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Why Valve Wants To Port Games To Linux: Because Windows 8 Is a Catastrophe

An anonymous reader writes "Gabe Newell wants to support Linux because he think Windows 8 is a catastrophe for everyone in PC space. He wants to move away from a closed ecosystem of Microsoft Windows 8. He recently made a rare appearance at Casual Connect, an annual videogame conference in Seattle. From the allthingsd article: 'The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well. It's a hedging strategy. I think Windows 8 is a catastrophe for everyone in the PC space. I think we'll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people. If that's true, then it will be good to have alternatives to hedge against that eventuality.' Some Linux users think that this is a win-win situation for Linux users as it will brings good game titles on the Linux system that haven't been there and it will protect steam business model from both Apple and Microsoft."

54 of 880 comments (clear)

  1. Windows 8 is not a catastrophe.... by jkrise · · Score: 5, Funny

    Windows 8 is a catastrophe only for those who use it with a keyboard and mouse. For the rest of us, it is the greatest desktop operating system.

    --
    If you keep throwing chairs, one day you'll break windows....
    1. Re:Windows 8 is not a catastrophe.... by Astatine · · Score: 4, Funny

      What exactly does this desktop of yours look like, and is it situated underneath a bridge?

    2. Re:Windows 8 is not a catastrophe.... by Ynot_82 · · Score: 5, Funny

      Windows 8 is a catastrophe only for those who use Windows. For the rest of us, it is the greatest Microsoft operating system ever

      FTFY

    3. Re:Windows 8 is not a catastrophe.... by jkrise · · Score: 5, Funny

      Sorry, I had put 'sarcasm' and '/sarcasm' tags in my original post; they didn't appear though. Been a few years since I posted regularly on Slashdot.

      --
      If you keep throwing chairs, one day you'll break windows....
    4. Re:Windows 8 is not a catastrophe.... by MrEricSir · · Score: 5, Interesting

      Windows 8 is a catastrophe only for those who use it with a keyboard and mouse.

      It's also a catastrophe if your business model involves running a 3rd party app store. Good luck competing against Microsoft, Gabe.

      --
      There's no -1 for "I don't get it."
    5. Re:Windows 8 is not a catastrophe.... by fuzzyfuzzyfungus · · Score: 4, Insightful

      Windows 8 is a catastrophe only for those who use it with a keyboard and mouse.

      It's also a catastrophe if your business model involves running a 3rd party app store. Good luck competing against Microsoft, Gabe.

      +1 for identifying the second horn of the dilemma.

      On the one hand, if MS underperforms, their historical platform buddies face the real risk(at least outside of enterprise stuff, where entrenchment goes a lot deeper) that Apple will eat into the desktop/laptop/portable segment(and Apple has made it fairly clear that 3rd-party vendors are forbidden on iOS and grudgingly permitted, for now, on OSX) with Sony on consoles and a somewhat chaotic flux of Android devices on mobile.

      On the other hand, if MS does a good job, they have their fingers in, or heading for, so many of their platform partner's pies that that won't clearly be a win for those platform partners. They've got their own application store, their own cloud/SaaS thing, their own console, an unknown-but-enough-to-make-the-OEMs-nervous amount of their own PC and tablet hardware, their own pet phone company...

      Getting the Steam catalog to 'Just Work' on linux isn't going to be a picnic; but you can't exactly blame them for looking for plan B.

    6. Re:Windows 8 is not a catastrophe.... by mikael_j · · Score: 4, Insightful

      I'm not sure if you're serious here. Console FPS games almost always use some sort of auto-aim to help players out and sales figures are not the same as quality, if they were then Windows 95 would've been an amazing operating system....

      --
      Greylisting is to SMTP as NAT is to IPv4
    7. Re:Windows 8 is not a catastrophe.... by CanHasDIY · · Score: 5, Funny

      Valve helped establish the closed system model with Steam. And now they're bringing that shit to Linux. Thanks for nothing, Valve.

      A haiku:

      your big vagina
      it is filled with lots of sand
      please go rinse it out

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    8. Re:Windows 8 is not a catastrophe.... by mcgrew · · Score: 5, Insightful

      Getting the Steam catalog to 'Just Work' on linux isn't going to be a picnic

      It should be a lot easier to make it "just work" on an OS you have the source to than an OS you only have hooks, many of them undocumented.

      Nobody else seems to have any trouble making their software "just work" on Linux. Hell, I bought a bluetooth dongle that supposedly had no Linux support at all, I plugged it in and it just worked. On the Windows box I had to install software and drivers and reboot a couple of times, and it kinda sorta worked.

