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Multi-Display Gaming Artifacts Shown With AMD, 4K Affected Too

Vigile writes "Multi-display gaming has really found a niche in the world of high-end PC gaming, starting when AMD released Eyefinity in 2009 in three-panel configurations. AMD expanded out to six-screen options in 2010 and NVIDIA followed shortly thereafter with a similar multi-screen solution called Surround. Over the last 12 months or so, GPU performance testing has gone through a sort of revolution as the move from software measurement to hardware capture measurement has taken hold. PC Perspective has done testing with this new technology on AMD Eyefinity and NVIDIA Surround configurations at 5760x1080 resolution and found there were some substantial anomalies in the AMD captures. The AMD cards exhibited dropped frames, interleaved frames (jumping back and forth between buffers) and even stepped, non-horizontal vertical sync tearing. The result is a much lower observed frame rate than software like FRAPS would indicate and these problems will also be found when using the current top-end, dual-head 4K PC displays since they emulate Eyefinity and Surround for setup."

148 comments

  1. AMD multi-display problems by Anonymous+Brave+Guy · · Score: 4, Insightful

    AMD also seem to have some serious problems, which seem to be worsening with each new driver, on their premium workstation cards when driving multiple displays. We've seen numerous video playback issues, including glitches away from the video area itself, on multi-display configurations. The most likely culprit at the moment seems to be changes in the GPU memory timing. I really hope they fix this soon, because our "professional" workstations are giving our professionals headaches right now.

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    1. Re:AMD multi-display problems by gagol · · Score: 2

      It is sad how video cards have become gaming toys, with the "pro" version being of the same quality with some features not crippled... I remember when we had those Matrox cards to go with our video editing workstations. Those things were stable as hell. Too bad they did not do well in the 3D realm.

      --
      Tomorrow is another day...
    2. Re:AMD multi-display problems by TheRealMindChild · · Score: 1, Informative

      Take a gander through the links at https://www.google.com/search?q=\device\video5+Nvlddmkm

      Nvidia's 32x.xx drivers have actually been destroying hardware

      --

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    3. Re:AMD multi-display problems by cheater512 · · Score: 4, Interesting

      I've got 5 monitors connected to 2 ATI cards (Linux + Xinerama).

      The most interesting artefact I've seen is some apps can corrupt the cursor so the pointer is a little bit of random memory contents.
      But only on some monitors. Move it to another monitor and it may come back, move it to the original monitor and it dies again.

      There must be some really fun bugs in their drivers that rear their heads with massive setups.

    4. Re:AMD multi-display problems by gagol · · Score: 2

      Have you tried the radeon driver?

      --
      Tomorrow is another day...
    5. Re:AMD multi-display problems by Anonymous Coward · · Score: 1

      yeah don't worry about AMD problems, look over there at nVidia problems instead! seriously can we not have a discussion without some idiot trying to turn it into a flamewar? if you want to discuss nVidia start a different thread instead of hijacking this one.

    6. Re:AMD multi-display problems by exomondo · · Score: 2

      How does that help us with the problems with AMD cards?

    7. Re:AMD multi-display problems by mkairys · · Score: 5, Interesting

      I've got 5 monitors connected to 2 ATI cards (Linux + Xinerama).

      The most interesting artefact I've seen is some apps can corrupt the cursor so the pointer is a little bit of random memory contents. But only on some monitors. Move it to another monitor and it may come back, move it to the original monitor and it dies again.

      There must be some really fun bugs in their drivers that rear their heads with massive setups.

      I actually get this exact same problem on my Windows 7 desktop (3 monitors). The primary display cursor will sometimes have fragments of the cursor graphics or loading animation displayed but moving the cursor across each screens fast and back again can sometimes resolve it. Interesting that its a problem on both platforms.

    8. Re:AMD multi-display problems by Anonymous Coward · · Score: 1

      I believe the point was they both are sucking

    9. Re:AMD multi-display problems by ShoulderOfOrion · · Score: 2

      I'm running 5760x1200 across three monitors on an ATI Flex card using the radeon driver. No problems here. But then again, I don't game, I don't run multiple GPUs in a CrossFire setup, and I don't get near the ATI binary drivers, so it's all good.

    10. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      No wonder people prefer console gaming to PC gaming, the driver nightmares are enough to put anybody but the most diehard fanboys off.

    11. Re:AMD multi-display problems by Anonymous Coward · · Score: 2, Insightful

      I hate to break this to you, but video cards have always been gaming toys. From the days of hires monochrome modes, to CGA, EGA, VGA and then ever faster and faster cards, the driving force was always games. I've always kept on the cutting edge with video cards, from Hercules and ATI in the early days, to Tseng, Matrox and 3Dfx in the 90s to Nvidia from 2000 to current. Know why? Games.

    12. Re:AMD multi-display problems by Anonymous Coward · · Score: 1

      Lately (at least last year), NVidia + Linux seems to have issues too.

      Power issues (ie. inability to enter low power state) with multiple displays in some configurations. Buggy behaviour with Linux+OpenGL and some games using latest video cards.

      It's not all roses on the other side of the fence either. It's like quality has been going down everywhere...

    13. Re:AMD multi-display problems by cheater512 · · Score: 1

      No I haven't. I was going for a obscure setup (3 monitors on one card, 2 on the other) and I wanted it running quickly (ooh shiny) so I just went with the binary driver.
      Probably should give the radeon driver a whirl when I get some time.

    14. Re:AMD multi-display problems by Stalks · · Score: 1

      I too get this issue.

      It is repeatable by moving the cursor along the bottom edge of a monitor boundary and bringing it up at the other side a few times.

      This is also the fastest way of returning the cursor back to normal.

      I have had this issue for nearly 3 years with countless driver updates, no fix in sight.

    15. Re:AMD multi-display problems by Celarnor · · Score: 2

      That cursor corruption bug is actually very, very old and seems to have resurfaced recently as of 13.4 or so. They were _supposed_ to fix that with the last patch (its in the patchnotes), but I still get it...

    16. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      Yup, it's a hardware bug that's been around at least since the HD2000 series.
      Recent Catalyst/fglrx seems to have "lost" the driver workaround that's been present for 4 years or so...

    17. Re:AMD multi-display problems by Dunbal · · Score: 2

      To be honest the Tseng also worked wonders for Windows 3.1, not just games :) Ahh the bad old days... God I've spent so much money on computers and computer stuff. Sigh.

      --
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    18. Re:AMD multi-display problems by Dunbal · · Score: 1

      See if you were running linux instead of windows then you wouldn't have these.... lol. Welcome to slashdot :P

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      Seven puppies were harmed during the making of this post.
    19. Re:AMD multi-display problems by Dunbal · · Score: 2

      Driver nightmares? I have zero driver problems on my PC. Of course I never buy the "bleeding edge" brand new "hot video-card for this year just in time for Christmas", either. I'm perfectly happy being one or two generations behind, where cards and drivers are less buggy. I don't think it's so much a PC vs console issue as it is an "early adopter" issue. It's not only software companies that crowd-source the "beta test" of their products, apparently.

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      Seven puppies were harmed during the making of this post.
    20. Re:AMD multi-display problems by marcello_dl · · Score: 1

      I have second hand cards, and very few problems myself, but when somebody puts a thing on sale for quite some $$$, I expect the damn thing to deliver.

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    21. Re:AMD multi-display problems by Mashiki · · Score: 3, Interesting

      As a useful point, this has been an on-going issue with Nvidia drivers since about 290ish--and in the last three releases on 400,500 and some 600's where the drivers were so bad that they caused hardlocks across the board. Where either the drivers have been crap, or causing hardware lockups, or the various reports that can't be confirmed of them nuking hardware. In fact, it got so bad back 6mo ago that nvidia was looking for people in the continental US to send their entire rigs in to their hardware labs for testing. So, people thinking that this is a "flameware" or some other asinine thing, need to realize that there's driver issues on both sides. Sometimes however, the issues are more serious than reported for one side or the other. And between the two, nvidia has the more serious driver issue, and that's coming from someone who's last 6 cards have all been nvidia made by evga--three of which that had to be RMA'd because of a sudden hardware failure after a driver update.

