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MS To Indie Devs: You Have a To Have a Publisher

Loadmaster writes "The new Oddworld game New 'n' Tasty is coming to every platform in the current generation and even the next generation but not the Xbox One. It's not that developer Oddworld Inhabitants isn't porting the game. It's not that they hate Microsoft or the Xbox One. No, it's that Microsoft has taken an anti-indie dev stance with the Xbox One. While the game industry is moving to Kickstarter and self-funded shops, Microsoft has decided all developers must have a publisher to grace their console."

33 of 463 comments (clear)

  1. Who cares? by Anonymous Coward · · Score: 4, Insightful

    Microsoft is a sinking ship, there is no salvage.

    1. Re:Who cares? by LordLimecat · · Score: 5, Funny

      m$ have signalled what is unfortunately the end of gaming & our rights

      If only there were an open platform with standardized, interchangeable hardware existing in a highly competitive ecosystem, your choice of operating system, and the ability to choose where you get your games and whether to participate in an online community.

      Someone should make one of those.

    2. Re:Who cares? by Mitchell314 · · Score: 5, Funny

      The sooner the better. Hopefully a Wii U-boat will take care of the lifeboats.

      Sorry, it was bugging me that such a perfect opportunity went to waste. :P

      --
      I read TFA and all I got was this lousy cookie
    3. Re:Who cares? by DoofusOfDeath · · Score: 4, Funny

      Microsoft is a sinking ship, there is no salvage.

      So Ballmer's just going to rearrange the deck chairs?

  2. Duh, they are a publisher by h4rr4r · · Score: 5, Insightful

    This is just Microsoft protecting their own turf. This is part of their culture. As a publisher they feel they must prevent anything that might jeopardize that income. Most companies would not go this far, but Microsoft has a culture of "cutting off their nose to spite their face."

    1. Re:Duh, they are a publisher by UnknowingFool · · Score: 5, Interesting

      Wow, I thought the negatives for Xbox One couldn't be any more before it got launched. Did Sony get a leak of Microsoft's plans and then decide to do the opposite? 1) Make PS4 cheaper, 2) Not require constant internet connection, 3) Allow used games, 4) Push for indie games.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    2. Re:Duh, they are a publisher by Nerdfest · · Score: 5, Insightful

      ... or they're lying ... again.

    3. Re:Duh, they are a publisher by gutnor · · Score: 5, Funny

      This, I think summarize it.

    4. Re:Duh, they are a publisher by h4rr4r · · Score: 5, Insightful

      I think it is natural.

      Sony has to do well with PS4 or their console dreams are over. Microsoft is doing very well with the 360 and thinks they are on top of the world. This means Sony is pulling out all the stops to get converts. Microsoft thinks they can be as dickish as they like and keep enough customers. Sony has done this in the past when they were on top.

    5. Re:Duh, they are a publisher by denmarkw00t · · Score: 4, Insightful

      It was a promised feature that was removed later - would some of the people who purchased it have dropped that $$$ if they knew that, even at some point in the future, they'd have to make a choice between running Linux or playing online? I know I wouldn't have, if Linux were part of the draw to a PS3 (too pricey for me tbh). Besides, their track record isn't great, and it'll be worth it to watch both of these companies after launch... just wait and see.

    6. Re:Duh, they are a publisher by Anonymous Coward · · Score: 5, Insightful

      Sony advertised that those PS3s came with OtherOS. They did not advertise those PS3s come with OtherOS as long as you have no interest in playing new games or enjoying new features on your console, especially when those features and games have no conflict whatsoever with OtherOS.

      It's like a dealership warranty requiring oil changes at the dealership (I know that's only the case for extended warranties now) and after the 12th oil change they rip out the radio (but they were nice enough to tell you that they'd do that the day you bring your car in for the 12th oil change). They lied because the radio was part of the car and nowhere in the warranty does it say you'll have the radio ripped out on the 12th oil change.

      Lying by omission is still lying.

      Let's also not forget about the rootkit, which was as obvious of a lie as any.

    7. Re:Duh, they are a publisher by Vanderhoth · · Score: 4, Interesting

      What planet have you been living on?

