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Doom Is Twenty Years Old

alancronin writes with a quick bite from the Dallas News about everyone's favorite FPS: "Few video games have had the impact that Doom has on the medium as a whole. While it wasn't the first first-person shooter out there, it was certainly one of the earliest hits of the genre, due in no small part to its revolutionary multiplayer. Today, that game is 20 years old. Made in Mesquite by a bunch of young developers including legends John Carmack and John Romero, Doom went on to 'transform pop culture,' as noted by the sub-title of the book Masters of Doom." Yesterday, but who's counting. Fire up your favorite source port and slay some hellspawn to celebrate (or processes). I'm partial to Doomsday (helps that it's in Debian).

225 comments

  1. First frag! by Anonymous Coward · · Score: 0

    HHHHHHnnnnnnnnggggggg

  2. "legends John Carmack and John Romero"? by Anonymous Coward · · Score: 4, Funny

    That's like saying "Singing legends Elvis Presley and Right Said Fred."

    One of these things is not like the other, one of these things just doesn't belong...

    1. Re:"legends John Carmack and John Romero"? by BanHammor · · Score: 4, Informative

      They made their best games together. After that...well, the engines were good, I'd give them that.

    2. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 0

      Fire up the Zandronum source port and play the greatest Doom WAD: UAC Military Nightmare!

    3. Re:"legends John Carmack and John Romero"? by tuffy · · Score: 5, Insightful

      Although John Carmack's engine opened up a lot of possibilities, John Romero's level designs were also a big part of Doom's success. The key difference is that Romero hasn't done much since Daikatana landed with a thud.

      --

      Ita erat quando hic adveni.

    4. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 0

      Did Elvis and Right Said Fred collaborate on a song I don't know about?

      Because are more accurate analogy would be Batman and Robin or something along those lines.

      Or like the car's engine and the car radio.

    5. Re:"legends John Carmack and John Romero"? by MightyYar · · Score: 2

      I'd go with Simon and Garfunkel.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    6. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 1

      Oblig Penny Arcade:

      http://www.penny-arcade.com/comic/1999/11/22

    7. Re:"legends John Carmack and John Romero"? by operagost · · Score: 1

      That's a pretty good analogy. Although I don't remember Art Garfunkel making anyone his bitch while ordering them to "suck it down".

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    8. Re:"legends John Carmack and John Romero"? by VortexCortex · · Score: 1, Insightful

      One of these things is not like the other, one of these things just doesn't belong...

      Did you know that Carmack didn't want to include Multiplayer in Doom? Romero demanded it be in the game. Did you know Carmack sent nasty letters to modders and map editor tool creators like me, and considered us competition? Did you know it was Romero who pushed to have multiplayer included, because it was such fun? Did you know it was Romero who pushed Carmack to release the nodebuilder so we modders could more easily make user created maps/editors? (after we had already reverse engineered the BSP format, and built superior nodes anyway). It was Romero who convinced Carcmack to allow the Doom Community to launch their game into the stratosphere with user generated content, and pre-internet online multiplayer Dwango and Pinnacle.

      Instead of a Doom community we were considered by Carmack to be weakening the Doom brand by creating our own maps and map editors. This couldn't have been further from the truth. It was Romero who finally convinced Carmack with sales spikes corresponding to our UNDERGROUND wad collection releases. Yeah, that's right, under-fucking-ground: We gathered our maps in secret under threat of legal persecution, and then coordinated releases to mask the actual identity of the WAD creators. Thank Satan Romero pushed to end this shit and let the things that make Doom great flourish. You know Romero was primarily responsible for refining Doom's gameplay into the fast-frenetic style that the slow-bullet-sponge filled FPS genre is largely still lacking? You could weave in and out of streams of rockets, plasma, BFG blasts. Romero made Agility a power on par with Accuracy.

      You're a fucking moron. If anyone doesn't belong in the category of Legend it's that litigious asshole John Carmack who churned out the same game with updated graphics over and over after the design talent like zany fun loving Tom Hall, and dark and twisted John Romeo left ID software. Carmack churned out a nice series of Quake clones. Without Romero Doom wouldn't have been half the game it is, or the empire it became. In many ways I'm glad that Romero left ID software - I'll take Deus Ex over yet another arena shooter any day. Did you know Quake was originally going to be a multiplayer RPG / FPS? Carmack turned it into another Doom clone. Oh hey, you know what, instead of deathmatch, you know would go great in a FPS / RPG? Mario Cart. How "legendary". Rage was a tech demo that wished it was Borderlands.

      PS. Yes, it's ID software, not "id" -- Screw the edgy re-branding. I prefer to remember the better days, and First impressions matter most.

    9. Re:"legends John Carmack and John Romero"? by geek · · Score: 2, Informative

      Although John Carmack's engine opened up a lot of possibilities, John Romero's level designs were also a big part of Doom's success. The key difference is that Romero hasn't done much since Daikatana landed with a thud.

      Carmack hasn't done much either.

    10. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 0

      I'm really happy for you and imma let you finish, but...

      Daikatana

      (seriously, though, I'd have modded you up if I had points today)

    11. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 4, Insightful

      The anti-Carmack sentiment has really kicked up a notch in the past year or two. I really have no way of knowing if what you say is true, since it seems to contradict with everything Carmack has said publicly about modding and litigation over software. I just find it interesting that every group feels the need to tear down their idols once they reach a certain level of reverence and deification within a subculture.

    12. Re:"legends John Carmack and John Romero"? by para_droid · · Score: 5, Informative

      This is the opposoite of how Carmack tells it in his recent interview:

      That was a decade-long fight inside id, really, about how open we should be with the technology and with the modifiability. The two things people were concerned about were, as you say: won’t people be able to make levels and sell them in competition to us? And there were certainly some specific cases, like the whole D-Zone game that came out with the package of a million or whatever different levels somebody could find scraped off the BBSes and put out there. We know some of those things sold really large numbers. So there was definitely an element of bitterness inside some corners of the company about that. I don’t think that they ever took anything from us; it’s not like we had a competing package.

      But then the other side of it was the technological evolution question, where people said, aren’t we giving away some of our secrets? When we released our source code to the builder and those different aspects. And certainly tons of people learned from that, and did go on to build things, and you know, there’s an argument to be made that the company could have perhaps held onto a lead and an edge in the market better without doing that. But I think we came out net positive.

      I was really happy a decade later when Kevin Cloud, one of my partners, said that I had been right to be pushing for doing that. Because he had been looking at it not so much from the community and technological openness standpoint, but as a business risk. Coolly looked back at over the years, I think we benefited more than it might have hurt us. But in truth, I was just doing that at the time because it was something that felt really right to me.

      I still remember, at the time I was commenting about how I remembered being a teenager sector-editing Ultima II on my Apple II, to go ahead and hack things in to turn trees into chests or modify my gold or whatever, and I loved that. The ability to go several steps further and release actual source code, make it easy to modify things, to let future generations get what I wished I had had a decade earlier—I think that’s been a really good thing.

    13. Re:"legends John Carmack and John Romero"? by mewsenews · · Score: 4, Interesting

      that litigious asshole John Carmack

      Holy crap there is a lot of bile in your post.

      Doom was designed to be modded - you had the IWAD that stored the main game data, and you could load a PWAD with command line parameters. Those features were either put in by Carmack or blessed by him.

      I'm intimately familiar with what the Doom community became after 1998 when Carmack released the source code (how many other companies do that?)

      He was tremendously supportive of the community and personally replied to some emails I sent him over the years asking him about GPL licensing of old id stuff.

      He's even got an account here on Slashdot.

      The portrait you paint of him does not match anything I've seen or read about him, ever.

    14. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 0

      I appreciate the jab @ Carmack but you still come off as underachieving troll.

    15. Re:"legends John Carmack and John Romero"? by tuffy · · Score: 1

      Carmack hasn't done much either.

      At least Quake II and Quake III Arena were released to some measure of success. But there's no denying that neither John has had the same success as they did in Doom's heyday.

      --

      Ita erat quando hic adveni.

    16. Re:"legends John Carmack and John Romero"? by alex67500 · · Score: 1

      Hey, attacking Art Garfunkel isn't fair. He isn't the songwriter Paul Simon is but he helped in the latter's fame. Name Paul Simon to random people, they won't necessarily know him until you say he was the Simon in Simon and Garfunkel.

      (Personal experience of the Graceland tour 2 years ago, and not just one person)

    17. Re:"legends John Carmack and John Romero"? by MightyYar · · Score: 2

      That was the B side to "Feelin' Groovy".

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    18. Re:"legends John Carmack and John Romero"? by MightyYar · · Score: 1

      I didn't "attack" him, but there's no question where the talent was concentrated. The only "random people" that wouldn't know Paul Simon probably weren't born yet when he was popular. Even children of the 80s would remember "Bodyguard" with Chevy Chase on MTV, if not the massive Central Park concert. Garfunkel gets name recognition because his name is extremely unique. "Paul Simon" is pretty generic.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    19. Re:"legends John Carmack and John Romero"? by Boronx · · Score: 1

      Art couldn't compose or write much, but Paul can't sing.

    20. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 1

      Doom was designed to be modded - you had the IWAD that stored the main game data, and you could load a PWAD with command line parameters. Those features were either put in by Carmack or blessed by him.

      I have seen a lot of games where loading alternative/modded game data was possible (sometimes by command line, sometimes as by placing a file in a specific folder). Very few of these had any documentation on how to do it or even advertised the fact, after all these features existed for development exclusively and removing them was just not necessary for release. Yust because someone reverse enginered the file formats does not mean that the game was "meant to be modded".

    21. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 0

      A freaking men!!!!
      Tell it brother!!

      So Mote it be!

    22. Re:"legends John Carmack and John Romero"? by MightyYar · · Score: 1

      Neither can Springsteen :)

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    23. Re:"legends John Carmack and John Romero"? by lgw · · Score: 1

      Quake 4 was a great corridor shooter. People weren't much interested in that kind of game by then, but the engine was good, the gameplay was solid, the squadmate AI was actually good instead of annoying, the plot while simple was at least interesting. Really, both Carmack and Ravensoft did a great job with 4, but you had to be in the mood for a shooter.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    24. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 0

      Oh for sure. Right Said Fred is waaay too sexy for Elvis.

    25. Re:"legends John Carmack and John Romero"? by Boronx · · Score: 1

      Surprisingly, Bob Dylan can a little. See Nashville Skyline.