      Thinking on this a bit more, it reminds me of how nvidia was at one point blaming the driver reset issue only on "bad configurations" and "PSU power issues" until it was found that undervolting or overvolting(mainly) the cards solved this problem. Especially on the 500 series cards, this was of course after they had adjusted the voltage supplied to the cards downward, in order to make them run cooler.

      --
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    22. Re:AMD multi-display problems by AmiMoJo · · Score: 1

      Actually there is more to it than just crippling them artificially. The pro cards go through more extensive testing to make sure that their output is pixel-perfect correct. It is debatable how much difference a very slight rendering error or discoloured pixel will be when working in a CAD package, especially when the screen is updated rapidly anyway.

      The pro cards are also calibrated and guaranteed to produce accurate colours, where as the consumer grade ones are not. Of course these days that isn't much of an issue since no-one uses analogue outputs any more.

      So there is a difference, but it doesn't justify the huge price increase in most cases.

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    23. Re:AMD multi-display problems by PPalmgren · · Score: 1

      I can confirm this happens even on dual-monitor setups with the default driver. It is extremely common when playing a full screen game on one monitor and leaving the other up for your background stuff, even with the cursor stuck to the gaming monitor. This happens to me when playing Dota 2.

      It is common to the point where there's threads about it spattered around the internet.

    24. Re:AMD multi-display problems by Andy_R · · Score: 2

      I think you mean you wouldn't have these problems on a Mac (*ducks*)

      --
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    25. Re:AMD multi-display problems by Ash+Vince · · Score: 1

      I'm running 5760x1200 across three monitors on an ATI Flex card using the radeon driver. No problems here. But then again, I don't game, I don't run multiple GPUs in a CrossFire setup, and I don't get near the ATI binary drivers, so it's all good.

      3 monitors probably works a treat, have you tried with an even number though?

      When I tried running this a few years back it annoyed the crap out of me that alert boxes would always end up centered over all the displays so bang on the boundary of two monitors. What I wanted was two separate displays I could drag windows between but have everything default to appear on the primary monitor like it did under Windows.

      Not bothered experimenting with multiple monitors since as it was such an arse last time. Have things improved?

      --
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    26. Re:AMD multi-display problems by antdude · · Score: 1

      I have the same problem, but in my very old WIndows XP Pro. SP3 with dual screen setup (19.5" CRT TV + 19" LCD monitor) and ATI Radeon 4870 video card (PCIe; 512 MB of VRAM). ATI/AMD's software is buggy. I had to downgrade back to old ATI Catalyst driver v9.4 since newer drivers cause Windows XP's clock to slow down with DVI and rare, random hard lock ups with videos. :(

      --
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    27. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      I think he hit a nerve. The problem is that if you single out someone and say "this is shit" people *will* think the alternatives are better. That's what the link adds, balance. Yes, AMD isn't perfect but neither is the only viable alternative, despite what you might read on Slashdot.

    28. Re:AMD multi-display problems by hibiki_r · · Score: 1

      You don't need multi monitor to corrupt the mouse pointer in ATI cards, a problem very similar to what you describe happens sometimes when you play certain games in full screen windowed mode. It fixes itself after a restart, or when you open a new app that steals mouse cursors, like the Windows 7 Magnifier.

    29. Re:AMD multi-display problems by MatthiasF · · Score: 2

      Maybe it's an issue with an odd number of displays? Can you guys try reducing/increasing the number of displays to four and see if it has similar issues?

      We have numerous workstations using AMD video cards and two displays with no issues.

    30. Re:AMD multi-display problems by gman003 · · Score: 1

      I had an artifact like that pop up on my desktop, except that was under Windows. More peculiarly, it corrupted the pointer slightly differently - columns were out of order - and it did so even after changing the pointer. And just like yours, it was only on one monitor, even though both my displays are being driven by one card. I eventually fixed it by disabling then re-enabling the affected monitor in the Catalyst control panel. I'm sure a reboot would have worked, but who wants to do that?

    31. Re: AMD multi-display problems by Anonymous Coward · · Score: 0

      Pretty sure that's a persisting X issue going back to at least 2006. Had the EXACT same problem on 2 different PC's with Nvidia, Intel, and S3 graphics chips only.

      And when I brought it up to the X and video card driver communities? I was laughed out of the forums!

    32. Re:AMD multi-display problems by John+Napkintosh · · Score: 1

      *wings a macbook at Andy_R*

      --

      Long signatures suck.
    33. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      I've got 5 monitors connected to 2 ATI cards (Linux + Xinerama).

      The most interesting artefact I've seen is some apps can corrupt the cursor so the pointer is a little bit of random memory contents.
      But only on some monitors. Move it to another monitor and it may come back, move it to the original monitor and it dies again.

      There must be some really fun bugs in their drivers that rear their heads with massive setups.

      I have had that same cursor corruption.

    34. Re:AMD multi-display problems by Anonymous+Brave+Guy · · Score: 1

      Actually there is more to it than just crippling them artificially. The pro cards go through more extensive testing to make sure that their output is pixel-perfect correct.

      That's the sales pitch. I'm still waiting for any practical evidence that a meaningful amount of extra testing actually happens, or produces measurably better results if it does.

      Historically, a lot of the practical difference between workstation and gaming cards has been in their floating point precision and performance, and that is definitely an area where major product lines have been artificially nerfed. Sometimes this has been embarrassingly obvious, for example when a new, high-spec gaming card that should clearly perform better in content creation applications than a predecessor from the last generation was in fact much slower.

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    35. Re:AMD multi-display problems by Anonymous+Brave+Guy · · Score: 1

      Driver nightmares? I have zero driver problems on my PC. Of course I never buy the "bleeding edge" brand new "hot video-card for this year just in time for Christmas", either.

      That's nice for you. This PC has a very expensive workstation-class card because it's used for content creation and high performance is necessary, and hardware from a generation or two ago couldn't do what we need to do. Maybe that makes us "early adopters", but in that case probably so are most people who buy this type of card, and when we're all paying so much extra for that kind of power, I don't think it's unreasonable to expect AMD to deliver on their most basic promises.

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    36. Re:AMD multi-display problems by ShoulderOfOrion · · Score: 1

      Yes, I used to have only two monitors hooked up to my system (KDE / Gentoo). I did see the issue you're describing on occasion. At least with KDE it seems the multi-monitor support has improved significantly over the last year--I rarely have issues like that anymore even on two screens (I went 3-monitor just a few months ago.) It's only a few apps now that still mis-behave at times, like evince which loves to go full-screen across all the monitors every now and then.

    37. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      It's also Intel. Their latest drivers suck too. I have to turn my TV off and on twice to get the fucking HDMI port to work.

    38. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      I run into this problem with just two displays.

    39. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      You young whipper-snappers don't recall the time from 80's to all the way to the beginning of the 90's.

    40. Re:AMD multi-display problems by Dunbal · · Score: 1

      I understand, and it must be a PITA for you if you absolutely must have the latest tech, bugs and all. But the software and even firmware industry now have a policy of "release THEN patch". I've always thought this irresponsible since the trend started in the 80's (before that programs were usually shipped bug free and fully tested - of course they were simpler programs too). With the advent of the internet companies got even sloppier. I mean, who DOESN'T have an internet connection to download a patch nowadays? Sigh.

      So while it's not unreasonable to insist on getting value for your money, it is unreasonable to assume that the software industry responsible for your drivers will change habits that have been entrenched for many years, just to keep you happy. Their answer will be "wait a couple months and there'll be a patch that addresses this issue".

      --
      Seven puppies were harmed during the making of this post.
    41. Re:AMD multi-display problems by Anonymous+Brave+Guy · · Score: 1

      I understand, and it must be a PITA for you if you absolutely must have the latest tech, bugs and all. But the software and even firmware industry now have a policy of "release THEN patch".

      Apparently so, but the entire point of buying one of these expensive workstation cards is to not be in that category because the bugs and downtime really hurt. If the premium cards with "certified" drivers still have obvious serious flaws anyway then there is no point spending the cost of several gaming cards instead of just buying one of them. Really, you couldn't possibly miss the bug we're seeing all the time here with even a basic level of testing of the affected feature, and I've seen way too many similar reports now to believe we're just one isolated case.

