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New Console Always-Online Requirements and You

An anonymous reader writes "The new Xbox is almost here and the details appear to strongly suggest 'always on' is the way forward. We all know that this is an artificial requirement and certainly there are plenty of people on all sides of the table. To paraphrase the user 'tuffy' who commented on this issue at Ars Technica recently; if you're trying to sell 'always online' as a feature of the future, there needs to be some benefit for me the customer. There is not one. Or, rather, there is no sign yet of any actual clearly compelling reason why any end user would support this limitation to their purchase. So, what's the best way to express this? Spend your money on an Ouya? Contact the Xbox team? These are all valid options but they also lack visibility. What we need is a way that could help actually quantify the levels of discontent in the gamer community. Maybe E3 attendees could turn their backs in protest like some did during Thatcher's funeral procession. Or gamers could sign some useless petition. What do Slashdotters think? Is the upcoming Steam box a reasonable plan? As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it. Then again part of me is rankled by this slow erosion of access to me and my data."

289 of 435 comments (clear)

  1. The only winning move.... by AmiMoJo · · Score: 5, Insightful

    The only winning move is not to play.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:The only winning move.... by Anonymous Coward · · Score: 5, Funny

      The only winning move is not to pay.

    2. Re:The only winning move.... by Opportunist · · Score: 1

      That's actually the better way to phrase it, given the record of such "always on, requires internet to let you play" schemes where you pay for a game and then you can't play for at least 2 weeks.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    3. Re:The only winning move.... by TrollstonButtersbean · · Score: 5, Insightful
      The only problem is that, sadly, people aren't going to care. From DRM in games to privacy-exploitation in Facebook/Google/... people *will* buy and play these games.

      Most people have an internet connection available and might complain, but they'll go along with it. And game makers will get their live-DRM.

      It is going to happen and it won't be stopped. --- But this doesn't mean the end of the world, you personally don't have to go along with this and there will always be games on PCs, etc.

      But consoles?

      Yes .. their device, their rules ... and they have big marketing budgets.

    4. Re:The only winning move.... by Opportunist · · Score: 5, Insightful

      There is no pressing need for MS to require "always on". What they will want for sure, though, is that you have to go online the first time you play the game to lock your game to your console, to kill the second hand market and circumvent first sales doctrine (i.e. you can sell it, but nobody's gonna buy it 'cause he can't use it).

      Only when I hear that there is NO need to EVER go online with this console, we can start talking.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    5. Re:The only winning move.... by marxzed · · Score: 1

      exactly, or as I'd put it, I'll vote with my wallet.

      Despite living within 6 Klm of the CBD of my state's capital city my only available internet option is 3g/4g broadband, and I'm in a reception shadow for that, AND of course every house here is trying to use that one cell tower, I can only (and only just) play online stuff like turn based games that have low bandwidth and can handle a large degree of latency (WoW lagged bad enough for me to throw in my subscription when I moved here (and nothing of any value was lost) but 9 months TF2 & Tribes free has not been fun).

      So I guess me and a hundred or more households in my suburb will be holding on to our old "playable off line" consoles and PC games for a while yet.

    6. Re:The only winning move.... by SimonTheSoundMan · · Score: 4, Interesting

      Sony already do this. Many games now come with a code that you redeem from he Playstation Store. You get very basic features such as arcade mode or you can only play to certain levels unless you download the unlock file. Now you can buy an used game and purchase a new code, but you may as well purchase a new version as it may work out cheaper that way.

    7. Re:The only winning move.... by flimflammer · · Score: 1

      Have they? Any article I've read thus far merely points out they won't comment on it.

    8. Re:The only winning move.... by DThorne · · Score: 3, Insightful

      It's evolution - either it survives or it doesn't, users will cave or they won't. MS will bring back the start menu or they won't - this can be applied to pretty much everything. So yeah, vote with your wallet, that's *all* MS cares about, like any other corporation. If there's some seriously flawed security issues in the implementation, make it public so users enjoying the service can be informed. But a "hell no we won't go... ONLINE!" flashmob? Please. Let the natural order decide and if it grinds your gears all that much best to buy an apple orchard and keep the local kids out of it - better use of your time.
      I use steam all the time, a PS3 less so, I get some value from being connected, but it's nice to know if I wanted to I have offline mode with steam. MS will likely give me less choice so I probably won't invest.

    9. Re:The only winning move.... by Opportunist · · Score: 3, Insightful

      Thanks for your time, keep your console, no sale.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    10. Re:The only winning move.... by trout007 · · Score: 4, Interesting

      It shows how bad at economic these companies are. It all depends on the total cost. The cost to play a game is what you pay minus what you can sell it for. If a game coss $70 new but you can sell it for $40 in a month the cost to you is $30. That is what you are willing to pay. If they kill the second hand market then the real cost will be $70. You will now sell a lot fewer games because if the higher price. If they kill the second hand market but drop the price to $30 they will sell about the same as before. Now the trick is to figure out which gives you the highest total revenue. I don't think DRM is going to help.

      --
      I love Jesus, except for his foreign policy.
    11. Re:The only winning move.... by DavidRawling · · Score: 2

      Yeah yeah I know, feed the troll.

      Even when you do - the available information is out of date or just plain wrong. For example - the day I made an offer on a place I knew the current resident had a stable ADSL2 connection, and that the RIM at the end of the street had spare ports. The day the contracts were exchanged there were no ports and a waiting list for Internet access.

      Fact is the telcos have an active disincentive to invest in Australian broadband (with the NBN coming, or not, or maybe, or halfway, or God only knows what - frankly I suspect even (s)he has given up trying to work it out). My new place might get it within 3 years if the plan doesn't change. Or I might never get it. When I apply for a connection, I get to join a hidden waiting list with no ETA for service. Oh, and I WORK for the telco who would have to do something about the problem and I still can't get information.

    12. Re:The only winning move.... by Ash-Fox · · Score: 1

      You are not the target audience, don't worry about it.

      --
      Change is certain; progress is not obligatory.
    13. Re:The only winning move.... by Anonymous Coward · · Score: 2, Informative

      Part of the reason I don't own any recent Sony consoles, either. At this point, the only way I'd consider an always-on console in my house would be if it's on a separate filewalled subnet. And I'd NEVER use it for anything but gaming, and likely give false information when initializing it. Let the companies collect that data.

      Another thought: like everything else Microsoft creates, it will eventually get hacked, and we could each sue Microsoft for forcing us into a situation in which our data was stolen. Aiding and abetting hackers by forcing customers to connect unnecessarily.

    14. Re:The only winning move.... by tmosley · · Score: 1

      Somehow this reminds me of all the shit that went on in the early days of video gaming. You know, right before the video game crash.

      Prepare for history to repeat itself.

    15. Re:The only winning move.... by jareth-0205 · · Score: 2

      The only winning move is not to play.

      I like it. We're currently in the middle of a resurgence of PC gaming as a result of Steam distribution and the homogenisation (therefore dissatisfaction) of console titles. Mobile gaming is on the up too, again due to easier distribution. Anything that will push people back to these open platforms makes gaming stronger.

      It might be a "640k is enough for anyone" comment, but I wonder if we've turned a corner in hardware performance. Consoles used to have a big advantage over PCs in performance-per-dollar, but are we actually craving more power anymore? If there is no desire for the New Shiny, what say we all use the PC that we all currently own?

    16. Re:The only winning move.... by Nugoo · · Score: 3, Insightful

      Exactly.

      [...] I may roll over eventually and join the herd because I could get used to it.

      This is the problem. Microsoft is a game publishing company, and the amount of control gamers have over their own games is essentially another price point. Publishers will put that price point exactly where the market will bare it, which means things will get worse until people stop buying games. So if you don't want things to get worse, don't roll over.

      Don't buy this console, tell your non-tech-savvy friends not to buy this console, tell your tech-savvy friends not to buy this console, and tell your tech-savvy friends to tell their non-tech-savvy friends not to buy this console.

      --
      I explicitly release the above into the public domain.
    17. Re:The only winning move.... by PopeRatzo · · Score: 4, Insightful

      Microsoft has denied that Xbox 720 will be "always on". These articles are just spreading FUD.

      I have a question: What would make you believe anything Microsoft (or Sony, or Apple, etc) would say about anything? Do you really believe that "honest with the public" is part of their corporate charter? Do you understand what corporations are for, why they exist? Is there any part of that to indicate "honest with the public" or even "do what our customers want"?

      It's as singular a purpose as you can imagine: profit. If that meant "lying our ass off to the public" then there would be no hesitation. And yes, corporations have shown that it's possible to lie, over and over, and still make a great profit. Microsoft is not an exception.

      --
      You are welcome on my lawn.
    18. Re:The only winning move.... by Anonymous Coward · · Score: 1

      What games are these? Last I checked, that was for online and multiplayer pass stuff. Single player campaigns aren't harmed by this.

    19. Re:The only winning move.... by tepples · · Score: 1

      For example - the day I made an offer on a place I knew the current resident had a stable ADSL2 connection, and that the RIM at the end of the street had spare ports. The day the contracts were exchanged there were no ports and a waiting list for Internet access.

      Is there a reason that the telco wouldn't let you get the continued availability of spare ports between now and the expected date to turn on service in writing?

    20. Re:The only winning move.... by Anonymous Coward · · Score: 1

      Any examples? I'm an avid PS3 player who has never run into this. Sounds like FUD.

    21. Re:The only winning move.... by Anonymous Coward · · Score: 1

      That is in no way specific to Sony.

    22. Re:The only winning move.... by MightyYar · · Score: 4, Insightful

      Look up the 23rd word on page 9 of the user manual.

      (I had a copied version of one game - I'm forgetting the name - but you could often get the game going by guessing common words like "the" or "and". You have loads of time, but very little money when you are 12 years old.)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    23. Re:The only winning move.... by Zenin · · Score: 3, Insightful

      You're assuming everyone, or even most people, sell their games. You're also ignoring the lost sales of new games as some people opt to buy used copies.

      The only ones I've honestly known that sell their games are kids. Kids who only can get mom and dad to buy them two or three games a year. There's much more money in the 20s, 30s adults with their own disposable income...a group that's far less likely to care about the hassle of selling their games and/or enjoy keeping a collection. At the very least they're going to hang on to a game far longer then a month which drastically reduces its resale value.

      So while there will be some that are accustom to the buy(day one)/play(through quick)/sell(fast) model and will be impacted by your math, most of those losses will be made up by once-used game purchasers now buying games new.

      --
      My /. uid is better then your /. uid
    24. Re:The only winning move.... by PopeRatzo · · Score: 1

      And I'd NEVER use it for anything but gaming, and likely give false information when initializing it. Let the companies collect that data.

      Is it still possible to give false information when initializing a new Playstation?

      --
      You are welcome on my lawn.
    25. Re:The only winning move.... by PopeRatzo · · Score: 3, Insightful

      There's much more money in the 20s, 30s adults with their own disposable income...a group that's far less likely to care about the hassle of selling their games and/or enjoy keeping a collection.

      A collection of what? Cartridges? CD-ROMs? DVDs?

      There's not much to "collect" with a downloaded game.

      --
      You are welcome on my lawn.
    26. Re:The only winning move.... by PopeRatzo · · Score: 2

      From DRM in games to privacy-exploitation in Facebook/Google/... people *will* buy and play these games.

      "People"? There are also people who will not. And the people who will not represent money that can be made by a company that will treat customers with respect.

      Eternal success, or even existence, is not guaranteed to Microsoft and Sony.

      --
      You are welcome on my lawn.
    27. Re:The only winning move.... by sqlrob · · Score: 1

      Rage (one of the sewers)
      Batman Arkham City (catwoman)

      Yeah, "online" passes affect single player too

    28. Re:The only winning move.... by CohibaVancouver · · Score: 1

      The only problem is that, sadly, people aren't going to care.

      Exactly right. My TV is online, my DVD player is online, my IP-TV PVR box is online. No one will care that their game box has to be online.

      This is not a threat to consoles - What is a threat is the fact that, more and more, people just play sophisticated games on their tablets.

    29. Re:The only winning move.... by gl4ss · · Score: 1

      and fucking advertisements for things like ouya. and for the record, ouya demands a credit card to use since what ouya really is a marketplace.

      --
      world was created 5 seconds before this post as it is.
    30. Re:The only winning move.... by gl4ss · · Score: 1

      What games are these? Last I checked, that was for online and multiplayer pass stuff. Single player campaigns aren't harmed by this.

      the method is also known as day 1 dlc.

      --
      world was created 5 seconds before this post as it is.
    31. Re:The only winning move.... by Anonymous Coward · · Score: 1

      Additionally, these days it seems those 20s/30s adults aren't really making as much money as they use to and the costs of living are easily outpacing the average raises one can expect.

      And then you'll have those same 20s/30s adults that are indeed into collecting the games to keep. And many of those tend to see those DRM restrictions like always-on requirements (Which make all your games into very costly rentals) or console locking, etc, and the increasingly buggy nature of the discs themselves (evident by the fact most games will always have bug patches to download the first time you play it) and decide "Fuck you. I'm keeping my money."

      And they'll start playing last gen's games that they missed out on before since they can still typically find it with a little searching and if they find it... it's likely going to work.

    32. Re:The only winning move.... by sd4f · · Score: 4, Insightful

      That's funny, because according to gaben, when L4D2 was being released, the boycott group was actually one of the fastest purchasing groups of any. Gamers are probably the most fickle bunch around.

    33. Re:The only winning move.... by ranton · · Score: 1

      My guess is that game companies have seen the effect that always on DRM has had on the sales of Steam games, and have realized that your assumptions are not accurate at all. As Zenin also said, I don't think many gamers sell their games. The only people I know who sell games are kids and 20-30 year olds who still work in retail.

      The new car market is 14.5 billion, vs a 40.5 billion used car market. That is a healthy used market.
      The new games market is about 22 billion vs a 2.5 billion used game market. While Gamestop may make most of its money on used games, but the used game market is pretty trivial. Very, very, very few people make their game purchases based on how much they will be able to sell them for.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    34. Re:The only winning move.... by Anonymous Coward · · Score: 1

      Except that they won't necessarily make up those losses by once-used game purchasers now buying games new. People buy used instead of new not because they can, but because they are unwilling to pay the new price. It is very unlikely that someone used to paying $30 for a game a month after it's out will suddenly be willing to pay $70.

      There is a synergistic relationship between people willing to drop $70 to play a game right away and go through the hassle of selling it, and people willing to wait a month or two and play it at $30 used. Without this process, neither of these groups are going to buy the game. Yes, there is a small minority of people who wait a month simply to pay less, but I suspect the majority of these people are doing so because the $70 price point is simply prohibitive and they will never buy a game for that much.

