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StarCraft 2: Heart of the Swarm Released

Today Blizzard launched its first expansion to StarCraft 2, titled Heart of the Swarm. When initially developing StarCraft 2, Blizzard made the decision to split the game into three parts, each with a campaign as long as the original StarCraft. The initial release in 2010, Wings of Liberty, centered on the story of the Terrans. The newly-released Heart of the Swarm is focused on the Zerg. The final release, Legacy of the Void, will dedicate its campaign to the Protoss (and does not have a projected release timeframe yet). In addition to the new campaign, new units have been introduced for multiplayer and new maps have been added, which ought to shake things up in the competitive landscape. Blizzard has also made long-awaited improvements to the social system, including support for groups and clans.

271 comments

  1. Why am I at work? by neonv · · Score: 4, Funny

    Here I am working, when I could be playing. Thanks Slashdot, now I'm going to have to kill my productivity and go home and kill some zerg!

    1. Re:Why am I at work? by Tukz · · Score: 5, Funny

      You got it all wrong, this campaign is played as zerg.
      Go home and kill some marines!

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:Why am I at work? by Anonymous Coward · · Score: 3, Funny

      No, he's right. He just gets scv rushed by the terrains every game. He didn't say the zerg weren't his.

    3. Re:Why am I at work? by Anonymous Coward · · Score: 0

      He just plays poorly. That's why he's going to be killing some zerg.

    4. Re:Why am I at work? by joeyadams · · Score: 5, Funny

      Here I am working, when I could be playing. Thanks Slashdot, now I'm going to have to kill my ...

      Please get help. You have so much to live for.

      ... kill my productivity and go home and kill some zerg!

      Ohh, nevermind. Knock yourself out.

    5. Re:Why am I at work? by IndustrialComplex · · Score: 1

      You got it all wrong, this campaign is played as zerg.

      No, he could be right. Perhaps he just isn't a very good player! ;)

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    6. Re:Why am I at work? by UnknowingFool · · Score: 3, Informative

      In the first few missions, you play as Kerrigan trying to get back control of the swarm. So killing other Zerg is part of it.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    7. Re:Why am I at work? by yurtinus · · Score: 0

      gawd, spoilers!!!

      --
      +1 Disagree
    8. Re:Why am I at work? by viperidaenz · · Score: 1

      My understanding of the storyline is Sarah has to take back her brood. She'll need to kill zerg again like the zerg campaign in the original.

    9. Re:Why am I at work? by smellotron · · Score: 1

      She'll need to kill zerg again like the zerg campaign in the original.

      What good would a zerg campaign be without a little bit of chaos?

    10. Re:Why am I at work? by synapse7 · · Score: 2

      Assuming their authentication servers are up.

    11. Re:Why am I at work? by Anonymous Coward · · Score: 0

      Your name is apt; didn't your mother ever tell you never to post stuff like this about a newly released game?

    12. Re:Why am I at work? by psevetson · · Score: 1

      That's in the freaking trailers, dude. You don't have to play the game to know it.

    13. Re:Why am I at work? by UnknowingFool · · Score: 1
      Anyone who can read the public game description from Blizzardwould know this:

      Welcome to The Hive Mind
      You are Sarah Kerrigan, former Queen of Blades. Once the most feared entity in the galaxy, you now wait in a cell in the depths of a high-security research laboratory. Before the murderous forces of the Terran Dominion close in, you must plot your escape to the dark reaches of space and reclaim your living empire at the Heart of the Swarm.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    14. Re:Why am I at work? by Meski · · Score: 1

      When you look at it, how many are? Very good, I mean. It'd follow the usual normal curve, where what is it 68% are within 1 SD of the mean? (stats aren't my real forte) Good would be 1 -2 (13.6%) and very good 2+ (2.1%)

  2. Hope the Auth Servers are Running! by ExecutorElassus · · Score: 1, Troll

    So, does this one, like the previous, require an always-on Internet connection to Blizzard's authentication servers, the ones that are tied to all their games? Because I really don't like the idea of not being able to play a single-player game just because some recent update to WoW is overloading their servers.

    1. Re:Hope the Auth Servers are Running! by Tukz · · Score: 2

      The previous one doesn't require you to be alway-on.
      They removed that in one of the first patches.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    2. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 0, Flamebait

      So, does this one, like the previous, require an always-on Internet connection to Blizzard's authentication servers

      Yes

      Because I really don't like the idea of not being able to play a single-player game just because some recent update to WoW is overloading their servers.

      Then don't buy it.

    3. Re:Hope the Auth Servers are Running! by Opportunist · · Score: 1

      So, in other words, it did? I mean, how else could they remove it if it wasn't there in the first place?

      AT RELEASE it did. So the question is, since this is another "AT RELEASE" moment, whether this does, too. Just 'cause they realized that they did something wrong doesn't mean they won't repeat it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Hope the Auth Servers are Running! by ildon · · Score: 5, Informative

      "AT RELEASE", SC2: Wings of Liberty had an offline "guest" mode that could play single player and custom maps, but could not play any multiplayer (no LAN support). It continues to behave in exactly this way.

    5. Re:Hope the Auth Servers are Running! by ildon · · Score: 1

      Actually, now that I loaded the client, I think they removed the offline mode in some patch.

    6. Re:Hope the Auth Servers are Running! by game+kid · · Score: 1

      You could say that no-LAN is StarCraft 2's Heart of the DRM.

      --
      You can hold down the "B" button for continuous firing.
    7. Re:Hope the Auth Servers are Running! by ildon · · Score: 1

      http://us.battle.net/sc2/en/forum/topic/6679638021?page=2#26

      Ok, I guess the implication is that offline mode is only available if the game fails to connect to Blizzard's servers? I don't feel like turning off my internet or blocking a port or whatever to check.

    8. Re:Hope the Auth Servers are Running! by Tukz · · Score: 1

      There was a glitch in patch 1.5, you need to delete Battle.net.MPQ and try again.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    9. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 1

      Reallly? I'd heard that since patch 1.5, Guest mode went away.

      Many people here seem to agree.

      The system requirements for HOTS indicate that Broadband internet + a Battle.Net account are required.

    10. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 4, Informative

      No...after more research, it was a bug, and it is mostly fixed. See here for details.

      TL;DR:
      Blizzard screwed up offline mode at one point.

      Currently to go offline, you must have:
      1) The game fully downloaded (makes sense)
      2) Go online once after patching (they are working on fixing this).

      So right now if you are a hermit in a cave with no online connectivity, but you happened to pick up the open wi-fi of a passing hiker and patch SC2, but then did not go online after the patch....then you are screwed.

      Otherwise, yes, you can apparently play the campaign offline.

    11. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 1

      Sorry...I was incorrect. I thought they had removed offline mode in some previous patch, but apparently it was just a bug

    12. Re:Hope the Auth Servers are Running! by Anubis+IV · · Score: 2

      If you check later on in the topic you've linked, you'll see that it was officially confirmed as a bug. Whether or not they're fixing it is an open question, of course, since at this time it appears to still be an issue.

    13. Re:Hope the Auth Servers are Running! by Anonymous Coward · · Score: 0

      No LAN = no buy

      I'll play minecraft instead.
      With the right mods, it has nukes.

    14. Re:Hope the Auth Servers are Running! by Anubis+IV · · Score: 1

      So, does this one, like the previous, require an always-on Internet connection to Blizzard's authentication servers

      Yes

      Incorrect, at least as far as the previous game is concerned.

      Wings of Liberty has had an offline mode for playing through the campaign (a.k.a. guest mode) from day one. There was a bug with the 1.5 patch to the game that caused the feature to break (for only some users?), but it's been acknowledged as a bug, an official workaround was posted months ago (delete a particular .mpq file), and your connection is only checked when the game first launches (i.e. not always-on).

      Now, I can't speak towards Heart of the Swarm, but WoL has never required an always-on connection.

    15. Re:Hope the Auth Servers are Running! by Anubis+IV · · Score: 1

      Just reloaded the page and saw your response to yourself. Sorry about the redundant post to correct you.

    16. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 3, Informative

      Yep...I first saw that thread last year, but never went back to read the entire follow up.

      It's definitely a bug, and mostly fixed at that.

    17. Re:Hope the Auth Servers are Running! by Aserrann · · Score: 1

      Posting to undo mod. Modded based on your incorrect info, but then you had to go and be all decent and correct yourself.

    18. Re:Hope the Auth Servers are Running! by razorshark · · Score: 2

      Not quite. Ever since the 2.0.4 update the Guest button has disappeared. The "workaround" is to disconnect from the net (I tend to just disable the network device in Windows), start SC2, log in using your account and when it fails due to a lack of net connection, you just click Play Offline. Previous you only had to click Guest and pick a guest account and off you'd go.

      --
      Raenex is a dickhead
    19. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 1

      Really? Cause they indicate that that problem was resolved in 1.5.4.

      Currently the only outstanding bugs they have listed with regards to offline mode is that you need to go online once after patching, and you must fully download the game prior to going offline.

      Gonna check when I get home. Actually, screw that....gonna kill me some Terrans for a while...then check.

    20. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 4, Funny

      Sorry...I'll try to be more indecent in the future.

    21. Re:Hope the Auth Servers are Running! by razorshark · · Score: 1

      The bits about needing to go online once after patching and needing the game fully downloaded to go offline are true, yet. But the guest button definitely does not exist anymore - it did in the early versions, it did in 1.5.4 (even if it was buggy and locked out it was still physically there), but it's completely absent in 2.0.4.

      Having said that, I've never actually bought the game. I just use a dummy Battle.net account, offline cache files supplied by someone on a SC2 cracking site and a license generator. I have no interest in multiplayer and only care about the campaign and the occasional skirmish game.

      --
      Raenex is a dickhead
    22. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 0, Troll

      Having said that, I've never actually bought the game. I just use a dummy Battle.net account, offline cache files supplied by someone on a SC2 cracking site and a license generator.

      Asshole

    23. Re:Hope the Auth Servers are Running! by Anonymous Coward · · Score: 0

      I need Internet access to play Minecraft because it has to auth with a central server before you can log onto any other servers.

    24. Re:Hope the Auth Servers are Running! by razorshark · · Score: 1

      I could buy it, but then it would basically be showing acceptance of the idea that you need to create and log into an online account just for playing the single-player components of a game (to which it cannot be resold since the game key is tied to that account I believe). This is not the future I want to see for gaming, even if it's not reversible by this stage (everyone's falling for the Steam virus so this is becoming more and more accepted).

      Having said that, you'd agree this is an excuse - if I really was against it, I'd not only avoid buying it but also avoid illegal versions of it. You'd be correct, of course. Unfortunately however, I enjoy the StarCraft story too much (going from the original SC and its BW expansion, both of which I also pirated) and so am curious to see how HotU progresses.

      At least I'm being honest.

      --
      Raenex is a dickhead
    25. Re:Hope the Auth Servers are Running! by ArhcAngel · · Score: 1

      At least Valve lets you trade their games within Steam. If you can't trade any other games it is the publisher's decision not Valve's

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    26. Re:Hope the Auth Servers are Running! by GigaplexNZ · · Score: 4, Informative

      The guest mode disabled certain features that tracked your single player campaign progress. My internet went out during a particularly long mission, no notification popped up, it just silently went to guest mode, and I had to redo the mission. I didn't find the game anywhere near as fun as the original, and with no LAN I ended up just going back to SC:BW. I won't be wasting my money again this time round.

    27. Re:Hope the Auth Servers are Running! by Anonymous Coward · · Score: 1

      At least I'm being honest.

      No you're not. You're stealing the game. That's not honest, no matter how hard you try to rationalize it.

      Yes, yes, I know, you were trying to use being honest about your dishonesty as a feeble defense. You know what you could do if you actually wanted to play the game and be honest without compromising your principles?

      1. Pay for it.

      2. Obtain a pirated version to actually play so you never have to register an account.

      3. Figure out a contact in Blizzard Customer Relations (or whatever it's named) and send a calm, well written letter informing them of your objections to their account system and what you have done as a workaround. Include the game key you bought (and have not registered) so they know you're not BSing them about being a paying customer.

      That would require some real honesty and commitment to working towards real change. Are you going to do something like that, or are you just going to stick with your excuses for piracy?

    28. Re:Hope the Auth Servers are Running! by Anonymous Coward · · Score: 0

      Guest logon support was removed in the 1.5 patch, as was the ability to play hard/brutal at whatever speed you like (they're locked at faster/fastest).

      These feature changes were not documented in the patch notes.

    29. Re:Hope the Auth Servers are Running! by Smonson78 · · Score: 1

      You actually can't trade your games in the sense that you can give someone a game you're finished playing. You can only trade games on Steam that have never been installed ('opened') by anyone.

    30. Re:Hope the Auth Servers are Running! by razorshark · · Score: 1

      I thought I made it quite clear - I like the story and don't feel like spending money for it due to Blizzard's behavior. I'm not trying to hide under any sense of entitlement in the sense that they "owe" me for wanting to continue the story. I just don't want to pay money for it. I don't have to of course - I could just go without. But again, I don't have to since it's easy enough to obtain it in other ways.