      So while it's not unreasonable to insist on getting value for your money, it is unreasonable to assume that the software industry responsible for your drivers will change habits that have been entrenched for many years, just to keep you happy.

      That may be true, but if so, it is also unreasonable for that industry to expect such a large amount of my companies' money when we buy our professional workstations if they don't provide a professional level of quality control and support to match. For our next generation, if we still go with workstation cards at all, we'll surely switch to "Brand N" instead.

      However, given the even greater premium they seem to charge for their workstation-class cards, I'd say it's more likely that we'll just buy "gaming" cards, spend the vast amount of saved budget on upgrading other parts of the systems instead, and take our chances. Relatively few of the major content creation applications actually use hardware acceleration for everyday effects or final renders anyway, even today, nor have any of the ones we use indicated that this will change with their next version, so the whole fast GPU pitch is looking like a dubious benefit anyway, at least for our purposes.

      Alternatively, for the price of a high-end Brand N workstation card, we could upgrade everybody's workstation to a dual Xeon with increased RAM and fast storage to match, and probably still have money leftover to give everyone a couple of good 30" monitors as standard. Now if only Dell could make monitors that don't hang... :-/

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    42. Re: AMD multi-display problems by cheater512 · · Score: 1

      I highly doubt this is related as this thread has gotten surprisingly full of 'me toos' from ATI people.

      Also it isn't a Xorg bug as in this configuration the cursor is actually hardware accelerated.
      With HW acceleration Xorg actually has nearly nothing to do with the cursor any more. It only specifies the cursor image once and the X,Y coordinates.

    43. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      So, people thinking that this is a "flameware" or some other asinine thing, need to realize that there's driver issues on both sides.

      If the suggestion were to go to nVidia to avoid the problems with AMD cards then I would agree, but it wasn't, in fact nVidia wasn't even mentioned at all so when somebody says "yeah but look at the problems with nVidia" that's a clear and obvious attempt to try to deflect attention away from the issue being discussed.

    44. Re:AMD multi-display problems by exomondo · · Score: 1

      Driver nightmares?

      Yes, look at the posts in this thread, the suggestion that you should buy a card from either manufacturer is met with 'Company XYZ's cards have all these driver problems' and 'All my Company XYZ cards have failed buy my Company ZYX cards are fine' with links to forum posts and anecdotal evidence eachway all over the place. I certainly wouldn't blame a gamer (not a gearhead) for avoiding PC gaming, asking what video card you should buy just creates a massive flamewar.

    45. Re:AMD multi-display problems by kesuki · · Score: 1

      in my experience pc gaming is a nightmare, card upgrades driver going from single card to every possible hardware configuration...various oses and computer that fail... the tech universe has always been a nightmare scenario, it's just that usually you can get things to work for a few years if you search message boards for problems you can usually use someone elses disaster to keep from affecting you. usually but seriously does a small bug here or there stop you from using computers? i have probably bought about $10,000 worth in consumer grade computers, it is my hobby. i have seen almost every type of consumer grade hardware failure. i have yet to meet a hardware company that is able to please all their userbase, and i have upgraded gpus many times i have magazines where computers cost $3,500 and in the day were about equivalent to todayâ(TM)s graphing programmable calculators.
      anyways i have nvidia and amd/ati systems and for the most part things work, although the linux drivers were a real challenge to get working on my laptop. mainly the wifi but on my desktop (gaming one) the lack of usb keyboard function in linux was unacceptable. some of us don't have the same ibm ones built to withstand a nuclear war. why force a usb keyboard? well for one it glows blue. sidetracked a bit but oh well

    46. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      Considering I had my first computer in 1981 and my first IBM PC in 1983, I recall just fine. I specifically remember upgrading to CGA, then EGA and VGA for games, many of which were Sierra adventures, hence the mention of Hercules, ATI and Tseng Labs video cards.

    47. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      Those were also the times of 40cm long CAD accelerator cards, TIGA and other dsp based friends. Price range was 1k-10k for the reasonable priced cards. Earlier there were the 10 graphics terminal CAD workstations which were very expensive.

    48. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      CAD accelerator cards aren't what drove improvements in *PC* video cards though. That's why things like the Quadro and FireGL are still niche products.

    49. Re:AMD multi-display problems by palion · · Score: 1

      "Stable as hell" - what does that mean? Were they stable or not? Get your metaphors right...

      --
      Well, well
    50. Re:AMD multi-display problems by Anonymous Coward · · Score: 0

      why don't you run ubuntu 13.04 livecd and test it. it has the radeon driver built in

  2. AMD Experience by Metabolife · · Score: 1, Informative

    I started off with AMD cards maybe 6 years ago before I tried an NVIDIA card. It really is just a smoother experience overall. I don't know what it is, but I've been shying away from building any new systems with an AMD lately.

    1. Re:AMD Experience by gagol · · Score: 1

      I had an ATI RageII with my P2 166MHz. When using hardware acceleration for MPEG(1) videos, it played with inversed hue, even the video bundled with the drivers did not play correctly.

      --
      Tomorrow is another day...
    2. Re:AMD Experience by gagol · · Score: 1

      It was a 233MHz, sorry, it was in 1998, 15 years is a long time! the 166MHz was my previous pentium...

      --
      Tomorrow is another day...
    3. Re:AMD Experience by Neo-Rio-101 · · Score: 1

      Same here.

      I had been on Ati and then AMD for a number of years and the only reason I moved away is Sapphire sold me a dud 6970 and didn't replace it, attempted to fix it, took my money, and then sent it back to me broken. And then I managed to fry a new Radeon 6970 HD card to replace that one when it overheated.
      Then discovered that the Nvidia equivalent GTX 670 not only used less power, took up less space in my PC case, ran a lot, cooler (and thus didn't fry), and actually performed marginally better as well. Also it was supported in a hackintosh unlike the AMD card.

      Not going back.

      --
      READY.
      PRINT ""+-0
    4. Re:AMD Experience by afidel · · Score: 1

      I've had both over the years, and both have bugs and issues, though the ATI driver folks are certainly more consistently stupid, and they're the only ones to leave me so ragefaced that I decided to buy a new card instead of deal with a bug (stupid card re-queried the GDI table from the monitor/tv at every boot and overrode the existing settings so even if you forced it to use 1080p if the monitor reported 640*480 it would reset to that every single boot), something not even the fine folks at 3dfx had managed to do.

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    5. Re:AMD Experience by Anonymous Coward · · Score: 1

      I started off with AMD cards maybe 6 years ago before I tried an NVIDIA card.

      I did the opposite. I've owned nVidia cards up until nVidia went fucking nuts with Kepler (insane power usage for crap performance) and switched to an AMD card.

      I can say that I have been thoroughly dissatisfied with the experience. It started off badly with the first card being DOA and needing replacement, and I have "enjoyed" video glitches [flickering and random zoom-in/out on the secondary monitor when starting a D3D/OGL/video-player program], rendering screwups [shadows were not rendering in several games for a while] and annoying nits [why is "Catalyst Control Center" in the right click menu of every single directory on the entire computer? Why does Catalyst use 150MiB of RAM and take 15 seconds to open from the tray? Why does it then take 5 additional seconds to switch tabs inside it?]. Multimonitor has been much less smooth than nVidia's cards were. Worst of all, they somehow figured out a way to add frame-rate drop to the Windows Desktop (seriously, the card can't maintain 60FPS showing the damn desktop. Jerky, laggy everything that requires minimising and restoring a window to fix (temporarily)).

      Frankly, I'm surprised ATi managed to stay in business for as long as they did before they were bought out. The hardware might be slick but the software side is bullshit soup.

    6. Re:AMD Experience by bhcompy · · Score: 1

      I've run ATi cards off and on since the 8500. Never had issues.

    7. Re:AMD Experience by drinkypoo · · Score: 1

      I started off having problems with ATI drivers twenty years ago with Windows 3.1 and the Mach32. Even Radius could make more stable accelerated video drivers. Hell, so could S3.

      Today, people are still having serious problems with their ATI video drivers, now they're just called AMD.

