

    2. Re:Rhythm games, for example by h4rr4r · · Score: 1

      To me they all suck.

      I like playing a game, not doing what the box says to do.

  26. Re:summed up in the summary by dmbasso · · Score: 2, Funny

    You could at least try to fake you were replying to raydobb's post. Replying to the first poster just for the sake of placement is extremely lame IMHO.

    --
    `echo $[0x853204FA81]|tr 0-9 ionbsdeaml`@gmail.com
  27. Re:Piracy by h4rr4r · · Score: 3, Insightful

    So what?

    I mean that seriously, you are not losing money, it is no different than if someone did not buy the game. I know that sounds harsh, but the reality is every minute you spend worrying about people like that is one less you can spend getting actual customers. To an indie dev, I would suggest making a version to post on such websites. Change some models/sprites/backgrounds to pirates or zombies or something, and leave out the ending. This way it will at least be harder for people to find the pirated full version and you will get free advertising.

    Spend more time making it worth me buying and less time worrying about what broke folks do. Some people will never give you their money, don't worry about what you can't change. Worry about getting those of us who might give you money to actually do so.

    Please also tell me what game it is so I can go check it out.

  28. Software? by stinkbomb · · Score: 1

    From their FAQ:
    "We have begun work on the user interface and software."
    Begun? Wouldn't that come first? I mean, if you're going to run into legal issues, that's where it would be, right?

  29. Scam-like points of note by oGMo · · Score: 5, Interesting

    At a glance it seems legit, but on rereading, I had to wonder this myself:

    • Promise of "killer" opening price-point of $99.
    • Promise of "every game free-to-play".
    • Use of Android and other buzzwords.
    • Multitude of unrelated screenshots of unrelated, unsupported, non-Android games.
    • Promise of "easy rooting" (why would you need to root something if root was manufacturer-supported?)
    • Lots of pseudo-appeal to the "non-mainstream".
    • Release in 10 months with <$1mil budget.
    • >10,000+ consoles already promised at or below price-point.

    This has a lot of "too-good-to-be-true" tempered by some things to make it seem reasonable. But with the promises made, I'm not sure. "Estimated Delivery: March 2013" is awfully soon to manufacture a console with presumably no prior hardware development experience. Do they have all their contracts already lined up? Is their software already developed? Just look how long it took to get the OpenPandora out.

    All of this starts making you wonder "wait, is this really legit?" I certainly can't say it's not, but it seems either naive or too good to be true.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:Scam-like points of note by Fulminata · · Score: 2

      Can't speak to all of the points you made, but they do go into more detail about "free to play" in the FAQ. They mean that every game must include some free content. In practice that means you might get a completely free game, but it's far more likely you'll get a demo with unlockable content, or a "freemium" model game.

    2. Re:Scam-like points of note by scot4875 · · Score: 3, Informative

      Promise of "killer" opening price-point of $99.

      This one I don't see as being as big of a warning sign.

      No screen; there goes a huge chunk of the cost of a typical Android device. No battery, no cell radios. No cameras. I think it's actually completely feasible to get a decently-spec'd piece of hardware running Android out for at most somewhere in the $150-$200 range, and quite possibly even sub-$100. This is going to be basically a CPU/GPU wired up to bluetooth, wifi, storage, and AV out. You can already get things like that for really cheap.

      I mean think about it -- the Wii shipped for $200ish in Japan and had far more custom hardware than this will have. That was 6 years ago.

      --Jeremy

      --
      Jesus was a liberal
    3. Re:Scam-like points of note by Solandri · · Score: 1

      Welcome to venture capital investing 101. Don't kid yourself, that's what kickstarter is. It's not some fundamentally different way to fund projects. It's the same venture capital of old, just with the investors having less (no) power over how their money is used, and a new interface (website) which allows one to raise small funds from a lot of investors rather than large funds from a few investors. It's not a storefront like Amazon where you pay your money and you're guaranteed to get the advertised product or your money back. There's a risk it could fail, there's a risk it could be a scam. Do your research and invest accordingly.

      I helped fund the Makey Makey kickstarter because the guys behind it check out, the product's schedule and price point are feasible, and I could actually use the thing. But I'm not touching the Ouya with a ten-foot pole.

    4. Re:Scam-like points of note by Patch86 · · Score: 1, Insightful

      All of your points are completely sensible and on the money. But if we're being kind to them, you can justify some of them:
      - Every game must have free-to-play content: they're basically demanding that all games must come with a demo, or follow the old Shareware model. Not that unreasonable.
      - Android- it's only a buzzword if they're not using it. Android is a fairly sensible choice for what they're setting out to do, so it's not that weird that they've picked it.
      - "Rooting"- they're just using the lingo. It seems what they really mean is "we'll support users being able to get root privileges on their device, in a Linux sense". Which is fair enough.
      - $99 price point- there are already Android smartphones with or near a $100 price tag. A lot of the expense in a smartphone can be given over to the screen, the battery, the general miniaturization. If they're happy with a bulky box which runs of the mains (which they are), then $99 isn't completely insane (although it's still pretty unbelievable).

      Much else (unrelated screenshots, appeal to "fringe culture", general buzzword frenzy) can be put down to an over excitable marketing team. Which is something many of us are familiar with...

    5. Re:Scam-like points of note by oGMo · · Score: 1

      Right, this is one of the things I mean by "tempered". "Free-to-play" and "microtransactions" are buzzwords; they've proven to be successful business models in some cases, so this seems reasonable. The question is, do they already have titles lined up for launch? Contracts for their f2p store? With a 10-month launch window, they should have devkits out now. Most existing android games assume a touchscreen. You can't just drop those on a device with controller and screen.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    6. Re:Scam-like points of note by MrSome · · Score: 1

      Very good points.