      I certainly fall in this group for most games. The only games I've bought new in the last few years have been the Rock Band series, because they give a ton of gameplay for the buck. But 6-8 hours of play time for $70? Total rip-off, game companies KNOW this, and that's why they're looking to force the issue by artificially reducing the supply. Video game companies are basically betting that the demand for their product is fairly inelastic and therefore their price raising tactics will increase total revenue. I think they're going to find that they're very VERY wrong.

    35. Re:The only winning move.... by zAPPzAPP · · Score: 1

      'People' are not me.
      People have their right to do what they want. If they want the Xbox no matter what, who am I to tell them they are wrong?

      I generally hate preachers and I am not going to become one over a gaming console.

    36. Re:The only winning move.... by ConaxConax · · Score: 1
      It would help if reselling games had more value. Consider, new versions with come with DLC, second hand ones won't. New versions will come with all sorts of "cheap" passes for more DLC, second hand ones won't. PC games essentially can't be resold with many of them requiring online registration, or they tie you to something like Steam or EA's or Ubisoft's service. Consoles want to do what the PC has done for years.

      For these reasons, unless you research every second hand game beforehand, buying used games is a minefield and if you want the "full game" with all the supposed DLC, it might cost less just to buy a new game with the DLC included. The customer has been screwed out of his right to sell his purchase properly.

    37. Re:The only winning move.... by jd2112 · · Score: 2

      The new games market is about 22 billion vs a 2.5 billion used game market. While Gamestop may make most of its money on used games, but the used game market is pretty trivial. Very, very, very few people make their game purchases based on how much they will be able to sell them for.

      Yet the game publishers seem to be unreasonably concerned about used game sales.
      I think the much bigger threat is the mobile phone game market. Your hard core gamers are still going to shell out $70 for a title to run on a console, but that isn't a big enough of an audience to sustain the game industry. The casual gamers are going to shell out $1.99 (or put up with adds and pay nothing) to play games on their mobile phone or tablet.

      --
      Any insufficiently advanced magic is indistinguishable from technology.
    38. Re:The only winning move.... by Kielistic · · Score: 1

      If game selling is such a minority why do they have to work so hard to cripple the games and prevent it? No one can buy a used game unless someone has sold it. If enough people are selling games that these idiots think it's hurting their bottom line then there must be a huge amount of people doing it. Either way the publishers are showing extreme ignorance, greed and contempt for their user base.

    39. Re:The only winning move.... by Kielistic · · Score: 1

      If it is trivial why do they put so much effort into squishing it?

    40. Re:The only winning move.... by Opportunist · · Score: 2

      Why wouldn't it be? Does it scan your passport or something?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    41. Re:The only winning move.... by trout007 · · Score: 2

      You are missing the point. The resale value is factored into the price people are willing to pay. Same goes for cars, watches, etc.

      --
      I love Jesus, except for his foreign policy.
    42. Re:The only winning move.... by BrokenHalo · · Score: 1

      Seems to me this should be possible if you're willing to take the trouble to use a pre-paid credit card and a throwaway email address. Microsoft surely can't insist that you supply SSN, passport or birth certificate details.

      So long as they get your money, there's no reason for them to care if you prefer to be known as Pope Ratzo. The only problem I can see is if they insist on a valid physical address to send the key on a 5 1/2" floppy. Otherwise, just tell them you live in Vatican City.

      And I'm sure it won't concern anyone that you have had enough of being a pope, and would rather devote your remaining years to playing Pacman.

    43. Re:The only winning move.... by fostware · · Score: 1

      "The Telco" has little idea. In Australia, each ISP takes turns to install equipment in the Exchange. The previous and next ISPs will detail exactly how many ports they're installing, but it will be for the whole exchange, not for a particular street run or RIM. The port (and rack) count is to organise Exchange space, cooling, power, etc so it all stays within spec.

      His street may have all been on ISP#3's waiting list, but ISP's #1 and #2 don't know that. They see 10 ports on a RIM free from last time someone spoke to them about installs, and once ISP#3 comes in and take all 10, it's back to planning for more cables - something unlikely with a pure fibre NBN being rolled out. Of course that's all up for grabs again once we change government and the RIM gets replaced by a FTTN cabinet. (urgh!)

      --
      "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
    44. Re:The only winning move.... by gagol · · Score: 1

      It would still need to be plugged in!

      --
      Tomorrow is another day...
    45. Re:The only winning move.... by MikeBabcock · · Score: 2

      Which game is that exactly? I own three shelves full of PS3 games and the only games with codes are for extras for pre-order or online play passes (which obviously already requires you to be online).

      --
      - Michael T. Babcock (Yes, I blog)
    46. Re:The only winning move.... by MikeBabcock · · Score: 1

      On which note, I love how the summary makes no mention of the PS3 or Wii, as though the 360 were the only console on the market.

      Silly tunnel vision.

      --
      - Michael T. Babcock (Yes, I blog)
    47. Re:The only winning move.... by Threni · · Score: 1

      All gamers have an Internet connection so most of them aren't going to care.

    48. Re:The only winning move.... by MikeBabcock · · Score: 1

      Exactly. If you want to force someone's hand, buy someone else's product.

      Remember when Microsoft had achievements and the PS3 didn't? Now the PS3 has trophies and in-game chat. Why? Because it got out-sold and they wanted those gamers.

      Don't buy a product because you think it will support something later, buy it because it works *now*. If people would stop buying things they don't like, those products would be improved or someone else would make one that does work.

      --
      - Michael T. Babcock (Yes, I blog)
    49. Re:The only winning move.... by Threni · · Score: 1

      I believe that's his point. They play the game, and one day they stop playing it and move on.
      Not everyone sells old games.

    50. Re:The only winning move.... by trout007 · · Score: 1

      I am not assuming anything. People buy and usdd games and trade games with friends. All of these are represent something of value that people take into consideration when they buy a retail game at full price. Like I said what this actual value is I don't know. If we go to DRM games we are going to find out.

      --
      I love Jesus, except for his foreign policy.
    51. Re:The only winning move.... by Zenin · · Score: 1

      Always-On DRM also combats pirating games, as well as combats hackers in multiplayer games (a huge win for gamers, or can be).

      So long as it's largely out of sight and out of mind (such as Steam's), always-on DRM is very much here to stay. It solves too many otherwise impossible problems and introduces practically no legitimate issues (when done well).

      Personally I'm much more in a huff over the move away from community modding and towards DLC. $15 for DLC that effectively just adds two or three maps? When all is said and done a game like MW3 ends up costing $150 rather then just $70, for a tiny fraction of the content a mod-friendly game like Counter-Strike offered (it itself, being a community mod of Half-Life).

      --
      My /. uid is better then your /. uid
    52. Re:The only winning move.... by xclr8r · · Score: 1

      What happens when the console breaks? An Ars newsie had an interesting journey when he replaced his Wii U since it could not be fixed hopefully those who purchase the new XBox will have a clear understanding of what to expect before purchasing.

      http://arstechnica.com/gaming/2013/02/fourth-times-the-charm-nintendo-eases-wii-u-transfer-issue-with-store-credit/

      --
      Beware of those who profit off the docile and persecute the unbelievers.
    53. Re:The only winning move.... by fredprado · · Score: 1

      If that was the case there would be no motive to make it harder (or impossible).

    54. Re:The only winning move.... by cfalcon · · Score: 1

      Always on does NOTHING to combat hackers in multiplayer. You simply have the rule that if you GO ONLINE, then blah blah blah. Example: It's trivial to cheat in D2 locally, but almost impossible online.

      The fact that they are fucking CONSOLES is what stops casual pirating. Hardcore pirates never give a shit, and will have just one more BIOS hack workaround.

      All it does is shit all over poor people, really.

      Getting rid of community modding? That's also a pretty terrible idea. In fact, your whole post really strikes me as terrible.

    55. Re:The only winning move.... by PopeRatzo · · Score: 3, Funny

      And I'm sure it won't concern anyone that you have had enough of being a pope, and would rather devote your remaining years to playing Pacman.

      At the Holy See, we're all about the Millipede.

      --
      You are welcome on my lawn.
    56. Re:The only winning move.... by node+3 · · Score: 1

      You've answered your own question: a collection of downloadable games.

      I have a large collection on Steam (and a few other online sources, but mostly Steam). I wouldn't mind the ability to loan them out or give them away, but I've never felt the desire to be able to sell them. It's just not that important to me.

      And besides that, not all games are downloads, and you've answered that question as well: DVDs (and Blu-rays).

      It's like you knew the answers implied one thing, but since you have a different agenda, you pretend like they mean the opposite. WTF?

    57. Re:The only winning move.... by interkin3tic · · Score: 1

      Metal gear solid had something like this. "Look on the back of the CD case." I was not the only person to be totally confused about that. I hadn't found any CD cases. I actually restarted the game, convinced I had missed finding something that was necessary to continue and the game had glitched. It was only after looking up online that I figured out it meant the case of the game. And it told me the word anyway.

    58. Re:The only winning move.... by Threni · · Score: 1

      That's an epic logic fail. Most people don't rape or murder, but that's no reason to disband the police.

      Most people don't have a problem with always-online on smartphones, and I expect that very few people will even notice if new consoles are always-on too, much less care. They'll probably be happy that you can buy a game online and play it straight away and not faff about with bits of plastic, and developers should experience a drop in piracy (though I doubt it'll stop it completely).

    59. Re:The only winning move.... by node+3 · · Score: 1

      If game selling is such a minority why do they have to work so hard to cripple the games and prevent it?

      Because even if only 10% of games bought new ever get sold, that's still a lot of "missed" sales to the bean counters.

      The main problem here is that this will work. "Work at what? Stopping piracy? Preventing cheating?" Well, yes, to some extent, but that's not what it's for. It's for making more money, and at least in the short term, it will work. And the long term it's definitely possible.

      Bean counters don't care if the games are good. They don't care if what works makes the games worse. They only care that what works brings in more money.

    60. Re:The only winning move.... by CrashPoint · · Score: 2

      While I have no faith in Microsoft's honesty, I can see that they would have no reason to lie about this particular thing. If the 720 requires an Internet connection to function, there would be no way to hide that fact. They would get much better traction by spinning the requirement as a Good Thing(TM) than they would by denying its existence only to have the denial proven false in a matter of minutes.

      That said, it's academic for the moment because the poster you replied to is wrong; Microsoft hasn't denied (or confirmed) an always-online requirement yet.

    61. Re:The only winning move.... by hairyfeet · · Score: 1

      Actually the winning move is to vote with your dollars and support the other guy. Sony has said that the PS4 will NOT be online only and while we haven't heard from valve on the Steambox since Steam itself can go for a month at a time without being online I doubt the Steambox will be any different.

      Finally if you want to control the hardware instead of some corp building an HTPC has never been cheaper nor easier, hell the kits come with picture instructions now, you can get a full triple core kit for $220 after MIR but they have over a dozen under $340 with everything from dual core APUs to hexacores, so it all comes down to how much muscle you want your new system to have (I've built several HTPCs with the Athlon triples and they game just fine plus have close to a 75% core unlock rate) and if you want the little gaming console looking case geeks has them starting at $30.

      I got my teen boys off the consoles onto PCs and we couldn't be happier, thanks to Steam we all have more games than ever at a HELL of a lot cheaper than they were spending on the consoles, with the rate things are going game wise I don't doubt we'll be able to game on those hexacores for several years with nothing more than a cheap GPU upgrade every couple of years. Most importantly WE control the hardware so WE say what runs and what don't and can actually vote with our dollars. if MSFT wants to be dicks, who cares? We can buy from Steam,D2D,GOG,origin, and retail, not to mention MP don't cost us shit and there are plenty of F2P games out there so you don't even need to spend money if you just want a new game to kill, in fact as I'm typing this I have Black Mesa (fan made remake of Half Life 1 with HL 2 level graphics) downloading and the oldest is having fun smacking people around in TF2.

      So just don't take crap and vote with your dollars which we have seen with EA and Ubisoft DOES work, why anyone would pay good money to be treated like shit I'll never know. The new consoles are with the exception of the Wii u all X86 based anyway so you know that we'll see most games come out for the PC and probably simultaneously with the console to maximize their advertising dollar. So there really isn't any reason why you'd have to take crap from a console maker, not like you can't just plug in a wireless controller and pretty much every GPU comes with HDMI outs so even your grandma could hook the thing up, easy peasy.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    62. Re:The only winning move.... by causality · · Score: 1

      If it is trivial why do they put so much effort into squishing it?

      Did you ever consider it in terms of strategy? Companies try to use strategy instead of lazily waiting until the last minute to passively react the way so many individuals do.

      It's trivial now but that could change. They are taking steps to keep it trivial and/or to make it more so. If they neglected it entirely, it might become a very large, entrenched, difficult-to-eliminate market by the time they get around to reacting to it. What would really entrench a used-games market with no artificial restrictions? That's easy: for it to be common and perceived as normal by the average customer, something they come to expect, something they would be outraged about if it were taken away.

      The game companies don't want that to happen. They're smart, so they think of these things ahead of time. They're greedy control freaks, but they're not stupid.

      Do yourself a favor and apply this strategic view to every action corporations and politicians take and to every word they say. The world will become mostly predictable then.

      --
      It is a miracle that curiosity survives formal education. - Einstein
    63. Re:The only winning move.... by fredprado · · Score: 1

      The logic fail is on your part. When you dismiss the idea that third part sales are economically relevant you dismiss the need to take measures against it, especially considering the measures add annoyances to your users. If you, as a publisher, still decide for adding those measures, either you are a complete idiot or you want to prevent those sales, making them relevant.

    64. Re:The only winning move.... by Nyder · · Score: 1

      Microsoft has denied that Xbox 720 will be "always on". These articles are just spreading FUD.

      Actually they haven't at all. They have never said, "The new Xbox will not require an internet connection to play games".

      You might believe that they won't, but most of us smart consumers, know exactly what they plan on doing.

      Come May 21st, when they do their big "unveil" you will find, that the new xbox will require a constant internet connection to use the device.

      --
      Be seeing you...
    65. Re:The only winning move.... by DuckDodgers · · Score: 1

      If a company says "neither confirm nor deny" for a particular rumor, then at the very least it's under consideration. If they had no intention of requiring "always on" for gaming, they would have immediately responded to the rumors with a statement to that effect. (And I still wouldn't trust them.)

    66. Re:The only winning move.... by El_Oscuro · · Score: 1

      There is a game based on this very principle. I didn't even make ith throught the training.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    67. Re:The only winning move.... by ranton · · Score: 1

      If it is trivial why do they put so much effort into squishing it?

      They aren't really trying to hurt the used gaming industry, they are trying to combat piracy. And from what I can tell the only successful way to do that is to create some kind of always online requirement to games. This has a side effect of also erradicaing the second hand gaming market, but that isn't the intent.