      ATI can't code their way out of a nutsack.

      --
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    8. Re:AMD Experience by jones_supa · · Score: 1

      Why does Catalyst use 150MiB of RAM and take 15 seconds to open from the tray? Why does it then take 5 additional seconds to switch tabs inside it?

      The Catalyst Control Center is created using .NET Framework and probably badly optimized anyway. It's sad that a simple program to flip some switches is so heavyweight.

    9. Re:AMD Experience by toddestan · · Score: 1

      My favorite AMD card story is my Radeon 6750. In an AMD Phenom II system with an AMD chipset motherboard the thing was nothing but trouble. The video drivers would blue screen the computer every few days. Tearing problems playing videos, and other random glitches. Well, time came to replace the motherboard and CPU, and I went with Intel. I wanted to replace the graphics card too, but lacking the money at the time I held my nose and put the AMD card in the new PC... and haven't had a problem with it since. Same drivers and everything. It always amuses me that my AMD card works better on an Intel system than they do with AMD's own chipsets and CPU.

  3. Talk about your canonical by Anonymous Coward · · Score: 0, Troll

    first world problem. I mean, really - we should care because a company's tech won't perfectly display game images on multiple monitors?

    1. Re:Talk about your canonical by Anonymous Coward · · Score: 0

      first world upper class spoon fed cry baby problem. FTFY.

    2. Re:Talk about your canonical by epyT-R · · Score: 2, Interesting

      Yet, here you are posting, instead of over at wearetheworld.org. Just because people are starving doesn't mean that this isn't a problem worthy of mention for others. This is a tech site. If you want coverage of famine, there's a bevy of leftwing rags out there that talk about it every day. Go read one of those.

      This 'first world problem' routine is little more than politically correct shaming language, meant to shame people focused on their own issues into caring only about whatever the speaker wants them to focus on (usually some identity politics 'crisis.').

    3. Re:Talk about your canonical by Anonymous Coward · · Score: 0

      Your first-world problems sound pretty severe. Will you be needing the services of a Waaahmbulance?

    4. Re:Talk about your canonical by Belial6 · · Score: 1

      You are correct. The ironic part is where people complain about their first world problem of hearing other people complain about first world problems.

    5. Re:Talk about your canonical by Anonymous Coward · · Score: 0

      I don't see you doing anything to help with non first world problems. Unless you wear a burlap sack, sleep under the stars, grow/hunt your own food and allocate every penny and luxury item that comes your way to the poor and needy in third world countries you can't talk, hypocrite.

    6. Re:Talk about your canonical by AK+Marc · · Score: 1

      We should care because fraud is fraud. They are making cards now that apparently deliberately lie to the applications (to make benchmarks look better) and to make those lies, pump out poorer performance than the real number would be, if they weren't lying to the applications.

    7. Re:Talk about your canonical by Dunbal · · Score: 1

      Hey that one is almost as good as: "You guys are here talking about video games DON'T YOU KNOW WE ARE AT WAR?" Honestly if you have nothing interesting to say, why are you even here?

      --
      Seven puppies were harmed during the making of this post.
    8. Re:Talk about your canonical by andy.ruddock · · Score: 1

      there's a bevy of leftwing rags out there that talk about it every day

      So what about the rightwing rags. Do they not exist, or just not give a fuck?

      --
      God: An invisible friend for grown-ups.
  4. getting worse? by gerardrj · · Score: 1, Interesting

    I was playing flight sims on my Quadra 900 in the late 80s/early 90s with 4 displays. The resolutions and detail may be higher today, but I never had any issues or failures of the system. FA/18 Hornet was my favorite.

    --
    Article X: The powers not delegated... by the Constitution...are reserved...to the people
    1. Re:getting worse? by teh+dave · · Score: 1

      Wow, another F/A18 Hornet 3.0 player! I still play this occasionally today - I haven't found anything like it. Know of anything comparable that is newer (other than the updated version of Hornet which has a jittery cockpit view)?

      </offtopic>

    2. Re:getting worse? by exomondo · · Score: 1

      It's not that it's getting worse it's that it's getting more complex.

  5. Single and Multi-GPU configs by Khyber · · Score: 1

    That pretty much hints at a driver issue, or bad GPU sync.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:Single and Multi-GPU configs by arbiter1 · · Score: 1

      They were able to fix the sync on single display options but as for multi displays they couldn't, my guess is due to to much fps loss. Nvidia does same job with hardware on their video cards which they have had since like gtx 8000 series. its something amd will have to do in the future but how long it will take them to get it working is another question. Seems like i heard took nvidia like 2 years of work to do it on their end.

    2. Re:Single and Multi-GPU configs by Khyber · · Score: 1

      2 years of work? I bet you ten to one it was two years of negotiating with Matrox for the patent licensing.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  6. That's what you get with duopoly by Taco+Cowboy · · Score: 5, Insightful

    I remember when we had those Matrox cards to go with our video editing workstations. Those things were stable as hell

    Back then there were more vendors competing fiercely in the market, and all of them were on their toes as they knew even one slip could turn out to be totally fatal.

    Nowadays, other than AMD and Nvidia, what other serious players do we have ?

    None.

    With the market turns into duopoly both the players no longer have the urge to bring new and innovative features into their new products.

    How many times we have heard of the horror stories brought on by their crappy drivers ?

    Other than lamenting online, the users (no matter if they are casual gamers or professional users) have no other option but to wait for a newer version of the drivers, or roll back the drivers to one that worked.

    ps. I still have several of those Matrox cards with dual video outputs.

    --
    Muchas Gracias, Señor Edward Snowden !
    1. Re:That's what you get with duopoly by aXis100 · · Score: 2

      Matrox are still making some serious professional 2D video cards, my favourite at the moment is a low profile quad head card we use with our operator workstations. They are no good for 3D graphics, but in many situations that's perfectly fine.

    2. Re:That's what you get with duopoly by Bigbutt · · Score: 1

      Plus bringing up crappy video drivers brings all sorts of fanboi responses.

      My dual AMDs were pretty much crap, blue screening on start pretty much from the start and even having the company check them found no issues with the hardware. One update bricked the system and required a full reinstall of Windows XP.

      I finally replaced them with dual nVidias which also had crappy driver issues from the get go. I stumbled on a forum comment suggesting I use the 306 drivers and the system has been stable ever since (I'd get the 'driver has restarted' errors which would happen more often as I kept trying to upgrade the driver). The nVidia's are a tad slower than the AMDs but at least they're stable.

      [John]

      --
      Shit better not happen!
    3. Re:That's what you get with duopoly by Kjella · · Score: 2

      With the market turns into duopoly both the players no longer have the urge to bring new and innovative features into their new products.

      If AMD doesn't get any more urges soon, it might end up being a monopoly. Here's Anandtech's take on the server market right now:

      At the end of last year, AMD was capable of mounting an attack on the midrange Xeons by introducing Opterons based on the "Piledriver" core. That core improved both performance and power consumption, and Opteron servers were tangibly cheaper. However, at the moment, AMD's Opteron is forced to leave the midrange market and is relegated to the budget market. Price cuts will once again be necessary. Considering AMD's "transformed" technology strategy , we cannot help but be pessimistic about AMD's role in the midrange and high-end x86 server market. AMD's next step is nothing more than a somewhat tweaked "Opteron 6300". Besides the micro server market, only the Berlin CPU (4x Steamroller, integrated GPU) might be able to turn some heads in HPC and give Intel some competition in that space. Time will tell.

      I think we all know FX-8350 is no match for Intel's high end in the desktop market either and they're struggling with power efficiency in the laptop market. AMD is exiting all the markets where they're exclusively competing with Intel and entering all the markets where they're competing with Intel and half a dozen ARM competitors. As the saying goes, out of the frying pan and into the fire. If those console sales don't start to kick up AMDs finances soon they're done for, because right now their business plans stink.

      --
      Live today, because you never know what tomorrow brings
    4. Re:That's what you get with duopoly by Anonymous Coward · · Score: 0

      Fanboy troll! AMD is having all these problems because they redesigned their entire graphics architecture in order to stay competitive. Is it AMD you rail against or do you just pick any duopoly and copy from a template?