    26. Re:"legends John Carmack and John Romero"? by sh00z · · Score: 1

      I didn't "attack" him, but there's no question where the talent was concentrated. The only "random people" that wouldn't know Paul Simon probably weren't born yet when he was popular. Even children of the 80s would remember "Bodyguard" with Chevy Chase on MTV, if not the massive Central Park concert. Garfunkel gets name recognition because his name is extremely unique. "Paul Simon" is pretty generic.

      I didn't get "Bodyguard" until I went through all of the lyrics in my head. that's "You Can Call Me Al" to those who actually read song titles.

    27. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 0

      Except none of that shit happened. Carmack did not ever threaten anyone who made maps or mods for Doom, quite the contrary, he encouraged it. I know firsthand, because I used to map for Doom and was pretty heavily involved in the scene.

      It was always id Software. The screenshot you link to has stylized names in call caps, unless you think the true names are APOGEE and ID SOFTWARE.

    28. Re:"legends John Carmack and John Romero"? by MightyYar · · Score: 1

      Ha, look at that! Thanks for the correction.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    29. Re:"legends John Carmack and John Romero"? by alex67500 · · Score: 1

      He can't play the guitar either, but boy the E street band are good!

    30. Re:"legends John Carmack and John Romero"? by Anonymous Coward · · Score: 0

      Your memory is faulty, it was Jay Wilbur who threatened lawsuits: http://www.johnromero.com/lee_killough/history/edhist.shtml

      Carmack doesn't even seem to be the type who'd trouble himself with legalities. Didn't he once steal an Apple II simply because he wanted to have one?

    31. Re:"legends John Carmack and John Romero"? by Unknown+Lamer · · Score: 1

      I really, really don't get the anti-Carmack crap ... when everyone loves Gabe Newell. Which one of those two has released all of their game engines under the GPL again? Which one is pushing a DRMed platform again? Thanks to Carmack's openness, you can play Doom today with full dynamic lighting... and can even load MD3 models into the game if you feel like. Quake III is still a fun multiplayer game (I recently got the spearmint ioquake3 port running on my teevee machine... cue four player split screen death match mayhem albeit with controllers so it's not quite perfect, but when everyone is equally handicapped by their input devices...). The Darkplaces port of Quake is beautiful on modern hardware (I'm not really a gamer thanks to having a pitiful computer until around 2005, so maybe my opinions are off base, but I think Darkplaces Quake has a better feel to it than these hyper-realistic shooters that everyone plays nowadays).

      --

      HAL 7000, fewer features than the HAL 9000, but just as homicidal!
  3. Ah the memories by cold+fjord · · Score: 2, Insightful

    There were some fragging good times playing that with friends.

    --
    much of left-wing thought is a kind of playing with fire by people who don't even know that fire is hot - George Orwell
    1. Re:Ah the memories by TheGratefulNet · · Score: 0, Offtopic

      modded 'informative' ? what infomation was special about that post?

      "I liked it and had fun" is NOT informative, mods. seriously...

      --

      --
      "It is now safe to switch off your computer."
    2. Re:Ah the memories by alphatel · · Score: 1

      There were some fragging good times playing that with friends.

      Wow if Doom is twenty years old that makes me... scared

      --
      When the foot seeks the place of the head, the line is crossed. Know your place. Keep your place. Be a shoe.
    3. Re:Ah the memories by TheCarp · · Score: 1

      Think we finally found something we agree on. There must be some conflict we can find um.... best weapon was clearly the rocket launcher because....gibs thats why.

      --
      "I opened my eyes, and everything went dark again"
    4. Re:Ah the memories by Anonymous Coward · · Score: 0

      Maybe you already knew cold fjord liked it and had fun, but the rest of us didn't.

    5. Re:Ah the memories by Anonymous Coward · · Score: 0

      So what is it? Interesting? Off-topic? Funny?

    6. Re:Ah the memories by Anonymous Coward · · Score: 0

      I can't log in right now (will try to at lunch) but this seems to be the perfect time to post... QUAKE!! ...also known as DOOM, Jr. Wolfenstein begat Doom (actually there was a precursor to Wolfenstien but I can't remember the name), DOOM begat Quake. My old Quake page was pretty popular from 1998 to its demise in 2003, and it was most popular in December when I ran the Quake Christmas page instead of the normal front page. There are Quake Christmas carol lyrics; two MP3s of a twelve year old girl singing "I saw mommie killing Santa Clause" (illustrated with a screen shot) and "Rudolph the Four Legged Stroggie"; a Christmas tree made of guns, ammo, and armor; skins, including South Park Kenny, Santa, Mrs. Clause, nudechick, and more.

      Unfortunately the javascript broke and I've forgotten most of what I knew about javascript, so you won't see the Strogg stomping Sonic the Hedgehog.

      I decided to put it up ten years after its demise because I started a web site to sell my books. The Quake Christmas is at mcgrewbooks.com/Christmas

      Enjoy!

    7. Re:Ah the memories by Anonymous Coward · · Score: 0
    8. Re:Ah the memories by Anonymous Coward · · Score: 0

      So what is it? Interesting? Off-topic? Funny?

      How about... not worth an up vote? Or at best an "underrated" so that it gets a point, but without calling it any of those things, since it isn't any of them?

    9. Re:Ah the memories by danbert8 · · Score: 5, Funny

      Bah, why isn't there an undo mod command. I accidentally hit underrated instead of overrated. Now I have to reply, lose a mod point, and can't mod anymore in this thread. Oh and so I have a relevant comment: iddqd I AM INVINCIBLE TO YOUR MODS!

      --
      Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    10. Re:Ah the memories by BattleApple · · Score: 4, Informative

      Did you know that cold fjord liked Doom before you read his/her post? I believe we have all been informed.

    11. Re:Ah the memories by anss123 · · Score: 1

      And next year Doom 3 is ten years old.

      Time flies

    12. Re:Ah the memories by WilyCoder · · Score: 1

      "up vote" and high UID. go back to reddit.

    13. Re:Ah the memories by Anonymous Coward · · Score: 0

      ACs don't have UIDs. Are you referring to the comment ID?

    14. Re:Ah the memories by Anonymous Coward · · Score: 3, Funny

      Duke Nukem Forever is two years old. That make you feel better?

    15. Re:Ah the memories by pr0fessor · · Score: 1

      I used to play video games almost everyday when I was young, Doom was released a decade later. I went to a computer fair and saw some mods for it that I thought were funny so I went ahead and picked them up {on a 3.5... yeah I know}.

    16. Re:Ah the memories by magic+maverick+ · · Score: 0

      You had friends? Were they other members of your local Little Fascists group?

      What was one of your favorite chants? I bet "Yay yay NSA!" and "all the way with the NSA!" are popular this year, but what about when you were young? "All the way with the CIA"?

      --
      HELP MY ACCOUNT HAS BEEN HACKED BY AN ILLIBERAL ART STUDENT SET TO DESTROY THE INTERWEBZ!
    17. Re:Ah the memories by Hatta · · Score: 1

      Holy crap, I agree with cold fjord!

      --
      Give me Classic Slashdot or give me death!
    18. Re:Ah the memories by Arrepiadd · · Score: 1

      "up vote" and high UID. go back to reddit.

      Honey, I wrote that comment. Check my actual UID and shut up!

  4. Bought from a shareware machine! by Pope · · Score: 3, Insightful

    I remember a friend and I bought the full version of Doom at a shareware vending machine at a local mall. We brought our own floppies and a two rolls of loonies to pay for it. Then spent the rest of the day taking turns playing on his 486. Good times! :D

    --
    It doesn't mean much now, it's built for the future.
    1. Re:Bought from a shareware machine! by gstoddart · · Score: 4, Interesting

      I remember a friend and I bought the full version of Doom at a shareware vending machine at a local mall. We brought our own floppies and a two rolls of loonies to pay for it.

      Wow. I don't remember vending machines like that at all.

      I do, however, remember loading programs off cassette tape. :-P

      --
      Lost at C:>. Found at C.
    2. Re:Bought from a shareware machine! by 93+Escort+Wagon · · Score: 3, Funny

      I remember a friend and I bought the full version of Doom at a shareware vending machine at a local mall. We brought our own floppies and a two rolls of loonies to pay for it. Then spent the rest of the day taking turns playing on his 486. Good times! :D

      You forgot the "eh".

      --
      #DeleteChrome
    3. Re:Bought from a shareware machine! by Nerdfest · · Score: 4, Insightful

      The first machine I played it on cost in the areas of $2000. Now I can run it on a $10 MP3 player smaller than a pack of matches using RockBox. I kind of like the future.

    4. Re:Bought from a shareware machine! by operagost · · Score: 2

      READY.
      LOAD

      PRESS PLAY ON TAPE

      SEARCHING

      FOUND DOOM
      LOADING
      ?LOAD ERROR

      SUCK IT DOWN.

      bhsihbvhb ruif v riuvhwer ur viurvye whb ru wiu ergwer
      65fub yuv54r ^5vdc ^ &r 856* ^t8V^*679

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    5. Re:Bought from a shareware machine! by gstoddart · · Score: 1

      LOL ... yup, that's about what I remember. ;-)

      --
      Lost at C:>. Found at C.
    6. Re:Bought from a shareware machine! by Anonymous Coward · · Score: 0

      I wasn't able to play it on the computer I had at the time. It only had 2MB of RAM and Doom needed 4. If I remember correctly, it would have cost around $400 at the time to double the RAM.

    7. Re:Bought from a shareware machine! by nedwidek · · Score: 1

      Never happier than the day we got a VIC-1541 and put the days of pressing play behind me.

      --
      Post anonymously - For when your opinion embarrasses even you!
    8. Re:Bought from a shareware machine! by cusco · · Score: 1

      I first encountered Doom while training to do Win95 tech support. One day the trainer didn't show up so they just let us into the training room and told us to practice in the OS. Someone got wandering around the Microsoft network, found a network install of the game, and 25 of the 29 other people in class spent the next couple of hours playing Doom.

      Then we found out why Doom was called "the unofficial network stress tester". They crashed the Microsoft network backbone. We got put on the support phones the next day.

      --
      "Think about how stupid the average person is. Now, realise that half of them are dumber than that." - George Carlin
    9. Re:Bought from a shareware machine! by Anonymous Coward · · Score: 0

      I had a 386SX running at 25MHz with 2MB of RAM... Doom would load, but I could only play it smoothly if I reduced the screen size to slightly larger than a few postage stamps...

      Damn I was jealous of my friend who had a 386DX running at 40MHz with math co-processor... Doom ran smooth for him in full screen...