      --
      -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
    68. Re:The only winning move.... by Darinbob · · Score: 1

      Isn't one of the advantages of a console that it does not need to be online, or in the home office, but it can be in the living room connected to a TV that has no internet port anywhere in sight? How do you take it on the road in the RV to keep the kids occupied? What if the only internet you have is dialup, will the new xbox have all possible connections (ethernet, wifi, phone modem, 3g, etc)?

      Sounds to me like this is just a PC with a whole lot of restrictions added onto it.

    69. Re:The only winning move.... by Waccoon · · Score: 1

      To be fair, I assume the publishers are all too happy to have these features, and are probably demanding them as well.

      Nobody wants to write software for a console free of DRM. It's just a question of which DRM will be embraced by the public.

    70. Re:The only winning move.... by Waccoon · · Score: 1

      I remember when the HD installable version of Pinball Fantasies came out for AGA Amigas. It would ask you a question like, "What's the such-and-such word described in the "Turbo" feature?" If you just retyped the work in double quotes, it would let you in about a third of the time, and if that failed, it would just forward you to a new question. It would take you literally 10 seconds or less to guess your way into the game.

      The sad thing is I was 15 at the time, saving up the $40 for the game took a while, and it was one of the first games I didn't pirate.

    71. Re:The only winning move.... by daddy32 · · Score: 1

      You're also ignoring the lost sales of new games as some people opt to buy used copies.

      You are also ignoring the lost sales of new games as some people don't have money coming from selling theirs used copies of previous games.

    72. Re:The only winning move.... by sixsixtysix · · Score: 1

      bullshit. they could very easily make it always-online and also allow used games.

      --
      ...
    73. Re:The only winning move.... by sixsixtysix · · Score: 1

      did you not get the memo? they don't give a fuck. did this same marginalized household you speak of not have to do the mandatory firmware updates via online to play the latest game(s) that called for said firmware update?

      --
      ...
    74. Re:The only winning move.... by gl4ss · · Score: 1

      sad thing is that since they're publicly traded "being honest with the public" IS part of their so called charter.

      --
      world was created 5 seconds before this post as it is.
    75. Re:The only winning move.... by PopeRatzo · · Score: 1

      but since you have a different agenda

      I'm curious. What do you believe my agenda to be?

      --
      You are welcome on my lawn.
    76. Re:The only winning move.... by oppositefrog · · Score: 1

      It shows how bad at economic these companies are. It all depends on the total cost. The cost to play a game is what you pay minus what you can sell it for. If a game coss $70 new but you can sell it for $40 in a month the cost to you is $30. That is what you are willing to pay. If they kill the second hand market then the real cost will be $70. You will now sell a lot fewer games because if the higher price. If they kill the second hand market but drop the price to $30 they will sell about the same as before. Now the trick is to figure out which gives you the highest total revenue. I don't think DRM is going to help.

      That would be true if we humans were rational. You make sense but that is why you may be wrong. Its up to them to pull off the trick. Lets hope they go out of business.

    77. Re:The only winning move.... by node+3 · · Score: 1

      With this post, side-stepping reality.

    78. Re:The only winning move.... by node+3 · · Score: 1

      Coming from you, that's a great compliment. Thanks!

    79. Re:The only winning move.... by exomondo · · Score: 1

      Look, we all know how this is going to turn out. The new Xbox will allow game developers to decide whether they want an always on connection. The PS4 will too. This is a tough market, and I doubt either console maker wants to lose a major developer over this. Let the dev make the choice and then answer the complaints.

      That's the logical way, that's how it works in every other content market, the content publishers dictate all these terms. Same goes for things like Tivo, (some of) the FOSS community complain about the lack of openness of Tivo but even though it would be trivial to introduce an open competitor they know it would have no content because removing DRM and making it all open and free will drive away content producers. If users do care about this then they should direct that criticism at the publishers, just like they do on PCs, I mean you don't go to Dell and complain that EA requires always-on for SimCity, you go straight to EA. If publishers demand always-on then complaining to Microsoft, Sony or Nintendo isn't going to do anything.

    80. Re:The only winning move.... by Ash-Fox · · Score: 1

      game playing middle class 30+ professional with disposable income?

      Don't be modest, you're a more specific demographic than that.

      --
      Change is certain; progress is not obligatory.
    81. Re:The only winning move.... by PopeRatzo · · Score: 1

      What makes you believe anything any random person on the internet says?

      Because the randomness of the person on the Internet attenuates the agenda factor, whereas I know for sure that Microsoft, Sony or Apple have an agenda.

      Experience has taught that the random person is more reliable than someone who I know stands to gain from lying.

      --
      You are welcome on my lawn.
    82. Re:The only winning move.... by Kremmy · · Score: 1

      It's trivial now, after the war has been going on for more than a decade. In 2013, they've come incredibly close to winning the war against used game sales. GameStop is about the last remnant of a formerly enormous used games market, and they've been flailing to keep up for a few years now. It's not trivial, it's murder.

    83. Re:The only winning move.... by jhantin · · Score: 1

      The only winning move is not to pay.

      Precisely. The only way vendors of artificially limited products will get the message is when people stop buying their crap.

      This doesn't necessarily mean you have to either infringe or do without, though: many PC games have licenses given away as promotional goodies. For example, the only reason I even hold a license to play Diablo III is because it was a promotional gift-with-purchase thrown in when I bought a new motherboard.

      --
      ...when you're writing a game...tweak the difficulty of "Easy" to something [your mother] can cope with. -- onion2k
    84. Re:The only winning move.... by exomondo · · Score: 1

      What happens when the console breaks?

      Same thing that happens with the xbox now, or with steam?

    85. Re:The only winning move.... by KingBenny · · Score: 1

      well ... on all forums everywhere it was clear no one liked the metro interface of windows 8, the fact that the ultra fast boot was in fact an illusion just showing the desktop really fast while everything's still loading in the background didnt take too long to realize either
      now as far as i read, sales figures havent been lying about the fact microsoft just tried the european way and ignored all of this because THEY are the market leaders, right ?
      so ... i see expensive commercials telling me how great this interface is, i read nothing of it in the real world though. I see everything pointing towards a failure for microsoft and all i can think of is : they ignored all the writing on the wall that was clearly there. They also forgot it's 2013 probably
      so, what about this always online ?
      i for one dont want it, so they can tell me five thousand times its the way to the future, if i dont want it, then i dont buy it. Others will, america is still the strong place for microsoft maybe they can call on patriottic pride. Overhere afaik the playstation has long taken over and frankly this gold thing they promote tends to not favour european customers very much. I even have a microsoft game with an achievement that was only available for a limited time (to U.S. customers only) , a poker game. Who cares about achievements ? Well, maybe games do, i didnt lose any sleep over it but it's a blatant sign of disrespect, so is all the other we will tell you what to think crap. I need windows because nothing else runs my games. I dont need the new xbox though and i also have a hunch this kind of thing is exactly what attracts hackers with a middle finger attitude in the first place
      time will tell ...

      --
      Free speech was meant to be free for all... how can anyone grow up in a nanny state ?
    86. Re:The only winning move.... by DuckDodgers · · Score: 1

      Great point, great point. I've been directing my ire in the wrong direction. Thanks for pointing that out to me.

    87. Re:The only winning move.... by shentino · · Score: 1

      They're already ganging up on us to forbid class action lawsuits starting with Sony.

      Forbidding lawsuits entirely is probably not far behind.

    88. Re:The only winning move.... by shentino · · Score: 1

      How do you vote with your wallet when the entire market presents a united front because everyone on the production side thinks DRM is the greatest thing since sliced bread?

      It's hard to win a fight if everyone else gangs up on you.

  2. Steambox by redback · · Score: 2, Interesting

    Steam basically requires an internet connection. Offline mode exists, but you need to switch it over while you have a connection, so its useless if you go offline suddenly.

    I have no reason to believe that the steambox will be any different.

    1. Re:Steambox by damaki · · Score: 5, Insightful

      Err, no. This is not needed anymore. Test it: disable your connection, you can then switch to offline mode.

      --
      Stupidity is the root of all evil.
    2. Re:Steambox by Anonymous Coward · · Score: 1

      Stop spreading lies. Steam will go into offline mode if you have no internet connection as long as your login credentials are saved.

    3. Re:Steambox by Anonymous Coward · · Score: 2, Insightful

      Err, no. Steam will "forget" you password after a day or two (in my case it was one day) and you will be left without being able to play untill you connect Steam to the Internet again so it can cache your password again. My internet was down for two months, I was able to play my thousands of dollars worh of games for a whole evening! :-)

      (I thing the biggest probl;em with the "always on"/Steam schemes is that the game will only be usable by one person. I have tons and tons of games, when one of my kids come over and whant toplay one of my games I have to buy it again for them or not play myself (any game on Steam). At least Apples scheme allows you to install and use on five computers at one time (and is not always on).

    4. Re:Steambox by Anubis350 · · Score: 3, Informative

      Last year I moved to my grandmother's place to house sit for a few months while she was away. She has no internet, I was entirely reliant on my phone. My workstation stayed at my home, accessible remotely as needed via laptop+LTE from my cell (or starbucks), but I did haul my gaming machine out with me. It had no internet access for quite a while and steam offline worked just fine...

      --
      "goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
    5. Re:Steambox by flimflammer · · Score: 1

      This has not been true for a long, long time.

    6. Re:Steambox by Goaway · · Score: 4, Insightful

      I also like how gamers will yell until they are blue in the face about second hand game sales and how important they are.

      And then they will turn around and talk about how "Steam gets it right", conveniently forgetting it was the first place that forbid second-hand game sales.

    7. Re:Steambox by adunstan · · Score: 1

      It requires to be online for games that use DRM, but DRM on Steam is actually optional for the developers/publishers of each game. For games without DRM you can simply run the executable from the Steam directory.

    8. Re:Steambox by sourcerror · · Score: 4, Informative

      When did you have this problem? Last year around October there was a major Steam client update. Since then I can go offline without an internet connection too.

    9. Re:Steambox by damnbunni · · Score: 1

      That's the theory. In practice, offline mode sucks ass and doesn't work reliably.

      Failed on me yesterday, for instance.

    10. Re:Steambox by Anonymous Coward · · Score: 2

      I have had Steam longer than that, and I have used offline mode extensively, across multiple reboots. I have never had it magically forget my password. In fact, once I enabled offline mode and forgot to turn it back on for a few months. I found the experience more positive than online mode really, since internet connections in New Zealand are largely pretty crap.

    11. Re:Steambox by Antique+Geekmeister · · Score: 1

      This has only been true for games that are online to actually play. The others only require on-line to originally download or register the games, to get updates, and to save your games. They also allow you to connect and download the game to any device you log in with, on any OS that the game will play on, and to save your games in their cloud. So you actually get something in return for being online.

      Interrupting a game to go offline is usually seamless, but not always, if the game is being saved and doing autosaves to the cloud. Again, you actually get something and something well identifiable for that online connection. It's been useful to me to be able to play the same game at home, and later on a work machine during a long break or on a trip.

    12. Re:Steambox by drinkypoo · · Score: 1

      Err, no. This is not needed anymore. Test it: disable your connection, you can then switch to offline mode.

      Did they also fix the problem where Steam goes into online mode when it crashes, so that it has to connect the next time you launch it? That bug persisted for many years, and it is one of the big reasons I removed Steam from my computer.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:Steambox by Secret+Agent+Man · · Score: 3, Insightful

      Steam also tends to sell games for dirt cheap, or at least below retail value. Being unable to re-sell off of Steam is bad, don't get me wrong, but the punch hurts a little less if I can't sell the $5 Command and Conquer: Red Alert 3, as opposed to the $60 copy of HALO 4.

      In general (but not always), people tend to accept the lack of being able to resale as a trade-off for lower prices, digital download, etc. Maybe one day (pipe dream), Steam will set up an e-Used Game Market that Steam users could buy, sell, and trade games around with. I have no idea how legal it would be for them to do that (i.e. certain publishers might not like it, be able to stop it, etc.), but it would certainly alleviate a lot of concerns.

    14. Re:Steambox by tmosley · · Score: 1

      Yeah, but the games are priced like they are already secondhand. At least that's what I hear, I don't do DRM.

    15. Re:Steambox by mjdrzewi · · Score: 2

      I have a Steam account on a computer with no internet access the has been in offline mode since 2005. Everything still works fine.

    16. Re:Steambox by damaki · · Score: 1

      I suppose you can now workaround this bug. If you launch steam in online mode while you're actually offline it asks you if you want to use the offline mode. I can't really figure how a restart after a crash could be any different.
      But well, I cannot attest of this as steam has never crashed on any of my computers.

      --
      Stupidity is the root of all evil.
    17. Re:Steambox by Patch86 · · Score: 1

      I had that problem earlier this week.My broadband went down (as it is prone to every once in a while when there's heavy weather); switched on my desktop to play a game, Steam wouldn't get past the password screen. So I closed Steam (this was on my Windows 7 boot), and booted into Linux to play some non-Steam games (FTL: Faster Than Light, since you ask).

      It's the reason I quit using Steam years ago, and it still doesn't seem to have gotten better. I've only reinstalled Steam now it has a Linux client as it's the easiest way for me to install the Linux version of a few Windows games I own (specifically- I wanted to install the Linux version of Darwinia). If I could avoid Steam and stick with Ubuntu Software Centre, GOG.com and Gamers Gate, without missing out on some of the best Linux gaming, then I probably would.

    18. Re:Steambox by Pubstar · · Score: 1

      Log into computer 1, run Steam, go into offline mode. Start Steam on computer 2, start Steam with same logon info, and now you have 2 computers running with the same Steam login.

    19. Re:Steambox by Mad+Merlin · · Score: 1

      I don't care about second hand games, I'd rather buy a new one.

      Steam however is pretty much the worst possible thing that could have happened to gaming in a long time. Not only is it a massive single point of failure, but it forces DRM on every game distributed through it. On top of that, it is increasingly common for games to be distributed exclusively on Steam, even when the developer of said game isn't Valve. However, that's not even the worst part. The worst part is that so many people not only turn a blind eye to the fundamental problems of Steam, but that they treat it as some sort of panacea of gaming.

    20. Re:Steambox by ineffablepwnage · · Score: 1

      I have a very shitty connection, and it goes out all the time. If I've already got steam booted up, it's alright. If the connection goes out and THEN I try to boot steam, it won't work. So if you're one of those people who doesn't leave programs running in the background when you're not using them, steam's offline mode doesn't work.

    21. Re:Steambox by Pubstar · · Score: 1

      You do have to make sure Steam saves your login info for it to work. RTFM man. Or would it be RTFKB?

