Slashdot Mirror


Why Do You Want To Kill My Pet? Zynga Shuts Down PetVille, 10 Others

Dr Herbert West writes "Executing the cost-reduction plan CEO Mark Pincus announced in November, Zynga has shut down, pulled from the app stores, or stopped accepting new players to more than 10 games such as PetVille, Mafia Wars 2, FishVille, Vampire Wars, Treasure Isle, Indiana Jones Adventure World, Mafia Wars Shakedown, Forestville, Montopia, Mojitomo, and Word Scramble Challenge. Comments from gamers on the shutdown notices included things like 'my daughter is heartbroken' and 'Please don't remove petville. I been playing for 4 yrs. and I'M going to miss my pet Jaime.why do you want cause depression for me and others. Why do you want to kill my pet?' For players that have invested a lot of microtransactions and/or time, this comes as a heavy blow."

249 of 377 comments (clear)

  1. And nothing of value was lost by mlookaba · · Score: 5, Insightful

    bye bye

    1. Re:And nothing of value was lost by AliasMarlowe · · Score: 1, Insightful

      Exactly. The value lost to geeks is zero, zip, nada, zilch, etc.
      And why should we care about this fluff, anyway?

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    2. Re:And nothing of value was lost by spire3661 · · Score: 4, Insightful

      Because this is the thing geeky cautionary tales are made of.

      --
      Good-bye
    3. Re:And nothing of value was lost by vlm · · Score: 5, Funny

      First they came for my pet and I said nothing
      Then they came for my fish and I still said nothing
      etc
      Just wait for the delicious tears when someday WoW shuts down

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    4. Re:And nothing of value was lost by girlintraining · · Score: 5, Interesting

      And why should we care about this fluff, anyway?

      You clearly don't have children. You will learn what a Bieber is, and why iTunes gift cards and not the President, is the current incarnation of the anti-christ. You will discover the joys of cleaning out a malware infested computer in your teenager's bedroom on a biweekly basis, to the point that you, in a fit of anger, spend a weekend building a vm image with a pxe server and restoration image so your solution to their pepetual inability to listen to you and then try to actively override any security features designed to keep them from screwing it up is "press f12 and wait an hour, and no bitching about your 'lost music', dumbass." And you will also learn why a random sampling of teenager's glowy rectangles show that Facebook is almost always on it... and thus, Zynga is as well.

      --
      #fuckbeta #iamslashdot #dicemustdie
    5. Re:And nothing of value was lost by GameboyRMH · · Score: 4, Informative

      Which unfortunately, only geeks listen to.

      Everyone else thinks "bla bla bla, I just wanna buy my iShiny!"

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    6. Re:And nothing of value was lost by GameboyRMH · · Score: 4, Interesting

      At least this should serve as a warning to those who trust such a shitstain company as Zynga, the biggest bastards in the gaming industry (to their own employees at least...Ubisoft and Nintendo may be worse to customers).

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    7. Re:And nothing of value was lost by JWSmythe · · Score: 5, Interesting

          They've stepped up their bastardery too. I got a spam today where a "friend" (someone I'd never heard of) invited me to play "Ruby Blast", which is on of their games.

          The links are legit, they go to their game, so it's not a phisher. It's just them being rude. I've been blocking all their apps, as people start spamming me with FB invites.

      --
      Serious? Seriousness is well above my pay grade.
    8. Re:And nothing of value was lost by cblguy2 · · Score: 1

      I have children... and no computers in the bedrooms! Big mistake there. You've got to keep watch (and a listen, if they use chat/Skype) on your kids' online habits.

    9. Re:And nothing of value was lost by Anonymous Coward · · Score: 5, Funny

      I would tell my son that he's a faggot for being so needy for attention, like a little girl is, and then drive the point home by bragging about how my generation jumped bikes at construction sites and played sports instead of being big sissies like guys are now.

      Daughters are much more simple - You tell 'em that if they get knocked up, the baby is being aborted or else they and their baby are both given up for adoption and/or kicked out on the street. No ifs, ands, or buts.

      The problem with your approach is that you're being too soft - You're setting yourself up to let kids get away wtih all that and walk all over you. That is a perfect example of today's impotent parenting, lacking discipline. You lay down the ground rules, and the second they fuck up, disable their access to the internet for a week, and smack 'em in the mouth with a rolled-up newspaper if they start givin' you any lip. You're the one in charge, so take charge. If they need the internet for anything like homework, then you install an ultra-repressive linux install with permissions for only Firefox and LibreOffice. Generate the kids' access keys for the router on a day-to-day basis to ensure compliance. If they start whining about Facebook and Farmville, kick them outdoors on their bikes for a few hours. Sheesh, what is wrong with parents nowadays?

      -- Ethanol-fueled

    10. Re:And nothing of value was lost by Lumpy · · Score: 3, Insightful

      What horrible parent allows their kid on Facebook?

      --
      Do not look at laser with remaining good eye.
    11. Re:And nothing of value was lost by Anonymous+Brave+Guy · · Score: 5, Funny

      Personally, I think the logical conclusion to Pincus's master plan is eVille, where you have to make as much money as possible from your game characters' on-line activities.

      Luckily, some of the smartest guys on the Internet saw it coming, hence Google's well-known motto, "Don't play eVille."

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    12. Re:And nothing of value was lost by davester666 · · Score: 5, Insightful

      What 'trust' was there in Zynga? There are lots of "freemium" games that people have "invested" time and money into that have disappeared into the ether.

      If you want something that won't disappear 5 minutes after you pay for it, you need to take actual physical possession of it. Or at least get whomever you are purchasing from to say "We won't take this away from you for at least 10 minutes."

      --
      Sleep your way to a whiter smile...date a dentist!
    13. Re:And nothing of value was lost by Jmc23 · · Score: 1

      exactly like when they removed other os from the ps3.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    14. Re:And nothing of value was lost by 0123456 · · Score: 3, Insightful

      Maybe because we're sick of having to deal with kids who think the world revolves around them because their parents give them everything and don't know how to say 'no'?

    15. Re:And nothing of value was lost by McGuirk · · Score: 2

      What evil has Nintendo done to customers?

      Not arguing, I'm just uninformed. I though Bethesda and Nintendo where the last bastion of defense for the ethics of major gaming companies.

    16. Re:And nothing of value was lost by Luckyo · · Score: 2

      People lost quite a bit of happiness. It's rather sad that there are individuals out there who value happiness of other people as "worth zero".

    17. Re:And nothing of value was lost by GoodNewsJimDotCom · · Score: 2

      Makes a lot of sense when you put it that way. We should consider ourselves lucky Zynga didn't hire assassins to abduct and hold our real pets for ransom. Zynga and EA are just scummy to the core. I don't put anything past them.

    18. Re:And nothing of value was lost by Stormwatch · · Score: 3, Interesting

      Ever heard of how they strong-armed third-parties back in the NES days?

    19. Re:And nothing of value was lost by GameboyRMH · · Score: 3, Interesting

      See the 3DS EULA and remote bricking.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    20. Re:And nothing of value was lost by desdinova+216 · · Score: 4, Informative

      http://en.wikipedia.org/wiki/NCsoft#Richard_Garriott_termination for this alone I'd consider adding NCSoft to the list.

    21. Re:And nothing of value was lost by lgw · · Score: 1, Funny

      Wait, I know Obama is sometimes accused of not being lefty enough by progressives, but saying he's not the anti-christ makes you conservative now? I can't keep up!

      --
      Socialism: a lie told by totalitarians and believed by fools.
    22. Re:And nothing of value was lost by zzyzyx · · Score: 1

      The people who invested themselves emotionally, spending years and sometimes hundreds of dollars in in-game items might disagree with this. The fact that it has no value with you does not mean that it has no value for someone else.

    23. Re:And nothing of value was lost by lightknight · · Score: 1

      Sadly, this is true. I mean, what would happen if Steam shutdown tomorrow? After the civil war, of course.

      --
      I am John Hurt.
    24. Re:And nothing of value was lost by Nemyst · · Score: 4, Insightful

      If Steam shut down tomorrow (and assuming no transition was made available to backup games and get standalone installers), a whole lot of people would immediately turn to piracy.

    25. Re:And nothing of value was lost by spire3661 · · Score: 3, Informative

      Wow. Nintendo is the fucking Prime Evil of gaming. http://en.wikipedia.org/wiki/10NES
      They pretty much implmented the first very wide reaching DRM system.

      --
      Good-bye
    26. Re:And nothing of value was lost by History's+Coming+To · · Score: 1

      Nice to know the conservative's kids have brains of their own, however.

      --
      Please consider this account deleted, I just can't be bothered with the spam anymore.
    27. Re:And nothing of value was lost by couchslug · · Score: 5, Funny

      Good question.

      I keep mine safe in the walled garden of 4chan.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    28. Re:And nothing of value was lost by Runaway1956 · · Score: 3, Insightful

      You clean the malware from your children's computer?

      I solved that problem. I burnt an installation disk for my kids. I told them that their infestations were beyond repair, and I didn't have time to get their machines running again. Sat my tired old arse at my own computer, and fielded questions about "It wants me to press F8 to continue, what should I do?" "Press F8 and do whatever it says to do next, Son."

      Each of my sons has progressed in his own way, since then. Eldest is expert in reinstalling Windows, because he trashes his system regularly with malware. Youngest has both learned Linux, and learned how to properly protect his Windows system from malware. The middle son? Doesn't even have his own computer, he just has an account on a dozen other people's computers.

      If a kid is old enough to browse the internet unsupervised, then he can learn to deal with malware.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    29. Re:And nothing of value was lost by Runaway1956 · · Score: 1

      Alright - that was worth a laugh. I mean, you're not really serious are you!?!?!

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    30. Re:And nothing of value was lost by kiwimate · · Score: 2

      I assume, then, that you have no interest or passion in your life that revolves around anything someone else may see as pointless or a time waster. Most hobbies or leisure activities are not that interesting to a vast majority of the public, and they wouldn't understand your frustration if something you enjoyed disappeared with little warning.

      World of Warcraft? I've never played it, so I don't care if it goes away. But other people surely would, and I don't begrudge them their enjoyment. Or any other MMORPG, for that matter.

      I like model trains, Dostoevsky and Tolstoy, windsurfing, and lots of other things. Most of those interests are not that valuable in the grand scheme of things. So what? They're hobbies.

      Or, as girlintraining puts it, you're a heartless bastard.

    31. Re:And nothing of value was lost by bogess · · Score: 2

      If you want something that won't disappear 5 minutes after you pay for it, you need to take actual physical possession of it. Or at least get whomever you are purchasing from to say "We won't take this away from you for at least 10 minutes."

      I dunno, I had 'physical possession' of a Motor City disc, but it is worth about as much as an AOL coaster now. Probably less so, since I believe I could still install and use an AOL disc Perhaps better to say, if you don't want it to disappear in 5 minutes, make sure it isn't online only before buying it.

      --
      If a little knowledge is dangerous , I am probably lethal on a GLOBAL scale :D
    32. Re:And nothing of value was lost by Pubstar · · Score: 1

      I worry about a family that listens to bad power metal together. At least your family hasn't moved onto Symphony X yet.

    33. Re:And nothing of value was lost by girlintraining · · Score: 1

      Your parenting skills would appear to be dreadful. Have you considered seeking help?

      Not really... the kids I take care of are real, not imaginary. I've met dozens of geek parents. Not one of them had children that enjoyed or preferred linux. If your children exist, they're so far outside the envelope of normal everyday experience as to be a statistical fluke.

      --
      #fuckbeta #iamslashdot #dicemustdie
    34. Re:And nothing of value was lost by Luckyo · · Score: 1

      Yes, because playing a computer game is completely comparable to hard drugs.

      I'm guessing you're one of the people who blame video games for school shootings too?

    35. Re:And nothing of value was lost by Impy+the+Impiuos+Imp · · Score: 2

      Had 60 month badge in City of Heroes, a huge superbase I had spent a good 300 hours building, and many other things.

      The NCSoft/Perfect World/Guild Wars 2/Champions Online/Star Trek Online axis of fucking evil can fucking die frying like pigs in Hell.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    36. Re:And nothing of value was lost by Pf0tzenpfritz · · Score: 1

      They are not. To enjoy hard drugs you need to have a mind to waste. Also hard drugs can be fun.

      --
      Oh, the beautiful gloss of greality!
    37. Re:And nothing of value was lost by Farmer+Tim · · Score: 1

      Having brains is working out how to bypass the security and not pick up malware so their stuff isn't erased every few weeks. Just the first part indicates half a brain.

      --
      Blank until /. makes another boneheaded UI decision.
    38. Re:And nothing of value was lost by detritus. · · Score: 1

      Actually the values were simply toggled.

    39. Re:And nothing of value was lost by detritus. · · Score: 1

      How is that any different than a person who invests hundreds into a particular slot machine, then gets upset that it gets replaced for something else?

    40. Re:And nothing of value was lost by Hordeking · · Score: 1

      Given the addiction factor, this might actually be the next step in the gun-control lobby's efforts to ban all arms, from nuclear warheads to nerf guns and pointy things. Think about it, all of those aimless, wandering, zomboid Petville addicts, wandering around with access to the real world, including guns, pointy things, and schools. It's almost as if they WANT another pointy-thing attack to occur in a school! It's the fuckin' Cloward–Piven strategy, man!

      --
      Disclaimer: The opinions and actions of the US Gov't are in no way representative of those held by this author or its ci
    41. Re:And nothing of value was lost by thegarbz · · Score: 2

      What horrible parent doesn't realise that if they keep their kids off Facebook, they are probably on Facebook anyway.

      It's like the legalising drugs debate. If we ban they will circumvent to get their fix. We live in a world where every other teenager has a smartphone. Block Facebook on the computer, they whip out their smartphone. What they don't have a smartphone? "You're the worst father ever! I hate you! Stay away from me! blah blah blah" and off she runs to use Facebook on a school computer while the teacher's backs are turned.

