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Red Cross Wants Consequences For Video-Game Mayhem

Nerval's Lobster writes "The International Committee of the Red Cross (ICRC) wants developers to consider building "virtual consequences" for mayhem into their video games. 'Gamers should be rewarded for respecting the law of armed conflict and there should be virtual penalties for serious violations of the law of armed conflict, in other words war crimes,' read the ICRC's new statement on the matter. 'Game scenarios should not reward players for actions that in real life would be considered war crimes.' Like many a concerned parent or Congressional committee before it, the ICRC believes that violent video games trivialize armed conflict to the point where players could see various brands of mayhem as acceptable behavior. At the same time, the ICRC's statement makes it clear that the organization doesn't want to be actively involved in a debate over video-game violence, although it is talking to developers about ways to accurately build the laws of armed conflict into games. But let's be clear: the ICRC doesn't want to spoil players' enjoyment of the aforementioned digital splatter. 'We would like to see the law of armed conflict integrated into the games so that players have a realistic experience and deal first hand with the dilemmas facing real combatants on real battlefields,' the statement continued. 'The strong sales of new releases that have done this prove that integrating the law of armed conflict does not undermine the commercial success of the games.'"

46 of 288 comments (clear)

  1. Man i hate this game by Flipstylee · · Score: 5, Funny

    It's like every two missions i'm spending a month in the clink.

    1. Re:Man i hate this game by TWiTfan · · Score: 5, Funny

      If they wanted to make it realistic, they should just have the UN pass an unenforceable resolution against you and have the International Court of Justice send you a very nasty letter once a year.

      --
      The cow says "Moo." The dog says "Woof." The Timothy says "Thanks, valued customer. We appreciate your input."
    2. Re:Man i hate this game by noh8rz10 · · Score: 3, Interesting

      in assassin's creed if you kill 3 civilians then the level ends. i think this is a fair approach. of course in GTA if you kill a civilian then you get his money and his car, although that's not a war crime so much as a regular crime. I don't play the CoD type games so I don't know how they address the issue.

    3. Re:Man i hate this game by drakaan · · Score: 2

      Well, in CoD games, if you're playing multiplayer (as most players are), then there isn't a way to kill frendlies unless you play "hardcore" mode. In hardcore mode, you get kicked from a match if you kill teammates 3 times.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    4. Re:Man i hate this game by dinfinity · · Score: 4, Funny
    5. Re:Man i hate this game by Frigga's+Ring · · Score: 3, Interesting

      of course in GTA if you kill a civilian then you get his money and his car, although that's not a war crime so much as a regular crime.

      And a wanted level. In GTA V, I believe murder gives you a two star wanted level which means the police come after you with force and will open fire to stop you. You could argue that evading the cops and getting them to forget about you is difficult, but having a crime witnessed in the GTA games does come with a consequence.

    6. Re:Man i hate this game by Anonymous Coward · · Score: 2, Informative

      If they wanted to make it realistic, they should just have the UN pass an unenforceable resolution against you and have the International Court of Justice send you a very nasty letter once a year.

      The cool thing about this is that if you play on the US team and they actually *do* try something, a new scenario called Invade the Hague is unlocked, in which righteous US commandos get to kill everything they see to bring our boys home. ;)

    7. Re:Man i hate this game by drakaan · · Score: 3, Informative

      On XBox Live (the biggest installed base) and in public matches (the ones that count for experience points and weapon and player prestige), those are the defaults. League play doesn't have friendly fire or any of the other hardcore game settings enabled. The only way (in that player community) to play a game with FF on and not get kicked would be to play a custom game, which wouldn't be a normal public match, since that combination of settings aren't available in a public match.

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    8. Re:Man i hate this game by Lumpy · · Score: 2

      COD ends your mission as soon as a civ is killed. so their complaints are based on games from the early 90's as most every game I have played causes you pain if you start a murder spree.

      Are they outraged about Postal 1 and 2? or redneck rampage? because those are the only things I can see fit their complaint.

