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Rise of the Super-High-Res Notebook Display

MojoKid writes "Mobile device displays continue to evolve and along with the advancements in technology, resolution continues to scale higher, from Apple's Retina Display line to high resolution IPS and OLED display in various Android and Windows phone products. Notebooks are now also starting to follow the trend, driving very high resolution panels approaching 4K UltraHD even in 13-inch ultrabook form factors. Lenovo's Yoga 2 Pro, for example, is a three pound, .61-inch thick 13.3-inch ultrabook that sports a full QHD+ IPS display with a 3200X1800 native resolution. Samsung's ATIV 9 Plus also boast the same 3200X1800 13-inch panel, while other recent releases from ASUS and Toshiba are packing 2560X1440 displays as well. There's no question, machines like Lenovo's Yoga 2 Pro are really nice and offer a ton of screen real estate for the money but just how useful is a 3 or 4K display in a 13 to 15-inch design? Things can get pretty tight at these high resolutions and you'll end up turning screen magnification up in many cases so fonts are clear and things are legible. Granted, you can fit a lot more on your desktop but it raises the question, isn't 1080p enough?"

333 comments

  1. 16:10 by Anonymous Coward · · Score: 5, Insightful

    screw 1080p

    1. Re:16:10 by CadentOrange · · Score: 5, Interesting

      Ended up with a Macbook precisely because of the aspect ratio. Now if there was a decent 4:3 laptop, I'd buy that in a heartbeat. The Chromebook pixel is nice, but too pricey for what it is.

    2. Re:16:10 by Anonymous Coward · · Score: 0

      Yes, bring 4:3 back. 16:x sucks for work.

    3. Re:16:10 by pmontra · · Score: 2

      I'm writing this on a 16:10 screen (old HP notebook). A 4:3 screen with the same width (33 cm, or 13.2") would be 24.75 cm tall (9.9"), 4 cm (1.6") taller than my one. That means 4 cm of extra depth for the laptop and a different backpack. Maybe it's too much but am I tempted by a 4:3 screen like that? Yes I do, because the extra vertical space is so valuable. 33 cm wide is already enough to put two windows side by side.

      I really can't understand why PC manufacturers are shunning people asking for 16:10 displays. It's not like Apple builds its panels itself. It's buying them from Samsung AFAIK. I'm sure they'll cost more because of smaller demand but I'm happily paying for the difference (panel, case, different circuitry to antennas mounted on the top of the panel, etc). Just build a 16:10 variant of a business laptop and see how many of us buy it. Matte please.

    4. Re:16:10 by ILongForDarkness · · Score: 1

      Here's an idea make a laptop where the long direction is the vertical. Stability is probably the limitation but 16:10 would be great if the 16 was the height. Same size and shape of laptop cases would work the hinge would just be on another side and you'd have ~ a 13" laptop's keyboard on a 15" laptop form factor.

    5. Re:16:10 by jon3k · · Score: 1

      Or how about the Chromebook Pixel with it's 3:2 aspect ratio at 13" 2560x1700?

    6. Re:16:10 by Bill+Dimm · · Score: 4, Insightful

      You would never be able to use it on an airplane -- the seat in front of you would keep you from getting it open far enough for a decent viewing angle.

    7. Re:16:10 by Anonymous Coward · · Score: 1

      1080 x 810?

      Doesn't sound that great.

    8. Re:16:10 by CronoCloud · · Score: 1

      1080p refers to the vertical resolution. 1080p is 1920x1080

    9. Re:16:10 by Octorian · · Score: 4, Insightful

      I kept using my old HP notebook (with a 1920x1200 display) for years after I should have replaced it, precisely because all the PC laptop manufacturers seem to have colluded to deny me the option of ever buying a display with that resolution again. This year, when they finally started coming around, they seemed to think that high res was *far* more important in a dinky 13-inch screen, and dragged their feet on 15-inch offerings as long as possible. While they may now finally exist, they're quite hard to find and in limited selection.

      So I basically just waited until the Haswell 15-inch Retina MacBook Pro came out, caved, and bought that. 16:10 screen and all.
      (And its great, except when developers of many of the more cross-platform software projects look at this "retina" thing as something they don't really need to care about, resulting in apps the OS upscale in ways that look horrible. Just a note: "retina" support is basically resolution-independent scaling of some portions of the UI, because the full native res of the screen is actually "too" high without it.)

    10. Re:16:10 by jones_supa · · Score: 3, Interesting

      I have somewhat alleviated the problem by using the Windows 8.1 app snap feature to toss some Modern UI app (Twitter is nice, for example) to the side of the screen and then use the remaining space as a 4:3 desktop.

    11. Re:16:10 by Anonymous Coward · · Score: 0

      yep, nothing but 1920x1200 monitors over here. 1920x1080 is too short.

    12. Re:16:10 by jones_supa · · Score: 1

      1080 x 810?

      Doesn't sound that great.

      Actually 4:3 would be something like 1920x1440 or 1440x1080.

    13. Re:16:10 by Anonymous Coward · · Score: 0

      Just give me 300ppi for a device that sits on my desk, on my lap or in my hand. I don't care if folks want one aspect ratio or another, I just want to make sure that the aspect ratio that *I* want is available at a reasonable price. Is it really that important that everyone be obliged to use the same aspect ratio? One size clearly does not fit all people. Ideally, we get roll-up displays so that we can get the aspect ratio we want. It's a roll 15" wide and you unroll as much as you want for the aspect ratio you want. Make the roll 24" long and you've got a bunch of choices right up to a 28" diagonal 16:10 screen. Or a 20" diagonal 4:3 screen. Buy the screen width that makes you happy.

      Oh, and a reflective display for me, please. Staring at light bulbs is so 20th century.

      Now back to that science fiction novel I've been working on.

    14. Re:16:10 by Joce640k · · Score: 1, Flamebait

      What should we do if we're not hipsters?

      --
      No sig today...
    15. Re:16:10 by pepty · · Score: 2

      Exactly the opposite for me: I spend most of my time looking back and forth between at least two documents. Wider is better.

    16. Re:16:10 by Anonymous Coward · · Score: 0

      Ditto. All of my devices are "retina". Phone, Tablet, laptop. I didn't know what I was missing until I got them. The sharpness, contrast and clarity is noticeably better. When I plug in to an external monitor to my laptop, the image quality is noticeably degraded compared to the laptop screen.

    17. Re:16:10 by Solandri · · Score: 3, Informative

      I really can't understand why PC manufacturers are shunning people asking for 16:10 displays.

      It's pretty obvious to me. The vast majority of people are content consumers. The vast majority of people buy PC laptops. Most video is now 16:9, so a 16:9 laptop display makes sense.

      A significant chunk of Apple's customer-base are (artistic) content creators. If you're editing a 16:9 movie on a 16:9 screen, there's no room for additional graphical editing controls. In particular, if you're showing a 1920x1080 movie on a 1920x0180 display, the only way to add controls is to cover up part of the image, or to shrink the image down to smaller than a 1:1 pixel representation. Neither of those choices is acceptable when you're supposed to be reviewing the movie for graphical artifacts and defects. 16:10 with a thin row of extra pixels at the top of bottom is much more preferable. (Actually a second monitor is most preferable, but we're talking about laptop screens here.)

      16:10 is also a lot closer to the golden ratio (1.618) than 16:9 (1.778), so appeals to artistic types (who are frequently the only ones outside of mathematicians who know what the golden ratio is).

      Why not 4:3? The original draw of 16:10 was that you could display two full-size working apps side-by-side (16:10 becomes 2x 8:10, which is almost exactly the aspect ratio of 8.5x11 US letter-sized paper).

      In tablet space (dual-use display in landscape and portrait mode), I've been playing with a Nook tablet which comes in a 3:2 aspect ratio. I think I like it even better than 16:10. 16:10 or 16:9 plays movies well in landscape mode, but has broad black bars on the top and bottom in portrait mode when displaying documents. 4:3 displays documents well in portrait mode, but has broad black bars when showing movies in landscape. 3:2 has thin black bars in either orientation, and seems like the least compromise.

    18. Re:16:10 by Anonymous Coward · · Score: 0

      Interesting idea, have to try that out.

    19. Re:16:10 by wildsurf · · Score: 2

      16:x sucks for work.

      Unless x = 12.

      --
      Weeks of coding saves hours of planning.
    20. Re:16:10 by Anonymous Coward · · Score: 0

      They won't make that so you'll have to "settle" for a tablet.

    21. Re: 16:10 by Anonymous Coward · · Score: 0

      That's what she said...

    22. Re:16:10 by FuegoFuerte · · Score: 1

      Hah! Reading/writing this on an Elitebook 8530w right now, which I keep using precisely because of that 1920x1200 display. I keep a pair of old IBM CRTs on my desktop because they have a proper high resolution as well, and the only equivalent flat panels are still way more than I'm willing to spend.

      1080p sucks for anything but watching video from a distance.

    23. Re:16:10 by kesuki · · Score: 1

      in my experience you pay around $400 for a basic laptop with 1366x768 screen. you pay around $500-600 for a 1440Ã--900 and you have to switch models to get higher res and that even on a $2000 laptop you still wind up with a screen that isn't set to it's native resolution(1080p) by default.

    24. Re:16:10 by Anonymous Coward · · Score: 0

      I have 2 screens for that, but when i'm in the field, i'd rather see that one document properly and switch when needed.

    25. Re:16:10 by ILongForDarkness · · Score: 1

      Good point. I never can use a laptop anyways in a plane. The second the guy in the front tilts his seat back I'm done. If I get lucky and the person in front doesn't then I'd be okay but rare. I stopped even trying to pull the thing out when flying as by the time I got it booted and ready to do something they'd come with a drink, I'd move it out of the way drink then wait 40min for someone to come take the cup. Then another setup and dude in front leans back. Etc. just not worth it.

    26. Re:16:10 by Anonymous Coward · · Score: 0

      ... and my current screen has 2 inches of extra space on top and bottom of the screen, which could have been used for 4:3 screen, instead of this bullshit 16:9 screen.

    27. Re:16:10 by hkmwbz · · Score: 1

      Do movies really fit on a 16:9 display? Don't most of them get a black bar at the top and bottom?

      --
      Clever signature text goes here.
    28. Re:16:10 by Anne+Thwacks · · Score: 1
      Any company taking your advice will be dead in a year. If all you do is watch moves, then use a tablet.

      People who actually do work still want keyboards (and see no reason to buy a new one while the screens are all stupid move-watchiing aspect ratios).

      --
      Sent from my ASR33 using ASCII
    29. Re:16:10 by tlhIngan · · Score: 1

      I really can't understand why PC manufacturers are shunning people asking for 16:10 displays. It's not like Apple builds its panels itself. It's buying them from Samsung AFAIK. I'm sure they'll cost more because of smaller demand but I'm happily paying for the difference (panel, case, different circuitry to antennas mounted on the top of the panel, etc). Just build a 16:10 variant of a business laptop and see how many of us buy it. Matte please.

      Oh but you could, you'd just pay significantly more.

      A 1080p panel uses the same electronics as a 1080p TV, so it's really, really, really cheap to implement. A 1920s1200 panel doesn't - you require electronics to be able to handle it, which because they aren't made by a trillion manufacturers in trillion level quantities, costs a whole lot more.

      Apple can do it because they make millions of the same hardware - when you buy in that quantity, stuff is cheaper.

      But you could buy Dells with 1920x1200 screens - you'd just be looking at a $2500+ laptop, for the screen mostly, rather than a $1500 laptop (everything else the same). I know I bought a Dell with a 1920x1200 screen - cost me over $4k (but this was because it had several niceties like Blu-Ray, a high end video card, high spec CPU, etc).

      Apple is seen as a "premium" manufacturer - because they charge $2500+ for laptops (well, $1200 now...), way above what PC manufacturers will going for (the sub-$1000 market). Apple has to use good quality parts, and they have ot offer a "premium" experience. Hell, every time a new Macbook came out, everyone disregarded the screen - showing they could get a Dell for $1000 less, except it was rarely even a 1080p screen. That's just how the cookie crumbles - if you want those extra 120 rows of pixels, you paid a pretty penny for it.

      The race to the bottom isn't a good thing. Beyond a certain point, people are just making to a price point and cutting corners as a result. See sub-$500 laptops - they all cut some corners. Hell, the most innovation happened in the higher-margin ultrabook category, where you get higher res (though 1080p) screens but they also cost a lot more money.

    30. Re:16:10 by Anonymous Coward · · Score: 0

      which Dell did you buy?

    31. Re: 16:10 by Anonymous Coward · · Score: 0

      Unless it's 16:12.

    32. Re:16:10 by toddestan · · Score: 1

      Most movies are shot in 2.35:1, which is wider than 16:9 (or 1.78:1, as the movie guys write it). So unless the movie has been cropped and/or stretched, it won't fit on a 16:9 display without black bars. There are a few 21:9 screens out there, which are 2.33:1 so damn close to what movies are actually shot in. Though I don't know if you can actually buy movies on DVD/Blu-ray that aren't 16:9 nowadays.

      Personally, I find the 21:9 screens interesting because they are pretty close to two 17" 5:4 monitors in terms of size and resolution, but no bezel running down the middle.

    33. Re:16:10 by Anonymous Coward · · Score: 0

      the software on chromebooks is unbeliviably bad. i know we give windows 8 a hard time but i swear to god, i would use 8 happily, if my only other option was chrome.

    34. Re:16:10 by Anonymous Coward · · Score: 0

      the width that matters is measured in inches, not by a ratio. for the same width 4:3 > 3:2 > 16:10 > 16:9. A 4:3 display doesn't have to be tiny like they used to be ten years ago. They can be as wide as your favorite 16:9 screen and give you extra height.

    35. Re:16:10 by Anonymous Coward · · Score: 0

      Ended up with a Macbook precisely because of the aspect ratio.

      Me too, a nice 2011 15" MacBook Pro whose AMD GPU has died because of overheating. I'm not the only one this has happened to, look around on the internet, seems like EVERYONE who bought a 15/17-inch 2011 MacBook Pro is having their GPUs die now. I will NEVER buy an Apple laptop again.

    36. Re:16:10 by hkmwbz · · Score: 1

      So in other words, 16:9 displays don't even make sense for movies (consuming content). It's even less understandable why they are trying to force 16:9 on everyone.

      --
      Clever signature text goes here.
    37. Re:16:10 by Anonymous Coward · · Score: 0

      You need all that resolution to display those extra apostrophes you seem fond of.

  2. Isn't 1080p enough? by Anonymous Coward · · Score: 1

    No! It's not. Nor was 720p or 480p or whatever.

  3. wouldn't it be better if the industry agreed on a by etash · · Score: 5, Interesting

    universal DPI (like for example 300PPI - god i fucking hate inches, metric ftw) and build every display with that standard density?

    Yeah I know depending on the viewing distance, a 200PPI display could be the same as a 300PPI device viewed from a shorter distance.

  4. Pretty cool, but... by Anonymous Coward · · Score: 3, Insightful

    It's pretty cool. Shoulda done that long ago. Just like tablets are pretty neat, and were, in hindsight, a long time coming.

    The thing is, though, that indiscriminate use means everybody else needs to upgrade, too. And that is really not done, for it means that just a small leading edge having fun with their latest, newest gadgets, are inadvertently pushing a lot of costs to upgrade on everyone else.

    How this works? Look at any random website that's recently had an overhaul, or is just plain new-ish. Hipsteriffic developers such as abound in the website world have the latest stuff and assume everyone else has, too, or you're not "in". Yet their audience is invariably much greater. Millions greater. But look at the designs they come up with. Optimised to be visible under fat fingerprints on the screen, and sized to be readily legible on screens with DPI ratings well over what's still widely deployed everywhere.

    It means that, say, a 1024x768 screen is a right pain to use regardless of size, even though at this writing that size is still ubiquitous, and in poorer places, will remain so for a while to come. A little consideration for the rest of the world, outside of your comfy job and your comfy corporate commuter bus, would be nice, dear digital hipsters.

    1. Re: Pretty cool, but... by SpaceCracker · · Score: 2

      Agree. The flip side are all those old business software applications that seem to stick around forever. They run only on legacy platforms - hardware/OS/browser (IE)/screen res./etc.

