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Ask Slashdot: Why Do Mobile Versions of Websites Suck?

First time accepted submitter Kelbear writes "As user traffic over mobile devices grows in leaps and bounds, it's surprising to me as a layman that so many companies still have crippled and broken mobile pages in late 2013. There must be justifiable reasons for this, so: Fellow Slashdotters, can you please share the obstacles you've seen in your own companies that have delayed or defeated efforts to develop competent mobile sites? Are the issues in obtaining or maintaining compatibility driven by platform owners like Apple and Google?"

382 comments

  1. Slashdot being a prime example of bad by Anonymous Coward · · Score: 5, Funny

    The mobile version chokes up my browser so badly that I frequently just close the tab and move on to other sites. It's very annoying that I can't see the regular site from my iPad. (Maybe if I logged, but I don't want to log in)

    1. Re: Slashdot being a prime example of bad by Anonymous Coward · · Score: 2, Interesting

      I actually prefer, and mostly read Slashdot via mobile... either on my phone or tablet. The same goes for news sites and "blog type" sites.. less clutter gets me right to the content. That being said, most mobile sites downright suck. I refuse to bank, shop, or do any research via mobile web. I just isn't conducive to getting things done. So yes, I agree with the premise, but not this particular example.

    2. Re:Slashdot being a prime example of bad by C18H27NO3+ · · Score: 1, Informative

      I just brought Slashdot up on my phone (Sprint Galaxy S3) and it popped right up without any issues. No performance or formatting problems that I could see in either Chrome or Firefox. /shrug

    3. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 1

      Agreed. When I try to browse Slashdot using my Kindle, it is redirected to the mobile version which then goes into an infinite reload loop and never renders. Thank goodness for the Linux Home Page!

    4. Re:Slashdot being a prime example of bad by symbolset · · Score: 2

      If it could just remember that I never want to see that catastrophe again, a setting maybe, that would be great. Having to request the desktop site EVERY FIVE MINUTES has become a drag.

      --
      Help stamp out iliturcy.
    5. Re: Slashdot being a prime example of bad by AvitarX · · Score: 2

      I can't figure out how to display comments that are filtered due to low mod on the mobile site.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    6. Re: Slashdot being a prime example of bad by rickb928 · · Score: 2

      Yes, Slashdot's mobile site sucis. On my Android phone, having to log in to reply forces me to drag the screen up to get the Ligon button above the keyboard, and there is no keyboard drop. In the Feedly browser, lift too far and got close the page and lose the reply. Pus.

      Yes, is the interaction between Feedly and /., and I'm not expecting it to be addressed, because the fingerpointing will start in 3, 2,...

      --
      deleting the extra space after periods so i can stay relevant, yeah.
    7. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      Same here on an iPhone 4S, no issues at all. OP is probably just whining about slashdot for the sake of whining.

    8. Re:Slashdot being a prime example of bad by pspahn · · Score: 5, Insightful

      Apple has stated that site owners should serve a specific version for iPad users. I can't find their FAQ that discusses this, but I remember it from about a year ago.

      Yes, an iPad specific theme provides a better experience for iPad users; however, this simply adds additional fragmentation to the web developer's workflow and is precisely the reason the movement has been so strong in the last few years to get away from browser/platform specific "workarounds".

      We (web developers) have had to deal with IE for so long that when something new comes along that forces us into the same box we've been clawing our way out of, well, it's not surprising that we tell our bosses not to do it.

      Consider that even as we near 2014, most web sites are not responsive. The whole responsive movement relies on building a site's theme into about three flavors (suit to taste); desktop, smaller screens (small laptops, etc) and mobile. The gray area between "small screen" and mobile is quite large and iPad suffers because it is often treated as a mobile device. After all, it has a touch screen like a mobile device. It is smaller than a desktop like a mobile device. It has a battery... etc etc.

      When all is said and done, you're looking at the mobile version of a site on an iPad because the days of coding a specific version of a site for a specific device are behind us and it's a massive waste of money and resources.

      --
      Someone flopped a steamer in the gene pool.
    9. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      Try mobile.slashdot.org

      Usually once you go to the desktop version it stops popping up for a while, but it comes back periodically for me.

    10. Re:Slashdot being a prime example of bad by icebike · · Score: 2

      When all is said and done, you're looking at the mobile version of a site on an iPad because the days of coding a specific version of a site for a specific device are behind us and it's a massive waste of money and resources.

      Exactly so.
      Anyone selling a device that can't handle the web as it is, and demanding the web the way they want it, is someone you should immediately run away from like your hair is on fire. Web devs should never again bend to that way of thinking.

      --
      Sig Battery depleted. Reverting to safe mode.
    11. Re: Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      Me too! Lots of sites are like that; they ignore the mobile site or focus on only one mobile browser.

    12. Re:Slashdot being a prime example of bad by ducomputergeek · · Score: 1

      It depends on your traffic though. On one of my client's sites the iPad now accounts for nearly 30% of all the traffic. iPhone is about 12%. All Android devices account for 15% of traffic. That means over half our traffic is now coming from mobile devices. We implemented responsive design in 2012, but now it's to the point where we are debating whether or not to offer a native app.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    13. Re: Slashdot being a prime example of bad by dale.furno · · Score: 1

      Are you saying that Slashdot has clutter keeping you from the content?

    14. Re:Slashdot being a prime example of bad by denmarkw00t · · Score: 1

      It's such a tough nut though - without a competent design and dev team behind a responsive effort, you can very easily wind up in a bad situation. And where do you draw the line? The Flex model works great on browsers that support it, but then you have to hack around those that don't? So you don't use it, but what do you use? Whether it's a "shame.css" file (also know as "ie7.css ie8.css ..."), a separate "mobile" site, or some wacky mix of UA detection and responsive, we're still hacking around things that should be fixed and out of the way. But then Big Client still runs IE FREAKING 8 IN THE COMPANY. In the FIELD. IN THEIR STORES. So, you make the damn thing work on IE8, and usually choke on it so much that you just pull out the icon fonts, backtrack on some HTML5 goodness, get special SASS plugins to convert your RGBA colors into PNGs...and client is happy. And then they open it in mobile and wonder why you never redesigned the separate mobile site - not like you were too busy cursing that they'd never caught up in 2013.

      True story, from a "tech leader" no less.

    15. Re:Slashdot being a prime example of bad by denmarkw00t · · Score: 2

      Oh, and let's not forget that many corporate machines There run Windows policies that force IE 8 into 7 compatibility mode...

    16. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      I remember the iPhone adds saying that the iPhone gave you the entire Internet. And an iPad is just an iPhone, except its bigger and not a phone. So if there's a problem for iPx users, they need to complain to Apple.

      So Fuck'em. Developers, suits and designers need to stop pandering to them, and the IE8 users and just let the corporations fix their shit, not have everyone else change.

      Once again, Fuck'em, the users need to bitch at browser vendors because their shit is broken.

    17. Re: Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      This is why I stopped visiting slash. Not sure why you're modded funny. Maybe because you mentioned iPad.

    18. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 1

      Don't be stupid. I'm not asking for an iPad specific version. I'm saying that I want to view the regular desktop version from my iPad. It has 2048x1536 resolution - I don't need a small format. You can keep your knee-jerking about the sorry days of IE6.

    19. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      If you idiot web-devs would quit making "mobile" versions and forcing them upon us, we'd all be better off...

    20. Re: Slashdot being a prime example of bad by C18H27NO3+ · · Score: 1

      If I understand correctly you want to initiate the score filter? On m.slashdot.org it's the gear to the right of the [All] [Outstanding] [Funny] tabs.

    21. Re:Slashdot being a prime example of bad by technosaurus · · Score: 0

      And Radio Shack recommends a separate site for rendering on the remaining Tandy 1000s in operation....(j/k) right whatever,  OK Apple you can sell a bunch of pretty machines but can't make them play nicely with regular resources.... mmmKay

      Lesson:
      Don't use a bunch of hacky hacks to make sites work better on devices that you know.  Use real world data of width, height and resolution to make it behave on all devices.
      Why do web devs have such a problem with things like dpi and icon sizes?  Its not that hard, but does require some trickery since DPI is not an ECMA standard.
      Till there _is_ a standard way of getting DPI, Apple needs a button (it has to be a button or something even simpler, because it is for an Apple user) to emulate a standard DPI.

    22. Re: Slashdot being a prime example of bad by gl4ss · · Score: 5, Informative

      yeah if you see the gear...

      on my mobile(opera on symbian) at least the mobile site threading is horribly, horribly broken. if a comment thread is 5 levels deep then there's 3 letters per line in a comment. woohoo! and that really doesn't seem like a coding fudge either, since if the design is like that, there's no other way it could be.. there's no space on the screen and spec says no sideways scrolling.

      but more to the point.. mobile websites tend to suck because THEYRE FUCKING MORE COMPLEX AND HEAVIER THAN THE DESKTOP BROWSER VERSION!. this is true for the slashdot "mobile" version as well - I need a top banner coming down delayed and blocking my text reading like I need a hole in the head. that's because more development time goes to them - but shouldn't that make them better?? sure, if the designers didn't have their heads up their butts with their apps. also because designers never ever ever understand the slight differences between apple, android and windows phone mobile browsers the actual developers end up having to kludge things. sometimes they don't even understand different screen sizes, who the fuck wants modal input dialogs with decorations on small screens?? you're really being serious that you want 8px(PIXELS!!) font sizing on retina dpi display?? yeah, so the guy who needs to make it actually work has to take the compromises.

      do not hire photoshop designers. they will never think the site through to the end, all they care is that they can do 3 pretty pictures of 3 situations where their "vision" for the site works, but you're stuck with having to make that work for the other 20 situations where the content doesn't fit to their idea and then in the end after going back and forth the answer for whoever is managing the project ends up being dropping those feats and making the site useless. like in the case of slashdot the way to "fix" the 3 letters per line comments would be to just limit the whole site into having threads only 3 levels deep. a shit solution, that users will hate? you bet!

      then there's sites like news.bbc.co.uk which have decent mobile sites but recently removed mobile link from the top of the main page.. .... because they think their fucking autodetect works. it fucking doesn't!

      I recently did a website that's mobile friendly, it actually works pretty ok but it could work on even more, if it wasn't that the design is flexible, in other words same site, same js, no matter what device... it still works ok, but could be better.

      --
      world was created 5 seconds before this post as it is.
    23. Re:Slashdot being a prime example of bad by msobkow · · Score: 2

      So spoof your browser id string.

      Oh. Let me guess. Apple and Safari won't let you do that.

      --
      I do not fail; I succeed at finding out what does not work.
    24. Re: Slashdot being a prime example of bad by tleaf100 · · Score: 1

      nah,i sometimes get/got the same problem on this crud galaxy tab,i put it down to crap data reception and try later,usualy works. but thinking about it,its not occured for a few weeks,since hard reset in fact.

    25. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      uhh... It's a massive waste of money and resources to create a web page that works for a lot of visitors? Who might pay you? Really?

    26. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      Apple has stated that site owners should serve a specific version for iPad users. I can't find their FAQ that discusses this, but I remember it from about a year ago.

      Fuck. That.

      Apple users can go fuck themselves.. fucking pompus arrogant CUNTS!

    27. Re:Slashdot being a prime example of bad by viperidaenz · · Score: 2

      If there is nothing you can do without an internet connection, don't make an app.

      An app that simply renders web content is called a web browser, all smart phones already have one.

    28. Re: Slashdot being a prime example of bad by ackthpt · · Score: 2

      but more to the point.. mobile websites tend to suck because THEYRE FUCKING MORE COMPLEX AND HEAVIER THAN THE DESKTOP BROWSER VERSION!

      I find they suck mostly because the site owner presents what THEY think you should have rather than what YOU think you should have, which are worlds apart. If they were to start in this world on their mobile version, without ever having a prior version, it would probably still suck because they aren't thinking like the user, only what they want the user to focus on. eBay is also a prime example, though their regular site is into major suckage with trying to do too effing many things.

      --

      A feeling of having made the same mistake before: Deja Foobar
    29. Re: Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      PS. dont expect all the features on a mobile site

      Why? Do mobile browsers not support JavaScript and modern HTML? I miss Opera's mobile view.

    30. Re: Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      Apps that also cache articles are a lot better than a mobile version of websites - at least for any blogs/news related.

    31. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      It depends on your traffic though. On one of my client's sites the iPad now accounts for nearly 30% of all the traffic. iPhone is about 12%. All Android devices account for 15% of traffic. That means over half our traffic is now coming from mobile devices. We implemented responsive design in 2012, but now it's to the point where we are debating whether or not to offer a native app.

      Throwing good money after bad I see.

      The things you need to keep in mind when designing a mobile version of your site are:
      1. The User Interface. You need to clean it up, get rid of all that fancy-ass bullshit and go with straightforward and simple. Tailor menus, etc. to a touchscreen device's point of view.

      2. Many mobile devices will be loading via "4G"... but the actual transfer rates are going to be on par with 9600 baud dial-up for many people. So find ways to cut down on your bandwidth consumption and how much crap you serve out.
      2b. Many mobile devices have limited memory and cache space, so don't just count on the device to cache data for you.

      3. Stop loading your site up with shit like javascript, flash, and other proprietary garbage that sucks battery life, need special plugins or permissions, etc. Seriously, there are very few situations where you really need all that shit on the front-end.

      4. NOBODY WANTS A FUCKING APP JUST TO USE YOUR SITE.

    32. Re:Slashdot being a prime example of bad by bondsbw · · Score: 1

      Anyone selling a device . . . demanding the web the way they want it, is someone you should immediately run away from

      Agreed.

      Anyone selling a device that can't handle the web as it is . . . is someone you should immediately run away from

      Disagree somewhat. Making a site that fits the very large number of smaller devices* is an acceptable burden on the site developer. I sure hope within a few years, responsive UI design is as common as the idea of web applications.

      * not including smart watches or smart glass... at least, yet

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    33. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      see nice thing about android is stuff like boat browser that has flash and desktop mode.

    34. Re:Slashdot being a prime example of bad by Neil+Boekend · · Score: 2

      A smart glass should order a new drink if the time the waiter needs to bring a refill approaches the time estimated to enjoy the rest of your current drink
      A smart glass would advise you on the next special beer or whiskey, based on your current and previous drinks.
      A smart glass would stop dispensing alcohol if it estimates the user is stupid enough to drive home and the alcohol consumption has exceeded the legal limit. It would, however still be usable for 0.0's and malts.
      When it is full it is not advisable to place a smart glass on your head.

      --
      Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
    35. Re: Slashdot being a prime example of bad by lxs · · Score: 1

      It's a small point compared to all the other legitimate gripes here, but what's the deal with that horrible bland and ugly theme on Slashdot mobile?

    36. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 5, Insightful

      If you go to m.slashdot.org from a PC, you get redirected to classic.slashdot.org. If you visit classic.slashdot.org from an iPad, you get redirected to m.slashdot.org. HINT: SOME OF US USE PRIVATE BROWSING. DON'T FUCKING REDIRECT ME. I TYPED IT THAT WAY ON PURPOSE. Stop screwing with looking at the user agent and let me go where I goddamn asked to go, instead of requiring me to click a "Mobile Version" or "Desktop Version" link EVERY MOTHERFUCKING TIME.

    37. Re: Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      I read /. on my phone from classic.slashdot.org. It works like a charm. I'm also using the Dolphin browser, maybe it helps but I don't know. /. classic with Firefox is absolutely terrible. Either /.'s designers or Mozilla made some huge mistakes.

    38. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      You can. Install Chrome on your iPad. There is an option in the menu to "Request Desktop Site". This will give you the full site.

    39. Re:Slashdot being a prime example of bad by red+crab · · Score: 1

      I don't know why the OP has been modded funny, but its correct that mobile version of Slashdot is too heavy on resources. I cannot browse it on my 2" (240x320) display low-cost Samsung phone on a 2G network. Saying this because I can browse BBC News, Reuters and Wikipedia comfortably on this very phone. And yes, its equally annoying that iPad won't allow you to open the regular version of any site even if you wanted to; not just Slashdot.

    40. Re: Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      need a top banner coming down delayed and blocking my text reading like I need a hole in the head.

      Side question: We live in an age where Firefox's UX designers aped Chrome by removing the status bar and the command/toolbar. The ostensible reason for this was to save "precious" vertical space.

      The trend over the past few years has been to burn two to three times as much vertical space with annoying banners that block the content. Yes, you can use a scrollwheel or the up/down arrows, and avoid the pain... but you're interacting with the site on a line-by-line/paragraph-by-paragraph basis. That's fucking annoying.

      You used to be able to use the PgUp/PgDn keys (or the spacebar) to page through content. Now it's PgDn/curse-the-fucking-webdesigner/Arrow-up-twice to reveal the first lines of the page that are now blocked by the stupid floating DIV.

      Who the fuck ever thought this was a good idea, how did this trend get started, who started it, and can we go back in time and make him taste the fucking curb along with the designer of Comic Sans?

    41. Re: Slashdot being a prime example of bad by hawkinspeter · · Score: 1

      Are you saying that Slashdot has content?

      --
      You're a temporary arrangement of matter sliding towards oblivion in a cold, uncaring universe
    42. Re:Slashdot being a prime example of bad by womby68 · · Score: 0

      Totally with you...!!! With my iPad 3, both iOS 6 and now iOS 7, slashdot mobile site hangs up 95% of the time. I try to switch to the "classic" site, while waiting for the mobile to come up, but nothing happens or better... crashes!!! In other words, when browsing content with my iPad, I now avoid going/coming to slashdot. (I do most of my browsing at home, after work, relaxing). Cheers.

    43. Re: Slashdot being a prime example of bad by tinkerton · · Score: 1

      I think that possibility is deliberately left open. The clutter may hide content, or it may not.

    44. Re: Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      If only browsers had a local storage API for such things

    45. Re:Slashdot being a prime example of bad by crankyspice · · Score: 2

      So spoof your browser id string.

      Oh. Let me guess. Apple and Safari won't let you do that.

      Safari (desktop version) has a developer menu that lets the end user specify any HTTP_USER_AGENT string:

      https://docs.google.com/uc?id=0B3wWtj5n3Y6QZzFwb0h1YlJLQkU&export=download
      https://docs.google.com/uc?id=0B3wWtj5n3Y6QVEdMc0tnZGlwSHc&export=download

      Apple (all iOS versions) will let browsers change their HTTP_USER_AGENT; here's the Mercury browser doing just that:

      https://docs.google.com/uc?id=0B3wWtj5n3Y6QWlJKSk9uOUhOVG8&export=download

      --
      geek. lawyer.
    46. Re: Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      Only thing I like about slashdot mobile site is Desktop Site link. :)

    47. Re:Slashdot being a prime example of bad by TheRaven64 · · Score: 3, Informative

      It depends on the reason. If it can't take HTML/CSS/JavaScript and display it correctly, then it's simply a buggy device. If, however, it has a very small screen then there's a good reason for asking for a custom version. Browsing the web from my tablet, I typically want the same UI as on a desktop. The screen is big enough and it's fine. On my phone, I really hate the 3-column layout that lots of sites love because it's a pain to zoom just enough to see the middle one (where the content goes) and to scroll keeping it inline.

      And some things, like mouse-over pop-up menus are just a bad idea on any device. At best they're lacking in discoverability, at worst they're impossible to use.

      --
      I am TheRaven on Soylent News
    48. Re:Slashdot being a prime example of bad by jonbryce · · Score: 1

      An app can be quicker because you only have to download the data, not the UI at run-time. That is especially useful for things like public transport apps where you might not have a particularly fast connection when you are using them.

    49. Re:Slashdot being a prime example of bad by peragrin · · Score: 1

      that's just it while I want the same version from most sites on my tablet as my desktop there is one major difference.

      Links, buttons and menus. Menus on a desktop are nothing but on a tablet can be hit or miss.

      As for m.slashdot.org it doesn't stay logged in for me. in order to login in and stay logged in I have to switch to the desktop version. login and then switch back and it mostly keeps me logged in. Then their is that most commented top piece that does nothing but get in the way. I want to see articles in the same order as on the main site. that way I know if it is a duplicate or one I haven't read through yet.

      on a tablet that is a pain as the tiny desktop/ mobile links are a pain to press. On my phone that is down right annoying.