      --
      Raenex is a dickhead
    31. Re:Hope the Auth Servers are Running! by razorshark · · Score: 3, Interesting

      How am I stealing anything? I haven't taken anything and left one less copy in anyone's inventory. I wouldn't have paid for it anyway - if it was impossible to pirate, I just wouldn't have played it. Either way no money would have changed hands.

      Am I dishonest? ABSOLUTELY. Does it matter? Depends. I used to feel the same way about principles, but getting older I've learnt that sticking to being legal all the time ultimately fucks you over. Companies still treat the buying like shit with continually more aggressive always-on DRM and activation bullshit, so it's not like sticking to your principles is worth anything if you don't get anything out of it.

      Also, the "pirated" edition doesn't have binary cracks per-se. Everyone uses the same technique as I do - offline cache files a license generator. The mandatory account is a new thing as part of the 2.0.4 update.

      As for real change? Huh! Major corporations don't give a shit. I buy indie games, not AAA titles.

      I'm not making excuses for piracy. I'm merely explaining why I do it. I don't care if it boils your blood - you can't physically do anything to stop me. But I will stop if it becomes impossible to pirate anymore - say if the majority of games are hosted on cloud servers and so cracks are impossible. But if that happens I'll probably just give up gaming entirely.

      --
      Raenex is a dickhead
    32. Re:Hope the Auth Servers are Running! by razorshark · · Score: 1

      You also have to remember to buy the game as a "gift" rather than "for me" so it gets put into your Steam inventory. Once there, it can be traded, but if it's "opened" and attached to your main games list, it's now untradable. Games bought "for me" are attached to the list automatically, hence you can't trade them.

      --
      Raenex is a dickhead
    33. Re:Hope the Auth Servers are Running! by ildon · · Score: 1

      See my other post. It wasn't removed. You just have to not let it connect to battle.net and it will become enabled.

    34. Re:Hope the Auth Servers are Running! by Raenex · · Score: 2

      Just to back up what others have said:

      "Does Steam Trading mean I can sell my used games?

      No, only games that have been bought as a gift, and thus have never been played, can be traded. Once the Steam Gift is opened and added to your game library, you won't be able to trade it again."

      That was quoted from the link you referenced.

    35. Re:Hope the Auth Servers are Running! by Raenex · · Score: 0

      I thought I made it quite clear - I like the story and don't feel like spending money for it due to Blizzard's behavior.

      It's extremely easy to rationalize pirating the game for any number of issues you disagree about with Blizzard. The bottom line is that if everybody took your approach, the company would be out of business, even though you enjoyed the game so much you couldn't resist pirating it.

      I could just go without. But again, I don't have to since it's easy enough to obtain it in other ways.

      Right, so why should anybody pay, according to your philosophy?

    36. Re:Hope the Auth Servers are Running! by Ironhandx · · Score: 3, Interesting

      no lan ability is honestly why I haven't bought Starcraft 2. We still play Starcraft 1 at LANs and for a more modern strategy game it usually falls to Sins of a Solar Empire... Starcraft II doesn't even enter into the list due to the connection requirements. My house connection can't handle the retarded protocols with 8 computers going at it even with a 75mbit connection just due to the latency increases. My internal LAN doesn't even bat an eyelash at it though.

    37. Re:Hope the Auth Servers are Running! by razorshark · · Score: 1

      I'm not trying to rationalize here. I'm fully aware that what I'm doing is wrong. I just don't care enough to stop.

      Thing is (and you're free to not believe me) I'm not a habitual pirate. I buy music, indie games (BIG fan of indie games, particularly humble bundles), and many other things. I don't even really pirate that much since a lot of AAA games don't really interest me. Given that I really doubt Blizzard is going to go backrupt because of little ol' me.

      You can be legit most of the time and bend the rules on occasion. It's FINE not to be black and while all the time people. Maybe I should have just kept my mouth shut...

      --
      Raenex is a dickhead
    38. Re:Hope the Auth Servers are Running! by cheekyjohnson · · Score: 1

      I'm fully aware that what I'm doing is wrong.

      According to who?

      I just don't care enough to stop.

      Are you sure you actually believe it's wrong, then?

      --
      Filthy, filthy copyrapists!
    39. Re:Hope the Auth Servers are Running! by Raenex · · Score: 3, Funny

      I'm not trying to rationalize here.

      Stop lying to yourself and everybody else. Somebody called you an asshole and you tried to justify yourself by claiming you didn't want to support Blizzard's business model.

      Thing is (and you're free to not believe me) I'm not a habitual pirate.

      So you aren't trying to rationalize by saying this?

      I don't even really pirate that much since a lot of AAA games don't really interest me.

      Ah, so you only pirate the AAA games you really like. Bravo?

      Given that I really doubt Blizzard is going to go backrupt because of little ol' me.

      Still not rationalizing? Isn't everybody entitled to that sentiment? Why should anybody pay, when somebody else can?

      You can be legit most of the time and bend the rules on occasion. It's FINE not to be black and while all the time people.

      Is what you are doing FINE? I thought you weren't rationalizing?

    40. Re:Hope the Auth Servers are Running! by razorshark · · Score: 1

      To me, rationalizing would be "fight the power" style stuff and other BS to use as a smokescreen for pirating. I admit that I just don't want to pay for it outright, hence I'm not rationalizing. My listed reasons are WEAK, hence I don't consider them part of any effort to rationalize my behavior. They are merely side issues I have, but they aren't enough to be a reason for pirating. I just want the game for free.

      --
      Raenex is a dickhead
    41. Re:Hope the Auth Servers are Running! by razorshark · · Score: 1

      It's wrong according to the law, and to the Blizzard fanboys here. It's also wrong in my mind because Blizzard deserve to be paid for their efforts. Just because I know this doesn't mean I'll stop, because it's just too easy to play it and not pay.

      In other words, it's wrong, but not wrong enough to not do it, if such a concept makes sense.

      --
      Raenex is a dickhead
    42. Re:Hope the Auth Servers are Running! by Raenex · · Score: 1

      To me, rationalizing would be "fight the power" style stuff and other BS to use as a smokescreen for pirating.

      I'm sorry, how is "fight the power" part of the definition of rationalization ("broadly : to create an excuse or more attractive explanation for ")? But beyond that, you've done something similar by focusing on Blizzard's status as a large company with a policy you don't like, while talking up how you support indies.

      I admit that I just don't want to pay for it outright, hence I'm not rationalizing. My listed reasons are WEAK, hence I don't consider them part of any effort to rationalize my behavior.

      So you failed at your rationalization with WEAK arguments, and still want to claim you weren't rationalizing. Gotcha. Come on, stop trying to refute the obvious. It's all recorded in the conversation history, and unlike some other crappy forums, you can't edit what you said previously (a frequently requested malfeature on Slashdot).

    43. Re:Hope the Auth Servers are Running! by razorshark · · Score: 1

      You're right, I can't edit history. This is also a very new account (think only about 2 weeks old). You really think accounts here mean anything? I've made about 10 over the space of 5-6 years, and I'm going to make another one after this post so you'll never know it's me in a future conversation.

      And since posts can't be edited, here's something I found out - turns out I didn't even need to download the 7 or so GB of a HotS ISO - those idiots at Blizzard updated everyone to the latest version with the campaign included regardless. All you have to do is download the initial map save file located here:

      http://sc2.nibbits.com/forums/43/view/1420/starcraft-ii-licence-generator-works-with-all-versions?p=44#p40230

      save it in the appropriate place then restart with the appropriate difficulty. It's amazing how well it works!

      Bye...

      --
      Raenex is a dickhead
    44. Re:Hope the Auth Servers are Running! by Anonymous Coward · · Score: 0

      How do you know this if you did not buy it?

    45. Re:Hope the Auth Servers are Running! by cheekyjohnson · · Score: 1

      It's wrong according to the law

      No, it's simply illegal. The law doesn't say much about morality.

      Blizzard deserve to be paid for their efforts.

      That's certainly one opinion.

      In other words, it's wrong, but not wrong enough to not do it, if such a concept makes sense.

      Well, my point was that it's subjective, really. But maybe you already agree with that.

      --
      Filthy, filthy copyrapists!
    46. Re:Hope the Auth Servers are Running! by Eirenarch · · Score: 1

      To be honest this was incredibly smooth launch. Servers were up and running fast and everything seems fine except for the achievement service that died. BTW I am pretty sure WoW does not share infrastructure except maybe login servers which were never the bottleneck for WoW. Did it ever happen to you that you could not play another game due to WoW overloading the servers?

    47. Re:Hope the Auth Servers are Running! by kiddygrinder · · Score: 1

      heh, defence against what? he's not trying to rationalise it, he's being honest that he's stealing the game. i've stolen plenty of games for reasons from it's too expensive to i just don't want to give that company money. sure it's wrong, but having some delusions that one caring individual is somehow going to turn the world on it's head is just plain stupid.

      --
      This is a joke. I am joking. Joke joke joke.
    48. Re:Hope the Auth Servers are Running! by kiddygrinder · · Score: 1

      don't be dumb, people buy games even though they don't morally object to piracy, and if his behaviour actually affected the company they would probably try adding lan play and removing the DRM before they just quietly went bankrupt.

      --
      This is a joke. I am joking. Joke joke joke.
    49. Re:Hope the Auth Servers are Running! by kiddygrinder · · Score: 1

      to be fair "it's cheaper" isn't an excuse, it's a fact.

      --
      This is a joke. I am joking. Joke joke joke.
    50. Re:Hope the Auth Servers are Running! by progician · · Score: 1

      Oh dear. "excuses for piracy". Where do you get your dictionary from? Wired?

      Look, this whole idea, that copying software, or get access to the use of a software is "piracy", that is, criminal activity, is pure media selling BS. Software is a bunch of bits, and bits ought to be copied, and are copied over all the time when you're using a computer. If you release something to the public that means that practically you have no control over what the public does with their copy of the bits you originally arranged to be a computer game. If you give access to someone, and that someone shares his account with others, that's their business, that's their right. Labelling it as piracy shows that you took those anti-piracy propaganda before the films in cinemas too seriously. Publishers don't like that people share their accounts with others? Who the flying fuck cares really?

      The software business gets it backwards completely. The costs of development per copy is in inverse relationship to the number of copies. That goes for most of the buy-a-license software. The software-as-service model in the case of Blizzard's Starcraft 2 is bit more honest in this department, and I laud them for this, however, forcing people to this service for multi-player is to remove the ability of players to maintain the game for their own, even after Blizzard won't care any more. If they say, that OK guys, the development costs of the game was this and this, and for any future development we need to secure a budget of $X, I'm telling you, they could get the money in no time from donations alone, as they have a great product, and people appreciate their constant attention since the SC/BW. They could secure a direct revenue stream from the gamers if they want to, without resorting to this shady practices.

      I own a legal account the WoL, and I'll update my account to HoTS as well, and I also complained about this practice directly to them (that is, the lack of LAN and the enforcement of online game. I also expressed to them why I don't buy an account to D3). And you know what was their answer? Politely saying, they don't care.

      Also I have to add, I used to work as a video game developer, and I think that studios, and game developers often live in a bubble. The whole business is rotten from the core, it is rotten since its conception. At some point, gamers and game developers must take proper action, take out publishers, as unnecessary middle man, start to use free (as in freedom) game engines, put consumer pressure on the major CPU/GPU manufacturers to provide complete documentation of their products, so all software platform could benefit from them. Games must leave their engine code behind that is sold over and over in different iteration, while nothing has changed. Games are mostly glorified FSMs, with large pile of artwork, and we must go for the art work, provide revenue for the artists: the game designers, the concept artists, the modellers, the musicians, the fx artists, all those who actually create our precious games, not for imaginary entities.

    51. Re:Hope the Auth Servers are Running! by progician · · Score: 1

      But I will stop if it becomes impossible to pirate anymore - say if the majority of games are hosted on cloud servers and so cracks are impossible. But if that happens I'll probably just give up gaming entirely.

      I don't think we would ever get there. There always be developers who make their work freely available, without the need of resorting to these practices, "piracy" (how I hate this term really).

    52. Re:Hope the Auth Servers are Running! by Sabriel · · Score: 1

      From your own link: "No, only games that have been bought as a gift, and thus have never been played, can be traded."

      Tough luck if you buy a game, play it for a bit, decide you don't like it, and want to trade it to someone else for a game you might actually enjoy.

      Even though I buy the occasional game on Steam, I don't forget the nature of the beast: it's still an artificial scarcity model.

    53. Re:Hope the Auth Servers are Running! by malkavian · · Score: 1

      No. It doesn't.. It disables the 'achievements' section of your connection drops, but saves and gameplay continue unaffected.

    54. Re:Hope the Auth Servers are Running! by niado · · Score: 1

      My house connection can't handle the retarded protocols with 8 computers going at it even with a 75mbit connection just due to the latency increases. My internal LAN doesn't even bat an eyelash at it though.