      --
      Do not look at laser with remaining good eye.
    9. Re:Man i hate this game by Frigga's+Ring · · Score: 3, Interesting

      **GTA V SPOILERS**

      I don't want to get too deep into spoiler territory, but the person who orders the torture works for a parody of the real life US Government Agency that uses torture (or "used" torture, I suppose these days it's just "enhanced interrogation techniques"). I haven't gotten much further in the story than that scene, but I assume that the people who order the torture get what's coming to them. But regarding the Trevor driving the victim to the airport while talking about how torture is a useless interrogation tool, Trevor mentions he that did that because he was instructed to kill the victim and refused to be their hired gun. (I believe the government guys who ordered the torture threatened the main characters if they *didn't* torture the victim)

      We could have a discussion on that scene and its effects on the player, but I doubt many people played through that scene and felt good about what they were forced to do. Assuming that's true, I think the game just had a more powerful effect on behavior than any Red Cross warning could.

    10. Re:Man i hate this game by amicusNYCL · · Score: 3, Funny

      That was my experience with the America's Army game. My first game I was nervous and a little trigger happy and shot my teammates when they rounded a corner. I got shipped off to Ft. Leavenworth and decided I didn't like that game so much.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    11. Re:Man i hate this game by Anonymous Coward · · Score: 2, Interesting

      Most of the real-life, actual war crimes are committed by people who never play these computer games. (More likely, ever play any computer game.)

      Can't you just see the terrorists in Nigeria, Mali, Sudan, Afghanistan, etc., hauling their laptops around with them so that they can play computer games and commit "virtual war crimes" once the real battles are over?

      On the flip side, how many gamers that commit "virtual war crimes" actually commit real-life war crimes? This is a "solution" without a problem. More useless regulations and laws.

      The Red Cross comes across as a group of Liberal, Do-Gooders and as only having the desire to control other people. They would do better in devising better ways to place working solutions to real problems--like medical care, food, water, shelter for natural disasters, etc.

    12. Re:Man i hate this game by unrtst · · Score: 2

      In my homemade version of Candyland, if you land on the Gumdrop Pass you are sent to Dentist Detainment for 3 rounds. Gotta have real consequences!

    13. Re:Man i hate this game by easyTree · · Score: 3

      The Red Cross might use its high-profile brand to mailshot politicians and armed-forces leaders. They have an opportunity to lead by example - once they've learned that "there are consequences to war-crimes" - aren't there Bush/Obama/Blair/etc? oh wait...

    14. Re:Man i hate this game by Darinbob · · Score: 2

      Well, the games are silly already. Ask a real veteran how many people they killed, and the answers will usually be "0", "1", "just a couple", things like that, only rarely getting into double digits. Now ask how many people were killed in a video game and the stats may show 500 or more (even if it's not a war game).

      A real war isn't about killing every last enemy you see. Instead you block the roads, halt their advance, force them to retreat, get them bogged down, etc. But in a game the standard play style is shoot everything that moves, which some games even enforce by not completing the mission if any enemies were missed.

  2. oddly, I support this by ClassicASP · · Score: 3, Interesting

    It would ruin Grand Theft Auto, but for games that we're using to train soldiers, I'd definitely support this.

    1. Re:oddly, I support this by schneidafunk · · Score: 5, Informative

      FTA - "Does this also apply to more fantasy oriented war games?

      No, the ICRC is talking about video games that simulate real-war situations. It is not suggesting that this apply to games that portray more fictional scenarios such as medieval fantasy or futuristic wars in outer space. "

      --
      Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    2. Re:oddly, I support this by tompaulco · · Score: 4, Funny

      Ever since Vice City, I've thought they should add in the feature that if a cop sees you commit a traffic violation (running a red light, speeding, etc.) it should automatically generate one star. 'Twould make things more interesting... add a kind of a 'stealth element,' you know?

      That would definitely increase game lengths. It would take hours to complete one mission.
      What I hate is when I am sitting there minding my own business, and a cop takes off after somebody and runs into my car. Then all of a sudden I have one star, even though I didn't do anything wrong (at least it is modeled after real life). Then if you run away, you have two stars. And apparently running away is enough to get the cops shooting at you. Also like real life, at least in DC.

      --
      If you are not allowed to question your government then the government has answered your question.
    3. Re:oddly, I support this by tompaulco · · Score: 2

      I wish GTA would make it a choice between choosing good path, i.e. become a cop. It would be nice to be able to align yourself to more than what they offer.

      I do this anyway. I try to do as little harm as I can do while still completing the missions. I don't run over pedestrians, kill hookers, etc. i don't even jack cars that have people in them. I just take the parked cars (Hey, you gotta get around).

      --
      If you are not allowed to question your government then the government has answered your question.
    4. Re:oddly, I support this by marcello_dl · · Score: 2

      > fantasy is fantasy.

