QuakeCon 2013: Carmack On Next-Gen Console Hardware
jones_supa writes "QuakeCon 2013 is running full tilt. John Carmack kicked off his speech by addressing the 'elephant in the room,' discussing the arrival of a new console generation to a crowd of attendees at the largely PC-focused event. He's optimistic about the coming console cycle, commenting that it's 'obviously going to be a good thing for gamers, developers, and an excellent thing for AMD.' John said he hasn't run quite enough tests on the hardware for the two consoles, but said they're both 'very close, and very good.' In his traditional long talk (watch on YouTube), Carmack also commented on Microsoft's always-on Kinect, its recently reversed DRM policies for the upcoming Xbox One, the death of optical media, and the state of handheld gaming."
Both the PS4 and Xbox One will have s86 architecture, and are essentially just heavily customized PC's (to the point where porting between PC and these consoles will be trivial). So is the distinction between console and PC even meaninful anymore? Aside from the control scheme and openess of software installation, there really isn't much difference.
The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
Somehow I was hoping for a bit more...
So we don't do comments on the poll anymore? Is this where I have to come to comment on the poll? What's going on? Maybe I don't think there are enough options. Maybe I have some random Commander Taco comment. What do I do now?
Why the hell are all the polls being archived as soon as they're created now?
"He's optimistic about the coming console cycle, commenting that it's 'obviously going to be a good thing for gamers, developers, and an excellent thing for AMD"
Well then he's an idiot who lives in his own little fake reality because that sure as hell isn't what's happening.
They just directed the decision back to the publishers - it's up to them now if they will require games use an always-on connection, or lock each purchase to a specific console or steam account to prevent resale. Microsoft provides support for such restrictions, but doesn't require they be used.
Call me when consoles can do:
* At least 60 FPS on 4k TVs.
* Allow upgrading of the graphics, and storage.
* Allow modding of the games.
* And most of all, allow keyboard and mouse.
PCs can.
The price, however high, is totally dependent on the buyer.
But the point is that 'the buyer' has choices and features on the PC.
Consoles == No choice (locked in).
That its nice to see this. But Carmack isn't what he was. Nor is quakecon really. Recent ID stuff has'nt shone and the input isn't as valuable as it once was. I kinda have the feeling that ID and Carmack have settled. New upstarts don't have that hunger sated and this is the issue really I have with Carmack - nice guy that he is..
We`re all equal
Can I plug in a keyboard and a mouse?
Playing these kinds of games with a console controller is like assembling a ship in a bottle with long, clumsy tongs. Without the feeling of pride, just irritation.
(-1: Post disagrees with my already-settled worldview) is not a valid mod option.
I disagree with Carmack's assessment that the handheld gaming market is being consumed by mobile devices. The games available for tablets and phones are VERY inferior compared to handheld gaming devices. There have only been a few worthwhile games for the iPad that I've found such as Tales from Monkey Island, Kingdom Rush and Machinarium are all great games but there are so few good titles to choose from. There are tons of great titles to choose from on 3DS and PS Vita though.
The mobile market is still primarily about casual games like Words with Friends. For games with more depth, you'll be hard-pressed to find that with the exception of a few gems like the ones I mentioned above.
We'll make great pets
Carmack is a has-been at this point.
...doesn't post on Slashdot anymore. Site's dead.
So what, the Wii U doesn't exists?
Get free satoshi (Bitcoin) and Dogecoins
John Carmack was a brilliant hardware/software dude in the 1990s and 2000s.
I'm having trouble being certain of his relevance today.
His company produced one of the greatest, genre-introducing games ever ...but what has he done lately?
Cdr Keen - absolutely brilliant
Wolfenstein 3d - 1992 - breakthrough game
Doom 1993? - novel, a big evolutionary step forward.
Quake 1996 - another huge advance in rendering, net coding
Doom 2/Quake 2 were not substantial steps forward. D2 was meh; Q2 I believe did have a rather revolutionarily-open design welcoming modding.
Doom3 - essentially D(1), but on 10 year newer hardware. Gameplay was indistinquishable from D1.
Rage - a flop, from the use of gigantic outdoor textures (whose render-farm requirements pretty much excluded their massive modding fanbase) to a console-focused development, and gameplay that was utterly a repeat of previous iD titles (and other games in the market like Fallout, etc)
More triangles in the scene (and curves, and textures, and lens flare, and 15 different flavors of "pitch black") is more a direct credit to Nvidia/AMD than to Mr Carmack, and I don't see that anything since Quake 2 (arguably, Quake 1) is really a monumental advance forward.
1996-2013...17 years is a helluva dry spell, and the fact he still gets attention speaks more to the reverence the community STILL holds for what he created than anything he seems to be creating.
Don't get me wrong, I still respect the guy, who doesn't? But he's massively rich and doesn't seem to be hungry anymore. He seemed to go off down a "handheld gaming" gopher-hole for a number of years...I guess I just wish he could pull another rabbit out of the hat and make me give a shit about an iD product again.
-Styopa
Gamedev.Com posted a playlist of all the videos on its youtube account here: https://www.youtube.com/user/gamedevofficial
It's not the hardware that keeps me off consoles.
Because to a PC gamer something is VERY obviously different. The specs all the console fanboys are drooling over is for hardware YET to be released. Right now, gaming PC's already surpass those specs. PC specs will continue to evolve, the console specs will be fixed for another half a decade at least if not longer.
Remember, during the hype up of EVERY console launch, people have drooled at trailers and demo's (running often on PC's) and then the games finally launch and it turns out that when you are powering a real game, you can't dedicate all your resources to rendering an amazing demo scene.
I am reminded of commentary by the FEAR developers about how they had to choose for each room how many lights vs AI they wanted. They couldn't have a large number of both. If they wanted to create a big fight in a room with dynamic lights, they couldn't. On a PC, modders often add this, countless projects make games like Fallout and Skyrim harder and more fun by upping the number of enemies (rather then just adding hit points) figuring that gamers who want this have PC's that handle it. On a console you won't see it.
About the only upgrade you can do on a console is to replace the slow as hell HD with an SSD. But PC gamers are already on raid setups. I am only reminded things like loading screens exist when I turn on a console.
My current PC outpaces consoles not yet released. Over the coming years it will rapidly leave console hardware behind until a cheapass dell can run rings out the consoles of this generation.
About the only upside I can see is that now that consoles FINALLY get at least some decent memory (my PC hard 32gb simply because it doesn't cost anything anymore) developers will FINALLY be shifting to 64 bit code and you no longer need to patch PC games to be large address aware.
This generation MIGHT however be rather short IF 4K tv takes off. No way the current hardware can handle that at acceptable frame raters/detail levels. Since 4k tv's are going to launch for less then 1000 before the next generation consoles, it might be intresting to see what is going to happen.
Meanwhile, the modding scene will continue to exclusively cater for the PC crowd and turn average games into brilliant ones for free. And games like "The Last of Us" will sell purely on story because as a shooter it sucks DONKEY BALLS. Do you know what will TRULY revolutionize gaming and making porting trivial?
Allow keyboard/mouse as a standard option on console games. Mind you, Naughty Dog might actually have to create an AI (wait in the first outdoor area with the patrolling soldiers and they will all stop with their back to you, and not respond while you kill them a few meters from each other. But hey, console gamers probably find that a challenge.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
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