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Why Valve Wants To Port Games To Linux: Because Windows 8 Is a Catastrophe

An anonymous reader writes "Gabe Newell wants to support Linux because he think Windows 8 is a catastrophe for everyone in PC space. He wants to move away from a closed ecosystem of Microsoft Windows 8. He recently made a rare appearance at Casual Connect, an annual videogame conference in Seattle. From the allthingsd article: 'The big problem that is holding back Linux is games. People don't realize how critical games are in driving consumer purchasing behavior. We want to make it as easy as possible for the 2,500 games on Steam to run on Linux as well. It's a hedging strategy. I think Windows 8 is a catastrophe for everyone in the PC space. I think we'll lose some of the top-tier PC/OEMs, who will exit the market. I think margins will be destroyed for a bunch of people. If that's true, then it will be good to have alternatives to hedge against that eventuality.' Some Linux users think that this is a win-win situation for Linux users as it will brings good game titles on the Linux system that haven't been there and it will protect steam business model from both Apple and Microsoft."

131 of 880 comments (clear)

  1. Windows 8 is not a catastrophe.... by jkrise · · Score: 5, Funny

    Windows 8 is a catastrophe only for those who use it with a keyboard and mouse. For the rest of us, it is the greatest desktop operating system.

    --
    If you keep throwing chairs, one day you'll break windows....
    1. Re:Windows 8 is not a catastrophe.... by Astatine · · Score: 4, Funny

      What exactly does this desktop of yours look like, and is it situated underneath a bridge?

    2. Re:Windows 8 is not a catastrophe.... by Ynot_82 · · Score: 5, Funny

      Windows 8 is a catastrophe only for those who use Windows. For the rest of us, it is the greatest Microsoft operating system ever

      FTFY

    3. Re:Windows 8 is not a catastrophe.... by jkrise · · Score: 5, Funny

      Sorry, I had put 'sarcasm' and '/sarcasm' tags in my original post; they didn't appear though. Been a few years since I posted regularly on Slashdot.

      --
      If you keep throwing chairs, one day you'll break windows....
    4. Re:Windows 8 is not a catastrophe.... by MrEricSir · · Score: 5, Interesting

      Windows 8 is a catastrophe only for those who use it with a keyboard and mouse.

      It's also a catastrophe if your business model involves running a 3rd party app store. Good luck competing against Microsoft, Gabe.

      --
      There's no -1 for "I don't get it."
    5. Re:Windows 8 is not a catastrophe.... by hackula · · Score: 3, Funny

      I am still hoping that Windows 8 will drop mouse and touch support entirely. Trackballs only please.

    6. Re:Windows 8 is not a catastrophe.... by fuzzyfuzzyfungus · · Score: 4, Insightful

      Windows 8 is a catastrophe only for those who use it with a keyboard and mouse.

      It's also a catastrophe if your business model involves running a 3rd party app store. Good luck competing against Microsoft, Gabe.

      +1 for identifying the second horn of the dilemma.

      On the one hand, if MS underperforms, their historical platform buddies face the real risk(at least outside of enterprise stuff, where entrenchment goes a lot deeper) that Apple will eat into the desktop/laptop/portable segment(and Apple has made it fairly clear that 3rd-party vendors are forbidden on iOS and grudgingly permitted, for now, on OSX) with Sony on consoles and a somewhat chaotic flux of Android devices on mobile.

      On the other hand, if MS does a good job, they have their fingers in, or heading for, so many of their platform partner's pies that that won't clearly be a win for those platform partners. They've got their own application store, their own cloud/SaaS thing, their own console, an unknown-but-enough-to-make-the-OEMs-nervous amount of their own PC and tablet hardware, their own pet phone company...

      Getting the Steam catalog to 'Just Work' on linux isn't going to be a picnic; but you can't exactly blame them for looking for plan B.

    7. Re:Windows 8 is not a catastrophe.... by mikael_j · · Score: 4, Insightful

      I'm not sure if you're serious here. Console FPS games almost always use some sort of auto-aim to help players out and sales figures are not the same as quality, if they were then Windows 95 would've been an amazing operating system....

      --
      Greylisting is to SMTP as NAT is to IPv4
    8. Re:Windows 8 is not a catastrophe.... by firex726 · · Score: 2

      Well there are full size touch screen, problem previously was the UI for them.

      Of-course MS does seem to be making a mistake by trying to shoehorn this tablet centric UI onto everything under the sun.

    9. Re:Windows 8 is not a catastrophe.... by Targon · · Score: 2

      Windows 95 was a huge jump forward from Windows for Workgroups 3.11, which is why it sold well. Win98 was a nice jump forward from Win95, and Windows XP was another huge jump forward. Vista had some initial quality issues with drivers and tuning, which were all fixed/improved in Windows 7(which also has done very well).

      The problem with consoles is that you are dealing with those horrible controllers, which makes some "assistance" from the game required.

      When it comes to Windows 8, it SEEMS that those who use a touch screen like Metro. The problem is that power users who use a keyboard/mouse MAY hate it. I will reserve judgement until I can do some serious tinkering with it, and all these preview releases may not tell the whole story about how it will be at release.

    10. Re:Windows 8 is not a catastrophe.... by CanHasDIY · · Score: 5, Funny

      Valve helped establish the closed system model with Steam. And now they're bringing that shit to Linux. Thanks for nothing, Valve.

      A haiku:

      your big vagina
      it is filled with lots of sand
      please go rinse it out

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    11. Re:Windows 8 is not a catastrophe.... by mcgrew · · Score: 5, Insightful

      Getting the Steam catalog to 'Just Work' on linux isn't going to be a picnic

      It should be a lot easier to make it "just work" on an OS you have the source to than an OS you only have hooks, many of them undocumented.

      Nobody else seems to have any trouble making their software "just work" on Linux. Hell, I bought a bluetooth dongle that supposedly had no Linux support at all, I plugged it in and it just worked. On the Windows box I had to install software and drivers and reboot a couple of times, and it kinda sorta worked.

      In the last 10 years, MS and Linux have switched places in the useability and maintenance aspects. Windows needs far more maintenence than previously, and more than Linux, and is far less useable than Linux. This is the opposite of the situation 10 years ago. Anyone who has used both OSes lately is aware of this.

    12. Re:Windows 8 is not a catastrophe.... by ultranova · · Score: 5, Informative

      Well there are full size touch screen, problem previously was the UI for them.

      And it still is. Specifically, you need to hold your hands extended before you for prolonged periods of time and make huge, sweeping motions, lose two mouse buttoms and the wheel, and trying to type will require on-screen keyboard which obscures the screen contents and is slow to use (since you can't touch-type). And on top of that you'll get grease on the screen.

      Tablets use a touch screen because they can't fit in a keyboard and mouse, not because it's an even remotely good solution.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    13. Re:Windows 8 is not a catastrophe.... by Anarchduke · · Score: 2

      Let me help, for those who DO use Windows, it sucks balls. For those who DON'T use Windows, Windows 8 still sucks balls, but then its awesome because those who DON'T use Windows want to see Microsoft implode and roast marshmallows on the fires of their corpse.

      --
      who prays for Satan? Who in 18 centuries has had the humanity to pray for the 1 sinner that needed it most? ~Mark Twain
    14. Re:Windows 8 is not a catastrophe.... by AngryDeuce · · Score: 4, Insightful

      The only reason you find them superior is because you've been using WADS since 1992, you're used to it. If you'd been playing FPSs on a console for the last 20 years, you'd be pointing and laughing at the K&M users.

      The keyboard part of the combo is fucking awful for a beginner. It's not intuitive at all, especially in games that greatly extend beyond the standard WADS interface and have a shit-ton of extended function keys (most FPSs these days).

      It's really no different than why the standard QWERTY keyboard layout stuck around all these years. It's no inherently better than the most common alternatives like DVORAK, but they'll never catch on because everyone learned on QWERTY and thus are most familiar with it.

      You can find the same arguments in the controller versus motion control debate. Maybe we should all just get the fuck off each other's lawns and accept the fact that it's an issue of personal preference and little else?

    15. Re:Windows 8 is not a catastrophe.... by VGPowerlord · · Score: 4, Informative

      The only reason you find them superior is because you've been using WADS since 1992, you're used to it. If you'd been playing FPSs on a console for the last 20 years, you'd be pointing and laughing at the K&M users.

      I've said it before and I'll say it again: The reason I find Keyboard and Mouse superior for FPS games is because the mouse has far more precision than an analog joystick does.

      It doesn't hurt that I tend to use a lot of the extra keys on the left side of the keyboard for various other things, including various games' "push to talk" voice chat keys.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    16. Re:Windows 8 is not a catastrophe.... by Electricity+Likes+Me · · Score: 5, Interesting

      Touch screens also have poor conveyance of intent.

      You touch the screen - and that's about it. You can't hover with your fingers and then choose to click, you can't convey different intent (right-click, middle-click, other mouse buttons etc.) easily.

      You also can't see what your clicking while you hold onto it if it's right under your finger.

      While I'm sure the touchscreen has a bright future, the significant of the interface is currently being overstated - all the "cool stuff" ultimately will come from pairing touchscreens with other devices including traditional things like keyboards.

    17. Re:Windows 8 is not a catastrophe.... by Electricity+Likes+Me · · Score: 2

      Windows 8's existence has more or less made me pre-emptively switch to Linux Mint. The dealmaker was Cinnamon, which seemed like someone was finally saying "what the hell Gnome 3?" which also perfectly expresses my problems with Win 8.

    18. Re:Windows 8 is not a catastrophe.... by Guspaz · · Score: 4, Interesting

      I suspect a lot of the work is already done for games that have been previously ported to OS X. After all, that already entails the switch to OpenGL. Obviously there's a lot more to it than that, but having your game already running under OpenGL on a POSIX platform is a big head start. Especially if you started out on Windows, since that means you've already had to abstract a lot of the platform-specific stuff out to get it running on the second platform.

    19. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 5, Insightful

      And it is THAT, that right there, that I don't get. Are you telling me MSFT hasn't run a single focus group? hell I've had over 400 folks that has gone through my shop try it, everyone from teens to little old ladies and down to a person they HATE METRO on a bog standard non touch desktop.

      And lets not kid ourselves, the economy is a corpse and both AMD and Intel are reporting sales slumps as it is so do you honestly believe that adding a HIGHER price now by adding touchscreens is gonna do anything but torpedo the figures of anyone stupid enough to try? Hell has nobody in fucking Redmond ever been into a Walmart? Or a Best Buy? Have they ever bothered to ask anyone selling PCs retail WTF is going on? Walk into ANY B&M and what you see sure as fuck ain't "ultrabooks", oh they may have ONE which they'll tell you an't selling for shit, but what do you see? AMD as far as the eye can see, why? Because the "sweet spot" is between $350-$500 with the $400-$450 laptops being the biggest sellers and you just ain't gonna hit that price point with most of the Intel line and you sure as hell ain't gonna hit it by tacking on another $100-$150 a unit for touchscreens that nobody wants because poking your damned laptop or desktop all damned day is uncomfortable!