      I'm not 100% sure how they're doing what they're doing.

      But how feasible would it be for something to take a, let's say, Raspberry Pi... beef it up a little. Make a casing, pre-install some software, a neat looking UI, and throw in a controller.

      How much would that cost?

    7. Re:Scam-like points of note by oGMo · · Score: 1

      I mean think about it -- the Wii shipped for $200ish in Japan and had far more custom hardware than this will have. That was 6 years ago.

      The Wii shipped with essentially souped-up 5-year-old hardware and still cost $212 (JP) to $249 (US). The custom stuff should have been taken out of the equation by manufacturing volume. Just because the hardware exists doesn't obviate development and testing time. And they still have custom cases, controllers, etc. Nintendo shipped millions at launch. They have tens of thousands. Low volume is going to raise the cost, too.

      --

      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    8. Re:Scam-like points of note by s73v3r · · Score: 1

      Promise of "every game free-to-play".

      It's not every game free-to-play, its that every game has to have some kind of free component. Like a demo.

    9. Re:Scam-like points of note by Mike+Buddha · · Score: 1

      Can't speak to all of the points you made, but they do go into more detail about "free to play" in the FAQ. They mean that every game must include some free content.

      Just like that other scam the XBox 360.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    10. Re:Scam-like points of note by Guspaz · · Score: 1

      Pricepoint: tough to hit. A pandaboard (dual core A9 with 1GB of RAM) can be had under $200, but it's sold at a loss by TI (it's a TI OMAP dev board, so they subsidize it). You can eliminate a bunch of unecessary hardware from there, but $99 including a wireless controller is really iffy. It's possible they're getting a really good deal from nVidia for the SoC. Perhaps nVidia sees this as a way to get a whole lot of game development effort on Tegra, which helps them in the overall Android marketplace.

      Free-to-play: if you look into it deeper, they're merely requiring that all games in their store have a free trial mode. That seems to be where the free-to-play claim comes from

      Android: Not a buzzword, because it tells Android developers "Hey, port your Android game to our console, it's a near-trivial effort!" But yeah, there are a few buzzwords being thrown around

      Multitude of unrelated screenshots: Not sure what you mean here. Did you mean the shots of SC2 and LoL? Those were supposed to demonstrate the TwitchTV app.

      Easy rooting: You'd need to root it because it doesn't make sense to ship pre-rooted hardware to general users. It's a security/usability risk (malware, users accidentally messing stuff up, etc). You want to ship secured systems to everybody, and make it easy for them to circumvent it if they want to.

      Pseudo-appeal to the non-mainstream: There certainly seems to be enough demand to sustain this as a niche product, but if they can get some mainstream console ports, they could break into the mainstream. Maybe they're counting on that.

      Release in 10 months with $1 mil budget, comparison to Pandora: There are obviously prior investors. They got to the working prototype stage before even starting their kickstarter campaign. It seems to me that they're near completion on both the software and hardware levels, so they're not promising the entire project will be completed in 10 months, only that the remainder of the project willk be completed in 10 months. It should also be noted that the PandaBoard was a portable device, which is immensely more difficult in terms of hardware design than a console. For a console, you can design the PCB and a plastic case to put it inside, and it's pretty simple. The controller would be the tricky part.

      To me, the pricepoint is the only rel sticking point.

    11. Re:Scam-like points of note by spire3661 · · Score: 1

      Controller has a touchpad on it too.

      --
      Good-bye
  30. Re:Piracy by biraneto2 · · Score: 2

    Well... you cna get it and judge for yourself
    https://play.google.com/store/apps/details?id=net.po.pequenosvelozesttr

    There is a free demo version with you don't have a dollar
    https://play.google.com/store/apps/details?id=net.po.pequenosvelozesttrdemo

  31. Major labels have reasons to avoid the PC by tepples · · Score: 1

    Given the lack of fighting games on PC apart from the major-label Street Fighter IV and the indie MUGEN, and the complete absence of party games in the style of Mario Party, I'd say major labels have found their own reasons to avoid the PC for some genres.

    1. Re:Major labels have reasons to avoid the PC by h4rr4r · · Score: 2

      Those are living room games, the PC is probably a bad place to put them.

      For the best of both worlds an emulator is so far the only way to go. This device might change that.

    2. Re:Major labels have reasons to avoid the PC by Guspaz · · Score: 1

      Fighting games require some sort of control pad (they're not really practical on a keyboard), which really limits the potential market for a PC fighting game. Even for consumers who also own a console, no major console ships with a controller that works with a PC out of the box (PS3 requires third party custom drivers/software, 360 wireless controller requires special dongle, wiimote requires third party custom drivers/software).

    3. Re:Major labels have reasons to avoid the PC by Jeng · · Score: 1

      My comment was in regards to the developer who complained that an open platform isn't worth developing for due to piracy, why bring up "oh well they don't develop these genre's for PC's"?

      It is completely off-topic and confuses the point since the reasons they don't develop those genre's for PC's has absolutely nothing to do with piracy.

      --
      Don't know something? Look it up. Still don't know? Then ask.
  32. Lots of moolah by kiriath · · Score: 1

    I like the concept, I see a couple of potential flaws though =\

    My biggest thing is yeah I play the $.99 games on my phone or tablet when I'm away from any 'real' gaming devices (i.e. my desktop, or my laptop). I don't know that you could really draw me to dedicate a TV to playing angry birds... to me the $.99 games are secondary to whatever it is I am actually doing (watching tv, working, reading slashdot, taking a bathroom break =D ). If the quality of game we get is along those lines, it wouldn't be that enticing because I already have *that* device like 10 times over. Alternatively if there are some free to play games on like on steam (I'm looking at you Tribes) that are well made, and could be played to their fullest without paying a cent - it could be worth it. Certainly if steam jumped on board with this, it could be big for both sides.

