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Game Preview: Hearthstone

Collectible card games have been a prominent part of nerd gaming culture since the early '90s. Magic: the Gathering forged a compelling genre and dozens of games have followed in its footsteps. But the past two decades have been a time of technology, and Magic is a decidedly low-tech game. Like chess, it's been moved online in only the strictest emulation of real-world play. The game itself hasn't actually evolved to make use of technology. Enter Blizzard. Many of the developers at Blizzard grew up playing Magic and other CCGs, and it seemed natural that they'd want to design one of their own. But Blizzard is video game company; managing cardboard print runs and scheduling tournaments isn't exactly in their wheelhouse. Thus, we get Hearthstone: Heroes of Warcraft, an entirely digital CCG. It's currently in closed beta test, but open beta is supposedly just around the corner. In this video (with transcript) we take a look at how the game is shaping up.

131 comments

  1. Brought to you by... by Forbo · · Score: 4, Funny

    This slashvertisement proudly brought to you by Blizzard Entertainment, Inc.

    1. Re:Brought to you by... by i+kan+reed · · Score: 1

      Hey, look, when you cut out all the fan-energy by making money grubbing products designed to suck money away from customers more than be fun, you have to start spamming the hell out of your terrible(but expensive to make) free-to-play games.

    2. Re:Brought to you by... by Anonymous Coward · · Score: 0

      I know right? Man at least they could hide it better.

    3. Re:Brought to you by... by Anonymous Coward · · Score: 0

      ...don't forget the zombie that talks throughout the video.

      Most boring review ever.

    4. Re:Brought to you by... by Desler · · Score: 2

      Why would Blizzard give Slashdot money? Especially when the editor's post is itself filled with inaccurate statements.

    5. Re:Brought to you by... by Anonymous Coward · · Score: 3, Insightful

      If I want to play an online CCG, SOE's LoN has been around for a long time, is decently playable, and there is a good chance of you to score a card usable in their MMO when opening a new deck (you get five free decks a month.)

      This is what happens when the MBA drones overrun a "cool" company. More revenue streams, more BS, more monetization [1], less playworthyness.

      [1]: Sometimes I wonder why flight is going to be made an epic quest in the next WoW expansion is that it will keep subs open after people hit level cap, and no other reason.

    6. Re:Brought to you by... by i+kan+reed · · Score: 4, Funny

      If it was full of accurate statements, they'd never sell any copies.

    7. Re:Brought to you by... by stormpunk · · Score: 3, Insightful

      If it were full of accurate statements it wouldn't be on slashdot.

    8. Re:Brought to you by... by Anonymous Coward · · Score: 0

      If it was full of accurate statements, they'd never sell any copies.

      Two of the fastest selling PC games to date says Bzzzt you're wrong.

    9. Re:Brought to you by... by i+kan+reed · · Score: 4, Insightful

      They did used to make good games, before the dark times. That doesn't mean anything about their recent trend of over-advertising bad games.

    10. Re:Brought to you by... by Fishchip · · Score: 1

      TIL there's an EverQuest CCG. Thankyou, mysterious AC. =)

    11. Re:Brought to you by... by VGPowerlord · · Score: 1

      Before the dark times. Before the Actpire.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    12. Re:Brought to you by... by Anonymous Coward · · Score: 0

      This slashvertisement proudly brought to you by Blizzard Entertainment, Inc.

      Bingo. I played it back in 2004. wikipedia.org/wiki/Phantasy_Star_Online_Episode_III:_C.A.R.D._Revolution

      I like the blatant attempt at slandering Magic: The Gathering: "Like chess, it's been moved online in only the strictest emulation of real-world play. The game itself hasn't actually evolved to make use of technology."
      No, actually that's not true at all. They had to do a LOT of revamp on the rules in Magic: The Gathering in order to be able to code computer versions of the game. In the process this has made the ruleset a lot clearer with far fewer conflicting situations which arise when new cards and rule types are introduced.

    13. Re:Brought to you by... by Anonymous Coward · · Score: 0

      If it was full of accurate statements, they'd never sell any copies.

      Two of the fastest selling PC games to date says Bzzzt you're wrong.

      I didn't realize that Blizzard made the Grand Theft Auto and Final Fantasy franchises. Guess I learned something today!

    14. Re:Brought to you by... by Anonymous Coward · · Score: 0

      An advertisement preceded by a friggen 2:15 second unskippable IBM ad. blegh

    15. Re:Brought to you by... by aaronb1138 · · Score: 1

      No resource management and no interrupt system. Screw that, your average 9 year old is going to be bored with such an oversimplified model.

    16. Re:Brought to you by... by Anonymous Coward · · Score: 0

      If it was full of accurate statements, they'd never sell any copies.

      Hearthstone is free-to-play.

      The fact that you chose to display your ignorance in such an obvious way and somehow expect people to care what you think is baffling.

    17. Re:Brought to you by... by i+kan+reed · · Score: 1

      Guess what, before this post, in this very same discussion, I called it free-to-play. Sometimes one uses abbreviated phrasing to communicate more effectively.

      "Distribute more copies to sell worthless e-crap from" doesn't roll off the tongue.

  2. Slashvertisements at their best... by Anonymous Coward · · Score: 2, Informative

    This game was boring as heck. Two misses in a row for a company which used to be the best in the industry.

    1. Re:Slashvertisements at their best... by Anonymous Coward · · Score: 1

      As a former WoW player who doesn't have the time for weekly raids, a 10 minute match in hearthstone is quite compelling and fun (got my key last week). I can't wait for the ipad version :p

    2. Re:Slashvertisements at their best... by Anonymous Coward · · Score: 2, Informative

      CCG are boring compared to even simple games on smartphones.

      If you like CCGs, then this is just another one with a little bit of animation and graphics sprinkled on top. It does look better than the several MTG ports to the PC I have seen in the past.

      The game mechanics are simple when compared with MTG. I have heard that this was on purpose to attract a more casual player.

      Another thing is that it is almost Pay2Win. You can grind out points to purchase more random card packs OR you can just pay real money.

    3. Re:Slashvertisements at their best... by Anonymous Coward · · Score: 0

      CCG are boring compared to even simple games on smartphones.

      You may find them boring.

      Other people, obviously don't.

      Regardless of it being Hearthstone, Magic, L5R or Pokemon.

    4. Re:Slashvertisements at their best... by HairyNevus · · Score: 1

      The game mechanics are simple when compared with MTG. I have heard that this was on purpose to attract a more casual player.

