Google Developing Android Game Console
An anonymous reader writes "A report by the Wall Street Journal says Google is working on an Android-based gaming console in addition to the long-rumored smartwatch. 'The hardware plans are the latest sign of Google's determination to build on the success of Android, the software it launched in 2008 that powered 75% of all smartphones and 57% of tablets shipped globally in the first quarter, according to the research firm IDC. ... The people briefed on the matter said Google is reacting in part to expectations that rival Apple will launch a videogame console as part of its next Apple TV product release.' This development push comes as the company is wrapping up work on Android 4.3, and as the Kickstarted, Android-based Ouya console is finding success in retail markets. Google is also reportedly working on a revision to its Nexus Q media streaming device, which the company announced last year and quickly shelved after they realized it was a bit weird and not terribly useful."
I wonder if it will actually provide some horsepower or if it will be another cased tablet.
Because I could swear I just saw one of these in a Best Buy flyer last weekend
The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
So the Ouya is out, and Apple, Google, and Valve are all working on consoles. I'll be interested in seeing how they develop, but the more competition for Microsoft/Sony, the better for the consumer.
NES, SNES, MAME, Genesis, N64, etc. Then you win.
I mean, this is all based on a lot of assumptions, but Google is planning a console to mirror Apple's plans. Apple is presumably putting together a system that can play iOS games with a better interface (read: games that already exist). Ouya is a system that's designed to play Android games in a better interface. Isn't Google just duplicating what Ouya is doing (though presumably better)? We're not even sure that any of these tablet/smartphone OS consoles have a place in the videogame ecosystem. Seems strange that Google would jump in on this when they've got someone else taking the risks for them to see if this is even worthwhile.
By 2020, all operating systems will be Android.
The Moore-Murphy Law: The number of things that will go wrong will double every 2 years.
ever get the feeling Google is just throwing crap at the wall to see what sticks? i mean, im not try to suggest their products arent good ( ive got the nexus 10 which is great ) - but they seem to at a stage of being reactive in the industry and if something doesnt make enough of a bang, they can it.
More speculation. When a similar rumor came out about Apple, all the haters here cried about how /. was reporting on imaginary hardware.
Viva la google!
Let's face it, the vast vast vast vaaaaaaaaast majority of games on the android market suck. The ones that don't suck usually are slightly novel and become hugely popular - then rapidly die off within a few months.
There are some "premium" games made by SquareEnix and the like, but I don't see being able to build an ecosystem around just a few vendors. The problem is a large, saturated market full of cheap, crappy, time waster games.
I know we like to make fun of the PS and Xbox game markets, but many of those games really are works of art. They have storylines, art direction, and voice acting. They are designed to be "experienced" in a sitting, whereas the vast majority of Android market games are to be consumed in little sips to kill time.
Of course, Google also has the money and the horsepower to push and help to create a real game ecosystem based around Android. They are going to face a major uphill battle though.
Hopefully not like 1983.
The crash was mainly due to the lack of quality games and lots of poor ones, Android/Valve/Apple already have an abundance of successful games already, and all are in control of their shops..so can enforce any kind of quality control.
two in fact. they are called the iphone and the ipad. the ipad version has the graphical power of an xbox 360 and some games like real racing take advantage of it.
the Apple TV is a cheapo device to allow you to stream the games to your TV along with some streaming options
Apple is not going to sell a full game console because
1. game consoles have this problem of being locked to a TV. you can't play on the train to work
2. the "real gamer" market is a minority now. there are tens of thousands of iOS games out there. lots of them make more money than the real console games.
3. apple uses the same parts in all products. building a special console means a more powerful chip with a limited manufacturing run. apple is not going to do it
4. a more powerful Apple TV is going to cost more money and sell less units. apple uses flash memory. you can't have a good console with 16GB flash
By 2020, all operating systems will be Android.
