Why Do You Want To Kill My Pet? Zynga Shuts Down PetVille, 10 Others
Dr Herbert West writes "Executing the cost-reduction plan CEO Mark Pincus announced in November, Zynga has shut down, pulled from the app stores, or stopped accepting new players to more than 10 games such as PetVille, Mafia Wars 2, FishVille, Vampire Wars, Treasure Isle, Indiana Jones Adventure World, Mafia Wars Shakedown, Forestville, Montopia, Mojitomo, and Word Scramble Challenge. Comments from gamers on the shutdown notices included things like 'my daughter is heartbroken' and 'Please don't remove petville. I been playing for 4 yrs. and I'M going to miss my pet Jaime.why do you want cause depression for me and others. Why do you want to kill my pet?' For players that have invested a lot of microtransactions and/or time, this comes as a heavy blow."
bye bye
Will you finally stop sending Zygna money for doing nothing?
“Common sense is not so common.” — Voltaire
Investment implies some form of return.. Sinking time into pointless games in't an investment, it's a waste.
--Ebenezer Scrooge
Learn from the mistakes of others. There isn't enough time to make them all yourself.
It's something that MMO players have had to deal with for some time, and now it's something Facebook gamers now have to deal with: Money you throw at online games, be it in the form of microtransactions or subscriptions, is of little long-term value. You might get enjoyment out of it now, but that doesn't mean the game will be around tomorrow.
Let this be a lesson to people that haven't learned it yet.
If people learn not to play Zynga games from this, it will be for the best. Maybe someone not yet victimized by this can learn from others' stupid mistakes.
I'm an American. I love this country and the freedoms that we used to have.
You'd better view it as an entertainment expense no different than cable TV or going to see a Movie or a play or a baseball game. That's what I do. I play Star Trek Online. About once a month I buy $20 worth of game cards. When I went out on a week night to watch a game with friends at a sports bar I'd spend at least that much, probably more on food and drink. Hell It's $15 to see a movie anymore for 2 hours of entertainment. I play STO 20 - 30 hours a month.
"The problem with socialism is eventually you run out of other people's money" - Thatcher.
Let this be a lesson to people that haven't learned it yet.
In other news, you're a heartless bastard... And so is Zynga. True as it may be, teaching our children and teenagers (the main market for Zynga games), and to a lesser extent young adults, the harsh reality of capitalism by inflicting emotional pain is not socially acceptable. They don't know any better and have had precious little opportunity at this point to learn that. The "lesson to people" attitude is mean-spirited and absolves Zynga of its higher level of social responsibility because its primary audience are people who simply don't know any better. It's no different than scammers preying on the elderly to extract money from them; It's going after people who are vulnerable and defenseless.
Saying this is just a "lesson" is a moral justification for predatory social behavior.
#fuckbeta #iamslashdot #dicemustdie
It's got nothing to do with micro-transactions, it's about lock-in. They bought a good that can only be used in conjunction with a service from a single vendor. If that vendor decides to stop offering the service, the problem arises because the entire utility of the good is tied to that service. How exactly they paid for the good is irrelevant. It's the fact that they can't continue to use the good independently of the vendor they bought it from.
Bogtha Bogtha Bogtha
So, let's get this straight:
A company, Zynga, runs a business that is based on sucking people in and getting them to engage in small transactions for the purchase of various virtual things, along with incentives to spam their friends.
As a 'cost reduction measure', Zynga abruptly terminates the virtual things of some of their well-sucked-in customers, simultaneously breaking their habitual connection to whatever game they were playing and providing the nontechies with an object lesson in just how ephemeral 'ownership' is in Zynga's horrid little playground.
In what universe, exactly, did this plan make any sense? Did Zynga hire some jackoff from an 'enterprise solutions' firm, who thinks that customers will just have to migrate to the shiny new product because support is no longer available for the old one?
These constructs in games are very similar to financial products, which are also logical constructs and virtual products:
1) "A financial product is about as conceptual as you can get,” says Wilson Ervin, a senior adviser at Credit Suisse. “You just need paper and ink.”-- The Economist magazine
2) "In an even more blunt description, Tourre calls the CDOs he produced "intellectual masturbation" and likens himself to Dr. Frankenstein.
