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New Console Always-Online Requirements and You

An anonymous reader writes "The new Xbox is almost here and the details appear to strongly suggest 'always on' is the way forward. We all know that this is an artificial requirement and certainly there are plenty of people on all sides of the table. To paraphrase the user 'tuffy' who commented on this issue at Ars Technica recently; if you're trying to sell 'always online' as a feature of the future, there needs to be some benefit for me the customer. There is not one. Or, rather, there is no sign yet of any actual clearly compelling reason why any end user would support this limitation to their purchase. So, what's the best way to express this? Spend your money on an Ouya? Contact the Xbox team? These are all valid options but they also lack visibility. What we need is a way that could help actually quantify the levels of discontent in the gamer community. Maybe E3 attendees could turn their backs in protest like some did during Thatcher's funeral procession. Or gamers could sign some useless petition. What do Slashdotters think? Is the upcoming Steam box a reasonable plan? As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it. Then again part of me is rankled by this slow erosion of access to me and my data."

68 of 435 comments (clear)

  1. The only winning move.... by AmiMoJo · · Score: 5, Insightful

    The only winning move is not to play.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:The only winning move.... by Anonymous Coward · · Score: 5, Funny

      The only winning move is not to pay.

    2. Re:The only winning move.... by TrollstonButtersbean · · Score: 5, Insightful
      The only problem is that, sadly, people aren't going to care. From DRM in games to privacy-exploitation in Facebook/Google/... people *will* buy and play these games.

      Most people have an internet connection available and might complain, but they'll go along with it. And game makers will get their live-DRM.

      It is going to happen and it won't be stopped. --- But this doesn't mean the end of the world, you personally don't have to go along with this and there will always be games on PCs, etc.

      But consoles?

      Yes .. their device, their rules ... and they have big marketing budgets.

    3. Re:The only winning move.... by Opportunist · · Score: 5, Insightful

      There is no pressing need for MS to require "always on". What they will want for sure, though, is that you have to go online the first time you play the game to lock your game to your console, to kill the second hand market and circumvent first sales doctrine (i.e. you can sell it, but nobody's gonna buy it 'cause he can't use it).

      Only when I hear that there is NO need to EVER go online with this console, we can start talking.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:The only winning move.... by SimonTheSoundMan · · Score: 4, Interesting

      Sony already do this. Many games now come with a code that you redeem from he Playstation Store. You get very basic features such as arcade mode or you can only play to certain levels unless you download the unlock file. Now you can buy an used game and purchase a new code, but you may as well purchase a new version as it may work out cheaper that way.

    5. Re:The only winning move.... by DThorne · · Score: 3, Insightful

      It's evolution - either it survives or it doesn't, users will cave or they won't. MS will bring back the start menu or they won't - this can be applied to pretty much everything. So yeah, vote with your wallet, that's *all* MS cares about, like any other corporation. If there's some seriously flawed security issues in the implementation, make it public so users enjoying the service can be informed. But a "hell no we won't go... ONLINE!" flashmob? Please. Let the natural order decide and if it grinds your gears all that much best to buy an apple orchard and keep the local kids out of it - better use of your time.
      I use steam all the time, a PS3 less so, I get some value from being connected, but it's nice to know if I wanted to I have offline mode with steam. MS will likely give me less choice so I probably won't invest.

    6. Re:The only winning move.... by Opportunist · · Score: 3, Insightful

      Thanks for your time, keep your console, no sale.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:The only winning move.... by trout007 · · Score: 4, Interesting

      It shows how bad at economic these companies are. It all depends on the total cost. The cost to play a game is what you pay minus what you can sell it for. If a game coss $70 new but you can sell it for $40 in a month the cost to you is $30. That is what you are willing to pay. If they kill the second hand market then the real cost will be $70. You will now sell a lot fewer games because if the higher price. If they kill the second hand market but drop the price to $30 they will sell about the same as before. Now the trick is to figure out which gives you the highest total revenue. I don't think DRM is going to help.

      --
      I love Jesus, except for his foreign policy.
    8. Re:The only winning move.... by DavidRawling · · Score: 2

      Yeah yeah I know, feed the troll.

      Even when you do - the available information is out of date or just plain wrong. For example - the day I made an offer on a place I knew the current resident had a stable ADSL2 connection, and that the RIM at the end of the street had spare ports. The day the contracts were exchanged there were no ports and a waiting list for Internet access.