    Another issue that I have is the open-ness itself. If the device is that open, then you'll have people choosing their flavor of non-standard OS for the device, games being released not being compatible with the non-standard OS. Game developers not wanting to put any time and effort into testing on anything other than the base OS. Game developers stop making games for it altogether due to the amount of support issues from people using the device with a non-standard OS and it fades into the sunset. On the other hand, you could have a system that is so easy to make awesome games for that the big dogs might feel a bit of a hit. This could really be a game changer. You would end up seeing the other consoles (already intrenched, with internet based game delivery already possible) releasing games with the same structure and the entire game marketplace shifts from large up front purchases, to recurring purchases over an infinitely variable amount of time.

    Time will tell, all in all I am glad they got the funding they needed and I'd probably buy one when it came out because lets face it, it just plain looks awesome.

  33. Re:Piracy by Anonymous Coward · · Score: 1

    I'm sure you've heard this before, being on slashdot and all. You can't assume that all pirated copies are lost sales. (And the less popular corollary that piracy does cause some people to stiff you rather than pay)

    You can argue the above until you're blue in the face, but I suggest you forget all that. When somebody pirates your game you've actually got a very valuable asset that another industry screams for. Eyes and attention. Brand recognition. You /can/ capitalize on that, but you have to be clever.

    I don't know if this has been tried, but I think it's a great idea. I say, insert some code in to your game that activates when the game knows it's been pirated. (Which should be trival with a little call-home routine? Its how you track your piracy rates anyway, right?) What does this code do? Show ads. That is all. Your pirated game becomes the de-facto ad supported version automatically. You may even already have an ad supported version on an app store, but you're letting the pirates believe they're getting a free ride anyway. They get the psychological validation of saving some money and you make your ad revenue, while they distribute your wares for free.

  34. Re:Piracy by biraneto2 · · Score: 2

    I obviously agree with that... but achieving it is harder than it sounds. I was just moaning and ranting on my first post anyway.

    I posted the game link on another reply
    http://games.slashdot.org/comments.pl?sid=2972173&cid=40615803

  35. Not American? Your money is no good here by tepples · · Score: 1

    I can tell that although Americans buy a lot but this is not true for other countries.

    How much of this is because a lot of countries didn't have paid apps for the first year or so that Android Market was in operation? Lack of support for paid apps in some countries has driven a lot of Android application developers to either A. derive revenue from ads instead of payments, especially after the success of Rovio's Angry Birds, or B. handle their own payment processing for unknown-source APK downloads.

  36. Re:Piracy by biraneto2 · · Score: 1

    That's my current situation. I'm THIS close to quitting so I will be able to sleep 8 hours per day again. I have to work on the job that pay my bills at day.

  37. Piracy after Other OS was taken away by tepples · · Score: 1

    It took three years for the PlayStation 3 console to be pirated, and I seem to remember that that didn't start until after Sony had already removed Other OS support. The Ouya console, on the other hand, comes with its devkit.

    1. Re:Piracy after Other OS was taken away by thetoadwarrior · · Score: 1

      Shame it won't come with any good games or a consumer base larger than 3 neckbeards and the owner's mom.

    2. Re:Piracy after Other OS was taken away by dubbreak · · Score: 1

      Shame it won't come with any good games or a consumer base larger than 3 neckbeards and the owner's mom.

      Well they've already sold 20K+ consoles. Unity3d is a supported engine (which with my experience will be just making sure your game scales right to 1080P) as well other engines. There are some damn good Unity games out there and porting them will be trivial. I bet a ton of indy devs will be picking this up due to the price.

      There's a huge indie gaming scene that brings back good play (fun!) over lifelike graphics. This system is the perfect platform for such games.

      Heard of Offspring Fling!? It's a cool game worth checking out.

      --
      "If you are going through hell, keep going." - Winston Churchill
    3. Re:Piracy after Other OS was taken away by spire3661 · · Score: 1

      IT DID NOT TAKE 3 YEARS. It took MONTHS. Ask anyone on the scene and they will tell you the same thing. Serious cracking development didnt start on the PS3 until the OTHEROS incident began.

      --
      Good-bye
    4. Re:Piracy after Other OS was taken away by thetoadwarrior · · Score: 1

      Yeah that's the problem it'll primarily be indie devs buying which isn't a huge market.

      There are certainly issues with console games but you can do so much more with the PC and if you're find with starting out with little to no market then target Linux or ideally target all three systems. You're free to do what you want (and even target low specs) and have much more room for growth on the hardware side.

    5. Re:Piracy after Other OS was taken away by dubbreak · · Score: 1

      Yeah that's the problem it'll primarily be indie devs buying which isn't a huge market.

      BUT, it's a market that is very into gaming (whereas only a % of phone owners buy games). If you are already targetting Android as a platform (or basically any platform with Unity that translates well to a controller) then it's another revenue stream.

      I'll grab one regardless as it's useful for me at the price. It has a good form factor and looks great. It could actually replace another item for a commercial application (where we are using similar devices hooked up to large TVs for live display purposes).

      --
      "If you are going through hell, keep going." - Winston Churchill
    6. Re:Piracy after Other OS was taken away by thetoadwarrior · · Score: 1

      I'm sure it'll be fun to play with and I may get one (like a Pi) but I'm not expecting much from it as far as it being a competitive console. I think unfortunately it will just be something that people port android games to which as well isn't going to cut it. Mobile games are mostly rubbish. That's not so bad on a mobile when you'll only play it for a few minutes anyway but on a big console that's a bad thing.