      So far the only website that I like is Ars Technica. on my tablet I see the full site but on my phone I get the mobile one. it is easy to log in and easy to use all across the board.

      --
      i thought once I was found, but it was only a dream.
    50. Re: Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      As if us "web-devs" actually make the decisions... take it up with the MBA'd management.

    51. Re:Slashdot being a prime example of bad by Applehu+Akbar · · Score: 1

      The latest problem is that the first time in any day when I go to Slashdot on my mobile, it yanks me into the App Store whether I wanted to go there or not.

    52. Re:Slashdot being a prime example of bad by Ocker3 · · Score: 1

      I agree. The user should be allowed control of their experience, autodetect is often broken. Some pages I'm subscribed to on FB love to post links to mobile news sites, possibly because think their followers are mostly mobile. But for someone like me who prefers grunty desktops, I have to keep editing the URL. We need browser-based options to turn auto-detect on and off. Website-based ones would require logins, which wouldn't help your private browsing needs, and then you'd have to set it for Every site!

      Much simpler to set it once in your browser.

    53. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      I wish this so called "responsive" movement would just die in a fire already.

      All it does is make the code (HTML, CSS and smatterings of javascript) needlessly and hideously complicated, it means that if I want to make my browser window smaller than the designer thinks I should that it switches to some stupid small screen version instead of just giving the scrollbars I wanted, it makes sites slower, and is generally rubbish.

      In short, "responsive" designs are IMHO a pile of shit that should never have happened.

    54. Re: Slashdot being a prime example of bad by bhspencer · · Score: 2

      Without exception every site I have developed for the desktop has failed to work on a mobile browser initially because of some limitation of the mobile browser. This includes modern Chrome on a tablet.

    55. Re:Slashdot being a prime example of bad by bhspencer · · Score: 1

      But the regular desktop version wont work on your iPad. Take for example JQueryUI a popular javascript UI library. For the most part won't work on mobile devices.

    56. Re: Slashdot being a prime example of bad by Jarik+C-Bol · · Score: 2

      Also, the person that thought it was a good idea for every mobile site to have a banner or an interrupt page telling you to download the sites app? beat him to death with as many wiffle bats as it takes to get the job done. I need an app for every website I visit like I need double pneumonia and a infected hemorrhoid.

      --
      I've decided to Diversify my Holdings. I've divided my cash between my left and right pockets, instead of all in one.
    57. Re: Slashdot being a prime example of bad by Mashdar · · Score: 1

      While I generally agree with you, doesn't BBC have a mobile URL? Why are you taking your device to the non-mobile version in the first place? (I do not use mobile devices, so maybe I am missing something about "forced" URL mapping to icons or something?)

    58. Re:Slashdot being a prime example of bad by kilfarsnar · · Score: 1

      4. Nobody Wants A Fucking App JUST TO USE YOUR SITE.

      Ugh, a million times this. I hate that crap.

      Know what else I hate? The no-caps filter on this site. I can't type in caps because it's like yelling, on a site where I am free to type, "Suck my motherfucking dick". Really?

      --
      "What the American public doesn't know is what makes them the American public." -Ray Zalinsky (Tommy Boy)
    59. Re: Slashdot being a prime example of bad by AvitarX · · Score: 1

      No, when it says a comment was filtered inline, I was to be able to tap it and have it load with ajax goodness (like the desktop site now).

      I browse at zero, buy sometimes there's a negative one I want to read based on the replies.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    60. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      Apps ARE better in some cases. However what isn't better is having a question EVERY time I go to a site asking me "do you want our app?" When I click NO, I expect you to not ask me again. However most sites ask again over and over until I stop going to their site.

    61. Re: Slashdot being a prime example of bad by AvitarX · · Score: 1

      Yes, the apps thing is terrible. The skip part is small. And often non functional (trulia when I was house shopping).

      I even had the god damned app, but if someone texted me a trulia link I couldn't go there. Zillows mobile site sucked. So it pretty much was a bunch of suck. But if trulia just took me to the site, it would have been awesome, and I probably would of used it over zillow (which had a better desktop experience).

      I want to be able to message a link to my friend, and have then see it on a computer, or a tablet, and ffs trulia, even when I had the app, I couldn't get a link to your site to work on my phone. I'd have to pull out the property I'd from the URL, and paste it into a search on the app.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    62. Re: Slashdot being a prime example of bad by PDF · · Score: 1

      I need an app for every website I visit like I need double pneumonia and a infected hemorrhoid.

      Obligatory xkcd: http://xkcd.com/1174/

    63. Re:Slashdot being a prime example of bad by goynang · · Score: 1

      You guess wrong. But thanks for playing.

    64. Re: Slashdot being a prime example of bad by thechemic · · Score: 1

      Because mobile websites are designed to have a reduced set of features. Why would a company spend thousands or millions to produce a mobile website that functioned EXACTLY like the full featured version? They wouldn't; they would just show you the full featured version on the mobile phone (as many sites already do). The problem here is that companys build a shitty ass mobile site and then force you to use it when they detect you're surfing from a mobile device.

      If you want a full featured web experience on a mobile platform, get the Dolphin browser and set it to "desktop" mode.

      --
      Let's make like a bird... and get the flock outta here.
    65. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      - Comment of the Year for 2013

    66. Re: Slashdot being a prime example of bad by RabidReindeer · · Score: 1

      Because mobile websites are designed to have a reduced set of features. Why would a company spend thousands or millions to produce a mobile website that functioned EXACTLY like the full featured version? They wouldn't; they would just show you the full featured version on the mobile phone (as many sites already do). The problem here is that companys build a shitty ass mobile site and then force you to use it when they detect you're surfing from a mobile device.

      If you want a full featured web experience on a mobile platform, get the Dolphin browser and set it to "desktop" mode.

      Mobile devices

      A) Have smaller screen sizes. A lot of "mobile" apps were developed for the full-sized iPad. I have one device that's 320x240.

      B) Inflict unwanted multi-media fripperies that not only suck heavier on the less-powerful computing resources of the mobile, but also demand more bandwidth that can be regularly expected, especially in fringe areas.

      C) Can get really twerked off by stuff that's merely a screaming nuisance on desktops, such as the vertical bouncing as banners pop in and out, the repeated bounce back to the top on too-frequent refreshes and the pages that refuse to scroll at all. Or be resizeable to fit optimal viewing on the device.

    67. Re:Slashdot being a prime example of bad by viperidaenz · · Score: 1

      Correct use of http cache headers helps.
      How do you think my Android phone can load certain bookmarks and the homepage with no internet connection?

    68. Re:Slashdot being a prime example of bad by timmyf2371 · · Score: 1

      If I visit a site on my phone or tablet intending to buy something and the site doesn't work for me, I will go to another online shop whose site does work on my chosen device. As a customer, all I know is that Joe's Widget Store works on mobile Safari whereas Jack's Widget Store does not.

      Developers, suits and designers should meet to their customers needs and wants (obviously within reason) because the customers are the ones who have an interest in buying your product. There was a recent news article (Black Friday I think) which showed that iPhone/iPad customers spent the most money via mobile shopping. Do you really want to alienate such a large potential customer base because you think it isn't your fault?

      (Note: I would argue that failing to test your site in the most common web browsers, and modify the code to correct any weird stuff, probably is your fault).

      --

      Backup not found: (A)bort (R)etry (P)anic
    69. Re: Slashdot being a prime example of bad by WillKemp · · Score: 1

      [......] the way to "fix" the 3 letters per line comments would be to just limit the whole site into having threads only 3 levels deep.

      The way to fix the 3 letters per line issue is to stop wasting all the space to the left with pointless indenting!

    70. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      "If you go to m.slashdot.org from a PC, you get redirected to classic.slashdot.org. If you visit classic.slashdot.org from an iPad, you get redirected to m.slashdot.org."
      Thank you so much for posting the above. If it hadn't been for you, I might never have known what to type so I that could ACTUALLY READ THE FUCKING CONTENT OF AN ARTICLE THAT HAD RENDERED INVISIBLE ON THE CRIPPLED MOBILE SITE. You get that, Slashdot? Get rid of your mobile site. It's no longer needed, and it's sure as hell not desired.

    71. Re:Slashdot being a prime example of bad by i.r.id10t · · Score: 1

      I have "Classic Discussion System" selected in my /. profile/account/preferences and I get the same version on my desktop and on my iphone in Safari

      Dunno if thats been done via a cookie on first visit and login or just read from login preferences... but it works for me. ymmv.

      --
      Don't blame me, I voted for Kodos
    72. Re:Slashdot being a prime example of bad by bonehead · · Score: 1

      Correct use of http cache headers helps.

      Expecting web developers to use ANYTHING correctly is an exercise in futility.

    73. Re:Slashdot being a prime example of bad by minstrelmike · · Score: 1

      Simple answer to the original question. Mobile web sites suck because regular web sites suck and they're all designed by the same people for the same corporations.

    74. Re: Slashdot being a prime example of bad by nobuddy · · Score: 1, Troll

      Generally, pages detect your device is mobile and redirect it before the main page even loads. your only choice is the mobile version, even though it sucks and the real version works perfectly fine in your mobile device. And to add insult to injury they generally try to force you to load an app for their site (which is just a browser that will only load their site anyway) every time a significant event happens- such as scrolling.

    75. Re:Slashdot being a prime example of bad by nobuddy · · Score: 1

      Agreed. They can detect pretty reliably if the URL was entered or clicked. If I entered it, don't try to "help" me. I know where I am going and what I want.

    76. Re:Slashdot being a prime example of bad by Anonymous Coward · · Score: 0

      No, you're being stupid. I'm looking at the mobile version of slashdot on an iPad because the slashdot web devs are stupid too. The device has 2048x1536 resolution - I just want to see the desktop version, but it redirects into the idiotic movile version. Wanna save money? Don't create any mobile sites, despite what Apple recommends.

  2. case in point by fermion · · Score: 4, Insightful
    /.

    and no way to turn it off.

    Mobile sites just make too many assumptions, with no way to configure. Mostly those assumptions have to with advertisements.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    1. Re:case in point by Anonymous Coward · · Score: 1

      Not sure if you know but there's also

      http://slashdot.org/palm

      which also sucks, albeit in a different way.

      And since we have somehow stumbled into a story where slashdot's suckiness is on-topic, let me take this opportunity to say:

      HTTPS, slashdot. You're exposing us all, and crippling your anonymous comment mode, as long as you keep delaying switching over. Hurry up.

    2. Re: case in point by Anonymous Coward · · Score: 0

      Yes you can; the Chrome browser let's you request the desktop site.

    3. Re:case in point by xlsior · · Score: 2

      /.
      and no way to turn it off.


      Eh?

      You do have the option to switch between the mobile and the full site on a mobile device

    4. Re:case in point by sumdumass · · Score: 4, Informative

      Install a separate browser then change the user agent settings to represent a desktop.

      I do this on my phone and it solves the problem of crappy sites but I still have a browser I can go back to for those sites I need the mobile version for.

    5. Re:case in point by z0idberg · · Score: 5, Funny
    6. Re:case in point by jones_supa · · Score: 1

      Damn it would be cool if Slashdot had a discrete API for pulling news and messages. Nice, fast and configurable native clients could be developed to any platform.

    7. Re:case in point by yincrash · · Score: 4, Informative
    8. Re:case in point by TheNastyInThePasty · · Score: 1

      Have you tried classic.slashdot.org ? I always browse the desktop version of /. on my phone because of how epically bad the mobile version is. I dead the day that the beta website becomes standard. That's worse than windows 8 level fail.

      --
      The best thing about UDP jokes is I don't care if you get them or not
    9. Re:case in point by Proudrooster · · Score: 4, Informative

      BUMP! I second this, Mod this up. Mobile slashdot is wretched and SLOOOOOOWWWW!!!

    10. Re: case in point by krisyan · · Score: 2

      Or they could just build a better mobile site...

    11. Re:case in point by Anonymous Coward · · Score: 0

      It's almost like it's supported RSS for years

    12. Re:case in point by pspahn · · Score: 1

      This only works because of the terrible practice of checking a user agent string to decide which version to display. YMMV.

      If a site simply uses @media breakpoints in a single (or merged) stylesheet and serves that stylesheet to everyone, changing your UA string will do nothing. If that's the case, hit F12 and find the section in the style sheet that mentions "@media" and has some values for device widths. Not sure if there's a browser plug-in out there that lets you override and save CSS info on a site by site basis, but that would be an answer.

      --
      Someone flopped a steamer in the gene pool.
    13. Re: case in point by Anonymous Coward · · Score: 0

      How do you view xkcd's image alt text on a mobile device?

    14. Re:case in point by jones_supa · · Score: 1

      I meant implementing the whole messaging system like the Reddit API.

    15. Re:case in point by kesuki · · Score: 1

      in firefox for mobile the hamburger menu 'request desktop site' works too

    16. Re:case in point by Anonymous Coward · · Score: 0

      Hmm. Classic /. works just fine for me, not logged in even. There is a (or was) a setting to go back to normal /. when they introduced new m.slashdot.org... oh, maybe only works for us dumb Android users.

    17. Re:case in point by denmarkw00t · · Score: 1

      Mostly those assumptions have to with advertisements.

      Bingo. I disable ads on desktop, but that feature is missing on mobile. Not only that, but I often find myself accidentally tapping an ad that hasn't loaded (why no width/height tags???).

      At the verrrrry bottom is a "switch to full site" or something, but it only lasts so long, and oddly isn't tied to your account settings...

    18. Re:case in point by denmarkw00t · · Score: 1

      Chrome has begun to do more with UA-related stuff. Changing the UA now also implements "bugs" from other browsers. Example: IE7 I think had a weird problem with how I accessed a particular property, and Chrome reported it to me when I set the UA. Desktop at least auto-checks the dimensions for your "viewport," not sure if mobile does too - again, YMMV.

    19. Re: case in point by foobar+bazbot · · Score: 2

      http://m.xkcd.com/869/
      (I use m.xkcd.com on mobile and desktop alike, FWIW.)

    20. Re: case in point by Navok · · Score: 2

      Try that with a site like Engadget.... Sites that don't let you switch to desktop view are the worst IMO.

    21. Re:case in point by moschner · · Score: 1

      Bingo. I disable ads on desktop, but that feature is missing on mobile. Not only that, but I often find myself accidentally tapping an ad that hasn't loaded (why no width/height tags???).

      At the verrrrry bottom is a "switch to full site" or something, but it only lasts so long, and oddly isn't tied to your account settings...

      On many sites, I've found that disabling images in the mobile browser will prevent the ads from loading. This isn't an ideal situation for every site, but it is sometimes useful.

    22. Re:case in point by Anonymous Coward · · Score: 0

      I wish my palm could suck.

    23. Re:case in point by bondsbw · · Score: 2

      Well, HTTP is a stateless protocol. Technically every HTTP server (temporarily) forgets about the requestor between every request.

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    24. Re:case in point by Anonymous Coward · · Score: 0

      On an iPad, this redirects back to the mobile version, unless you click the Desktop Version link. Who the fuck thought that was a good idea?

    25. Re:case in point by acefsw · · Score: 1

      Get a browser that supports UA switching, sideload adblock plus, (was pulled from playstore) and if you rooted your phone, you can grab a decent custom hosts file off of XDA's forums that blocks ads that adblock plus misses.

    26. Re:case in point by Anonymous Coward · · Score: 0

      http://classic.slashdot.org with dolphin browser on android with its default mobile ua string. no issues.

    27. Re: case in point by Anonymous Coward · · Score: 0

      Sessions and cookies are around to help address that. Now, if you don't want to allow sites to set cookies that's OK but you won't always get the benefits related to sessions.

      When I code a site I test for cookie support and add the session id to the url if I can't set the cookie. It's ugly but it's a compromise (like a lot of things in development).

    28. Re:case in point by Njovich · · Score: 2

      This only works because of the terrible practice of checking a user agent string to decide which version to display.

      I don't get peoples purism about web development. Often browsers nominally support something but are in fact broken (ok, this used to be true more before than it is now). So why not just check if it's internet explorer looking at this site so I can fall back to an image instead of their broken gradient rendering or such. I really see nothing wrong with this. Media queries have their place, but they aren't the only tool out there, just let me decide which tools I'd like to use please. (I don't use browser detection anymore because it is seen as bad practice by people who will complain about it, but I honestly don't see why not. There are three viable browser engines left, and they all have their quirks, why not just face facts and build on that).

      I would say there are much bigger issues out there, like developers outright ignoring memory usage of their website.

    29. Re:case in point by pspahn · · Score: 2

      Really, I misspoke. What I should have said was, "terrible practice of **only** checking a user agent string..."

      --
      Someone flopped a steamer in the gene pool.
    30. Re:case in point by jalvarez13 · · Score: 1

      And this makes it worse...

      http://xkcd.com/1174/

    31. Re:case in point by Anonymous Coward · · Score: 0

      um classic.slashdot.com?

    32. Re:case in point by Noughmad · · Score: 1

      This, a million times this. It's a damn shame that site that is as tech-oriented as Slashdot has no public API. Then again, it has no unicode either, so we can't expect much.

      Shameless plug: the app linked in my sig works by parsing the HTML, like some sort of a barbarian. I hate it, and it completely chokes on the new beta thing.

      --
      PlusFive Slashdot reader for Android. Can post comments.
    33. Re:case in point by marcosdumay · · Score: 1

      I'd disagree. Media queries are exactly the tool created for that use, and there is no immediate reason for not using them (if you have a deeper reason, I'd say that's a bug, please report it).

      Then for the example you used... All browsers (except maybe for IE) improve with time, and do that fast. If you fall into the schema of detecting the browser instead of testing for the capability, your site will become outdated.

    34. Re:case in point by amRadioHed · · Score: 1

      The server doesn't need to remember anything, the link to the mobile site which it places on each page should should link you to to the equivalent page on the mobile site. A link to the mobile sites home page is indefensible.

      --
      We hope your rules and wisdom choke you / Now we are one in everlasting peace
    35. Re:case in point by Unknown+Lamer · · Score: 2

      The mobile and beta sites are actually built upon a REST API. Supposedly documentation was going to be released to the public, eventually. Personally, I wish more things supported AtomPub...

      --

      HAL 7000, fewer features than the HAL 9000, but just as homicidal!
    36. Re: case in point by Daniel+Klugh · · Score: 1

      The ALT text is always the same as the title of the page except without the "xkcd: " at the beginning.

      --
      Daniel Klugh
  3. Answer your own question, Slashdot! by dugancent · · Score: 5, Informative

    The mobile version of Slashdot sucks hard.

    --
    SJWs are the new boogeyman. -Me
    1. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 1

      Usually, that's a good thing.

    2. Re:Answer your own question, Slashdot! by Threni · · Score: 3, Interesting

      This. I keep getting asked to try it out and fill in some sort of bland, pointless questionnaire that doesn't let me express what I feel about it.

      Horrible ajaxy stuff so you have no idea if it's doing something or died. Would help if there were some sort of standard `i'm doing something` animation or indication across all sites, but no. Flashy rather than basic functionality.

      Mobile sites often remove stuff that would work perfectly well on a mobile site. Mobile doesn't have to mean retarded. Switching from mobile to full and vice versa should keep me on the same page in the same session, not dump me at the front page. Stop using hover on your sites - you can't hover with most mobile devices and even on a desktop it's tedious to click on something only to observe that it was a hover and you were supposed to wait for some stupid animation to finish expanding to show you a choice you were supposed to have selected one of. Stop being clever and get the basic functionality right.

    3. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 0

      "Slashdot sucks hard ."
       
      FTFY.

    4. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 0

      That. I keep getting asked to try it out and fill in some sort of bland, pointless questionnaire that doesn't let me express what I feel about it.

      Horrible ajaxy stuff so you have no idea if it's doing something or died. Would help if there were some sort of standard `i'm doing something` animation or indication across all sites, but no. Flashy rather than basic functionality.