    5. Re:That's what you get with duopoly by Anonymous Coward · · Score: 0

      I finally replaced them with dual nVidias which also had crappy driver issues from the get go. I stumbled on a forum comment suggesting I use the 306 drivers and the system has been stable ever since (I'd get the 'driver has restarted' errors which would happen more often as I kept trying to upgrade the driver). The nVidia's are a tad slower than the AMDs but at least they're stable.

      [John]

      I assume the "306 drivers" were an older version of the nVidia drivers, yes? So your opinion is that AMD is less stable than nVidia because you did the following:

      1) Used AMD cards with the latest drivers and they failed
      2) Used nVidia cards with the latest drivers and they failed
      3) Used nVidia cards with older drivers and they didn't fail

      Am I the only one who sees the missing step here? I don't really care which one you like better, only that if you're going to make an argument you should actually make an argument...

    6. Re:That's what you get with duopoly by Anonymous Coward · · Score: 0

      Seeing how AMD decided to lay off a substantial portion of their processor design team during a down period and thus has guaranteed they will never have another up period, I'm inclined to think I should simply write off AMD. The more interesting question is the Intel versus ARM battle. Will ARM manage to evolve into higher performance processors faster or slower than Intel evolves into lower power processors? I hope ARM wins and we see ARM8 desktop machines in the near future, but Intel's process advantage is dangerous and could well beat ARM's better design. I really hope the future isn't dominated by cellphones with x86 processors...

  7. Doing it wrong by Anonymous Coward · · Score: 0

    I might want multiple monitors, but why does it cost 250 watts of extra energy? I'm not rendering 3d models or getting to play BF3.

  8. Re:The first step is admitting their is a problem by Anonymous Coward · · Score: 0

    Huh?

    The reported anomalies at first glance look to be it is hard to shove lots of data around (dropped frames), microcode issue ie binary blobs that they load into the card... a level below the "driver" (interleaved frames) and sync or timing issues (even stepped, non-horizontal vertical sync tearing). But that's just a first impression. Have I done any testing? Uh no. The fact of the matter is it is impressive that they move 4k of data around as fast as they do. But it could be an architecture issue, it could be a hardware issue, it could be software in the card communicating to the card or sending data to the OS to be relayed to the card. Heck it could be an architecture issue of the mainboard, the task scheduler or the age old bus just ain't fast enough to feed the card.

    So we have a problem. Now the hard work of narrowing the problem down can begin. My money is on all of the above. Subtle errors all over the place that nobody could test for and thus couldn't know they needed finding and fixing.

  9. fp by Anonymous Coward · · Score: 0

    fristwoldporblem

  10. FUD, Nothing but FUD by Anonymous Coward · · Score: 1, Interesting

    Hmm...AMD is about to drop Hawaii and retake the single GPU crown and GUESS WHAT! Another round of FUD from the company that cancelled their next premium GPU in the name of funding also-ran ARM devices and niche handheld gaming devices. Fuck off, Jens. You played your hand now reap what you sow.

    1. Re:FUD, Nothing but FUD by citizenr · · Score: 2

      except its true and measurable

      Even me on my shitty 4870 with two monitors have problems under windows 8. Everything is fine with one monitor active, but turn on dual monitors and all of a sudden I get flickering artifacts in 3D game on the main monitor.

      --
      Who logs in to gdm? Not I, said the duck.
    2. Re:FUD, Nothing but FUD by Anonymous Coward · · Score: 1

      We have about a dozen monitoring stations deployed where I work and they all have 6x monitor configurations, we went cheap and used AMD's Eyefinity instead of Matrox, and they've had problem after problem after problem. Drivers regularly cause BSODs and frame problems just like the ones in the article happen often and we're not even doing gaming, most we do is video.

    3. Re:FUD, Nothing but FUD by instagib · · Score: 1

      Maybe you could make a deal with Matrox by offering them your experience as a customer success story.

  11. Seems like a bullshit article. by Anonymous Coward · · Score: 2, Interesting

    Note that the words "driver" and "version" don't occur on the page. There is a know issue that AMDs been working that sounds a lot like this issue. It's been known for months, they've got a "two phase" plan to attack it, the first of which is implemented in the current beta driver-set.

    The timing of this article is very suspect. They're either reporting on a new problem (and totally failing at providing any relevant data on their configuration), or they're simpy regurgitating an already know issue, like doing a big splashy article about a bug report.

    1. Re:Seems like a bullshit article. by Anonymous Coward · · Score: 0

      Typical /.er, pontificating on an article he did not read.

    2. Re:Seems like a bullshit article. by LoneTech · · Score: 1

      I find the interesting thing is that last time I used fglrx drivers - which was quite a few years ago, maybe before AMD bought them - they exhibited this very behaviour on Xvideo. I'm rather curious what makes them decide that a simple buffer swap for the entire screen should be done by drawing it in little triangles (presumably a variant of tiled rendering, but it's a full buffer swap!) in an unsynchronised random order (well, roughly from the right to left - but why not display order, top to bottom?). Even when they did get vsync activated, it synced not to the vertical blank but about 1/9th into the screen - so you got a *guaranteed* horisontal tear in the same place instead of random jagged ones. That was all with just one monitor - when I ran two, some versions would synchronize to the wrong monitor. Meanwhile, the very new open source radeon driver support used a rock steady video overlay.

      ATI proudly proclaimed their two-step release cycle back then. What we saw in reality was drivers getting released with alternating sets of bugs. Of course, support for something as plain as video playback wasn't a priority, so maybe there were improvements I didn't notice as much.

      What fascinates me is not so much that they get issues when running on multiple monitors, but that the same weird artifacts keep popping up. It's not like modern graphics cards don't have the memory to use readout driven frame buffer base address swaps.

      In all, I'd say the artifacts are not news worthy, but their longevity and recurrence are cause for shame.

    3. Re:Seems like a bullshit article. by Vigile · · Score: 1

      Maybe if you read the story, you'll find the "driver" and "version" are mentioned for both AMD and NVIDIA setups.

      This is not a "bug" bug a substantial issue with advertised features.

  12. Maybe on the PC.... by Anonymous Coward · · Score: 0

    But the old PA-RISC, Sun Microsystems, and SGI boxes all had high end video options that beat out personal computers in resolution, bit depth, memory speed, and reliability as often as not.

    Now mind you since PCs began dominating the market due to much more rapid turnover, R&D, and generational increases in performance, yeah I would agree the driving force has become games. However somewhere between 96 and '00 was when that really started to happen, rather than 'in the monochrome/cga/ega' days.

    1. Re:Maybe on the PC.... by matfud · · Score: 2

      all the old fireGL 1000/2000/3000/4000/5000/4 cards. SGI's Extreme series. all designed for pushing acurate polygons at the expense of texture mapping performance. And these were pushing the envelope not graphics cards for gaming. But you also paid through the nose for them.

  13. Re:The first step is admitting their is a problem by Anonymous Coward · · Score: 2, Insightful

    So we have a problem. Now the hard work of narrowing the problem down can begin. My money is on all of the above. Subtle errors all over the place that nobody could test for and thus couldn't know they needed finding and fixing.

    You mean narrowing down the problem that is already known and already being worked on?

    Perhaps the problem is rather, why does this article, which pretends nothing of this is already known, exist? If this is a new issue, they totally failed to show it.

  14. Re:The first step is admitting their is a problem by AHuxley · · Score: 1

    Yes AC a lot of good people will be testing. Lets hope its not the CPU, motherboards, OS or games. If this can be fix by one company- great.
    Subtle errors all over the place would have hopefully been picked up by the OS people, Intel, Nvidia, game testers, hardware makers over time?
    Guess we might need a next gen card buy up for 4k :)

    --
    Domestic spying is now "Benign Information Gathering"
  15. Multi-Monitor Gaming Just Sucks by Beardydog · · Score: 4, Insightful

    The biggest problem with multi-monitor gaming is that it's just plain garbage in any kind of "surround" configuration. Apart from Fisheye-Quake and some fancy pants flight sims and racing games, arcing three or more monitors does nothing but waste power and processing capability to render a smeared-out mess on every monitor but the one in the center. Most games aren't even mathematically capable of producing a 180-degree FOV. I've never been quite sure who should get the ball rolling in that department, but I've just decided it should be Valve. I don't have a good reason. Get on it, guys! Ubiquitous support for rendering games to multiple-viewports.