  5. 1st 1st-person shooter by schneidafunk · · Score: 1

    I believe Wolfenstein 3D was the first, but I could be wrong about that.

    --
    Some people die at 25 and aren't buried until 75. -Benjamin Franklin
    1. Re:1st 1st-person shooter by Anonymous Coward · · Score: 0

      It's a good thing the post acknowledges that Doom wasn't the first, then.

      While it wasn't the first first-person shooter out there...

    2. Re:1st 1st-person shooter by Anonymous Coward · · Score: 0

      Depends on your definition. It was the first "functional" fps as we know the genre today though.

    3. Re:1st 1st-person shooter by LoRdTAW · · Score: 4, Informative

      If you read the wikipedia article on the FPS genre, Wolfenstein 3D was not the first FPS. Turns out that FPS games started in the 70's but were not released to the public (one was a US Army tank simulator). the first publicly released FPS was Battlezone released in 1980.

      Wold 3D did however put the genre on the map. Doom had the privilege of being the first FPS with true modem and networked multiplayer.

    4. Re:1st 1st-person shooter by olsmeister · · Score: 1

      Battlezone ate a LOT of my quarters when I was a kid. I absolutely loved that game. I was convinced that eventually I could get to those damn mountains...

    5. Re:1st 1st-person shooter by CastrTroy · · Score: 5, Interesting

      Most people don't realize how far we've come until you go back and play those games. If I recall correctly, in Doom, there was no jumping, and you couldn't aim up and down. The only way to move vertically was going up small steps, which your character automatically walked up. The levels were all 2 dimensional. It didn't support rooms above other rooms.

      Other games like Descent, were more 3D, but as someone who designed levels in his spare time for the game, there's some weird stuff you can do in that game because the 3D engine was flawed, most likely to make it run fast enough. You could build a room with a floating cube in the middle. Put a door on one side of that cube. When you go through the door, you could enter a room bigger than the encompassing cube.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:1st 1st-person shooter by 93+Escort+Wagon · · Score: 1

      Ha! I remember driving for minutes and minutes just to see if I could actually reach them!

      --
      #DeleteChrome
    7. Re:1st 1st-person shooter by ArcadeMan · · Score: 5, Funny

      Was your cube blue, by any chance?

    8. Re:1st 1st-person shooter by CastrTroy · · Score: 1

      I think it was. I made a few levels and put them on my Tripod page, so it's possible you could have played it. I also remember making a roughly spherical room which had the walls looking like a checkerboard or soccer ball. Another level (or part of the same) required you to shoot down a long narrow shaft to hit the reactor, like destroying the death start in the battle of Yavin. I don't have copies of the levels anymore, but I went back using DOSBox a couple years ago, and verified that you could indeed do this, so it's not just my nostalgic childhood memory playing tricks on me.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    9. Re:1st 1st-person shooter by timftbf · · Score: 2, Insightful

      Most people don't realize how far we've come until you go back and play those games. If I recall correctly, in Doom, there was no jumping, and you couldn't aim up and down. The only way to move vertically was going up small steps, which your character automatically walked up. The levels were all 2 dimensional. It didn't support rooms above other rooms.

      See, for me, these are features, not limitations.

      One set of directional controls. Look where you move where you shoot. That's controls I can have fun with.

      FPSes went downhill as soon as Quake introduced mouselook, and haven't been able to interest me since.

    10. Re:1st 1st-person shooter by jellomizer · · Score: 1

      Well Wolfenstein 3d wasn't the first either, but it was on that set the bar. For the model of the 3d Shoot-em-ups. Which doom then used with some more advanced technology that made it move a little smoother and a little more interesting game.

      I think TFA over did the multi-player. As you needed 2 computers next to each other over a Null-Modem Cable, so most people didn't play multi-player.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    11. Re:1st 1st-person shooter by Russ1642 · · Score: 1

      Wolfenstein was functional. Played it for a long time before Doom came out.

    12. Re:1st 1st-person shooter by Anonymous Coward · · Score: 0

      To be honest, you can do that in pretty much any 3D engine - It's not worth the effort to enforce consistency; and besides, it allows for 'teleportation' type effects by pretending that different sectors are disjunct,.

    13. Re:1st 1st-person shooter by operagost · · Score: 2

      I think he was asking if your blue cube was a police box...

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    14. Re:1st 1st-person shooter by malignant_minded · · Score: 1

      If I'm not confusing Doom with Doom2 I think it wasn't just 2D, the second or so room had imps on a shelf. Your aim automatically adjusted to kill enemies above, this was interesting in a room full of enemies on different heights but in front of each other. You are probably correct in that you couldn't have rooms below each other. The lack of aim may have also been a choice as the first one I remember that didn't use a mouse was Dark Forces. I think you aimed with page up and down. That is kind of cumbersome especially when tons of enemies stormed at you like they did in Doom. Also maybe they were trying to get as much resources out of dos by not loading mouse.

    15. Re:1st 1st-person shooter by stjobe · · Score: 1

      Doom map layout was definitely 2D, I remember very well having to use all kinds of tricks to get the illusion of full 3D, and some things just weren't possible, like bridges you could both pass over and under.

      Doom 2 I can't say, never did any maps for that one.

      --
      "Total destruction the only solution" - Bob Marley
    16. Re:1st 1st-person shooter by malignant_minded · · Score: 1

      What I mean is there was a height aspect or Z coordinate. http://youtu.be/kc_-31yFe_s?t=1m6s The gun auto aimed. I don't think the limitations in the map building exclude the fact that there was a 3rd dimension.

    17. Re:1st 1st-person shooter by Anonymous Coward · · Score: 0

      While you could not aim up or down per se, on the very first level when you go into the room with the green poison, there was the invisible ledge up above you on the left that you got to by going into the elevator in the far left of the room. When enemies were up there I could take them out with the rocket launcher and the rocket zeroed in on them up on the ledge. I liked the automatic aiming myself and the awesome sidestepping. I took out hundreds of enemies in multiplayer by running at them, firing a rocket and distracting them by sidestepping away from them. They'd track me while BOOM the rocket took them out. Good times.

    18. Re: 1st 1st-person shooter by Anonymous Coward · · Score: 0

      Yes it was wolfenstien. You kids probably don't remember. 20 years went fast, damn I'm old!

    19. Re:1st 1st-person shooter by Anonymous Coward · · Score: 2, Interesting

      The Doom Engine was built out of a BSP tree, each leaf node had the floor and ceiling height. Then each frame was rendered by scanning across the screen horizontally and rendering each vertical strip in turn. This was done by building up a set of texture lines going from a point at the top of the screen to a point at the bottom, so it would alternate between ceiling, wall and floor spans. Thus players could go up steps, and steps could be made to rise and fall automatically or be triggered.

      The Quake engine was originally written as software renderer. Then SGI wanted to demonstrate that a software OpenGL renderer could be as a fast as a custom rendering engine. 3Dfx brought out 3D piggyback rendering boards with their Glide API. Then Microsoft realized that this was edging into hardware programming API and brought DirectX.

      The other technique was to use portals, where each room had special polygons/planes which defined where "portals" are, that led to other rooms. Whenever a portal was detected, that other room would be rendered first.

    20. Re:1st 1st-person shooter by mcgrew · · Score: 1

      It ate a LOT of my quarters, too, and I was in my thirties. I thought the coolest part, aside from the 3D 1st person graphics was the controllers; just like a real tank (or so I'm told).

      BTW, since we're into gaming nostalgia, you might want to hit the link in my sig. When does Quake turn 20? It's only a couple more years, isn't it?

    21. Re:1st 1st-person shooter by Boronx · · Score: 1

      I think calling it auto-aim is a bit of a misunderstanding of whats going on. My experience with doom suggests that the shot hits the first creature that's vertically inline with the gun. It's drawn at some z coordinate, but there's no z axis in actual game play, it's just graphical sugar.

    22. Re:1st 1st-person shooter by lgw · · Score: 1

      Nice Christmas nostalgia.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    23. Re:1st 1st-person shooter by celle · · Score: 1

      "I absolutely loved that game."

              I remember playing battlezone on the apple II at school in the early eighties.

    24. Re:1st 1st-person shooter by Thud457 · · Score: 1

      Philosophers have long theorized that the Big Blue Room contains everything that is not Your Mom's Basement .
      Strangely, the portal will transport you to either the Big Blue Room or the Big Black Room depending when you transit it.

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    25. Re:1st 1st-person shooter by Anonymous Coward · · Score: 0

      Actually, you could build such a bridge. But it would only work if there was no way to see both ways (on the bridge and under it) at the same time.

    26. Re:1st 1st-person shooter by BasilBrush · · Score: 1

      Yep. It's also more fun exploring a 2 dimensional map. Once an area has been explored, it's been explored, and the map screen can show that. The various methods games have used to represent multiple levels within a basically 2D map display are rarely pleasant.

      Though Duke Nukem 3D did a pretty good job of a basically 2D map game with occasional pseudo 3D elements for variety.

    27. Re:1st 1st-person shooter by DexterIsADog · · Score: 1

      You puppy!

    28. Re:1st 1st-person shooter by Anonymous Coward · · Score: 0

      the first publicly released FPS was Battlezone released in 1980.

      Wold 3D did however put the genre on the map. Doom had the privilege of being the first FPS with true modem and networked multiplayer.

      Don't forget Spectre (1990) - it was like a color Battlezone with networked multiplayer capture-the-flag gameplay!

    29. Re:1st 1st-person shooter by Cimexus · · Score: 1

      I don't know about that. Doom was the first game I played multiplayer and the game that opened my eyes to just how fun multiplayer FPS could be. The whole concept that you and your friends were in the same map in real time shooting each other rather than mobs was quite mind-blowing!

      You could do it via null-modem cable, but the real fun happened when you got more than two people together and set up a proper network. I did that a few times (IIRC old school IPX networking over coax ... grrr terminators!). Doom was the birth of LAN parties for me and most of the gamers I know, so I think quite a reasonable proportion of them experienced Doom's multiplayer aspect.

      You could do it over direct modem connection too (just two players ... directly dial your friend's number with the modem) so you didn't necessarily need computers next to each other.

    30. Re:1st 1st-person shooter by CastrTroy · · Score: 1

      I think you are right, with a little clarification. Your view never tilted up and down. All your shots basically covered a vertical plane. Any enemy in line with that vertical plane is hit by your shots. Just went back and tried the game on DOSBox. It is indeed how the game is. Also, I forgot, you could push tab and see the map, and run around in the game while only viewing the map.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    31. Re:1st 1st-person shooter by mjwx · · Score: 1

      Most people don't realize how far we've come until you go back and play those games. If I recall correctly, in Doom, there was no jumping, and you couldn't aim up and down. The only way to move vertically was going up small steps, which your character automatically walked up. The levels were all 2 dimensional. It didn't support rooms above other rooms.