      Corporates sometimes cannot move to newer platforms just because they're stuck with some software they purchased a decade or more ago that is not compatible with new, widely used standards (not even cutting edge ones).

      --
      sigo ergo sum
    2. Re:Pretty cool, but... by number17 · · Score: 1

      "Responsive web design" should take care of that. Cater to the large and and the small.

    3. Re:Pretty cool, but... by Anonymous Coward · · Score: 0

      People using 1024x768 displays generally have nothing to contribute to the 'hipster', and given that a very large proportion of websites aim to either sell a product or to sell advertising for products, it's not surprising that there's little consideration given to those unlikely to buy these products.

  5. Yet another slashvert? by Anonymous Coward · · Score: 1

    > it raises the question, isn't 1080p enough?

    Indeed not, advertorials start at $2500 plus handling charge.

  6. I can see by Anonymous Coward · · Score: 0

    Happy Xmas to those who have good eyesight :), the high res displays are here and as a person who can still see the dots at 30inches plus on a 1080 screen 15in design, I can definitely say it is not enough!

    Buy some newer glasses!!

    1. Re:I can see by etash · · Score: 1

      on a 1080p, 15 inches monitor you can see the fonts aliasing from a viewing distance of 76cm? superman, is that you?

      on a 1080p, 15 inches monitor you can see aliasing in a line in a game, or an individual white pixel lit up on a black screen? captain obvious is that you?

    2. Re:I can see by gnasher719 · · Score: 2

      on a 1080p, 15 inches monitor you can see the fonts aliasing from a viewing distance of 76cm? superman, is that you?

      Just saying: I have both a MacBook and a Retina MacBook, and while I cannot see _what_ the difference is from normal distance, I know that the Retina display is better for my eyes over many hours. It is definitely easier to read. It's like 128 KBit and 256 KBit compressed music: The 256 KBit _does_ sound better, even though many or even most people cannot consciously hear what the difference is.

    3. Re: I can see by Anonymous Coward · · Score: 0

      Studied the lower res display and ended up double-blind.

    4. Re: I can see by Anonymous Coward · · Score: 1

      No, actually that's only around nominal visual acuity (6/6 or 20/20), or perhaps a little better, but possibly not even in the upper quartile.

      Noticing pixel artefacts on a 15-inch 1080p display from 30 inches corresponds to around 0.78 arc minutes, or around 1/4400 radians, i.e. an angular ratio of around 1:4400.

      20/20 requires optically resolving, and consciously distinguishing, shapes made with 1 arc-min features.

      Moreover, the average visual acuity of healthy eyes is somewhat better than 20/20, but testing is often stopped once 20/20 is demonstrated.

      And other factors such as vernial acuity of fine linear features, allow much smaller features to be resolved and noticed.

    5. Re:I can see by angel'o'sphere · · Score: 1

      Unliek couch potatoes like you, he obviously listens to his body.
      It is not so hard to realize at night: "wow I feel better than I used to fell last years".
      Perhaps you should start doing some sports or Yoga or meditation to get a feeling for your body (back).

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    6. Re: I can see by ilsaloving · · Score: 1

      Maybe you should have stuck to using just one hand? :)

    7. Re:I can see by pepty · · Score: 2

      There are a lot of differenced besides resolution: the Retina is an IPS display, while other macbooks are still TN. Better contrast, higher brightness, better viewing angles, etc. Try setting the Retina display at 1440x900, match the brightness to your other macbook, and you still may prefer it.

    8. Re:I can see by fisted · · Score: 1

      Ohh, ``perhaps i should do some sports''. Hilarious, my other brainwashed little friend.
      FWIW, at work I look at damn new high-end displays, at home i look at 2005-ish 4:3 TFTs. I have good vision, maintain a distance of about 80cm from the screen, and it does not make any difference at all to me. Plus, there's literally no reason why it should make a difference for the eyes. Whatever, keep believing what your TV ads tell you.

      Oh and FWIW, I go free climbing twice a week.

    9. Re:I can see by angel'o'sphere · · Score: 1

      Many people dont have good vision.
      And I have no TV.
      Perhaps you should read up about how the human eye actually works and get a damn clue.
      If you don't feel anything differen, then it is very likely because 'you do it right' like e.g. having an 80cm distance to the screen.
      Many people never did that right because they had the wrong glasses and very likely never heared about "proper distance".
      Habe fun in your elite ivory tower of "knowing nothing".

      --
      Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
    10. Re:I can see by Anonymous Coward · · Score: 0

      Unliek

      used to fell last years

      And you offer advice?

    11. Re:I can see by fisted · · Score: 1

      And how is that related to a higher pixel density? How exactly, given same font sizes, does it ease reading for people with bad vision? More crystal-clear lines which aren't crystal clear for someone with bad vision to start with? Hm.

    12. Re:I can see by adolf · · Score: 1

      Higher pixel density == better kerning. Better kerning == easier reading. (Even at a distance.)

    13. Re:I can see by fisted · · Score: 1

      not sure if i could discern differences in kerning when the widths in question are fractions of a (normal-sized) pixel

    14. Re:I can see by adolf · · Score: 1

      I'm not sure if your eyes work the same way that mine do, but mine aren't designed to be limited by pixels. I want to see smoothly-flowing text, with words that make easily-recognizable shapes, so that I can read more quickly, easily, and accurately.

      There are never too many dots for kerning.

      FFS: Until the monitor in front of me can provide a greater level of detail that my eyes can perceive (Nyquist), it's not enough. (And this includes positional detail as well.)

      Or do you suggest that the proportional near-letter-quality Serif font from a Star 9-pin dot matrix printer is good enough for any document, ever? That presentation has nothing to do with reception? That we're done now, and that everyhing useful has already been invented, and that we should simply be happy with the technology that we have?

      After all, who needs a plow and an ox, when they've already got a hoe and a strong back?

    15. Re:I can see by fisted · · Score: 1

      I'm not sure if your eyes work the same way that mine do, but mine aren't designed to be limited by pixels.

      Mine aren't, either, but then this is but a straw man, or you didn't understand what I was trying to say.

      Or do you suggest that the proportional near-letter-quality Serif font from a Star 9-pin dot matrix printer is good enough for any document, ever?

      No, I am not suggesting this. It's just another straw man.

  7. No, 1080p is not enough by Anonymous Coward · · Score: 0

    Ideally you want pixels so small that you can't discern two lines separated by one pixel from a normal viewing distance, and then you use unhinted antialiasing to get the density of thin lines right. Paint stuff as big as it needs to be - that doesn't have anything to do with display resolution.

  8. Work? by ebonum · · Score: 5, Informative

    Perhaps the only reason you have a laptop is to watch YouTube. Some people do actual work on a laptop.

    If you use Word, Excel, Eclipse, etc. you don't get enough lines top to bottom. Even at 1080p. For many applications such as web browsing you have tons of unused white space on the left and/or right with 1080p, but you are constantly scrolling up and down.

    The more horizontal lines of resolution, the better. In an IDE with lots of tool bars and debug windows, etc. I have the up down space of a 1984 Mac for my code. It sucks.

    1. Re:Work? by etash · · Score: 1

      how would a higher resolution on the same frame help you with your problem? if your screen is still let's say 15 inches and you double the resolution, the excel cells would need to be drawn on twice the size (in pixels) for them to remain on a constant physical size (otherwise your excel cells would be too small to see), thus you'd still see the same number of cells on that double-resolution monitor.

    2. Re:Work? by Anonymous Coward · · Score: 1

      Maybe ebonum can see smaller cells just fine. If they were to use the Zoom option in Excel to reduce the physical size of the displayed cells, they'd be less easily readable due to the reduced dots-per-cell.

      Whenever I get a display with a larger resolution, I don't think 'Yay, this monitor is physically bigger.', I think 'Finally, everything is just that tiny bit smaller so I can fit more on screen (without messing with fragile DPI settings)'

    3. Re:Work? by etash · · Score: 1

      yeah but that's only valid for a small increase on the resolution (for a constant sized monitor). If you tripled or quadrupled the resolution ( per axis ), I highly doubt he or anyone else would be able to read the cells contents without a ... microscope. So in the long term, the real estate depends on the physical size, not the resolution, oh and don't tell me that 'in the long term we are all dead'-thing :P

    4. Re:Work? by Anonymous Coward · · Score: 0

      Sure, there will be an upper limit, but we're not anywhere near it at the moment. I don't think I'd be any more productive trying to pick out the characters on screen if my 15'' screen was over 4096 × 3072, but anything up to that would certainly be a world apart from 1024x768.

    5. Re:Work? by Bogtha · · Score: 1

      I have the up down space of a 1984 Mac for my code.

      The reason for that is because the hardware hasn't improved noticeably since 1984. The hardware, in this case, being the human eye. If you are limited to the physical height of a laptop screen, it doesn't matter how much you can increase the resolution by, adding more lines of text/code makes those lines physically smaller. And the physically smaller they are, the more difficult they are to read and thus work work with.

      You could have a 4K resolution on a laptop screen, and it's not going to solve the fundamental problem. The capabilities of the human eye and the physical size of the thing that you are carrying around with you are the limiting factors here, not the resolution. Sure, you can make slight improvements to the readability if you have a higher resolution, but you're not going to get more lines of text/code without it being counterproductive.

      --
      Bogtha Bogtha Bogtha
    6. Re:Work? by Anonymous Coward · · Score: 0

      Just rotate your screen and stop whining.

    7. Re:Work? by fisted · · Score: 2

      protip: rotate it. 9:16 is great for coding

    8. Re:Work? by Bearhouse · · Score: 1

      Urm, if, as it sounds, you use your computer a lot for work, then why not get another screen and put it vertically?
      Or invest in a swivel arm. I have two big screens on such, hooked up to a docking station for my laptop.
      It's an amazing boost in both comfort and productivity.

    9. Re: Work? by Anonymous Coward · · Score: 1

      I am one of those who work with ultra large spreadsheets in excel and would rather squint at the screen rather than use the software zoom function.

    10. Re:Work? by Anonymous Coward · · Score: 0

      I actually have the problem that my screens are not wide enough for programming. xcode requires a lot of horizontal screen space.
      vertical screen space is solved a bit by the high resolution of the display.

    11. Re:Work? by Daniel+Hoffmann · · Score: 1

      While I agree with you in principle, my experience in changing DPI settings in operating systems has been lackluster. Everything just looks strange when not on the default DPI setting. Granted I have not tried messing around this too long so I might be completely off-track on this comment, maybe doubling the resolution and DPI settings keep this odd effect at bay.

    12. Re:Work? by pmontra · · Score: 1

      The height of a M in the lines I see on this page is a little less than 2 mm (I'd guess 1.8 mm) on my 1050p display and the text is ok to read. It would be better on a 1440p or 1800p display but probably I won't be able to keep such a small font on a 768p screen. I use a slightly larger font in my programming editor, just a hair more than 2 mm. Again, a lower resolution display would probably mean less rows of text. A higher resolution one might not translate into more lines, but a better rendered font should strain my eyes less.

    13. Re:Work? by timeOday · · Score: 2
      I recently got a "retina" MacBook Pro for the first time and I am surprised at how much bigger it makes the screen feel. I have always gone with the 15" but, had I known, would more seriously have considered the 13". Smaller fonts are so much more legible.

      More pixels = better, at least well beyond 1080p.

    14. Re:Work? by Anonymous Coward · · Score: 0

      In an IDE with lots of tool bars and debug windows, etc. I have the up down space of a 1984 Mac for my code. It sucks.

      Also, I'm sure the twelve sets of training wheels on your bike make it quite difficult to ride.

    15. Re:Work? by AmiMoJo · · Score: 1

      Buy a Chromebook Pixel. Not cheap, but probably the last laptop with a non-widescreen tall display. That or an old Thinkpad.

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    16. Re:Work? by Anonymous Coward · · Score: 0

      > Perhaps the only reason you have a laptop is to watch YouTube. Some people do actual work on a laptop.

      Yep. Much agreed.

      > If you use Word, Excel, Eclipse, etc. [...]

      Hang on a sec... you lost me there.

      Merry Xmas :-D

    17. Re:Work? by foobar+bazbot · · Score: 2

      You could have a 4K resolution on a laptop screen, and it's not going to solve the fundamental problem. The capabilities of the human eye and the physical size of the thing that you are carrying around with you are the limiting factors here, not the resolution.

      Maybe you have bad eyes, and so this is true for you -- it certainly is for some people. However, for nominal 20/20 vision, the usual resolutions are the limiting factor, because normal people can read printed words substantially smaller than can be displayed (in reasonable fonts) on a 15" 1920x1080 laptop display. And if one accepts unreasonable fonts (~20px* TT fonts and smaller) to try to cram more lines in, the text is less readable than printed text of the same size -- which is, of course, why those fonts are unreasonable in the first place.

      * Why 20px? Obviously it's an approximation, and the exact number depends on what font you use and how your font rendering system is configured, but basically, you need to be able to show stroke widths as small as ~1/10th the height, and strokes need to be at least 2px wide for good clarity. If they're less, you either get distorted shape (the strokes get hinted to one pixel or the other and drawn with no anti-aliasing) or indistinct strokes (because no central pixels of full brightness remain between the anti-alias blur at each edge).

    18. Re:Work? by Anonymous Coward · · Score: 0

      protip: rotate it. 9:16 is great for coding

      Also great if you want to create yourself some terrible neck pain.

    19. Re:Work? by Bogtha · · Score: 1

      However, for nominal 20/20 vision, the usual resolutions are the limiting factor, because normal people can read printed words substantially smaller than can be displayed

      There is a world of difference between can read and can easily read. You can surely reduce the size of text while leaving the average reader able to read it, but that doesn't mean that it's particularly easy to read or that there is a productivity gain for exchanging ease of reading for a couple of extra lines of text/code.

      As for the sizes people typically find readable, compare the text on a screen to text in the average newspaper or book. I think you'll find that on-screen text is usually smaller than text presented in other contexts. Going smaller would harm readability regardless of resolution. It's not the resolution that's the limiting factor here, it's the physical size. Print has a far higher resolution, but people still print text that they want people to actually read at sensible sizes. If resolution were the limiting factor, people would be taking advantage of print's higher resolution to print tiny text everywhere.

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    20. Re:Work? by pepty · · Score: 1

      If you use Word, Excel, Eclipse, etc. you don't get enough lines top to bottom. Even at 1080p. For many applications such as web browsing you have tons of unused white space on the left and/or right with 1080p, but you are constantly scrolling up and down.

      For me the reverse is true: I'm constantly panning left/right in wide spreadsheets, and when I'm using Word I'm usually looking at two documents plus a web browser. With a wider screen I can view two of the three without overlapping so I can copy/paste pretty painlessly.

    21. Re:Work? by Anonymous Coward · · Score: 0

      Perhaps the only reason you have a laptop is to watch YouTube. Some people do actual work on a laptop.

      If you use Word, Excel, Eclipse, etc. you don't get enough lines top to bottom. Even at 1080p. For many applications such as web browsing you have tons of unused white space on the left and/or right with 1080p, but you are constantly scrolling up and down.

      The more horizontal lines of resolution, the better. In an IDE with lots of tool bars and debug windows, etc. I have the up down space of a 1984 Mac for my code. It sucks.

      Agreed. I write web applications, and luckily both browser and IDE allow me to change the scale of the text, as the default 100% at the highest resolution my laptop can output is simply not enough space to see enough of it at once. I set it to 75% because below that, the text becomes too blurry to read quickly.

      I solved part of the issue you mention by learning the keyboard shortcuts for commands used more than once a week and then remove the icon from the toolbar. I have a single row during code writing, and two rows when debugging.

    22. Re:Work? by Solandri · · Score: 1

      For many applications such as web browsing you have tons of unused white space on the left and/or right with 1080p, but you are constantly scrolling up and down.

      Yeah, that has baffled me too. I just unlock Windows' task bar and move it to the side, and use the tree-style tab extension to move the browser tabs to the side.

    23. Re:Work? by Anonymous Coward · · Score: 0

      Debug windows, etc, can be put beside code windows. 16:10 was a fairly good compromise, it let you fit two full pages of text next to each other with some margin space that you could use for toolbars. 16:9 is tolerable but annoying. Now 1366x758, that is an abomination unto Nuggan.