      So that is what I don't understand. I mean surely to God they can see that freightrain of failure rolling down the track full speed ahead, can't they? Can't they see that the desktop and laptop form factor simply doesn't work with a touchscreen? Hell have they even looked at the sales numbers for non tablet touchscreens? I have, last figures I could find had just 4% of the X86 units being sold with touch and BTW that was counting industrial like POS and kiosks. if you remove those? Less than 2% of the world X86 market is being sold with touch.

      And before anybody says it, yes i know they are getting the shit stomped out of them in cell phones, but how does torpedoing the only OS business you aren't getting stomped in make ANY sense at all? If they wanted to use a single codebase, with the Metro UI on the tablets and phones and a standard desktop on...well desktops and laptops? Okay, makes sense and saves money by cutting out reinventing the wheel. But what they are doing here is completely batshit, its just the opposite of the "Hey lets make phones teeny tiny desktops!" that they did for a decade with WinCE. Can they not read reviews in Redmond? Can they not see the memes on YouTube where people throw a relative on Win 8 just to watch them be lost and fumble around? How can you not see what a fucking disaster you have about to take a shit all over one of your few remaining profitable divisions MSFT?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    20. Re:Windows 8 is not a catastrophe.... by SuricouRaven · · Score: 4, Insightful

      The general consensus seems to be that Microsoft knows Windows 8 will flop, and is willing to accept this if it means reorientating the industry in a manner which will be of more benefit to their long-term aims - specifically becoming a serious player in the tablet/mobile space and securing themselves a lucrative slice of app-store pie. They saw how well Apple and even Google, not traditionally an OS vendor, managed to achieve this and now Microsoft wants in - even if it means taking a big short-term hit by releasing an OS everyone loathes.

    21. Re:Windows 8 is not a catastrophe.... by citylivin · · Score: 2, Insightful

      " you can't convey different intent (right-click, middle-click, other mouse buttons etc.) easily."

      Um, pretty much every modern touch screen device allows you to right click by holding your finger in place for 2 seconds or so. This generally brings up a context menu. I have personally done this on my GF's google nexus phone as well as those 42 inch dell touch screen display things you find in certain kiosks and displays. There is a windows control that controls the behaviour of this in windows 7 even.

      So your statement is factually incorrect. I still think tablets are mostly stupid, however they do have their niche uses, and those uses are growing. Remember that smart phones these days are basically tiny tablets. And more than half of everyone I see on the train in the morning is glued to their phone. There is definitely a market.

      --
      As a potential lottery winner, I totally support tax cuts for the wealthy
    22. Re:Windows 8 is not a catastrophe.... by Electricity+Likes+Me · · Score: 5, Insightful

      That is not "easily", which was obviously my point. A mouse can have several buttons to hit and convey intent.

      Your example is using one type of possible intent conveyance (long touch) to emulate another (right click). But it's still limited - it's not as effective, and we're removing an intent option (we can't use long touches for other things). With a mouse for example we can have right click and long right click, if we so choose.

      I was not factually incorrect in anyway.

    23. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 5, Insightful

      Actually I'd say from watching my customers who have had them get me tablets that the reasons tablets have touchscreens? Is that people use 'em as big oversized iPods. Watching my customers they aren't answering their webmail, or writing a doc, or frankly creating squat with their tablet, they are playing music or video or at most Googling something from the couch, like what the name of the actor is in the show they are watching.

      Frankly the ONLY ones pushing the whole "post PC" thing is those that stand to gain from tablets. be it by lock down like Apple and MSFT, or eyeballs like Google, or the hardware manufacturers that hope they can have a MHz war with ARM like they did with X86 from the early 90s through mid 00s. But actually interacting with the people buying the things i can tell you they are NOT replacing their PCs, be it desktop or laptop (most have both) for a tablet or smartphone.

      In fact, and this will blow the mind of many a geek but the average consumer? Does not look at the phone or the tablet as a computer at all! The phone is a "phone that plays games and does Google" and the tablet is a "touchscreen that lets me watch videos and does games and Google" and that's it. As far as they are concerned it might as well be a washer and dryer because to them its an appliance not a computer!

      So it isn't about what is or isn't a good solution or form factor, its simply about accepting the reality of the market. Once PCs went multicore they passed "good enough" and went into "insanely overpowered" for the vast majority. Hell do you think anything Suzy the checkout girl is doing on a PC is gonna stress even a 5 year old Phenom I triple? Of course not, so she doesn't buy a new one until the old one breaks. We are VERY close to seeing that in ARM as well, just look up "ARM dark silicon" to see we are about to hit the wall just like we did with X86 but in this case the wall is power instead of thermal as the batteries simply can't feed the chips. Once that happens and everyone who wants one has one the bottom will drop like with X86, sure people will break a few more of these than computers but it won't be a boom like today.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    24. Re:Windows 8 is not a catastrophe.... by tycoex · · Score: 4, Insightful

      If it's not better then why do games that allow K&M on consoles have to create separate rooms for K&M players and gamepad players?

      I'll tell you why, because in the mixed rooms the K&M players destroy the gamepad players.

      Now obviously if everyone is using the same control scheme it doesn't matter how "good" it is, because everyone is using the same crap. However, if you let K&M players play against gamepad players in an FPS the gamepad players will get destroyed.

      For other kinds of games, such as action or fighting games, the gamepad is preferred for me. But that doesn't mean I deny that K&M is better for FPS.

    25. Re:Windows 8 is not a catastrophe.... by Wraithlyn · · Score: 3, Informative

      I think the big advantage is MULTI-touch. Take Garage Band on the iPad for example; a brilliant application of multi-touch (ie, real time instrument playing) that simply wouldn't be possible with any sort of conventional single-pointer interface. Shared-screen multiplayer games (ie, Fruit Ninja, Fieldrunners, Flight Control, Marble Mixer, etc) are another good example.

      I'm not saying that makes it "better" (in the general sense, it's certainly not, for the reasons you outlined above), but calling it "not even remotely a good solution" is a bit harsh IMHO. It's just a very different toolset, that is great for some scenarios, but sub-optimal for others.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    26. Re:Windows 8 is not a catastrophe.... by DuckDodgers · · Score: 3, Interesting

      I can see three counters to your position. I'm not sure it will be enough to save Microsoft, but I understand what they're trying to do:

      1. If you've never used a computer before, I suspect learning to use a touch screen is easier than learning to use a mouse or keyboard. That doesn't affect most people in the US, but it does affect kids and a lot of countries that are only now joining the information age. My kids are pretty young, and they all figured out how to use games on my phone faster than they figured out how to use a mouse.

      2. Apple and to a lesser extent Android destroyed Palm, Blackberry, and Windows Mobile, and Windows Phone because people got so attached to their iPhones that they brought them to work and refused to use corporate substitutes. If that's a few isolated incidents then the employee involved gets disciplined or fired. But when it affects a large percentage of employees plus managers and top executives, anyone in the IT staff that insists on Palm, Blackberry, Windows Mobile, etc... is told to change the IT policy or be replaced. So Microsoft is trying to work the same way - make Windows 8 consumer first, business second, and hope they can get back into enterprise business through the same "bring your personal device to work" route that the iPhone took. And unifying the interface across all devices works in both directions - maybe the consumer who buys a Windows 8 tablet takes his device to work, and maybe another consumer forced to use Windows 8 at work becomes accustomed to it and purchases a Windows 8 phone or tablet. I don't think it will work, but I can see why they are trying. I suspect that if Microsoft doesn't pour everything into this massive makeover, in ten years people will be using the iPad 15 with HDMI out to a 30 inch monitor with bluetooth keyboard and mouse at the office, and then taking the iPad home to surf the web and play games in the evening, and Microsoft will be cut out of most of the world's enterprise office space and consumer computing device market.

      3. Microsoft executives must understand how important low price is. The iPad manages to sell like hotcakes at the $500 price point, but it has the strength of the Apple brand. ( I hate the Apple brand, but clearly most of the US doesn't share my views. ) The only Android tablets that have grabbed a significant piece of the tablet market are the 7 inch, $200 Amazon Kindle and now maybe the 7 inch, $200 Google Nexus 7 - smaller and more importantly much cheaper than the iPad. If Microsoft starts selling the Surface RT (ARM processor) 10 inch tablets at a $300 or so price point and they manage to adequately explain to buyers that Windows on Arm won't run legacy x86 apps so there is not mass confusion, I think they might have a shot at getting at least some of the market. If on the other hand they try to price head to head with the iPad or higher than the iPad they will get killed. I think they know that, and will price accordingly - if I was running Microsoft, at this point I would be trying to convince the board of directors that the long term survival of the company hinged upon dethroning the iPhone and iPad, and that if Microsoft had to take a loss for five years straight to pull it off, that would be a price worth paying.

    27. Re:Windows 8 is not a catastrophe.... by Samantha+Wright · · Score: 4, Funny

      Unfortunately Slashdot doesn't support <sarcasm> properly. It's just as well, since if you try using <sarcasm> on any other site, no one will notice.

      To that end I propose the following Userstyle:

      @namespace url(http://www.w3.org/1999/xhtml);
      sarcasm {
      text-decoration: blink !important;
      }

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
    28. Re:Windows 8 is not a catastrophe.... by IntlHarvester · · Score: 2

      In fact, and this will blow the mind of many a geek but the average consumer? Does not look at the phone or the tablet as a computer at all! The phone is a "phone that plays games and does Google" and the tablet is a "touchscreen that lets me watch videos and does games and Google" and that's it. As far as they are concerned it might as well be a washer and dryer because to them its an appliance not a computer!

      I've noticed something similar, and I think it's because for regular people, a "computer" has been identified with this scary complex thing with an unintelligible file system, error messages, viruses, lockups, slow booting, updaters demanding attention, and all sorts of other terrible things. In a lot of respects, we computer geeks were too myopic to see how much the desktop experience objectively sucks. (And yes, Mac and Linux have the same problems although to a lesser extent.) Instead we just told people to grin-and-bear it, don't click attachements, don't use that browser/use this browser, go to "Geek Squad" and get bent-over, etc.

      So when people find something they enjoy using and it does whatever they want it to do, and it does not break all the time, there's a psychological aversion to identifying it with something "bad" aka a "computer". So in their brains they identify it with ~something else~.

      And obviously, people understand the limitations and go back to their PC when they need to generate their TPS reports, and probably always will, but there's no sex appeal there, which means there's a lessening desire to load up Steam and fight with *its* updates and error messages. And there's no need to update the craptop when little Billy is having fun playing cheap $1 games and uploading YouTube videos directly from his phone and so on. And then HP folds like Newell predicated because margins cannot get any lower.

      So I don't see Microsoft pushing the "post PC" world with much vigor, it's mostly something which has been thrust up on them by moore's lawish circumstances beyond their control, and everyone in the PC ecosystem is going to have to adapt, including Valve.