      Fact is the telcos have an active disincentive to invest in Australian broadband (with the NBN coming, or not, or maybe, or halfway, or God only knows what - frankly I suspect even (s)he has given up trying to work it out). My new place might get it within 3 years if the plan doesn't change. Or I might never get it. When I apply for a connection, I get to join a hidden waiting list with no ETA for service. Oh, and I WORK for the telco who would have to do something about the problem and I still can't get information.

    9. Re:The only winning move.... by Anonymous Coward · · Score: 2, Informative

      Part of the reason I don't own any recent Sony consoles, either. At this point, the only way I'd consider an always-on console in my house would be if it's on a separate filewalled subnet. And I'd NEVER use it for anything but gaming, and likely give false information when initializing it. Let the companies collect that data.

      Another thought: like everything else Microsoft creates, it will eventually get hacked, and we could each sue Microsoft for forcing us into a situation in which our data was stolen. Aiding and abetting hackers by forcing customers to connect unnecessarily.

    10. Re:The only winning move.... by jareth-0205 · · Score: 2

      The only winning move is not to play.

      I like it. We're currently in the middle of a resurgence of PC gaming as a result of Steam distribution and the homogenisation (therefore dissatisfaction) of console titles. Mobile gaming is on the up too, again due to easier distribution. Anything that will push people back to these open platforms makes gaming stronger.

      It might be a "640k is enough for anyone" comment, but I wonder if we've turned a corner in hardware performance. Consoles used to have a big advantage over PCs in performance-per-dollar, but are we actually craving more power anymore? If there is no desire for the New Shiny, what say we all use the PC that we all currently own?

    11. Re:The only winning move.... by Nugoo · · Score: 3, Insightful

      Exactly.

      [...] I may roll over eventually and join the herd because I could get used to it.

      This is the problem. Microsoft is a game publishing company, and the amount of control gamers have over their own games is essentially another price point. Publishers will put that price point exactly where the market will bare it, which means things will get worse until people stop buying games. So if you don't want things to get worse, don't roll over.

      Don't buy this console, tell your non-tech-savvy friends not to buy this console, tell your tech-savvy friends not to buy this console, and tell your tech-savvy friends to tell their non-tech-savvy friends not to buy this console.

      --
      I explicitly release the above into the public domain.
    12. Re:The only winning move.... by PopeRatzo · · Score: 4, Insightful

      Microsoft has denied that Xbox 720 will be "always on". These articles are just spreading FUD.

      I have a question: What would make you believe anything Microsoft (or Sony, or Apple, etc) would say about anything? Do you really believe that "honest with the public" is part of their corporate charter? Do you understand what corporations are for, why they exist? Is there any part of that to indicate "honest with the public" or even "do what our customers want"?

      It's as singular a purpose as you can imagine: profit. If that meant "lying our ass off to the public" then there would be no hesitation. And yes, corporations have shown that it's possible to lie, over and over, and still make a great profit. Microsoft is not an exception.

      --
      You are welcome on my lawn.
    13. Re:The only winning move.... by MightyYar · · Score: 4, Insightful

      Look up the 23rd word on page 9 of the user manual.

      (I had a copied version of one game - I'm forgetting the name - but you could often get the game going by guessing common words like "the" or "and". You have loads of time, but very little money when you are 12 years old.)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    14. Re:The only winning move.... by Zenin · · Score: 3, Insightful

      You're assuming everyone, or even most people, sell their games. You're also ignoring the lost sales of new games as some people opt to buy used copies.

      The only ones I've honestly known that sell their games are kids. Kids who only can get mom and dad to buy them two or three games a year. There's much more money in the 20s, 30s adults with their own disposable income...a group that's far less likely to care about the hassle of selling their games and/or enjoy keeping a collection. At the very least they're going to hang on to a game far longer then a month which drastically reduces its resale value.

      So while there will be some that are accustom to the buy(day one)/play(through quick)/sell(fast) model and will be impacted by your math, most of those losses will be made up by once-used game purchasers now buying games new.

      --
      My /. uid is better then your /. uid
    15. Re:The only winning move.... by PopeRatzo · · Score: 3, Insightful

      There's much more money in the 20s, 30s adults with their own disposable income...a group that's far less likely to care about the hassle of selling their games and/or enjoy keeping a collection.

      A collection of what? Cartridges? CD-ROMs? DVDs?

      There's not much to "collect" with a downloaded game.

