EA Offering Free Game to Users After SimCity Launch Problems
An anonymous reader writes "The SimCity launch earlier this week was a complete disaster. Single player games that require an Internet connection to enable forced multiplayer features (as well as acting as a form of DRM) is bad enough, but then to not be prepared for the demand such a popular franchise has, well, that's just dumb, and Lucy Bradshaw, EA's general manager for the Maxis Label, has admitted exactly that."
They did not provide much details, but supposedly anyone who has SimCity now should get "a free PC download game from the EA portfolio." They are unrepentant about the always-online requirement though.
EA has been producing crappier and crappier games and screwing over customers for years now. Their workers operate in near sweatshop (ok I wax hyperbolic, but it's not good) working conditions. They could give me their entire catalog for free and I still would never buy another one of their future titles.
... that with all that really bad DRM shai'te no one would actually buy it... so they were not prepared for actual sales.
I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
There's an easy fix to this: Never, ever, ever buy a game that has always on DRM.
Eventually the game manufacturers will learn.
In order to make you feel better, please choose one of our other shitty products. Two shitty games are better than one!
A free single-player version of the new SimCity game would be nice.
And they keep bitching at me when I write up that piracy has moved past "free" and now is about a demonstrably better product. Free is almost lost in the noise now. The state of modern consumer fleecing has gotten painful to watch.
Even without the always-on DRM this game would still suck! Too bad this fact has been overshadowed by the DRM débâcle!
> They are unrepentant about the always-online requirement though.
And I am equally unrepentant about not buying any more of their stuff.
Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
Here’s a quick update on the problems we were experiencing with SimCity – and a little something extra for people who bought the game.
The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that we’re working fast to address.
So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta.
OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. It’s working – the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent.
So we’re close to fixed, but not quite there. I’m hoping to post another update this weekend to let everyone know that the launch issues are behind us.
Something Special for Your Trouble (see linked page at bottom of post)
The good news is that SimCity is a solid hit in all major markets. The consensus among critics and players is that this is fundamentally a great game. But this SimCity is made to be played online, and if you can’t get a stable connection, you’re NOT having a good experience. So we’re not going to rest until we’ve fixed the remaining server issues.
And to get us back in your good graces, we’re going to offer you a free PC download game from the EA portfolio. On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game.
I know that’s a little contrived – kind of like buying a present for a friend after you did something crummy. But we feel bad about what happened. We’re hoping you won’t stay mad and that we’ll be friends again when SimCity is running at 100 percent.
SimCity is a GREAT game and the people who made it are incredibly proud. Hang in there – we’ll be providing more updates throughout the weekend.
http://www.ea.com/news/a-simcity-update-and-something-for-your-trouble
If I cant even play a single player game off-line I wont buy it. Fuck em I hope SimCity crashes and burns hard.
BTW I have purchased all of the other SimCitys as well as some of the side games, BUT I will NEVER buy SimCity again until they remove this allways on DRM crap.
PS. Did I mention FUCK EM.
I expect, given EA's greed, that this will be the "free game" they give to every victim of their ineptitude. ...that or they'll give away free copies of Star Wars: The Old Republic
but I'm already boycotting any always connected games or any other product. I can live without, plenty of other good games available, plus my back catalog of awesome games that i always go back to, and thanks to visualization, i can always return to even the oldest ones.
After the Bioware debacle where they disabled their authentication servers (fortunately games still playable online) and Gamespy shutting down their old servers (without the publishers releasing patches to enable online matchups without gamespy - eg: Marvel: Ultimate Alliance), I'm totally against any form of always-on connection.
I'm not even willing to trust Steam now. I believe Gabe is a good man, and as long as he is at the helm things will be cool, but one day he will be gone, and when the first profit oriented CEO takes over, it will just turn into another EA or Ubisoft, and at that point, support for old games will suddenly disappear, and one by one, those games you paid for will no longer work. Or at least that is my guess... i'm not willing to risk it. I want the games i bought to be mine.
I have the income to buy them. I have the desire to play them. I have the computer hardware to play them. And I won't pirate them.
But I won't pay you $50 or $60 and be rewarded with the very kind of stress that I've purchased the game to temporarily escape from. You're not going to stop the pirates, but you are going to stop me.