      I think the best we can probably expect is it'll be a decent emulator machine and something you can hack about on. Which for $99 isn't bad at all.

  38. Re:Piracy by h4rr4r · · Score: 1

    So they beat you until you stopped being able to work?

    Or was your game not good enough to get actual sales. Remember than the cost of entry to pirate is infinitely lower than to buy.

  39. More recent games have controller support by Dr.+Manhattan · · Score: 1
    My Transformer Prime can hook up to a TV via HDMI, and can use PS3 controllers via Bluetooth with no extra software. (You just hook the controller up via USB, turn on Bluetooth on the tablet, and hit the "PS" button. Boom, paired.)

    Not all games support controllers, but 'higher end' ones do. I have three in particular - Max Payne, Shadowgun, and Dead Trigger. The graphics are pretty good - not much below current-gen consoles, actually. So long as more and more games support gamepads like that, I can see a niche for the Ouya.

    --
    PHEM - party like it's 1997-2003!
    1. Re:More recent games have controller support by DuckDodgers · · Score: 1

      Thanks for that information, and nice user name. I haven't bought myself a tablet toy yet, and I'm trying to decide between a Nexus 7 and one of the top end Android tablets - Acer Iconia A700, Asus Transformer Infinity, etc...

    2. Re:More recent games have controller support by Dr.+Manhattan · · Score: 1
      Well, the Prime I have isn't perfect. There's an issue with I/O speeds to flash memory; it's kind of finicky about copying large files. And the metal case does limit the wifi range considerably (but that's not a problem on TF300 or the Infinity). And there's software for Linux/Windows that just isn't available for Android. And I ran into a hotel wifi system where I could connect, but some setting issue wouldn't let me authenticate through their portal and get out on the net.

      On the pro side, though, I do like the dock a lot. Turns the thing into basically a netbook with stupidly long battery life. For general web, email, Skype, etc. it's quite good. I can sit in my bed two floors away and ssh/VNC into my desktop in the basement with a nice screen size and decent performance. Movies and media play really well on the thing.

      And I'll repeat about the battery life. I can take it around all day long and not have to worry about charging it. The only time it's ever run out of juice was when one of my kids played a big ol' 3D game for hours and hours when I was away.

      --
      PHEM - party like it's 1997-2003!
  40. Re:Piracy by h4rr4r · · Score: 1

    I just saw that. Not my style but looks pretty nice. I like the lack of crazy permissions.

  41. Re:Piracy by h4rr4r · · Score: 1

    I think you might want to try a less crowded field. There are tons of those style of racing games, some that have very good art that no single developer could ever compete with.

    As an example: https://play.google.com/store/apps/details?id=com.polarbit.RecklessRacing

    Your game may be 100 times better, but these guys have the shiny. In a crowded market the shiny counts for a lot.

  42. 8GB is actually a bit low, I'm afraid by Dr.+Manhattan · · Score: 1

    8GB seems fine, they are not going for blockbuster games. sure an SD card would help

    Games that actually use that Tegra3 have to have textures and other art assets that take up space. I have 4 of the big 'Yay Tegra3' games for Android - Max Payne Mobile, Shadowgun THD, Dead Trigger, and Dark Meadow. Every one of them had a lengthy post-'install' download of around 1 GB each. That'd fill up over half that 8GB space.

    I'd figure an SD card slot, or even an external USB drive connection, would be necessary in practice. Or you'd be limited to smaller games and one or two big ones, period.

    --
    PHEM - party like it's 1997-2003!
  43. Will this burst the Kickstarter bubble? by TheSkepticalOptimist · · Score: 1

    One of these days someone is going to post a project that generates millions and then not offer a product to market, I have a feeling this might be one of them.

    Sure, someone might be able to slap together an android powered prototype and ship it to project contributors to appease them that "something" was accomplished. Of course the box probably won't work well or as proposed.

    But at what point does a kickstarter project be declared fraud? What are the ramifications of taking millions from contributors and not being able to deliver a product? What about not delivering a product for the price-point suggested, or not having the features expected, or any number of many many things that could change from the original proposal? What about delivering a product that nobody wants or doesn't generate revenue? People are buying into the idea of a $99 android game console, what happens when its shipped as a $299 under powerd crap-box, if its even delivered at al?

    There are, or course, no ramifications which is why crowdfunding is probably one of the dumbest ways to waste money offered on the web (right up their with buying Carbon offsets). Straight from kickstarter.com "Kickstarter does not investigate a creator's ability to complete their project." There is just a bunch of wordage about "responsibility" and "open communication with backers", but I mean, come on, once your credit card has been charged forget about any active involvement or due diligence into expecting your money is being responsibly utilized. There is ZERO creator accountability on Kickstarter, just a lot of hopeful promises and finger crossing. Not saying all Kickstarter projects are scams, but I am sure there are more then a few in progress at the moment.

    I do, however, applaud anyone that can find a way to separate stupid people from their money. This is capitalism in its purest form. I just think the bubble is going to burst when some high-profile project generates millions and does not deliver, which is going to happen eventually or is already in progress.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Will this burst the Kickstarter bubble? by 0100010001010011 · · Score: 1

      As someone that's funded 4 projects and have 1 product in hand you nailed it.

      2 are getting weekly updates and "close" to shipping. 1 the guy just went MIA and has updated us 3 times in 6 months. Thankfully CitiBank has a good credit card protection and I have my money back.

    2. Re:Will this burst the Kickstarter bubble? by freeze128 · · Score: 1

      Maybe there would be a demand for a kickstarter project that would investigate kickstarter projects to prove their viability and legitimacy.....