      In the last 10 years, MS and Linux have switched places in the useability and maintenance aspects. Windows needs far more maintenence than previously, and more than Linux, and is far less useable than Linux. This is the opposite of the situation 10 years ago. Anyone who has used both OSes lately is aware of this.

    9. Re:Windows 8 is not a catastrophe.... by ultranova · · Score: 5, Informative

      Well there are full size touch screen, problem previously was the UI for them.

      And it still is. Specifically, you need to hold your hands extended before you for prolonged periods of time and make huge, sweeping motions, lose two mouse buttoms and the wheel, and trying to type will require on-screen keyboard which obscures the screen contents and is slow to use (since you can't touch-type). And on top of that you'll get grease on the screen.

      Tablets use a touch screen because they can't fit in a keyboard and mouse, not because it's an even remotely good solution.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    10. Re:Windows 8 is not a catastrophe.... by AngryDeuce · · Score: 4, Insightful

      The only reason you find them superior is because you've been using WADS since 1992, you're used to it. If you'd been playing FPSs on a console for the last 20 years, you'd be pointing and laughing at the K&M users.

      The keyboard part of the combo is fucking awful for a beginner. It's not intuitive at all, especially in games that greatly extend beyond the standard WADS interface and have a shit-ton of extended function keys (most FPSs these days).

      It's really no different than why the standard QWERTY keyboard layout stuck around all these years. It's no inherently better than the most common alternatives like DVORAK, but they'll never catch on because everyone learned on QWERTY and thus are most familiar with it.

      You can find the same arguments in the controller versus motion control debate. Maybe we should all just get the fuck off each other's lawns and accept the fact that it's an issue of personal preference and little else?

    11. Re:Windows 8 is not a catastrophe.... by VGPowerlord · · Score: 4, Informative

      The only reason you find them superior is because you've been using WADS since 1992, you're used to it. If you'd been playing FPSs on a console for the last 20 years, you'd be pointing and laughing at the K&M users.

      I've said it before and I'll say it again: The reason I find Keyboard and Mouse superior for FPS games is because the mouse has far more precision than an analog joystick does.

      It doesn't hurt that I tend to use a lot of the extra keys on the left side of the keyboard for various other things, including various games' "push to talk" voice chat keys.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    12. Re:Windows 8 is not a catastrophe.... by Electricity+Likes+Me · · Score: 5, Interesting

      Touch screens also have poor conveyance of intent.

      You touch the screen - and that's about it. You can't hover with your fingers and then choose to click, you can't convey different intent (right-click, middle-click, other mouse buttons etc.) easily.

      You also can't see what your clicking while you hold onto it if it's right under your finger.

      While I'm sure the touchscreen has a bright future, the significant of the interface is currently being overstated - all the "cool stuff" ultimately will come from pairing touchscreens with other devices including traditional things like keyboards.

    13. Re:Windows 8 is not a catastrophe.... by Guspaz · · Score: 4, Interesting

      I suspect a lot of the work is already done for games that have been previously ported to OS X. After all, that already entails the switch to OpenGL. Obviously there's a lot more to it than that, but having your game already running under OpenGL on a POSIX platform is a big head start. Especially if you started out on Windows, since that means you've already had to abstract a lot of the platform-specific stuff out to get it running on the second platform.

    14. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 5, Insightful

      And it is THAT, that right there, that I don't get. Are you telling me MSFT hasn't run a single focus group? hell I've had over 400 folks that has gone through my shop try it, everyone from teens to little old ladies and down to a person they HATE METRO on a bog standard non touch desktop.

      And lets not kid ourselves, the economy is a corpse and both AMD and Intel are reporting sales slumps as it is so do you honestly believe that adding a HIGHER price now by adding touchscreens is gonna do anything but torpedo the figures of anyone stupid enough to try? Hell has nobody in fucking Redmond ever been into a Walmart? Or a Best Buy? Have they ever bothered to ask anyone selling PCs retail WTF is going on? Walk into ANY B&M and what you see sure as fuck ain't "ultrabooks", oh they may have ONE which they'll tell you an't selling for shit, but what do you see? AMD as far as the eye can see, why? Because the "sweet spot" is between $350-$500 with the $400-$450 laptops being the biggest sellers and you just ain't gonna hit that price point with most of the Intel line and you sure as hell ain't gonna hit it by tacking on another $100-$150 a unit for touchscreens that nobody wants because poking your damned laptop or desktop all damned day is uncomfortable!