      Other games like Descent, were more 3D, but as someone who designed levels in his spare time for the game, there's some weird stuff you can do in that game because the 3D engine was flawed, most likely to make it run fast enough. You could build a room with a floating cube in the middle. Put a door on one side of that cube. When you go through the door, you could enter a room bigger than the encompassing cube.

      Decent played more like a flight sim than first person shooter. If you want proper 3D FPS's in the early 90's then look at System Shock (94) which had allowed the user to aim up and down (and you'll have fun with it as the interface was so primitive it was barbaric, especially by the time Half Life rolled around but in 1994, it was ground breaking).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  6. Maze War by Anonymous Coward · · Score: 5, Informative
  7. Memories by Anonymous Coward · · Score: 4, Insightful

    My first memory of DOOM was playing it on a 385 25MHz with 2 MB of RAM. Yeah, that ran like a slideshow. I couldn't understand the big deal. Shortly thereafter I got a screaming 486DX 66MHz with 8 MB of RAM. THEN I understood why the game was a big deal.

    I feel silly, but I started playing this game pretty young, about 9 or 10. And I was terrified. Not enough to stop playing mind you. But the snorts of the imps in adjacent rooms really terrified me. If I wanted a bigger scare, I'd turn off all the lights. I sure played games differently then. Not like I play games now, where I stroll around with a cocky sense of invincibility, just soaking damage and pressing the kill button as fast as I can.

    1. Re:Memories by Anonymous Coward · · Score: 0

      Tell ya what though, there's nothing quite like shrinking the screen down to the size of a postage stamp to squeeze out a few extra frames per second. Ah memories, so much squinting...

    2. Re:Memories by Anonymous Coward · · Score: 0

      I have a similar experience... Thou my upgrade was from 386 to 486DX2 with 16Mb of memory... My dad worked in an IT department of big-ish company back then and salvaged some random parts from broken machines over the time and eventually built a quite top notch PC of the time for us (some might consider it stealing, but the machines were going to garbage anyway).

      Few months later he salvaged another 16Mb more from a broken machine... I remember my friends pissing honey (so to say) when I had a whooping 32Mb of ram!

      Thou I can't remember any games that would of gained any speed from the extra memory.

      This was back in early 90's IIRC

    3. Re:Memories by X0563511 · · Score: 1

      Clearly you are playing the wrong games, or you're not playing them in "hardcore" mode.

      Generally, players (and other things) die in 1 to 3 hits.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    4. Re:Memories by jandrese · · Score: 1

      If you wanted to really troll your friends, you could bring that 386 to a LAN party, especially if they all had shiny new Pentiums. Doom framelocked everybody to the slowest computer in the group, so the previously butter smooth Doom gameplay would instead be a slideshow on their powerful machines.

      I remember the days of doing 4 player games using serial ports (you had to have guys with 2 serial port machines in the middle) using some third party utility that I've long forgotten the name of. In college we used the ROLM phones to dial two computers together, and NULL modem cables to connect the roomates up for 4 player games without having to lug any machines around, it was glorious, unless we were connecting to that jerk with the 25Mhz 486 Packard Bell with the flaky UART.

      --

      I read the internet for the articles.
    5. Re:Memories by Anonymous Coward · · Score: 0

      We did that and then used a large magnifying glass.

    6. Re:Memories by Andrewkov · · Score: 2

      Ah yes, I remember playing Doom on a 386 with the view minimized as small as possible to make it playable. We had a 486 as well, the two machines cobbled together with Arcnet so we could play on the network. The guy on the 486 had a huge advantage in frame rate and larger viewing area, but only the 486 had a soundcard, so the guy on the 386 could get an advantage by listening to the sound from the other computer (you could guess how far away the opponent was based on the volume of your gunfire coming out of the other computer's speakers).

      Wow, 20 years, I can't believe it.. thanks for making me feel old today, Slashdot!

    7. Re:Memories by Anonymous Coward · · Score: 0

      rmssetup was the program I used for Serial 4 player Doom. I always ended up in the middle since I didn't need to devote one port to the mouse as I was a strict keyboarder back in the day.

      A cow to get working properly, but when it did, WOW! Even managed to get one game running with one player hanging off a modem instead of a null modem cable. Noone dared even sneeze in that connection's general direction for fear of disconnection.

    8. Re:Memories by cyberchondriac · · Score: 1

      My first exposure was as a bench tech for a Circuit City service center, someone in the front office was playing it just after closing time. I was fascinated. Even more when they told me the first level was a free download. Naturally, that led to buying the full version and every version after.
      I remember being sick one winter with a bad cold, sore throat, mild fever, but being bored out of my mind laying in bed, got up and played Doom all day, it took my mind off of my discomfort. (Some of those things (cyberdemons) scared the crap outta me). In the long haul though, I grew to like Quake1 even more.
      Ah, good times.

      --

      Look back up at my post, now look back down, you're on the Internet. Now look back up. I'm a signature.
    9. Re:Memories by Boronx · · Score: 2

      Holy crap, when you start a level and hear a cyber demon, that was terrifying.

    10. Re:Memories by jandrese · · Score: 1

      That may have been it. You are totally right about it being touchy. If you had a decent machine it worked reasonably well, but there was always that guy with the problem child machine that caused endless problems. At one point we discovered that if you used the chat box while the game was starting, the 486 guy's UART would crash (forcing him to cold reboot).

      A couple of years later people bought their 10Mb Ethernet cards and coax cables and started the LAN party craze.

      --

      I read the internet for the articles.
    11. Re:Memories by markimusk · · Score: 1

      And I first saw it right there with you!
      Parents basement of course.

      No, really!
      hahaha!

  8. IDDQD by Anonymous Coward · · Score: 1

    May the game live on forever in everyone's PCs.

    1. Re:IDDQD by X0563511 · · Score: 3, Insightful

      IDSPISPOPD - that was the fun one.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:IDDQD by Anonymous Coward · · Score: 0

      IDKFA was always my favorite. God mode felt too much like "cheating" ;-)

  9. I love you... by wiredog · · Score: 2, Funny

    ...you love me..
    BLAM!

  10. good times by Anonymous Coward · · Score: 0

    I remember waiting for the usenet post.

    Whoever posted this was a genius

    https://groups.google.com/forum/#!topic/comp.sys.ibm.pc.games.action/KJfJPpeTsNw

  11. We called them by spywhere · · Score: 5, Interesting

    My roommate came home back in '93 with a bootleg copy of the original game. After we installed it, we were concerned about "going to HELL," so we called id Software.

    "Hi, we're calling because someone gave us a bootleg copy of Doom...
    "And...?"
    "We need the address, so we can send a check... how much do we owe you?"

    The person on the phone, after recovering from their shock, gave us the address, and told us to make sure to include OUR mailing address with the check.

    A few weeks later, we received a boxed copy of Doom, and a bunch of other cool swag.

    1. Re:We called them by fluffythdestroy · · Score: 5, Insightful

      We need more people like you

      --
      PC Gaming enthousiast that gives comments, opinions and reviews on Games. I'm just having fun with games while doing let
    2. Re:We called them by X0563511 · · Score: 4, Insightful

      Ah, back in the days when developers (and players) were (mostly) honest.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:We called them by MightyYar · · Score: 1

      I never knew those people. Most of my games for the Apple in the mid 80s came from a college-age uncle and every single one started with a "cracked by" splash screen.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    4. Re:We called them by Anonymous Coward · · Score: 1

      And today we just laugh and say "no one loses anything, it's just a copy". :-(

    5. Re:We called them by UnknowingFool · · Score: 4, Interesting

      I was listening to a talk by a ROM hacker recently. He was looking at old cartridge games from the 80s and 90s and looking through them for Easter Egg comments. The first one he came across was "Jeff Spangenberg is a weenie". It was put in by the programmer who was not happy on the treatment he got from Jeff. The hidden comments ranged from dedications to humor. Some of the Easter Eggs contained threats of all sorts, but, surprisingly, a few of them were job offers. Those companies figured that someone with enough talent back then to crack the game to see the source code was talented enough to work for them.

      --
      Well, there's spam egg sausage and spam, that's not got much spam in it.
    6. Re:We called them by X0563511 · · Score: 2

      Then you were not one of the honest ones, you were one of the ones who's existence I implied with "mostly."

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    7. Re:We called them by Anonymous Coward · · Score: 0

      Because size matters

    8. Re:We called them by Anonymous Coward · · Score: 1

      This reminds me of an interaction I had with Carmack after the source code to Quake was released unintentionally (maybe sometime in 1996 -- it was a result of a hack in which someone changed ID's homepage to just be a link to download the source after they compromised their network).

      I had recently switched to Linux (Slackware, back in the days when you always compiled your own kernel) and I wanted to play the game on my machine. I was a first-year computer engineering student but had already had a decent amount of C/C++ development under my belt. I ported the graphics engine to use SVGALib (I believe that was the library) and emailed Carmack (I included a copy of the binary to which I had added a primitive "time-bomb" feature for it to expire).

      I was modifying code I didn't have permission to have in the first place but I figured I would offer my assistance in an official port. Carmack enthusiastically responded immediately and put me in touch with the team that was already working on such a port (I didn't know that was the case at the time).

      The story pretty much ends there as that team viewed me as competition at the price of "free" and wasn't very cooperative but I thought I'd toss this in there given that I see a number of other posts describing Carmack as being quite the litigious asshole. At least this was not my experience.

      Posting anonymously for obvious reasons.

    9. Re:We called them by MightyYar · · Score: 1

      My personal experience differs from yours. I saw plenty of evidence of piracy in my youth. I don't have any kind of scientific study* to point to piracy rates over time, and I suspect neither do you. I'm very suspicious that human nature has changed over the past 30 years. Hell, I'd argue that software piracy is the reason we are all stuck with no competition to MS Office today. Literally every home computer I have ever worked on for a friend or family member until MS started "activation" had a copy of the office suite from work or school on it. In college during the 90s, I'm not sure I came upon a legitimate copy of a game anywhere unless you include Sega Genesis.

      * I found a paper that seems to show the US piracy rate holding steady or maybe declining slightly since the days of Doom. European piracy seems to have plummeted since then.