      Mobile sites often remove stuff that would work perfectly well on a mobile site. Mobile doesn't have to mean retarded. Switching from mobile to full and vice versa should keep me on the same page in the same session, not dump me at the front page. Stop using hover on your sites - you can't hover with most mobile devices and even on a desktop it's tedious to click on something only to observe that it was a hover and you were supposed to wait for some stupid animation to finish expanding to show you a choice you were supposed to have selected one of. Stop being clever and get the basic functionality right.

    5. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 5, Insightful

      The mobile version of Slashdot sucks hard.

      AJAX.

      The more you try and make it "responsive", the less it works.

      This is a motherfucking website. It renders in every browser. It doesn't require Javascript, Java, Flash, AIR, or HTML5. It doesn't load 100kB of jQuery. In fact, the entire website takes up less space than most avatars do.

      It. just. works.

      Slashdot: Please abort the failed beta. Give the guy his money and let him go. Give him a promotion, he's obviously learned a lot about the hot new thing that'll look good on his resume next time. But please, just please, don't put that beta into production. It doesn't even have a 'view all comments' option. It's less functional than the current AJAX failure of D2, which itself was far less functional than the classic/D1 version. Please. Just. Stop.

    6. Re:Answer your own question, Slashdot! by Oysterville · · Score: 1

      That's what I tell your mom.

    7. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 0

      We run a porn site. We decided to go responsive for our website as 50% of our visitors were on a mobile device. Mobile only versions in general sucks donkeys. We wanted to give our visitors as close the desktop version as we could.
      As it is porn, we are also developing an app to delivery just the pics and videos only, with the option to swap over to the responsive site if required.

    8. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 0

      Better buy a vacuum pump. My mom's dead.

    9. Re:Answer your own question, Slashdot! by denmarkw00t · · Score: 1

      That is the best website I've ever seen, and every designer at my job will see it. Bonus awesome for the use of the citation attribute in the blockquote - bam.

    10. Re:Answer your own question, Slashdot! by Electricity+Likes+Me · · Score: 1

      This is oddly timely - I was commenting to someone the other day that the most interesting and useful websites I use usually have absolutely no fancy web design whatever.

    11. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 0

      I tried the Mobile version, on a non-smartphone (LG 700G). Doesn't work. So, I use slashdot.org/palm

      It works. I get provided with a listing of recent articles, and can view the "top 5 comments." And that's all I really wanted on the go anyway.

    12. Re:Answer your own question, Slashdot! by Impy+the+Impiuos+Imp · · Score: 1

      It's just another variation of this problem.

      Design a product, gentlemen. Stop throwing wrappers around stuff. It's called usability testing. Better yet, take the design out of the hands of coders. A handful might be capable of the vision necessary to prognosticate actual usage and fix things in the way people actually use things. Probably not you. In fact, from decision theory, I will just use the rule assuming 100% of the time you can't do this. I will be right 99% of the time, an excellent success rate.

      Also, what's up with the god damned overlay navigation "bars" that many mobile sites use? My screen space is already freaking limited and you wanna take up 20% of it with a god damned bar with a home button on it? At least let me turn the fucking thing off! See the book above, gentlemen.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    13. Re:Answer your own question, Slashdot! by Oysterville · · Score: 1

      Well, that sucks.

    14. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 0

      God but I love this. I've saved it and am going to send it to Yahoo sports, gmail, and every other site that used to be good. Thanks...

    15. Re:Answer your own question, Slashdot! by Jiro · · Score: 4, Interesting

      That motherfucking website has, if you examine the source, Javascript at the bottom which loads more Javascript from google-analytics. There's a comment of "yes, I know...wanna fight about it?" which pretty much indicates that the site creator knows he's being a motherfucking hypocrite by putting that on a website whose supposed point is that that sort of thing is a bad idea.

      (Of course I put google-analytics as 127.0.0.1 in /etc/hosts, since I see no reason to ever want to load anything from there, even if for some reason I have to turn ad blocking off.)

    16. Re:Answer your own question, Slashdot! by Neil+Boekend · · Score: 1

      NoScript still blocks some script on it.

      *checks source*
      Ah, just a Google Analytics script with the text "" above it. Classy.

      --
      Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
    17. Re:Answer your own question, Slashdot! by AmiMoJo · · Score: 1

      I just can't figure out how they scrwed it up so much. The classic layout works OK on mobile, it just needs a few tweaks. I think they want us to spend more time looking at other content like their BI curious site, and attract new users by adding web 2.0 stuff like stock photos and a really low contrast hard to read layout.

      Slashdot should just be happy to be old school tech and serve that crowd really well. Competing with all the other shitty tech news site with comments is pointless and will drive away the core readership, while gaining little.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    18. Re:Answer your own question, Slashdot! by skovnymfe · · Score: 2

      And yet he loads it at the very bottom, thus not affecting site performance in the least.

    19. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 0

      Too bad that website uses Google Analytics.

    20. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 0

      The mobile version of Slashdot sucks hard.

      Actually I think it's much better than the web version (which looks straight out of the 90s)

    21. Re:Answer your own question, Slashdot! by NoImNotNineVolt · · Score: 1

      Best link I've ever seen on slashdot. I'd mod you up if you weren't already +5. Thank you.

      --
      Chuuch. Preach. Tabernacle.
    22. Re:Answer your own question, Slashdot! by marcosdumay · · Score: 1

      Better yet, take the design out of the hands of coders.

      Not the same problem at all. And no, it's not the coders that design that kind of site.

    23. Re:Answer your own question, Slashdot! by drinkypoo · · Score: 1

      I've used plenty of mobile websites dependent on javascript and some of them were in fact just fine if not brilliant. The problem isn't javascript, it's shitty javascript. And that is the kind of javascript that Slashdot produces.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    24. Re:Answer your own question, Slashdot! by http · · Score: 1

      I see no hypocrisy - the page was never intended to be static text with no records outside of access.log. Javascript is not presented as a bad idea, but a frequently used piledriver where paperweights normally suffice. The claw hammer on that page seems appropriate.

      --
      If opportunity came disguised as temptation, one knock would be enough.
      3^2 * 67^1 * 977^1
    25. Re:Answer your own question, Slashdot! by Anonymous Coward · · Score: 0

      I've gone one step further. I run my own in house DNS server, which redirects google-analytics and other sites to an internal servers. None of the clients using my DNS server know any thing about google analytics. No need to mess around with hosts files on multiple machines, virtual machines etc.

    26. Re:Answer your own question, Slashdot! by WOOFYGOOFY · · Score: 1

      God yes . AJAX == JAXASS . This whole fucking AJAX "responsive web" shit. I can think of very few sites that this is actually a boon to, yet they all have to have it. Javascript is NOT a programming language -Turing be damned- it's a fucking scripting language with severe limitations and exceeding those limitations requires the quote from Dr Johnson: after seeing a dog walk dog walk on it's hinder quarters- he commented

      "the wonder is not that the thing was done well, its that it can be done at all."

      Exactly. So you made javascript make your p0rn stars boobs look like they're going BOOMBA BOOMBA .. wow. Thanks for that.

      Hyperlinks work people, hyperlinks work. And if they're fucking blue, people, if they're fucking blue people know WTF they are and where the fuck to find them and what the fuck to expect when they click on them.

  4. mobile is for a quick check on the go by alen · · Score: 1, Flamebait

    not for hours of detailed surfing on a site

    if you want a good experience for mobile, code an app

    1. Re:mobile is for a quick check on the go by csumpi · · Score: 1, Insightful

      Bullshit. Apps suck even more. Get a device with a big enough screen, and use the desktop version of the internet.

    2. Re:mobile is for a quick check on the go by Threni · · Score: 1

      What, like the Android version of Facebook or Dropbox? Both suck hard on a 10" tablet. Why is this? Android tablets are an edge case? They think they look good? Loading up the Facebook site on a Nexus 10 brings up the mobile version. Why? I mean, it's better than the app, but what's wrong with taking me to the full version of the site? Why isn't the app better than the site?

    3. Re:mobile is for a quick check on the go by tepples · · Score: 1

      [Mobile Facebook.com is] better than the app, but what's wrong with taking me to the full version of the site?

      Sites that depend on SWF or on CSS :hover can't be used on mobile.

    4. Re:mobile is for a quick check on the go by Ambassador+Kosh · · Score: 1

      However works on the galaxy note series of items so long as you are using the spen. However what I have learned is to mostly work on removing hover wherever possible since it is non-obvious to many people. The bootstrap menus do a nice job of making a menu that works without hover and is immediately obvious what it does and how it works.

      --
      Computer modeling for biotech drug manufacturing is HARD! :)
    5. Re:mobile is for a quick check on the go by joh · · Score: 1

      not for hours of detailed surfing on a site

      if you want a good experience for mobile, code an app

      So why people complain at smartphones batteries giving out after 6 hours in a day?

      Believe me, people DO use smartphones to do heavy surfing. They really do. People do everything (and more) on smartphones they do on PCs.

    6. Re:mobile is for a quick check on the go by crutchy · · Score: 1

      mobile is for a quick check on the go not for hours of detailed surfing on a site

      if this is in fact the case, someone should inform all the younger generations with their eyes and fingers glued to their phones for an unnaturally long portion of the day

      either that or enterprising companies could get with the times and more engage/attract/exploit these users by building mobile versions of websites that don't suck

    7. Re:mobile is for a quick check on the go by tepples · · Score: 1

      if you want a good experience for mobile, code an app

      And watch Apple or Microsoft end up rejecting it.

    8. Re:mobile is for a quick check on the go by Jane+Q.+Public · · Score: 3, Insightful

      "Get a device with a big enough screen, and use the desktop version of the internet."

      I would not have worded it the same way you did, but I agree.

      The reason mobile versions of web sites suck, is because mobile devices suck.

      They're okay for what they are. But there are reasons why books and newspapers (for hundreds-of-years-old classic examples) aren't printed on 2.5" x 4" paper. And that reason is: it is just plain not enough room to convey information well via the printed word. You can still fit it in if you make the print tiny, but then it's unreadable by half the population.

      Period. End of story. Granted, some sites could do better, but you aren't going to change the basic, underlying problem.

      Get a device with a big enough screen, and the internet isn't painful anymore. It's that simple.

    9. Re: mobile is for a quick check on the go by krisyan · · Score: 1

      Some people do spend a lot of time using mobile devices for a whole lot of reasons. In the amount of time it takes them to build some sparkly app for one platform, they could have just built a decent website.

    10. Re:mobile is for a quick check on the go by ApplePy · · Score: 1, Insightful

      Believe me, people DO use smartphones to do heavy surfing.

      I don't own a "smart" phone, you insensitive clod!

      But seriously, I don't. And I don't want one, either. As someone who does actual work on a computer, I'll stick with my 3x 24" LCDs. I'll be double-damned if I'm going to sit hunched over finger swiping trying to read tiny text on a goddamn *phone*.

      It's fucking regression. These "smart" phones have screens the size computers did when I was a kid. Why would I want to go back to 1980?

      People do everything (and more) on smartphones they do on PCs.

      Try working with spreadsheets or writing code on your iPhone.

      I'm sorry, but the whole idea of using a telephone as a general purpose computing device, while technically feasible, is just dumb. It's a trend for mindless consumers, and nothing more.

      --
      That I'm right, and you don't like it, doesn't mean I'm a troll.
    11. Re:mobile is for a quick check on the go by jc42 · · Score: 5, Interesting

      Get a device with a big enough screen, and the internet isn't painful anymore. It's that simple.

      Heh. That doesn't always help. A lot of the Internet is painful by design. They make it that way with malice aforethought.

      A trivial example in the window I'm typing in right now: There's a horizontal scroll bar at the bottom of this /. window. OK, it has a width= attribute that shouldn't be there that's forcing it to a fixed width, right? Nope. I grabbed one of the resize handles on the window's border, and resized it a few times. No matter what size I made it on my (rather large) screen, the /. window is sized to be slightly wider than that. It dynamically detects the size, and forces the content to be wider.

      This is fairly common, and the solution is trivial: Remove all the width= and other size attributes. There's nothing in this /. page that requires such things, and without them, the browser will "flow" the text so that everything fits. But /., like so many sites, tries doing something "clever" (i.e., dumb) with the sizes, and as a result, there's nothing I can do to make it fit.

      This is known in legal circles as "with malice aforethought". The developers understand the problem quite well. If they didn't, they wouldn't be smart enough to use HTML in the first place. So they must be doing it intentionally.

      And I've seen why this can happen. I've worked on a number of projects that needed a web interface. On many of them, I've gotten explicit orders that the pages must be sized to specific width, so they'll fit in the window the boss wants to use on his desktop. If the boss's desired size isn't the default, it won't be accepted. This sort of idiocy is quite common, and it's not easy to fight.

      Actually, I have "fixed" it on a number of projects. These were cases where we had a good reason to have all pages delivered by a CGI program that parses the client's request, runs appropriate data-fetching and -munging subprocesses, and formats the results in HTML. I sneak in a little check of the HTTP_USER_AGENT, and if it's IE (which is the only browser that such bosses know exists), my code generates the required width= attributes; else it produces no sizing instructions at all. The results usually work fine on anything from a dumb "smartphone" to a humongous window on a humongous display. Or a small browser window on your screen, whatever it is. And it meets the boss's requirement for a fixed width on his screen.

      So far, I haven't been caught performing such treachery by any of my bosses, but it's probably only a matter of time. They often believe that their web sites need only work on screens exactly like the one on their desk, and they explicitly order their developers to do it that way, or else.

      This is just one of the many reasons for the problem we're discussing. It's yet another example of the old one about not attributing something to malice which may be explained by stupidity. (Quick, without googling it, which famous writer is that usually attributed to? ;-)

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    12. Re:mobile is for a quick check on the go by denmarkw00t · · Score: 1

      There are also plenty of good ways around :hover - if you MUST have it, make the :hover state do something useful on a mobile browser. Is it a menu? Make the menu open on :hover if you're finding yourself on a mobile device. Is it a link that just gets an underline? Tag it with some class so that jQuery (or whathaveyou) just knows to go ahead and "click" the link. Watch out for some Android stock browsers though, they tossed out .click() on elements and you have to polyfill :( :hover doesn't have to be removed when you go mobile or responsive, but it should be accounted for in a way that doesn't make the user want to never come back.

    13. Re:mobile is for a quick check on the go by denmarkw00t · · Score: 2

      And certainly not something you'd ever do, since you haven't tried? I find my "smart" phone does plenty of things I'd rather not do on my desktop - simple games, getting a quick look at /. or stackoverflow (and forwarding pages for later reading to my InstaPaper account), listening to music, making calls or videocalls. Smart phones do plenty of things well, but reading long blocks of text is not one of them.

    14. Re:mobile is for a quick check on the go by adolf · · Score: 4, Insightful

      It's fucking regression. These "smart" phones have screens the size computers did when I was a kid. Why would I want to go back to 1980?

      You carried a battery-operated pocket computer with 24-bit color, accelerated 3D graphics, a library of books (or music or movies or whatever), voice recognition, GPS-based navigation, a multi-point capacitive touchscreen, a surprisingly good digital camera or two, and a fast always-on wireless Internet connection in 1980?

      Seriously. I do my real work with a multi-headed desktop, and I usually have one or more laptops in the trunk of the car for when I'm out and about, and I prefer to read books and magazines on paper.

      But I do use my smartphone far more often than I anticipated -- if I want to Google some curiosity while sitting on the couch, find a recipe to use something that is on special at the grocery store, or if I'm chatting with someone (in real life) and I need to forward them an email, or document something with a photograph, or take a quick note without rounding up a pen and paper: I can just do it, and be done with that task, and move on to other things.

      It even routes me around traffic congestion when driving, and gets me to the right bus/train/whatever station at the right time to get me where I'm going in an unfamiliar city.

      And a myriad of other things. Pocket computers are useful tools for all sorts of stuff that I can't do with my desktop computer because, simply, the desktop computer does not fit into my pocket.

      Do I edit spreadsheets and write code with it? No. But I could do so if I were strongly motivated to: It has an HDMI port and handles Bluetooth keyboards and mice just fine...but by the time I go through that amount of effort, I'm better off to fire up a laptop (which I will probably use with the tethering function on the pocket computer).

      Then again, I do use it to ssh into various boxen to do various simple tasks while I'm out and about. It works just fine as a pocket-sized glass teletype.

    15. Re:mobile is for a quick check on the go by dcollins · · Score: 1

      Good story, thanks for sharing it.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    16. Re:mobile is for a quick check on the go by Jane+Q.+Public · · Score: 1

      There really is a simple solution for that. And it isn't eliminating "width=" attributes.

      It's making a simple media query, then using "width=100%".

      Unless you're using a messed-up browser, or doing your media query wrong, the HR will always be the screen width.

      Granted, though, lots of people try to do clever things with containing DIVs and the like, that won't let this work. I agree.

      As I wrote above, some sites can do better. But no matter what you do, internet on a phone is going to suck, to some degree.

    17. Re: mobile is for a quick check on the go by Anonymous Coward · · Score: 0

      Slashdot/BBC/pretty much any other news site I have encountered all have excellent iPhone apps.

    18. Re:mobile is for a quick check on the go by Anonymous Coward · · Score: 0

      Well the really simple solution is to use a word possessing program (like word pad) to write posts. Of course this doesn't help with small screens and one own "fat fingers".

    19. Re:mobile is for a quick check on the go by ApplePy · · Score: 5, Insightful

      But I do use my smartphone far more often than I anticipated -- if I want to Google some curiosity while sitting on the couch, find a recipe to use something that is on special at the grocery store, or if I'm chatting with someone (in real life) and I need to forward them an email, or document something with a photograph, or take a quick note without rounding up a pen and paper:

      That's what concerns me, and why I don't get one. I'd keep finding more and more stuff I can do with it, and then pretty soon, I'm another little glowing screen zombie bumping into people in the supermarket because I'm fucking updating my goddamn Facebook status to tell everyone I'm buying olives and free-range soda pop at Whole Foods, and then I realize -- Holy shit OMG FML -- I have just become one of those little glowy-screen-zombie fuckers I dreaded. So I post my existential crisis on Google+ and Twitter it while I Instagram out a photo of this killer deal they have on red snapper. But wait! This app tells me that red snapper is cheaper at Trader Joes by a half a buck a pound, so I dash out to the car, bumping in to only 3 other Twatterers on the way out of the store, use my GPS nav to find my way the 4 blocks west to the other store.

      Then I post on Facebook wondering how come I don't have any free time any more... and check it every 3 minutes to see who "liked" that and who didn't, and OMG! my sister in law just posted some new pictures (8,000 so far this month -- it's a newborn!) of her daughter -- so cute! So I like like like, right? Then I forget why I came to Trader Joe's, so I check my history... nope. Why did I come here? Aww, cute cat videos! Oh hell, I didn't check the NFL scores today, lemme do that real quick while I'm driving 10mph below the speed limit in the fast lane... etc etc etc.

      Anyway, yeah. Basically, I don't want to become... you or any other little touchy screeny zombie. Because you know what? I plan my shopping. I download recipes, but I don't need them *at the store*. If I need to Google something, I get my ass off the couch and walk to my office. Same goes for forwarding emails. There is absolutely nothing internet-ish that is so fucking important that it can't wait til I get to my computer. There is nowhere, and no wait, so awfully boring that I can't amuse myself thinking, knitting, or reading a book.

      Most of all, I live. Life is just fine without constant electronic distraction.

      Sure, my friends tell me, "get a smart phone! You'll love it!" I'd probably love cocaine, too, which is why I don't try it.

      --
      That I'm right, and you don't like it, doesn't mean I'm a troll.
    20. Re:mobile is for a quick check on the go by Anonymous Coward · · Score: 0

      Thanks for the 415 word diatribe on where you personally draw the line. The irony, of course, is how you're hunched over your keyboard bitterly laying in to people who are (in most cases) just killing time on the train on their way to see their friends, or something else equally innocuous.