      This is silly. I have a variable (cable) 10-20mbps connection and have often had 5 players playing starcraft 2 without any issues. Likely you have something wrong with your router or some other part of your infrastructure.

    55. Re:Hope the Auth Servers are Running! by tokencode · · Score: 1

      I agree, StarCraft II connection requirements are pretty pedestrian. Any decent 5Mbps+ hard connection should handle 8 players. Are you using satellite or have a really crappy ISP or a duplex mismatch or something?

    56. Re:Hope the Auth Servers are Running! by Zalbik · · Score: 1

      Oh, sorry...my mistake.

      Sanctimonious asshole.

    57. Re:Hope the Auth Servers are Running! by LordLimecat · · Score: 1

      My house connection can't handle the retarded protocols with 8 computers going at it even with a 75mbit connection just due to the latency increases.

      Generally a connection and the router running it should be protocol agnostic, and if 8 nodes is bringing your 75mbit connection to its knees, you either need to get a new router or cut the bittorrent.

      Online games tend to use very little bandwidth, and latency generally only occurs if
          A) the server is overload (and I doubt 8 people is pushing it over the edge)
          B) the line is over capacity (which should not be the case unless one of your nodes has a virus or is running a lot of downloads)
          C) your router sucks and is choking

    58. Re:Hope the Auth Servers are Running! by apcullen · · Score: 1

      Parent is both informative, and uninformative at the same time. AT RELEASE, this was true. And IMHO, Blizzard struck a great balance between protecting their rights and allowing people who paid (myself included) to enjoy the game.

      Unfortunately IT MOST CERTAINLY DOES NOT CONTINUE TO BEHAVE THIS WAY.

      I'm annoyed at losing a feature of the game that I came to rely on. I played the campaign, and my son played as guest, and things worked out. But what really made me angry is how Blizzard handled the change. When I asked customer support what happened to the option to play as guest, They told me at first that it was still there. Then they told me "reboot your computer and it should show up". Since I was using wine, that was an easy test. Then they told me that if my son created a battle.net account of his own, I could allow him to play as guest. Then they said that all the "play as guest" content was now free. Then, on the 10th email they kind of sort of admitted that there was no more "play as guest". At no time did they answer my questions as to why it was gone or if it would ever come back.

    59. Re:Hope the Auth Servers are Running! by Ironhandx · · Score: 1

      Its Rogers in Canada... my old 10mbit aliant connection used to be able to handle it, but thats not the point really. The point is my internet connection SHOULDN'T MATTER when all of the players are inside my LAN.

      Rogers sees any kind of fast packet transmits as bit torrent traffic basically and throttles it.

    60. Re:Hope the Auth Servers are Running! by Ironhandx · · Score: 1

      Packet xmit demands on a single serial connection increase load disproportionate to the bandwidth usage. My router is just fine, its the modem thats choking and theres absolutely nothing I can do about it.

    61. Re:Hope the Auth Servers are Running! by Ironhandx · · Score: 1

      I should also note that up to 6 players is just fine for most games.

      Also they're not protocol agnostic, some games transit more frequently than others, and the protocol used can add extra load... Starcraft is one of those games that sends craploads of packets constantly. They're tiny, so the bandwidth usage is miniscule, but the time required to move a one kbit packet out of the modem is nearly the same as a 1024kbit packet as the bandwidth is high enough that the packet handle/xmit takes 75%+ of the packet xmit time in the tcp... and starcraft I and II use TCP.

      Most online shooters don't use TCP and use UDP and don't have this problem because UDP basically has no handshake. You can get upwards of 100x the udp packets through in the same time frame. We all play planetside 2 for instance and this isn't a problem. Of course Planetside 2 is an MMO and free to boot so we're much more forgiving about the "always online" bit.

    62. Re:Hope the Auth Servers are Running! by trdrstv · · Score: 1

      My house connection can't handle the retarded protocols with 8 computers going at it even with a 75mbit connection just due to the latency increases. My internal LAN doesn't even bat an eyelash at it though.

      This is silly. I have a variable (cable) 10-20mbps connection and have often had 5 players playing starcraft 2 without any issues. Likely you have something wrong with your router or some other part of your infrastructure.

      and here I am with a rural house that caps at 3mbps down and 256k up... I also enjoy LAN parties and have a Gigabit switch in my house, so SC2 was never a consideration, but SC1 still gets a crap-ton of play.

    63. Re:Hope the Auth Servers are Running! by halltk1983 · · Score: 1

      What you're saying here is that you want more restrictive DRM, so you can't pirate anymore. Just making that clear.

      --
      Watch for Penguins, they eat Apples and throw rocks at Windows.
    64. Re:Hope the Auth Servers are Running! by apcullen · · Score: 1

      That "offline" mode is different from being able to play as guest. It allows one to play one's online campaign while offline.

    65. Re:Hope the Auth Servers are Running! by LordLimecat · · Score: 1

      You could purchase a new modem (and subsequently be suprised at how much that improves things). It will also likely reduce your internet bill, as a lot of the time the modem is counted as a rental.

    66. Re:Hope the Auth Servers are Running! by LordLimecat · · Score: 1

      but the time required to move a one kbit packet out of the modem is nearly the same as a 1024kbit packet as the bandwidth is high enough that the packet handle/xmit takes 75%+ of the packet xmit time in the tcp... and starcraft I and II use TCP.

      This is incorrect. TCP overhead is a flat 20 bytes, as is the IP overhead; ethernet has a 12-byte overhead. My understanding is that the minimum packet size is generally 64-bytes.

      If youre sending thousands of updates per second with one byte per packet (far more likely the game would just consolidate them), you would get thousands of 64-byte packets, which would use a fraction of a percent of the capacity of an OTS router / modem / broadband connection.

      Regarding UDP, you cannot get "100x the UDP packets through"; UDP has a header of 8 bytes vs TCP's 20 bytes, and on a normal MTU of 1500 bytes that is ~1%. There is no error checking and less load on the end-points and the router (if it is NATing), but its not generally enormous unless youre setting up a lot of sessions. There is also TCP overhead for acks etc, of course. Really, the main benefit of UDP isnt bandwidth or load, its reduced latency-- less processing, no retransmits (or re-transmit storms), no checksumming.

      You are wrong about games too, they often DO use UDP for at least some things since they may not care about retransmissions; and certainly it is possible to handle handshakes at the application level rather than at the transport level (the game can use UDP to transmit "we received your login packet" messages). From some quick googling it looks like SC2 and WoW both use a mix of TCP and UDP, as you would expect.

    67. Re:Hope the Auth Servers are Running! by Raenex · · Score: 1

      Don't be dumb yourself. If people are paying, they must have some objection. The dirtbag I replied to couldn't make up his mind about how he felt or why he was doing it, clearly conflicted. And game companies go out of business all the time. If everybody justified their pirating, Blizzard would decide AAA games are too expensive and stick to World of Warcraft.

    68. Re:Hope the Auth Servers are Running! by Raenex · · Score: 1

      You really think accounts here mean anything?

      It means anybody can read the history of this particular thread and know what the asshole behind the razorshark account said. That you feel the need to run away from your past conversations says a lot about you.

    69. Re:Hope the Auth Servers are Running! by halltk1983 · · Score: 1

      Maybe I'm crazy... but the WoW updates have always been done with bittorrent for me. How much overloading could seeding really do?

      --
      Watch for Penguins, they eat Apples and throw rocks at Windows.
    70. Re:Hope the Auth Servers are Running! by Ironhandx · · Score: 1

      Can't. Their equipment only, and purchasing from them is exorbitantly expensive, not to mention they dont warranty their equipment. This is also the 3rd modem I've had from them and its been the same story each time.

    71. Re:Hope the Auth Servers are Running! by Anonymous Coward · · Score: 0

      valve lets you trade games you PURCHASED AS A GIFT, not one you've already played.

    72. Re:Hope the Auth Servers are Running! by ildon · · Score: 1

      You can play in offline mode if the game can't connect to Blizzard's servers. Read some of the other responses in this thread.

    73. Re:Hope the Auth Servers are Running! by Ironhandx · · Score: 1

      Theres an extra step you're skipping on the TCP. You're correct on the packet header size my emphasis had nothing to do with size and everything to do with how tcp vs udp work. TCP based games always have higher latency due to the correction and retransmission factor. Thats where UDP being much better for lower latency operations comes in, and its why shooters have been using it for years. Better to not have the packet transmit than to cause someone that may or may not have been shot to lag for a half a second while crap is verified and resent.

    74. Re:Hope the Auth Servers are Running! by TheTurtlesMoves · · Score: 1

      UDP has checksums. It also can fragment packets that need to be reassembled. Most of the UDP is faster myth is just that, a myth. Most games network is total crap written by people who have never heard of flow control or 2 generals problem and therefore have no idea what problems TCP solves. And then go about solving the same problems badly.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    75. Re:Hope the Auth Servers are Running! by apcullen · · Score: 1

      The play offline mode is only to continue your online campaign. It doesn't allow for guest campaigns.

    76. Re:Hope the Auth Servers are Running! by LordLimecat · · Score: 1

      I stand corrected regarding checksum-- didnt bother fact-checking, and forgot that UDP still needs a way to detect and discard invalid packets.

      UDP isnt just faster because of retransmissions, btw, it also doesnt have any round-trips to worry about. TCP cant just stream endless data without acknowledgements from the other end, whereas UDP can-- flow control etc is done at an application level. TCP also needs a good deal of back and forth before it can begin sending data (the handshake) and at the end (FINs), while UDP can make the "connection" simply by starting to send data, and cut the "connection" simply by ceasing transmission.

    77. Re:Hope the Auth Servers are Running! by LordLimecat · · Score: 1

      Its not entirely a myth. UDP is faster because
        A) it never needs to wait for ACKs -- if it has data to send, it just sends it
        B) it never doesnt need to wait for a connection to be made-- "connection" is made simply by sending data
        C) A and B mean that theres less extraneous traffic on the wire and more room for actual payload
        D) With applications that have built in retransmits (IPSec VPN, etc), TCP will generate a good deal of extra traffic. Imagine that a VPN packet is lost; TCP layer will detect it, and trigger a retransmit, and the VPN will also detect it and possibly trigger its own retransmit; now you have two copies of the packet on the wire (a retransmit of the old packet, and a new packet with the old payload).

      I also imagine it is less load on the firewall as it doesnt have to track a "connection", which depending on load could make things faster as well.

    78. Re:Hope the Auth Servers are Running! by Ironhandx · · Score: 1

      Also Starcraft II and WoW also use TCP for their gameplay. Which is the important part.

      I needed to check myself after you asserted they weren't... was sure they were but they use UDP for their voice chat functions which is where you got mixed up I imagine.

    79. Re:Hope the Auth Servers are Running! by Keybounce · · Score: 1

      No, you can play "offline", without connecting to the authentication servers.

      Equally, any server can change one line in a text file, and be an "offline" server -- and then it won't check people who logon for validity.

      Result: you can play on a server with no internet connection (LAN/VPN), or if Mojang's authentication servers go down.

      And, ... err, not that I have done this(*), but you could start up a second instance on the spare computer on your desk, and log in as "packmule" or something, so you can carry more stuff around.

      (*): At least, not since I changed my server from vanilla to forge with mods; once I get that G4 system upgraded to J6, I just might do so again.

    80. Re:Hope the Auth Servers are Running! by DKlineburg · · Score: 1

      Or you could watch the story on youtube when a play through is released.

      --
      Memory is deceptive because it is colored by today's events. - Albert Einstein
    81. Re:Hope the Auth Servers are Running! by TheTurtlesMoves · · Score: 1

      There are things just really wrong with your idea of how networks works. VPN/IPsec etc won't all each trigger retransmits on TCP (in fact VPN is on top, IPSec in a layer below.. sort of). Each layer that requests a retransmit does so in a way that is transparent to the layer above it. That is the next layer does not "see" a missing packet because it was already taken care of.

      Just because you sending a ACK does not mean you can't use the packet you just received right now. ACK are collapsed so its very little over. Games that use UDP end up adding acks anyway. Usually in a way that is less efficient that TCP sometimes even without flow control.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
  3. I just wish ... by jxander · · Score: 3, Insightful

    I just wish blizz would split Starcraft into the two games it clearly is : Single- and Multi-player.

    I thoroughly enough the campaign missions, the overarching story, and everything else associated with the single player mode, but have zero interest in multiplayer. I've got plenty of other PvP games. I'd wager that there are plenty of people in my camp, as well as people who never touch the campaign, instead favoring multiplayer.

    --
    This signature is false.
    1. Re:I just wish ... by fredprado · · Score: 1

      If you don't want to play the multiplayer you can play the campaign. Actually there are a lot of stuff in the campaigns that are not available in MP.

      The only bad thing about this game is the ridiculous always online DRM Blizzard decided to implement even for single player mode.

    2. Re:I just wish ... by Tukz · · Score: 4, Insightful

      Don't play multiplayer then?
      I really don't see the issue here, the campaign is standalone singleplayer missions.