      --
      Business. Numbers. Money. People. Computer World.
    29. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 2

      And why should anyone spend more? for what? A bigger ePeen? I built 3 PCs for me and my boys and they cost a grand total of $1400 TOGETHER, that's about what they are asking for a single high end desktop or ultrabook. For that price I got 2 AMD Hexacores and an AMD quad, 8Gb of RAM each, 500Gb HDDs (I put mine up as a spare and kept the 3Tb I already had), DVD burners, and an HD4850 for each PC along with Win 7 HP X64.

      So for the price of just ONE of their ultrabooks or high end desktops we ALL got new desktops that play all our games, surf the web, watch movies, do everything me and the boys could want, and they'll easily last until 2020 when win 7 goes EOL barring a lightning strike or some other out of the blue failure because they have solid caps through and through with plenty of ventilation.

      I sold my full size laptop last year and bought an E350 based EEE netbook, it cost $350 WITH 8Gb of RAM to max out the system. It does everything I want a mobile device to do except suck power like my last full size. My oldest needed a laptop for college and refused to wait on shipping or buy anything he didn't try hands on so after hitting several stores we found him a nice Phenom II Mobile laptop (its either a triple or a quad, can't remember right off hand) and it with the nice bookbag carrying case was less than $450 tax included. That gives him a 2.2Ghz CPU, nice Radeon GPU, 500Gb HDD so he can carry all his tunes with him, eitrher 6Gb or 8Gb of RAM I can't remember which but he has never came close to running out of RAM so it doesn't matter, and it gets around 4 and a half hours on a 6 cell which with classes having outlets really isn't a problem. Hell it even kicks ass at his favorite TF2, he and some of the other guys will take their laptops to the break room and unwind after a hard day with some frag fests.

      So I wouldn't doubt that the high end places WILL end up in trouble, but its because there is simply no point in paying more for the VAST majority of users. Will my games feel ANY faster if I had an Intel 12 core over my AMD 6? Doubtful since most games barely hit dual cores, much less anything higher. Would having a top o' the line Core i7 laptop have ANY effect on my mobile experience over my E350? Nope again, because the only thing that hampers me at all when I'm mobile is Wifi speeds which the faster chip could do nothing about, in fact the i7 would most likely be WORSE as i can get a good 6 and a half to 7 hours watching 720p video and surfing the web which I doubt a monster chip like that could pull off.

      There simply isn't a point in an "ultrabook" or uber high end desktop to the vast majority. Sure if you are developing on the road, or doing some ultra heavy content creation you could feel the difference, but how many do that? 4%? 5%? Certainly not enough to justify having a bunch of companies cranking out high end systems. The simple fact is anybody can walk into my shop off the street and I can build them two NICE units that will do anything they want for a good $150-$200 less than the price of a single ultra unit and frankly the only place they'll feel the difference? Is in the wallet.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    30. Re:Windows 8 is not a catastrophe.... by hairyfeet · · Score: 2

      AMD is in trouble because they not only ignored the market they ignored their own engineers and shot themselves right in the face with faildozer.

      I wish I had bookmarked it as there was a great impromptu interview on one of the gaming forums with one of the guys that had actually built the Athlon64 and according to him all the Athlon64 guys? all the Cyrix guys? all the engineers that made their best chips? GONE, all gone. They went to computer based chip layouts, which adds 20% to the chip size and overhead but can be cranked out by guys with a hell of a lot less skill, and fired everyone that knew WTF they were doing. The engineers had told them faildozer wouldn't work, it was a classic netburst mistake, ignoring heat and power for higher clocks, and they got canned for their trouble.

      The sad part was AMD? Had a winning hand. They were selling the Bobcats as fast as they could crank them and making on average 20%+ profit per chip, and the Thubans allowed them to cover an entire market with only a couple of chips while making at worst 15%-30% profit per chip thanks to the fact there was ZERO waste. Chip came out with a bad cache? Boom it was an Athlon, bad core? it was an X4, 2 bad cores? You could make it an X3. According to him they had the plants cranking non stop and could sell 95% off the line which was unprecedented but all the PHBs cared about was winning the benches.

      If AMD would have stayed the course you'd have seen $250 Win 7 Starter netbooks that frankly would do anything that your average user would have wanted, surf, video, chat, and sub $400 quad laptops that would have been total overkill for nearly everything, hell they would have played a good 80% of the games in the Steam catalog no problem, and all of this while AMD enjoyed 15%-20% profits per chip. Instead they fired everyone that had a clue, killed the successor to Bobcat which is still one of their biggest sellers despite being over 2 years old, and bet the farm on a "half core" design that frankly cranks out too much heat, uses too much power, and costs a good 40% more per chip than anything they had before it. This is why you can buy a Thuban system for a good 20% less than their triple core faildozer that frankly gets stomped in the benches.

      And I agree its gonna be a bloodbath but not because people don't want PCs, its because everyone saw how big a margin Apple was getting and lost their damned minds is why! Apple is an upscale brand, like Gucci and Prada yet you are seeing OEMs trying to compete, it'd be like slapping a $100,000 price on a Mustang and expecting it to outsell Ferrari, its just not gonna happen. the OEMs have to accept that PCs have become like washers and dryers in that they simply won't be replaced until they die or a console refresh comes along and makes the gamers upgrade. Hell if the leaked data is true even a console refresh won't affect the market as the PS4 will be about the same as a $400 PC from last year so current quad core owners won't have any need to upgrade anything but their GPU!

      What they need to be doing is looking at cheap but decent PCs, something the OEMs haven't done in years which is why I have been able to carve a niche. Look at the cheap PCs the OEMs make, they cripple the hell out of them by skimping to make sure their higher models are more attractive. I mean you still have OEMs with 2Gb of RAM, WTF? The difference between 2Gb and 4Gb at that scale is less than $5, hell for a guy buying retail like me its often within $7, so WTF?

      This is where AMD could have made a mint. Just ignore Intel and let them have the shrinking high end dollar and concentrate on giving the consumers what they want, machines that will do all the basics at rock bottom prices. Imagine triple core bobcat netbooks and laptops for $300? Or quad bobcats for $375? Imagine quad core Liano for $400-$450 depending on the GPU? Imagine a $300 desktop that does 1080P and can even play games? They could have slaughtered by simply ignoring Intel completely and making themselves "The People's Chip" but

      --
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  2. Re:Good luck... by Joce640k · · Score: 4, Insightful

    Most of the games on Steam will be DirectX, not OpenGL.

    --
    No sig today...
  3. He's Right by rodrigoandrade · · Score: 5, Insightful

    Look no further than iOS and Android. No matter what the fanbois of each platform say, games invariably are among the top downloads.

    1. Re:He's Right by Tsingi · · Score: 2

      Except he's not right. The vast majority of PC buyers do not play games beyond what comes preinstalled with Windows or what they find online. Even the entire user base of Steam represents maybe a couple of percent of all PC owners.

      if you had a penny from a couple percent of all PC owners, you'd easily be set for a very comfortable life.

    2. Re:He's Right by mjwx · · Score: 5, Insightful

      Look no further than iOS and Android. No matter what the fanbois of each platform say, games invariably are among the top downloads.

      Erm no, Your top downloads on the Play store are things like Maps, Streetview, Facebook, Youtube, Viber, hell even Flash is still up there. Out of the free applications, the first game is at number 16 (Angry Birds), out of the top 25 there are 5 games.

      This is because a lot of people who own smartphones don't play games. For the most part people own smart phones as mobile email/web. I'm a PC gamer and I've tried to play a few games on my Android phone but most of them have such clunky control schemes that its more annoying than entertaining. Add to this the fact that EA have been losing big on mobile games and it's pretty clearly not the way for a company to go if they want to make good games or make money.

      As for Windows 8, Gabe Newell is dead on the money. It's a complete train wreck, the Windows 8 Express has already derailed somewhere between Poor Concept Central and South Retarded Design. What I disagree with Newell is that OEM's are going to be hit hard, they're going to do what they did when Vista was released and keep selling Windows 7 against Microsoft's objections. The big difference is, this time OEM's will be ready to tell MS to bugger off.

      Still, might be a good time to get rid of MSFT stock, especially if Windows 9 is just as bad as 8.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    3. Re:He's Right by mjwx · · Score: 4, Insightful

      Except he's not right. The vast majority of PC buyers do not play games beyond what comes preinstalled with Windows or what they find online. Even the entire user base of Steam represents maybe a couple of percent of all PC owners.

      Except that you're ignoring the majority of "PC buyers" are in fact business and they put an absolute shitload of third party software on their PC so people can do their jobs.

      If we only count consumer purchasers, gamers make up a sizable percentage. Not only do they make up a sizable percentage, gamers:
      1. Upgrade more frequently than non gamers.
      2. Buy more cutting edge components than non gamers.
      3. Buy more components than non gamers.

      So a gamer buys a new rig every 2 or 3 years and spends upwards of $1000 on it, a consumer buys a $5-600 laptop every 5 to 7 years.

      Gamers are a large part of the PC market whether you want to admit it or not. Look at Dell, Dell develops the XPS and Alienware lines to target gamers, the XPS line they try to cross over into the much larger and more profitable business division. Cheap consumer PC's are thrid place to this.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    4. Re:He's Right by Vintermann · · Score: 2

      Square Enix recently (this month) released a port of Final Fantasy III to Android. It's priced at $15.99 and has sold between 50000 and 100000 copies. Apparently it's been out for iOS for a while at the same price, I recon they wouldn't have ported it to Android if it didn't sell well there.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    5. Re:He's Right by Junta · · Score: 3, Insightful

      Of course that doesn't matter. Let's assume you are right and maybe the entire user base of Steam is 5% of the Windows market. Steam has no reason to care at all about the 95% that they don't care about. So if only 5% come over to Linux, then Steam's current business model is preserved.

      If you think the MS app store will open up the 95% to gaming more that would compete with steam, that would be a silly proposition. Acquiring steam is so trivial, that I can't see that as a significant barrier to adoption. Maybe 95% will start throwing a buck here or a buck there on an angry birds type game, but that doesn't represent a threat to Steam's current business model, only a threat to Steam's expansion opportunities.

      --
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    6. Re:He's Right by Anonymous Coward · · Score: 3, Informative

      Maybe you should try the stats on iOS rather than just rely on your own biases.

      http://appshopper.com/bestsellers/paid

      7 of the top 10 paid apps for iPhone are games
      4 of the top 10 free apps for iPhone are games

      Guess where the money is?

    7. Re:He's Right by CanHasDIY · · Score: 4, Funny

      For 1-2$ tops, sure. Without a keyboard and mouse, who's going to pay dozens of dollars for a game?

      Console owners.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    8. Re:He's Right by mjwx · · Score: 2

      Guess where the money is?

      Not in Apple,

      There have been repeated stories about how most Iphone devs lose money.

      EA purchased Zynga and put a crapload of money into mobile gaming and had their worst year in their existence.

      Secondly, paid applications dont get downloaded as much as free applications, in the play store the top paid application has not topped 500,000 downloads whilst the top 25 free applications all have over 50,000,000. A very big difference there.

