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World of Warcraft: Mists of Pandaria Launches On September 25

New submitter JestersGrind writes "Blizzard has announced that Mists of Pandaria, the latest expansion of the popular World of Warcraft MMO, will be launched on September 25, 2012 and can be pre-ordered now." The game page has a good deal of information about the new expansion. The level cap is increased to 90, there is a new race (Pandaren) and a new class (Monk), and the talent system has been completely redesigned. They've added Challenge Modes for dungeons, which normalizes player gear and lets them compete to see who can clear it the fastest. The MMO-Champion website keeps track of all the minor details, if you're interested.

247 comments

  1. Said it here first... by Thundaaa+Struk · · Score: 5, Insightful

    If you call in for tech support on September 25th and the hold time is more than one hour, you can bet your arse many nerds have taken the day off to play this.

    1. Re:Said it here first... by i+kan+reed · · Score: 1

      Yeah, no. WoW isn't really a big deal anymore.

    2. Re:Said it here first... by Anonymous Coward · · Score: 0

      Nerds don't play World of Warcraft anymore..

    3. Re:Said it here first... by na1led · · Score: 1

      Most people who still play these MMO's are usually disconnected from the rest of the world. I doubt any of them will even read this blog.

      --
      -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    4. Re:Said it here first... by Anonymous Coward · · Score: 0

      We do. We usually play the free to play ones. Because well, we do not want to feel we wasted $15 a month if we did not play for a month or 2 or 3...

      There are a lot of casual MMO people. Those people do not drive the game so we are ignored. We also miss out on all the fun bugs. Like having a necro with an army or 100 minions clearing zones. Those things are 'patched' so that is no longer possible when we play.

    5. Re:Said it here first... by b3x · · Score: 1

      Taking release day off is a waste of time. Lag, starting area congestion, server restarts, etc etc ... is not an efficient use of time for leveling. Now, taking Thursday and Friday off to be level capped, and running heroics by Teusday reset. Yes, that is totally an option.

    6. Re:Said it here first... by tom229 · · Score: 2

      You've played since the first day and havent noticed each expansion progressively and consistently dumbing down the mechanics and encounters? Do you just hit level cap and unsub or something?

      Ps. Thundaaa Struk.... 3 years ago called and they want their idea of the state of online gaming back.

      --
      If it ain't broke, don't fix it.
    7. Re:Said it here first... by tripleevenfall · · Score: 1

      So what do they play these days?

    8. Re:Said it here first... by somersault · · Score: 2, Informative

      Judging from my flatmate, I'd say it's Day Z. I'd count as a nerd in some people's books, but I never found WoW or Starcraft or any other Blizzard games particularly interesting... I guess maybe I'm a kind of hipster nerd.

      --
      which is totally what she said
    9. Re:Said it here first... by DanTheStone · · Score: 4, Funny

      3 years ago called

      Oh my God! Did you warn them? About Haiti and Japan?

    10. Re:Said it here first... by Anonymous Coward · · Score: 3, Insightful

      You've played since the first day and havent noticed each expansion progressively and consistently dumbing down the mechanics and encounters? Do you just hit level cap and unsub or something?

      I've noticed people complaining about that. Of course the same applies to so much else. D&D. NASCAR. Football. Baseball. Politics. Rock and Roll.

      I think the only thing actually true is that people consistently complain about the same things.

    11. Re:Said it here first... by HapSlappy_2222 · · Score: 1

      I guess maybe I'm a kind of hipster nerd.

      I've never heard of this.

    12. Re:Said it here first... by Anonymous Coward · · Score: 0

      Nerds don't play WoW. The game is eight years old and is long past its prime (and even looks it). The people who play wow are your mom and sister and grandparents. People who are happy playing the same one game (without any true evolution to it) for years and years and years and years. The same people who are happy getting a copy of ZUMA for their computer and *never buying another game after that*.

    13. Re:Said it here first... by poetmatt · · Score: 1

      Guild wars 2?
      Planetside 2?

      both are coming out shortly. Both are free to play. PS2 is shaping up to be a great MMOFPS and GW2 has taken all that is bad with wow and thrown it out the window. No "5 skill tabs", no "you must follow this quest chain" stuff, rewards for doing jumping exploits to solve puzzles, etc. Also: genuinely challenging. You get 5 skills, and 5 that you can choose yourself. That's it.

    14. Re:Said it here first... by somersault · · Score: 2

      Yeah, well that's because I'm doing it before it's cool.

      --
      which is totally what she said
    15. Re:Said it here first... by CFTM · · Score: 4, Funny

      Look! Hipster Candy! [SFW, promise!]

    16. Re:Said it here first... by HapSlappy_2222 · · Score: 1

      I set em up, you knock em down. ;)

    17. Re:Said it here first... by Kharny · · Score: 1

      And yet it is still (sadly) the best mmo out there, both in actual playability and scaling.
      sadly, all the wow "killers" i played (warhammer, swtor, rift) didn't get anywhere near the polish that wow had and has.
      Rift is really the only (fantasy) mmo even close and sadly their engine still sucks donkey balls.

      --
      Make a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
    18. Re:Said it here first... by filthpickle · · Score: 1

      I typed out a description of what DayZ was and was about to submit it before I realized what you were saying. I am a genius.

    19. Re:Said it here first... by loufoque · · Score: 1

      Why would a nerd call tech support? To troll them?

    20. Re:Said it here first... by Krojack · · Score: 1

      There are a lot of casual MMO people. Those people do not drive the game so we are ignored.

      I disagree. When it comes to WoW at least. Casuals are the primary driving force of that game now and have been since half way though Wrath of the Lich King. Don't get me wrong, I'm perfectly fine with that even when I considered myself a hardcore player up till about patch 4.2. Blizzard has been catering to the casual for a while now. That's where the money is seeing as most of their player base are casuals.

    21. Re:Said it here first... by tom229 · · Score: 0

      What? No, I -

      --
      If it ain't broke, don't fix it.
    22. Re:Said it here first... by flirno · · Score: 1

      I things go right I plan to be busy with the enhanced Baldur's Gate series release.

    23. Re:Said it here first... by HapSlappy_2222 · · Score: 1

      I figured some people just wouldn't understand.

      Now I have to execute a deep, soul-wrenching sigh of superiority and contempt.

    24. Re:Said it here first... by Anonymous Coward · · Score: 0

      Smite and league of legends

    25. Re:Said it here first... by 0123456 · · Score: 1

      I was getting pretty excited about GW2 until I have been reading their thoughts on it and now my hopes are fading away.

      Despite its flaws, Guild Wars 2 is the best MMO I've ever played. If people expect it to be like WoW, I'd guess they'll be disappointed, but an MMO with no monthly fee and no grind to keep people paying that monthly fee is hard to beat.

      And yes, the end game is largely about getting the coolest outfit. But that's the end game of every successful MMOG on the planet.

    26. Re:Said it here first... by 0123456 · · Score: 1

      Nerds don't play WoW. The game is eight years old and is long past its prime (and even looks it).

      Wow graphics were dated on day one. That didn't stop millions of people playing it.

    27. Re:Said it here first... by Anonymous Coward · · Score: 0

      You've played since the first day and havent noticed each expansion progressively and consistently dumbing down the mechanics and encounters? Do you just hit level cap and unsub or something?

      Ps. Thundaaa Struk.... 3 years ago called and they want their idea of the state of online gaming back.

      By dumbing down you obviously mean removed numerous time sinks that were in place to do nothing other than "waste your time". That's quality of life.
      If anything this game has become more complicated that in the past. But you can keep repeating what others say rather than actually playing the game yourself.

    28. Re:Said it here first... by jabelli · · Score: 1

      The difference in GW2 is that the "coolest outfit" doesn't also allow you to wtfpwn the PvE content and roflstomp other players in PvP (unlike, for instance, Aion and WoW).

    29. Re:Said it here first... by game+kid · · Score: 1

      Waaaaait. It's that a mousetrap to catch and kill hipsters, or a mousetrap set up by hipsters to catch the mainstream media people who say "Move over fad, new_fad is here!"?

      --
      You can hold down the "B" button for continuous firing.
    30. Re:Said it here first... by Bengie · · Score: 1

      rewards for doing jumping exploits to solve puzzles

      That's because in GW1, you couldn't jump! :p

    31. Re:Said it here first... by 0123456 · · Score: 1

      Which is a good thing; play is based more on skill than completing timesinks, but the people who do complete the timesinks still get something to show for it.

      In GW1, one of the main reasons I played through the expansions was to get new outfits for a couple of my characters, with exactly the same stats as the outfits they had.

    32. Re:Said it here first... by 0123456 · · Score: 1

      That's because in GW1, you couldn't jump! :p

      That's what I thought: 'all you GW1 players who complained you can't jump... the joke's on you now, because you'll have to jump to reach a lot of the obscure locations in the game' :).

    33. Re:Said it here first... by Anonymous Coward · · Score: 0

      Day?

      Try a whole WEEK!

      I got 8 toons to level.

      Get on my level.

    34. Re:Said it here first... by billcopc · · Score: 2

      This was true when Wrath came out, I know because I was one of the 40 or so guys out of 300 who showed up to work that day. That was a long-ass time ago and people actually fought over the Tuesday morning shift, because that's when WoW would be down for maintenance every goddamned week. Most people wanted to work during those hours, so they could get home early and play the new content before everyone else.

      Today, though, the ratio is reversed. Probably just a handful of hardcore weenies will actually bother to call in sick. Sure, if I have absolutely nothing to do that day, I'll log in and kick the tires like most people, but it's no longer this big overhyped nerdgasm. We all know the first 30 minutes of quest drops will obsolete all our legendary gear, and we'll ding 80 before bedtime thanks to every aspect of the game getting dumbed down. Then we'll go back to being called "fat gay niggers" on Xbox Live.

      --
      -Billco, Fnarg.com
    35. Re:Said it here first... by billcopc · · Score: 0

      Yep. I just wish they didn't have to do this at the expense of us hardcore players. The funny thing is I used to think of myself as a casual player, in a casual guild. Then the game got incredibly easy after a few patches, and I'm now considered hardcore, just because I spent a few minutes reading EJ and min-maxing my toon with automated theorycrafting tools. I put so little effort into it, that I am amazed to find people who still suck at this game. Snubbing those underachievers has resulted in me being labeled "too hardcore". Go figure!

      There used to be a great sense of accomplishment in leading a 40-man raid to victory. These days if the dumbest of the dumb can't down the final boss and get free BiS gear, people shit bricks and whine on every forum they can find.

      --
      -Billco, Fnarg.com
    36. Re:Said it here first... by Anonymous Coward · · Score: 0

      I certainly haven't played every MMO out there, but I've played a few including swtor and the GW2 beta. In my opinion, the GW2 beta had more polish than most MMOs I've played at launch. The combat system is great, it's fluid, you need to be aware of what's going on around you, you can't just go through your rotation. It's what Blizzard was trying to design cataclysm to be if they hadn't been weighed down by the existing system. The levelling experience is amazing. It never feels like you're just going through the motions and it feels as if you're actually playing with other people. (In an MMO, I know, who'd a thunk it?)

       

    37. Re:Said it here first... by poetmatt · · Score: 1

      GW1's lack of jumping was indeed retarded.

      "oh look, an inch tall hill that I must run all the way around to go down!"

    38. Re:Said it here first... by Anonymous Coward · · Score: 0

      Rift actually is awesome, and no one cares about the "engine" (seriously, what are you even talking about?) other than Rift looks great and plays great. Dynamic content, being able to switch roles on the fly, zone events, PvP. Everything about Rift is great.

    39. Re:Said it here first... by Anonymous Coward · · Score: 0

      Warned them about Japan.

      Not point with Haiti, the all those poor people there couldn't get out even if they knew it was coming.

    40. Re:Said it here first... by Anonymous Coward · · Score: 0

      I'm an old DAoC vet who hates WoW and WoW-clones.

      GW2 was hella-sexy. It was like GW1, DAoC, and Rift all had a baby. It's fantastic stuff. I never got around to the PvP during the beta, as the PvE was great (I am not a big PvE person, either), but I played several classes and could see how the fights might go. There were many good tools. I'm excited for late August.

    41. Re:Said it here first... by LordLimecat · · Score: 1

      We all know the first 30 minutes of quest drops will obsolete all our legendary gear,

      Ive only been through one expansion, from BC to WoTLK. That said, this wasnt true. If you had decent gear (T5/6, S2/3 arena gear), you generally were sticking onto your gear well into the content-- BC legendaries werent obsoleted until ~74/75, with a few pieces hanging on until ~79 or 80 (as a mage).

      One example, with my full arena gear as a fire mage (arena spec fire), I was able to tank a couple of 5 man encounters in WotLK @ level 70, because my gear was sufficiently high level to make me more beefy than a tank class in greens. This actually happened, because the tank class in question didnt know how to tank or generate threat and it was easier to simply go all out and let my priest figure out how to heal me.

    42. Re:Said it here first... by Gaygirlie · · Score: 1

      Despite its flaws, Guild Wars 2 is the best MMO I've ever played.

      I heartily agree. It is not perfect, but well, it is impossible to create perfect so that's kind of a moot point. For the price of the game you still get hundreds of hours worth of content and stuff to do and you're not even playing a monthly fee, so there is no pressure to "get your money's worth," so to speak; you just take your time and play as much or as little as you feel like over any period of time.

      Now, the thing with Guild Wars 2 is that since there is no usual carrot-on-a-stick to it as is on WoW, TERA et.al. it doesn't suit everyone. Some people like the treadmill - style gameplay and the feeling of progression -- no matter how artificial it is -- and as such I try not to recommed Guild Wars 2 to these people, they'll just get disappointed and then complain loudly how bad Guild Wars 2 is, giving the game undeserved negative impression. I only recommend Guild Wars 2 to people I believe might enjoy it. Unfortunately, there ain't many such people in my circles of people I know meaning that I'll be quite lonely on release :/

    43. Re:Said it here first... by tom229 · · Score: 1

      .... Maybe I should go back to reddit... they appreciate a good combo.

