OUYA Android Game Console Available In June
An anonymous reader writes "The WSJ reports that OUYA, the $100 Android-based gaming console, will reach retail availability in June. The makers have partnered with Amazon, Best Buy, GameStop, and Target for distributing the devices. The console will come with a controller (which has the traditional thumbsticks, D-pad, buttons, and triggers as well as a built-in touchpad), and additional controllers will be sold for $50. OUYA CEO Julie Uhrman said, 'For the last year or two years all we've been hearing is that the consoles are dead. The reason is there isn't new, innovative intellectual property. It's expensive to develop on it. You're seeing a major shift of games being developed on the television. Our viewpoint has always been that console gaming isn't dead, the way we think about it hasn't changed. We're bringing the best screen and the best device to interact with that by creating a platform that is open.' There was a recent 'Game Jam' to create game prototypes for the console; you can browse the 166 entries."
I withdrew my backing after the first day of hype -- and I'm pretty easy to lure into your Kickstarter (I've backed about 450 of them, so far). I think the only value in this product will, ultimately, be in its conversation value as something sitting on your shelf in fifteen years. With the PS4 and the next Xbox coming out this year as well as the various Steam Boxes and the next round of high end GPUs for PC about to drop, the Ouya's brief appeal seems even less relevant. Most of the excitement at the time had been that it was touching on this mass appeal for *some* sort of new hardware in a world of aging seven-going-on-eight year old consoles this cycle.
Worse, the whole "we will support Ouya" thing became a plague on every single game related kickstarter afterward. And if you didn't say you were going to port your game to Ouya, people would spam your comments non-stop about "hey, you should contact Ouya and consider porting your game to it". Because when you're trying to produce a game on the cheap that is iffy to begin with, the best thing to do is hitch that wagon to an unreleased piece of hardware that will probably have little success and certainly not offer you anything remotely near the existing platforms that you're already developing the application for, like the PC. Blech.
They've been hearing that console gaming is dead? It it backwards day already?
I've been waiting for years for someone to release truly innovative titles like "2D Cube Zombie Platformer" and "Bowling Pro"...
Their console design looks a little retro to me.
http://www.ouya.tv/wp-content/uploads/2013/01/photo-1-e1359051832288.jpg
Then no one will remember it existed
Does anybody know why they left away the start/select button? Those seems rather fundamental to a whole lot of modern game designs and not having them will probably be a rather big annoyance. Do they have anything planed for the GUI that will address this issue?
I know if I saw anything unfavorable about kickstarter I'll get modded down no matter what merit it has, but I sure can't get excited about this. There are extremely hot Android tablets for $200 with their own high resolution screens. Take out the GPS, the NFC, the bluetooth, and other features and you can build a decent tablet for a hundred bucks complete with a screen and HDMI out. Why should I spend that amount for an Android device without a screen that can only be used for a limited subset of games when I should be able to buy a tablet that can do so much more?
I'm an American. I love this country and the freedoms that we used to have.
Wish they had delayed this by a few months and launched with a tegra 4 chip and increased the price by $10 as i'm sure nvidia would charge more for tegra 4.
Tegra 3 = quad cortex a9 and a poor gpu not supporting modern opengl and opengl es
tegra 4 = quad cortex a15 and a gpu that is 3-6x faster and is supports modern versions of opengl and opengl es.
A tegra 4 box would have been great for a htpc, usb3 and lots of other goodies, shame.
There was rumours of a ouya 2 according to a newspaper, one of those would be nice with tegra 4 or 5.
Can't believe they are charging $50 for a 2nd controller. the xbox 360 controller only costs around $35.
do most of those game trailers from TFA look pretty bad?
An Ouya controller includes physical buttons and a trackpad, and games will be designed and balanced around this input device. What input device comes with the RK3066 Android stick? Sure, there's a USB hub, but there's really not much standardization in the button layout of USB game controllers. I'm not fully convinced that all users will have the time to sit through control calibration ("Press up, down, left, right, jump, shoot, in that order") for each new game that they install.
From the summary, I thought this device would support android games. If that is the case, why are their only 166 entries? Do Android games need to be ported to make use of the controller?
I also wonder if any big-named titles are coming to it. Without that, I believe this console is dead in the water. Most people who do console gaming want big famous titles (like Halo/Zelda/FIFA/CoD).