      So that is what I don't understand. I mean surely to God they can see that freightrain of failure rolling down the track full speed ahead, can't they? Can't they see that the desktop and laptop form factor simply doesn't work with a touchscreen? Hell have they even looked at the sales numbers for non tablet touchscreens? I have, last figures I could find had just 4% of the X86 units being sold with touch and BTW that was counting industrial like POS and kiosks. if you remove those? Less than 2% of the world X86 market is being sold with touch.

      And before anybody says it, yes i know they are getting the shit stomped out of them in cell phones, but how does torpedoing the only OS business you aren't getting stomped in make ANY sense at all? If they wanted to use a single codebase, with the Metro UI on the tablets and phones and a standard desktop on...well desktops and laptops? Okay, makes sense and saves money by cutting out reinventing the wheel. But what they are doing here is completely batshit, its just the opposite of the "Hey lets make phones teeny tiny desktops!" that they did for a decade with WinCE. Can they not read reviews in Redmond? Can they not see the memes on YouTube where people throw a relative on Win 8 just to watch them be lost and fumble around? How can you not see what a fucking disaster you have about to take a shit all over one of your few remaining profitable divisions MSFT?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:Windows 8 is not a catastrophe.... by SuricouRaven · · Score: 4, Insightful

      The general consensus seems to be that Microsoft knows Windows 8 will flop, and is willing to accept this if it means reorientating the industry in a manner which will be of more benefit to their long-term aims - specifically becoming a serious player in the tablet/mobile space and securing themselves a lucrative slice of app-store pie. They saw how well Apple and even Google, not traditionally an OS vendor, managed to achieve this and now Microsoft wants in - even if it means taking a big short-term hit by releasing an OS everyone loathes.

    16. Re:Windows 8 is not a catastrophe.... by Electricity+Likes+Me · · Score: 5, Insightful

      That is not "easily", which was obviously my point. A mouse can have several buttons to hit and convey intent.

      Your example is using one type of possible intent conveyance (long touch) to emulate another (right click). But it's still limited - it's not as effective, and we're removing an intent option (we can't use long touches for other things). With a mouse for example we can have right click and long right click, if we so choose.

      I was not factually incorrect in anyway.

    17. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 5, Insightful

      Actually I'd say from watching my customers who have had them get me tablets that the reasons tablets have touchscreens? Is that people use 'em as big oversized iPods. Watching my customers they aren't answering their webmail, or writing a doc, or frankly creating squat with their tablet, they are playing music or video or at most Googling something from the couch, like what the name of the actor is in the show they are watching.

      Frankly the ONLY ones pushing the whole "post PC" thing is those that stand to gain from tablets. be it by lock down like Apple and MSFT, or eyeballs like Google, or the hardware manufacturers that hope they can have a MHz war with ARM like they did with X86 from the early 90s through mid 00s. But actually interacting with the people buying the things i can tell you they are NOT replacing their PCs, be it desktop or laptop (most have both) for a tablet or smartphone.

      In fact, and this will blow the mind of many a geek but the average consumer? Does not look at the phone or the tablet as a computer at all! The phone is a "phone that plays games and does Google" and the tablet is a "touchscreen that lets me watch videos and does games and Google" and that's it. As far as they are concerned it might as well be a washer and dryer because to them its an appliance not a computer!

      So it isn't about what is or isn't a good solution or form factor, its simply about accepting the reality of the market. Once PCs went multicore they passed "good enough" and went into "insanely overpowered" for the vast majority. Hell do you think anything Suzy the checkout girl is doing on a PC is gonna stress even a 5 year old Phenom I triple? Of course not, so she doesn't buy a new one until the old one breaks. We are VERY close to seeing that in ARM as well, just look up "ARM dark silicon" to see we are about to hit the wall just like we did with X86 but in this case the wall is power instead of thermal as the batteries simply can't feed the chips. Once that happens and everyone who wants one has one the bottom will drop like with X86, sure people will break a few more of these than computers but it won't be a boom like today.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    18. Re:Windows 8 is not a catastrophe.... by tycoex · · Score: 4, Insightful

      If it's not better then why do games that allow K&M on consoles have to create separate rooms for K&M players and gamepad players?

      I'll tell you why, because in the mixed rooms the K&M players destroy the gamepad players.

      Now obviously if everyone is using the same control scheme it doesn't matter how "good" it is, because everyone is using the same crap. However, if you let K&M players play against gamepad players in an FPS the gamepad players will get destroyed.

      For other kinds of games, such as action or fighting games, the gamepad is preferred for me. But that doesn't mean I deny that K&M is better for FPS.