      --
      - Don't do what I do, it's probably not healthy nor safe. -
    3. Re:I just wish ... by Zalbik · · Score: 1

      Maybe. But I'd worry that the multiplayer would sell well enough that Blizzard would realize there is no point in developing a single player game.

      I'm guessing that the Single player version development costs are 4-5 times those of the multiplayer, but the single-player only people likely do not represent 80-90% of the users....

    4. Re:I just wish ... by Punto · · Score: 1

      It is split, the multiplayer game is vastly different from the single player (different units, stats, mecanics, etc). They design each mode separately.

      --

      --
      Stay tuned for some shock and awe coming right up after this messages!

    5. Re:I just wish ... by jxander · · Score: 1, Interesting

      The issue here is cost

      I'm cheap and I'd rather not pay for content I have no interest in using. Especially in this instance, where that extra content is virtually identical to the extra content I already purchased two years ago.

      Probably a losing battle though, in the age of full-retail-price map packs for Call of Modern Battlefield, and full-retail-price roster updates for Madden n+1

      --
      This signature is false.
    6. Re:I just wish ... by PopeRatzo · · Score: 4, Insightful

      I just wish blizz would split Starcraft into the two games it clearly is : Single- and Multi-player.

      Or, they could just release the game people want.

      Remember Starcraft? The one that was such a big success? The one with local LAN games and dedicated servers?

      It made plenty money.

      But the days of companies giving customers what they want are gone forever. Now, you get what you get and STFU.

      --
      You are welcome on my lawn.
    7. Re:I just wish ... by Anonymous Coward · · Score: 0

      Looks like the choice is clear. Take your money somewhere else.

    8. Re:I just wish ... by ADRA · · Score: 2

      Everyone I know who bought SCII bought it for single player, and could count their multi-player games on one hand (including me). Obviously this isn't a perfect representation of the community, but I'm sure you'll find that there's far more single-player only gamers than you'd like to believe. Plus, without the single player mode, you'd have a substantially large number of very weak introductory players that would need some sort of introduction to the game. This is one of the biggest weaknesses of on-line only games like DOTA 2 for instance, where the learning curve to reach 'competent' multi-player is quite high.

      --
      Bye!
    9. Re:I just wish ... by Githaron · · Score: 1

      All multiplayer units and abilities are in single player. There is simply less units and abilities in multiplayer. You are correct that the stats are different but that is probably due to the constant race balancing updates they do.

    10. Re:I just wish ... by Zalbik · · Score: 1

      Agreed...and everyone I know bought it for the single player campaign as well (although a handful of us have wasted a lot of time on cooperative online games).

      That being said, the sheer popularity of multiplayer in Asia makes me wonder if Campaign-only players aren't in the minority.

      The later SC2 patches included a very reasonable multiplayer tutorial and AI bot "ranking" matches to ease you into the game.

      I'd also argue that the Campaign is a terrible way to learn to play multiplayer. Many of the maps in the Campaign are fairly specific objective based, and unreasonably unbalanced towards one side or the other. As well, many of the Campaign units and upgrades are unavailable in multiplayer.

    11. Re:I just wish ... by RogueyWon · · Score: 4, Insightful

      Not *exactly* the same thing, but...

      A huge number of WoW players wish that Blizzard would split WoW into two games... PvE and PvP.

      One of the biggest factors behind PvE players quitting the game is Blizzard's complete inability to stop tweaking and sometimes fundamentally redesigning classes. This is only very rarely driven by PvE or quality-of-game issues. More normally, it's because the changes were needed to correct a PvP imbalance. Having to relearn your class because some people you never talk to playing a version of the game you have no interest in have found an interesting way to exploit the game-rules is no fun. But it happens all the time.

      There's a real tension in Blizzard between the people who know how to make a fun game and the people who spend years worrying about multiplayer balance. They both have a role, but they both need to be kept completely separate.

    12. Re:I just wish ... by Omestes · · Score: 3, Insightful

      Remember Starcraft? The one that was such a big success? The one with local LAN games and dedicated servers?

      Fun facts; SCII is a big success as well, at least in terms of amount of players and amount of profit made. Further, I remember Starcraft, I enjoyed it (not as much as TA, but still), and never once played it on a LAN. I did play on Battle.net, though, even with my friends in same city. So, really, Blizzard game me what I wanted. Sure, not you, but perhaps its time to realize that you're a minority, and companies have no reason whatsoever to cater to your wishes.

      LAN is irrelevant these days. There is no real reason for a majority of people to want it anymore. If it has a LAN feature, a miniscule fraction of people would use it, so why bother? Sure, I could lug my giant computer to a friends house, and futz with networks... or I could just hop into a game with them, over my more than adequate internet connection. Which would I rather do? The quick and easy one. I can still lug my computer to their house and play, by the way. LAN gives no real benefit over the internet these days. When the original Starcraft came out, my internet sucked, this isn't true for the majority of people (or at least people who can blow $60 on a game, and $600+ on a rig that can play it) anymore.

      Sure, I'd prefer it, more options and more features are always good. But in this day and age constant internet access is pretty much a given.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    13. Re:I just wish ... by Githaron · · Score: 5, Insightful

      I guess you have never been to a LAN party without internet.

    14. Re:I just wish ... by yurtinus · · Score: 4, Insightful

      While I think you're justified to have your gripes, in this case I feel it's a bit excessive. RTS games have had single player and multiplayer components almost since the very beginning. Granted, the multiplayer aspect has been far more significant lately, but I don't think it's been at a cost of a weaker single player. I kind of feel like your complaints are like griping about the passenger seat you had to buy in your car even though you'll never sit in it.

      HOTS is at least priced as an expansion rather than a "full price game," unlike CoD and the sports games.

      --
      +1 Disagree
    15. Re:I just wish ... by Anonymous Coward · · Score: 0

      Cost is the issue. $40 for an expansion is bunk if you have no interest in the multiplayer.

    16. Re:I just wish ... by geekoid · · Score: 2

      What? It would cost more to do it your way.
      You wold need to make a complete game out of both, instead of one game with 2 features. In the end it would cost exactly the same.

      It's a features I don't use in know way means it would cost less without the feature.

      If you are going to be cheapo, then also be knowledgeable, else you will just bite yourself in the ass in an effort to save a penny.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    17. Re:I just wish ... by geekoid · · Score: 3, Insightful

      "LAN is irrelevant these days. "
      not really.
      For example. this weekend I will be renting a house at the coast for 4 days with 15 other gamers. we do it 4 times a year, or so.
      Internet connection at these rentals run the gambit from shit, to crap.

      The fact that you don't understand the difference between being online with someone and being in the same room is pretty damn sad.
      I would also add, when doing team play, being in the same room as your team is a hell of a lot easier to communicate then a headset. Not that it applies to many people.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    18. Re:I just wish ... by geekoid · · Score: 0

      I suspect he's never been to a LAN party. or any party, really.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    19. Re:I just wish ... by Zalbik · · Score: 1

      RTS games have had single player and multiplayer components almost since the very beginning

      I'm not so sure about that...I don't remember a multiplayer component for Dune 2.

      Now you kids....get off my lawn!

    20. Re:I just wish ... by GodfatherofSoul · · Score: 1

      I haven't played for eons, but I started after it first came out and the Hunter class was so weak people would advertise quests and say "no hunters" like people said "no Irish" in the 19th century. Then a year or so later when I returned, the Hunter's specs were completely redone and they were boss. I think the tweaks are an attempt to fix bugs and balance the classes

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    21. Re:I just wish ... by viperidaenz · · Score: 1

      There is more content in the campaign than in multiplayer. There are no cut scenes and a lot less voice acting in multiplayer. No one had to write a story line either.

    22. Re:I just wish ... by Omestes · · Score: 1

      not really.

      Yes, it really is. Just because some people do it, doesn't mean that the majority (or even sizable minority) do it. You have a fringe case there, probably. It sounds fun, though.

      The fact that you don't understand the difference between being online with someone and being in the same room is pretty damn sad.

      I don't? Could you please point to where I said that. I didn't. I play games with people in the room, though these are generally console or board games. I haven't really done that LAN thing since back when FPS didn't suck (Q3A, and UT were mainstays) I could, if I wanted to, play Starcraft II with someone in the room as well, since I have decent internet and a nice wireless router, as does everyone else I know.

      Your right when it comes to team play... But I've pretty much completely adapted to using vent or teamspeak thanks to years of online gaming and MMOs. This is making me a bit nostalgic, I would try to get a good old LAN party going if all my friends didn't have jobs and families and generally stopped paying attention to modern hardware.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    23. Re:I just wish ... by Omestes · · Score: 3, Insightful

      Not since the early 2000s, and even then it was there, but only in the form of dial-up. Later they were all in college, with a very decent university connection. Oddly, then we'd all play mostly online, but in the same set of rooms (two dorm rooms with a shared bathroom, one room for one team, the other for the other). Though this devolved into doing WoW crap together, but in the same vicinity.

      Generally if I'm somewhere without internet I've got better things to do than play games. And if internet isn't available I have board games and a well stocked cooler of beer.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    24. Re:I just wish ... by Anonymous Coward · · Score: 0

      Not since the 90s...

    25. Re:I just wish ... by razorshark · · Score: 2

      In my experience, most LAN parties (both small and large LANs) have had net access for several years. The reason? Steam.

      It was easier once - just have a shared drive with the latest patches for popular games so everyone who was out of date could just grab what they needed. No Internet required. Nowadays you cannot ensure people are fully updated to the latest version of something, or that Steam's offline mode would work properly for everyone (which it often doesn't). So having net access ended up becoming a necessity, given how much Steam has infected multiplayer gaming these days.

      Giving this situation, LAN access for SC2 is moot because of the need for net access at a LAN anyway. If a LAN doesn't have net access, odds are the gaming being played are older ones like CoD 4 and the original StarCraft.

      --
      Raenex is a dickhead
    26. Re:I just wish ... by Rob+Simpson · · Score: 1

      Herzog Zwei had a split screen 2 player mode. (2 years before Dune 2)

    27. Re:I just wish ... by UnknowingFool · · Score: 2

      In vanilla WoW you had lots of amateurs starting as hunters and not knowing how to play the class. In higher level raids in vanilla, there were dungeons that favored hunters especially good ones. They could get out of combat and replenish their mana which no other mana class could. This came in handy for long fights. Also a good hunter could kite mobs one at a time so that the raid didn't have to engage multiple enemies at once. Also hunters had a special quest line that if completed showed that they knew their class.

      In my opinion the tweaks up until WoTLK were to help with PvE and PvP. With WoTLK, it all changed. They rehashed old PvE content and the hardest raid dungeon was beaten in a week after it was released. That included time for players to level up 10 levels.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    28. Re:I just wish ... by Anonymous Coward · · Score: 0

      See, this is the thing. The only people who think LAN is relevant are those who attend LAN parties. Because LAN parties are so important to them or because they enjoy them so much, they cannot *possibly* understand how one could consider LAN irrelevant, despite all the facts to support that claim (percentage of customers who use the LAN feature, the fact that large companies do not cater to every customer's whim, etc).

      There's no hope; stop bothering to argue.

    29. Re:I just wish ... by Anonymous Coward · · Score: 0

      The point is, it is very rare for people to use computer without internet access these days. With internet access, there is no difference whether local LAN is supported or not.

    30. Re:I just wish ... by malkavian · · Score: 2

      It doesn't require always on. If the net cuts off, you don't get the 'awards' function, but hey.. The game works and saves just fine.

    31. Re:I just wish ... by Anonymous Coward · · Score: 0

      Rare? Try 8-5 Monday-Friday, for 2500 people, and that's just the building I'm in. Granted, most of the time is not spent gaming, but it's still computer use.

    32. Re:I just wish ... by SvnLyrBrto · · Score: 1

      > Remember Starcraft? The one that was such a big
      > success? The one with local LAN games and
      > dedicated servers?

      I do. And we don't even have that anymore. Multiplayer is battle.net or nothing now. Thanks, but no thanks. I don't care about my ladder rankings, or the fancypants new achievements they've added. And I don't care how good they think their matchmaking scheme is. I can't stand the battle.net crowd. About 90% of the value of the original Starcraft was LAN games with my friends. By all rights, it should be even easier to get together with friends and play, now that we all have laptops... except Blizzard took that option away. Battle.net or no multiplayer. *sigh*

      When all three campaigns are out in a Battlechest and marked down to $40 or so, I'll probably pick up a copy and play the 10% of the game that's left to me. The campaigns were pretty good in the original.

      --
      Imagine all the people...
    33. Re:I just wish ... by Raenex · · Score: 1

      +1 virtual mod point. Too many idiots living in the 90s.

    34. Re:I just wish ... by Anonymous Coward · · Score: 0

      it wasn't "no hunters" because the class was weak in the original. It was no hunters because there were 9 million moron hunters who couldn't control their pets and would end up training half a dungeon on the group. It was easier to just assume every hunter you didn't know was raid capable was an absolute drooling idiot and spare yourself the time of running back from a graveyard and restarting every time they someone would say "where the hell is your pet going?"