      Or, you watched the video. But who would think an outlandish thing like that?

      --
      You were critically hit for no damage. The bruise will look nice, and maybe the scars will make good party talk.
    5. Re:Slashvertisements at their best... by LoRdTAW · · Score: 1

      My brother is in the closed beta and showed me the game at his place. It looked fun enough and the rounds are quick. And the quick rounds are what he likes as you need to use your strategy pretty quickly. He used to play magic in high school and then online when it was released. To him Hearthstone is a good balance between strategy and short play times.

      Fun side note: In magic the gathering online he once used the cheezy squirrel deck to cream a player. It uses a combination of enchantments which compound damage to a dizzying amount. After he won we left the PC on to see how high the damage counter would go. Next day we found our answer: 65535. A 16bit unsigned int.

    6. Re:Slashvertisements at their best... by danudwary · · Score: 2

      As someone who's been in the beta for two months now, Hearthstone is most definitely not pay-to-win, at least by CCG standards.

      You get a core set of very good cards for playing though the tutorial and leveling up classes, easily done in Practice mode. You can earn more in game currency by playing - for winning, for reaching milestones, or as rewards in Arena, which is Hearthstone's version of draft. Rare, Epic and Legendary cards are NOT required to win. While the rares and epics are desirable, they're pretty easy to come by (you can disenchant unwanted cards to craft the cards you want). Legendaries are interesting, with extra animations and sounds, but are almost all VERY circumstantial, usually with distinct disadvantages. Top tier players very rarely use more than one or two in a deck. You can easily play with common cards and a few choice crafted rares and do very well.

      Of course, a few expansions from now, and who knows. For now, playing for free works out fine.

    7. Re:Slashvertisements at their best... by AK+Marc · · Score: 1

      Ever play a card game with hardcore players? They have every card's abilities memorized based on the pictures on the card. it takes 10 minutes to play a hearthstone match that would have taken 30 seconds in person (so far I've only played the computer, as I'm unlocking cards/levels before going PvP). I expect it's the same PvP, given that it's mainly animation and sounds they are delaying for.

      I'd enjoy it more if I could play speed-version (disable animations, make results instantaneous). If I missed something, I could look at the history that's saved.

    8. Re:Slashvertisements at their best... by Anonymous Coward · · Score: 2, Insightful

      Never played a card game like that, but I've seen the same thing in an old school Connect 4 tournament. The top players were so good they could play the game twenty moves in advance. It was no fun for the spectators - halfway through the game action would stop, and after a minute or so of both players stareing at the board one would announce 'I calculate your victory is inevitable. I cede.'

    9. Re:Slashvertisements at their best... by xevioso · · Score: 1

      That's actually interesting. The Squirrel-craft deck is one of many infinite combo decks, so usually when playing the real thing and I need to pick a Very Large Number, I just pick Graham's Number.

    10. Re:Slashvertisements at their best... by cbuskirk · · Score: 4, Informative

      At Blizzcon this year they revealed that 46% of players with a 3 star master rating (Highest at the time) had spend $0 on the game.

  3. Best of All To-morrow is Friday . . . THE 13TH! by Anonymous Coward · · Score: 0

    Better still, a no-slashvertizment day to celebrate.

  4. Original Game by Anonymous Coward · · Score: 1

    MTG was the original CCG. No other game comes close. The art work won't compare and the game play won't compare.

    1. Re:Original Game by Anonymous Coward · · Score: 0

      More than that, the original WoW TCG was more involved and developed than Hearthstone, but Blizz killed it so there wouldn't be any confusion. Hearthstone is a terribly dumbed down version of that game.

      The large number of comparisons and reviews against the MTG client are unfair and don't throw in a "Hearthstone isn't trying to be copy" and then make all of these comparisons, most of which would be fixed if you compared to the dumbed down version of MtG that does exist (Duels of the Planeswalkers).

    2. Re:Original Game by xevioso · · Score: 4, Insightful

      The reason why MTG keeps winning this race and other competitors don't even come close is the amount of quality playtesting. Each card goes through a rigorous design process as the sets have to appeal to multiple types of players. The level of Quality Control in WOTC is astounding.

    3. Re:Original Game by J-1000 · · Score: 1

      The level of Quality Control in WOTC is astounding.

      That may be the case, but they allow plenty of broken cards to be printed; cards that end the game by sending the rules into an infinite loop, or cards that end up in nearly every deck for a given color.

      I think the real reason Magic wins the card game race is simple momentum. When your choices are playing a new game that no one else is playing, or playing an established game with an enormous player base, there really isn't much of a decision to make.

    4. Re:Original Game by Applekid · · Score: 1

      That may be the case, but they allow plenty of broken cards to be printed; cards that end the game by sending the rules into an infinite loop,

      I don't think you've actually played Magic in the last 15 years.

      or cards that end up in nearly every deck for a given color.

      That's not an indication of the game being broken.

      I think the real reason Magic wins the card game race is simple momentum. When your choices are playing a new game that no one else is playing, or playing an established game with an enormous player base, there really isn't much of a decision to make.

      When you're at the top, the top is there to lose. And yet there's currently a CCG boom, with Magic at the helm, well in progress. (Some may call it a bubble and I wouldn't immediately disagree.)

      --
      More Twoson than Cupertino
  5. Blizzard doesn't schedule tournaments? by Anonymous Coward · · Score: 0

    I thought that's exactly what they did all the time in South Korea with StarCraft and StarCraft 2.

  6. LOL by Anonymous Coward · · Score: 1

    managing cardboard print runs and scheduling tournaments isn't exactly in their wheelhouse.

    Maybe if you ignore all their boxed releases and game tournaments they've run over the years.

  7. Preview ? by fluffythdestroy · · Score: 2

    This hardly qualifies as a preview since the game is available in even its beta form

    --
    PC Gaming enthousiast that gives comments, opinions and reviews on Games. I'm just having fun with games while doing let
    1. Re:Preview ? by X0563511 · · Score: 2

      Oh? Maybe you'd like to share with us where we can download it to try it ourselves...

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    2. Re:Preview ? by idioto · · Score: 1

      I don't play this game, but it is available as my brother plays it all the time recently. You need an invite.

    3. Re:Preview ? by Anonymous Coward · · Score: 0

      You sign up in the Battle.net account management. There you can opt-in for the possibility of being a sent a beta key. It wasn't a super exclusive beta. I got a key after a couple days. But likely now they'll open it to everyone before you would even get a chance at a key, if they don't pull a usually Blizzard and delay the release.