Angry birds on a console wouldn't (IMO) do much good. I doubt anyone would play angry birds on a PC/Console. Part of the appeal with games for phones is that the games are quick, easy to play, and relatively straightforward. Some console/PC games transition well to phones (e.g. Team 17's Worms), but I don't think that holds for the majority of games. Most console gamers (whom I know - including me) prefer games with greater complexity in gameplay (even if it is just shooting things).
Because you can go to androidx86 and flash an old netbook for basically free.
Provided two things happen. First, you have to get an old netbook; they're discontinued now, and supply will dwindle as diehard netbook fans such as myself buy used netbooks to replace netbooks that eventualy bite the dust. Second, the game developer has to recompile the NDK parts of the game for x86, upload it to Google Play Store, and charge a fee competitive with other games on the same store, as opposed to selling a Windows or GNU/Linux version on Steam for what would probably be a higher price. The problem here is that back when Google Play Store was called Android Market, users in a lot of countries were left out of being able to buy paid applications, forcing developers to make their apps ad-supported to gain an audience. This in turn pushed price expectations down even among users in countries with paid apps.
I've never connected my androidx86 EEE 1000 netbook to my TV but I could...
The difference is marketing. Ouya is marketed as a set-top device. To my knowledge, ASUS never marketed the Eee PC netbooks as "Connect to your TV!" despite that most LCD TVs include VGA+audio in that works with a netbook's VGA+audio out.
When you have a bunch of chumps who financed your company for you, it is easy to get greedy and charge them high prices for the essential extras like the second controller. A decent user friendly design might have offered compatibility with one or even several existing console controllers, but I would not expect anyone who wants to get rich on the contributions of others to do that.
Next year at this time you'll be able to get the controllers cheap from many of the close-out sellers. However you will not want them.
I'm an American. I love this country and the freedoms that we used to have.
sure, XboxLive, with a $50/year fee
As I understand it, buying cheap single-player or local-multiplayer games from Arcade or Indie Games requires only Xbox Live Silver, which is available without charge to anybody who hasn't modded his console or cheated in an online game, not Xbox Live Gold, which carries a fee.
I was under the impression that the dev fees for XBox were to high for most of the small game devs.
In the ten countries with Xbox Live Indie Games, the expenses to develop an XNA game are a PC running the console maker's OS, a console, $99 per year, and a 30% cut of revenue. Apple copied that arrangement exactly for the iOS and Mac App Stores. I'm under the impression that a developer who makes it big in Indie Games is likely to have the money to step up to Arcade for its next title.
I recently got a Nexus 10 and having spent hours on the Android marketplace looking for some half-decent game that is not Angry Birds, I came up far short. Sure you get something that plugs Android into your TV, then what. Hope the games come while you struggle to play Angry Birds on a platform it was not intended for?
The complete dearth of quality game content kind of suggests that for a good long time OUYA will not be as revolutionary as everyone thinks. Not to mention that what games are there are intended for touch screens, not game controller play. I'd expect a LONG list of content "not supported by your device" coming up on OUYA.
I think Google Play is getting better, but its still a far cry from the robust platform of quality games found on iDevices AND Android games are a far cry from the content you are going to see on the current or next generation of platforms. OUYA might encourage more game development, but again, will it drive up higher amounts of quality titles, I doubt it.
This project was over-hyped from the beginning and I think this is just plain ol' highway robbery for all the KickStarter supporters.
I haven't thought of anything clever to put here, but then again most of you haven't either.
How about "Oh Ya, there will be cheap or even free games on this that probably couldn't be made for a Sony or Nintendo console"?
Can't believe they are charging $50 for a 2nd controller. the xbox 360 controller only costs around $35.
Is that the wired or wireless controller? And is that proprietary RF or standard Bluetooth? The SIXAXIS controller cost $50 new.
How well do the controls work in Android games for Google TV?
A closed platform has its own benefits, as CronoCloud and 140Mandak262Jamuna have pointed out.
If it has a way to play the old NES and SNES roms, it may be kind of fun (but not worth $50 for a second controller). But other than that, I cannot see a great deal of purpose for it.
playing video games in your living room on a big display isn't going away any time soon. perhaps how the content is delivered will change, but not yet
The push to market Steam boxes for set-top use as opposed to desktop use is likely to help it change.
and ouya isn't changing that anyway
If anything, Ouya will change it in a way beneficial to micro-studios. I imagine that getting games into the Ouya Store will be more like getting games into Google Play Store, or into Xbox Live Indie Games or Apple's App Store at worst, as opposed to the far more involved and far more expensive process of becoming an authorized developer for games for Nintendo consoles.