    24. Re:Work? by Anonymous Coward · · Score: 0

      A 15" screen in a 4:3 ratio is physically taller than a 15" 16:9. I has a larger area, as well, which is the second reason laptop manufacturers prefer 16:9: because they can fit more 15" 16:9 panels into a sheet of material than 15" 4:3 panels.

    25. Re:Work? by Anonymous Coward · · Score: 0

      Agreed, reading this thread on a Thinkpad X61 with 1064 x 768 resolution and wondering what more I need ...

    26. Re:Work? by Ed+Avis · · Score: 1

      In Windows it works better if you stick to an exact multiple of 100%. In other words your choices are 100% or 200%.

      --
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    27. Re:Work? by Anonymous Coward · · Score: 0

      Not if all of your legacy code has SQL statements that were written on one line...
      SELECT * FROM INVOICE JOIN COMPANY USING (COMPANYID) JOIN INVOICEITEM USING (INVOICEID) JOIN COMPANYITEM USING (COMPANYID, ITEMID) WHERE COMPANYID = 1234 AND ITEM.STATUS = 1 AND INVOICEDATE BETWEEN CURRENT_DATE AND CURRENT_DATE - INTERVAL 1 WEEK

  9. Re:wouldn't it be better if the industry agreed on by Anonymous Coward · · Score: 1

    It would be simpler/future proof/more complex if displays had a standard why to communicate their real world size, dpi, etc. sad it didn't happen 20 years ago.

  10. Sigh by Anonymous Coward · · Score: 0

    Try to think of the like paper, A5, A4, A3, and so on. Real-estate is determined by the size of the display, not the resolution (anymore).

  11. Well done! by Anonymous Coward · · Score: 0

    Perhaps it does raise the question, but it doesn't raise it particularly far because the answer is 'No, everybody has different requirements.'

  12. About bloody time by FrostedWheat · · Score: 5, Interesting

    The 1920x1080 / 1366x768 resolution curse has been the worst thing to happen to laptops in a long time. That and glossy screens.

    1. Re:About bloody time by Anonymous Coward · · Score: 0

      Hear, hear. I can't stand glossy screens, and I prefer 1280 x 1024 resolution. Hence I don't use a laptop - EVER, and I can pick up 19" 1280 x 1024 monitors dirt cheap secondhand.

    2. Re:About bloody time by mwvdlee · · Score: 4, Interesting

      Buy a business laptop.
      Most big vendors have gone back to matte screens for their business-class laptops.
      The aspect ratio is still wrong, though. Unless your job is to edit widescreen movies, a widescreen display has no place on a business laptop.

      A 15" 1920x1080 screen is indeed worse than a 15" 1280x1024 screen.

      My aging laptop has a 1680x1050 15" non-glossy screen. This screen is the only reason I haven't bought a new laptop yet.

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    3. Re:About bloody time by Gabest · · Score: 1

      Or just order a replacement from china. You can probably find one cheap in 1080p and matte. That's what I did after mine broke, it was also an upgrade from 1600x900, so I was pretty pleased with the end result.

    4. Re: About bloody time by Anonymous Coward · · Score: 0

      True computer wide screen was originally 16:10. The issue with wide screen is due to the high definition tv standard of 1920x1080 (16:9) which is subpar to the original widescreen computer monitor standard of 16:10 (ie 1920x1200), which meant computer users lost some screen real estate.

      But I disagree with you on the idea of business not needing wide screen. Have you worked with spread sheets and other documents that must be in landscape format? I had production reports that were horrible to use in the old 4:3 format. Before wide screen I had managers and other staff printing the report in order to view the whole thing. It was a business requirement that the report was in landscape format.

    5. Re:About bloody time by Anonymous Coward · · Score: 0

      Not just movies. Also... spreadsheets!

      Now you know who makes the design decisions.

    6. Re:About bloody time by MozeeToby · · Score: 1

      I actually disagree... 1920x1080 doesn't give enough vertical space but it's (just barely) enough room to split the screen vertically and still have usable space. Obviously more space is better, but considering that I often have 10+ windows visible on my dual 1280x1024 monitors at work I don't consider 960x1080 per window to be worthless.

    7. Re:About bloody time by Anonymous Coward · · Score: 0

      1366x768 is the worst thing ever. We just got new laptops at work with this resolution. I'd give anything to get my old laptop back with a real resolution. I use Remote Desktop type software heavily and with this resolution I have no choice but to scroll. Often.

    8. Re:About bloody time by Anonymous Coward · · Score: 0

      That and glossy screens.

      Do the manufacturers have any awareness yet about how bad the glossy surfaces are -- especially for professional users?

      Is there a light at the end of the tunnel here? Or are we doomed to glossy surfaces forever?

    9. Re:About bloody time by pepty · · Score: 1

      Matte screens can't compete in the BestBuy showroom: just not pretty enough.

      Does anyone sell anti-reflective films you can apply to laptop screens that work the way the films on eyeglasses work - destructive interference - as opposed to matte surfaces?

    10. Re:About bloody time by phorm · · Score: 1

      a widescreen display has no place on a business laptop

      A widescreen display often matches up with a full-size keyboard on a laptop. Even with the touchpad, the length of the laptop body is going to be longer than it is deep. For an LCD that matches those dimensions, that translates into widescreen. Going back to some of the older laptops, they had non-wide displays, but the laptop bodies also had a fairly large amount of empty space either between the keyboard and LCD (sometimes partially filled with "function" buttons etc) or below the keyboard. End result is a laptop that is bulkier and less convenience to transport.

      As for the usefulness of widescreen on business laptops. It certainly doesn't hurt to have some extra horizontal realty when one is arranging a crapton of open windows or status monitors.

    11. Re:About bloody time by AvitarX · · Score: 1

      I've found that in most situations a good gloss screen is preferable (by me).

      What kills me is the glossy bevel, the screen, with its back-light is fine, but the 1 inch black border reflects like a mirror.

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    12. Re:About bloody time by BatGnat · · Score: 1

      I run dual 1080p monitors at work, I love when you get the resolution change request from IT because they cant see shit from there laptop.

    13. Re:About bloody time by BatGnat · · Score: 1

      *their*

    14. Re:About bloody time by pepty · · Score: 1

      Bevel-less may add glare and may make the display more fragile but again: looks prettier at Best Buy.

    15. Re:About bloody time by Anonymous Coward · · Score: 0

      two absolutely horrible progressions of laptops and pc displays.... but i would gladly accept the 16:9 resolution in exchange for never having to look at another mirror-finish, smudge-covered glossy screen ever again... those are just the worst.

  13. Laptops? by lennier1 · · Score: 1, Interesting

    Finally take care of the goddamn desktop market where the lion's share of commercial work is being done!!!

    1. Re:Laptops? by jimshatt · · Score: 1

      Citation needed?

    2. Re:Laptops? by Anonymous Coward · · Score: 1, Informative

      no need for a citation you fucking moron. Take a walk around any business environment, and notice what's on the desks. Desktop PCs.

      The ONLY people in business env's with notebooks are those who need to be mobile or take work home with them. Those are usually senior staff. The minions use PCs.

    3. Re:Laptops? by TechyImmigrant · · Score: 1

      Not universally. In my business environment, everyone has notebooks, but everyone has a docking station, keyboard, mouse and monitor too.

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    4. Re:Laptops? by Anonymous Coward · · Score: 0

      You were probably marked "Flamebait" because you're a doucher, but you're a correct doucher -- basically every single office environment is packed to the brim with desktop PCs. I know several people who do some work on laptops or even mobile devices, but I know very few who do the bulk of their work anywhere other than a desktop PC.

    5. Re:Laptops? by rossdee · · Score: 1

      Yeah, affordable desktop monitors stop at 27inches and 1080p.
      I have a nearly 6 yr old monitor that cost me $250 new, 28in and 1920 x 1200
      I don't want to replace it with a smaller monitor

    6. Re:Laptops? by Anonymous Coward · · Score: 1

      It's taken nearly a decade, but high-density displays are finally beginning to appear. Witness the soon-to-be-released Dell UP2414Q, a 24" 3840x2160 screen currently squarely aimed at the professional market but with a rather luscious >180ppi pixel density. The price will probably start at about $1500 each but that's comparable to an ancient s/h and much less flexible T221.

      http://www.anandtech.com/show/7556/dell-leaks-details-of-a-24-uhd-4k-3840x2160-monitor-the-up2414q

      Personally I'm looking forward to getting a couple for video/photo work. Sadly, it looks like computer monitor technology is now forever intertwined with whatever the TV industry is doing (since they're basically the same industry now), so I suspect that anything non-16:9 will be either ludicrously expensive (as in more so than they are already) or completely absent in the very near future, and I also suspect that any resolutions above 3840x2160 will be a *very* long time coming.

      (Posting anon since I've already moderated in this thread)

    7. Re:Laptops? by EvilSS · · Score: 1

      The ONLY people in business env's with notebooks are those who need to be mobile or take work home with them. Those are usually senior staff. The minions use PCs.

      I'm a consultant so I'm in and out of a lot of companies and more often than not the big business and even a lot of the mid-sized firms are issuing laptops as the default for anyone firmly in the "salaried employee" category. Most reserve desktops for special cases like media folks (usually Mac Pro's) or developers. Helpdesk, customer service, plant floor, point of sale, etc. either get desktop, POS terminals, or thin clients. The reason for this is that these days everyone thinks they need to be mobile. More often than not those laptops are just sitting on their desks and never move. It's funny but sometimes even the IT folks don't realize it until you do a population survey and point it out.

      Of course, to your point, they usually have an external monitor (and KB and mouse) hooked up to them.

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    8. Re:Laptops? by EvilSS · · Score: 1

      Depends on what you consider cheap. If you just need the real estate then Monoprice has a decent 2560x1440 display for under $400. Not a terrific monitor for hard core gaming or video/photo editing probably but for everyday use it would be hard to beat.

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    9. Re:Laptops? by dbIII · · Score: 3, Insightful

      In some places it's seen as a sign of status. Madness. So many laptops that never leave the desk with specs far lower than desktops of half the price, and a need to hold onto the things for years to justify the price. Not as vast a difference as it used to be but still madness.
      That's why some business environments have desktop machines everywhere and a few docked laptops for the travelling folk and others have ageing but shiny laptops for all but the IT geeks, technical folk who need some grunt to run their apps and downtrodden newbies.
      The cheap and productive way IMHO is to discourage using laptops as a status pissing contest, give everyone cheap powerful desktop PCs and multiple cheap LCD screens far bigger than the laptop ones, and use what is saved to give the people that really need to travel some decent laptops updated before they get too slow. The downtrodden newbies and work experience kids then get to use the cast off laptops that in other places would be seen as a status symbol to hang onto for five years or more. Laptops are then seen as the tool they should be and not a fashion accessory.

    10. Re:Laptops? by sandytaru · · Score: 1

      That's us as well. I've got a laptop for mobile work, but when I'm at the office that's docked into a KVMx2 setup. That's only the IT folks, though. Regular office types who don't go mobile that often are on regular desktops.

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    11. Re:Laptops? by Anonymous Coward · · Score: 0

      Amen! My laptop sees mobile use, but not my main in office use. And I won't get rid of my old 14" monitor that does better than 1080 vertical, great for spreadsheets AND web browsing.

    12. Re:Laptops? by pepty · · Score: 1

      those who need to be mobile or take work home with them. Those are usually senior staff. The minions use PCs.

      You obviously don't work in the US or haven't been absorbed into the new economy yet. The only people who don't bring their work home with them are the janitors.

    13. Re:Laptops? by AvitarX · · Score: 1

      (Posting anon since I've already moderated in this thread)

      1) why do people think that escaping the rules is good for a functional system?
      2) if you did it with the checkbox, your mod was erased anyway.

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  14. DPI by Bert64 · · Score: 5, Informative

    A higher resolution should not translate to more things on screen, it should translate to greater levels of detail, assuming the UI is designed properly...
    Font sizes for instance are measures in points, where 72 points equals an inch. As such, a 72 point font should always be an inch high when displayed on screen, irrespective of how many pixels are required to render it.
    Or to put it another way, when you watch a standard def movie on an hdtv you don't get a small box in the top corner and a big empty black space around it, the movie fills up the whole screen as best it can and you just have less detail than if it was an hd feed.

    The extra level of detail may make it viable for smaller font sizes to still be readable...

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    1. Re:DPI by SuricouRaven · · Score: 1

      That depends upon what you are using it for. Some applications benefit from showing a lot more on a screen. RTS games come to mind: Some games can use the higher resolution to display a greater area of the battlefield without all the units turning into vague blobs. Very handy for commanding those epic battles, which can take up a sizeable area of the level when you're dealing with things like two-pronged attacks.

    2. Re:DPI by NoZart · · Score: 2

      I do video editing and 3D modeling, and i benefit GREATLY from having more stuff on the screen. I don't have to scroll around in the timeline as much and the toolbars don't take as much space, thus giving me more viewport estate.

    3. Re:DPI by Anonymous Coward · · Score: 0

      Exactly. Newspapers are generally printed at a much lower PPI than glossy magazines, but I never hear anyone complain than the letters in a glossy magazine are too small. The size of the text and images is up to the designer, not the resolution at which it is printed. The only thing that changes with the resolution is the sharpness of the images and the text.

      The same goes for display resolutions. Mac OS X handles high DPI displays very well, Windows less so, and I haven't used a Linux distro with good support for it.

    4. Re:DPI by CastrTroy · · Score: 1

      Yes, but then you're just making the game easier for those with better specced machines. Sure, all games do this to some degree, but for RTS Games, allowing one player to see more of the playing field without scroll as compared to other players gets to the point of really just being completely unfair. Imagine being able to use a small second monitor as a "rear view mirror" is FPS Games. Would probably give an extremely unfair advantage. Getting better framerates is one thing, but giving one player a wider field of view because they can afford better hardware seems to take the spirit out of the game.

      --

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    5. Re:DPI by SuricouRaven · · Score: 1

      It's not the only genre where it happens. FPS game pros and enthusiasts don't upgrade to ridiculous setups for the frame rate - they do it so they can sustain that rate at high resolutions. High resolutions let them more easily spot tiny but essential details, like which of those dots on the far side of the map is carrying the flag, or that there is a sniper's head visible in a distant window.

      There's one RTS game, Warzone 2100, where playing with two screens turns one of them into a giant version of the minimap with a lot more detail. It makes a real difference to gameplay having both a tactical view for commanding units and a strategic view to see where everything is at once.

    6. Re:DPI by Anonymous Coward · · Score: 0

      That's the great thing about the rMBP. When I wanna surf and goof off, I go into retina mode. When I'm ready to code, I put it into 1920x1200 mode. A couple clicks and done. Smooth transition, just a quick blink of the screen. Best thing that has come out of laptops in a while.

    7. Re:DPI by Solandri · · Score: 3, Interesting

      As such, a 72 point font should always be an inch high when displayed on screen, irrespective of how many pixels are required to render it.

      That's what the Mac did (does). It queries the monitor you connect to determine its physical size (the Apple-branded monitors report their size), then based on the screen resolution you select it auto-scales everything so a 72 point font is always an inch high. It's the right way to do this. People shouldn't be selecting 125% screen resolution as their preferred text size because that's not a constant. You may prefer 100% on one screen while you prefer 150% on another.

      Which has me totally baffled why Apple abandoned this approach with iOS. As much as I dislike Apple's current practices, this is one problem they solved the right way. Then they tossed it out the window with iOS and went with fixed resolution for everything. With the iPhone you program for 480x320 or 960x640 (the iPhone 5's 1136x640 is just a slice of extra pixels added to one end which is ignored with legacy apps). With the iPad you program for 1024x768 or 2048x1536. This worked great when your only choices were a 3.5" or 9.7" screen. But it's causing problems now that they've got the iPad mini (same resolution as the full iPad, but now everything on the screen is smaller) and are thinking of enlarging the iPhone screen even more.

    8. Re:DPI by BatGnat · · Score: 1

      What crap!

      3D Studio 1.0 (DOS) was awesome at 640x480!!!!

    9. Re:DPI by Anonymous Coward · · Score: 0

      ...thus your timeline and your toolbars should be scalable. This doesn't have anything to do with screen resolution.

