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How Videogames Help Fund the Arms Industry

FhnuZoag writes "Eurogamer has an expose of the shady world of games developers licensing guns. From the article: '"We must be paid a royalty fee — either a one-time payment or a percentage of sales, all negotiable. Typically, a licensee pays between 5 per cent to 10 per cent retail price for the agreement. [...] We want to know explicitly how the rifle is to be used, ensuring that we are shown in a positive light... Such as the 'good guys' using the rifle," says [Barett Rifles'] Vaughn.'"

73 of 410 comments (clear)

  1. How about just not naming them real names? by h4rr4r · · Score: 2

    Why would you bother calling it by its real world name?

    Just call it something else and don't pay.

    1. Re:How about just not naming them real names? by Sponge+Bath · · Score: 5, Funny

      Something like the BFG9000?

    2. Re:How about just not naming them real names? by h4rr4r · · Score: 5, Interesting

      I was thinking more like counter strike handled it.

      Instead of a desert eagle, they had a deagle, instead of a Arctic Warfare Magmun, they had the AWP. Stuff like that.

      I think the BFG is far enough from real weapons to avoid licensing costs.

    3. Re:How about just not naming them real names? by Jerslan · · Score: 4, Funny

      Because that would destroy the "realism" of games like Call of Duty... People who play those games want to pretend they're using the ACTUAL rifles that are used by the Military.

    4. Re:How about just not naming them real names? by discord5 · · Score: 5, Funny

      Just call it something else and don't pay.

      For gods sake man, spoonfeed them some examples or we'll never see it happen. Like

      • Sith & Messy
      • Cold
      • Kohlslanikov
      • Ligal

      Not to mention the all time classic:

      • Heckling Cock
    5. Re:How about just not naming them real names? by marsu_k · · Score: 2

      Not that I disagree with you in principle, but BFG != BFR.

    6. Re:How about just not naming them real names? by h4rr4r · · Score: 2

      Sorry I have not played it for many years.

      To me 1.6 was the last CS. I am not interested in any of this swat shield nonsense.

    7. Re:How about just not naming them real names? by FhnuZoag · · Score: 2

      Hence the airquotes, no doubt. Such games sell a certain, specific image of war. And this article shows an aspect of the thinking that goes behind that.

    8. Re:How about just not naming them real names? by gmcraff · · Score: 5, Interesting

      Verisimilitude.

      If you're going to make a game set in WW2, you model real WW2 weapons.

      If your game is set anywhere from 1990 to 2050, and you're trying to model real-world combat situations (with varying degrees of accuracy), then you'll have to model real world firearms. Due to the durability of firearms and the essentially mature technology, you could expect current technology and models to be used for decades. Consider the 1911 pistol for example: that's not a just a model number, that's the year it was introduced. It's also the most common handgun used by serious competitors today.

      Savvy gamers today just aren't going to buy it if their High Intensity Combat Operative character in the game is deploying with Generic Intermediate Caliber Select Fire Rifle firing the combat tested 5.44x40mm Solid Lead to Ashcanistan to fight the nefarious Ethnically and Ideologically Unidentifiable Terrorist Organization. They want their DEVGRU to drop out of a Lockheed C-130J into Timbuktu carrying a Colt M-4 Carbine with a Trijicon ACOG on top so they can put a 5.56mm NATO round into the tuches of a Al Qaeda splinter group that's trying to destroy a UN World Heritage site. (Licensing fees paid for all those trademarks.)

      If you want to make stuff up, you've got to set your story a long time ago in a galaxy far far away, or some other equivalent narrative technique to put distance between what the player knows and the game-world contains. You can fake medieval weapons. You can't fake modern fire-arms in present-day settings.

    9. Re:How about just not naming them real names? by h4rr4r · · Score: 2

      I messed that up somehow, sorry.

    10. Re:How about just not naming them real names? by WillgasM · · Score: 3, Interesting

      In CS:S the names were changed in the buy menus, but had real-world names in console.

    11. Re:How about just not naming them real names? by Cinder6 · · Score: 4, Insightful

      I believe the Resident Evil series uses more generic names (or at least it used to). Goldeneye 007 (N64) is a good example of a game that uses similar-sounding names, such as PP7 instead of PPK. It doesn't really make that much of a difference in 99.9% of the situation.