    19. Re:Windows 8 is not a catastrophe.... by Samantha+Wright · · Score: 4, Funny

      Unfortunately Slashdot doesn't support <sarcasm> properly. It's just as well, since if you try using <sarcasm> on any other site, no one will notice.

      To that end I propose the following Userstyle:

      @namespace url(http://www.w3.org/1999/xhtml);
      sarcasm {
      text-decoration: blink !important;
      }

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
  2. Re:Good luck... by Joce640k · · Score: 4, Insightful

    Most of the games on Steam will be DirectX, not OpenGL.

    --
    No sig today...
  3. He's Right by rodrigoandrade · · Score: 5, Insightful

    Look no further than iOS and Android. No matter what the fanbois of each platform say, games invariably are among the top downloads.

    1. Re:He's Right by mjwx · · Score: 5, Insightful

      Look no further than iOS and Android. No matter what the fanbois of each platform say, games invariably are among the top downloads.

      Erm no, Your top downloads on the Play store are things like Maps, Streetview, Facebook, Youtube, Viber, hell even Flash is still up there. Out of the free applications, the first game is at number 16 (Angry Birds), out of the top 25 there are 5 games.

      This is because a lot of people who own smartphones don't play games. For the most part people own smart phones as mobile email/web. I'm a PC gamer and I've tried to play a few games on my Android phone but most of them have such clunky control schemes that its more annoying than entertaining. Add to this the fact that EA have been losing big on mobile games and it's pretty clearly not the way for a company to go if they want to make good games or make money.

      As for Windows 8, Gabe Newell is dead on the money. It's a complete train wreck, the Windows 8 Express has already derailed somewhere between Poor Concept Central and South Retarded Design. What I disagree with Newell is that OEM's are going to be hit hard, they're going to do what they did when Vista was released and keep selling Windows 7 against Microsoft's objections. The big difference is, this time OEM's will be ready to tell MS to bugger off.

      Still, might be a good time to get rid of MSFT stock, especially if Windows 9 is just as bad as 8.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    2. Re:He's Right by mjwx · · Score: 4, Insightful

      Except he's not right. The vast majority of PC buyers do not play games beyond what comes preinstalled with Windows or what they find online. Even the entire user base of Steam represents maybe a couple of percent of all PC owners.

      Except that you're ignoring the majority of "PC buyers" are in fact business and they put an absolute shitload of third party software on their PC so people can do their jobs.

      If we only count consumer purchasers, gamers make up a sizable percentage. Not only do they make up a sizable percentage, gamers:
      1. Upgrade more frequently than non gamers.
      2. Buy more cutting edge components than non gamers.
      3. Buy more components than non gamers.

      So a gamer buys a new rig every 2 or 3 years and spends upwards of $1000 on it, a consumer buys a $5-600 laptop every 5 to 7 years.

      Gamers are a large part of the PC market whether you want to admit it or not. Look at Dell, Dell develops the XPS and Alienware lines to target gamers, the XPS line they try to cross over into the much larger and more profitable business division. Cheap consumer PC's are thrid place to this.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    3. Re:He's Right by CanHasDIY · · Score: 4, Funny

      For 1-2$ tops, sure. Without a keyboard and mouse, who's going to pay dozens of dollars for a game?

      Console owners.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
  4. Re:Good luck... by The+MAZZTer · · Score: 4, Interesting

    Speculation has it that one of the reasons Valve is bringing Steam to Linux is that they are developing a "Steambox" PC-based game console that would run Linux and Steam. Valve has also been confirmed to be working on a version of Steam that plays well with TV screens and gamepad controllers so Steambox would be a natural extension of that. Though I forget whether there were any rumors on Steambox itself though or whether people just saw the rumors of Linux support and gamepad/TV support and put two and two together...

  5. Hardware partner by FictionPimp · · Score: 5, Interesting

    If they are serious about this, they need to get Dell or HP to start building gaming oriented linux desktops and notebooks. Linux will never gain traction as long as the users have to actively decide to install it.

    1. Re:Hardware partner by bluefoxlucid · · Score: 4, Interesting

      Having had to adjust to Vista and Windows 7, I don't feel too bold in saying that switching from Windows to Linux with Gnome 2 or Gnome 3 wouldn't be a stretch for anyone. Windows typically frustrates me, the new Office Ribbon whatever crap is HORRIBLE, etc.

      Really, Windows to Gnome 2 isn't a big deal. With Ubuntu or Fedora, pretty much no problems: everything hardware works out of the box or it will never work. More software works out of the box (more file formats work immediately on Linux than Windows, more stuff is installed, etc). On Ubuntu, you can pull up the Ubuntu Software Center and type in vague things like "Games" or "video editor" and it shows you everything ranked by popularity, and you hit Install and it tells you when it's installed (no questions, it just does it, no installers and next next next and do you want this on C: like in Windows).