    10. Re:DPI by DarwinSurvivor · · Score: 1

      It does if the low screen resolution makes those tools unreadable at such a small size (which could be fixed with a higher resolution).

    11. Re:DPI by DarwinSurvivor · · Score: 1

      So you're intentionally wasting pixels instead of adjusting the DPI like we should have been able to do years ago?

    12. Re:DPI by CastrTroy · · Score: 1

      Warzone 2100 was one of my favourite RTS games back in the day. I don't think there's anything like it to this day. I like that it has been brought back to life. I remember really liking the fact that there wasn't so much micromanagement going on like in the other RTS games. You could, for instance, tell your factory to make 2 jeeps, 3 tanks, and 3 APCs (can't remember the real units, haven't played in a while), and tell it to just keep repeating that as long as you had resources. I still don't know if there are any other RTS games that don't require you to click every time you want to create 1 more unit. Having a second screen would fit right into this game, where the idea of the game is that you're in charge of the army, giving out orders, rather than having to control every single character in the game.

      --

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  15. No. by XaXXon · · Score: 1

    What a peasant. I don't know what you do on a laptop, but 1080p is a terrible resolution.

    If nothing else, there's not nearly enough vertical resolution -- but in general 1080p is a very low resolution for any computer to have.

    1. Re:No. by Anonymous Coward · · Score: 0

      And independent of screen size.

  16. Because text size need not be defined by px number by Derec01 · · Score: 5, Informative

    The summary makes the same ridiculous assumption I see repeatedly, which is that a desire for higher resolutions means that I want the text to remain tied to a number of pixels. Of course I don't want the text to get arbitrarily smaller; I just want it to get sharper. And I definitely notice. Every time I take a look at my boss's MacBook Pro I feel my eyes relax a bit compared to the jagged fonts on my Air.

    The real problem is that the OSes are terrible at rescaling to take advantage of the increased ppi. OSX is unfortunately bitmap based and many parts look pretty terrible if you turn the HiDef monitor option on. Windows is actually a little better with arbitrary % scaling, but many third party programs will still look awful.

  17. Zoom Out by Zeorge · · Score: 1

    With a higher resolution you can read finer print and so you zoom out. This is great for Visio network diagrams where I have a facility with 500 some racks and I need to see as much as possible. The only other way for me to do the same was to use a plotter. If I could get my work to buy a ~48" 4k display that would be ideal. That'd be like looking at a plot. Yeah, the screen would be huge but it's no different for me than looking at a plot pinned to the wall. At home I have a 27" 2560x1440 and for my Ms it's invaluable for my network modeling, writing a paper about said modeling, and having other stuff going. I used to have dual 1080's but this is better. If I had the money I'd get this guy: http://www.newegg.com/Product/Product.aspx?Item=N82E16824260146 Sounds absurd to have so much screen but you really use it if you need it. For most people though, YouTubers, FB Warriors, and the like 1080p is good enough.

  18. Re:wouldn't it be better if the industry agreed on by Bert64 · · Score: 4, Informative

    They do...
    The DDC & EDID standards which are used to read monitor capabilities also supports reading the physical size. The problem is that windows ignores this information, and therefore some monitors don't bother to supply this information, or supply it incorrectly.

    http://scanline.ca/dpi/
    https://lists.fedoraproject.org/pipermail/devel/2011-October/157671.html

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  19. 1920 x 1280 by Art3x · · Score: 1

    1920 x 1280 is about the resolution I want. It has enough res to watch movies in high definition, gives text just enough crispness, and has an aspect ratio of 3:2, yet doesn't requires a new set of icons all over the place.

  20. Re:Because text size need not be defined by px num by _xeno_ · · Score: 5, Informative

    OSX is unfortunately bitmap based and many parts look pretty terrible if you turn the HiDef monitor option on. Windows is actually a little better with arbitrary % scaling, but many third party programs will still look awful.

    Which is hilarious, because the OS X UI was originally based on Display PostScript, which evolved into Quartz2D, where one of the stated design goals is "resolution-independent rendering."

    Which, of course, it does not really do. I remember seeing a non-"retina" app running on a retina MacBook, apparently they "solve" this case by bilinearly scaling the app up. Genius!

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  21. Godamnit!! Which is it?? by rodrigoandrade · · Score: 2

    One day everyone's complaining notebook screens aren't keeping up with hi res of modern tablets and smartphones.

    Now you're bitching that 4K is too much for an utrabook.

    Which is it, damnit?????

    1. Re:Godamnit!! Which is it?? by jimshatt · · Score: 1

      Well, as with most things, there isn't a single, objective truth. Some people want hi res to have more screen real estate, some want hi res to have crisper fonts and images. And then there's some that don't want hi-res but rather high fps in their games (fps in your FPS).

    2. Re:Godamnit!! Which is it?? by Anonymous Coward · · Score: 0

      One day everyone's complaining incumbent political party A isn't keeping up with promises of election day and campaign trail.

      Now you're bitching that political party B is corrupt and evil.

      Which is it, damnit?????

    3. Re:Godamnit!! Which is it?? by Anonymous Coward · · Score: 0

      All I want is a low end, cheap, 1080p (or higher!) laptop. I haven't been able to find one under a grand.
      Just a nice I3, 4 gigs of ram and a small SSD and no extra GPU. Every laptop I've seen with a higher res display than 1366x768 has at least an I5 and an extra GPU.

    4. Re:Godamnit!! Which is it?? by toddestan · · Score: 1

      Well, I've been complaining that there are no high resolution desktop monitors for some time now. And there still aren't any, so there! Though the new 4K ones at 32" are a good start.

  22. Re:Because text size need not be defined by px num by Anonymous Coward · · Score: 1

    Android got this one right, I have to say. It looks just awesome on a 2560x1600 tablet. But of course there are always apps (and web sites) that have only low resolution icon or bitmaps - those really stand out, and not in a good way.

  23. Re:wouldn't it be better if the industry agreed on by SuricouRaven · · Score: 4, Interesting

    Sounds a lot like the ACPI situation. Windows ignores half the configuration values, so a lot of mainboards (especially laptops, as they tend to have more heavily customised power management) either have them full of zeros or specifying incorrect/suboptimal values. As the manufacturers are only concerned with running Windows they don't bother to even test properly on any other OS.

    I've been trying to figure out ACPI on my flip-top laptablet for a week. It's nice hardware, really, aside from the ACPI quirks under linux. Things like the 'screen rotate' button returning one ACPI event when the lid is up, but either another event or none at all when the lid is folded into tablet. Which is very annoying, as I want to use that button for right-click functionality. The volume control operates in a similar manner: It can produce different ACPI events depending, as best I can tell, on some sort of astrological alignment.

  24. Allied to underwhelming GPU hardware by Anonymous Coward · · Score: 0

    Meh....

    Putting in huge 4k screens on asmatic GPUs might suite for Visio. It really starts tyo grind on CAD or Gaming and within that context, just watch the funny reviews on the Mac book stuff where the guy tries to run some VMs and then runs out of Vid ram.

    Some seriously flawed stuff being shipped in this context..

  25. Re:Because text size need not be defined by px num by Pascal+Sartoretti · · Score: 1

    Every time I take a look at my boss's MacBook Pro I feel my eyes relax a bit compared to the jagged fonts on my Air.

    It depends on your eyesight. Mine is not so good, I don't really see the difference between a Retina display and a regular one. And I am happy with the low price I paid for my MacBook Air :-)

  26. Rise, after fall by eSyr · · Score: 2

    First, in mid-2000's there was ThinkPad T42 with 2048×1536 option (not saying about rather common 1600×1200 resolution). Then, 4:3 was screwed and 1920×1200 became the new standard. And then, there were NO FUCKING NOTEBOOK WITH VERTICAL RESOLUTION GREATER THAN 1080 PIXELS FOR TWO FUCKING GENERATIONS (Sandy Bridge and Ivy Bridge, namely; except Apple MacBooks, of course). So, if you want your real estate, you stuck with your aging Nehalem-based (or core-based) laptop and can't buy any new laptop without DECREASING your working resolution. And even now, with all those shiny new screens, they are all 16:9 (and there are some 21:9 weirdness which i'm afraid would be the new standard), which do not add any usability and do not increase productivity. And there weren't any problems with custom DPI for, like, 7 years, thanks EDID. Okay, not in X.

  27. No, 1080p isn't enough by wonkey_monkey · · Score: 4, Insightful

    Granted, you can fit a lot more on your desktop but it raises the question, isn't 1080p enough?

    10 internet points to you for not using "begs the question."

    As for an answer, no, IMO, it's not enough (it's also not quite the right question to ask, because what really matters is pixels per degree). "Enough" will be when anti-aliasing/cleartype no longer have any visible effect.

    --
    systemd is Roko's Basilisk.
    1. Re:No, 1080p isn't enough by jon3k · · Score: 2

      "Raises the question" just reads so much more pleasantly, I agree with you.

    2. Re:No, 1080p isn't enough by AmiMoJo · · Score: 2

      Could be a while. Cleartype effectively triples the horizontal resolution so you would need to go to 8k to get beyond it. 8k is due to be available in Japan for the Olympics, so around 2020.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    3. Re:No, 1080p isn't enough by Anonymous Coward · · Score: 0

      what really matters is pixels per degree

      I think you mean pixels per radian. You've got to do things like this properly.

    4. Re:No, 1080p isn't enough by Twinbee · · Score: 0

      Exactly, "begs the question" is reserved for much more obvious questions. Perhaps it's a shame they have to be asked at all, or it might be that the question follows on so naturally the previous knowledge just gained that 99% of people would also think of it (or at least should think of it).

      --
      Why OpalCalc is the best Windows calc
    5. Re:No, 1080p isn't enough by wonkey_monkey · · Score: 1

      Exactly, "begs the question" is reserved for much more obvious questions.

      Possibly subjecting myself to a "whoosh" (but hoping to avert it by owning up to it first), but that's not what it means at all.

      --
      systemd is Roko's Basilisk.
    6. Re:No, 1080p isn't enough by Anonymous Coward · · Score: 0

      I hate to inform you that your answer is incorrect. The correct answer is holy f****** **** 1080p is not even close to enough! Perhaps you were being polite, but in this case it is so ridiculous it needs the stronger response. I'm waiting to see the high-dpi screens for desktops, why are we still stuck with 1920x1080 21" displays? We should be have 5120x4096 21" displays by now.

    7. Re:No, 1080p isn't enough by Anonymous Coward · · Score: 0

      English is not a prescriptive language, so you are really just being pedantic. Give it a few years, and the "not what it means at all" definition will prevail, because that meaning is used so much more commonly.

      See also: "moot point".

      Remember me, who am your friend.

    8. Re:No, 1080p isn't enough by Twinbee · · Score: 1

      I was being slightly snarky with es, a knowledge of the 'real' definition that you gave. I think popular usage determines what a word or phrase really means, as language evolves all the time.

      I would very much argue that the functional need for 'begs the question' in the way I described is much more useful and pragmatic than the relatively rare definition that Wikipedia states.

      --
      Why OpalCalc is the best Windows calc
    9. Re:No, 1080p isn't enough by Anonymous Coward · · Score: 0

      that's not what it means at all.

      The funny thing is what you linked isn't what it means at all either: petitio principii should have been translated "Seeking the principles," which better describes the circular reasoning logical fallacy that has nothing to do with "begging" or "questions".

  28. 1366 x 768 by temcat · · Score: 4, Insightful

    Screw super high res. Just give me laptops with resolution better than 1366 x 768 at 13" at least without the need to pay through the nose for this alleged "luxury".

    1. Re:1366 x 768 by temcat · · Score: 1

      I guess you either replied to someone else or didn't use your reading comprehension skills to understand what I said.

    2. Re:1366 x 768 by Anonymous Coward · · Score: 0

      wipe that mucus off your anus lips, you dumb crusty ape anus.

    3. Re:1366 x 768 by temcat · · Score: 1

      You seem to concentrate on anal phantasies too much. That's not healthy.

    4. Re:1366 x 768 by CastrTroy · · Score: 1

      Personally, I agree, 1366x768 is enough for a 15 inch or smaller display. When I was looking at tablets, I've seen people complain about 10 inch tablets that only have 1280x800 or 1366x768 resolution. While at the same time people were complaining that the ultra high res (2560xwhatever) ones were too slow for games, even with much higher specs. Well, guess what happens when a tablet has to render 4 times as many pixels?

      My only complaint is that all monitors are 16:9 or 16:10 resolution, when it would be really nice if they offered more 4:3 options, or in the case of desktop monitors, allowed then to be easily rotated. The number of monitors that can't be rotated is depressing.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:1366 x 768 by multimediavt · · Score: 1

      Screw super high res. Just give me laptops with resolution better than 1366 x 768 at 13" at least without the need to pay through the nose for this alleged "luxury".

      It's not a luxury, it's economy of scale. The manufacturers of display panels get orders from a vast majority of vendors for standard sizes, currently those are in the 16:9 and 16:10 aspect ratio. Anything outside the normal lots of hundreds of thousands to millions are going to be "specialty" panels and will come in lot sizes that are much smaller and as a consequence cost more. In most laptops, the screen is still one of the most expensive single components. You want one out of the normal-for-the-era size then make sure your nose is clear.

      Me, I think the whole argument is ridiculous. If you want more screen real estate, buy another screen, not a bigger laptop. There will never be a complete solution for people with display height issues as there will always be some application or workflow that "needs more". How we write text is tied to top-to-bottom progression in most languages. It's ridiculous to keep bitching about something that isn't really anyone's fault, it's the nature of the work being done. If you need more scrolling real estate, stack monitors vertically. If you want to take that "on-the-road", buy a RV, or maybe invent something for that niche market that needs ridiculous vertical screen real estate. I think the reason something hasn't been done about this is because there isn't a large enough market to make it worth doing. That whole economy of scale thing again.

    6. Re:1366 x 768 by Twinbee · · Score: 1

      While I in no way condone the tone of the other reply to your post by anon, I agree very much with his sentiment that much higher resolutions are a Very Good thing, and have been denied to us for so long (perhaps not in part down to complacent attitudes that what we currently have is 'good enough' - not pointing the finger specifically at you obviously).

      The lack of eye-strain and paper-like display is a marvel to behold. Going back to an old laptop feels like blur has been turned on. Not to mention if the resolution is high enough, we won't have to worry about the anti-aliasing kludge ever again. Additionally, apps and the OS will also be *forced* to adhere to resolution independent scaling which can only be a good thing as we can use programs at any size, not just one fixed by the OS or software publisher.

      In any case, it's bound to happen sooner or later, so let's get it out the way, ASAP, and then we move on - that's what progress is all about.

      --
      Why OpalCalc is the best Windows calc
    7. Re:1366 x 768 by radarskiy · · Score: 1

      "Just give me laptops with resolution better than 1366 x 768 at 13"

      These days, that's a crappy resolution for a *phone*.

    8. Re:1366 x 768 by temcat · · Score: 1

      If you want more screen real estate, buy another screen, not a bigger laptop.

      This defeats the idea of a laptop, unless you mean buying and installing a replacement screen.

    9. Re:1366 x 768 by temcat · · Score: 1

      Of course I didn't mean that super high res shouldn't exist. It's just sad to observe how we're getting breakthroughs at the high end but losing vertical screen estate for the mass produced laptops.

    10. Re:1366 x 768 by Twinbee · · Score: 1

      While I very much emphasize with you (I'd like to see 1:1 actually), at least a wide screen will mean we can have two displays at once much more easily. Eventually, a large screen size and better resolution will handle the vertical real estate you and I need.

      --
      Why OpalCalc is the best Windows calc
  29. Ergonomic distance to screen by dutchwhizzman · · Score: 3, Informative

    For prolonged use, you need to have a comfortable distance from your eyes to the screen. That is, in general, at least 60cm (2 feet). Anything closer than that will make the focusing muscles in your eyes tired. The amount of detail we humans can comfortably dissolve at that distance stops at somewhere around 200dpi and the difference between 110dpi and 200dpi isn't much any more.