      Kids aren't dumb. If you think they're not on Face... {insert current trend of the day} then you're likely not paying attention to their lives.

    42. Re:And nothing of value was lost by AliasMarlowe · · Score: 1

      I've met dozens of geek parents. Not one of them had children that enjoyed or preferred linux. If your children exist, they're so far outside the envelope of normal everyday experience as to be a statistical fluke.

      Our eldest attends a math-stream boarding school. All the kids there are somewhat geeky, and she's not the only one with a linux-based laptop. This may constitute a statistical fluke in your experience, but not in mine. Perhaps you'll also encounter a few laptops without Windows or OSX in the near future.

      Whining and unlistening disaster-prone kids such as those you describe are the statistical fluke, based on the class-mates of my kids (including the youngsters). None of them are remotely like those you charactured, in my experience or in the descriptions of their parents.

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    43. Re:And nothing of value was lost by Anonymous Coward · · Score: 1

      Our eldest attends a math-stream boarding school. All the kids there are somewhat geeky, and she's not the only one with a linux-based laptop. This may constitute a statistical fluke in your experience, but not in mine.

      It constitutes a statistical fluke as compared to the general population. Your personal anecdotal experience is irrelevant.

      Whining and unlistening disaster-prone kids such as those you describe are the statistical fluke, based on the class-mates of my kids

      The parent's comment was in the context of "normal everyday experience", it was not based on a statistically invalid sample like your comment is.

    44. Re:And nothing of value was lost by Zaatxe · · Score: 1

      World of Warcraft is profitable, the monthly fee covers a player's activity costs with a profit. If/when they shut WoW down, there will probably be just a half dozen active paying players.

      I believe that what we witness here is a "free to play bubble about to burst".

      --
      So say we all
    45. Re:And nothing of value was lost by serviscope_minor · · Score: 1

      You clearly don't have children.

      I would replace that with "you clearly lack any powers of observation". I don't have kids, but you have to try very hard to avoid teeneagers in every single context.

      spend a weekend building a vm image with a pxe server and restoration image so your solution to their pepetual inability to listen to you and then try to actively override any security features designed to keep them from screwing it up is "press f12 and wait an hour, and no bitching about your 'lost music', dumbass."

      I did a more primitive version of that in the Windows 95 days. I had 2 hard disks and dual booted Linux. After Win 95 conked out (again), I reinstalled everything then wrote the entire disk image to a CD. Since disks were small enough then. Restoring was jus a dd away.

      --
      SJW n. One who posts facts.
    46. Re:And nothing of value was lost by ethorad · · Score: 2

      If it's online only, you're not buying it and you don't have "physical posession" of it, even if you have a shiny disc which is also required to play.

    47. Re:And nothing of value was lost by _merlin · · Score: 1

      To be honest, I'd rather have my boys on 4chan than Facebook. At least with 4chan you know you're going to a very messed up place, and you have to detach yourself from what you're reading. Also, underneath the obnoxious personas, there's some real intelligent discussion there, and some of the greentext love stories are great, whether true of fictitious.

    48. Re:And nothing of value was lost by drinkypoo · · Score: 1

      Or, as girlintraining puts it, you're a heartless bastard.

      Oh good, cite other slashdot users in your impassioned rant, that will give you credibility.

      Model trains you get to keep when the server goes down. Windsurfing improves you physically and probably mentally and emotionally too. Clicking on gifts for virtual pets might be a positive thing for a seriously developmentally damaged individual, but for everyone else it's the equivalent of being in training to learn to be an idiot, and not even a useful one. It is, in fact, the children's gaming equivalent of Teletubbies, which has been shown to retard speech development in normal children.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    49. Re:And nothing of value was lost by drinkypoo · · Score: 1

      If you haven't blocked all apps, you're missing the game. Yes, I realize that prevents you from using yearbook photos and crap like that. Meh, and also meh. Fuck failbook anyway. If it didn't have so many people, most of those people would be somewhere else ;) (But seriously, how many of us use FB only because of the people too obstinate to switch to G+?)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    50. Re:And nothing of value was lost by JWSmythe · · Score: 1

      There was the occasional app that I'd use. Now, you're probably right, I should block them all.

      And ya, I'm only still using Facebook because there are only a few friends that use Google+, and they don't even post on there. That's where Google needs to get on the ball. They have to give a good reason for people to want to use it. Facebook has games, so people will keep coming back to it. Google+ has nothing substantial.

      --
      Serious? Seriousness is well above my pay grade.
    51. Re:And nothing of value was lost by couchslug · · Score: 1

      "Alright - that was worth a laugh. I mean, you're not really serious are you!?!?!"

      What could be more wholesome than a site with such a CUTE little bear?

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    52. Re:And nothing of value was lost by DarkOx · · Score: 2

      Possibly but that is a good one in that people have heard of these games. It makes a better story than some DNS host or whatever nobody knows what even did and knew nothing about who was not a tech geek already.

      This is a see cloud serveries may very well be here today gone tomorrow, yes even if you have been or are paying and even when a good amount of users exist.

      I keep trying to tell people look if you are using the cloud for required personal / business activities find but you better have a plan to transition off it, possibly rapidly and you'd better have alternate copies of your data.

      --
      Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
    53. Re:And nothing of value was lost by GameboyRMH · · Score: 1

      Bitter? Maybe. Fatty? No.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    54. Re:And nothing of value was lost by Anonymous Coward · · Score: 3, Insightful

      And a lot of people would be saying "told you Steam is DRM".

    55. Re:And nothing of value was lost by mcgrew · · Score: 1

      Bullshit. Nothing YOU value was lost, that is not the same as "nothing of value". I place no value on fashion, your values may vary.

      This is a warning: subscriptions can be cancelled. Want a game you know will be there? Shiny disks. "The cloud" and its iStreaming and iSteaming will fuck you every time. As soon as the item you "bought" is out of style, you no longer have it.

    56. Re:And nothing of value was lost by lipanitech · · Score: 1

      This is probably all part of a restructure since the new contract with Facebook.

    57. Re:And nothing of value was lost by w1z4rd · · Score: 1

      Geeks would cry a different tune if it was their Wow account that got deleted.

    58. Re:And nothing of value was lost by tompaulco · · Score: 1

      What horrible parent allows their kid on Facebook?
      Well, if children were honest, they wouldn't be able to get on Facebook at all, due to the ToS. Me, I'm waiting for the day 30 years down from now when a bunch of grumpy 40-somethings petition Facebook to let them change their age back to their real age because they are tired of appearing older than they are online due to lying about their age when they signed up.

      --
      If you are not allowed to question your government then the government has answered your question.
    59. Re:And nothing of value was lost by Anonymous Coward · · Score: 1

      Really? If the DRM servers went bye-bye on Steam, unless you've got locally authenticated titles there, you're not playing the games that have to check back with the mothership- PERIOD. The only talking out of one's ass is yours. But then...this *IS* /., after all; where talking out one's ass goes on all the time- and not always the one that's being accused of it doing the talking...

    60. Re:And nothing of value was lost by Rysc · · Score: 1

      Facebook is, in the long run, far, far more destructive than 4chan.

      If you're baffled I'll give you a hint: On 4chan everything posted is gone in at most hours, or it was screencapped and might exist forever... but is still anonymous. In order to fuck yourself over you have to knowingly enter personal information on a sight *everyone knows* is a seedy place.

      Facebook, on the other hand, promotes a variety of character-destroying vices, such as most of the "games", encourages anti-social behavior worse than any high school I've ever heard of, and records each and every thought, picture and mistake, combined with identifying information, forever.

      In 20 years the shit I do on 4chan today will be as forgotten as it will be by tomorrow, but anything I might put on Facebook today will be part of a permanent record of my character, no matter how much I might change, and will be used against me in any way it can by any enemies I might make.

      Yes, 4chan is safer and better for children than Facebook! All the same, I would not let a child younger than 10 have unmonitored access to /b/, but of course I would not let a child less than 18 have unmonitored access to the hell-hole that is Facebook, either.

      --
      I want my Cowboyneal
    61. Re:And nothing of value was lost by desdinova+216 · · Score: 1

      I was just mention the incident to happen first. though in the intrests of full disclosure, I was a long time City of Heroes Player.

    62. Re:And nothing of value was lost by omnichad · · Score: 1

      I only use FB because of the people too obstinate to keep using email.

    63. Re:And nothing of value was lost by painandgreed · · Score: 1

      World of Warcraft is profitable, the monthly fee covers a player's activity costs with a profit. If/when they shut WoW down, there will probably be just a half dozen active paying players.

      Or it will be after a Korean company buys it and then decides to shut it down because it shames them as it sells better than their own games they were trying to push.

    64. Re:And nothing of value was lost by yurtinus · · Score: 1
      In all the ranting and raving on this topic, this is the most constructive response I've seen. If somebody (even a child) breaks something through their own actions (REPEATEDLY) - you don't just fix it and give it back to them each time. You teach them to fix it or not to break it in the first place. You don't fix the computer, you give a lesson while they fix the computer.

      If a kid is old enough to browse the internet unsupervised, then he can learn to deal with malware.

      There's the key right there.

      --
      +1 Disagree
    65. Re:And nothing of value was lost by bfandreas · · Score: 1

      Propably. But there's also the cautionary tale here.

      The gist is: nothing that is hosted on some server you don't have access to is yours or permanent. If it isn't on your HD and backed up by you(hopefully) then consider it lost. Anything you put on a foreign server is ultimately lost to you.

      That cloud thing, always-on DRM, web-based stuff...not yours. You will lose everything. So this is why as geeks we should use this trivial, yellow-press sob story stuff here and hammer it as a fundamental truth into the minds of technically challenged.
      Grandma, storing your family pictures on a Google server is a bad idea. Remember those black and white pictures we found in the attic? They were there because we owned the house. How much care do you expect Google to take with that stuff? In the long run? For the next century like those old family pictures? Remember how Zynga killed your pet? Same thing.

      --
      20 minutes into the future
    66. Re:And nothing of value was lost by halltk1983 · · Score: 1

      The slot machine at least has a chance at payout.

      --
      Watch for Penguins, they eat Apples and throw rocks at Windows.
    67. Re:And nothing of value was lost by detritus. · · Score: 1

      One specific slot machine with a theme (like cats) with a casino of many other machines with the exact same odds, but good point.

  2. Did you all learn you lesson? by OrangeTide · · Score: 3, Insightful

    Will you finally stop sending Zygna money for doing nothing?

    --
    “Common sense is not so common.” — Voltaire
    1. Re:Did you all learn you lesson? by Great+Big+Bird · · Score: 1

      While they provided the game for free, it did take some manpower to make. So buying addons is rewarding a company for making a game you enjoy and provides some value-added enjoyment. But the caveat is that while the buyer might believe they are 'paying into it' in order to get a benefit, there is no such obligation on the part of the company expressed by this purchase. So there is a value, but not a lasting value.

    2. Re:Did you all learn you lesson? by Anonymous Coward · · Score: 1

      Exactly, look at the forums at Zynga and you will see they do nothing. Tons of bugs that keeps people from playing coupled with timed quests force players to purchase *bucks (Replace the * with Farmville, Cafeworld, or any other Zynga "game") to advance in these quests or fail them. Many times people have lost their virtual bucks and have also even lost their saved games with Zynga only telling them "Oh well tough shit". Zynga is nothing more than a con artist and the FTC should investigate Zynga for possible illegal activities.

      For your enjoyment I will leave you all with this.

      Teacher says to pupil "& what does your Dad do?" Jimmy says: "He's a stripper in a gay bar & often lets other men touch his privates." After class the teacher takes Jimmy to one side & says "Is that true about your Dad, Jimmy?" Jimmy replies "No, he really works as a programmer for Zynga, but I was too embarrassed to admit that!!!"

    3. Re:Did you all learn you lesson? by mister_playboy · · Score: 4, Interesting

      While they provided the game for free, it did take some manpower to make..

      Not really. Zygna is all about copying other people's games in order to minimize the need to do any actual work.

      From the CEO himself: "You're not smarter than your competitor. Just copy what they do and do it until you get their numbers."

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    4. Re:Did you all learn you lesson? by VortexCortex · · Score: 3, Insightful

      Will you finally stop sending Zygna money for doing nothing?

      I agree, but I think there is a much broader lesson to learn here. Much like with Hellgate London, City of Heroes, The Matrix Online, NHL 11, Sims 2, Madden 11, or any online game with only official private servers: They are doomed to die.

      Personally, the lesson I've learned is thus: If you can't host your own server then it's not worth investing time, money, muscle memory or emotion to play these online games. There's a trend for new DRM to require an Internet connection even for single player games. When Sony took down their online service there were many single player games sitting inert on Playstation3s unable to be played. This was a hint of things to come. The servers will get shut down. The games will be killed.

      Even FPS games such as Halo2 suffer: even though my 360 sees my friends' online and knows theirs are playing Halo2, and we're voice chatting, thus have a direct P2P connection, and the Game Engine only needs to know the IP of the other machine to play online: The online gameplay is unavailable because the servers have been shut down (this is ludicrous since you can use Hamachi or other VPN to play via systemlink, so it's not like dedicated game servers are required).

      Personally, I think of Games as a new art medium -- Not that all games are art but some can be; Much in the same way that not all video / audio recordings, photographs or paintings are works of art, but many are. We've already been through the Music DRM debacle with Wallmart and MS shutting down their DRM servers. This is analogous to games being tied to servers that will one day go down. Now many people insist on having DRM free music. With music there were different distribution methods, but what if the DRM had been so embedded into the artworks that when the servers are gone so goes the art? This is what we're facing with games today be it via DRM tied to an online service or the game itself being tied to the same.