    1. Re:Multi-Monitor Gaming Just Sucks by Anonymous Coward · · Score: 0

      I dream of a game where you have financial data on multiple screens and you can buy and sell and regardless what you do you get a cut.

    2. Re:Multi-Monitor Gaming Just Sucks by Anonymous Coward · · Score: 0

      Large investment for an EXTREME minority of customers who still only bought one copy of our game.

      Yeah. We'll get right on that. Sometime after never.

    3. Re:Multi-Monitor Gaming Just Sucks by Sabriel · · Score: 1

      What are the odds that VR gear like the Occulus Rift will keep multi-monitor gaming from becoming more than a niche market?

      (and with VR, you can render additional informational displays _within_ the game)

    4. Re:Multi-Monitor Gaming Just Sucks by Anonymous Coward · · Score: 0

      Instead of doing it the stupid way with having three monitors spanning directly in front of you, multi monitor support should be configured so that you have one display in front and one on either side of you. Doom was capable of doing this with three networked PCs, but it should be doable with any single gaming rig now.

    5. Re:Multi-Monitor Gaming Just Sucks by Anonymous Coward · · Score: 0

      Not defending multiple monitors, but what keeps me off VR gears is the usual sharp pain in my eyes and a headache after prolonged use. Same thing with 3D gimmicks.

    6. Re:Multi-Monitor Gaming Just Sucks by complete+loony · · Score: 1

      Multi-Monitor setups typically assume that all of your monitors are arranged in a single plane, with the scene rendered based on your nose being some distance away from the exact center of your primary display. Instead each screen should be rendered based on a separate camera, from a POV that is off center.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    7. Re:Multi-Monitor Gaming Just Sucks by Dunbal · · Score: 1

      Hey that sounds like a good game still I'm sure people will manage to lose all their money so why don't we put in a feature I dunno let's call it "too big to fail" so if they lose everything we just put more cash in their account. I'd play that game.

      --
      Seven puppies were harmed during the making of this post.
    8. Re:Multi-Monitor Gaming Just Sucks by Anonymous Coward · · Score: 0

      Most games aren't even mathematically capable of producing a 180-degree FOV.

      That's a limitation of linear algebra, not the games. The only way of achieving 180 degree FOV (or any FOV without the distortion at the edges) is to use a non-linear projection, which causes artifacts when values are linearly interpolated across the screen.
      The current math works out perfectly if you have a flat screen (= don't turn the side panels towards you) and properly set up the FOV. The whole point is that the stretching is cancelled out by the fact that you're viewing the screen at an angle, which also explains why a FOV of 180+ is impossible. Even with an infinitely large screen it'd never bend around you at the sides.

    9. Re:Multi-Monitor Gaming Just Sucks by jimshatt · · Score: 1

      I heard you like monitors, so I've rendered some monitors on your monitors so you can monitor while you monitor.

    10. Re:Multi-Monitor Gaming Just Sucks by Anonymous Coward · · Score: 0

      It depends on the headset, mainly the focal distance. The Rift is infinite-focus, so your eyes are relaxed (with the drawback that you cannot accommodate to 'close' objects in the same way you converge on them) cheap and/or poorly designed VR headsets (e.g. the infamous Virtual boy) have you focussing on a closer virtual surface, causing eyestrain.

      Then again, so many, many things can cause eyestrain when you mix HMDs and stereo 3D. Oculus have pretty good guidelines, and as long as developers follow them then eyestrain can be avoided.

    11. Re:Multi-Monitor Gaming Just Sucks by Luckyo · · Score: 1

      That depends. If you can adjust field of view in game, or game automatically adjusts it for you, it's of tremendous advantage as it does in fact give you a wider field of view.

      If not, then it is indeed useless.

      As a point of comparison: it's considered cheating in most first and third person shooting games multiplayer to increase your FoV beyond certain limit. This is so because it gives you vastly superior awareness of your surroundings, making it much harder to surprise you with flanking. Multi-monitor setups allow for huge fields of view.

    12. Re:Multi-Monitor Gaming Just Sucks by Beardydog · · Score: 1

      And that's why they'll also never port their first-party library to Linux. Except that they are doing that, and there are probably more multi-monitor (or potential multi-monitor) gamers than there are Linux gamers.

    13. Re:Multi-Monitor Gaming Just Sucks by Beardydog · · Score: 1

      Exactly! But it's easily (haha) solved by rendering a separate view for each monitor.

    14. Re:Multi-Monitor Gaming Just Sucks by Beardydog · · Score: 1

      I'm not just looking for an advantage (and not talking about competitive games, importantly. I know how important FOV equality is at that level), I'm just looking for immersion. Skyrim with an ultra-wide FOV let's me see approaching enemies a little sooner, but it looks absolutely atrocious. Beyond that, human vision can cover a 270-degree field if you allow eye movement (but not head movement). That's 90 more degrees than any shooter will give you.

    15. Re:Multi-Monitor Gaming Just Sucks by Anonymous Coward · · Score: 0

      I'm pretty sure that "fov 180" has worked in Unreal Engine games since at least UT2k3. IIRC, UE1 games had problems with it, but UE2 fixed that problem.

      It's trippy playing with a 180-degree FOV. Things at the edge of your screen are huge. Things in the center (that you're shooting at) are tiny.

      It does, however, provide a handy "quick zoom" that the server can only block at connect-time, since all you have to do is turn 45-degrees left or right to make things huge.

      Meanwhile, it will NOT fix the curved monitor setup. The renderer is assuming you have a flat surface, and is calculating a projection onto that flat surface. The FOV is supposed to be the angle from your eye to the left/right edges of your screen at the distance you typically sit from your screen. (In reality, that's not quite true, since if you sit a long way away from a small screen, your FOV becomes a zoomed-in postage-stamp-sized viewport into the world, and you'd need a wall of those screens to play the game.)

    16. Re:Multi-Monitor Gaming Just Sucks by gman003 · · Score: 1

      Multi-monitor gaming is *already* a niche market. Most gamers have one display, or perhaps one gaming monitor and one or two monitors that aren't used for the game (for media players, chat or, if playing Eve, a few Excel docs).

      The problem is that there's so many things you need:
      3-6 identical monitors, or monitors that are very closely matched in one dimension and in pixel density
      Monitors need to have small or nonexistent borders
      A mount capable of holding them all in exactly the right spots
      A video card (or cards) that can output at such a high effective resolution
      A video card (or cards) with the right set of video outputs to handle that many displays

      Here's the other thing: it's mostly pointless dick-waving. Gamers set this sort of rig up because they've once again bought the highest-end video cards, only to realize that that's overkill at almost any single-monitor resolution. It's a set-up for people with too much money and not enough sense. Sure, it's kind of cool to see, but it doesn't really help the games any. Meanwhile, the Oculus Rift is aiming for a mainstream price point and has a resolution low enough that my *old* laptop could run Crysis on it.

    17. Re:Multi-Monitor Gaming Just Sucks by Nemyst · · Score: 1

      Actually, the logical candidate is id. Carmack is now working at Oculus Rift, but you can bet he's still influencing id's graphics development, and the Oculus Rift needs games to work with very wide FOVs in order to look good.

    18. Re:Multi-Monitor Gaming Just Sucks by Zencyde · · Score: 1

      I'm borrowing an Oculus Rift and, honestly, it's not worth toying with on anything with less than native support. I agree with what you say entirely.

      --
      What day is it? Could you please tell me?
    19. Re:Multi-Monitor Gaming Just Sucks by Zencyde · · Score: 1

      It would look normal if you had a flat display that had infinite with. With the geometry of a flat screen, I don't recommend ever going to 180 degrees. :P FOV, for immersion, should always match how much of your FOV the monitor takes in real life. That's why the Rift is going to be so awesome!

