Red Cross Wants Consequences For Video-Game Mayhem
Nerval's Lobster writes "The International Committee of the Red Cross (ICRC) wants developers to consider building "virtual consequences" for mayhem into their video games. 'Gamers should be rewarded for respecting the law of armed conflict and there should be virtual penalties for serious violations of the law of armed conflict, in other words war crimes,' read the ICRC's new statement on the matter. 'Game scenarios should not reward players for actions that in real life would be considered war crimes.' Like many a concerned parent or Congressional committee before it, the ICRC believes that violent video games trivialize armed conflict to the point where players could see various brands of mayhem as acceptable behavior. At the same time, the ICRC's statement makes it clear that the organization doesn't want to be actively involved in a debate over video-game violence, although it is talking to developers about ways to accurately build the laws of armed conflict into games. But let's be clear: the ICRC doesn't want to spoil players' enjoyment of the aforementioned digital splatter. 'We would like to see the law of armed conflict integrated into the games so that players have a realistic experience and deal first hand with the dilemmas facing real combatants on real battlefields,' the statement continued. 'The strong sales of new releases that have done this prove that integrating the law of armed conflict does not undermine the commercial success of the games.'"
It's like every two missions i'm spending a month in the clink.
It would ruin Grand Theft Auto, but for games that we're using to train soldiers, I'd definitely support this.
Not forever. You can revive him for a $5 micropayment.
which is totally what she said
"the ICRC is not interested in all video games – only in those simulating real-life armed conflict. Some of these games are being designed and produced by the same companies developing simulated battlefields for the training of armed forces where the law of armed conflict are a necessary ingredient."
They actually make some valid points and they aren't too preachy. They want realistic war games to be more realistic.
Some people die at 25 and aren't buried until 75. -Benjamin Franklin
FTA - "Why does the ICRC show interest in video games but not, for example, in books, comics, TV series or films?
The ICRC is occasionally approached by filmmakers or authors who want to portray its activities in past or present armed conflicts. It has thus had contacts with various segments of the entertainment world beyond the developers of video games. But video games represent an unprecedented novelty. Unlike traditional media such as movies, they require players to make active decisions, for example to use or refrain from using force.
Again, the ICRC is not interested in all video games – only in those simulating real-life armed conflict. Some of these games are being designed and produced by the same companies developing simulated battlefields for the training of armed forces where the law of armed conflict are a necessary ingredient."
Some people die at 25 and aren't buried until 75. -Benjamin Franklin
Were you asleep during history class?
Most of human history has been a low-intensity meatgrinder, moderated primarily by the fact that we lacked the technology and competence to field armies much above 'band of thugs' size for more than a few months without disease or starvation killing them off.
We never really stopped tolerating(and often aiding, abetting, and stirring up) ghastly little wars in ghastly little countries nobody cares much about; but post WWII is a crazy peaceful period by historical standards (especially when you factor in the number of countries and non-state actors who could field an army without it starving or dying of cholera and just don't bother).
But, yeah, I'm totally so scared of commies that I'll stoop to their imagined level.
"The ICRC believes there is a place for international humanitarian law (the law of armed conflict) in video games". Because it's just too hard to apply these rules in reality. Unless you're the disarmed loser of a conflict.
When is the last time any member-state of the permanent security council was tried for war-crimes? So in the game Russian, Chinese, American, British and French players should get a free pass, but all others will get their asses kicked in a court of law.
That is if they manage to survive the kidnapping, torture and assassination.
"Kill 'em all and let Root sort 'em out"
Does this also apply to more fantasy oriented war games? No, the ICRC is talking about video games that simulate real-war situations. It is not suggesting that this apply to games that portray more fictional scenarios such as medieval fantasy or futuristic wars in outer space.
So... no. They're making a more specific recommendation that would not apply to Mario, or even most games.
Also, they're not making a general critique about more realism. Again, reading their website, their suggestion is much more specific:
The ICRC is concerned about scenarios that, for instance, depict the use of torture, particularly in interrogation, deliberate attacks on civilians, the killing of prisoners or the wounded, attacks on medical personnel, facilities, and transport such as ambulances, or that anyone on the battlefield can be killed.