    21. Re:mobile is for a quick check on the go by Anonymous Coward · · Score: 0

      I have a smartphone (LG C-765) and never use it for Facebook, Twitter, or other social media. Personally, I like the accessibility of a GPS, wikipedia resource, translator, camera, and everything else always available in my pocket. If I'm out to lunch by myself or on the subway, I read the news rather than fussing with a newspaper that will end up getting tossed in the trash. The problem is you, not the phone. You seem like a faggot, with or without a phone.

    22. Re:mobile is for a quick check on the go by Anonymous Coward · · Score: 0

      +5 Owned

    23. Re:mobile is for a quick check on the go by adolf · · Score: 2

      Hmm.

      I think you're missing something: Frugality.

      1. When I'm standing in someone's far-away office talking to them about some problem or solution that has already been hashed out in email with other parties, it makes me more money (as opposed to less money) to be able to just instantly forward stuff to them...and then they can read it comfortably on their desktop.

      2. When I'm driving and get swiftly re-routed automatically onto surface streets because the freeway (perhaps miles ahead) ahead has turned into a parking lot due to multiple accidents, it saves me money (both fuel and time == money).

      3. When I'm at the store and there's an unadvertised special for some item that I'm not familiar with, I can quickly figure out what other ingredients I also want to buy to go with that item so that I can prepare a meal....or make an informed decision to not buy the thing at all.

      Your answer to 1 is to waste time and resources waiting to get back to your precious desktop, and put the sharing of information with other people off until you get there.

      Your answer to 2 is to waste time trapped in a traffic jam, because your precious desktop wasn't able to predict this.

      Your answer to 3 is, apparently, to either ignore the unfamiliar special, or make two more trips (one there, one back) after finding a suitable recipe on your precious desktop.

      And your rationale is...cocaine?

      Keep on with your bad self. Meanwhile, I'll keep making my pocket computer accomplish useful work on my behalf and let it continue to help me be frugal.

    24. Re:mobile is for a quick check on the go by Kijori · · Score: 1

      Basically, I don't want to become... you or any other little touchy screeny zombie

      As far as I can tell, your problem is that you're worried you don't have enough self-control to avoid using a smartphone excessively.

      That's fine. If that's your worry, then not getting a smartphone seems a sensible response. But I must have missed the bit that justifies your diatribe against the GP - who doesn't seem to have your problem.

      Plenty of us own a smartphone and use it occasionally to make our lives easier. It sounds like you can't do that, which is a shame, but it doesn't make it any less useful for those people who can.

    25. Re:mobile is for a quick check on the go by Anonymous Coward · · Score: 0

      "I don't own a smartphone" is the new "I don't own a TV".

      He clicked on this story for the sole purpose of flapping his gums in the comment section, with nary a shit of the actual question at hand.

    26. Re:mobile is for a quick check on the go by Anonymous Coward · · Score: 0

      now get off his lawn.....

    27. Re:mobile is for a quick check on the go by Anonymous Coward · · Score: 0

      sux2b an Apple or Microsoft user, then.

    28. Re:mobile is for a quick check on the go by tepples · · Score: 1

      Then what should people have done in the first place to become something that it doesn't suck to be? When iOS 2 introduced the App Store, what else was there? Android wasn't out yet.

    29. Re:mobile is for a quick check on the go by ApplePy · · Score: 1

      Hmm.

      I think you're missing something: Frugality.

      That's rich. I paid $10 for my dumb phone, and using it costs me $40 a month. A smart phone (picking a nice one at random) would cost me upwards of $500, and an extra $25 a month, minimum, for a data plan. Even supposing I buy a used device, there's no getting around the extra ~$300 (up to 3x that, what I've seen on some plans) a year for data... which is what it costs me to drive cross-country for a nice week's vacation.

      And you're the frugal one? Sir, I do not think you know the meaning of this word! :)

      Your answer to 1 is to waste time and resources waiting to get back to your precious desktop, and put the sharing of information with other people off until you get there.

      Erm... yup. As I said, there is nothing so important that it has to be done *this instant*. It wasn't that long ago that people didn't carry cell phones. I remember my old man handling phone calls for business in the evenings and on weekends, and it worked just fine. I'm tempted some days to go back to that model, but I do carry a phone. But you (customer, boss, whatever) can wait 5 minutes or 30 minutes for a response to your email. If I'm driving between jobs, you're waiting til I get where I'm going. If I'm eating lunch, you're waiting til I'm done eating. No mere mortal interrupts my lunch! (Ya know... this is really more about setting boundaries than anything else.)

      Just because something can be done faster... is not a reason to do it. Fast food, for instance. Slow food is better. At any rate, I don't see how this makes you more frugal than me.

      Your answer to 2 is to waste time trapped in a traffic jam, because your precious desktop wasn't able to predict this.

      I live in a metro area, too. Thing about metro areas is, the jams pretty much happen at the same times and places every day, with few exceptions. I manage to avoid them without electronic intervention. Frugality in this case involves planning my travel around the city at off-peak hours. If I had to drive at rush hour every day, there's no avoiding traffic anyway, so I'd plan some extra time. Heck, I'd wager I spend less time in traffic than most people, possibly including you and your expensive auxiliary brain.

      On the rare occasion I'm stuck in a jam? Oh well. Shit happens and life goes on. I'm not a firefighter; nothing is going to burn down or explode if I'm a few minutes late. I just pull up my big boy britches and deal with it.

      Your answer to 3 is, apparently, to either ignore the unfamiliar special, or make two more trips (one there, one back) after finding a suitable recipe on your precious desktop.

      Wow... you really have a tough time with life, don't you? That has to be one of the most insignificant non-problems I've heard all week. I cannot think of one time in my entire life that I've stood in a grocery store near a special, and freaked out because I want to buy it but don't know how to cook it.

      So... maybe you DO need a wee computer to do your thinking for you. Sorry to poke at you. It must be tough.

      --
      That I'm right, and you don't like it, doesn't mean I'm a troll.
    30. Re:mobile is for a quick check on the go by adolf · · Score: 1

      $40 a month? Oddly enough, that's exactly what the monthly service on my pocket computer costs. Well, that -- and $200 up-front.

      It's going into its third year soon and still going strong, so that's about thirty cents a day in hardware expenses. (A can of cheap beer costs more than that.)

      I've carried a pocket computer for a long time, starting with a surplus/refurb Handspring Visor over a decade ago ($30) that I absolutely stuffed full of useful data. After that, I carried a Palm Zire (which was free, as it was an unexpected gift), and I discovered the joys of having a camera with me at all times. I then used first-gen iPod Touch for awhile (also free, as a rebate item on a fancy Netgear switch), before Android devices matured enough that they were actually useful.

      So, expensive? Nope, I'm just not seeing it: It still seems pretty frugal to me.

      Meanwhile, I -do- need to get some places expeditiously, and without prior planning, and sometimes in unfamiliar cities. I'm not a firefighter, but I support the systems that allow firefighters to be alerted and respond to emergencies: Something might actually burn down or explode if I'm a few minutes late, and "pulling my big boy britches up" won't fix it if it does.

      Freaking out at the store? Srsly. It's just the convenience of having a massive volume of recipes available at any time: "Wow, that's cheap. I wonder what I can do with that? *google* *buys ingredients*" (I used to keep a large number of unfamiliar recipes in my Palm Pilot, too, for much the same reason. Food is important to me and I like to learn about it.)

      I'm not sure what your aversion to using tools is.

      Hey, you know what? As long as we're swapping old stories: My grandpa was a businessman. Long before cell phones, or even high-power transistor-based transmitters, he put together a VHF 2-way radio system so his salespeople could talk back to the office from the road. He was also an early adopter of using computers in small business, instead of just using paper files. Once car phones became barely practical 25 or so years ago, he had one of those -- and a fax machine on the dash to go with it. He always did plenty of phone calls at night and on weekends, but he did quite well for himself in large part due to his rapid adoption and use of new tools: No matter where he was, he had the tools and information available to him to land another deal. And he did, over and over again, whether at his desk or on the road.

  5. budget by cultiv8 · · Score: 4, Insightful

    And technical incompetence.

    --
    sysadmins and parents of newborns get the same amount of sleep.
    1. Re:budget by Anonymous Coward · · Score: 0

      The problem is screen size and design. Most UX devs can barely make a "regular" page, let alone dynamically resize for smaller screens. And don't forget they have to get those crappy ads in there somehow.

  6. CSS by Anonymous Coward · · Score: 1

    Because CSS is pretty god damn horrible overall and still has horrible support for collapsing a column-based layout to a row-based layout for easy consumption on a tallscreen for things like mobiles.

    And most developers cannot be bothered putting in the effort to make a decently collapsible site simply due to this.

    Not to mention there are still developers out there making stupid fixed-width designs because they are still stuck in the IE age of thinking. (which itself is pretty damn retarded because you can make 100% flexible + fixed column layouts IN IE6 trivially! I did one while I was on holiday and spent like an hour:30 overall across 7 days for both 2 and 3 column support where the 1 or 2 columns were fixed widths and middle flexi)

    So, generally? Developers suck. This isn't really news, most webdevs aren't remotely good at all, just like any group of developers really.
    There are a bunch of decent mobile sites, but as always with most industries, most of X sucks regardless.
    There are extremely few industries where that isn't the case, but webdev certainly is not one of those.

    1. Re:CSS by binarylarry · · Score: 1

      Web technologies themselves suck and unfortunately they also set the development bar very low, so pseudo-developers can make shit.

      This is a recipe for lulz and swearing.

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:CSS by pspahn · · Score: 1

      so pseudo-developers can make shit.

      I'd say that the real reason is that web developers are often "the developer" with very little if any support from specialists.

      This means they have to know a very diverse toolbox and can't afford to specialize in one thing. As a result they end up knowing everything fairly well instead of knowing a specific chain of tools expertly.

      --
      Someone flopped a steamer in the gene pool.
    3. Re:CSS by denmarkw00t · · Score: 1

      So, generally? Developers suck

      Bingo. this is why we employ GOOD designers who follow a design through from wireframe to SASS and then support it for the life of the product. They work hard to learn and incorporate new technologies like SASS, Bootstrap, the Flex model, and others. They write good CSS so the developers can focus on functionality - backend connections making things work, and minimal frontend work to get what the client wants (uggghhhh "infinite scroll!")

    4. Re:CSS by bonehead · · Score: 1

      As a result they end up knowing everything fairly well instead of knowing a specific chain of tools expertly.

      I find your assessment of the situation overly optimistic.....

    5. Re:CSS by pspahn · · Score: 1

      I assess my own skills, but yes, you are correct. I've worked with other developers that do nothing but roll their chair to your desk to ask a question that could be answered by a quick search on stackoverflow.

      --
      Someone flopped a steamer in the gene pool.
  7. Speaking of which... by Anonymous Coward · · Score: 0

    The mobile website for Slashdot is absolutely MISERABLE on my 3rd gen iPad! it literally sits there unresponsive for about 20 seconds. Ironically, the normal desktop version of the slashdot website loads and works almost instantly.

  8. Not really that popular by CastrTroy · · Score: 1

    I really don't think that browsing the web on a mobile phone is all that popular, or even something that people want to do. And this comes from someone with unlimited data and a phone with a 4 inch screen. I rarely feel the need to just browse the web on my phone. I do lots of online things like read RSS feeds, listen to podcasts, read my email, look up maps, and lots of other stuff, but none of this requires a web browser. Just about anything that I'd want to do with my phone is much better done by an app, even if the site has a good mobile version. I'm getting a tablet this year for Christmas, and I'm looking forward to never having to use my phone for the web ever again. It's not because the sites are bad, but just that the kind of browsing I want to do requires more reading than I want to do on a cell phone.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    1. Re:Not really that popular by aztracker1 · · Score: 1

      It really depends on your demographics... my old workplace (auto classifieds site) now gets about 20% of its' traffic from mobile (mostly tablet, mostly ipad) and it's not even a mobile friendly site.

      My biggest issues with mobile sites is when they don't allow zoom and the text is too damned small.

      --
      Michael J. Ryan - tracker1.info
    2. Re:Not really that popular by i.r.id10t · · Score: 2

      Just about anything that I'd want to do with my phone is much better done by an app, even if the site has a good mobile version

      My issue is that I shouldn't need an app to access the same info I can get via a browser on the desktop. Why, if that app does a better job, does it ask for permissions to data it has no need to access?

      --
      Don't blame me, I voted for Kodos
    3. Re:Not really that popular by Jason+Levine · · Score: 1

      I really don't think that browsing the web on a mobile phone is all that popular, or even something that people want to do.

      Quickly checking my Google Analyitics shows that, over the past month, about 52% of my traffic came from desktop users, about 35% came from mobile users, and about 13% came from tablet users. Yes, this is one case, but this article indicates that mobile use is now 28% of traffic. While mobile isn't overtaking desktop, it certainly is a large enough percentage of traffic that it shouldn't be ignored.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    4. Re:Not really that popular by jc42 · · Score: 2

      My issue is that I shouldn't need an app to access the same info I can get via a browser on the desktop. Why, if that app does a better job, does it ask for permissions to data it has no need to access?

      Duh; one of its important jobs is sending that data back to its mother ship (or to the NSA. ;-)

      Doesn't everyone understand that? Are there "smartphone" users dumb enough to think that the app isn't doing such things?

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    5. Re:Not really that popular by denmarkw00t · · Score: 1

      We just wrapped up an annual overview of our sites and properties, and a whopping 65% of our traffic is from mobile this year (not sure if that's tying in tablets, however). They devices in hands are eating up the devices on desks, in our case, but it's hard to say if that's because it's more popular or because we spent time designing to make sure our customers ended up on decent mobile experiences.

    6. Re:Not really that popular by Anonymous Coward · · Score: 0

      You've got it all wrong.

      Browsers send information back to the NSA, except for Opera, which sends its data to the CIA. Native site-specific applications send their data to China, and all Blackberry programs also send their data to Putin directly.

  9. slashdot mobile case in point by Anonymous Coward · · Score: 0

    Have you tried to load the slashdot site in a mobile browser. It sucks! Mobile versions should load quickly.

  10. Doesn't matter any longer by Anonymous Coward · · Score: 0

    It doesn't seem to matter a whole lot any longer. Display the full-fidelity site and just pinch-zoom navigate if you can't see the content. This isn't a problem since most smartphones have high resolution displays nowadays.

    There are some sites that try to go the extra mile with flexbox layouts though. Beyond that, it doesn't seem worth it.

    1. Re:Doesn't matter any longer by denmarkw00t · · Score: 1

      Sure, unless your layout has fixed-width paragraphs. I can pinch and zoom all I want, but if the text doesn't flow with the zoom, then I have to scroll right and read some, scroll left and read some, repeat.

  11. Frameworks by Anonymous Coward · · Score: 0

    Business is all about cost savings. There are way more frameworks available now than when they created their desktop bohemoth website. The frameworks tend to trend things towards one "feel". It seems the current frameworks aren't feeling what "we the users" want (about the same as the government thinks of "we the people" perhaps?).

  12. Fundamentally... by msauve · · Score: 3, Interesting

    If you consider that it's all about communicating information, smaller screens mean lower bandwidth.

    Especially in a world where people seem to prefer passive information (i.e. "show me," instead of "teach me"), why would it be expected that a smaller screen with lower bandwidth wouldn't be worse?

    --
    "National Security is the chief cause of national insecurity." - Celine's First Law
    1. Re:Fundamentally... by Anonymous Coward · · Score: 0

      Because the "small" screen has more pixel than my 55" 1080p HDTV. That's why desktop web pages are fine on a small screen mobile device, as long as you have great eyesight.

    2. Re:Fundamentally... by Anonymous Coward · · Score: 0

      one trick is to have larger images to support retinta displays.... one would thought smaller device smaller images, not this case......

  13. Worse than that by hsmith · · Score: 1

    When you Google something and select a result - the website redirects you to the mobile version of their home page - not the content you want. Thus, you can never get to what you are looking for...

    1. Re:Worse than that by Anonymous Coward · · Score: 0

      Yah, horrible when you can't get to your porn.

    2. Re:Worse than that by Zynder · · Score: 1

      Hey that may have been a snide jab but it is, in fact, terribly annoying when the porn sites decide that they're gonna hijack the browser by appending their advert URL in front of the URL of the content you want but inevitably breaks the whole page, still somehow managing to do popup windows even though there is a blocker that is on, and doing whatever that refresh bullshit is that web pages do that stops you from going "back" but just reloading the page you're watching. The porn sites didn't learn this shit on their own either. Google started that crap and it now infects all of our websites.

    3. Re:Worse than that by denmarkw00t · · Score: 1

      That ticks me off, almost as much as "There's an app for [Some Web Site] for your device! Go to the App Store now?!? Yes/No]"

      Bonus pissed off if No takes you to the homepage.

    4. Re:Worse than that by acefsw · · Score: 1

      Get dolphin browser, (or firefox,) it has several user agent options and the ability to run custom UA. It also has an add on to force pinch zoom on pages that do not allow zooming e.g. most mobile sites. There was a time awhile back when some shitty sites forced mobile view, (based on possibly screen size?) despite UA being set to desktop, but I haven't encountered that lately and oddly tor was one way to get around that.

  14. Developers by Anonymous Coward · · Score: 0

    Because developers aren't forced to use what they produce.

    Phones inherently suck for browsing. What I'm saying is that they have intrinsic, objective, negative-value in terms of UI and enjoyment.

    1. Re:Developers by Anonymous Coward · · Score: 0

      ...which is precisely why free software is superior - it's usually created when some developer has an actual need for something, so that developer, being the user, will make damn sure it's not a pain to use.

  15. Mobile effort by danielnashnz · · Score: 1

    Mobile sites take _a_lot_ more effort - to get something working at, say, desktop + tablet + tablet portrait + small tablet + mobile landscape + mobile portrait takes (unsurprisingly) 6 times the design effort and often the same front-end development effort. Unless a project is aimed at the mobile market, most don't care enough to multiply their budget six times. Saying that a desktop site works fine on modern smartphone / retina displays is a fatuous comment - your fatuous fingers aren't going to scale to retina resolution when you poke that link. To make a site work well at that size it needs designing for that size.

    1. Re:Mobile effort by Anonymous Coward · · Score: 0

      No, it absolutely doesn't.

      First of all, smartphones and tablets support zooming in if you need to click on something small. Sometimes web forms could use layout changes for a smaller screen, but zooming in a bit and scrolling around isn't hard at all; every time you click a field, you're mostly looking at an on-screen keyboard anyhow.

      I like making good use of resolution; fitting more stuff on the screen rather than just making them smooth (on the desktop I like having high resolutions so application windows are small enough to fit several in view at once...sadly modern design seems to be based on the idea that "this application owns the whole desktop!" Games and movies can go full screen. I want to be able to look stuff up in a web browser and keep my editor open, and no, that doesn't mean I want you to combine an editor and a web browser).

      Most of my web use consists of reading and scrolling through text, not clicking on stuff. I can comfortably read a normal web page (and if needed, zoom in). Mobile pages will often display less than 10 lines of text at a time with no way to zoom out, making reading painful as you need to scroll constantly to keep reading, plus often things are split up into multiple pages when it really doesn't need to.

      You seem to imply that a mobile site would need to be tested on all kinds of devices (although six times the testing doesn't imply six times the development costs)...well it often seems that they have been tested exclusively on non-smartphones with really bad half-baked browsers (I wonder if such are still sold?), because I've never seen one that looked better than the normal version of the site.

    2. Re:Mobile effort by hawguy · · Score: 1

      Saying that a desktop site works fine on modern smartphone / retina displays is a fatuous comment - your fatuous fingers aren't going to scale to retina resolution when you poke that link. To make a site work well at that size it needs designing for that size.

      When I click a link that's so close to another link that I hit more than one, my browser shows me a zoomed in thumbnail of the links so I can choose the one I really wanted, so the physical size of the links on my screen doesn't really matter.

    3. Re:Mobile effort by pspahn · · Score: 1

      Did you just argue that mobile versions do not take more time to develop by offering the solution of not building a mobile site at all?

      You work for yourself, don't you?