    35. Re:I just wish ... by bemymonkey · · Score: 1

      It's even worse the other way around - I have no interest in single player and main as Terran, so I've spent 40€ on widow mines, pre-siegeable siege tanks and the medevac boost... :(

    36. Re:I just wish ... by bemymonkey · · Score: 1

      Why would you go to a LAN party without internet access? I haven't been to one for years, but even back in the day (like 5+ years ago) we always had interenet access so we could play things like CS on 32 player servers and such...

      We don't all live in the outback...

    37. Re:I just wish ... by Eirenarch · · Score: 1

      Do you happen to be ex-Blizzard's Rob Simpson?

    38. Re:I just wish ... by Eirenarch · · Score: 1

      Well I play random but if I was terran I would gladly pay 40 EUR for the medivac boost. I believe it is the most powerful change/addition to any race.

    39. Re:I just wish ... by Eirenarch · · Score: 1

      50% for SC2 WoL according to the stats. However it is the multiplayer that boosts the IP and interest in the game. There is high chance that the IP would be dead or transformed into something else (WarCraft to World of WarCraft) if it was not for the multiplayer.

      Also note that Blizzard went away from the idea that the campaign is a tutorial for the multiplayer. The units in the campaign are quite different. They use other means to train the player like challenge missions and special multiplayer games (with rocks blocking the ways so you could not be rushed, etc.).

    40. Re:I just wish ... by bemymonkey · · Score: 1

      True... Much easier to get away after dropping on a mineral line now :-)

    41. Re:I just wish ... by blahplusplus · · Score: 1

      "Don't play multiplayer then?
      I really don't see the issue here,"

      Then you don't understand the lack of creative freedom multiplayer adds to RTS. It prevents ANY kind of innovation since you design the game with multiplayer conservatism first. So you can't do anything too 'radical' even if it adds more fun. Think of how Starcraft 1 became an 'e-sport' in korea, it's actually starcraft multiplayers popularity that is it's achilles heel.

    42. Re:I just wish ... by Alioth · · Score: 2

      Of course you can. You just don't have these 'radical' features in the multiplayer part, and indeed this is how it is in SC2: there are units and abilities in the campaign that just don't exist in multiplayer.

    43. Re:I just wish ... by Anonymous Coward · · Score: 0

      Then how about when another group is playing a game that has only a keygen, but no real crack, and the game refuses to play when the game server notices the fake key? And the host unplugs the internet connection... Never seen that?

      I have, and a few of us were playing an MMORPG at the time. Our games died rather quickly when the internet connection was unplugged.

    44. Re:I just wish ... by kiddygrinder · · Score: 1

      what's virtually identical? it's still an RTS?

      --
      This is a joke. I am joking. Joke joke joke.
    45. Re:I just wish ... by kiddygrinder · · Score: 1

      constant internet access is not a given for more than 80% of the planet.

      --
      This is a joke. I am joking. Joke joke joke.
    46. Re:I just wish ... by Anonymous Coward · · Score: 0

      They keep saying they don't want to do it, but I think if WoW lives for much longer Blizzard is going to have to suck it up and separate the rulesets, and make it so some skills just plain don't work in PvP or work differently.

      They already have the basis for this in that taunt skills don't force other players to target you instead of allies, so there's no reason why they can't do this. Laziness is the most likely real reason; it would be a lot of work. However, it's really hard to argue that it wouldn't make for a better game, and this is a growing sentiment among the remaining playerbase.

    47. Re:I just wish ... by SuiteSisterMary · · Score: 1

      Came to say this. SC2's single-player had tech trees, units unavailable in multi-player, and clever mission constraints, like the advancing-wall-of-fire mission.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    48. Re:I just wish ... by Anonymous Coward · · Score: 0

      When there is no internet, the only thing to do is rely on existing media. Forcing games to be online only means that they have to compete with the BIGGEST entertainment center in all of human history- the internet.

    49. Re:I just wish ... by JTsyo · · Score: 1

      If you enjoy SP keep an eye out for custom maps that add missions. There was one that allowed you to play the SC1 campaign. It was odd in that you had to run it through the editor though.

    50. Re:I just wish ... by JTsyo · · Score: 1

      You can play with your friends on Bnet in a custom game.

    51. Re:I just wish ... by JTsyo · · Score: 1

      They had the same issue in Guild Wars. They ended having different effects for some skills in PvP and PvE.

    52. Re:I just wish ... by Anonymous Coward · · Score: 0

      So let me get this straight..... You're renting a house at the coast, to sit inside and play games?? Someone please give this man his nerd card! You've earned it!

    53. Re:I just wish ... by LanMan04 · · Score: 1

      For example. this weekend I will be renting a house at the coast for 4 days with 15 other gamers. we do it 4 times a year, or so.

      Right, because renting a house to game in with 15 other people is a totally common activity.

      --
      With the first link, the chain is forged.
    54. Re:I just wish ... by LordLimecat · · Score: 1

      Hunters are and for a long time have been one of the highest skill-cap classes out there. An incredibly good hunter paired with a healer could be basically unbeatable due to their utility and high damage output.

      The problem is that they have a pet, and tend to attract people who think they will be good or want a pet, and end up being bad. Well played hunters are desirable, theres just a low signal-to-noise ratio with them.

    55. Re:I just wish ... by yurtinus · · Score: 1

      Y'know, Dune 2 is specifically why I said "almost." Westwood's next big RTS (Command and Conquer) and the original Warcraft both had multiplayer components.

      And also, I'll mow your lawn for a dollar, sir!

      --
      +1 Disagree
    56. Re:I just wish ... by Anonymous Coward · · Score: 0

      LAN is irrelevant these days.

      Bullshit through and through. If you have more than 3 people in the same room, you can forget about you all playing SC2 at the same time. This is ENTIRELY because SC2 lacks LAN support.

    57. Re:I just wish ... by blahplusplus · · Score: 1

      "Of course you can."

      The problem with this idea is that SC2 was a bog-standard copy of SC1 in terms of it's multiplayer, i.e. multiplayer was severely conservative with not much new in it. This conservatism ALSO influenced heavily the single player. The SP campaign of SC2 was just not very good at all, I was expecting ground breaking stuff from a company that made a ground breaking RTS that set the standard.

    58. Re:I just wish ... by Omestes · · Score: 1

      Yep. Hence the disclaimer: "...or at least people who can blow $60 on a game, and $600+ on a rig that can play it".

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    59. Re:I just wish ... by Omestes · · Score: 1

      If you have more than 3 people in the same room, you can forget about you all playing SC2 at the same time.

      Perhaps I'm missing something here, since I've never attempted to play SCII in the same room with people, but why couldn't you play it? We have more than three network enable devices using the internet at once in our house and no issues, even when being used at the same time. At one point we've had five PCs, 3 tablets, a network enabled bluray, and two consoles all concurrently sharing a 15mb connection, with no issues besides Netflix being unhappy.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    60. Re:I just wish ... by PopeRatzo · · Score: 1

      But the idea is to NOT USE BATTLE NET.

      Why doesn't Starcraft II allow for local LAN games? It's just more DRM. Adds no value for the gamer.

      The original Starcraft didn't have DRM and made a lot of money.

      --
      You are welcome on my lawn.
    61. Re:I just wish ... by RivenAleem · · Score: 1

      15 Gamers are going to rent a house that has no internet connection? None of you has a mobile phone with data connection and wi-fi hotspot?

    62. Re:I just wish ... by jxander · · Score: 1

      Sounds like the "too big to fail" mindset. We must keep single and multi together, because they'd obviously fail if we broke them up.

      To that, I say "good." Split them up, let them each stand on their own merit and evolve in their own direction. If they can't stand on their own, then they deserve to crash. It happened to Warcraft, and now we have WoW and DotA. Not saying either of those are perfect solutions, but letting those two games evolve on their own spawned a whole new genre (MOBAs) and redefined an existing genre (MMORPGs).

      Keeping the two together is why we use the term DotA and not AoS

      --
      This signature is false.
  4. Nuclear Options? by DavidClarkeHR · · Score: 5, Funny

    If we really want to deter North Korea from developing nuclear weapons, we need to preemptively deploy SC2.

    --
    - Nec Impar Pluribus, or so I'm told.
    1. Re:Nuclear Options? by matrim99 · · Score: 3, Informative

      North Korea and South Korea are two different countries.

      --
      Right. No, your other right. No, the other other right.
    2. Re:Nuclear Options? by Anonymous Coward · · Score: 5, Funny

      North Korea and South Korea are two different countries.

      No, wrong. As any red-blooded, God-fearing REAL American knows, the nation of "Foreign" simply has a lot of different names because they're jealous of us.

    3. Re:Nuclear Options? by Anonymous Coward · · Score: 0

      Ahem.
      http://theoatmeal.com/comics/north_south_korea

    4. Re:Nuclear Options? by houghi · · Score: 1

      You must be from Dakota or Carolina.
      Or are you from Charleston, Virginia?

      --
      Don't fight for your country, if your country does not fight for you.
    5. Re:Nuclear Options? by Anonymous Coward · · Score: 0

      That would be bad. Then NK will know they need to train more ghosts with laser pointers.

    6. Re:Nuclear Options? by Guppy06 · · Score: 1

      Maybe the box the game comes in is high in calories.

    7. Re:Nuclear Options? by Anonymous Coward · · Score: 0

      Since red-blooded Americans gave their lives to keep South Korea free from Soviet influence this would be a rather depressing end result.

  5. DRM RULEZ BABY !! by Anonymous Coward · · Score: 0

    I want my DRM !!

    Make me pay like the swine I am and you want me to be !!

    And do it as a playfore slashvertizement to get me going !! Then DO ME !!

  6. So far it's pretty good by DaemonDan · · Score: 4, Interesting

    I started playing the campaign for Heart of the Swarm today, and am very pleased with it so far. The cinematic sequences are really well done, and it has a great storyline so far.

    --
    Enjoy post-apocalyptic and singularity science fiction? Check out www.demonarchives.com, a new online graphic-novel.
    1. Re:So far it's pretty good by DaemonDan · · Score: 2, Informative

      Ouch....two overrated downvotes. I shan't share my personal experiences that relate to the topic at hand anymore.

      --
      Enjoy post-apocalyptic and singularity science fiction? Check out www.demonarchives.com, a new online graphic-novel.
    2. Re:So far it's pretty good by Anonymous Coward · · Score: 3, Insightful

      You're only allowed to bitch about it. Slashnerds are incapable of appreciation. It's a bizarre phenomenon.

    3. Re:So far it's pretty good by phantomfive · · Score: 1

      Not only that, even the gameplay is good. So far it's by far the best Starcraft.

      --
      "First they came for the slanderers and i said nothing."
    4. Re:So far it's pretty good by Anonymous Coward · · Score: 0

      You seem to misspell "blizarre."

    5. Re:So far it's pretty good by blahplusplus · · Score: 0

      "Slashnerds are incapable of appreciation"

      Hahah, the reality is they are more intelligent then anonymous retards like you. That's why they are NERDS they have standards. Rather then playing fucking Call of duty 12 that requires only chimp level intelligence.

  7. Huh by Anonymous Coward · · Score: 1

    Why is this here? Every single person who gives a damn knew this already.

    1. Re:Huh by CanHasDIY · · Score: 1

      Why is this here? Every single person who gives a damn knew this already.

      Such insight, I don't think I've ever seen...

      At least, not from an AC.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    2. Re:Huh by Anonymous Coward · · Score: 0

      Every single person who gives a damn knew this already.

      Speak for yourself, if it wasn't for /. I wouldn't have heard about this until I read Google news tomorrow morning. Just because someone enjoys games doesn't mean they sit refreshing RPS every thirty seconds you know.

  8. Re:Who cares? by vawarayer · · Score: 4, Insightful

    Keep in mind that some other dudes want you to pay a recurrent monthly fee for playing on their servers. All Blizzard titles provide free access to battle.net and a replayability that I have yet to find in other games. I have had played SC 1 for several years before SC 2 came out. I think I have good zerg-bang for my protoss-bucks.

  9. Slashdot-Blizzard exclusivity deal? by Dunge · · Score: 1

    Why does Slashdot have an article as soon as Blizzard release something, but barely any for any other games?

    1. Re:Slashdot-Blizzard exclusivity deal? by Anonymous Coward · · Score: 0

      Because Blizzard is awesome?

    2. Re:Slashdot-Blizzard exclusivity deal? by Dunge · · Score: 1

      Not in my book. They were awesome in the Warcraft2/Starcraft1/Diablo1 era and that's about it. Starcraft2 is the only good game they released in over 10 years. WoW is just a way to milk money out of the less intelligent gamer mass (selling textures for mounts with real money really?) and Diablo3 was a pure fail (gameplay/story/drm). It takes then an eternity to do anything and battle.net accounts get hacked frequently and the only excuse they have is "you didn't buy an authenticator so it's your fault". really? Fuck Blizzard.