    4. Re:Preview ? by X0563511 · · Score: 1

      Indeed. So it's not generally available. Hence what you got here was a preview.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  8. No experience by Desler · · Score: 2

    But Blizzard is video game company; managing cardboard print runs and scheduling tournaments isn't exactly in their wheelhouse.

    Just as one example, Blizzard has run tournaments at BlizzCon for years now. You could have found this out with 10 seconds of Googling.

  9. What about Mystic Warlords of Ka'a? by NoSalt · · Score: 0

    nm

    1. Re:What about Mystic Warlords of Ka'a? by Anonymous Coward · · Score: 0

      enchanted bunny

  10. Sucked by Anonymous Coward · · Score: 0

    I got the private beta. It sucked. Boring, uninspired characters. Card artwork needs work. No stories in the cards.

    Magic for the iPad was way better, and even that got boring quick.

  11. I'll admit by BobMcD · · Score: 4, Funny

    I'll admit it, I'm mildly surprised to hear Blizzard is still a company, outside of Panda loving, anyway.

    1. Re:I'll admit by scott9693 · · Score: 1
      Who was it that created Starcraft 2 & Diablo 3 (and its upcoming expansion)?

      That's right. Blizzard.

    2. Re:I'll admit by stewsters · · Score: 1

      I wish someone else made Diablo 3. It seemed like they just wanted to make a more linear WOW with a RMAH than a Diablo clone. I liked Starcraft 2, even if it did ignore every advancement in the genre since Broodwar to appease SC1's competitive audience. Seriously, no directional weapons, no terrain to generate cover, no destructible/deformable terrain, no autocasts on stims. These aren't hard things to implement, they just wanted to keep the micro feel.

    3. Re:I'll admit by BobMcD · · Score: 1

      Duh. But I thought those were sequels, rather like an expansion pack for WoW. Something 'new' like an online CCG is out of character for the old, fat, slumbering behemoth.

    4. Re:I'll admit by B33rNinj4 · · Score: 2

      It's called Torchlight.

    5. Re:I'll admit by lgw · · Score: 3, Insightful

      Starcraft 2 & Diablo 3 are why I'm surprised Blizzard is still a brand. Any company with 2 releases that bad would be dead, if not for the WoW cashcow. And that's fading slowly. I was once a big fan, but now that brand means "dull uninspired gameplay set in a world of dull, uninspired artwork". That seems to be the consensus about the new CCG as well.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    6. Re:I'll admit by Anonymous Coward · · Score: 1

      Reading your point of view made me giggle. From my perspective they actually appeased the unskilled masses too much! Auto-mining, multiple building selection, control groups with an infinite number of units in them, etc. You mention no autocast on stim, but you can stim your entire with one click - that's not easy enough for you? You also have medivacs flying over your head so you can do it with reckless abandon. Also, SCII has destructible terrain and high ground advantages (you can't fire up a cliff without vision).

      If they wanted to keep the "micro feel" of SC1, they failed miserably.

    7. Re:I'll admit by strack · · Score: 2

      They got rid of most of the stupid shit in SC1 for SC2, the pointless micro, and that stupid fucking 12 unit limit. using a imposed UI deficiency to shape how the game is played is fucking criminal. now most of the micro has a tactical reason. choosing the right point to stim, laying down good force fields, etc. fuck the "micro feel" of SC1.

    8. Re:I'll admit by Anonymous Coward · · Score: 0

      Why would you want autocast on stim? The timing is very important. It's not something you'd want as an autocast. It's obviously not hard to implement, but it's hard to understand why would you even want it to begin with. Also, sc2 does have destructible terrain, and provides terrain-based bonuses (e.g. high-ground LoS). It sounds like you're bitching about a game you haven't played.

    9. Re:I'll admit by Anonymous Coward · · Score: 3, Insightful

      Starcraft 2 & Diablo 3 are why I'm surprised Blizzard is still a brand. Any company with 2 releases that bad would be dead, if not for the WoW cashcow.

      With at least 20 million copies between SC2 and D3, that would be kind of difficult to kill a company, even if a lot was spent on them. Despite everyone's whining and bitching, they still have people buying and playing their games. They may be waning, but not anywhere near mortally injured.

    10. Re:I'll admit by Anonymous Coward · · Score: 0

      Path of Exile is now free on steam.

    11. Re:I'll admit by dywolf · · Score: 1

      In that care you're an idiot.
      WoW still brings in tons of revenue and profit.
      SC2 has sold incredibly well, and is moving into the same pro graming circuits as the original.
      Diablo 3 missed for a lot of folks, but was still, by any measure, a resounding financial success.
      Hearthstone already brings in money through it's store, though they've been cagey about how much, and it's just in closed beta.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    12. Re:I'll admit by BobMcD · · Score: 1

      WoW is old and tired. Star Craft is old and tired. Diablo is old and tired.

      Hearthstone, at least, is new-ish.

      Go Blizzard. Glad to see there's still some life in those old bones!

    13. Re:I'll admit by nhat11 · · Score: 1

      There's PoE and TL2....

  12. I'm actually enjoying it by Anonymous Coward · · Score: 2, Interesting

    I've been playing a bit, mostly with friends, and having a blast.

    It seems like they could have done it in the browser instead of a full blown application, but it's fine.

    1. Re:I'm actually enjoying it by B33rNinj4 · · Score: 1

      Browser-based, like Card Hunter, would have made it great. I tried it in the beta, and it was okay, but it became a bit boring after a while. If it was something I could play on my phone, or play against friends, I would have enjoyed it more.

  13. The circle is now complete by Anonymous Coward · · Score: 0

    The ultimate pay to win game (MTG) invades the realm of computer pay to win games, but this time it's different. It's "freemium."

  14. This guy will be dissapointed by Anonymous Coward · · Score: 0

    customcardboxes.com

    He makes boxes for CCG players- taking the games online won't help him.

    1. Re:This guy will be dissapointed by JTsyo · · Score: 2

      hmm I wonder if there will be a market for virtual card protectors.

  15. MTG uses lots of tech! by Anonymous Coward · · Score: 0

    " The game itself hasn't actually evolved to make use of technology."

    that is just simply not true1

    1. The rules changed to use a stack in 2006
    2. Without computers, they would have have been able to bloat the rules to what they are today!