What has *science* done?!? -- Dr. Weird (ATHF)
What sense does it make to give SimCity players another game from EA that they probably don't want? My dad got this game and he's not interested in playing Dead Space or whatever else, he only wants to play SimCity. They should just fix the problems the game has in the first place and allow "offline single player mode" a.k.a. normal fucking single player mode like any other game has.
Twinstiq, game news
Poor Maxis, i feel so bad for them.
No, but you can have a second copy of the multi-player version. W00t!
What about a Simcity 4.5? or simcity 4 source code?
Even if out looking at the DRM simcity 5 is to dumbed down and the city sizes are to small.
Now I used to play simcity 4 + NAM and other plugins But it needs the source code to fix stuff.
The simcity 5 beta made my move from maybe buy to not buy and buy a different game.
Re:The better product is city in motion 2 or some of ideas on kicker starter.
http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d
http://www.train-fever.com/
A really great aspect of mobile game development is that while game makers can expect you probably will have networking, they can't rely on it always working. So while they can build features that make good use of networking they can't really make games that don't work when disconnected.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
They are unrepentant about the DRM issue that caused the problem and have been busy spinning it as a popularity issue instead. They have no plans or intention of changing their ways and hope that this offering smooths over a public relations debacle.
This game, and EA themselves need to be boycotted for the good of the industry until such time as EA repents and changes their ways. A grassroots boycott that costs them far more money than their imaginary losses from piracy is the only thing that can get them to change.
Which is to say EA hasn't learned at all. I'd love a new SimCity game, but I won't buy it in this state. So not only did they spend the money to make it unplayable, but they lost some numbers of sales. I am hard-pressed to believe the *real* losses from piracy (i.e. those who would buy the game, but don't) are greater than the losses they are creating for themselves.
Imagine if you had a plumber in to do some work, and they warrantied the labor on their work, such that they would come back at no additional charge if there were any problems with the work that they did. Only a week or so later, the pipe starts leaking, leaving no doubt whatsoever that they did an incompetent job. You can get them to come back in to fix it, per their alleged warranty, but do you really want a plumber who evidently does that poor a job actually doing any more work on your place?
File under 'M' for 'Manic ranting'
Here's the free game EA will be offering.
Lawrence Person (lawrencepersonh@gmailh.com (remove all "h"s to mail)
http://www.lawrenceperson.com/
And as a result, I'll continue to not buy the game.
Sooner or later EA is going to piss off too many people with shoddy service, and they'll be in real trouble. It'd actually be nice if the game tanked due to nonsense like this: it'd be a warning to the rest of the industry.
-- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
I hope EA rots in hell after their customers take them to the fiscal guillotine.
My son and I were looking forward to playing this until we played in the first beta. With a one hour limit on play time, practically no new content to be experienced in that beta, and some really oddball bugs, I knew a decent play experience would have to be several months away. It is clear the imminent release data was driven by forces outside of the developers' authority. This was not a milestone driven release schedule, therefore, ignore all the spin coming from EA marketing. The game is in alpha, even now. The improvement they report for server access can be explained by customers staying away in droves.
Well a SNAFU like this will get more people to understand what the nerds have been complaining about. Hopefully the number of people the are discontent with DRM will grow large enough that it can't be ignored.
I stopped buy ea games years ago and have been much happier gaming since.
Since there's a no return policy on opened software in the US, a ton of folks are just canceling their CC payments if they bought it thru a retail store. And since there's no way to return it, they still have it sitting on their shelves. So if they decide to play it... they can. EA would have no record of the "voided" key code and no way to get it. So the DRM didn't stop pirating, it just created thousands of new ones!
With all that in mind the only ones here getting burnt are the retailers. Not EA. Unless they have some sort of reimbursement plan in mind for them. Say a store had 1000 copies and got hit with 500 charge backs that they never get back... Could put some smaller stores out of business.
That being said, this fiasco not only hurts us, but the retailers will likely think twice about ordering anything from EA every again.
Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
I am not paying 60 bucks to be at the mercy of your servers just to play sim fucking city, and tanks for renforcing that to me by not being able to keep up with demand of your own product, did you not look at how many copies you sold?
At least on Amazon.de there were a couple of comments to the effect of, "Well, they couldn't have guessed that all the idiots who paid a lot of money for a game actually intend to play it." :p
A polar bear is a cartesian bear after a coordinate transform.
You know, it just occurs to me... their problem with piracy and with second hand games is that someone gets to play one of EA's games, and EA doesn't get paid for it.