      --
      W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
    10. Re:We called them by Boronx · · Score: 0

      I never new anyone that paid for a pirated game.

    11. Re:We called them by X0563511 · · Score: 1

      Huh? Where was that implied?

      The parent of this thread didn't either, they paid for a legitimate copy upon finding out that they had a pirated copy. The developer responded by giving them some nice swag, instead of banning and/or lawyering up as one might expect these days.

      Also, why are you responding to something I said in a post I didn't say it in? I assume slashdot's threading is to blame.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    12. Re:We called them by s0nicfreak · · Score: 1

      I never encountered anyone with the idea that piracy was "wrong" until after the Napster controversy - and even then most people saw it as bad in the sense that "You could get in legal trouble" rather than "You'll go to hell". A lot of people I encountered in the Doom days didn't even realize what piracy was, that getting a copy of something from someone was illegal. It was no different than exchanging a mix tape - illegal, but no one realized it was illegal, and no one thought it was wrong or bad. It was seen as odd when I wanted to actually purchase a piece of software I already had. It was not so much a question of honesty, but ignorance...

    13. Re:We called them by Boronx · · Score: 1

      Me no write good. I meant that in the age of Doom I never knew anyone who did what OP did and paid to make a pirate copy legit. I am contending the notion that people are mostly honest about paying up for pirated stuff. Everyone I knew pirated everything and paid nothing.

    14. Re:We called them by Reziac · · Score: 1

      Spring of 1994, I bought a new computer that came with a bootleg copy (full version) of DOOM. I soon bought copies of every edition I could lay hands on. From that bootleg they sold a dozen full retail games to me (including DOOM3, even tho I didn't like it enough to play it). Goes to show what being worth the money does for ya.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
  12. My first multiplayer game by Martz · · Score: 4, Informative

    Doom always reminds me of my first first person shooter multiplayer experience.

    My friend got his first 1x CDROM/Soundcard package for his 486 SX 25, and it came with a bunch of free games. We haggled and traded these crappy games at our local computer shop for a Null Model Cable, after discovering the Intersrv.exe and Interlnk.exe files and reading the help /? and realising that we could get 2 computers to "talk" to each other.

    After enormous amounts of trial and error, tweaking config.sys and auto exec.bat, we were able to copy the doom.exe using a null model transfer to another computer, and have player vs player games. We had a lot of fun and felt like this was the cutting edge of gaming, or at least in our world.

    Doom for me is the foundation of all modern multiplayer games, regardless of it was the first - i still have fond memories of where it all started for me. It's mind blowing to think about the games industry these days and how it's evolved.

    We didn't have search engines or ways to connect with other people of similar minds to solve the problems that we encounter. From these early gaming experiences I learnt enough about DOS and the PC to make it my hobby and later my career.

    I owe Doom more than just many hours of entertainment, in a round-about way.

    1. Re:My first multiplayer game by fluffythdestroy · · Score: 1

      That reminds me, I used BBS (Internet v0.2 lol) to find people to play with on my dialup 56k modem

      --
      PC Gaming enthousiast that gives comments, opinions and reviews on Games. I'm just having fun with games while doing let
    2. Re:My first multiplayer game by X0563511 · · Score: 1

      I hope you managed to copy more than just the executable ;)

      I remember playing via dialup. That was 'fun' (people kept answering the phone)

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:My first multiplayer game by Anonymous Coward · · Score: 0

      >We didn't have search engines or ways to connect with other people of similar minds to solve the problems that we encounter.

      Dude, I guess you missed out on BBSes then...it was the first time I realized Europe was not a backwards place with yodeling sheepherders and dirt roads when I downloaded a bunch of cracked games and assembly demos written by geeky european dudes. BBSes were a real private peer to peer network, someone would release a crack in Europe and then it would slowly get copied from BBS to BBS until it made it to the states. Back then not everything was "0 day" some people would brag of having "2 days warez" etc. Come to think of it, if the NSA keeps up the bullshit we may have to go back to BBSes, sure they'll have the metadata of the phone logs but it would be hard to know exactly what is going on unless they start recording and decrypting all the phone calls.

    4. Re:My first multiplayer game by Anonymous Coward · · Score: 0

      Come to think of it, if the NSA keeps up the bullshit we may have to go back to BBSes, sure they'll have the metadata of the phone logs but it would be hard to know exactly what is going on unless they start recording and decrypting all the phone calls.

      That will never happen.

    5. Re:My first multiplayer game by fullmetal55 · · Score: 1

      A buddy of mine and I played Doom forever, heck we still do on occasion.

      We didn't have the ability to play direct connect, so we discovered and figured out how to get modem play to work. we upgraded to USRobotics 28.8 DSVD modems, and figured out how to get them to work and how we could talk over the phone line while playing the game. This was all pre-internet days, so I had to figure out the AT Commands to enable DSVD, to dial, to answer etc. fun times. again lots of trial and error, dropped connections, all that fun stuff. and now, here we are where you can pick up a console connect multiplayer over the internet and instantly play with anyone you want anywhere in the world.

      people who say there's been no progress in 20 years, obviously don't know where to look.

    6. Re:My first multiplayer game by Anonymous Coward · · Score: 0

      Who knows bro, maybe it already is happening and you just don't know about it!

    7. Re:My first multiplayer game by Boronx · · Score: 1

      "A buddy of mine and I played Doom forever, heck we still do on occasion."

      This checks out.

  13. This game LITERALLY changed my life. by Lester67 · · Score: 4, Interesting

    I'd starting tinkering with computers about the time the MicroAce came out. I moved through the Vic, C64 and C128... and then to the Amiga. While I wouldn't consider myself a fan-boy, I supported the brand almost to a fault.

    It wasn't until one day, in a Sears, I saw an Asus 486/DX2-66 for sale, and they were running DOOM on it. I bought a PC for no other reason than to play Doom.

    I'm now an IT manager over our hardware repair and oncall function, and I owe it to the day I went "PC Compatible"... over a freakin' video game.

    1. Re:This game LITERALLY changed my life. by BringsApples · · Score: 1

      I personally know 4 other people (including myself), almost the exact same scenario (not Doom, but other fun aspects of computing, as thought to be in the 90's). Had you seen the IT world (as it is today), you'd have been an idiot to get involved. At least that's what we all say.

      --
      Politics; n. : A religion whereby man is god.
    2. Re:This game LITERALLY changed my life. by Bing+Tsher+E · · Score: 1

      It's refreshing to see an "I got over the Amiga quick enough to not be permanently mired in it" post here on Slashdot.

    3. Re:This game LITERALLY changed my life. by Anonymous Coward · · Score: 0

      Meh, I saw Wolf 3D running on a PC, got permission from iD, and ported it, then did the same for DOOM.

      Some people just have no commitment :p

    4. Re:This game LITERALLY changed my life. by DocSavage64109 · · Score: 1

      Same here, only the game that made me want a PC was Civilization. I'd never seen anything like it, and it was the first game I special ordered after getting a 486.

    5. Re:This game LITERALLY changed my life. by kwerle · · Score: 2

      I'm now an IT manager over our hardware repair and oncall function, and I owe it to the day I went "PC Compatible"... over a freakin' video game.

      Kinda sad.

      http://doom.wikia.com/wiki/NEXTSTEP

    6. Re:This game LITERALLY changed my life. by pspahn · · Score: 1

      Similarly, I also owe my career to the fact that PC games were an interest during my kidhood.

      I found it funny that another post mentioned ROLM phones, as that the building I was first truly exposed. My step-dad worked there and I went with him on a Saturday. A co-worker of his kept a machine there that had some games on it (I recall King's Quest and Space Quest). So I got to keep myself busy for a little while.

      It wasn't long after that I was asking my step-dad to go to work with him all the time. I wanted more. So I ended up with a second-hand PC that I would try and get games working on. Game manuals back then would have a single paragraph about DOS boot disks, TSRs, etc. I had not a clue what I was supposed to do to get the games working, but I eventually figured it out and the rest is history.

      Regarding multiplayer, though, I'm surprised nobody has yet mentioned KALI. Once you downloaded the software, you got a trial or something (or it only ran for 30 minutes, I can't recall) and you could find multiplayer matches all over for tons of different games that had built-in IPX/SPX capability. To keep playing, you just had to send them a check for $20 and you were granted "Lifetime Access".

      --
      Someone flopped a steamer in the gene pool.
    7. Re:This game LITERALLY changed my life. by celle · · Score: 1

      "I'm now an IT manager over our hardware repair and oncall function, and I owe it to the day I went "PC Compatible"... over a freakin' video game."

            Remember, that's how UNIX got started too.

  14. Tunnels of Doom by Baron+von+Daren · · Score: 1

    The first 1st personish game I remember on a PC was Tunnels of Doom on the TI 99. It's certainly wasn’t an FPS, but good portion of the game was moving through the hallways (or tunnels I suppose), which was from a 1st person perspective.

    Ahh Tunnels of Doom; nothing like sitting around for 40 minutes while the game loaded from a cassette tape drive.

    1. Re: Tunnels of Doom by Reapman · · Score: 1

      Commenting because holy crap someone else that played that epic game. I still remember eating dinner while waiting for the game to load. Whole family played a character each. So many good memories...

    2. Re: Tunnels of Doom by Baron+von+Daren · · Score: 1

      Cheers. I loved Tunnels of Doom, but god did I hate that tape drive. It would error out half the time making the 40 minute load time a 60 minute load or worse. I Office Spaced that thing before it was a verb.

      Good memories indeed. That and other 'pure' games like Star Raiders (Atari 400/800/1200). Damn if that TI 99 voice synthesizer wasn't made from alien technology. It was very human sounding, and decades later Steven Hawkins still sounded like a 1930s radio drama robot.

    3. Re:Tunnels of Doom by bmk67 · · Score: 1

      First I recall was "Alkalabeth: World of Doom!" circa 1979, by Lord British (yep, the same one of Ultima fame).

      Yeah, it would not be recognized as a FPS, but it had elements of the genre. Written in Applesoft BASIC.

    4. Re: Tunnels of Doom by Reapman · · Score: 1

      Nothing like listening to the computer ask "did you mean to do that?" in Alpiner... just rediscovered http://www.harmlesslion.com/cgi-bin/showprog.cgi?search=Classic99 - ahh good times! :)

    5. Re: Tunnels of Doom by CronoCloud · · Score: 1

      It was very human sounding, and decades later Steven Hawkins still sounded like a 1930s radio drama robot.

      From what I've read, Hawking is using 20 year old technology because he has grown attached to the voice.