(Cue the claims that all games from micro-studios are falling block clones or crap reminiscent of the 1983-1984 Atari 2600 crash.)
buttons, joysticks, and a touchpad - things you won't find on a tablet.
Then what's the Archos GamePad?
Looks like they're snagging some pretty heavyweight retailers. I will probably buy this pretty early on, as I really like the concept, or perhaps even pre-order. I just need to learn some more details about it. Good luck to the platform and to the game developers!
Not to mention that what games are there are intended for touch screens, not game controller play.
Every game has to support the touch screen, even if only to drop a virtual gamepad onto the screen. But a lot of games already support the iControlPad, iCade, Sixaxis Controller, Xperia Play, or a slide-out physical keyboard, and could be easily ported.
I'm excited about it in that I'd like to see a device I can play around with. The entry cost is fairly low. My concern is the amount of effort they seem to be putting into the design, or want you to believe they are putting into the design. Seems like they could have saved a lot of money by squeezing that motherboard into square-ish OEM Roku box and used some standard usb gamepads. I'd also like to see it act just like another other Android device - meaning I could install stuff from the Play store, etc.
its built into th tv
A decent user friendly design might have offered compatibility with one or even several existing console controllers, but I would not expect anyone who wants to get rich on the contributions of others to do that.
Did you mean as an option or as a requirement? If as a requirement, that would require each developer to buy an Xbox 360 controller, a Sixaxis controller, and a Wii Remote so that the game can be play-tested and balanced on all three of them, no matter which console a given player already owns. If as an option, what makes you think it'll be impossible for an individual game to support other controllers as an option?
If it has a way to play the old NES and SNES roms, it may be kind of fun
Every Ouya console can be converted to the devkit. I imagine that one can sideload an Android NES or Super NES emulator. But the reason these emulators probably won't find their way into the Ouya Store is the same reason that Fedora doesn't include emulators: the company doesn't want to incur secondary liability by "inducing" copyright infringement (MGM v. Grokster). One can make probably-noninfringing (under US law, 17 USC 117(a)) copies of a Sega Genesis or Super NES cartridge by buying a Retrode cart reader, and adapters for Nintendo 64, Game Boy, Game Boy Advance, and Sega Master System cartridges are coming soon. But how would one do so for NES games? The most widely used NES dumping device, the CopyNES, has to be soldered into an authentic NES console, and I imagine that most users aren't willing to do that.
IMO, everyone misses the biggest deal with the OUYA: Its payment API stinks.
In the OUYA developer API: All programs must be down-loadable for free. There's no option to charge for the game first. There's no option to have a free version and a paid version -- It's got to be an in-app purchase if you want that, it's more complex and harder to get right, esp. from a security standpoint, esp. when trying NOT to annoy your customers. The payment API has re-occurring subscription payments, it has replenish-able items that can be bought multiple times (think Zynga Energy Bars, or game currency), and it has one time purchasable items (like unlockables). This means I just say NO to OUYA.
This means developers who just want to sell you the whole game once and you have it and that's it, really only have one option: Game Demo -> Try Out -> Purchase Rest of Game -> Wait for it to download the rest of the game. Otherwise, OUYA games really will be the most hackable: Download full game -> It's got locked features -> Run the keygen / crack. -> You've got the full game -- I wonder what the Venn diagram looks like for people to which a $100 console price point is compelling vs people who've ever ran a game keygen / crack... I bet it it looks pretty much like a single circle.
I've done research on the try-before-you buy "game demo" method in my own apps. What happens is that players impulsively download the games. Some forget about them, then delete them without ever playing the games. Most play the game first, feel their curiosity is mostly satisfied, then they forget about it and delete it later. A rare few will download the game, play the demo, then after that impulse has passed, return to the game and buy the "next episode" or "full game".