      There's no reason why PetVille couldn't exist as a stand alone application that connects to friends via WIFI directly or via Facebook API, and in-game purchases don't have to be required. Games like these were born and bred to die. IMO, it's a waste to make games in such a way and it's folly to get attached to them. I will not morn PetVille, or FIFA, or many other dead or dying games, but I do morn City of Heroes and others. If games are to become an important cultural fixture, great sources of nostalgia, and even be treated as serious artistic mediums, like film and photography have become, then we must stop giving games death sentences at birth. Until then, I simply don't buy or play games that have been sentenced to death.

      The only thing humans have over the apes is that their ideas can out live them.

    5. Re:Did you all learn you lesson? by thegarbz · · Score: 2

      If you can't host your own server then it's not worth investing time, money, muscle memory or emotion to play these online games.

      While I agree with your broader sentiment against DRM this statement irks me. I guess it's not worth spending money to see a movie in the cinema, watch a baseball game, go blowing or anything else that provides one time entertainment?

      I see nothing wrong with being part of that temporary world as long as you know it's temporary. Know the last time I played Quake3? Well neither do I, and while it was heaps of fun at the time I'd be no worse off if I weren't able to ever touch it again now.

      Providing you're not in it for anything more than temporary entertainment I see no problem with paying for some MMORPG that may disappear next month.

    6. Re:Did you all learn you lesson? by paulpach · · Score: 1

      There is another side of the coin.

      In today's world bytes can be copied infinite times for free. This is not a bad thing at all, but it means that us game developers have to compete with piracy. It is very hard to convince a customer to pay you for the time you have spent building something, when that customer can get your work for free from hundreds of web sites.

      What do people tell the RIAA when they protest about piracy? They tell them that they have an obsolete business model that is going the way of the dinosaur and that they have to adapt to new realities.

      Well, guess what, us game developers also have to adapt to this reality too. One way to do it is with in game purchases or subscriptions. My game has been pirated left and right, and there is absolutely nothing I can do about it because I adopted the model you are advocating: sell you a packaged game. My next step can be to add local multiplayer to my game, and continue competing against pirated copies of my game, or adapt, make it an MMO and support development via in app purchase or subscriptions. I have much better chance of survival if I had the steadier revenue stream from in app purchase and subscriptions than by selling a packaged game.

      There IS a reason PetVille couldn't exist as a stand alone application: It would probably not be able to generate enough revenue to justify developing it.

    7. Re:Did you all learn you lesson? by pspahn · · Score: 1

      I pretty much agree, but would like to offer a single exception named Eve Online.

      Most games do not invest anywhere near the time, effort, and money into running such a beast of a server. I'm sure it will be gone one day, but possibly not. I would not be surprised if my account is able to be reactivated ten years from now.

      --
      Someone flopped a steamer in the gene pool.
  3. "Invest" by Beetjebrak · · Score: 3, Insightful

    Investment implies some form of return.. Sinking time into pointless games in't an investment, it's a waste.

    --Ebenezer Scrooge

    --
    Learn from the mistakes of others. There isn't enough time to make them all yourself.
    1. Re:"Invest" by Anonymous Coward · · Score: 3, Insightful

      Investment implies some form of return.. Sinking time into pointless games in't an investment, it's a waste.

      --Ebenezer Scrooge

      Says the Slashdot poster.

      Q.E.D., I suppose....

    2. Re:"Invest" by Anonymous Coward · · Score: 1

      The return is entertainment.

    3. Re:"Invest" by ultranova · · Score: 4, Insightful

      Investment implies some form of return.. Sinking time into pointless games in't an investment, it's a waste.

      Value is subjective, not objective. Someone who keeps playing petsville clearly values whatever he gets from it more than he does the time spent getting it. It's not your time so you don't get to judge whether it's wasted or not.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    4. Re:"Invest" by vlm · · Score: 4, Insightful

      Investment implies some form of return.

      Great quote. Hundreds of years of economic history show that's literally a unthinkable concept during a bubble run-up, but around the peak / after the pop everyone agrees it was of course self evident in retrospect. Happens every time, doesn't matter if its tulips, dotcoms, real estate, or, apparently, MMOs / social networking.

      This historical comparison has certain negative implications for the near and medium term future of MMOs and "social networking".

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    5. Re:"Invest" by houghi · · Score: 2, Insightful

      Pleasure is a great return on investment. Many people invest time (and much more) into games. Some are sports. Others are computers. And yet others comment online on what people should or should not do.

      --
      Don't fight for your country, if your country does not fight for you.
    6. Re:"Invest" by Ian+A.+Shill · · Score: 1
      If we interpret his post as a statement, a gentle reminder, of the parameters of the reality, I think he's still doing ok.

      It's not your time so you don't get to judge whether it's wasted or not.

      It's not your judgement so you don't get to judge whether it's allowed or not. You were doing fine until there, though.

      --
      For hire.
    7. Re:"Invest" by Waccoon · · Score: 1

      Replace "games" with "Arduino projects" and Slashdot would mod you troll in a heartbeat.

      Subjective, indeed.

    8. Re:"Invest" by ultranova · · Score: 1

      It's not your judgement so you don't get to judge whether it's allowed or not.

      It is impossible to say whether a < b without knowing the values of a and b. This holds even if we choose a to represent the value of time spent playing petsville and b the amount of entertainment received. I don't get to judge whether something is allowed, but I do get to point out it's impossible.

      You were doing fine until there, though.

      Can't say the same about you, sorry.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    9. Re:"Invest" by thegarbz · · Score: 1

      Parent is right on the money. This doesn't just apply to games. "Enjoyment" is the return. Spending money to play games is no different from going to a concert, movie, baseball game, or doing any other activity which provides temporary entertainment in exchange for some dollars.

      Anyway better get ready for my soccer game tonight. (Costs me $14 every time, but I enjoy it so much I do it twice a week, what a waste right?)

    10. Re:"Invest" by yurtinus · · Score: 1

      Don't you know there are free-to-play soccer leagues online? You only need to pay if you want to put good players on your team, and you never need to leave the basement!

      --
      +1 Disagree
  4. Virtual Money by The+RoboNerd · · Score: 1

    I wonder how much money people who played those games have just "lost." In the real world, I give you a dollar and you give me a widget. In these virtual worlds, I give you points that I purchased with a real dollar and you give me a virtual widget. And when you shut the virtual world down I'm left with nothing. I see they're giving bonus packages for their other games but with the company sinking fast that offer seems pretty hollow.

    1. Re:Virtual Money by slashmydots · · Score: 1

      At least they didn't invest in Facebook itself though.

    2. Re:Virtual Money by The+RoboNerd · · Score: 1

      In the real world I give you a dollar and you give me something I value at a dollar or greater. While that can be a widget it can also be a service.

      In these games people psychologically treat whatever they buy as a widget.

    3. Re:Virtual Money by Beeftopia · · Score: 4, Interesting

      These constructs in games are very similar to financial products, which are also logical constructs and virtual products:

      1) "A financial product is about as conceptual as you can get,” says Wilson Ervin, a senior adviser at Credit Suisse. “You just need paper and ink.”-- The Economist magazine

      2) "In an even more blunt description, Tourre calls the CDOs he produced "intellectual masturbation" and likens himself to Dr. Frankenstein.

      "When I think that I had some input into the creation of this product (which by the way is a product of pure intellectual masturbation, the type of thing which you invent telling yourself: 'well, what if we created a 'thing', which has no purpose, which is absolutely conceptual and highly theoretical and which nobody knows how to price?")" -- CNN / Money

      Be wary of those who tout the financialization of society, as it results in a "house" which generates these logical constructs, which it then sells to people. They have value because people value them, like Petville pets or Farmville tractors. All of these things are neither goods, nor services, but logical constructs. They're inherently volatile. The financial world is built on logical constructs - currency is a logical construct, as are stocks and bonds. Currency is durable construct because it makes life easier for people versus barter. Stocks are volatile - "Shares of ownership in a company." Bonds are volatile - "Promises to pay."

      Anyway, just wanted to point out the similarities.

    4. Re:Virtual Money by vlm · · Score: 1

      1) "A financial product is about as conceptual as you can get,” says Wilson Ervin, a senior adviser at Credit Suisse. “You just need paper and ink.”-- The Economist magazine [economist.com]

      2) "In an even more blunt description, Tourre calls the CDOs he produced "intellectual masturbation" and likens himself to Dr. Frankenstein.

      Another funny similarity is that sounds a heck of a lot like academia / PHD thesis time.

      Physics grad students moving to wall street as quants get all the blame, but the problem goes a lot deeper into academia than just the F=ma guys.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  5. The Risk of playing Microtransaction-based games by MarioMax · · Score: 4, Insightful

    It's something that MMO players have had to deal with for some time, and now it's something Facebook gamers now have to deal with: Money you throw at online games, be it in the form of microtransactions or subscriptions, is of little long-term value. You might get enjoyment out of it now, but that doesn't mean the game will be around tomorrow.

    Let this be a lesson to people that haven't learned it yet.

  6. Re:Business as usual from Zynga. by Raith+Payne · · Score: 1

    This is what happens when you let people who don't really know video games run a video game company.

    Amen, to that. Frankly I have never 'played' one of these Zynga games but the feeling is the same. Suits are ruining a fine art and a personal hobby. This should only be a harsh lesson to those who would purchase mT's. We already know the pushers are just fine with this kind of arrangement.

  7. *WHAT*...video "games"? by Anonymous Coward · · Score: 2, Funny

    Seriously, where is the "game" in Farmville? I certainly didn't see any.

    1. Re:*WHAT*...video "games"? by dingen · · Score: 2

      There isn't much of a gaming element in Transport Tycoon or SimCity either, but still those titles are fun to play and highly successful. Not having all of the (or even any) of the traditional components that make up a game doesn't mean the result can't be good.

      --
      Pretty good is actually pretty bad.
    2. Re:*WHAT*...video "games"? by Roblimo · · Score: 2

      Nor did I, but my wife did. And after a year or so, when she had built up to FarmMansion with sharecroppers and huge herds of various animals and a hot tub and so on, she got bored and stopped.

    3. Re:*WHAT*...video "games"? by vlm · · Score: 1

      There isn't much of a gaming element in Transport Tycoon or SimCity either

      LOL what? Learned skills combine with an element of randomness in a competition to maximize an arbitrary numerical metric? When did they take that outta TT or SC?

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    4. Re:*WHAT*...video "games"? by kumanopuusan · · Score: 1

      FarmMansion with sharecroppers and huge herds of various animals

      Wait, how far does this go? Is there a Plantationville, too?

      --
      Use of the words "good", "bad" or "evil" is almost invariably the result of oversimplification.
    5. Re:*WHAT*...video "games"? by Ol+Biscuitbarrel · · Score: 1

      Indeed this is the first time I've ever read something about FV that interested me. Virtual misery and famine, bring it on. FarmCollective? FarmKulak? FarmDustBowl? FarmHolodomor?

    6. Re:*WHAT*...video "games"? by AK+Marc · · Score: 1

      Sim City was a multivariate optimization challenge. Not a "game" so much as a mathematical problem with some entertainment value. Civ was similar, and it had quite a following and franchise built off it as well.

    7. Re:*WHAT*...video "games"? by dingen · · Score: 1

      There is no competition in either SC or TT, that's my point. You can't win either of those games and there's no real score either.

      --
      Pretty good is actually pretty bad.
    8. Re:*WHAT*...video "games"? by dingen · · Score: 2

      Civ is very different and does quite a few "traditional gaming elements". You can win a game of Civ. You can be beaten in a game of Civ. You can be removed from the game before the game is over, you can win the game but not beat your high score etc. etc.

      All of that doesn't apply to either SC or TT. In those games, you simply build until you don't feel like building anymore.

      --
      Pretty good is actually pretty bad.
    9. Re:*WHAT*...video "games"? by Ian+A.+Shill · · Score: 1

      All of that doesn't apply to either SC or TT. In those games, you simply build until you don't feel like building anymore.

      As an observation, that sounds to me like an apt description of Minecraft, which as I understand it is often referred tp as a game.

      --
      For hire.
    10. Re:*WHAT*...video "games"? by dingen · · Score: 2

      I'm not saying SC and TT aren't games. Of course they are games. They are in fact great games :-)

      I was merely trying to say that a game can be great, even if they don't contain any of the elements which traditionally make up a game, as a reply to the people who think Zynga's products aren't games. They are games. You might not like them, but they are games nonetheless, otherwise SC and TT wouldn't be games either.

      --
      Pretty good is actually pretty bad.
    11. Re:*WHAT*...video "games"? by lightknight · · Score: 1

      *shrugs* I built until my entire map was filled with Launch Arcologies.

      --
      I am John Hurt.
    12. Re:*WHAT*...video "games"? by mjwx · · Score: 1

      Civ is very different and does quite a few "traditional gaming elements". You can win a game of Civ. You can be beaten in a game of Civ. You can be removed from the game before the game is over, you can win the game but not beat your high score etc. etc.

      All of that doesn't apply to either SC or TT. In those games, you simply build until you don't feel like building anymore.

      Mein Gott in Himmel,

      Kids these days. I should cane you until you start to remember the good old days. You could never win a game of Asteroids or Tetris, you kept going until the game beat you and made you it's bitch (yes Romero, Tetris beat you at that too). It beat you, it beat you and you liked it so much you immediately started again.

      Farmville et al. are games, just like Civ or Tetris, they just aren't very good games but mediocrity seems to be the yard stick that the gaming industry measures itself with these days. COD, Halo, even the latest Civ game is a testament to making a game as simple as possible in an attempt to pander to people incapable of breathing through their nose. COD coddles gamers with regenerating health and near infinite ammo, basically holding their hands and saying, there, there, you cant screw up no matter how bad you are, just sit in cover for a second and everything will be just fine and even though you're a useless failure here's a medal for trying.

      lawn... vacate... damn kids.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    13. Re:*WHAT*...video "games"? by UnknownSoldier · · Score: 1

      1. McDonald's sells millions but no one is going there for the gourmet food. Popularity != Quality. (Usually the higher the popularity the lower the quality.)