      --
      If it ain't broke, don't fix it.
    44. Re:Said it here first... by Rakarra · · Score: 1

      Casuals are the primary driving force of that game now and have been since half way though Wrath of the Lich King.

      Since half-way? I would argue that the exceptional ease of most of the 5-man dungeons as well as the 10/25 man Naxxramas was a catering to casuals. No heroic-mode raid encounters upon release, those only came out with the Ulduar patch.

    45. Re:Said it here first... by Rakarra · · Score: 2

      There used to be a great sense of accomplishment in leading a 40-man raid to victory

      Problem was, that was an unsustainable model. The 40-man raid leaders all burned out because the logistics of recruiting, organizing, and leading a 40-man really was like herding cats. It wasn't the game. It wasn't the encounters. It was the social bullshit that got in the way of actually playing well in the game. It just couldn't survive any longer, so Blizzard got rid of it. Tankspot has some excellent videos talking about the demise of the 40-man raids and how dumbing down content or catering to casuals had nothing to do with it. The Burning Crusade to Wrath of the Lich King transition? Now that was some major dumbing down/casuals.

    46. Re:Said it here first... by Rakarra · · Score: 1

      By dumbing down you obviously mean removed numerous time sinks that were in place to do nothing other than "waste your time". That's quality of life.
      If anything this game has become more complicated that in the past.

      IE, the things that actually caused you to open up the game and play on times other than raid/pvp night.

    47. Re:Said it here first... by Rakarra · · Score: 1

      Wow graphics were dated on day one. That didn't stop millions of people playing it.

      Wow graphics were highly stylized -- they were meant to look comic-booky (or graphic novelish) and did not try to go for realism.
      While the graphics are still nicely stylized, the engine itself is technologically outdated.

    48. Re:Said it here first... by Anonymous Coward · · Score: 0

      "Snubbing those underachievers has resulted in me being labeled "too hardcore". Go figure!

      There used to be a great sense of accomplishment in leading a 40-man raid to victory. These days if the dumbest of the dumb can't down the final boss and get free BiS gear, people shit bricks and whine on every forum they can find."

      Good. You grind-fetishists are the worst parts of PC gaming.

    49. Re:Said it here first... by Anonymous Coward · · Score: 0

      I bet you would have been upmodded if you'd included the link. Oh well. http://xkcd.com/875/

  2. Re:yawn by Anonymous Coward · · Score: 1

    What did you think of the Pandaren in Warcraft III?

  3. help by Anonymous Coward · · Score: 0

    How many days will I have to take off of work to be the realm first level 90? I'll start stocking up on adult diapers tonight, no time for bio breaks.

    Actually it would be kind of fun at 90 to go back to solo the old level 80 raids, I may have to start playing in October once all the server issues are fixed.

    1. Re:help by Kokuyo · · Score: 1

      Uhh, why would you need more than one diaper? If you're going to take the time to change it after its first use, you might just as well have used the toilet.

    2. Re:help by fluffythedestroyer · · Score: 1

      fuck that, replace your chair for a toilet instead.

    3. Re:help by synapse7 · · Score: 1

      Probably only take hours to hit 90 even for the non-hardcore, so you can most likely hold it.

    4. Re:help by billcopc · · Score: 1

      Depends. Are you Athene ? Do you have a group of 24 sycophants willing to do all the work while you take the credit ? Will you be posting youtube videos of your exploits ?

      If you answered yes to all of those, please go jump under a bus.

      Realistically, it will probably take about 30 hours for most people to hit the cap, less if you use any of the popular questing addons, like QuestHelper or Carbonite. When Cata was launched, I was taking a few months off work at the time, so I just powered through it in a straight 20 hour marathon. Then I had to wait for enough no-lifers in the guild to catch up. I didn't even run any dungeons during that time, just quests.

      Perhaps the greatest benefit in capping early is you get a head-start on all the gold farmers. For a week or two, you can actually make a fortune on the AH by selling new crafting mats, gems and whatnot.

      --
      -Billco, Fnarg.com
  4. Meh by Anonymous Coward · · Score: 0

    Wow lost my interest about a year ago. It used be a fun game, but the community is rotten and full antisocial d-bags.
    I don't really care for the choices the game designers made either. Encounters are 100% technical execution and leave no room for creativity or fun at all. It gets old fast, and wow's imploding user base proves that most people agree.

    It also takes far too much time. The reward for time invested is pretty damn low. Even if we just talk about game time, there are a LOT of other games worth playing today.

    Know what I think is killing wow more than anything else? Steam summer sales. :)

    1. Re:Meh by synapse7 · · Score: 1

      I fully agree on everything. As a long time player my exact response was "Meh". I have a love hate relationship with Steam sales.

    2. Re:Meh by vlm · · Score: 1

      It used be a fun game, but the community is rotten and full antisocial d-bags.

      Doesn't seem to be a problem for facebook

      I'm thinking they have other problems:

      1) The "all that matters is its new and technologically cutting edge" crowd has moved on. The same kind of people that watch formulaic action movies. Adding Monks isn't going to help with this crowd. They need smell-o-vision or 5.1 surround sound or some other new tech. Put it in google glasses so you can walk around while playing. Anything that would appeal to the "shiny and new" crowd.

      2) Social / casual gaming is taking away the "I only play because my friends play" crowd... coincidentally, see above, facebook.

      That leaves, what, the addicts? They're already addicted so stop wasting money. Its like putting food coloring in heroin as if the addicts would want it more or it'll lure the non addicts in, all a big LOL.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    3. Re:Meh by fluffythedestroyer · · Score: 0

      don't forget runescape, they got around 200 million accounts. yes you saw that, 200 MILLION while wow has around 11m subscribers..but how many accounts I don't know but I bet runescape which is free plays a big role why wow is getting killed. Theres some others out there of course but when I heard that news...seems clear they must play a big role in that.

  5. Re:The unfortunate state of gaming by HarrySquatter · · Score: 3, Informative

    WoW went from being a genuinely hard game

    When was it ever a 'genuinely hard game'? I played since the first day it launched but I must have missed this mythical period. Even on the first day there were numerous people who were 75% or mote towards hitting the level cap . You could blow through half the game or more solo.

  6. Good lord... by Anonymous Coward · · Score: 0

    So now they are putting Kung Fu Panda into warcraft? Boy, they are getting desperate to retain customers.

    Its sad really. I started WoW many years ago (prior to BC) and loved it because it was a vibrant world filled with wonderful things to go see. The players were, for the most part, having fun running around, seeing new content, exploring and just enjoying the toungue-in-check nature of the WoW world.

    Then came BC, for quite a while, the game was still viable - lots of players in the level 1 areas, etc - but the expansion areas felt duller, flatter - not nearly as inspired or quirky as the original zones.

    Then came WoLK and things started going downhill. Once WoLK was out, the starting areas quickly became ghost towns and the game was clearly regearing itself to make getting through the first 60 levels a simple grind so that one could get to WoLK. The game started dumbing itself down and showed it in terms of being far less engaging. It simply felt cookie cutter.

    I played the last expansion, Cat, until I got to level 85 and then stopped. The game had simply lost everything that made it enjoyable to start with. It had degenerated into an unending set of grinds to get better armor tokens so that one could brag about how buff one was. The game had gone from being a wonderful, sight-filled content exploration into "how fast can I get to level 80 and grind out better armor so that I can beat up on other people in PvP and claim that I'm great".

    I think if Blizzard wants their subscribers back, they need to sit down and put in the work to create a new MMO where there are 50 or so levels of content out the door. They simply have to re-create that original WoW experience which will require the same level of energy, passion and effort that went into the original WoW. Somewhere along the line someone started trying to minimize the amount of effort required to add content and consequently diluted the game of the very thing that made it enjoyable to start with.

    1. Re:Good lord... by Hsien-Ko · · Score: 2

      Warcraft III - ripping off Kung Fu Panda for -6 years

    2. Re:Good lord... by Anonymous Coward · · Score: 0

      So now they are putting Kung Fu Panda into warcraft? Boy, they are getting desperate to retain customers.

      Actually, Pandaren were introduced to the Warcraft universe in Warcraft III. Kung Fu Panda came way after that.

    3. Re:Good lord... by Anonymous Coward · · Score: 0

      Then came BC, for quite a while, the game was still viable - lots of players in the level 1 areas, etc - but the expansion areas felt duller, flatter - not nearly as inspired or quirky as the original zones.

      Wow, really? You must have a different impression of Outlands than me, what with Area 52, Tosley's Station and a dozen other things.

      Then came WoLK and things started going downhill. Once WoLK was out, the starting areas quickly became ghost towns and the game was clearly regearing itself to make getting through the first 60 levels a simple grind so that one could get to WoLK. The game started dumbing itself down and showed it in terms of being far less engaging. It simply felt cookie cutter.

      I played the last expansion, Cat, until I got to level 85 and then stopped. The game had simply lost everything that made it enjoyable to start with. It had degenerated into an unending set of grinds to get better armor tokens so that one could brag about how buff one was. The game had gone from being a wonderful, sight-filled content exploration into "how fast can I get to level 80 and grind out better armor so that I can beat up on other people in PvP and claim that I'm great".

      Wow...you must not have experienced the new level-up content at all. In comparison to it the REAL grind was Vanilla. You missed out on a ton of interesting stories and entertainment.

      I think if Blizzard wants their subscribers back, they need to sit down and put in the work to create a new MMO where there are 50 or so levels of content out the door. They simply have to re-create that original WoW experience which will require the same level of energy, passion and effort that went into the original WoW. Somewhere along the line someone started trying to minimize the amount of effort required to add content and consequently diluted the game of the very thing that made it enjoyable to start with.

      Yes, you completely did miss out on the changes they made in Cataclysm. Seriously, go back and try again, they made things SO much better you would have to be a fool to want Classic WOW grinds back.

  7. Long time WoW player here by claytongulick · · Score: 4, Interesting

    Honestly, the technology underpinning WoW is just too dated these days. Players expect more - Tera is a perfect example of that, a combat system where you actually have to hit your opponent (yes, some of it is simulated, but it feels real.

    I have 5 level 80+ chars on WoW, but haven't played the game in at least a year, maybe two, and don't plan to go back to it, even for Pandas.

    What little gaming time I have, I spend on games that are trying to innovate.

    If Blizzard wants me back, they need to do something other than yet another expansion money grab. They need to do something new, innovative and wonderful. Sadly, I don't see much of this coming from them any more. I played Diablo 3 for about 3 hours before I got bored and switched back to Tera.

    Hey Blizzard, how about this: World of Starcraft. And make it awesome, using latest technology - not an groaning engine that's 10 years old.

    --
    Drinking habits can be dangerous. You can choke on the cloth and the nuns will wonder where their clothes are.
    1. Re:Long time WoW player here by Anonymous Coward · · Score: 0

      Hey Blizzard, how about this: World of Starcraft. And make it awesome, using latest technology - not an groaning engine that's 10 years old.

      They are making a new MMO - "Titan." Though it won't be based on Starcraft.

    2. Re:Long time WoW player here by Splab · · Score: 1

      Players want an easy grindfest.

      If they wanted advanced fighting mechanics games like DD:O would be massive hits (You can actually dodge spells/shots, but you have to move your toon yourself)

    3. Re:Long time WoW player here by nyri · · Score: 1

      I have 5 level 80+ chars on WoW, but haven't played the game in at least a year, maybe two, and don't plan to go back to it, even for Pandas.

      Even for Pandas? So you are saying that Pandas are basically cool but the game sucks otherwise? I seriously thought that adding Pandas was a bad case of jumping the shark. Well, maybe I just need to admit it to my self: I'm totally out of touch with gamers today. Now if you excuse me, I'll go and find rumors about Football Manager 2013 which I will eventually buy but won't find time to play.

    4. Re:Long time WoW player here by Anonymous Coward · · Score: 0

      World of Minecraft. I would totally buy that.

    5. Re:Long time WoW player here by Anonymous Coward · · Score: 1

      Contrast this to EVE Online:

      Released a year before WOW (2003), but the technology (server and client) has constantly evolved. 35 thousand people on the same server at any given time, and sometimes single battles feature well over 2000 people. Take a look at some screenshots or game footage videos, and significant new gameplay introduced in free six-montly expansions... it sure doesn't look like a game in it's 10th year.

      In-game conflicts and events that regularly make the gaming and even mainstream news, and you just missed the finals of a month long in-game eSports event that pitted 64 teams of 12 against one another, and was broadcast live to an audience of about 50 thousand people, but the developers put that on every year (disclaimer: I was competing this year :-)

      I'd encourage people to give it a go; it's not for everyone, but the /. crowd and the EVE crowd have a lot of overlap.

    6. Re:Long time WoW player here by gl4ss · · Score: 1

      well they added kung fu too.

      so.. a stick toting panda and monks. jumping sharks would be soo much cooler.

      --
      world was created 5 seconds before this post as it is.
    7. Re:Long time WoW player here by Anonymous Coward · · Score: 0

      You need to understand, that ever since Activision bought Blizzard, everything has sucked since that time. Its all about the $$ now, not quality.

    8. Re:Long time WoW player here by gl4ss · · Score: 1

      tera? this tera? http://community.tera-europe.com/uploads/pics/2.jpg

      simulated?? what the fuck man???????????

      --
      world was created 5 seconds before this post as it is.
    9. Re:Long time WoW player here by Krojack · · Score: 3, Insightful

      Honestly, the technology underpinning WoW is just too dated these days

      Hey Blizzard, how about this: World of Starcraft. And make it awesome, using latest technology - not an groaning engine that's 10 years old.

      Personally I think the WoW servers are on the leading edge of MMO tech. The new cross server phasing zones would be awesome for the lower pop servers and those people with friends spread out over several servers. To bad it's being added now and not 3-4 years ago.

      As for the game engine, yes it's dated. That said I would still rather have the WoW graphics then a game with the latest and greatest graphics that require a $500 video card to play at max settings only to still get frame rate dropping in large fights with several people. The game graphics are at the bottom of importance. The game play and content are #1.