      However, there are people who like their games to be as authentic as possible. Would the Madden series be so popular if the teams were made-up? Would Gran Turismo be popular if it had fake cars? (Okay, it does have some fake cars, but the vast majority are real.) For a game that strives for realism, little details like names and model numbers make a big difference.

      Furthermore, I have to object with the assertion that the licensing deals are "shady". It is the same kind of deal as is made with car manufacturers, sports teams, etc. To call it shady is to reveal your political bias.

      --
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    12. Re:How about just not naming them real names? by hairyfeet · · Score: 2

      Because you'd probably get sued for copyright infringement if you weren't damned careful. This is the bed the "IP" groups made and now we all have to sleep in it, in a world where everything can and is copyrighted it all ends up with somebody getting a check somewhere when you make any damned thing anymore.

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    13. Re:How about just not naming them real names? by SuricouRaven · · Score: 2

      Realism isn't fun. No real soldier, no matter how well trained, is going to fight his way through hundreds of nazis/terrorists/monsters single-handed and come out alive. Only one of them needs to get in a lucky shot.

    14. Re:How about just not naming them real names? by hairyfeet · · Score: 4, Insightful

      Exactly these games are all about selling a specific FANTASY about war, in that fantasy everybody is Rambo and nobody is Joe Blow the nameless nobody getting the shit jobs like digging ditches or hauling canned goods, its all fantasy.

      And those specific guns play into that fantasy, which is why you see the same damned guns in every game, just as you can't sell a football game in the USA without the NFL because those logos and outfits all play into the armchair quarterback's fantasy of being the big football star.

      So on the one hand while I'm no fan of arms dealers and think we've been overboard for many years when it comes to what can and can't be copyrighted on the other hand these companies know EXACTLY what guns to get, they've done countless focus groups and know EXACTLY what the people that play those games want which is why we see the same thing over and over. While I personally find it boring as hell and would rather play something like Borderlands with infinite variation if somebody is willing to pay the money to play with virtual military hardware? Meh whatever floats your boat I guess.

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    15. Re:How about just not naming them real names? by nugatory78 · · Score: 3, Interesting

      this topic makes me curious. Why do games bother to license the names and images? if I make a movie and want a gun in it, I don't ask permission of the manufacturer, I can even use its real name. Same goes for any real world product that gets used in the movies. How is using it in a game any different? Of course as hairyfeet points out, there is a lot of new laws on the books that could change all the rules. The obvious answer is that they will sue you, and try their best to make it unprofitable for you.

      --
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    16. Re:How about just not naming them real names? by Deathlok's+Bear · · Score: 2

      Well, you know what they say...reality is unrealistic.

      http://en.wikipedia.org/wiki/Audie_Murphy#Battles

      When asked after the war why he had seized the machine gun and taken on an entire company of German infantry, he replied simply, "They were killing my friends."

    17. Re:How about just not naming them real names? by Sasayaki · · Score: 4, Interesting
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    18. Re:How about just not naming them real names? by crazyjj · · Score: 2

      I hate to let you in on a little-spoken-of secret, but a LOT of those Medal of Honor stories (especially the ones awarded posthumously) are...ahem..."exaggerated."

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    19. Re:How about just not naming them real names? by hairyfeet · · Score: 5, Insightful

      Actually most of the products you can identify in movies have either had the rights paid for by the movie company or if the movie is a big name flick will often get money from the company in return for showing their product in a favorable light. Why do you think every person that uses a laptop in a movie is always using a MacBook when IRL that is less than 10% of the population? Product placement.

      So its not like you haven't been seeing the same thing in hollywood for years, with the smaller movies paying a fee for licensing while the big names get the product for free or even get a check for showing it, its common practice. Watch the horribly bad movie "Jack & Jill" sometime which rumor has it even though it bombed Sandler and pals actually came out ahead thanks to how much product placement was in that movie. they might as well have called it "Jack and Jill, sponsored by *" for all the products from dunkin donuts to Sony electronics you see on the screen. i honestly don't think there is 4 minutes in the whole movie where a logo isn't visible, its THAT obvious.

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    20. Re:How about just not naming them real names? by Jeremy+Erwin · · Score: 2

      It's just a flesh wound.

    21. Re:How about just not naming them real names? by interkin3tic · · Score: 2

      Except that on multiplayer, everyone seems to select paint schemes that make their guns look like nerf guns.

      I'm evidently too old to be playing such games: the increased visibility only helps me see my enemies' guns AFTER they shoot me in the head.