      --
      What day is it? Could you please tell me?
    20. Re:Multi-Monitor Gaming Just Sucks by Rockoon · · Score: 1

      Yes. My guess is that most people with multiple monitors have multiple different monitors. Thats at least true in my case, where I ran a 17" 1280x1024 LCD at home for many years on my primary system before finally picking up a 22" 1920x1080 and now run both.

      Multiple different monitors doesnt make for a good multi-display gaming setup.

      --
      "His name was James Damore."
    21. Re:Multi-Monitor Gaming Just Sucks by jeffmflanagan · · Score: 1

      Try turning off the 3D on a head mounted display. It may just be that you're in the portion of the population that can't handle stereoscopic 3D, or it may be VR itself that you have a problem with.

  16. game cards aren't crippled any more by dutchwhizzman · · Score: 2

    These days, you can't get more features out of your gamer card by tricking the card or driver software into believing it is a "Pro" card any more. If you buy a Pro card now, it's usually based on the previous generation of chipset, with a well stabilized and thoroughly tested driver, compared to the very short time to market that top range gamer cards get. The big problem is that newer chipsets often are run on the same driver and iterations between the chipsets are often nothing more than a die shrink size and maybe some optimization in memory path, controllers and such. This means that drivers are essentially the same for all chipsets and the single code base requires both stability for Pro cards and bleeding edge features for the latest and greatest gamer stuff. Essentially, the Pro users of GFX cards like the CUDA and engineering people, suffer from the big pull of the gamer market demanding ever increased high resolution and frame rates because the manufacturers work with a single code base for both lines of product.

    --
    I was promised a flying car. Where is my flying car?
    1. Re:game cards aren't crippled any more by Anonymous Coward · · Score: 1

      Enable 12/16bpc support on a Geforce 6xx or 7xx.
      Oh wait, you can't.
      Resistor swap + BIOS flash to turn it into a Quadro and you magically can.

    2. Re:game cards aren't crippled any more by exomondo · · Score: 1

      The Geforce 6 is nearly 10 years old, that hardly qualifies for 'these days'.

    3. Re:game cards aren't crippled any more by Anonymous Coward · · Score: 0

      No, that'd be a 6xxx.
      I'm talking about Kepler.

    4. Re:game cards aren't crippled any more by Anonymous Coward · · Score: 0

      lol, you are a fucking idiot.

  17. 2x 1440p on 7970 teared like a bitch 2 years back by Anonymous Coward · · Score: 0

    Ran U2711 + the better Samsung led screen @ 2560x1440 and tearing was horrible on a 1.3GHz 7970 with almost any moving task about 2 years ago.

    This was early days when drivers are often 'flakey' to say the least though.

    See it rarely with 2560x1440 + 1080p tv today, running under clocked. At standard clocks don't notice it usually.

    Since early days of crossfire and sli I've always been a fan of one big card clocked hard on a good screen with good colour.

    Multi screen needs a while to catch up. Used both camps for a dizzying array of different projector/screen setups and AMD has better drivers for irregular screen size/setups. Nvidia often threw a shitty when it wasn't a certain resolution, or had issues detecting longer cable runs with powered splitter boxes etc over multiple cards. ATi/AMD flew through it majority of the time.

  18. It helps AMD fanboys feel better about themselves! by Sycraft-fu · · Score: 1

    AMD has long had driver performance issues, compared to nVidia. Their hardware started really kicking some ass with the 4000 series and was just dominant with the 5000 series, but the software side has had some issues. I'm not sure what the issue is, maybe they need more people, maybe they need better people, maybe they need a better process. Whatever the case they end up having more issues. Stuttering and rendering partial frames has been one (that they have largely cleared up with single display setups), issues with Endur would be another (a year after my laptop release, it still has big issues).

    So it just is what it is. If you get an AMD card you know you may have some issues like this, but you also know they will work on it, though any resolution may not be fast.

    However this is a big issue for AMD fanboys. They, like all fanboys, put their identity, their ego, in AMD being the One True Way(tm) and being better than those other guys. So when something makes their chosen toy look bad, they have to steer the discussion away. They'll find a bug in nVidia drivers and say "BUT LOOK NVIDIA HAS T3H PROBLEMS!!!" to try and deflect the argument.

    Rather than simply buying the card they want and enjoying the purchase, they have to make it an "us vs them" kind of thing.

  19. FOV limitations are just silly. by sgtrock · · Score: 2

    As a point of comparison: it's considered cheating in most first and third person shooting games multiplayer to increase your FoV beyond certain limit.

    An attitude which I never understood. Games designed to enforce a 90 degree FOV fail to take into account that on average, our peripheral vision encompasses about 150-160 degrees for most people.

    This is so because it gives you vastly superior awareness of your surroundings, making it much harder to surprise you with flanking.

    Well, that's sort of the point of peripheral vision, isn't it? There's an easy test that I was taught in junior high that quickly demonstrates this. Hold your arms out in front of you, thumbs up. Move them to the edges of your vision on both sides until you can just see them. Stop, and take a quick look left and right. If you're like most people, you'll find that you're arms are now almost straight out from your sides.

    Games which take into account this awareness tend to to do one or both of two things. The first is to allow an FOV up to some arbitrary limit somewhat greater than 90 degrees, say 110 or 120 degrees. Anything after that tends to get so distorted as to be useless on a single monitor anyhow.

    The second option is to show some sort of indicators on the side of your monitor and/or allow a quick free look around of just your head. The best implementation of this model belongs to an FPS series that emphasizes realism in its player model to an extent that I've seen nowhere else. I'm speaking of course of the Operation Flashpoint/ArmA I-III series. This game series has been working on this basic model since, what? 1998? The ArmA branch of that series has also provided native support for multiple monitors and TrackIR since the first iteration.

    If a FPS this fanatically dedicated to realism (OK, as long as you forget the brain dead AI and concentrate on everything else!) thinks this is OK, then why can't other games at least acknowledge the issue?

    1. Re:FOV limitations are just silly. by Luckyo · · Score: 2

      Judging by your response, you do not understand the issue at all. Our peripheral vision and our field of view is in fact irrelevant in the discussion of game balance/fairness.

      The point is that it's possible to project a much wider field of view onto the screen, up to full 360, giving you complete awareness of your surroundings. It would be uncomfortable to use initially until you trained yourself for it, but after you train your eyes and brain to accept it, you would become vastly superior in any game where advantage can be gained by flanking or hitting from behind.

      Field of view of a player as in comparison to field of view projected on the screen is usually a formula of screen size and distance from your eyes to the screen to create the most "realistic" view, i.e. the field of view that screen covers in front of your eyes equals the natural field of view from your eyes at the distance where your screen is located.

      But when you're competitive, and you need to maximize your advantage (i.e. how much of your surroundings you can view at once), you want to use as wide field of view as possible without completely disorienting yourself. If you train yourself, even fully panoramic 360 is doable without massive disorientation. People who play in competitive fields train for thousands of hours.

      That is why most games have a fixed maximum field of view, and hacking your client to give wider field of view gives you same cheating ban as wallhacking would.

    2. Re:FOV limitations are just silly. by sgtrock · · Score: 1

      Oh, I understand the issue perfectly. I've been playing FPSes for about 20 years. Yes, at times I've played on organized ladders (sometimes with a great deal of success). :-) I contend that FOV is in fact the heart of the issue for game balance/fairness or we wouldn't be having this debate.

      Older games that allowed complete freedom of the definition of the FOV were generally limited in the ladder play that I participated in. However, the limits were always larger than 90 degrees.

      My bone of contention isn't necessarily the imposition of a limit for such play. I just happen to think that 90 degrees is a ridiculously small, arbitrarily chosen limit designed to meet the limitations of the 4:3 ratio monitors that we used to play on.

      Push it out to the 110 or 120 degrees that I referred earlier and I have less of a problem with it, especially since the newer 16:10, 16:9 and wider ratio displays can handle the view without distortion. Throw in multiple monitor set ups and I don't see why, say, 140 degrees shouldn't be doable these days.

      To your point about playing with a 360 view? Have you actually tried that on any sort of large scale or architecturally busy map? It might work on a simple, cartoonish flat palette map design like TF2 where the sight lines are also typically limited to 10-20 meters. Then it might be possible to train yourself to pick out players fast enough to be able to react. I'd eat your lunch playing any game where sight lines are generally much longer and/or terrain is much more complex.

