Gabe Newell: Steam Box's Biggest Threat Isn't Consoles, It's Apple
silentbrad sends word of a recent lecture given by Valve's Gabe Newell to a college class. He had some interesting remarks about the future of games in the living room: "The threat right now is that Apple has gained a huge amount of market share, and has a relatively obvious pathway towards entering the living room with their platform," Newell said. "I think that there's a scenario where we see sort of a dumbed down living room platform emerging — I think Apple rolls the console guys really easily. The question is can we make enough progress in the PC space to establish ourselves there, and also figure out better ways of addressing mobile before Apple takes over the living room? ... We're happy to do it if nobody else will do it, mainly because everybody else will pile on, and people will have a lot of choices, but they'll have those characteristics. They'll say, 'Well, I could buy a console, which assumes I'll re-buy all my content, have a completely different video system, and, oh, I have a completely different group of friends, apparently. Or I can just extend everything I love about the PC and the internet into the living room.' ... I think the biggest challenge is that Apple moves on the living room before the PC industry sort of gets its act together." There's another hour-long lecture from Newell posted on YouTube talking about productivity, economics, and the future of corporations. Speaking of Steam, reader skade88 points out an article at Linux.com about the current state of the Steam for Linux beta.
The TV is already there!
Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
Actually, its not a horrible idea. Just make it based on iOS and it instantly has a good selection of games.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
An Apple gaming device would be an elegant, pure white box with only a light, it would never crash, but only Apple-approved games would run on it, and they'd all be about a brilliant designer surrounded by evil thieving copycats out to make a buck on the back of his genius, causing his kids to starve. Gameplay would consist entirely of quicktime events, "Press X to Sue" which would work fine for their controller which only has one button anyway.
my, your, his/her/its, our, your, their
I'm, you're, he's/she's/it's, we're, you're, they're
That's not their logo...
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
That's not their logo...
No, it's not the Steam logo. It is, however, the Valve logo.
On a PC, you can to skip Valve's logo. To do so, go to Steam's Library, right-click a Valve game's name and click Properties. From there, add -novid to its startup options and click OK (or Save, I forget which).
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
but don't worry if this sounds complicated, because Apple will play 99% of the game for you
So what's new? 99% of most modern 'games' consists of cut-scenes and the other 1% is running from one cut-scene to the next.
When Gabe is saying that Apple is the primary competitor, it looks to me more that Steam wants to compete in the smart TV segment more than Apple is bringing a console to market. There are a lot of smart TV devices attempting for market domination, but I just do not see any achieving TiVo status, none seem to bring anything revolutionary to the table. With this mindset, I now expect XBMC to be in Steam's Greenlight and available for Linux shortly. Make it happen.
Why is everyone so hyped about about apple tv? Even gabe is scared of it but apple has done nothing new with its set top box. It's about as useful as my crappy dvd player (which can play netflix and has its own apps).
did you forget to take your meds?
Gabe, are you reading? I consider your experiments when you let my family and friends play the games I hypothetical could buy from your platform with their own users on my PC/Steam Box/whatever you will try to sell. Until my games aren't tied to only my account for play, you are out of my living room.
Doesn't Steam hook into Metacritic? Just rate all the games over there.
They display the Metacritic score for most games on the game pages and some of the list views (and almost all of the ones that don't have a metascore suck).
So they do have ratings, they just outsource it.
Yes, they don't let users rate apps (although you can write recommendations).
However, most of the games in Steam's store DO have their Metacritic ratings posted. And last time I checked, Metacritic does have a user ratings system. Whether or not that's used in the actual Metacritic score, I don't know though.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
Can you imagine a working x86 handheld that won't be hot and have no fans?
I can't.
Premium products for a mid-range price, but otherwise you're fine.
lol so wrong
There are some young adults that have their gaming console smacked right in the living room, but by and large this isn't a very useful arrangement unless there are only two people in the household, both of whom are couch potatoes. Monopolizing the big screen probably isn't the best way for games.