    22. Re:How about just not naming them real names? by interkin3tic · · Score: 4, Funny

      I think gun manufacturers should start licensing some of the guns found in Borderlands 2. I'd love to have a gold plated machine gun with a hubcap wheel for a clip that shoots bullets that electrocutes my enemies. And those handguns that launch rockets, those would be pretty useful.

    23. Re:How about just not naming them real names? by geekoid · · Score: 2

      Sometimes realism like that is fun, in a game.
      Certainly changes the tension.

      Ok, I'm 12th level, so lets go cautious into the next room. How about "Noob mcJustarrived" check that door?

      It changes XCOM play style.

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    24. Re:How about just not naming them real names? by geekoid · · Score: 3, Insightful

      Shut UP.
      You can make a point and offer criticism without experiencing it.

      can't walk a tight rope, but when I see someone fall off one I can say 'That wasn't good'

      People who use that type of 'logic' are when is wrong with people today.
      It's a legitimate concern.
      Misplaced in this case becasue that event is pretty well documented.

      --
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    25. Re:How about just not naming them real names? by geekoid · · Score: 2

      Yes they will. Maybe some gun nut gamer won't, but if it's a good game, they will still buy it.

      Most gamer won't care if the gun you use is a pun on the real name.

      Do you seriously think XCOM would fail if they didn't use real gun names? oh wait, they don't.

      --
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    26. Re:How about just not naming them real names? by squiggleslash · · Score: 2

      Now you're giving me an idea: some major Naval battle "simulator", where you spend the first three weeks swabbing the decks of the battleship, peeling potatoes, laundy, making your bunk bed...

      --
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    27. Re:How about just not naming them real names? by Glock27 · · Score: 2

      "Logo, the Movie!"

      In which a graphical turtle will crawl around the screen drawing stuff under program control for an hour and a half...

      ...and it'd still be better and more original than at least half of what the movie industry is spewing these days.

      --
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    28. Re:How about just not naming them real names? by tragedy · · Score: 2

      You're probably out of luck on the first one. The second one exists though: MBA Gyrojet

      .

  2. Shady? Really? by Applekid · · Score: 5, Insightful

    So there's a copyrighted look, a trademarked name, and a patented design. Players demand real brand-name stuff in their games, so developers deliver by licensing real brand-name stuff in their games. To do this legally means getting a license.

    What's so shady about that?

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    1. Re:Shady? Really? by Applekid · · Score: 4, Insightful

      How can they copyright the look when so many are so close?

      Without the trademarks can you really tell the difference between a COLT AR15 and a Bushmaster or an Olympic Arms? The patents on those designs have surely run out.

      As far as I can tell for all but the newest guns the only issue should be trademarks.

      It's not that I don't agree, but how is that shady when the game developers are licensing the designs? If anything, that's a problem with the way copyright/trademark/patents work.

      I don't really understand this article. Would it be less shady if the game developers just stuck brand names in their games without licenses? Would it be less shady if they were petitioning to the courts that rule the designs can't be copyrighted? Would it be less shady if the license agreements didn't come with a catch on usage? I'm pretty sure Disney wouldn't license Mickey to a game that intends to throw him into a wood chipper and would drop a bomb on Disneyland.

      Maybe I'm looking for some deep meaning other than "oh, look, it's just like everything else branded but with guns"

      --
      More Twoson than Cupertino
    2. Re:Shady? Really? by wisnoskij · · Score: 4, Insightful

      You must of missed all the news for the past month. "Guns" are the new "terrorism".

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    3. Re:Shady? Really? by FhnuZoag · · Score: 3, Informative

      It's shady because the games publishers are (perhaps understandably) evasive about the amount of money they are funnelling into the weapons industry, and are working under direct conditions to portray guns in a positive manner so as to encourage gun sales, even as they claim to be non-political and not pushing violence.

      5-10% of retail sales is a *lot*.

    4. Re:Shady? Really? by ducomputergeek · · Score: 4, Insightful

      But remember, guns are evil right now in group think. So are video games. So if it involves guns and video games it must be double EEEEVIL.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    5. Re:Shady? Really? by DiscountBorg(TM) · · Score: 4, Insightful

      The arms manufacturers are actually anything but shady in the article, as they've been transparent about the entire process (the games industry would have looked a lot better in this article if they had acted the same way, rather than acting defensively, although we've no way of knowing exactly what questions they were asked).