      2. Social Games are neither social nor games precisely because

      a) one can't give/trade your resources to other players and
      b) there is no way to "win" at them.

      They are toys at best. (Likewise, World of Warcraft is a toy in that there is no "winning state.") Social Games are the bastard step child between turn-based games and real-time strategy with all the disadvantages of both! Even with their pseudo-game design aside, the biggest problem with Social "Games" is that they disrespect the player's time. Why would I respect any company that can't respect mine?

    14. Re:*WHAT*...video "games"? by UnknownSoldier · · Score: 1

      > as a reply to the people who think Zynga's products aren't games. They are games.

      You keep using this word "games" but it doesn't mean what you think it means.

      For the last time: A game requires a winning state otherwise you are playing with a TOY. I am not aware of ANY Zynga's toys that are games. Likewise, World of Warcraft is not a game; it is a toy. While WoW also has a soft-lose state (death), there is no way to lose at Zyng's pseudo "Social Games."

      Toys can be more fun then games because there is no pressure "to win". You just play and have fun. That is PRECISELY why they are popular. NOT because they are good games, which they certainly aren't. They all have psuedo game design mechanics; they have nothing of value to give the player. They completely disrespect the players time because that is the only way they can entice players to keep playing with their shitty design!

      Let me know when you have actually _shipped_ a few games because it sounds like you don't have a clue about the differences between toys, games, play, and fun.

    15. Re:*WHAT*...video "games"? by yurtinus · · Score: 1

      While we're all proudly arguing over semantics, we're skipping the OP's original, valid, point that these games (or toys or video entertainment programs or whatever you want to call them), simply stated, suck. They are simply a "put in x time, get y reward" or "pay x and get y reward faster." All this without the challenge (or creative aspects) of a game like Sim City - where the player's enjoyment is in the gameplay itself, rather than some arbitrary reward.

      Just because you're using different terminology doesn't mean you and parent poster aren't saying the exact same thing.

      --
      +1 Disagree
    16. Re:*WHAT*...video "games"? by UnknownSoldier · · Score: 1

      > we're skipping the OP's original, valid, point that these games

      Did you skip the part where I said this (emphasis added for your convenience):

      >> NOT because they are good games, which they certainly aren't.

    17. Re:*WHAT*...video "games"? by yurtinus · · Score: 1

      I didn't skip anything... my point was that you guys aren't in disagreement, regardless of how hard you try.

      --
      +1 Disagree
  8. For the Best by frovingslosh · · Score: 3

    If people learn not to play Zynga games from this, it will be for the best. Maybe someone not yet victimized by this can learn from others' stupid mistakes.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  9. one key point by slashmydots · · Score: 1

    If they'd have recognized the many, many red flags all around the media and internet screaming that Zynga is evil, greedy, devious, copycatting bastards run by the king of all assholes and should be avoided at all costs, maybe the players wouldn't be in this situation in the first place.

  10. If you spend money on F2P... by ducomputergeek · · Score: 4, Insightful

    You'd better view it as an entertainment expense no different than cable TV or going to see a Movie or a play or a baseball game. That's what I do. I play Star Trek Online. About once a month I buy $20 worth of game cards. When I went out on a week night to watch a game with friends at a sports bar I'd spend at least that much, probably more on food and drink. Hell It's $15 to see a movie anymore for 2 hours of entertainment. I play STO 20 - 30 hours a month.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    1. Re:If you spend money on F2P... by zoward · · Score: 2

      You are the way this model should work - you understand that what you're spending money on is entertainment, not any sort of future investment. If STO shut down tomorrow. the $20 you spent last month wasn't "lost" - it was spent on a month's worth of entertainment, As you mentioned, it can actually be a good entertainment value. When MMO's do shut down, it's a sad day for players who enjoyed the game, but a worse day for those who mistakenly thought of the money they spent on the game as "invested" in their avatar(s).

      --
      "Can't you see that everyone is buying station wagons?"
    2. Re:If you spend money on F2P... by Anonymous Coward · · Score: 1

      I play STO 20 - 30 hours a month.

      So, what you are saying is that you have no life?

      Yep. Spending an average of 40 minutes to an hour each day playing STO leaves him with no time to do anything else at all.

      I have the same problem with television... one or two half hour programmes a day, and I've no time to socialise!

    3. Re:If you spend money on F2P... by flimflammer · · Score: 1

      Spending less than an hour a day on a particular task equates to having no life?

    4. Re:If you spend money on F2P... by lgw · · Score: 1

      And being upset that an online persistant game is cancelled is really no different from being upset that a favorite TV show has been cancelled.

      OK, admit it /. geeks! How many of you laughing at the plight of those emotionally investing in petville went into full on nerdrage when Firefly was cancelled?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    5. Re:If you spend money on F2P... by yurtinus · · Score: 1

      Shut your face, man! That was different!

      --
      +1 Disagree
  11. Re:The Risk of playing Microtransaction-based game by girlintraining · · Score: 4, Interesting

    Let this be a lesson to people that haven't learned it yet.

    In other news, you're a heartless bastard... And so is Zynga. True as it may be, teaching our children and teenagers (the main market for Zynga games), and to a lesser extent young adults, the harsh reality of capitalism by inflicting emotional pain is not socially acceptable. They don't know any better and have had precious little opportunity at this point to learn that. The "lesson to people" attitude is mean-spirited and absolves Zynga of its higher level of social responsibility because its primary audience are people who simply don't know any better. It's no different than scammers preying on the elderly to extract money from them; It's going after people who are vulnerable and defenseless.

    Saying this is just a "lesson" is a moral justification for predatory social behavior.

    --
    #fuckbeta #iamslashdot #dicemustdie
  12. Re:The Risk of playing Microtransaction-based game by Bogtha · · Score: 4, Insightful

    It's got nothing to do with micro-transactions, it's about lock-in. They bought a good that can only be used in conjunction with a service from a single vendor. If that vendor decides to stop offering the service, the problem arises because the entire utility of the good is tied to that service. How exactly they paid for the good is irrelevant. It's the fact that they can't continue to use the good independently of the vendor they bought it from.

    --
    Bogtha Bogtha Bogtha
  13. Re:The Risk of playing Microtransaction-based game by mlookaba · · Score: 1

    Cancelling a game is "inflicting emotional pain"?

    You need to get your kids out more.

  14. A brilliant strategy... by fuzzyfuzzyfungus · · Score: 5, Insightful

    So, let's get this straight:

    A company, Zynga, runs a business that is based on sucking people in and getting them to engage in small transactions for the purchase of various virtual things, along with incentives to spam their friends.

    As a 'cost reduction measure', Zynga abruptly terminates the virtual things of some of their well-sucked-in customers, simultaneously breaking their habitual connection to whatever game they were playing and providing the nontechies with an object lesson in just how ephemeral 'ownership' is in Zynga's horrid little playground.

    In what universe, exactly, did this plan make any sense? Did Zynga hire some jackoff from an 'enterprise solutions' firm, who thinks that customers will just have to migrate to the shiny new product because support is no longer available for the old one?

    1. Re:A brilliant strategy... by Anonymous Coward · · Score: 1

      So, let's get this straight:

      A company, Zynga, runs a business that is based on sucking people in and getting them to engage in small transactions for the purchase of various virtual things, along with incentives to spam their friends.

      As a 'cost reduction measure', Zynga abruptly terminates the virtual things of some of their well-sucked-in customers, simultaneously breaking their habitual connection to whatever game they were playing and providing the nontechies with an object lesson in just how ephemeral 'ownership' is in Zynga's horrid little playground.

      In what universe, exactly, did this plan make any sense? Did Zynga hire some jackoff from an 'enterprise solutions' firm, who thinks that customers will just have to migrate to the shiny new product because support is no longer available for the old one?

      Maybe they just did the math and realized they were paying more to keep the apps working with Facebook than they were making from them.

    2. Re:A brilliant strategy... by dingen · · Score: 1

      I don't even really see the cost reduction. How much money would it take to keep a table online of flags saying which player has which objects?

      --
      Pretty good is actually pretty bad.
    3. Re:A brilliant strategy... by BronsCon · · Score: 4, Interesting

      Did Zynga hire some jackoff from an 'enterprise solutions' firm, who thinks that customers will just have to migrate to the shiny new product because support is no longer available for the old one?

      My guess? Yes. May this turn out to be a lesson for everyone involved:

      • — To consumers: Vendor lock-in always bites you in the ass. ALWAYS. Learn to identify forms of lock-in and avoid them wherever possible, or know up-front that what you're spending your money on today can be taken from you tomorrow and be okay with this prior to the transaction.
      • — To corporations: When you screw your customers, or make them feel like you're screwing them, you lose them. The trick to keeping customers and extracting more money from them over a longer term is to keep them happy; underpromise, overdeliver, and never take away what has already been delivered (with legal exceptions, of course). A secondary lesson to take from this is: If you've been in the industry for any length of time, nobody knows your industry as well as you or your competitors; an outsider can not help you and a competitor will not help you; consider all offers of assistance with this in mind.
      • — To "Enterprise Solutions" douc^H^H^H^Hfirms: If you have fewer years of experience in a given industry than the company you're trying to "help", insist on payment up-front; you'll likely be near the bottom of the list of people to pay after the liquidation.

      Also, why the fuck do unordered lists on /. not get bullets?

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    4. Re:A brilliant strategy... by gavron · · Score: 1

      > In what universe, exactly, did this plan make any sense?

      In this universe. They are a company. They provide goods and services. They determined
      that some of those were not profitable. They ceased providing them. This is what we call
      simple economic theory. If you prefer slogans think "buy low sell high" and "supply and demand."

      Let me know if the small words I used were confusing to you.

      best regards for a happy new year.

      Ehud

    5. Re:A brilliant strategy... by s7uar7 · · Score: 1

      That's a very simplistic way of looking at things. I suspect that Zynga looked at each game in isolation - the same as you're suggesting - and decided whether it was profitable or not. But how many people playing the games that they are going to close also play other, profitable Zynga games? There's a good chance they will lose them as customers entirely.

    6. Re:A brilliant strategy... by jimicus · · Score: 1

      I don't even really see the cost reduction. How much money would it take to keep a table online of flags saying which player has which objects?

      Seeing as many of their games are practically identical - carry out (work unit) allowing you to collect (widget), exchange for (currency unit) which you can use to buy (doodad) and when you've done enough, get (upgrade) allowing you to collect (different widget) or carry out a different sort of (work unit) until you run out of widgets to collect, work units to carry out or doodads to buy - the logical way to architect it would be for a single generic server application to deal with everything. In which case an online table of flags would indeed cost nothing extra to manage.

      The fact that Zynga seem to think this somehow reduces cost suggests to me that they haven't architected the server side in this fashion.

    7. Re:A brilliant strategy... by Anonymous Coward · · Score: 5, Funny

      Also, why the fuck do unordered lists on /. not get bullets?

      They were removed as a cost-saving measure some time ago.

    8. Re:A brilliant strategy... by Anonymous Coward · · Score: 1

      In what universe, exactly, did this plan make any sense? Did Zynga hire some jackoff from an 'enterprise solutions' firm, who thinks that customers will just have to migrate to the shiny new product because support is no longer available for the old one?

      As someone who has played a few MMORPGs, I can assure you that they will do just that. You are seriously underestimating the brand awareness/loyalty of online gamers, and underestimating the proficiency of the Zynga bean-counters to do their job well. In other words, you're naive.

    9. Re:A brilliant strategy... by fuzzyfuzzyfungus · · Score: 4, Insightful

      Oh, I have no reason to assume that they botched the income/cost numbers for each game; but I do have reason to suspect that they may not be accounting for the valuable(and if they aren't lucky, reasonably well publicized, some dumb kid crying over their cyber-pet is definitely human-interest fodder if it's a slow news day) lesson that they will be teaching their customers about becoming invested, emotionally or financially, in Zynga games(or online 'freemium' shit generally) in the future.

      If your business model depends on reeling customers in, engaging them over a period of time, and getting them to buy non-transferable objects associated with your ecosystem, you really don't want to project an image of ill-health or unpredictability. Discussions of 'software as a service', which these sorts of online-only/always connected games are essentially the consumer version of, usually focuses on how the model gives the vendor greater power over the customer; but the knife cuts both ways: if the customer realizes that they are at the vendor's mercy, suddenly the vendor's future behavior(and future) become relevant to their willingness to buy.

      Since the 'return on investment' is hedonic, rather than monetary(and Zynga customers are highly unlikely to be the most calculating buyers), it's an analogy rather than an exact match; but Zynga is essentially raising the discount rate, to account for additional risk, for calculating the net present value of any in-game purchase or time commitment to their games. That could be a bad idea, especially given the fact that loss-aversion tends to be more emotionally potent in informal decision making than desire for gain.

      Unless they accounted for those affects, across their line, I'd argue that they fucked up on this one.

    10. Re:A brilliant strategy... by HornWumpus · · Score: 1

      Chess used to have complicated betting systems that were banned under religious pressure during the middle ages.

      We know the betting systems involved doubling the bet under certain conditions, somewhat like backgammon. We don't know the details of this aspect of the ancient game.

      We do still have many of the sermons and letters decrying chess as a distraction and from Satan.