    3. Re:Slashdot-Blizzard exclusivity deal? by Anonymous Coward · · Score: 0

      Because people will flock to make a comment whether they're going to buy it or not, just like you did.
      Posting AC because I can't remember how to turn off the karma bonus.

    4. Re:Slashdot-Blizzard exclusivity deal? by feddas · · Score: 1

      Hey now, WoW was good until EA bought Blizzard. After that things took a bit of a downturn.

    5. Re:Slashdot-Blizzard exclusivity deal? by Anonymous Coward · · Score: 0

      Weak troll or dumb? Activision bought Blizzard, not EA.

  10. Can anyone play the game? by alen · · Score: 1

    I only ask because in this day simply being able to play the game on release day is reason for joy

    1. Re:Can anyone play the game? by Anonymous Coward · · Score: 0

      If you don't have arms, hands or a copy of StarCraft II: Wings of Liberty, you will find the game nearly impossible to play.

    2. Re:Can anyone play the game? by naroom · · Score: 2

      Been playing since the 3AM release. It's worked *nearly* perfect. The achievement server has been up and down, but that does not impact any aspect of gameplay.

  11. Re:Who cares? by Githaron · · Score: 2

    Have you played the Starcraft 2: Wings of Liberty campaign? It is a full game all by itself. Starcraft 2: Wings of Libery + Starcraft 2: Heart of Swarm + Starcraft 2: Legacy of the Void, = 3 Games. Most triple-A companies would charge you $60 per game which comes out to $180 for the series. Assuming the final game is also $40, Blizzard is charging you $140. They are $40 cheaper than most triple-A companies.

  12. Play minetest instead! by Anonymous Coward · · Score: 0

    That way you can always fork if c55 decides to DRM it :D

  13. Re:Who cares? by Zalbik · · Score: 1, Insightful

    So they give a new interface, new multiplayer game modes, new units, new game replay features, new maps, new matchmaking, new grouping/clan features, new cinematics, and an entirely new full-length campaign....but it's just an expansion?!?

    Please explain how this is any less of a full game than Assasin's Creed 2? Halo 2? Call of Duty Anything?

  14. Re:Who cares? by alen · · Score: 1

    the art and music is the same as Wings
    you're paying for the new missions which took work

  15. Hey, awesome! by Anonymous Coward · · Score: 0

    Do I own the expansion pack I'm buying? Can I play it anywhere I want, any time, and do whatever I want in the single player mission without fear of being banned and losing everything I've paid for?

    No?

    Fine, I'll take my $60 elsewhere.

    1. Re:Hey, awesome! by Zalbik · · Score: 2

      By those terms, you can't own a condo either.

  16. Short Answer: No by margeman2k3 · · Score: 1

    Long Answer: There's an offline mode that you can use to play campaign & custom maps. The caveat is that you need to log in using your battle.net account once every 30 days for it to work.
    My internet's been down for the last hour or so and I've been playing the campaign without a problem.

  17. One Good Bug Deserves Another. by bobwalt · · Score: 1

    Now if it just wouldn't crash the computer. To be completely fair it is seems like a known bug that will be fixed in a future patch. However, that is little consolation to those who can not play it.

  18. split the game into three parts by Anonymous Coward · · Score: 0

    triple the revenues!

    (10 years ago it would've been released as a single game AND at half the price of a single part AND would not have had a single-use activation code)

  19. Re:Who cares? by RogueyWon · · Score: 1

    Monthly fees fund ongoing game development and server maintenance. For a matchmaking-only service like Starcraft 2, that's just not relevant. HotS should be able to meet its own costs on box-sales. Something like Mists of Pandaria can't.

    For MMOs, the monthly fee is VASTLY preferable to the pay-to-win model.

  20. Re:Who cares? by RogueyWon · · Score: 2

    To expand a bit on this...

    Wings of Liberty has a campaign that takes around 20 hours, plus a few "skirmish" modes and multiplayer.

    Heart of the Swarm has a campaign that - going off early reports - is around the same length as WoL's. It is built on the same engine, so fewer development costs there. However, it has entirely new cinematics, voice work etc (a good chunk of the costs), new mission design and a radically designed multiplayer.

    As a standalone, Wings of Liberty is roughly equivalent value to... say... the original Dawn of War, at the time of its release. It's a good length singleplayer campaign (albeit where you only play as one faction), plus skirmish and multiplayer. And it has generally higher production values than Dawn of War (which isn't intended as a slight on that game - I loved it).

    Heart of the Swarm also justifies its cost, on the basis of everything I've seen so far. The technological platform is aging a bit now, though; if they want to put the third installment out at the same price point, then they probably need a much smaller release-gap to avoid justifiable rip-off allegations.

  21. Re:Who cares? by vux984 · · Score: 4, Insightful

    Have you played the Starcraft 2: Wings of Liberty campaign? It is a full game all by itself. Starcraft 2: Wings of Libery + Starcraft 2: Heart of Swarm + Starcraft 2: Legacy of the Void, = 3 Games.

    No. I count one game and two fairly expensive expansion packs. They include a few extra units, some multiplayer tweaks, and a map pack.

    Most triple-A companies would charge you $60 per game which comes out to $180 for the series. Assuming the final game is also $40, Blizzard is charging you $140.

    How much koolaid did you drink?

  22. Re:Who cares? by Wyzard · · Score: 1

    Brood War had a new campaign, units, maps, and cinematics too. It's an expansion in the sense that you can't buy and play it by itself: you have to own the base game already.

  23. Re:Who cares? by Omestes · · Score: 3, Insightful

    So you'd have rather either waited an extra year or two, or accepted around 1/3 less content for the same price?

    Pretty rational, if you ask me.

    Don't get me wrong, Blizzard has been on my shit-list for a while now, and I probably won't be buying this expansion, but I really can't complain. Its a full length game, as big as the original, for less money. Back before this DLC bullshit that we accept now, games released giant $40 expansions, as opposed to miniscule $10 DLC. This was an accepted practice. And it is a practice I wish we could return to.

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
  24. Re:Who cares? by vux984 · · Score: 1

    new multiplayer game modes, new units, new game replay features, new maps, new matchmaking, new grouping/clan features, new cinematics, and an entirely new full-length campaign....but it's just an expansion?!?

    Yes.

    It is telling that StarCraft 1 included 3 campaigns, and multiplayer, right out of the gate, one for each race. And the campaigns for starcraft 2 are not 3x as good nor 3x as long.

    Finally, I fully expect some time after StarCraft's 3rd expansion is released, I'll be able to buy them as a single integrated "StarCraft 2: The whole game"

    Please explain how this is any less of a full game than Assasin's Creed 2? Halo 2? Call of Duty Anything?

    StarCraft's one integrated game in 3 pieces.

    Assasin's Creed 2 is not integrated with 1 in any way.

    Plus with starcraft 2 they designed it and what would be in it and each expac before the first game was released, for starters. I doubt they had Assassin's Creed mapped out before they started cutting code on Assassin's creed.

    You make a good argument re "CoD anything" But then I'd say you were duped into over paying for rehashed sequels there.

  25. Cost addition for multiplayer is not that much by SuperKendall · · Score: 1

    I'm cheap and I'd rather not pay for content I have no interest in using.

    Why would you be?

    All of the content (like art assets) is used by both multi and single player modes.

    The only thing you are in theory paying for and not using, is the code that allows a human to control the opposing forces instead of the computer, and some additional map design.

    But the large bulk of effort that you paid for goes for the game you can play single player.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Cost addition for multiplayer is not that much by lubaciousd · · Score: 2

      Doesn't Blizzard go to great lengths to ensure competitive balance between the three races? I would imagine that a substantial portion of the time and money invested in multi-player goes toward balance-testing and re-calibration; balancing single-player only seems inherently less complicated.

    2. Re:Cost addition for multiplayer is not that much by SuperKendall · · Score: 1

      Doesn't Blizzard go to great lengths to ensure competitive balance between the three races?

      Yes but you have to do that anyway, so that a player playing any given race doesn't swamp the AI with some overly cheap move. Game balance is just as important for single player only games as it is for multiplayer to make the game enjoyable.

      balancing single-player only seems inherently less complicated.

      Actually it's way more complicated because you are testing all facets of the AI that controls other races and units. With multiplayer you just have to make sure units go where each player tells them, and verify pathfinding works. With AI you have to check to make sure the AI is not doing something stupid in terms of directing units or doing builds because of the map or because of player units or a million other possible reasons.

      In fact the way to reduce the cost of a game substantially would be to make it multi-player only because then you can drop the AI altogether.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    3. Re:Cost addition for multiplayer is not that much by Eirenarch · · Score: 1

      I doubt balancing costs that much. It certainly costs time but it does not require a great number of people working on it. The players are doing the testing and a few people are watching the result and tweaking the game. Also I believe SC2 would be more expensive if split because many people would only buy the multiplayer. In effect the multiplayer part is subsidizing the single player.

  26. Re:Who cares? by Githaron · · Score: 2

    No. I count one game and two fairly expensive expansion packs. They include a few extra units, some multiplayer tweaks, and a map pack.

    And a full length single player campaign.

  27. Re:Who cares? by mjwx · · Score: 1

    Have you played the Starcraft 2: Wings of Liberty campaign? It is a full game all by itself. Starcraft 2: Wings of Libery + Starcraft 2: Heart of Swarm + Starcraft 2: Legacy of the Void, = 3 Games. Most triple-A companies would charge you $60 per game which comes out to $180 for the series. Assuming the final game is also $40, Blizzard is charging you $140. They are $40 cheaper than most triple-A companies.

    $60, Luxury.

    In Australia they charge you A$90 (US$91). Starcraft 2 was A$44 (so $40 + 10% GST).

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  28. Re:Who cares? by flimflammer · · Score: 1

    $40 for some new missions in the already developed level editor on the already developed engine and a few new multiplayer maps.

    About the only thing that actually had to be done special is the voice work and any cinematics for the campaign.

    Some people think $40 for an expansion based on 95% of content they already own is reaching a bit far.

  29. Mac OS X Lion/Moutain Lion required by ArcadeMan · · Score: 3

    I paid for that game and now I can't play anymore. What the hell?

    1. Re:Mac OS X Lion/Moutain Lion required by Anonymous Coward · · Score: 0

      If you can afford the game then you can afford an update. $19 too much for ML? Seriously, what a lazy complaint. Or hell, just pirate the OS upgrade. It's not hard.

    2. Re:Mac OS X Lion/Moutain Lion required by Anonymous Coward · · Score: 0

      This is good to know, even if it is disappointing.
      I'm still running Snow Leopard, so knowing that the more modern OS X is required will deter me from buying this game.

      And here I thought the game said they were retaining the requirements from the original SC2.

    3. Re:Mac OS X Lion/Moutain Lion required by Anonymous Coward · · Score: 0

      Who said anything about the price? I still have software that requires Rosetta and that software will never get an update and no other modern software can replace it either.

    4. Re:Mac OS X Lion/Moutain Lion required by phantomfive · · Score: 1

      Your problem is using a platform that has no respect for backwards compatibility or people who use older versions of the OS. It's not surprising that the vendors don't either.

      --
      "First they came for the slanderers and i said nothing."
    5. Re:Mac OS X Lion/Moutain Lion required by phorm · · Score: 1

      Do you run a Linux box at all? RS actually works fairly decently under Wine (though you may need to nuke Pulseaudio).

  30. Re:Who cares? by Anonymous Coward · · Score: 0

    Welcome to 2013 where consumers are grateful to be able to buy a product, instead of customers being grateful to sell a product.

  31. Re:Who cares? by Your.Master · · Score: 1

    They might have had better PR if they just announced StarCraft 2, StarCraft 3, and StarCraft 4, and released them all as standalones.

  32. Meh, ruined it by rsilvergun · · Score: 1

    I'm not a Starcraft fan, but my bro is, and they ruined it for anyone that doesn't play online. The entire single player campaign was one long tutorial mission to get you ready to play online, My bro spent 4 hours on a level because he kept trying to play it with different tactics than what the designers wanted him to learn. Not do, learn. Plus it was buggy out the door, but since this is an expansion I can't imagine it's busted. Still, come on. With so much money couldn't they have made a good freakin' single player game? I bought it to get him mind off all the shit in the world and it really, really didn't help.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Meh, ruined it by phantomfive · · Score: 1

      What? Did your brother really play the game? Did he not see how different and varied it is? Maybe he doesn't play multi-player so he doesn't understand. Some parts of HOTS can even be compared to tower-defense. You have tons of units and capabilities you can't get in multi-player mode.

      --
      "First they came for the slanderers and i said nothing."
    2. Re:Meh, ruined it by ArcadeMan · · Score: 1

      You have tons of units and capabilities you can't get in multi-player mode.

      And that's what's bugging me. There should at least be an option to allow these things in multiplayer.

    3. Re:Meh, ruined it by phantomfive · · Score: 1

      that's an interesting idea. You could probably make a custom map that allows it.