      This article does a great job pointing out the 'shadiness' of the NRA's about-face in participating in the video games industry, then turning around and declaring it the root of all evil. I think really, what this article demonstrates though if anything, is that the average consumer doesn't stop to think about how every realistic item that appears in media is probably either licensed or promotional.

      --
      "The single biggest problem in communication is the illusion that it has taken place." George Bernard Shaw
    6. Re:Shady? Really? by Silentknyght · · Score: 3, Informative

      So there's a copyrighted look, a trademarked name, and a patented design. Players demand real brand-name stuff in their games, so developers deliver by licensing real brand-name stuff in their games. To do this legally means getting a license.

      What's so shady about that?

      So, read the actual article.

      The article's arguments, for the "TLDR" crowd, amount to this:
      1. Like the candy cigarettes before them, the depiction of realistic guns--especially with the real names attached--amounts to advertisement towards a target population of young individuals, to influence them to purchase the real thing. They provide some anecdotal evidence that it works. As a personal anecdote, I know that it's worked on me (I own a BB gun that's a model of the USP .50; it was my favorite gun & skin from Counter-strike 1).

      2. The "shady" part is that the game companies would, seemingly universally, prefer not to talk publicly about any of this (i.e., that there's any ongoing collaboration, licensing, or even two-way discussion between them and gun manufacturers). This is likely a socially-perceived "negative" topic, and therefore discussing it would likely negatively impact sales by casting their companies in a negative light.

      Like candy cigarettes, any advertising of an inherently dangerous/deadly product towards an adolescent target audience probably should be carefully scrutinized, regulated, or eliminated.

    7. Re:Shady? Really? by Jiro · · Score: 2

      t's shady because the games publishers are (perhaps understandably) evasive about the amount of money they are funnelling into the weapons industry, and are working under direct conditions to portray guns in a positive manner so as to encourage gun sales, even as they claim to be non-political and not pushing violence.

      You could say that substituting any sort of industry for the weapons industry. And really, do you ever expect games publishers to tell you their budgets for anything? Or to work with an industry to discourage sales from the industry?

      All you're doing is describing things that would be standard procedures for any industry, but since it's about guns you're making it sound evil. It's not as if had they been using Coca-Cola in the game they'd be portraying it in a negative manner.

    8. Re:Shady? Really? by RobertLTux · · Score: 2

      or even "better" pay us $MBucks and we won't have your guns used by the Bad Guys or portrayed as being defective/dangerous to the user.

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    9. Re:Shady? Really? by Anonymous Coward · · Score: 3, Informative

      This article does a great job pointing out the 'shadiness' of the NRA's about-face in participating in the video games industry, then turning around and declaring it the root of all evil.

      The NRA does not represent the firearms industry; it represents firearms owners. They're not the "gun lobby", they're the "gun owners' lobby". The NRA therefore has nothing to do with gun manufacturers' licensing of realistic guns for video games. Based on Wayne LaPierre's recent statements, the NRA's leadership is most likely opposed to this practice.

    10. Re:Shady? Really? by hairyfeet · · Score: 3, Insightful

      Because some on the ultra far left don't like anything to do with guns or violence and try to make anything to do with either look evil/shady/sexist/racist or whatever other PC "bad" words you can affix?

      Look I don't care what you believe as long as I'm allowed to believe differently, the classic "your right to swing your fist ends at my nose" argument but just because you don't like something doesn't make it "bad" or wrong or evil, that is classic political demonization of those that disagree. i had an argument recently with an ultra lefty who was moaning about the lack of female avatars in modern shooters. I simply said "Take a game like Bulletstorm where I get a "ball buster" achievement for blowing a guy's crotch off. Would you have a problem if there were females in the game and there was a "sex change" achievement for blowing off her tits?"

      The answers i got illustrated better than anything how you are NOT allowed to think differently than them because i was just a monster for daring to even suggest that, their answer was NOT to simply not have females in the game as devs do now but to remove the violence against the males which if you are gonna remove the violence in games why the fuck even call them games anymore? Just call them Second Life and let everybody be forced to have tea parties and shit.