    3. Re:Will this burst the Kickstarter bubble? by chrismcb · · Score: 1

      There are, or course, no ramifications

      You just answered most of your own questions.
      If you want to just throw your money away, then do so. But otherwise you should do a bit of research. How often did you pay for a presale item from an unknown company? How often did you do it for a sequel?
      I actually backed my first product yesterday. But it is a sequel of a game I like AND I know one of the developers.

    4. Re:Will this burst the Kickstarter bubble? by neros1x · · Score: 1

      How about, it's my money, and if I want to toss $20 I won't miss at a project that sounds interesting but might fail, I'll do so, your self-righteous ranting be damned? We're talking about lunch money here, in most cases, not retirement funds. I'm sure Kickstarter campaigns will burn a few people, but it's a small loss for a lot of gain. It is capitalism at it's finest: anybody can be an investor, and any idea can get funded. Though I suppose you think having venture capitalists control what ideas do and don't get selected a better idea?

      --
      The penguin made me do it.
  44. Re:summed up in the summary by paxprobellum · · Score: 5, Funny

    On the other hand, replying to the reply of the first poster is super cool.

  45. The Reality by polyp2000 · · Score: 1

    Once the once potentially great console starts to gather momentum , gathering the interests of investors, larger game studios and so forth. Once money is on the cards the ideals of a completely open and hackable console will slowly start to become less important.

    Somebody has to make money from this and to stand a real chance of success it has to have the backing of major game studios. The console will need some killer apps , maybe even exclusive titles. Without it this will end up just a hackers dream. I imagine the first things that will get ported will be emulators such as Mame, WinUAE etc. In the end it will just be a glorified GP32x / Pandora that plugs into your TV with a few shitty ports of TuxRacer and a ton of casual games like Super Angry Tortoise Catapault Brothers!

    Still I would love to be proven wrong and we have a very real competitor to the big boys!

    N...

    --
    Electronic Music Made Using Linux http://soundcloud.com/polyp
  46. Re:Piracy by Anonymous Coward · · Score: 1

    You /can/ capitalize on that, but you have to be clever.

    Wrong. Sometimes a tiny, tiny minority are able to capitalize on it out of sheer luck. Cleverness has nothing to do with it.

    The fact is, lots of people are directly harmed by piracy (me included). The general response I get from people is that I deserve to lose everything and that they deserve to steal everything and that I'm the one who broke some imaginary contract in their head. Basically, as many studies have constently proven, most pirates steal because they feel they are self entitled for having done absolutely nothing other than steal. And so the Entitled Generation was born.

  47. Re:Piracy by KhabaLox · · Score: 1

    Someone who is willing to pirate a game (or music, or video), isn't going to go pay for one simply because it's good. Do you think people pirate crappy games, but go out and pay retail for the good ones? Do you think people pirate Episodes I-III and VI, but buy the DVD of Episodes IV and V?

    --
    Ceci n'est pas un sig.
  48. Re:Piracy by 91degrees · · Score: 1

    so, will you be switching development to non-hackable consoles such as the latest versions of Gameboy and PSP?

  49. Re:Piracy by h4rr4r · · Score: 1

    Way to miss the point.

    Good games are bought by people unlikely to pirate, and pirated by those likely to do that. Bad games are not bought by those who are unlikely to pirate and pirated by those who are likely to do that.

    In college I knew people who pirated only to have huge collections of stuff they never used. We called them digital packrats.

  50. The 1983 crash, nearly three decades later by tepples · · Score: 2

    If Nintendo didn't require you to be an A tier developer with blockbuster games already in your stable

    Think of it from Nintendo's point of view. In 1983, shelves were filled with low-budget me-too games that clearly fulfilled Theodore Sturgeon's 1958 revelation about 90 percent of works in a genre or medium. This almost killed the living room video game industry in 1983. If you haven't proven that you can finish a commercial game above the 50th percentile of quality, why should Nintendo let you see its trade secrets?

    they have geared their developer's licensing to poach developers from other consoles.

    Why do you think only games for other consoles count as "relevant video game industry experience" (as warioworld.com puts it), not commercial games for PC or mobile?

    Perhaps as the market matures, places like Metacritic and game magazines will review and rate indie titles on such systems as this more frequently

    Hence Valve's recent announcement of crowdsourcing the Steam game approval process. But as for Metacritic and the "game magazines" that it draws from, how will reliable gaming publications have the time to review even a substantial fraction of indie productions? I can see how a publication swamped with games to review would just rely on the same genetic heuristic that the console makers have been committing for nearly the past three decades.

    1. Re:The 1983 crash, nearly three decades later by geminidomino · · Score: 1, Flamebait

      If you haven't proven that you can finish a commercial game above the 50th percentile of quality, why should Nintendo let you see its trade secrets?

      Because then their console might not have ended up with a widely-held and not-entirely-undeserved reputation of being a few first party rehashes and a fuckton of shovelware, like GP said?

    2. Re:The 1983 crash, nearly three decades later by Patch86 · · Score: 2

      And yet the Wii's game line up still sports such classic blockbusters as "Now: That's What I call Music Dance & Sing", "Tamagotchi: Party On!" and "My Aquarium".

      Honestly, if the Wii's games catalogue is a result of "careful vetting", I dread to think what their vetting rejects.

    3. Re:The 1983 crash, nearly three decades later by tepples · · Score: 1

      Honestly, if the Wii's games catalogue is a result of "careful vetting", I dread to think what their vetting rejects.

      See List of freeware Wii games by developers who do not meet Nintendo's qualifications.

    4. Re:The 1983 crash, nearly three decades later by chrismcb · · Score: 1

      You proved the OPs point. Nintendo's vetting process generally chooses crappy games. The vetting process is about finding G rated family games. So a lot of cool edgy games don't make the cut.