So again, they're not talking about most aspects of most games. They're basically suggesting that media not sanitize human rights violations. Which is an issue. The news doesn't show war carnage. And after terrorist attacks, the public becomes much more okay with torture in theory. Perhaps its because they have little idea what actually happens. Torture scenes are ugly, so they're rarely included in most media. Videogames too, there's killing galore, but not much torture. I mean, there was that one level in Super Mario Bros 2 where Mario sodomized and waterboarded... wait, sorry, that's in my as of yet unreleased mod. Forget I said anything. Anyway, I think they're right that showing torture, attacking civilians, and other human rights violations, and the negative consequences could be something that videogames could actually inform the public on.
Call of Duty doesn't get much respect, I think it's a hipster like response, but that scene in Modern Warfare 2, where you went in and shot civilians in an airport, and then a war broke out... say what you will about the gameplay, but that was a ballsy inclusion and didn't shy away too much from how ugly it was.
I think some of you are missing the point: what the Red Cross is worried about is that if you've spent all day shooting villagers in Black Ops 2, and this is your only view of what warfare is like, then when you see things like the Collateral Murder video you are much more likely to shrug and go "What's the big deal? The president says it's ok to do this, so it must be ok.".
If you consider yourself to be too informed for that to work on you, think of how informed the average person you know is, and then reflect on the fact that half of them are less informed than that. And that half is absolutely convinced that they are right about all things. Since a (large) portion of the other half is apathetic or cynical, at least 75% of the population is just fine with the status quo no matter how many war crimes the US commits (provided the war crimes are committed against someone else).
Thus, certain video games end up unintentionally acting as a very good propaganda tool in support of war crimes.
I think that is an actual problem, and is something that the Red Cross is absolutely right to worry about. I don't think that there's a good general way around this (and censoring games is the opposite of a good way to do anything), but I absolutely think that a better implementation of RoE belongs in America's Army. This is a discussion we should be having.
So again, they're not talking about most aspects of most games. They're basically suggesting that media not sanitize human rights violations. Which is an issue.
This ties in a lot to my research groups area!
And the ICRC doesn't get it.
If you give players consequences for choices then those choices have to be interesting - or they shouldn't be choices. The reason you don't put prisoners of war in a game is because the consequences for improper POW treatment come well after the actual events - and only if you lose. What are the choices with POW's? Follow the geneva conventions and essentially nothing interesting happens. You may have to feed them or not - but not feeding POW's is more food for you, less food for them - win win if you win the war. That's a bad choice because it's essentially reinforcing the idea that starving a million POW's to death is actually a useful idea - and that's problematic because well, that's exactly why people do it. Do you want to reward people for starving POW's to death?
If you give players a choice to torture - and then they do - they have to have some gain out of it, or they'll just reload and not do it. That's a problem, because you've had to deliberately reward torture. When you don't give players a choice - or when you don't put on a consequence (e.g. blowing up an ambulance in a game) then you're neither rewarding nor punishing - it's just.. a game.
Things are banned in the real world because they either don't work and cause all sorts of problems for no benefit, or they are incredibly effective to the point of being too dangerous. Torture on one end of the spectrum, chemical weapons on the other.
So if you are playing as Russia, you should turn the capital into the most destroyed city on earth and kill tens of thousands of civilians and a few ICRC members too. And the accurate-to-real-life consequences of that is that the Chechens laid down their arms and we haven't heard peep from them about independence for a while. Oh, and the political status of the leaders in charge was buoyed by the success, which was seen as redeeming Russia after the loss of status during the dissolution of the USSR.
And before anyone someone jumps on the idea that criticizing Russian conduct in the war is an endorsement of the rebels, they were also guilty of many crimes. This isn't about taking sides, it's about how in real life there are plenty of instances where committing war crimes leads to very positive tactical and strategic advances. I could say it would be nice for cosmic justice to ensure that the guilty never profit from their crimes, but so far that ain't how it is.
Waterboarding isn't torture, it's just an enhanced interrogation technique