    1. Re:MTG uses lots of tech! by TheCarp · · Score: 2

      Which I find amusing because, I stopped playing in or around 2001, and picked up the game again only in the past few weeks. It looks more like a re-statement of the rules than much of a change since I already thought of it as a stack; and it already worked like a stack...there just was no explicit "stack" reference

      Under the old rules, a spell being cast could be responded to by an instant or interrupt (which I believe were slightly different but I can't remember how), and since that was a spell too, it could also be responded to....and then spells resolved in reverse order. About the only complication was that a spell on the top of the stack could invalidate the target of a lower spell causing it to fizzle instead of resolving normally....which I believe is still the case.

      All that said, I can't imagine playing a video game based on MTG. Part of the reason I play MTG is that it is a physical game played with other people. Actually handling the cards and seeing the look on someone's face when you take their creature and kill them with it (That "Act of Treason" card comes in so handy in my red/black deck)

      --
      "I opened my eyes, and everything went dark again"
    2. Re:MTG uses lots of tech! by Anonymous Coward · · Score: 0

      You should probably read this:

      https://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/bb27

    3. Re:MTG uses lots of tech! by Anonymous Coward · · Score: 0

      The world of gaming an being online is changing that though. The popularity of playing a game face to face with cards is dying. Connecting online with your friends is where everything is going. I can play in my underwear and no one knows the difference.

    4. Re:MTG uses lots of tech! by mythosaz · · Score: 1

      Playing Magic online is a lot like playing poker online. It either works for you or it doesn't. Different strokes. I play online (from time to time) because I can get an 8-player draft game pretty much at any time of the day or week -- something I can only get at few scheduled times locally.

      Moving on...

      There has always been a LIFO stack in Magic, the changes over the years have been to both standardize the rules so they could easily add on to them and to allow computer play without tons of corner cases -- programming Magic under the "old" rules would have been the living mother of all CASE statements.

      There's still a lot of oddball cards that cause CRAZY interactions and require specific card+card rules, but the overwhelming majority of cards generate simple computer understandable rules.

      Play is now almost always:

      [...a bit simplified.]
      Priority alternates between the active (guy who's turn it is) and non-active player.
      The active player can add spells and effects to the stack, and the non-active player can respond to that.
      That can go back and forth for as long as players can add to the stack.
      When both players pass priority, effects on the stack start to unwind.
      As each effect resolves, each player has the same option to, if they want, add more to the stack.
      [These all happen in Active Player - Non-Active Player (AP/NAP) order.]
      When nothing is on the stack, and the AP wishes to put nothing more onto the stack, and the NAP wishes to put nothing more on the stack, the game moves to the next phase.
      Any time a there is an opportunity for priority to pass, "the game" does housekeeping. Anything that has been destroyed goes to the graveyard. Creatures with no toughness left are destroyed (and go to the graveyard). Any players with zero life dies, and their opponent wins.
      Game events and cards themselves may cause "triggers." Cards can say, "When X happens, do Y." These too can be responded to AP/NAP; they use the stack, and they work like anything else.
      A single trigger may cause a series of triggers, but they too simply add things to the stack.
      There's a few more complicated ideas (like replacement effects), but they're all programmable.

      I know that seems long, but anyone who ever wrote a script should understand it.

      Most plays are simply: "I try to put armor on my guy." "No, I kill your guy in response." "Ok, lets move to the next phase."

      Also, when the re-engineering of the rules happened, there were a number of other clarifications.

      (2):Draw a Card -- That says, spend 2 mana of any color, and draw a card. That's an activated ability. That's something you can do when you have priority, and when you activate it, it goes on the stack, and your opponent can respond to it, perhaps by casting a spell that negates your next card draw.

      When your opponent draws a card, you draw a card -- That does exactly what it says. It's a trigger. Any time the game sees the trigger, it adds the ability of you drawing a card to the stack, and....APNAP opportunities to respond exist.

      If your opponent would draw a card, you draw a card instead -- ...also does exactly what it sounds like. It's a replacement effect.

      When multiple seemingly contradictory effects happen at the same time (e.g. you have two cards, one says "When a creature goes to the graveyard, instead, remove it from the game." and the other says "When a creates goes to the graveyard, instead, return it to play." the active player manages the order of those effects.)

    5. Re:MTG uses lots of tech! by TheCarp · · Score: 1

      Wow thanks! That explains why I never saw a rule change, I had started playing before 6th, but I don't think I ever really sat down with a rule book and read the intricacies until then (nor uttered the dreaded phrase "at the end of your turn I...." ) so I never realized it was a change!

      That really is an excellent writeup of the rule change and consequences and even explains some curiosities like why power sink would be worded the way it is; talk about a nerf! Though, tapping you out is still pretty nasty in a larger game (we recently had an 8 person free for all, it took HOURS; especially with all the extort and lifelink out there now)

      As an aside.... since the wife started up magic night a few weeks ago, someone told us mana burn was gone; and "Mana burn still exists" became our first house rule.... which was hilarious when our BIL came over with his ancient mono red and cast some mana flares.

      --
      "I opened my eyes, and everything went dark again"
    6. Re:MTG uses lots of tech! by SuricouRaven · · Score: 1

      They can get complicated. I remember the excitement in one group when we discovered an exploit in Munchkin, a comparatively simple game, caused by the interaction between a class ability, a specific loot card, and a rather rare event. It takes a lot of luck, but when it happens it results in a player being able to pick up the entire loot deck at once.

      Still have to discard anything over the hand limit at the end of your turn, but by then you've put down enough useful items to gain a near-unstoppable advantage. So powerful is this 'cleric-hoard' exploit, the munchkin FAQ has an entry specifically saying you're not supposed to do that.

    7. Re:MTG uses lots of tech! by mythosaz · · Score: 1

      There's nearly countless 2 and 3 card interactions in Magic that, unobstructed, end the game. Most of them are triggers and replacement effects. They generally don't exist in the same sets, and there's generally better strategies and card interaction in extended formats that make those card interactions sub-optimal strategies. That said, the older extended formats (the mostly-no-holds-bared forms of Magic) include a lot of decks that win on the 1st, 2nd, or 3rd turn. Even "Modern" which uses only cards since when we reformatted everything has decks that win on turn 3-4 fairly consistently.

      The game overall is pretty fast. You be shocked how many games are over by turn 8 in every format.

      A quick google search for 2-card and 3-card Magic combos will give more than I could possibly come up with.