      First Sony said a couple of months before the Other OS removal they wouldn't be removing it. Then on an April 1st release they removed it. Everyone just thought it was a joke until it was too late for a lot of people. Sony made it MANDATORY because you either had to update and lose the Other OS feature, or you couldn't use the console to connect to PSN (meaning you lost access to any games you bought online), play newer bluRays or newer games. Either way, doing the update or not, you lost something you bought the console to do.

      As I've said probably a dozen times in the last few weeks. My console was updated, not by me, when I had some people over to watch a RENTED movie. The movie required a BluRay update, which updated the console.

      Sony was not up front about removing the Other OS, they lied about it profusely and tried to trick, and ultimately forced, PS3 owners to update. Linux was an awesome feature to have on my PS3 and I did a lot of stuff with it, but anyone that didn't update is now stuck with an overpriced ($800 when I bought mine), under powered, locked down Linux machine.

    8. Re:Duh, they are a publisher by cockroach2 · · Score: 4, Informative

      The support is not what I care about, but I have to choose whether I want to keep that feature (which I did) or still be able to use the console for gaming (which I'm not). So true, my original statement was slightly wrong, it should have been something like:

      They sold a product with features X and Y, then went "nah, you can't really have both" (i.e. other OS, PSN).

      Still not the honest thing.

    9. Re:Duh, they are a publisher by Anonymous Coward · · Score: 5, Insightful

      "Changing your mind" after customers purchase your hardware = "lying". I'm 37, and I wasn't expecting that feature to be taken away. I'm not buying a PS4 partially because of that - and the rootkits, and their incredibly poor response and questionable statements related to the PSN hack.

      (Side note: this is quite possibly why Sony isn't doing the online thing; it isn't being gamer-friendly, its them remembering their network was unusable for 3-4 weeks.)

    10. Re:Duh, they are a publisher by dougisfunny · · Score: 4, Insightful

      Here is a product that does X, Y, and Z*.

      Disclaimer: We are selling it as X, Y and Z in perpetuity, but in a few years it's going to be only X and Y, and then just X a few years after that. Or X and Z. And eventually X* (because some of X won't be compatible without Y) and Z.

      So, not lying, just bait and switch?

      --
      This is not the funny you're looking for.
    11. Re:Duh, they are a publisher by Endo13 · · Score: 5, Informative

      That's the problem with continued updates... it allows the manufacturer to bait-and-switch legally. What they did with the PS3 is exactly the same as an auto manufacturer removing four-wheel-drive from your vehicle after you bought it, or a radio manufacturer disabling the cassette deck, or TV manufacturer disabling USB ports, or any number of similar examples that could be made.

      None of these things should be legal.

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    12. Re:Duh, they are a publisher by IndustrialComplex · · Score: 4, Informative

      They removed the feature from new units and told the folks on the old ones to not update.

      Yes, those are the words they used, but actual implications of those words was a lot worse than 'You won't get a bugfix for Red's Raiders game'.

      The reason you are sworn to tell the whole truth, and not only the truth.

      So the whole truth of that statement would be: "Don't update, and never again connect to our network. Also, your PS3 is now a sub-PS3 and you are forbidden from playing any new game released from this point forward*."

      "*Also, post a guard on your couch to prevent anyone from ever clicking through the text when they pop in a game or movie. Because that's going to be an irrevocable update applied to your hardware with no recourse to you. Sure, you could go out and buy an entire new PS3... but we altered the HW of the PS3 so you lose your backward compatability as well."

      That would be the 'Whole truth' of 'Just don't update.'

      --
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  3. Hopefully now they do hate M$ by Coeurderoy · · Score: 5, Insightful

    One of the main issue with "consoles" is that it really is controled by a bunch of sociopath focusing on how to put the maximum of toll boths to efficiently bleed the marcs..

    Under the pretext of make the experience "safe", you need the get some sort of "authorisations" from the console makers, and now it seems that Microsoft feels strong (or is weak) enough to add an additional hurdle to avoid "wasting their time" with the unwashed masses.

    I hope that "android" consoles become popular (and that it will not end up with Google doing exactly the same thing M$ is doing ....

  4. Well if you're gonna be an asshole by korbulon · · Score: 5, Funny

    Might as well be a total asshole.

  5. What is a publisher even for? by suprcvic · · Score: 4, Interesting

    Why do dev companies even need publishers? Serious question, what do publishers bring to the table?