      At the end of the day I do NOT give a rat's ass about hyper realistic shooters but you know what? I would NEVER EVER say you shouldn't be able to play 'em. if shooting a gun so perfectly modeled that even the bullet drop is accurate to within a tenth of an inch over 1000 yards makes you happy? More power to you and I'm glad somebody will cater to your tastes, boring as i find them. But just because i personally don't care for something doesn't give me the right to demonize anybody that does, but sadly we see that behavior on both the ultra left (anything they consider violent or nationalistic) and on the right (the poor and minorities to a certain degree) but we need to call that shit when it happens and instantly dismiss it as the bullshit that it is. You can have a discussion without demonizing the other side and if the ONLY way you can make your argument is to make the other side "evil" then perhaps the problem isn't the other side but the shakiness of your argument.

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    11. Re:Shady? Really? by Jah-Wren+Ryel · · Score: 4, Insightful

      5-10% of retail sales is a *lot*.

      In fact, it is so freakin huge that it makes me doubt the veracity of the story.
      10% of gross is going to be at least 20% of net. I just don't see anyone thinking that including trademarked gun designs is worth 20% of the profit of a video grame.

      --
      When information is power, privacy is freedom.
    12. Re:Shady? Really? by hairyfeet · · Score: 4, Insightful

      But honestly how could you expect them to act ANY differently when moral watchdog types have been treating them like 50s watchdogs treated rock n' roll for what? 30+ years now? I mean what was one of the FIRST THINGS that the media start harping about when the Sandy Hook shooting happened? "Did Lanza...gasp!...Play...dum dum dum...video games?" I swear I saw articles with that as the fucking headline not 24 hours after the damned shooting!

      So I don't blame the video games industry one little bit, they've had wrinkled old farts trying to get them since the days of fricking Night Trap. Remember its not paranoia if they really ARE out to get you, and articles like TFA show that the answer to that is a definite YES they are out to get the video games industry.

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    13. Re:Shady? Really? by zzsmirkzz · · Score: 3, Insightful

      Like candy cigarettes, any advertising of an inherently dangerous/deadly product towards an adolescent target audience probably should be carefully scrutinized, regulated, or eliminated.

      No, that is incorrect. It is the parent's responsibility to scrutinize, regulate or eliminate undesired advertisements directed towards their children/adolescents (for any reason). It is not the Government's job. Period. Don't like the additional responsibility of being a parent, don't have kids.Also, kids aren't the only target audience of video games (especially of this type).

    14. Re:Shady? Really? by bill_mcgonigle · · Score: 2, Insightful

      ... because we all know that the best way of protecting children is to keep them in a bubble until they turn 18 and then can do whatever they want, right?

      Yes, they'll turn out very well if we don't expose them to any "dangerous information" before then. Don't teach them about guns, or tools, or drugs or sex, or anything that might rock the boat (especially to question authority). They'll be fine to figure out all these things on their own with low information. That's how to be a good parent these days.

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    15. Re:Shady? Really? by bill_mcgonigle · · Score: 3, Insightful

      But remember, guns are evil right now in group think.

      Only if you get your information from the media/government complex. If you go talk to real people in person, you'll see that it's only the radical fringe that thinks that way. Trouble is, some of them were savvy enough to take control of the media in the 50's.

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    16. Re:Shady? Really? by bill_mcgonigle · · Score: 2

      I am so tired of conservatives dodging question by labeling them as liberal.

      I'm not a conservative and the media isn't liberal. Try stepping outside the box sometime.

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    17. Re:Shady? Really? by trdrstv · · Score: 2

      You must of missed all the news for the past month. "Guns" are the new "terrorism".

      Not real guns mind you...they are perfectly fine, it's the fake guns that are a problem.

    18. Re:Shady? Really? by wisnoskij · · Score: 2

      Yes, but first should be not deal with the more pressing evil. Like private pool ownership. Pool owners are a threat to everyone, and the worst part is that they largely target the very young.

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    19. Re:Shady? Really? by RocketRabbit · · Score: 2

      The push to ban guns has nothing to do with safety and crime. It's all about clearing out any ability to resist sweeping governmental changes that would be met with armed resistance from gun owners and sane people who love freedom.

      Never let the gun grabbers get away with their sanctimonious act that they care about crime. This is something that needs to be emphasized, they don't care about crime, they want to eliminate the rest of the freedoms that the 2nd Amendment protects.

    20. Re:Shady? Really? by AlphaWolf_HK · · Score: 2, Informative

      Exactly, though they don't use that word (well, some of them do, calling the NRA terrorists, I shit you not.) The government uses the term "national security issue", which it seems lately they throw that term on just about everything they don't like.