Most of these consoles end up in the spare bedroom, so that kids can watch DVDs and TV, and the adults can watch the football game, or actually have friends over to see something besides empty pizza boxes and smashed beer cans.
Handhelds have a power problem. Almost any game is a battery sucking nightmare. And the device itself is easy to drop, sit on, or throw against the wall after a crushing defeat.
I still think there will be a console, if nothing else, just to serve up the game and do the heavy lifting, but perhaps your HUD will move onto the handheld, so that multiple players aren't seeing exactly what you have in the ammo box.
None of the current handhelds are suitable if you ask me. Touch screens just don't cut it. What is needed is a tablet sized device with 4 buttons on the back on both sides located where you fingers naturally fall, maybe one on the front on each side, and a touch screen that really isn't involved in gameplay.
But seriously, I don't see very many people handing over their gaming to Apple's nanny mentality.
Sig Battery depleted. Reverting to safe mode.
The Steam logo is a stylized closeup of the linkage on a Steam Locomotive...
I read the internet for the articles.
Several posts recommending metacritic. Which is sucky for the PC and a loser for the living room. If steam wants to be in the living room, they should have a UI that is just as good (at least) for picking new games as netflix has for picking shows to watch. Integrated.
Still - I appreciate the metacritic pointers and will dig into that.
And frankly, the ratings in Apple's App Store aren't really all that useful either.
I read the internet for the articles.
I liked the second better than the first, but seems like all the rave is about the 3rd.
I think a bluetooth game pad with a built in holder for a 4-7" phone/tablet would be nice... and games designed to work with it.
Michael J. Ryan - tracker1.info
There are several smartphones with x86 CPUs in them.
I would watch streamed movies on my wii, if it had the capability to do that. I read that you can get netflix on the wii in the US. Is that correct? You can't do that here in Australia as far as I know.
http://michaelsmith.id.au
The TV market is too price-conscious for Apple. They can enter that market, but it will drag down their margins.
There are some young adults that have their gaming console smacked right in the living room, but by and large this isn't a very useful arrangement...are couch potatoes(sic)...and the adults can watch the football game, or actually have friends over to see something besides empty pizza boxes and smashed beer cans
What decade are you living in? Or is your interpretation of 'young adults' anyone under 50?
Adding Apple tech to anything makes it that much dumber.
Simpler is not dumber.
Usually to simplify you in fact have to make something more complex - but it's complexity the user does not see.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Rating games on metacritic doesn't seem to do what I want. There are plenty of great first person shooters that I would never wanna buy. Not because they're bad, per se, but because I don't generally like those kinds of games.
I want scores that reflect my tastes.
poorly coded, and I absolutely abhor it as a PC service I am cursed to ineract with. The thought of it attaching itself to my TV experience makes me ill.
errr....umm...*whooosh* *whoosh* Is this thing on ?
I think a bluetooth game pad with a built in holder for a 4-7" phone/tablet would be nice...
You describe http://www.icontrolpad.com/
It can be turned on in joypad mode, keyboard mode, iCade mode, or a few others.
There are detachable side pieces made to fit certain models of smart phone, as well as a generic back bar piece to hopefully fit others, as well as smaller side pieces to snap on and use as a stand alone controller with nothing else attached to it (IE for PC use)
And frankly, the ratings in Apple's App Store aren't really all that useful either.
Huh? When I see an app with a crappy icon, 20 votes and 1/5 rating, I pretty much know it's a pile of shit. Ratings are not perfect, but saying that they are not useful is a bit of a stretch IMO.
Write boring code, not shiny code!
At least Apple lets me rate apps! Steam doesn't even let you do that.
What bugs me is that they do not show proper screenshots of many games. There's just lots of cutscenes and concept art, not real gameplay shots.
It's Apple pippin again
http://en.wikipedia.org/wiki/Apple_Pippin
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They're seriously gamed. Really low ratings can be a good indication of a crap app, but high ratings are basically meaningless.