      No doubt about it. But the control freaks attack fantasy too. So you spend time bothering about electrons in your PC and don't spend energy defending yourself in the real life.
      They lose the battle in the virtual world, you feel you have achieved something while nothing changed in practice. Good (for them). They win the battle in the virtual world, they have put another limitation in the way you think. Good (for them).

      This is why police states and totalitarian regimes bother with seemingly irrelevant aspects.

      Now, I am not implying the Red Cross is fascist. I can surely get their POV about the subject, it's understandable they are sensitive to some themes.
      There's a saying that goes like "you don't talk about rope with the family of the one that has been hanged". Very true. But you don't want to be banned from talking about rope everywhere, no way.

      --
      ---- MISSING MISCELLANEOUS DATA SEGMENT --- [sigdash] trolololol
    5. Re:oddly, I support this by SleazyRidr · · Score: 3, Interesting

      Have you ever read a book called "The Sacred Art of Stealing"? It kinda changed my perspective when I read it. One of the core principles was that just because you're a criminal doesn't mean you have to be a dick about it.

    6. Re:oddly, I support this by mpeskett · · Score: 2

      There are consequences in GTA - if you kill enough cops they send you a free helicopter as a prize.

  3. Re:Real life the game by somersault · · Score: 4, Funny

    Not forever. You can revive him for a $5 micropayment.

    --
    which is totally what she said
  4. Accounting simulator pro by i+kan+reed · · Score: 2, Interesting

    Earn a bunch of money in a completely ethical way, as you make sure to not cook the books when your boss asks you do. Do trivial sums, and make sure the black outweighs the red, in the most action-unpacked simulator of the year.

    Escapism is bad, and we should get as much boring reality into our games as possible. No more unrealistic lack of consequences from violence.

    Play the new military shooter, where you patrol the same ground for 3 weeks straight, and nothing happens until several of your friends are injured in an IED attack, and you heroically call for backup and occasionally provide cover fire, setting the stage for the next 8 weeks of recovering in the hospital.

  5. Rule #2 by Anonymous Coward · · Score: 2, Funny

    Also, all games should respect all laws of physics, including gravity. Even if a game is focused on, say, Superman, we can't trust people to tell the difference between fantasy and reality, so no flying or bending steel bars w/ bare hands anymore. K?

  6. Before people get critical, RTFA by schneidafunk · · Score: 5, Interesting

    "the ICRC is not interested in all video games – only in those simulating real-life armed conflict. Some of these games are being designed and produced by the same companies developing simulated battlefields for the training of armed forces where the law of armed conflict are a necessary ingredient."

    They actually make some valid points and they aren't too preachy. They want realistic war games to be more realistic.

    --
    Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    1. Re:Before people get critical, RTFA by Aerokii · · Score: 2

      For once I actually heard/read this story before it showed up on Slashdot, and some of the reactions in the comments... well, they're fairly well expected. I doubt anyone would try Mario in a criminal court of stomping on Goombas, and they don't want you to receive a dishonorable discharge in halo for tea-bagging. They're more focused on games about modern warfare (including but not limited to Modern Warfare.)

  7. Not sure how this will work by axlash · · Score: 2

    This is very well intentioned to be sure, but I don't see how it would work. In the real world, most people are literally and metaphorically able to get away with murder on the battlefield; the only time they aren't is when they are captured by an opposing force. Is the Red Cross suggesting that if the game AI senses that you have committed gross acts of violence that it should cause the enemy force to overwhelm you as "punishment"? Or that an international tribunal should materialize on the spot to try you?

    --
    Deal with reality - the world as it is - rather than ideality - the world as you would like it to be.
  8. Re:Then it should be applied across board... by schneidafunk · · Score: 3, Informative

    FTA - "Why does the ICRC show interest in video games but not, for example, in books, comics, TV series or films?

    The ICRC is occasionally approached by filmmakers or authors who want to portray its activities in past or present armed conflicts. It has thus had contacts with various segments of the entertainment world beyond the developers of video games. But video games represent an unprecedented novelty. Unlike traditional media such as movies, they require players to make active decisions, for example to use or refrain from using force.

    Again, the ICRC is not interested in all video games – only in those simulating real-life armed conflict. Some of these games are being designed and produced by the same companies developing simulated battlefields for the training of armed forces where the law of armed conflict are a necessary ingredient."

    --
    Some people die at 25 and aren't buried until 75. -Benjamin Franklin
  9. Re:Then it should be applied across board... by gsslay · · Score: 2

    I think that system has been tried...in socialist and communist countries.