  51. Re:Piracy by biraneto2 · · Score: 1

    I would love to... but there is a lot of complications for a small developer to work on those platforms. My main point though, is I don't feel attracted by a hackable console as a developer. A mix of freedom to port to any device (like Steam has) and a closed controlled environment (like a Playstatino 3... sort of) would be ideal for me.

  52. Rating a game before buying it by tepples · · Score: 1

    They'll have the numbers but if it's practically impossible to find the good ones in the pile among the junk

    Hence the requirement of a free demo, so that players can download a game and rate it without having to spend anything. It's almost like the old days of cartridge based systems, where one would often rent games to see if they were any good before buying them.

    1. Re:Rating a game before buying it by Eric+S.+Smith · · Score: 1

      It might be almost like the old days of cartridge rentals, but it's exactly like shareware.

  53. Re:Piracy by s73v3r · · Score: 1

    Is there a good excuse for a "hackable" console device other than being able to do piracy of multiple types of content?

    Being able to use it for purposes other than the original intended one? Look at the original Xbox: Hacking it got us XBMC, one of the better living room PC setups of the time. That later evolved to Roku.

  54. Re:Piracy by s73v3r · · Score: 2

    Seriously, this attitude is pure horseshit. When shit is available for free, it isn't shocking that most people would rather get it for free than pay for it, regardless of how worth it the title is.

  55. Nobody actually does that by tepples · · Score: 1

    It's possible to connect a laptop to a television. But statistically nobody does this outside the geek demographic of sites like Slashdot. The advantages of Ouya are that 1. it's promoted by its manufacturer as designed for connection to a TV and 2. it includes a controller at no additional charge.

  56. Re:Piracy by Samantha+Wright · · Score: 1

    All games will be free to play. Developers will make money through in-game purchases, subcriptions, unlocks, etc, like TF2 and League of Legends. This is all on the Kickstarter page.

    --
    Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
  57. Re:Piracy by s73v3r · · Score: 2

    I mean that seriously, you are not losing money

    Except you don't know that. For one, actually making the shit has costs associated with it. I know the pirate lobby likes to keep saying how "digital distribution doesn't cost anything!" but that's ignoring the fact that there are costs with creating it in the first place. Further, the game could have some online component, in which case the pirates are costing him in bandwidth.

  58. Re:Piracy by s73v3r · · Score: 1

    Yes, but those big companies are usually able to weather the piracy rates much better. They generally have bigger fanbases, as people know what they're getting into. An indie dev has no such luxury.

  59. A prudent question is one-half of wisdom by Quiet_Desperation · · Score: 1

    but why exactly is it needed?

    Why not?

  60. Re:Piracy by petermgreen · · Score: 1

    but afaict to do so you have to

    1: void your warranty
    2: pay some shady guy to mod your box
    3: risk getting your box banned from online gaming services

    It is possible to pirate modern console games but the barrier is much higher than with open platforms.

    --
    note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  61. They're not begging. They're selling it. by sourcerror · · Score: 1

    They're not begging. They're selling it.

    Pledge $99 or more:
    GET AN OUYA: console and controller. Guarantee we will have one available for you, before it gets to stores. Plus the rewards above. We're figuring out how many we can make! (We have to ask you to add $20 for shipping outside the U.S.) Please add $30 if you want a second controller.

    http://www.kickstarter.com/projects/ouya/ouya-a-new-kind-of-video-game-console

  62. Re:Piracy by geminidomino · · Score: 1

    My main point though, is I don't feel attracted by a hackable console as a developer.

    Then, if you don't mind my asking, why did you start on Android in the first place? It's not like it's a new feature of the OS or anything.

  63. Re:Piracy by niado · · Score: 1

    A few things:

    First, people who pirate your games or whatever are not stealing anything. You obviously allowed people access to the work, they are just not using it as you intended. You may not like this behavior, and you would be perfectly justified in not liking it, AND it is likely illegal, but it doesn't mean they are thieves. Sometimes people do things I don't like, and I wish they would pay me instead, but they rarely do so (sorry, that's a little facetious...).

    Also, I find it strangely ironic that you are raging about people who pirate your stuff having a sense of entitlement, when you are arguing from a position of entitlement yourself. You realize that you are claiming to be entitled to financial reward from the release of some kind of media? If you choose to release a game, book, movie, song, or whatever you run the risk that people will make copies, and give it to other people. You are entitled to nothing from this. Nobody operating any sort of business is entitled to succeed. Many (most) business ventures fail miserably, often despite hard work. Instead of whining about being harmed by people stealing from you, suck it up. Do what you can, but it may just not work out. If it doesn't work out, then congratulations, you are one of the majority!

  64. Obligatory XKCD by ryzvonusef · · Score: 1

    http://xkcd.com/484/

    Frankly I have more fun playing a NDS game on an emulator than playing a PC game, and it was much easier to set them up too!

    They should have released some of the Gameboy classics as re-figured as one-off emu+plus game combo .exe or something.

    --
    I am an ACCA student. Got a query on Accountancy/Finance? Maybe I can help!
  65. Re:Piracy by h4rr4r · · Score: 1

    The app I gave as an example was not from a DRM loving big label.

    He is just in a crowded space.

    I predict all of them will support this via OnLive or similar service. That is the model those folks want to get to anyway.

  66. Re:Piracy by biraneto2 · · Score: 2

    Because in my opinion it's the easiest start point for an indie developer. There is a 25 dollars fee and it is easy to publish and sell stuff. I admit I had this idea that people would mostly get cracked games because they were expensive. This fell to the ground since my games cost only 1 dollar and were cracked anyway. The only thing keeping me making these games today is because I really like making them... If I depended on it to buy food I would have starved a long time ago.

