New Console Always-Online Requirements and You
An anonymous reader writes "The new Xbox is almost here and the details appear to strongly suggest 'always on' is the way forward. We all know that this is an artificial requirement and certainly there are plenty of people on all sides of the table. To paraphrase the user 'tuffy' who commented on this issue at Ars Technica recently; if you're trying to sell 'always online' as a feature of the future, there needs to be some benefit for me the customer. There is not one. Or, rather, there is no sign yet of any actual clearly compelling reason why any end user would support this limitation to their purchase. So, what's the best way to express this? Spend your money on an Ouya? Contact the Xbox team? These are all valid options but they also lack visibility. What we need is a way that could help actually quantify the levels of discontent in the gamer community. Maybe E3 attendees could turn their backs in protest like some did during Thatcher's funeral procession. Or gamers could sign some useless petition. What do Slashdotters think? Is the upcoming Steam box a reasonable plan? As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it. Then again part of me is rankled by this slow erosion of access to me and my data."
The only winning move is not to play.
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SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
Use a PC for gaming and vote with your wallet (refuse to buy games that require internet connection).
Just don't buy one.
Err, no. This is not needed anymore. Test it: disable your connection, you can then switch to offline mode.
Stupidity is the root of all evil.
A hacker will provide a fix to remove that always online requirement. Problem solved.
Microsoft knows and abuses their user base. For example, all Xbox Live game servers are hosted by players. These players pay a yearly fee to MS, so that MS will grant them the privilege of hosting these servers and playing against other players. MS is basically getting free money.
Rednecks who don't know better; Call of Duty dudebros; 13 year olds with gullible soccer moms - these are all people don't give a shit about always online and represent the core audience of the Xbox brand. They'll buy the next console without asking questions and they'll create the critical mass MS and publishers need in order to push always online.
People who hope the PS4 will save us from always online are naive. Always online has always been the publishers' wet dream. They've been pushing for this for years. At the very least, MS and Sony will implement mechanisms so that any publisher will be able to impose the always online requirement for their games. And remember, MS and Sony are also publishers, and they're quite big publishers. Where do you expect people to go once all games released by Activision, EA, Sony, MS, Ubisoft and others will all require always online? How will you fight a cartel in its own walled garden?
Blizzard games, Steam games, even the dreaded SimCity sell tens of millions of copies each year, despite the various types of (partially) always online requirements. Always online is here to stay and there's nothing you can do, because of the massive amount of people who will gobble this up without thinking twice.
Sig
"As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it."
And that's your problem right there. Why is everybody expecting that sticking to your principles doesn't need something in return?
Last year I moved to my grandmother's place to house sit for a few months while she was away. She has no internet, I was entirely reliant on my phone. My workstation stayed at my home, accessible remotely as needed via laptop+LTE from my cell (or starbucks), but I did haul my gaming machine out with me. It had no internet access for quite a while and steam offline worked just fine...
"goodbye and hello, as always" ~Prince Corwin, from Zelazny's Amber series
The time people will really start caring is in ten years time when the activiation servers are switched off and they can't play their games anymore.
Optimist. Microsoft "PlaysForSure" lasted for all of four years.
I also like how gamers will yell until they are blue in the face about second hand game sales and how important they are.
And then they will turn around and talk about how "Steam gets it right", conveniently forgetting it was the first place that forbid second-hand game sales.
When did you have this problem? Last year around October there was a major Steam client update. Since then I can go offline without an internet connection too.
Steam only has DRM the publishers chose. You're free to support the ones who do things DRM free. Steam does not require a connection to play in any way shape or form.
These are the facts.
What I hate so much about "always online" is that EVENTUALLY these companies are going to shut down their servers and people who want to play these games in the future will be screwed. I really do hope hacking solutions come out of this, otherwise you're going to have an entire generation of games that literally cannot be played in the future. Imagine if movies did that and you could no longer watch The Shawshank Redemption because its profitability expired a long time ago and it cost money to keep the movie servers running.