      When it comes to going from XP to Vista or Win7, versus from XP to Ubuntu, I'd say going to Gnome 2 will leave little shock. Windows: Start menu. Gnome 2: Applications, right at the top. And on top of that, the menu is organized better, broken down by type (Office, Internet, Games, etc). Gnome 3 or Unity is going to be more iffy; I dare say Gnome 3 fairs better, but as maligned as Unity is (it really is stupid) it's not a far cry off in this case. Gnome 3 you'll eventually accidentally figure out you can tap the top left corner (which is labeled ACTIVITIES anyway, and you can click in that area for the same effect).

      As for a direct comparison between Gnome 3 Gnome-Shell and Ubuntu Unity, the problem with Ubiquity lies in the applications bar on the left vanishing when something overlaps it. Then you have to somehow get into the expanded view or make it pop back up (I haven't figured out how to do the latter). The search box I guess comes up with alt+f2? On Gnome 3 there's a search box right there when you pop up the Activities view, and it takes over the screen if you start to use it.

      Gnome 3 is very adaptive to what the user is doing: if you see something and start to use it, it presents you with better context. The expanded Activities view has all your running windows on your desktop, and also on the right you can shift virtual desktops, and you have applications launchers on the left, notifications from applications along the bottom, an "Applications" button to switch to showing you available apps, and a search box in the top right. If you hit the Applications button, it shows you all applications and a list of categories. If you start using the search box, it replaces whatever view you're in with results of all matching applications.

      Unity just assumes that a well-designed UI is magically intuitive, and then assumes that they've designed a well-designed UI. It starts working out more once you're used to it, though I eventually gave up before getting too comfortable. Unity's biggest failing just might be not advertising any obvious way to get into the Activities view, which leaves the user kind of floundering around trying to switch windows (no taskbar) or find apps that aren't in the default sidebar, not to mention deal with the sidebar vanishing (it won't come back if you push the mouse on the side of the screen--which would cause its own problems too, but less so than the wtf of just vanishing hard).

      All the floundering around with Unity is about how I feel with the transition from XP to Vista or 7. I know how to get to my apps (hit the start menu), everything else in the desktop is alien and has changed a lot. All the configuration settings moved around. I imagine the effect is the same from Win 7 to Gnome Shell ... hell, from Gnome 2 to Gnome Shell I was a little uncomfortable, not as bad as Unity but I felt it. Still, I don't think the transition is as terrible as most people want to believe. If I had to make a statement on it, I'd be inclined to say Unity will send people running and Gnome Shell will prove alluring, just because every victory over the initial alienness

    2. Re:Hardware partner by Chris+Mattern · · Score: 4, Insightful

      Linux from the manufacturer has never been about the technical difficulty of shipping a pre-installed Linux box. It's always been about the unwillingness to support two different operating systems and, above all, the reluctance to offend Microsoft for an uncertain and probably small payoff.

  6. TFA != TFS by Sarten-X · · Score: 5, Insightful

    So the summary is implying that several years ago when Linux Steam work began, somehow Valve knew that Windows 8 would be bad even before Microsoft had done much with it beyond initial planning? TFA actually presents a much more balanced picture: Gabe Newell had an interview, and spoke about many things including wearable computers, open platforms, and Linux support. As usual, the Slashdot submitter posted the most inflammatory piece, and the editors like it that way. TFA only even mentions Windows once, in the quote TFS copied!

    --
    You do not have a moral or legal right to do absolutely anything you want.
    1. Re:TFA != TFS by Anonymous Coward · · Score: 4, Insightful

      I'm guessing that the Steam on Linux work began as a side project for more-or-less bored Valve employees, who, as I understand it, get significant leeway as to what they spend (part of) their time on. Later, though, when it became apparent that Windows 8 appeared to be a crappy OS, Gabe and other seniors realised that this Steam on Linux thingy might actually be a very very good idea to finish before long. Meaning they allocated more resources (including hiring new people) to the project, and actually, you know, acknowledging its existance.

    2. Re:TFA != TFS by LordArgon · · Score: 5, Informative

      If you're curious, you can actually read the Valve Employee Handbook at their site:

      http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf

      From the handbook and other things I've read, I think nobody at Valve is told what to work on... period. They work on whatever they want / think will be valuable. Valve sets the hiring bar so high that this hasn't been a problem. And, even if it was, they do periodic peer reviews that would expose the truly weak links.