    10. Re:Long time WoW player here by gsslay · · Score: 1

      I have 5 level 80+ chars on WoW, but haven't played the game in at least a year

      So you've been paying a monthly subscription for a game you haven't played in a year?

      If Blizzard wants me back

      Blizzard must love gamers like you. No, they don't want you back, just keep paying them for nothing.

    11. Re:Long time WoW player here by akzeac · · Score: 4, Funny

      I have 5 level 80+ chars on WoW, but haven't played the game in at least a year, maybe two, and don't plan to go back to it, even for Pandas.

      I seriously thought that adding Pandas was a bad case of jumping the shark

      So after talking goats, walking cows, walrus men, British werewolves, zombies, vampires, zombie vampires, egyptian cat men, fungus people, bearish furbolgs, beings of energy wrapped in bandages and necromantic crow-men... you have a problem with pandas?

    12. Re:Long time WoW player here by Zephyn · · Score: 3, Informative

      Your WoW characters don't disappear when you unsubscribe. It's entirely feasible to have multiple high level characters and not be subscribed to the game for long periods of time.

    13. Re:Long time WoW player here by argStyopa · · Score: 1

      I think that was sort of the goal behind Titan, to innovate while they still had customers locked into the Blizz-does-it-right mindset.

      I'm not sure what happened to Titan, because it sure has hell has completely fallen off the radar. Now whatever new property Blizz comes up with not only DOESN'T have the blizz-fanboi carryover, it'll have an extra hurdle in terms of "what, does this have pandas too?" sort of silliness.

      Considering that ...
      a) Titan has been in dev for what, 5 years now (allegedly) since 2007, and
      b) Diablo3 - after 7+ years of dev - launched to a frenzied (and entirely justified) 'ho hum' ...I can't imagine Blizzard is in a happy place right now. After having a game that people played almost religiously for 5, 6, even 7 years of cash-cowdom, Diablo3 came out and I already have several fanboi friends that haven't touched it in weeks, because it's flipping BORING.

      Good luck Blizz, hope you're not the next RIM.

      --
      -Styopa
    14. Re:Long time WoW player here by Anonymous Coward · · Score: 0

      so.. a stick toting panda and monks. jumping sharks would be soo much cooler.

      Everybody knows sharks use lasers.

    15. Re:Long time WoW player here by Omestes · · Score: 1

      I played a bit in the Tera beta... it was shallow, but the combat was fun...

      I refused to give them money just because the game was pedobear approved. Why the hell would I play any game capitalizing on sexy 8 year old girls? I'm guessing its trying for a very different demographic than me (people who like the whole creepy cute "uguu" japanese thing), but there still is something very distasteful about it. Same with the female wardrobes, they took a very annoying trend, and made it more so. Its about a step away from making all female characters completely naked, and the only customization you get is color and material of their merkin and pasties.

      I'm a guy, I'm not a feminist (in the modern sense), I'm not a PC-at-all-costs type. But there is a line. I can stand chain-mail bikinis, but Tera goes way beyond that line. The game is designed for 14 year old boys. The aesthetics distract from the game, and doesn't add to it one bit.

      Further, the game was more grindy than WoW, and much less engaging. Sure combat was nice, but that doesn't hold my interest for long, since eventually it gets really repetitive (basically 1-2-3-roll-4-1-2-3-roll-4-6. Repeat.), meanwhile you need 12 board spleens. Not worth $15/mo AND a subscription. But then again I doubt I'll ever partake in the old MMO buy/sub model ever again. GW2 and Planetside have it right. And both of them will get my money (GW2 already has my money).

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    16. Re:Long time WoW player here by Omestes · · Score: 1

      Er... I've got 3 level 80s, and I haven't given Blizzard any money in a long time. They don't delete your characters for not paying them. If I decided to start giving them money again, all my old characters are magically available to me again.

      Way to jump to conclusions!

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    17. Re:Long time WoW player here by xemit · · Score: 1

      Long time player as well. To me without a thriving community no matter what new shinies that get thrown about, you'll eventually hit level cap and be bored. What made WOW fun was interacting with different people not just the guys that stay up for days to get to level cap, but also people like the single mother that works as a bartender, the retired vietnam vet, the guy that's just starting his career in IT, or people that are just graduating from high school trying to figure out what they were going to do in life. The beginning of Cataclysm ran off a lot of people; because, although they were fun to be around, some of the mechanics were brutal which led to people getting left out of dungeon/raid runs. It would be nice if there was something to do at the "end" of the expansions. The last time I logged on a couple of weeks ago, it was mostly people leveling alts and running content from the expansion before. There's nothing else really to do. Doing the same dailies that you did months ago is not fun and doing Looking for Raid is kind of boring as there's little effort that you need to put into it.

    18. Re:Long time WoW player here by chispito · · Score: 1

      The tech may be old, but the art always seemed top notch to me.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    19. Re:Long time WoW player here by jabelli · · Score: 1

      And the big deal made about the boob physics. Unless you've played it or watched the videos carefully, you wouldn't know GW2 has boob physics too. It's more like actual boob physics, and was never mentioned by the devs. Unlike Tera's anti-gravity jello-tits.

    20. Re:Long time WoW player here by billcopc · · Score: 1

      Sure, EVE is supposed to be great. I played it for a little while, got repeatedly murdered by some griefing douche with a battleship the size of Jupiter, and lost all interest in the game. I deal with enough of that heavy-handed bullshit in the real world. I want the game to be a challenging and rewarding fantasy, not an unwinnable simulation of bullying.

      Hardcore PVP isn't for everyone. If there were a slightly nerfed variant where more PVE types like myself could safely explore with less chance of some asshole invalidating hundreds of hours of effort, then maybe it would catch on a bit more. I like competing with my fellow man, but I have no desire to start over from scratch, every time someone decides to bounce me around like a freakin' soccer ball. Even Hardcore Diablo isn't that insulting.

      --
      -Billco, Fnarg.com
    21. Re:Long time WoW player here by claytongulick · · Score: 1

      FWIW: when I wrote that I had a tag "snark" at the end of that statement, but the slashdot cleanser stripped it out. The Panda statement was meant to be snarky/sarcastic - sorry about the confusion, I should have said /snark.

      --
      Drinking habits can be dangerous. You can choke on the cloth and the nuns will wonder where their clothes are.
    22. Re:Long time WoW player here by dwlovell · · Score: 1

      I hear this all the time, but it is really quite simple. All those things you mentioned are either very cool to the vast majority of players, or in the silly cases, they are such a minor part of the game as to not matter.

      In this case, Pandas feel like a joke and they are the theme of the expansion, new land, new race and new class. If Wrath was renamed "Mists of Tuskarria", where the new playable race was the Tuskarr sporting the new class of Fisherman while you raid in Tuskarria, I think you would have had a similar level of revolt. Even the "space goats" dont walk/talk/act like a silly joke. Pandas on the other hand, well, your opinion is as good as any, only subscription numbers will matter.

    23. Re:Long time WoW player here by Anonymous Coward · · Score: 0

      GW1 has boob physics too... at least my Ranger's leather bikini does.

      Hmm, the captcha for this post is 'climax'.

    24. Re:Long time WoW player here by claytongulick · · Score: 1

      I agree with most of your points here, the hyper-stylized sexualization trend in asian manga, games and art is pretty distasteful to western cultures. Actually, the US/western release of Tera has a lot of this stuff toned down, because they received a lot of negative feedback from the early testing over it. I also dislike the feminine stylized males, to the point of almost being androgynous (this is also common in anime/manga, and taken to extremes occasionally, like in Black Butler).

      Having lived in Tokyo briefly, I sort of "get" this kind of thing a little better than I would have before that experience. Asian cultures aren't just "america, but weird". They are very alien to our way of thinking. Completely foreign, we just completely lack context.

      I have always considered myself to be a fairly modern, laid-back guy, and really didn't think much could shock me. I never really considered myself to be heavily influenced by the whole western "puritan" morality thing, I like to consider myself a critical thinker and objective.

      Then I went to Japan and learned how incredibly naive I was. The examples are too numerous to list here, but I happened to be there during the annual penis festival, where young girls would walk around with candy penises in their mouths: Kanamara Matsuri (NSWF!)

      Suffice to say, my eyes were opened quite a bit.

      As for the game Tera, I find the combat to be a refreshing change, and generally enjoyable enough to ignore the (valid) criticism of shallow questing. I don't spend nearly the amount of time playing it as I did WoW, I generally play for maybe a couple hours per week, so maybe that in itself is telling.

      Or maybe I've just grown up a little.

      --
      Drinking habits can be dangerous. You can choke on the cloth and the nuns will wonder where their clothes are.
    25. Re:Long time WoW player here by Anonymous Coward · · Score: 0

      I initially thought it was silly too, but I gave it a chance on the beta realms. It was actually quite nice. My main is a druid MS resto and OS feral tank. I was excited to try out a melee healer and it was extremely nice and well thought out.

      --wmbetts

    26. Re:Long time WoW player here by Anonymous Coward · · Score: 0

      Although the possibility of PvP exists everywhere in EVE, in my six years of playing it I have been randomly attacked in high security space (where most people live, and often where newbies spend their first few weeks) exactly four times. It's definitely not for everyone, but generally if you are being repeatedly attacked then you're doing something stupid (from the subjective perspective of someone who is familiar with the game), and the number one way to avoid that is to talk to other players.

      The community gets a lot of bad press because EVE absolutely is a dog-eat-dog world, but most of the people are really helpful. A mate of mine started playing, flew to a dangerous place and got killed. He talked to the evil pirate that shot him, and that guy explained what the deal was, gave him a new ship (around 1000x more expensive than the one he'd lost), and invited him to join their group for the evening. That guy now runs a fairly well known alliance.

      Having said that: there are some arseholes out there, and unlike other games, EVE does nothing to stop them from being arseholes. Deal with they the same way you'd deal with any playground bully.

    27. Re:Long time WoW player here by Anonymous Coward · · Score: 0

      You're forgetting a key factor to WoW's success: appeal to casual gamers.

      WoW continues to have 10+ million subscribers because the client is capable of running on PCs that are 5 years old. I know; I have one. It was the latest gaming tech at the time, but not all gamers have the budget to update hardware every few months, every year or every time a new game or expansion is released.

      I've been playing since the original beta, never lapsed in subscription. Every expansion has improved the engine: graphics response, performance, stability. Each expansion and patch updates content. As realm populations vary, the cross-realm capabilities have kept players with similar play times and styles connected. I believe this is still the best model and implementation of a MMO. Any MMO could be created for any genre or story and do quite well to mirror Blizzard's model.

      Besides the technology it also appeals to the masses due to variety: achievers, PvPers, socializers, explorers and even the auction house/ebay addicts. MoP doesn't add something that appeals to you? No big deal. Millions of players will be thrilled: new scenery, new quests, new tactics, new dungeons, new raids, new arena/BG levels, new gear, new this, new that and in general a brand new game that will individually or cumulatively appeal to players. Yet all of this is done with an interface that is familiar for existing players and extremely easy for new players to learn in a very short time. Maybe some players will come back for new levels, burn through raid content and be gone again in a few weeks, but the majority of players will get months if not years more of entertainment.

      Having played for nearly 8 years, I've witnessed WoW improve continuously and offer plenty of content to keep things fresh. I especially appreciate the cartoonish artwork of WoW as opposed to other games that strive for realistic and miss miserably looking aged within a few months. WoW's artwork is unique, timeless and adaptable to the latest technologies.

      Being in IT for 28 years, I can especially appreciate the amazing accomplishment Blizzard has made getting WoW to work at all much less to serve millions of customers at a very high availability. Blizzard should be a case study for any widespread organizations network and server operations.

    28. Re:Long time WoW player here by Omestes · · Score: 1

      As for the game Tera, I find the combat to be a refreshing change, and generally enjoyable enough to ignore the (valid) criticism of shallow questing. I don't spend nearly the amount of time playing it as I did WoW, I generally play for maybe a couple hours per week, so maybe that in itself is telling.

      I loved the combat in Tera, but the grind killed me. After playing a bit of that, and a bit of Aion and Lineage, I've come the conclusion that there is a fairly large East/West divide in what we want from MMOs, and games in general. Asians (not to generalize too much, this could be wrong) are more happy with grinding. The biggest franchise in Japan is Monster Hunter, which to my western eyes is the worst bits of MMOs distilled into a single player experience. Compare Final Fantasy XXVI-4(or wherever they are at now) to Skyrim or Fallout. We're influenced by DnD, they're influenced by the NES. Same with aesthetics. I can't really stand the overly Asian styled games now, I just can't get into them. This is one reason I like Guild Wars 2, its very western, and not terribly grindy.

      Or maybe I've just grown up a little.

      I don't know if I could ever justify doing the subscription thing again, for the same reason. I don't have time, towards the end of my WoW tenure, when I got out of college, I actually felt guilty for not playing it more, since I was burning money. But I had to balance work, a bit of continued studies, a real social life, and a serious relationship with WoW. WoW, needless to say, lost. I like being able to dip into games now, not as a casual, but small bouts of serious gaming. I have some free time this weekend (hypothetically, I doubt this is true, but it would be very nice), so I'm going to spend six hours playing Civ. I might not be able to devote more than 30 minutes every other day for a couple weeks after that though... It makes it really hard to justify $15 a month.

      Pay-as-you-go would be nice, though. Blizzard should just have a flat per minute/hour system, along with subscriptions. I might still be playing then. Same with Tera, if it was a dollar an hour, or such, I might actually play it.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    29. Re:Long time WoW player here by LittleImp · · Score: 2

      Except pandas were already in WC3 and it was awesome!

  8. Forgive me if I'm not excited by morcego · · Score: 2

    but MoP is completely of my radar. I used to be a WoW player, a raid who played over 30 hours/week. But the disappointment with the last expansion (Cataclysm) and later content patches pushed me off the game. Without mentioning I had Dragon Soul (the latest "raid") 10 hours after it was released, the overall quality of the game went downhill. Short content with little to no creativity, recycled mechanics and overall boring content.

