Managing an Elite eSport Team
An anonymous reader writes "Ever wondered what it takes to run a world class stable of pro-gamers? In a new profile, 4Kings general manager Jason Potter takes the time to explain his duties — they're remarkably like what's required of other sports managers. It's up to Potter to manage a team of FPS gamers scattered across the continent, getting them to events, arranging sponsorship, and even making sure they play nice together. 'It's a 24 hour job,' Potter says. 'If there is something that needs to be done, you do it.'"
I still find it difficult to believe someone can get paid for gaming...
I don't know about anyone else, but I find watching "esports" about as dull as watching real sports.
To each their own..
...make sure they had a working internet connection, and feed them M&Ms and Buzz cola or whatever it is these kids run on.
This is not a story. It's an ad for one of the older energy drinks.
We don't have electricity in North Korea, you insensitive clod!
Send from my iPhone 4.
What the hell is an esport?
You mean gaming? Because gaming is not a sport no matter how you try and word it.
Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.
Would Mountain Dew and snacks be considered a business expense for a pro gamer team?
I felt the same way until my son showed me a new world.
Have a look at Twitch TV for a start. There they have live streaming of gaming "events", with commentators, advertisers, sponsors, recaps, replays... It is truly no different than professional sports or these televised poker competitions.
I find it a sad little world, watching other people playing a video game(especially such lame ones), but it does exist and is increasingly popular. Truth be told though, I don't feel very much different about professional sports. Sitting and watching other people play a game is of no interest to me, unless I have some attachment to the game like my own son playing. I'd rather read obfuscated javascript than watch NFL football.
But millions of people love watching NFL football and a rapidly growing number like watching "professional" video gaming.
http://www.teamliquid.net/ --> Professional Starcraft news site.
A look into the world of eSports. The first Starcraft at one time had a team league and two individual leagues, all three of which were televised on dedicated video game networks (OGN and MBC). Team sponsors then and now include(d) telecoms, Samsung, and various entertainment companies, while tournaments were sponsored by companies Coca-Cola and airlines. Yes, eSports is a thing.
http://www.youtube.com/watch?v=SlKwIi0Kj8E shows the attendance for a proleague final.
This sort of thing has been going on for a while over there, and is on the rise in the USA.
"An activity involving physical exertion and skill in which an individual or team competes against another or others." Skill ? no question gamers are skilled *physical* *exertion* ? really ? really ? competition ? again, no question
Why is this article even worth mentioning.
If you can drink while playing it/competing in it, it is not a sport. Sorry golf, curling, gaming, etc.
The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
don't the Koreans have a players union and a League that sets rules and other stuff like our pro sports are?
The difference is that no one owns the rights to Chess or Basketball, while companies own exclusive rights to Tetris and StarCraft. It's as if there were a Basketball Company LLC that could sue a city or school district for copyright infringement for putting a basketball court with correct dimensions into a city park or school gymnasium.
better then the top end and that is just the minimum
the NFL and NBA need a non college minor league system. That are a few people in sports colleges that not only are limited in taking trades based classes and they also some times get joke classes as they are on the football team.
some games have cut lan play so the game makers can control Esports with there games.
humans have a power that no existing computer can compete with nor compensate for: the ability to act with complete, true randomness
Since when can no computer "act with complete, true randomness"? Take the 48000 samples coming from the sound card's ADC every second, hash them down to 1 bit per sample, and you end up with 48000 bits per second of high-quality entropy.
But millions of people love watching NFL football and a rapidly growing number like watching "professional" video gaming.
The difference is that American football is old enough (forward pass 1906, current scoring by 1912) not to be under copyright.
Starcraft's GSL league had it's own channel in S. Korea.
What would have happened to such a channel had Blizzard objected to the public broadcast of its copyrighted video game?
Some Starcraft games were fun to watch on youtube back when I played it.
Nintendo has begun to "monetize" YouTube videos featuring its games, and for a while, Sega was DMCAing every YouTube video it could find that even mentioned the Shining Force series.