      --
      John McAfee 'It was like that time I hired that Bangkok prostitute; to do my taxes, while I fucked my accountant'
    11. Re:A brilliant strategy... by lgw · · Score: 2

      I think you and the post you replied to have different meanings to "makes sense". This move makes no sense as a long term decision for Zynga's profitability. They just alienated a significant potion of their customer base for trivial savings - never a good plan, given the cost of acquiring customers. This move makes perfect sense as a last-ditch survival move by Zynga, whose time horizon is "surivial for one more quarter". I don't thing long-term negative consequences are even on their radar right now.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    12. Re:A brilliant strategy... by Waccoon · · Score: 1

      In what universe, exactly, did this plan make any sense?

      The same universe where manufacturers refused to provide Vista drivers for their old devices, thus forcing customers to buy new devices from that same manufacturer.

      Yeah, it's not like people would even consider buying a device from another vendor or something.

    13. Re:A brilliant strategy... by Beeftopia · · Score: 3

      I certainly do my best to avoid companies which have screwed me in the past. I gravitate towards companies who've sold me good products and dealt with me honestly.

      Examples:
      1) VENDOR1 in the mid-2000s started putting expiration dates on their ink cartridges. My printer would just stop working, without any informative error code. I bought a new cartridge and voila, it suddenly started working again. Net result? I've studiously avoided VENDOR1 printers, both personally and commercially.

      2) I've had excellent experiences with VENDOR2, with their various devices. As a result, if VENDOR2 shows up in a group, I'll gravitate towards their product.

      I used to be heavily into gaming but stopped. However, had my access been yanked or the game taken down and my character and equipment lost while I was playing, I would have had serious antipathy towards the organization that took it away. And would have studiously avoided the organization in the future.

    14. Re:A brilliant strategy... by robthebloke · · Score: 1

      A lot more money than can be generated from a free-to-play game. All freemium games have a profit spike at the beginning, before tailing off into a profitless mass of users who pay nothing at all, but are just there for enjoyment.

    15. Re:A brilliant strategy... by mapsjanhere · · Score: 1

      There's significant development costs involved in keeping those games going. To keep you busy the game has to come up with at least one new quest a week. Each quest WILL break the game, don't ask me why; as it typically involves Flash crashing that's where I'd start to look. So you need content developers and programmers for troubleshooting, my guess is that each game they support requires at least one full time employee, 10 of which they just made redundant.

      --
      I'm aging rapidly, I bought a new game and had no idea if my machine was good for it.
  15. Firms have lifetimes by fermion · · Score: 1, Informative
    I am not sure who these people are that expects firms and products to last forever. I saw a good article recently about how innovation is thwarted because we have become used to continuity and standardization.We are so afraid of Dinsey retaliated on us because Mickey Mouse becomes public domain the we are willing to bork the entire IP system.

    I suppose that all the games use the same base code, so releasing is for some games will not be possible. I also assume that the games are not paying for the server load of customer service. So I am not sure what an be done. It is like when a show is cancelled,. It is sometimes sad, but really there are other things we can do.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  16. Pincus strikes again by Isara · · Score: 1

    Admittedly, there's nothing inherently wrong (from a business perspective) about a company choosing to shutter some of its lower-performing properties in the interest of reducing costs. The problem is that Pincus has a history of building up a large and popular product, getting a decent-sized population of users, then destroying it through poor management or general asshattery (see Tribe.net). Why anyone thinks he's a good CEO is beyond me.

    --
    BOOP!
    1. Re:Pincus strikes again by Tackhead · · Score: 1

      The problem is that Pincus has a history of building up a large and popular product, getting a decent-sized population of users, then destroying it through poor management or general asshattery (see Tribe.net). Why anyone thinks he's a good CEO is beyond me.

      Because he's smart enough to IPO or otherwise exit his POS companies before they implode. The people who back his ventures with initial capital make fortunes, and only the late-stage and retail bag^H^H^Hshareholders gets fucked.

      Hence the rise of the âoesuccessfulâ unsustainable company.

      Over time, all companies either sell out or go to zero. The CEO who's unwilling to sell out because he loves his work, his customers, or his employees too much, is the one who rides it all the way from zero to billions and back to zero again. By the time he realizes it's time to sell, it's too late to sell. Cue the weeping and gnashing of teeth from shareholders of sustainable businesses like RIMM, SUNW, etc.

  17. Re:The Risk of playing Microtransaction-based game by vlm · · Score: 2

    teaching our children and teenagers (the main market for Zynga games), and to a lesser extent young adults, the harsh reality of capitalism by inflicting emotional pain is not socially acceptable

    So... what would be an improvement? I think this is better than having a unemployed family member live under a highway overpass, or parents get downsized lose medical coverage and die, kicked out of house in foreclosure, watching grannie eat alpo because she has no income anymore, or about 80 bazillion other ways to teach kids about the realities of capitalism... Killing off some kids virtual pet is fairly compassionate in comparison to any other teachable moment...

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  18. Not just Zynga by Isara · · Score: 1

    although I have my issues with Zynga as a company, it's not much different than any other game or service that runs on microtransactions. The real lesson here is that emotional and financial investment in a web-based game controlled by a third party is always subject to cancellation. People need to recognize that their micropayments are for temporary gratification, and not permanently.

    --
    BOOP!
  19. Re:The Risk of playing Microtransaction-based game by Anonymous Coward · · Score: 1

    Why are they obligated to continue a service if they are no longer wanting to continue the service? Did they say it would last forever? Saying they have an obligation to continue selling something they no longer want to sell is altruistic bs.

  20. Re:The Risk of playing Microtransaction-based game by theskipper · · Score: 1

    My spidey senses say that there will soon be an "OpenPets" github project, coupled with the obligatory web2.0 homepage. Essentially the nextgen version of virtual pets.

    (Only half kidding btw)

  21. Re:The Risk of playing Microtransaction-based game by girlintraining · · Score: 1

    Cancelling a game is "inflicting emotional pain"? You need to get your kids out more.

    Yes, it's inflicting emotional pain. Not harm, pain. In the same way that stubbing your toe hurts and getting your dick chopped off by a robot purpose-built to hunt down asshat slashdot posters hurts. Pain is pain. I said nothing about the amount. Now go drink some water, eat a candy bar, or whatever the hell you do so you can be less of an asshole.

    --
    #fuckbeta #iamslashdot #dicemustdie
  22. Re:The Risk of playing Microtransaction-based game by Anonymous Coward · · Score: 3, Insightful

    Saying this is just a "lesson" is a moral justification for predatory social behavior.

    No, it's a lesson.

    People will have to learn that a game that doesn't support play without relying on company controlled servers have a limited lifespan and the worth of such a game is significantly less than the worth of a game with functionality that doesn't rely external servers.

    People who feel nostalgic about games like monkey island or doom can still play those games. People who see World of Warcraft as a part of their childhood will probably not be able to do the same in twenty years.

    Don't give away your money for something that you aren't given control over.

  23. Re:The Risk of playing Microtransaction-based game by girlintraining · · Score: 1

    My spidey senses say that there will soon be an "OpenPets" github project, coupled with the obligatory web2.0 homepage. Essentially the nextgen version of virtual pets.

    My common sense is tingling, and it says lawsuitilarity will ensue if this is attempted.

    --
    #fuckbeta #iamslashdot #dicemustdie
  24. Re:The Risk of playing Microtransaction-based game by mlookaba · · Score: 1

    You're right. We should probably get the government to regulate this kind of thing. Game companies inflicting emotional pain on kids is unacceptable.

    Perhaps a new payroll tax?

  25. It's not your game -- or website by Roblimo · · Score: 5, Insightful

    200 years ago, more or less, there was a heavily-censored online service called Prodigy, which had one adults-only section called "Frank Discussions" where you could talk about (gasp) sex 'n stuff like that.

    And one day Prodigy closed Frank Discussions, prompting mucho whining from subscribers about how they closed "our" discussion board.

    Yo, peoples: It belonged to Prodigy, not to you. Slashdot belongs to faceless corporate masters and used to belong to Rob Malda. If you don't like it, you can always do the Rusty Foster thing and start Kuro5hin or some such. Otherwise, it's not yours. And those little Facebook games aren't yours. They never have been. If the evil corps want to shut them down, too bad. They're proprietary and/or copyrighted stuff the owners can do with as they wish no matter how evil you think they're being.

    Do you understand why free and/or open source software is a good idea now? :)

    1. Re:It's not your game -- or website by JasoninKS · · Score: 1

      Well said, really. And you're correct, the companies own the games, not us. The people that are whining about losing pets? Get a life! They aren't real! If you're that hard up for companionship, step away from your PC and join the rest of us in the real world now and then.

      There are a couple games I play on my Xoom that I got through the Google Play store. I've gotten the free versions. But on each I've spent a couple bucks to get better items or whatever to have a better time playing. I don't spend tons of money on stuff. That's just my choice. Now, will I be upset if they shut down the games next week? Sure. I enjoy playing them. But I also don't expect the respective companies to run them forever. They have every right to eventually shut down a game server and move on.

      Now, I do find it odd to shutter so many games at once. But, as is mentioned in the article, it's likely they just aren't very popular, or are more trouble than they're worth.

    2. Re:It's not your game -- or website by rocket+rancher · · Score: 1

      [snip] Yo, peoples: It belonged to Prodigy, not to you. Slashdot belongs to faceless corporate masters and used to belong to Rob Malda. If you don't like it, you can always do the Rusty Foster thing and start Kuro5hin or some such. Otherwise, it's not yours. And those little Facebook games aren't yours. They never have been. If the evil corps want to shut them down, too bad. They're proprietary and/or copyrighted stuff the owners can do with as they wish no matter how evil you think they're being. [snip]

      Well, your premise that a corporate product or service is exempt from consequences because it is not proprietary (your word) to the people who use it is demonstrably false, so your conclusion that consumers of those products have no recourse is also false. You are using a caveat emptor (let the buyer beware!) defense that didn't work for (among many, many others) the tobacco and pornography industries. What *is* proprietary to those Zynga consumers is the consequences of the use of Zynga's product. The idea that a producer of a good or service is responsible for the consequences of that product or service is part of caveat venditor, (let the seller beware!) a legal theory that was created almost a century ago (see: MacPherson v. Buick Motor Co.), which pretty much established (for the purposes of US Tort law, anyway) that the producers of products and services are liable for the consequences of the use of their product or services. If it can be established that Zynga knew, or should have known, that termination of their product or service could harm the consumer, then Zynga is liable for those damages.

      Seriously, dude -- if McD's can be held liable to the tune of several hundred thousand dollars for serving a cup of hot coffee which a consumer spilled on herself, why can't Zynga be held liable for the pain suffered by their game-addicted customers when Zynga pulls the plug?

    3. Re:It's not your game -- or website by yurtinus · · Score: 1

      ...prolly because Zynga hasn't been shown to consistently disregard industry safety standards for coffee temperature in order to cut costs. But of course you knew that already and will surely point out the details I just got wrong :)

      --
      +1 Disagree
  26. Enablers by Anonymous Coward · · Score: 2, Insightful

    Well, no.

    You enable your children.

    Blah blah blah PXE blah blah saved image blah blah.

    If they can't keep the computer malware free TAKE IT AWAY FROM THEM.

    "You clearly don't have children."
    Perhaps the poster doesn't.
    But you have no idea how to properly deal with yours.

    M

    1. Re:Enablers by girlintraining · · Score: 5, Insightful

      But you have no idea how to properly deal with yours.

      You assume they're my children. Strangely enough, other family members have a desire to breed as well, and even stranger... my reputation as a computer geek makes my phone ring when things like this happen. And the worst of it is, being that they're family and have done so very many thing to help me out over the years, it's not like I can say no. But you go ahead and rock the condescending angle, man.

      Blah blah blah PXE blah blah saved image blah blah.

      Running each scanner one at a time, plus cleaning whatever is missed, takes many hours. After doing this a few times, it becomes easier to just build an image backup/restore. Of course, you, having apparently no family, social obligations, or desire to help anyone but yourself, would never consider the benefits of being able to tell said teenager(s) to "press F12 and wait" and then reaping the favor of others, perhaps leading them to say, replace that water pump on your car that died, etc.

      --
      #fuckbeta #iamslashdot #dicemustdie
    2. Re:Enablers by Anonymous Coward · · Score: 1

      Oh fuck that! Get a Mac Mini backed with with Time Machine and be done with it already. I swear, people make life too complicated sometimes.

    3. Re:Enablers by baka_toroi · · Score: 1, Insightful

      Only Slashdot's virgin clueless fags can mod this comment to +5 insightful,

    4. Re:Enablers by Mabhatter · · Score: 1

      I eventually just got tired of fixing it.... I just kept taking longer and longer until they either gave up ... or learned to reload windows themselves!

    5. Re:Enablers by Mabhatter · · Score: 2

      if they need to do reports or actual homework, they always have the parent's computer. but how much time do teens really spend "doing homework" versus being on Facebook and other stuff. .. if that breaks it's their problem until dad has the time to fix it. Waiting for their stuff to be fixed is good education!

    6. Re:Enablers by spire3661 · · Score: 1

      There are a million ways to skin this cat and this is the method you choose?

      --
      Good-bye
    7. Re:Enablers by jones_supa · · Score: 2

      I thought that was quite elegant solution which could work in other households too (assumed there is someone geeky enough to set it up).

    8. Re:Enablers by BronsCon · · Score: 1

      normal
      /nôrml/
      Adjective
      Conforming to a standard; usual, typical, or expected.
      Noun
      The usual, average, or typical state or condition.

      By those definitions, porn is the normal sector of the internet.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    9. Re:Enablers by BronsCon · · Score: 1

      You do realize that parents tend to raise different children differently, right? While it may or may not have applied in Lanza's case, what GP said is good advice. Teach moderation; allow, even encourage, free thought; foster an environment where your child feels empowered to do the right thing.