    --
    morcego
    1. Re:Forgive me if I'm not excited by Anonymous Coward · · Score: 0

      I bailed after playing Cataclysm for a while and realizing that I really didn't want to do the same grind and waste my nights raiding just to get back to the same gear level I was at at the end of WotLK. The thought that not only would I have to repeat all of that but the next expansion after that would do the same thing once again just totally turned me off.

    2. Re:Forgive me if I'm not excited by Anonymous Coward · · Score: 0

      but MoP is completely of my radar. I used to be a WoW player, a raid who played over 30 hours/week. But the disappointment with the last expansion (Cataclysm) and later content patches pushed me off the game. Without mentioning I had Dragon Soul (the latest "raid") 10 hours after it was released, the overall quality of the game went downhill. Short content with little to no creativity, recycled mechanics and overall boring content.

      in short, you took an arrow to the knee.

    3. Re:Forgive me if I'm not excited by Anonymous Coward · · Score: 0

      What turned me off most was nobody even needs help at liwer levels. My high level toon is at the same relative power.

    4. Re:Forgive me if I'm not excited by Anonymous Coward · · Score: 1

      but MoP is completely of my radar. I used to be a WoW player, a raid who played over 30 hours/week. But the disappointment with the last expansion (Cataclysm) and later content patches pushed me off the game. Without mentioning I had Dragon Soul (the latest "raid") 10 hours after it was released, the overall quality of the game went downhill. Short content with little to no creativity, recycled mechanics and overall boring content.

      You don't say?

      I used to raid extensively, too, but quit the game entirely. Picked it back up again after the D3 debacle at the urging of a couple of our friends still playing, and realized I could play for under 10 hours a week and still see everything I wanted to see in the game - which means I get to do other things, like train for triathlons, read books, watch TV, etc., etc., etc.

      Maybe if you dialed back your playtime and became more well-rounded you'd renew your interest in the game XD

    5. Re:Forgive me if I'm not excited by Anonymous Coward · · Score: 0

      Maybe if you dialed back your "etc"s, they'd be somewhat less annoying. Seriously, one "etc."is all that is needed.

    6. Re:Forgive me if I'm not excited by Zephiris · · Score: 1

      Also not mentioning that you cleared (you didn't actually say cleared though) LFR, not normal or heroic? I'm sorry, you really don't seem like you're the type to've been part of Conspiracy's world-first normal. If you don't have the patience to even "challenge" yourself with normal difficulty, let alone heroic, I'm sure you're one of the reasons Blizz is making everything "Barbie Play Time" easy in MoP. It's not because the heroic raiders are having trouble, it's because the average subscribing customer has the attention span of a horny gnat.

      Blizz loves the casual mom and pop soccer-van gamer.

      (For non-WoW people, LFR is the equivalent to kittens playing with yarn and somehow beating the game, difficulty. Normal is about what you'd expect from a game. Heroic is punishing. Not Super Meat Boy/I Wanna Be The Guy: Gaiden punishing, but pretty hard.

      Less than 15% of guilds (not individual players) world-wide have completed the last two encounters on Heroic difficulty at the current date. Roughly 100% have completed LFR, and 83% have completed normal.

      --

      "A Goddess rarely smiles for she is forced by others to be an island unto herself." - Zephiris
    7. Re:Forgive me if I'm not excited by morcego · · Score: 1

      Also not mentioning that you cleared (you didn't actually say cleared though) LFR, not normal or heroic? I'm sorry, you really don't seem like you're the type to've been part of Conspiracy's world-first normal.

      Actually, the world-first normal happened in less than 6 hours. We were way after that. Our clear was Normal, not LFR. Specially since LFR for the second half of the raid was not released during the first week, which you seem to have forgotten.

      If you don't have the patience to even "challenge" yourself with normal difficulty, let alone heroic, I'm sure you're one of the reasons Blizz is making everything "Barbie Play Time" easy in MoP. It's not because the heroic raiders are having trouble, it's because the average subscribing customer has the attention span of a horny gnat.

      Blizz loves the casual mom and pop soccer-van gamer.

      (For non-WoW people, LFR is the equivalent to kittens playing with yarn and somehow beating the game, difficulty. Normal is about what you'd expect from a game. Heroic is punishing. Not Super Meat Boy/I Wanna Be The Guy: Gaiden punishing, but pretty hard.

      Less than 15% of guilds (not individual players) world-wide have completed the last two encounters on Heroic difficulty at the current date. Roughly 100% have completed LFR, and 83% have completed normal.

      As I said, we completed Normal in less than 10 hours. Heroic took more time, but we eventually finished that too. I don't have the exact time it took us to clear DS Heroic, but it was several weeks faster than it took us to clear Ulduar normal.

      I can understand your confusion, since I didn't specially say what difficulty we cleared in less than 10 hours. It is perfectly normal for you to make that kind of statement without even remembering LFR was only released for the first 4 fights during the first week.

      I agree with you that Heroic is pushing, and that LFR was supposed to be easy. A raid group capable of clearing heroic ... well, they clearing LFR in hours would not be too bad. They clearing NORMAL in hours, that's another issue.

      --
      morcego
    8. Re:Forgive me if I'm not excited by morcego · · Score: 1

      but MoP is completely of my radar. I used to be a WoW player, a raid who played over 30 hours/week. But the disappointment with the last expansion (Cataclysm) and later content patches pushed me off the game. Without mentioning I had Dragon Soul (the latest "raid") 10 hours after it was released, the overall quality of the game went downhill. Short content with little to no creativity, recycled mechanics and overall boring content.

      You don't say?

      I used to raid extensively, too, but quit the game entirely. Picked it back up again after the D3 debacle at the urging of a couple of our friends still playing, and realized I could play for under 10 hours a week and still see everything I wanted to see in the game - which means I get to do other things, like train for triathlons, read books, watch TV, etc., etc., etc.

      Maybe if you dialed back your playtime and became more well-rounded you'd renew your interest in the game XD

      You statement makes sense. I actually tried it, but it was just not for me. In any case, even playing under 10 hours a week would mean clearing new content way too fast, and then being stuck in the "alts" cycle. My main point was comparing the AMOUNT of content we've got back before Cataclysm with the current content.

      --
      morcego
    9. Re:Forgive me if I'm not excited by redizhot · · Score: 1

      I've been using this to periodically check up on WoW news when I'm curious (which is infrequent): http://www.frequency.com/topic/world+of+warcraft stays pretty on top of news usually.

  9. Zynga Games Writ Large by Lifyre · · Score: 0

    When they completely removed all challenge and need for skill WoW became a very pretty Zynga game that was all about grinding out time and not about fun... Since we don't care what Zynga does (unless it's go bankrupt) is this even still new for nerds?

    --
    I'll meet you at the intersection of "Should be" and "Reality"
    1. Re:Zynga Games Writ Large by HarrySquatter · · Score: 1

      Since when did WoW require skill?

    2. Re:Zynga Games Writ Large by Lifyre · · Score: 1

      Heh, it required a little back in the days of 40 man raids but it was never that hard.

      --
      I'll meet you at the intersection of "Should be" and "Reality"
    3. Re:Zynga Games Writ Large by HarrySquatter · · Score: 1

      Yeah, it required the 'skill' of being able to read the guide someone wrote on how to get through them.

    4. Re:Zynga Games Writ Large by Anonymous Coward · · Score: 0

      Actually it just required that 1 person in 40 wasn't a fuck up. which didn't happen 99.9999% of the time.

    5. Re:Zynga Games Writ Large by Anonymous Coward · · Score: 0

      When they completely removed all challenge and need for skill WoW became a very pretty Zynga game that was all about grinding out time and not about fun... Since we don't care what Zynga does (unless it's go bankrupt) is this even still new for nerds?

      People keep saying this but you're flat out wrong.

      Skill in vanilla wow? Spamming two buttons over and over and having a fast enough computer to not lag. Lots of skill! There was no rotations, priority, etc. Bosses had 2-3 abilities maximum and 90% percent of them was move out of fire, clump together, spam heals, smash decursive. The reason it felt harder was because everyone was still new to the game. The only difficult factor in that game was tank swapping when bosses untauntable. And as a tank it was probably the most frustrating idea ever invented.

    6. Re:Zynga Games Writ Large by Rakarra · · Score: 1

      It required the skill of knowing your class and when to use what abilities. It wasn't twitchy or precise like an FPS, but you had to be able to coordinate perfectly with 39 other people.

  10. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 1

    WoW

    a genuinely hard game

    Funny, cuz the EQ people told us WoW people we were kiddies compared to them (something about raids involving over a hundred people, limited boss spawns so guilds fought to get dibs on it, PvP where you actually lost your stuff/exp if you lose, etc)

    I would say rants such as yours about "the good old days" is the embodiment of gaming industry (and of most things)

    Man, nostalgia used to be great in the good old days, but not anymore. Bah hum bug!

  11. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 0

    The irony in this post is so thick I could eat it with a fork.

    Wow's true downfall is catering to antisocial 'hardcore' morons like yourself. In doing so, they carefully squeezed out every bit of fun of every encounter and replaced it with bland, predictable, min-max pablum. Every encounter really is the same.

    1. Find mechanic
    2. Practice mechanic
    3. Farm gear that enables the play of the next area/boss/whatever

    Ultimately, all that's left is a bunch of annoying no-lifers that actually have the time to practice 1-3. Want proof? Shrinking party size. You can't FIND 40 people that have enough hours of matching schedule for this model. The old 40 mans were fun because you could drag along the awful, but fun and social people that hold groups of people together.

    So, fuck you. Fuck your 'hardcore' game lifestyle, and fuck wow.

  12. Re:The unfortunate state of gaming by Tridus · · Score: 2

    The "level cap" has never been any kind of challenge in most MMOs. It's just about time investment and in the past, having the right class or people to group with. In actual fact, reaching the level cap is when the real game starts.

    Vanilla WoW did have some pretty hard content. Original Scholomance was crazy if you did it with the intended 5 people (most groups at the time were actually raids of 10). Original Naxxramus had *nobody* on most of the servers in the game manage to fully clear it before Burning Crusade rendered it obsolete. The Strathlome timed run was a good challenge until you overgeared it with raid gear.

    It's gotten progressively easier over time, to the point that now you push a button in the raid finder, get tossed into an easymode raid with a PUG, and essentially go beat up a loot pinata boss. Pokemon Panda expansion is not going to reverse that trend.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  13. Too late by a month by Anonymous Coward · · Score: 1

    GW2 is coming out on August 28th, the next 5 years are taken.

    1. Re:Too late by a month by Krojack · · Score: 1

      And from the people I know playing the beta, they are saying it's a huge letdown. I was excited but have since lost that excitement.

    2. Re:Too late by a month by Omestes · · Score: 1

      I played the beta, I'm still excited.

      My name in Omestes, I'm an Ares. Now we know each other, so your statement is false.

      Sorry. Need more coffee (or less).

      It isn't the second coming, it isn't a WoW killer, but it is a very fun game. It's 60 dollars, with no subscription. The GW2 fanboys did make some pretty silly and unrealistic expectations for it though. It is more of an evolution of the genre, than the revolution the fanboys were hyping. That, obviously, is superficially disappointing (every new thing is, as well). I'm definitely going to get my $60 worth though. There is something very nice about the combat of a couple of the classes (I love the Guardian). The World vs. World vs. World combat is also nice... But then again I loved WoW battlegrounds more than I loved anything else in endgame. During BC me and a couple friends did nothing but non-Arena PVP, we even had speadsheets set up to keep track of w/l ratios and honor/time, sadly Blizzard sucked all the fun out of it in WoLK (no pvp weapons except for arena, really... oh.. the HARDCORE didn't want their imaginary achievements lessened... sorry). GW will scratch that itch, which makes it worth the cost to me.

      I also like an MMO where they aren't frightened of repeatedly killing players. No hand holding, no instructions... Just fight and die until you learn how to play. Then die some more.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    3. Re:Too late by a month by 0123456 · · Score: 1

      I played the beta for about forty hours at the weekend and I'm likely to take the first headstart day off work so I can start early on the real game.

      It was over-hyped by some fanboys, but it's damn good fun with very little grinding, no monthly fee, and no 'uber' gear to make some players vastly superior to others.

    4. Re:Too late by a month by Anonymous Coward · · Score: 0

      I [would] also like an MMO where they aren't frightened of repeatedly killing players. No hand holding, no instructions... Just fight and die until you learn how to play. Then die some more.

      So a MUD of Dwarf Fortress?

  14. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 1

    Level cap is nothing I think he means things like the molten core/bwl/aq40/naxx progression. Only a small percentage of players ever got through molten core, let alone even stepped foot in the rest. Hell even stuff like the original scholomance and stratholme were reasonably hard.

    I completed all of those ( and every raid in tbc) and stopped playing before woltk, but I renewed the other week as they had a $10 expansion sale and I was curious. 5 mans are now basically a matter of going through the motions. Healing is never a problem and even if you "stand in the bad" you probably won't die. Tanks never ever lose aggro and can aoe tank everything. In the past every single pull was a reasonably big deal if you got it wrong. Tanks couldn't hold aggro on the entire world so cc and burning stuff fast was a big deal. Now it seems like you can do whatever you like and you will get through it fine.

    From what I've heard the end game content is much the same.

  15. sigh by DiSKiLLeR · · Score: 1, Informative

    *rolls eyes*

    Panderen, which started out as an easter egg joke in Warcraft 3 somehow got turned into a full blown expansions in WoW, because, honestly, blizzard has totally ran out of ideas at this point....

    --
    You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    1. Re:sigh by Anonymous Coward · · Score: 0

      Yup. Something about fighting some giant demon-thingy and looking at your teammates and seeing twirling teddy bears just doesn't do it for me.

      Its ok though because all your gear will become garbage again and you can spend countless hours trying to get the "Whizzbang of Frombosh".

