Samsung: Android's Multitouch Not As Good As Apple's
itwbennett writes "Hoping to avoid a sales ban in the Netherlands, Samsung has said that Android's multitouch software doesn't work as well as Apple's. Samsung lawyer Bas Berghuis van Woortman said that while Apple's technology is a 'very nice invention,' the Android system is harder for developers to use. Arguing the bizarre counterpoint, Apple's lawyer Theo Blomme told judge Peter Blok, that the Android multitouch isn't inferior and does so infringe on Apple's patent: 'They suggest that they have a lesser solution, but that is simply not true,' said Blomme."
I just found this post today:
AT&T (yeah, them) is the one that invented a grid of colorful icons, half a decade before Apple.
http://www.statusq.org/archives/2012/08/30/4453/
Add this to the prior art file.
I'm not a lawyer, but I play one on the Internet. Blog
This is ridiculous, isn't it? A patent system, that gov't introduces supposedly to encourage more innovation and invention is now being routed around because of the damage that it is causing.
It's damage that gov't involvement in the market is causing with all laws and this case is a good example even to the most staunch defenders of government intervention that it is damaging the clients, the end users, the consumers, because it can prevent you from having more choices (and thus from lower prices).
As always it is with all gov't regulations, laws, the actual effect is the exact opposite of the supposedly desired one, and it's always negative for the people.
MY OTHER COMMENTS
..just f****ng pathing...for both parties.
No, I swear to God, our multitouch sucks, its nowhere as good as Apple's. He's lying your honor, their Samsung multitouch is almost as good as Apple's
If the pathetic nature of Samsung's claim isn't obvious to you, you drank too much kool-aid!
I had thought that my problems with multitouch (on my Android phone, where I avoid it as much as possible; on my laptop touchpad, where I've disabled it) had to do with my own poor physical coordination. But now it turns out that Apple is the only company that knows how to do multitouch right.
So maybe I should become an Apple person. Naw, the patriarchial user echosystems around OS X and iOS still suck too much. And I still don't understand how any sane person can live with iTunes!
Prior art -- of the kind that invalidates a patent -- doesn't require that it be patented.
Recovering for patent infringement (naturally) does require that the invention be patented.
This is now turning into a 3rd grade playground battle of calling each other names. The difference is that the whole world has to listen to them bicker over petty disputes.
Want them to stop with the trivialities? Stop paying attention. Ask a parent how that works...
Apple's holds a patent for "Good Multi-touch".
Since we just lost a Billion dollars on an insane patent law suit, we can no longer take any chances.
We must now have a touchscreen that is not compliant with "Good". Sorry world.
FML
Engi 1: yes, users can finally hit two places on screen at once. ... ... Well just throw something together so that part of the screen is disabled, shit, I don't know, do I have to come up with everything?
Engi 2: wait, but what happens if they hit two buttons at the same time that don't make any sense together?
Engi 1:
Innovation!
Samsung: Our phones are WAAAAY crappier than Apple's!
Apple: No they're not, they're just as good!
Bizarro world.
We have gotten to the point where Samsung is insisting Android is crap while Apple is insisting it is every bit as good as their technology. Could an actual flying pig be more than a week away?
Why isn't the headline "Apple says Android's multitouch just as good as iOS'"?
I suppose no one thought of this as one of the most brilliant marketing schemes ever...$299 Android phones that are (admittedly by Apple themselves) equal to a $500 iPhone.
I feel like I've fallen into a Monty Python skit.
Vendor A: "I assure you our product inferior to the competition's!"
Vendor B: "Don't believe his lies! His product is every bit as good as ours!"
Something is seriously wrong in the market if we're getting arguments like this.
Let's try an even sharper version.
Samsung: "We admit, you rule, and we suk. Therefore, we appeal to have the judgement vacated. However, the public will buy a shitty product for half the price, because it's good enough. Bye now!"
My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
Apple's touch is currently better. I find Android systems (including mine) as having much more trouble figuring out what my touches are supposed to do ("how many times do I have to click on this goddamn link?"). The hardware and drivers are OK, as the virtual keyboards usually work fine, but there's something in the runtime that's not quite right yet (as least up to ICS).