      It's a really, *really* interesting model. Valve, having had the huge success that is Steam, is in the relatively unique position of having loads of cash and operating in an open-ended market that rewards creativity. I sometimes wonder if it could work in more traditional companies / businesses. I imagine it could work at some place like Microsoft or Goole that's flush with cash (if they weren't public companies, that is). I doubt it would work well at a smaller company whose life depends on executing well on a very narrow strategy.

  7. Problem: DirectX lock-in by Kelerei · · Score: 5, Insightful

    In my opinion, the biggest hurdle that Valve will face won't be porting Steam itself over to Linux, but porting the library of games over.

    While I don't know what the actual facts and figures are, I think that it's a fairly safe bet that most of the games on there will have been coded around Microsoft's DirectX graphics API, making the games themselves Windows-only. Yes, they can be rewritten to use OpenGL instead, but this would require substantial effort -- Valve would have the resources to do this with their own titles, but some of the other publishers on Steam may be of the opinion that it's not worth the effort.

    This is as close to a perfect example as one can get as to why vendor lock-in is a bad thing. Arguably, the DirectX lock-in is probably why gaming on OS X hasn't really taken off either.

    Still, this move by Valve could well be the snowball that sets off the avalanche...

  8. Good Luck, Valve. by neokushan · · Score: 5, Interesting

    I don't think it's possible to understate how much of a monumental task this is. Not just for Valve, but for everyone with an interest in the Linux world.
    If Valve wants this to succeed, they'll need to do more than just port their games and Steam to the platform. They'll need to really get the likes of AMD and nVidia on board to get better driver support, they'll need to convince the big publishers that it's worth taking the time to port their games and find some way to make WINE and its equivalents run at nearly native speed for the ones that can't be easily ported for whatever reason.
    Then you have to deal with all the old DRM schemes that still exist and throw a fit even on newer versions of Windows, never mind a completely different OS. SecuROM rootkits? Yeah, good luck with that.

    Still, for all the issues, all the potential pitfalls I really do wish Valve the best of luck with this as it can only be a good thing for everyone. Well, everyone except Microsoft maybe.

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
  9. Steam is not sufficient by teg · · Score: 4, Insightful

    Even if games was a major factor in holding Linux back, just making Steam available is not going to fix that.

    Steam was launched for Mac two years ago, but other than Valve's own games the only top game that has been made available is Civilization V. Some indie games, sure, and Blizzard's games are available outside Steam, but all the other games are just as absent as they were before Steam was ported.

  10. How many of us got involved with computers by Rooked_One · · Score: 4, Insightful

    for the first time, or at all, BECAUSE of games? I know I did. I know that they taught me lots of things - especially even just programming very rudimentary games on the apple deuce in 7th and 8th grade. That gave me a huge appreciation for computers, what they can do, and what a good product looks like. My text based zork type games were very easy to write, however the pixelized boxing game (that I was creating with the wrong process) took many many lines of code and required mass critical thinking.

    And I can relate this to what was supposed to be a huge blockbuster, although I don't know if their programmers are just new, inexperienced, or just don't know what a good game is - or, they were told to dumb it down as the company wanted an incoming stream of income like they had with their graphical chat room (WoW).

  11. Re:Good luck... by Wovel · · Score: 4, Informative

    Steam has a lot of OpenGl ports for OSX.

  12. Gamers move to Linux? by azahar31 · · Score: 5, Interesting

    I just posted this on my blog...

    Steam on Linux is a strategic move for Valve. They have enjoyed success on the Windows and Mac platforms for years and now they have recently announced that the penguin crowd will get to enjoy the games (no, not the Olymic ones).

    Why am I even bothering to point this out? Windows 8 is lurking, that's why.. and Gabe Newell, the boss at Valve, knows it. Speaking at the recent Casual Connect conference in Seattle, Gabe expressed his concerns and criticisms of Windows 8 and in particularly the new Windows Store.

    Why?
    Because in order to make the Windows Store a success, Microsoft needs to block the competition, just like Apple does with its App/Mac stores. As Steam is an online store itself for gamers, this is where its going to hurt Valve as potentially, no more Steam on Windows.

    Microsoft could very well only have games that link to its own XBox system. This makes sense as a business and to up-sell to existing Windows customers.

    Gabe Newell worked at Microsoft for 13 years before he started up Valve, and its here where they have recently embraced the penguins as a "hedging strategy" to further gain customers. He is worried that potentially losing the Windows customer base will cause lasting damage to their own customer base. I'm sure he thought that when he said "Windows 8 is a catastrophe for everyone in the PC space."

    Now think about this...