    2. Re:sigh by Anonymous Coward · · Score: 0

      Huh? The Pandaren Brewmaster was one of the neutral heros you could pick up from taverns on ladder maps.

    3. Re:sigh by Anonymous Coward · · Score: 0

      When talking about the frozen throne expansion, blizzard jokingly mentioned that the next new race was going to be the "Panda" race. Obviously that race wasn't in the expansion, but as a consolation, they added the panda as a neutral hero awhile after TFT was release via a patch.

    4. Re:sigh by geekoid · · Score: 1

      It's because players where beating down the servers with request for an actual class.
      Blizzard listen to it's user base. But because it's blizzard that's bad?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  16. Re:The unfortunate state of gaming by HarrySquatter · · Score: 1

    Yeah, a tiny fraction of content was 'hard' but the overall game has been ridiculously easy since the beginning. It has always been more tedious than hard.

  17. Re:The unfortunate state of gaming by LittleImp · · Score: 4, Informative

    The level-cap was quite a challenge in Everquest. Which is also _the_ hardcore PvE MMO. Maybe start playing that one, it is free2play now. Vanilla WoW is child's play compared to EQ.

    Besides I just remembered that there are vanilla WoW servers, so if you love it so much, why don't you play vanilla? But as GP said, vanilla WoW wasn't very hard. The endgame content basically only needed tons of grinding (and an immense pain-tolerance because of all the bugs). Scholo, strat etc. hard? Only if you have terrible equipment, but that.. again.. can be fixed by just grinding.

    In the end all "challenges" in WoW can easily be beaten by investing more time, and it has been that way since launch.

  18. The grind never ends by crazyjj · · Score: 4, Funny

    It just goes on, and on, and on, and on....

    MMO's, tic-tac-toe, and thermonuclear war...they're the games you can NEVER WIN.

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
    1. Re:The grind never ends by gl4ss · · Score: 1

      It just goes on, and on, and on, and on....

      MMO's, tic-tac-toe, and thermonuclear war...they're the games you can NEVER WIN.

      I guess I won at WOW then. did everything one could without joining the weekly ballet practices with 20 people and then quit out of boredom(before expansions and none of them have brought me back there.. the problem is that the world is static. if you have to wait in line to turn in guests to some guy who is just giving the same fucking guest to some other guy it starts to feel like a circus ride, the bg's did provide some added entertainment but those too have no effect whatsoever on the game world).

      quitting at level 10 might have been a bigger win, but I'd still argue that it did provide some entertainment.

      --
      world was created 5 seconds before this post as it is.
    2. Re:The grind never ends by UnknownSoldier · · Score: 1

      I know you were being funny but MMOs are NOT games, they are toys. A lot gamers will go "Whaaat?"

      A game by *definition* has a winning state (and conversely) a losing state. There is way to "win" at WOW. (Yeah some would joke that the only way to win is not play. :-/ )

      Sure you can die but that is orthogonal to the definition. You can also die in Team Fortress 2 -- the effects are not long-lasting -- but TF2 has closure, unlike WOW.

      Both games and toys along with this sandbox mode can be a lot of fun! But please stop abusing and diluting the terminology. :-)

      P.S.
      Ironically, Social Games are neither Social nor Games either! If there is enough interest I can post why.

    3. Re:The grind never ends by Calydor · · Score: 1

      You realize the world isn't exactly static anymore, what with phased areas and actual progression through zones?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    4. Re:The grind never ends by someones · · Score: 1

      just post it ;)

    5. Re:The grind never ends by artemis67 · · Score: 4, Informative

      Dictionary.com disagrees with your definition of game; the ability to win is not part of the definition.

      http://dictionary.reference.com/browse/game?s=t

    6. Re:The grind never ends by Anonymous Coward · · Score: 0

      Ever played a game of catch?

    7. Re:The grind never ends by Brain-Fu · · Score: 1

      You may be surprised to learn that the English language predates your birth, and that you are not the final authority on the meanings of its words.

    8. Re:The grind never ends by euroq · · Score: 1

      Haha, couldn't have said it better myself!

      --
      Just because the U.S. is a republic does not mean it is not a democracy. Democracy/republic are not mutually exclusive.
    9. Re:The grind never ends by praxis · · Score: 2

      Games do not by definition, have a winning state and conversely a losing state. Many do, to be sure. You might want to read up on the philosophy of games a bit. I can recommend Huizing's Homo Ludens as a good starting point. Even of the definitions listed on Wikipedia's entry for Game, many of the definitions do not mention a winning state.

    10. Re:The grind never ends by Anonymous Coward · · Score: 0

      I could reasonably argue, by your definition of game, that an MMO is a collection of smaller sub-games. At least the better PvP ones.

    11. Re:The grind never ends by UnknownSoldier · · Score: 1

      First, you are under the delusion that dictionaries are somehow magically authoritative. New *words* get invented all the time and it takes dictionaries *years* to add them. Dictionaries just report the status quo.

      Second, you seem to ignore the context of computer games, I'm not talking about sports, or other non-computer activities. You can call a toy or fun a game all you want but that doesn't make it so.

    12. Re:The grind never ends by UnknownSoldier · · Score: 1

      > Games do not by definition, have a winning state and conversely a losing state. Many do, to be sure. You might want to read up on the philosophy of games a bit

      I quite well aware of the history and philosophy of games for the past 200,000 years. No offense, but let me know when *you* have shipped a few games because you clearly don't seem to understand the difference between what makes something an amusement, puzzle, a toy, or a game. If you are relying on Wikipedia for authoritative definitions no wonder you are confused.

      Now I agree there is a lot of overlap between "Entertainment", "Digital Arts" and "Games" but again unless you can *clearly* separate between all 4 (amusement, puzzle, toy, and game) you don't really understand the domain nor the definitions. You are basically arguing that something interactive or amusement is a game. So watching TV is now called game? /sarcasm Please.

      Calling a toy a game doesn't make it so. That is like the media calling a programmer a hacker. They are of course related but two *separate* things.

      Let's took a look at Will Wright, someone whose games have sold 100 million copies and generated more than $1 billion in sales.

      "Spore gives users unprecedented freedom to bring their imaginations to some semblance of digital life. In that sense Spore is probably the coolest, most interesting toy I have ever experienced. But itâ(TM)s not a great game, and that is something quite different."

      Why would its *creator* and *designer* call it a toy and not a [good] game, when the public does? Because he understands the *differences* between what makes something a toy and a game.

      Other game designers say the same thing. Jonathan Blow creator of Braid had this said about him:

      plans to do nothing less than establish the video game as an art form - a medium capable of producing something far richer and more meaningful than the brain-dead digital toys currently on offer.

      Games have
      * Rule(s)
      * Goal(s)

      If have no way of winning you have a toy.

      References:
      * http://www.income-outcome.com/blog/bid/29552/GAMES-vs-TOYS
      * http://latimesblogs.latimes.com/technology/2009/10/will-wright-toys-stupid-fun-club.html
      * http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/?single_page=true
      * http://www.raphkoster.com/2012/03/13/x-isnt-a-game/
      * http://gamasutra.com/view/feature/167418/what_makes_a_game.php
      * http://gamasutra.com/view/feature/172587/a_way_to_better_games_.php

    13. Re:The grind never ends by UnknownSoldier · · Score: 1

      1. an amusement or pastime: children's games.

      So watching TV, eating, or having sex is now a game? I don't think so.

      Methinks you are trying to justify a crappy and extremely nebulous definition.

    14. Re:The grind never ends by Anonymous Coward · · Score: 0

      I don't care either way (game or toy). It's just fun.

      The first Nintendo hand-held "devices", were they games or toys? who cares!, they were fun to play .
      I mean these things called "Game & Watch" http://cdn.dipity.com/uploads/events/31bd040ceea765586692de653829893e_1M.png

      I had the the one with the Parachutes, can't remember what it's called...was too many years ago

      Also, I've been a big fan of SimCity ever since it first came out in the early '90s. I've played every version since (except "Societies", but there is still time). Eagerly anticipating the new new one that's coming out next year. It's been a successful video game ("video toy" ?) franchise for many years so it's not just me enjoying spending hours on end playing around with a make-believe city with no "stated" objective or win/lose situation.

    15. Re:The grind never ends by UnknownSoldier · · Score: 1

      I share you love of SimCity too. Simcity 2K was the best version ;-) We'll see if EA fucks it up or groks the essence of SimCity without Will Wright :-/

      From a gamer's perspective you are absolutely right -- they doesn't care what the hell the thing is called as long as they are having fun!

      But us game designers *do* care -- How can you make something more fun if you don't understand the nature of the problem, the domain, and solutions? Simulators tend to be boring for most people? Why? By being able to answer that question you can remove the 'unfun' bits and add the 'fun' bits to the games one designs.

    16. Re:The grind never ends by Rakarra · · Score: 1

      You realize the world isn't exactly static anymore, what with phased areas and actual progression through zones?

      The problem is that all of that stuff was added for the old levels and the 80-85 leveling systems. Once you reach 85, the rep grinds are pretty fast and the only thing to do are a few 5-mans until you can get into raid finder. Unless you like pvping (which I don't). The big criticism of Cataclysm, which Blizzard admitted was a problem they're trying to fix for Mists, is that there's not a lot to do at level 85.

      The only endgame time sinks I enjoy anymore are the more interesting achievement hunts (like Blood Rare and Frostbitten)

    17. Re:The grind never ends by Rakarra · · Score: 1

      Is Tetris a game, even though many versions are unwinable? Or Dungeon Raid, or any other game that just gets harder and faster until it's impossible for a human to keep up?

    18. Re:The grind never ends by Anonymous Coward · · Score: 0

      Ah, yes. Of course, if you're designing the game you're coming in for a different mindset. I've always been on the "player side" myself, but I like to think I've become more aware of the design aspects of the game ever since I read an article of how well-designed (perfect??) a particular are in WoW is. Then I started watching the "Extra Credits" videos at Penny Arcade (previously on the Escapist Magazine), IMO they give good entry-level or layman's (...or whatever) information and concepts and ideas about what goes into making a game.

      So yes, for a "designer side" view you would need to get into the mindset of *it* being a game or a toy and how the differences in those concepts relate to what you're going to create. Like you say, the domain, the solutions..and the theme, the level design, how you plan to challenge the players and so on.

      I think I've even heard a podcast of a big MMORPG where a designer mentions that he feels very different about the game character when he's testing the new stuff with (what I suppose to be) a "generic" character than when he is using his own "real" character that he has rolled since level 1.

      Gosh, If only I could make myself believe it's not too late for a career change I would LOVE to be involved in some aspect of game design/production or whatever...

  19. Re:The unfortunate state of gaming by schitso · · Score: 1

    Yes, I was talking about end game content. Hence "genuinely hard game where huge a minority of players cleared end-game content". The current combat mechanics make every role easy, and lets just about every class fill any role.

  20. Re:The unfortunate state of gaming by schitso · · Score: 1

    If you honestly believe that WoW has become MORE hardcore with recent expansions, you are a moron.

  21. Re:The unfortunate state of gaming by schitso · · Score: 1

    Man, nostalgia used to be great in the good old days, but not anymore. Bah hum bug

    I lol'd.
    In all seriousness, though, are there any games out right now that could be compared to the difficulty of vanilla WoW (raiding, that is), let alone EQ?

  22. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 0

    WoW went from being a genuinely hard game

    When was it ever a 'genuinely hard game'? I played since the first day it launched but I must have missed this mythical period. Even on the first day there were numerous people who were 75% or mote towards hitting the level cap . You could blow through half the game or more solo.

    I played since it launched, and I have the 4 hour long waits in MC for a full 40 man so that we can down 2 or 3 bosses. I never saw Rag. Maybe I was on the wrong server. Or wrong people. It was just me, a friend or 2, and 35 other morons trying to do something no one ever did. End content was hard. *puts on Jedi robes* From a certain point of view...

  23. Re:The unfortunate state of gaming by braeldiil · · Score: 1

    WoW was never a "hard" game. It took over the market because it was the easy, casual-friendly alternative. That's always been Blizzard's mo - take a solid concept, polish out all the pain points and then take over a market. They make good products, but "genuinely hard" almost never applies.

  24. Re:yawn by Anonymous Coward · · Score: 0, Insightful

    Just because they've been in the game a while (as a joke, mind), doesn't mean that making an expansion pack based around them is a good idea, or even interesting.

  25. Re:The unfortunate state of gaming by UnknowingFool · · Score: 1

    As a solo player, yes it isn't hard. For raid content, there have been periods. C'thun in vanilla Wow was unbeatable until a patch. There is still a debate whether that boss was initially too hard or was the encounter bugged where you could never win. When BC was launched, the top guilds had to ask Blizzard to ease the attunement process as it would take an exceeding long time to get to end game. Some suggest this was on purpose as the end game bosses like Lady Vash were not ready. Back then everyone in the raid had to be attuned to open SSC and the Eye. The problem was that only one person per week per raid could get attuned if done right as it required drops from other raids. That meant 25 weeks if every single raid player never missed their chance.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  26. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 1

    The popular opinion is the opposite. But, as usual, popular opinion is wrong.
    You are wrong.

    Yes. I know because I was there for all of it. It can also be proven mathematically but i don't need to. The top level encounters today require rigid execution and and absolute min-max with zero deviation from the expected path. Previous encounters were MUCH more soft and flexible and fudge-able. Nearly all encounters could survive losing a few players or plenty of screwups. Today one player deviates slightly and the result is an instant raid-wide wipe.

    The community has changed. There are simply a lot more players willing and able to "harcore" it today. The player pool for attempting high-end content is proportionally much higher. Incidentally, these people are annoying jerks and are killing the game's popularity and profitability.

  27. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 0

    Say what now? WOW stopped being hardcore back in BC... Its been nothing but carebear playing ever since.

  28. real men play EVE... by Anonymous Coward · · Score: 0

    ...WoW is for teenage children and dumb-fatasses who don't know any better.