  15. If you need a Doom fix... by wjcofkc · · Score: 1

    If you suddenly feel the need to play Doom after reading this and long since don't have a copy, I recommend Freedoom. Same engine and gameplay, levels are little different. Tons of fun.
    http://www.nongnu.org/freedoom/

    If your running a debian\ubuntu system, it's probably as simple as sudo apt-get install freedoom
    I don't think you need a special PPA
    I gather it runs on Windows, but I don't know much about that.

    --
    Brought to you by Carl's Junior.
  16. Dear Google... by Mr+Krinkle · · Score: 1

    IF EVER office productivity needed a kick...
    Why is the google doodle today NOT a playable version of Doom?
    Make note. For the 21st bday, it should be a link to local liquor stores and a playable version... You have one year to get on that...

    Sincerely

    Everyone that does not feel like working today...

    --
    I am 31337 or something.
  17. Doom tourney by Alioth · · Score: 1

    We celebrated the 20th anniversary of Doom this year at RetroEuskal (which is held within Euskal Encounter in Bilbao, one of Europe's largest LAN parties with about 5000 people who bring their machines (Euskal Encounter itself has been going for 21 years now, it came out of the Amiga demoscene and still hosts quite a bit of demoscene stuff).

    Here's the video I made of the tournament. Proper e-sports with prizes and everything :-)

    http://www.youtube.com/watch?v=ukdDE96RN3w&noredirect=1

    We also had a tournament in November at RetroMañía at the University of Zaragoza.

  18. first time i play a "death match"... by Anonymous Coward · · Score: 0

    over 56kbps on the landline to my neighbors house.

    1. Re:first time i play a "death match"... by ZorinLynx · · Score: 1

      I remember having to turn off error correction and compression on the modem to this, because the "packetizing" of the data stream made gameplay very laggy otherwise.

      You also needed a 16550A UART for smooth gameplay. Most PCs at the time had 8250s or 16450 which had NO BUFFER! Every byte that came in generated an interrupt, which slowed things to hell. The 16550A had a 16 byte buffer, but that was enough to solve the problem.

      The first time I played 4-player multiplayer DOOM on a gaming BBS with a 16550A UART (add-in serial card!) and error correction/compression turned off on the modem, I was blown away. It was the best multiplayer gaming experiences I had ever had to that point.

  19. Doom fans everywhere by allcoolnameswheretak · · Score: 1

    Check out DoomRL for a rougelike Doom experience. It works surprisingly well.

  20. does anyone remember arcade games? by wickedsteve · · Score: 1

    Yes I am gonna be that guy. Doom was certainly one of the earliest hits of the genre ON THAT PLATFORM. The FPS Tail Gunner came out in 1979. I thought it was quite a hit. Maybe I was wrong.

    1. Re:does anyone remember arcade games? by Anonymous Coward · · Score: 0

      Well that depends on your definition of FPS. Wasn't Tail Gunner more of a on rails shooter which currently holds a very different genre in the game landscape?

    2. Re:does anyone remember arcade games? by Anonymous Coward · · Score: 0

      If you saw Grosse Point Blank, there's a shootout in a convenience store where the clerk doesn't notice the gunfire because he has headphones on, playing a cabinet version of DOOM that, AFAIK, never really existed.

  21. Doom was good... by Rone · · Score: 1

    Marathon was better.

    It's a shame that Marathon was a Mac-only game for the most part, as a lot of PC gamers missed out on a great title.

    Bungie later got their just desserts through the success of the Halo franchise, but said rewards were quite overdue by that point.

    1. Re:Doom was good... by Anonymous Coward · · Score: 0

      We were busy playing duke3d when marathon came out :)

    2. Re:Doom was good... by anss123 · · Score: 1

      Marathon does not hold a candle to Doom.

    3. Re:Doom was good... by Pope · · Score: 1

      Marathon does not hold a candle to Doom.

      You've got that backwards :)

      --
      It doesn't mean much now, it's built for the future.
    4. Re:Doom was good... by anss123 · · Score: 1

      Marathon has a humoristic story going for it, but the gameplay is crud. This while Doom is as fun today as it was in 1993. If not for being a mac exlusive game, and Halo, Marathon would have been quickly forgotten.

    5. Re:Doom was good... by Unknown+Lamer · · Score: 1

      If you liked Marathon... it lives on.

      Or you can always grab a System 7.5 image and set up Basilisk II (amusingly enough, you can pretend to be a Quadra with a 1920x1080 graphics card... the experience is pretty surreal).

      --

      HAL 7000, fewer features than the HAL 9000, but just as homicidal!
  22. graphics by Anonymous Coward · · Score: 0

    i saw some screenshots of Doom. The graphics are blocky and the characters look flat. Needs anti-aliasing and Anisotropic filtering badly. I didn't see any shadows, specular lights or high quality shaders either. How did people stand low quality graphics 20 years ago? I'm not trolling, just asking.

    I think the old graphics of World of Warcraft look better. I rather play Aion, Guild Wars 2, Age of Conan, Rift or Star Wars the old republic.

    1. Re:graphics by Bing+Tsher+E · · Score: 0

      I'd rather play Minecraft, because there's more depth of gameplay. An Open World is better than any Velvet Rope out there.

    2. Re:graphics by Anonymous Coward · · Score: 0

      How did people stand low quality graphics 20 years ago? I'm not trolling, just asking.

      20 years ago the technology allowed 8 bits-per-pixel 640x480 resolution on a graphics card with a 2D framebuffer and zero 3D support. The only place you got to see high-quality graphics was on SGI workstations, and those were expensive and few and far between.

      DOOM's graphics were also an order of magnitude better than what was available previously, with the possible exception of Wing Commander.

    3. Re:graphics by Anonymous Coward · · Score: 0

      How old were you 20 years ago, and did you have a computer back then?

    4. Re:graphics by Anonymous Coward · · Score: 1

      20 years ago the technology allowed 8 bits-per-pixel 640x480 resolution on a graphics card with a 2D framebuffer and zero 3D support. The only place you got to see high-quality graphics was on SGI workstations, and those were expensive and few and far between.

      Not quite. The technology allowed quite a bit more than that-- XGA was already a standard, and Super VGA was quite common. I remember having a workstation (not mine, the boss's) in 1992 that could do 24-bit color at 1280x1024, and it was hardly top-of-the-line.

      However, the Id team wanted to make sure DOOM could run on the widest installed base possible, so they targeted standard VGA with a 386 CPU.

    5. Re:graphics by Anonymous Coward · · Score: 0

      World of Warcraft looks blocky. Only 4k resolution? It doesn't render the sweat glands on the elves' faces? How did you ever play it? Why not just fire up Battlefield 8?

    6. Re:graphics by Megane · · Score: 1

      Because they were HIGH quality graphics for the day. Consumer computer graphics pixel resolution (at least in the 2D era) was mostly limited by the cost of RAM. I boggle at modern graphic cards having a gigabyte or more of video RAM, especially when they're in a computer with 4GB RAM.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    7. Re:graphics by Anonymous Coward · · Score: 0

      > Because they were HIGH quality graphics for the day.

      Not really... 256 colors in 320x200 was pretty poor quality in 1993 when cheap SuperVGAs could do 256 colors in 640x480 or higher. DOOM ran in that resolution because it was the *fastest* 256-color mode.

    8. Re:graphics by bipbop · · Score: 1

      That, and you'd have gotten something like 1fps playing doom in 1280x1024 in true color back then, and you'd probably be using all your video memory, so you'd get to watch each frame as it was rendered.

    9. Re:graphics by Hsien-Ko · · Score: 1

      The ISA bus is the prime limiter. VLB was only a luxury and PCI only belonged to those spoiled rich Pentiumgrillhaving assholes....

    10. Re:graphics by Anonymous Coward · · Score: 0

      Well, I'm not saying you could have run DOOM reasonably at that resolution back then. Just wanted to dispel any notion that Id chose 320x200x8 because no better hardware was available.

    11. Re:graphics by CronoCloud · · Score: 1

      Considering that the 1991 SNES had a 256 color mode...they chose that mode for DOOM so that it wouldn't require a very high end machine.

      Course in a few years 3D hardware would enable running 24 bit color games on relatively low end hardware (like the PSone)

  23. DOOM added a year to my Ph.D. by Anonymous Coward · · Score: 0

    I kid you not. Loaded up on the box running a lightly used department instrument. I felt guilty about not running those electrochemistry experiments at the time, but given the state of the chemical industry in the last 20 years, I look back on it as time well spent.

  24. What was that black-goo of a Controller Called ? by Anonymous Coward · · Score: 0

    I bought a strange 3D device in 1997 called the "Orb" when I was on holiday in California.

    It had a small amount of buttons and had a big ball ball which pivoted on a small stick on all 3 Axis.

    It was amazing and I would have loved to get in to work with the http://doomwiki.org/wiki/Vavoom Port.

    Does anyone remember the company that made these ( note it was nothing like a gamepad ) ? Although I did find a minor entry on wikipedia once, it had little or no info . It would be great to play all of the 90's ID-games, the way that they were probably intended to be played, that is with full 3D controller.

    In fact, I think I'd crowdfund the driver to be available to the Linux project, if I could just find-out the name of the 3D controller, which I no-longer have.

    Also, did anyone suffer a strange pre-Matrix motion-sickness ? (especially after 20 hours of play, that is :)
    I take this post's Subject Title from my all-time favorite show .. http://redlettermedia.com/red-letter-media-talks-about-prometheus-spoilers/ . Why no-one made a Doom-level outta that , I have no clue.

  25. Memories... by LoRdTAW · · Score: 1

    My first encounter of doom was when browsing the shareware rack at the local computer shop. I already had Wolfenstein 3D and loved the game and I remember it was made by id. So this Doom game was also made by id and looked interesting. Installed it on my 486DX-33MHz with 4MB ram and was blown away. Didnt run smooth but that was fixed when my father bought a 486DX2-66MHz with 16MB of ram for CAD work. what an amazing game and it sucked up hous of my time.

    In high school our computer lab consisted of 486's (either DX25's or SX25's) which were networked with 10base2 coax and network booted though they also had 3.5 floppy drives. The server was netware and there was a shared student directory with a directory for each student to store their work in. The teacher was also the head of IT and he was frequently absent for most of the class allowing us to goof off as much as possible. I then got an idea: could I install Doom on the server? So I brought in my floppies and installed doom in my shared directory under another directory to keep it "hidden". I tested it out and it worked! My friends were all going ape shit when they saw me playing doom in class. Of course any student could read and write the other students directories so the other students had no trouble running doom from my directory. It was my first experience playing true multiplayer over a network. Though it wasn't all that great with the slow PC's and it took forever to load the damn game over the sickly slow network. But we had a shitload of fun. That was around 1994/95. Good times.