    What? I don't recall any part of socialist or communist doctrine headed "Consequences in fiction". Are you maybe thinking of totalitarian countries, where the emphasis is more about adherence to the glorious leader's wishes?

    Games like GTA are fulfilling a need

    You're also confusing "need" with "demand".

  10. Re:made up rules by fuzzyfuzzyfungus · · Score: 5, Insightful

    Were you asleep during history class?

    Most of human history has been a low-intensity meatgrinder, moderated primarily by the fact that we lacked the technology and competence to field armies much above 'band of thugs' size for more than a few months without disease or starvation killing them off.

    We never really stopped tolerating(and often aiding, abetting, and stirring up) ghastly little wars in ghastly little countries nobody cares much about; but post WWII is a crazy peaceful period by historical standards (especially when you factor in the number of countries and non-state actors who could field an army without it starving or dying of cholera and just don't bother).

    But, yeah, I'm totally so scared of commies that I'll stoop to their imagined level.

  11. Could be fun...but by TheCarp · · Score: 2

    I like game mechanics and games that try to do things and model consequences. Fallout, fable, these games have presented consequences. Kill a named character and they are gone. Kill and rampage, or even steal, and it has consequences for how people interact with you and what is available to you.

    However, so far, these mechanics all are a bit simplistic and buggy. If I am careful to steal only when nobody else is around, I am still known as a thief, if I kill when there are no witnesses, I am still known as the murderer. Hell.... in New Vegas, I can dress up as a faction, use that to slip past people or get into situations but... anything I do is still on me, even though I am in disguise.

    In terms of real possibility, with cameras and "soldier of the future" programs, the idea of every soldier having video that can be reviewed later almost makes the mechanics of something like this less of a diversion from reality than many of the other attempts at it.... except... anyone who thinks the reality is ever going to be "the film is reviewed and people are charged with crimes", that is totally far fetched and is never going to happen, video will be reviewed for effectiveness and intel only, ever in a real military....and even blatant crimes will be buried in mountains of data.

    So I don't see why they want a game to give people unrealistic expectations.

    --
    "I opened my eyes, and everything went dark again"
  12. Make it ultra-realistic. by MRe_nl · · Score: 3, Insightful

    "The ICRC believes there is a place for international humanitarian law (the law of armed conflict) in video games". Because it's just too hard to apply these rules in reality. Unless you're the disarmed loser of a conflict.
    When is the last time any member-state of the permanent security council was tried for war-crimes? So in the game Russian, Chinese, American, British and French players should get a free pass, but all others will get their asses kicked in a court of law.
    That is if they manage to survive the kidnapping, torture and assassination.

    --
    "Kill 'em all and let Root sort 'em out"
  13. Re:Real life the game by interkin3tic · · Score: 5, Informative
    From the website linked in the summary

    Does this also apply to more fantasy oriented war games? No, the ICRC is talking about video games that simulate real-war situations. It is not suggesting that this apply to games that portray more fictional scenarios such as medieval fantasy or futuristic wars in outer space.

    So... no. They're making a more specific recommendation that would not apply to Mario, or even most games.

    Also, they're not making a general critique about more realism. Again, reading their website, their suggestion is much more specific:

    The ICRC is concerned about scenarios that, for instance, depict the use of torture, particularly in interrogation, deliberate attacks on civilians, the killing of prisoners or the wounded, attacks on medical personnel, facilities, and transport such as ambulances, or that anyone on the battlefield can be killed.

    So again, they're not talking about most aspects of most games. They're basically suggesting that media not sanitize human rights violations. Which is an issue. The news doesn't show war carnage. And after terrorist attacks, the public becomes much more okay with torture in theory. Perhaps its because they have little idea what actually happens. Torture scenes are ugly, so they're rarely included in most media. Videogames too, there's killing galore, but not much torture. I mean, there was that one level in Super Mario Bros 2 where Mario sodomized and waterboarded... wait, sorry, that's in my as of yet unreleased mod. Forget I said anything. Anyway, I think they're right that showing torture, attacking civilians, and other human rights violations, and the negative consequences could be something that videogames could actually inform the public on.

    Call of Duty doesn't get much respect, I think it's a hipster like response, but that scene in Modern Warfare 2, where you went in and shot civilians in an airport, and then a war broke out... say what you will about the gameplay, but that was a ballsy inclusion and didn't shy away too much from how ugly it was.