  29. Re:The unfortunate state of gaming by Kharny · · Score: 1

    actually, vanilla wow wasn't hard obectively compared to current wow.
    TBC was probally the hardest in pure by-the-numbers hard, and wrath had some of the best mechanics difficulty.
    People got insanely better at group challanges in games since vanilla wow.

    --
    Make a man a fire and he will be warm for a day, set a man on fire and he will be warm for the rest of his life
  30. Re:The unfortunate state of gaming by CFTM · · Score: 3, Funny

    People arguing about WoW and calling each other morons on the intertubes makes me lolz.

  31. Re:The unfortunate state of gaming by CodeHxr · · Score: 1

    EVE. A thousand times EVE. Just learning how to play the game, in terms of mechanics, is more than most minds can endure (let alone crave!). Throw in non-optional non-consensual PvP and, IMHO, this game blows all others away in terms of difficulty at almost any level of in-game play time.

  32. There are other opinions by Anonymous Coward · · Score: 1

    Well, I have played the betas, and I think GW2 is awesome. The graphics were, IMO, nicer than TOR graphics, and the game performed better as well. And I did a lot of PVP and didn't find it to be "klunky." There is a bit of a learning curve, since you can jump right into top-level pvp after you play through the intro quest, but once you have it figured out it is awesome.

    It is true, you can pay real cash for a cute outfit. So what? Cash doesn't buy you better gear, no pay-to-win BS, just solid competition. They have to do something to make up for their lack of monthly fees, and cute outfits are it.

    The only thing I don't like about GW is the dialogue for the PVE encounters. Their script writers really dropped the ball. It is like being in care bear wonder land, where everyone you meet wants to give you a hug! It is silly. So if that aspect of the game is important to you, consider other options (though I don't think wow's panda-people are any better).

  33. Re:The unfortunate state of gaming by schitso · · Score: 1

    You don't understand, this is srs business.

  34. Re:yawn by rwven · · Score: 3, Informative

    In a blizzard survey of subscribers, The pandaren were the #1 requested expansion pack subject. Just because you don't like it doesn't mean the majority of the WoW players don't.

  35. News for nerds? Please. by Anonymous Coward · · Score: 0

    The only thing exciting is that the expansion shares the same initials with one of Metallica's top tier albums before they decided to change their audience base from rockers to PBR-quaffing coffee shop denizens.

    FWIW, the beta pretty much showed all the expansions content until a content patch. We all know the plot of it, so it won't be worth fooling around with until the Siege of Orgrimmar hits.

    Looks like we have the same old FoTM stuff too. Roll a panda monk, rock the PvP until a subsequent patch nerfs the class and race in line with everyone else. The DK stuff over again, except you faceroll with a different mechanic instead of rune Tetris. The FoTM concept in WoW (either play the FoTM, or become the FotM's HK) has gotten old, but it is how they keep the subs with everyone gearing what is in vogue at that time, be it a ret pally, DK, guardian spec druid, or even further back, demon lock.

    I'm sure others will enjoy it. However, there are other MMOs which have some interesting concepts. EQ2 has something similar to challenge mode for dungeons, except you can also build your own basic dungeons and have them ranked. Rift is dropping an expansion where all you have to pay for is just the expansion, and you end up with that and all content previous. Heck, if you really want a challenge, play EQ 1.

    Of course, I will end up buying the expansion. WoW is like Facebook, a central message place for most gamers. However, other MMOs have better challenges, and take both tactics (see red stuff, move away from it), as well as strategy (put this type of healer in the tank group, this type in the melee DPS group, the third type with the ranged DPS, so there is the best buff synergy.)

  36. Re:The unfortunate state of gaming by dywolf · · Score: 2

    EQ was fun, but enormous time investment. Days just to get 1 AA, and then youneeded 1000s of them to be considered "useful" ? Plus the whif monster that even max levels had to suffer? These were annoyances that wow got rid of. but wow had its own probelms: pvp balance was non existant for quite a while, certain classes or specs being simply unwanted in any form, raid dps being just mages and rogues for quite a while....but these things were evened out over time. I mean it must have dome something right: after all teh failed EQ-killers (that we used to mock like we mock wow killers now), WoW is/was the EQ-killer.

    also consider that wow came out at just the right time: as EQ's core base matured they had less time to invest in it, so "chracter progress return on investment" became more important, and wow offered a better return, plus the hugely popular warcraft universe.

    Rift and Swtor put serious dents in it, the first "wow-killers" to do so, but they did it by being at simplest terms wow-clones with new worlds/mythologies/settings to explore. they changed some things, minor annoyances that wow has included themselves or is about to. rift is still gaining a steady audience having stabilized after the initial wow-hater influx ("wow sucks this, wow sucks that, this game rocks.....(3 months later) man this is just like wow, this sucks"). swtor used wow clone design combined with the huge builtin fanbase of star wars to become an instant hit, the closest to a wow killer of all. like rift did, its now going through its period of shedding people after the intial influx and stabilizing its subscriber base.

    this is why these observations are amusing. wow revolutionized the mmorpg general style by fixing most of the complaints of the biggest mmo, EQ. in so doing it became the new big guy on the block, gaining at one point over 12million players (EQ topped out at what, 1 million?). so far most wow killers have failed, and the most successful ones have been the copycats.

    will there eventually be a wow killer? yes.

    but will it kill wow by being revolutionary, like wow vs eq, or just evolutionary with a more interesting world, like rift/swtor?

    --
    The guy who said the election was rigged won the presidency with the second-most votes.
  37. Re:Everquest 2 player. by Anonymous Coward · · Score: 0

    Do not ask for whom the bell tolls, it tolls for thee and your ancient game

  38. Re:The unfortunate state of gaming by thesandtiger · · Score: 4, Informative

    It wasn't difficult, just inconvenient.

    Quests individually weren't difficult - just spread all to hell and gone over the world with no rational organization, so you spent a lot of time running hither and yon rather than doing anything useful.

    Dungeons weren't difficult - just inconvenient as hell to get people to do with you and took forever and a day to get people to the dungeon.

    Raids weren't (usually) difficult - the mechanics were pretty simple assuming you had an appropriate class composition and the people playing understood that they can't just willy-nilly spam debuffs on the target without overwriting things.

    Raid strategies weren't as widely known because there weren't as many tools for publicizing them and so on.

    Contrast that with today:

    - Quests are much more intelligently laid out, and questing is more about telling stories than it is about "challenge". Getting to the level cap via questing is trivial, but that's good because the level cap keeps going up.

    - Dungeons have 2 modes, one which is normal and one which is a more challenging (mechanically and numerically) heroic mode. Some of the Cataclysm dungeons had mechanics that made them extremely tricky for PUGs to handle, and even now some of the heroics are tricky due to other mechanics.

    - Raids have multiple modes. LFR mode is trivial to do (except when the people in your PUG intentionally or unintentionally screw things up), Normal mode can be a bit of a challenge but nothing that a decent guild can't handle. Heroic is challenging as hell.

    Raid strategies are trivial to find and learn because we have great out of game tools for them - videos of how to tank a fight, the different phases, etc.

    They gave us something for everyone, difficulty wise, now. But anyone who thinks WoW was more difficult (as opposed to inconvenient) in the past is definitely not right.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  39. Re:The unfortunate state of gaming by globeadue · · Score: 1

    exp grinding levels is not indication of the ease of the game, I would assume they are referring to prenerfed dungeons and raid content that didn't baby players like the new stuff. back when the hunter epic was actually a challenge that forced you to learn your character etc. -James

    --
    ..just because you can, doens't mean you should...
  40. Blizzard would like to thank you . . . . by Tanman · · Score: 2

    Blizzard would like to thank you for your patience. While we constantly strive to maintain a stable server environment, there was no way we could have predicted so many people, most of whom pre-ordered the expansion pack, were ACTUALLY going to attempt to play it the day it came out. We thank you for your patience while we work out minor server stability issues. We are confident that you will be able to log in and enjoy the world we worked so hard to create on October 10th, following our regularly scheduled maintenance.

  41. No, and I can explain by tepples · · Score: 1

    No, and I can explain. It was a voice mail, and I didn't make a custom greeting for missed calls from the past because the past doesn't show up on caller ID.

  42. It's not always about "new and better" by Anonymous Coward · · Score: 0

    For all the griping that WoW isn't cutting edge anymore, it's as if gamers are forgetting that everyone has a different reason to play. Of course WoW is dated and some of its systems have been surpassed by countless other games: work on WoW began *eleven* years ago! It's as if there was nothing to be said for the quality of the lore, the humour in the writing, the scale and depth of the game world, and the simple fact that for many us, having played the game for up to 8 years now, the friends we've made and experiences we've had in-game have nothing to do with the engine, game mechanics, or even the battle system. I'm looking forward to MoP, if only to make new friends, and have new experiences that I won't forget for a long time.

  43. WOW;MOP and Guild wars 2 for me please. by Anonymous Coward · · Score: 0

    I canceled my wow subscription months ago, Ill reactivate it for MOP since it should be pretty cool what with the whole new pokemon style pet collecting and fighting, completely revamped skill tree system, new zones, pandas to play as, new class to play as and other stuff.

    Then you have guild wars 2 which will be great also I hope. Plus lack of a subscription fee without having to pay to win is most excellent.

    My only complaint about MMO's though is the challenge is gone. I miss everquest back in the day where everything was a challenge, even crossing a damned zone and it was so damn hard it weeded out most of the cry babies and fostered a strong server community. So Ill play WOW MOP for 3 or 4 months till it gets boring and all I have are the idiot kids to play with and Ill cancel my account and then go play guild wars 2 instead because by then they should have all the bugs ironed out and the game patched up very well.

  44. Re:yawn by scot4875 · · Score: 3, Insightful

    A perfect example of when it's a bad idea to give the customer what they want -- Homer's car also comes to mind.

    Also, last time I was playing WoW back in the WotLK days, the majority of subscribers seemed to be happy with sitting around in general chat making Chuck Norris or Anal [whatever] jokes. This isn't a population of erudite people.

    --Jeremy

    --
    Jesus was a liberal
  45. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 0

    Original 40 man naxxramas was hard, once you got to the 4hm. Not so much for the encounter, although a taunt resist could/would wipe a raid, but more for raid makeup and finding 8 or whatever tanks plus 32 other people that can do their jobs in the raid + count at the same time.

    But that is the one time WoW was hard, it was also the only time a majority of players never saw the end raid content which got it dumbed down and recycled in one of the later expansions.

  46. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 0

    Wow's true downfall is catering to antisocial 'hardcore' morons like yourself.

    You're confusing "hardcore" with "raiding". Raiding is simply one way to play the game. WoW is more favorable to casuals than ever, as casuals can find more things to do other than raiding

    If you think raiding is the only worthwhile measure, I say that speaks more about YOU being a hardcore elitist who only thinks about the content that drops the highest level gear

  47. Niiiicholaaaaaasssss... by tepples · · Score: 1

    Something about fighting some giant demon-thingy and looking at your teammates and seeing twirling teddy bears just doesn't do it for me.

    Let me guess: You didn't like either of the first two Care Bears movies either.

  48. What Gets Me... by Stormy+Dragon · · Score: 1

    ...is that Blizzard still thinks their have enough of a quality advantage that they can still charge and monthly subscription fee AND the price of a new game for an expansion pack.

  49. My Panda Guild is already level 16 by WillAffleckUW · · Score: 1

    Watch out for those storks when you get turned into a frog.

    Also, it's been fun playing both Pandarean Monk Female and Pandarean Hunter Male, and I like the new appearance mods.

    --
    -- Tigger warning: This post may contain tiggers! --
  50. Re:Said it here first... Day Z by WillAffleckUW · · Score: 1

    Never heard of Day Z.

    I think you may think you're a hipster, but you're just one of those zombie wannabes.

    --
    -- Tigger warning: This post may contain tiggers! --
  51. Re:yawn by Calydor · · Score: 3, Informative

    Doesn't mean it isn't a good idea or isn't interesting, either.

    --
    -=This sig has nothing to do with my comment. Move along now=-
  52. Lessons for Release Day from Panda Beta by WillAffleckUW · · Score: 1

    First, the starting area will drop - a lot. You may have physical problems getting the first quest.

    If that happens, Quit the game, forcing a save of your newly created panda character.

    This will help the next load.

    Second, no, it's not that hard. Until you get to the frog ponds and the cranes eat you.

    --
    -- Tigger warning: This post may contain tiggers! --
  53. Re:The unfortunate state of gaming by yurtinus · · Score: 1

    I think most of the difficulty in vanilla WoW raids came from the forty man requirement. Leading and maintaining a group of that size is a far greater challenge than mastering the mechanics of any given fight.

    ...Oddly enough, that's what I miss most about vanilla WoW.

    --
    +1 Disagree
  54. Re:The unfortunate state of gaming by 0123456 · · Score: 1

    The level-cap was quite a challenge in Everquest. Which is also _the_ hardcore PvE MMO

    Not any more; Everquest has been WoW-ised to death in a vain attempt to bring in new players. The closest you'll get to hardcore is the progression server using an approximation to the original rule set.

  55. Move along, move along. by pslind · · Score: 1

    Who gives a flying f*ck about this game anymore? Only people who were too weak to quit during Cata, I guess... Blizzard sucks nowadays, and whereas in the past I would buy any game the made without hesitation - I now couldn't care less about this abortion of a game...

    1. Re:Move along, move along. by mw13068 · · Score: 1

      Your subtext is showing... You obviously care a great deal about this game.