  67. Re:Piracy by h4rr4r · · Score: 1

    I am no pirate, I am just a realist.
    Piracy is not a sale, they will not pay, ignore them. Any effort against them only costs you real customers.The costs associated with creation are unchanged by piracy. There is no incremental cost.

    For an indie dev, piracy should be exploited as I suggested as marketing. Poison the pirates' well with modified versions of your own game, make sure that version is found on every such site.

    You should certainly prevent them from costing you money in your online service. That is very easy to do.

    Again, I am not a pirate, I have not pirated anything for more than a decade. I won't lie, kids do stupid shit. I am however concerned with all the wasted money, effort and time that folks spend on this issue instead of investing those in improving their application to attract actual buyers.

  68. Re:Piracy by gorzek · · Score: 1

    Nonsense. I buy plenty of games even though I know perfectly well how to get every last one of them for free. If you were right, there would be no gaming industry at all, because no one would pay for any games, ever (or so few would pay that the industry would collapse.)

  69. Launch, years, Other OS, months, piracy by tepples · · Score: 1

    It took months after the Other OS incident, but that itself was years after the November 2006 launch of the console.

    1. Re:Launch, years, Other OS, months, piracy by tepples · · Score: 1

      Removing Other OS was the impetus that started the serious cracking efforts

      Exactly my point. If a console maker offers an open option from the beginning, hackers won't feel as driven to stick it to the man. Therefore, it's less likely to be "just another source of piracy" as the first AC suggested.

  70. Re:Piracy by AmazingRuss · · Score: 1

    I hate my stuff getting pirated as much as anybody, but DRM does very little to stop it. All it effectively is is something to tell people when they're stealing.

    It's Freemium for me from here on out. I hate freemium, but I hate getting ripped off more. If I weren't a one man shop, barely scraping by, I'd be more generous.

    Hate that freemium, always-connected games are taking over the marketplace? Thank a pirate. I don't know about the big studios, but for a lot of us little guys, curtailing piracy is a matter of survival, and always-connected games are the only effective solution. This requires a backend, which requires a steady revenue stream to keep it running.

    It's going to be interesting to see how it works out as pirates have access to fewer and fewer titles. Will they start spending money on free to play games, or will they just drop out? Will I make more or less money?

    Either way, they're not getting my best goodies for free anymore, and there's satisfaction in that.

  71. Re:summed up in the summary by humphrm · · Score: 3, Funny

    What about replying to the reply of the ... aww, nuts, skip it.

    --
    -- "In order to have power, I must be taken seriously." -Mojo Jojo
  72. Re:Piracy by peppepz · · Score: 1

    About 1-2: it's true, but at least where I live, games are so expensive that even if you got your console bricked, its price would be repaid by pirating four or five games.
    3: that would apply to an open console, too. You'll need some kind of account to play online games and it probably won't be usable by two consoles at the same time.

  73. Re:Piracy by MasaMuneCyrus · · Score: 2

    Piracy is a matter of cost and convenience. Piracy is always free, but sometimes it's incredibly inconvenient. Sometimes it's even risky. Purchasing should always have the advantage in quality and convenience. So in the long run, content providers should always win. But sometimes they screw it up and make piracy attractive. And it's often easier for content producers to blame piracy for their woes than to address the problem of piracy offering a better experience.

    If purchasing the game is much easier than pirating and the cost isn't obscene, everyone, except for those who get a thrill out of "being bad" and pirating, will purchase the game.

    If pirating the game is easier than purchasing it (e.g., cd-keys, DRM, online installation verification, limited copies in retail stores)--and it's free, well, few would pay for it.

    For example, Steam is wildly successful because it's so, so easy, prices are good, and sales are frequent. You never have to worry about finding the game at your local retailer, prices are always competitive, and you can play your game wherever and on whatever computer you want at any time. The music industry has been wildly unsuccessful combating piracy because piracy is easy and gives you DRM-free music, whereas purchasing has often been expensive and/or gives you DRM-laden music. The anime industry is also one where in many cases fansubs are higher quality than the official product, and piracy is easy. Which would you choose: 1.) paying $20 for 4 episodes with a lower quality translation whitewashed for kids and old, unformatted DVD subtitles, or 2.) freely pirating an entire season with better-formatted subtitles, sing-a-long, bilingual, animated intro lyrics, a higher quality translation written by devoted fans, and cultural notes for those times when it is necessary?

  74. Re:Piracy by gorzek · · Score: 1

    Then you're basically asking for an ecosystem that doesn't exist. Either create it yourself, wait for someone who will, or deal with what you've got now.

    If you think people won't be able to pirate your games just because they're on a "closed controlled environment," though, you're smoking something.

    How much has your game really been pirated? I noticed it costs $1. Are you just assuming it's being pirated because hardly anyone is buying it? I know of no game that I'd waste time pirating if it was $1. Cheaper just to buy it. (Same with music these days. Why pirate when it's so cheap and convenient?)

  75. Re:Shocker by spire3661 · · Score: 1

    How could they NOT have a working prototype? Its jsut Tegra 3 and software. Ive been thinking about a device like this since forever, its not rocket science.

    --
    Good-bye
  76. Re:Sounds Interesting but.. by spire3661 · · Score: 1

    That is the old way of thinking. Compatibility by Exclusion. You should be thinking compatibility, portability, etc. The days of one OS running the show are OVER.

    --
    Good-bye
  77. Re:Piracy by biraneto2 · · Score: 1

    I must say my whole point again is not that I want something that indeed will never exist... it's that game developers in general won't feel attracted by this console (unless for promoting stuff with ad full apps).