I read the internet for the articles.
Apple seems to hate gaming. If they just released a solid bluetooth gamepad for Apple TV & iPads they could destroy consoles. What would you rather do: 1) Buy your kid an expensive console with $60 games. 2) Buy your kid a ton of $1 app style games with a system you may already own. Mind you, the production quality of AAA $60 games is a huge step up but some of them app games are pretty damn good for $1.
I'm not a Linux user but I play one on TrueNuff.tv
Gaben's looking at trends. He isn't a cable TV operator, or NetFlix, and outside of those two groups the largest provider of Internet video on demand is Apple, by a very wide margin - almost more than Amazon, Vudu, and Zune combined. It is a small part of overall VOD pie (pay-TV operators have 72% of the revenue share), but it's a growing share.
At least, that's what NPD says. They don't compare Netflix to iTunes directly, which I would find interesting, but I don't think Gaben sees Netflix as a direct competitor - they're not providing a platform. Not yet, anyway.
"Steam" doesn't make games. Valve makes games, and Steam is another product of Valve.
Apparently wizard is not a legitimate career path, so I chose programmer instead.
Didn't know that, thanks for the tip! I would have just modded you up but I've already posted on this thread.
Apparently wizard is not a legitimate career path, so I chose programmer instead.
But the WiiU is not scoring well with the 'core' gaming market. I am one of those young adults in a single apartment with a PS3, Xbox 360, and PS2 hooked up to my tv. I also have an old Xbox running XBMC in my bedroom. And there's a few reasons why the steambox/wiiU/appleplayer aren't appealing to me and quite a few of the other 'core' gamers I talk to.
The steambox (from the specs semi-released) are:
Between 4 and 8 gigabytes of DDR3 RAM
A quad-core 64-bit, x86-based 32nm processor running at up to 3.2GHz (with 4MB of Level2 Cache)
An integrated graphics card containing up to 384 programmable cores
That's just a computer. And a $999 one at that. There is a cheaper $499 option, but anyone who is interested in knowing the specs that they need to play (ie, tier 1 steambox vs tier 2) will just build a computer and hook it up to their tv with Steam's new 'Big Picture Mode.' There's no reason to buy a steambox; if you use Steam, you already have a computer.
The WiiU has the same problems as the Wii1. I know the Wii was the best selling console of the three big ones, but it didn't appeal to the 'core' segment for the simple reason that it had no good games. Sure it had a Zelda or two and a few Mario's, and a lot of people bought a Wii for those games. But that's it. After you play those games the Wii collects dust. Now that's not a problem for Nintendo because they didn't really sell the console at a loss (like most companies do). But if anyone else tried that it would be a bad idea.
But the WiiU does have your handheld idea. Which is actually really cool. But this comes at the cost of battery power (like you said), since even the tablet/controller can only last 4 hours without a charge. It also comes at a cost to graphics, since streaming content in real time to a tablet is rough. Most games already lag at 100 ms (fast action games are ~60 ms), and adding much more will kill the game, so they scale down the pixels. So for the 'core' market that buys all the $60 AAA titles, they want more, and the Wii can't deliver. When a game came out on all three systems (360, ps3, Wii), the Wii was by far the worst one. It had less power, worse controls, and a terrible online system. Obviously I cannot speak for the future of the WiiU, but I imagine something similar when the new Xbox and Playstations come around.
Now as for the biggest threat being Apple? I've never heard this before and it seems quite silly. But this really sticks out:
The people who will buy games and consoles don't think this. Or if they do it's as easy as plugging in a cord to your tv, with the added benefit of not having an iOS system. Which I assume would be heavily locked down similar to the iPhone, iPad, and iPod. If Apple enters the market they will have all the people who play the $1 games. The so-called 'casual' players. And if that's what Gabe is after, more power to him. But he is the creator of Half-Life, Portal, Team Fortress 2, and the most popular game delivery system on the PC (and linux!). The future of gaming does of course involve both types of players, and the 'casual' market is probably bigger than the 'core' market. But the 'casual' players don't buy $500+ machines made for the sole purpose of playing games.
