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New Console Always-Online Requirements and You

An anonymous reader writes "The new Xbox is almost here and the details appear to strongly suggest 'always on' is the way forward. We all know that this is an artificial requirement and certainly there are plenty of people on all sides of the table. To paraphrase the user 'tuffy' who commented on this issue at Ars Technica recently; if you're trying to sell 'always online' as a feature of the future, there needs to be some benefit for me the customer. There is not one. Or, rather, there is no sign yet of any actual clearly compelling reason why any end user would support this limitation to their purchase. So, what's the best way to express this? Spend your money on an Ouya? Contact the Xbox team? These are all valid options but they also lack visibility. What we need is a way that could help actually quantify the levels of discontent in the gamer community. Maybe E3 attendees could turn their backs in protest like some did during Thatcher's funeral procession. Or gamers could sign some useless petition. What do Slashdotters think? Is the upcoming Steam box a reasonable plan? As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it. Then again part of me is rankled by this slow erosion of access to me and my data."

22 of 435 comments (clear)

  1. The only winning move.... by AmiMoJo · · Score: 5, Insightful

    The only winning move is not to play.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:The only winning move.... by Anonymous Coward · · Score: 5, Funny

      The only winning move is not to pay.

    2. Re:The only winning move.... by TrollstonButtersbean · · Score: 5, Insightful
      The only problem is that, sadly, people aren't going to care. From DRM in games to privacy-exploitation in Facebook/Google/... people *will* buy and play these games.

      Most people have an internet connection available and might complain, but they'll go along with it. And game makers will get their live-DRM.

      It is going to happen and it won't be stopped. --- But this doesn't mean the end of the world, you personally don't have to go along with this and there will always be games on PCs, etc.

      But consoles?

      Yes .. their device, their rules ... and they have big marketing budgets.

    3. Re:The only winning move.... by Opportunist · · Score: 5, Insightful

      There is no pressing need for MS to require "always on". What they will want for sure, though, is that you have to go online the first time you play the game to lock your game to your console, to kill the second hand market and circumvent first sales doctrine (i.e. you can sell it, but nobody's gonna buy it 'cause he can't use it).

      Only when I hear that there is NO need to EVER go online with this console, we can start talking.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:The only winning move.... by SimonTheSoundMan · · Score: 4, Interesting

      Sony already do this. Many games now come with a code that you redeem from he Playstation Store. You get very basic features such as arcade mode or you can only play to certain levels unless you download the unlock file. Now you can buy an used game and purchase a new code, but you may as well purchase a new version as it may work out cheaper that way.

    5. Re:The only winning move.... by trout007 · · Score: 4, Interesting

      It shows how bad at economic these companies are. It all depends on the total cost. The cost to play a game is what you pay minus what you can sell it for. If a game coss $70 new but you can sell it for $40 in a month the cost to you is $30. That is what you are willing to pay. If they kill the second hand market then the real cost will be $70. You will now sell a lot fewer games because if the higher price. If they kill the second hand market but drop the price to $30 they will sell about the same as before. Now the trick is to figure out which gives you the highest total revenue. I don't think DRM is going to help.

      --
      I love Jesus, except for his foreign policy.
    6. Re:The only winning move.... by PopeRatzo · · Score: 4, Insightful

      Microsoft has denied that Xbox 720 will be "always on". These articles are just spreading FUD.

      I have a question: What would make you believe anything Microsoft (or Sony, or Apple, etc) would say about anything? Do you really believe that "honest with the public" is part of their corporate charter? Do you understand what corporations are for, why they exist? Is there any part of that to indicate "honest with the public" or even "do what our customers want"?

      It's as singular a purpose as you can imagine: profit. If that meant "lying our ass off to the public" then there would be no hesitation. And yes, corporations have shown that it's possible to lie, over and over, and still make a great profit. Microsoft is not an exception.

      --
      You are welcome on my lawn.
    7. Re:The only winning move.... by MightyYar · · Score: 4, Insightful

      Look up the 23rd word on page 9 of the user manual.

      (I had a copied version of one game - I'm forgetting the name - but you could often get the game going by guessing common words like "the" or "and". You have loads of time, but very little money when you are 12 years old.)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    8. Re:The only winning move.... by sd4f · · Score: 4, Insightful

      That's funny, because according to gaben, when L4D2 was being released, the boycott group was actually one of the fastest purchasing groups of any. Gamers are probably the most fickle bunch around.

  2. Or you might just by trifish · · Score: 4, Interesting

    Use a PC for gaming and vote with your wallet (refuse to buy games that require internet connection).

    1. Re:Or you might just by tmosley · · Score: 4, Informative

      gog.com

  3. Solution is easy by Skiron · · Score: 5, Insightful

    Just don't buy one.

  4. Re:Steambox by damaki · · Score: 5, Insightful

    Err, no. This is not needed anymore. Test it: disable your connection, you can then switch to offline mode.

    --
    Stupidity is the root of all evil.
  5. All hail hackers by loufoque · · Score: 5, Funny

    A hacker will provide a fix to remove that always online requirement. Problem solved.

  6. Always online is here to stay by zugurudumba · · Score: 5, Insightful

    Microsoft knows and abuses their user base. For example, all Xbox Live game servers are hosted by players. These players pay a yearly fee to MS, so that MS will grant them the privilege of hosting these servers and playing against other players. MS is basically getting free money.