    1. Re:Memories... by _anomaly_ · · Score: 1

      I had a similar experience with Doom, about the same time, '94-'95. We'd play it on our high school token ring network, during our "computer science" class (which pretty much amounted to learning how to program in some variant of Basic). The teacher got so annoyed, catching the 3 or 4 of us playing during her lectures that she eventually would allow us to play after we finished our in-class work. Needless to say, those of us interested in playing became pretty decent at coding Basic quickly.

      --
      "I have no special gift, I am only passionately curious." - Albert Einstein
    2. Re:Memories... by Unknown+Lamer · · Score: 1

      Oh man... in my computer science class in high school ('99-'01) we had a bunch of old 486es (dang typing class got PIIIs for some reason, we got Turbopascal and TurboC++ on Windows 3.11) with a Netware server. No security, and we had a substitute teacher from the NSA since the "real" CS teacher quit (really great, since he decided to teach us things like algorithimic analysis ... gave me a great head start). We managed to get a copy of Doom onto the Netware server and ... finished your work? He looked the other way and let us frag the hell out of each other. I bet students nowadays would be a heap of trouble for rooting the file server and filling it with games, heh.

      --

      HAL 7000, fewer features than the HAL 9000, but just as homicidal!
  26. right in the childhood. by nimbius · · Score: 4, Interesting

    sit down kids, the old mans about to tell a story.
    Doom, the game, meant so much more than any bejewel clicking farmville grinding facebook gaming ass-scratching fruit-ninja with a bird in a slingshot can ever hope to understand; but you can learn to.
    it was 20 years ago that I sat in a dark bedroom beset with mountain dew and doritos, the boomy din of Nine Inch Nails churning away as I poured through the WAD file editor on a sunny saturday afternoon and a smirk on my face knowing the level I uploaded to the BBS that evening would be a work of art. It was designs for floors and trap doors and creative new weapons that filled my 3 ring binder during gym class and on the bus ride home I'd power through 30 minutes of the most unforgiving motion sickness in the tri-county area thinking about new places to stick a cacodaemon or a pain elemental. Doom was my respite, but it was also my temple. the days torment and teasing in school meant nothing once i heard the first few notes of the devils tri-tone main-screen theme and laid eyes on 'doom guy.' Network modem multiplayer and the joy of a friends new map, or the hillarity of a deathmatch laiden with machine gun rocket launchers of our own devise were the the epitomy of my childhood. Dooms wad editing frenzy pushed me into computer programming despite all odds. Six years later the mere act of playing doom was enough to send parents scrambling for body armor and in my case, suspended me for a week thanks to my inability to stop talking about Doom 2's shotguns and their modifications in school after the Columbine Massacre revealed its duo played the dreaded game.

    Doom was analogous to who i was as a child. one lone guy trying to get past an ocean of seemingly endless torment and assault if only to make it to the next level where despite the horror of it all I still tried as best i could to beat the records and discover everything i could.

    now go. buy a copy of doom and start knee deep in the dead as so many of us have, and *sniff* .....get off my lawn.

    --
    Good people go to bed earlier.
    1. Re:right in the childhood. by Anonymous Coward · · Score: 0

      Fuck you, you could spam every other news, leave Doom the fuck alone fucking trolling loser.
      And I love you, like Jesus, who loves you and your tiny dick.

  27. I saw a Wolfenstein VR arcade game. by Joe_Dragon · · Score: 1

    And the day I really wanted to play it was gone.

  28. Re:1st 1st-person shooter Phantom Slayer! by guynorton · · Score: 2

    First commerically available FPS? I nominate Phantom Slayer..1982

    FIrst Person? Yes!
    Shooter? Yes!
    Spooky as well....

    http://www.youtube.com/watch?v=6uFxq0dZ49c

  29. Play the music! by Anonymous Coward · · Score: 0

    If you like playing video game music, download the MIDI versions of Doom's soundtrack by Bobby Prince, and this plugin softsynth that turns the DOSBox Yamaha OPL sound chip emulator into a VST instrument!

    If you're really a kind soul, you could use DOSBox to extract the instrument settings from the DOOM WAD as .sbi files and contribute them to the project! He already has sound sets from the Dune series ripped.

  30. Doomed by tverbeek · · Score: 1

    Doom came out around the time that I lost interest in gaming. I think the fact that the medium was overtaken by first-person shooters was part of the reason.

    --
    http://alternatives.rzero.com/
  31. Brutal Doom by anss123 · · Score: 2

    Neat, I'll have to check it out. Wonder if it works with Brutal Doom.

    Brutal Doom is possibly the best Doom mod ever. Check out this review.

    Had a ton of fun with it. It's not extra levels, instead you play the same old levels with smarter monsters, heavier weapons and extreme brutality. The latter seems silly now, it's all just sprites, but I wonder how that would have been received in 1993.

  32. Because it's only 20 years old, not 95 by tepples · · Score: 1
  33. Thanks by scuzzlebutt · · Score: 1

    Thanks for making me feel old, Slashdot. I remember skipping classes at college because of DOOM.

    --
    In C++, your friends can see your privates.
  34. Thanks, now I'm feeling old today by neo-mkrey · · Score: 1

    Although I thought Doom was cool and all at the time, it wasn't until Half-Life that first person shooters became my game genre of choice.

  35. I'm going to sing the DOOM song now! by linebackn · · Score: 1

    I remember downloading the shareware version of DOOM from a BBS shortly after it was released. Shooting at the soul sphere displayed in level 2 because I didn't' know what it was, and then almost falling over dizzy when I had to get up and go!

    It certainly wasn't the first FPS to exist or even have networking (see Mazewar on the Xerox Alto), but it was the first to provide a fully immersive experience (full screen, all surfaces with texture, and sound) on a common desktop PC.

    When I first heard of DOOM, and even judging by a leaked alpha (5/22), It looked like it would be a slow interactive game similar to Ultima Underworld. Boy, did that turn out not to be the case!

    The thing that really kept it popular was how easy it was to create completely new levels.

    And then having to upgrade from 4 to 8 megs to keep episode 3 from chugging away...

  36. It was a dark and stormy night... by Alioth · · Score: 1

    Well, perhaps not a dark and stormy night, but a dull, windy and wet winter Saturday afternoon.

    I was playing Doom on my 486, with headphones on on said dull afternoon. I had been playing a while and was really into it - Doom actually has great atmosphere with the music and the sounds of the various creatures and monsters shuffling around the map, and especially good atmosphere when played in a dimly lit room with proper headphones that cover the ears.

    So my friend who I lived with at the time comes back from wherever he'd gone for the afternoon. In this place we rented there had been left these bean bag things for propping open doors. My back was to the door, and my friend seeing me fully engrossed in the game picks up one of these small bean bag frogs and throws it at me. The bean bag landed on my shoulder at the EXACT MOMENT one of those demons that go "Whoooooooooooo!!!!" (the ones that fire rockets) appeared behind me on the same side as the shoulder on which the bean bag had landed...

    I almost died of heart failure right there on the spot. I certainly screamed like a little girl.

  37. DOOM is the most durable game franchise by tekrat · · Score: 3, Interesting

    Other than Tetris, I can't think of a single game that's been ported to more platforms, and played more than DOOM has -- there are people right now, somewhere in the world still playing doom -- and I'm one of them.

    What I enjoy about doom is that it's simply everywhere. I remember being at an E3, and among other new releases for the Super Nintendo (yes the 16 bit), was a DOOM cartridge. The fact that DOOM is available for practically every platform there is (although I have no bothered to confirm, I'm sure I can even play on an iPhone), one of my favorites was finding the engine for SGI machines and SUN platforms very early on -- so, yeah... you could play it on a cheap 486, or on your high-end $20,000 workstation, it was (and still is) literally everywhere.

    My prediction is that regardless of what new platforms materialize in the future, some enterprising hacker will port DOOM to it, making the franchise one of the most durable in the history of videogames.

    --
    If telephones are outlawed, then only outlaws will have telephones.
    1. Re:DOOM is the most durable game franchise by Anonymous Coward · · Score: 0

      I remember sitting in first year engineering classes in 1996, and someone with an HP-48G graphing calculator was playing a very simple version of doom on the monochrome screen... Yes, it is available almost everywhere!!!

      I found a link to the game here:

      http://www.hpcalc.org/hp48/games/arcade/doomgx.zip

    2. Re:DOOM is the most durable game franchise by ausekilis · · Score: 2

      Considering the engine is open source, I bet you are right. I was looking at a 4-player one-screen setup for my arcade cabinet, similar to the split screen doom1 and doom2 on the doom3 xbox disk. I found dozens of ports and projects, including PrBoom, VanillaDoom, ChocolateDoom, ports to OpenGL, to SDL, ripping the Doom sprites out of the N64 Doom to make custom WAD's. Those are just the ones that I can remember off the top of my head. I even played Doom on my old Sprint phone, from 2001. The levels looked like you were wandering through playing cards, but you could still find a caco-demon and 20 button presses later the thing exploded. I even have a port of DOOM on my Nintendo DS (R4 cart).

    3. Re:DOOM is the most durable game franchise by Somebody+Is+Using+My · · Score: 2

      The fact that DOOM is available for practically every platform there is (although I have no bothered to confirm, I'm sure I can even play on an iPhone)

      You would be correct in that assumption

      (Although I found the Doom2 RPG to be far more enjoyable game; FPS games and touchscreens are not a good combination)

      But you are right about how widespread Doom has become in the computing world. According to Wikipedia, the following platforms had official versions of Doom ported to them

      Computers: MS DOS, NextStep, IRIX, Solaris, MacOS, Linux, MS Windows, Acorn RISC OS
      Consoles: Atari Jaguar, Sega32x, Playstation, SNES, 3DO, Sega Saturn, Game Boy Advance, XBox, XBox360, Playstation 3
      Other: Tapwave Zodiac, IPhone/IPod Touch/IPad

      Unofficial ports include: BeOS, Amiga, ZX Spectrum 128K, Commodore VIC-20, Nintendo DS, iPod, Android, Sony Ericsson, Symbian, Zune, TI-Nspire

      Doom was also ported to Adobe Flash and Java, so any device that can run those languages can also play Doom. I seem to remember some company once released a "smart" refrigerator that used Java; it's possible you could have played Doom on that too.