  14. Missing the point by Anonymous Coward · · Score: 5, Interesting

    I think some of you are missing the point: what the Red Cross is worried about is that if you've spent all day shooting villagers in Black Ops 2, and this is your only view of what warfare is like, then when you see things like the Collateral Murder video you are much more likely to shrug and go "What's the big deal? The president says it's ok to do this, so it must be ok.".

    If you consider yourself to be too informed for that to work on you, think of how informed the average person you know is, and then reflect on the fact that half of them are less informed than that. And that half is absolutely convinced that they are right about all things. Since a (large) portion of the other half is apathetic or cynical, at least 75% of the population is just fine with the status quo no matter how many war crimes the US commits (provided the war crimes are committed against someone else).

    Thus, certain video games end up unintentionally acting as a very good propaganda tool in support of war crimes.

    I think that is an actual problem, and is something that the Red Cross is absolutely right to worry about. I don't think that there's a good general way around this (and censoring games is the opposite of a good way to do anything), but I absolutely think that a better implementation of RoE belongs in America's Army. This is a discussion we should be having.

    1. Re:Missing the point by onyxruby · · Score: 2

      Well you'd have to start by having the game play heavily edited for political smear purposes if you want it to resemble the collateral murder video. After having your game play taken out of context and having your name smeared on the international news than you'd get to spend the rest of your life defending yourself from people who thought you slaughtered innocent civilians. You do want your game play resembling reality, right?

  15. Re:Next DLC: by freeze128 · · Score: 2

    Experience the thrilling recreations of standing in front of a judge.

    Press X to flip him the bird.

  16. Re:Depends on the context of the game by Ardyvee · · Score: 2

    More importantly, I don't recall a single time I've seen during normal gameplay any serious war crime committed by the player. We do see torture (BLOPS2) in a context I'm actually okay with seeing (no-mans land + outside the law agents). Civilians aren't featured that much on CoDs series (no, No Russian does not count as you are an undercover agent that should, in fact, shoot the civilians to keep your cover. Well, "cover") and of all those times I can only remember them in places they can easily be caught in the crossfire so.. it's kinda pointless to try to shoot them -- need them bullets for the enemies. IIRC CoD also resets you to the checkpoint when you shoot civilians or friendlies (unless obvious he popped into my line of sight and I couldn't do much about it), though I'm not so sure about this.

    On the other spectrum, Arma 1/2 ends the game if you shoot blues too much (some blue on blue is okay as long as it's an accident) or civilians (at least in the campaign/official scenarios). And while it is a costume for Dslyecxi and his group to shoot enemy wounded combatants, we must also remember the fact that when they become conscious again they *can* and *will* shoot you on the back. Disarming them is often if ever not a possibility (under fire/need to move fast), so shooting them is... well... logical.

    They also mention medical personnel, facilities and transports which I can't recall seeing beyond Medal of Honor: Allied Assault, in which the medic gets killed (presumably by a stray bullet). Oh, and combat medics -- which is to say soldiers that know how to apply first-aid (and magically heal soldiers).

    Honestly? I don't know what they want with this. If they had provided some examples I'd be more than happy to look at it... but...

    Unless, of course, they are talking about using your enemy's uniform which I kind of understand but disagree with and I think I have seen it done in some games but it isn't a really good dynamic to be using.

    --
    I don't care if I'm wrong. I only care about everyone obtaining something from the discussion.
  17. Re:Then it should be applied across board... by david672orford · · Score: 2

    Films should at all times should add scenes which show the consequences of those serious violations. Songs should at all times have a chorus that show the consequences of those serious violations. Books same thing. Of course, the media will get quickly boring when they are forced to follow a recipe.

    It would get boring if the consequences were tacked on in predictable way like the disclaimers and warnings at the end of a prescriptional drug commercial on TV. But the idea of writing realistic consequences into the plot of a video game is interesting. And I don't mean simplistic stuff like "if you shoot civilians without justification, you may bet caught and thrown into the brig". How about a "reputation meter" which would indicate how others view your actions. As it got lower, your enemies would be able to justify the use of more agressive measures against you and parties which had been trying to stay out of it might join in and start fighting you.

    This is a pattern which has played out in numerous real wars. Rushing in with advanced weaponry and shooting the place up is fun, but the neigbors really, really resent it. Break too much stuff, shoot to many of the 'wrong' people, disrupt their lives too much, utter too many threats, strut around too much, and they will get angry and try to put you in your place. Before you know it, you will be caught in a quagmire.