Which just makes the lack of 'undo' in Android that much more insane, because it's not hard to accidentlly whack a big bock of text with an errant multi-touch gesture.
My God, it's Full of Source!
OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
Microsoft Surface had multi-touch before Apple came up with it on tablets so therefore all of this makes no sense. Did Microsoft not patent all of Surfaces's technologies? I am sure they did so every one of these claims by apple are asinine and out of fear for their one competitor on the phone market... The fact that Apple has won one case about icon size and shape is laughable too... Mainly because the square icon with rounded corners has been used in operating systems for almost three decades does anyone have a patent on Icon usage? They may not have been as uniform as the ones compared in the Samsung vs Apple case but the fact is they have existent and been in use far before Apple put them to use on a phone screen...
Seriously what's wrong in the world when you have to convince that your product is inferior.
Just download via torrent, then send a check directly to the artist ;)
I can't call that English
It totally destroys prior art by redefining the word 'prior'.
It changes the definition of 'PRIOR' from it's time based common usage to the order in which it is filed at the patent office. So you can pretend there's still 'PRIOR' art, but lawyers note the word has a new definition, separate and devoid of the real world. With the ability to submit a patent WHEN YOU DO NOT HAVE A WORKING INVENTION means the submission date is meaningless. All that happens is that vague patents are filed in the area of current invention, to claim the first patent date over the actual inventors.
Apple did not invent multi-touch, they just patented it. It was theft of the invention from the original inventor.
...is quality patentable?
How is the iPhone icon interface much different from this? http://img.tfd.com/cde/_PROGMN2.GIF
Give a half decent team of engineers to make the above work with capacitive touch, and you can easily end up with the iPhone homescreen swipes.
The only mobile interface to claim to be really unique among UIs is Microsoft's Metro http://www.youtube.com/watch?v=locNEna0of4&feature=plcp
Shame on Apple for trying to enforce basic touchscreen actions like multitouch and the jury not able to debate that because of the numbnut foreman. How is this not prior art from the 80s? http://www.youtube.com/watch?feature=player_detailpage&v=dmmxVA5xhuo#t=267s
Have a look at 7digital.
DRM Free, and available in Canada.
Fuck off Apple.
Today a former colleague picked up his Samsung Nexis and now only uses his Iphone for certain apps on Wifi until he decides what to do with it.
And Apple's shenanigans had a big part to do with it, as well as Rogers' BS such as their claim that "lying in our advertisements is our free speech right".
It feels good to see such companies paying the price through lost customers, one at a time.
According to Apple that's simply not true.
Single view encompassing entire display
Icons on uniform square tiles with color different from background and slightly rounded corners of specific radius
Four columns of icons
Dock at bottom of screen denoted by distinctive gray surface holding 4 icons
Gestures shown are two-handed gestures. No examples of Apple's distinctive one-handed gestures such as are required for use on hand-held device. While it hard to tell for certain from the image, the tracking of the touch appears considerably cruder, and in particular to lack the precision required for a small hand-held device, suggesting that it is not using Apple's algorithms, the key feature of which is that they include methods optimized to provide useful tracking of the pad of a finger on a small touch display. It is hard to see how any reasonable jury would consider this to be prior art for Apple's specific multitouch methods.
Apple's patent is not a general patent on multitouch, but on a particular way of implementing multitouch. This is why Samsung can argue that their multitouch does not infringe upon Apple's multitouch, as their algorithm is slightly less convenient for developers. Apple is arguing that the difference is an inconsequential variation on Apple's method.
So simply showing that somebody else did multi-touch before does not establish prior art. That is not a matter of dispute. To establish prior art, Samsung's would need to show that all of the key features of Apple's way of doing multitouch (or at least, the ones that Samsung is accused of infringing) were anticipated by prior art--such as how the operating system can figure out, from an elliptical area of finger contact that is a substantial fraction of the width of the screen, what specific point on the screen the user is trying to indicate, what screen objects the user intends that touch to be associated with, and what the trajectory of that point is over time, and how that noisy trajectory is interpreted in terms of specific gestures.
Less money for innovation, more money for lawyers.
Stop this madness already.
give each member of the legal teams a knife, lock them in a room, and only let the last person standing, exit. This is going to go on long than MacOS vs, Windows 2.