    22. Re:Steambox by Nyder · · Score: 1

      Steam basically requires an internet connection. Offline mode exists, but you need to switch it over while you have a connection, so its useless if you go offline suddenly.

      I have no reason to believe that the steambox will be any different.

      Not true at all. I've had my internet get disconnected and loaded up some of my steam games (half-life 2) no problem.

      --
      Be seeing you...
    23. Re:Steambox by Nyder · · Score: 1

      I also like how gamers will yell until they are blue in the face about second hand game sales and how important they are.

      And then they will turn around and talk about how "Steam gets it right", conveniently forgetting it was the first place that forbid second-hand game sales.

      I'm going to point out there isn't really a use PC game market. But there is a big used console game market. So this is apple to oranges.

      --
      Be seeing you...
    24. Re:Steambox by Patch86 · · Score: 1

      Call me the last of the dying paranoids, if you like, but I do not want to have my computer save my password for a programme which can access my money. Particularly not on a Windows partition.

    25. Re:Steambox by Pubstar · · Score: 1

      So then just don't save CC details on your steam account, or just use PayPal. Im still failing to see a problem here that you are not unable to fix.

    26. Re:Steambox by emkyooess · · Score: 1

      There *used to be* a used PC games market. Until Steam came around and made it vanish because of its DRM.

    27. Re:Steambox by exomondo · · Score: 1

      Being unable to re-sell off of Steam is bad, don't get me wrong, but the punch hurts a little less if I can't sell the $5 Command and Conquer: Red Alert 3, as opposed to the $60 copy of HALO 4.

      I would think that's the same no matter what platform you're on, unless you're saying you only play cheap games on steam and only more expensive ones on xbox?

    28. Re:Steambox by cas2000 · · Score: 1

      matches my experience - but with the caveat that steam forgets your password if you login from another computer.

      normally, this isn't a problem....but for a long time i was playing steam games in wine on linux, and had a separate wine prefix for each game (kind of like a separate container vm). this allowed me to tweak the wine settings as required for each game.

      unfortunately, steam saw each wine prefix as a separate computer so it forgot my password every time i played a different game.

      i don't blame steam for that...it's a minor hassle, and wine was actually pretty damn good for lots of windows games. The third-party (non-steam) DRM in some games made them unplayable, but most worked fine.

      i only got around to building a windows 7 box to play the games with third-party DRM when i had most of a system in spare parts after upgrading my main computer. now all my games are on it, and i use a KVM to switch between my real computers any my games computer (which is in hibernate mode most of the time). games are all that machine ever gets used for, i wouldn't trust windows for anything else.

    29. Re:Steambox by trdrstv · · Score: 1

      Maybe one day (pipe dream), Steam will set up an e-Used Game Market that Steam users could buy, sell, and trade games around with. I have no idea how legal it would be for them to do that (i.e. certain publishers might not like it, be able to stop it, etc.), but it would certainly alleviate a lot of concerns.

      Actually I'd just love to have concurrent (account) logins. Like, if I want to play L4D2 but my son wants to play Sonic... let that shit happen. I'm good with locking it to "only 1 copy of a game at a time", but at least let me "Share" use of the account over my local lan.

  3. Or you might just by trifish · · Score: 4, Interesting

    Use a PC for gaming and vote with your wallet (refuse to buy games that require internet connection).

    1. Re:Or you might just by Anonymous Coward · · Score: 2, Interesting

      Until you realize that almost all of PC games are sold on Steam, which is always on-line incarnate (off-line mode never works).

    2. Re:Or you might just by bfandreas · · Score: 2

      It's not only Steam. Basically any game may require a constant internet connection on PC. But at least it isn't baked into the only distribution channel available on the plattform...because there are a lot of them. GoG springs to mind.

      Let's not forget that Blizzard ran afoul of a German consumer watchdog because they hadn't printed the always-on requirement prominently on the box of Diablo 3. If this is done consequently we are able to avoid inacceptable sales conditions and vote with our wallets.

      If the new XBox has an always-on requirement let me be the millionth person to predict a PSN level of brouhaha in the near future. It seems stupid to integrate such a massive single point of failure into your product. If anything goes wrong with that it will be entirely your fault. Even an Act of God would be your fault since you designed the system in such a vulnerable way.
      Who indeed is so stupid to include such a massive liability into their system?
      In recent history Blizzard, Sony and EA have fallen into that trap. Repeating the same mistake over and over again is madness.

      --
      20 minutes into the future
    3. Re:Or you might just by Opportunist · · Score: 1

      Huh? What games are you playing, I think none of the ones I own ever refused to run because no internet connection was available.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Or you might just by dreamchaser · · Score: 1

      He's trolling and you bit. It's complete FUD that offline mode doesn't work.

    5. Re:Or you might just by Opportunist · · Score: 1

      So from "almost all games" we're now down to "one game"?

      That was quick!

      Fact is, there are games on Steam that require always-on. Never, though, have I seen this requirement being added by Valve, it's something the maker of the game require. Valve can hardly do anything against that...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Or you might just by wisnoskij · · Score: 1

      "refuse to buy games that require internet connection" So basically the options are No Games or pirating all your games?

      --
      Troll is not a replacement for I disagree.
    7. Re:Or you might just by tmosley · · Score: 1

      Yes, they can. But they don't.

    8. Re:Or you might just by tmosley · · Score: 4, Informative

      gog.com

    9. Re:Or you might just by tepples · · Score: 1

      As I understand these complaints, it isn't that offline doesn't work at all as much as that it unexpectedly forgets the cached credentials at an inopportune time, or that it doesn't conspicuously remind the user that cached credentials are going to expire at some point.

    10. Re:Or you might just by tepples · · Score: 1

      "refuse to buy games that require internet connection" So basically the options are No Games or pirating all your games?

      Or just buying an old cartridge-based console and playing classic games for that. Or playing tabletop games.

    11. Re:Or you might just by Cwix · · Score: 2

      Those complaints are no longer true, the steam client has been updated, and I have been in offline mode in steam for up to a month.

      --
      You are entitled to your own opinions, not your own facts.
  4. Solution is easy by Skiron · · Score: 5, Insightful

    Just don't buy one.

    1. Re:Solution is easy by Windwraith · · Score: 1

      Most sensible thing ever said in the whole discussion.
      I don't see why people has this compulsion to play games even if they require absurd things like always-on internet (which is a fantasy, there are a lot of factors that will cause downtime even in the best ISP-provided connections money can pay).

      I just wonder what's on everyone else's head.

      Seriously people, you have no self-control? We went from full titles to beta-quality releases requiring patching and with lots of DLC instead of actual contents. And you guys keep playing, purchasing, and giving the companies motives to think all gamers are a bunch of drones that will just do whatever they want (and still have fanboys defending them!). That's why they feel free to put less content in games, region-locking portable consoles, increased international prices for localized releases, always-on DRM, and all that.

      That's simply because people keep buying their crap no matter how expensive or restricted it is.

      And that gives companies the idea of going further until it doesn't work. But it keeps working even when the games are becoming little more than skinner's boxes surrounded by hollywood-like budget and hype.
      But, alas, we seem to be dealing with the electronic equivalent of crack addicts here. They seem unable to vote with their wallet. I guess we get what we deserve as a collective.

      Oh, but I am not falling for their crap. I decided to abandon most gaming to vote with my wallet. And I am doing very well, thank you. I don't get shivers when I get next to a game store or anything. Oh, I don't pirate the games either*. They aren't worth my time.

      *Because voting with your wallet doesn't give you the moral rights to pirate the game. Just ignore it, it's a game, you'll forget about it eventually.

    2. Re:Solution is easy by mvar · · Score: 1

      Finally, this. People seem to take this always-online DRM so serious, like it's the end of the world or something. Noone forces anyone to buy these new always-online consoles or games plus there are and will be always other alternatives. Fuck the xbox and fuck their DRM, I call Faster Than Light better than any title that hit the consoles these last 2 years so no reason for excessive nerd-rage about the dickhead executives decisions in the big-title companies

    3. Re:Solution is easy by oogoliegoogolie · · Score: 2

      I wish I could mod this up to 50:Sensible.

      Noone is forcing these people to buy the new xbox. Dont buy it. Simple concept, isnt it?

    4. Re:Solution is easy by cheekyjohnson · · Score: 1

      I agree that not buying games or consoles that employ DRM is a good choice to make, but making the reason why you didn't buy them known might change companies' minds in the future.

      --
      Filthy, filthy copyrapists!
    5. Re:Solution is easy by moogaloonie · · Score: 1

      I agree with this far more than the "It's so terrible that something I don't have to buy isn't exactly how I want it to be" arguments.

      It's like that car from Southpark that you had to suck and let screw you to drive it, even though it didn't really need to do that to do the one thing you wanted it for in the first place.

  5. Hyperbole by Mike+Mentalist · · Score: 1

    The new Xbox is almost here and the details appear to strongly suggest 'always on' is the way forward.

    There's too much hysteria about this. I've not seen anything that suggests 'always on' is 'your console won't work if it isn't connected all the time'.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    1. Re:Hyperbole by drinkypoo · · Score: 1

      There's too much hysteria about this. I've not seen anything that suggests 'always on' is 'your console won't work if it isn't connected all the time'.

      That's what "always on" means. It's not literal, because pretty much all devices are "always on" and merely sleeping now. It means your console needs to be on the internet to work. And this is very much the indication Microsoft has given with their public statements.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Hyperbole by Mike+Mentalist · · Score: 1

      No, it's what some people have taken it to mean.

      And what public statements are you referring to? All I've seen is computer game journos writing articles about something they heard on Twitter.

      --
      I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
    3. Re:Hyperbole by bfandreas · · Score: 2

      There was that EA bloke(who has now formed a queue for all the other EA people for dole money) who wondered what all this outrage over the always online thing was. He quite helpfully ignored the MEEELLIONS Sony had to pay over the PSN outage, the SimCity brouhaha and the hot water Blizzard found themselves in in Germany and Korea. And he wore a corporate EA suit as a product manager.
      If you see that kind of ignorance at that level then you do not find it hard to believe they really want to stick to the always online shenanigans that have gone on lately.

      Meanwhile in the real world engineers tell people that relying on internet conncetivity with custom mobile software is a bad idea when it mostly is used to record electircity metering data in cellars and that they might want to take this into consideration.

      Nowadays the suits(of which I'm a card carrying member) want computers not to copy data(hardyhar) and always be connected to the internet to transfer huge amounts of data while every carrier puts caps on what they transfer. If the chips are down and the lights are out complete ignorance of recent events will see us through. And that's why everybody with a modicum of technical understanding is up in arms. Me, I could simply ignore that. I do not plan to own a PS720 or XBox4. Nothing EA tries so hard to sell to me tickles my fancy. But shoddy workmanship for dubious business reasons is a step backwards and that simply gets my heckles up.

      --
      20 minutes into the future
    4. Re:Hyperbole by BTWR · · Score: 2

      The problem isn't the "always online" part necessarily. The problem is the fact that a game disc will be tied to a single console, effectively eliminating the secondary market for used games like ebay, amazon and Gamestop.

  6. Or not get "720" by Anonymous Coward · · Score: 1

    A PC, PS3 and Wii was all I had.
    The few exclusives 360 had weren't worth the hassle. Not to mention how much of a rip Live is.
    Most are on the other consoles and PC.

    It will likely be the same. Well, worse.

  7. All hail hackers by loufoque · · Score: 5, Funny

    A hacker will provide a fix to remove that always online requirement. Problem solved.

    1. Re:All hail hackers by firex726 · · Score: 1

      That would just make it worse...
      Release day of any AAA title would be a repeat of D3 and SimCity.

  8. So what are the exclusives... by Torp · · Score: 1

    That would make an xbox worth buying? I didn't notice one in the previous generation...

    --
    I apologize for the lack of a signature.
    1. Re:So what are the exclusives... by tepples · · Score: 1

      Mortal Kombat (2011) was a console exclusive in the sense that it wasn't ported to PC.

    2. Re:So what are the exclusives... by BTWR · · Score: 1

      Xbox 360 wasn't my favorite In terms of exclusives (although I did enjoy some of the XBL downloads). It was, however, hands down the best online experience of all 3 consoles. Wii was non-existent and XBL is far better than PSN. But that's just my opinion.

  9. Re:Whats the point? by someone1234 · · Score: 1

    Consoles are typically weaker. Except if the PC is old. Consoles are for people who can't afford 1-2 year old computers but want to play FPS games.

    --
    Patents Drive Free Software as Hurricanes Drive Construction Industry
  10. Always online is here to stay by zugurudumba · · Score: 5, Insightful

    Microsoft knows and abuses their user base. For example, all Xbox Live game servers are hosted by players. These players pay a yearly fee to MS, so that MS will grant them the privilege of hosting these servers and playing against other players. MS is basically getting free money.

    Rednecks who don't know better; Call of Duty dudebros; 13 year olds with gullible soccer moms - these are all people don't give a shit about always online and represent the core audience of the Xbox brand. They'll buy the next console without asking questions and they'll create the critical mass MS and publishers need in order to push always online.

    People who hope the PS4 will save us from always online are naive. Always online has always been the publishers' wet dream. They've been pushing for this for years. At the very least, MS and Sony will implement mechanisms so that any publisher will be able to impose the always online requirement for their games. And remember, MS and Sony are also publishers, and they're quite big publishers. Where do you expect people to go once all games released by Activision, EA, Sony, MS, Ubisoft and others will all require always online? How will you fight a cartel in its own walled garden?

    Blizzard games, Steam games, even the dreaded SimCity sell tens of millions of copies each year, despite the various types of (partially) always online requirements. Always online is here to stay and there's nothing you can do, because of the massive amount of people who will gobble this up without thinking twice.

    --
    Sig
    1. Re:Always online is here to stay by edxwelch · · Score: 2
    2. Re:Always online is here to stay by zugurudumba · · Score: 2

      Sony said there won't be any hardware restriction for used games and always online. But they'll grant publishers free reign on always online in software. This way, it will look like the Sony had nothing to do with this. Then, because Sony is also a big publisher, they'll also require always online for their own games, citing the fact all other publishers are doing it. Welcome to an always online world.

      --
      Sig
  11. Re:Whats the point? by Mike+Mentalist · · Score: 2

    Whats the point of consoles again? Its not like any next gen console have any chance in hell of being more powerful than my PC. Why should I spend money on a separate box?

    The 'point' of a console is that it allows you to shove a small, simple device under your TV and play games.

    And a controller is fine for FPS games. I can play Halo as easily as I can play BF3 on the PC with a mouse and keyboard.