      Doom. It's everywhere.

    4. Re:DOOM is the most durable game franchise by bitrex · · Score: 1

      Doom on yer oscilloscope: http://www.youtube.com/watch?v=GTApvwqZ_TM

    5. Re:DOOM is the most durable game franchise by Reziac · · Score: 1

      Is it wrong that I have a 3GHz machine whose only task is to play DOOM? :D

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    6. Re:DOOM is the most durable game franchise by Unknown+Lamer · · Score: 1

      Did you ever find a split screen Doom variant? I've been interested in setting this up for ages, but it'd be a huge pain afaict... I'm at the point where I'm thinking the only option is going to be xmonad or similar set to run four instances, each with their own file namespaces to override the config to use a different controller for each copy. But that's kind of ... hackish, and a lot of work I don't want to do just to play a game with other folks on the ol' 50" tube.

      --

      HAL 7000, fewer features than the HAL 9000, but just as homicidal!
  38. OS/2 by Anonymous Coward · · Score: 0

    I first played DOOM on an IBM OS/2 machine (the PS/1 or PS/2 can't be bothered to look it up). We had them networked together, awesome times.

  39. Where has the last 20 years gone!? by TonyXL · · Score: 1

    It seems like it was just yesterday I was playing this game when it came out. Had a null modem cable to connect 2 PCs in adjacent rooms. Was too short to reach thru the hallway so we had to swing the cable window-to-window to connect. Endless battles between my brother and I. Creating custom levels using the free tools (DCK, I think?).

  40. Doom by Phoenix666 · · Score: 1

    I started out playing Pong. Zork and other nascent games followed. Our grandmother taught us how to program, since she was the first one in our part of the state to own one of the early IBM PCs (the one with the 4"x4" screen). Atari, Colecovision, Sega, Nintendo, were all part of our mother's milk, digitally speaking.

    Doom in college, though, was the first time I felt horror at playing a computer game. When the T-Rex demons came for me at the climax, with the creepy music, I felt something past the usual reflex adrenaline. Amazingly 20 years later we're still mostly at the adrenaline reflex and the genre has yet to fully come into its own as a medium for artistic expression, but the imminent demise of TV and its Baby Boomer audience hint at much better things to come. Doom, I think, will be cited by future gamer audiences and critics, as one of the classics that laid firm claim to creative seriousness.

    --
    Do what you can, with what you have, where you are.
  41. Problems recreating the original audio experience by cshay · · Score: 2

    I occasionally get nostalgic for those days back in 1994 but I have a big problem reliving them due to the sophistication of the audio in this game. You see, it was designed to play high quality MIDI if you happened to have a $1000 sound card. Of course I nor most of my friends did not have that... I had the standard soundblaster chip on my 486.

    So when I play it in DosBox or whichever emulator, the sound is just too good! It is not the same as when I played it before!

    Any tips on how to recreate that standard 1994-1995 486 experience aside from finding an old pc and installing win95?

  42. Re:What was that black-goo of a Controller Called by Anonymous Coward · · Score: 0

    Found it for you .. although I believe the SpaceOrb 360 was an update !

      http://www.cwonline.com/store/view_product.asp?Product=1108

  43. Hmmm.... by markhb · · Score: 1

    I never did figure out how to get off of the first level. Of course, I was playing with a keyboard and mouse which didn't make the game too enthralling in the first place. Haven't bothered much with FPSs since, to be honest.

    --
    Save Maine's economy: write stuff down. All comments are exclusively my own, not my employer.
  44. EULA Easter Eggs by phorm · · Score: 1

    I seem to remember a story awhile back where an EULA contained a line like
    "The first person to call 1-888-555-5555 will get a prize of $10,000"

    Apparently it took a few months, but somebody actually did call the number and get the prize. This was after thousands of people clicked "accept" to the EULA (basically providing that almost nobody really reads the damn things).

  45. Mods and multiplayer by phorm · · Score: 1

    Some of the greatest things about Doom were the mods and multi-player capabilities. I remember tons of work just getting the damn null-modem, modem (and later network) play to work. Fiddling with connection strings, jumpers for IRQ's to get the @$)!(@! modem or ethernet card to work, and then later messing around with IPX/SPX drivers etc

    Once that was all done, the mods. Custom maps, music (Doom was quite fun played to "hall of the mountain king" midi, and especially to "dance of the sugarplum fairy"), and weapons mods made the old seem new. The BFG behavior was basically to spawn small sub-blasts on enemies in an area around the main blast. One bit of fun we had was modding those sub-blasts into a "main blast", which would then spawn their own blasts etc. One shot in a crowded room would propagate through everything and bring slower machines to a crawl (afterwards, all the baddies were slag, though).

    Though spin-offs such as Heretic etc were fun, nothing was quite as enjoyable until Duke3d came around with the ability to look/point/move (including jumping/ducking) in a less constrained fashion, and to build maps with 3d stacked floors and destructible walls/windows/etc.

  46. disappointing title by rubycodez · · Score: 1

    here I was all excited that coefficient governing rate of expansion of universe was sufficient to cause Big Rip in two decades. but instead of some cool cosmic doom it's just gamer bullshit. lame.

  47. Jump Jump! by DarthVain · · Score: 1

    About the only thing that comes up every now and again about Doom and Doom 2 was that we laugh among friends about the memory of not being able to Jump.

  48. Doomsday!? by Anonymous Coward · · Score: 0

    Ew. At least use a source port that isn't stagnant with only frontend changes for over 11 years and at least have support for Hor+ widescreen aspect.

    I sitll don't get why people use that flare-filled sluggish novelty. There's Zdoom/GZDoom, Eternity, prboom+, Zandronum, Chocolate Doom... all better choices than Doomsday.

  49. Re:Problems recreating the original audio experien by Hsien-Ko · · Score: 1

    You never ran SETUP.EXE did you? Pick Sound Blaster for music. Also some source ports such as Chocolate Doom have OPL emulation. It even has PC speaker emulation if you have the fetish for the ol' beeper.

  50. IGN played through episode 1 with Romero by Anonymous Coward · · Score: 0

    IGN did a playthrough with John Romero, it's also on Youtube but you can find it at ign.com

    It's quite long but brought back a lot of good memories and taught me a bit about his design process.

    He also explains the meaning of IDSPISPOPD and the other cheat codes which is something I'd never heard before.

  51. Still play it by Anonymous Coward · · Score: 0

    I still play Doom, Doom 2, Plutonia and TNT to this day, specifically though the Doomsday Engine and addons like texture packs, music, models and whatnot. It makes the games look modern(ish) in graphical and audio quality while still retaining the same gameplay (if enhanced a bit due to mouse look and jumping).

    I think Doom is the perfect example of the benefits of open sourcing an engine can provide. Even if iD are basically the only real example of a commercial developer who's ever bothered to open their engine (Volition is the other, with FreeSpace 2 which also resulted in great enhancement by the community).

    As a side note, there's something very satisfying (and sad) in that I can type in IDKFA at any point and get all the weapons at once, instead of having to pay for "early access" to said weapons via micro-transactions as you often see with a lot of modern games. What a shit-stain the modern gaming industry is sometimes.

  52. Re:Problems recreating the original audio experien by Anonymous Coward · · Score: 0

    Thankfully, DOSBox can emulate all the most popular sound systems of the DOS era, so one can usually find something that sounds good.

    http://www.dosbox.com/wiki/Sound

    set your device to sb1 maybe?

  53. I am a day late, but here's my story! by antdude · · Score: 1

    I was a teen(ager) back then! I got it from a local BBS, but couldnâ(TM)t play it. My next door neighbor could on his 386 DX machine, but he had to study for finals so he only played a few levels. Haha. Years later, I made two DOOM 2 mod(ification)s: http://zimage.com/~ant/antfarm/files/doom2/j2doom/j2doom.html ⦠I think I played DOOM at 9600 speeds with my next door neighbor (we both had 14.4k modems! :().

    Does anyone remember what time DOOM 1 shareware was released to the public? I couldn't find that answer.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  54. Re:Problems recreating the original audio experien by CronoCloud · · Score: 1

    So when I play it in DosBox or whichever emulator, the sound is just too good! It is not the same as when I played it before!

    What I want is for the DOOM Collection Complete for PS3 to sound like SNES DOOM, which was My First DOOM

  55. Re:Problems recreating the original audio experien by mewsenews · · Score: 1

    Any tips on how to recreate that standard 1994-1995 486 experience aside from finding an old pc and installing win95?

    Chocolate doom has built-in emulation of the adlib chip that was present on the ubiquitous soundblaster cards of the 90s

  56. IDKFA by Nocode5000 · · Score: 1

    Oh the fun coordinating the networking as everyone had to intiate at the same time with exactly the same specified number of players. Four floppys of gold they were, the University's 486's never worked so hard, I'm just glad I was there.

  57. Before Carmack by bobvious · · Score: 1

    I don't know what Carmack did in the business world, but he was little more than a teenager when he created the first 1st person, 3D shooter (Wolfenstein ). That was freakin fantastic at the time. Everything before that, that I remember, was 2D scrollers of one sort or another (Dragon's Lair was phony 3D). Not only did he pull that off first, he did it with a 286 computer. That's scarey impressive. That's what's so excellent about him. He followed that up with Doom (I'm skipping Spear of Destiny since it was pretty much like Wolfenstein). Each game had a generous trial version. Later Carmack made the 3D engine public, with tools for people to create their own levels. I suppose most people know that, but I don't know if most here were around and playing games when it happened. He set a fantastic precedent, and I respect the guy for a massive brain and the willingness to try to get the genre going full speed.

  58. Doom by locke.th · · Score: 1

    Doom has been and always will be my favourite fps. To play Doom properly, you needed a combination of brains, reflexes, and skill. I laugh at the modern day gamers that get frustrated with the puzzles in Doom, or get frustrated when they start running low on ammo and health and have already mostly used the tight resources in the level. I especially love it when they play Nightmare difficulty for the first time, and throw a fit when they can't get very far. Modern Shooters really do have a lot to learn from the great granddaddy of them all (as in the one that really defined the genre).

  59. Amusing story by Anonymous Coward · · Score: 0

    Back in the day, a friend of mine got his hands on a full copy of Doom. We wanted to play multi, but the owner of the installation disks had already left. At this point, we had no way to get the files via some sort of media to my place on foot.

    So...we transferred the doom.wad file via windows 3.11 terminal program and a 14.4/19.2 modem.

    I think it took about 5 hours.