There was an unknown error in the submission.
But, but... hang on, that makes sense! Torrents should include a postal adress for the artist.
We were told recently the Samsung slapdown by Apple was because of Samsung mods to Android.
Samsung: "Apple products are better than ours!" Apple: "No, Samsung products are just as good as ours!" We've come to live in interesting times, where insisting that your product is NOT better than that of the competition is what makes it more competitive in the market place. I guess I'll start selling pieces of cardboard in a rectangular shape with rounded corners. I'll make sure to tell the courts that BOTH Apple and Android multi-touch are better than mine. I'll make a fortune!
Visit http://ringbreak.dnd.utwente.nl/~mrjb/growingbettersoftware to download your free copy of the book
http://linuxdefenders.org/dp-howitworks
http://www.openinventionnetwork.com/
https://www.google.com/?tbm=pts
http://www.groklaw.net/article.php?story=20120610180253648
The world is starting to decide that the American way is not the right way when it comes to Software patents and things will slowly change either that or America will be left out in the cold.
Good luck
Not going to debate the Apple/Samsung thing directly, but overall in a patent/copyright case it really doesn't matter how bad a copy is, its still infringement..
This is a bad and stupid prescient.
---- Booth was a patriot ----
Correct. Showing the key features: the specific shape and design of the icons, their arrangement on the screen with text labeling below, the position of the dock on the screen, and the icons in the dock. All of these specific features together--not merely a "grid of icons" (colorful or otherwise)--were at issue in the Apple-Samsung lawsuit. Remember, this is a design patent--a patent not just on individual features, but on the way in which they are combined to create a distinctive design. So prior art would have to demonstrate the same features combined in a very similar way.
The specific color scheme and design of the individual icons were also at issue in the lawsuit, but were not part of this patent. These are part of Apple's "trade dress" which is covered under trademark law. For this, prior art is irrelevant; Apple just has to show that their product has an appearance that is distinctive, widely known, and recognizable as an Apple product. In contrast to a design patent, which expires and enters the public domain after 14 years, trademarks, including trade dress, last indefinitely, so long as the company continues to use them--but in contrast to design patents, the company loses the rights to its trademarks if it does not vigorously defend them in court.
The argument is simple and straightforward: The device does not have an inferior solution. It uses OUR (Apple's) solution.
Laws affecting technology will always be bad until enough techies become lawyers.
And in fact, there was no rational expectation that Apple's solution would obviously follow from that shown in the video, because the method shown in the video addressed a very different problem from the one Apple confronted in designing a touch phone:
The video addressed tracking gestures on a surface and manipulating virtual objects that were large relative to the area of a finger, using very large gestures. So accurate identification of the exact point of contact intended by the user was not needed. Apple's method addressed a very different (and considerably harder) problem: how to achieve the needed degree of precision for object manipulation and gesture recognition when the width of a the contact area of a finger is a substantial fraction of the width of the display and the virtual objects being manipulated are often smaller than the contact area. So it is hardly surprising that the methods used were quite different, and that one does not obviously follow from the other. It's like expecting the design of a motor scooter to "obviously follow" from the design of a pickup truck.
It's not a patent on an idea, it's a patent on a method. And it's not something that can simply be calculated by mathematics, because it is not merely a problem in math, it is a problem in human behavior and perception.
When a person tries to indicate a point on a small touch-screen display, where exactly do the contours of the contact point fall relative to that point? How much variability is there from person to person? When a person tries to draw a small, one-handed gesture on such a screen, what tolerance is required in order to recognize a single gesture with high probability, yet not mis-recognize movements intended to be other gestures? What specific set of gestures is distinct enough from one another to minimize mis-recognition, yet intuitive and easy to execute with one hand on a small display?
These are not problems that are faced with gesture recognition on large displays, and they are not problems that can be solved by calculation, or for which the answer could conceivably have been "obvious" to anybody before the fact--they are problems that must be solved by experiment, using trial and error. It's quite a bit of work. But once somebody has done all of that work, it is very easy to copy it.
Hook, line and sinker...
Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?
Oh man, if I had mod points.. :)
Install windows on my workstation? You crazy? Got any idea how much I paid for the damn thing?