      --
      Someone flopped a steamer in the gene pool.
  16. What's a "Mobiles"? by VortexCortex · · Score: 2, Insightful

    Mobile PC? What's that? A notebook, right? Or one of those ones with detachable keyboards? Maybe you mean the ones with blutooth keyboard sold separately and the smaller (or, egad!, tiny) screens?

    Yeah, the reason the mobile site sucks is because there is no such thing as a mobile personal computer. It's just a PC with a very capital P. If your hardware sucks, well, sorry man. Get with the times. I don't expect to play Gears of War on my 16 bit 80386 DOS machine.

    There's this thing called Moore's Law. You see, and you're what we call an "Early Adopter". Early adopters have shitty times -- You decided to pay good money for a shitty experience. So, they keep selling you the shitty experience and you complain that you keep buying it. Sorry pal, no sympathy. By the time I re-engineer my stuff to work on "low powered" pieces of crap, they'll have caught up with my 6 year old dual core laptop which runs the web just fine (oops, too late, they already did).

    The folks who didn't grok this made some shitty website designs because they were too dumb not to. When they did so their primary use case was still bigger screen devices with more power, so they didn't give it their best shot. Fuckers like the fools doing the Slashdot redesign are trying to make "One Design To Rule Them All" -- Instead of just laying down the law: You've got shitty hardware, your shit will be slow. And letting market forces sort it out.

    1. Re:What's a "Mobiles"? by wvmarle · · Score: 1

      Mobile PC? What's that? A notebook, right? Or one of those ones with detachable keyboards? Maybe you mean the ones with blutooth keyboard sold separately and the smaller (or, egad!, tiny) screens?

      Close. Mobile is here simply synonym for "small screen". And the absence of a proper device, such as a mouse.

    2. Re:What's a "Mobiles"? by wvmarle · · Score: 1

      Misedited that. Should be "absence of a pointing device".

    3. Re:What's a "Mobiles"? by Anonymous Coward · · Score: 0

      The Nature vs Nurture argument needs some more anecdotal evidence so it can make grossly incorrect overly broad generalizations and otherwise keep circle jerking ourselves off. To that end, can you please tell myself and /. if you were born a dickhead or was it the training you received growing up that taught you to be such a mega-douchenozzle?

    4. Re:What's a "Mobiles"? by Anonymous Coward · · Score: 0

      80386 was 32-bit. Surrender your nerd card.

    5. Re:What's a "Mobiles"? by tepples · · Score: 1

      For one thing, 386SX has a 16-bit data bus, so it's 16-bit in the same way that the MC68000 in the Sega Genesis game console is 16-bit: 32-bit registers and a 16-bit data bus. For another, even if you bought a 386DX, Windows 3 applications were still 16-bit for the most part. Few people ran any Win32s apps, and fewer still ran Windows 95 without first buying at least a 486.

    6. Re:What's a "Mobiles"? by Anonymous Coward · · Score: 0

      Gee, you must work for google. (http://productforums.google.com/forum/#!topic/chrome/a1HEE-7bjlA%5B1-25-true%5D).

    7. Re:What's a "Mobiles"? by Anonymous Coward · · Score: 0

      None of which contradicts the original statement. Or is even relevant, really. Why is it that nobody ever seems to realize how pathetic these "looka me, I'm really clever!" posts are before they post them?

    8. Re:What's a "Mobiles"? by Anonymous Coward · · Score: 0
    9. Re:What's a "Mobiles"? by NoImNotNineVolt · · Score: 1

      My first computer was a 386DX 33/40. I ran Win32s apps like Mosaic. Even the map editor for Warcraft 2 required Win32s.

      --
      Chuuch. Preach. Tabernacle.
  17. Slashdot used to have a great mobile site by caseih · · Score: 5, Insightful

    Maybe a year or two ago, Slashdot on mobile was great. It looked and functioned relatively similarly to the full site, but was formatted for narrow phone screens. It worked great. You could read comments, configure the comments, post comments, and moderate. It was, in my opinion, a perfect blend of the functionality of the full site with a mobile-optimized site. Sadly, Dice threw that all out and now we have the horrid mobile slashdot site. Ironically the traditional desktop site is more usable on the mobile screen than the mobile site. The new slashdot beta, on the other hand, well it just proves Dice doesn't really understand what this site it bought actually is.

    Kudos to the submitter for managing to submit a story that really is, "why does slashot mobile suck?" but in a form that the story moderators accepted.

    Once the beta desktop site goes live, I expect to see a story, "Why do site redesigns suck?" Sadly participating in that conversation will be much more difficult as even figuring out how to read comments in a sane way seems to be impossible with the new beta, let alone posting!

    1. Re:Slashdot used to have a great mobile site by phantomfive · · Score: 1

      Once the beta desktop site goes live, I expect to see a story, "Why do site redesigns suck?" Sadly participating in that conversation will be much more difficult as even figuring out how to read comments in a sane way seems to be impossible with the new beta, let alone posting!

      More likely, you won't be around to see the story, Where did Everyone Go?

      --
      "First they came for the slanderers and i said nothing."
    2. Re:Slashdot used to have a great mobile site by caseih · · Score: 1

      Hmm, true. I wonder how much industry productivity will increase as a result.

    3. Re:Slashdot used to have a great mobile site by Anonymous Coward · · Score: 0

      Oh crap... They are redesigning the Desktop version AGAIN?! I figured they would atleast ride this version out for a while... Whomever is in charge of the webdesign at slashdot's HQ should be let go really...

  18. Kindle store useless by quintesse · · Score: 1

    I have this with the Amazon store from within the Kindle app. It's completely useless compared to the desktop website. Even things as simple as turning the author's name into a link to their other works just isn't there. And that's just a simple link, so it can't be because they need to make it work for simple devices. So they only reason I can come up with is that they simply don't care.

  19. It's easy to get right by Anonymous Coward · · Score: 2, Informative

    Just do a multi-column layout with a content column that is narrow enough to be comfortably read on a smartphone. That's it. On a smartphone you can then just zoom into the content and read it and if you want to look at all the side stuff, shift over. On larger screens you get all the content in a readable width (instead of lines 150 characters long) and with all the side stuff in view. Best of both worlds.

    What totally, utterly sucks is the "responsive design" sites that load a MB of CSS and Javascript frameworks and libraries to adapt the layout to smaller screens and force you to download that one MB of stuff just to view 25 KB of content. Show me a site using responsive design that is actually responsive (as in loading quickly). My personal test is this: I stop breathing when I tap on a link and if I feel uncomfortable when the page finally is there it's no good. I use this test since 1994 and it still works!

    1. Re:It's easy to get right by manu0601 · · Score: 1

      Just do a multi-column layout with a content column that is narrow enough to be comfortably read on a smartphone.

      If you do that, please add a link at the bottom of column n, to jump to the top of column n+1

    2. Re:It's easy to get right by Anonymous Coward · · Score: 1

      What totally, utterly sucks is the "responsive design" sites that load a MB of CSS and Javascript frameworks and libraries to adapt the layout to smaller screens and force you to download that one MB of stuff just to view 25 KB of content. Show me a site using responsive design that is actually responsive (as in loading quickly).

      Responsive design frameworks are just web theorists jacking off.

    3. Re:It's easy to get right by Neil+Boekend · · Score: 1

      No.
      Small columns on a big screen is just wrong. It results in a difficult to read, difficult to understand mess without any decent reason to do so. On a big screen the content should usually be a single column at least +/-80% of the with of the screen width, with a bit of space for a menu bar (if you want it there.). Only if you have a very good reason you can do that in an other way. On a small screen there is no good reason to have the menu on the screen all the time. Just let it scroll away at the top where everybody expects it to be.
      Browsers are well capable of reflowing text. Let them.

      This means that the location of the menu bar is the only difference between a small screen and a big screen, easily detected with some javascript (be it screen width or user agent string).

      --
      Well, I might have a way, but it only works on a semi spherical planet in a vacuum.
    4. Re:It's easy to get right by Intrepid+imaginaut · · Score: 1

      Single column, menu on top, show and hide divs based on screen width. Done. Multicolumn on a phone is just silly.

  20. It's not just mobile versions that suck by Anonymous Coward · · Score: 0

    It's not just mobile versions, as a rule of thumb web 2.0 sucks in general. Everything is bloated and hard to navigate because of said bloat. People use scripting and other crap for things that can be done just fine with regular HTML.

    1. Re:It's not just mobile versions that suck by manu0601 · · Score: 1

      Navigate using print version, it is much less bloated.

    2. Re:It's not just mobile versions that suck by denmarkw00t · · Score: 1

      Mmmhmmmm...we had a contractor that did a lot of sorting and rendering of content with Javascript. I went in to fix a mostly unrelated bug, and ended up rewriting it with PHP in a few minutes and removing any need for post-render rendering.

  21. WebDev here by Anonymous Coward · · Score: 0

    A couple of problems with mobile.

    1) the website release schedule is generally 3-4 years. A company will keep a site for 3 years before replacing it. A site written without mobile in mind probably isn't going to get it until a major rebuild
    2) Standards change biweekly. iDevices need special meta tags to function properly. Viewport width != window width anymore, and not all designers recognize that or compensate for it.
    3) people are cheap and won't pay for it. desktop and Mobile takes more time, and therefore billable hours, than just desktop.

  22. They dont have to suck. by Lumpy · · Score: 1

    There are very good mobile websites, the problem is 99% of them are an afterthought. Oh we designed out website, now make a very simple mobile one quickly.

    jQuery (mobile) has some awesome features that make the mobile version of a website fantastic.

    Sadly it takes a site designer with real skills to make a good site that looks good across platforms, and that means expensive. Most companies barely want to pay the minimum for their website let alone what it takes to get a competent company that can make a fantastic one that also looks and works great on a mobile device.

    --
    Do not look at laser with remaining good eye.
    1. Re:They dont have to suck. by Anonymous Coward · · Score: 0

      I hate the ones that are the most heavily developed the most.

      Well scratch that... What I hate the most is OnSwipe. That crap needs to die.

    2. Re:They dont have to suck. by Anonymous Coward · · Score: 0

      Every mobile website is going to be limited and cramped compared to any regular website. I still avoid mobile variants of websites on my phone and just use the regular site zoom and all.

    3. Re:They dont have to suck. by Anonymous Coward · · Score: 0

      Looked at your post history and see you had to eat your words http://yro.slashdot.org/comments.pl?sid=4539709&cid=45664491 so talking as if you are some sort of expert now isn't very convincing to us reading that you are. More like a loudmouth idiot who shot his mouth off and had it slammed shut by your betters.

    4. Re:They dont have to suck. by Lumpy · · Score: 1

      Oh come on, you are not even trying anymore. At least put some effort into your stalking.

      --
      Do not look at laser with remaining good eye.
    5. Re:They dont have to suck. by Anonymous Coward · · Score: 0

      You libel others as you troll them I see.and ran repeatedly from a simple question of how did your words taste as you had to eat them.

    6. Re:They dont have to suck. by Anonymous Coward · · Score: 0

      How cute you are, such an amateur, maybe someday you will learn programming instead of just copy and pasting for your Virus writing.

  23. Mobile version? by manu0601 · · Score: 1

    You mean WML version?

    1. Re:Mobile version? by Richy_T · · Score: 1

      I'm having trouble setting up the gateway.

    2. Re:Mobile version? by manu0601 · · Score: 1
    3. Re:Mobile version? by Richy_T · · Score: 1

      Kannel.

  24. MARKETING AND COMMUNICATION FAILURES by Anonymous Coward · · Score: 0

    ...they mostly think that mobile sites are a also run, non strategic asset, instead IT IS EXACTLY THE OPPOSITE, as the overwhelming majority of browsing or service discovery AND USAGE is ACTUALLY ON MOBILE....

  25. Mobile sites are a mistake by Karmashock · · Score: 4, Insightful

    Mobile sites should be the same site just with less/no flash and tighter layout. Beyond that, the site should be identical.

    What is annoying about mobile sites is that frequently they're totally different and since they're second string productions they tend to be missing stuff.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    1. Re:Mobile sites are a mistake by chuckinator · · Score: 2

      Exactly this. The mobile version is a one off version of the primary development effort. Mobile browsers are supposed to be modern and fully supporting web standards, but it's not enough if the site designers make you jump through too many hoops (if you're allowed at all) just to get to the regular version again.

    2. Re:Mobile sites are a mistake by Anonymous Coward · · Score: 0

      Exactly. To horn-toot a little, this was our (refactored) entry into responsive development - https://insidersguide.vzw.com/ Almost all of the content on desktop is there on mobile, maybe shuffled around a little to fit with the client's "needs." We designed it from a three-tiered set of "desktop," "tablet," and "mobile," with a focus on collapsing things to the right place and not doing adaptive except where it made sense (on a real mobile device? we're not going to load in all of the code for the home page grid). It was tedious and time-consuming, but in the end we've learned a lot and we're making new sites using that knowledge that are lean and responsive.

    3. Re:Mobile sites are a mistake by silas_moeckel · · Score: 1

      If they were that I would browse mobiles sites on my desktop. Flash is useless, and many sties have a max horizontal size to preserve some antiquated look and feel. It's not like I've seen a web ad in a decade or more on any platform.

      --
      No sir I dont like it.
  26. Touch-controlled and ARM-powered by tepples · · Score: 1

    A "mobile" PC here is touch-controlled and ARM-powered. This usually means no hover and no SWF.

  27. In one word: Traffic by Anonymous Coward · · Score: 0

    It's a chicken and egg problem:
    No budget because no traffic, and no traffic because the site suck

    When a web-site like Slashdot have 80% of their traffic through a regular fully-powered desktop browser, with a 19in+ Monitor, it is easy to make the math that 80% of the development budget should go to the regular web-site. Mobile web sites are usually an afterthought, because they do not generate enough traffic.

    And do not forget the ROI (Return on investment) for e-comm sites, where they see that a mere 1% of the transaction done on their site comes from Mobile browsers and/or apps, while the rest is done on regular desktop browser.

  28. Owners by Anonymous Coward · · Score: 0

    As a (former, hopefully forever) Web Designer, I have to say one reason could be resistance from business owners who are obsessed with the "look and feel" of their website. Trying to cram a magazine ad onto a mobile screen (and make it legible) is a pain in the ass.

    1. Re:Owners by denmarkw00t · · Score: 1

      The client I do work for has thankfully been very forgiving of what can and can't be done on a mobile device, despite their strict brand guidelines and anal eye (eww) for detail. They've also been somewhat willing to increase budget for fully responsive sites, even if it means 3 more months and a complete overhaul of the codebase. We've done several projects for them with a complete rewrite in mind.

    2. Re:Owners by denmarkw00t · · Score: 1

      * sorry, complete rewrite of front-end. Usually the back-end can stay in place for the most part.

  29. Blame the phones by Murdoch5 · · Score: 0

    If phone makers would standardize screen sizes and resolutions then we could make great mobile sites. The problem is they don't and hence with every new phone we need to re-scale and re-deploy the sites.

  30. bad design and dev practices by Anonymous Coward · · Score: 0

    Just look at slashdot's mobile site. It's horrible, and barely functional.

    They could have done much better by just fixing one control (the full | abbreviated | hidden slider) to work with touch screens. Instead they gave us a new version of the site that fails to load any content if you open an article in a background tab in safari (probably the most common use case).

    What causes this?
    Over ambitious designers (It's going to look different anyway, why not start from scratch with a design that matches my personal taste?)
    Over ambitious marketers (Our demographic wants to do only this one thing on the phone, we should cut all of the other functionality; really, trust us!)
    Over ambitious managers (Why spend days tweaking the current site for mobile, when we can spend weeks estimating out the timeline to build a new mobile version of the site instead?)

    Even if you do plan on a grand new mobile site, you should spend a little time fixing up your current site first to mitigate the risk of the larger project, and leave the main site easily available as an option (think of it as A B testing writ large, if that helps).

  31. What side stuff? by tepples · · Score: 2

    Just do a multi-column layout with a content column that is narrow enough to be comfortably read on a smartphone.

    So once I've started with #bodytext {max-width: 32em} for comfortable reading without skipping or rereading lines, what "side stuff" should I add on wider screens such as desktop and large tablets? I've read complaints that a web design isn't "using the full width" of a 1920px wide maximized PC browser window.

  32. Intentional device discrimination by tepples · · Score: 1

    Some video providers sell PC rights to one company and sell mobile rights to another. This produces "The content owner has not made this video available on mobile" error messages.

    When I look at a Facebook comment section with a desktop user agent, I get "Comment using..." that lets me log in with the Yahoo!, AIM, or Microsoft account that I already have, but with a mobile user agent, I get "Login to Facebook to Post a Comment". Nobody has yet managed to convince me of the benefit of having a Facebook account.

  33. Ranges of screen sizes by tepples · · Score: 1

    Don't make a site work with a single screen size. Make it work with a range of screen sizes measured in ems. For example, use CSS3 media queries to serve to device widths less than 28em, a mini-tablet layout for less than 40em, a tablet layout for less than 56em, and the desktop interface for anything bigger than that.

    1. Re:Ranges of screen sizes by Murdoch5 · · Score: 1

      Css has horrible support for multi resolution layouts. Currently the best we can really do is to use either a framework or use javascript to scale everything at load time.

  34. please don't make a mobile version by rubycodez · · Score: 1

    just don't make a mobile version. please. you're not smart enough.

    I hate going to websites on my phone and being kicked into some crippled view that doesn't have what I want. so just, don't.

    I can navigate the sites I know very well on my phone's browser. no "help" needed.

  35. The problem is "Mobile Version" by intermelt · · Score: 5, Insightful

    Modern phones don't really need a mobile version of a site. As a user I usually find myself forcing the "desktop" version of the site when I can. As a web developer I usually tell people not to waste their money on a mobile version. Most mobile sites suck because someone decided they needed a mobile version either for cool factor or to please a boss. They didn't have a good budget and cut corners on every aspect. There are use cases where a website should be done in a mobile format and can be useful when the budget is available.

    Lets start with good mobile sites. Those that should be mobile. These are sites that someone might access while actually on the go or need to do something quick. Think directions or ordering food. Most people don't want to shop Target from their phone. However a lot of people want to get directions to the closest Target. A good mobile site would prioritize the directions/location aspect. That works for retail and your standard service businesses. The other type is restaurants that deliver. When you are sitting in front of your TV and want to order a pizza, you obviously are in lazy mode. A restaurant mobile website can make the ordering process simple and quick. These are examples of use cases where mobile sites work and and should be used.

    I think most mobile sites fall in the category of "we need a mobile site" This is where there is no budget and the client is offered a shitty mobile site so a developer can make a quick buck with buzz words. These sites tend to be created with generators or a general theme on a Wordpress site. Nothing special and usually makes the experience worse.

    The last category is what you asked about. A good mobile friendly website. These are sites that don't fall into the restaurant/location (however I consider those ones that don't suck) category because they need more than just directions or ordering pizza. These types of sites cost a lot to develop. Developing a true user friendly mobile site is not easy. Think about developing a site for IE7, IE8, IE9, Safari, FF, and Chrome. Fairly standard a year or so ago. It took time. Now multiply that by 10. Ok so now you know the time involved to develop and test a good mobile site. However you only have a Galaxy S4 to test on. So now you need to go purchase multiple iPhones, multiple Android phones, a few iPads and maybe a few Android tablets. You can now start debugging on all these devices. Good luck! Oh and then ask your customers if they care. The ROI is not there.

    This is why mobile sites suck. No one wants to invest the money to do it right. Even those that do invest the money either focus on a single platform or can't keep up with the ever changing community of mobile devices.

    Taking some of the points from above you realize that you should just have a normal site and let people deal with zooming (pinching) in and out to click on links. Or maybe go for an app if you have something specialized.

     

    1. Re:The problem is "Mobile Version" by Hamsterdan · · Score: 0

      IF only I had mod points today...

      --
      I've got better things to do tonight than die.
    2. Re:The problem is "Mobile Version" by Anonymous Coward · · Score: 0

      "This is why mobile sites suck. No one wants to invest the money to do it right."
      Right on. Mostly owners of sites give a few bucks to to sophomore CS student from the local JC to design a mobile site. No wonder there's so much crap out there.