    2. Re:Move along, move along. by geekoid · · Score: 1

      People who enjoy different thing the you are 'weak'?
      You are an ass... worse, you are a sloppy thinker.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Move along, move along. by pslind · · Score: 1

      This isn't about difference of opinions, as you try to indicate. No, a lot of people complained and complained and complained about Cata WHILE playing Cata, but they kept playing and are still playing! People should either do something about it (quit), or stop complaining. A lot of the people I know who still plays WoW, are people who hated the game a while into Cata, but still kept playing (and keep sending me scrolls of ressurections, argh). That to me, is being too weak to quit, and has nothing to do with what you are implying. Maybe you are a sloppy reader? =) And yeah, I did generalize that EVERYONE who still plays, are too weak to quit. People generalize all the time to make points (just look at recent presidents lol). And, no. I don't care about this game at all anymore. But I care about how typical it is for all the fanboys to shit themselves over the announcement of the release date of MoP. And because I dislike the game so much now, I often speak about it very ugly when opportunities arise. I bet a lot of people do this about a lot of things they dislike. One thing's for sure, I'm not gonna go apeshit on september 25th... And one more thin

  56. Re:Guild Wars 2 release will eclipse this. by 0123456 · · Score: 1

    They're making a mistake not trying to beat ArenaNet to market, IMO.

    Two different markets, really. Hardcore grinders won't like GW2, and GW2 players who hate grinding and don't want to pay to play every month won't like WoW.

  57. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 0

    I guess you never played Ragnarok Online? Good luck capping there. Maybe if you started years ago...

  58. Re:The unfortunate state of gaming by 0123456 · · Score: 1

    Raiding in most MMOs comes down to finding about fifty people to follow you, of whom not one is a complete dipstick. If you can do that, the rest is easy.

  59. What? by Dunge · · Score: 0

    Wasn't this released last Christmas?

  60. Re:The unfortunate state of gaming by yurtinus · · Score: 1

    Therein lies the challenge of vanilla raids - in a society composed of 50% dipsticks, the odds of a random sampling of fifty people being complete non-dipsticks is what... (1/2)^50? I get 8.88e-16...

    --
    +1 Disagree
  61. Re:The unfortunate state of gaming by spire3661 · · Score: 2

    Thats a minus 50 DKP for you.

    --
    Good-bye
  62. Re:The unfortunate state of gaming by 0123456 · · Score: 1

    Exactly; that's why the most successful MMO guilds are usually careful about recruiting and quick to kick out the dipsticks who get through. It's the only way to reliably beat the odds.

  63. It's not always about new and better expansions by xQuarkDS9x · · Score: 1

    I've been reading all the posts here and I will agree that this game has catered hardcore to the casuals since about halfway through the WOTLK expansion. In vanilla and BC a guild had to work much harder to keep guild members, get them attuned to raids and gear them up and pray like hell no people left so you didn't have to re-gear someone new. Now if someone leaves a guild it's basically "Meh, whatever, lets find someone new who doesn't stand in fire and can watch vids on tankspot for fights".

    Even today you still see random level 85 pug raids trying to do oh lets say Icecrown Citadel as an example. They have LFR gear and breeze right through all the bosses basically ignoring mechanics that were important when ICC was progression raiding. Only to get up to the Lich King (and this is usually in a PUG raid) to find that, yes, mechanics do matter even at level 85 and DS gear, and yes, you are a bloody moron for spreading defile on the platform and wiping the whole raid, and also a moron as a ranged character for not helping to kill the valks as they carry members of you're raid off the platform and drop them off the edge all the while the valks are thinking "HEHEHE F-ING NEWBS" ;-). I was in a guild that killed Lich King on my server back in 2010 and if you didn`t work well in a raid group you were considered a casual newbie and not worth raiding so to speak and didn`t know what the hell you were doing, especially if you didn`t have all the proper gems and enchants, could not listen on vent, and later on, reforged gear too.

    Also from the days gone by was the hours, and somedays days long, battleground fights in Alterac Valley while each team tried to summon creatures to help turn the tide of battle. Now, battlegrounds are more often then not bots just standing at starting area casting random spells to avoid AFK status and the occasional blatant speed bots running around in BG's.

    I don't have high hopes for MoP as it just seems like Pokemon (letting your companions fight in arenas), farming (Can we say farmville anyone?) and raids and dungeons that from what i`ve seen on beta videos on youtube look really easy. But, since I have five 85`s (DK, Warlock, Rogue, Shaman, and Warrior) from playing the last five years I may renew my sub in September and buy the standard edition to check it out.. but then I think back to how screwed up D3 launch was in USA compared to Korea where it launched on time and a lot of koreans had D3 on farm the next day and on streaming videos.

    Try imagining all the servers same day MoP is released and how flooded the panda starting zone will be, how many idiotic kids will be there spamming anal jokes and acting, well, like kids do, and how many server restarts and crashes and emergency patches will be issued. Might be better off to wait a few weeks to resub and get the standard edition. :)

    If worse comes to worse there`s always SIlkroad Online-R to play where all you have to deal with is Korea style mass grinding to get anywhere, lots of newbies using player bots because they can`t handle korea style grinding let along WoW style grinding, and more non english speaking players then english. *Rolls eyes*.

    --
    You must master your joystick like a fisherman masters bait! - Gimpy
  64. my name is mw13068 and I like WoW... by mw13068 · · Score: 1

    My wife and I both play, and have for years. My tendency is to play too much, get all the gear, and achievements, get frustrated by something stupid and quit for a while -- only to come back a few months later. My wife plays casually, *loves* the graphics, and all the little frills (pets, mounts, etc.), and actually *reads* quest text and follows the story. I tend to think she's doing it right, and I'm (usually) doing it wrong. We'll be getting MoP and likely enjoying it enough to pay the fees.

    1. Re:my name is mw13068 and I like WoW... by xQuarkDS9x · · Score: 1

      My wife and I both play, and have for years. My tendency is to play too much, get all the gear, and achievements, get frustrated by something stupid and quit for a while -- only to come back a few months later. My wife plays casually, *loves* the graphics, and all the little frills (pets, mounts, etc.), and actually *reads* quest text and follows the story. I tend to think she's doing it right, and I'm (usually) doing it wrong.

      We'll be getting MoP and likely enjoying it enough to pay the fees.

      And I bet your wife is either a healer which seems to be the most common class women pick, or is a tank followed by lastly DPS. And if she's DPS she plays a hunter because she likes the pets she can have right? :)

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    2. Re:my name is mw13068 and I like WoW... by mw13068 · · Score: 1

      Half right. Her one max-level character is a mage (Forsaken), and the next highest is a hunter (Troll). I play all the tank/healing toons to keep her safe -- as any good husband should.

    3. Re:my name is mw13068 and I like WoW... by xQuarkDS9x · · Score: 1

      Half right. Her one max-level character is a mage (Forsaken), and the next highest is a hunter (Troll).

      I play all the tank/healing toons to keep her safe -- as any good husband should.

      That's interesting. In the five year's i've been playing I have raided with many husband/wife couples and more often then not it was the husband playing a tank and the wife being a healer to keep her husband alive along with the rest of the raid so to speak. :)

      --
      You must master your joystick like a fisherman masters bait! - Gimpy
    4. Re:my name is mw13068 and I like WoW... by mw13068 · · Score: 1

      *cough*she'spretty,andiloveher,butshedoesn'tplaywellenoughtobetankorhealer,sohastobedps*cough*

    5. Re:my name is mw13068 and I like WoW... by geekoid · · Score: 1

      Stereotype much?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:my name is mw13068 and I like WoW... by GodfatherofSoul · · Score: 1

      I stopped playing eons ago, and your wife has it SO right. Players all just want to blast through content just to be finished and never stop to enjoy the game. Then, when they're done they have this empty, unfulfilled feeling. Like you went to a 5-star restaurant and scarfed down your meal.

      I tried out Diablo 3 and all my group members were doing the same thing. Just blowing through maps like it was a timed even, hardly stopping for anything and making a bee-line for the final objectives.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    7. Re:my name is mw13068 and I like WoW... by Anonymous Coward · · Score: 0

      uh.. he's talking about HIS WIFE. you gotta lower your PC geiger counter there chum, makes you sound like some chick

  65. Aha! by Cragen · · Score: 1

    Ah, apparently I have been saving this for YOU. SEE YA! lol

  66. World of Warcraft by geekoid · · Score: 1

    World of Warcraft: Mass Pandering

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  67. GW2 by Anonymous Coward · · Score: 0

    Everyone is going to be playing Guild Wars 2 though :/ They should have put in in mid october at the earliest hoping that people would be burned out by then...

  68. Re:Everquest 2 player. by geekoid · · Score: 2

    EQ2? really? That's a broken game. I suspect you use the mechanic and graphic flaws to kill people, not any actual skill.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  69. Re:yawn by billcopc · · Score: 2

    Just because millions of idiots want something, doesn't mean it should be done.

    Beer cans with tits on them ?
    Shotguns with bluetooth ?
    Lawnmowers with a TV ?

    Me, I want an expansion that undoes all the dumbing-down that's befallen WoW over the years. I would gladly pay $60 if it made the game fun again.

    --
    -Billco, Fnarg.com
  70. Re:The unfortunate state of gaming by jabelli · · Score: 1

    No, the real reason is $14.95 * 25 * 6 = $2242.50.

  71. Re:yawn by redizhot · · Score: 1

    But why?

  72. Re:The unfortunate state of gaming by artemis67 · · Score: 1

    I would say that MMO's starting out tend to be tougher because they have generally put all of the work into leveling, and not as much into endgame content. They don't want a lot of people sitting around at endgame, getting bored.

    Expansion packs for MMO's will add some leveling up content, and dump a ton of content into the endgame experience.

  73. Re:The unfortunate state of gaming by mlts · · Score: 2

    IMHO, EQ1 has had some of the more annoying stuff removed (mobs actually leash now, so trains are not as large as in the past, and the addition of a combat state allows for faster regeneration of mana/HP when resting.)

    I still keep a sub to it. You are not handed levels on a silver platter, you still have to work for them. However there is a lot of content to go to for exploration and grinding, and with a merc, it isn't too bad to go and do stuff.

    I'd say for MMOs, EQ1 has improved the most. It still is "old school", but if someone used to WoW or other MMOs sat and got used to the old graphics engine, they could "get" it and eventually get raiding without issue.

  74. Re:The unfortunate state of gaming by mlts · · Score: 1

    Some of the most successful raid guilds I've been on (and this is in WoW, EQ1, and EQ2) were groups of friends who excelled at two abilities -- focusing and communication. After those two things, strats is a third, gear is a fourth, and class selection after that.

    I've had guilds do dipstick stress tests before, where they toss a recruit into a dungeon or raid that the app would be horrifically undergeared for and see if the person ragequits or bellyaches beyond the norm. If the new person does complain past a certain threshold, they find another recruit.

  75. Re:The unfortunate state of gaming by Brain-Fu · · Score: 1

    Some people play games because they want to do hard things. Other people play games because they want to have fun. There is nothing "wrong" with games that are designed to be fun rather than hard, they are just a different kind of game.

    Nor is there anything "wrong" with wanting to reach a wide audience. From an economic perspective, this is as right as rain...wider audience = more money = right!

    So the abundance of easy games is not something wrong with gaming today. You are simply in a smaller target audience.

    The only thing wrong here is your expectation that game-makers should sacrifice profit potential to cater to an audience of people who don't want to have fun. There are a small number of games designed to cater to your market segment, but that number will always be small because there aren't very many of you, and that is exactly how things should be.

  76. Re:yawn by Brain-Fu · · Score: 1

    If these panda-people drive players away from WoW, then I will agree with you. If, on the other hand, it draws in new players (of *any* demographic) or retains existing players, then this will be a good example of exactly why listening to your customers is good.

    The purpose of WoW is to make money for Blizzard. Everything else is just details.

  77. Re:Everquest 2 player. by Anonymous Coward · · Score: 0

    So it's "sloppy thinking" when someone else says people who play a game he doesn't play are 'weak'.

    But when someone plays a game you don't play, they're unskilled cheaters?

    I bet you think "hypocrisy" means "that guy doctors take an oath on".

  78. Liar by SmallFurryCreature · · Score: 4, Insightful

    If you wanted a non-dumbed down WoW you would be playing Everquest. WoW has ALWAYS been dumbed down. It was Everquest-light and it sold like hot-cakes to the twelve year olds that couldn't handle WoW or were spit out by the community.

    Hence you got Barren-chat, a type of chat that would have had the ban-hammers flying in any hardcore game but is the staple for WoW.

    Complaining that WoW got dumbed down is like complaining teletubbies lost their hard satirical edge. That Full House lost its black humor. That reality TV became boring.

    It might very well be true on an absolute scale but when you are the bottom, digging down doesn't really make a difference anymore. When you are last in a race, stopping won't make you drop any more places.

    Go play a real game. Here is a hint, if you encounter barren-chat, that ain't a real game. Real games have a population of 200k, 300k at most. WoW has 10 million.

    And people wonder why democracy sucks.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Liar by Anonymous Coward · · Score: 0

      "It's a game! And these people aren't serious enough about it! They are morons, and democracy is a failure!"

      Do people really talk like this, or is this some sort of satire on really weird basement dwellers?

  79. anecdotal reviews are anecdotal by poetmatt · · Score: 1

    Wow and Aion? SWTOR which had the worst combat of any current MMO, hands down? Remind me how great of a game that is, with all the wonderful reviews of SWTOR that exist so far. (sarcasm) Polished turd references, etc. People aren't exactly happy with the game.

    GW2 is indeed giving you the choice to pay for cosmetic shit. What does that have to do with some kind of purported similarity to Aion combat where you have 4-5 skill bars and consumables in addition? GW2 has nothing of the sort. You have a bar of 10 skills, 5 are static and 5 are change-able. GW2 - forgot the "better or worse" aspects of the opinion, but simply does not have a combat style that matches any other game. They intentionally made it different, and it is.

    You might want to check someone other than your "friends" and/or I don't know, you could have maybe tried a beta and decided for yourself? Did you even watch a youtube video of some Spvp or WvWvW?