    Steam has an average of 4 million users connected at any given time.
    Windows has an average desktop market share of, say 80%. That's 3 million gamers.
    Now suddenly, Steam is no longer available on Windows, but it is on Linux.

    Will those gamers switch? Or even try?
    Some will move to a console, some to a Mac. But some, lets say a optimistic 30% or 1 million of those start using Linux, just for Steam? That's a lot.

    The Year Of the Linux Desktop? No seriously... stop laughing, it may happen.

  13. Re:Good luck... by binarylarry · · Score: 4, Insightful

    Hell, ATI/AMD has been trying to make working OpenGL drivers for longer than that!

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  14. Re:Windows 8.5 will probably be good again by Darkness404 · · Score: 4, Insightful

    Because in order to stay modern they are going to have to make Steam compatible and integrate it well with Windows 8 because that is what a huge chunk of PC users are going to use simply because the OEM slapped it on there.

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  15. Boot-to-Game by pscottdv · · Score: 5, Interesting

    I have wondered for years why game-makers haven't already started working on writing games for Linux so that they can sell games that boot directly to the game on any system.

    To me it seems so obvious. Now you don't have to worry about which version of what a user has on their computer and the user doesn't need to install the game.

    Why hasn't this already been done?

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    1. Re:Boot-to-Game by Anonymous Coward · · Score: 4, Insightful

      Because people don't want to close everything to play a game. Convenience is important, even if a game is good, if it's inconvenient people won't play. Especially now people like to listen to mp3s and chat etc. while playing.

  16. It's a catastrophe for Steam by obarthelemy · · Score: 4, Insightful

    Steam is an appstore, Windows 8 too.

    Yep, it's a catastrophe. For Steam.

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    1. Re:It's a catastrophe for Steam by ledow · · Score: 4, Insightful

      Not really. Games For Windows Live is already really an appstore for PC games. It's universally berated as a heap of junk. Origin is an appstore for PC games. It's universally berated as a heap of junk.

      Steam have the best appstore at the moment. Sure, MS focusing on them could really hurt them but *killing* them without costing more than it would take just to buy them out is probably not easy at all, even for MS. For a start, I have several thousand dollars invested in my Steam account and have been using it for nearly 9 years now. That's a HELL of a legacy to just abandon, just switch over to a Windows appstore for.

      Most existing Steam users will still want to keep their paid-for Steam accounts on Windows 8. Thus Windows 8 appstore is hardly a threat to Steam, really. But Steam is certainly a threat to the Windows appstore, especially if every Steam user on Windows 8 ends up installing Steam anyway - and that could bring trouble.

      Hence, I think, why this "get the community on your side" effort is likely to be quite successful for Valve/Steam. If nothing else, you then bring in the Linux crowd as an extra weapon to ensure your own survival. I think it's a pre-emptive levelling of the playing field to ensure they don't become an easy target for MS, personally.

    2. Re:It's a catastrophe for Steam by mauriceh · · Score: 5, Insightful

      This has been the typical "disaster" that has been suffered by EVERY company who have built a successful business model based on Windows:
      If it is profitable, then sooner, rather than later M$ WILL steal your business.
      Ask Lotus, Borland, Word Perfect, Netscape, Corel, and so on how it felt.

      Unfortunately I see little different with the case in Win8 than in any of the predecessors.
      Steam are screwed.

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  17. Re:Windows 8.5 will probably be good again by Junta · · Score: 4, Interesting

    Yes Microsoft will have their own app store, but Steam has many people locked in right now...

    Which is why they have to act as quickly as possible, while they still have an advantage. Both Apple and MS are emphasizing their first-party store experiences. Over time Steam risks becoming irrelevant. Steam needs to encourage more Linux adoption, as the last desktop platform with seemingly no interest in baked in commercial digital distribution mechanisms quite like Steam.

    Additionally, steam stands to gain significant perceived value the more platforms they support. If hypothetically in the future a title purchased once for the user works for their Windows PC, their Linux SteamBox, and their Android tablet, that is significant value that MS nor Apple will ever provide, which helps to keep Windows platform users loyal in a world with more and more diverse OS platforms in their day to day life.

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  18. Re:wow by Svippy · · Score: 5, Funny

    Better than the /, summaries that have nothing to do with TFA.

    Slashcomma.org, I love that site!

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  19. Re:Good luck... by Qzukk · · Score: 4, Informative

    To be fair, the windows client isn't all that hot either. It takes several seconds to switch between tabs, pressing the forward and back buttons takes a while to work (apparently its internal browser has no cache), skips pages, etc. The downloads screen is completely unresponsive, there isn't even visual feedback that you've clicked the pause or resume buttons, you just click then wait for it to decide if it's going to start or stop.