    Rednecks who don't know better; Call of Duty dudebros; 13 year olds with gullible soccer moms - these are all people don't give a shit about always online and represent the core audience of the Xbox brand. They'll buy the next console without asking questions and they'll create the critical mass MS and publishers need in order to push always online.

    People who hope the PS4 will save us from always online are naive. Always online has always been the publishers' wet dream. They've been pushing for this for years. At the very least, MS and Sony will implement mechanisms so that any publisher will be able to impose the always online requirement for their games. And remember, MS and Sony are also publishers, and they're quite big publishers. Where do you expect people to go once all games released by Activision, EA, Sony, MS, Ubisoft and others will all require always online? How will you fight a cartel in its own walled garden?

    Blizzard games, Steam games, even the dreaded SimCity sell tens of millions of copies each year, despite the various types of (partially) always online requirements. Always online is here to stay and there's nothing you can do, because of the massive amount of people who will gobble this up without thinking twice.

    --
    Sig
  7. Re:Don't assume consumers will care. by zephvark · · Score: 4, Informative

    The time people will really start caring is in ten years time when the activiation servers are switched off and they can't play their games anymore.

    Optimist. Microsoft "PlaysForSure" lasted for all of four years.

  8. Re:Steambox by Goaway · · Score: 4, Insightful

    I also like how gamers will yell until they are blue in the face about second hand game sales and how important they are.

    And then they will turn around and talk about how "Steam gets it right", conveniently forgetting it was the first place that forbid second-hand game sales.

  9. Re:Steambox by sourcerror · · Score: 4, Informative

    When did you have this problem? Last year around October there was a major Steam client update. Since then I can go offline without an internet connection too.

  10. The worst part about this by Anonymous Coward · · Score: 5, Insightful

    What I hate so much about "always online" is that EVENTUALLY these companies are going to shut down their servers and people who want to play these games in the future will be screwed. I really do hope hacking solutions come out of this, otherwise you're going to have an entire generation of games that literally cannot be played in the future. Imagine if movies did that and you could no longer watch The Shawshank Redemption because its profitability expired a long time ago and it cost money to keep the movie servers running.

    If you think this won't happen, see how Microsoft has pulled the plug on multiplayer Halo 1 / 2 or Mercenaries 2. At least the single player component wasn't affected, but for future games, it will be. Over enough time, without proper cracks, these games will be IMPOSSIBLE to play.

    I hate this mentality of forcing everyone online with no recourse for when the plug eventually gets pulled. It's intentionally destroying culture in the name of profit, which I find immoral.

  11. OUYA?! WTF are you even thinking?! by VortexCortex · · Score: 4, Insightful

    So, what's the best way to express this? Spend your money on an Ouya?

    Are you fucking DAFT?! You have to connect the Ouya to the Internet AND give it your credit card information before you can even use it. It requires a mandatory firmware update out of the box. Then, EVERY game must be Free To Play in some capacity. As a game dev I want to like the OUYA, but it's shit. I can't even just put a full version of a game and demo version out and have you buy the game outright if you want -- Nope, instead I have to create an in-app-purchase and lock away features calling the locked neutered game a "demo", and then I have to check with the Ouya DRM servers before you start playing the full version of the game (better be connected to the Internet, always). Other games that are "free to play" and funded via in-app-purchased micro-transactions are roughly equivalent to "always online DRM", you doofus.

    Ouya == Free To Play PITA == Always Online DRM. You want to escape this crap?! So do I. Game on your damn PCs. PLEASE!

  12. might as well enjoy it?? by globaljustin · · Score: 4, Insightful

    People hate 'always on' DRM. No one likes it. Some hate it with a fiery passion.

    It's 'people' like you who assume the following:

    It is going to happen and it won't be stopped.

    That gives M$ the notion that doing this would work. Seriously, only because people like you exist, the "if you're getting raped you might as well enjoy it" logic people...fsk you and your notions of consumer choice.

    Platforms can die when the alienate their users and/or make bad business decisions, ex: Sega, Neo/Geo

    --
    Thank you Dave Raggett
  13. Or a PC these days by Sycraft-fu · · Score: 4, Informative

    Seriously. Want to still play games, but the consoles don't do what you want? Use a computer. They are first-flight gaming platforms these days. Currently more powerful than any console, even with lower range hardware. You can also get games with whatever your DRM tolerance is. Being open platforms, developers can really do wahtever they like so you find it runs the gamut. There are some games with always-on DRM, Ubisoft is pretty (in)famous for that. There are games with DRM that requires you to go online to activate once, but then not again. There are games with DRM that kinda fades in to the background and is just part of the setup (like Steam). Finally there are games with no DRM at all.

    So you can play whatever games meet your requirements in terms of level of DRM. There's nothing being forced by a larger entity, and indeed because of the varied market it is easy to vote with your dollars and developers can see the result of that.

    So you don't have to wait for some alternative, there is already one here, and you probably already have the basics of what you need. A Windows PC (there just aren't many games for Linux at this point) with a reasonably modern processor is a good foundation, then knock a $100ish graphics card in and you are good to go.

    Yes you can hook it to your TV and use a controller, if that is what you desire.