    8. Re:MTG uses lots of tech! by subanark · · Score: 1

      Oh hearthstone can get a bit complex too.

      Events can trigger other events. And sometimes multiple events can happen all at the same time, which means that those events cannot interact with one another. E.g. Cultmaster has: When another one of your minions dies, draw a card. If someone kills all your minions at the same time cultmaster's effect won't get triggered, no matter how many of them you have.

      One issue is that the rules aren't that well defined on the card. If you return a silenced card to your hand, you can play it un-silenced. If you return a polymorphed card to your hand, you get a 1/1 sheep you can play for 1 mana. Only by playing or watching the game, can you understand these details.

    9. Re:MTG uses lots of tech! by Anonymous Coward · · Score: 0

      Magic the Gathering is now more popular than it has ever been. The Las Vegas GP just got the record for most people ever to show up to a TCG event.

    10. Re:MTG uses lots of tech! by xevioso · · Score: 1

      The best, of course, is the 1-turn kill using Flash and Protean Hulk, which would kill you BEFORE YOU TOOK YOUR FIRST TURN.

      "In response to you taking your first draw step, I kill you."

      Hard to pull off but highly amusing.

      They re-restricted Flash after that.

    11. Re:MTG uses lots of tech! by TheCarp · · Score: 1

      Yup, I played against a guy a couple of times years ago. On the third turn he started drawing cards, shuffling his library, taking turns, and suddenly I was hit with a 38 point drain life before I got another turn. It was incredibly sick and broken. Even worst, it wasn't like he drew his nut hand, his deck was doing this consistently.

      I have a couple of decks with nasty combos (nothing that fast or broken). One of my favorite was to toss a fire whip on a marsh viper....with a seeker of skybreak and vitalize in the deck, dealing 10 poison counters between the end of my opponents turn and the beginning of mine actually happens occasionally.

      It also worked a few more times than Queen Sliver/Ashnod's Altar/Heartstone; though less fun as I don't get to declare "I summon infinite creatures, sacrifice an infinite number of them for infinite life, and sacrifice another infinity of them to do infinite damage directly to you" (or I wait to attack next turn if I don't have victual and/or acidic slivers out)

      --
      "I opened my eyes, and everything went dark again"
    12. Re:MTG uses lots of tech! by LordLimecat · · Score: 1

      Hearthstone has literally nothing on MTG in terms of complexity. One (fairly simple, by MTG standards) example was an abilities using words like "as though", for instance, "when this creature attacks, treat it as though it has flying", and another card which says "this card may only block creatures with flying". So, can the second creature block the first? (under MTG rules, yes). Or other cards which replace various phases of the game, eg one card which replaces the draw phase with Hearthstone's Animal Tracking ability (scry 3, draw one)-- and in doing so effectively make it impossible to deck out (since the "new" draw phase does not have a "deck out" provision).

      Probably the most complicated thing in hearthstone that Ive seen is Jaraxxus, which replaces your champion with a minion.

  16. hearthstone is *addictive* by dknight · · Score: 4, Informative

    I'm a pretty hardcore RTS gamer (StarCraft II) but holy cow HearthStone is so fun that I've mostly abandoned SC2 in favor of racking up time there instead.

    I definitely want the iOS release to hurry up so I can play on my iPad.

    The thing that is surprising is, even with only a handful of emotes for communication, people still find ways to BM you :D But seriously, this is a REALLY REALLY fun game, and is going to make Blizzard some ungodly sum of money.

    1. Re:hearthstone is *addictive* by Anonymous Coward · · Score: 0

      Is this the first one you've played? If anything they're late to mobile. Sounds like any number of CCGs available on the app store, but maybe warcraft themed. Order & Chaos Duels, War of the Fallen just to name some I randomly played.

    2. Re:hearthstone is *addictive* by dywolf · · Score: 1

      and that is where the real money is yet to be made.
      makeno mistake, this game is perfect for mobile devices.
      and once it goes there, it will be a huge cash cow.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  17. CCGs by Anonymous Coward · · Score: 0

    Collectible card games have been a prominent part of nerd gaming culture since the early '90s.

    So this, ladies and gentlemen, is what turned nerds into mundanes...

  18. Grammerz by Dthief · · Score: 1

    Me Tarzan, you is video game company

    --
    www.RacquetUp.org - Helping Detroit Youth
  19. Riding Old IPs? by Anonymous Coward · · Score: 0

    I stopped listening at, "It's nice to see from a company that's mostly been riding its old IPs for the past 15 years."

    You realize this is nothing else other than riding old IP, right? There's very little new and innovative here, and the Warcraft IP has been used more times than a $2 hooker on Fremont street.

    1. Re:Riding Old IPs? by runeghost · · Score: 1

      I stopped listening at, "It's nice to see from a company that's mostly been riding its old IPs for the past 15 years."

      You realize this is nothing else other than riding old IP, right? There's very little new and innovative here, and the Warcraft IP has been used more times than a $2 hooker on Fremont street.

      Isn't it using recycled art from their (discontinued) real world trading card game? (The one the summary doesn't seem to realize existed.)

  20. TCG players look elsewhere... by Bacon+Bits · · Score: 2

    The mechanics of this game are about on par with the Pokemon TCG. The game is extremely lacking in player interaction. There are no instant effects. Attacking players choose to attack defending creatures directly, and can completely ignore the defender's board if they want. The game is like dual solitaire. Once you know the range of possible effects that a deck type can produce, it's fairly trivial to play around. Magic players I've seen streaming this game tend to win about 90% of the games they play, and most say it gets boring and repetitive fairly quickly. About the only time they lose is when they leave Arena and face someone who's invested every waking hour grinding for cards. It's pretty hilarious to watch other streamers coming from non-TCG games trying to play and clearly not planning out very far in advance.

    As for the summary's criticism:

    [Magic] hasn't actually evolved to make use of technology.

    It can't, won't, and shouldn't. Magic is, first and foremost, a paper card game. WotC has stated repeatedly that the online and digital versions of the game exist to promote and supplement the paper game, not replace it. This is the same stance they've taken on D&D video games: they supplement the tabletop game. Their goal is to get players to graduate from playing online to playing the paper games. It's a good thing, too, because the client software for Magic is pretty shitty. It does the rules just fine, but the interface is consistently terrible. If the game weren't so good, it wouldn't be worthwhile. Fortunately, they've finally brought in real outside help to work on it. They brought in the Duels of the Planeswalker people for the current beta and it's terrible, but supposedly the new team consists of better programmers. Historically their problem has been paying peanuts and expecting gold. We'll see if they can get something usable by the time Hearthstone is out of beta.