      --
      You are welcome on my lawn.
    16. Re:The only winning move.... by PopeRatzo · · Score: 2

      From DRM in games to privacy-exploitation in Facebook/Google/... people *will* buy and play these games.

      "People"? There are also people who will not. And the people who will not represent money that can be made by a company that will treat customers with respect.

      Eternal success, or even existence, is not guaranteed to Microsoft and Sony.

      --
      You are welcome on my lawn.
    17. Re:The only winning move.... by sd4f · · Score: 4, Insightful

      That's funny, because according to gaben, when L4D2 was being released, the boycott group was actually one of the fastest purchasing groups of any. Gamers are probably the most fickle bunch around.

    18. Re:The only winning move.... by jd2112 · · Score: 2

      The new games market is about 22 billion vs a 2.5 billion used game market. While Gamestop may make most of its money on used games, but the used game market is pretty trivial. Very, very, very few people make their game purchases based on how much they will be able to sell them for.

      Yet the game publishers seem to be unreasonably concerned about used game sales.
      I think the much bigger threat is the mobile phone game market. Your hard core gamers are still going to shell out $70 for a title to run on a console, but that isn't a big enough of an audience to sustain the game industry. The casual gamers are going to shell out $1.99 (or put up with adds and pay nothing) to play games on their mobile phone or tablet.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    19. Re:The only winning move.... by Opportunist · · Score: 2

      Why wouldn't it be? Does it scan your passport or something?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    20. Re:The only winning move.... by trout007 · · Score: 2

      You are missing the point. The resale value is factored into the price people are willing to pay. Same goes for cars, watches, etc.

      --
      I love Jesus, except for his foreign policy.
    21. Re:The only winning move.... by MikeBabcock · · Score: 2

      Which game is that exactly? I own three shelves full of PS3 games and the only games with codes are for extras for pre-order or online play passes (which obviously already requires you to be online).

      --
      - Michael T. Babcock (Yes, I blog)
    22. Re:The only winning move.... by PopeRatzo · · Score: 3, Funny

      And I'm sure it won't concern anyone that you have had enough of being a pope, and would rather devote your remaining years to playing Pacman.

      At the Holy See, we're all about the Millipede.

      --
      You are welcome on my lawn.
    23. Re:The only winning move.... by CrashPoint · · Score: 2

      While I have no faith in Microsoft's honesty, I can see that they would have no reason to lie about this particular thing. If the 720 requires an Internet connection to function, there would be no way to hide that fact. They would get much better traction by spinning the requirement as a Good Thing(TM) than they would by denying its existence only to have the denial proven false in a matter of minutes.

      That said, it's academic for the moment because the poster you replied to is wrong; Microsoft hasn't denied (or confirmed) an always-online requirement yet.

  2. Steambox by redback · · Score: 2, Interesting

    Steam basically requires an internet connection. Offline mode exists, but you need to switch it over while you have a connection, so its useless if you go offline suddenly.

    I have no reason to believe that the steambox will be any different.

    1. Re:Steambox by damaki · · Score: 5, Insightful

      Err, no. This is not needed anymore. Test it: disable your connection, you can then switch to offline mode.

      --
      Stupidity is the root of all evil.
    2. Re:Steambox by Anonymous Coward · · Score: 2, Insightful

      Err, no. Steam will "forget" you password after a day or two (in my case it was one day) and you will be left without being able to play untill you connect Steam to the Internet again so it can cache your password again. My internet was down for two months, I was able to play my thousands of dollars worh of games for a whole evening! :-)

      (I thing the biggest probl;em with the "always on"/Steam schemes is that the game will only be usable by one person. I have tons and tons of games, when one of my kids come over and whant toplay one of my games I have to buy it again for them or not play myself (any game on Steam). At least Apples scheme allows you to install and use on five computers at one time (and is not always on).

    3. Re:Steambox by Anubis350 · · Score: 3, Informative

      Last year I moved to my grandmother's place to house sit for a few months while she was away. She has no internet, I was entirely reliant on my phone. My workstation stayed at my home, accessible remotely as needed via laptop+LTE from my cell (or starbucks), but I did haul my gaming machine out with me. It had no internet access for quite a while and steam offline worked just fine...

      --
      "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
    4. Re:Steambox by Goaway · · Score: 4, Insightful

      I also like how gamers will yell until they are blue in the face about second hand game sales and how important they are.