    To see my games are being indeed downloaded for free just click on statistics on the video below to see how many hits the video got from cracked app pages. There is a few thousands already (the game currently is on the 100 - 150 downloads on google play). This is obviously only the people who cared to play the video and only from sites that put the video link... (could be that people played and not downloaded too... but even if you consider only 50% of the people downloading it is still a much higher number than the people who bought the game)
    http://www.youtube.com/watch?v=1DnWI-7NMLw

  78. Re:Piracy by gorzek · · Score: 1

    By your logic, no one should be buying PC games since it's an open platform and there's no built-in DRM... yet they sell plenty.

  79. Re:Piracy by biraneto2 · · Score: 1

    A PC is much more interesting and has a much more interesting user base than a hackable 99 dollar box.

  80. Re:Piracy by h4rr4r · · Score: 1

    Not DRM, just streaming video instead of giving you the game.

    Still sucks though.

  81. Walled garden by default? by Adrian+Lopez · · Score: 1

    Can games made for OUYA be distributed outside the OUYA store for users to play on non-rooted consoles, or is it more like iOS and XBox Live Arcade which -- unmodified, out of the box -- will only run games that are sold through the platform's official store? According to the FAQ on their Kickstarter page, it looks like it's going to be the latter:

    As with every platform, though, we have to balance openness with a quality user experience. So we'll have a standard user interface. We'll curate your games in our storefront so they're easy for everyone to get to. And we’ll require that all games we put in our store include a free experience. If you don’t like our choices, root the device and make it your own.

    --
    "In prison you just have to shut your eyes and take it. Here you have to shut your eyes and give it."
  82. Money changes everything by Mike+Buddha · · Score: 1

    It's sad that in America if your goal is anything other than getting fabulously weatlhy, your motives are instantly questioned and you're labelled a scammer.

    --
    by Mike Buddha -- Someday the mountain might get him, but the law never will.
  83. Re:Piracy by Eric+S.+Smith · · Score: 1

    Further, the game could have some online component, in which case the pirates are costing him in bandwidth.

    Actually, if that's the case, he needs to charge for the online component, and then the pirates are just helping with distribution.

  84. Re:Why wait by Mike+Buddha · · Score: 1

    Since this device is based on the Tegra 3 SoC, I doubt it will be much of a departure from the Tegra 3 dev kits, making the hardware design a cinch.

    --
    by Mike Buddha -- Someday the mountain might get him, but the law never will.
  85. Re:Piracy by DuckDodgers · · Score: 1

    I understand your point. I do. There's a reason the big, comparatively wealthy gaming companies all prefer to use Digital Rights Management. Some people who pirate games will not pay for a game under any circumstances, but others will pay if they have no other means to get the game. If that wasn't the case, the $50 PC game market would have imploded years ago because an awful lot of the people paying $50 for a game would pirate it if they could.

    Unfortunately, there is no right solution to this. Requiring your customers to let you install or use previously installed rights management software on their devices is wrong, period. I should not have to put up with spyware, adware, or anything proprietary and beyond my control on my devices. So either you the developer get screwed by piracy or the customers have their rights infringed. Since you need to pay your rent, I understand why you might prefer the former.

    I'll only buy a game console if the DRM is light or completely absent, so if the Ouya is truly open it is right up my alley. But as much as we at Slashdot love to rant and rage, we're the minority - most people will buy consoles with DRM without thinking twice. I know porting an application is a non-trivial thing, but you may want to consider porting your games to iOS, or Steam, or similar - or see if you can get in on the next Humble Indie Bundle or Indie Royale (better to get 5% of a million dollar Humble Indie Bundle sale at $0.03 per actual copy sold than 90% of $1000 in total sales on the Android Market).

    On the other hand, maybe the Ouya people are going to put some kind of DRM in their game store. You might want to check into that - it could be your solution.

    Good luck. Your game looks nice, nice work.

  86. Re:Piracy by icebraining · · Score: 1

    It's not DRM because it can actually work - and by work, I mean finally achieve the producers' goal of taking away all the power from the gamer.

  87. Re:Piracy by icebraining · · Score: 1

    The first is a red herring. The costs exist regardless of any piracy. A pirate doesn't "cost" any more than any other non-buyer, which is 0.

  88. Re:Piracy by chrismcb · · Score: 1

    So what?

    I mean that seriously, you are not losing money,

    Seriously he is losing money to piracy. Yes many people who pirate games, music, books wouldn't have spent the money (although they may have spent the money elsewhere. But a lot of people would have spent the money, if the game wasn't free.
    Yes, you can't stop the pirates, any more than you can really stop people from stealing car steroes. But you shouldn't be condoning it either.

  89. Dreamcast by bWareiWare.co.uk · · Score: 1

    Whilst it's openness may not be perfect it would love this approach to get a foot in the door of the otherwise draconian console market. Realistically for this project to get anywhere near what people are hoping, it will be it needs to be a Dreamcast level success. To match the Dreamcast this Kickstarter would really need 300,000 backers (it is just reaching 30,000 so who knows).

  90. Re:Piracy by s73v3r · · Score: 1

    Unless there's any kind of online component, in which case the dev has to pay for bandwidth costs for the pirate.

  91. Re:Piracy by icebraining · · Score: 1

    Which is why I specified "the first", which means I was referring to the development costs.

    But it's not true that it applies to any kinds of online component. In fact, I'd say it doesn't apply to most online games; specifically, those which either:
    1. Provide on-going revenue, either with service subscriptions or microtransactions (see WoW or TF2 hats)
    2. Rely on the users to provide the servers (e.g. any Call of Duty up to MW2)

    The other games are usually doomed from the start, because after the big sale period dies down, the servers are a pure liability anyway and there's a big pressure to cut them off, even without piracy.

    Personally, I avoid them completely. I can still play Wolfenstein: Enemy Territory or UT99 online to this day, yet friends of mine who bought MGS3 were screwed after just a year.