    --
    The road to tyranny has always been paved with claims of necessity.
    1. Re:TCG players look elsewhere... by Anonymous Coward · · Score: 0

      Just as an FYI - If you're looking for a TCG-Online that will involve heavy tournament play, and for whatever reason don't want to play Magic The Gathering Online, take a look at HEX - Shards of Fate. www.hextcg.com

    2. Re:TCG players look elsewhere... by dywolf · · Score: 1

      This sounds exactly like the "UO and EQ players look elsewhere" posts when WOW was first released.

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
  21. It's a bit like... by madmarcel · · Score: 1

    Haven't played the game yet but judging from that advertisement,

    If I compare it to Mtg:
    - no interaction during opponents turn
    - no resource management
    - no trading of cards
    So...the three things that give Magic it's depth and appeal are missing...hmmmm...not sure about this.

    1. Re:It's a bit like... by Luckyo · · Score: 1

      The entire point of this game is to be a fast paced low entry cost game.

      A polar opposite of what MTG is.

  22. It's ok by Wormsign · · Score: 1

    As a former Magic player and former WoW player, it tickles a nice spot. I've had fun playing in the beta for over a week now. I get the complaints about the lack of interaction, but it's still a well-polished, fun, casual digital CCG. I do agree that it's "almost" Pay2Win because grinding gold through normal play to get better cards and get into Arena will take you forever, though technically possible. They need to make Arena cheaper, because being the most like a Draft in Magic, it's the most fun for the rush of what you can accomplish with a random bunch of cards given to you as opposed the slow methodical build and tweak gameplay of the normal Play mode.

    1. Re:It's ok by kwerle · · Score: 2

      At blizcon they said that 40% of the top tier players never spent a dime...

    2. Re:It's ok by Wormsign · · Score: 1

      Sure, like I said, it's possible. Also, 40% in a closed beta is likely not a huge number of people. I don't have the kind of time required for that. I don't mind F2P games that let you spend a little to equalize with those who have more game time, but I am not going to shell out ducats over and over for the same game and digital items. I bought a set of 7 packs for $9.99 and don't plan on spending any more real cash. We'll see how far that gets me.

    3. Re:It's ok by Anonymous Coward · · Score: 0

      At blizcon they said that 40% of the top tier players never spent a dime...

      Possible, but those 40% were either really lucky with random pulls, or gave new meaning to grinding. I've been playing it for a while, and it's very poorly balanced right now in numerous ways. I always groan inwardly when I start seeing lost of gold or rare cards, because more likely than not I'm not fighting a super uphill battle because that person dropped some coin to buy their power cards.

      And that means that 60% of their top players did buy packs, and probably bought a lot. I also wouldn't be surprised if most of the 40% that didn't buy packs was the bottom of the top tier players.

    4. Re:It's ok by Anonymous Coward · · Score: 0

      A lot of the top tier players also play for 8 hours a day...

    5. Re:It's ok by subanark · · Score: 1

      Getting top rank in the old ranking system (old as of Tuesday) was most just grinding. A good deck against a great deck still has around a 35% chance of winning. And it was quite possibly by simply getting a good win streak to get to top tier.

    6. Re:It's ok by Anonymous Coward · · Score: 0

      >former Magic and WoW player

      "...so I put some MtG in your Azeroth so you can planeswalk while you WoW."

      http://imageshack.com/a/img7/2280/zbs4.jpg

  23. Card Hunter is better by Evildonald · · Score: 1

    Just as a heads up. The browser-based (Flash) game Card Hunter is better and is incredibly charismatic and fun. It's also free to play and not pay-to-win. It is like someone worked out what game my brain would like the most and made it.

    You can pay to get more treasure and to do special quest maps, and the quality is astronomical for a flash-based program.

    Penny Arcade also agrees with me about it being awesome!

  24. Real players are different from AI by subanark · · Score: 1

    Unlike what the review says, if you are playing against another player, you will see what card they have highlighted in their hand. If they are playing a card, but haven't chosen a target, you will see it (face down) floating on the field along with the targets you opponent is picking. Same goes for choosing an attack. This adds to how lively the game is and adds to the bluffing part of the game.

    The AI on the other hand seems impossibly fast, playing cards right as they come out, faster than what the UI allows. On the other hand, the AI isn't very good. The AI will often play cards as soon as possible, like doing 1 damage to the player at full health, rather than waiting to kill a minion that only has 1 health.

    One issue I do have with the game, is that the rules for some of the cards aren't clear. If you return a silenced minion to your hand you can play it again un-silenced. If you return a polymorphed minion to your hand you get a 1/1 sheep you can cast for 1. Only by playing or watching others play can you find out about these details.

  25. Re:Top official in Obama birth mystery killed by AK+Marc · · Score: 1

    If you had ever made it through school, you'd know that birth isn't a mystery.

  26. Quick rebuttal by Anonymous Coward · · Score: 0

    Disclaimer: I haven't played pokemon or magic so my experiences are limited.

    To address a couple of things you mentioned:
    1. No instant effects - Wouldn't secret cards be considered instant?
    2. You can completely ignore the defenders board - Don't taunt cards partially prevent this? Most games I've played, it's fairly dangerous to ignore the board and go directly after the hero.
     

    1. Re:Quick rebuttal by Bacon+Bits · · Score: 1

      No instant effects - Wouldn't secret cards be considered instant?

      They're non-optional, so no. It's not that difficult to discern what they likely are, so it's not that difficult to trigger them in the least harmful manner. Playing a mage and they cast a secret? Send in your weakest unit in to trigger it. If it doesn't, well, that eliminates 2 of the 5 Mage secrets, and only 1 of those do you really have to worry about. Besides, only 3 classes even have secrets.

      You can completely ignore the defenders board - Don't taunt cards partially prevent this?

      Sort of. The issue is that the attacker still decides whether, when, and how the defenders are attacked. With Magic, one of the major strategic elements is that the defender assigns blockers. So the attacker has to consider whether the defender will block, which attackers he will block, and if he has any instants. And even if he didn't have anything before, he might have been sandbagging you. Attacking is risky in Magic. In Hearthstone, it's just something you almost always do.

      Most games I've played, it's fairly dangerous to ignore the board and go directly after the hero.