      Thirdly, that site doesn't even give DL numbers. Not even a rough guide like the Play Store (50,000,000 to 100,000,00 is a very big range) so I have good reason to doubt it's authenticity given it doesn't seem to even be run by Apple..

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    9. Re:He's Right by oakgrove · · Score: 2

      Back in the day my Aunt Cindy who was in her early 40s and disabled would play Quake/Heretic/Hexen etc. all day long. That woman was the most avid fps gamer I've ever seen in my life. It was surreal.

      --
      The soylentnews experiment has been a dismal failure.
  4. Re:Good luck... by The+MAZZTer · · Score: 4, Interesting

    Speculation has it that one of the reasons Valve is bringing Steam to Linux is that they are developing a "Steambox" PC-based game console that would run Linux and Steam. Valve has also been confirmed to be working on a version of Steam that plays well with TV screens and gamepad controllers so Steambox would be a natural extension of that. Though I forget whether there were any rumors on Steambox itself though or whether people just saw the rumors of Linux support and gamepad/TV support and put two and two together...

  5. Hardware partner by FictionPimp · · Score: 5, Interesting

    If they are serious about this, they need to get Dell or HP to start building gaming oriented linux desktops and notebooks. Linux will never gain traction as long as the users have to actively decide to install it.

    1. Re:Hardware partner by __aaltlg1547 · · Score: 2

      And they'll be reluctant to do that. They Sell Windows boxes largely because Windows is a standard OS that's easy for users and it lets them offload a good chunk of their support costs. Dell doesn't want to help you unfuck your Linux system because too much of the support and warranty costs would fall on Dell. The more closed the system is the easier and cheaper it is to.maintain and support. That's why so many employers have such overbearing support and security policies.

    2. Re:Hardware partner by Tsingi · · Score: 2

      If they are serious about this, they need to get Dell or HP to start building gaming oriented linux desktops and notebooks. Linux will never gain traction as long as the users have to actively decide to install it.

      It will be a huge engineering headache requiring the skill to insert a Linux CD rather than a Windows CD.
      They'll certainly never be able to automate it.

    3. Re:Hardware partner by fuzzyfuzzyfungus · · Score: 3, Insightful

      Eh, I'm not sure that it'd be as difficult as you suggest.

      Yes, Dell and friends want to get into software support like they want an extra hole in the head(which is why, unless you are paying for a nice support contract that lets you talk to a real support guy about why the TOE feature on the BCMXXXX LoM is corrupting packets under Server2000whatever, the advice is 'reboot, reimage); but if somebody came to them with an order for a suitably large number of standard-configuration boxes, they'd take it, no problem.

      Consider Dell's existing "Hardware and Services for OEMs" program. Currently, it's mainly server-based, with offerings for people who make assorted enterprise network appliances, but workstations are also available. Basically, you, the OEM, supply the software and the customer support. Dell fulfills all hardware orders(with Dell designs, dell branded, unbranded, or customized-chassis, depending on volume and how much you pay) and handles all hardware replacements and FRUs. Dell ships more whiteboxes, you get to sell your linux softswitch or firewall appliance, or enterprise search widget, or what have you without developing any hardware supply chain or expertise. Simple enough.

      Certainly neither Dell(nor, for that matter, Valve) would want to get dragged into the morass of 'let's support "linux", everything from antique versions of Redhat to Timmy-tweaker's ub3r Gentoo ricebox!'; but Dell wouldn't blink at shipping and (hardware) supporting the box of your choice if the volume were right, and Valve presumably wouldn't have any problem with saying 'Steam Just Works on Ubuntu Gaming Groundsquirrel LTS: if you can get it working elsewhere that's cool too".

    4. Re:Hardware partner by bluefoxlucid · · Score: 4, Interesting

      Having had to adjust to Vista and Windows 7, I don't feel too bold in saying that switching from Windows to Linux with Gnome 2 or Gnome 3 wouldn't be a stretch for anyone. Windows typically frustrates me, the new Office Ribbon whatever crap is HORRIBLE, etc.

      Really, Windows to Gnome 2 isn't a big deal. With Ubuntu or Fedora, pretty much no problems: everything hardware works out of the box or it will never work. More software works out of the box (more file formats work immediately on Linux than Windows, more stuff is installed, etc). On Ubuntu, you can pull up the Ubuntu Software Center and type in vague things like "Games" or "video editor" and it shows you everything ranked by popularity, and you hit Install and it tells you when it's installed (no questions, it just does it, no installers and next next next and do you want this on C: like in Windows).

      When it comes to going from XP to Vista or Win7, versus from XP to Ubuntu, I'd say going to Gnome 2 will leave little shock. Windows: Start menu. Gnome 2: Applications, right at the top. And on top of that, the menu is organized better, broken down by type (Office, Internet, Games, etc). Gnome 3 or Unity is going to be more iffy; I dare say Gnome 3 fairs better, but as maligned as Unity is (it really is stupid) it's not a far cry off in this case. Gnome 3 you'll eventually accidentally figure out you can tap the top left corner (which is labeled ACTIVITIES anyway, and you can click in that area for the same effect).

      As for a direct comparison between Gnome 3 Gnome-Shell and Ubuntu Unity, the problem with Ubiquity lies in the applications bar on the left vanishing when something overlaps it. Then you have to somehow get into the expanded view or make it pop back up (I haven't figured out how to do the latter). The search box I guess comes up with alt+f2? On Gnome 3 there's a search box right there when you pop up the Activities view, and it takes over the screen if you start to use it.

      Gnome 3 is very adaptive to what the user is doing: if you see something and start to use it, it presents you with better context. The expanded Activities view has all your running windows on your desktop, and also on the right you can shift virtual desktops, and you have applications launchers on the left, notifications from applications along the bottom, an "Applications" button to switch to showing you available apps, and a search box in the top right. If you hit the Applications button, it shows you all applications and a list of categories. If you start using the search box, it replaces whatever view you're in with results of all matching applications.

      Unity just assumes that a well-designed UI is magically intuitive, and then assumes that they've designed a well-designed UI. It starts working out more once you're used to it, though I eventually gave up before getting too comfortable. Unity's biggest failing just might be not advertising any obvious way to get into the Activities view, which leaves the user kind of floundering around trying to switch windows (no taskbar) or find apps that aren't in the default sidebar, not to mention deal with the sidebar vanishing (it won't come back if you push the mouse on the side of the screen--which would cause its own problems too, but less so than the wtf of just vanishing hard).

      All the floundering around with Unity is about how I feel with the transition from XP to Vista or 7. I know how to get to my apps (hit the start menu), everything else in the desktop is alien and has changed a lot. All the configuration settings moved around. I imagine the effect is the same from Win 7 to Gnome Shell ... hell, from Gnome 2 to Gnome Shell I was a little uncomfortable, not as bad as Unity but I felt it. Still, I don't think the transition is as terrible as most people want to believe. If I had to make a statement on it, I'd be inclined to say Unity will send people running and Gnome Shell will prove alluring, just because every victory over the initial alienness

    5. Re:Hardware partner by Chris+Mattern · · Score: 4, Insightful

      Linux from the manufacturer has never been about the technical difficulty of shipping a pre-installed Linux box. It's always been about the unwillingness to support two different operating systems and, above all, the reluctance to offend Microsoft for an uncertain and probably small payoff.

    6. Re:Hardware partner by war4peace · · Score: 2

      In my case I'd disagree. The main reason why I don't use Linux as a main OS is unavailability of my favorite games, some of them being bought through Steam (Skyrim and Audiosurf pop to mind). If Valve makes them available for Linux (and if World of Tanks would work under Linux), then I'd gradually switch (first by using dual-boot, then by dropping Windows altogether).

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
  6. TFA != TFS by Sarten-X · · Score: 5, Insightful

    So the summary is implying that several years ago when Linux Steam work began, somehow Valve knew that Windows 8 would be bad even before Microsoft had done much with it beyond initial planning? TFA actually presents a much more balanced picture: Gabe Newell had an interview, and spoke about many things including wearable computers, open platforms, and Linux support. As usual, the Slashdot submitter posted the most inflammatory piece, and the editors like it that way. TFA only even mentions Windows once, in the quote TFS copied!

    --
    You do not have a moral or legal right to do absolutely anything you want.
    1. Re:TFA != TFS by Anonymous Coward · · Score: 4, Insightful

      I'm guessing that the Steam on Linux work began as a side project for more-or-less bored Valve employees, who, as I understand it, get significant leeway as to what they spend (part of) their time on. Later, though, when it became apparent that Windows 8 appeared to be a crappy OS, Gabe and other seniors realised that this Steam on Linux thingy might actually be a very very good idea to finish before long. Meaning they allocated more resources (including hiring new people) to the project, and actually, you know, acknowledging its existance.

    2. Re:TFA != TFS by Robadob · · Score: 2

      BBC journalists managed to do the same thing. http://www.bbc.co.uk/news/technology-18996377

    3. Re:TFA != TFS by LordArgon · · Score: 5, Informative

      If you're curious, you can actually read the Valve Employee Handbook at their site:

      http://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf

      From the handbook and other things I've read, I think nobody at Valve is told what to work on... period. They work on whatever they want / think will be valuable. Valve sets the hiring bar so high that this hasn't been a problem. And, even if it was, they do periodic peer reviews that would expose the truly weak links.

      It's a really, *really* interesting model. Valve, having had the huge success that is Steam, is in the relatively unique position of having loads of cash and operating in an open-ended market that rewards creativity. I sometimes wonder if it could work in more traditional companies / businesses. I imagine it could work at some place like Microsoft or Goole that's flush with cash (if they weren't public companies, that is). I doubt it would work well at a smaller company whose life depends on executing well on a very narrow strategy.

  7. Problem: DirectX lock-in by Kelerei · · Score: 5, Insightful

    In my opinion, the biggest hurdle that Valve will face won't be porting Steam itself over to Linux, but porting the library of games over.

    While I don't know what the actual facts and figures are, I think that it's a fairly safe bet that most of the games on there will have been coded around Microsoft's DirectX graphics API, making the games themselves Windows-only. Yes, they can be rewritten to use OpenGL instead, but this would require substantial effort -- Valve would have the resources to do this with their own titles, but some of the other publishers on Steam may be of the opinion that it's not worth the effort.

    This is as close to a perfect example as one can get as to why vendor lock-in is a bad thing. Arguably, the DirectX lock-in is probably why gaming on OS X hasn't really taken off either.

    Still, this move by Valve could well be the snowball that sets off the avalanche...

    1. Re:Problem: DirectX lock-in by gman003 · · Score: 2

      Except Valve also makes games.

      I have a Mac. I have Steam on it. Roughly a quarter of my game library will run on my Mac. Of those, roughly 40% are Valve games (another 40% being indie games, and 20% being non-Valve AAA titles).

      Because all* of Valve's games run on the same engine, once one game has been ported to a new OS, the rest of their library soon follows. And they are quite good games. On Metacritic, there are three titles tied for "highest-rated game of all time". Two of the three are Valve games.