      I can't imagine playing the OpFlash/ArmA series that way, for example. Forget Red Orchestra, the Battlefield series, Soldier of Fortune, Joint Ops, etc.

      Call of Duty or America's Army? Maybe. The maps tend to be a bit smaller for CoD. AA's maps tend to be tight urban ones these days instead of the much larger ones from earlier in the series.

    3. Re:FOV limitations are just silly. by Luckyo · · Score: 1

      I know one person who played with 120deg horisontal FoV view per monitor on three monitor setup. He basically had a 360 degrees panoramic view compressed into approximately 160-170 degrees around himself.
      It was almost impossible to surprise him in games where he would hack FoV to be like that. He would see someone approach in his peripheral vision even if you came from behind. It was utterly silly, and for him it was playable enough to be worth it. I could never get over the whole fishbowl look, but it worked for him.

      As for the other claims, remember that FoV is actually a function of your screen size and distance from your eyes to display surface. The further away you are, the smaller FoV would look "right" and not get "fishbowled". As a result, most console games, where people sit at TV several meters away can often get away with FoVs as low as 60 degrees and look just right, while many PC games have to go well over 100 degrees for some setups.

      Personally mine is around 100-105 degrees horizontal on my current gaming PC.

      And it's not just FPS games where this matters. I'm currently playing a third person space shooter called Star Conflict a lot, someone I know who plays it got it to work on a 3 monitor setup with very wide FoV. It gives him a huge horizontal awareness advantage, but since I know this I've learned to hit him from above or below when possible instead. That works in full 3D space of space shooters. Not so much with ones on the surface.

    4. Re:FOV limitations are just silly. by sgtrock · · Score: 1

      I don't play FPSes on consoles so I can't speak to what makes sense for FOV there. I've never been willing to give up the fine degree of control and responsiveness that you get from the keyboard+mouse combination.

      I agree with you that three monitor set ups with 120 degrees per monitor does cross the line. That's a bit much to be able to accept. :-)

  20. This guy has a point, but... by Zencyde · · Score: 1

    I'm running what's called a "5x1P" (that's 5 portrait monitors arrange horizontally) array and have been using Eyefinity since it was released with the Radeon 5870 HD. Multiscreen is kind of the thing over at the Widescreen Gaming Forum. I gotta say, I've been experiencing little issues here and there for a while. Problems with tearing seem to originate more from using alternating port types. When grouped in, for instance, all DisplayPort, there is no tearing. I imagine a lot of the issue arises from having a buffer that's too small to handle the higher screen resolutions. Personally, I will drop multiscreen gaming as soon as 21:9 4K TVs come out. High resolutions coupled with an accessory Oculus Rift are going to kill multiscreen tech in the next few years. For the time being, though, it's worth the glitches and the bezels.

    Also, having an Oculus Rift in my possession (borrowed from the wonderful WSGF), I can NOT, for whatever reason, get it to work from my desktop. All I get is a black screen on the Rift. I'm not at all sure if it relates to using Eyefinity or from having 5 other devices plugged into the card, but I don't care to tinker with more than the software as it was annoying enough to get it set up. I'm just running it from my laptop and putting up with the performance limits. The screen door effect is way too obvious to be fixed by upping to 1080p screens, but in the next few years it may be feasible to do away with external monitors altogether.

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  21. Re:2x 1440p on 7970 teared like a bitch 2 years ba by Zencyde · · Score: 1

    Were you running two different port types? Switching between the ports seems to be the cause of tearing. I was having MAJOR issues running across 5 screens and finally tracked it down to that. Which I had known so I could have looked for a card with all the same port type.

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  22. Real News For Nerds by fast+turtle · · Score: 1

    this is exactly why I continue to read /. and I hope to see more of these types of articles instead of the crappled slashvertisements

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  23. There is another option for let down users by Anonymous+Brave+Guy · · Score: 1

    Other than lamenting online, the users (no matter if they are casual gamers or professional users) have no other option but to wait for a newer version of the drivers, or roll back the drivers to one that worked.

    No, I think we have at least one other option: next time we're specifying new workstations, we can just use (relatively) cheap gaming cards, instead of paying a factor-of-several premium for workstation cards. The latter are often the same basic hardware, but cost more because their "certified" drivers supposedly have better performance and guaranteed compatibility with major content creation applications. Why pay the premium if the reality is that the premium drivers are no better (or, in this case, much worse) than what you could get a few years ago with a basic gaming card?

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    1. Re:There is another option for let down users by chuckinator · · Score: 1

      I whole heartedly agree with the anonymous brave guy. As a consumer, I don't need server class or high end workstation class equipment for my personal machines, and I can typically buy hardware that is just as perceptibly stable to me. This is different if you're specifying out requirements for an aviation console or emergency services ground vehicle console or some other high criticality use case, but you also want a metaphorical chain of support to a vendor that you can yank on if it hits the fan in those circumstances. It's even better if you can get a surety bond on guaranteed system quality, but you'll be paying through the nose for that.

  24. Re:The first step is admitting their is a problem by Vigile · · Score: 1

    As far as I know no other article anywhere has published what problems actually exist with Eyefinity, as they are very different than the problems that exist with CrossFire on single display configurations.

  25. Re:It helps AMD fanboys feel better about themselv by Baloroth · · Score: 1

    See, people say AMD has the driver issues, but the only issues I've ever had with drivers in the past 7 years or so was with an Nvidia card (and, actually, that was more a problem with the game). OTOH, the only video card hardware failure I've had was also Nvidia. Really, I think it's a case of YMMV. Some people have no problems with AMD, some have tons. Some have no problems with Nvidia, some have lots. I personally buy AMD stuff in part to help keep competition alive (and because their stuff is usually pretty inexpensive). I've never had a problem with any of their stuff (except for a really strange issue with playback of WMA files which seemed to be tied to my Athlon X2 CPU... but I've always avoided WMA anyways).

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  26. Re:It helps AMD fanboys feel better about themselv by X0563511 · · Score: 1

    I have tried a small handful of ATI/AMD cards over the years and have never had good results. Performance in Windows was always mediocre and I had massive stability or features not working on Linux. I will admit my last attempt was several years ago (less than 4 though). I'm not talking about embedded or mobile chipsets either, but dedicated AGP or PCIe.

    (before you go all AMD fanboy on me (I'm hoping you wouldn't but just in case), I should mention I've been using AMD processors since I abandoned my old Pentium 3 back in the day, and my first few processors were cyrix)

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  27. I used to do things like this in the Quake days by Sycraft-fu · · Score: 1

    I played Quake Team Fortress (the original, for Quake 1) quite competitively. So there was no zoom key for sniping and the like, you just had to play with FOV. You made some binds to toggle FOV leves as you saw fit. This lead me to try bigger FOV numbers, and that worked too. So I had 4 FOV buttons, 10, 30, 90, and 160. 90 was where I played most of the time, 30 and 10 were for sniping, which I did rarely. 160 was for flag defense, which is often what I was assigned to. I could watch an entire flag room from one corner. Then, when I saw someone, I'd drop the FOV to 90 and go after them.

    1. Re:I used to do things like this in the Quake days by Luckyo · · Score: 1

      You'd have to get used to disorienting "fake zoom" effect and fishbowl effect from widening FoV to see the room. But once you do get used to it, it's going to be a great way to play.

  28. Re:It helps AMD fanboys feel better about themselv by Anonymous Coward · · Score: 0

    "AMD has long had driver performance issues, compared to nVidia."

    Nvidia has had serious, serious hardware issues and also some driver issues like this minor multi-card glitch that will be resolved, idiot.

  29. Re:It helps AMD fanboys feel better about themselv by exomondo · · Score: 1

    OTOH, the only video card hardware failure I've had was also Nvidia.

    With video card failures, be they AMD/ATi or nVidia, you have to realize that the only part those companies make is the actual GPU, they don't make the actual card so the cooling system, caps, RAM and all the other components are made by others and assembled by an OEM so there are many points of failure that are completely unrelated to AMD/ATi and nVidia.

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