      --
      "First they came for the slanderers and i said nothing."
  33. Re:Who cares? by Anonymous Coward · · Score: 0

    No. I count one game and two fairly expensive expansion packs. They include a few extra units, some multiplayer tweaks, and a map pack.

    Command and Conquer, another RTS series, regularly sold sequels and expansions to their games for $40-50. The expansions almost always had the same units; the sequels within a "universe" (Red Alert or Tiberium) often had similar units if they weren't completely identical. This is kind of an RTS standby at this point: if you think it's not worth it, don't buy the game, but if units were undergoing massive changes between sequels and expansions, the competitive and multiplayer customers would throw a shit fit.

  34. Re:Who cares? by Zalbik · · Score: 1

    Plus with starcraft 2 they designed it and what would be in it and each expac before the first game was release

    Really? Never heard that....source? It seems unlikely given the amount of change that goes on even during the beta's
    And even if they did, not sure what it has to do with them being 3 games or not. Is the Lord of the Rings series one movie cause they filmed them at the same time?

    the campaigns for starcraft 2 are not 3x as good nor 3x as long.

    3x as good is relative (I happen to disagree...I found some of the missions in SC2 to be quite inspired and original for an RTS (day/night mission, lava rising, flame wall).

    I suspect the total length of all 3 campaigns in SC2 will be 2-2.5 times the length of SC1.

    No, Assassin's creed 2 is not "integrated", but it fairly obviously uses much of the code, models, engine from AC1.

    Never actually bought CoD anything (Actually I might own CoD 3), but my son buy's all of them. I can't tell which one he's playing by watching.

  35. Re:Who cares? by Anonymous Coward · · Score: 1

    the monthly fee is VASTLY preferable to the pay-to-win model.

    only someone that can't afford to win would say that.

  36. No LAN = I pirate by globaljustin · · Score: 0

    GP had it right, and parent is trolling.

    Blizzard knows what is best, most "usable" for the customer, but creates an artificial feature bottleneck and then uses the dumbest way ever to capitalize on it. It is bad management. I guarantee the game designers did not choose to do this.

    It's a fuck up. Borne from a chain of anti-user decisions, and it ruins game franchises (or at least that iteration). This version IS screwed up and it will cost Blizzard in the long run. Unless you've been to Korea (I taught Enrish there), you have no idea. The LAN battles in Starcraft created an **entire professional gaming industry**

    LAN Battles on broadcast TV.

    The parent comment is 100% troll face, but GP has it right completely.

    --
    Thank you Dave Raggett
    1. Re:No LAN = I pirate by Omestes · · Score: 1

      The LAN battles in Starcraft created an **entire professional gaming industry**

      And now most of the competitive games don't have LAN play anymore, LOL is probably one of the biggest ones out there, and no LAN play. SCII is a big one on professional tournaments, despite not having LAN play.

      Times change, technology moves one.

      But for some reason saying that LAN is now a niche market is somehow trolling.

      Don't get me wrong, I wouldn't complain if they included it. And they're are plenty of things I dislike about where the market is moving (always online single player, being the biggest, DLC and microtransactions being the next in the list). Blizzard has made some boneheaded moves, and pretty much lost me as a fan. LAN mode isn't on the list of reasons though.

      It isn't trolling pointing out that the amount of people who won't buy a game because of the lack of LAN functionality is pretty much insignificant. Yes, LAN was important in the history of gaming and esports, but it isn't anymore. Yes, some portions of the population want it, or even need it, but these people don't matter to the bottom line anymore. Ten years ago they did. But not anymore.

      It does suck for those people who need it though.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    2. Re:No LAN = I pirate by Talderas · · Score: 1

      Times change, technology moves one.

      Luddites?

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
  37. Re:Who cares? by UnknowingFool · · Score: 2

    That depends if you count campaigns or missions as your metric. SC1 had 30 missions with 10 for each race. SC2: Wings of Liberty has 25 missions with one secret mission and 3 alternative ones. These are the ones where you have to pick between two different choices like whether you picked to get ghosts or spectres as a unit. But after you complete the campaign you can go back and play the other choice. The majority of the missions are Terran but about a few are Protoss. Total mission count is 29.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  38. Re:Who cares? by mjwx · · Score: 4, Interesting

    About the only thing that actually had to be done special is the voice work and any cinematics for the campaign.

    Spoken by someone who's never had to do voice overs.

    You have no idea how expensive and time consuming voice works and pre-rendered cinematic's are.

    Also if you think the engine in HOTS is exactly the same as the engine that was released in WOL, you need your head examined. There's been continual patching. I've only played the first 5 levels of HOTS but you can spot a lot of work put into level design, they haven't simply slapped together some new maps with voiceovers. This isn't COD and EA for fucks sake, they actually put some work into it.

    Frankly $40 for an expansion pack (yes, it's an expansion pack, like what we used to have in the Good Old Days(TM) before DLC) that has almost as much content as the original is a godsend when they charge $5 for a hat and $15 for a single map DLC.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  39. Re:Who cares? by GigaplexNZ · · Score: 1

    All Blizzard titles provide free access to battle.net

    Like WoW?

  40. Re:Who cares? by GigaplexNZ · · Score: 1

    I got SC2 WoL release day for approx $70AUD by walking into a brick and mortar store in Melbourne, no preorder. $90? You got ripped off.

  41. Re:Who cares? by GigaplexNZ · · Score: 1

    It is telling that StarCraft 1 included 3 campaigns, and multiplayer, right out of the gate, one for each race. And the campaigns for starcraft 2 are not 3x as good nor 3x as long.

    3x as good? No, they were roughly comparable. 3x as long? Approximately, sure.

  42. Re:Who cares? by mjwx · · Score: 1

    Please explain how this is any less of a full game than Assasin's Creed 2? Halo 2? Call of Duty Anything?

    For those of us who've been gaming since before the original starcraft (first started gaming on a C64), this is what we expect in an expansion pack. Same engine with new levels, units and cinematics. Back in the 90's this was considered the norm for an expansion pack. Not like today where we get charged $5 for a hat and $15 for a single map.

    BTW, I dont consider COD, Halo, et al. to be full games and refuse to buy them.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  43. Re:Who cares? by mjwx · · Score: 1

    I got SC2 WoL release day for approx $70AUD by walking into a brick and mortar store in Melbourne, no preorder. $90? You got ripped off.

    Where did I say I paid that for SC2. I paid $68 for that at JB HiFi.

    Nope, $90 is the average price of a new game, or more accurately $89, which I just read as $90 these days.

    I was pointing out that Blizzard is bucking the trend of expensive games AND price discrimination in Australia.

    BTW, I usually buy my games from the US, UK or Hong Kong for around A$40 for a PC game. SC is one of the few games I dont want to wait for.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  44. Re:Who cares? by GigaplexNZ · · Score: 1

    My bad

  45. the problem is twitch by foreverdisillusioned · · Score: 1

    Once upon a time I was eagerly looking forward to Starcraft 2 and even Warcraft 3, assuming that Blizzard would finally get around to including the AI options other RTS had introduced and refined. I mean this is a 'strategy' game, right?

    Wrong. It's an action game. In fact, it is so much an action game that I would argue most online FPSes are quite strategic in comparison. They actually measure player skill in APS, that's actions per second. Once you progress beyond the noob skill level, your success is almost entirely a product of your twitch, with less than a half dozen cookie-cutter strategies you must blindly follow as fast as you possibly can if you are to have any hope of success.

    I loved the original SC/BW campaigns and since the singleplayer difficultly usually isn't too bad I'm sure I'll love SC 2's (I'm waiting for them to release all 3 as a bundle), but I simply don't understand the appeal of a "strategy" game that foists so much mandatory micromanagement on you that actual strategy becomes a wisp of an afterthought.

    1. Re:the problem is twitch by Raenex · · Score: 2

      Once you progress beyond the noob skill level, your success is almost entirely a product of your twitch, with less than a half dozen cookie-cutter strategies you must blindly follow as fast as you possibly can if you are to have any hope of success.

      That's really bullshit. I've watched a lot of high-level games on channels like HuskyStarcraft or HDstarcraft, and if all you can do is blindly follow half a dozen cookie cutter strategies, your play is extremely limited. Yes, twitch is huge, but strategy is pretty deep.

    2. Re:the problem is twitch by foreverdisillusioned · · Score: 1

      Maybe I should have qualified that particular comment with mid to mid-high level games. At the absolute top end then yes, I'm sure you can find deeply held convictions on whether a 7-barracks or 8-barracks is preferable, with deep analyses of the long term strategic rammifications of either choice, and I'm also sure I can't possibly work up enough interest to give a crap about such tedium. I mean more of, early expansion or no, early units or teching, harassment vs. assault, etc. Are there really many more than a half dozen viable choices of this sort to make?

      As a reminder, specifically excluded from the commonly accepted definition of 'strategy' is anything 'tactical', i.e. techniques for conducting any one battle. Although SC2 could use improvement there as well. (Formations anyone? Or better yet, customizable targeting rules.)

      The problem is, Blizzard is just so damn good at 1. balancing radically different sides, 2. storyline, and 3. overall polish that people are willing to overlook the fact that SC2 still doesn't have strategy-enhancing features that reviewers widely bemoaned were missing in Starcraft 1. Fifteen god-damned years ago.

    3. Re:the problem is twitch by Raenex · · Score: 2

      Maybe I should have qualified that particular comment with mid to mid-high level games.

      Strategy applies to those to. It seems to me you never did any serious watching of high-level games and tried to apply the same analysis to your games. There's much more than deciding at what supply to make a barracks. Casters like Husky, HD, or Psy are not "absolute top end", but they have some really interesting things to say about strategy.

      I mean more of, early expansion or no, early units or teching, harassment vs. assault, etc. Are there really many more than a half dozen viable choices of this sort to make?

      The map-specific choices already lead to more than 6.

      As a reminder, specifically excluded from the commonly accepted definition of 'strategy' is anything 'tactical', i.e. techniques for conducting any one battle.

      The line between tactics and strategy is often blurry. For example, if you decide to kill off a certain unit and then make a counter-unit to take advantage of that, that's both tactics and strategy.

      To get back to what you were originally saying, you said it was dominated by "twitch", but there are many, many decisions that come down to what you decide to do with things like positioning, what units to make, tech switches, what and how to attack, etc. The situation is often dynamic, and you have to play the situation.

      The problem is, Blizzard is just so damn good at 1. balancing radically different sides, 2. storyline, and 3. overall polish that people are willing to overlook the fact that SC2 still doesn't have strategy-enhancing features that reviewers widely bemoaned were missing in Starcraft 1.

      It really sounds like you just want the twitch element removed, which is a different game than what StarCraft is. If you want strategy without the twitch then play a turn-based strategy game.

      By the way, a lot of micromanagement was removed when they made SC2. Group management alone with vastly improved. Pathing was improved. Unit targeting has been made more intelligent. They could go even further, as you suggest, but at some point the people who like microing their units around will complain that all the micro skill is being removed.

    4. Re:the problem is twitch by Anonymous Coward · · Score: 0

      What would happen if limited giving orders to units to some rather low value? Remove the action part of them game, and give more time to think. Make this an adjustable option so slow people ( ;D ) can play too.

    5. Re:the problem is twitch by JTsyo · · Score: 1

      SC2 actually takes less mirco than SC. Off the top of my head:

      -SCVs now automatically start harvesting at the beginning of the game
      -If you cast a spell with a group only one unit will cast
      -You can group buildings together and produce in them together
      -Groups can be bigger than 12 units

  46. Re:Who cares? by Anonymous Coward · · Score: 0

    SC1 had 10 Terran missions, 8 Zerg missions and 8 Protoss missions. That 26, not 30.

  47. Re:Who cares? by ildon · · Score: 1

    There's actually a shit ton of new art. New music, new "tile sets" for environments, alternate character models for nearly every unit, entirely new units, new cinematics, new environments for "in-engine" cut scenes, an entirely new user interface. This is not Doom2 or a Warcraft 2: Beyond the Dark Portal. Blizzard has put more into this "expansion" than most full priced sequels to 360/PS3 games get these days.

  48. Re:Who cares? by Anonymous Coward · · Score: 0

    Plus with starcraft 2 they designed it and what would be in it and each expac before the first game was released, for starters. I doubt they had Assassin's Creed mapped out before they started cutting code on Assassin's creed.

    Did you feel ripped off that you had to pay for 3 movie tickets to see the full Lord of the Rings trilogy? Or would you rather have seen all 3 books condensed into one 3 hr movie? Because that's basically the argument you've been trying to make. You wanted Blizzard to shit out a mediocre product, because somehow in your mind the game is not "complete" unless you play 10 maps each for 3 races one after the other, regardless of if that makes any sense from a story telling perspective. Not to mention that at least 30% of those maps in Starcraft 1 were the most rudimentary base-building tutorials possible. How many SC1 missions are literally just "build 1 barracks and make 10 marines"? Or "walk across this map." I could probably finish, on average, 2.5 SC1 levels in the time it takes to complete one WoL level. And it's not because WoL campaign maps are boring or slow. The majority are genuinely interesting, engaging, fun, and creative levels. Hardly any two are the same (again, unlike SC1 campaign maps). Oh, and did I mention you play as Protoss in WoL for four maps? And there are story branches, and that after you beat the game you can go back and check out the branch you missed?