Apple might overtake Microsoft, Sony, and Nintendo in terms of dollars if they want to, but that doesn't at all mean any lost Xbox, Playstation (or Wii!) sales. So I don't think the future of gaming is in any risk.
How's the latency for iOS games streamed to Apple TV? Are games using on-screen gamepads practical? Or games using pointing? And how likely is it that people will buy a $430 Apple TV/iPad mini bundle instead of, say, a $350 Wii U console?
No, it's not. THIS is the Valve logo.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
And sorry for the double post.
But those 'kids' who play games are quickly turning into adults. And doing rather important things. Or atleast in my case engineering at a medium sized company making polymers...somewhat important things atleast.
Steam is a product, Valve is the company.
That said, he's still wrong, because this is Valve's logo.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
These days it's only occasional that I want to play a "game" in your sense of the word. Usually I want an interactive story, instead.
It's not a -bad- thing just because you don't prefer it, you know.
For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
Then how do some Zelda games for Nintendo DS (LOZ:PH, LOZ:ST) get away with touch-only control, and single-touch at that? And why can't traditional gamepad oriented genres be adapted to multitouch?
The desktop isn't going away
However, it may lose prominence as developers make games for the Windows Store environment to target Windows RT tablets and Windows Phone 8 phones.
The problem with something like the iControlPad or the iCade 8-Bitty is that I can't think of anybody who's willing to buy a $62 device to play a 99 cent game. On the consoles, either a game is fully designed for the controller that came with the console, or the game comes on a disc and the controller is bundled with the game (e.g. DDR, Wii Fit, Rock Band). How would one bundle a Bluetooth gamepad with a download? Otherwise, phone games are stuck with using swipes to emulate a gamepad.
Apple's has a reputation for closed platforms, which would make them another Microsoft/Nintendo/Sony.
There's a difference between Apple closed and Nintendo closed. Please read my reply to CMontgomery.
Not that it's especially practical, but one can move to the United States on a permanent or temporary visa and download the Netflix app to a U.S. Wii.
I can imagine it would be hard for the DS. But the Xbox 360 and PS3 have indie and arcade sections for just these people! I really only pay attention to the 360 ones, but some Xbox Live Arcade (XBLA) games have really made it big. From 2D platformers, to puzzle games, to 3D shooters, there are tons of great high quality games there. And they are all made by regular people. Here's the steps to get a game on XBLA.
...threatened to get the game released on other distribution platforms including Xbox Live Arcade, Steam, the iPhone, and the PlayStation Network. So there are many ways for an indie developer to break into the market.
That does cost tens of thousands though. But there is also an indie section where all it costs is $100 to make your game (plus your time of course). There are similar things for the PS3.
It still costs quite a bit of money, like all business ventures, but Microsoft really hit a success with XBLA.
I don't know if this is the top selling game or anything, but Fez made $2 million dollars back in May on XBLA.
And Mr. Pelloni also
What percent of the market for iOS games thinks a physical gamepad feels better enough to justify the purchase of a $62 iControlPad for use with a 99 cent game?
The Xi3 computers are endorsed by Valve, but they are not the "official" Steambox ... that will only come in 2014.
Ah, I hope that is true and the final Steambox is just one product.
So is the Xi3 just valve saying, 'This is the direction we want to go in'?
With the next gen sony and microsoft consoles coming out (most likely) this holiday season, do you think the steambox will come out a fair amount afterwards?
Something iOS will never have.
Gazillians of retro games
Liberty freedom are no1, not dicks in suits.
No, it's not. THIS is the Valve logo.
And yet, that logo never appears in their games, while the logo of the guy with a Valve stuck in his head does. Its the first thing you see after launching a Valve game.
For that matter, there's more than one Valve in head logo; Valve switched to a new one for games released after 2011.
GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011