Its set to become the dominant Operating system this year. PC's currently have about 1.2 Billion Machines. The last measure I have seen was 750 million devices activated in total and 1.5 million activations and that was Q32012
For anyone wondering about Apple, most people think it's going to be the Apple TV. Coupled with an iOS 7 update, it will allow wireless controllers.
Get free satoshi (Bitcoin) and Dogecoins
More speculation. When a similar rumor came out about Apple, all the haters here cried about how /. was reporting on imaginary hardware.
Except it wasn't a similar rumour; it just wasn't a console. http://www.theverge.com/2013/6/12/4421534/ios-7-to-include-standardized-game-controller-support iOS 7 to include standardized game controller support.
This is about the follow up to the never launched Nexus Q a media hub...which nobody really knew what to do with. Suddenly with Sony & Microsoft both pushing their game consoles as media hubs, and well a number of Android gaming consoles have already launched. I personally own two...OUYA and The PLAY.
Personally I can see the speculation why Google will do a console/media hub...but its nothing to do with Apple
two in fact. they are called the iphone and the ipad.>
I don't disagree with you, you could argue they are full blown computers, TV's...but that would not stop them being relatively tiny compared to a 40" screen with dedicated controllers. I just got my OUYA working...Apple have nothing to compete.
What's the problem with you guys? Don't you have more than 1 Android device tied to the same Google account (especially an older one, or a tablet)?
The Play Store makes it pretty clear which device(s) on your account will or won't work with the selected software. Just add the console to the list and be done with it.
KISS, man, KISS!
A quick look at released Android Console 1.7Ghz Quad-core ARM Cortex-A9 with GB RAM 8Gb internal Memory and Nvidia Tegra 3. That is not a bad specification.It definitely puts it in this generation of consoles. If Google do come out with a console we are expecting a generation on from this again.
Android also has a massive advantage over the Sony/Microsoft/Nintendo in that the hardware can be updated *every year*, which suits me.
Google blew it with google TV imo. It wasn't usable at all, unless you already had cable or directTV and paid for all of the extra services. I realize a game console is very different in that respect. I'm saying I didn't think google put enough effort into making google TV useful. And I'm concerned they will go the same route with a gaming console....
Ouya has been a disappointment, not in the idea, just not enough support for it to be worth it.
These are all just my opinions obviously
I've always said English was my second language. Had Romeo and Juliet been written in C, I might have understood it.
I read the article and I'm not seeing "cloud" in it. Something must be missing. Everything new and high-performance uses "the cloud".
Google blew it with google TV imo.
http://dx.com/c/consumer-electronics-199/hd-media-players-103/android-hd-players-191 This is one Chinese shop. They currently selling 560 Different googleTV devices ranging in price from $35-$200. Just becasue you wasn't interested does not mean everyone else wasn't...I went for a Raspberry Pi with XBMC, but It was a toss up.
The OUYA is great. I have just unpacked mine, and is of surprisingly high quality. The games are fun and cheap. I wouldn't hesitate in suggesting anyone else own one.
Opinions should be formed on experience.
I'm trying to think of a single Android game that I would not only want to see played on a big screen, but that I would pay for the privilege to do so, and I'm coming up empty.
does it have to have its own specialized store? And the answer, for those who know what they are talking about, is no.
So if I have a phone or tablet paired to a Bluetooth controller, and I want to use this phone or tablet to search for games that will be compatible with both the phone or tablet and this new "Gooya", how do I set Google Play Store to narrow the selection to only titles that support controller operation?
You just put "optimized for xperia play" (maybe in all caps) into your game description
Which means the developer would have to buy specifically an Xperia Play to test on, in addition to a Moga, a JXD S5110, an Archos GamePad, etc. so that they can all be included in the description. That's why searching based on the names of devices of similar capability is unsustainable.
Don't you have more than 1 Android device tied to the same Google account (especially an older one, or a tablet)?
Tablets didn't start coming with Google Play until Honeycomb. Kindle Fire, Coby Kyros, and older Archos products don't have it, for instance.