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  3. Vladof! Vladof! Vlaaaaaaadoooooooof! by Quiet_Desperation · · Score: 2

    I'm guessing Borderlands doesn't have this issue.

  4. What Is Shady?? by Anonymous Coward · · Score: 5, Insightful

    That they're licensing a company's depictions of a legal product? Can you explain how this would be different than licensing cars, planes, soft drinks, sports teams, comic book characters or anything else that goes into a video game? What exactly is new about this story that isn't already well known?

    This article is pure flamebait. Slashdot should be better than this, but I guess the website traffic must be trending down.

    1. Re:What Is Shady?? by Hartree · · Score: 2

      "This article is pure flamebait. Slashdot should be better than this"

      It's taken a steep dive in quality since the new overlords took over.

      The idea of gun manufacturers being worried about image can play into the hands of those currently blatting about violent games having an effect in the real world.

      I wouldn't be surprised if this gets linked to with the line accompanying "Gun manufacturers pay money to video games, thus proving they influence people."

    2. Re:What Is Shady?? by hairyfeet · · Score: 2

      Oh c'mon! If Jessie Ventura can rip a 20mm chain gun off a Huey and walking fire it then surely Joe average can just pick up a 50cal and fire it like a 30-06! I mean when was the last time you watched an action movie?

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  5. Re:And this is news? by Sperbels · · Score: 2

    I didn't. But then, I don't really have an issue with the arms industry so I don't care. Hell, my tax dollars fund the arms industry. Not a damn thing I could do about it even if I cared.

  6. Do car games by roc97007 · · Score: 2

    ...do the same for cars? Just wondering.

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  7. Re:What is shady about it? by avandesande · · Score: 2

    Why is this shady? If McDonalds allowed the use of their franchise in GTA, wouldn't they want a say in how it is used?

    --
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  8. Re:congratulations. by operagost · · Score: 4, Informative

    They also sell to private gun shops, which the federal government orders to purposely sell to Mexican drug runners and their straw purchasers.

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  9. Re:Do car games - Yes. by Ameryll · · Score: 2

    Yes. A relative of mine works for a company that wanted to do a racing sim and they eventually gave up because of the nightmare that was trying to get permission to use real cars like Porsche or Corvette.

  10. Re:What is shady about it? by alen · · Score: 2

    if you are so hung up on morals, don't play games where violence is the core of the game

  11. Re:And this is news? by Migraineman · · Score: 5, Insightful

    I would imagine that this situation exists for games featuring cars, airplanes, or any other product that has a corporate brand identity. But a headline decrying "Video Games Fund the Automotive Industry" just doesn't have any punch.

  12. Gray area by Anonymous Coward · · Score: 2, Informative

    The use of real items in a fictional context is a very gray area in Law. The idea that any manufactured item requires a license when it appears in a film, book or game is plainly a nonsense. Consider an urban scene in a movie. Within seconds, tens of thousands of manufactured items are visible, each with a product name and a company that produced them. Do you REALLY think the fact that these items are onscreen requires the produces to seek permission, or gain licenses?

    Does this situation even change just because the character in the movies says "do you want a Coke?", or "I'm going to use the Hoover?" (and I'm not talking about product placement, which would be the OTHER reason to mention brand names).

    Dirty, corrupt Hollywood lawyers have worked over the years to leverage an artificially created 'uncertainty', and now shill sites like this with the idea that anything 'real' used in a film or game must be paid for (with lawyers taking a VERY nice slice of the pie). The truth is the opposite, except under very rare circumstances.

    In a game, where the gameplay involves the use of modern weapons, there is absolutely no reason why the people that produce the game need permission from the real life weapon manufacturers. If the weapon were shown in a bad light (say, by malfunctioning, or having sub-standard performance), the manufacturing MIGHT be able to take legal action, but even in this case success in the courts would be most uncertain.

    The fantasy of mandatory license requirements was built by said Hollywood lawyers in a very crafty way. Most countries pervert their legal system to allow 'sponsorship' of sporting events. Corrupt politicians create obscene exceptions for the people that run major sports (the Olympics and F1 Motor racing are particularly egregious examples).