    1. Re:What is a publisher even for? by UnknowingFool · · Score: 4, Informative

      Money is one thing. Sometimes developers need upfront money while developing the game to pay salaries, bills, etc, especially if the game is larger than their last one.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
  6. DEVELOPERS! by bmo · · Score: 5, Funny

    DeVelOpERs! deveLOpErS! dEVLopeRS! deVelo....

    Oh sorry, not for you guys.

    --
    BMO

  7. Re:And? by UnknowingFool · · Score: 5, Informative

    No but this article says the Indie section is going away:

    Yesterday, Microsoft's Studios corporate vice president Phil Harrison told Eurogamer that the marketplace on the company's new Xbox One console would combine retail games, Xbox Live Arcade, and Xbox Live Indie Games into a single section. . . With the Indie Games section going away, that means developers are stuck with the standard Xbox publishing rules.

    So yes, indie games will need a publisher which sorta not makes them indie anymore. This might be a misunderstanding but Oddworld seems to think they are being forced to use a publisher. MS might have to clarify this point. There is a need for a publisher in games mostly for funding; however, Oddworld is self-funded. They don't feel like sharing revenue and profits when they don't have to share.

    --
    Well, there's spam egg sausage and spam, that's not got much spam in it.
  8. Re:And? by TWiTfan · · Score: 5, Insightful

    MS used to have XNA, and basically let anyone publish on the 360 with just a $100 a year license. Not sure why they abandoned such a forward-thinking program. But it does fit in with the general MS stance of making every fucking wrong move imaginable over the last 3-4 years, and scrapping every decent idea they ever had.

    Sometimes I think Blamer has secretly gone nuts, and no one has the balls to have him committed. It would certainly explain why he's absent from MS public events these days. But at least Howard Hughes was smart enough to delegate well after *he* went batshit. Balmer, by contrast, seems determined to not only collect all his urine in jars, but also to run his company off the cliff.

    --
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  9. Re:Is MS *TRYING* to commit suicide? by Greyfox · · Score: 5, Insightful
    There is a tendency in corporate culture to drink the kool aid the top is serving. Take SGI. Perfect example. They had no clear strategy a bit over a decade ago and I outright confronted one of their sales reps about it and asked him why I should buy their products when I knew IBM would be around 10 years from now. He gave me some bullshit response that SGI had solid products and platforms and they were out of business less than a year later. If someone in the company had just said "We don't have a clear strategy and are going to get crushed by Sun and IBM if we don't develop one," a couple years earlier, they might have been able to pull it out. They did have some things they actually did better than other companies, they just chose to throw all that away and try to pursue the same course IBM and Sun were. Even Sun couldn't pull THAT shit off.

    So maybe Microsoft DOES actually believe, in their isolated corporate culture, that their platform is strong enough to get away with the shit they're trying to pull. Gamers have no loyalty and everyone has already decided to jettison them. Some people are changing consoles, some people are going to PC gaming. Microsoft could save itself a lot of money and just scrap the entire Xbox line right now. If Sony offered an easy path for indie developers, the Xbox developer landscape would be a barren wasteland within a year.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  10. Re:What? by Tridus · · Score: 5, Informative

    Minecraft got a special sweetheart deal from Microsoft that throws most of the indie restrictions out the window. They also don't have to pay to post patches, unlike others (who pay tens of thousands of dollars, something no other platform is doing to indies anymore).

    Microsoft's idea of "supporting indie games" is to find ones that got mainstream already and exempt them from the rules. Which is a sure sign that the rules are crap, but you know. This is Microsoft we're talking about.

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    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  11. How hard is it to be a publisher? by NicBenjamin · · Score: 4, Interesting

    The article tells you Oddworld:New and Tasty needs an official publisher to release on XBox, it tells you that Oddworld creator Lorne Lanning doesn't want to get a publisher, and it tells you why he doesn't want to get a publisher (he doesn't want to split the revenue), but it doesn't tell you Oddworld Interactive doesn't count as a publisher.

    They clearly don't meet some requirement. Is the requirement stupid and obsolete (ie: the ability to ship boxed games), or is it reasonable (ie: the ability to correctly charge sales tax/VAT)? If it's not reasonable is it trivial?

    1. Re:How hard is it to be a publisher? by Kohath · · Score: 4, Informative

      Is the requirement stupid and obsolete (ie: the ability to ship boxed games)

      This one. You have to ship some specific quantity of disks to retail.