      * OK, technically not all. They have their old old GoldSrc engine, used for Half-Life, Opposing Force, etc., and then the current Source engine used for Half-Life 2, Portal, etc. Only Source was ported to Mac, and likely to Linux as well. But we already have enough decade-old games on Linux - we don't need Ricochet or Team Fortress Classic.

    2. Re:Problem: DirectX lock-in by adlib24 · · Score: 2

      Disregard the hype. I am decidedly unimpressed with Steam's (or anyone else's) offerings for Mac. The available titles are good games, but many other good games that I want to play are unavailable: Skyrim, Bioshock Infinite, Mass Effect 3, Guild Wars, SWTOR, Call of Duty, and many, many others. If I can't get developers to support Mac--a widely available hardware model with a good distribution channel, a few graphics cards, and a few major OS versions--why on earth should I be more optimistic about gaming on linux where there is no driver support, limited willingness to pay for software, and infinite variation in OS versions? My team maintains roughly a million lines of multi-platform code, supporting linux, windows, mac, and others. Believe me, It is a major pain to keep current on all the OS versions. People are drastically underestimating the amount of developer resources it takes to maintain a multi-platform source tree. This is why only the Valves and Blizzards of the world do it.

    3. Re:Problem: DirectX lock-in by MartinG · · Score: 3, Informative
      --
      -- MartinG To mail me: echo kewyjlcxyzvjfxbqwh | tr bcefhjklqvwxyz .@adgimnoprstu
  8. Good Luck, Valve. by neokushan · · Score: 5, Interesting

    I don't think it's possible to understate how much of a monumental task this is. Not just for Valve, but for everyone with an interest in the Linux world.
    If Valve wants this to succeed, they'll need to do more than just port their games and Steam to the platform. They'll need to really get the likes of AMD and nVidia on board to get better driver support, they'll need to convince the big publishers that it's worth taking the time to port their games and find some way to make WINE and its equivalents run at nearly native speed for the ones that can't be easily ported for whatever reason.
    Then you have to deal with all the old DRM schemes that still exist and throw a fit even on newer versions of Windows, never mind a completely different OS. SecuROM rootkits? Yeah, good luck with that.

    Still, for all the issues, all the potential pitfalls I really do wish Valve the best of luck with this as it can only be a good thing for everyone. Well, everyone except Microsoft maybe.

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    1. Re:Good Luck, Valve. by gman003 · · Score: 3, Informative

      1) They are already working directly with Intel to improve their drivers, and they have a history (Windows-side) of working with AMD and nVidia for their drivers.

      2) They quite likely will not use WINE to run non-native games. They didn't do that when they ported to Mac - they ported Steam itself and all the games they themselves had made in the past decade, and made any Steam games that already had Mac ports available on Mac, but that's it. They apparently cannot, or will not, set up any sort of emulation layer (excepting DOSBox, apparently). I know there are rumors of them including WINE in LinSteam, but that's just a rumor. No substance to it yet.

  9. Steam is not sufficient by teg · · Score: 4, Insightful

    Even if games was a major factor in holding Linux back, just making Steam available is not going to fix that.

    Steam was launched for Mac two years ago, but other than Valve's own games the only top game that has been made available is Civilization V. Some indie games, sure, and Blizzard's games are available outside Steam, but all the other games are just as absent as they were before Steam was ported.

    1. Re:Steam is not sufficient by teg · · Score: 2

      You need to keep in mind, Linux has roughly the same market share as OSX - more if you believe MS' and Valve's numbers.

      The Linux market share is in servers, while the OSX market share is on the desktop.

  10. Microsoft Wants To Be Apple by RudyHartmann · · Score: 3, Informative

    I think this is a Microsoft strategy to take control more and become a PC OEM theselves like Apple. I think they're success will be limited. If I were a PC OEM, I would be real concerned by The Surface and Xbox.

    --
    Oh, yeah! Wise guy, huh? Woob woob woob woob! Nyuk! Nyuk!
  11. Re:how 'bout an Office suite by Sollord · · Score: 3, Informative

    The only think I ever really have issues opening are horrific kill it with fire power-point presentations so its not a feature i really miss

  12. I don't care by SmallFurryCreature · · Score: 2

    When do normal people at home open office documents? I never have the need or the desire. You do? Well, that says a lot about you that at home on your game machine, you have a burning desire for some edge case document formatting or love that challenge of creating a truly disastrous spreadsheet.

    For most people, wordpad is more then enough. The proof? That so few computers are sold with Office installed.

    Why don't you try another one? How about CAD software? Financial software?

    Come on, surely you can come up with something better then Office for software people don't use on game machines at home?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  13. How many of us got involved with computers by Rooked_One · · Score: 4, Insightful

    for the first time, or at all, BECAUSE of games? I know I did. I know that they taught me lots of things - especially even just programming very rudimentary games on the apple deuce in 7th and 8th grade. That gave me a huge appreciation for computers, what they can do, and what a good product looks like. My text based zork type games were very easy to write, however the pixelized boxing game (that I was creating with the wrong process) took many many lines of code and required mass critical thinking.

    And I can relate this to what was supposed to be a huge blockbuster, although I don't know if their programmers are just new, inexperienced, or just don't know what a good game is - or, they were told to dumb it down as the company wanted an incoming stream of income like they had with their graphical chat room (WoW).

  14. Re:Good luck... by Wovel · · Score: 4, Informative

    Steam has a lot of OpenGl ports for OSX.

  15. Gamers move to Linux? by azahar31 · · Score: 5, Interesting

    I just posted this on my blog...

    Steam on Linux is a strategic move for Valve. They have enjoyed success on the Windows and Mac platforms for years and now they have recently announced that the penguin crowd will get to enjoy the games (no, not the Olymic ones).

    Why am I even bothering to point this out? Windows 8 is lurking, that's why.. and Gabe Newell, the boss at Valve, knows it. Speaking at the recent Casual Connect conference in Seattle, Gabe expressed his concerns and criticisms of Windows 8 and in particularly the new Windows Store.

    Why?
    Because in order to make the Windows Store a success, Microsoft needs to block the competition, just like Apple does with its App/Mac stores. As Steam is an online store itself for gamers, this is where its going to hurt Valve as potentially, no more Steam on Windows.

    Microsoft could very well only have games that link to its own XBox system. This makes sense as a business and to up-sell to existing Windows customers.

    Gabe Newell worked at Microsoft for 13 years before he started up Valve, and its here where they have recently embraced the penguins as a "hedging strategy" to further gain customers. He is worried that potentially losing the Windows customer base will cause lasting damage to their own customer base. I'm sure he thought that when he said "Windows 8 is a catastrophe for everyone in the PC space."

    Now think about this...

    Steam has an average of 4 million users connected at any given time.
    Windows has an average desktop market share of, say 80%. That's 3 million gamers.
    Now suddenly, Steam is no longer available on Windows, but it is on Linux.

    Will those gamers switch? Or even try?
    Some will move to a console, some to a Mac. But some, lets say a optimistic 30% or 1 million of those start using Linux, just for Steam? That's a lot.

    The Year Of the Linux Desktop? No seriously... stop laughing, it may happen.

  16. Same ole story by Ensign_Expendable · · Score: 2

    Meh. We hear the old refrain every time Microsoft comes out with a new version of Windows. "It's the worst thing ever.". "People will be migrating to OSX/Linux/whatever in droves." The sad fact is that businesses and IT are so heavily invested in the Windows ecosystem that they have no choice but to eventually upgrade. Think of all the specialized apps out there on the Windows platform: banking apps, auto shop diagnostic apps, imaging apps, etc. Even if developers want to switch to another OS, how are they going to migrate their users? Tell them they have to throw out their PCs and buy Macs? Or wipe their drives and set up an Ubuntu partition?

  17. Re:Good luck... by binarylarry · · Score: 4, Insightful

    Hell, ATI/AMD has been trying to make working OpenGL drivers for longer than that!

    --
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  18. Re:Windows 8.5 will probably be good again by Darkness404 · · Score: 4, Insightful

    Because in order to stay modern they are going to have to make Steam compatible and integrate it well with Windows 8 because that is what a huge chunk of PC users are going to use simply because the OEM slapped it on there.

    --
    Taxation is legalized theft, no more, no less.
  19. Only thing missing... by MetalliQaZ · · Score: 2, Insightful

    ... is DRIVERS!!! Good luck getting real open source drivers out of Nvidia, ATI/AMD, and Intel for their graphics hardware.

    --
    "Here Lies Philip J. Fry, named for his uncle, to carry on his spirit"
    1. Re:Only thing missing... by drinkypoo · · Score: 2

      Why would Valve care if the drivers are Open Source? They only care if their games run on them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Only thing missing... by theweatherelectric · · Score: 3, Insightful

      Why would Valve care if the drivers are Open Source?

      Because they find them easier to work with. To quote a recent blog post by one of Intel's open source GPU driver developers: "The funny thing is Valve guys say the same thing about drivers. There were a couple times where we felt like they were trying to convince us that open source drivers are a good idea. We had to remind them that they were preaching to the choir. :) Their problem with closed drivers (on all platforms) is that it's such a blackbox that they have to play guess-and-check games. There's no way for them to know how changing a particular setting will affect the performance. If performance gets worse, they have no way to know why. If they can see where time is going in the driver, they can make much more educated guesses."

    3. Re:Only thing missing... by theweatherelectric · · Score: 2

      How would they know?

      Because they're professional game developers and they've worked with both closed and open drivers. The Intel Linux GPU driver team spent time working with Valve's Linux team in Bellvue. The Valve guys told the Intel guys that they like open source drivers better. You should read the blog post I linked to.

    4. Re:Only thing missing... by drinkypoo · · Score: 2

      The Valve guys told the Intel guys that they like open source drivers better

      So they like Nouveau and ati better than nvidia and fglrx? I have a hard time believing they would prefer to limit themselves to 2d games or possibly playstation (1) level graphics.

      Perhaps all else being equal they prefer open drivers, but all else is not equal. The open ati and nvidia drivers in particular are useless for gaming. I'm pretty sure that Valve cares more about the drivers working than about them being easy to deal with. If not, they would only support intel drivers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  20. Re:how 'bout an Office suite by jon3k · · Score: 2

    Huh? Install Ubuntu, Fedora, etc. Login. Double click excel file. It opens. Where's the nightmare?

  21. The catch-22 for Steam's lock-in by Anonymous+Brave+Guy · · Score: 2, Insightful

    The problem for Valve is that Windows 8 is going down the app store route, and the main point of Steam is really to be an easy download and auto-update platform for games. Sure, Steam does other things too, but if it weren't for the distribution channel (which is the only distribution channel for Valve's own big name games) I don't really believe anyone would stick with it just for the minor perks. This leaves only two possibilities:

    1. Steam has a powerful lock-in. In this case, a lot of people who have spent a lot of money with them based basically on trust are about to have their faith questioned. Since Steam's standards terms and conditions are a joke as far as guaranteeing anything to anyone but themselves, this leaves two variations:

    1a. They will do right by their customers at almost any price, assuming this is even possible with whatever technical and commercial infrastructure MS adopts to go with Windows 8. This might save their reputation and business model, but would surely hurt Valve's bottom line significantly.