    Now, many computer games from the second wave of consoles were 'sports' games, and pretty quickly these 'sports' games moved from the generic (play football, play basketball, etc) to the specific (play official FIFA football, play official NBA basketball, etc). Official sports are covered by exclusive licenses permitted by exceptions to the Law made possible by the actions of corrupt politicians.

    However, it was with RACING games where all this came to a head. Official racing commonly involves certain models of car. But what if a computer game didn't pay for an official license, but still used the same model of car? The 'Hollywood' lawyers spotted an opportunity, and suggested to the car companies that their product could ONLY appear in a game if they gave permission (got paid). This represents a MASSIVE distortion of the law. Even if a game mentions the name of a car, there is no mechanism in law suggesting the game producers should have to pay to use the car in their game.

    Manufactured goods are NOT works of art, or protected IP when it comes to their visual portrayal in media. The Law actually makes this point clear in most nations of the world. However, the biggest game companies pay large amounts of money to buy the rights to many events, so they tend to see the perversion of licensing as a weapon against would-be competitors.

    Most game companies now feel obliged to produce generic versions of items representative of manufactured goods, and to name these items with fictional product names. If the REAL names and shapes are used, the game company feels obliged to form a relationship with the manufacturer (which may actually involve money, goods or services flowing toward the publishers- emulating sports sponsorship). The computer game "Battlefield 3" (a putrid sequel to a once class IP) actually chose to be a propaganda storefront for Obama's wars of aggression, and got into trouble because of its close link with weapons companies actively promoting violence across the planet in real life.

    Computer games don't FUND the arms industry, but they do PROMOTE the military industrial complex of the West. The recent attack on a gas facility in a remote Saharan desert location within Algeria could have

  13. Re:Why this is bad by ganjadude · · Score: 2

    why not? for years car makers wouldnt allow "real damage" or in some cases any damage shown on their cars in racing games. How is this any different?

    --
    have you seen my sig? there are many others like it but none that are the same
  14. Re:Why this is bad by avandesande · · Score: 4, Insightful

    Van Halen used to have a clause in their performance contracts that they must be provided with a bowl of MM's with the brown ones picked out. What does 'fairness' have to do with a legal civil contract?

    --
    love is just extroverted narcissism
  15. Re:Really? by pla · · Score: 2

    So the government botched a sting operation called Fast and Furious and you're going to frame them as if it's standard operating procedure?

    Only the "botched" part. The rest suggests that our government had more of a clue than normal.


    / Still waiting on that 1998 budget...
    // No, they did not - In 2009, they passed an "omnibus spending bill". Spending approval does not equal a budget, not by a long shot.

  16. Who Can Blame Them? by cervesaebraciator · · Score: 4, Interesting

    "We want to know explicitly how the rifle is to be used, ensuring that we are shown in a positive light... Such as the 'good guys' using the rifle,"

    Bushmaster's parent company, Cerberus Capital, has decided to divest itself of Bushmaster and the other arms companies under the Freedom Group umbrella. This was ostensibly done in response to the Newtown shooting, i.e. on account the illegal actions undertaken by a deranged boy, and not even one of their customers, with the use of one of their products. Certain segments of the public blame the company itself.

    Imagine for a moment that the same company had knowingly allowed its products to be used in video games for nefarious purposes. Imagine the game was like Carmageddon from the nineties and you could get extra points for shooting hookers. Or, more likely, you could use the gun when acting as terrorists in some C-Strike like bombing scenario. And then that same gun with the same brand was used in real life to do harm to innocents. What would the repercussions be then? Some will say that the requirement the gun only be used by the 'good guys' is PR or propaganda, and they're partly right. But there's another side to this. A company who can be blamed for the misuse of its products has to try all the harder to defend itself and its image from association with that misuse.

  17. Re:The other way around by Applekid · · Score: 2

    As long as we're whipping out anecdotes as evidence, I've played lots of gun games but I didn't actually get interested in the real life versions at all until I was invited to shoot trap.

    I think that positive light angle is probably overblown. I mean, it's not like the bad guys aren't also armed, or that the game will keep you from dying because you're holding a magic Colt branded M4, or the game prevents you from shooting unarmed civilians while equipping a Remington but will let you do it if you equip a Beretta.

    What they don't want you doing is what any other brand wouldn't like you doing: trashing it. They wouldn't necessarily want a licensee pointing to the Bushmaster logo and saying it resembles a guy in a hoodie on fire (it does to me! It's sort of like that FedEx arrow, once you see it you can't not see it), or showing a bomber plane with the Winchester logo drop a nuke on DC.