  18. Re:Real life the game by Sir_Sri · · Score: 3, Insightful

    So again, they're not talking about most aspects of most games. They're basically suggesting that media not sanitize human rights violations. Which is an issue.

    This ties in a lot to my research groups area!

    And the ICRC doesn't get it.

    If you give players consequences for choices then those choices have to be interesting - or they shouldn't be choices. The reason you don't put prisoners of war in a game is because the consequences for improper POW treatment come well after the actual events - and only if you lose. What are the choices with POW's? Follow the geneva conventions and essentially nothing interesting happens. You may have to feed them or not - but not feeding POW's is more food for you, less food for them - win win if you win the war. That's a bad choice because it's essentially reinforcing the idea that starving a million POW's to death is actually a useful idea - and that's problematic because well, that's exactly why people do it. Do you want to reward people for starving POW's to death?

    If you give players a choice to torture - and then they do - they have to have some gain out of it, or they'll just reload and not do it. That's a problem, because you've had to deliberately reward torture. When you don't give players a choice - or when you don't put on a consequence (e.g. blowing up an ambulance in a game) then you're neither rewarding nor punishing - it's just.. a game.

    Things are banned in the real world because they either don't work and cause all sorts of problems for no benefit, or they are incredibly effective to the point of being too dangerous. Torture on one end of the spectrum, chemical weapons on the other.

  19. Modern Warfare: Chechnya by Wrath0fb0b · · Score: 4, Insightful

    Game scenarios should not reward players for actions that in real life would be considered war crimes.

    So if you are playing as Russia, you should turn the capital into the most destroyed city on earth and kill tens of thousands of civilians and a few ICRC members too. And the accurate-to-real-life consequences of that is that the Chechens laid down their arms and we haven't heard peep from them about independence for a while. Oh, and the political status of the leaders in charge was buoyed by the success, which was seen as redeeming Russia after the loss of status during the dissolution of the USSR.

    And before anyone someone jumps on the idea that criticizing Russian conduct in the war is an endorsement of the rebels, they were also guilty of many crimes. This isn't about taking sides, it's about how in real life there are plenty of instances where committing war crimes leads to very positive tactical and strategic advances. I could say it would be nice for cosmic justice to ensure that the guilty never profit from their crimes, but so far that ain't how it is.

  20. Re:Real life the game by infolation · · Score: 4, Insightful

    Waterboarding isn't torture, it's just an enhanced interrogation technique

  21. Re:Real life the game by amicusNYCL · · Score: 2

    Things are banned in the real world because they either don't work and cause all sorts of problems for no benefit, or they are incredibly effective to the point of being too dangerous. Torture on one end of the spectrum, chemical weapons on the other.

    That line always seems a little bit ridiculous to me. The concept of "rules of war" in general is just odd. How about this rule: no war? No? That's not going to work for everyone?

    I was visiting my brother-in-law at Camp Pendleton and checking out the museum of things that blow up. One of them was a grenade, I think a 40mm grenade for a launcher, and it was cut away and on the inside were maybe 40 flechettes, basically tiny darts or nails. So the grenade blows up, and whoever is nearby gets loaded with holes. But they outlawed putting an anti-coagulant agent on the flechettes. So it's fine to fill a guy with 40 holes, but you have to give him a chance to clot, or that's just mean.

    --
    "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  22. Re: Ultra reaslitic games by P-niiice · · Score: 2

    Let current and past Government officials take the lead on it. And let heads of business get some accountablilty too.

  23. Re:Torture works by someSnarkyBastard · · Score: 2

    Torture doesn't work because no one talks. Obviously everyone talks after enough persuasion has been applied. The problem with torture is that you cannot be sure that the info extracted is actually accurate or not. If you don't actually know the answer your handlers are looking for you will give them something reasonable sounding simply because you want the pain to stop. Whether or not the data is true is immaterial to you, all that matters is pain and the cessation thereof.

    That's the problem with torture, you get plenty of data I'm sure, but the quality of the data is very debatable and bad data is even worse than no data at all.

  24. Trademarks are a separate issue by tepples · · Score: 2

    The trademark issue that you mention is orthogonal to the laws of war issue. Trademarks must be respected in all games, be they realistic or fantasic. Laws of war (other than the trademark-like laws protecting the Red Cross logo) need be respected only in realistic games.