    1b. They can't or won't pay that price and customers who move to Windows 8 will suffer a worse user experience, limited ability to buy new games, or in the worst case lose access to the existing library they've already paid for. In any case, Steam will take a huge PR hit that will at best severely damage Valve's credibility.

    2. Steam's lock-in isn't that powerful. In this case, Microsoft can beat them at their own game (no pun intended) and outright steal their business.

    There are exactly zero outcomes in there that are positive for Steam, and some represent an existential threat.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:The catch-22 for Steam's lock-in by Anonymous Coward · · Score: 3, Insightful

      Yep, Microsoft want to turn the PC into an Xbox, where everything is bought through their channels.

      They want to squeeze Valve out of their own market, and Win 8 is the first step in this strategy.

      Watch out for the next versions of Direct X etc. being Metro only, and traditional desktop apps crippled in terms of what they can access by comparison.

      At that point the only way to get the best performance will be through being a Metro app, bought on the store, giving Metro apps a competitive edge. Microsoft would be unlikely to approve Steam as a Metro app in much the same way Apple would reject any app which acts as an alt app store.

      If all the locking down isn't ringing alarm bells with people they need to remove their heads from the sand. I think Gabe has realised this, and knows they need to build on an alt platform, or risk getting wiped out, the same way the rest of the games industry is currently hell-bent on wiping real physical stores.

    2. Re:The catch-22 for Steam's lock-in by VGPowerlord · · Score: 2

      I think you're overlooking one thing: Steam has sales. Lots and lots of sales.

      Meaning that there's somewhere close to 100% chance that any given game you can find in the Windows store will be cheaper on Steam at some point.

      There's a reason that Impulse, Origin, Amazon Downloads, and all the other competitors in the PC digital downloads market don't have anywhere near the market-share Steam does.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    3. Re:The catch-22 for Steam's lock-in by Slider451 · · Score: 5, Insightful

      I guess I missed where Steam won't work on Windows 8 like it does on Windows 7. Please link.

      --
      Nostalgia isn't what it used to be.
    4. Re:The catch-22 for Steam's lock-in by chrb · · Score: 2

      AFAIK, there are several issues: Windows 8 won't allow side-loading of apps on ARM computers, so Steam is going to be completely locked out of Microsoft's big ARM push, including the MS Surface tablet which might be popular. W8 also won't allow side loading of Metro apps at all (unless you are a developer or enterprise) and so if developers want to use Metro features, then they won't be able to distribute via Steam. If W8 on ARM is popular, and say 25% of sales are on that platform, then Steam is going to be a lot less useful as a distribution platform because developers are going to want to target ARM devices, and since they're forced to build and distribute via the Windows Store anyway, it becomes more work to target a dual-distribution platform. Microsoft has already stated that alternative web browsers won't be allowed on ARM, so there is little chance that they will allow an alternative distribution channel, and even if they did, they would want some percentage (30%?) of Valve's income so it's not going to happen.

      Aside from ARM issues, Steam has 70%+ of the market for distribution of Windows video games. Once Microsoft have an alternative app Store it is going to be competing directly against Steam. The amusing thing is that all this fuss is over a unified distribution channel, which is a new feature for Windows but which the Linux distributions have had for almost two decades now.

    5. Re:The catch-22 for Steam's lock-in by GodInHell · · Score: 3, Insightful

      Watch out for the next versions of Direct X etc. being Metro only, and traditional desktop apps crippled in terms of what they can access by comparison.

      At that point the only way to get the best performance will be through being a Metro app, bought on the store, giving Metro apps a competitive edge. Microsoft would be unlikely to approve Steam as a Metro app in much the same way Apple would reject any app which acts as an alt app store.

      At which point the Justice department steps in and kicks MS's balls into mid-jowl. Microsoft just got burned for this in Europe, and was almost broken up by Justice in the 90s. Maybe they want to test the line -- see what they can get away with today -- but the answer is probably "not much."

  22. Re:Good luck... by crazyjj · · Score: 3, Insightful

    In an era where Apple can patent a fucking rectangle with rounded corners, you can bet pretty much EVERYTHING is patented these days. It's almost guaranteed that the second you achieve any success at all on a given product, reversed engineered or not, you *will* be sued (probably by multiple companies).

    --
    What political party do you join when you don't like Bible-thumpers *or* hippies?
  23. Re:Who? by Zorque · · Score: 2

    He doesn't really need any more publicity, if you're any sort of PC gamer you'd be among the minority not knowing who he is. He's only the founder of one of the more prolific PC game devs of all time, in addition to him having created the platform that revolutionized digital distribution and made it a viable market to enter into.

  24. Boot-to-Game by pscottdv · · Score: 5, Interesting

    I have wondered for years why game-makers haven't already started working on writing games for Linux so that they can sell games that boot directly to the game on any system.

    To me it seems so obvious. Now you don't have to worry about which version of what a user has on their computer and the user doesn't need to install the game.

    Why hasn't this already been done?

    --

    this signature has been removed due to a DMCA takedown notice

    1. Re:Boot-to-Game by Anonymous Coward · · Score: 4, Insightful

      Because people don't want to close everything to play a game. Convenience is important, even if a game is good, if it's inconvenient people won't play. Especially now people like to listen to mp3s and chat etc. while playing.

  25. Re:how 'bout an Office suite by Tsingi · · Score: 2

    the real thing holding back Linux is games?

    how about the fact that opening MS Office docs on Linux with one of the many "Open Office" solutions is still a nightmare?

    You are right, opening Microsoft proprietary documents on other systems is a pain. It's almost like someone planned it that way.
    Call them open if you wish, they aren't.

  26. It's a catastrophe for Steam by obarthelemy · · Score: 4, Insightful

    Steam is an appstore, Windows 8 too.

    Yep, it's a catastrophe. For Steam.

    --
    The Cloud - because you don't care if your apps and data are up in the air.
    1. Re:It's a catastrophe for Steam by ledow · · Score: 4, Insightful

      Not really. Games For Windows Live is already really an appstore for PC games. It's universally berated as a heap of junk. Origin is an appstore for PC games. It's universally berated as a heap of junk.

      Steam have the best appstore at the moment. Sure, MS focusing on them could really hurt them but *killing* them without costing more than it would take just to buy them out is probably not easy at all, even for MS. For a start, I have several thousand dollars invested in my Steam account and have been using it for nearly 9 years now. That's a HELL of a legacy to just abandon, just switch over to a Windows appstore for.

      Most existing Steam users will still want to keep their paid-for Steam accounts on Windows 8. Thus Windows 8 appstore is hardly a threat to Steam, really. But Steam is certainly a threat to the Windows appstore, especially if every Steam user on Windows 8 ends up installing Steam anyway - and that could bring trouble.

      Hence, I think, why this "get the community on your side" effort is likely to be quite successful for Valve/Steam. If nothing else, you then bring in the Linux crowd as an extra weapon to ensure your own survival. I think it's a pre-emptive levelling of the playing field to ensure they don't become an easy target for MS, personally.

    2. Re:It's a catastrophe for Steam by mauriceh · · Score: 5, Insightful

      This has been the typical "disaster" that has been suffered by EVERY company who have built a successful business model based on Windows:
      If it is profitable, then sooner, rather than later M$ WILL steal your business.
      Ask Lotus, Borland, Word Perfect, Netscape, Corel, and so on how it felt.

      Unfortunately I see little different with the case in Win8 than in any of the predecessors.
      Steam are screwed.

      --
      Maurice W. Hilarius Voice: (778) 347-9907
    3. Re:It's a catastrophe for Steam by TellarHK · · Score: 3, Insightful

      Not necessarily. Steam isn't just an application you use to buy games, it's a whole platform you use to buy, play, and message in games. If you buy a game in Steam, it's hooked into Steam's DRM forever unless you break it out. This might -sound- like a bad thing, but in this particular case it's probably one of the best things Valve could use as leverage to fight being locked out of any newer versions of Windows. Microsoft, as stupid a company as they can be, aren't going to want to wind up under the threat of the lawsuits and pure hatred that would come from millions of gamers suddenly unable to use the dozens or hundreds of paid-for games that they already have attached to Steam. This isn't the case of an isolated application being supplanted, this is an entire application store and platform with billions of dollars invested in it.

      There are a lot of issues people can have with Steam (particularly here on Slashdot where closed source and DRM are considered unnecessary evils by a significant percentage of the readership) but for people who get games using the platform, it's incredibly convenient and tends to be more hassle-free than buying physical media. Valve managed to get it right, where nobody else was even trying.

  27. Re:Talk is cheap by ledow · · Score: 3, Informative

    Did you miss the bit where they are porting L4D2 over already?

    And there are dozens of games on Steam that have a Linux port. Almost anything offered in a humble bundle, for a start, not to mention the DosBox games, Quake series, etc.

    They just don't have a client on Linux so you can play them through Steam yet.

  28. Re:Good luck... by Desler · · Score: 2

    No, Steam has a lot of Windows games wrapped in Cider so as to do the bare minimum effort.

  29. Re:Windows 8.5 will probably be good again by Junta · · Score: 4, Interesting

    Yes Microsoft will have their own app store, but Steam has many people locked in right now...

    Which is why they have to act as quickly as possible, while they still have an advantage. Both Apple and MS are emphasizing their first-party store experiences. Over time Steam risks becoming irrelevant. Steam needs to encourage more Linux adoption, as the last desktop platform with seemingly no interest in baked in commercial digital distribution mechanisms quite like Steam.

    Additionally, steam stands to gain significant perceived value the more platforms they support. If hypothetically in the future a title purchased once for the user works for their Windows PC, their Linux SteamBox, and their Android tablet, that is significant value that MS nor Apple will ever provide, which helps to keep Windows platform users loyal in a world with more and more diverse OS platforms in their day to day life.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  30. Catastrophe for Valve by ziviani · · Score: 2

    Windows 8 App Store is a catastrophe for Valve business model.

  31. Re:wow by Svippy · · Score: 5, Funny

    Better than the /, summaries that have nothing to do with TFA.

    Slashcomma.org, I love that site!

    --
    Clicked pie.
  32. Re:Good luck... by Qzukk · · Score: 4, Informative

    To be fair, the windows client isn't all that hot either. It takes several seconds to switch between tabs, pressing the forward and back buttons takes a while to work (apparently its internal browser has no cache), skips pages, etc. The downloads screen is completely unresponsive, there isn't even visual feedback that you've clicked the pause or resume buttons, you just click then wait for it to decide if it's going to start or stop.

    --
    If I have been able to see further than others, it is because I bought a pair of binoculars.
  33. Re:Good luck... by Vintermann · · Score: 2

    1. It's immense work.

    2. It's even more work to make it efficient, because a would-be reimplementor will have to know why things are the way they are rather than just how it is.