So let me get this straight, the result of putting the idiotic DRM in SimCity, is... that now a LOT of people get to play one of EA's (other) games, and EA doesn't get paid for it.
Sure, most of those wouldn't have bought the other EA game, but then neither would have most pirates. That is, outside of putting the BS in BSA.
But if you do the the maths BSA style, where every single copy downloaded is a lost sale -- and you just know whoever came up with that over-the-top DRM is -- yeah, great job, EA. Did you need a scope to shoot yourself in the foot so neatly, or is it a natural talent?
No, seriously, releasing SimCity without DRM would have probably resulted in less people playing an unpaid copy, AND saved them from all the negative publicity and angry customers.
A polar bear is a cartesian bear after a coordinate transform.
I often travel a few hours by train or other measures, where I have lots of free time on my hands. I would have loved buying simcity 5, and very nearly did, but then heard about the always on requirement. Which frankly, just doesn't make sense for this kind of game.
Also losing my save-state when the internet connection at home goes down: Who designs crap like that?
haven't these people suffered enough?
how many pairs of boxer shorts should you own?
Actually, considering how the game works, I'm 100% convinced that it's the result of EA considering the single-player case... except in EA management lingo that use-case sounds a bit like, "OMG, gazillions of people will pirate our game, or buy it used on EBay."
Seriously, the game IS at heart a single player game. I've managed to squeeze in between server crashes and start a game or two, and guess what? The game functions exactly the same when the server crashes while you're in your city.
The lie that the game is too complex for a single CPU and they need to do server-side processing too, was just that: a lie. The only "server-side processing" they do is saving the game and publishing your game events.
But here's the funny thing: Steam for example manages just fine to send your achievements to the server in the background, without needing the game to be tethered to a server all the time. Skyrim, Fallout New Vegas, A Game Of Dwarves, etc, take your pick, they're all single player games that Steam can both provide DRM for and save the achievements (and for some even the save games) on their server without pretending it's an online game.
So anyway, the game IS perfectly able to run single player. It's not a real client-server product like WoW or EA's own TOR. It doesn't need a server or a server emulator to play exactly the same. It's a single player game, which is perfectly able to function without a server, plus some artificial tethering to their servers that doesn't really add much.
So why IS a single player mode missing at least as an official option to start the game, when the game functions perfectly well in single player?
It seems to me like the only reasonable explanation is that they considered single-player offline mode as something to prevent.
A polar bear is a cartesian bear after a coordinate transform.
The problem becomes that regardless of how this works out, EA isn't accountable. If you boycott the game and don't buy it, EA assumes this is entirely the fault of the game or developer. If you do buy it, EA thinks you're apathetic or complacent about whatever silly DRM they've employed and will continue using and/or cooking up crappy new anti-consumer methods. Unfortunately, the better scenario is buying the game. You have to support titles and developers you like, despite the evil publishing facility they've decided to use or have been stuck with.
At the same time, I'm glad to see these stories about server issues caused by shitty DRM. I hope it continues to draw attention to how all of their paying customers are being treated like thieves.
Potatoes are friggin' magical. Can you power an alarm clock with a carrot? No, sir!
DRM is the least of the problems with this game. They took what is inherently a single player game and turned it into social networking garbage. The online only model deprives you of the ability to play Sim City on the train, airplane, or litany of other unconnected places where you might want to play by yourself to pass the time. It deprives you of the ability to save your game, blow the city to hell with disasters, and resume playing afterwards. People might laugh at this, but that has been a huge part of the Sim City experience since the very first release in 1989. The servers don't speak to each other, so if you create a game on server A and have to use Server B tomorrow you can't play the city you spent hours creating. All of this is a huge problem, and that's without taking into account the DRM and completely inadequate server infrastructure.
The server model doesn't even make financial sense for EA -- ongoing expense for a one-time sale -- unless of course they intend to turn this game into a bunch of downloadable content where they "add" features (that have existed since Sim City 2000, i.e., subways and large maps) every few months for $20 a pop. This is almost certainly their plan, because it's the only way the server model can work without becoming a money pit.