So folks like me who actually love making and playing games, and have no interest in being nickel and dimed to death or doing so to our customers see the OUYA as a non-starter. Less Choice Is Bad. OUYA gives devs LESS CHOICE about how to sell their game, they're betting big on the Free to Play (read: Pay to Win) model that I will never buy into. There's some controversy over whether or not game demos actually hurt sales, so IMO it's foolish to leave no option other than to have game demos, or free to play. Additionally, I've done all the research I need. I've seen our sales numbers much lower for apps released with trials vs those without trials. A better method is to not do trials and simply reduce price slowly until you discover the impulse buy amount.
The OUYA dev platform didn't have all the payment and registration services even working to test games against when I checked a couple of weeks ago. As a developer: Screw OUYA. I'll release some of my 100% free games there if I remember. This console has "cheap" selling point that targets people opposite to the ones that will actually buy the games. The folks that have disposable income are the ones who unlock the full game after playing the demo. They're the ones that spend $60 on "energy" to get some in-game artificial delay, rather than the poorer sap who'll grind away tons of time to achieve the same. Protip: these non-in-game purchasing grinders are the bigger fans; The grinders will buy the next game, or nearly anything new you ever make -- esp. if it's not free-to play.
I'm not seeing WHY people will buy the OUYA (other than all the damn hype). Having a portable game system (smartphone / tablet) that can optionally hook up to the TV and use wireless gamepads, or having a portable game system / tablet and also spending an additional $100 non portable OUYA that you must hook up to your TV, uses a gamepad, and doesn't run all the games your smartphone / tablet will. Folks are not going to say: OUYA! Great! Now I don't need a SmartPhone! No, they'll buy those, and then see the OUYA and think either: "I've got disposable income, so I'
What's that in English?
Nothing "reaches availability", this is just another example of a cretin who can't think of the correct English, making up bullshit as they go along.
I watched the kickstarter video and they promised that all games would be "free-to-play". That'd be great for children and poor students who have plenty of time to grind but no money to purchase. I see that they pulled back that promise and turned it into "free-to-try", meaning that every game should have a crippled demo you can try before you buy. Just like all the other consoles. So much for revolutions. I guess getting $7M from the kickstarter made them forget revolutions and to look forward for the next opportunity to squeeze money..
Other than that, yet-another android platform. There's a remote possibility that nvidia could produce working complete-linux drivers, so ouya could be used for general purpose stuff. For a demo of this, refer to Ubuntu on Nexus 7.
I didn't do the Kickstarter deal, I was reluctant but it's OK. Me and my brother will be buying one, I don't know why he is buying one but I am buying one specifically as a kick-to-the-face to Sony and Microsoft. I don't support their 'I'm a DRM'ed PC pretending to be a Console' Ideas. I've said this twice before, but my brother owns a soon to be outdated 360 whom is tired of the "Nickel and Dime me to death" game that Microsoft plays.
I can't see how this is supposed to be useful. I guess if you really want to play smartphone-type games on your TV this is a way to go since it is much easier to hook up to a TV and controllers than most smartphones. However I can't see why else you'd want it. I already have an Android phone, why do I want an android console that is by all accounts less powerful than my phone?
Geeks love the concept because it is "cheap and open" but that really isn't going to do much in the long run. I think the appeal will wear off, and people will set aside for their existing game consoles and phones.
on and its not a slug fest like my WD Tv Live's they could potentially corner the media player market also. I just spend $1000 on building two HTPC's and one requirement was to play video games. If this can do it at $150 I and everyone I know will have 5 of them in their house.
by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
I have to say that I'm kind of amazed by the lack of vision on the part of so many posters here so far. Most of the complaints that I've read so far are either petty or short-sighted. I think this thing will take off pretty well.
What is there not to like about it?
Price: one third the price of other consoles. About the price of a top Roku model or Apple TV. If this thing takes off I can actually see it eclipsing Google TV in the media apps arena too. If the games are in the $1-$10 like some people predict, that will also be a bonus.
Openness: more open than any other consoles.
Ease of developing and releasing for it: great - Android, no expensive licenses or development platforms, etc.
Ease of use and buying games: great - looks like it will be well-designed. All games have some free element to them so you can try them first. All games are downloaded. Not having to go to a store or wait for shipping, combined with the anticipated price of the games should make for lots of game sales.
Power: fine. It will do 1080p. Sure, you won't be playing the latest Crysis or whatever on it, but look at where the money is going in gaming nowadays - casual games and mobile games. Imagine some of the better casual and mobile games running in 1080p and this thing will kill, especially if the price of the games is in the $1-$10 range.