    3. It's chasing a moving target. It will never, ever be as good as the latest version from Microsoft.

    The only reason to do it is backwards compatibility. That can be a good reason, for a long time it's was easier to run old DOS games in Dosbox than with Window's backwards compatibility stuff.

    Better to use openGL. For Android, iOS, mac, and all consoles but xbox it's what you will need anyway. For the rest of the stuff DirectX does - well, Steam has just hired Sam Lantinga. SDL is one of the nicest C libraries I know, but Lantinga has worked for a long time on a rewrite based on what he (and the world) has learned since 2000 - and since he has a damn impressive CV, I expect that's a lot.

    --
    xkcd is not in the sudoers file. This incident will be reported.
  34. Re:Huh? by ledow · · Score: 2

    Quality business decision making can't occur if there is no data. So how do 99.9% of companies make decisions if they don't have data?

    They think. They draw on experience. They hypothesise scenarios and choose the best strategy. They go with their gut instinct honed after years of making millions in profit. The kind of people that make change and earn millions *DON'T* stick in safe industries where data is easily available on every possible aspect and then just pick the safest route. They take risks and gambles and sometimes they pay off (and then they make more millions) and sometimes they don't (and then you'd never have heard of them).

    I don't think Gabe is anything special - he's a bit of a self-important loudmouth in my job, like Jon Romero and his kind. But if Gabe thinks something about the gaming industry, specifically the online purchasing parts of the PC gaming industry, you should really listen, whether you agree or not, whether you think his opinion is biased or not. Because he basically owns that industry at the moment.

    Pity you didn't think.

  35. Re:Good luck... by robthebloke · · Score: 5, Interesting

    Direct3D and OpenGL are basically identical these days. OpenGL is more flexible, but to be honest that flexibility just ends up shooting yourself in the foot. Most GL developers simply create GL wrapper classes that are either based on the D3D classes, or they've grouped relevent items from the GL spec (and ended up with exactly the same result, although they'd have taken much longer to get there). OpenGL doesn't really have an equivalent for D3D FX files, so that ends up being a mammoth chunk of work you could do without. Mind you, if you're also targetting console, you'll be writing your own form of FX in all likelyhood.

    Joypads aren't too much of an issue. The AV components of DirectX would be a little bit more involved, but not impossible (OpenAL / fmod / whatever). The biggest problems you're likely to encounter is if people have built their code with heavy dependencies on things like X files, Pix, FX files, game server components, etc. Again, it's not impossible to roll your own (or use a middleware component), it's just a massive ball ache, and a bit of a time sink.....

  36. Already exist by DrYak · · Score: 3, Informative

    Two possibilities:

    Wine has an implementation of DirectX 9 (and a lot of other Windows APIs). It can either be used as an emulator (use it to run windows .EXE files), or you can compile code against it to produce unix native binaries (Write code using microsoft APIs, but get a Linux ELF as an output).

    The Gallium3D driver infrastructure (as used by most opensource drivers on Linux - the official Intel, the AMD-helped, and reverse engineered for Nvidia hardware) is modular. There is a 3D DirectX 10/11 front end written for it.

    This could be a starting points for providing DirectX APIs for games on Steam.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  37. How different is the UI really.. by AwesomeMcgee · · Score: 2

    I really wish people would look objectively at windows 8 and stop just repeating the things others have said.

    Everyone keeps saying it's enormously different, but here's the truth, other than a ton of reported efficiency improvements under the covers, there's one change that everyone is up in arms about:
    The start menu was replaced. Oooo scaarrry... That's the only UI change. Just one, and somehow people act like this OS is so far removed from windows as we know it.

    Here's the truth: If you don't think someone is going to have a program out that behaves identical to the current start menu right when windows 8 comes out, you're fooling yourself. It will probably even be better as it will likely be open source and community driven giving even greater customization if you want. Moreover, half of you play around in different window managers whenever you feel like which causes major UI changes. So slashdotters are the last ones that should be griping. Heck, by creating a simple folder menu on your task bar that points to your desktop or wherever else you keep your shortcuts (there's probably still a start menu folder you could just point it at) you can just recreate the same behavior you're used to.

    Now the other side of the truth: For non-technical folks like us who aren't extremely tied to their start menu and probably find the menu driven behavior less preferable to their desktop's behavior for choosing items (as icon driven interfaces have by apple been shown to be more usable by the masses), the new start menu is likely quite preferable.

    Given that technical folks like us will adjust almost immediately, and chances are the general population will by my wager like the new behavior more (so long as they can avoid their perceptions being tainted by the constant microsoft-is-for-idiots meme), I am going to go out on a limb and say Windows 8 will probably be an extremely successful operating system. There is now one caveat however; there are a fairly significant amount of changes under the covers I am to understand, so as long as they haven't compromised compatibility and stability, I think they'll be in great standing. I suppose only other caveat: The javascript on the desktop as applications approach may result in some horrible programs written for windows 8 that taints people's view of the overall OS.

    Now quit spewing what everyone (including me) says, and go read about/try windows 8 yourselves. And longer than just opening the start menu to shout "NO!" and uninstalling it like so many windows->linux converts do. As for the claims of "Shill!", good for you; you are capable of identifying all somewhat positive statements about a thing as being clearly false marketing. Hypocrite, you probably said something good about yourself once. Sucker.

  38. Re:Good luck... by robthebloke · · Score: 5, Informative

    You are behind the times, and should really be firing your complaints at Nvidia. For the last couple of years I've used ATI cards for GL development exclusively. Unlike Nvidia cards they actually implement the GL spec to the letter. With Nvidia cards you can pretty much call any old combination of GL functions, and something will appear on screen. They never fail! This is a problem because you never find out errors in your GL code until after you've shipped the product. With ATI, if you pass an invalid arg, or call a method at the wrong time, they will generate the correct error. This sadly leads to a situation where a developer uses an NVidia card for development, ships, and then it won't run on ATI or Intel cards. The upshot is that people incorrectly assume that ATI drivers suck. They don't. Nvidia drivers are the ones that suck!

  39. Re:Good luck... by bluefoxlucid · · Score: 2

    This is one strategy. Another is to publish games with a LiveCD option, by which they burn a Fedora or Ubuntu ISO from the game and boot. Fedora or Ubuntu because Debian and CentOS are often behind, and developers will want the latest stuff because hype etc.

    It's actually fully possible to boot from an image, too, in which case they could output a $HOME/Valve/Games directory filled with ISOs and put a rudimentary mid-boot-loader in /boot. The mid-boot loader would use syslinux memdisk to load a 64MB hard drive image into RAM and boot from it (you can add a grub entry to do this, yes). That in turn would mount /home or / and scan everything (either under /home/*/Valve/ISO or under /*/Valve/ISO) for games. The user picks a game from the list, the ISO gets mounted, and kexec is used to boot its kernel and begin the process of loading the LiveCD.

    From there, a configuration file is loaded based on kernel command line parameters, which points to a directory (like /home/_Valve/) containing all persistent storage (save games, network settings, the like). Hell if you want to get fancy, we can load /etc/passwd and /etc/group from / proper and merge in all UIDs between 500 and 10000 and store saves in the user's $HOME proper, with proper permissions for the user, even make the user log into the system to play. In either case, permanent system settings and game saves are easily accessible. The system could even easily kexec back out into the original loader (or back to the bootloader).

  40. The hidden truth by marcosdavid · · Score: 2

    They are just promoting Linux because they are secretly developing a Linux Gaming Console.... :D

  41. Re:Good luck... by ais523 · · Score: 2

    OpenGL is the equivalent of Direct3D (a subset of DirectX), as you've made clear in your post. SDL seems to be the most popular library for doing the "rest" of the stuff that DirectX does for crossplatform programs (and also on Linux in particular), it's pretty low-level, acting just to give a unified-across-platforms interface to the hardware, but entirely usable, and has been observed being used by major companies (e.g. the official Linux port of Neverwinter Nights). (It also integrates well with OpenGL.) There are a couple of alternatives, such as FreeGLUT and Allegro, but they don't really have the same sort of marketshare in Linux gaming as SDL does. (I imagine DirectX is much more full-featured than SDL+OpenGL is, though; it's another issue as to how heavily those features are used, though.)

    --
    (1)DOCOMEFROM!2~.2'~#1WHILE:1<-"'?.1$.2'~'"':1/.1$.2'~#0"$#65535'"$"'"'&.1$.2'~'#0$#65535'"$#0'~#32767$#1"
  42. Re:Good luck... by arbiterxero · · Score: 2, Interesting

    as a long-time ATI fan....

    the ATI drivers DO suck. They don't upgrade nicely, often break their own config......which sucks..

    but I can deal with that...... no problem....

    However killing support of a card when it's 1yr old I can't do. I'm sorry, Fuck you ATI. Give me Driver support for 3 years MINIMUM

  43. A Bell is Tolling on Proprietary Platforms by Rambo+Tribble · · Score: 3, Interesting

    If you're successful in marketing a software product built on a proprietary platform, you can expect the proprietor of that platform to attempt a takeover of your market, at some point. If you build on an open platform and are successful, you'll quite possibly have competition sooner, but it will likely be fair competition.

  44. Hrmm by AdmV0rl0n · · Score: 2

    The problems with this idea seem to outmatch the idea. (Not that I'm against it.)

    1. API's. Linux is a sea of APIs and they shift like the wind. In the area of drivers, kernel, gfx api's, - its frankly not something I expect Steam to navigate easily.
    In windows a lot of development was based on OpenGL, DirectX. OpenGL is certainly doable in Linux, but good luck in having it work in an expectable way - I say that given Intel, ATI, Nvidia drivers..

    2. I think it can only happen if someone like steam and perhaps its partners build and define and work with OpenGL, and a directX alike environment. And early on I think to even think about making this work, it would probably need to be a platform idea where steam get hardware makers to make a box that has some fundamental hardware they and their user base would not have to fight. A steambox? Sure. And others could make their hardware 'steambox' ready by supplying hardware that fitted this working model. An early stab would seem to me to require Nvidia - as I think their closed source drivers are the only drivers *today* that would be viable.

    3. Other areas like sound and multimedia are just as messy in Linux. Don't see any other way than Steam and partners getting involved in some way to keep some stuff defined.

    4. Seems like a good basis to campaign for an open game/source standard.

    --
    We`re all equal .. Just some of us are less equal than others.
    1. Re:Hrmm by Ash-Fox · · Score: 3, Informative

      1. API's. Linux is a sea of APIs and they shift like the wind. In the area of drivers, kernel

      Sure, the ABIs aren't stable (that kernel modules use), but the kernel APIs that usermode applications use generally are - To the point that you can run ancient compilations of Linux applications still on modern kernels.

      gfx api's

      Eh? Which graphical APIs? OpenGL? Those don't really change outside of supported extensions provided by drivers (usually proprietary) which is usually close to their Windows versions.

      Other areas like sound and multimedia are just as messy in Linux. Don't see any other way than Steam and partners getting involved in some way to keep some stuff defined.

      Not really that messy, getting an OpenGL context is pretty identical to Windows and doesn't require extra effort.