    Given these hard biological facts, going anywhere over 110dpi for screens you look on longer than a few seconds at the time is mostly luxury and posing. Sure, you can put more information on a screen with more pixels, but you can't really use it effectively, since you will have to leer over to look at the screen more closely and your eyes and brain will have to work a lot harder to get that information processed if you don't. This does not apply to short term screens like your phone or tablet, but for laptops and desktops, just get a screen that has great colour rendition and enough resolution to look pretty at a comfortable distance.

    --
    I was promised a flying car. Where is my flying car?
    1. Re:Ergonomic distance to screen by Anonymous Coward · · Score: 0

      No such thing as "hard biological facts". The word 'hard' implies there's a solid limit, and there isn't. And regardless, some people are willing to endure the excrutiating motion of moving their head a little closer to the screen occasionally to see densely packed information.

    2. Re:Ergonomic distance to screen by ChunderDownunder · · Score: 2

      For prolonged use, you need to have a comfortable distance from your eyes to the screen. That is, in general, at least 60cm (2 feet). Anything closer than that will make the focusing muscles in your eyes tired. The amount of detail we humans can comfortably dissolve at that distance stops at somewhere around 200dpi and the difference between 110dpi and 200dpi isn't much any more.

      [citation needed]

      When, as a kid, I first took an interest in computers, 300dpi laser printers were all the rage. Now they boast around 2400dpi. No one seems to complain that images and text are sharper. Now displays and the printed page may be different but one certainly doesn't generally hold a piece of paper 2 feet away to read a book.

      We can go much higher than 1080p on a 22" monitor. But smaller dot pitch will require higher refresh rates than, say, the 60hz found in my cheap Samsung LCD - we've come along way from when CRTs had a maximum resolution of 1280x1024 on a 15" monitor but that was generally unviewable on cheap tubes at that maximum because of refresh.

    3. Re:Ergonomic distance to screen by Dr.+Evil · · Score: 2

      "Given these hard biological facts"... not even sure what that means.

      It's like the difference between looking at a fax and a laser printed page. Worse actually, since the fax has discrete black dots, whereas the 96-120dpi display renders colour by mixing rgb at a higher horizontal resolution under a fine mesh.

      And laptops are often used at less than 2'. Either you're reaching with your shoulders and killing your back, or you're looking down all the time and killing your neck. Horrible ergonomics.

    4. Re:Ergonomic distance to screen by Anonymous Coward · · Score: 0

      Given these hard biological facts, going anywhere over 110dpi for screens you look on longer than a few seconds at the time is mostly luxury and posing.

      Well, let's look at the world of printed things... where 300 dpi has been considered one of the standards for ages. They're just making shit up, or perhaps it's a better limit?

    5. Re:Ergonomic distance to screen by Anonymous Coward · · Score: 0

      LCDs don't require a refresh rate at all. It's a legacy "feature". See nvidia gsync.

    6. Re:Ergonomic distance to screen by Anonymous Coward · · Score: 0

      Many of us are near sighted. Without my glasses I can (barely) make out individual pixels even on my Macbook Retina. That's comfortable for me, but would be too close for those with normal vision.
      Back in the '90s I saw no need for display resolutions higher than 640x400 pixels. I also vividly remember the chronic migraines I got from staring at those screens for hours on end.

    7. Re:Ergonomic distance to screen by Anonymous Coward · · Score: 2, Interesting

      Easy to verify: Display this at 1:1.
      If you can see a step in the line, you don't have high enough resolution yet.

    8. Re:Ergonomic distance to screen by jon3k · · Score: 1

      *Citation Needed

    9. Re:Ergonomic distance to screen by rasmusbr · · Score: 2

      Easy to verify: Display this at 1:1.
      If you can see a step in the line, you don't have high enough resolution yet.

      That's interesting. With a little bit of testing different distances and some extrapolation it looks like 360 PPI would be good enough for me.

    10. Re:Ergonomic distance to screen by Anonymous Coward · · Score: 0

      Now displays and the printed page may be different but one certainly doesn't generally hold a piece of paper 2 feet away to read a book.

      That's debatable. One certainly doesn't hold the book any farther away than arm's length--which is about where my desktop monitor sits--though one does tend to hold the book farther away as one gets older.

    11. Re:Ergonomic distance to screen by AmiMoJo · · Score: 2

      we humans can comfortably dissolve at that distance

      You can dissolve things with your eyes? Cool! :-)

      the difference between 110dpi and 200dpi isn't much any more.

      It looks significant to me. In fact you can quite easily check this by printing stuff at 300 dpi and then at 600 dpi - the quality difference is easily visible. It's less so on a moving image but still I have no problem seeing it and can't wait for such displays to become common.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    12. Re:Ergonomic distance to screen by willy_me · · Score: 1

      When, as a kid, I first took an interest in computers, 300dpi laser printers were all the rage. Now they boast around 2400dpi. No one seems to complain that images and text are sharper. Now displays and the printed page may be different but one certainly doesn't generally hold a piece of paper 2 feet away to read a book.

      Displays and the printed page are too different to compare - so why bring it up? If anything, you just provided another example that agrees with the GP's post. At 300dpi, laser printers print almost perfect text and increasing to 2400dpi does almost nothing for plain text. If it was not for printing graphics, the increase would be pointless.

      When it comes to high resolution displays, so long as they continue to use more power then the lower resolution models, users will complain. When additional GPU hardware is required with no visible improvement - users will again complain.

      They say engineering is the art of compromise. High resolution displays require one to compromise on battery life and purchase price (GPU) so there is a limit as to what is practical. At a certain point the higher resolution becomes nothing more then a marketing gimmick.

    13. Re:Ergonomic distance to screen by sunderland56 · · Score: 1

      the difference between 110dpi and 200dpi isn't much any more.

      When did it change?? Doubling the resolution *used* to make a difference; what technological breakthrough made the difference?

    14. Re:Ergonomic distance to screen by Anonymous Coward · · Score: 0

      "leer over" -- I think we know what you are looking at.

    15. Re:Ergonomic distance to screen by Solandri · · Score: 1

      When, as a kid, I first took an interest in computers, 300dpi laser printers were all the rage. Now they boast around 2400dpi. No one seems to complain that images and text are sharper.

      The manufacturers knew long ago that 300 dpi was about the limit of human acuity for a sheet of paper held in your hand. Laser printers can only print in black or white. The 2400 dpi is so they can render greyscales better using halftones at an effective 300 dpi.

    16. Re:Ergonomic distance to screen by Solandri · · Score: 3, Interesting

      Close. I played around a lot with different dpi, printing different resolution photos at different resolution. The old rule of thumb is correct. At hand-held distance (which is a bit closer than a monitor screen's distance), 150 dpi is when things start to look really sharp, and 300 dpi is about the limit beyond which you'll see no improvement.

      20/20 vision is defined as the ability to resolve a line pair 1 arc-minute apart. The actual limit of human acuity is about 0.4 arc-minutes (that's the spacing between your cones at your fovea), but due to optical defects in the cornea and lens it's rare to get an individual who approaches that (20/10 or 20/8 vision). If you work out the math (I need to get going so I can't show you the calcs), at a handheld viewing distance this works out to about 300 dpi as the upper limit for 20/20 vision.

    17. Re:Ergonomic distance to screen by jones_supa · · Score: 2

      That's interesting. With a little bit of testing different distances and some extrapolation it looks like 360 PPI would be good enough for me.

      At which distance?

    18. Re:Ergonomic distance to screen by ihtoit · · Score: 2

      damn. Just tested this out on my HP W1907V 19" at 1440x900 and I could still make out the step - without squinting - from 11 feet across the room!

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    19. Re:Ergonomic distance to screen by Anonymous Coward · · Score: 0

      I hear you like hard biological facts whatever that means.
      How about a fact that the same focusing muscles have to work harder trying to focus blurry edges of cleartype fonts in low DPI setup.

    20. Re:Ergonomic distance to screen by jeffb+(2.718) · · Score: 3, Informative

      The amount of detail we humans can comfortably dissolve at that distance stops at somewhere around 200dpi and the difference between 110dpi and 200dpi isn't much any more.

      Given these hard biological facts, going anywhere over 110dpi for screens you look on longer than a few seconds at the time is mostly luxury and posing.

      You aren't considering hyperacuity. Remember, there's more to vision than a mosaic of photosensors. There's a monstrous amount of real-time image-processing going on in your eye and your brain. Some of that processing is able to extract data far below naively-calculated "physical limits" of resolution or signal/noise.

    21. Re:Ergonomic distance to screen by rasmusbr · · Score: 1

      That's interesting. With a little bit of testing different distances and some extrapolation it looks like 360 PPI would be good enough for me.

      At which distance?

      Well, when I use a 100 PPI screen the line looks perfectly straight from 160 cm and out. I'd like to be able to sit as close as 45 cm if I want to.

      160/45 ~= 360 PPI

    22. Re:Ergonomic distance to screen by rasmusbr · · Score: 2

      That's interesting. With a little bit of testing different distances and some extrapolation it looks like 360 PPI would be good enough for me.

      At which distance?

      Well, when I use a 100 PPI screen the line looks perfectly straight from 160 cm and out. I'd like to be able to sit as close as 45 cm if I want to.

      100 * 160/45 ~= 360 PPI

      Forgot the factor there. By the way I'd like to be able to move in as close as 30 cm when I'm using a phone or tablet, so for those I suppose I would need more than 500 PPI for it to be good enough.

    23. Re:Ergonomic distance to screen by Anonymous Coward · · Score: 0

      Printing is a different thing, since inkjets usually are limited to only 4 ink cartridges, they have to use the higher DPI in order to get the colors you want (by combining lots of little dots from each available color). So the 300-600 DPI is effectively much lower. This should be obvious based on even a rudimentary glance of a printed picture - a picture printed at 100 DPI looks awful, but on a computer screen it looks okay.

      Anyway, I suspect that the major bottleneck in terms of human's resolution processing is actually the brain's ability to parse the input. i.e., of course your eyes can process higher resolutions than 100-200 ppi (if you're looking at pixels), but when you are actively resolving into shapes and letters then 100 ppi (with anti-aliasing) is generally enough. This explains why computer monitors levelled off at around 1080p, 20 in.

      Vision isn't a simple 'pixel' based operation, your brain plays a lot of tricks in order to see things.

    24. Re:Ergonomic distance to screen by DarwinSurvivor · · Score: 1

      Laser printers can only print in black or white.

      What color is the rock you've been living under?

  30. Re:wouldn't it be better if the industry agreed on by Anonymous Coward · · Score: 0

    No. No it wouldn't. It'd standardise the appearance of components sure, but at the expense of standardised resolutions. That makes it much harder for programs to deal with, especially full-screen ones (like games) and graphics card drivers are geared towards specific resolutions.

  31. The moon by Anonymous Coward · · Score: 0

    Yeah, 1080p is plenty.

    It's like the moon, we've been to the moon, we don't need to go any further right? The moon is enough. Don't need any more than the moon.

  32. We settled this years ago on printers by symbolset · · Score: 1

    300 DPI, no matter what size the page.

    --
    Help stamp out iliturcy.
    1. Re:We settled this years ago on printers by Anonymous Coward · · Score: 0

      Yah.. except billboards, they go a lot lower without issue. Viewing distance is quite relevant.

    2. Re:We settled this years ago on printers by AvitarX · · Score: 1

      No way, for crisp, high contrast text on normal sized sheets you want 600dpi.

      For billboards it can be far lower (as sibling mentions).

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    3. Re:We settled this years ago on printers by Twinbee · · Score: 1

      Yes and eventually 600. There IS a difference.

      --
      Why OpalCalc is the best Windows calc
  33. Re:Because text size need not be defined by px num by gnasher719 · · Score: 1

    The real problem is that the OSes are terrible at rescaling to take advantage of the increased ppi. OSX is unfortunately bitmap based and many parts look pretty terrible if you turn the HiDef monitor option on. Windows is actually a little better with arbitrary % scaling, but many third party programs will still look awful.

    What parts of the OS look bad? And what parts of apps that have been written in the last two years? "Bitmap based" doesn't matter if the bitmap is a 1,024 x 1,024 pixel icon.

  34. Lenovo Yoga 2 Pro by Anonymous Coward · · Score: 0

    The problem I see with that Lenovo is it doesn't have a powerful enough GPU to take advantage of that resolution. Anything that is 3D accelerated is going to have to run at a lower resolution to get decent framerates and that's going to introduce hideous scaling artifacts.

  35. , isn't 1080p enough?" by Anonymous Coward · · Score: 1

    the poster is a moron, and the among the shuffling deadweight slowthinkers who hold back progress.

  36. What about entry level by Anonymous Coward · · Score: 0

    Can we please get those every ay laptops into something higher than 1366x768 before we start dishing out these 4k screens?

    1. Re:What about entry level by jones_supa · · Score: 1

      So you would like them to cash for all the intermediate steps by making you buy a separate laptop each time? Well, at least that would be quite typical to the business...

  37. Re:wouldn't it be better if the industry agreed on by TheRaven64 · · Score: 2

    Games are written using OpenGL (or Direct3D), which doesn't expose the notion of a screen pixel as a programmer abstraction at all, beyond creating the original context. OpenGL programmers only need to care about the aspect ration once the initial configuration is done. Everything else is done in terms of a floating point coordinate space.

    The same is true of any vaguely modern GUI toolkit. Pixels are simply not exposed as a programmer abstraction. In 2D, it matters slightly more, because you often people often stick images on, but if the OS does relatively competent scaling then it doesn't matter too much. It only matters when you do something stupid, like putting text in an image, because then people notice that the text is more blurry than the rest of it.

    --
    I am TheRaven on Soylent News
  38. Please stop! by Ecuador · · Score: 1

    I have a large TV/monitor for 16:9 content, I actually want to do work on my laptop. Give me at least 16:10 please (4:3 would be so much better, but I don't want to be difficult) and I don't care for super-ultra-high rez - I REALLY can't see the difference from where I'm sitting...
    Oh, and I don't want a fucking mirror for a display, I don't work in a dark dungeon.

    --
    Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    1. Re:Please stop! by Anonymous Coward · · Score: 0

      I have a 16:10 15.4" laptop that can go up to 1680x1050. I tend to keep the resolution on 1024x640. At one point, I was using 1024x768. (Don't ask.) When using it with a 17" monitor that is 5:4 and I tend to use the resolution 1024x768.

      Give me a monitor that's 4:3 or 5:4 that's 19" and I think I could be happy going to a higher resolution. I tend to want something between 5500 to 6000 dots per square inch. Although at 1200x900, it'd be over 6000 dots per square inch, but I'm hoping that'd be close enough. I just want more vertical space for what I tend to do.

      I tried a 22" 16:10 monitor but it was just too wide, plus it was kind of too wide for my setup on my desk. There were some other issues too which I won't go into.

      Widescreen laptops means wider keyboards, does it not? However, assuming a fixed width, a 16:10 aspect ratio means a longer/deeper/whatever laptop. Would that be an issue? Is there a compromise aspect ratio? I think 1920x1200 would be a good idea given that 1080p movies would work, although letterboxed/stretched/chopped off.

    2. Re:Please stop! by Anonymous Coward · · Score: 0

      I don't work in a dark dungeon.

      Then WTF are you doing on /. ?

    3. Re:Please stop! by kernel_user · · Score: 1

      4:3 display, seriously ? Maybe go back to 2002 with a time machine and buy a few of those ?

    4. Re:Please stop! by Twinbee · · Score: 1

      1:1 would be better than 4:3 since the ability to resolve detail is proportional to the distance between the point you're currently looking directly at and the bit of detail you're trying to resolve (without directly looking at it). Whether that's vertically or horizontally makes no difference.

      --
      Why OpalCalc is the best Windows calc
  39. Give us 4320i! by Gabest · · Score: 1

    For the lulz.

  40. Re:Because text size need not be defined by px num by Anonymous Coward · · Score: 0

    Indesign CS6 doesn't even interpolate and it looks horrible. It feels like you're editing on a Gameboy Color.
    Properly coded apps look amazing on high PPI screens.

  41. What are you using it for? by garryknight · · Score: 1

    isn't 1080p enough?

    Depends on what you're using it for. I started out in the computer world programming home PCs with tiny resolutions, then coding in assembler for EGA then VGA, sometimes for 20 hours solid. That's what there was so that's what you used and your eyes got used to it. And now we're looking forward to 4K screens.

