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Gabe Newell: Steam Box's Biggest Threat Isn't Consoles, It's Apple

silentbrad sends word of a recent lecture given by Valve's Gabe Newell to a college class. He had some interesting remarks about the future of games in the living room: "The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform," Newell said. "I think that there's a scenario where we see sort of a dumbed down living room platform emerging — I think Apple rolls the console guys really easily. The question is can we make enough progress in the PC space to establish ourselves there, and also figure out better ways of addressing mobile before Apple takes over the living room? ... We're happy to do it if nobody else will do it, mainly because everybody else will pile on, and people will have a lot of choices, but they'll have those characteristics. They'll say, 'Well, I could buy a console, which assumes I'll re-buy all my content, have a completely different video system, and, oh, I have a completely different group of friends, apparently. Or I can just extend everything I love about the PC and the internet into the living room.' ... I think the biggest challenge is that Apple moves on the living room before the PC industry sort of gets its act together." There's another hour-long lecture from Newell posted on YouTube talking about productivity, economics, and the future of corporations. Speaking of Steam, reader skade88 points out an article at Linux.com about the current state of the Steam for Linux beta.

19 of 191 comments (clear)

  1. How could you "dumb down" the living room? by John+Hasler · · Score: 5, Informative

    The TV is already there!

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    Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    1. Re:How could you "dumb down" the living room? by Bogtha · · Score: 2

      Have you seen how many buttons a TV remote control has?

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      Bogtha Bogtha Bogtha
    2. Re:How could you "dumb down" the living room? by foniksonik · · Score: 2

      Apple already has a console in millions of homes. It's called an AppleTV. It just got a software update to support Bluetooth Keyboards and access to iTunes music purchases. Next up, games and Bluetooth controllers and/or iPhone/iPod/iPad controller app.

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
  2. Apple console? by almitydave · · Score: 5, Funny

    An Apple gaming device would be an elegant, pure white box with only a light, it would never crash, but only Apple-approved games would run on it, and they'd all be about a brilliant designer surrounded by evil thieving copycats out to make a buck on the back of his genius, causing his kids to starve. Gameplay would consist entirely of quicktime events, "Press X to Sue" which would work fine for their controller which only has one button anyway.

    --
    my, your, his/her/its, our, your, their
    I'm, you're, he's/she's/it's, we're, you're, they're
    1. Re:Apple console? by Anonymous Coward · · Score: 5, Insightful

      An Apple gaming device would be an elegant, pure white box with only a light, it would never crash, but only Apple-approved games would run on it

      So basically like every other game console.

    2. Re:Apple console? by Barlo_Mung_42 · · Score: 2

      Nah, win8 is an overblown concern. The desktop isn't going away and steam will keep working fine on it.

    3. Re:Apple console? by Mabhatter · · Score: 2

      Not really. The current Apple TV has as much horsepower as an iPhone 4. When they bump that to A5 processor, it will easily be as powerful as xbox360 right now for $99 instead of $199+. 720p isn't much of a stretch versus iPhone 5 resolution right now.

      The trick is working in some controller model that doesn't bounce the price too high. Ideally most people will use iPhones or iPod Touch over Bluetooth. They need some basic multi-axis controller that mimics an iPhone for about $20. (Even wii isn't that cheap) and they need it to mimic what existing games do for comntrols seamlessly...

      He's totally right that Apple could release iPhone/iPad games on Apple TV tomorrow... Units, software, channel, developers are all in place... Apple just hasn't figured out how to do it GREAT yet.

  3. Re:Their godawful logo by Kenja · · Score: 4, Informative

    That's not their logo...

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    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  4. Re:Their godawful logo by VGPowerlord · · Score: 2

    That's not their logo...

    No, it's not the Steam logo. It is, however, the Valve logo.

    On a PC, you can to skip Valve's logo. To do so, go to Steam's Library, right-click a Valve game's name and click Properties. From there, add -novid to its startup options and click OK (or Save, I forget which).

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  5. Overrated "Apple TV" by js3 · · Score: 2

    Why is everyone so hyped about about apple tv? Even gabe is scared of it but apple has done nothing new with its set top box. It's about as useful as my crappy dvd player (which can play netflix and has its own apps).

    --
    did you forget to take your meds?
    1. Re:Overrated "Apple TV" by Pieroxy · · Score: 2, Insightful

      They're not worried about the current iteration of the Apple TV. They're worried about what it foreshadows. The rumors indicate that Apple has been working backroom deals in order to get content providers lined up for something new that's coming later.

      For my part, I like Apple, but I don't want them anywhere near my gaming. iOS games work for a quick fix, but Apple has shown over and over again that they do not "get" gaming at all.