      And then they will turn around and talk about how "Steam gets it right", conveniently forgetting it was the first place that forbid second-hand game sales.

    5. Re:Steambox by sourcerror · · Score: 4, Informative

      When did you have this problem? Last year around October there was a major Steam client update. Since then I can go offline without an internet connection too.

    6. Re:Steambox by Anonymous Coward · · Score: 2

      I have had Steam longer than that, and I have used offline mode extensively, across multiple reboots. I have never had it magically forget my password. In fact, once I enabled offline mode and forgot to turn it back on for a few months. I found the experience more positive than online mode really, since internet connections in New Zealand are largely pretty crap.

    7. Re:Steambox by Secret+Agent+Man · · Score: 3, Insightful

      Steam also tends to sell games for dirt cheap, or at least below retail value. Being unable to re-sell off of Steam is bad, don't get me wrong, but the punch hurts a little less if I can't sell the $5 Command and Conquer: Red Alert 3, as opposed to the $60 copy of HALO 4.

      In general (but not always), people tend to accept the lack of being able to resale as a trade-off for lower prices, digital download, etc. Maybe one day (pipe dream), Steam will set up an e-Used Game Market that Steam users could buy, sell, and trade games around with. I have no idea how legal it would be for them to do that (i.e. certain publishers might not like it, be able to stop it, etc.), but it would certainly alleviate a lot of concerns.

    8. Re:Steambox by mjdrzewi · · Score: 2

      I have a Steam account on a computer with no internet access the has been in offline mode since 2005. Everything still works fine.

  3. Or you might just by trifish · · Score: 4, Interesting

    Use a PC for gaming and vote with your wallet (refuse to buy games that require internet connection).

    1. Re:Or you might just by Anonymous Coward · · Score: 2, Interesting

      Until you realize that almost all of PC games are sold on Steam, which is always on-line incarnate (off-line mode never works).

    2. Re:Or you might just by bfandreas · · Score: 2

      It's not only Steam. Basically any game may require a constant internet connection on PC. But at least it isn't baked into the only distribution channel available on the plattform...because there are a lot of them. GoG springs to mind.

      Let's not forget that Blizzard ran afoul of a German consumer watchdog because they hadn't printed the always-on requirement prominently on the box of Diablo 3. If this is done consequently we are able to avoid inacceptable sales conditions and vote with our wallets.

      If the new XBox has an always-on requirement let me be the millionth person to predict a PSN level of brouhaha in the near future. It seems stupid to integrate such a massive single point of failure into your product. If anything goes wrong with that it will be entirely your fault. Even an Act of God would be your fault since you designed the system in such a vulnerable way.
      Who indeed is so stupid to include such a massive liability into their system?
      In recent history Blizzard, Sony and EA have fallen into that trap. Repeating the same mistake over and over again is madness.

      --
      20 minutes into the future
    3. Re:Or you might just by tmosley · · Score: 4, Informative

      gog.com

    4. Re:Or you might just by Cwix · · Score: 2

      Those complaints are no longer true, the steam client has been updated, and I have been in offline mode in steam for up to a month.

      --
      You are entitled to your own opinions, not your own facts.
  4. Solution is easy by Skiron · · Score: 5, Insightful

    Just don't buy one.

    1. Re:Solution is easy by oogoliegoogolie · · Score: 2

      I wish I could mod this up to 50:Sensible.

      Noone is forcing these people to buy the new xbox. Dont buy it. Simple concept, isnt it?

  5. All hail hackers by loufoque · · Score: 5, Funny

    A hacker will provide a fix to remove that always online requirement. Problem solved.

  6. Always online is here to stay by zugurudumba · · Score: 5, Insightful

    Microsoft knows and abuses their user base. For example, all Xbox Live game servers are hosted by players. These players pay a yearly fee to MS, so that MS will grant them the privilege of hosting these servers and playing against other players. MS is basically getting free money.

    Rednecks who don't know better; Call of Duty dudebros; 13 year olds with gullible soccer moms - these are all people don't give a shit about always online and represent the core audience of the Xbox brand. They'll buy the next console without asking questions and they'll create the critical mass MS and publishers need in order to push always online.

    People who hope the PS4 will save us from always online are naive. Always online has always been the publishers' wet dream. They've been pushing for this for years. At the very least, MS and Sony will implement mechanisms so that any publisher will be able to impose the always online requirement for their games. And remember, MS and Sony are also publishers, and they're quite big publishers. Where do you expect people to go once all games released by Activision, EA, Sony, MS, Ubisoft and others will all require always online? How will you fight a cartel in its own walled garden?