    They told Wow's endgame concept to piss off, and made sure that being overleveled doesn't mean anything - areas retain their challenge. Instead of wow's "spend 10 minutes watching a gryphon fly around, go get a coffee" they have a "you can teleport anywhere at any time". cross server guilds. Being able to play with friends in instances even if they're across other servers. Instead of any game that exists with stupid revival mechanics, they added a "you're not dead yet just because you hit 0hp". Die after that and you can simply teleport back to the nearest waypoint. The only thing that's somewhat similar is the Warhammer concept of "public quests" which GW2 did their own spin on. Oh, and did I mention? you don't have quests, either. You simply have "areas to do things" and you go do whichever ones you want. there is no "order" which is required.

    I don't mean this as "wow GW2 is awesome!" as somehow being better than other games but as to highlight that really, truly there aren't other games that are similar to GW2. 0123456 is correct. Also endgame in GW2 as noted is cosmetic.

    1. Re:anecdotal reviews are anecdotal by Anonymous Coward · · Score: 0

      Actually, all ten GW2 skills are changeable. You directly choose the second set of five from the skills you've unlocked, and there are different sets for the first five depending on which weapon(s) and/or magic type you select. So there are at least a dozen different sets of five skills for each class.

      It's not as free-form as GW1, but you have a lot of skills to choose from and you can switch weapon in combat to open up other skills for a particular fight (e.g. a warrior switching from sword for melee DPS to hammer for crowd control, then to a rifle for ranged DPS).

    2. Re:anecdotal reviews are anecdotal by redizhot · · Score: 1

      I think the people saying combat is clunky either: A) Don't know they can move while casting B) Don't understand that slower paced, more thoughtful combat isn't clunk. C) Aren't used to non-WOW style (i.e. every other MMO in the past 4 years) combat

    3. Re:anecdotal reviews are anecdotal by eharvill · · Score: 1

      A) Don't know they can move while casting

      This has been the biggest challenge to overcome. It's been pounded into my brain in the last 15 years that you cannot move while casting, doing a special move, etc. This is not a bad thing, combat is fun. I also like the fact you are mostly responsible for keeping yourself alive. Very refreshing not to have to have a healer or specific support/dps/etc class to run around and kill shit. No monthly fee is the icing on the cake too; I could care less about what my toon looks like and will never pay for those items. I'm grateful that many others will however.

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
  80. Re:The unfortunate state of gaming by mlts · · Score: 1

    I came from EQ1, and even though there were times WoW was slightly grindy (you couldn't just easily hop from quest to quest in some level ranges, but you could always see about nailing an instance), but truly difficult, I'd probably beg to differ.

    EQ1 then was truly hard, especially raids where if you wiped, you had the risk of losing every single piece of gear you owned. In fact, you kept multiple stashes just so you were not naked after a botched Fear raid. Just getting the raid in the zone was extremely difficult. Of course, if you died too many times, you couldn't even enter the zone where the corpses were. Even getting to endgame levels, you ended up on a waiting list so you could get into a Guk or Highkeep goblin group.

    What WoW brought was the ability to be absolutely antisocial in every way whatsoever, but still have a path to getting gear. In EQ1, someone who was a real putz would get a bad reputation real fast, and even getting to level cap would be rendered impossible, much less getting endgame gear or seeing anything past Lower Guk.

  81. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 0

    Get a group of fresh 85s in the new cata heroics. If you don't use CC you die. That is unless they nerf it and that wouldn't surprise me. It remind me of old wow in a way and I like it better than Wrath.

  82. Re:The unfortunate state of gaming by euroq · · Score: 1

    The current combat mechanics... lets just about every class fill any role.

    That is a good thing, IMO. It was awful that some classes simply "weren't allowed" in certain dungeons. Now, all classes are allowed. Some are obviously better than others, but the game SUCKS for one of the classes that couldn't play.

    Ah, I remember playing a Druid in vanilla - the worst class by far.

    --
    Just because the U.S. is a republic does not mean it is not a democracy. Democracy/republic are not mutually exclusive.
  83. Re:yawn by mydn · · Score: 1

    This isn't a population of erudite people.

    No, that's EverQuest...

  84. Kung-Fu Panda meets Avatar Aang? by dltaylor · · Score: 1

    The Wandering Isle is a blatant rip-off of "Avatar; The Last Airbender"'s Lion-Turtle.

  85. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 0

    I disagree with your last paragraph, while easier in WoW because frankly instanced dungeons made raiding much more accessible, there were still plenty of antisocial a-holes in top eq guilds people that even the guildmates hated but they were tolerated because they were exceptionally good at playing whatever class they played.

  86. Re:The unfortunate state of gaming by Anonymous Coward · · Score: 0

    If someone is antisocial, but is housebroken enough to be able to perform a specific duty on a raid, all isn't lost. If someone is well geared, they have to at least do something right... or they were an eBay, and at the time, a purchased/transferred character was a highly negative thing. There are rotten apples in every bunch, but generally someone who was a true flaming rectum would eventually get tossed on their ear, no matter what the consequences.

    WoW allowed people who were not able to interact in any positive manner to get geared. I'm meaning the people who kick out the healer because he isn't DPS-ing enough, or randomly fear off mobs because they think it is funny to watch everyone wipe over and over again until people would leave.

    A good example of this was an event ages ago where there was a level 1 attackable horse in Stormwind that would respond instantly. People would make characters whose sole purpose was just to keep killing this horse in order to cause people to crash due to the sheer amount of corpses. This went on 24/7 until Blizzard finally removed the mob. That is the type of play which seems to be encouraged in WoW.

  87. Re:The unfortunate state of gaming by euroq · · Score: 1

    +1

    --
    Just because the U.S. is a republic does not mean it is not a democracy. Democracy/republic are not mutually exclusive.
  88. Re:Alright, quick reviews by Gaygirlie · · Score: 1

    GW2 is for kids who think X-box 360 graphics are cutting edge.

    At 30 years of age I'm hardly a kid, plus I have never owned an Xbox of any kind nor do I consider it worth ever owning, either. I just don't understand what that has to do with GW2.

     

    You don't pick up quests anymore by going to spot X, you go to spot X and wait a few minutes for the event to start. Woot!

    You've quite clearly misunderstood more-or-less everything, it is nothing like what you describe. With a comment like that you've just shot down all your credibility with one sentence. Well done.

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  90. Re:The unfortunate state of gaming by Rakarra · · Score: 1

    I completed all of those ( and every raid in tbc) and stopped playing before woltk, but I renewed the other week as they had a $10 expansion sale and I was curious. 5 mans are now basically a matter of going through the motions. Healing is never a problem and even if you "stand in the bad" you probably won't die. Tanks never ever lose aggro and can aoe tank everything. In the past every single pull was a reasonably big deal if you got it wrong. Tanks couldn't hold aggro on the entire world so cc and burning stuff fast was a big deal. Now it seems like you can do whatever you like and you will get through it fine.

    From what I've heard the end game content is much the same.

    End game content has varying degrees of difficulty. The "raid finder" raids are roughly the same as the 5-mans in difficulty. You only need to know the bare minimum on the encounters, and even then there's leeway. Regular-strength raids are a step up, pre-nerf I would say raids like Firelands and Dragon Soul were on par with Karazhan. Heroic-version raids are, IMO, comparable to Burning Crusade or Vanilla raids (where everything was heroic-strength).

    One thing done now that wasn't done before in vanilla and BC -- progressive nerfs to raid instances. They're released at full strength and remain so for several months, and then every month all bosses get a reduction of 5% to their health and damage done, until those nerfs reach 30%. That way the hardcore guys get to strive for their world firsts, but even casuals can beat the instance... after some time and the nerfs bring the instance down to their level.

    So why do current raids seem easier? A few factors:

    First, the raids are smaller, and the 10-man versions are just as difficult and give the same quality gear as the 25-man versions. However, it's easier to put together a kickass 10-man group than it is a kick-ass 25-man group, and far easier to put either of those together than a kick-ass 40-man. In ye olden days, very few groups could ensure that everyone in the raid was a quality member. Instead you usually had a core group that excelled, surrounded by a number of decent raiders, then some so-so people you had to have because you needed to get 40 people and the raiding pool had dried up. Now, that core group can form a 10-man and rip through an instance better than the 40-man could.

    Second, the biggest reason why so very few people saw Sunwell and Naxx 40 when they were new wasn't because they were hard. That contributed to it, but the other important factor was that at the endgame, raiding was the only way to get decent-quality raid gear (except for a short period when pvp weapons were good). But you would drag down your progression group if you weren't already geared up, so you had to start in earlier raids. You had to go through the MC -> BWL -> AQ40 treadmill if you wanted to be prepared for Naxx. Sure, a Naxx group could afford a couple undergeared people, or maybe they couldn't. Well-geared people might tire of the game or burn out on the group, leaving. The undergeared people would also start with no DKP, leaving them undergeared longer under most loot systems. But now? When a new raid instance comes out, it comes with 5-mans that drop gear equivalent to the previous raid instance. So there's still a curve towards the top, but easy ways to jump up close to the top quickly. That means when you recruit people they might be able to step right in to your harder encounters rather than farm the earlier instance. And that speeds things up for everybody.

    So many things that made progression "slow" in the old world didn't have to do with the encounters so much as the coordination issues of putting together a high-quality raid.

  91. Re:The unfortunate state of gaming by Rakarra · · Score: 1

    Ugh. The old days:
    All druids were resto. Feral and balance were a joke and had no place in raids.
    All priests were holy (or at least healers). Shadow was a joke and had no place in raids.
    (Almost) all warriors were prot. If you had generous raid leaders you could be a hybrid dps/prot warrior, like the old reliable 31/5/15 arms spec I had for a few years. Old raids needed a lot of tanks, and they were all warriors.
    (Almost) all hunters were total flakes.
    All paladins were Alliance and the Horde were totally jealous, as paladin buffs were far better than the shaman buffs, and the holy paladins were the best healers in the game. This led to a tremendous skewing of PvE favoring the alliance, so most people who really liked PvE rolled alliance. On my server (and later battlegroup) PvP initially favored the horde (the shamans did have the edge there) until the gear gap from high-end PvE gear tipped the scales towards the Alliance. Oh yes, all Paladins were Holy except for the occasional retardin.

    The older combat mechanics required not only certain classes but certain group setups. Remember that shaman totems only affected the 5-man group that they were in, even in a 40-man raid. Same for battle shout, trueshot aura, and all the other combat-time buffs. I used to be an arms warrior, put in a group with two rogues, a hunter, and an enhancement shaman.

    Yes, things are better. :-)

  92. Re:The unfortunate state of gaming by Rakarra · · Score: 1

    They need to all be completely fresh 85s, but that often doesn't happen anymore. I definitely liked the Cata 5-mans much better than the Wrath 5-mans.

  93. Re:The unfortunate state of gaming by Rakarra · · Score: 1

    No, the real reason is $14.95 * 25 * 6 = $2242.50.

    It kept people actually playing the game instead of getting bored because there's no longer anything to do. When anything is in easy reach (or requires a coordinated raid group) it becomes boring, then you're done.

  94. Re:The unfortunate state of gaming by Rakarra · · Score: 1

    A good example of this was an event ages ago where there was a level 1 attackable horse in Stormwind that would respond instantly. People would make characters whose sole purpose was just to keep killing this horse in order to cause people to crash due to the sheer amount of corpses. This went on 24/7 until Blizzard finally removed the mob. That is the type of play which seems to be encouraged in WoW.

    That's also the type of activity that Blizzard bans or suspends accounts for.

  95. Who play MMO by luk3Z · · Score: 0

    Who play MMO - who haven't a life.

    --
    Recipes for USA bankrupt - http://tinypaste.com/0d66f dd = dollar deluge (printed in the infinity)
  96. Re:Alright, quick reviews by poetmatt · · Score: 1

    You're abrasive as fuck and so are your comments on everything I've seen in your history. What the hell is wrong with you? Nobody started off by insulting you before you went into a lazy trollpost.

  97. Re:The unfortunate state of gaming by Rakarra · · Score: 1

    Yes. I know because I was there for all of it. It can also be proven mathematically but i don't need to. The top level encounters today require rigid execution and and absolute min-max with zero deviation from the expected path.

    Like Patchwerk? Or Vaelastrasz? Really, the only dungeon that really let you do encounters at your own pace was Molten Core, but it was shabbily designed and rushed out. In BWL, Nefarian (maybe Chromaggus) is the only fight that you should take your time on, which is probably why my guild's first kill took 29 minutes. Naxx had enrage timers. Almost every boss in BWL had mechanics that wipe you if you're not doing the fight fast enough. I think AQ40 was a bit of a mix, some encounters were strict, others you could take all day on.

    And I fight the top encounters of the day currently and I see about the same, if even a bit less of the "require rigid execution and and absolute min-max with zero deviation from the expected path." The biggest way in which raids are less hardcore? The progressive nerfs after release leading up to the release of the next raid tier. Dragon Soul and Firelands are under the aura of -30% boss health and damage, and they did the same for Icecrown as well, since they have publicly stated that everyone should get a chance to do the expansion-ending bosses. Did they do that with AQ40? Did they do that with Naxx40? How many saw the end of Naxx40? How many have seen the end of Dragon Soul?

    Previous encounters were MUCH more soft and flexible and fudge-able. Nearly all encounters could survive losing a few players or plenty of screwups. Today one player deviates slightly and the result is an instant raid-wide wipe.

    There are a few encounters like that, but "nearly all" is a big exaggeration. Other instant-raid-wipes I can think of:
    Molten Core/BWL/AQ40: Main tank dies, bosses are immune to taunt.
    Vael: Anyone with Burning Adrenaline fails to move out of the way in time.
    Three Drakes: If almost any tank dies or simply doesn't properly taunt in time. Any of the healers die due to raid damage that you couldn't heal through back then.
    Chromaggus: So many things can go wrong here.

    And that's just one raid dungeon! Let's not forget Onyxia and the rigid standards she imposed.

    The players are not more "hardcore." There are more people doing endgame content because Blizzard has added a number of shortcuts (5-man epics, easier dungeon modes) that kept people out of the endgame before.

  98. I like wow by Anonymous Coward · · Score: 0

    if you want buy swtor credits ,you must go to http://www.oscargamer.com/Show_game.asp?gameid=81 .of have discount.