    --
    I put my books on Amazon, Smashwords, Demonoid, ISOHunt and Pirate Bay. Search for 'Michael Cargill'
  12. Use the Windows XP solution by gadget+junkie · · Score: 1

    Quite simple.
    Do what countless users and corporations have done over the last decade: if the latest and greatest is not so much better than the existing system, do not buy it, and continue using the older system and games built for the older system.
    All threats from microsoft, as in the win XP case, will come to nought. not even Ballmer, who has proved his, ah, "determination", will try to stem the flow when content designers will say: "the installed base of 360 is X million consoles, and they continue to buy both older classic games and the new ones we design. If we target only the new console with this newfangled game, we'll be lucky to sell a couple hundred thousand. No contest, babe, it's either this or Sony."

    --
    "If a boss demands loyalty, give him integrity. But if he demands integrity, give him loyalty." (John Boyd, 1927-1997)
    1. Re:Use the Windows XP solution by tepples · · Score: 1

      continue using the older system and games built for the older system.

      How so? Microsoft turned off the multiplayer servers for the original Xbox years ago, and Nintendo recently turned off the WiiConnect24 servers used to send data between friends' games.

  13. The reason why this will happen? by 88NoSoup4U88 · · Score: 3, Insightful

    "As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it."

    And that's your problem right there. Why is everybody expecting that sticking to your principles doesn't need something in return?

  14. Don't assume consumers will care. by gallondr00nk · · Score: 1

    ...there needs to be some benefit for me the customer.

    Does there? Or will people just buy it anyway and in some cases complain about it after their purchase?

    Always on is the content industry's wet dream, whereby the purchase model turns to a leasing model. This has huge ramifications.

    The time people will really start caring is in ten years time when the activiation servers are switched off and they can't play their games anymore.

    1. Re:Don't assume consumers will care. by zephvark · · Score: 4, Informative

      The time people will really start caring is in ten years time when the activiation servers are switched off and they can't play their games anymore.

      Optimist. Microsoft "PlaysForSure" lasted for all of four years.

    2. Re:Don't assume consumers will care. by gl4ss · · Score: 1

      The time people will really start caring is in ten years time when the activiation servers are switched off and they can't play their games anymore.

      Optimist. Microsoft "PlaysForSure" lasted for all of four years.

      and that's a drm the fucks told their partners to roll out too, asked money for certs and put arbitrary limits on 3rd party mobile os manufacturers on what permissions they could give to executables from 3rd parties. what a bunch of dickfucks they were with that. sure, you could debug the players in windows ALL YOU FUCKING WANTED! BUT GOD FORBID IF YOU COULD DO THAT IN SOME OTHER OS! (this put a _major_ dent in symbian development, making it impossible to release a lot of sw that was available for earlier series60 phones as freeware for later series60 phones. having to sign a deal with ms to release sw that had nothing fucking to do with MS on a platform that should have had nothingfucking to do with MS)

      --
      world was created 5 seconds before this post as it is.
  15. Privacy concerns by Anonymous Coward · · Score: 1

    I'm fairly sure the "always online" requirement on these things is a play to get better marketing data on consumers en masse. The thing that concerns me is: when you tie that desire, the always-online requirement that's gaining popularity, and the technology behind Kinect, what happens?

    Am I just paranoid, or is this a rational concern? I'm sure as hell not letting anyone watch me in my goddamn living room.

  16. Im not planning on buying one, but... by Mistakill · · Score: 1

    Unplug it from power outlet and the network? Lets see if its ALWAYS ON then? ;)

  17. Amazing markets by erroneus · · Score: 1

    You know? With the android mobile gaming market showing signs of serious growth and market presence, how is it they think they can milk the addicted gaming market for more that so many can tolerate? They want their $50-60 every time the disk media changes hands? When fun little games exist on Android devices for a dollar?! Really?

    I'm rather interested to see how badly the "big ticket" gaming market fails. Their greed will be the root cause.

  18. I don't get it...punishing users with no internet? by Bearhouse · · Score: 1

    It's bizarre, OK I suppose MS have done their homework, but why force this on consumers?
    Sure, I suppose nearly all of their target market has a connection, but even so, I can think of many use cases where that might not be available, including intentionally.
    For example, when my children were young, I was happy for them to be playing with consoles not connected to the internet, since I could control exactly what games they could use, (nice mix of fun & eductaion, all safe).
    Also, at home my internet connection goes down..a lot.
    So, agree with the major sentiment here; fuck 'em, do not buy.
    Build yourself a nice little PC instead.

  19. Steam is the choice for you. by Jartan · · Score: 3, Insightful

    Steam only has DRM the publishers chose. You're free to support the ones who do things DRM free. Steam does not require a connection to play in any way shape or form.

    These are the facts.

    1. Re:Steam is the choice for you. by drinkypoo · · Score: 2, Informative

      Steam only has DRM the publishers chose. You're free to support the ones who do things DRM free. Steam does not require a connection to play in any way shape or form.

      These are the facts.

      Well, no, those are not the facts. Those should be the facts, but in reality the fact is that Steam often reverts to online mode, especially when it crashes, which it does a lot. There is no excuse whatsoever for this behavior. It wouldn't even happen if Valve were competent. Actually, that's a lie. Valve can clearly fix a bug that is this pathetic, if they try. It wouldn't even happen if Valve were not doing this deliberately to force logins.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Steam is the choice for you. by Anonymous Coward · · Score: 1

      Non-DRM games managed by Steam can be run merely by running the game's executable. So for those games, the Steam client is not required; online, offline or otherwise. So yes, well done on your little anti-Steam trolling, but you're either incompetent or a liar. I'll let you decide.

    3. Re:Steam is the choice for you. by viroHex · · Score: 2

      I vote incompetent.. better to assume the fool than the trickster. I only had issues with steam way back in the beginning with half life 2 due to a combination of my crappy connection and their (at the time ) crappy client. Nowadays whenever my connection drops or is down for a few days it goes into offline mode where I can play 90% of my games (damn ubisoft!)... to be honest I sometimes don't reconnect for weeks... Steam is definitely an example of DRM done right. The only times I have issues with DRM on steam is when a third party DRM is involved.. yet again damn Ubisoft and others are ruining their franchises with their horrendous DRM. They should stick to making games and let steam handle the DRM.

    4. Re:Steam is the choice for you. by gl4ss · · Score: 1

      Steam only has DRM the publishers chose. You're free to support the ones who do things DRM free. Steam does not require a connection to play in any way shape or form.

      These are the facts.

      Well, no, those are not the facts. Those should be the facts, but in reality the fact is that Steam often reverts to online mode, especially when it crashes, which it does a lot. There is no excuse whatsoever for this behavior. It wouldn't even happen if Valve were competent. Actually, that's a lie. Valve can clearly fix a bug that is this pathetic, if they try. It wouldn't even happen if Valve were not doing this deliberately to force logins.

      that actually has nothing to do with the fact that YOU CAN DISTRIBUTE GAMES THROUGH STEAM THAT HAVE NO DRM! doesn't matter if steam is even running when you play them.

      --
      world was created 5 seconds before this post as it is.
  20. The worst part about this by Anonymous Coward · · Score: 5, Insightful

    What I hate so much about "always online" is that EVENTUALLY these companies are going to shut down their servers and people who want to play these games in the future will be screwed. I really do hope hacking solutions come out of this, otherwise you're going to have an entire generation of games that literally cannot be played in the future. Imagine if movies did that and you could no longer watch The Shawshank Redemption because its profitability expired a long time ago and it cost money to keep the movie servers running.

    If you think this won't happen, see how Microsoft has pulled the plug on multiplayer Halo 1 / 2 or Mercenaries 2. At least the single player component wasn't affected, but for future games, it will be. Over enough time, without proper cracks, these games will be IMPOSSIBLE to play.

    I hate this mentality of forcing everyone online with no recourse for when the plug eventually gets pulled. It's intentionally destroying culture in the name of profit, which I find immoral.

    1. Re:The worst part about this by Ash-Fox · · Score: 1

      What I hate so much about "always online" is that EVENTUALLY these companies are going to shut down their servers and people who want to play these games in the future will be screwed. I really do hope hacking solutions come out of this, otherwise you're going to have an entire generation of games that literally cannot be played in the future.

      I hope not, they made their bed, they should sleep in it. If you get these 'hacking solutions', then it will only encourage further proliferation of such systems.

      --
      Change is certain; progress is not obligatory.
    2. Re:The worst part about this by Deluvianvortex · · Score: 1

      Yeah except they're making our beds too.

    3. Re:The worst part about this by blahplusplus · · Score: 1
  21. Which ones are optional??? by Anonymous Coward · · Score: 1

    Oh, that's right, they don't say, do they.

    They don't say if it has third-party DRM either.

    And to install you HAVE to connect to their service. Upates? Have to connect. And sometimes, though the game itself may be OK with being offline, the Steam client demands you log on to update IT. And since you have to (or at least normally do, and have no reason to know you shouldn't this time) run the steam client to start the game, it won't start because the steam client won't run.

    1. Re:Which ones are optional??? by Imrik · · Score: 1

      So you're upset that you have to be on the internet to download the game and updates? You may wish to reconsider your argument.

    2. Re:Which ones are optional??? by Luthair · · Score: 1

      Sadly Stardock sold their Impulse service to GameStop and it no longer lists the DRM for every game :(

  22. The Art of Distraction by mtb_ogre · · Score: 2

    Microsoft is just using this whole always online thing to get everyone worked up so they are super focused on the fact that there is this onerous requirement. That way when they announce that it is not in fact going to be always on, the press will spend so much time focused on that they won't even notice that it's price is in the stratosphere unless you agree to a subscription regardless.

  23. OUYA?! WTF are you even thinking?! by VortexCortex · · Score: 4, Insightful

    So, what's the best way to express this? Spend your money on an Ouya?

    Are you fucking DAFT?! You have to connect the Ouya to the Internet AND give it your credit card information before you can even use it. It requires a mandatory firmware update out of the box. Then, EVERY game must be Free To Play in some capacity. As a game dev I want to like the OUYA, but it's shit. I can't even just put a full version of a game and demo version out and have you buy the game outright if you want -- Nope, instead I have to create an in-app-purchase and lock away features calling the locked neutered game a "demo", and then I have to check with the Ouya DRM servers before you start playing the full version of the game (better be connected to the Internet, always). Other games that are "free to play" and funded via in-app-purchased micro-transactions are roughly equivalent to "always online DRM", you doofus.

    Ouya == Free To Play PITA == Always Online DRM. You want to escape this crap?! So do I. Game on your damn PCs. PLEASE!

  24. The new Wii U update yesterday... by MindPrison · · Score: 2

    ...also "feature an always on", and they recommend that it's turned on so it can automatically update the system while turned "off".

    I have however - paranoid as I am - blocked the camera on the console with black tape, there's hardly any games using that camera anyway. 

    --
    What this world is coming to - is for you and me to decide.
    1. Re:The new Wii U update yesterday... by MtHuurne · · Score: 1

      so it can check in too see if any updates are available without drawing much power

      Depends on what you call "much power": it uses about 10W in "online" standby mode. That might not seem like a lot, but it draws that 24 hours a day, so it adds up over the years.

      In addition, I prefer to do firmware updates only when I buy a new game that needs one, rather than every time a firmware is released. There have been firmware releases with serious bugs in them; why run the risk?

    2. Re:The new Wii U update yesterday... by trdrstv · · Score: 1

      so it can check in too see if any updates are available without drawing much power

      Depends on what you call "much power": it uses about 10W in "online" standby mode. That might not seem like a lot, but it draws that 24 hours a day, so it adds up over the years.

      My Wireless router draws 15W (24/7), so IMO 10W for the Wii's Standby isn't bad.

  25. If MS want to shoot themselves in the foot again.. by Viol8 · · Score: 2

    ... let them do it. They fucked up with Win8 , lets just get the popcorn and watch them fuck up xbox too.

    People - an xbox is just a toy. If we were talking PC operating systems requiring always on then fine, that would be Bad News. But an Xbox? Meh, who cares. Its hardly a crucial purchase and hardcore gamers will use PCs anyway.

  26. There *is* a benefit to the consumer by Kijori · · Score: 2

    There is a benefit to the consumer: playing video games on the new Xbox. The consumer doesn't pick, in isolation, whether they want always-on connectivity; they choose whether or not to buy the whole bundle of good and bad design decisions that make up the Xbox. There is presumably a group of people who will move from wanting an Xbox to not wanting one because of this feature, but my gut feeling is that they won't be that numerous, because I think that the games, not the technical requirements, are probably uppermost in peoples' minds when buying a console.

    1. Re:There *is* a benefit to the consumer by MtHuurne · · Score: 1

      It's far more than just the "technical requirement" of having a working internet connection. What they require is that the console phones home to a Microsoft server to check if you're allowed to play the game. It means that if the server side is unavailable due to an outage, a DDoS attack or is simply turned off, you can no longer play your games. It makes the system fragile (more points of failure) and it gives Microsoft the ability to decide when the console you bought will be effectively bricked (no longer usable as a game console).

      Some people may not care that they buy a console and games that will only work for 5-10 years. But personally I like the ability to replay games that I played long ago. Even though I only do that occasionally, knowing that I can is a good feeling in itself.

  27. Re:This is the 2nd article Ive read today by Anonymous Coward · · Score: 1

    Microsoft have emphatically denied this is the case.

    MS has denied that the guy who opened his mouth about this spoke on their behalf. You know, the guy who doesn't work for MS anymore?

    MS needs to come out and say this won't be a requirement for their console, but they haven't. They've spun things via PR and plausibly deniable comments.

    If they code the 'always on' functionality into their SDK then they are responsible for any game studio that uses it whether MS makes it a hard requirement or not. Enabling is not a guilt free action.

  28. Whine. It worked for ME3's ending. Seriously. by VortexCortex · · Score: 1
  29. might as well enjoy it?? by globaljustin · · Score: 4, Insightful

    People hate 'always on' DRM. No one likes it. Some hate it with a fiery passion.

    It's 'people' like you who assume the following:

    It is going to happen and it won't be stopped.

    That gives M$ the notion that doing this would work. Seriously, only because people like you exist, the "if you're getting raped you might as well enjoy it" logic people...fsk you and your notions of consumer choice.

    Platforms can die when the alienate their users and/or make bad business decisions, ex: Sega, Neo/Geo

    --
    Thank you Dave Raggett
    1. Re:might as well enjoy it?? by DuckDodgers · · Score: 1

      Good post. And in terms of consumers getting fleeced by companies, consumers tend to accept it until something better comes along.

      In my house, we have two low-end Android tablets. Obviously the cheap game selection is not on par with the latest Starcraft 2 and Injustice: Gods Among Us, but there are some games with beautiful artwork, some with good mechanics and storytelling, the prices are great, and the selection is huge. And while even the best Android titles on mid-range Android hardware clearly lag the top of the line PC titles for visuals and other features, the gap is acceptable. No, I can't play the two big name games I listed. But I've got two tablets (10 inch and 7 inch) and over 30 games each that can be played without any active internet connection, all for under $450 total. Try that with a current generation console.