      Of course it is. The problem is that the game favors the attacker over strategy, not that you can't misplay. It just makes the game a lot more skill based. That sounds good, until you realize it means that competition will exclude a lot of people, and thus limit popularity (this is why chess is such a small, albiet international, community).

      --
      The road to tyranny has always been paved with claims of necessity.
  27. Warcraft is when THEY CRAFT and I WATCH by ndwelsh007 · · Score: 1

    ok ok ok ok If i'm gonna sit, I'll sit....... Como back next month. Bring corn chips, box of diet coke, and two standard cheeseburgers. Let's make it right this time.

  28. Please grow up by PopeRatzo · · Score: 4, Insightful

    Has the gaming industry really not yet reached the point where a female character can be portrayed without enormous breasts spilling out of her costume?

    I've got nothing wrong with enormous breasts or skimpy costumes, but is the gaming industry really happy being a male-only endeavor?

    Games are filled with adolescent depictions of women and male characters with enormous powerful leg muscles, indicating that the young men who play games must be pretty sexually conflicted. Actually that sounds about right.

    Seriously, in Arkham Origins, for some reason Batman's legs are drawn completely out of proportion to the rest of his body. He's supposed to be a big strong guy, but I don't remember him looking like a normal athlete on the top half and Mr Universe on the bottom half.

    There are lots of examples of male characters drawn as old and skinny, short and fat, strong and weak, handsome and ugly. But the female characters in those same games are all triple-E cups and dressed as if by Frederick of Hollywood.

    And yet, interestingly, if you look at the characters that players design for themselves (when the games give them the opportunity), they tend to look a lot more like normal people. I've seen people playing Saints Row IV as middle-aged black women and balding Hispanic construction workers. And yet, when the developers define the look of the character, it's always the same thing.

    --
    You are welcome on my lawn.
    1. Re:Please grow up by Anonymous Coward · · Score: 0

      Has the gaming industry really not yet reached the point where a female character can be portrayed without enormous breasts spilling out of her costume?

      Dustin Browder, Blizzard's lead designer, was actually asked about this by Rock Paper Shotgun. He claimed that Blizzard aims for a "comic book style" as though that was a good thing. When the RPS reporter pointed out that it was not a particularly high bar, he just gave the secret handshake to summon the PR support to shoo the reporter away because he was "out of time".

      This is pretty standard though; if you go to any gaming centric website, like the Escapist for example, you'll find plenty of people saying that every woman being paint-by-numbers copied from the exact same blueprint is somehow the ultimate expression of artistic ingenuity, and complaining about it violates the designer's "artistic integrity".

    2. Re:Please grow up by drinkypoo · · Score: 2

      I've got nothing wrong with enormous breasts or skimpy costumes, but is the gaming industry really happy being a male-only endeavor?

      You're forgetting the lucrative lipstick lesbian market.

      Seriously though, as long as boobs sell stuff, we'll have boobs everywhere.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Please grow up by Anonymous Coward · · Score: 0

      There ARE female oriented games. There are, right there. There are time management games, there are hidden object games, there's a huge Sims franchise. They are right there and the reason you don't see them is - you probably haven't been looking for them in the first place. There are plenty of gender neutral games also. Games are NOT male-only endeavour.
      As for this one Jaina is buxom, Thrall has a huge bicep and they both look like this because fantasy art in general looks like this. And the fantasy art looks like this because some people voted for it with money over and over again until this type of art was established. It is being used in fantasy because it fits.
      Horror art looks different and it fits horror.
      Noir art looks different and it fits noir.
      Because this is the way things are.
      The world is mostly alright.

    4. Re:Please grow up by PopeRatzo · · Score: 1

      Seriously though, as long as boobs sell stuff, we'll have boobs everywhere.

      But "sell stuff" to whom?

      I've got a feeling that a lot of people in gaming are still living in the days where only men make purchasing decisions, because penis=power.

      I didn't think about this stuff until I saw my daughter grow up and play video games. She would always pick the skinny girl character when she was given the opportunity. Fortunately, because there is a much wider variety of male character body-types, she was usually able to find a slender (effeminate) male character, usually in classes of "thief" or "mage". I noticed that she would never play a game where the main character was a big male body-builder type or a buxom female in a skimpy costume, usually because she'd want to know why the character didn't have armor and if she did have armor, why didn't it cover up her cleavage because that's a pretty vulnerable area, you know? We talked about it later, when she was 19-20, and she laughed about how female characters' armor almost always looks like it was designed by Victoria's Secret and didn't look like it could offer any protection.

      So now she's in her early 20's and just doesn't really play video games any more. I see her showing an interest in Path of Exile and a few others, but the gaming industry lost a customer, I think, because of its depiction of women. The men in her social group are still playing (and buying) but the young women, not so much. She was an avid gamer.

      This sounds like it's an issue to me. Like the industry's leaving money on the table.

      --
      You are welcome on my lawn.
    5. Re:Please grow up by PopeRatzo · · Score: 1

      He claimed that Blizzard aims for a "comic book style"

      Has Dustin Browder even seen a comic book lately?

      This isn't the '80s. Most women in comic books today don't run around looking like silicone-augmented strippers. Unless the character happens to be a silicone-augmented stripper, of course.

      Comic books have moved on from objectifying women, why hasn't the gaming industry?

      --
      You are welcome on my lawn.
    6. Re:Please grow up by dywolf · · Score: 1

      But the dudes in tight pants with massive crotch bulges, and muscles that would require living in a gym 24/7 (and or continuous steroid inject via IV) are ok?

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    7. Re:Please grow up by Anonymous Coward · · Score: 0

      Did he say it was? Speaking out about one thing doesn't mean on has to decry everything in the same breath.

    8. Re:Please grow up by drinkypoo · · Score: 1

      I've got a feeling that a lot of people in gaming are still living in the days where only men make purchasing decisions, because penis=power.

      I've got a feeling that a lot of people are living in the world where young men from 18-35 dispose of a massive portion of the world's disposable income on bullshit like video games and movies. As far as I know, they are still where the money is. They spend more on entertainment, I'd court them as well.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Please grow up by PopeRatzo · · Score: 1

      They spend more on entertainment, I'd court them as well.

      The question is, would those young men actually spend significantly less if games didn't depict women as whores? And would the money young women spend make up for that imagined shortfall?

      I'm thinking that the game industry, and the media generally, doesn't give young people enough credit. At least they could give them the chance to show some character by producing some games that had more human depictions. I understand having beautiful people in media, because everybody likes beauty. But the industry seems to have a vision of people that fits some degraded notion of humanity.