      Code portability for OpenGL on Windows and Linux isn't hard (although OS X is a whole other story) and there isn't really any more gotchas when using the proprietary drivers on Linux than there are Windows, which is what the games require on Windows too (since they generally refuse to work with drivers provided by Windows out of the box or perform extremely poorly, just the same).

      Sound wise, ALSA is pretty much the standard for sound, it's not much harder to write applications that handle the sound system just as well as any regular Windows APIs.

      Disclaimer: I develop an intensive OpenGL application that runs on multiple platforms and my Linux binaries are built to run on multiple distributions.

      --
      Change is certain; progress is not obligatory.
  45. Re:Good luck... by Bengie · · Score: 3, Interesting

    At least Valve is teaming up with Intel to help Intel create working opensource drivers for Intel IGP, which is getting decently powerful. I would be willing to use an IvyBridge or faster Intel IGP to make a Linux "gaming" box.

  46. Re:how 'bout an Office suite by Tsingi · · Score: 2

    You are right, opening Microsoft proprietary documents on other systems is a pain. Luckily, in the world of grown-ups, that's usually not a problem. I've never, in my entire working career, sent an Office document to somebody and had them not be able to easily use it. I would not do business with a fanatic that refused to buy Office.

    Your statement illustrates the effectiveness of the strategy. To you, anyone who avoids using office isn't just an advocate of open systems, he's a fanatic.

  47. Re:how 'bout an Office suite by drooling-dog · · Score: 2

    how about the fact that opening MS Office docs on Linux with one of the many "Open Office" solutions is still a nightmare?

    This tripped my FUD detector, because I've rarely/never had a problem reading or writing .doc files with OpenOffice/LibreOffice. Then again, I don't see many of the crazier examples you might find out there.

    But the implications of your reasoning are troubling: Let's all choose the crappiest, most proprietary format for documents, because the company that offers it has market power and wants us to. It's like swimming in the pond with the most turds floating around in it, because we've already paid to get in and who wants to carry their floaty toys to the clean, free lake over the hill?

  48. Drivers by DrYak · · Score: 2

    They'll need to really get the likes of AMD and nVidia on board to get better driver support

    Already underway. For example, they don't only look for linux game developpers to hire, they are also looking for people with kernel and drivers experience.
    Spend some time on Linux-related news sites like Phoronix.

    They'll need to convince the big publishers that it's worth taking the time to port their games

    The "taking the time" won't be such a huge deal if the game engine can already run on Linux.
    - Valve are porting Source to Linux (and as they already have an OpenGL back-end on their Mac version, it's not that much difficult) (specially since employee have already been fooling with Linux for some time).
    - Lots of other 3rd party engines have Linux ports.

    For games using these engines, porting to Linux won't be that much difficult. And once the Linux market is "seeded" with Valves own games (and the indie games already having a Linux port, like most of the Humble Bundle games) that nascent market could be an incentive to make the "not-so-difficult" port.

    Now, for games with their own custom DirectX-only engines without even an OpenGL backend: yup for them it's going to be more difficult, and Valve needs to find a way to persuade them to make the jump.
      and find some way to make WINE and its equivalents run at nearly native speed for the ones that can't be easily ported for whatever reason.
    Then you have to deal with all the old DRM schemes that still exist and throw a fit even on newer versions of Windows, never mind a completely different OS. SecuROM rootkits? Yeah, good luck with that.

    Still, for all the issues, all the potential pitfalls I really do wish Valve the best of luck with this as it can only be a good thing for everyone. Well, everyone except Microsoft maybe.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  49. He's noted the huge under-exploited market by Morgaine · · Score: 5, Insightful

    He's right in many more ways than one. Hedging his bets against a future in which Microsoft is his biggest rival is only one reason for doing this. The other big reason is simply to expand the gaming market, and to lead it.

    It's no secret that the Linux world is full of endearing geeks and nerds who love to play video games --- there could hardly be a bigger truism! And yet they are totally under-served on their favorite platform, and frequently have to run a Windows box for the sole reason of being able to play their games. That presents an obvious business opportunity.

    By supplying Linux gamers with good games on their favorite platform, not only is he expanding his customer base to a whole new audience of Linux-only gamers, but is also making it possible for Linux gamers to avoid running a Windows box at all. And that can remove one of his rivals from the competition entirely. It would be a move of genius.

    What's more, if Linux gaming takes off bigtime (his company certainly has every opportunity to make that happen), then he will be the leader in a new gaming frontier, and everyone else will be playing catchup. That is worth a gamble all by itself, and it's not even a high-risk venture.

    I think Gabe's business nose can sense a big opportunity here, a huge and almost unexploited market that he can make his own, while at the same time safeguarding his future against Microsoft.

    --
    "The question of whether machines can think is no more interesting than [] whether submarines can swim" - Dijkstra
  50. Re:Good luck... by tobiasly · · Score: 4, Funny

    With Nvidia cards you can pretty much call any old combination of GL functions, and something will appear on screen. They never fail! This is a problem because you never find out errors in your GL code until after you've shipped the product. This sadly leads to a situation where a developer uses an NVidia card for development, ships, and then it won't run on ATI or Intel cards. The upshot is that people incorrectly assume that ATI drivers suck. They don't. Nvidia drivers are the ones that suck!

    So you're saying Nvidia is the IE6 of video cards?

  51. Gabe isn't smart enough... by Khyber · · Score: 2

    If Gabe realized how much of a killing they could make with a steam-powered console that included kb/mouse/joystick, and a standardized set of hardware, they'd do it and become a HUGE competitive fore in the console market.

    Done right, given Valve has a library of titles nobody else can touch right now, Valve could put the PS3 and 360 on their asses.

    Hey Gabe, let's get a Project Sauna going!

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  52. Re:Good luck... by jedidiah · · Score: 2

    They already decided to support MacOS. So they're already at least half way there. It's not like this is exactly a new direction for them. They have been diversifying for awhile now.

    So the fixation on Direct3D may be unwarranted.

    --
    A Pirate and a Puritan look the same on a balance sheet.
  53. Come on it won't be so bad by GameboyRMH · · Score: 2

    Everyone will just skip it like ME and Vista and MS will rush out a new OS that doesn't suck so hard once they realize how bad they fucked up. This isn't the first time MS has given birth to a stillborn and then tried to convince us with the Dead Parrot sketch.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  54. Re:Windows 8.5 will probably be good again by Guspaz · · Score: 2

    OEMs respond to market demands. If it's clear to an OEM that Windows 7 is going to sell more machines than Windows 8, they're going to put Windows 7 on the machines. It might take a while for this to come to pass, but if Win8 is as big a disaster as I think it will be, it'll happen.

    Remember the Vista downgrade stuff? Customers hated Vista so much that OEMs would ship a machine with Vista and a promise to the customer that they could downgrade to WinXP for free? Well, if Win8 is rejected by the buying public even more strongly, we might just see them skip the downgrade step and ship the machines with the older OS to begin with.

  55. Re:Good luck... by Anonymous Coward · · Score: 3, Informative

    to even install software (on Linux) requires fairly comprehensive computer knowledge.

    Laughable. Consider installing a utility, or a Tetris clone or whatever.

    Linux (Ubuntu):
    1/ Open software center
    2/ Search for application by name or function (or browse categories if preferred)
    3/ Click to download and install.

    Windows:
    1/ Open browser
    2/ Search for application and decide which one to consider
    3/ Search for information about chosen application to find out if it's really malware. Repeat 2,3 until satisfied.
    4/ Search for information about download sites to find out if they host malware versions of non-malware applications. Repeat until satisfied.
    5/ Download installer.
    6/ Run installer.

    You picked the one function where Linux is so clearly easier to use than Windows that only a troll, shill or idiot would deny it.

  56. Re:Good luck... by LizardKing · · Score: 2

    Most of the games on Steam will be DirectX, not OpenGL.

    Why will they be? Most of them appear to be OpenGL at the moment.

  57. Re:Good luck... by ekgringo · · Score: 3, Insightful

    They could be booting a LiveCD image in the background while they're displaying all of the AMD, ATI, Nvidia, Intel, Dolby Digital, SquareEnix, LucaArts, EA, and other development and production house, etc. full screen ads that come up when you launch any major title these days. I doubt anyone would notice the additional delay of loading an entire operating system.

  58. Re:Good luck... by 0100010001010011 · · Score: 2

    This summer, around the time of Catalyst 12.7, AMD will be dropping support for pre-Evergreen hardware from their proprietary graphics driver. This means that the Radeon HD 2000/3000/4000 series will cease to be supported by the mainline driver. The support will live on in a legacy branch of Catalyst, but that branch for Linux users will not be updated with new X.Org Server and Linux kernel support.

    You were saying?

  59. Re:Good luck... by Tukz · · Score: 2

    Set your steam to offline mode.

    --
    - Don't do what I do, it's probably not healthy nor safe. -
  60. Re:Good luck... by theArtificial · · Score: 4, Informative

    You are behind the times, and should really be firing your complaints at Nvidia.

    Discussions on graphics card performance show both suck in different areas.

    They never fail! This is a problem because you never find out errors in your GL code until after you've shipped the product.

    Or new drivers are released which break things like in Rage.

    The upshot is that people incorrectly assume that ATI drivers suck. They don't. Nvidia drivers are the ones that suck!

    Perhaps you missed the recent article stating AMD/ATI video drivers are incompatible with system-wide ASLR. 'Always On' DEP combined with 'Always On' ASLR are effective exploit mitigations. However, most people don't know about 'Always On' ASLR since Microsoft had to hide it from EMET with an 'EnableUnsafeSettings' registry key — because AMD/ATI video drivers will cause a BSOD on boot if 'Always On' ASLR is enabled.

    --
    Man blir trött av att gå och göra ingenting.
  61. Re:Good luck... by Max+Threshold · · Score: 2

    Unless you have a two-year-old netbook with a Mobility Radeon chip. Then ATI decides to drop you and you're stuck with the choice of a fglrx driver that crashes X when something tries to go full screen, or an open source driver package that forces you to disconnect and reconnect your monitors and then reconfigure your display settings every time you reboot.

  62. Re:Good luck... by siDDis · · Score: 3, Insightful

    You forgot step 7 for Windows. Click ok for administration mode and next, next, next, and finally make sure to hook off those extraordinary browser bars.

  63. Re:Good luck... by Yunzil · · Score: 2

    What? None of that is true. Or perhaps it's time to replace that 486DX2.

  64. Re:Good luck ... WHOOSH! by anon+mouse-cow-aard · · Score: 2

    Newell was saying windows 8 is a trainwreck because Microsoft is closing the ecosystem down so that you need to use their app store to get anything sold. That the PC becomes a loss leader for the app store, is what will push OEMs out of the business. For Valve/Steam, it is the classic case where someone does something for a while and makes a reasonable living until MS notices and they move in and squeeze everyone else out. Whether windows 8 works well or sells well is completely beside Newell's point. He is a third party app store, who figures MS has him in his sights, even though it is really just collateral damage in it's competition with Apple. He's right.