      In terms of search and social networking, things are heading in the right direction it's just taking longer. I haven't given up hope. DuckDuckGo ( https://duckduckgo.com/about ) is a great search engine that works as well for me as Google but doesn't track. Still, it's a hosted service, and my long term hope would be for something like the distributed search engine Yacy ( https://en.wikipedia.org/wiki/YaCy ) - but Yacy's search results weren't that great the last time I tried it. For social networking, a lot of people are working on making distributed alternatives to the big names: https://en.wikipedia.org/wiki/Comparison_of_software_and_protocols_for_distributed_social_networking just because they haven't gained a major share of the market yet, that does not mean it cannot happen.

  30. Nintendo Wii U FTW by WillAdams · · Score: 1

    Still playing Pandora's Tower, The Last Dtory was great, Xenoblade Chronicles awesome, The Legend of Zelda: Skyward Sword amazing, Red Steel 2 fabulous, Goldeneye: 007 riveting, The Conduit quite entertaining, Metroid PrimeTrilogy --- I need to go back and finish that...

    By the time I'm done, there should be games I want for the Wii U --- hoping for a motion-controlled RPG.

    --
    Sphinx of black quartz, judge my vow.
  31. I didn't buy last generation consoles by GoodNewsJimDotCom · · Score: 1

    Xbox360 charges for its online component. I figure I already pay for my Internet so why should I have to pay more. I didn't buy an Xbox360 last generation because of this. Always on makes me want to play even less so it looks like I won't be buying this generation either.

    1. Re:I didn't buy last generation consoles by Ash-Fox · · Score: 1

      Don't worry about it GoodNewsJimDotCom, you're not the target audience. :)

      --
      Change is certain; progress is not obligatory.
  32. Re:Whats the point? by Ash-Fox · · Score: 1

    Don't worry about it, you're not the target audience. :)

    --
    Change is certain; progress is not obligatory.
  33. It's XBox's turn... by kencorey · · Score: 1

    Microsoft screwed up with their redesign of Windows 8 and lousy integration...I don't even want to pirate Windows 8.

    Then they screwed up with the attempting to tie Office to a single PC for life. As a person who just had a computer short out, and who might have to replace the left-hand-side of the computer, my definition of 'single PC' and Microsoft's is different.

    Then there's online-office. What? You expect me to use office ONLINE? No thanks.

    It's now XBox's turn for Microsoft to screw up.

    ATI has come out and said there won't be another DirectX. Does Microsoft /really/ want to give away gaming, the only reason to still have a PC in the home?

    The modern Windows Phone can't be counted, because it never really happened...and same with Windows RT.

    Maybe their next mis-step is something in the back office. Exchange? Maybe they'll implement a per-message fee.

    I just don't see it. Why do the shareholders still support Balmer?

  34. Re:You can only find that out after purchase by Ash-Fox · · Score: 1

    And guess what: despite being a license and a contract controlling the license, you cannot get a refund for saying "no" after reading the fine print.

    In my country I can, please stop spreading misinformation.

    --
    Change is certain; progress is not obligatory.
  35. Re:Microsoft will listen (snicker) by Ash-Fox · · Score: 1

    Always-on would be like putting a tablet interface on a desktop OS.

    I personally find the Modern UI featured in Windows 8 to be more of a keyboard oriented interface. Much less requirement to use a mouse, I love it.

    --
    Change is certain; progress is not obligatory.
  36. Re:Microsoft can do what they want. by Tough+Love · · Score: 2

    I will not be buying another xbox.

    Don't worry about it, you're not the target audience after all. :)

    Right. The target market is clearly people who prefer poor quality games and lots of bullshit. You?

    --
    When all you have is a hammer, every problem starts to look like a thumb.
  37. Re:Whats the point? by Imrik · · Score: 1

    Consoles are better for developers as they have uniform specs and interface resulting in (theoretically) better performance. Unfortunately it seems that instead of better performance, they reduce the amount they spend on development and aim for similar performance.

  38. Re:yeah right by tmosley · · Score: 1

    That's because it was already broke.

  39. Current gen graphics from Ivy Bridge IGP by tepples · · Score: 2, Informative

    your alternative is to maintain a ridiculous and expensive beast of a PC where the video card alone costs more than a console.

    Video card? What video card? Skyrim is playable without one now.

    1. Re:Current gen graphics from Ivy Bridge IGP by CronoCloud · · Score: 1

      Dont' be so literal. That ivybridge part contains an "integrated" graphics card. on the CPU itself.

    2. Re:Current gen graphics from Ivy Bridge IGP by tepples · · Score: 1

      My point is that if someone has already built a PC with an Ivy Bridge CPU for another purpose and wants to start gaming on it at current-gen detail levels, the integrated graphics processor that his PC already has is likely enough.

    3. Re:Current gen graphics from Ivy Bridge IGP by Pubstar · · Score: 1

      Intel HD4000 isn't too bad for games, and neither are the new AMD APUs. Hell, my roommate is using a box built from my old parts ( AMD 965, 4GB RAM, with a new $100 7770) and it runs most modern games just fine... Well besides shitty console ports like GTA 4 where it runs all 4 cores maxed out and 15% GPU load, yet only gives 20FPS.

  40. How should we immigrate? by tepples · · Score: 1

    In my country I can

    If other people reading this want what you have, what is your country looking for in immigrants?

    1. Re:How should we immigrate? by Ash-Fox · · Score: 1

      Today I'm in Northern Ireland. :)

      --
      Change is certain; progress is not obligatory.
  41. No they don't by aepervius · · Score: 1

    Second hand sales let you get (relatively) recent game for lower price. The same as do steam sales. Which is why you can support second hand sales and steam in the same breath. Heck I can at the moment buy a lot of gmae half price, on steam, some of which I saw full price or only 10% off in retail stores.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:No they don't by Luthair · · Score: 1

      The point of second hand sales isn't necessarily buying a game cheaper, its also being able to sell it once you're done.

    2. Re:No they don't by Your.Master · · Score: 1

      Same thing. Well, almost. Buying at $60 and re-selling at $20 is strictly worse than buying at $40, so secondary sales aren't as good as cheaper prices.

      If there's a difference, it's in the amount of money recovered from sales vs. not spent in the first place. It's imaginable that you could resell at a higher price than you bought the thing, but it won't actually happen.

  42. I'm not an attorney, so I'm probably wrong by ubrgeek · · Score: 1

    But isn't the fact that you need to "buy" an Internet connection when you buy/use the Xbox an example of some sort of illegal bundling? Or would that only be the case if MS owned and sold the Xbox and the connection? Not trying to troll, just curious.

    --
    Bark less. Wag more.
    1. Re:I'm not an attorney, so I'm probably wrong by turp182 · · Score: 1

      Not really. It's more like requiring electricity to run the system. Or water to use your toilet.

      Internet service is basically comparable to electricity or water. They are general services used for a variety of purposes. Do you restrict use of your internet connection to only gaming, or is it restricted to only provide gaming through MS? Of course not.

      There are people in the US that don't have electricity or access to clean water (a microwave isn't "bundled" with electricity, it is only useful if electricity is available). The US treats it's prisoners (of which there are close to XXX) far better than our homeless, a terrible situation that goes against the grain of being "civilized." Sorry for the rant, just pointing out that not everyone has internet, electricity, or even water.

      All that said, I've switched from a 360 to the PC for games, and new consoles do not interest me unless they provide very compelling home media integration (Windows Media Center, with the 360 this requires a dedicated PC, which is stupid).

      --
      BlameBillCosby.com
    2. Re:I'm not an attorney, so I'm probably wrong by turp182 · · Score: 1

      Forgot to replace XXX with a value, in 2010 there were about 2.26 million people incarcerated in the US.

      --
      BlameBillCosby.com
    3. Re:I'm not an attorney, so I'm probably wrong by ubrgeek · · Score: 1

      Thanks for the clarification. The analogies are excellent :)

      --
      Bark less. Wag more.
  43. LAN or same-screen multiplayer by tepples · · Score: 1

    Then always play offline unless playing multiplayer

    Part of the complaint is that games don't support offline multiplayer through LAN or, in appropriate genres, offline multiplayer through connecting several Xbox 360 Controllers to a PC's USB ports.

  44. What keyword means DRM free? by tepples · · Score: 1

    but DRM on Steam is actually optional

    So what phrase should I look for in the game's description in the Steam store to be sure that a game uses neither Steam DRM nor third-party DRM? Or should I just switch to GOG?

    1. Re:What keyword means DRM free? by MSojka · · Score: 1

      Steam's DRM scheme is called "Steamworks". Look for that in the description, I guess (Just guessing here since I don't use it or any other similar "service").

    2. Re:What keyword means DRM free? by Cwix · · Score: 1

      Here is at least one example:

      INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. ACCESS TO ONLINE FEATURES AND/OR SERVICES REQUIRES AN EA ONLINE ACCOUNT AND REGISTRATION WITH THE ENCLOSED SINGLE-USE SERIAL CODE. REGISTRATION FOR ONLINE FEATURES IS LIMITED TO ONE EA ACCOUNT PER SERIAL CODE AND IS NON-TRANSFERABLE ONCE USED. EA ONLINE TERMS & CONDITIONS AND FEATURE UPDATES CAN BE FOUND AT www.ea.com.

      This was listed on the steam page for battlefield two. It was listed in all caps like it shows, listed above the system requirements, right after the description. In fact it may even be in larger font then the actual game description right above it.

      You can also look on the right side of the screen. I cannot find any examples right now, but I know I have seen it say online connection required in the same list that lists things like single player, co -op, etc.

      --
      You are entitled to your own opinions, not your own facts.
  45. Depends on the definition of "always online" by Xian97 · · Score: 1

    I am just wondering if the Internet echo chamber has blew this way out of proportion. What if they are referring to always online in another sense?

    Downloading updates, games, or movies when the console is in standby mode

    The ability to use it as a Media Center when it is in standby

    That's just a couple examples, but I am sure there could be many other benefits of having a console that is always online that has nothing to do with DRM. After the highly visible fiascoes such as the Sim City launch and the lack of Internet availability or stability in many parts of the country, much less the world, I can't see them writing off a large percentage of potential buyers by requiring to be online to play every game, even in single player. I still have a few friends in rural areas that are on dialup that do not have access to broadband, or one on satellite with it's 500 ms ping times on a good day.

    1. Re:Depends on the definition of "always online" by runeghost · · Score: 1

      Because that's not how the gaming industry uses the term "always online".

    2. Re:Depends on the definition of "always online" by MtHuurne · · Score: 1

      It's all rumors at this point, so we could be wrong. But the rumors are about an always-online requirement. The features you mention don't require the console to be permanently connected to the internet; they just reduce waiting time if the console can download stuff in advance overnight.

  46. PCs are better for developers too by tepples · · Score: 1, Informative

    Consoles are better for developers as they have uniform specs

    True, but PCs are better for (especially smaller) developers in a different way: lower barrier to entry. PCs don't automatically exclude home-based businesses nor charge a $40,000 fee for patch certification.

  47. What about future nostalgia? by RevWaldo · · Score: 1

    Thirty years from now, someone's going to take their Xbox out of the attic and say, "This is what daddy used to play games on!", hook it up to their 4 meter wide screen, somehow patch it to their Internet3 connection, only to realize MS went under twenty years earlier and the games are no longer playable.

    ~ Don't be sad Daddy! We could still play them in emulation!

    ~ Ah, it's not the same. Besides, no one bothered to make an emulator for this box. The games pretty much sucked.

    .

  48. Or a PC these days by Sycraft-fu · · Score: 4, Informative

    Seriously. Want to still play games, but the consoles don't do what you want? Use a computer. They are first-flight gaming platforms these days. Currently more powerful than any console, even with lower range hardware. You can also get games with whatever your DRM tolerance is. Being open platforms, developers can really do wahtever they like so you find it runs the gamut. There are some games with always-on DRM, Ubisoft is pretty (in)famous for that. There are games with DRM that requires you to go online to activate once, but then not again. There are games with DRM that kinda fades in to the background and is just part of the setup (like Steam). Finally there are games with no DRM at all.

    So you can play whatever games meet your requirements in terms of level of DRM. There's nothing being forced by a larger entity, and indeed because of the varied market it is easy to vote with your dollars and developers can see the result of that.

    So you don't have to wait for some alternative, there is already one here, and you probably already have the basics of what you need. A Windows PC (there just aren't many games for Linux at this point) with a reasonably modern processor is a good foundation, then knock a $100ish graphics card in and you are good to go.

    Yes you can hook it to your TV and use a controller, if that is what you desire.

    1. Re:Or a PC these days by tepples · · Score: 1

      Yes you can hook it to your TV and use a controller, if that is what you desire.

      The question then becomes whether enough PC games will support multiple controllers connected through USB, or whether they're hardwired to read only one controller and require separate copies of the game for more than one player. I imagine that major developers of PC games don't consider the PC-and-TV use case because not enough other people already do it.

    2. Re:Or a PC these days by Wootery · · Score: 1

      There are some games with always-on DRM, Ubisoft is pretty (in)famous for that. There are games with DRM that requires you to go online to activate once, but then not again. There are games with DRM that kinda fades in to the background and is just part of the setup (like Steam). Finally there are games with no DRM at all.

      I'd be reluctant to give Steam a free pass.

      I'll grant that it 'fades into the background' when it's working, but you cannot play a Steam game without at the very least enabling it using an Internet connection, even just for single-player; you're screwed if you're without a net connection, or if Steam's servers are down. (Which does happen, just not very often.) This has a practical impact if you're hoping to install from the DVD you bought, without an Internet connection. Also, you need Steam running in the background at all times while you play.

      My biggest complaint with Steam is the forced-updates, which have bitten me more than once.

      If I've reinstalled Windows and restored a game from a Steam back-up on an external hdd, and authenticate over 3G in the hope of just being able to play, I have to hope there hasn't been a patch released. In this case, it certainly can't be said to 'fade into the background'.

    3. Re:Or a PC these days by MikeBabcock · · Score: 1

      As the owner of a DS, 3DS, PS2 and PS3 (sold the N64 for a profit recently), I have no problems playing my old games.

      The only game with online features that doesn't work anymore that I kind of miss is Amplitude (precursor to Guitar Hero).

      --
      - Michael T. Babcock (Yes, I blog)
    4. Re:Or a PC these days by westlake · · Score: 1

      Seriously. Want to still play games, but the consoles don't do what you want? Use a computer. They are first-flight gaming platforms these days.