      Lots of people played Half-Life and Half-Life 2, and there was no objectification of women or men. That was a decade ago, and nobody seems to have caught on.

      --
      You are welcome on my lawn.
    10. Re:Please grow up by PopeRatzo · · Score: 1

      But the dudes in tight pants with massive crotch bulges, and muscles that would require living in a gym 24/7 (and or continuous steroid inject via IV) are ok?

      But those depictions are only a fraction of the men depicted in games. If you're a knight in Skyrim, you could be balding, fat, or muscular, but your armor covered your important bits. Batman was a steroid-fueled body-builder, but Joker sure wasn't. Every female in that game looked like a porn-star, except for one minor character, who was supposedly too young to sexualize. She would get sexy later in the Batman canon.

      --
      You are welcome on my lawn.
    11. Re:Please grow up by drinkypoo · · Score: 1

      They spend more on entertainment, I'd court them as well.

      The question is, would those young men actually spend significantly less if games didn't depict women as whores?

      I don't know. What would your comment look like if you didn't assume every woman with big tits on display is a prostitute?

      I'm thinking that the game industry, and the media generally, doesn't give young people enough credit.

      I'm thinking that they are going for what's easy. Making genuinely good advertising is non-trivial.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  29. D3 by iceperson · · Score: 4, Insightful

    D3 was the fastest selling PC game of all time and didn't just break PC sales records, it destroyed them. But yeah, other than that I can see why you'd think it would cause blizzard to fail...

    1. Re:D3 by lgw · · Score: 1

      Sales of D3 measure the reputation earned going in. The damage D3 did to Blizzard's reputation is what will affect the sales of it's next game. Good luck with that.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  30. Re:Top official in Obama birth mystery killed by Anonymous Coward · · Score: 0

    Here, this should help you out:

    google.com/search?q=how+to+use+paragraphs

  31. Initial sales are largely based upon reputation by drnb · · Score: 1

    D3 was the fastest selling PC game of all time and didn't just break PC sales records, it destroyed them. But yeah, other than that I can see why you'd think it would cause blizzard to fail...

    You are merely quoting initial sales before word of mouth appraisals got going. Initial sales are largely based upon reputation, the actual value of the game itself is a minor factor. You have to look at sales once word of mouth appraisals of the game are flowing to determine a game's actual value.

    D3 may very well be a big success. But you are not really offering evidence of that. You are really offering evidence of the success of D2 and WoW and their effect on D3 day one sales. Well, that and the fact that the D3 beta was not a disaster. I suppose a truly disastrous beta could have squandered the D2 and WoW good will. However less-than-big success in the beta would not derail the D2 and WoW good will.

    1. Re:Initial sales are largely based upon reputation by Anonymous Coward · · Score: 0

      D3 was the best selling PC game of 2012. I am not happy about that fact, but it does no good to deny it. Quality and sales are not always related.

    2. Re:Initial sales are largely based upon reputation by Anonymous Coward · · Score: 0

      I bought SC2 and enjoyed it, waited for the expansion. Bought it and regreted that deeply. The expansion is total crap, both from a gameplay perspective ("Oh, here's how to left click and right click through 10 levels") and history (Kerrigan is the most useless hero with the biggest lack of confidence that makes here do the most stupid things, and can't even get revenge!). Plus the first game left many loose ends (How did Kerrigan transform? Who wanted her killed regardless? Who was "providing" the artifacts? Will Kerrigan back to Zerg, partially or completely?), but the expansion leaves nothing, it's bad vs good, and you know who the bad are.

      No more starcraft for me.

    3. Re:Initial sales are largely based upon reputation by dywolf · · Score: 1

      Is the money from an initial sale worth any less? Sales are sales.
      And to date D3 has over 14 million units sold. If you assume a 33/67 split between normal and collectors edition (which is conservative and probably on the low side for collectors), that's over 600 million dollars. And that's not including money made off the RMAH transactions.

      A game was released and mode over half a billion dollars, and exceeded all company expectations, and is getting an expansion pack.
      By what definition exactly is that anything other than a big success?

      --
      The guy who said the election was rigged won the presidency with the second-most votes.
    4. Re:Initial sales are largely based upon reputation by drnb · · Score: 1

      Is the money from an initial sale worth any less? Sales are sales.

      Unless you are using sales as a metric to judge the quality of a game, then pre and post word-of-mouth sales are very different.

      And to date D3 has over 14 million units sold.

      I have never argued whether D3 is in fact a bad, good or superb game. I'm just arguing that record breaking initial sales (pre word-of-mouth) is not evidence of quality, rather it is evidence of reputation.

  32. Vs MTG by Prien715 · · Score: 2

    I've played a bit of both, so here's the differences.
    * There's no real way to respond on another player's turn, which lessens the strategy, but also means you're not waiting on your effects to resolve forever. Games generally take much less time (~15 minutes at most)
    * Not quite as chancy. You just can't win on turn 3. The infinite and quasi-infinite combos of MTG are, as of yet, nonexistant. And there are some *good* combos, but you can't base your deck on channel/fireball as you could during MTG alphas;)
    * Harder to keep permanents. All permanents are characters or attached to characters which can be damaged directly via attacking them with your creatures. As a result, utility creatures are much harder to keep alive.

    Blizzard's done a great job of making a CCG that actually plays well online by designing it to be that way from the ground up. Unless MTG does a redesign, or at least designs cards specifically to be played online, it will always be a cludgy using a Windows Tablet circa 1999 (or a Windows 8 machine circa now).

    --
    -- Political fascism requires a Fuhrer.
  33. They Did by Anonymous Coward · · Score: 0

    Try Path to Exile.

  34. Combat Monsters CCG by Anonymous Coward · · Score: 0

    Combat Monsters is a new indie online CCG I've been enjoying. It's free to play, but you'll need to spend about $5 to really get going. The gameplay is deep, and a 3D board with cute monsters tramping around it doesn't hurt.

    It's my first CCG, so I can't compare it to Hearthstone or MtG, but it's been a blast so far.

  35. Evolution? by RubiconDevelop · · Score: 1

    "The game itself hasn't actually evolved to make use of technology. Enter Blizzard. Many of the developers at Blizzard grew up playing Magic and other CCGs, and it seemed natural that they'd want to design one of their own" I guess you've not discovered Combat Monsters yet. This game actually does advance CCG's by providing proper board-based combat using real 3D characters.