    But as others are pointing out, the resolution you need depends to a large degree on what you're using it for. Not many people, as a percentage of the population, are creating 4K video. Most people simply need something that's comfortable to read.

    As an amateur photographer I need a screen whose resolution is within a certain range. I need plenty of res to work with 14MB NEF files (photos of, say, 4000x3000) without having to squint. On the other hand, it's of no use to me if I zoom in to 1:1 and the image gets visibly smaller. A good fit would be something around 1920x1080 on a 22" monitor, which is what I currently have. I would imagine that a draughtsman would prefer something on the order of twice that in each dimension, or more.

    I wouldn't be working on a laptop by choice but if I were, I'd still want around 1920x1080 on a 17" screen.

    --
    Garry Knight
  42. Re:Because text size need not be defined by px num by Anonymous Coward · · Score: 0

    >Every time I take a look at my boss's MacBook Pro I feel my eyes relax a bit compared to the jagged fonts on my Air.

    Wrong, that's penis envy.

  43. Print... by unwesen · · Score: 1

    ... is considered to be rough at around 150dpi, ok at around 300dpi, good at around 600dpi, and anything at 1200dpi or higher is considered very fine print and is usually reserved for art prints, etc.

    Of course, print dots and pixels aren't exactly the same, but comparison is hard - mostly because print dots are not as clearly part of a grid system as pixels are. Comparing print dots and subpixels would make more sense, but is even harder.

    So assuming that pixels and print dots are equivalent 3200X1800 on a 13" 16:9 screen would mean the screen has something like a sqrt(3200*3200 + 1800*1800)/13 = 282ppi resolution (simplified maths).

    So we're just about moving from "rough" into "ok" territory, by some 30+ year old standards. To me, that's not "good enough", but YMMV.

  44. Re:Because text size need not be defined by px num by Andreas+Mayer · · Score: 1

    OSX is unfortunately bitmap based

    What is that supposed to mean? A lot of artwork comes in bitmap format. But there are also quite a few PDFs and the OS doesn't really care either way.
    The graphics system is point based. Where a standard display features one pixel per point and a high dpi display has two (by two) pixels per point.
    Apple tried to make the UI scale arbitrarily, (the feature was available for development purposes for years) but it didn't really work all that great, because there are too many cases where you get off-by-one errors that look quite bad. They eventually decided that it wasn't worth the effort and instead opted simply for displays with a 'high enough' resolution (i.e 'retina' displays) and integer scale factors.

  45. Agree by Vlijmen+Fileer · · Score: 1

    I have been looking for a 13 inch ultrabook for a while now and I had been thinking exactly the same.
    I already have a 15 inch laptop with 1920x1080. There is no way I would need or want a higher resolution on this screen size; it fits perfectly. The same on 13 inch would be nice as it gives a bit more room to play with how much content you get on the screen versus the size of the content.
    But 3200x18800 on 13 inch is overkill. In addition, I would be paying lots of EUR extra for something that does not "do" anything for me. And I would say does not do anything for anybody.
    In my eyes this is a marketing trick, just like the whining about how many petapixels your camera or phone cam has and how many 1000 times it can zoom in.

  46. Re:Because text size need not be defined by px num by GordonBX · · Score: 2

    What parts of the OS look bad? And what parts of apps that have been written in the last two years? "Bitmap based" doesn't matter if the bitmap is a 1,024 x 1,024 pixel icon.

    Well, er yes it does mater if it is bitmap based because only integer multiples of resolutions will look good (which is why that's what Apple did in iOS). If you want to do a 1.33 times scaling, then a bitmap will be horribly interpolated.

  47. UXGA - 10 years ago by Anonymous Coward · · Score: 0

    My favorite laptop screen in 15 years of laptop computing was my Dell C840 UXGA (1600x1200) panel. Until now, I've never seen a laptop screen I would rather work on.

    1. Re:UXGA - 10 years ago by funny_smell · · Score: 1

      I still work on my five+ years old dell D830 for this exact reason. Just couldn't find a new notebook with similar or better screen. Still waiting. Too bad the the new screens are being fitted only in the new minimalist trendy shapes, too fragile and light, without a big HD and upgreadable memory.

    2. Re:UXGA - 10 years ago by joel48 · · Score: 2

      I just got a new Dell Precision M3800, it has one of the 3200x1800 displays, two memory slots (although max of 16GB for now until reasonable laptop 16GB mDIMMs are available), and flexible battery and storage options. For a shorter life battery both an mSATA SSD and second 2.5" drive can be used (256GB SSD + 1TB spinning) if you have high storage needs. It is definitely a breath of fresh air in some regards, and room for improvement, but overall I've been very happy with it. It really is essentially a MacBook Pro but with some options.

    3. Re:UXGA - 10 years ago by ihtoit · · Score: 1

      same. Still use mine, although getting hold of batteries these days is a sod so it tends to be chained to my desk.

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    4. Re:UXGA - 10 years ago by funny_smell · · Score: 1

      Thank you for the hint. I haven't noticed it, perhaps because brazillian Dell is not actively marketing the Precision line. But it is possible to order it nevertheless.

  48. Re:wouldn't it be better if the industry agreed on by Anonymous Coward · · Score: 4, Informative

    Actually Windows does use that information (At least 7 and forward) - and it uses it to set the system DPI level. One of my old laptops sets the DPI to 125% on its own at installation; another sets itself at 150%.

  49. Perfect news for the Oculus Rift. by Silpher · · Score: 1

    This is perfect news for the Oculus Rift which I'm super interested in as the next leap in gaming.
    But they need the most amount of pixels in the smallest amount of space so this arms race is perfect news!

    Regards,

  50. Underdeveloped by Vlijmen+Fileer · · Score: 1, Insightful

    Can I ask what country you live in? I have the feeling it must be rather underdeveloped.
    Where I live and work, laptops for everybody has been the standard for years already. Finding a desktop PC is a curiosity that makes you halt in your track.
    Cheers

    1. Re:Underdeveloped by tepples · · Score: 1

      Click and mortar retailer, Fort Wayne, Indiana, USA. We use desktop PCs with 1080p monitors, often dual, both at the register and in the office.

  51. Re:wouldn't it be better if the industry agreed on by Anonymous Coward · · Score: 0

    this is one of the reasons FOSS has been good for all. Can you imagine how awful technology would be if manufacturers did not have to respond to technically savvy consumers? On the topic of display, my desktop is 4480x1600, if I had 9600x3200 I would not complain, but it would have to be MUCH lower power. The LCD/LED hybrids of today are a vast improvement on the past, but an OLED in 9600x3200 would be awesome...!

    To those that don't like 16:9, the reason it persists is because 4:3 content can have a "tool window" beside it. I was shown this by an SGI rep years ago when they started selling them to the industry. I feel it is probably a bonus that movies come with that format....

  52. Re: wouldn't it be better if the industry agreed o by Entrope · · Score: 1

    Have you ever watched a badly pan-and-scanned movie? Aspect ratio matters for a lot more than one-time OpenGL configuration!

  53. Re:wouldn't it be better if the industry agreed on by Anonymous Coward · · Score: 0

    Untill you actually start a real game. Many games have menus or HUDs that have fixed sizes and these will not scale with higher resolutions. And there are so many games implemented this way that writing a list would be impossible.

  54. Re:wouldn't it be better if the industry agreed on by LoRdTAW · · Score: 3, Funny

    11.811023622 pixels per mm. There you happy now?

  55. Apple by Anonymous Coward · · Score: 0

    Take THAT Apple. Your retina displays are so 2012..

  56. About goddamned time by rolfwind · · Score: 1

    1080 lines of horizontal resolution is not enough and we were stuck there for the longest time now.

    The one thing I do wish for though is once ultra high res becomes a thing, is to split wide screens in half and have the OS tree it as two monitors in portrait mode side by side. 13" screen, circa 11.2" horizontal at 300 dpi equals around 3,300 pixels. 7 inches = 2100 dpi. 1650 x 2100 res for each split? Sounds golden. Good enought to browse in one and code in the other.

    1. Re:About goddamned time by wonkey_monkey · · Score: 1

      The relationship between text size, number of pixels, and readability isn't linear (yeah, I know, that's three things, you know what I mean).

      --
      systemd is Roko's Basilisk.
    2. Re:About goddamned time by jon3k · · Score: 2

      If you read up on the 31" ASUS 4K monitor actually does this, it has two boards that each control 1/2 of the screen. It shows up in windows as 2 monitors and you combine them into one desktop. Now if only we could create arbitrary sets of "monitors" to show our video card.

    3. Re:About goddamned time by Twinbee · · Score: 1

      Or hopefully the GUI will be intelligent enough to have all the advantages and convenience of a dual screen, but inside a single screen. Then if on that rare occasion you really do want that window in between the two screens, like in a normal single screen, you can.

      --
      Why OpalCalc is the best Windows calc
    4. Re:About goddamned time by radarskiy · · Score: 1

      "we were stuck there for the longest time now."

      It was worse than that, we went down from 1200 to 1080.

  57. Pixels matter for texture level of detail by tepples · · Score: 3

    Pixels are simply not exposed as a programmer abstraction

    Texels are. And if your graphics API has any sort of support for rendering to a texture, you want to size that texture appropriately for the end result.

    It only matters when you do something stupid, like putting text in an image, because then people notice that the text is more blurry than the rest of it.

    And that's incredibly common, such as for a sign on a wall in a video game, or for visual effects applied to text which effects the operating system doesn't support. You don't want to load (or render to) high-resolution textures when running in low resolution because that'll cause texture memory thrashing on the low-end GPUs that would be running in low resolution in the first place. A game running at running at 800x480 (EDTV) and the same game running at 3840x2160 (4K) will need differently sized textures.

    Let's assume for a moment that there's no concept of a "pixel", and all coordinates are expressed in fractions of the screen width and height. So if I'm drawing a line of text as textured quads whose height is 0.05% of the screen, how many texels tall should the texture be so that it's sharp at 0.05% without overusing precious video memory on a low-end PC?

    1. Re:Pixels matter for texture level of detail by Anonymous Coward · · Score: 1

      You used to have mip mapping in OpenGL, that meant you pointed OpenGL to serveral textures it could display and let OpenGL decide which one to load and show on the screen that best matched the resolution, it did this separately for each pixel drawn on the screen (or more if anti aliasing is enabled).

      Now you would need to tell your fragment shader what the resolution is of a fragement, compared to the texels you draw.

    2. Re:Pixels matter for texture level of detail by Anonymous Coward · · Score: 0

      how many texels tall should the texture be so that it's sharp at 0.05% without overusing precious video memory on a low-end PC?

      Depends on font, but let's say 30. Store it as an SDF, scale the texel values by uv derivative reciprocal and clamp the result using smoothstep.

      But nevermind that. What'd be the proper scale for bayer pattern when doing pathtracing with time-averaged dithering trick? I'd really feel dirty if I had to resort to the same trick there.

  58. Re:wouldn't it be better if the industry agreed on by wed128 · · Score: 1

    So now we should go back to 4:3 so our 16:9 content can have a 'tool window' below it? sounds like an infinite loop we've got ourselves in, huh?

  59. Reading glasses by tepples · · Score: 1

    At that point, you can use over-the-counter reading glasses with magnification.

  60. It's the reasons I got my retina Macbook by Knutsi · · Score: 2

    I recently bought a new laptop to replace my old Windows laptop. I ended up getting Macbook precisely because of the extraordinary quality of the retina screen.

    I do allot of reading, writing and some coding on my laptop, and the change has been extremely pleasing. For the same price, I could have gotten a marginally more powerful machine with more memory and disk space and touch screen, but all things considered, the high-def "retina" screen *completely* trumped that for me. High-def screens is one of those things I think you need to experience yourself. My girlfriend has a lower resolution screen, and I find it hard not to get annoyed at pixels when I use it, and everything seems blurred. I find reading much easier on the eyes on the new machine than others. To me that means its not just a luxury thing - it really makes a difference.

    So, I for one welcome our new high resolution overlords with open arms. The very argument "X should be enough for everyone, no need to progress" was invalidated a long time ago anyway. Screen tech is obviously evolving in synergistic ways between laptops, phones and tablets, and as long as they can make them better, please do.

  61. Laptop screen rotation by tepples · · Score: 4, Insightful

    Rise of the Super-High-Res Notebook Display

    Some people do actual work on a laptop.

    protip: rotate it. 9:16 is great for coding

    Not a lot of laptops support physically rotating the internal screen, and an external screen isn't so useful when you're trying to get work done while riding transit.

    1. Re:Laptop screen rotation by fisted · · Score: 1

      Right. I seem to be stuck in the desktop world.

    2. Re:Laptop screen rotation by Anonymous Coward · · Score: 0

      Rise of the Super-High-Res Notebook Display

      Some people do actual work on a laptop.

      protip: rotate it. 9:16 is great for coding

      Not a lot of laptops support physically rotating the internal screen, and an external screen isn't so useful when you're trying to get work done while riding transit.

      Rotating the screen is easy, rotating the keyboard is the trick.

    3. Re:Laptop screen rotation by Sunshinerat · · Score: 1

      Try ctrl+alt+Right Arrow
      Welcome to 2012.

      --
      Load New Commander (Y/N)?
    4. Re:Laptop screen rotation by tepples · · Score: 1

      Not a lot of laptops support physically rotating the internal screen

      ctrl+alt+Right Arrow

      On my copy of Xubuntu, that key combination just switches to the next virtual desktop. Even in Windows, does that key combination operate a motor or something in the screen hinge assembly or something that rotates the laptop's actual screen relative to the keyboard?

  62. "you can fit a lot more on your desktop but ..." by gmuslera · · Score: 1

    Bingo. Maybe for watching movies having 1080p or 720p would be "good enough", maybe for monowindows desktop environments (android or win8) it won't hurt a lot, but for having a lot of windows open that must have readable text more resolution (specially vertical) matters there. 1980x1024 is "good enough", but having more won't hurt.

  63. 16:9 is twice 8:9 by tepples · · Score: 2

    For many applications such as web browsing you have tons of unused white space on the left and/or right with 1080p

    Then resize your window to half the screen width. You don't have to maximize everything on a 16:9 screen; you can treat it as two 8:9 screens.

    In an IDE with lots of tool bars and debug windows, etc. I have the up down space of a 1984 Mac for my code.

    An original Mac, fat Mac, Mac Plus, Mac SE, Mac Classic, or Mac Classic II had close to EGA height: 512x342 pixels. Subtract the menu bar, title bar, and horizontal scroll bar, and one had 280 vertical pixels left for about 23 lines of code with the Monaco 9 font. Unless you're on a 7" netbook, your laptop has far more vertical space than that. Split it down the middle and put your toolbars and debug windows on one side.

    1. Re:16:9 is twice 8:9 by quax · · Score: 1

      Two 8:9 screens would be fine, but with Word two pages view at 1080p is not quite enough pixels. Just lacking that extra bit of resolution to make it annoying.

    2. Re:16:9 is twice 8:9 by tepples · · Score: 1

      I think you can set the ribbon to auto-hide to reclaim some of those pixels.

    3. Re:16:9 is twice 8:9 by quax · · Score: 1

      Thanks. Every bit helps :-)

  64. 1080 lines is NOT enough by ihtoit · · Score: 1

    if you're doing anything other than playing games or watching movies.

    I write a lot. I find it inconvenient having to hide my toolbars just so I can see my layouts. What I've ended up doing is rotating an external monitor 90 degrees *just so I can see the layout and keep my toolbar on the main screen*. I didn't have to do this on my 4:3 Latitude with its 1600x1200 resolution, toolbars sat there comfortably to the right of the main pane and neither got in the way of the other. I miss that.

    The joke of the whole business is the standard resolution on budgets laptops being the same as for QHD televisions. We know where the design priority was there. I might be on a budget laptop, that was a buying decision based on the need for a dual core processor and active scaling graphics memory, but it would be nice (and I know it is possible, I've done it with 4:3 panels) to have made available, replacement panels with higher resolutions. If Apple can do it (as they have been for years), fucking Toshiba can do it.

    Failing that, just let me get a few grand together and I'm forking out on a tricked-to-shit iCinema.