    3. Re:The problem is "Mobile Version" by Anonymous Coward · · Score: 0

      +1000

    4. Re:The problem is "Mobile Version" by Anonymous Coward · · Score: 0

      Modern phones don't really need a mobile version of a site.

      As parent said, hardly anybody actually needs a mobile site, but everyone thinks they do anyway. The problem is a little deeper than that; now that you have a shitty user agent switching mobile site, it will never be touched again. All the people in charge of putting shit on the website are only looking at the desktop site, and it might be a year before those people remember, "Oh, I demanded this mobile site for no good reason. Look at that! It doesn't work anymore. I wonder how long people haven't been able to do X important feature on there?"

      98% of the supposed value of a "mobile website" is in making the page narrow enough that you don't have to zoom and scroll to read through it. Responsive layouts are way better at fixing that problem then having a separate website, with the added benefit that unless the design changes dramatically it won't break as quickly.

    5. Re:The problem is "Mobile Version" by denmarkw00t · · Score: 1

      Replying late, because I like your post. However, you generally need one iPhone (preferably older but running the latest OS - say, iPhone 4, iOS 7), and an iPad. We've added an "iPad Mini" because whatever...not really sure why. Even if we needed to test the last two gens of each, it's still just iPhone 5x and iPad/Mini. But Android. I hate. HATE testing for Android. It's the worst. QA guy uses Motorola Blah running 3.1, QA department tests against random 7" tablet, Galaxy Note, we have another few coworkers with phones ranging from 2.x to 4.x, and not one device ever produces the same output as the other. One doesn't support the 'click' event (I shit you not), one doesn't like 3D transforms, the other has a problem with z-indexes which only showed between two particular point releases (but he'll never see a fix thanks to the carrier), etc etc etc.

      I wish I was just trolling Android, trying to bash, and being all "LOL APPLE YAY," and truth-be-told I'd love it if Android was a good platform, but from a web developer perspective I hate it with all my heart. I'm implementing polyfills for modern browsers, and it's only last year (2013) that manufacturers and carriers started considering Chrome for Android as a default over the stock browser. That's a great step, but it's late in the game. Very, very late. I'd have been on Android since day one (and I've run from 1.x on my Nook to 4.x on my HP TouchPad) if I didn't have to wrestle it to the ground at work.

      We learned, years ago, how to deal with IE6-Safari-Chrome-FF. We were never prepared for the hellish landscape that was Android.

  36. Because no-one cares about your phone by Anonymous Coward · · Score: 0

    If you want to surf the web, use a PC with a large monitor. People will complain "waaaahhh. The web site doesn't look perfect on phone model X" Maybe if phones used just standard HTML 2.0 with no images (a.k.a. Lynx browser) then you could scroll the page on your tiny screen. In the web site editor, do a File > Export > HTML2 and upload to a "phone" directory. Problem solved.

    1. Re:Because no-one cares about your phone by tepples · · Score: 1

      If you want to surf the web, use a PC with a large monitor.

      That tends to require an expensive tethering plan in countries where it is customary to exclude tethering from the basic data plan.

    2. Re:Because no-one cares about your phone by pspahn · · Score: 1

      In the web site editor...

      WTF is a web site editor? Sounds like something Adobe is trying to sell.

      --
      Someone flopped a steamer in the gene pool.
  37. Responsive design is hard by Anonymous Coward · · Score: 0

    I'm a front end developer for large media websites, and a lot of what I do involves making those sites responsive so that they work well on mobile. A big part of the problem is that the development landscape is a lot like the desktop was in bad old days of IE 6 and 7. The debugging tools for mobile are all pretty sub-par. Working with iOS involves either owning an iPhone or using the tortuous iOS simulator (have fun awkwardly click-scrolling to the bottom of your site if you ever need to fix a problem in the footer), both of which restrict you to Safari's terrible developer panel. Debugging in Android is a degree worse; the SDK is a huge pain in the ass if you don't actually have an Android phone, and the proliferation of browsers and devices and OS versions make it nearly impossible to solve even simple problems in many cases. At this point my company only really offers support for the latest iOS safari and Chrome in Android. Anything beyond that is basically not feasible unless you want your developers to quit or go insane. It's really the wild west at this point, and that's not even touching the javascript execution issues on severely resource-constrained platforms. I won't get into that, since this guy already did a fantastic writeup of the problem: http://sealedabstract.com/rants/why-mobile-web-apps-are-slow/

    So yeah, getting it right requires a lot of annoying, painstaking work with sub-par tools and a constantly shifting landscape. There's also the little mentioned fact that most of the devices that we target for responsive design were designed to handle full-sized sites gracefully, and most users prefer to just zoom the desktop site than deal with the odd omissions and restrictive behaviors of mobile sites. We generally refuse to do tablet responsive versions of sites for exactly this reason.

  38. Because they shouldn't even exist. by Anonymous Coward · · Score: 0

    They shouldn't even exist. My phone has zoom, why would I want a dumbed down version of a site just because I'm using a phone?

    1. Re:Because they shouldn't even exist. by tepples · · Score: 1

      My phone has zoom, why would I want a dumbed down version of a site just because I'm using a phone?

      Because a finger is a far less precise pointing device than a mouse. Touch areas need to be bigger, and hover is impossible unless you're using a Galaxy Note with the included stylus. And if your site is focused on classic SWF, such as Kongregate or Newgrounds or Albino Blacksheep or Dagobah, SWF doesn't work on mobile.

    2. Re:Because they shouldn't even exist. by Anonymous Coward · · Score: 0

      If the option is to have a half functional site or use the zoom, I'd rather have the full site and just use zoom.

      SWF incompatibility is a good reason.

  39. CSS3 viewport width by tepples · · Score: 2

    Two steps will help you make a fairly simple site mobile-friendly: 1. include the meta viewport tag, and 2. make CSS3 media queries that, when the width is below a certain distance in ems, move the sidebars (if any) below the body text or hide them behind a JavaScript toggle button. If the only difference between "mobile" and "desktop" is the viewport width, you can debug this by resizing the browser window narrower and using your existing desktop browser's debugger.

  40. Hacks atop hacks by Anonymous Coward · · Score: 0

    First: cell phones were not originally designed to be web browsers, nor was the cell phone infrastructure

    Second: the original web browsers and markup language were designed for the desktop, human-readability, and a hard-wired network

    As a result, HTML is designed for human editing, not efficient processing in an under-powered resource-starved environment and it has been repeatedly junked-up with add-ons and "improvements" like CSS and Javascript which are also less than optimal solutions. Web sites, being ad-driven and having long assumed users browsing on desktops, are no longer simple - even "simple" pages are loaded with scripts, videos, etc and make assumptions (that the screen is at least 1024x768, that the client has unlimited local cache and unlimited horsepower, etc). Cell phones, designed to be low-power, light, and small, have small screens with every model having a seemingly random choice of resolution and dimensions while having often less-than-optimal user input schemes. Add-in that most sites still get most access from desktops (therefore most site development is spent on the regular version rather than the mobile version) and the result is an avalanche of hacks, instead of a properly designed solution for hypertext delivery to mobile devices.

  41. Ironically mobile websites used to be more useful. by RJFerret · · Score: 1

    They used to offer the core functionality, without all the extra clutter and crap the regular version had. Mobile websites were quicker to load. Then mobile exploded in the marketplace, more companies started paying more attention to their mobile presence, and now often the mobile sites are no better than the web versions.

    Either are improved by focusing on functionality first.

  42. Xkcd already posted by Anonymous Coward · · Score: 0

    When you Google something and select a result - the website redirects you to the mobile version of their home page - not the content you want. Thus, you can never get to what you are looking for...

    Sorry but the obligatory XKCD comic for that complaint has already been posted.

  43. A lot of reasons by WinstonWolfIT · · Score: 1

    Low bandwidth. Small screen. Basic keyboard. No mouse. Poor html and Javascript compatibility. Poor developer tools. An immature relatively crap platform makes for a poor user experience.

    I'm a consulting commercial Web developer with decades of experience and mobiles take easily twice the time to deliver.

    (This message typed from my phone and hating every word of it)

  44. Google Mobile is bad, too. by jackb_guppy · · Score: 1

    I can barely use Google's Mobile. Why?
    1) They have turned off the ability to reverse pinch to make the text bigger.
    2) They are using White Background with Gray Letters.

    Really guys, does anyone test their software in enviroment that is not a designed "normal" mode.

    The internet with it's structure allowed for the user to adjust character size to make it readable... Now, you turn it off! Some great help or equallizer!

    1. Re:Google Mobile is bad, too. by Anonymous Coward · · Score: 0

      so the internet is broken because you cant "reverse pinch to make the text bigger" or they have "White Background with Gray Letters".
      fuck off and use bing. oh no wait you said you can "barely" use it. which means you still use it, so they get paid either way.

  45. Re:Blame the sites by Anonymous Coward · · Score: 0

    If phone makers would standardize screen sizes and resolutions then we could make great mobile sites. The problem is they don't and hence with every new phone we need to re-scale and re-deploy the sites.

    If site makers would deliver content instead of graphics then we could make a range of great mobile devices. The problem is they do not understand the meaning of the term "Markup Language".

  46. They suck because by Anonymous Coward · · Score: 0

    They suck because they are made to fit their target audience: clueless tablets and smartphones users. Limited products for limited people without any real purpose for being there.

  47. small screen, small peen by inode_buddha · · Score: 1

    simple, its because doing *anything* with less than a 15" screen sucks, it isn't the sites fault. Wait till you need bifocals and you'll agree...

    --
    C|N>K
  48. YES by Culture20 · · Score: 1

    My smartphone has more pixels than my laptop, but the same 14yo seems to design the sites where you purposefully select the regular site, and every link you click reverts to the mobile version. Stop it. Let the user choose or just stick with a normal site designed for 1280 pixels wide and let the browser sort it out. Hint: the latter is easier.

  49. physorg is good by Anonymous Coward · · Score: 0

    For killing time with my Android phone. My problem with clients and mobile is feature creep. I suggest keeping it really simple and they go from there to wanting essentially an iPhone shell and all their data looking perfect in every phone, every where, every time.

  50. Management and sales people by Anonymous Coward · · Score: 0

    Last company I worked for had a manager speak to a sales person for a contract company who convinced them that the mobile version should be contracted out. Gave the "Titanium" sales pitch of "we can build it once and give you a mobile app for every platform and a mobile web site too!"

    These people were morons. The mobile version of a Titanium site is basically a generated HTML5 app that is disconnected from the existing web experience so links don't naturally transfer, etc. instead of an MVC like mobile template or even responsive HTML you get a completely disconnected experience.

    No matter our level of expertise in trying to convince them of the merits of responsive design they bought the sales pitch. Company had no idea what they were getting into and botched the project, but they got a lot of our budget for that year...so there was that.

  51. oblig. by nitehawk214 · · Score: 2

    xkcd

    Most relevant is the image tip text. Ran into this last night, with no ability to get to the link I had found via search engine. I had to give up on the site and go elsewhere. Is there a way to set Chrome Mobile to pretend to be a regular browser? (hey anyone remember the browser agent dropdown selection in old versions of opera)

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  52. Not the right plac eot ask that question by damn_registrars · · Score: 1

    You could only be wondering about broken mobile sites if you haven't looked at the mobile version of this site. Few mobile sites are less functional - excluding of course the earlier mobile version of this site which was amazingly even worse.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:Not the right plac eot ask that question by Anonymous Coward · · Score: 0

      And it still checks the fucking user agent and redirects you to classic.slashdot.org if you're on a PC. Who the fuck thought that was a good idea?! The same happens when trying to visit classic.slashdot.org from an iPad--you're redirected to m.slashdot.org until you click the Desktop Version link. Who the fuck thought that was a good idea? Let me give you a hint: when I purposely type in the goddamn "classic" or "m" subdomain, that's where I fucking want to go. DON'T FUCKING REDIRECT ME.

  53. Responsive Web Design by Jason+Levine · · Score: 5, Interesting

    Thanks to CSS3's media queries, no site should need a "mobile version." You design one site and have it modify itself based on the browser's size. A good example of this is the Boston Globe's site. Go to the site in Chrome or FireFox (not IE) in a large, but not maximized browser. Now slowly resize the browser, making it smaller and smaller. As you do, the site will reconfigure itself from full-fledged desktop site to small-screen mobile site (with quite a few steps in between).

    The benefit of this is, of course, that you don't need to maintain two or three different sites. You maintain one site and modify it to suit different sized browsers. Compare this to a mobile site which needs to redirect users to a different URL and often needs a completely separate development effort.

    --
    My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    1. Re:Responsive Web Design by Anonymous Coward · · Score: 0

      HTML 5 is dead until people stop using IE 8.

      Corps who have spent millions leaving 6 just locked themselves to IE 8 and would like to stay there unitl 2020 or so.

    2. Re:Responsive Web Design by dcollins · · Score: 1

      "A good example of this is the Boston Globe's site [bostonglobe.com]"

      Great example, thanks for pointing it out.

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    3. Re:Responsive Web Design by Anonymous Coward · · Score: 0

      Not IE ... you are kidding me, right? Do I have to load Java too? ROFL.

    4. Re:Responsive Web Design by wbr1 · · Score: 1

      This is what I do. It just works. The main problem is getting the CSS right across all browsers can be tough, but as usual you settle for the majors and cover 95+ percent. Then yo do not have the nightmare of separate pages and sites for mobile with all the attendant linking issues. Just one site to rule them all and resize as needed.

      --
      Silence is a state of mime.
    5. Re:Responsive Web Design by Anonymous Coward · · Score: 0

      And that shit is mother fucking retarded. If I change my window size I DON'T WANT THE DESIGN TO CHANGE. Give me fucking scroll bars, that's what I want, not a shitty mobile view of a site, I'm not on a fucking phone and even if I was on a fucking phone I wouldn't want a shitty retarded "mobile" site design, I want the full site.

    6. Re:Responsive Web Design by twocows · · Score: 1

      You say "not IE," but I'm on IE11 and I get the behavior you describe and it works fine.

    7. Re:Responsive Web Design by denmarkw00t · · Score: 1

      Interesting, sure, but CSS3 isn't finished, no one adopts it completely, and not supporting IE isn't a doable thing in any corporate environment unless it's an Open Source company. Even then, part of your goal is conversion, so you have to at least be able to reach the people using IE in the first place, right?

    8. Re:Responsive Web Design by Jason+Levine · · Score: 1

      As twocows pointed out, it does work on IE11. After double-checking, I can say that it works on IE10 and IE9 as well. I had IE8 in mind when I mentioned "not IE" due to many companies remaining on IE8. Still, the point of responsive design is to make the website automatically reconfigure for tablet and mobile browsers. Nobody is running a smartphone with IE8. Thanks to CSS coding, you can have your website work on desktop-tablet-mobile responsively and still support IE8 on the browser. (There are even JavaScript libraries to help bring CSS3 media query support to IE8, though that might be unneeded.)

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  54. Obvious reason by dkleinsc · · Score: 1

    You can usefully fit less information or interaction points in a 2" x 3" screen than you can in a 8" x 12" screen. You can kinda sorta work around that problem by designing interactions carefully to be easily done on touchscreens or keyboards, but you can't change that basic fact. That means more scrolling, pinching, etc to do what used to be a relatively fast point-click task.

    --
    I am officially gone from /. Long live http://www.soylentnews.com/
  55. Because mobile devices suck by holophrastic · · Score: 1

    The day before you purchased your mobile device, desktop browsers were rather rich in features and real estate and speed. But your mobile device, for all sorts of legitimate and illegitimate reasons isn't anywhere near as good as a desktop browser.

    So first, you're asking me to build an alternative version of a site that's lesser in quality, functionality, and features. At some level, you chose the lesser browser, you get the lesser experience. It's not my fault that you chose a tiny screen on a slow computer.

    Second, 90% of my business comes from people at other businesses. That means they are working at a desk with a proper desktop browser. I know, they *could* be working not at a desk, but the desk wasn't invented for the desktop computer. It was invented for the pen and paper -- which was always mobile. It's the desk where those people are the most productive, and that's where they are when they use/purchase my services.

    Third, and this might be the big one, WAP. Remember WAP? Today, it's the perfect example. Hey, look, your site can work on mobile phones, in black and white, slow, and tiny, but mobile! Yeah, that lasted a good ten minutes. Every generation of mobile device has been shorter than the one before it. My clients are really not interested in dedicating funds to something for six months of indirect benefits. These are real-world businesses (as opposed to on-line services), if it's not profitable within one year for two years, then it's simply not better than the many other ways te spend the budget. It's that simple.

    So, in summary, a) lesser and smaller isn't a better corporate image than your-device-breaks-it; b) my b2b customers are at a desk; c) it'll be totally different (and likely better on its own) in a few months so the value of changing it now simply isn't there.

    Most of clients find that as long as the mobile device can read the majority of the content, and the phone number, that's enough.

    1. Re:Because mobile devices suck by tepples · · Score: 1

      It's not my fault that you chose a tiny screen on a slow computer.

      You're right. It's not your fault. It's not my fault either. Mostly it's the carriers' fault for charging hundreds extra per year for tethering and the PC makers' fault for discontinuing laptops that fit in a non-laptop-specific satchel.

      my b2b customers are at a desk

      If you specialize in making B2B sites, that's fine. But not all sites are B2B; many are meant for the general public.

    2. Re:Because mobile devices suck by holophrastic · · Score: 1

      it is your fault. you didn't need to choose to access the web from your mobile anything at all. I have.

      And the OP asked why. The b2b is why, not only for every b2b client, but also for non b2b clients hiring developers who specialize in b2b, like me. The profit value simply isn't there on either side of that equasion.

      Even my non-b2b clients would prefer to spend their budgets on additional features before spending it on a slick mobile site. Again, if the phone can see the phone number, that's sufficient for most of my non-b2b clients too. I've been doing this for 21 years now, and I've only wound up building two mobile versions of sites. Two.

      You may also be forgetting that some general-public sites simply can't be used from a mobile phone. Large product manuals and lengthy text documents simply can't be read by a human being on a small screen. So it doesn't matter who the user is, there's no point in giving them a slick way of accessing a document that they won't be able to read anyway.

      So, by the time you're done, there's very little left. If I told you that no one buys a kitchen appliance from a tiny photo on a phone, and no one reads a newspaper article from their phone, then how many businesses are left? You'll have a hard time listing any real number of businesses that can get away with a user reading only one paragraph at a time, and seeing nothing but thumbnails. No comparison charts, no diagrams, no detailed photos. Nothing where two users are visiting together, nothing with good sound.

      Congrats, I guess geocities would work nicely. I meant myspace. I meant facebook. I meant 140 characters of quips.

      You can't even read a garfield comic on most phones today. So really, what's the point?

    3. Re:Because mobile devices suck by tepples · · Score: 1

      you didn't need to choose to access the web from your mobile anything at all.

      So what should people do instead while riding the bus to and from work and to and from grocery shopping? I know "something other than access the web", but what specifically would you recommend?

      no one reads a newspaper article from their phone

      I dispute your claim that apps like Cracked Reader for Android and the NYT app have 0 users.

      You can't even read a garfield comic on most phones today.

      What problems did you run into when trying to view Square Root of Minus Garfield on an Android device? It displays fine on a Nexus 7 tablet.

    4. Re:Because mobile devices suck by holophrastic · · Score: 1

      Specifically, when riding the bus to and from work and grocery shopping, I'd recommend doing two things: a) absolutely nothing. call it relaxing, call it meditating, call it thinking about life, turning off, or being creative. You don't require continuous stimulation. b) talk to the many humans around you. it's friendly, it's pleasant, it'll teach you to be comfortable with people, no one's out to get you, and you'll make a friend or two.

      I didn't say they have zero users. I said that those users don't read full-length articles on a 4" screen. I've tried, it's not pretty. Take a full-length, five paper-page article/essay/commentary, with two pictures, and try to read it 4" at a time. What you'll note is the intense excitement of using your phone and being able to do it, but zero excitement for the actual content of the article, if you even manage to remember what it was. It makes reading such things a task/job to complete. Reading hasn't been that difficult since grade 1.