      Before anyone pops up with "you must not have kids of your own", no, I don't, and I'm sure you had no inkling of how to raise yours before they came along, either, right? I raised my adopted sister (biologically my stepfather's sister's daughter) to age two before my mother and stepfather adopted her; they moved in with me when they adopted her and I continued to help raising her until I moved out of state when she was 4. A year later, they moved 2 doors down from me and I again continued assisting them in raising her until work moved me to the other side of the country when she was 8. She's well-adjusted and doing just fine, so while I have not fathered my own offspring, I should say I certainly do have at least a modicum of experience in child rearing.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
    10. Re:Enablers by rikkards · · Score: 1

      I used to get calls from family members all the time to help fix their machines. I got fed up and told them I don't do it anymore since I have minions at work to do it for me.
      That seemed to stop it and in a lot of cases they have become self sufficient. I know this as it is obvious non-geek solutions that have been implemented (i.e. buy a new laptop with Windows 7 on it rather than getting new hard drive and still keep Windows 98SE limping along).

    11. Re:Enablers by pnutjam · · Score: 1

      portable VM for any household.

    12. Re:Enablers by Runaway1956 · · Score: 1

      Yeah, I'm a dad. Three boys, all grown now. Parenting isn't something that you are ever prepared for. The same parenting produced three entirely different people in my home. One, timid and - should I say "lazy", or should I find a nicer term? The next one not very bright, and always in trouble. The third one is out there doing something all the time, without a lazy bone in his body. There's no shortage of native intelligence, but each of them gets stupid in his own way.

      I can't imagine raising kids differently, as you say. I guess some people do. But, all of mine had the same opportunities, the same encouragement, etc.

      Every person is different, that's all there is to it. The elder Lanza kid seems to have his head on straight. The younger one is beyond description. He's totally fucked up.

      Can't blame that on parenting, is all I'm saying. People are born damaged, sometimes. People are damaged as kids. Other people manage to damage themselves with drugs, and other crazy stuff.

      From all I read about that Lanza boy, he was screwed at birth, or sometime in his early childhood. What can a parent do with a broken kid? If he's just batshit crazy, all the encouragement in the world isn't going to cure him. Mother had made her mind up to get professional help, apparently because she recognized that he was whacko beyond her means to deal with. Seems that her attempt to get help is what set him off.

      My version of the story isn't exactly what has been published, of course, but that's what I piece together from all the little excerpts I've read in the news.

      Mother definitely had been in contact with a court, to get the necessary documents to have him declared incompetent.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    13. Re:Enablers by Anonymous Coward · · Score: 1

      You assume they're my children.

      Yes, because we can read. You wrote - and I quote - "You will discover the joys of cleaning out a malware infested computer in your teenager's bedroom on a biweekly basis, to the point that you, in a fit of anger, spend a weekend building a vm image with a pxe server and restoration image so your solution to their pepetual inability to listen to you[...]"

      Given the specific nature and detail of your rant, and the fact that it's quite clearly implied that the child is "one's own," it's a quite reasonable conclusion to draw from your post.

      So were you making it all up, and just imagining how dumb teenagers are because you hate it when they get on your lawn? Or is it really your kid who you're enabling to be a rotten, stupid little shit in this scenario?

    14. Re:Enablers by Runaway1956 · · Score: 1

      That's pretty judgmental, really. No one can know what the woman was thinking, now. It's quite possible that those weapons WERE locked up. It's possible that she was in the process of removing them from the home because she feared her son. Yeah, it's possible that she was just stupid, and let her son have free access to them. No one will ever know now.

      What we DO KNOW is, she had recognized that the boy wasn't right, and that she was making the first moves to get something done, when he murdered her.

      I guess that we could make an argument that society failed her. How many of us are taught, at any stage in our lives, to recognize a nutcase when we see him?

      Society carefully teaches us to not be judgmental, to accept people the way they are, to be caring and nurturing. There's no class that I'm aware of, that helps parents to recognize when Junior just can't be trusted anymore.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    15. Re:Enablers by BronsCon · · Score: 1

      You're right, my statement was very judgmental. However, it's very probably that we will (at least have the opportunity to) know whether those weapons were locked up; you can bet your ass the police took note of whether there was a gun safe in the home and, if there was, whether there was evidence that it was used as intended; and that information will be made public at some point.

      Once she recognized that the boy couldn't be trusted, the guns should have been out of the home, not just locked up (if they even were), plain and simple.

      Your last paragraph points out quite well why my statement was so judgmental; it was intentional and with good cause. You don't keep lethal weapons where someone you're about to (in their own mind) betray can access them. Might he have grabbed a knife instead? Possibly, and there would have been fewer, if any, fatalities, if he had. Might he have gotten a gun from elsewhere? Nothing reasonable escapes the realm of possibility in these situations. The fact is that he shot her with her own gun, which should not have been in that home by that point, then continued on to kill many other innocent people with that same gun. Had he been forced to seek his weapon elsewhere, this may have been prevented.

      --
      APK quotes people (including myself) without context and should not be trusted. Just thought you should know.
  27. Its like gun controlq by mauriceh · · Score: 1

    There is a good reason to shut down these games:
    People are killing other people over them!

    See:
    http://blog.games.com/2011/08/31/farmville-player-steals-farm-cash-stabs/

    --
    Maurice W. Hilarius Voice: (778) 347-9907
    1. Re:Its like gun controlq by SternisheFan · · Score: 1

      That's pretty insane behavior by an alleged adult. In England a kid was stabbed to death over his brothers cellphone... http://www.telegraph.co.uk/news/uknews/crime/9774057/Police-hunt-schoolboy-in-connection-with-mobile- phone-stabbing.html

  28. You pet isn't dead by Freddybear · · Score: 4, Funny

    It's just gone to that great backup tape in the clouds. One day, if you're very very good, you'll go there too and you can play with your pet again.

    1. Re:You pet isn't dead by Kamineko · · Score: 1

      You're saying that the love and dedication that little Jane Doe gave to her 100px by 100px animated GIF of a kitty cat produced as part of a soulless-cash-grab by a minimum wage artist working for a corporation granted it a 'soul'?

      Sure why not. That sounds pretty cute, and it'll drive anybody who takes the concept of soul too seriously bonkers.

    2. Re:You pet isn't dead by mejustme · · Score: 1

      You're thinking of the Disney model: "Play it now, buy it now -- quick! -- before it goes back in the vault for 10 more years!"

    3. Re:You pet isn't dead by Zed0mega · · Score: 5, Funny

      What!? They told me Sparky was in a server farm upstate! /cry

  29. Re:The Risk of playing Microtransaction-based game by girlintraining · · Score: 1

    Killing off some kids virtual pet is fairly compassionate in comparison to any other teachable moment...

    This isn't education. This is a company that has made hundreds of millions of dollars by preying on children and teenagers selling them products and services that have little value and are grossly over-priced. Using greater evils in the world to justify a lesser evil is morally questionable. Let's say I crash into you in my car. You drive a very nice car, obviously a person of means. In my defense, I say I shouldn't have to pay as much in repairs, because it didn't hurt you as much as if I'd run into a poor person's car. You can get a rental, buy a new car, etc., so the proportional harm is less than the guy who's crappy buick I just wrecked and he has no money for repairs, or a rental, etc., and now may very well lose his job. This is the moral equivalent to the argument you're making, but with the roles reversed.

    You're making an argument here based on your own emotional needs; Namely that you dealt with worse as a child and therefore these kids should "toughen up a bit". Take yourself out of the equation and evaluate objectively.

    --
    #fuckbeta #iamslashdot #dicemustdie
  30. Re:provide closure by vlm · · Score: 1

    Aren't they basically artistic skins of the same basic gameplay? So "importing" the pets into farmville or whatever with a new art theme doesn't strike me as technically challenging. So your doghouse because a farm barn in the database, but if you want, you can use the same internationalization engine that changes the name from "barn" to "agricola" or WTF to now change "barn" to "doghouse".

    It would be like a game company with 50 WWII FPS sequel games "shutting down" one by rolling it into another. Not apparently a major technical achievement.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  31. Does it really cost much to run them? by Animats · · Score: 1

    I could see stopping enhancements, but actually taking the games down seems pointless. They can't cost that much to run. The operating costs are related to the number of users, who are presumably still viewing ads and buying in-game items. So there shouldn't be an operating loss.

    What seems to be happening is that casual entertainment is moving to mobile, and Zynga was late with that. Zynga's business model relies on being in the right column of Facebook pages, and that column doesn't appear on phones. Zynga stock has dropped from 15 to 2.35 in less than a year. It's so bad that employees refused stock options. The consensus in the investment community seems to be that the CEO should resign.

    1. Re:Does it really cost much to run them? by Dachannien · · Score: 1

      I could see stopping enhancements, but actually taking the games down seems pointless.

      It'll all become clear when they announce PetVille 2, Mafia Wars 3, etc., etc. Zynga would rather just delete all the virtual goods paid for through microtransactions and nudge those people to buy everything all over again, but doing it this way lets some people think they're getting an upgrade and not just a server reset.

    2. Re:Does it really cost much to run them? by Ksevio · · Score: 1

      I imagine the cost is from support for these apps. If a user has their ePet get sick or something when it wasn't suppose to, they're going to be trying to contact the company to get it fixed. No contact for petville? well mafiawars seems close enough!

  32. Re:The Risk of playing Microtransaction-based game by girlintraining · · Score: 1

    It's the fact that they can't continue to use the good independently of the vendor they bought it from.

    Web-based games like the kind Zynga produces use a lightweight client (Flash) because many of the platforms it develops for are resource-constrained. iPads, hand-me-down laptops from the parents, smartphones, etc. As a result, a lot of the processing has been moved to the server to enable that functionality. It's a rational design trade-off. Of course, when the server costs more to maintain than the income generated by keeping it on, it's time to shut it down. And yes, it is possible to port the application to run standalone, and even add certain community-features at a very low pricepoint -- but it costs money.

    That's the downside of Web 2.0. It's a cost tradeoff -- you can spread your costs to millions of people to enable things like Google Mail, giving people gigabytes of free-to-access e-mail storage and a number of added features beyond that, in exchange for advertising revenue. It's economy of scale -- there are business models for which the margins are so tiny, that it takes millions of customers to make it viable. So if the breakeven ever falls under a certain point, it's no longer economical.

    --
    #fuckbeta #iamslashdot #dicemustdie
  33. Re:The Risk of playing Microtransaction-based game by v1 · · Score: 4, Insightful

    Why are they obligated to continue a service if they are no longer wanting to continue the service? Did they say it would last forever?

    An excellent question, to which I haven't seen an answer yet. Did their TOS promise anything forever? I doubt it. BUT... did their TOS say they may, at any point in the future, discontinue the service and offer no refund or release for future content? Maybe. Maybe not.

    Not that many read the fine print, but the point is that most people, especially kids, are very short-sighted, and expect things they like to last forever. If you're going to kill off something that kids have come to expect, it'd at least be a good idea to be nice about it instead of just yanking the plug.

    Open source the server so someone else can take over the project. More than likely someone will. Otherwise, all that investment people have put into their virtual bits turns to crap overnight, and that's totally unnecessary. and cruel to some.

    They could have fun with it even, send it out with a bang instead of a whimper. Make it possible to give your pet a "going away party" or something. What they're getting right now isn't too far off from the family dog getting hit by a car. Ya I know it's just bits, to you and me, but not to a lot of others. They've got an emotional attachment to those bits.

    --
    I work for the Department of Redundancy Department.
  34. This is excellent by 0123456 · · Score: 4, Insightful

    They're teaching kids from an early age that keeping your stuff in 'The Cloud' is a retarded idea.

    1. Re:This is excellent by Waccoon · · Score: 1

      We already did a great job teaching our kids to live in a throwaway society and be easily distracted by the new shiny... and even gave it a convenient diagnosis: ADHD.

      The retardation of The Cloud is about as obvious to the new generation as DRM and forced arbitration, which last time I checked, are being accepted by the public alarmingly well.

  35. Correct, but that is why "investment" is perfect by SuperKendall · · Score: 3, Insightful

    Investment implies some form of return.. Sinking time into pointless games in't an investment, it's a waste.

    To you there might be no point but from the messages we can see there is very a much a point, and a return - that is emotional attachment.

    That is the return people get from these games, and why it is very much an investment for them. It also explains why people are MORE put out by an "investment" like this vanishing rather than mere monetary investments failing, because there is a strong emotional component and a loss feels like treachery.

    I'm not saying it's healthy, but that is what people are getting from these systems and you should not discount the power it has over people.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  36. Re:The Risk of playing Microtransaction-based game by girlintraining · · Score: 2

    Game companies inflicting emotional pain on kids is unacceptable. Perhaps a new payroll tax?

    Sure! I'm all for government regulation, but I think you're working the deal all crabbed: A sarcastic asshole tax would probably earn more revenue, and pay for therapy for the emotional pain of said kids many times over. With the excess revenue, we could go on to fund research on it as an alternative energy source. I don't know how many watts a mlookaba can generate, but I'd love to find out.

    --
    #fuckbeta #iamslashdot #dicemustdie
  37. Re:The Risk of playing Microtransaction-based game by vlm · · Score: 3, Interesting

    Its education, in that it provides a small example for a kid to roll around in his head without as much pain as any bigger real world example I can think of. I ask again, whats your superior suggestion to teach "the harsh reality of capitalism" with superior defined as causes less pain to the kid?

    Your standard /. car analogy was not very good, although I respect the effort to uphold /. tradition (seriously). I'm guessing your point is you don't like bankruptcy laws, no-fault insurance, or the existence of uninsured motorist coverage because of payout disparity depending on wealth?

    The "toughen up a bit" is not to make me feel better (none of that stuff ever happened to me, although I suppose if it did I'd be tougher now) the point is to make the kid less brittle when something bad happens to them. The old argument of "make sure you have a pet, so the first death in the family the kid experiences is merely his goldfish, not grannie"

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
  38. Re:The Risk of playing Microtransaction-based game by mlookaba · · Score: 1

    Wow you win. You're so angry that we should all just agree with your view. Well played sir.