    Blizzard games, Steam games, even the dreaded SimCity sell tens of millions of copies each year, despite the various types of (partially) always online requirements. Always online is here to stay and there's nothing you can do, because of the massive amount of people who will gobble this up without thinking twice.

    --
    Sig
    1. Re:Always online is here to stay by edxwelch · · Score: 2
    2. Re:Always online is here to stay by zugurudumba · · Score: 2

      Sony said there won't be any hardware restriction for used games and always online. But they'll grant publishers free reign on always online in software. This way, it will look like the Sony had nothing to do with this. Then, because Sony is also a big publisher, they'll also require always online for their own games, citing the fact all other publishers are doing it. Welcome to an always online world.

      --
      Sig
  7. Re:Whats the point? by Mike+Mentalist · · Score: 2

    Whats the point of consoles again? Its not like any next gen console have any chance in hell of being more powerful than my PC. Why should I spend money on a separate box?

    The 'point' of a console is that it allows you to shove a small, simple device under your TV and play games.

    And a controller is fine for FPS games. I can play Halo as easily as I can play BF3 on the PC with a mouse and keyboard.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  8. The reason why this will happen? by 88NoSoup4U88 · · Score: 3, Insightful

    "As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it."

    And that's your problem right there. Why is everybody expecting that sticking to your principles doesn't need something in return?

  9. Re:Don't assume consumers will care. by zephvark · · Score: 4, Informative

    The time people will really start caring is in ten years time when the activiation servers are switched off and they can't play their games anymore.

    Optimist. Microsoft "PlaysForSure" lasted for all of four years.

  10. Steam is the choice for you. by Jartan · · Score: 3, Insightful

    Steam only has DRM the publishers chose. You're free to support the ones who do things DRM free. Steam does not require a connection to play in any way shape or form.

    These are the facts.

    1. Re:Steam is the choice for you. by drinkypoo · · Score: 2, Informative

      Steam only has DRM the publishers chose. You're free to support the ones who do things DRM free. Steam does not require a connection to play in any way shape or form.

      These are the facts.

      Well, no, those are not the facts. Those should be the facts, but in reality the fact is that Steam often reverts to online mode, especially when it crashes, which it does a lot. There is no excuse whatsoever for this behavior. It wouldn't even happen if Valve were competent. Actually, that's a lie. Valve can clearly fix a bug that is this pathetic, if they try. It wouldn't even happen if Valve were not doing this deliberately to force logins.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Steam is the choice for you. by viroHex · · Score: 2

      I vote incompetent.. better to assume the fool than the trickster. I only had issues with steam way back in the beginning with half life 2 due to a combination of my crappy connection and their (at the time ) crappy client. Nowadays whenever my connection drops or is down for a few days it goes into offline mode where I can play 90% of my games (damn ubisoft!)... to be honest I sometimes don't reconnect for weeks... Steam is definitely an example of DRM done right. The only times I have issues with DRM on steam is when a third party DRM is involved.. yet again damn Ubisoft and others are ruining their franchises with their horrendous DRM. They should stick to making games and let steam handle the DRM.

  11. The worst part about this by Anonymous Coward · · Score: 5, Insightful

    What I hate so much about "always online" is that EVENTUALLY these companies are going to shut down their servers and people who want to play these games in the future will be screwed. I really do hope hacking solutions come out of this, otherwise you're going to have an entire generation of games that literally cannot be played in the future. Imagine if movies did that and you could no longer watch The Shawshank Redemption because its profitability expired a long time ago and it cost money to keep the movie servers running.

    If you think this won't happen, see how Microsoft has pulled the plug on multiplayer Halo 1 / 2 or Mercenaries 2. At least the single player component wasn't affected, but for future games, it will be. Over enough time, without proper cracks, these games will be IMPOSSIBLE to play.

    I hate this mentality of forcing everyone online with no recourse for when the plug eventually gets pulled. It's intentionally destroying culture in the name of profit, which I find immoral.

  12. The Art of Distraction by mtb_ogre · · Score: 2

    Microsoft is just using this whole always online thing to get everyone worked up so they are super focused on the fact that there is this onerous requirement. That way when they announce that it is not in fact going to be always on, the press will spend so much time focused on that they won't even notice that it's price is in the stratosphere unless you agree to a subscription regardless.