    If you'd actually played SC2, or even fucking read anything about it other than some angry forum posts someone made in 2009 before anyone outside Blizzard had even seen the campaign, you'd realize what a fucking idiotic argument you've been trying to make.

  49. Wrong. by nu1x · · Score: 1

    Wrong.

    SC1 had 10 Terran, 10 Zerg and 10 Protoss missions.

    SC1: Brood War, otoh, had 10 Protoss missions, 8 Terran missions and 8 + 1 secret Zerg mission.

    At least be factual when you "correct" other people.

    --
    I have nothing to lose but my bindings.
  50. correction of correction by nu1x · · Score: 1

    BW in fact has 8 Protoss missions, 8 + 1 alternate Terran mission, and 10 + 1 secret Zerg mission.

    so BW has 28 missions in total.

    --
    I have nothing to lose but my bindings.
  51. Any shitty DRM involved? by TheSkepticalOptimist · · Score: 1

    Wake up gamers and stop supporting companies that implement shitty DRM and profit mongering schemes by dangling products like this in front of you. Just because Star Craft 2 didn't have some naive DRM protection scheme implemented, Blizzard still unleashed Diablo 3 on the world.

    Game companies will wake up when they start losing money because nobody is buying their defective products.

    But 99.99% of the people reading this are like "Oooh, a Star Craft 2 expansion, how quickly can I throw money at Blizzard...". The same people rushing to throw money at EA for SimCity in spite of the controversy.

    Of course its easy to throw your parent's money around I guess.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  52. Not sure what people see in SC by GrBear · · Score: 1

    I don't get the whole thrill of StarCraft. I've watched a few competition videos and honestly the game seems about as fun as watching a chess match.

    1. Re:Not sure what people see in SC by Anonymous Coward · · Score: 0

      Some people enjoy chess as well

  53. Re:Who cares? by Anonymous Coward · · Score: 0

    Have you played the Starcraft 2: Wings of Liberty campaign?

    Yup, I bought it, played it and put it down after finishing it within the week - found multiplayer so repetitive and twitchy it never got picked up again.

    I do not agree at all that it is a full game - Starcraft (the first one) was a full game with a campaign for all races in 1 package. The version of SC2 that I (stupidly) bought was a partial game - it was missing the rest of the campaign that is now being sold as expansions...

    But I've expressed my displeasure with Blizz - making sure to point out that technical fuck-ups like what happened with D3 are close to driving me away as a customer for ever - but downright greedy scams like SC2 being divvied up into 3 games, are more than enough to make me blacklist them for good. I recieved what appeared to be an actual reply to my complaint, in that it acknoweldged my displeasure - but still looked like a copy/paste for such situations. That's their choice of course and I'm sure they don't need any more of my money anyway.

    They are $40 cheaper than most triple-A companies.

    Scamming me for less than other scammers doesn't endear them to me - it's still a shitty move, no more or less than other shitty moves, for it's different price.

  54. Re:Who cares? by LordLimecat · · Score: 1

    No. I count one game and two fairly expensive expansion packs. They include a few extra units, some multiplayer tweaks, and a map pack.

    And a ton of engine changes, and a new campaign, and new cinematics....

    Generally that would be enough to qualify as a full blown sequel anywhere else.

  55. Does anyone care? by Anonymous Coward · · Score: 0

    Outside of South Korea, I mean.

    Been playing PC games for the past 20 years, I haven't bought or played any Blizzard games since they turned (thank you Vivendi) from a company focused on making games that deliver a great user experience to a company focused on making money at the expense of user experience. They broke every gaming "don't" in existence in my book : always online DRM, in game micro transactions, patches that degrade the game experience for purpose of making you buy the next extension/pack or to cater to the whining dum-dums of the world, given up on innovating just rehashing their last succesfull game over and over again, no LAN cooperative play, triple dipping by deliberately splitting a game in parts and selling them as individual games (and pricing them as such) .

    Shame on them and any idiot who supports their business model. Get Company of Heroes or Sins of a Solar Empire instead.

  56. Re:Who cares? by Anonymous Coward · · Score: 0

    Frankly $40 for an expansion pack (yes, it's an expansion pack, like what we used to have in the Good Old Days(TM) before DLC) that has almost as much content as the original is a godsend when they charge $5 for a hat and $15 for a single map DLC.

    And that is the problem right there - it only has as much content as the original because the original was missing 2/3'rds of its content!

    If this was an expansion pack of this size, to a full-sized original game I wouldn't be complaining - I wouldn't buy it at £40 either, I'd wait until it dropped closer to £20 - but at least I wouldn't be boycotting the company because of its greed and this shameless rip-off disguised as 3 games.

  57. Re:Who cares? by Anonymous Coward · · Score: 0

    Each game comes with a lengthy single player campaign and an extensive multiplayer game. What keeps HotS from being a complete game?

  58. If you like TA by phorm · · Score: 1

    Did you liked TA, you might like Supreme Commander (Supcomm,and Forged Alliance, not Supreme Commander 2).
    You might also find the Planetary Annihilation kickstarter of interest.

    1. Re:If you like TA by Omestes · · Score: 1

      Supreme Commander and Forged Alliance were very fun. I keep meaning on reinstalling them, even if I didn't like the AI very much (I'm very much a slow build turtle, which isn't really possible with its AI). They weren't as fun as TA though, TA has an awesome community, and one of the best mod scenes I've ever seen. I think I actually spent more time on the TA boards than actually playing. TA, and Supreme commander were more my style than Starcaft, since it got rid of all the economy stuff ("you need more vespene gas, spawn more overlords, mine more minerals!") and focused on just combat.

      Planetary Annihilation looks fun, I've thrown a couple bucks their way. I generally avoid Kickstarter, but I'd give various important parts of my anatomy to get some decent RTS games. Right now its pretty much just Starcraft. Generals, or whatever its called now, is going to suck. Everything else is softcore, social, and based on microtransactions. The Dawn of War series almost did it, but I consider its squad based tactics to be a different beast altogether, fun, but different. I miss multi-hour fights with 4 players on a large map, with stalemates, desperate rushes, and nukes, to the point where wreckage was causing choke-points, and forest fires brought my (then very good) computer to its knees.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  59. Re:Who cares? by phorm · · Score: 1

    No. I count one game and two fairly expensive expansion packs

    And this is different from Brood Wars?
    For multiplayer it might be mostly an expansion pack, but the single-player campaigns were significant.

  60. Re:Who cares? by vux984 · · Score: 1

    And this is different from Brood Wars?

    No it wasn't. But people weren't trying to pretend that Broodwars was a whole new separate game either. It was an expansion pack. It was priced as one.

  61. Re:Who cares? by vux984 · · Score: 1

    And a full length single player campaign.

    Right I meant to include that. It doesn't change anything.

    Hell, Blizzards own expansion to Diablo II contained the whole new barbarian city & dungeon area, new cinematics, new monsters, new bosses, the new beastmaster(?) class I can't recall what it was called, upgraded the graphics to support 800x600 up from 640x480, new item sets, and it added runes for sockets.

    These days whole games are released with less content then old expansion packs. We're supposed to be grateful when a few new skins or multiplayer modes or maps show up as DLC, stuff that used to be offered in free patches for popular games along with the bug fixes.

    Then blizzard comes along and releases a proper expansion pack which is fine. And then idiots start to argue that I'm supposed to treat it as a whole new game. Its not. Its just an xpac.

    Me, I'll buy starcraft ii, maybe, once the protoss expac is out and its all bundled for one price. Or maybe not... I'm still pissed about the DRM.

  62. Rush by DarthVain · · Score: 1

    Sounds like you're in a rush...

  63. Re:Who cares? by vux984 · · Score: 1

    My objection isn't to the expac itself. My objections are:

    a) I don't like being told the xpac is a whole new game. It's not. It's an xpac. Its fine as an xpac. Lets not pretend its something its not.

    b) Everyone knows out of the gate that SC2 was planned as having 2 xpacs to add campaigns for Zerg and Protoss. This smacks of dividing the game into 3 to sell expansions and make more money. Just how blantant they were about aside the fact remains that a lot of gamers were turned off by this.

    When you approach game design like that, you are motivated to hold back things simply for the sake of selling the expansion later. Where the 'base game' is deliberately under-featured relative to what it "should have been". In some cases features of the expansion are actually present in the base game at shipping, just turned off. This is a turn off.

    So I decided to wait until the xpacs were done. And I'll evaluate whether to buy the finished product once blizzard sells it as one.

  64. Won't authenticate by woodycat · · Score: 1

    We heard of the problems with Simcity, now we apparently have a problem with HOTS. Bought my copy yesterday--- battlenet can't authenticate today. Over paying good money for games that don't work out of the box.

  65. direct clash by globaljustin · · Score: 1

    Ok Omestes...you have to respond directly to this, from my original post:

    "Blizzard...creates an artificial feature bottleneck and then uses the dumbest way ever to capitalize on it."

    They removed a usable feature. Don't tell me about what *you* think *personally* about *your* gaming preferences. You probably have the ability to think from the perspective of the decision maker, Blizzard.

    It's wrong to abuse your users by removing features that **many use** (don't fuck with me on that last phrase, asshat, it's a fucking pro sport in Korea...it's popular to use LAN...) in order to force them to give you personal data via constant link.

    You can't deny that. That mean's your point is disproven.

    I want to see you try, but you fail if you don't directly counter the argument I made...the deliberate removal of a usable feature to force users to give up personal data.

    --
    Thank you Dave Raggett
    1. Re:direct clash by Omestes · · Score: 1

      Don't tell me about what *you* think *personally* about *your* gaming preferences.

      This is the only place from which I can actually speak with authority though. Or anyone, really. Modern Blizzard's thought process is completely opaque to me, to be honest. It has pretty much a non-stop "WTF" moment for the last couple years now.

      Speculating: I'm guessing there was a DRM component. But, unlike some modern games (*cough* SimCity.) online only play probably also had roots in expanding features as well, especially since the Starcraft franchise is their most "prestigious" title. I'm also guessing that Blizzard actually worked with the pro-community (I'm 99% sure of this) while they were developing, and worked with people who host tournaments for their connectivity features, they would be daft to do otherwise.

      I'm guessing, beyond DRM, that LAN mode wasn't in the direction they wanted to pull the title. Look at all the features in SCII multiplayer, and compare it to the original. Further, I'm guessing that they realized that they CAN remove LAN mode, and people will still buy it, since the people who care that passionately are so marginal that it won't even reflect on their bottom line.

      Obviously I don't have statistics on this. But I'm guessing someone, somewhere inside Blizzard does.

      (don't fuck with me on that last phrase, asshat, it's a fucking pro sport in Korea...it's popular to use LAN...)

      Your passion is admirable, but your delivery doesn't help your case. SCII is a pro sport in Korea (and the rest of the world). And even if LAN is obscenely popular (I see no evidence of this, but we'll say its true), it really hasn't hurt Blizzard one bit by not including it. Hell, I don't like Starcraft, but I'm tempting to buy HOTS, because it looks bloody awesome (and who doesn't love Zerg?).

      It isn't abuse when you don't support every user who may or may not potentially use your product. They also didn't REMOVE LAN play, it didn't exist in SCII in the first place so they can't possibly remove it. SCII isn't the original Starcraft.

      I don't see the big deal. If you don't like it, don't buy it. The whole thing ends there. Blizzard didn't insult your honor, or shoot your pet. They just didn't implement a feature you want. I find it hard to be terribly upset by this. Hell, I got burned with Diablo 3, but I don't really care. Not a big deal. Live and learn.

      the deliberate removal of a usable feature to force users to give up personal data.

      I think your argument has morphed somewhere along the way. This is nowhere in your original response. I find it a bit absurd, since I very much doubt that it was the point of removing LAN. Hell. Buy a physical copy with cash, and don't use real info on your Battle.net account if you really care.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
  66. Dial-up phone lines? (Re: I just wish ...) by Keybounce · · Score: 1

    But in this day and age constant internet access is pretty much a given.

    You are very much mistaken.

    Lots of people still have to use a dial-up phone line to get to the internet.
    Some people cannot get faster than 28.8 because of distance from the central office.

    LAN play? Households with two computers, and dialup internet service; more common than you think.

    Or ... how well does this system handle 3 or 4 people behind a router sharing a single IP address? Can they all play together? Is it really as fast as a direct LAN?

  67. because you care by globaljustin · · Score: 1

    Ormestes...I win...

    the deliberate removal of a usable feature to force users to give up personal data.

    I think your argument has morphed somewhere along the way. This is nowhere in your original response.

    I said, in my original post: "Blizzard knows what is best, most "usable" for the customer, but creates an artificial feature bottleneck and then uses the dumbest way ever to capitalize on it."

    I accept your apology

    --
    Thank you Dave Raggett