    Footnote: I don't like ribbon interfaces, they're nothing more than a half-arsed attempt to justify sucky screen resolutions and even suckier aspect ratios. If I find myself in a situation where I only have the one (fixed, low resolution 16:9) screen, I'd rather have floating toolbars a la The Gimp which I can toss to the back or park on the side until I need them. Yes, I have a netbook, and no I don't like the screen. 1024x600 is no good for most websites which need another 200 vertical at least, it does as a stuff-into-pocket streaming video monitor when I'm out shooting conferences and the like, but as a productivity machine? Forget that idea. It just doesn't work for me. 1366x768 is the bare minimum *I* would expect on a screen that size, scaling to my Toshiba (15.6" vs. 10.1") I DEMAND 1920x1080 MINIMUM!

    (yep, I suffer from terminal resolution envy).

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
    1. Re:1080 lines is NOT enough by Anonymous Coward · · Score: 0

      Don't worry, it's going to get better.

    2. Re:1080 lines is NOT enough by ihtoit · · Score: 1

      shockingly enough, it is! I can get a 1080p panel for my Toshiba for £40! That's about £280 cheaper than it would have been for me to go premium when I first specced the thing...!

      --
      Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  65. Two pages by tepples · · Score: 1

    Unless your job is to edit widescreen movies, a widescreen display has no place on a business laptop.

    What's so bad about being able to view two pages side by side? There was a time when 1152x870 was a "two-page" display.

    1. Re:Two pages by mwvdlee · · Score: 1

      I have no problem with being able to view two pages side by side... if they would still be readable with two pages side by side.
      Alternatively, a single page would do fine, but in widescreen you're either wasting space at the sides or seeing very little content.

      --
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    2. Re:Two pages by pepty · · Score: 1

      I have no problem with being able to view two pages side by side... if they would still be readable with two pages side by side..

      Exactly what I'm doing right now on one of the high resolution laptops mentioned in the summary: Yoga 2 Pro. Quite readable. I actually usually leave the resolution at 1920x1080 or 2048x1152; scaling issues and dealing with external monitors is still a bit of a mess at the native resolution.

    3. Re:Two pages by Anonymous Coward · · Score: 0

      What would prevent us to view two pages side to side on a 14" wide 4:3 screen? That is 10.5" tall. Compare it to the height of a 14"-wide widescreen display. At 16:9 is only 7.9". See the problem?

  66. About time! by dbIII · · Score: 1

    I've got one guy on a 7 year old Dell laptop with WinXP because the newer laptops have worse screens. The step backwards to 1080 is annoying.

  67. Re:wouldn't it be better if the industry agreed on by Anonymous Coward · · Score: 0

    So why does Win7 refuse to output at 1440*900 when that is the native resolution of the display?

  68. Re:wouldn't it be better if the industry agreed on by ihtoit · · Score: 1

    I don't suppose he pointed out the obvious flaw in the decision to go 16:9 or 16:10 in the print industry stems from the fact that print media runs on a page aspect ratio of 2:3 which just happens to be the EXACT same ratio of a 35mm film frame in portrait mode. You're talking a LOT of whitespace on a horizontally-arranged panel. For those who like to keep everything on one screen, having a toolbar take up what, 1/5 of the total real estate down the side of the panel isn't so bad, in fact it is fucking perfect when you can view the entire page on the same screen. Why add another 30% to the horizontal resolution, if not to add again to the toolbar? It hasn't happened, in fact the only discernible reason for going 16:9 or 16:10 is to pander to the decision made in moving media to use that aspect ratio in HD content.

    --
    Political debates have me rolling my eyes so much I think I got optical whiplash. I should sue. - Foamy The Squirrel
  69. isn't 1080p enough? by MrKaos · · Score: 2

    IT IS NEVER ENOUGH!!!

    --
    My ism, it's full of beliefs.
  70. Re:Because text size need not be defined by px num by Anonymous Coward · · Score: 1

    Except 99% of the application on OS X do their drawing in vector space, there are almost no applications that draw in a bitmap.

    In fact do you know how hard it is to make a bit-map application on OS X, because it is not supported. What you have to do is make an image, that is the size of the window and display the image filling the window. Then you can modify the image and force redraws of the image on the window.

    Only applications that originally come from windows, or from linux are bit map applications that do exactly that. What is happening is that the bit map image they create is to low of a resolution to display in the window, OS X will automatically scale the image to fit the window.

  71. Still cracks me up by jon3k · · Score: 1

    It still cracks me up there is an entire product category called "Ultrabooks" otherwise known as "macbook air knockoffs".

  72. The great contradiction between entertainment and by acroyear · · Score: 3, Informative

    Because of entertainment sources, laptops and desktop monitors are all wide-screen 16x9... ...but that resolution ONLY works for entertainment video. Reading requires vertical height and narrow width (books are the shape they are for a reason), so the more horizontal space that is given at the loss of vertical, the less comfortable reading and writing (and *coding*) are because one can't fit enough vertical lines on the page to be able to speed-scan for context, and at other times someone doesn't bother to limit their readable space width (or it is a plain text file) and so the horizontal line goes well beyond the comfortable 10-12 word limit.

    In short, it just doesn't work when the medium is text. (Say what you will about the coming illiterate age at this point...)

    1080 is actually very uncomfortable for those of us who were coding in 1440x1280 4x3's prior to the HDMI standard locking us all down to 1080. I personally keep an external monitor rotated 90degrees in order to have a decent working space, separate from my "entertainment" and browsing space.

    Who else had a long vertical orientation to the monitor, knowing it was a better way to work? Xerox PARC.

    --
    "But remember, most lynch mobs aren't this nice." (H.Simpson)
    -- Joe
  73. Re:wouldn't it be better if the industry agreed on by MightyYar · · Score: 1

    I was just wondering how using PPI was interfering with his daily life.

    --
    W..w..W - Willy Waterloo washes Warren Wiggins who is washing Waldo Woo.
  74. Re:wouldn't it be better if the industry agreed on by AmiMoJo · · Score: 1, Insightful

    Windows 8 does in fact read the display DPI and use it, and can even support different DPIs on different screens.

    FWIW every time I have tried Linux out on a high DPI display it has ignored the settings as well. Getting it look right on a Chomebook Pixel or other high DPI laptop used to be a bit of a pain until Linus fixed it. My point is that it's not just Windows, everyone ignored the monitor's DPI until recently.

    --
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  75. Specs Games by Anonymous Coward · · Score: 0

    It's clear that companies like Samsung are just in a specs game to convince people they need these things when they in fact don't.

    Apple, to be fair, aren't pushers in the same way. They tell you straight up that Retina class ~326 pip is all your eye really needs. We know from gamers that 60 fps or max 80 is really all you need, 326 ppi is all you need, yet we have these pitiful discrepancies in the industry where there are CGI movies that sport a mere 24 FPS in HD, or the horrid 3D, whilst at the same time in hardware, offering (looking at you Samsung, LG etc. ) 400+ pip which is completely necessary.

    1. Re:Specs Games by Anonymous Coward · · Score: 0

      unnecessary. (fixed)

  76. Resolution of the human eye. by Anonymous Coward · · Score: 0

    I did a quick Google search, but couldn't find any data about the resolution of the human eye for emissive sources. It's generally accepted that 300 dpi is the max or optimum for display photographs, but these are reflective media. Staring at text on what is essentially a light bulb is a whole 'nother animal. Any thoughts/data?

    1. Re:Resolution of the human eye. by jones_supa · · Score: 1

      Why would it be different? Maybe it is, but I don't see why it would be.

  77. No. by Karganeth · · Score: 1

    No, it would be better if software developers wrote software that draws in such a way that it takes up the same amount of area on the screen regardless of DPI.

  78. External Monitor by unixcorn · · Score: 1

    I develop with a MacBook Pro Retina, 15 inch. My biggest concern 90% of the time isn't necessarily with the laptop display itself but with the capabilities of the video card. I routinely connect a 27 inch Thunderbolt display for desktop use and would like to add a second. It seems that the better the laptop display, the bigger external monitor I can connect when at the office. With this reasoning, I am depending on manufacturers to keep upping the ante to make my laptop more functional for normal use. For times when I need it portable, I can change the settings to whatever is comfortable.

  79. Re:"you can fit a lot more on your desktop but ... by CronoCloud · · Score: 1

    1980x1024 is "good enough", but having more won't hurt.

    You do know that the 1080p in 1080p is referring to the vertical resolution, right? That 1080p is 1920x1080.

  80. 1080p enough? by Anonymous Coward · · Score: 0

    Isn't 640k enough?

  81. Re:Because text size need not be defined by px num by bill_mcgonigle · · Score: 4, Insightful

    Which, of course, it does not really do.

    I attended a class at WWDC on this, in '98, and "the next release" was going to support resolution-independent Cocoa "fully". That would have been 10.3 at the time IIRC.

    Yeah, more than fifteen years ago. At some point you need to conclude that they don't really care about doing it right.

    --
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    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  82. Isn't 1080p enough?" by rebill · · Score: 2

    No.

    1080p is fine for watching movies - but that is not the only thing that I use my laptop for.

    I need a mobile workstation, and when I dropped $3k on a laptop last year, finding a major brand with a resolution better/taller than 1920x1080 would have been the deciding factor.

    It looks like some of the major manufacturers have figured it out, finally.

    --

    Chivalry is not dead, it's just frequently misspelt. - M. Langley

  83. 640x480 by Chelloveck · · Score: 1

    640x480 should be enough for anyone...

    As I sit here typing this on my 15" 2880x1800 MacBook I can honestly say that more is better, baby. It's a shame that Windows really blows chunks scaling its display. I just set up Win7 in a BootCamp partition and it looks like Bill Gates did everything in his power to say, "Make this look like ass on Apple hardware." A lot of Mac apps initially looked like that when the Retina displays first came out, so I imagine Windows apps are going to stay at this same half-assed level until hi-dpi displays are commonly available.

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
    1. Re:640x480 by azav · · Score: 1

      2880x1800 is useless on a 15" machine.

      Put that resolution in a 17" and you'll have my sale.

      Otherwise, it's just eyestrain.

      --
      - Zav - Imagine a Beowulf cluster of insensitive clods...
    2. Re:640x480 by Chelloveck · · Score: 2

      No, it's not useless. That was my point, though I was being somewhat flip in making it. It's not giving me eyestrain. In fact it's alleviating it. The pixels aren't used to make things *smaller*, they're used to make things *sharper* while keeping them the same size. I have the same number of rows and columns in my text editor, they're just less blurry. The same number of icons on my desktop, only they're sharper and more well-defined. Kind of the difference between reading an illustrated article in a high-quality glossy magazine versus the same text and pictures in a daily newspaper.

      I went from an older laptop with a 15" 1440x900 display to this one with a 15" 2880x1800 display. I didn't notice a lot of difference. Marginally clearer, I thought, but no big deal. Certainly not worth the extra money, good thing my company was paying. But then after a few weeks I went back and looked at the old machine. Good gravy, the 1440x900 display looked *awful* after getting used to four times the pixels! I hadn't made major changes to my desktop layout, my editor, my browser, or anything else. The same physical size elements, just with more pixels. It was rather surprising how it didn't make much difference going from low-res to high-res, but going back was a *huge* difference.

      So yeah, more pixels is better, at least when the screen is only 18" from my face. On the other hand I keep my TV, clear across the room, at 720 instead of 1080. Why? I'm nearsighted, I can't tell the difference at that range, and running at the lower resolution lets my aging and somewhat underpowered HTPC function better. I can't say that more pixels is better in all situations for everyone, but for me anyway I'll take all the pixels you can give me in a laptop display.

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  84. Maintenance / Upgrades by Anonymous Coward · · Score: 0

    Review sites almost uniformly ignore the lack of memory expansion (4GB is enough for anyone right?), replacement ( RAM goes bad outside of warranty - hah! )
    Difficulty in replacing the battery, upgrading harddisk without breaking warranty conditions.
    I want all of that , and I don't see why I should compromise to get a high resolution screen.

  85. Like putting lipstick on a pig by Dishwasha · · Score: 1

    What severely frustrates me is that they put these beautiful screens in ultrabooks, but they continue to insist on putting a paltry amount of RAM inside. This is nearly 2014 not 2009!!! I was moments from buying a Yoga Pro 2 the day they were released online, but the 4 Gig of RAM soldered on to the motherboard thereby ruining any chance of upgrading stayed my finger. I was also not keen on a lower end U processor that didn't support VT-d as I do a lot of virtualization. I'd eagerly pay major $$$ if I could get a lightweight, hi-res (> 1080), i7-4558U haswell proc (inludes 5100 Iris), with the max supported 16GB of RAM, but alas none of the manufacturers (even apple) are offering the right combination of top of the line ultrabook hardware.

  86. Re:Because text size need not be defined by px num by mikael_j · · Score: 3, Informative

    I think you've got your years wrong. I too remember talk of OS X going completely resolution independent but OS X hadn't even been released in 1998.

    I remember seeing some examples of what UI scaling in OS X looked like back in the 10.5 (I think) days looked like when enabled (which it obviously wasn't in the actual release version of OS X). It was looking pretty good, a few minor glitches here and there but definitely promising. Sadly they abandoned this approach in favor of the bitmap-based solution they've got now (though it works surprisingly well, if you had told me in the mid 90s that by 2013 we'd be up- and down-scaling desktop-size bitmaps in realtime with no visible UI lag I would've thought you were full of shit).

    --
    Greylisting is to SMTP as NAT is to IPv4
  87. Fill rate strain on the GPU not worth it. by ddt · · Score: 2

    One of the reasons we didn't support the iPad 1 in my last two games was that Apple put an iPhone 4 GPU in it to drive 4X as many pixels as it was driving on the iPhone, and this fill rate strain made the iPad 1 super hard to get a decent frame rate on.

    If you're doing anything media-rich, particularly if it involves any kind of screen-space post processing (like deferred rendering, glow, depth of field, or one of many others), then you're really going to feel the cost of that extra resolution in both frame rate and battery life.

    As with most things, balance in design is what you want.

  88. Um... by azav · · Score: 1

    We're not getting any younger and cramming more pixels into a smaller screen is useless unless we all wear magnifying glasses.

    We've already reached the point of diminishing returns.

    I personally will not buy another Macintosh laptop since they no longer make the 17" at 1920 x 1200. Cramming more pixels into a smaller 15" laptop screen is a painful and unpleasant viewing and interaction experience.

    --
    - Zav - Imagine a Beowulf cluster of insensitive clods...
  89. Finally - Bring it on by Anonymous Coward · · Score: 0

    I got a macbook pro w/ retina because it had the best resolution at the time. At the time I was looking for a new laptop for work, I sifted through tons of laptops with 1024x768 resolutions. It felt like i was looking at technical specs from the 90s or early 2000s. I'm glad laptop displays are stepping into contemporary times.

  90. Re:The great contradiction between entertainment a by multimediavt · · Score: 1

    Who else had a long vertical orientation to the monitor, knowing it was a better way to work? Xerox PARC.

    Ok, if it was so awesome and so useful, why did it not catch on? Oh yeah, because only a small segment of computer users saw it that way. Coders have been bitching about this for decades. They bitched when they only had 480 lines and now they're bitching over 1080 lines. And then they covet 200 extra pixels? WTF?!?! If you are so hard up for vertical real estate that you covet a monitor with 200 extra vertical pixels you have some serious reality problems, as in you ain't living in it. If you have a desktop, stack monitors vertically if you need to scroll like a fiend all the time. Me, I use the "Find" command. Lovely invention to speed up scrolling through long documents on a computer screen. I just don't understand, as a fellow developer, the constant din over vertical scrolling. If it's that much of a problem for you, maybe go do something else for a living. It's really not that difficult to work around. Hell, if necessary, write a piece of code that splits the window across the screen horizontally so you see more of the document at once on a wide screen. That way you get twice or more the amount of text on a screen at one time. Again, bitch less, fix more if it's that important to you.

  91. Re:Because text size need not be defined by px num by Anonymous Coward · · Score: 0

    Wow, that's gotta suck. (Having poor eyesight, I mean).

  92. Re:Because text size need not be defined by px num by Anonymous Coward · · Score: 0

    They did it right in 10.0, which came out in March 2001. There were minor tweaks to it in 10.1 (late 2001) and 10.2 (mid-2002). I'm not sure how you think you were looking at a 10.3 beta in 1998, since 10.3 wasn't released until early 2003.