      On a 7" tablet, yes that strip is fine. With three frame across 6" (not diagonally), each frame is 2 inches wide. Smaller than my desktop, but still totally readable. Not true for a 4" phone. Also not true for a 9-frame sunday strip, which won't fit onto the 7" tablet either.

      My very first computer, an AT machine, with the big red power toggle, with two big beige powder-coated metal enclosures, one for the 20MB hard drive (yes, that's twenty megs, not gigs) and one for the orange and black thirty-pound monitor that hissed most of the time, had 14" of screen -- and that was at 4:3, so it was much larger than 16:9. You're asking me to spend time reading something on a tablet that's about a quarter the size of the very first computer I used as a 6 year-old -- or a phone that's a quarter of that size again! I'm not going to read at 35 on a screen smaller than my 6 year-old self used.

      Do you know how many iphone screens I can fit on my desktop screens right now? Here's a hint, it's actually more than 150! It looks really pathetic when I use it tiled as desktop wallpaper.

      Look at it this way. Count the amount of time it takes you to read that full length article on the bus, and remember what it says. I promise you it'll take so much longer that you'll eventually conclude it'll be faster to just wait until I get to a desk.

      That's why desks were invented. They are designed for productivity.

  56. Wrong question by foobar+bazbot · · Score: 3, Interesting

    When high-end mobiles had EDGE and QVGA, and many people were stuck with GPRS and 160px screens, mobile sites were absolutely necessary. But with today's phones, the question is not why mobile sites suck, but why we need mobile sites at all.

    Over the past decade, the actual functionality of websites, aside from streaming video (which is huge, to be sure) has barely changed at all. Over the same decade, mobile hardware and software have advanced to match the low-end desktops of 2003. If video streaming is handled by separate apps (as it mostly is), there's little reason one website shouldn't work for both desktop and mobile use.

    I only really see four differences between today's 1136x640 or 1280x720 phone and yesterday's 1024x768 desktop, as far as web browsing goes:

    • mouse motion (without a button state change) - generally, depending on either mouseover or drag is bad practice (it fails not only with touchscreens, but also with software for people with disabilities), but of course they can also be very convenient (provided you actually have a mouse). The right solution is for websites to provide the same functionality another way (e.g. m.xkcd.com's alt-text show/hide link -- note that while this is a mobile site, I and many others use it on desktops; it's a good example of one site working well for both.) Sadly we can't expect such accommodation, so the next alternative is to patch over it in the browser -- the N900's browser does this tolerably well (only permits drags, but most mouse-over stuff works ok by dragging in from an inactive area), but most other mobile browsers don't even try, and I really can't understand why.
    • right click - it's mostly mapped to long-touch and works as you'd expect in a lot of mobile browsers. But in some it doesn't work at all. If one does a good fix for allowing separate position/button control, it's trivial to add support for right mouse button.
    • screen size - there's a factor of 5 between a 15-20" display and a 3-4" display, so unless you use your phone at one-fifth the distance you use your monitor, you can fit less readable text on it despite the comparable or better number of pixels. But you can always move the phone temporarily closer to see tiny text, and pinch-zooming is so easy on (most) mobiles, it's a mostly solved problem for most sites. For the sites where this doesn't work well, maybe a mobile site really is the answer.
    • fat-finger syndrome - UI elements that are to be clicked have to be big. Since one clicks hyperlinks, this means hyperlinks have to be big. But again, zoom fixes this well enough.

    It seems like a tiny fraction of the effort spent on mobile sites (making a few changes to mobile browsers) could permit many existing sites to work just fine on both mobiles and desktops, and an additional fraction (making changes to those websites) would fix almost all the remaining ones. Fiddling with mouseover emulation and zooming clearly costs the user time vs. a good mobile-only site, but it's not at all clear to me that that's really true vs. an average mobile site (which, on average, is what you'll get) or that if it is, that the cost in wasted user time is less than the cost in developer time expended on creating and maintaining a mobile site.

    Of course, this is all built on the assumption that a website that does A, B, and C today should be no more complicated and require no more resources than a website doing A, B, and C in 2003. While this may appear reasonable enough, Wirth's law says it's too much to expect. But a guy can dream, no?

    1. Re:Wrong question by oogoliegoogolie · · Score: 1

      Exactly! There are no reason for mobile sites to exist nowadays. Most mobile sites are so horrendously designed that they end up looking like Gopher sites during the pre-www days. It's not like Desktop sites are designed to make full use of a 2560x1440 monitor anyways; content fills only 30-50% of the screen width-just right for mobile devices. Just fix the sites to all controls work in mobile safari or chrome and be done with it.

  57. The normal ./ site also has an annoying issue by Anonymous Coward · · Score: 2, Interesting

    Why is it that when I click the BACK button on the browser I get to the top of the previous slashdot page, and not back to the (vertical) point I originally departed from?

  58. laws and creative agencies by a2wflc · · Score: 1

    That's what I've seen in a very big company (100s of web sites)

    Once you've met accessibility laws and blown this year's budget on new cookie laws and have done a lot to ensure privacy and security is a big cost and risk to be mobile friendly.

    Add to that creative agencies who are GREAT at non-interactive but just getting good at desktop Web usability and mobile is tough. Agencies aren't always good with you going somewhere else for Web/mobile. And the interactive agencies aren't always good at understanding brand equity which is VERY important to the overall marketing strategy.

    There are many other reasons (crappy old CMS). But I'd put legal and creative as the two biggest by far.

  59. New Mobile Android Browser by digitaltraveller · · Score: 1

    We've just released a new mobile browser for android. We have a number of innovative feature in the works to improve the mobile browsing experience. Fairly soon, we will release the desktop to mobile form factor converter feature, which will also retain the option to see the page in it's original format. Here are a list of other features that will happen soon (at least for Android > v4). Over time the list will also evolve to give higher priority for mobile and tablet optimized sites. Did I mention it gives you free WIFI too through our advanced connection manager? Good connectivity is a major barrier to a great mobile web experience.

    1. Re:New Mobile Android Browser by Anonymous Coward · · Score: 0

      I never happen to be close to Slashdot in the real world. Do I have to type its url in your browser to see it? Purpose defeated ;-)

  60. Twitter bootstrap by Anonymous Coward · · Score: 0

    The bs of must use bootstrap rather than actual spending the time to design and build media queries to Fit screen sizes... Bootstrap had its place but not in good design. Media queries are not that hard.

  61. Mobygames by Hsien-Ko · · Score: 1

    When Gamefly acquired Mobygames they changed the site "for mobile devices", and breaking all the vital functionality in the process while keeping things behind AJAX-powered loading swirls.

    Thank god Reed bought the site off them and reverted things back before things got worse..

  62. Scrolling on desktop vs. mobile by tepples · · Score: 1

    Another thing desktop UI has over iOS/Android is Home and End keys to go to the top and bottom of a page respectively, and a scroll bar with a draggable thumb to go to a specific percentage of the distance down the page. That and there's a lot more context around a big textarea like the one into which I'm typing this comment. On desktop, I see the parent post and the textarea, and the keyboard is a few inches below the bottom of the monitor. On mobile, I see the textarea and the on-screen keyboard, with no parent post unless I scroll back and forth, and Slashdot's mobile version appears to hide the parent post completely, making scrolling impossible.

    1. Re:Scrolling on desktop vs. mobile by foobar+bazbot · · Score: 1

      Another thing desktop UI has over iOS/Android is Home and End keys to go to the top and bottom of a page respectively, and a scroll bar with a draggable thumb to go to a specific percentage of the distance down the page.

      Good point, though again, pinch-zoom can mitigate the problem to some degree. Only really helps if the browser permits zooming out beyond page-width = screen-width, though.

      That and there's a lot more context around a big textarea like the one into which I'm typing this comment. On desktop, I see the parent post and the textarea, and the keyboard is a few inches below the bottom of the monitor. On mobile, I see the textarea and the on-screen keyboard, with no parent post unless I scroll back and forth

      Fair enough.
      My perspective is probably skewed because my mobile use has mainly been on the N900 and various tablets -- I've not spent much time with only an on-screen keyboard and small screen.

      and Slashdot's mobile version appears to hide the parent post completely, making scrolling impossible.

      Well, yeah, but /.'s mobile site looks like a completely horrible piece of shit next to anything but /.'s beta site. ;)

  63. Wish I had mods by Arker · · Score: 1

    Excellent website. Excellent post.

    Slashdot, in particular, is essentially refusing my money and has for years. I mean, I know they make money from the ads. And I never block the ads qua block the ads. But I havent seen an ad since D2 showed up. Because at that point I simply had to remove slashdot from my whitelist, and quit allowing it to run javascript, just to keep it functional.

    --
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Friends don't let friends enable ecmascript.
  64. Why do movile versions of website suck? by Arker · · Score: 1

    All 'versions' of websites suck. If you have different versions for different devices you have not a webpage. Web pages are display-device agnostic, a fundamental design feature of the web.

    So the answer is, write a web page, not a 'mobile version' of some AJAX monstrosity, thanks.

    --
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Friends don't let friends enable ecmascript.
  65. Reordering by tepples · · Score: 1

    Thanks to CSS3's media queries, no site should need a "mobile version." You design one site and have it modify itself based on the browser's size.

    How much reordering of boxes is CSS capable of doing in response to a width threshold query that has triggered?

    good example of this is the Boston Globe's site. Go to the site in Chrome or FireFox (not IE) in a large, but not maximized browser. Now slowly resize the browser, making it smaller and smaller.

    I did this in Firefox 26.0 on Xubuntu 12.04 LTS, and after a few seconds of resizing, it automatically switched to the paywall notice: "Read as much as you want anywhere, anytime, and on any device with BostonGlobe.com for just 99 cents".

    1. Re:Reordering by Jason+Levine · · Score: 1

      How much reordering of boxes is CSS capable of doing in response to a width threshold query that has triggered?

      Quite a bit. You can also show and hide content depending on whether or not the browser is a certain width. For example, you might have a really cool image slider for the desktop version, but you hide that away for the mobile version to keep it from eating screen real estate (and bandwidth).

      I did this in Firefox 26.0 on Xubuntu 12.04 LTS, and after a few seconds of resizing, it automatically switched to the paywall notice: "Read as much as you want anywhere, anytime, and on any device with BostonGlobe.com for just 99 cents".

      You should be able to stop resizing, hide that paywall notice, and keep resizing. I just tried here and the paywall notice doesn't appear (except as a small banner on the bottom). I do remember it appearing last night, however.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
    2. Re:Reordering by tepples · · Score: 1

      You can also show and hide content depending on whether or not the browser is a certain width.

      The server's operator is still charged for sending, and the user is still charged for downloading, content that ends up hidden.

      For example, you might have a really cool image slider for the desktop version, but you hide that away for the mobile version to keep it from eating screen real estate (and bandwidth).

      How does something hidden with CSS not use bandwidth?

    3. Re:Reordering by Jason+Levine · · Score: 1

      One way is to use background images and load or not load them using CSS media queries. A mobile device visiting the page wouldn't request that image and thus wouldn't waste bandwidth on it.

      --
      My sci-fi novel, Ghost Thief, is now available from Amazon.com.
  66. Four more months by tepples · · Score: 1

    HTML 5 is dead until people stop using IE 8.

    Windows XP extended support ends in April 2014. Windows Vista is eligible for an upgrade to IE 9 without charge, and Windows 7 and 8 are eligible for IE 11.

  67. Override zoom lock by tepples · · Score: 1

    They have turned off the ability to reverse pinch to make the text bigger.

    No, they have recommended that your browser turn it off. You can override this recommendation. Open Chrome for Android, click Overflow menu > Settings > Accessibility, and turn on Force enable zoom.

  68. The real answer to the original question by Anonymous Coward · · Score: 0

    The real answer as to why most websites don't bother making working mobile versions of their websites (or allowing mobile users to view non-mobile versions of their site easily) is so that they can get you to download their ad-ridden mobile apps. Most websites that one would have reason to visit on a smartphone or tablet (CNN, Weather.com) force visitors to click through a prompt to install their app before you're even allowed to browse the mobile version of the site.

    Most content providers opt to do this because it makes them more money (after all, advertisers are willing to pay more when they can display ads on a user's device at any time rather than simply when the website is visited).

  69. The other obligatory xkcd by Anonymous Coward · · Score: 0

    http://xkcd.com/1174/

  70. Advertising by EmperorOfCanada · · Score: 1

    If your website is advertising driven then one of the problems is to find area to put some adverts. On a 1900x1200 monitor it is not so hard to find some space but when someone's thumb can cover an ad then oh well. So from that perspective it just makes the effort seem not worth it.

    Also mobile is a pain in the ass to design for. An iPhone 3GS is 320x480. But some of these newer phones are pushing into the same pixel count as a laptop monitor yet aren't that much bigger than the 3GS screen size. So a 14 pixel high font on a desktop isn't too bad. Is quite small on an iPhone and is basically a dot on a new phone. There are all kinds of games that you can play to solve this but the pain is very high and the compromises many. So the look and feel has a tendency to be driven by the needs of technology (and thus the programmers) instead of a professional web designer.

  71. Text columns that are too wide by tepples · · Score: 1

    The problem with an unstyled "MF website" is that when it's maximized across the 1920 pixel width of a desktop monitor, it's sort of hard to read text with 200-plus characters on a line. It's all too easy to get lost and accidentally skip or repeat a line.

    1. Re:Text columns that are too wide by Sigma+7 · · Score: 2

      Maximizing a window is a holdover from the 4:3 aspect ratio era, where maximizing windows could still have content comfortably read. If one uses a 16:9 widescreen, they'd normally avoid that issue having the browser fill one-half of the screen (Windows 7 does this by Alt-Left), making a nice, readable page.

      Plus half-filling the screen lets you put something else on the other half, like something to take notes.

    2. Re:Text columns that are too wide by wonkey_monkey · · Score: 2

      If one uses a 16:9 widescreen, they'd normally avoid that...

      One will use one's browser however one wishes, and website designers might consider that.

      --
      systemd is Roko's Basilisk.
    3. Re:Text columns that are too wide by Anonymous Coward · · Score: 0

      The problem with an unstyled "MF website" is that when it's maximized across the 1920 pixel width of a desktop monitor, it's sort of hard to read text with 200-plus characters on a line. It's all too easy to get lost and accidentally skip or repeat a line.

      That's the MF user's problem.

      The MF browser is rendering the MF website just fine.

      And on mobile, if the MF user still wants his screen maxmimized, the MF user should rotate the MF phone or tablet in portrait mode, you know, like a MF book.

      /this post has been endorsed the by Samuel L. Jackson school of web design, who has had it with these MF web designers Fn up my UX, my Fx, and my MF websites.

    4. Re:Text columns that are too wide by marcosdumay · · Score: 1

      Looks like your browser is broken. Ok, all of them are, but place blame the right party.

      Also, why do you maximize your windows if you don't like the result?

    5. Re:Text columns that are too wide by tepples · · Score: 1

      Looks like your browser is broken. Ok, all of them are, but place blame the right party.

      What should browsers have done instead to unbreak body text width on an MF website?

      Also, why do you maximize your windows if you don't like the result?

      Either because the user doesn't know any better, or because the operating system forces it (such as a mobile device docked to an HDMI monitor).

    6. Re:Text columns that are too wide by marcosdumay · · Score: 1

      What should browsers have done instead to unbreak body text width on an MF website?

      Well, if a narrow text body is desired, the browser should break the text to make it narrow. That's something that really shouldn't be done at the server side.

      because the operating system forces it (such as a mobile device docked to an HDMI monitor)

      Talking about broken...

  72. It's a problem because devs are lazy. by Anonymous Coward · · Score: 0

    In order to get my "responsive" mobile+desktop site working, I had to stop relying on common third-party libraries/framework like jQuery and Angular, which treat memory and CPU power like it's an infinite resource. Just be implementing a simple, stripped-down jQuery, and a simple DOM-based templating engine (rather than string-based) I was able to reduce performance bottlenecks to the point where it was the network that caused the significant delays on any modern tablet/cell, even if I included (but hid) multiple versions of the markup that the CSS hid if I was on a mobile.

    And for those who think it's silly to have a desktop+mobile version, because "desktops are completely different lololol" try working in a shipping environment with touch screens before you run your mouth off. Not everything desktop relies on a mouse and keyboard these days, and given time constraints for these types of apps I'd rather not have to implement five versions of it when a single platform-consistent version works fine with only a few custom pages here and there.

  73. 6x Budget by Mateorabi · · Score: 2

    Unfortunately the trend seems to be to optimize the site for mobile (all of them, at once) and say to-hell-with-PC-browsers. With extremely minimalist, Metro-like, stripped-of-any-useful-information pages now. So now the question has become "why do websites suck?". Lowest Common Denominator experience. Meetup.com went this way a few months ago and is now a shadow of its former self.

    --
    "You saved 1968." - Ms. Valerie Pringle to the crew of Apollo 8

  74. Variability by AndyCanfield · · Score: 1

    As an independent developer, I can tell you why I avoid mobile devices in one word: variability. We follow w3c standards for our PC sites and have five browsers (Firefox, Crome, Opera, Safari, and Internet Explorer) to test against, each of which is free and each of which has a thousand pixels. In the mobile market there seem to be no standards, and ten versions of each browser, and ten versions of each operating system. Simply for testing we would have to fork over a couple thousand dollars for samples. The screens are small, yes, but worse is that the screens are of all sizes. Do we design for a width of 200 pixels? 300? 400? 500? Argh! Simpler to design for Firefox at 1024x764 pixels and let the wacko device you've got cope with scrolling.

    1. Re:Variability by Anonymous Coward · · Score: 0

      Do we design for a width of 200 pixels? 300? 400? 500? Argh! Simpler to design for Firefox at 1024x764 pixels and let the wacko device you've got cope with scrolling.

      Of course it's simpler to do the minimum required to call yourself a web designer. That's why most web designers suck, which is why most mobile web sites suck.

  75. When XP dies, kill IE 8 with it by tepples · · Score: 1

    It'll become easier in 105 days once developers are no longer expected to support an operating system that Microsoft itself no longer supports. Use IE conditional comments to show an in-page pop-up depending on the operating system version in the user agent string. Windows XP (Windows NT 5) After over twelve years, Microsoft is retiring support for your computer's operating system. As of April 8, 2014, Microsoft will no longer offer updates to fix known security problems, leaving you vulnerable to attack. Ask your local PC shop about upgrading to Windows 7, Windows 8, or Xubuntu. Windows Vista (Windows NT 6.0) You are eligible for a free upgrade to Internet Explorer 9. This fixes long-standing defects in Internet Explorer. Visit Microsoft's web site to learn how. Windows 7 (Windows NT 6.1) You are eligible for a free upgrade to Internet Explorer 11. This fixes long-standing defects in Internet Explorer. Visit Microsoft's web site to learn how.

    1. Re:When XP dies, kill IE 8 with it by qubezz · · Score: 2

      You really are going to tell people they need to install a different OS to see your bloated site?

      "The days of using the web browser that came with your computer are over, mom." Get Firefox.

  76. XP with Firefox is still vulnerable by tepples · · Score: 1

    You really are going to tell people they need to install a different OS to see your bloated site?

    I see it as more like warning people that anyone who continues using Windows XP on an Internet-connected PC will end up hacked. Even if you use Firefox on Windows XP, someone might exploit the kernel of Windows XP to break into your computer.

  77. Mobile is never like Desktop by giorgist · · Score: 1

    One of the main reasons is that people that are accustomed to desktop are let down by mobile because it is a different interface. You can make a good mobile site, but people will hate it because it is not the same as the desktop.

  78. Ah we found the culprit by Bite+The+Pillow · · Score: 1

    Mobile means it moves, typically anything "smaller than a notebook". Notebooks traditionally are portable, but not considered mobile. And of course the line is blurred by using mobile and desktop operating systems for in-between devices like tablets. No, a tablet is not a notebook.

    So the answer sounds like: because of people like you.

    From the tone of your post, you are mocking mobile devices because you hate developing for them. And people who hate working on mobile make bad websites for mobile. That makes it your fault.