  39. Re:provide closure by alexander_686 · · Score: 1

    Euphemistically, you could just send the pet to the farm(vile)

  40. Re:provide closure by 0123456 · · Score: 1

    Better yet, have them all die in a massive pet/mafia war. You could even create a new game: Fluffy vs Mafia.

  41. Re:The Risk of playing Microtransaction-based game by ultranova · · Score: 1

    True as it may be, teaching our children and teenagers (the main market for Zynga games), and to a lesser extent young adults, the harsh reality of capitalism by inflicting emotional pain is not socially acceptable.

    The harsh reality of capitalism is that there are plenty of people who kill babies to make a quick buck and they often get away with it. How, exactly speaking, do you propose explaining this in a way that doesn't cause emotional pain?

    --

    Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

  42. Whoa! All of a sudden... by Tootech · · Score: 1

    Hmmm... I thought I didn't have a much of a social life, after reading this turns out I do!

  43. Re:The Risk of playing Microtransaction-based game by AK+Marc · · Score: 3, Interesting

    Another reason why abandonware should immediately lose copyright protection.

  44. OMG by Opportunist · · Score: 2

    Kill my pet? Cause depression?

    I dread the day WoW gets shut down. Or maybe I should be looking forward to it, a few flats might get on the market again.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  45. I want a better payment safeguards by SternisheFan · · Score: 1
    I play some of these freemium android game. I'm awed by what I see can be done with 20mb or less of coding. Some very good games are out there, the majority are crap that I uninstall once I play 'em for a minute. I always make sure I'm off-line when they are running, and purposefully 'force stop' them all before going online (those that insist on 're-spawning' by themselves usually get uninstalled, unless I really enjoy the appp, then a firewall app for rooted devices, DroidWall, denies access).

    One game made to appeal to pre-teens would let me buy 5000 game coins, for only $99! If I was a parent of a kid who charged $100 to a credit card for game coins, I would go ballistic! I sure won't be entering credit card numbers into any of my devices any time soon. So sorry game devs, but it's still the wild west out in the land of app stores. It's too damn easy to get zapped for hundreds of dollars for an accidental swipe of a touchscreen. When these app makers can demonstrate more responsibity and respect towards the public's cash by creating more safeguards, then I'll take a shot at putting my info out there. I'm sure I.m not the only person who's wary of the internet payment systems we now have

  46. "TAKE IT AWAY FROM THEM" by Andy+Prough · · Score: 3, Insightful

    Yes - that will work. Cause kids can't get their hands on a device from ANYONE except their parent/guardian - we ALL KNOW THAT.

    1. Re:"TAKE IT AWAY FROM THEM" by Anonymous Coward · · Score: 1

      Well, if they break or infect someone else's device it's not your problem and you don't have to spend your time fixing it

  47. Re:THINK OF THE CHILDREN by TapeCutter · · Score: 1

    Don't hate on the AC parent post, he's just a victim of bad parenting, his parents unwittingly trained him from birth to behave like an arsehole by capitulating to his tantrums. Society does not always react to his tantrums in the same way his parent did, which is probably why he's posting AC.

    --
    And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
  48. Re:The Risk of playing Microtransaction-based game by blahplusplus · · Score: 1

    "Jesus fuck, it's $15 a month, the average person with a life spends way more than that monthly for much less hours of enjoyment than a MMO can a provide you in a month"

    MMO's are a giant rip off, you can get more value out of stand alone videogames. Anyone who thinks MMO's are a deal is part of the braindead gaming generation who in their stupidity have fed dollars to the industry to better exploit them and fucking up games permanently.

  49. Re:The Risk of playing Microtransaction-based game by Anonymous Coward · · Score: 1

    I see you are thinking with emotion instead of logic.

    Learning how to wisely spend money is a part of growing up. If the kids don't learn their lesson with stupid social games, then they will never learn that the lottery and scratch tickets are just as big of a scam.

    The problem with your argument is that people don't learn lasting lessons without some form of negative impact.
    One very basic example, you can't teach someone math by only telling them when they are right. They need to know when they are wrong, too.

  50. Re:The Risk of playing Microtransaction-based game by sjames · · Score: 1

    No need, just recognize that long time involvement in the game creates a minor legal interest in it. An interest that could be discharged in it's entirety if the game developer freely releases the server components if/when it decides to shut it down.

  51. Re:provide closure by flimflammer · · Score: 1

    Aren't they basically artistic skins of the same basic gameplay?

    No, they're not, really.

  52. Re:The Risk of playing Microtransaction-based game by muridae · · Score: 1

    So you never go to the movies in theaters, right? Or see a play? Because those are transient events that you might derive some enjoyment from, but for the ticket price you get nothing to keep.

  53. Re:The Risk of playing Microtransaction-based game by Guppy06 · · Score: 2

    It's something that MMO players have had to deal with for some time,

    When last I heard, Ultima Online and EverQuest are still going. Hell, if you really want to kick it old-school, MadMaze has outlived Prodigy itself.

    If anything, I suspect this speaks more to Zynga's business model of relying on microtransactions rather than such online-based games as a whole. I'm not certain of the causal relationship between a game's failure and going "free-to-play," but it's hard to deny a correlation.

  54. Re:provide closure by Dogtanian · · Score: 1

    If I where the game designer, I'd at least provide an ending for the players. Have all the pets [..] caught in an unwinnable gunfight.

    Intentionally mis-paraphrased because when I read your comment my immediate thought was that something along the lines of the final scene in Scarface- but with your pet in place of Tony Montana- would be a fantastic way to go out.

    Granted, it'd probably upset the child audience even more, but you can't please everyone.

    Also, they could have all the mafia characters die by taking them to the vet to be put down. ;-)

    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  55. Re:Business as usual from Zynga. by lightknight · · Score: 1

    But they're making money hand over fist, right? Right?

    --
    I am John Hurt.
  56. Re:Why Do You Want To Kill My Pet? by Sulphur · · Score: 1

    Welcome to the cloud!

    The cloud came in on little pet feet.

  57. Re:The Risk of playing Microtransaction-based game by lgw · · Score: 1

    Life is more real, more valuable, more purposefull than pain or pleasure! Many good, important things in life are painful. Many pleasurable things in life are bad - for you, or for the community you belong to.

    Saying "toughen up" isn't necessarily being heartless: is good adivce for a successful and fulfilling life. Learn to succeed despite difficulty. Learn to seek your long-term self-interest, or your community's best interest, over immediate gratification. Learn to act like an adult.

    It's a lesson to few people have learned by 20 these days - far too few.

    --
    Socialism: a lie told by totalitarians and believed by fools.
  58. My anger; thier vulnerability by Joe+Branya · · Score: 5, Interesting

    I'm almost 70 and never post here. Two-or-three years ago I knew a very warm-hearted young woman going through a very hard time in her life. She discovered Farmville and I started getting the Zynga message stream... a picture of a sad little animal and a message saying "An abandoned little baby llama has just been found and it needs to be adopted... so lost and lonely". I knew the incredible effort my friend put into fostering real animals, the insane hardships she had seen and how little money she had. And now some of that miniscule amount of money was going to Farmville. She was living in her car here in Austin scraping by with her two pet dogs and a coutimundi she was fostering (I kid you not). One afternoon we took one dog and the coutimundi out for a walk on leashes near the U. of Texas, where I live, and ever since I've been elevated by the frat boys to "The Coutimundi Dude"- a serious promotion. I didn't really know what Farmville was costing her, so after the"baby llama" emails I looked at Zynga and how it worked. What they were doing- carefully and systematically preying on the kind and the needy like some sort of hyper-evolved emotional shark while the tech press politely applauded- made me madder than anything I'd seen on the internet in years. Today I emailed the following to my now much happier and more settled young friend: "I saw thew following story and remembered the time in your life when Farmville was so important to you. I never said anything at the time, because I know how much you loved animals, even virtual ones, but I did look at the company that made Farmville, Zynga, and got incredibly upset at the tactics they were using to make money. The idea of charging for add-ons didn’t bother me at all, but the way they systematically targeting the needs of people who were both kind-hearted and vulnerable because of the way they loved without reservation and yet felt so alone really pissed me off. I’m so glad that today you are in a much better place. I just feel sorry for those who created and so generously loved those disappearing virtual pets." I'll make no comment on Zynga and its well-deserved fate. But the rest of us (including me) should remember with love and respect the sheer neediness of some of those we make for and sell to... or just meet on the street,and try to do a little better by them in 2013. Happy New Year.

    1. Re:My anger; thier vulnerability by phantomfive · · Score: 3, Funny

      Being almost 70 is no excuse for a lack of paragraphs :)

      --
      "First they came for the slanderers and i said nothing."
    2. Re:My anger; thier vulnerability by undeadbill · · Score: 1

      Lol. I think if I make it to seventy, I've pretty much earned the right to use or not use them as I see fit. I can only imagine how terse my perl code will look by then. Kudos to this guy for being so kind and taking the time to give us a very valid perspective on the issue. And for walking coatimundis. ;) (btw, /. sometimes eats paragraph separators).

    3. Re:My anger; thier vulnerability by Sebastopol · · Score: 2

      I completely agree with you. I had a similar experience.

      My friend's mother was in her 60's and taking care of her dying 90-year-old father, she was stuck all day in the house. Farmvile brought her an immense sense of well being. She never spent any money on it, but similar to your friend it got her through some tough times: saving those little animals and growing virtual crops really brightened up her day, and she would check in frequently.

      I suspect a huge portion of /. won't grok this: the general lack of empathy among teens here (especially teen nerds or teen aspies) would never understand. I'm just glad my friend's mom's life has improved since this black time (a few years ago), and I'm glad she wasn't suckered in, or that the game wasn't nuked while she was going through it.

      --
      https://www.accountkiller.com/removal-requested
    4. Re:My anger; thier vulnerability by Greyfox · · Score: 1

      How old was James Joyce when he wrote Ulysses?

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    5. Re:My anger; thier vulnerability by phantomfive · · Score: 1

      No clue, why? Because he should have used better paragraphs?

      --
      "First they came for the slanderers and i said nothing."
    6. Re:My anger; thier vulnerability by Greyfox · · Score: 1

      Because he didn't use any.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    7. Re:My anger; thier vulnerability by TheSeatOfMyPants · · Score: 2

      Actually, spectrum folk aren't lacking in empathy -- it's more of a "Mars vs. Venus" situation between us and non-autistics, with most members of each side communicating & reacting just differently enough that they can seem oblivious from the others' perspective. If you're interested in the high-quality scientific research backing that claim, the Autism & Empathy site has plenty of it, as well as anecdotal essays by neurotypical allies (friends, parents, siblings, partners, etc.) and autistics all over the spectrum.

      --
      Now mostly at Usenet:comp.misc & SoylentNews.org (it's made of people!)
    8. Re:My anger; thier vulnerability by Sebastopol · · Score: 1

      Ah, thanks for the information. It was lame of me to take a shot at autism without understanding it.

      +1 to you, Sir or Madam.

      --
      https://www.accountkiller.com/removal-requested
  59. Re:The Risk of playing Microtransaction-based game by Mabhatter · · Score: 3, Interesting

    I believe the point is that adding $15 to an MMO is pocket change if an average person making $15 per hour plays the game more than a few hours a week. The "cost of time" to play the game (versus doing something else) is way more than $15 per month for many players.

  60. Re:provide closure by Sulphur · · Score: 1

    If I where the game designer, I'd at least provide an ending for the players. Have all the pets die of a illness common to that pet, have all the mafia characters get caught in an unwinnable gunfight.

    The West Coast Division has got to go. Make it look like an accident.

  61. Re:The Risk of playing Microtransaction-based game by Nemyst · · Score: 1

    Saying "Open source the server" is easy. Doing it is hard.

    What if the server (and heck, the client too!) uses proprietary third party libraries? Chances are they won't be able to license those for free.

    What if the code has some patent infringing code, whether knowingly or not? With the utter plethora of software patents, it's a minefield to release any commercial code.

    What if, more simply, the code ties into a lot of their centralized libraries, such as user account data and such? Removing such connections could become a nightmare.

    All of this deployment takes a lot of time and resources. It's something very few companies could do, and even fewer would see a purpose in doing. What, after all, is their gain in letting others run their own product while they see not a cent from it? A product which might, later down the line, compete with a new product of their own.

    Plus, this is Zynga we're talking about. Pincus would screw his own grandmother if he had a chance.

  62. Close the farm? by bejiitas_wrath · · Score: 1

    Cry moar. If only they would shut down Farmville; there would be riots in the streets.

    --
    liberare massarum ex ignorantia, clausa descendit molestie.
  63. Oh, it can be an "investment" all right by Moraelin · · Score: 3, Interesting

    Oh, it can be an "investment" all right. Take my parents, for a start. No, seriously, take them ;)

    They used to take trips into France and whatnot every weekend, buy the most expensive cameras to photograph stuff, etc. It cost a bunch, lemme tell you. They used to be in the red as far as their credit card limit went every month end.

    Then I got them addicted to WoW. Fast forward some years of being on WoW every waking hour when the servers aren't off for maintenance. No really, they do most of the shopping on Wednesday mornings. And now they actually have money for a change :p

    Sounds to me like getting to keep one's money would technically qualify as a return :p

    Plus, with Blizzard skipping maintenance on some Wednesdays, I think they even lost a few kilos. Think of the health benefits, man. Surely that counts as a return :p

    Or take my getting them addicted. Sure, I had to sink some time into answering stuff like "HELP! I'M DROWNING!" followed by (I swear I'm not making it up) "WHAT CAMERA TO TURN UPWARDS? NO, I DON'T HAVE A CAMERA! I LOOKED IN ALL BAGS AND I DON'T HAVE A CAMERA!!!!" But after that? They've been out of my hair for years now. Plus now mom has more interesting stuff to talk about when she calls. Not that she calls as much, either. Those newbies aren't gonna just kill themselves in the warzones, you know?