      The PC game is either single player or multiplayer online. It isn't social gaming --- something to be shared with friends and family at home --- and the low budget rig probably won't be able to deliver the big screen, big sound, theatrical experience of the mainstream console game.

    5. Re:Or a PC these days by thrift24 · · Score: 2

      I honestly love PC gaming, but it is not a total replacement for console gaming.

      Video and audio cable management for TV display can range from annoying to impossible.
      Controller configuration per game can be annoying.
      Navigation of a mouse oriented interface with a controller is painful.
      Bugs, security, and game requirements all need to be managed.
      Can not just pop in a dvd and have the software run.
      A $100 graphics card will not make all current gen games run smoothly, let alone next years games. Hardware requirements can be annoying and costly.

      And then the really big ones:
      No local multiplayer.
      No high quality games using innovative controls like the wiimote, kinect, psmove, or wii u game pad.
      No access to first party exclusives Halo/Mario/Zelda etc. (no emulated games from 2 generations ago don't count)

    6. Re:Or a PC these days by qwak23 · · Score: 1

      Updating can be disabled for games, you can even specify which ones you want to auto-update and which ones to never auto-update. I'm not sure how that works with back-up as I've never reinstalled any of my Steam library from Back-up. Some games on Steam are playable without Steam running, granted this is only a small % of their catalog, but there are quite a few.

      Steam is tolerable for me as it provides enough convenience for me to outweigh the negatives. I routinely travel for work, often for months at a time without Internet. I can easily download the games I want while at home, put Steam in off-line mode and I'm good to go, I've heard of people having issues before, but I haven't had any (yet).

      This is a much better case than a console that requires a constant connection. I prefer gaming as my typical medium of entertainment as opposed to tv and movies, so I tend to buy a lot of them, I own or have owned all 3 consoles from the current and previous generations. For me, a console I can only play the few months out of the year I'm at home is a no go.

      Steam is also easier to deal with if I do need to get on-line while traveling as I can usually find a hot-spot or hotel room connection every now and then if necessary. It's a lot easier to cart my laptop around and connect then to bring my xbox + display out to connect.

    7. Re:Or a PC these days by Wootery · · Score: 1

      Updating can be disabled for games, you can even specify which ones you want to auto-update and which ones to never auto-update.

      Googling turned up these. It doesn't seem that Steam has a good solution for the weekend-with-dialup case, even with whatever the Do Not Update feature gives you.

      I'm not saying Steam is worse than the competition, just that it's sometimes worse than no DRM. Having dealt with GreenManGaming's "Capsule" client (it's pretty awful: there's no equivalent of Steam's Backup feature, for instance - you're just meant to re-download) I now appreciate Steam's features and maturity rather more.

    8. Re:Or a PC these days by qwak23 · · Score: 1

      /shrug I personally have never had an issue with disabling auto-updates when I've done it in the past. I will have to keep an eye on it in the future.

      Usually the only issues I've had with Steam end up being due to IP address based region locking (and pricing!) when I travel (plus I was living in Japan for a few years).

    9. Re:Or a PC these days by tepples · · Score: 1

      if you think there is a market for it then you should invest in it

      OK, so let's pretend I want to invest in it. Let's say a developer has started to do so by developing a PC game that supports local multiplayer, in order to raise the capital for a console port. How should such a developer promote the concept of using a PC for local multiplayer to the public?

    10. Re:Or a PC these days by RivenAleem · · Score: 1

      Castle Crashers and Magica are just 2 examples (off the top of my head because I'm playing both right now) that work in multiplayer mode on controllers through the XBOX wireless controller. The Steam Big Screen option has been going good for a while now and there's more than a few games that run fine with multiple USB controllers.

  49. Disclosure by tepples · · Score: 1

    But they'll grant publishers free reign on always online in software.

    Will publishers be required to disclose "INTERNET CONNECTION REQUIRED DURING PLAY" conspicuously on the front of the box? If so, that'll be fine: gamers can just vote with their wallets against such games.

    1. Re:Disclosure by zugurudumba · · Score: 1

      Wow, you're naive.

      • There will be a warning on the back of the box, in small fonts. Nobody reads that. Especially soccer moms, rednecks and 13 year olds representing the main audience of Xbox 360 and the next Xbox console.
      • Boycotts don't work, educate yourself.
      • Boycotts don't work when you're boycotting an entire industry. I'm talking about all the big publishers colluding with the console makers to create an always online future. What the hell do you do against that? Do you stop playing console games? Do you return to PC gaming, but only play indie games and pirated stuff? Do you abandon video games as a hobby? What do you think other people will do? How long do you think other boycotters will last until giving in to the dark side? If things get better in terms of server issues, will this soften your stance? Will you be able to continue your boycott on moral grounds only, such as "always online is evil"?
      --
      Sig
  50. Not quite by Sycraft-fu · · Score: 3, Informative

    Steam forces their own DRM, Steamworks, on all games. Unlike some other DD servers (Impulse for example) there is no capability to release a game without the built-in DRM. Publishers can use additional DRM as well, but Steamworks is mandatory.

    It's pretty low key DRM over all, most people are ok with it (I am) but it is DRM. You have to have Steam running and be logged in to your account to be able to play a game. You don't have to be online, you can cache your credentials and play offline, but you must have Steam running and logged in or you cannot play a game.

    Many people are ok with Steam DRM, I'm one of them, but don't be disingenuous and claim there isn't DRM. There is and it is required.

    1. Re:Not quite by Degats · · Score: 1

      Steam forces their own DRM, Steamworks, on all games. ... You have to have Steam running and be logged in to your account to be able to play a game.

      Nope.

      I know of at least World of Goo, Prison Architect and GTAIV (which has it's own DRM) in my library that will play no problem without Steam even running. I probably have more, but those I've specifically tested.

      GTAIV was particularly useful, because Steam forgot I even owned it for a couple of days at one point soon after I bought it - I couldn't play it from within Steam, but I could play it directly, with Steam closed.

    2. Re:Not quite by Golden_Rider · · Score: 1

      Steam forces their own DRM, Steamworks, on all games. Unlike some other DD servers (Impulse for example) there is no capability to release a game without the built-in DRM. Publishers can use additional DRM as well, but Steamworks is mandatory.

      It's pretty low key DRM over all, most people are ok with it (I am) but it is DRM. You have to have Steam running and be logged in to your account to be able to play a game. You don't have to be online, you can cache your credentials and play offline, but you must have Steam running and logged in or you cannot play a game.

      Many people are ok with Steam DRM, I'm one of them, but don't be disingenuous and claim there isn't DRM. There is and it is required.

      This is not true. I am able to run several of my games which I bought over Steam without having the actual Steam client running - by simply starting the game executable from Windows Explorer. Steam DRM is NOT a requirement for all games distributed via Steam. Granted, most do use it though.

  51. Never wanted a crappy XBox in the 1st place by SpaceManFlip · · Score: 1
    I've played XBox a couple of times. It sucks. The controller is the dumbest one I've ever tried to use (Playstation is the best to me).

    But I just don't play consoles anymore. I can run my web browser ETC in my second monitor of my PC while I play games on the other, and the graphical quality and controls are unsurpassed by any console.

    Consoles are migrating their way to the variety of things a good gaming PC can do, but haven't made it there yet. Why waste time on a garbage machine from Microsoft anyway?

    1. Re:Never wanted a crappy XBox in the 1st place by jimbo · · Score: 1

      Try to understand that consoles and PCs are two different gaming experiences. Comparing things like graphics capabilities is missing the point.

      I enjoy MMOGs on my PC but also have lots of fun playing games on the console with my family.

      NB: I have never met a controller I couldn't get used to, but I'm flexible that way.

  52. How do you play Mega Man with a touch screen? by tepples · · Score: 1

    When fun little games exist on Android devices for a dollar

    I agree that turn-based point-and-click games work well with a touch screen or mouse, but I suspect that people who buy a console do so because they aren't big fans of turn-based point-and-click games. Games in some genres, such as platformers and fighting games, don't work so well with only a pointing device. Some games for iOS and Android try to emulate a gamepad, but when I've tried a few of those games, I've ended up pressing the wrong button or no button at all because when I'm watching the action in the middle of the screen, I can't see whether my thumb is centered over a button, nor can I feel the edges of the buttons on the flat sheet of glass that is a Nexus 7 tablet's touch screen. It's possible to plug a USB game controller into an Android 4 device through an OTG cable, but developers can't rely on this because you can't bundle a controller or even an OTG cable with a game download.

    Or by "Android devices" did you mean one coming out in two months that has essentially no consonants in its name?

  53. What product is for these audiences? by tepples · · Score: 1

    You're likely not that target audience.

    You have sprayed this catchphrase all over this story's comments section. I'll agree for the sake of argument that this product isn't designed for audiences that aren't Microsoft's target, such as homes with minor children, homes with poor availability of Internet connections, or using a console away from home. But what comparable product is for these audiences?

  54. Who are doing things DRM free? by tepples · · Score: 1

    Steam only has DRM the publishers chose. You're free to support the ones who do things DRM free.

    I'd like to learn how. Please see my other comment.

  55. Cache the credentials by tepples · · Score: 1

    Nope, instead I have to create an in-app-purchase and lock away features calling the locked neutered game a "demo"

    Doom by Id Software split the game into three episodes and made the entire first episode a demo. Buying the game bought you two additional episodes (at first) or three (once The Ultimate Doom was out).

    and then I have to check with the Ouya DRM servers before you start playing the full version of the game (better be connected to the Internet, always)

    Or the game can cache the receipt locally for a month like Steam does.

    Game on your damn PCs.

    Let me know when PCs have a rich selection of PC games that allow multiplayer with two to four gamepads and one PC. Developers appear stuck in the desktop, one-machine-per-player mentality because selling two to four copies to a household is more lucrative than selling one.

    1. Re:Cache the credentials by Deluvianvortex · · Score: 1

      Let me know when PCs have a rich selection of PC games that allow multiplayer with two to four gamepads and one PC. Developers appear stuck in the desktop, one-machine-per-player mentality because selling two to four copies to a household is more lucrative than selling one.

      Okay, right now. I'm assuming you mean 'new games', because any emulator will give you a 4+ player split screen option. oh and no one likes playing on a split screen, unless its a fighting game, where all the action takes place in view of a single camera (SSBM, Mortal Kombat, etc)

  56. Re:Its not a feature. by tepples · · Score: 1

    You can have the beneficts of being online, like getting automatic updates for software, sharing videos, even be able to play multiplayer matches, withouth being forced to be always online.. you only need to be online for when data transfer occurs.

    Then a game can just require data transfer more often. Querying for whether automatic updates are available is data transfer. Saving your game or loading your saved game is data transfer.

  57. Re:If MS want to shoot themselves in the foot agai by Chewbacon · · Score: 1

    They have their FuckMe gun on full auto and haven't let off the trigger yet.

    --
    Chewbacon
    The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
  58. Overkill? by Chewbacon · · Score: 2

    Is piracy really that rampant on the Xbox? Seems like every time I've heard about a new hack, M$ has been quick to fix it and ban hammer those exploiting it. You can't even clone a factory HD to a bigger one and pop it in without getting busted.

    --
    Chewbacon
    The Bible is like Wikipedia: written by a bunch of people and verifiable by questionable sources.
  59. Re:yeah right by gl4ss · · Score: 1

    Just like the 'hackers' jailbroke the 360, right? Oh that's right, they didn't.

    well they did provide a way to play backups pretty early on.. removing the online requirement.

    if ps4 and xbox 360 have hackable(practical) flaws remains to be seen though, of course.

    --
    world was created 5 seconds before this post as it is.
  60. Re:Whine. It worked for ME3's ending. Seriously. by tepples · · Score: 1

    Why Boycotts Fail Where Whining Tantrums Win.

    Is there a transcript of this video that I could read?

    How about whining tantrums that mention a boycott in the conclusion? "And this is why none of my friends will be buying this product."

  61. Re:Microsoft will listen (snicker) by Ash-Fox · · Score: 1

    Never seen the surface or the commercial.

    --
    Change is certain; progress is not obligatory.
  62. Return to PC gaming, but only play indie games by tepples · · Score: 2

    Do you return to PC gaming, but only play indie games

    Bingo. Indie games and GOG.

    1. Re:Return to PC gaming, but only play indie games by zugurudumba · · Score: 1

      Can you say the same for millions of other people? Yeah, I thought so. This is not about you or any other sane people think or do when shit hits the fan. It's about those clueless millions who don't know better.

      --
      Sig
  63. "Online connection required" can mean 2 things by tepples · · Score: 1

    You can also look on the right side of the screen. I cannot find any examples right now, but I know I have seen it say online connection required in the same list

    "Online connection required" can mean that a connection is required to play at all (the Assassin's Creed 2/Diablo 3/SimCity way), or just that a short connection is required to renew the cached receipt every few weeks (which is the typical behavior of Steam DRM and the recommended behavior of Google Play licensing). Some people complain even about the latter, especially people who were burned by defects in early versions of the Steam client that would lose the "offline mode" receipt at an inopportune time.

    1. Re:"Online connection required" can mean 2 things by Cwix · · Score: 1

      That is a valid complaint. It is just that alot of people get burned on one game, usually due to something like uplay or ea's DRM, and then blame Steam. It is not steams fault that Ubisoft or EA or whoever has fucked up the DRM. I was just trying to point out the fact that steam does seem to make an effort to at least warn the purchaser.

      --
      You are entitled to your own opinions, not your own facts.
  64. Re:Whine. It worked for ME3's ending. Seriously. by gl4ss · · Score: 1

    I'll just leave this here: Why Boycotts Fail Where Whining Tantrums Win.

    the "new" endings to me3 are just as shitty as the old ones. just a little longer and underlining more precisely that yes, they wrote the script to be stupid(as to shut up some creative types who had came up with more sensible explanations for the last 5 minutes).

    --
    world was created 5 seconds before this post as it is.
  65. My solution? by runeghost · · Score: 1

    Let them do it, then a week after release spend an hour or two with a glass of wine reading about how it crashed and burned while laughing until tears run down my cheeks.

  66. It's very simple! by g0bshiTe · · Score: 1

    I actually stopped following consoles long ago. My last console was the PS2, I didn't buy into the PS3 hype and I never bought into the Xbox hype. I've been playing MS games since the early 90's and if the console mimicked the way pc games from MS was heading it was a direction I didn't like. FF to today and everyone cries when a console company does something to cripple the platform.

    The solution is easy, simply spend your money on other things. Personally I was sick of purchasing a new console which at the time seemed like every two years one would come out. Then you had to repurchase your game library. I still use my pc for gaming on occasion but it's rare these days. You know what all my games work still, and they work well.

    --
    I am Bennett Haselton! I am Bennett Haselton!
  67. Rural electrification by tepples · · Score: 1

    You would think this issue would have been resolved now for most places.