Multi-player FPS games didn't even exist until 1996
FaceBall 2000, an early first-person shooter, was on Super NES in 1992 supporting two-player split-screen play. It was a port of an Atari ST shooter released in 1997 called MIDI Maze that supported over a dozen players.
And there is a bunch of computer games that should qualify for being a sport in terms of physical skill required
But they don't qualify for being a sport in terms of having been created before 1923, the cutoff date for U.S. copyright. Imagine if there were a Tennis Company LLC that claimed copyright in the dimensions of a regulation tennis court and succesfully sued a city for putting a tennis court in a city park.
Regardless of what audio file you use
I was referring to a microphone capturing ambient noise, such as the player's breathing and the key clicks, plus the thermal noise in the ADC. These provide at least 1 bit per sample.
If the MLB ceases broadcasts, another baseball league can in theory start broadcasting. If Blizzard shuts down all StarCraft (1) leagues in favor of its new official StarCraft II league, no one can until most of us are dead.
Um...
Yes. So what?
Everything is better with chainsaws.
The esports exist so the fatties and the physically awkward can claim they are "elite" in a "sport", while at the same time perpetuating unhealthy physical behavior.
Building a league around a non-free video game gives the game's publisher the power to shut down the league at any moment. The Tetris Company has done this to several online falling block game leagues.
The MLB actually owns the copyright
On broadcasting games between MLB teams in MLB venues. A parallel league would have non-MLB teams in non-MLB venues, just as the pre-merger American Football League, the USFL, and the XFL ran alongside the NFL. Or do you claim that MLB actually has some sort of government-enforced exclusive right over the game of baseball itself and that all minor-league, collegiate, high school, and Little League/Wildcat baseball teams are licensees? If so, I'd love to see a citation.
No ball/no finish line...no sport. [...] Ball and finish line has a very wide meaning here.
Older computer mice had little rubber balls. First-person shooter characters shoot little lead balls at each other. Capture the flag has a ball (the flags) and the finish line (the goal area inside your team's base). Deathmatch has a finish line as well: first to defeat enough opponents that their fainted bodies can be lined up to cross the finish line wins.
Well, that's unfortunate for those falling-block league players. But the original post was "I find it hard to believe someone can get paid for gaming." The ability of the game's creator to shut down an unapproved league doesn't really affect the concept of people being paid to play games. Many sports are illegal by law (gladiatorial combat, for example), but that doesn't mean that nobody plays any sports - they just shift to legally-approved ones. Instead of gladiatorial games, they play ball games. Instead of unapproved falling-block leagues, they play in approved Starcraft leagues. It may be a corporate-owned sport, but it's still a sport and people are still getting paid, which was the original question.
Everything is better with chainsaws.
are there other pro baseball leagues besides the MLB you're aware of?
There are the minor leagues. The American League arose from one of these minor leagues in 1901 and existed as a second major league alongside the National League for just shy of a century before the NL and AL finally merged into MLB in 2000. Most minor league teams have a farm affiliation with an MLB team, but there are independent minor leagues especially in the northeastern United States. And there are leagues in other countries, which would be forbidden without MLB's permission if baseball were copyrighted, as copyright is international unlike patent and trademark.
If say the Yankees wanted to play in another league, they wouldn't be able to under the Yankees and players would have to term their affiliation with the organization
Which is entirely possible. It's also possible for a city to switch from a team in one league to a team in another. When the Canadian Football League expanded into the United States, among the "South Division" clubs were the Baltimore Stallions. They moved to Montreal to make way for an NFL club that was moving in from Cleveland, the Baltimore Ravens.
I don't see how these "approved StarCraft leagues" can have any longevity. Blizzard could kill them after a decade once StarCraft 3 comes out. Baseball, on the other hand, is stable enough to last generations.
But these guys are no different than a pro baseball player or golfer (with the Phil Mickelson physique to match) getting paid to play games. Useless but entertaining to someone. Yes I am jealous too.
No good deed goes unpunished.