  13. OUYA?! WTF are you even thinking?! by VortexCortex · · Score: 4, Insightful

    So, what's the best way to express this? Spend your money on an Ouya?

    Are you fucking DAFT?! You have to connect the Ouya to the Internet AND give it your credit card information before you can even use it. It requires a mandatory firmware update out of the box. Then, EVERY game must be Free To Play in some capacity. As a game dev I want to like the OUYA, but it's shit. I can't even just put a full version of a game and demo version out and have you buy the game outright if you want -- Nope, instead I have to create an in-app-purchase and lock away features calling the locked neutered game a "demo", and then I have to check with the Ouya DRM servers before you start playing the full version of the game (better be connected to the Internet, always). Other games that are "free to play" and funded via in-app-purchased micro-transactions are roughly equivalent to "always online DRM", you doofus.

    Ouya == Free To Play PITA == Always Online DRM. You want to escape this crap?! So do I. Game on your damn PCs. PLEASE!

  14. The new Wii U update yesterday... by MindPrison · · Score: 2

    ...also "feature an always on", and they recommend that it's turned on so it can automatically update the system while turned "off".

    I have however - paranoid as I am - blocked the camera on the console with black tape, there's hardly any games using that camera anyway. 

    --
    What this world is coming to - is for you and me to decide.
  15. If MS want to shoot themselves in the foot again.. by Viol8 · · Score: 2

    ... let them do it. They fucked up with Win8 , lets just get the popcorn and watch them fuck up xbox too.

    People - an xbox is just a toy. If we were talking PC operating systems requiring always on then fine, that would be Bad News. But an Xbox? Meh, who cares. Its hardly a crucial purchase and hardcore gamers will use PCs anyway.

  16. There *is* a benefit to the consumer by Kijori · · Score: 2

    There is a benefit to the consumer: playing video games on the new Xbox. The consumer doesn't pick, in isolation, whether they want always-on connectivity; they choose whether or not to buy the whole bundle of good and bad design decisions that make up the Xbox. There is presumably a group of people who will move from wanting an Xbox to not wanting one because of this feature, but my gut feeling is that they won't be that numerous, because I think that the games, not the technical requirements, are probably uppermost in peoples' minds when buying a console.

  17. might as well enjoy it?? by globaljustin · · Score: 4, Insightful

    People hate 'always on' DRM. No one likes it. Some hate it with a fiery passion.

    It's 'people' like you who assume the following:

    It is going to happen and it won't be stopped.

    That gives M$ the notion that doing this would work. Seriously, only because people like you exist, the "if you're getting raped you might as well enjoy it" logic people...fsk you and your notions of consumer choice.

    Platforms can die when the alienate their users and/or make bad business decisions, ex: Sega, Neo/Geo

    --
    Thank you Dave Raggett
  18. Re:Microsoft can do what they want. by Tough+Love · · Score: 2

    I will not be buying another xbox.

    Don't worry about it, you're not the target audience after all. :)

    Right. The target market is clearly people who prefer poor quality games and lots of bullshit. You?

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  19. Current gen graphics from Ivy Bridge IGP by tepples · · Score: 2, Informative

    your alternative is to maintain a ridiculous and expensive beast of a PC where the video card alone costs more than a console.

    Video card? What video card? Skyrim is playable without one now.

  20. Re:Hyperbole by bfandreas · · Score: 2

    There was that EA bloke(who has now formed a queue for all the other EA people for dole money) who wondered what all this outrage over the always online thing was. He quite helpfully ignored the MEEELLIONS Sony had to pay over the PSN outage, the SimCity brouhaha and the hot water Blizzard found themselves in in Germany and Korea. And he wore a corporate EA suit as a product manager.
    If you see that kind of ignorance at that level then you do not find it hard to believe they really want to stick to the always online shenanigans that have gone on lately.

    Meanwhile in the real world engineers tell people that relying on internet conncetivity with custom mobile software is a bad idea when it mostly is used to record electircity metering data in cellars and that they might want to take this into consideration.

    Nowadays the suits(of which I'm a card carrying member) want computers not to copy data(hardyhar) and always be connected to the internet to transfer huge amounts of data while every carrier puts caps on what they transfer. If the chips are down and the lights are out complete ignorance of recent events will see us through. And that's why everybody with a modicum of technical understanding is up in arms. Me, I could simply ignore that. I do not plan to own a PS720 or XBox4. Nothing EA tries so hard to sell to me tickles my fancy. But shoddy workmanship for dubious business reasons is a step backwards and that simply gets my heckles up.