I have played this game since I was ten years old and got the SNES version for Christmas. My sister and I used to spend hours in the public library playing Sim City 2000 before we had our first PC, saving our games on 5.25" floppy disks so we could play again tomorrow. I met many of my online friends -- most of whom I still communicate with -- through an old Majordomo mailing list that I found in a book about Sim City 2000. Hell, Sim City 2000 got me online in the first place. I learned how to make my own scenarios with nothing more than a hex editor and patience. I ignored the eye candy and stupid crossovers with The Sims in Sim City 3000 and Sim City 4 because they were at least smart enough to improve upon the underlying simulation model and keep it true to the franchise.
Disappointment does not begin to describe my feelings about this game, which was the first video game I've shelled out my coin for in five years. No, I'm not a pirate, I've just lost interest in gaming in general as I've aged, but this one had me genuinely excited in spite of my concerns about the online model and DRM. Guess I should have known better. I was one of the lucky ones, got a effortless (except for waiting two hours in chat queue) refund without any argument even though I bought it from Origin. Saved me the hassle of doing a credit card charge back, which is something I would highly recommend for anyone who can't get a refund through other channels. Vote with your wallet, it's the only thing EA understands.
I want peace on earth and goodwill toward man.
We are the United States Government! We don't do that sort of thing.
The little devil inside me doesn't think that they "outsold their expectations", but simply that they knew people would put up with any crap anyway, that their current server makeup will suffice in a month or two and that there's no need to put in more just 'cause their customers are pissed off. They'll come back anyway, they're dumb enough.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
That's like offering the drowning guy another stone and chain for the other ankle.
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
Rating systems, especially on amazon, are far from accurate.
Many people use ratings solely for retribution when they really have an issue with a product or the way they were treated, even when they wouldn't normally rate a product. This is one of the reasons yelp ratings have such issues -- yelp tried to deal with the retribution aspect by disqualifying singleton bad ratings. This means the person that had a really bad experience and posted about it never gets heard, and is buried by people who give several ratings, often being paid to post good ratings.
Ratings usually reflect less about the product, but a lot about the purchaser's feelings about the product. Companies that are popular get better ratings even if their products are inferior. In this case, EA pissed off a bunch of gamers who generally don't like DRM simply because it's annoying, and it bit them badly. Now a bunch of gamers are leaving 1-star ratings on amazon because the servers were down for two days -- not because the game isn't really good when it's playable.
There should be legislation that forces purchased software (licenses) must be transferable (striking all EULAs restricting that), and if someone buys add-ons for software and subsequently transfers that software, those addons must be transferable with it (even if from different companies). That would include downloadable content.
The whole ability for companies to be able to write felonies into their EULAs through abusing of the Computer Crime "illegal access" and requiring online connections needs to stop.
We need legislators that actually care about consumers.
the simulation is run "in the cloud" and not on your local PC. They can't disconnect because of that, and that is also why the cities are so small and why their servers are having such a hard time coping with the load.
There is no possible way that server side processing can ever be better than local processing. It only works in the cases of having gigantic databases (ie, web searches). For raw processing power you'll to better processing locally than transmitting data back and forth to a slightly faster processor.
And they are only "in the cloud" because EA thought that would be a real neat way to enforce effective DRM, as well as push their upsells.
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Friends don't let friends enable ecmascript.
Well, that much is clear.
In fact, here's a thought: they said that the processing was so complex, they had to do some of it on their servers. But... if my still fairly top of the line 4 cpu / 8 thread Intel couldn't do it... what was EA going to do that actually makes a difference? Add one more CPU of their own for everyone who plays at a given time? Yeah, I'm so going to believe that they'll buy a 1 million CPU server farm just to handle everyone at launch. NOT.
So, yeah, it was clear that they're just shovelling ridiculous BS and hoping that enough morons would actually believe that.
The sad part, though, is that I've actually seen morons repeating it in excuse of the crashing servers fiasco.
A polar bear is a cartesian bear after a coordinate transform.
Actually, now that I said that only morons would believe EA's BS about the CPU not being enough for their game, and that they're actually processing your city on the server... it kinda makes me wonder if they ARE trying to get morons as a target demographic.
I was reading a paper a few months ago about Nigerian widow scams and such. The question they had basically asked themselves was: why those scams don't try to be a little less ridiculous and more plausible? Why don't they try to snag more people?
Their conclusion was that basically the scammers don't really want everyone. They actually want only the morons, who are more likely to then go through with it. If a smart person gets tipped off that it's bogus... GOOD! That's one less dead end to waste time on.