    I don't know about you, but I'd say that's worth something. That's my return on investment right there :p

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Oh, it can be an "investment" all right by yurtinus · · Score: 1

      Not gonna lie, this story brought a single tear of happiness to my eye.

      --
      +1 Disagree
  64. Really? by Andy+Prough · · Score: 1

    So if my kid breaks my neighbor's window, that's not my problem either then, right? Little secret - that's not how it works in what we like to call the "real world".

    1. Re:Really? by pnutjam · · Score: 1

      O hohoho, heavens no. We apologize. With nice cheap words.

  65. Perhaps... by Sable+Drakon · · Score: 1

    Here's to hoping that this marks the beginning of the end for Zynga. It's about time some of these rubbish games got shuttered and dismantled. Perhaps without these games, their players will actually leave the house and not be social cripples.

    --
    The Amarri pray for god, the Caldari pray for profit. the Gallente pray for peace, but the Minmatar pray their ships hol
  66. Re:The Risk of playing Microtransaction-based game by philip.paradis · · Score: 1

    getting your dick chopped off by a robot purpose-built to hunt down asshat slashdot posters

    Holy crap, please mod parent up.

    --
    Write failed: Broken pipe
  67. Re:The Risk of playing Microtransaction-based game by Smauler · · Score: 1

    This is a company that has made hundreds of millions of dollars by preying on children and teenagers selling them products and services that have little value and are grossly over-priced.

    And you are objecting to the company stopping doing this for what reason? Do you want the company to continue with these practices?

  68. 2012 Worst CEO by cpaglee · · Score: 5, Interesting

    Probably why Pincus was voted the 4th worst CEO in the USA in 2012 http://www.valuewalk.com/2012/12/the-worst-ceos-of-2012/

  69. How you shut a 570,000 player game? by BondGamer · · Score: 1

    I went to one of the game sites and Indiana Jones Adventure World says it has 570,000 have played it. How can you have hundreds of thousands of people that have played your game? Unless this counts the people who signed up and spent less than 10 minutes on it. I would really like to know how much some of these games bombed.

  70. Re:The Risk of playing Microtransaction-based game by robthebloke · · Score: 1

    A hand-me-down laptop has more processing power than a new iPad or smartphone, and a first generation iPad has more than enough processing power for any of the zynga games. Zynga games are nothing more than an elaborate form of stamp collecting. Grind for a bit, collect gold, buy next stamp, rinse, repeat. If the grind gets too dull, exchange cash for virtual gold, and you can skip some of the tedium. The server storage per player won't be much beyond a few hundred bytes for the game data, and maybe 1 or 2 meg to store the 'friends list' (zynga games use nothing more than a MySQL database). The server 'owns' the stamps you've been collecting. If it didn't, you'd be able to buy and sell stamps without needing to pay money to zynga, and at that point they'd have no business model. The only Zynga game(s) that were any good, were the very early scrabble/risk rip-offs (I was quite partial to a bit of risk). They were free to play, generated no income, and were only used by zynga to get up the numbers of facebook users for the later cityville/farmville spam assault that we all know and love Zynga for today. Those servers were sadly shut down quite early on (and I've yet to find a better version of online risk).

  71. Re:Whoa! All of a sudden... by TheSeatOfMyPants · · Score: 1

    My understanding from relatives is that the games are primarily played in short bursts when visibly socializing isn't an option and the person wants a little mental downtime, so it'd have little-to-no bearing on what kind of social life the person has. I faintly recall some kids in my younger brother's crowd being like that with the tamagotchi toys they were into back in the 90s, and becoming emotionally attached to one or more objects (real or virtual) one collects or focuses on during downtime is hardly a new concept for humanity.

    --
    Now mostly at Usenet:comp.misc & SoylentNews.org (it's made of people!)
  72. Re:Perhaps its a good thing. by TheSeatOfMyPants · · Score: 1

    You're mixing up people playing those games with stereotypes about regular gamers. The casual crowd drawn to Zynga's fare plays it primarily in spare moments while standing in line, during brief mental downtime, for a few minutes before bed, and so forth -- they're still living full lives, holding jobs and/or attending school, and having kids if they're remotely interested in being a parent. Games aren't a reason that a person fails (or decides not to) reproduce or have a loving relationship; personal & economic issues are the cause for those decisions.

    --
    Now mostly at Usenet:comp.misc & SoylentNews.org (it's made of people!)
  73. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  74. Re:The Risk of playing Microtransaction-based game by Inda · · Score: 1

    As a player of all types of games, although not so much FPS these day, yes, yes we expect some shitty little server in the corner of an office to run forever.

    I've invested time, money, and knowledge (captured for others to use) on these F2P games. And yes, I do expect them to run forever. I'm playing one of Zynga's at the moment and I enjoy the casual nature of it. There's no pause button. I can chat to the wife while playing. I can even surf during those "resource recharging" moments. I've met new players...

    There's a metric shitload of bugs. There's zero feedback from Zynga. All in all, Zynga dump a beta version and the community field all the bugs reports and possible workarounds. All Zynga does is count their cash and reboot the server once a week.

    So, to repeat myself again, yes, yes I do expect the games to run forever on a shitty little server stuffed in the corner of an office.

    I've run servers myself in the past. The cost was minimal. The effort involved was a few mouse clicks once a week. I could still do it today with even less effort, but maybe a little more electric, and I'm only one man.

    No excuses. Run those servers forever.

    --
    This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  75. Re:The Risk of playing Microtransaction-based game by Ambiguous+Puzuma · · Score: 1

    Even more improbably, the mac-only Al'Kabor server for Everquest is still going, despite bringing in no direct revenue--it became free-to-play without the microtransactions last year. More or less frozen in time in 2002, it has had little support other than the heroic maintenance efforts of one Sony developer. Yet the lights are still on (with no promises but no public plans to shut it down), and there is a small but loyal player community.

    Everquest still turns a profit, to my knowledge. EQMac seems to be a rare case of Sony choosing customer goodwill over the bottom line?

  76. Re:The Risk of playing Microtransaction-based game by PhxBlue · · Score: 1

    A sarcastic asshole tax would probably earn more revenue, and pay for therapy for the emotional pain of said kids many times over.

    I give away my sarcasm for free. Good luck taxing that!

    --
    !#@%*)anks for hanging up the phone, dear.
  77. Good! by Rysc · · Score: 1

    People *should* experience this pain. Maybe that will teach them not to **rent** software and not to trust software-as-a-service. If you let your save file and the entire game be stored on someone else's computer, especially at their expense, sooner or later you will lose access to it or have it (mis)used by another party. It's better that people wake up to this sooner rather than later, and if it takes having years of effort poured into a time-sink game to make people start thinking that maybe, just maybe, there's a reason to not give away their data, then that's *good*.

    If you can't control it *you do not own it*. Learn to love Free software, learn to love the AGPL and learn to love *open* services you can, if necessary, host yourself or, at the least, pay multiple parties to host for you.

    And stop using facebook! If you think *this* is bad, just wait for when that behemoth starts to fall.

    --
    I want my Cowboyneal
  78. Re:There is a lesson here by tompaulco · · Score: 1

    about artificial property
    I agree, and a harsh one. But what all the smarmy slashdot posters who look down their nose at the Farmvillers and evillers and Virtual Petters fail to realize is that they have invested far more real dollars in virtual property, the eventual and inevitable loss of which is likely to cause them serious monetary damage, and I include myself in that number. If Google stops providing gmail, a lot of people will lose money. If Facebook shuts down their servers, for a lot of people they have no other way to contact those people. If Apple decides to shut down iTunes some people will have lost thousands of dollars and have no physical copy of the song to go back to. Letting other people control your data means you have no recourse if they shut down.
    I play Angry Birds, but have never invested a cent in it. I have purchased some add-ons for some games on PS3, but they are on my harddrive, and I don't have to have a constant on internet connection to play them. I simply don't play WoW or other online only games. But my life is still tied up in some things that if they go away would be a serious inconvenience.
    We should always be looking for a way to back up our online activities. if you use Facebook to keep in touch with people, get their phone numbers and addresses. Purchase only songs and software that you can download and that do not "phone home". Discourage companies that require a constant on connection to them by not purchasing from them.

    --
    If you are not allowed to question your government then the government has answered your question.
  79. Re:Business as usual from Zynga. by DiEx-15 · · Score: 1

    This is what happens when you let people who don't really know video games run a video game company.

    Since when did Zynga "make" games? All I ever seen Zynga make is spamware disguised as blatant and brazenly obvious ripoffs of other games in order to make money off micro-transactions.

    ...and lets not forget how the CEO told staff this gem:

    I don't fucking want innovation, you're not smarter than your competitor. Just copy what they do and do it until you get their numbers.
    Source

  80. Re:Perhaps its a good thing. by omnichad · · Score: 1

    Most of the people I know who play Zynga games have addictive personalities and waste large, otherwise valuable blocks of time on the games. Just because not everyone who plays isn't addicted doesn't mean they don't target and prey on addictive personalities.

  81. Re:The Risk of playing Microtransaction-based game by yurtinus · · Score: 1

    ...unless you enjoy the MMO. Can you get more hours per dollar out of standalone games? Maybe... But fifteen bucks a month for something you enjoy isn't a huge deal (and I don't even play anymore). I've spent far more money on my "active" hobbies than I ever did on WoW and have gotten far fewer hours of enjoyment out of them. Does that mean they're rip offs too? The value of money is more or less fixed, but the value of what you buy with that money can be all over the place.

    --
    +1 Disagree
  82. Re:The Risk of playing Microtransaction-based game by Asmodae · · Score: 1

    Whoa whoa whoa. Seems a little black and white there. If I ask my daughter to do chores and she doesn't want to (there's certainly some emotional pain there) does that make me socially predatory? What about if I ground her? What if I just tell her she can't have a new [toy] when she thinks she needs one? Not ALL pain is evil, or even unhealthy. Some is necessary AND healthy to grow and mature. That might be the kind of pain the OP was referring to.

    I think Zynga and any business selling shit that doesn't exist should be illegal for exactly these reasons, and the reasons you mention. THEY WILL be shut down, and people WILL be hurt. But the only way some people will realize that is to be hurt, and then learn, and then grow (well *crosses fingers*, one hopes anyway).

  83. Re:The Risk of playing Microtransaction-based game by Jerry+Smith · · Score: 1

    Another reason why abandonware should immediately lose copyright protection.

    Abandonware implies already the not enforcing of copyright protection. How does one find out? By trying to trigger the enforcement? That would be a copyright violation until there would be no judicial response to be expected anymore. It would open a new niche alike patent trolling.

    --
    All those moments will be lost in time, like tears in rain. Time to die.
  84. Re:The Risk of playing Microtransaction-based game by AK+Marc · · Score: 1

    Abandonware implies already the not enforcing of copyright protection.

    Laches (or estoppel) doesn't apply to copyright. So if one company abandons something, and the rights are acquired by someone else, anyone who treated the abandonware as non-copyrighted would be in serious trouble (some things like that have been known to happen).

    All those worries would be gone if the loss of copyright was official. The point is to secure things for income, but if that's abandoned, then there's no reason to maintain the copyright. So let's just make it official.

  85. Re:The Risk of playing Microtransaction-based game by Jerry+Smith · · Score: 1

    Abandonware implies already the not enforcing of copyright protection.

    Laches (or estoppel) doesn't apply to copyright. So if one company abandons something, and the rights are acquired by someone else, anyone who treated the abandonware as non-copyrighted would be in serious trouble (some things like that have been known to happen).

    All those worries would be gone if the loss of copyright was official. The point is to secure things for income, but if that's abandoned, then there's no reason to maintain the copyright. So let's just make it official.

    As in explicitly releasing into the Public Domain? Would be a great idea, but it might be a bit difficult to get the right-holders to do that. After all, it might not be clear who that right-holder is, and wether he might suddenly claim rights after the public assumed the work to be abandonware.

    --
    All those moments will be lost in time, like tears in rain. Time to die.
  86. Discount T-Shirt,belt,hat,sunglasses sale by duoweinv · · Score: 1

    Hello!!! everybody, Fashion,low price,the good shoping place, click in. ===== ( http://www.sport3trade.net/ ) ===== Discount Air Jordan (1-24) shoes $35, Air max shoes (TN LTD BW 90 180) $36, Nike/shox (R4, NZ, OZ, TL1, TL2, TL3) $35, Handbags ( Coach Lv fendi D&G) $36, T-shirts (polo, ed hardy, lacoste) $20, Jean (True Religion, ed hardy, coogi)$35, Sunglasses ( Oakey, coach, Gucci, Armaini)$16, Watches(Rolex BREITLING IWC) New era cap $12, Discount (NFL MLB NBA NHL) jerseys, free shipping, Accept credit card payment! ===== ( http://www.sport3trade.net/ ) =====

  87. Re:The Risk of playing Microtransaction-based game by AK+Marc · · Score: 1
    Expiring copyright when it's abandoned releases it into the Public Domain. So come up with some rules that expire copyright early. Perhaps rules about acquisitions that require release of copyright (or expire copyright) if a transferred copyright has been "inactive" for more than (2 years for software, 5 years for other works). Just don't ask me to write the fine print or define "inactive" in a manner it could ever pass Congress.

    After all, it might not be clear who that right-holder is, and wether he might suddenly claim rights after the public assumed the work to be abandonware.

    Given the cases I've seen of someone getting in trouble has been from someone improving a game that's been "dead" for years, then the rights to the game were acquired by someone else who then decided to enforce the copyright, I'm more worried about acquisitions, and they are easier to put rules on because of the identification and transfer or assets.