If you think this won't happen, see how Microsoft has pulled the plug on multiplayer Halo 1 / 2 or Mercenaries 2. At least the single player component wasn't affected, but for future games, it will be. Over enough time, without proper cracks, these games will be IMPOSSIBLE to play.
I hate this mentality of forcing everyone online with no recourse for when the plug eventually gets pulled. It's intentionally destroying culture in the name of profit, which I find immoral.
So, what's the best way to express this? Spend your money on an Ouya?
Are you fucking DAFT?! You have to connect the Ouya to the Internet AND give it your credit card information before you can even use it. It requires a mandatory firmware update out of the box. Then, EVERY game must be Free To Play in some capacity. As a game dev I want to like the OUYA, but it's shit. I can't even just put a full version of a game and demo version out and have you buy the game outright if you want -- Nope, instead I have to create an in-app-purchase and lock away features calling the locked neutered game a "demo", and then I have to check with the Ouya DRM servers before you start playing the full version of the game (better be connected to the Internet, always). Other games that are "free to play" and funded via in-app-purchased micro-transactions are roughly equivalent to "always online DRM", you doofus.
Ouya == Free To Play PITA == Always Online DRM. You want to escape this crap?! So do I. Game on your damn PCs. PLEASE!
People hate 'always on' DRM. No one likes it. Some hate it with a fiery passion.
It's 'people' like you who assume the following:
That gives M$ the notion that doing this would work. Seriously, only because people like you exist, the "if you're getting raped you might as well enjoy it" logic people...fsk you and your notions of consumer choice.
Platforms can die when the alienate their users and/or make bad business decisions, ex: Sega, Neo/Geo
Thank you Dave Raggett
Steam also tends to sell games for dirt cheap, or at least below retail value. Being unable to re-sell off of Steam is bad, don't get me wrong, but the punch hurts a little less if I can't sell the $5 Command and Conquer: Red Alert 3, as opposed to the $60 copy of HALO 4.
In general (but not always), people tend to accept the lack of being able to resale as a trade-off for lower prices, digital download, etc. Maybe one day (pipe dream), Steam will set up an e-Used Game Market that Steam users could buy, sell, and trade games around with. I have no idea how legal it would be for them to do that (i.e. certain publishers might not like it, be able to stop it, etc.), but it would certainly alleviate a lot of concerns.
Seriously. Want to still play games, but the consoles don't do what you want? Use a computer. They are first-flight gaming platforms these days. Currently more powerful than any console, even with lower range hardware. You can also get games with whatever your DRM tolerance is. Being open platforms, developers can really do wahtever they like so you find it runs the gamut. There are some games with always-on DRM, Ubisoft is pretty (in)famous for that. There are games with DRM that requires you to go online to activate once, but then not again. There are games with DRM that kinda fades in to the background and is just part of the setup (like Steam). Finally there are games with no DRM at all.
So you can play whatever games meet your requirements in terms of level of DRM. There's nothing being forced by a larger entity, and indeed because of the varied market it is easy to vote with your dollars and developers can see the result of that.
So you don't have to wait for some alternative, there is already one here, and you probably already have the basics of what you need. A Windows PC (there just aren't many games for Linux at this point) with a reasonably modern processor is a good foundation, then knock a $100ish graphics card in and you are good to go.
Yes you can hook it to your TV and use a controller, if that is what you desire.
Steam forces their own DRM, Steamworks, on all games. Unlike some other DD servers (Impulse for example) there is no capability to release a game without the built-in DRM. Publishers can use additional DRM as well, but Steamworks is mandatory.
It's pretty low key DRM over all, most people are ok with it (I am) but it is DRM. You have to have Steam running and be logged in to your account to be able to play a game. You don't have to be online, you can cache your credentials and play offline, but you must have Steam running and logged in or you cannot play a game.
Many people are ok with Steam DRM, I'm one of them, but don't be disingenuous and claim there isn't DRM. There is and it is required.