    --
    20 minutes into the future
  21. Or a PC these days by Sycraft-fu · · Score: 4, Informative

    Seriously. Want to still play games, but the consoles don't do what you want? Use a computer. They are first-flight gaming platforms these days. Currently more powerful than any console, even with lower range hardware. You can also get games with whatever your DRM tolerance is. Being open platforms, developers can really do wahtever they like so you find it runs the gamut. There are some games with always-on DRM, Ubisoft is pretty (in)famous for that. There are games with DRM that requires you to go online to activate once, but then not again. There are games with DRM that kinda fades in to the background and is just part of the setup (like Steam). Finally there are games with no DRM at all.

    So you can play whatever games meet your requirements in terms of level of DRM. There's nothing being forced by a larger entity, and indeed because of the varied market it is easy to vote with your dollars and developers can see the result of that.

    So you don't have to wait for some alternative, there is already one here, and you probably already have the basics of what you need. A Windows PC (there just aren't many games for Linux at this point) with a reasonably modern processor is a good foundation, then knock a $100ish graphics card in and you are good to go.

    Yes you can hook it to your TV and use a controller, if that is what you desire.

    1. Re:Or a PC these days by thrift24 · · Score: 2

      I honestly love PC gaming, but it is not a total replacement for console gaming.

      Video and audio cable management for TV display can range from annoying to impossible.
      Controller configuration per game can be annoying.
      Navigation of a mouse oriented interface with a controller is painful.
      Bugs, security, and game requirements all need to be managed.
      Can not just pop in a dvd and have the software run.
      A $100 graphics card will not make all current gen games run smoothly, let alone next years games. Hardware requirements can be annoying and costly.

      And then the really big ones:
      No local multiplayer.
      No high quality games using innovative controls like the wiimote, kinect, psmove, or wii u game pad.
      No access to first party exclusives Halo/Mario/Zelda etc. (no emulated games from 2 generations ago don't count)

  22. Not quite by Sycraft-fu · · Score: 3, Informative

    Steam forces their own DRM, Steamworks, on all games. Unlike some other DD servers (Impulse for example) there is no capability to release a game without the built-in DRM. Publishers can use additional DRM as well, but Steamworks is mandatory.

    It's pretty low key DRM over all, most people are ok with it (I am) but it is DRM. You have to have Steam running and be logged in to your account to be able to play a game. You don't have to be online, you can cache your credentials and play offline, but you must have Steam running and logged in or you cannot play a game.

    Many people are ok with Steam DRM, I'm one of them, but don't be disingenuous and claim there isn't DRM. There is and it is required.

  23. Overkill? by Chewbacon · · Score: 2

    Is piracy really that rampant on the Xbox? Seems like every time I've heard about a new hack, M$ has been quick to fix it and ban hammer those exploiting it. You can't even clone a factory HD to a bigger one and pop it in without getting busted.

    --
    Chewbacon
    The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
  24. Return to PC gaming, but only play indie games by tepples · · Score: 2

    Do you return to PC gaming, but only play indie games

    Bingo. Indie games and GOG.

  25. See COD fanbois... by fostware · · Score: 2

    There's the core market that take whatever dross is shovelled to them under a certain brand. They get sucked in to buying all the DLC even if it's just cosmetic or even maps from the last revision (no, they don't qualify as versions anymore).

    There's enough mindless COD sheep to keep the new consoles going for quite a while, meaning this will not go away this coming console generation or next.

    --
    "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
  26. Re:OUYA?! WTF are you even thinking?! by adolf · · Score: 2

    How about just a second-hand Galaxy with HDMI out or something similar?

    Have you ever tried it? It sucks. My Android widgets that grok HDMI can't even scale to the screen size properly (yay black borders!), let alone output native-resolution 1080-anything. And the audio only seems to be capable of producing stereo PCM, which meh.

    Fix all that, and maybe add a useable remote control and a user interface that works properly with it, and oh yeah - we're back to Ouya.

  27. Re:Hyperbole by BTWR · · Score: 2

    The problem isn't the "always online" part necessarily. The problem is the fact that a game disc will be tied to a single console, effectively eliminating the secondary market for used games like ebay, amazon and Gamestop.