    You are failing to even acknowledge phones, which these days can make calls but normally communicate every other way possible. That's how I know it's your fault.

    I don't need fancy hardware to display a very simple page with minimal graphics, minimal dependency on layout, and minimal functionality. In fact, it is so very easy to make a simple site that works on all mobile browsers - you just don't work so hard at it.

    Your focus on speed also seals the deal - it's not about processing speed. If a site is slow, I will most likely blame my device. But if I can't read anything because you wanted to have a floating menu that takes up 3/4 of the screen and causes re-flowing the page when I scroll, you're an asshat. Read HTML, show pictures, load some bits of CSS - that doesn't require speed.

    To even focus on speed makes you Chief General In Charge Of Asshattery For Mobiles.

    I read the desktop sites for just about every site, including slashdot and excluding Ars Technica, because the AJAX nonsense means I can't open links in a new tab/window. Nothing to do with speed or display - just basic broken functionality. And it is possible to allow both, and make sure your output works on the browsers that hit your site. With just a little pathos that can be accomplished.

    Or you can continue being intentionally ignorant, making crappy sites, and blaming hardware for your incompetence.

  79. Less space, duh! by Tony+Isaac · · Score: 1

    Phones are, above all, portable. This means they will have small screens! Even an iPad has only a 10 inch screen, compared to desktop computers, which generally have at least 20-inch screens, or two. The fact is, the more real estate you have, the more you can do with it. Mobile sites have to make do with what little space is available, and they do that by leaving things out. Most sites don't spend that much time or money thinking about what to leave out, so they wind up with a poorly designed mobile site...if there is a mobile version at all. It's hard enough for many sites to create a quality "regular" site, and adding a mobile version nearly doubles the effort. It's just not worth the money, for a lot of sites.

  80. Going backwards... by Anonymous Coward · · Score: 0

    Personally I hate mobile and tablets for one thing. Its forcing the web back to 1998 in terms of layout and even functionality.

  81. mobile makes for crap layouts.. by Anonymous Coward · · Score: 0

    Because making "one" site to accommodate mobile and desktop means you end up with garbage layouts like this:
    http://www.msnbc.com/?cid=sky|ps|Google|b-Brand|msnbc

    Secondly many of us thought we were past the days of having to create separate sites to accommodate different browsers and now.. sigh devices.

    1. Re:mobile makes for crap layouts.. by Anonymous Coward · · Score: 0

      Because making "one" site to accommodate mobile and desktop means you end up with garbage layouts like this:
      http://www.msnbc.com/?cid=sky|ps|Google|b-Brand|msnbc

      Yep. Nothing worse than a site that is usable from both desktop and mobile.

  82. resolution... by SuperDre · · Score: 1

    The biggest problem these days with mobile sites is the vast ammount of resolution differences between mobiles.. I Personally don't like mobile sites, they miss so much stuff or work really crappy.. Mostly i just tell the browser to load the regular site, but even those are getting worse and worse (because of a lot of junk being added to the sites which may look good on a desktop machine with a good cpu/gpu, but is just crap on anything else..) Facebook is one of the best examples on how crap a site can be on different browsers..

  83. Because JS Sucks by alihm · · Score: 1

    Fact.

    1. Re:Because JS Sucks by znrt · · Score: 1

      Fact.

      JS rocks, they're doing it wrong.

      fact is most of websites suck nowadays, retarded mobile-only versions are just a special case. 5 years ago IE was the main spoiling factor. now it is both the tracking aberration and this new absurd craze about UX what is making the web unusable. we are designing web pages for idiots, then fiiling them up with spyware. what would you expect?

  84. It redirects to beta.slashdot.org by Anonymous Coward · · Score: 0

    which is solid puke.

  85. some reasons in my company by plaukas+pyragely · · Score: 1
    1. Stakeholders do not understand KISS.
    2. Good designers that actually think about their design implementation are rare beasts. Most just draw whatever they like visually like.
    3. Again, stakeholders do not understand how responsive design works. They ask different for different things from desktop and mobile sites.
    4. As a result of things I listed above developers maintain two fairly different frontends.
    5. After a while stakeholders forget we have two versions of the website and plan new features with one (desktop or mobile) version in mind. Some developers just send them back to drawing board, some implement whatever they ask and add even more fragmentation.
  86. Same reason 90s sites sucked by YoungManKlaus · · Score: 1

    because its new and people do not yet have the experience and tools.

  87. It's very simple by Anonymous Coward · · Score: 0

    The problem is the lack of real estate when browsing from a mobile device. The severely restricts how much content can be displayed. Combine that with the fact that touch screen interfaces make links awkward which in turn means links have to take up more space than normal and things get even worse (meaning fewer links buttons etc on the page). Finally since most sites fund themselves via ads one simply does not have enough space to display everything that the website wants to put up.

  88. Browser limitations. by Anonymous Coward · · Score: 0

    The same browser limits that prompted Jeffery Zeldman to say "To Hell With Bad Browsers" in the 90s are now in the mobile space. None of them adhere completely to standards.

    Making a website under such circumstances totally sucks.

  89. Agree by Anonymous Coward · · Score: 0

    I have to use uBrowser for mobile browsing for various reasons.
    It's a browser that uses a proxy to convert every web page to a lightweight version of it, and it does a very fine job. This makes the pages load faster, consume less memory and makes me pay much less for my phone bill (since I pay for data transfer only).
    Some other browsers like the symbian one and Opera Mobile just crash with heavyweight web pages, because the phone consumes all of its memory, so uBrowser it's the only alternative.

    The problem is that it just doesn't work well with javascript. I can't read long comments now in Slashdot because of this.

  90. Google will start punshing them by MobyDisk · · Score: 1

    http://mobithinking.com/blog/google-mobile-seo

    Two key highlights from the article:

    including those irritating download-our-app interstitial ads

    Faulty redirects - i.e. PC sites that redirect automatically to a mobile-optimized site that doesn’t have the same content

  91. Write once run everywhere by Anonymous Coward · · Score: 0

    I occupy the post of point haired boss where I work. Back in 2002 I had to create a subscription web site that would provide facility management services to any one who took a subscription. Back then smart phones were a dream that folks were saying may happen soon. We had Excrement Exploder (IE) and Firefox. There was plenty of fragmentation with just those two web browsers. The programmers who were doing the work explained to me that we needed two versions of the site. They explained all the reasons why and the reasons they gave were valid. Now I am a cranky sort who never wants to do the same thing twice.

    I told them to use only elements and tags that would work on both browsers. We are going to write it once and have it run everywhere. There was much wailing and gnashing of teeth over that statement.

    Here is what happened, we did write one version of the site. It has survived all the versions of Excrement Exploder from 6 thru 10 with out any problems at all. It works with out modification in all versions of Firefox, Chrome, Safari and Opera. It also runs on any kind of tablet or smartphone, unmodified. All you need is a web browser on the phone or tablet.

    The trick is to not use any special features of any kind. No special animations, no jquery nothing beyond, div, table, tr, td, some images and a style sheet. We did use flash for charts and graphs. We are modifying that so we can have charts on an IPad. Thank you Steve Jobs for having your head up your ass on that one. Our back end is, get ready for it, Cold Fusion. The net effect is we maintain a site that has an average page size between 50K and 90K delivered to the user. Google analytics tells us our page load times average between .7 and .9 seconds. Google analytics also rates all of our pages as 9.1 thru 9.5 for page weight where 10 is the best ranking.

    If you want to build a web site that works, absolutely avoid the "amazing toys". You must be ruthless and say no to all the fads and the cool stuff. Never become a victim of complexity for complexities sake.

  92. Three word answer by Anonymous Coward · · Score: 0

    It costs money

  93. Slashdot on mobile by Mr_Silver · · Score: 1

    I read Slashdot daily on my iPhone using Avantslash.

    I think it works great and it's far better than m.slashdot.org - but then I'm biased as I wrote it. Yes, screen-scraping and reformatting is a little hacky, but this script has been required to read Slashdot on your phone for the past 10+ years. At the rate we're going, it'll probably be needed for at least another 5 years.

    If you don't believe me then try the demo on your own mobile phone first.

    --
    Avantslash - View Slashdot cleanly on your mobile phone.
  94. managment mis-conceptions and cost by confused+one · · Score: 1

    Company I work for had a program that designed for Windows. All it does is connect to a device in the field, download data, and configure the device. To use it in the field, our customers had to carry a laptop with them. Some of these locations were very remote. We ported the app to Windows CE but the handheld we were bundling it with cost $2,000.

    In late 2008 or early 2009 I suggested we port it to iOS and Android, so that the customer could use a tablet or a mobile phone in the field. I was told by management that those were fads that wouldn't last. In Early 2010, after they dropped support for the CE version, I demonstrated how porting to Android and iOS could be done. I pointed out that once it was working on Android and iOS for mobile, it would be a short leap to get it to work on the Apple laptops our customers were showing up with. Was told it would be too hard to maintain multiple platforms. (We're only talking about a few thousand lines of code and a GUI for the Windows application). In 2012 when I brought it up again, I was told they had looked at it and decided it would be too expensive to build a "mobile" version of the application. Customers still have to carry a Windows laptop into the field.

    While the example is an application, I think it's representative of what's going on with mobile websites. Upper management neither takes mobile seriously; nor, are they willing to invest equally in multiple platforms.

  95. Angry by Anonymous Coward · · Score: 0

    Right, damn browser. . .
    handbags

  96. this! by lordmundi · · Score: 1

    I've been using http://slashdot.org/palm for years now. Loads super fast... lets me read what I need, and if I really want to read more comments than the top 5, I share it to "Pocket" on android so I can read it offline next time i'm on a plane or without data.

    I think for websites like /. this palm version is the direction they should go. Of course, RSS works too - just use your favorite reader.

  97. Lack of vision by Anonymous Coward · · Score: 0

    In my case, it's the product managers who can't seem to visualize a responsive site. As a programmer, I can use CSS media queries, third party libraries like Twitter Bootstrap, etc - but I'm only allowed to build what the product people specify. And they seem to keep specifying two separate web sites, and instead have us building features that users neither need nor want. In fact, we're still stuck with "splitter" opening pages, since the site has to appeal to two different classes of customer (B2B and B2C) and they can't imagine a splash page that appeals to both.

    Currently about half our traffic comes from mobile browsers, and half from desktops - almost none from tablet devices. So my plan is to build a 2-mode responsive site with our 20-some most popular pages (90-some percent of traffic), then adapt the remaining pages as necessary, or remove them.

  98. obviously: non-standardization by doom · · Score: 1

    Even without knowing much about this, I can tell you: everyone is trying to code to new, non-standard UIs.

    And I can predict what the solution will be: before this problem is solved the web browsers in the devices will get better, and we'll be back to coding for the web.

    The only question is whether the mobile app startup bubble will go poof before or after that.

    (By the way... wouldn't it be nice if all of this effort were directed to solving real problems? I'm pretty sure we could find some real problems if we looked...).

  99. Some good ones out there. by John+Pfeiffer · · Score: 1

    One mobile site that I often visit that doesn't suck is Texas Instruments'. I rely on it heavily for reference materials and stuff. They also have an Android app that covers all the reference stuff, and the component-finding for your particular application, but as of yet you can't order samples from the app like you can from the site.

    It's awesome having an idea at 2am, loading up the site on your tablet, tracking down the smallest microcontroller with all the GPIO you need, then the support chips (Motor drivers, LED controllers, battery managers, etc.), and ordering free samples you'll have by week's end...all without leaving the comfort of your bed. :]

    --

    Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
  100. Why have mobile versions? by gravis777 · · Score: 1

    A tablet is capable of rendering a desktop version of a page reasnoably. As for a phone, not many people are going to be surfing the web on a phone. Those that are are usually looking to do one or two things (ie a google search, buy movie tickets, pay a bill, get directions, etc). Most sites where users want to do a specific feature on a phone already have mobile version or a phone app available.

    Most people are not going to be reading a church website, a city or state website, trying to run Galaxy Zoo, or likewise on their cell phones, so why go through all the trouble to rewrite a site?

    Now, there are a handful of people I know whom a cell phone is their only data-connection at home. Many of those will either go to a friend's house, library or work or the couple of times that they need a desktop for something (such as filling for unemployment or job searching or doing their taxes). It could be argued that maybe the unemployment office and welfare pages might benefit from mobile versions of their sites, but as those are government agencies, I don't expect to see that any time soon.

    Truthfully, the reason that most places don't have a mobile site is that they don't need it. It is as simple as that.

    1. Re:Why have mobile versions? by RabidReindeer · · Score: 1

      A tablet is capable of rendering a desktop version of a page reasnoably. As for a phone, not many people are going to be surfing the web on a phone. Those that are are usually looking to do one or two things (ie a google search, buy movie tickets, pay a bill, get directions, etc). Most sites where users want to do a specific feature on a phone already have mobile version or a phone app available.

      Most people are not going to be reading a church website, a city or state website, trying to run Galaxy Zoo, or likewise on their cell phones, so why go through all the trouble to rewrite a site?

      Now, there are a handful of people I know whom a cell phone is their only data-connection at home. Many of those will either go to a friend's house, library or work or the couple of times that they need a desktop for something (such as filling for unemployment or job searching or doing their taxes). It could be argued that maybe the unemployment office and welfare pages might benefit from mobile versions of their sites, but as those are government agencies, I don't expect to see that any time soon.

      Truthfully, the reason that most places don't have a mobile site is that they don't need it. It is as simple as that.

      You'd be surprised at what people end up needing to read at a mobile location. And city/state government services are actually pretty high on that list. So, in fact, is just about anything that has a "place of business" that people need to get to, such as restaurants, stores, and so forth. You get hours, locations, specials and other information without having to go home or to the library and check in on a desktop computer. And, while hopefully, you can find your home without a mobile, finding a nearby library - and its internet capabilities and hours - is also something a mobile site is good for.

  101. It'd be nice by Anonymous Coward · · Score: 0

    if slashdot one didn't limit me to 3 stories at a time or whatver. My phone is more powerful than the computer I first read slashdot on.

  102. "desktop" version of ./ on mobile aslo has issues by PJ6 · · Score: 1

    I installed the "always desktop" addin to FF long ago specifically because ./'s mobile site sucked ass... now the only problem is, the normal version can't handle screen re-orientation. So I'll tick down through all the articles I haven't read yet and have maybe 10 tabs open ready for me to read... and if at any point while FF is open the screen goes from landscape to portrait, the layout gets all screwed up. Not just on the tab I'm on, but effing EVERY SINGLE TAB opened to a ./ article.

    I read ./ every day, and it's a constant annoyance. And I don't expect it to change because they leave js problems on this site broken for YEARS.

    Sorry, I just needed to get that off my chest. I don't see any official avenue to rant this at the ./ developers directly, and this is the first article I've seen where I can rant about this and be on-topic.

    By the way, I don't see why everyone assumes that all mobile phone users prefer to browse the shitty portrait way when the screens are so much smaller. I have a Galaxy Note 2, and I always browse landscape.

  103. WTF by Anonymous Coward · · Score: 0

    Classic doesn't work. Slashdot is dead. Who wants to fork it?

  104. Like mobile /.? by SpaghettiPattern · · Score: 1

    The bar at the top needs a special kind of love I don't possess.

    --

    I hadn't the slightest objection to his spending his time planning massacres for the bourgeoisie... (P.G. Wodehouse)
  105. Crappy CMS that's why by Anonymous Coward · · Score: 0

    Ever try to use a CMS or forum that was designed preHTML5?

    Damn near all of them use tables that can't adapt to mobile screens, and none of them can deal with the proxy servers and carrier grade NAT that mobile devices are behind.

    Planned obsolescence meets unintended consequences of complex CMS.

    Pretty much my sites designed with xhtml1 work on mobile devices just fine, but newer stuff that uses vbulletin and Wordpress don't work very well on mobile devices because their theme systems assume 14" 1024x768 screens minimum. Most of them don't like wide screens either

  106. Huh? by Anonymous Coward · · Score: 0

    Dear admin: Why you mod this as "Funny". I prefer avoid the mobile slashdot in my Android phone since instead to scroll the page it send me by force to the first comment. I prefer force the phone to see the full site instead. :P

  107. Slashdot Beta by Anonymous Coward · · Score: 0

    Slashdot Beta is also absolutely terrible.

  108. Platform investment locks people in + Mobile ads by BroadbandBradley · · Score: 1

    I think the reason many websites haven't updated is that they're too invested in a platform to just scrap the design and start over. So much goes into first getting a system for a site setup, to start over or create a second system is no small ordeal.

    Seperation of content and layout is good design but seldom exists in the real world.

    One site that is a pet peeve of mine for this is androidheadlines.com. Click a news article link from facebok or G+ to go to a news site about mobile platform and you're presented with a desktop site that you need to zoom to read. I don't know where they'd put all the as though if they did re-format for mobile which leads me to the other reason - lack of advertising revenue on mobile sites... sure you can have ads, just not great big tower and banner ads. Then when Mobile sites try those full screen ads that pop up when you go from page to page or first hit a site they loose audience.

    And Mobile is still NEW, no-one wants to build out a site and then find out that flash no longer exisits on mobile, things need to be around for some time before big companies will want to spend the money to support all the bells and whistles.

    on a related note, where I work we're finally taking the mobile plunge, and sunbuggy.com wil soon look like sunbuggy.org (the .com in beta) . We're doing this because we're seeing the same mobile traffic increase and many of our customers find us on mobile devices now.

  109. Proxy browsers fixed that years ago. by Anonymous Coward · · Score: 0

    Opera Mini FTFY.

  110. Slashdot's mobile site by Anonymous Coward · · Score: 0

    Why does a news website with limited video need to send so much data? /. Mobile needs smartphone yet SPs can browse regular web pages? Someone please explain. TY

  111. I NEVER want the mobile version by Anonymous Coward · · Score: 0

    Even on the 4.3" screen of my near two year old LG Android phone I never want the useless Fisher Price version of web sites that is offered as the 'mobile' version.

    I set the ID string for all the browsers I use to "desktop" but sites I visit still ignore it and use secondary methods like screen resolution or size to flip me back to the mobile site.

    Servers should honor the settings in the browser and provide the requested and unbuggered site.

  112. Lumpy: "Eatin' yer words" != good nutrition by Anonymous Coward · · Score: 0

    Lumpy's "ate his words" on that account for XMas dinner http://yro.slashdot.org/comments.pl?sid=4539709&cid=45664491 hahaha

  113. 7 Deadly Sins of Mobile Websites by Anonymous Coward · · Score: 0

    This article summarizes the 7 sins of mobile websites:

    http://10kloc.wordpress.com/2013/12/26/7-deadly-sins-of-mobile-websites/

  114. Poor design by mtthwbrnd · · Score: 1

    Google videos hides the duration filter option on the mobile version, so it is a struggle to get videos longer than a soundbite. But that is the agenda, to create a culture of people who can only pay attention to something for a couple of minutes. Let's not even go into the catastrophe that the main youtube website has become since google took over - let alone the ridiculous mobile version. Almost useless and definitely too annoying to use seriously. The reason is because there is a culture of "hiding" options from users. The current generation of software designers believe that "less is more". They are mainly vacuous minded morons themselves, who cannot pay attention to anything for more than a minute or two. They are the kind of people who like the "Windows 8 Tile Screen". Unfortunately for the rest of us it means that completing common tasks has become a 10 click process.

  115. Paradigm by Anonymous Coward · · Score: 0

    Let me help you with your paradigm. You see apps as an application. Users see apps as a picture linked to the content they need. An app that launches a browser pointed to a specific URL is something similar in function to end users to something we've invented before and I'm sure you use: a bookmark.

    It's actually quite useful for the end users and, while I'm sure you'll rail against it saying "they're doing it wrong," remember that's who we're ultimately here to code for.

  116. Reading is funded or mental. or something. by Anonymous Coward · · Score: 0

    If you actually read the content of the site, he states pretty clearly he's not saying sites need to be just a simple HTML page with no JavaScript. He says that sites that are slow and shitty are slow and shitty because people fuck them up. Overloading with JavaScript is a way they do that, but the point remains that over-design is the problem.