    I'm pretty sure if Square Enix was planning to disembowel Disney characters in Kingdom Hearts, they similarly would not have been allowed to license it. Calling such actions "propaganda" dilutes the power of the word.

    --
    More Twoson than Cupertino
  18. Re:Why this is bad by Anonymous Coward · · Score: 4, Informative

    Van Halen did that out of legitimate safety concerns.

    http://www.snopes.com/music/artists/vanhalen.asp

    The M&Ms provision was included in Van Halen's contracts not as an act of caprice, but because it served a practical purpose: to provide an easy way of determining whether the technical specifications of the contract had been thoroughly read (and complied with). As Van Halen lead singer David Lee Roth explained in his autobiography: Van Halen was the first band to take huge productions into tertiary, third-level markets. We'd pull up with nine eighteen-wheeler trucks, full of gear, where the standard was three trucks, max. And there were many, many technical errors — whether it was the girders couldn't support the weight, or the flooring would sink in, or the doors weren't big enough to move the gear through.

      The contract rider read like a version of the Chinese Yellow Pages because there was so much equipment, and so many human beings to make it function. So just as a little test, in the technical aspect of the rider, it would say "Article 148: There will be fifteen amperage voltage sockets at twenty-foot spaces, evenly, providing nineteen amperes . . ." This kind of thing. And article number 126, in the middle of nowhere, was: "There will be no brown M&M's in the backstage area, upon pain of forfeiture of the show, with full compensation."

      So, when I would walk backstage, if I saw a brown M&M in that bowl . . . well, line-check the entire production. Guaranteed you're going to arrive at a technical error. They didn't read the contract. Guaranteed you'd run into a problem. Sometimes it would threaten to just destroy the whole show. Something like, literally, life-threatening.

  19. Shouldn't the headline read... by GigG · · Score: 2

    The Arms Industry helps game makers by letting them, for a price, use the name of their product.

    --
    Is buying a Harley Davidson as your first motorcycle since you were 16 at age 49 a midlife crisis issue?
  20. Re:Do car games - Yes. by CastrTroy · · Score: 2

    I seem to recall a rumour that they got rid of the damage in the Need For Speed series because the can manufacturers didn't like seeing their cars dented up and performing poorly after a crash. I haven't played the games recently, but the last one I played and liked was NFS IV, because it had real damage, and you didn't have the computer cars sideswiping you to run you off the track, because their car would get damaged as well. It was really fun to play a racing game where you would almost garaunteed end up losing if you crashed.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  21. Re:Really? by Applekid · · Score: 2

    So the government botched a sting operation called Fast and Furious and you're going to frame them as if it's standard operating procedure?

    Only the "botched" part. The rest suggests that our government had more of a clue than normal.

    Oh, I don't know. Somehow the FBI can figure out how to catch a terrorist who wants to bomb a building without letting them actually build a working bomb. Yet the ATF couldn't figure out how to catch an illegal buyer without actually letting them get a working weapon?

    --
    More Twoson than Cupertino
  22. Re:Really? by hairyfeet · · Score: 4, Insightful

    Oh please! Call it what it was, which several agents even called it, a "false flag operation" to try to build a connection where none existed of American guns going to Mexican dope dealers so they could try to push tougher gun laws HERE.

    And its not even the first time the US government has been busted pulling a false flag, 58,000 Americans and countless Vietnamese died thanks to the false flag Gulf of Tonkin incident, and just like in this case the full details won't be learned until the principals involved are long dead and can't be prosecuted, then the MSM will just do a "Oh BTW" and then act like we should just pretend it never happened, just like Vietnam.

    The simple fact is Mexican dope dealers can just trade their dope to any of the Bumfuckistan former Warsaw Pact countries and get all the Soviet era fully auto weapons they want, including grenades and rocket launchers and even a fricking sub if they want one, they don't need American semi auto anything which is why they had to cook up "Fast & Furious" because the data they were finding showed the vast majority were carrying AK47s, just like every other guerrilla force on the planet NOT American guns.

    THIS is why they should be rotting in jail, THIS is why we need a full investigation, not because somebody fucked up and people got killed but because you have the US government running a false flag op on its own people to try to manipulate them into going along with the political plans of the ones pulling the op.

    --
    ACs don't waste your time replying, your posts are never seen by me.