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  20. Re:Good luck... by robthebloke · · Score: 5, Interesting

    Direct3D and OpenGL are basically identical these days. OpenGL is more flexible, but to be honest that flexibility just ends up shooting yourself in the foot. Most GL developers simply create GL wrapper classes that are either based on the D3D classes, or they've grouped relevent items from the GL spec (and ended up with exactly the same result, although they'd have taken much longer to get there). OpenGL doesn't really have an equivalent for D3D FX files, so that ends up being a mammoth chunk of work you could do without. Mind you, if you're also targetting console, you'll be writing your own form of FX in all likelyhood.

    Joypads aren't too much of an issue. The AV components of DirectX would be a little bit more involved, but not impossible (OpenAL / fmod / whatever). The biggest problems you're likely to encounter is if people have built their code with heavy dependencies on things like X files, Pix, FX files, game server components, etc. Again, it's not impossible to roll your own (or use a middleware component), it's just a massive ball ache, and a bit of a time sink.....

  21. Re:Good luck... by robthebloke · · Score: 5, Informative

    You are behind the times, and should really be firing your complaints at Nvidia. For the last couple of years I've used ATI cards for GL development exclusively. Unlike Nvidia cards they actually implement the GL spec to the letter. With Nvidia cards you can pretty much call any old combination of GL functions, and something will appear on screen. They never fail! This is a problem because you never find out errors in your GL code until after you've shipped the product. With ATI, if you pass an invalid arg, or call a method at the wrong time, they will generate the correct error. This sadly leads to a situation where a developer uses an NVidia card for development, ships, and then it won't run on ATI or Intel cards. The upshot is that people incorrectly assume that ATI drivers suck. They don't. Nvidia drivers are the ones that suck!

  22. Re:The catch-22 for Steam's lock-in by Slider451 · · Score: 5, Insightful

    I guess I missed where Steam won't work on Windows 8 like it does on Windows 7. Please link.

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  23. He's noted the huge under-exploited market by Morgaine · · Score: 5, Insightful

    He's right in many more ways than one. Hedging his bets against a future in which Microsoft is his biggest rival is only one reason for doing this. The other big reason is simply to expand the gaming market, and to lead it.

    It's no secret that the Linux world is full of endearing geeks and nerds who love to play video games --- there could hardly be a bigger truism! And yet they are totally under-served on their favorite platform, and frequently have to run a Windows box for the sole reason of being able to play their games. That presents an obvious business opportunity.

    By supplying Linux gamers with good games on their favorite platform, not only is he expanding his customer base to a whole new audience of Linux-only gamers, but is also making it possible for Linux gamers to avoid running a Windows box at all. And that can remove one of his rivals from the competition entirely. It would be a move of genius.

    What's more, if Linux gaming takes off bigtime (his company certainly has every opportunity to make that happen), then he will be the leader in a new gaming frontier, and everyone else will be playing catchup. That is worth a gamble all by itself, and it's not even a high-risk venture.

    I think Gabe's business nose can sense a big opportunity here, a huge and almost unexploited market that he can make his own, while at the same time safeguarding his future against Microsoft.

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  24. Re:Good luck... by tobiasly · · Score: 4, Funny

    With Nvidia cards you can pretty much call any old combination of GL functions, and something will appear on screen. They never fail! This is a problem because you never find out errors in your GL code until after you've shipped the product. This sadly leads to a situation where a developer uses an NVidia card for development, ships, and then it won't run on ATI or Intel cards. The upshot is that people incorrectly assume that ATI drivers suck. They don't. Nvidia drivers are the ones that suck!

    So you're saying Nvidia is the IE6 of video cards?

  25. Re:Good luck... by theArtificial · · Score: 4, Informative

    You are behind the times, and should really be firing your complaints at Nvidia.

    Discussions on graphics card performance show both suck in different areas.

    They never fail! This is a problem because you never find out errors in your GL code until after you've shipped the product.

    Or new drivers are released which break things like in Rage.

    The upshot is that people incorrectly assume that ATI drivers suck. They don't. Nvidia drivers are the ones that suck!

    Perhaps you missed the recent article stating AMD/ATI video drivers are incompatible with system-wide ASLR. 'Always On' DEP combined with 'Always On' ASLR are effective exploit mitigations. However, most people don't know about 'Always On' ASLR since Microsoft had to hide it from EMET with an 'EnableUnsafeSettings' registry key — because AMD/ATI video drivers will cause a BSOD on boot if 'Always On' ASLR is enabled.

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