      Do you mean to say Apple only got gaming for 97% of the population? I think that's pretty much all they want, they couldn't care less about the rest.

  6. Re:Gripe about steam (kinda OT): ratings by Zironic · · Score: 4, Informative

    Doesn't Steam hook into Metacritic? Just rate all the games over there.

  7. Re:Too price-sensitive by SeaFox · · Score: 2

    The TV market is too price-conscious for Apple. They can enter that market, but it will drag down their margins.

    You mean like the razor-thin profit margin PC industry?

  8. Classic Confusion by SuperKendall · · Score: 4, Insightful

    Adding Apple tech to anything makes it that much dumber.

    Simpler is not dumber.

    Usually to simplify you in fact have to make something more complex - but it's complexity the user does not see.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Classic Confusion by scot4875 · · Score: 2, Insightful

      Usually to simplify you in fact have to make something more complex - but it's complexity the user does not see.

      And you just keep telling yourself that that is, in fact, what Apple does. Like the "simplified" trackpads that Apple innovated and everybody else has adopted that are beautiful because they have no buttons but suck really, really badly for drag-drop or select-single-pixel operations. I pretty much *have* to carry around a USB mouse to get any real work done on my MacBook Pro.

      --Jeremy

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      Jesus was a liberal
  9. Re:Gabe, are you reading? by VortexCortex · · Score: 3, Interesting

    Until my games aren't tied to only my account for play, you are out of my living room.
    This is quite possibly the dumbest argument against Steam I've ever heard.
    Referring to the part I bolded, what would be a suitable alternative then?

    Well, I'm a part-time game developer, with a small team. Here's our alternative approach: A product serial is good for 3 different users online at once -- let your friends or guests play with you while you're online, and maybe they'll buy their own full account too. Offline single play isn't tied to the online account, (Piracy isn't a problem, it's free advertizing for the multi-player mode, essentially). The product is tied to the serial number and purchaser's email address, and there's a simple form to re-assign the product code to a new email address (for giving it away / selling it), upon which I re-generate the product code for the new user, and the old ones stop working. I got that feature for free when I implemented "change your account email address", which is a feature every service should have.

    Protip: create a new Steam account each single time you buy a game. Then you can simply buy/sell/trade the account that the game is tied to. Sucks if you have a ton of games, but that's also an alternative too: Have lots of accounts.

    Digital stuff does sort of need to be tied to an account so long as we're leveraging artificial scarcity of bits to make our money -- bits are in infiinite supply, their cost should be zero (so says Economics 101), hence "piracy" exists. Thus, IMO, the current publishing model of the industry is untennable... However, There is an alternative to this model too, even has a car analogy: When you want your car fixed you get an estimate from a mechanic, agree on the price, the work is done, and there's no re-occurring fee if multiple people benefit from the work that the mechanic did once... When you want a car designed, you could do the same process.

    Imagine using a crowd funding service like KickStarter, IndieGoGo, etc, where developers can actually ask for how much money they need to make the game and a little for profit too. It's just like working under a publisher. Same work, same money, and just like working for the Pubilsher you start working on something else to put food on the table once that game is done -- Gotta keep working to eat. That is to say, Everyone gets the game for free (since the funders already payed for it to be created). In a today's publisher model the Publisher would try to enforce artificial scarcity of bits to recoup their losses, and maybe turn a much bigger profit, however, with a crowd funded system there don't have to be any artificial scarcity at all. My ability to configure the bits is what's scarce, that's what I want to sell -- My labor. I just want to get paid to do work, not sell copies. Bonus: If I pitch a shitty idea no one funds it, and I don't have to waste my time making a game no one wants to play; Conversely, I'll get free market research and the games that do get funded are ones folks actually want to play. The bigger bonus: No More Piracy. You can't download what isn't created yet.

    Sure beats making a game and hoping it doesn't tank or else you lose your job, or, even worse under some publishers / studios: You finish the game and are laid off immediately whether it's good or not because they can re-hire desperate people easily without even needing to give them a raise for their past efforts.

  10. Re:Apple & Gaming by threeboy · · Score: 2

    You sound like you know this imaginary kid better than I do!

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    I'm not a Linux user but I play one on TrueNuff.tv
  11. Re:Their godawful logo by X0563511 · · Score: 3, Informative

    No, it's not. THIS is the Valve logo.

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  12. Buy for RT, play on Windows 8 or vice versa by tepples · · Score: 2

    The desktop isn't going away

    However, it may lose prominence as developers make games for the Windows Store environment to target Windows RT tablets and Windows Phone 8 phones.