The Play Store makes it pretty clear which device(s) on your account will or won't work with the selected software.
But does it allow narrowing the search results to applications compatible with a single device on a given account? If not, the user would have to tap each search result, "no, that isn't compatible", tap another, "no, that isn't compatible either", etc.
The Wii from 2006 supports emulating all platforms you mentioned, so long as the game's publisher has rereleased the game through Virtual Console.
How does web browsing and installing programs make a computer slow or unstable?
Pages open in a minimized web browser keep running script functions triggered by window.setInterval(). Installed programs want to keep their own update notifiers and other daemons (Winamp Agent, Apple Mobile Device Service, Java Quick Starter, etc.) running in the background.
So if I have a phone or tablet paired to a Bluetooth controller, and I want to use this phone or tablet to search for games that will be compatible with both the phone or tablet and this new "Gooya", how do I set Google Play Store to narrow the selection to only titles that support controller operation?
The new Google Play store with games support isn't even up yet, and you're asking me questions about how it works? This is a trivial implementation issue, the only question is whether Google will get it right, not whether it is possible. Also, features like checking for hardware features on your device are already in the Play Store.
You just put "optimized for xperia play" (maybe in all caps) into your game description
Which means the developer would have to buy specifically an Xperia Play to test on, in addition to a Moga, a JXD S5110, an Archos GamePad, etc. so that they can all be included in the description. That's why searching based on the names of devices of similar capability is unsustainable.
No it isn't, and no amount of claiming that it is will make it so. The developer can simply not support those platforms if that's what they choose. An Android smartphone developer who really cares if their software will run correctly on various platforms already has to buy all of those devices, which are much more expensive than any Android game console current or projected, and most of which actually cost more than a Shield. In practice, this has not hampered Android development unduly. As it is, if you code to the basic standards then your code will work on most platforms (except Xperia Play or Ouya, of course) and the existing Play store does a fairly good job of not letting people install your software if they lack required features, e.g. an accelerometer. I would hope that when games are tightly integrated into Play that it is capable of determining whether your device has a gamepad. Hopefully, it will detect any bluetooth partnerships with gamepads as well.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
You're way to late. Apple already has a device out called the Pippin.
You say things that offend me and I can deal with it. Can you?
I would rather see said devices implement required points for API compatibility, then existing structures could work... ((touchscreen && accelerometer) || (analogStick && (buttons >= 4)) etc...
Michael J. Ryan - tracker1.info
Unfortunately the Ouya doesn't use the Play store ...
It is not unfortunate. It allow OUYA to have their own store that requires that *all* games have a free to play component. You can therefore try out *every* game on OUYA before updating it to the full game with in-app purchases. This greatly reduces buyer remorse.
But for the same price [as an Atari 5200 console], you could just buy a Commodore.
Including the 1541 disk drive? And how long did it take for games to load on a C64 compared to the second- and third-generation consoles?
The C64 had a cartridge port.
... it took a trivial, inconsequential amount of time for games that were cartridge sized. Plus it allowed games that were much larger than an 8K cartridge could allow.
Regarding loading games from a floppy disk
If you had to "get it working" then Apple most certainly can compete with that.
Apple only works with their own proprietary hardware; software; I notice they have launched another incompatible connector this week. That only worked when they were dominant. Now its a foolish strategy, that locks Apple out of new markets, rather than their customers in.
Now, Ouya's "must have a demo" policy may mitigate this, but it doesn't mean the risk is gone. It could become a case of "thousands of TV channels but nothing good is on"
There wasn't really a gaming press back then. Nowadays, good video games are far more likely to get good reviews on the Web, and there are review aggregators.
I give a google based console twice the life of a ouya. So it should be last at least 2 days. Sorry but no one wants to play shitty mobile games on their tv.
And yet that didn't stop the sale of C64's.
CronoCloud explained before how the NES and its complete lack of loading time stopped the sale of C64s.