    It hasn't been resolved, and it probably won't without government intervention. It took what is now the Rural Utilities Service to get electric power to farms in the United States. As you wrote in your current signature: "progress is not obligatory."

    A comparable product for a different audience based off what you described... Off the top of my head, a Wii U maybe

    Thank you for the rational suggestion. It's just that a lot of other posters have latched onto a meme to this effect: "Stuck on a poor Internet connection? Sucks to be you. You can always try doing something other than video games." Perhaps you could give a brief suggestion: "You're probably not Microsoft's target audience. You could try the Wii U instead." Or did you avoid that for fear of being labeled a shill for Nintendo?

  68. There's already a good alternative by arekin · · Score: 1

    There is nothing wrong with the current gen consoles. Graphics look good, games still play well. If game companies are encouraged the continue making games for the current consoles due to a lack of adoption by the new consoles, then the players win.

    --
    Disagreeing with you does not make me a troll.
    1. Re:There's already a good alternative by kamapuaa · · Score: 1

      Not enough memory is the big thing, all the interruptions to load are a hastle and surely influence development, like the size of levels. Current graphics are fine to my mind too, but it's reached the point where Pc versions look better to normal people and not just internet nitpickers

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
  69. STOP THIS SENSATIONALISM by dadelbunts · · Score: 1

    Holy fucking shit im sick of this. This is based off what. What some fucking blogger speculated on his blog last week (which was posted on slashdot days ago if not yesterday) which itself is based on some tweets by a guy that got fired for his tweets. Wow. Is someone going to link to this article in 2 days and talk about how the new xbox will DEFINITELY have always on DRM. This shit is ridiculous.

  70. When a video card costs as much as a console by tepples · · Score: 1

    what say we all use the PC that we all currently own?

    That depends. A lot of people currently own a laptop or compact desktop whose onboard video can't easily be upgraded. A lot of people currently own a desktop PC but aren't willing to spend as much as a current-generation console for a video card. A lot of people own a PC but no PC gamepad* and aren't really into FPS, RTS, or other point-and-click games. And a lot of people are choosing to be PC-free, making a smartphone or tablet the center of their computing experience.

    * My wired Xbox 360 controller works wonderfully with my PC. But it's a bit harder to get a wireless 360 controller, a PS3 controller, or a Wii controller working: you first need to buy the right wireless receiver. At least with controllers for classic consoles, you can get a USB adapter from retrousb.com.

    1. Re:When a video card costs as much as a console by qwak23 · · Score: 1

      Actually wireless 360 controller is easy, MS sells a specific adapter for it. Plug it in, wait a minute or so while windows does its new hardware thing, sync the controller and you're good to go.

    2. Re:When a video card costs as much as a console by tepples · · Score: 1

      But it's a bit harder to get a wireless 360 controller [...] working: you first need to buy the right wireless receiver.

      Actually wireless 360 controller is easy, MS sells a specific adapter for it

      I thought this adapter was only sold bundled with a controller. But now that I looked into it again, it appears it's sold separately under the name "Xbox 360 PC Wireless Gaming Receiver". This leaves one question open: what should people who currently use a PS3, Wii, or Wii U buy?

    3. Re:When a video card costs as much as a console by exomondo · · Score: 1

      PS3 and Wii are just bluetooth.

  71. See COD fanbois... by fostware · · Score: 2

    There's the core market that take whatever dross is shovelled to them under a certain brand. They get sucked in to buying all the DLC even if it's just cosmetic or even maps from the last revision (no, they don't qualify as versions anymore).

    There's enough mindless COD sheep to keep the new consoles going for quite a while, meaning this will not go away this coming console generation or next.

    --
    "We know what happens to people who stay in the middle of the road. They get run over." - Aneurin Bevan
  72. Forget Microsoft, Get laid! by kawabago · · Score: 1

    Why play with Microsoft when you can play with your friends instead!

  73. We need a force multiplier. by Lord+Kano · · Score: 1

    A little over 1% of the US population make up the membership of the NRA. Love them or hate them, it's obvious that even a small group of people who unite to work for a cause can get a lot done. Something like a Fair Play Alliance, call it the FPA, would have to be organized and stage some high visibility events. Perhaps a few well places campaign donations could get some Senators and Congressmen on board. Petitions, phone campaigns, letter writing and publicity stunts would help but only if there was an organization behind them.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  74. Re:OUYA?! WTF are you even thinking?! by adolf · · Score: 2

    How about just a second-hand Galaxy with HDMI out or something similar?

    Have you ever tried it? It sucks. My Android widgets that grok HDMI can't even scale to the screen size properly (yay black borders!), let alone output native-resolution 1080-anything. And the audio only seems to be capable of producing stereo PCM, which meh.

    Fix all that, and maybe add a useable remote control and a user interface that works properly with it, and oh yeah - we're back to Ouya.

  75. why bother by luther349 · · Score: 1

    the ps3 and xbox360 have been dead in the water for years now. the new console are just a attempt to stay alive handhelds and the tablet market has dommanted them and including junk like always on drm is not the step you take to prevent your own demise even sony knows this. in other words i care less bought 720 or ps4.bt even with the ps4 its a attempt to make the vita revlent because they cant get games on that system for some reason.

  76. Not news! by TrancePhreak · · Score: 1

    This is just more rumor mill junk! Reads like a hit piece put out by a competitor. Do none of you remember when games on the Sony platform broke because they were hacked and PSN was taken down?

    http://www.1up.com/news/capcom-always-online-psn-drm-decided-case-by-case

    http://www.ps3trophies.org/forum/announcements/39949-read-psn-service-down-some-titles-unplayable.html

    --

    -]Phreak Out[-
  77. Guaranteed XBox Live Servers Until the End of Time by Ilsundal · · Score: 1

    This is my biggest issue with this sort of thing; I still have my original Nintendo Entertainment System from 1985. I am an avid fan of retro gaming. What if, in 30 years, I still have an XBox 720? Is Microsoft going to guarantee lifetime online authentication for this console? When/if the servers go offline, it's time to throw it in the trash? This is a piece of hardware that I would be paying for, and should be able to enjoy it for 50+ years, pass it down, whatever.

    --
    "True refinement seeks simplicity."
  78. Re:This is the 2nd article Ive read today by Montezumaa · · Score: 1

    I don't have either my PS3, or my Xbox 360 connected to the Internet, and I get sufficient enjoyment from both. Though, not having either console connected isn't by choice, as I don't have an effective, reliable, and affordable "broadband" connection. My only choice is Verizon Wireless LTE, which runs at $80 a month for 10GB, plus $10 per 1GB over the plan's allocation. My county is in(officially) the Metro Atlanta Area, but neither AT&T or Comcast give a shit, as neither will provide Internet access to the majority of the counties closest to me.

    These rumors about an Internet connection being a requirement, until proven, are total bullshit. If such a requirement were put into place, it would raise Sony as the near-inherent winner, by pushing away the massive amount of people that hate DRM(well, further DRM; consoles are already heavily laden with DRM) and those without broadband, or those, like myself, that are severely limited. If Microsoft makes such a decision, I will refuse to purchase the system, as will many others, irregardless of whether others believe the contrary.

    Microsoft has shown us, many times over, that it will make monumentally stupid decisions(Windows 8 relatively being one of the most current of such decisions), so nothing will surprise me. Regardless, I would hope that those with the ability to veto such a requirement would do so, as the overall market won't support such a move. Internet access, especially broadband Internet access that will support such bloated services, isn't as ubiquitous as so many here, and elsewhere, believe it to be.

  79. Re:Whats the point? by tirefire · · Score: 1

    And a controller is fine for FPS games. I can play Halo as easily as I can play BF3 on the PC with a mouse and keyboard.

    Well of course; when you use a controller, auto-aim is enabled. Console shooters have been doing this for a while. Some new pc games support this, too.

  80. I'm surprised by Iwishiwasgay · · Score: 1

    Where are all the Sony fanboys? Sony has explicitly stated always-on connectivity isn't necessary for the PS4, nor is it their biggest concern. They may enjoy their fair share of walled gardens, but at least they respond well to what we as consumers actually want.

  81. Re:This is the 2nd article Ive read today by Nyder · · Score: 1

    .... But your alternative is to maintain a ridiculous and expensive beast of a PC where the video card alone costs more than a console.

    ...

    I'm going to point out now that a $250 video card is way more powerful then any console you can buy today. WiiU, Xbox 360, and of course, the PS3.

    It might be the same price as those consoles, but way way more powerful then any of them.

    And there's the thing. Because we are going to get 2 new consoles with updated hardware, that $250 graphic card will let you play those new games coming out, at decent frame rates. And guess what? that $250 is cheaper then the new consoles.

    --
    Be seeing you...
  82. Re:Whats the point? by Nyder · · Score: 1

    And a controller is fine for FPS games. I can play Halo as easily as I can play BF3 on the PC with a mouse and keyboard.

    You must be the worse PC BF3 player around then.

    --
    Be seeing you...
  83. In home surveillance by SampleFish · · Score: 1

    So the new XBOX has a 3D video camera built in to it and it requires constant internet connection. Does this bother anyone else? Even if you aren't paranoid about a deliberate plan for in home surveillance you must admit the potential for abuse.

    Employees at Microsoft could potentially monitor video streams. The kinect has always been creepy. It also can't be secure. Even if there is never an inside job there is potential that some exploit could be found. Hackers around the world could be tapping in to the live feed off the camera in your living room that is always on.

    Don't dare say that this is difficult or compare it to a laptop with a built-in webcam without looking at this post here:
    https://community.rapid7.com/community/metasploit/blog/2013/01/24/weekly-update

  84. What about Roku always on Linux boxes by rlh100 · · Score: 1

    I have a Roku box attached to my TV. It is always on and always connected. Since I got the box, I have thought this dangerous. (but I leave it on . . .)

  85. Steam Box by emkyooess · · Score: 1

    "Is the upcoming Steam box a reasonable plan?"
    Um, you mean a supposed console from *THE* company who has done more to promote and force acceptance of DRM to the masses than any other?

  86. video game crash...? by netsentry · · Score: 1

    What video game crash? Unless you are referring to arcade games, video gaming is more lucrative and ubiquitous than ever.

    1. Re:video game crash...? by tmosley · · Score: 1

      Prior to the release of the Nintendo, there was a practically uncountable number of videogame consoles. This was in the 70's. All was going well, until the bottom fell out and everyone went bankrupt. At least, everyone in America.

      http://en.wikipedia.org/wiki/Video_game_crash

  87. IPv6 ??? by niftymitch · · Score: 1
    Does it work in the grand new world of IPv6?

    If not large chunks of markets will be unconnected and if it does work large security complexity results.

    One /.er commented the only on an isolated subnet.... OK sure but my home router/NAT box does not even begin to address this level of complexity.

    Yes I could build a firewall with a multi homed computer but not for the sub ten watt power budget and less than $100 budget I think should apply here. There are some SOC devices out there that support a single GigE link but not the five that I would like.

    --
    Truth is stranger than fiction, but it is because Fiction is obliged to stick to possibilities; Truth isn't. Mark Twain.
  88. what the fuck do i do by dotar · · Score: 1

    if my internet's down?

  89. Re:This is the 2nd article Ive read today by cas2000 · · Score: 1

    Console gaming was the way to go. You just started a game and played. Now it's intolerable. But your alternative is to maintain a ridiculous and expensive beast of a PC where the video card alone costs more than a console.

    depends on what you want to play and what resolution your monitor is.

    you don't need to spend $600+ on a video card.

    a $100 or $150 card will be more than adequate for maximum or near max settings on most games at 1920x1200 (or the more common 1080p of current cheap LCDs 1920x1080).

    i've got an nvidia 560Ti which cost me about $170 AUD when it was new about 18 months ago (or maybe longer, i can't remember exactly). it's overkill for most games, hundreds of fps for some (any my 1920x1200 monitor is a fixed 60fps anyway). for some games i have to turn down the anti-aliasing or something.

    a current equivalent would be the 650 or 650Ti or maybe the nvidia 660 ($115, $155, and $180 respectively). or an AMD 7790 or therabouts for around $150. they're not much, if any, faster than my 560Ti but they probably use less power and run cooler & quieter.

    if you've got a 2560x1440 or 2560x1600 monitor or multiple monitors with one huge virtual desktop, you might need a faster video card.

    which is probably the only reason i'd consider upgrading my video card in the next few years, if i upgrade to a 27" or 30" 2560x1600 monitor. and even then i'd probably still be happy with the performance of my current card on most games (but some would make me want to upgrade)...and, most likely, i'd just wait a little while until the current $600 cards are down around $200 or so.

    PC stuff gets a lot cheaper and better very quickly. console stuff gets a bit cheaper, but no better (until years later there's a new model and then it's expensive again). Android-based consoles may change that in a few years as there won't be the monopoly on console hardware.

    ps: i've never owned a console as the idea of spending $600+ on a single-function gaming machine just seemed absurd...and as much again for the competing brands of consoles (xbox, sony ps, wii) if you want to play their exclusive titles too. a PC might cost as much or more but you can do a lot more with it.

    also, i really hate game controllers. i've never found one i like or can even use long enough to play a game - my hands cramp in minutes. i much prefer keyboard and mouse.

  90. Solution? by Pohtaytoh · · Score: 1

    I'd recommend the 3DS (XL if you're inclined towards a much bigger screen, 90%). It's portable. It's got a great selection of games. The console and games are cheaper. You can connect with friends for multiplayer. Last I checked, it is the best selling console on the market?

    It just seems to me, handhelds are the future of consoles anyway.

  91. Compatibility between controllers and BT dongles by tepples · · Score: 1

    Do all USB Bluetooth receivers for PC work with PS3 and Wii controllers, or does one need a specific chipset? I'm trying to figure out what to recommend, but I don't currently have the money to buy every make and model. I seem to remember that back in the DS era, communication between a PC and a hacked DS needed a Wi-Fi card with a specific Ralink chipset. As for mobile, Android 4.2's changes to the Bluetooth stack appear to have broken communication with Wii Remotes (and, for a few months, PS3 controllers). Some Android devices don't support the part of Bluetooth used by the Wii Remote at all.

  92. Re:Compatibility between controllers and BT dongle by exomondo · · Score: 1

    I don't know, check the specs of the receiver against the controller, i'm sure some basic searching will enable you to find similar details about the ps3 controller, or connecting it and debugging it yourself to identify the details.

  93. Re:OUYA?! WTF are you even thinking?! by Half-pint+HAL · · Score: 1

    ...but open.

    --
    Got them moderator blues I blieve I walk out the do', With these mod-points I been gettin', I 'most never post no mo'
  94. Re:OUYA?! WTF are you even thinking?! by adolf · · Score: 1

    ...only if you fix all that first.