"When I think that I had some input into the creation of this product (which by the way is a product of pure intellectual masturbation, the type of thing which you invent telling yourself: 'well, what if we created a 'thing', which has no purpose, which is absolutely conceptual and highly theoretical and which nobody knows how to price?")" -- CNN / Money
Be wary of those who tout the financialization of society, as it results in a "house" which generates these logical constructs, which it then sells to people. They have value because people value them, like Petville pets or Farmville tractors. All of these things are neither goods, nor services, but logical constructs. They're inherently volatile. The financial world is built on logical constructs - currency is a logical construct, as are stocks and bonds. Currency is durable construct because it makes life easier for people versus barter. Stocks are volatile - "Shares of ownership in a company." Bonds are volatile - "Promises to pay."
Anyway, just wanted to point out the similarities.
Saying this is just a "lesson" is a moral justification for predatory social behavior.
No, it's a lesson.
People will have to learn that a game that doesn't support play without relying on company controlled servers have a limited lifespan and the worth of such a game is significantly less than the worth of a game with functionality that doesn't rely external servers.
People who feel nostalgic about games like monkey island or doom can still play those games. People who see World of Warcraft as a part of their childhood will probably not be able to do the same in twenty years.
Don't give away your money for something that you aren't given control over.
200 years ago, more or less, there was a heavily-censored online service called Prodigy, which had one adults-only section called "Frank Discussions" where you could talk about (gasp) sex 'n stuff like that.
And one day Prodigy closed Frank Discussions, prompting mucho whining from subscribers about how they closed "our" discussion board.
Yo, peoples: It belonged to Prodigy, not to you. Slashdot belongs to faceless corporate masters and used to belong to Rob Malda. If you don't like it, you can always do the Rusty Foster thing and start Kuro5hin or some such. Otherwise, it's not yours. And those little Facebook games aren't yours. They never have been. If the evil corps want to shut them down, too bad. They're proprietary and/or copyrighted stuff the owners can do with as they wish no matter how evil you think they're being.
Do you understand why free and/or open source software is a good idea now? :)
It's just gone to that great backup tape in the clouds. One day, if you're very very good, you'll go there too and you can play with your pet again.
But you have no idea how to properly deal with yours.
You assume they're my children. Strangely enough, other family members have a desire to breed as well, and even stranger... my reputation as a computer geek makes my phone ring when things like this happen. And the worst of it is, being that they're family and have done so very many thing to help me out over the years, it's not like I can say no. But you go ahead and rock the condescending angle, man.
Blah blah blah PXE blah blah saved image blah blah.
Running each scanner one at a time, plus cleaning whatever is missed, takes many hours. After doing this a few times, it becomes easier to just build an image backup/restore. Of course, you, having apparently no family, social obligations, or desire to help anyone but yourself, would never consider the benefits of being able to tell said teenager(s) to "press F12 and wait" and then reaping the favor of others, perhaps leading them to say, replace that water pump on your car that died, etc.
#fuckbeta #iamslashdot #dicemustdie
An excellent question, to which I haven't seen an answer yet. Did their TOS promise anything forever? I doubt it. BUT... did their TOS say they may, at any point in the future, discontinue the service and offer no refund or release for future content? Maybe. Maybe not.
Not that many read the fine print, but the point is that most people, especially kids, are very short-sighted, and expect things they like to last forever. If you're going to kill off something that kids have come to expect, it'd at least be a good idea to be nice about it instead of just yanking the plug.
Open source the server so someone else can take over the project. More than likely someone will. Otherwise, all that investment people have put into their virtual bits turns to crap overnight, and that's totally unnecessary. and cruel to some.
They could have fun with it even, send it out with a bang instead of a whimper. Make it possible to give your pet a "going away party" or something. What they're getting right now isn't too far off from the family dog getting hit by a car. Ya I know it's just bits, to you and me, but not to a lot of others. They've got an emotional attachment to those bits.
I work for the Department of Redundancy Department.
They're teaching kids from an early age that keeping your stuff in 'The Cloud' is a retarded idea.
Investment implies some form of return.. Sinking time into pointless games in't an investment, it's a waste.
To you there might be no point but from the messages we can see there is very a much a point, and a return - that is emotional attachment.
That is the return people get from these games, and why it is very much an investment for them. It also explains why people are MORE put out by an "investment" like this vanishing rather than mere monetary investments failing, because there is a strong emotional component and a loss feels like treachery.
I'm not saying it's healthy, but that is what people are getting from these systems and you should not discount the power it has over people.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Its education, in that it provides a small example for a kid to roll around in his head without as much pain as any bigger real world example I can think of. I ask again, whats your superior suggestion to teach "the harsh reality of capitalism" with superior defined as causes less pain to the kid?