    What I do know is that Display PDF has been fully capable of what you describe since public release (March 2001) and stopped getting major app-altering changes to the API about a year later. Hell, iOS uses the same rendering technology, and it's very obviously resolution independent. I also know that Carbon still allows old-school pixel sizing and that Carbon is still in use by developers that don't want to join the new millennium.

    If you want to kill off crappy apps that aren't resolution independent, kill off Carbon. In order to do that, you need to kill off the retards that made Cocoa a developer-hostile Obj-C-only mess, then fix Cocoa so it works with languages that don't suck. (Technically, it works with old-style C, but good luck getting that to work right.)

  93. Re:The great contradiction between entertainment a by acroyear · · Score: 2

    I fixed it. I said I fixed it for myself: I have one monitor in vertical orientation. I also shrunk my font size down to 7 point. Seems to work, I can generally get most of a file on the screen at once.

    why did it not catch on? Because the display was horrendously expensive since it was so mostly unique, compared to CRT components for 4x3 screens that were extremely cheap and off-the-shelf. It had nothing to do with coder preference at the time and EVERYTHING to do with how much a corporation was willing to spend on its coders. As such, few outside of Xerox even got to try it. Nobody knew what they were missing, because everybody knew it, "wasn't that difficult to work around".

    Still, maybe someday it might be nice to have better options and better designs out there instead of stuff that "isn't that difficult to work around." Coding and building the right thing (or a more flexible thing but with better default settings) should be inherent in interface design, but it still isn't, because coders like you seem to be just fine with stuff that "isn't that difficult to work around."

    --
    "But remember, most lynch mobs aren't this nice." (H.Simpson)
    -- Joe
  94. Re:The great contradiction between entertainment a by acroyear · · Score: 1

    (oh, and in addition to fixing it, I have a thunderbolt monitor for my mac laptop at work, and an imac with a larger screen ratio, too...and i've yet to meet a mac developer who wants to go back to a mere 1080 after finally getting a screen with serious real estate like that.)

    --
    "But remember, most lynch mobs aren't this nice." (H.Simpson)
    -- Joe
  95. Re:The great contradiction between entertainment a by acroyear · · Score: 1

    all that said, the idea of very small pixels on a laptop-sized screen doesn't necessarily make things more readable. For a tablet where you can use vertical orientation to read, it might be better, but on a laptop that is fixed horizontal orientation, I can't see it being that much use for text, and while it may render a blue-ray more accurately, your eyes won't know the difference at that size.

    --
    "But remember, most lynch mobs aren't this nice." (H.Simpson)
    -- Joe
  96. Re:The great contradiction between entertainment a by TrekkieGod · · Score: 1

    Because of entertainment sources, laptops and desktop monitors are all wide-screen 16x9... ...but that resolution ONLY works for entertainment video. Reading requires vertical height and narrow width...In short, it just doesn't work when the medium is text.

    Speak for yourself. As a coder, I find the widescreen switch finally made laptops usable for doing. A 4:3 aspect ratio made things impossible for me.

    Sure, when I was sitting in a desktop, 4:3's were nice. That's because I always worked with a two-monitor configuration, though. Ever wonder why two-monitor configurations are so popular with coders? You get to code in one screen, have a browser on another screen for reference / browsing / running apps while simultaneously making changes. Then when we had to do work on a laptop, it became minimize / maximize / alt-tab hell.

    With widescreen monitors, I get to have my code window taking half the screen, so it's horizontally narrow and doesn't violate the "comfortable 10-12 word limit" you mention. On the other half the screen I can have my browser or whatever else open. It's most of the benefits of a two-monitor in a mobile device. Screw movies, I never watch them on a laptop anyway, I have a TV for that. Widescreen made coding on a laptop not be a pain in the ass. The only complaint was the generally low resolution, but it looks like we're finally breaking out of that.

    --

    Warning: Opinions known to be heavily biased.

  97. Re:Because text size need not be defined by px num by jones_supa · · Score: 1

    Pro Tools incorporated some nice high-DPI support in version 11.

  98. Re:The great contradiction between entertainment a by acroyear · · Score: 1

    perhaps true...but then I wasn't coding on a laptop in the 4x3 era. :)

    and even so, I still live in alt-tab hell because a laptop screen, no matter that it is 1440x900, can't get me my code, my web browser large enough to see the space I'm fixing, and the firebug console to figure out what the bleep is wrong with it, all at the same time.

    gimme that thunderbolt...

    --
    "But remember, most lynch mobs aren't this nice." (H.Simpson)
    -- Joe
  99. isn't 1080p enough for everyone? by nurb432 · · Score: 1

    All the 640k jokes aside, I think in this case, its overkill. Once you reach the limit of the average person to notice a difference, its just a waste of money that could go into another part of the product instead.

    --
    ---- Booth was a patriot ----
  100. 1080p for code? pfff by SkunkPussy · · Score: 1

    The more vertical resolution the better, when it comes to writing code. I stayed with a pair of 1600x1200 CRTs until earlier this year, because HD resolutions caused vertical resolution to stagnate. I was finally able to upgrade (for a decent price) my CRT to a 2560x1440 panel which is nice, but roll on higher resolutions!

    --
    SURELY NOT!!!!!
    1. Re:1080p for code? pfff by kmoser · · Score: 1

      If you want more vertical resolution, rotate the monitor 90 degrees.

    2. Re:1080p for code? pfff by SkunkPussy · · Score: 1

      Not all/many displays allow this.

      --
      SURELY NOT!!!!!
  101. how far we have fallen by Anonymous Coward · · Score: 1

    TEN years ago.... YES 10! I had a pair of Hitachi 21" CRT monitors that sat on my work desk. People were amazed that I could run them at 2048x1536 @75 hz on a 20" viewable screen.

    Why the fuck do people act like high res screens are a "new" thing?!?!

    Oh how far we have fallen.

  102. Enough? by Anonymous Coward · · Score: 0

    Was 640k enough?

  103. 16:10 fan, for actual work by TuckerBag · · Score: 2

    For actual work I like 16:10, preferably at a resolution of 1920 x 1200 or greater and on a 24" display. I find 1080p is really annoying for work, and I haven't updated my monitor for YEARS as a result. I do a lot of "CAD stuff". My personal preferences always seem to be in the minority. Why can't I just be normal?

  104. Other Uses by Anonymous Coward · · Score: 0

    Interesting topic, but I think (one of) the most important point(s) is being overlooked.

    Intel Iris Pro 5200 has sufficient performance capability to drive a pair of 1920x1200 (typical 24") high resolution monitors, with digital output, whilst remaining passively cooled. That's a remarkable level of performance for the wattage... Yes, this would make a terrific chipset for mobile use, but don't ignore broader applications.

    Today, unless you want to run high-performance games on your PC, you could get a (5200-based) ultra-small-form-factor unit - say a derivative of the current HabeyUSA BIS-6922, or the "Intense" from fit-pc, and you'd have a fan-less (silent) desktop machine with up to 16Gb RAM, as much as 1Tb of on-board storage (latest gen SSDs), good quality sound output and cracking performance...

    No, it won't play all games; it will bog down with video encoding; but for anything short of high-demand, CPU-intensive activities, it's perfect. Match it up with some low-power OLED displays and you've got a sweet little solution probably capable of handling 80%+ of most user's day-to-day requirements. And the gamers? Throw in a dual-screen, dual-DVI (or HDMI/DVI) KVM switch and you've got a perfect way to enjoy silent, low-energy computing when you're not saving the universe.

    Not to mention that you can easily build headless machines, controllable via VNC, to handle update caching (ip Fire), home multimedia server, the works.

  105. It's about maintaining mental state. by spektre1 · · Score: 1

    The more state you can have available in front of you, that can be offloaded out of your head and onto the screen, the more efficiently you can work. Yes, there is an upper limit to this, but in my experience, especially with digital content creation, there's still room. Most of us do multiple monitors at home, but especially with laptops, having that real-estate available on the go is a huge boon. If you design UIs, do graphic design, make games, 3D graphics, edit videos... all of the pro software have seriously large toolboxes, and that means a lot of buttons. The more tools and views into your work you can have available, especially at the pro level, the more efficient you can be. I work in Blender for fun and even with keyboard shortcuts, I typically need to have 5-12 views open at once to have access to all the parts I need. Toggling the view configuration only goes so far because of the out-of-sight problem. So: I crave more pixel real-estate.

  106. 4k is only good for the Occulus by JodiJodiJodi · · Score: 1

    4k is pointless. The human eye just cannot resolve that resolution at that screen size without magnification.

    However, what it does mean is that the possibility for getting a mass produced 4k tablet or phone is higher.

    Which means the Occulus rift could get a 4k panel for it's VR display. Since it's heavily magnified, this would defintly be an improvement.

    So I'm all for 4k displays for everyone, as that means I can get a higher res Occulus.

  107. screw that by Anonymous Coward · · Score: 0

    We're in the 21'st century, where are affordable, energy-efficient consumer displays with real black and good representation of blue? In the same vein: where are affordable, energy-efficient consumer lightbulbs with continuous sun-like spectra? Not those eco-greeny-whadda-whadda thingys forced down our throats.

  108. Re:wouldn't it be better if the industry agreed on by Anonymous Coward · · Score: 0

    Nope. At these resolutions you are supposed to forget about pixels. Just draw that damn 2.3 pixel wide line at x=472.15 if you feel so. No need to quantize, just apply moderate AA.

  109. Re:wouldn't it be better if the industry agreed on by Nivag064 · · Score: 1

    You've given way too much spurious precision!

    I doubt if the value is even accurate to 4 significant figures: in which case your value of "11.811023622" would be "11.81". Though I think for practical purposes, "11.8 pixels per mm" is a better way of representing it to the general public. Remember most people use metric, the USA is one of the last countries to cling to the archaic Imperial system - even England has changed to using metric!

    Using integers would make more sense, so if they made the screen 12 pixels per mm, it would make little difference to the size of the device, but make the ratio of pixels to mm a lot more convenient and understandable!

    Note I was born and raised in Great Britain, so I was brought up using the Imperial system of measurements, I find metric measurements to be far more useful for doing calculations. What is 2 3/4" + 6 5/16"? What is the ratio of 6 pounds 3 ounces to 10 stone 7 pounds? You say a truck is 15 tons, is that short or long tons???

  110. SDF, aka blur then threshold alpha by tepples · · Score: 1

    for visual effects applied to text which effects the operating system doesn't support [...] how many texels tall should the texture be

    Depends on font, but let's say 30. Store it as an SDF

    SDF according to this video appears to be a mild blur on the alpha channel combined with a shader that applies a threshold to the interpolated alpha. It works fine for monochrome fonts, but for fonts with an outline or highlight or similar effect applied, the effect itself will get blurred when the camera zooms close enough.

    1. Re:SDF, aka blur then threshold alpha by Anonymous Coward · · Score: 0

      Well, it' not really a blur. It's more like a heightfield with 45 degree slope everywhere and font edge being at the water level. When you lift the "mountain" higher you get thicker text and vice versa. You can use that to generate outline on non-outlined fonts.

      Still, it's obviously not useful for cracktro fonts:)

  111. Re:Because text size need not be defined by px num by bill_mcgonigle · · Score: 1

    I think you've got your years wrong. I too remember talk of OS X going completely resolution independent but OS X hadn't even been released in 1998.

    Ah, you're right - just looking at my notes we were running Rhapsody DR2 at the time. So it must've been the OSX final release when the display independent rendering was going to be done...

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  112. wait another 25 years by bugnuts · · Score: 1

    When these tweens driving this "new revolution/resolution" start losing their eyesight, retina display will be the work of the devil.

    Of course, 4k will be outmoded by then, and if it's anything like the past 20 years, laptops will probably be relegated to the likes of 300 baud modems are today.

    *sniff* I miss my eyesight :-)

  113. still garbage. by Anonymous Coward · · Score: 0

    Because its still garbage, because it has a garbage gfx chip( If the chip is intel its garbage. ), no usb-3, and no option for a 2TB HD, its memory is so 2011 with a max of 8 gig. So in reality its not very ultra.

  114. Re:Because text size need not be defined by px num by Anonymous Coward · · Score: 0

    Well, why do you think that all the Apple "Retina" displays are exactly twice the resolution of the screens they replaced? I got the impression that Apple wasn't really interested in high resolution displays, but they ran into a problem where they wanted to increase the resolution of the iPhone, and anything other than doubling it looked like shit with their terrible scaling.

  115. Lenovo Yoga 2 Pro, 3200x1800 is great by caywen · · Score: 2

    As a Lenovo Y2P owner, I have to just say that 3200x1800 is plain great. First, to the detractors of 16:9 aspect ratio, I really like this aspect. Running Blender, I can keep the side panels open and still have a reasonable working area. Same goes for Unity 3D. Web browsing is good, but 16:9 really shines when you side-by-side 2 browser windows.

    As for the resolution, having text this sharp is a noticeable, if minor, convenience. I actually find that displaying 20MP photos is astonishingly clear. I thought it would be the other way around, originally. I thought the text readability would be the huge win and the photos/video win would be minor. In either case, more pixels are better than fewer.

    And for those complaining about the Windows desktop at really high DPI: I just set the scaling to 200% and it works just great. Some apps kind of suck at scaling, though. I wish those Windows devs would get off their asses and fix it. But they are all probably busy writing Android or iOS apps right now.

    Overall, the resolution is great, and the aspect ratio is just fine. Even in tablet mode - having a long page is just fine be me.

    If there's one thing I would warn about in general about high res laptop displays, it's that the GPU can easily be underpowered for this. The Y2P's HD Graphics 4400 does an OK job, but the HD 5000 would have been way better. That's my one gripe about the Y2P.

  116. Re:wouldn't it be better if the industry agreed on by Anonymous Coward · · Score: 0

    No but 12ppmm does. Unless you honestly believe that PPI has no rounding included...

  117. What is ENOUGH? by servant · · Score: 1
    In real terms, if what you have can get the job done it is 'enough'. In marketing terms, enough is never enough, because we always 'want more', so to them - enough is never enough.

    Realistically, to watch lawyers on TV, the old B/W 480i tube was 'enough', to watch the zits get ready to pop on the local weather bimbo, well resolution is never high enough. Even going from old broadcast NSC (effectively 480i) to 1080p even the weather bimbo has changed her makeup to show that youthful complexion she has never had before.

    And the 4K TV (4x the resolution of 1080p) is on the horizon and it too is 'not enough'.

    Higher resolution on my monitors has allowed me to USE smaller fonts, to the point that people looking over my shoulder think it is unreasonable (then again, they didn't need to be looking over my shoulder ).

    I am guessing there is a maximum usable resolution for a fully immersive display, but we aren't there yet. Large scale simulators do pretty well, but hey are limited on the size and number of displays to make full wraparound 'worlds' still hard to generate at this point. Higher resolution (and required higher CPU and bandwidth needs) can always find a place. The content to take full advantage of that kind of resolution and bandwidth isn't there yet. My fuzzy crystal ball sees a light weight fully immersive heads up display that can be worn in both HUD, 'see through' and as 'full attention' (non-translucent) mode for movies, simulations, etc, and enough 'cheap' bandwidth and to make it work for the common person will be the next big thing. It will start out expensive, and get cheaper. HUD display like google glasses still have court cases and precedence to set for 'distracted driving' and such (we just need GOOD apps that show good use of the displays that can save lives, traffic tie-ups, accidents, etc - possibly in conjunction with automated driving systems, not just allowing facebook updating and tweeting when we should be concentrating on the job of driving).

    For practical home use, at this point, I love my 32" 720p, and would like a 60" 4K display, but it isn't happening on my wages.

    Once there is no perceived difference between a display and looking out a window opening the same size, then we will be close to 'enough' resolution. Only because we can not detect differences between real and virtual displays at that point.

    --
    ... "When you pry the source from my cold dead hands."
  118. Re:wouldn't it be better if the industry agreed on by Anonymous Coward · · Score: 0

    Or, 1.1811023622 centipixels per micrometer.

  119. Re:wouldn't it be better if the industry agreed on by Anonymous Coward · · Score: 0

    That's why I want 16:10 back, but I guess 5:4 would be OK too.