Internet buzz: pretty strong. I keep reading about this thing constantly. If you're into games, you've heard about this.
The only ways I can think of this thing failing is if there's some major flaw with the hardware or software, or if patent trolls gang up on it and kill it, or if the game prices get inflated to significantly over $20.
Really, I have not yet read one single legitimate concern out of the other (early) posts so far. Sure, you can complain about the low hardware power, but for the price and the category of games they're going for, that shouldn't be an issue. It would only be an issue if they tried to run AAA FPS games, etc.
Ouya so far seems to be doing fairly well with the opportunity to coalesce the whole indie, casual, and mobile gaming markets on to one affordable device, and could build a significant library of games pretty quickly.
So again, what is there not to like about it?
since it has ethernet. I've never heard anyone say what I should use for a file server that's a)under $200 bucks, b) works and c) it's an old PC drawing 45 watts non stop.
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
Well if random people are so keen to say how bad it will be, it's a sure sign that they're defending their own choices from a feared competitors.
It does sound good, and so many people who can't possibly have expert knowledge on this unreleased product, say its bad, so it sounds even better.
Worth dissing, if it wasn't special, then why do they take so much effort to tell us why its terrible?
I'll be happy if it works as a good $99 mame box.
I'm a writer, a poet, a genius, I know it. I don't buy software, I grow it.
No, it's pronounced Ooh-Yuh.
They offered the device's startup stinger that you can play somewhere. It's pretty underwhelming (just sounds like some tribal guys saying OOH YUH!).
The 2600 crashed because everyone was moving to C64s and Apple IIs.
And once the NES came out, the C64 crashed because of the 1541's excessive loading times, the limited capacity of a 1541 disk, the widespread copyright infringement of games that shipped on 1541 disks, and the fact that computers cost so much more than consoles. CronoCloud explained why the C64 died.
Given the huge amount of crap, and complete lack of lock down on the C64 and Apple II, I cannot believe that it was low quality software that was the Atari's undoing.
Even if you interpret 1984 as not a crash as much as a temporary migration to computers, please explain the mass migration to NES that followed it.
a Sixaxis controller
Where have you been the past 4 years? Nobody calls it "Sixaxis", they call it the DualShock 3, or simply DualShock. The DS3 version has been the standard PS3 controller since April of 2008, the CECHE MGS01 models being the first to bundle it.
Where have you been the past 4 years? Nobody calls it "Sixaxis"
Oops, my bad. I was referring to it by the name of the Android app that connects to it.
why should someone buy some micro-studio game when they can just buy a proven good game with a PSone classic on PSN for 5.99, or a NES or SNES game on the Wii Shop
I guess it comes down to the definition of "proven good game". As I wrote earlier, it's ultimately a search issue. Like some PSN games, Ouya games have demos distributed without charge.
I have a PSP, it has proper controls
Ultimately, "proper controls" are currently the biggest technical advantage of closed systems, something that the Archos GamePad and Ouya are explicitly designed to rectify.
joining an existing studio lets you help make games for your desired platforms NOW and you get paid for it
But it takes money to make money. I see selling a homemade game as a way to demonstrate skills to prospective employers, even if those skills don't necessarily include designing something so original that it opens up a new genre, and a way to raise money to fund one's relocation. What should one do instead to accomplish those goals?
And in my experience, console gamers have larger, in many cases MUCH larger game libraries, while with PC gamers thare are more "single-game gamers" like those who only play WoW or have only been playing Counter-Strike for the past 5 years.
Or in industry terms, the "attach rate" or "tie ratio" is lower for this class of PC gamer. But I've read that low attach rate affects Wii as well: people would buy the console just for Wii Sports and possibly Wii Fit. And during part of the PS3's lifetime, it wasn't more expensive than other companies' Blu-ray Disc players.
the C64 being supplanted by the Nes does not make a video game industry crash.
The fact that an open platform was supplanted by a closed one did lock startups and certain subject matter out of the market. Color Dreams had a subsidiary called Wisdom Tree that developed games that took place in the universe of the Christian scriptures. Because Nintendo would never have allowed such "religious material" in a licensed game, Color Dreams had to reverse the polarity with a charge pump to freeze the Checking Integrated Circuit in the NES.
I'm so excited about that! I'm waiting for a long time.