So I'm thinking, hmmmm, maybe that's EA's plan. Maybe they do want to reach the morons. More morons with money probably means more crap DLCs sold down the line :p
A polar bear is a cartesian bear after a coordinate transform.
Seriously, I learned this a while back with the first 'Black and White' game. EA pushed the developer to release early. The game was simply unfinished. You literally could not finish it.
The 'patch' to fix that gawdawful mess broke gameplay so badly, I said 'Fuck it. This was wasted money. Fool me once, shame on you. No more money for you, EA!"
Mrs. Bonker came to the same decision some time later, after endless frustrations with the 'Sims 3'. She realized that a) she was essentially re-buying all the expansions for the 'Sims 2' one at a time and b) none of them worked. They were all so horrendously buggy that the game could quite seriously corrupt a filesystem.
It was painful for her since she really enjoys The Sims gameplay, but she's stuck playing 'The Sims 2' because she realized she was literally throwing her money away every time she purchased something for the 'The Sims 3'
The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
Go read the forums on Steam - linked here for ease: http://forums.steampowered.com/forums/forumdisplay.php?f=742
The original devs are all gone, they're basically adding a few new structures and calling it a new release, it still has some game-breaking bugs that have persisted for 3 or 4 releases now.
I highly recommend Tropico 4 - you end up with more control over individual structures than you did with the Sim City series, but it is equally fun.
Steam even has the Collector's Bundle (Game + Expansion + all the DLCs) on sale for $9.99 through March 15, 2013. http://store.steampowered.com/sub/19282/
Sadly, Tropico 4 has an online-required component - you have to create an account and sign in to launch it each time. About the only issue I have with it, otherwise it is awesome. (I haven't tried it offline, my laptop won't run it well so I play other games when traveling)
Nah. Uploading a game for free is piracy.
Having to work for a living is the root of all evil.
EA is stupid and self-destructive but we should really spend time thinking "why?". The answer, sadly, is simple. EA has a management that is both educationally sub-normal, and yet unaccountable. We've all met vicious moronic people who are convinced their ideas are the best ever, regardless of their academic background and lack of any track-record. Oft-times, these types worm their way into upper management, especially in companies that have previously had periods of success independent of management activity.
The games industry is notorious for having the worst possible management- and easily the most corrupt and criminal. Managers have been caught over and over attempting to 'emulate' 'Hollywood accounting' by ensuring games never seem to turn a profit, because the money made goes in outrageous management salaries, bonuses, and none returnable loans. EA and Activision are easily the two biggest offenders.
Criminal type managers are notorious for having a vicious and vindictive attitude toward their own customers. But simply, they think their customers are 'scum' - 'scum' to be exploited in any way that is still likely to keep the managers out of jail.
An ordinary person might naively think that EA would be thankful for a person handing over $60 for SimCity, and wish to have that customer leave happy. Nothing could be further from the truth. That initial transaction is like when an old person makes a first payment to criminal builders who go door-to-door looking for vulnerable suckers. That first payment tell the criminal builders that they now have a chance to bleed dry the bank account of the old person.
You go "but why, oh why would EA choose to behave like this?". I'm sorry, you're not facing reality. The reason is simple. EA has employed the worst kind of nasty scum to manage its company. These people have no business or industry skills. These people got the job PRECISELY because they are sharks with no conscience. EA owners became famously bewitched by the success of Zynga, a company owned and run by an admitted criminal whose business model is stealing other people's games, and paying court fines when necessary. EA had no success themselves with Zynga's business model, but while trying to emulate Zynga, they hired managers they thought were most sympathetic with the concept.
EA is damaging itself massively with this behaviour. It recently bombed in its attempt to take on the COD franchise with its MOH franchise. Battlefield 4 is due to suffer the same fate as MOH and SimCity, as EA refuses to release the product customers want to use. EA's ownership of DICE will destroy DICE (it's pretty much finished already).
Sorry not trying to defend EA per se but can you cite some kind of source for these allegations?
I haven't given EA a penny since they destroyed Ultima Online over a decade ago, and that won't be changing anytime soon.
Which had a bug in which you could not get water to your city. Build all the water you want....the city still died of thirst.
That one seems a little dodgy at the moment. Yeah, good idea and nice shots, but there's only one identified "developer" and even he isn't being very forthcoming about his experience/history.
Could just be he's a kickstarter newbie, but if that's the case what's the chance of him (and/or "the team) getting a functional game out in a reasonable timeline?