Your standard /. car analogy was not very good, although I respect the effort to uphold /. tradition (seriously). I'm guessing your point is you don't like bankruptcy laws, no-fault insurance, or the existence of uninsured motorist coverage because of payout disparity depending on wealth?
The "toughen up a bit" is not to make me feel better (none of that stuff ever happened to me, although I suppose if it did I'd be tougher now) the point is to make the kid less brittle when something bad happens to them. The old argument of "make sure you have a pet, so the first death in the family the kid experiences is merely his goldfish, not grannie"
"Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
Another reason why abandonware should immediately lose copyright protection.
Learn to love Alaska
Yes - that will work. Cause kids can't get their hands on a device from ANYONE except their parent/guardian - we ALL KNOW THAT.
I'm almost 70 and never post here. Two-or-three years ago I knew a very warm-hearted young woman going through a very hard time in her life. She discovered Farmville and I started getting the Zynga message stream... a picture of a sad little animal and a message saying "An abandoned little baby llama has just been found and it needs to be adopted... so lost and lonely". I knew the incredible effort my friend put into fostering real animals, the insane hardships she had seen and how little money she had. And now some of that miniscule amount of money was going to Farmville. She was living in her car here in Austin scraping by with her two pet dogs and a coutimundi she was fostering (I kid you not). One afternoon we took one dog and the coutimundi out for a walk on leashes near the U. of Texas, where I live, and ever since I've been elevated by the frat boys to "The Coutimundi Dude"- a serious promotion. I didn't really know what Farmville was costing her, so after the"baby llama" emails I looked at Zynga and how it worked. What they were doing- carefully and systematically preying on the kind and the needy like some sort of hyper-evolved emotional shark while the tech press politely applauded- made me madder than anything I'd seen on the internet in years. Today I emailed the following to my now much happier and more settled young friend: "I saw thew following story and remembered the time in your life when Farmville was so important to you. I never said anything at the time, because I know how much you loved animals, even virtual ones, but I did look at the company that made Farmville, Zynga, and got incredibly upset at the tactics they were using to make money. The idea of charging for add-ons didn’t bother me at all, but the way they systematically targeting the needs of people who were both kind-hearted and vulnerable because of the way they loved without reservation and yet felt so alone really pissed me off. I’m so glad that today you are in a much better place. I just feel sorry for those who created and so generously loved those disappearing virtual pets." I'll make no comment on Zynga and its well-deserved fate. But the rest of us (including me) should remember with love and respect the sheer neediness of some of those we make for and sell to... or just meet on the street,and try to do a little better by them in 2013. Happy New Year.
I believe the point is that adding $15 to an MMO is pocket change if an average person making $15 per hour plays the game more than a few hours a week. The "cost of time" to play the game (versus doing something else) is way more than $15 per month for many players.
Oh, it can be an "investment" all right. Take my parents, for a start. No, seriously, take them ;)
They used to take trips into France and whatnot every weekend, buy the most expensive cameras to photograph stuff, etc. It cost a bunch, lemme tell you. They used to be in the red as far as their credit card limit went every month end.
Then I got them addicted to WoW. Fast forward some years of being on WoW every waking hour when the servers aren't off for maintenance. No really, they do most of the shopping on Wednesday mornings. And now they actually have money for a change :p
Sounds to me like getting to keep one's money would technically qualify as a return :p
Plus, with Blizzard skipping maintenance on some Wednesdays, I think they even lost a few kilos. Think of the health benefits, man. Surely that counts as a return :p
Or take my getting them addicted. Sure, I had to sink some time into answering stuff like "HELP! I'M DROWNING!" followed by (I swear I'm not making it up) "WHAT CAMERA TO TURN UPWARDS? NO, I DON'T HAVE A CAMERA! I LOOKED IN ALL BAGS AND I DON'T HAVE A CAMERA!!!!" But after that? They've been out of my hair for years now. Plus now mom has more interesting stuff to talk about when she calls. Not that she calls as much, either. Those newbies aren't gonna just kill themselves in the warzones, you know?
I don't know about you, but I'd say that's worth something. That's my return on investment right there :p
A polar bear is a cartesian bear after a coordinate transform.
Probably why Pincus was voted the 4th worst CEO in the USA in 2012 http://www.valuewalk.com/2012/12/the-worst-ceos-of-2012/