  12. Re:Is MS *TRYING* to commit suicide? by Chris+Mattern · · Score: 4, Interesting

    and some misguided attempt to imitate Steve Jobs' "Screw the consumer, we'll tell them what they want!" attitude (but missing the fact that Jobs had a virtual cult that would follow him anywhere).

    And also missing the fact that Jobs, love him or hate him (and I'm not a fanboy--I don't own even a single piece of Apple gear), was a genius with an uncanny feel for what would sell. It's too soon to tell, but Apple may be at the beginning of finding out what happens when you pursue that strategy without that kind of genius.

  13. Re:So what's the problem? by edwdig · · Score: 5, Informative

    To be able to publish on XBox Live Arcade, you have to have published at least 3 disc based games for the XBox 360.

  14. Alternate perspective from an indie dev by mystikkman · · Score: 5, Informative

    See link below. Also, Microsoft pledged to have a independent creator program and is rumored to announce a new Xbox developer program at the BUILD developer conference on June 26th.

    http://gamasutra.com/blogs/JamesSilva/20130523/192832/Were_Indie_we_like_Microsoft_Too_Controversial.php

    wrote this post on our blog a few months ago to express how absolutely weird and unfortunate I thought it was that the trending perception of Microsoft and indies had gotten so bad that silly creative decisions of mine were being taken as Microsoft's ever-burgeoning evilness toward indies, or something. My message was this: we're indie, we make the games we want to make, Microsoft publishes them, and the past five years of this have been great, and it's too bad that that's not super newsworthy, because this whole time it just feels like I must watch, powerless, as Lumbergh keeps taking my red stapler.

    Then Xbox One happened, and a longtime fan of ours posted this on my facebook wall:

    Questionable grammar aside, I was super glad he posted this, because through no fault of his own he's unwittingly illustrated what happens when these narratives blow up. You know that thing about no self-publishing on Xbox One? The meaning of that quote was that the partner/publisher relationship is currently the same (i.e. what we, an indie studio, been doing for the last five years) but they're exploring ways to improve it. Basically "everything's the same, stay tuned for improvements" mutated into "no indies on Xbox One, ever" in a few hours.

    Finally, a disclaimer: I do not think there is a vast conspiracy to unjustly villify Microsoft. That would be weird, possibly an indicator of neurosis, even. I just wish I could add my "everything is fine" experience to the mix more often.

    And with that, here's the original post:

    In Charlie Murder, the whole band gets Windows Phones on the fictional t2f (short for ta2fön) network. There’s a bunch of stuff you can use your phone for, like email (some of it rote, some of it interesting), camera phone, and squid-themed microblogging site squ.iddl.us. I thought it was a fun way to give your characters a bit of an info hub, and I’ve been a big fan of Windows Phone ever since my Samsung Focus and its marvelous bulging battery bomb (that’s another story). Also, we have a game on Windows Phone, and we definitely make a buck or two whenever someone buys it, so that’s cool. Yet still, I felt the need to tweet this:

    In the comments in Joystiq’s rad Charlie Murder preview write up, there were a few begrudging Microsoft for what was (erroneously) interpreted as some sort of paid off order from up high to include the phone in the game. This is obviously entirely untrue; if anyone’s guilty of some sort of slimy promotion, I guess that would be me, as I’d like to get more people interested in a pretty solid other alternative to iPhone (and, again, we’ve got Z0MB1ES on dat ph0ne!!!1)

    But I think this illuminates an underlying issue, namely that of Microsoft’s misunderstood role as indie games publisher, and how that ties to the trending media narrative on Microsoft being “bad for indies.” Where do we stand on all this? Read on:

    So, Microsoft is publishing Charlie Murder. What does that mean? Here are a few facts to set the record straight:
    We have full creative control. This is our game. 100% of the (non-localized) content in Charlie Murder was made by Michelle and me, or, in a few cases, by a few gaming celebrities who we got some rad cameos from (yes, celebrities).
    Ska Studios is just Michelle and me. We work in our basement. We have two cats (you knew that).
    Microsoft gives us localized text from our English text, finds bugs, tells us how to fix bugs when we’re stumped, tells us how close to passing cert we are, and takes us out to din

    1. Re:Alternate perspective from an indie dev by Maury+Markowitz · · Score: 5, Funny

      Now what are you hoping to achieve, introducing facts on /. in the middle of a flame fest?